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- or go back to the newest paste.
1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | --[[ | |
143 | Script: Lost Astronaut | |
144 | Creator: FantasyOrchid | |
145 | Buyer: nicemegaladon | |
146 | Moves: | |
147 | Click) Kick | |
148 | Click) Punch | |
149 | E) Multi Orb Attack | |
150 | Q) Big Orb Attack (Aim your mouse) | |
151 | Price: 50R | |
152 | ]] | |
153 | ||
154 | wait(1 / 60) | |
155 | Effects = { } | |
156 | Player = game.Players.localPlayer | |
157 | Character = Player.Character | |
158 | Humanoid = Character.Humanoid | |
159 | Mouse = Player:GetMouse() | |
160 | LeftArm = Character["Left Arm"] | |
161 | RightArm = Character["Right Arm"] | |
162 | LeftLeg = Character["Left Leg"] | |
163 | RightLeg = Character["Right Leg"] | |
164 | Head = Character.Head | |
165 | Torso = Character.Torso | |
166 | Camera = game.Workspace.CurrentCamera | |
167 | RootPart = Character.HumanoidRootPart | |
168 | RootJoint = RootPart.RootJoint | |
169 | attack = false | |
170 | Anim = 'Idle' | |
171 | attacktype = 1 | |
172 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
173 | velocity = RootPart.Velocity.y | |
174 | sine = 0 | |
175 | change = 1 | |
176 | hobb = 0 | |
177 | rest = 0 | |
178 | looprevive = false | |
179 | mode = false | |
180 | revive = false | |
181 | Kaioken = 0 | |
182 | debris = game:service'Debris' | |
183 | Create = LoadLibrary("RbxUtility").Create | |
184 | ||
185 | ypcall(function() | |
186 | Character.Shirt:Remove() | |
187 | Character.Pants:Remove() | |
188 | ||
189 | Shirt = Instance.new("Shirt",Character) | |
190 | Shirt.ShirtTemplate = "rbxassetid://250422397" -- Clothing Items | |
191 | Shirt.Name = "Shirt" | |
192 | ||
193 | Pants = Instance.new("Pants",Character) | |
194 | Pants.PantsTemplate = "rbxassetid://250422453" -- Clothing Items | |
195 | Pants.Name = "Pants" | |
196 | ||
197 | Character["Body Colors"].HeadColor = BrickColor.new("Institutional white") -- Body Colors | |
198 | Character["Body Colors"].TorsoColor = BrickColor.new("Institutional white") -- Body Colors | |
199 | Character["Body Colors"].LeftArmColor = BrickColor.new("Institutional white") -- Body Colors | |
200 | Character["Body Colors"].RightArmColor = BrickColor.new("Institutional white") -- Body Colors | |
201 | end) | |
202 | for i,v in pairs(Character:children()) do | |
203 | if v:IsA("Accessory") then | |
204 | v:Destroy() | |
205 | end | |
206 | end | |
207 | local P = Instance.new("Part", Character) | |
208 | P.CanCollide = false | |
209 | P.Size = Vector3.new(1.1, 1.13, 1.33) | |
210 | P.BrickColor = BrickColor.new("Really black") | |
211 | local M = Instance.new("SpecialMesh", P) | |
212 | M.MeshId = "rbxassetid://181343290" | |
213 | M.TextureId = "rbxassetid://181343313" | |
214 | M.Scale = Vector3.new(1.1, 1.1, 1.1) | |
215 | M.Offset = Vector3.new(0, 0, 0) | |
216 | local W = Instance.new("Weld", Character.Head) | |
217 | W.Part0 = Character.Head | |
218 | W.Part1 = P | |
219 | W.C0 = CFrame.Angles(0, math.rad(0), 0) | |
220 | ||
221 | local m = Create("Model"){ | |
222 | Parent = Character, | |
223 | Name = "WeaponModel", | |
224 | } | |
225 | Humanoid.Animator.Parent = nil | |
226 | Character.Animate.Parent = nil | |
227 | ||
228 | local newWeld = function(part0, part1, c0, c1) | |
229 | local w = Create('Weld'){ | |
230 | Parent = part0, | |
231 | Part0 = part0, | |
232 | Part1 = part1, | |
233 | C0 = c0, | |
234 | C1 = c1, | |
235 | } | |
236 | return w | |
237 | end | |
238 | ||
239 | local function QuaternionFromCFrame(cf) | |
240 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
241 | local trace = m00 + m11 + m22 | |
242 | if trace > 0 then | |
243 | local s = math.sqrt(1 + trace) | |
244 | local recip = 0.5/s | |
245 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
246 | else | |
247 | local i = 0 | |
248 | if m11 > m00 then | |
249 | i = 1 | |
250 | end | |
251 | if m22 > (i == 0 and m00 or m11) then | |
252 | i = 2 | |
253 | end | |
254 | if i == 0 then | |
255 | local s = math.sqrt(m00-m11-m22+1) | |
256 | local recip = 0.5/s | |
257 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
258 | elseif i == 1 then | |
259 | local s = math.sqrt(m11-m22-m00+1) | |
260 | local recip = 0.5/s | |
261 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
262 | elseif i == 2 then | |
263 | local s = math.sqrt(m22-m00-m11+1) | |
264 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
265 | end | |
266 | end | |
267 | end | |
268 | local function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
269 | local xs, ys, zs = x + x, y + y, z + z | |
270 | local wx, wy, wz = w*xs, w*ys, w*zs | |
271 | local xx = x*xs | |
272 | local xy = x*ys | |
273 | local xz = x*zs | |
274 | local yy = y*ys | |
275 | local yz = y*zs | |
276 | local zz = z*zs | |
277 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
278 | end | |
279 | local function QuaternionSlerp(a, b, t) | |
280 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
281 | local startInterp, finishInterp; | |
282 | if cosTheta >= 0.0001 then | |
283 | if (1 - cosTheta) > 0.0001 then | |
284 | local theta = math.acos(cosTheta) | |
285 | local invSinTheta = 1/math.sin(theta) | |
286 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
287 | finishInterp = math.sin(t*theta)*invSinTheta | |
288 | else | |
289 | startInterp = 1-t | |
290 | finishInterp = t | |
291 | end | |
292 | else | |
293 | if (1+cosTheta) > 0.0001 then | |
294 | local theta = math.acos(-cosTheta) | |
295 | local invSinTheta = 1/math.sin(theta) | |
296 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
297 | finishInterp = math.sin(t*theta)*invSinTheta | |
298 | else | |
299 | startInterp = t-1 | |
300 | finishInterp = t | |
301 | end | |
302 | end | |
303 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
304 | end | |
305 | function clerp(a,b,t) | |
306 | local qa = {QuaternionFromCFrame(a)} | |
307 | local qb = {QuaternionFromCFrame(b)} | |
308 | local ax, ay, az = a.x, a.y, a.z | |
309 | local bx, by, bz = b.x, b.y, b.z | |
310 | local _t = 1-t | |
311 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
312 | end | |
313 | ||
314 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
315 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
316 | ||
317 | RW = newWeld(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
318 | LW = newWeld(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
319 | RH = newWeld(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
320 | LH = newWeld(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
321 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
322 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
323 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
324 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
325 | ||
326 | rarmc1 = RW.C1 | |
327 | larmc1 = LW.C1 | |
328 | rlegc1 = RH.C1 | |
329 | llegc1 = LH.C1 | |
330 | ||
331 | local resetc1 = false | |
332 | ||
333 | function PlayAnimationFromTable(table, speed, bool) | |
334 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
335 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
336 | RW.C0 = clerp(RW.C0, table[3], speed) | |
337 | LW.C0 = clerp(LW.C0, table[4], speed) | |
338 | RH.C0 = clerp(RH.C0, table[5], speed) | |
339 | LH.C0 = clerp(LH.C0, table[6], speed) | |
340 | if bool == true then | |
341 | if resetc1 == false then | |
342 | resetc1 = true | |
343 | RootJoint.C1 = RootJoint.C1 | |
344 | Torso.Neck.C1 = Torso.Neck.C1 | |
345 | RW.C1 = rarmc1 | |
346 | LW.C1 = larmc1 | |
347 | RH.C1 = rlegc1 | |
348 | LH.C1 = llegc1 | |
349 | end | |
350 | end | |
351 | end | |
352 | ||
353 | ArtificialHB = Create("BindableEvent", script){ | |
354 | Parent = script, | |
355 | Name = "Heartbeat", | |
356 | } | |
357 | ||
358 | script:WaitForChild("Heartbeat") | |
359 | ||
360 | frame = 1 / 30 | |
361 | tf = 0 | |
362 | allowframeloss = false | |
363 | tossremainder = false | |
364 | lastframe = tick() | |
365 | script.Heartbeat:Fire() | |
366 | ||
367 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
368 | tf = tf + s | |
369 | if tf >= frame then | |
370 | if allowframeloss then | |
371 | script.Heartbeat:Fire() | |
372 | lastframe = tick() | |
373 | else | |
374 | for i = 1, math.floor(tf / frame) do | |
375 | script.Heartbeat:Fire() | |
376 | end | |
377 | lastframe = tick() | |
378 | end | |
379 | if tossremainder then | |
380 | tf = 0 | |
381 | else | |
382 | tf = tf - frame * math.floor(tf / frame) | |
383 | end | |
384 | end | |
385 | end) | |
386 | ||
387 | function swait(num) | |
388 | if num == 0 or num == nil then | |
389 | ArtificialHB.Event:wait() | |
390 | else | |
391 | for i = 0, num do | |
392 | ArtificialHB.Event:wait() | |
393 | end | |
394 | end | |
395 | end | |
396 | ||
397 | function RemoveOutlines(part) | |
398 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
399 | end | |
400 | ||
401 | CFuncs = { | |
402 | Part = { | |
403 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
404 | local Part = Create("Part"){ | |
405 | Parent = Parent, | |
406 | Reflectance = Reflectance, | |
407 | Transparency = Transparency, | |
408 | CanCollide = false, | |
409 | Locked = true, | |
410 | BrickColor = BrickColor.new(tostring(BColor)), | |
411 | Name = Name, | |
412 | Size = Size, | |
413 | Material = Material, | |
414 | } | |
415 | RemoveOutlines(Part) | |
416 | return Part | |
417 | end; | |
418 | }; | |
419 | ||
420 | Mesh = { | |
421 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
422 | local Msh = Create(Mesh){ | |
423 | Parent = Part, | |
424 | Offset = OffSet, | |
425 | Scale = Scale, | |
426 | } | |
427 | if Mesh == "SpecialMesh" then | |
428 | Msh.MeshType = MeshType | |
429 | Msh.MeshId = MeshId | |
430 | end | |
431 | return Msh | |
432 | end; | |
433 | }; | |
434 | ||
435 | Weld = { | |
436 | Create = function(Parent, Part0, Part1, C0, C1) | |
437 | local Weld = Create("Weld"){ | |
438 | Parent = Parent, | |
439 | Part0 = Part0, | |
440 | Part1 = Part1, | |
441 | C0 = C0, | |
442 | C1 = C1, | |
443 | } | |
444 | return Weld | |
445 | end; | |
446 | }; | |
447 | ||
448 | Sound = { | |
449 | Create = function(id, par, vol, pit) | |
450 | local Sound = Create("Sound"){ | |
451 | Volume = vol, | |
452 | Pitch = pit or 1, | |
453 | SoundId = "rbxassetid://" .. id, | |
454 | Parent = par or workspace, | |
455 | } | |
456 | Sound:play() | |
457 | game:GetService("Debris"):AddItem(Sound, 130) | |
458 | return Sound | |
459 | end; | |
460 | }; | |
461 | ||
462 | Decal = { | |
463 | Create = function(Color, Texture, Transparency, Name, Parent) | |
464 | local Decal = Create("Decal"){ | |
465 | Color3 = Color, | |
466 | Texture = "rbxassetid://" .. Texture, | |
467 | Transparency = Transparency, | |
468 | Name = Name, | |
469 | Parent = Parent, | |
470 | } | |
471 | return Decal | |
472 | end; | |
473 | }; | |
474 | ||
475 | BillboardGui = { | |
476 | Create = function(Parent, Image, Position, Size) | |
477 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
478 | BillPar.CFrame = CFrame.new(Position) | |
479 | local Bill = Create("BillboardGui"){ | |
480 | Parent = BillPar, | |
481 | Adornee = BillPar, | |
482 | Size = UDim2.new(1, 0, 1, 0), | |
483 | SizeOffset = Vector2.new(Size, Size), | |
484 | } | |
485 | local d = Create("ImageLabel", Bill){ | |
486 | Parent = Bill, | |
487 | BackgroundTransparency = 1, | |
488 | Size = UDim2.new(1, 0, 1, 0), | |
489 | Image = "rbxassetid://" .. Image, | |
490 | } | |
491 | return BillPar | |
492 | end | |
493 | }; | |
494 | ||
495 | ParticleEmitter = { | |
496 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
497 | local Particle = Create("ParticleEmitter"){ | |
498 | Parent = Parent, | |
499 | Color = ColorSequence.new(Color1, Color2), | |
500 | LightEmission = LightEmission, | |
501 | Size = Size, | |
502 | Texture = Texture, | |
503 | Transparency = Transparency, | |
504 | ZOffset = ZOffset, | |
505 | Acceleration = Accel, | |
506 | Drag = Drag, | |
507 | LockedToPart = LockedToPart, | |
508 | VelocityInheritance = VelocityInheritance, | |
509 | EmissionDirection = EmissionDirection, | |
510 | Enabled = Enabled, | |
511 | Lifetime = LifeTime, | |
512 | Rate = Rate, | |
513 | Rotation = Rotation, | |
514 | RotSpeed = RotSpeed, | |
515 | Speed = Speed, | |
516 | VelocitySpread = VelocitySpread, | |
517 | } | |
518 | return Particle | |
519 | end; | |
520 | }; | |
521 | ||
522 | CreateTemplate = { | |
523 | ||
524 | }; | |
525 | } | |
526 | ||
527 | function rayCast(Position, Direction, Range, Ignore) | |
528 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
529 | end | |
530 | ||
531 | FindNearestTorso = function(pos) | |
532 | local list = (game.Workspace:children()) | |
533 | local torso = nil | |
534 | local dist = 1000 | |
535 | local temp, human, temp2 = nil, nil, nil | |
536 | for x = 1, #list do | |
537 | temp2 = list[x] | |
538 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
539 | temp = temp2:findFirstChild("Torso") | |
540 | human = temp2:findFirstChild("Humanoid") | |
541 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
542 | local dohit = true | |
543 | if dohit == true then | |
544 | torso = temp | |
545 | dist = (temp.Position - pos).magnitude | |
546 | end | |
547 | end | |
548 | end | |
549 | end | |
550 | return torso, dist | |
551 | end | |
552 | ||
553 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
554 | if hit.Parent == nil then | |
555 | return | |
556 | end | |
557 | local h = hit.Parent:FindFirstChild("Humanoid") | |
558 | for _, v in pairs(hit.Parent:children()) do | |
559 | if v.ClassName == "Humanoid" then | |
560 | h = v | |
561 | end | |
562 | end | |
563 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
564 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
565 | if hit.Parent.DebounceHit.Value == true then | |
566 | return | |
567 | end | |
568 | end | |
569 | local char = Create("ObjectValue"){ | |
570 | Name = "creator", | |
571 | Value = game:service("Players").LocalPlayer, | |
572 | Parent = h, | |
573 | } | |
574 | game:GetService("Debris"):AddItem(char, .5) | |
575 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
576 | local blocked = false | |
577 | local block = hit.Parent:findFirstChild("Block") | |
578 | if block ~= nil then | |
579 | if block.className == "IntValue" then | |
580 | if block.Value > 0 then | |
581 | blocked = true | |
582 | block.Value = block.Value - 1 | |
583 | print(block.Value) | |
584 | end | |
585 | end | |
586 | end | |
587 | local Damage = math.random(minim, maxim) | |
588 | h.Health = h.Health - Damage | |
589 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(math.random(-10,10), 1.5, math.random(-10,10))), -Damage, 1.5, BrickColor.new("Crimson").Color) | |
590 | if Type == "Knockdown" then | |
591 | local hum = hit.Parent.Humanoid | |
592 | hum.PlatformStand = true | |
593 | coroutine.resume(coroutine.create(function(HHumanoid) | |
594 | swait(1) | |
595 | HHumanoid.PlatformStand = false | |
596 | end), hum) | |
597 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
598 | local bodvol = Create("BodyVelocity"){ | |
599 | velocity = angle * knockback, | |
600 | P = 5000, | |
601 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
602 | Parent = hit, | |
603 | } | |
604 | local rl = Create("BodyAngularVelocity"){ | |
605 | P = 3000, | |
606 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
607 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
608 | Parent = hit, | |
609 | } | |
610 | game:GetService("Debris"):AddItem(bodvol, .5) | |
611 | game:GetService("Debris"):AddItem(rl, .5) | |
612 | elseif Type == "Normal" then | |
613 | local vp = Create("BodyVelocity"){ | |
614 | P = 500, | |
615 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
616 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
617 | } | |
618 | if knockback > 0 then | |
619 | vp.Parent = hit.Parent.Torso | |
620 | end | |
621 | game:GetService("Debris"):AddItem(vp, .5) | |
622 | elseif Type == "Up" then | |
623 | local bodyVelocity = Create("BodyVelocity"){ | |
624 | velocity = Vector3.new(0, 20, 0), | |
625 | P = 5000, | |
626 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
627 | Parent = hit, | |
628 | } | |
629 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
630 | elseif Type == "DarkUp" then | |
631 | coroutine.resume(coroutine.create(function() | |
632 | for i = 0, 1, 0.1 do | |
633 | swait() | |
634 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
635 | end | |
636 | end)) | |
637 | local bodyVelocity = Create("BodyVelocity"){ | |
638 | velocity = Vector3.new(0, 20, 0), | |
639 | P = 5000, | |
640 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
641 | Parent = hit, | |
642 | } | |
643 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
644 | elseif Type == "Snare" then | |
645 | local bp = Create("BodyPosition"){ | |
646 | P = 2000, | |
647 | D = 100, | |
648 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
649 | position = hit.Parent.Torso.Position, | |
650 | Parent = hit.Parent.Torso, | |
651 | } | |
652 | game:GetService("Debris"):AddItem(bp, 1) | |
653 | elseif Type == "Freeze" then | |
654 | local BodPos = Create("BodyPosition"){ | |
655 | P = 50000, | |
656 | D = 1000, | |
657 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
658 | position = hit.Parent.Torso.Position, | |
659 | Parent = hit.Parent.Torso, | |
660 | } | |
661 | local BodGy = Create("BodyGyro") { | |
662 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
663 | P = 20e+003, | |
664 | Parent = hit.Parent.Torso, | |
665 | cframe = hit.Parent.Torso.CFrame, | |
666 | } | |
667 | hit.Parent.Torso.Anchored = true | |
668 | coroutine.resume(coroutine.create(function(Part) | |
669 | swait(1.5) | |
670 | Part.Anchored = false | |
671 | end), hit.Parent.Torso) | |
672 | game:GetService("Debris"):AddItem(BodPos, 3) | |
673 | game:GetService("Debris"):AddItem(BodGy, 3) | |
674 | end | |
675 | local debounce = Create("BoolValue"){ | |
676 | Name = "DebounceHit", | |
677 | Parent = hit.Parent, | |
678 | Value = true, | |
679 | } | |
680 | game:GetService("Debris"):AddItem(debounce, Delay) | |
681 | char = Create("ObjectValue"){ | |
682 | Name = "creator", | |
683 | Value = Player, | |
684 | Parent = h, | |
685 | } | |
686 | game:GetService("Debris"):AddItem(char, .5) | |
687 | end | |
688 | end | |
689 | ||
690 | function ShowDamage(Pos, Text, Time, Color) | |
691 | local Rate = (1 / 30) | |
692 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
693 | local Text = (Text or "") | |
694 | local Time = (Time or 2) | |
695 | local Color = (Color or Color3.new(1, 0, 1)) | |
696 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
697 | EffectPart.Anchored = true | |
698 | local BillboardGui = Create("BillboardGui"){ | |
699 | Size = UDim2.new(3, 0, 3, 0), | |
700 | Adornee = EffectPart, | |
701 | Parent = EffectPart, | |
702 | } | |
703 | local TextLabel = Create("TextLabel"){ | |
704 | BackgroundTransparency = 1, | |
705 | Size = UDim2.new(1, 0, 1, 0), | |
706 | Text = Text, | |
707 | Font = "SciFi", | |
708 | TextColor3 = Color, | |
709 | TextScaled = true, | |
710 | Parent = BillboardGui, | |
711 | } | |
712 | game.Debris:AddItem(EffectPart, (Time)) | |
713 | EffectPart.Parent = game:GetService("Workspace") | |
714 | delay(0, function() | |
715 | local Frames = (Time / Rate) | |
716 | for Frame = 1, Frames do | |
717 | wait(Rate) | |
718 | local Percent = (Frame / Frames) | |
719 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
720 | TextLabel.TextTransparency = Percent | |
721 | end | |
722 | if EffectPart and EffectPart.Parent then | |
723 | EffectPart:Destroy() | |
724 | end | |
725 | end) | |
726 | end | |
727 | ||
728 | local STDamage = false | |
729 | local Slamming = false | |
730 | local StrongPunch = false | |
731 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
732 | if Slamming == false then | |
733 | Explosions = Instance.new("Explosion", Part) | |
734 | Explosions.Visible = false | |
735 | Explosions.BlastPressure = 1000 | |
736 | Explosions.BlastRadius = 5 | |
737 | Explosions.Position = Part.Position | |
738 | Explosions.DestroyJointRadiusPercent = 0 | |
739 | Explosions.ExplosionType = "CratersAndDebris" | |
740 | elseif Slamming == true then | |
741 | Explosions = Instance.new("Explosion", Part) | |
742 | Explosions.Visible = false | |
743 | Explosions.BlastPressure = 1000 | |
744 | Explosions.BlastRadius = 10 | |
745 | Explosions.Position = Part.Position | |
746 | Explosions.DestroyJointRadiusPercent = 0 | |
747 | Explosions.ExplosionType = "CratersAndDebris" | |
748 | end | |
749 | if StrongPunch == true then | |
750 | Explosions = Instance.new("Explosion", Part) | |
751 | Explosions.Visible = false | |
752 | Explosions.BlastPressure = 10000 | |
753 | Explosions.BlastRadius = 30 | |
754 | Explosions.Position = Part.Position | |
755 | Explosions.DestroyJointRadiusPercent = 0 | |
756 | Explosions.ExplosionType = "CratersAndDebris" | |
757 | end | |
758 | for _, char in pairs(workspace:children()) do | |
759 | local hum = char:findFirstChild("Humanoid") | |
760 | if hum ~= nil then | |
761 | local head = char:findFirstChild("Torso") | |
762 | if head ~= nil then | |
763 | local targ = head.Position - Part.Position | |
764 | local mag = targ.magnitude | |
765 | if mag <= Magnitude and char.Name ~= Player.Name then | |
766 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch) | |
767 | if STDamage == true then | |
768 | for i = 1, 10 do | |
769 | CamShake(1, 70000) | |
770 | end | |
771 | elseif STDamage == false then | |
772 | CamShake(1, 90000) | |
773 | end | |
774 | end | |
775 | end | |
776 | end | |
777 | end | |
778 | end | |
779 | ||
780 | HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999)) | |
781 | HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663e-008, 0.707106411, -8.19564079e-008, 1.00000119, -1.41561088e-007, -0.707106352, 1.38630043e-007, -0.707107484)) | |
782 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999)) | |
783 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024)) | |
784 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999)) | |
785 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.400001526, 7.62939453e-006, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024)) | |
786 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003)) | |
787 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024)) | |
788 | Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Bright blue", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
789 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527e-006, 0.173647985, -0.984807968, -6.2584877e-007, 0.984808922, 0.173648104, 1.00000012, 1.02902288e-006, -2.77161598e-006)) | |
790 | CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
791 | Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Bright blue", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
792 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317e-007, -0.996194839)) | |
793 | CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
794 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003)) | |
795 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448e-008, -1.38630043e-007, -1.00000024, -3.21031663e-008, 1.00000119, 1.38630043e-007, 1.00000024, -3.21031663e-008, -5.96046448e-008)) | |
796 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999)) | |
797 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024)) | |
798 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024)) | |
799 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448e-008, -1.38630043e-007, -1.00000024, -3.21031663e-008, 1.00000119, 1.38630043e-007, 1.00000024, -3.21031663e-008, -5.96046448e-008)) | |
800 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
801 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003)) | |
802 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663e-008, -1.00000119, -1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024, -1.00000024, 3.21031663e-008, 5.96046448e-008)) | |
803 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
804 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5)) | |
805 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448e-008, 1.38630043e-007, 1.00000024, -3.21031663e-008, 1.00000119, 1.38630043e-007, -1.00000024, 3.21031663e-008, 5.96046448e-008)) | |
806 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
807 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5)) | |
808 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024)) | |
809 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
810 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003)) | |
811 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663e-008, -1.00000119, -1.38630043e-007, 5.96046448e-008, -1.38630043e-007, -1.00000024, 1.00000024, -3.21031663e-008, -5.96046448e-008)) | |
812 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
813 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024)) | |
814 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663e-008, 5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, 5.96046448e-008, -1.38630043e-007, -1.00000024)) | |
815 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
816 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
817 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448e-008, -1.38630043e-007, -1.00000024, -3.21031663e-008, 1.00000119, 1.38630043e-007, 1.00000024, -3.21031663e-008, -5.96046448e-008)) | |
818 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
819 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
820 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663e-008, 5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, 5.96046448e-008, -1.38630043e-007, -1.00000024)) | |
821 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
822 | THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1)) | |
823 | THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024)) | |
824 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005)) | |
825 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -0.000232494262, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
826 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036)) | |
827 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -0.000232138293, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) | |
828 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012)) | |
829 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-005, -0.843423843, -1.0044136, 1, -8.19564079e-008, 5.96046519e-008, -1.01078633e-007, 0.939694166, -0.342019171, 1.52638329e-008, 0.34201926, 0.939693213)) | |
830 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
831 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998)) | |
832 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-005, -0.793423653, -0.504411697, 1, -8.19564079e-008, 5.96046519e-008, -1.01078633e-007, 0.939694166, -0.342019171, 1.52638329e-008, 0.34201926, 0.939693213)) | |
833 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
834 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993)) | |
835 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -0.000232494262, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
836 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007)) | |
837 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563e-005, -1.04342794, -0.404396057, 1, -8.19564079e-008, 5.96046519e-008, -1.01078633e-007, 0.939694166, -0.342019171, 1.52638329e-008, 0.34201926, 0.939693213)) | |
838 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
839 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012)) | |
840 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, -0.943422318, -1.35441589, 1, -8.19564079e-008, 5.96046519e-008, -1.01078633e-007, 0.939694166, -0.342019171, 1.52638329e-008, 0.34201926, 0.939693213)) | |
841 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
842 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999)) | |
843 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -0.000232494262, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
844 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986)) | |
845 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -0.000232138293, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) | |
846 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893)) | |
847 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -0.000232494262, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
848 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917)) | |
849 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -0.000232138293, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) | |
850 | AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
851 | AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727e-006, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024)) | |
852 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) | |
853 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024)) | |
854 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
855 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024)) | |
856 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
857 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024)) | |
858 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) | |
859 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459e-006, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024)) | |
860 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) | |
861 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377e-005, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024)) | |
862 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) | |
863 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024)) | |
864 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) | |
865 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727e-006, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024)) | |
866 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
867 | HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024)) | |
868 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
869 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024)) | |
870 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
871 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
872 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519e-008, 1.41561088e-007, -1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, 1, -8.19564079e-008, 5.96046519e-008)) | |
873 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
874 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
875 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024)) | |
876 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
877 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976)) | |
878 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 0.309997559, -0.0598983765, -5.96046519e-008, 1.41561088e-007, -1.00000024, 8.19564079e-008, -1.00000119, 1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008)) | |
879 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
880 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
881 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, 0.309999466, 0.659896851, 5.96046519e-008, -1.41561088e-007, 1.00000024, 8.19564079e-008, -1.00000119, 1.41561088e-007, 1, -8.19564079e-008, 5.96046519e-008)) | |
882 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
883 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012)) | |
884 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, 0.200003624, 0.150016785, 5.96046519e-008, -1.41561088e-007, 1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008)) | |
885 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
886 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003)) | |
887 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -1.06000042, 0.490097046, 5.96046519e-008, -1.41561088e-007, 1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008)) | |
888 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
889 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003)) | |
890 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, 0.20000267, 0.299995422, -5.96046519e-008, 1.41561088e-007, -1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, 1, -8.19564079e-008, 5.96046519e-008)) | |
891 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
892 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003)) | |
893 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, 0.659999847, 0.490089417, -5.96046519e-008, 1.41561088e-007, -1.00000024, 8.19564079e-008, -1.00000119, 1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008)) | |
894 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
895 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095)) | |
896 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -1.30999947, -0.0598831177, 5.96046519e-008, -1.41561088e-007, 1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008)) | |
897 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
898 | AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
899 | AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918e-005, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024)) | |
900 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
901 | HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
902 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
903 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
904 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) | |
905 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316e-006, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
906 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
907 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
908 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) | |
909 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836e-005, -1, -8.19564079e-008, -5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, -5.96046519e-008, -1.41561088e-007, -1.00000024)) | |
910 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) | |
911 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459e-006, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
912 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) | |
913 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727e-006, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
914 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) | |
915 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
916 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
917 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, 0.309998512, 0.660064697, 5.96046519e-008, 1.41561088e-007, 1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, 1, 8.19564079e-008, 5.96046519e-008)) | |
918 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
919 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
920 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
921 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
922 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095)) | |
923 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322e-005, -1.30999947, -0.060043335, 5.96046519e-008, 1.41561088e-007, 1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008)) | |
924 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
925 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012)) | |
926 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, 0.20000267, 0.150001526, 5.96046519e-008, 1.41561088e-007, 1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008)) | |
927 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
928 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
929 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079e-008, -5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, -5.96046519e-008, -1.41561088e-007, -1.00000024)) | |
930 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
931 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003)) | |
932 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, 0.659998894, 0.489944458, -5.96046519e-008, -1.41561088e-007, -1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008)) | |
933 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
934 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
935 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079e-008, -5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, -5.96046519e-008, -1.41561088e-007, -1.00000024)) | |
936 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
937 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976)) | |
938 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809e-005, 0.309998512, -0.0600509644, -5.96046519e-008, -1.41561088e-007, -1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008)) | |
939 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
940 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003)) | |
941 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404e-005, -1.06000042, 0.489936829, 5.96046519e-008, 1.41561088e-007, 1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008)) | |
942 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
943 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003)) | |
944 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, 0.200003624, 0.299987793, -5.96046519e-008, -1.41561088e-007, -1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, 1, 8.19564079e-008, 5.96046519e-008)) | |
945 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
946 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
947 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-006, -1.30999947, 0.660049438, -5.96046519e-008, -1.41561088e-007, -1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, 1, 8.19564079e-008, 5.96046519e-008)) | |
948 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
949 | LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
950 | LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024)) | |
951 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003)) | |
952 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
953 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
954 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
955 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) | |
956 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
957 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003)) | |
958 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
959 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) | |
960 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047e-007, 1.00000775, 2.99581131e-007, -1.00000417, 5.63755016e-008, -4.06898749e-007, -2.98379774e-007, 2.07959161e-008, 1.0000037)) | |
961 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
962 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
963 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224e-008, -6.70552254e-008, -1.00000012, 3.7252903e-008, 1.0000006, 7.4505806e-008, 1, 4.47034836e-008, 2.98023224e-008)) | |
964 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
965 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
966 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519e-008, -1.41561088e-007, -1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008)) | |
967 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
968 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
969 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224e-008, 6.70552254e-008, 1.00000012, -3.7252903e-008, -1.0000006, -7.4505806e-008, 1, 4.47034836e-008, 2.98023224e-008)) | |
970 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
971 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
972 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224e-008, 6.70552254e-008, 1.00000012, 3.7252903e-008, 1.0000006, 7.4505806e-008, -1, -4.47034836e-008, -2.98023224e-008)) | |
973 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
974 | LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
975 | LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024)) | |
976 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
977 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
978 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012)) | |
979 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
980 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) | |
981 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
982 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) | |
983 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047e-007, 1.00000775, 2.99581131e-007, -1.00000417, 5.63755016e-008, -4.06898749e-007, -2.98379774e-007, 2.07959161e-008, 1.0000037)) | |
984 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
985 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012)) | |
986 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024)) | |
987 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
988 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224e-008, 6.70552254e-008, 1.00000012, 3.7252903e-008, 1.0000006, 7.4505806e-008, -1, -4.47034836e-008, -2.98023224e-008)) | |
989 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
990 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
991 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224e-008, -6.70552254e-008, -1.00000012, 3.7252903e-008, 1.0000006, 7.4505806e-008, 1, 4.47034836e-008, 2.98023224e-008)) | |
992 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
993 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
994 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224e-008, 6.70552254e-008, 1.00000012, -3.7252903e-008, -1.0000006, -7.4505806e-008, 1, 4.47034836e-008, 2.98023224e-008)) | |
995 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
996 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
997 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519e-008, -1.41561088e-007, -1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008)) | |
998 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
999 | Shield = CFuncs.Part.Create(m, "Neon", 1, 0.5, "Bright blue", "Part", Vector3.new(9.1, 8.5, 0.2)) | |
1000 | CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04)) | |
1001 | Shield.Parent = nil | |
1002 | ||
1003 | ||
1004 | for i,v in pairs(m:children()) do | |
1005 | if v:IsA("Part") then | |
1006 | v.Reflectance = 0.1 | |
1007 | end | |
1008 | end | |
1009 | ||
1010 | EffectModel = Create("Model"){ | |
1011 | Parent = Character, | |
1012 | Name = "Effects", | |
1013 | } | |
1014 | ||
1015 | Effects = { | |
1016 | Block = { | |
1017 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1018 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1019 | prt.Anchored = true | |
1020 | prt.CFrame = cframe | |
1021 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1022 | game:GetService("Debris"):AddItem(prt, 10) | |
1023 | if Type == 1 or Type == nil then | |
1024 | table.insert(Effects, { | |
1025 | prt, | |
1026 | "Block1", | |
1027 | delay, | |
1028 | x3, | |
1029 | y3, | |
1030 | z3, | |
1031 | msh | |
1032 | }) | |
1033 | elseif Type == 2 then | |
1034 | table.insert(Effects, { | |
1035 | prt, | |
1036 | "Block2", | |
1037 | delay, | |
1038 | x3, | |
1039 | y3, | |
1040 | z3, | |
1041 | msh | |
1042 | }) | |
1043 | end | |
1044 | end; | |
1045 | }; | |
1046 | ||
1047 | Cylinder = { | |
1048 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1049 | local prt = CFuncs.Part..Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
1050 | prt.Anchored = true | |
1051 | prt.CFrame = cframe | |
1052 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1053 | game:GetService("Debris"):AddItem(prt, 2) | |
1054 | Effects[#Effects + 1] = { | |
1055 | prt, | |
1056 | "Cylinder", | |
1057 | delay, | |
1058 | x3, | |
1059 | y3, | |
1060 | z3 | |
1061 | } | |
1062 | end; | |
1063 | }; | |
1064 | ||
1065 | Head = { | |
1066 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1067 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1068 | prt.Anchored = true | |
1069 | prt.CFrame = cframe | |
1070 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1071 | game:GetService("Debris"):AddItem(prt, 10) | |
1072 | table.insert(Effects, { | |
1073 | prt, | |
1074 | "Cylinder", | |
1075 | delay, | |
1076 | x3, | |
1077 | y3, | |
1078 | z3, | |
1079 | msh | |
1080 | }) | |
1081 | end; | |
1082 | }; | |
1083 | ||
1084 | Sphere = { | |
1085 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1086 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1087 | prt.Anchored = true | |
1088 | prt.CFrame = cframe | |
1089 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1090 | game:GetService("Debris"):AddItem(prt, 10) | |
1091 | table.insert(Effects, { | |
1092 | prt, | |
1093 | "Cylinder", | |
1094 | delay, | |
1095 | x3, | |
1096 | y3, | |
1097 | z3, | |
1098 | msh | |
1099 | }) | |
1100 | end; | |
1101 | }; | |
1102 | ||
1103 | Elect = { | |
1104 | Create = function(cff, x, y, z) | |
1105 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
1106 | prt.Anchored = true | |
1107 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
1108 | prt.CFrame = CFrame.new(prt.Position) | |
1109 | game:GetService("Debris"):AddItem(prt, 2) | |
1110 | local xval = math.random() / 2 | |
1111 | local yval = math.random() / 2 | |
1112 | local zval = math.random() / 2 | |
1113 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1114 | table.insert(Effects, { | |
1115 | prt, | |
1116 | "Elec", | |
1117 | 0.1, | |
1118 | x, | |
1119 | y, | |
1120 | z, | |
1121 | xval, | |
1122 | yval, | |
1123 | zval | |
1124 | }) | |
1125 | end; | |
1126 | ||
1127 | }; | |
1128 | ||
1129 | Ring = { | |
1130 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1131 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1132 | prt.Anchored = true | |
1133 | prt.CFrame = cframe | |
1134 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1135 | game:GetService("Debris"):AddItem(prt, 10) | |
1136 | table.insert(Effects, { | |
1137 | prt, | |
1138 | "Cylinder", | |
1139 | delay, | |
1140 | x3, | |
1141 | y3, | |
1142 | z3, | |
1143 | msh | |
1144 | }) | |
1145 | end; | |
1146 | }; | |
1147 | ||
1148 | Wave = { | |
1149 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1150 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1151 | prt.Anchored = true | |
1152 | prt.CFrame = cframe | |
1153 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1154 | game:GetService("Debris"):AddItem(prt, 10) | |
1155 | table.insert(Effects, { | |
1156 | prt, | |
1157 | "Cylinder", | |
1158 | delay, | |
1159 | x3, | |
1160 | y3, | |
1161 | z3, | |
1162 | msh | |
1163 | }) | |
1164 | end; | |
1165 | }; | |
1166 | ||
1167 | Break = { | |
1168 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1169 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1170 | prt.Anchored = true | |
1171 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1172 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1173 | local num = math.random(10, 50) / 1000 | |
1174 | game:GetService("Debris"):AddItem(prt, 10) | |
1175 | table.insert(Effects, { | |
1176 | prt, | |
1177 | "Shatter", | |
1178 | num, | |
1179 | prt.CFrame, | |
1180 | math.random() - math.random(), | |
1181 | 0, | |
1182 | math.random(50, 100) / 100 | |
1183 | }) | |
1184 | end; | |
1185 | }; | |
1186 | ||
1187 | Fire = { | |
1188 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
1189 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1190 | prt.Anchored = true | |
1191 | prt.CFrame = cframe | |
1192 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1193 | game:GetService("Debris"):AddItem(prt, 10) | |
1194 | table.insert(Effects, { | |
1195 | prt, | |
1196 | "Fire", | |
1197 | delay, | |
1198 | 1, | |
1199 | 1, | |
1200 | 1, | |
1201 | msh | |
1202 | }) | |
1203 | end; | |
1204 | }; | |
1205 | ||
1206 | FireWave = { | |
1207 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1208 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
1209 | prt.Anchored = true | |
1210 | prt.CFrame = cframe | |
1211 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1212 | local d = Create("Decal"){ | |
1213 | Parent = prt, | |
1214 | Texture = "rbxassetid://26356434", | |
1215 | Face = "Top", | |
1216 | } | |
1217 | local d = Create("Decal"){ | |
1218 | Parent = prt, | |
1219 | Texture = "rbxassetid://26356434", | |
1220 | Face = "Bottom", | |
1221 | } | |
1222 | game:GetService("Debris"):AddItem(prt, 10) | |
1223 | table.insert(Effects, { | |
1224 | prt, | |
1225 | "FireWave", | |
1226 | 1, | |
1227 | 30, | |
1228 | math.random(400, 600) / 100, | |
1229 | msh | |
1230 | }) | |
1231 | end; | |
1232 | }; | |
1233 | ||
1234 | Lightning = { | |
1235 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
1236 | local magz = (p0 - p1).magnitude | |
1237 | local curpos = p0 | |
1238 | local trz = { | |
1239 | -ofs, | |
1240 | ofs | |
1241 | } | |
1242 | for i = 1, tym do | |
1243 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
1244 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
1245 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
1246 | li.Material = "Neon" | |
1247 | if tym == i then | |
1248 | local magz2 = (curpos - p1).magnitude | |
1249 | li.Size = Vector3.new(th, th, magz2) | |
1250 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
1251 | table.insert(Effects, { | |
1252 | li, | |
1253 | "Disappear", | |
1254 | last | |
1255 | }) | |
1256 | else | |
1257 | do | |
1258 | do | |
1259 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
1260 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
1261 | game.Debris:AddItem(li, 10) | |
1262 | table.insert(Effects, { | |
1263 | li, | |
1264 | "Disappear", | |
1265 | last | |
1266 | }) | |
1267 | end | |
1268 | end | |
1269 | end | |
1270 | end | |
1271 | end | |
1272 | }; | |
1273 | ||
1274 | EffectTemplate = { | |
1275 | ||
1276 | }; | |
1277 | } | |
1278 | ||
1279 | local Invisible = true | |
1280 | ||
1281 | function Reappear() | |
1282 | for _, i in pairs(AdvancingFortress:children()) do | |
1283 | if i:IsA("BasePart") then | |
1284 | coroutine.resume(coroutine.create(function(Part) | |
1285 | for i = 0, 1, 0.3 do | |
1286 | swait() | |
1287 | Part.Transparency = - i | |
1288 | end | |
1289 | Part.Transparency = 0 | |
1290 | end), i) | |
1291 | end | |
1292 | end | |
1293 | for _, i in pairs(m:children()) do | |
1294 | if i:IsA("BasePart") then | |
1295 | coroutine.resume(coroutine.create(function(Part) | |
1296 | for i = 0, 1, 0.3 do | |
1297 | swait() | |
1298 | Part.Transparency = i | |
1299 | end | |
1300 | Part.Transparency = 0 | |
1301 | end), i) | |
1302 | end | |
1303 | end | |
1304 | end | |
1305 | ||
1306 | function ReappearArmorOnly() | |
1307 | for _, i in pairs(m:children()) do | |
1308 | if i:IsA("BasePart") then | |
1309 | coroutine.resume(coroutine.create(function(Part) | |
1310 | for i = 0, 1, 0.3 do | |
1311 | swait() | |
1312 | Part.Transparency = i | |
1313 | end | |
1314 | Part.Transparency = 0.5 | |
1315 | end), i) | |
1316 | end | |
1317 | end | |
1318 | end | |
1319 | ||
1320 | function Disappear() | |
1321 | for _, i in pairs(AdvancingFortress:children()) do | |
1322 | if i:IsA("BasePart") then | |
1323 | coroutine.resume(coroutine.create(function(Part) | |
1324 | for i = 0, 1, 0.3 do | |
1325 | swait() | |
1326 | Part.Transparency = i | |
1327 | end | |
1328 | Part.Transparency = 1 | |
1329 | end), i) | |
1330 | end | |
1331 | end | |
1332 | for _, i in pairs(m:children()) do | |
1333 | if i:IsA("BasePart") then | |
1334 | coroutine.resume(coroutine.create(function(Part) | |
1335 | for i = 0, 1, 0.3 do | |
1336 | swait() | |
1337 | Part.Transparency = i | |
1338 | end | |
1339 | Part.Transparency = 1 | |
1340 | end), i) | |
1341 | end | |
1342 | end | |
1343 | end | |
1344 | ||
1345 | function DisappearArmorOnly() | |
1346 | for _, i in pairs(m:children()) do | |
1347 | if i:IsA("BasePart") then | |
1348 | coroutine.resume(coroutine.create(function(Part) | |
1349 | for i = 0, 1, 0.3 do | |
1350 | swait() | |
1351 | Part.Transparency = i | |
1352 | end | |
1353 | Part.Transparency = 1 | |
1354 | end), i) | |
1355 | end | |
1356 | end | |
1357 | end | |
1358 | ||
1359 | function CamShake(time, freq) | |
1360 | coroutine.resume(coroutine.create(function() | |
1361 | local cam = game:GetService("Workspace").CurrentCamera | |
1362 | local time = 10 | |
1363 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
1364 | if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end | |
1365 | if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end | |
1366 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
1367 | for i = 1, time do | |
1368 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
1369 | wait() | |
1370 | end | |
1371 | end)) | |
1372 | end | |
1373 | ||
1374 | Mouse.Button1Down:connect(function() | |
1375 | if attack == false and attacktype == 1 then | |
1376 | attacktype = 2 | |
1377 | attackone() | |
1378 | elseif attack == false and attacktype == 2 then | |
1379 | attacktype = 1 | |
1380 | attacktwo() | |
1381 | end | |
1382 | end) | |
1383 | ||
1384 | game.Lighting.Outlines = false | |
1385 | ||
1386 | function attackone() | |
1387 | attack = true | |
1388 | for i = 0, 1, 0.12 do | |
1389 | swait() | |
1390 | PlayAnimationFromTable({ | |
1391 | CFrame.new(0.000151857734, -0.310488015, -0.087417841, 0.707106054, 5.26835073e-008, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1392 | CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1393 | CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1394 | CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1395 | CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973e-006, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1396 | CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632e-007, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1397 | }, .3, false) | |
1398 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3) | |
1399 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3) | |
1400 | RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3) | |
1401 | LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3) | |
1402 | end | |
1403 | MagnitudeDamage(HitboxR, 5, 10, 20, math.random(0, 0), "Normal", "260430079", 1) | |
1404 | CFuncs.Sound.Create("200632136", HitboxR, 1, 1) | |
1405 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
1406 | for i = 0, 1, 0.11 do | |
1407 | swait() | |
1408 | PlayAnimationFromTable({ | |
1409 | CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1410 | CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1411 | CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1412 | CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1413 | CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1414 | CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1415 | }, .45, false) | |
1416 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3) | |
1417 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3) | |
1418 | RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3) | |
1419 | LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3) | |
1420 | end | |
1421 | attack = false | |
1422 | end | |
1423 | ||
1424 | function attacktwo() | |
1425 | attack = true | |
1426 | for i = 0, 1, 0.8 do | |
1427 | swait() | |
1428 | PlayAnimationFromTable({ | |
1429 | CFrame.new(0.00015424937, -0.0303910244, 0.172732353, 0.707106054, -1.36977135e-007, -0.707107484, -0.241844028, 0.939693153, -0.241843715, 0.664464056, 0.342018902, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1430 | CFrame.new(-0.0900346041, 1.53916931, -0.0900347233, 0.707106054, -0.241844028, 0.664464056, -1.36977135e-007, 0.939693153, 0.342018902, -0.707107484, -0.241843715, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1431 | CFrame.new(1.54832983, 0.2894032, 0.329475105, 0.910240293, -0.411981106, -0.0416468978, 0.371504784, 0.768086612, 0.521562576, -0.182885468, -0.490219176, 0.852196038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1432 | CFrame.new(-1.68712711, 0.311459482, 0.3278009, 0.836423278, 0.536408186, -0.11252743, -0.403283268, 0.741368711, 0.536409497, 0.371158689, -0.403284907, 0.836422443) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1433 | CFrame.new(0.788507879, -1.88569379, 0.155615538, 0.891722381, -0.274265081, 0.360013813, 0.116977148, 0.908105969, 0.402069658, -0.437204301, -0.316421092, 0.841861069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1434 | CFrame.new(-0.70507884, -0.807403564, -0.520998418, 0.734425247, 0.0872097909, 0.673063159, -0.0274242759, 0.994713306, -0.0989620388, -0.678135276, 0.0542218834, 0.732934237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1435 | }, .8, false) | |
1436 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3) | |
1437 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3) | |
1438 | RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3) | |
1439 | LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3) | |
1440 | end | |
1441 | CFuncs.Sound.Create("200632136", LeftLeg, .3, math.random(1, 1.2)) | |
1442 | MagnitudeDamage(LeftLeg, 7, 10, 15, 0, "Normal", "260430060", 1) | |
1443 | for i = 0, 1, 0.8 do | |
1444 | swait() | |
1445 | PlayAnimationFromTable({ | |
1446 | CFrame.new(0.000153645873, -0.22751689, 0.07635656, 0.707106054, -5.26835073e-008, -0.707107484, -0.122787014, 0.984807968, -0.122786865, 0.696365058, 0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1447 | CFrame.new(-0.0900349915, 1.53916812, -0.0900349319, 0.707106054, -0.241843998, 0.664464056, -5.26835073e-008, 0.939693153, 0.342018783, -0.707107484, -0.241843611, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1448 | CFrame.new(1.71330678, 0.609134197, 0.494451642, 0.798460722, -0.570534825, -0.192225158, 0.525007725, 0.503572106, 0.68613565, -0.294665128, -0.648771942, 0.701617837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1449 | CFrame.new(-1.5747292, 0.538585067, 0.559931517, 0.823553085, 0.541512251, 0.168892533, -0.481333375, 0.509595573, 0.713183403, 0.300130665, -0.668637991, 0.680326998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1450 | CFrame.new(0.761081278, -1.79488313, 0.123973221, 0.891722023, -0.241844088, 0.382548481, 0.116976976, 0.939693153, 0.321392685, -0.437205136, -0.241843581, 0.866235197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1451 | CFrame.new(-1.52726746, -1.01843166, -0.946048379, 0.710156322, 0.662300229, -0.238822937, -0.508035719, 0.247218758, -0.825095534, -0.487419516, 0.707277417, 0.512036085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))), | |
1452 | }, .8, false) | |
1453 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3) | |
1454 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3) | |
1455 | RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3) | |
1456 | LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3) | |
1457 | end | |
1458 | attack = false | |
1459 | end | |
1460 | ||
1461 | findNearestTorso = function(pos) | |
1462 | local list = (game.Workspace:children()) | |
1463 | local torso = nil | |
1464 | local dist = 1000 | |
1465 | local temp, human, temp2 = nil, nil, nil | |
1466 | for x = 1, #list do | |
1467 | temp2 = list[x] | |
1468 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
1469 | temp = temp2:findFirstChild("Torso") | |
1470 | human = temp2:findFirstChild("Humanoid") | |
1471 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
1472 | local dohit = true | |
1473 | if dohit == true then | |
1474 | torso = temp | |
1475 | dist = (temp.Position - pos).magnitude | |
1476 | end | |
1477 | end | |
1478 | end | |
1479 | end | |
1480 | return torso, dist | |
1481 | end | |
1482 | ||
1483 | function MultiOrbAttack() | |
1484 | attack = true | |
1485 | for i = 0, 1, 0.1 do | |
1486 | swait() | |
1487 | PlayAnimationFromTable({ | |
1488 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1489 | CFrame.new(-0.162433833, 1.49999774, 0, 0.978860497, -0.204539478, 0, 0.204539478, 0.978860497, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1490 | CFrame.new(1.50000381, 1.96567178, 0.133120686, 1, 0, 0, 0, -0.997715592, 0.0675679892, 0, -0.0675679147, -0.997717202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1491 | CFrame.new(-1.59766746, 0.00914002955, 0, 0.995649457, 0.0931791961, 0, -0.0931792036, 0.995649457, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1492 | CFrame.new(0.5, -1.99999702, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1493 | CFrame.new(-0.5, -1.99999702, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1494 | }, .3, false) | |
1495 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3) | |
1496 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3) | |
1497 | RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3) | |
1498 | LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3) | |
1499 | end | |
1500 | for i = 0, 1, 0.06 do | |
1501 | swait() | |
1502 | PlayAnimationFromTable({ | |
1503 | CFrame.new(0, 0.162510097, 0.38895905, 1, 0, 0, 0, 0.571922064, 0.820308089, 0, -0.820308089, 0.571922064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1504 | CFrame.new(2.57045031e-07, 1.49998784, 1.30534172e-05, 0.984818339, -0.164854109, 0.0543694124, 0.165525496, 0.797479153, -0.580197155, 0.0522894673, 0.580389142, 0.812659144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1505 | CFrame.new(1.47650206, 1.26494956, -0.688362539, 0.997335255, -0.00380637683, 0.0728777125, 0.0417370051, -0.789443731, -0.612404227, 0.0598638915, 0.613813102, -0.787179589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1506 | CFrame.new(-1.4608196, 0.0444534346, 0.407487094, 0.997198284, 0.00275915279, 0.0747666731, -0.0427889042, 0.840790749, 0.53966701, -0.061374139, -0.541353226, 0.838552773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1507 | CFrame.new(0.46225813, -1.74063933, -1.42632961, 0.999477983, 0.0315875225, 0.00679107849, -0.0135056023, 0.599403679, -0.800333142, -0.0293511394, 0.799823582, 0.599517345) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1508 | CFrame.new(-0.452492714, -1.98169518, 0.319369018, 0.999324262, 0.00178822386, 0.0367270075, -0.0210306682, 0.847118855, 0.530988216, -0.0301626045, -0.531401694, 0.846583188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1509 | }, .3, false) | |
1510 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3) | |
1511 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3) | |
1512 | RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3) | |
1513 | LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3) | |
1514 | end | |
1515 | for i = 1,15 do | |
1516 | spawn(function() | |
1517 | ||
1518 | -- if canproj == true then | |
1519 | -- canproj = false | |
1520 | mse = game.Players.LocalPlayer:GetMouse() | |
1521 | local posishun = Vector3.new(math.random(-100,100),math.random(100,500),math.random(-100,100)) | |
1522 | local anotherposition=findNearestTorso(Torso.Position) | |
1523 | local ball = Instance.new("Part",game.Players.LocalPlayer.Character) | |
1524 | ||
1525 | ball.Size = Vector3.new(1.5,1.5,1.5) | |
1526 | ball.CanCollide = false | |
1527 | ball.BrickColor = BrickColor.new("Institutional white") | |
1528 | ball.CFrame = RightArm.CFrame * CFrame.new(0,-10,0) | |
1529 | ball.Anchored = true | |
1530 | ball.TopSurface = 0 | |
1531 | ball.BottomSurface = 0 | |
1532 | ball.Material = "Neon" | |
1533 | local ballm = Instance.new("SpecialMesh",ball) | |
1534 | ballm.MeshType = "Sphere" | |
1535 | ||
1536 | local bp1 = Instance.new("BodyPosition",ball) | |
1537 | bp1.MaxForce = Vector3.new(10000,10000,10000) | |
1538 | bp1.Position = posishun + Vector3.new(math.random(-100,100),0,math.random(-100,100)) | |
1539 | bp1.P = 10000 | |
1540 | bp1.D = 1000 | |
1541 | if bp1.Position == nil then bp1.Position = Vector3.new(math.random(-10,10),math.random(0,20),math.random(-10,10)) | |
1542 | else | |
1543 | ||
1544 | --[[ball.Velocity = CFrame.new(ball.Position,bp.Position).lookVector * 500 | |
1545 | local bodyforc = Instance.new("BodyForce", ball) | |
1546 | bodyforc.force = Vector3.new(0, ball:GetMass() * 196.1, 0)]]-- | |
1547 | ||
1548 | repeat wait() until (ball.Position-bp1.Position).magnitude < 10 | |
1549 | ||
1550 | bp1.Position = anotherposition.Position + Vector3.new(math.random(-15,15),0,math.random(-15,15)) | |
1551 | ||
1552 | repeat wait() bp1.Position = anotherposition.Position + Vector3.new(math.random(-15,15),0,math.random(-15,15)) until (ball.Position-bp1.Position).magnitude < 10 | |
1553 | ||
1554 | local sound = Instance.new("Sound",ball) | |
1555 | sound.Pitch = 0.5 | |
1556 | sound.SoundId="http://www.roblox.com/asset/?id=165970126" | |
1557 | wait() | |
1558 | sound:Play() | |
1559 | MagnitudeDamage(ball, 20, 10, 30, 100, "Normal", "610359515", 1) | |
1560 | ||
1561 | for i = 1,50,5 do | |
1562 | ||
1563 | ballm.Scale = Vector3.new(i,i,i) | |
1564 | ||
1565 | ball.Transparency= i/50 | |
1566 | ||
1567 | ||
1568 | wait() | |
1569 | end | |
1570 | ball:Remove() | |
1571 | wait() | |
1572 | end | |
1573 | --end | |
1574 | ||
1575 | end) | |
1576 | end | |
1577 | attack = false | |
1578 | end | |
1579 | ||
1580 | function OrbAttack() | |
1581 | attack = true | |
1582 | for i = 0, 1, 0.1 do | |
1583 | swait() | |
1584 | PlayAnimationFromTable({ | |
1585 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1586 | CFrame.new(-0.162433833, 1.49999774, 0, 0.978860497, -0.204539478, 0, 0.204539478, 0.978860497, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1587 | CFrame.new(1.50000381, 1.96567178, 0.133120686, 1, 0, 0, 0, -0.997715592, 0.0675679892, 0, -0.0675679147, -0.997717202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1588 | CFrame.new(-1.59766746, 0.00914002955, 0, 0.995649457, 0.0931791961, 0, -0.0931792036, 0.995649457, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1589 | CFrame.new(0.5, -1.99999702, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1590 | CFrame.new(-0.5, -1.99999702, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1591 | }, .3, false) | |
1592 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3) | |
1593 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3) | |
1594 | RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3) | |
1595 | LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3) | |
1596 | end | |
1597 | for i = 0, 1, 0.06 do | |
1598 | swait() | |
1599 | PlayAnimationFromTable({ | |
1600 | CFrame.new(0, 0.162510097, 0.38895905, 1, 0, 0, 0, 0.571922064, 0.820308089, 0, -0.820308089, 0.571922064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1601 | CFrame.new(2.57045031e-07, 1.49998784, 1.30534172e-05, 0.984818339, -0.164854109, 0.0543694124, 0.165525496, 0.797479153, -0.580197155, 0.0522894673, 0.580389142, 0.812659144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1602 | CFrame.new(1.47650206, 1.26494956, -0.688362539, 0.997335255, -0.00380637683, 0.0728777125, 0.0417370051, -0.789443731, -0.612404227, 0.0598638915, 0.613813102, -0.787179589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1603 | CFrame.new(-1.4608196, 0.0444534346, 0.407487094, 0.997198284, 0.00275915279, 0.0747666731, -0.0427889042, 0.840790749, 0.53966701, -0.061374139, -0.541353226, 0.838552773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1604 | CFrame.new(0.46225813, -1.74063933, -1.42632961, 0.999477983, 0.0315875225, 0.00679107849, -0.0135056023, 0.599403679, -0.800333142, -0.0293511394, 0.799823582, 0.599517345) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1605 | CFrame.new(-0.452492714, -1.98169518, 0.319369018, 0.999324262, 0.00178822386, 0.0367270075, -0.0210306682, 0.847118855, 0.530988216, -0.0301626045, -0.531401694, 0.846583188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1606 | }, .3, false) | |
1607 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3) | |
1608 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3) | |
1609 | RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3) | |
1610 | LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3) | |
1611 | end | |
1612 | spawn(function() | |
1613 | ||
1614 | -- if canproj == true then | |
1615 | -- canproj = false | |
1616 | mse = game.Players.LocalPlayer:GetMouse() | |
1617 | local posishun = Vector3.new(math.random(-100,100),math.random(100,500),math.random(-100,100)) | |
1618 | local anotherposition=findNearestTorso(mse.Hit.p) | |
1619 | local ball = Instance.new("Part",game.Players.LocalPlayer.Character) | |
1620 | ||
1621 | ball.Size = Vector3.new(2.5,2.5,2.5) | |
1622 | ball.CanCollide = false | |
1623 | ball.BrickColor = BrickColor.new("Institutional white") | |
1624 | ball.CFrame = RightArm.CFrame * CFrame.new(0,-10,0) | |
1625 | ball.Anchored = true | |
1626 | ball.TopSurface = 0 | |
1627 | ball.BottomSurface = 0 | |
1628 | ball.Material = "Neon" | |
1629 | local ballm = Instance.new("SpecialMesh",ball) | |
1630 | ballm.MeshType = "Sphere" | |
1631 | ||
1632 | local bp1 = Instance.new("BodyPosition",ball) | |
1633 | bp1.MaxForce = Vector3.new(10000,10000,10000) | |
1634 | bp1.Position = posishun + Vector3.new(math.random(-100,100),0,math.random(-100,100)) | |
1635 | bp1.P = 10000 | |
1636 | bp1.D = 1000 | |
1637 | if bp1.Position == nil then bp1.Position = Vector3.new(math.random(-10,10),math.random(0,20),math.random(-10,10)) | |
1638 | else | |
1639 | ||
1640 | --[[ball.Velocity = CFrame.new(ball.Position,bp.Position).lookVector * 500 | |
1641 | local bodyforc = Instance.new("BodyForce", ball) | |
1642 | bodyforc.force = Vector3.new(0, ball:GetMass() * 196.1, 0)]]-- | |
1643 | ||
1644 | repeat wait() until (ball.Position-bp1.Position).magnitude < 10 | |
1645 | ||
1646 | bp1.Position = anotherposition.Position + Vector3.new(math.random(-15,15),0,math.random(-15,15)) | |
1647 | ||
1648 | repeat wait() bp1.Position = anotherposition.Position + Vector3.new(math.random(-15,15),0,math.random(-15,15)) until (ball.Position-bp1.Position).magnitude < 10 | |
1649 | ||
1650 | local sound = Instance.new("Sound",ball) | |
1651 | sound.Pitch = 0.5 | |
1652 | sound.SoundId="http://www.roblox.com/asset/?id=165970126" | |
1653 | wait() | |
1654 | sound:Play() | |
1655 | MagnitudeDamage(ball, 50, 50, 70, 100, "Normal", "610359515", 1) | |
1656 | ||
1657 | for i = 1,50,5 do | |
1658 | ||
1659 | ballm.Scale = Vector3.new(i,i,i) | |
1660 | ||
1661 | ball.Transparency= i/50 | |
1662 | ||
1663 | ||
1664 | wait() | |
1665 | end | |
1666 | ball:Remove() | |
1667 | wait() | |
1668 | end | |
1669 | --end | |
1670 | ||
1671 | end) | |
1672 | attack = false | |
1673 | end | |
1674 | ||
1675 | Mouse.KeyDown:connect(function(k) | |
1676 | k = k:lower() | |
1677 | if attack == false and k == 'q' then | |
1678 | OrbAttack() | |
1679 | end | |
1680 | if attack == false and k == 'e' then | |
1681 | MultiOrbAttack() | |
1682 | end | |
1683 | end) | |
1684 | ||
1685 | coroutine.resume(coroutine.create(function(Part, Part2) | |
1686 | while Part.Parent ~= nil do | |
1687 | swait(math.random(100, 150)) | |
1688 | for i = 0, 1, 0.2 do | |
1689 | wait() | |
1690 | Eye1.Mesh.Scale = Vector3.new(1, .7 - 1 * i, 1) | |
1691 | Eye2.Mesh.Scale = Vector3.new(1, .7 - 1 * i, 1) | |
1692 | end | |
1693 | for i = 0, 1, 0.2 do | |
1694 | swait() | |
1695 | Eye1.Mesh.Scale = Vector3.new(1, .7 + .3 * i, 1) | |
1696 | Eye2.Mesh.Scale = Vector3.new(1, .7 + .3 * i, 1) | |
1697 | end | |
1698 | end | |
1699 | end), Eye1, Eye2) | |
1700 | ||
1701 | game:GetService("RunService").RenderStepped:connect(function() | |
1702 | if attack == false then | |
1703 | for i, v in pairs(Character:children()) do | |
1704 | if v.ClassName == "Accessory" then | |
1705 | for i, v2 in pairs(v:children()) do | |
1706 | if v2.ClassName == "Part" then | |
1707 | v2.Anchored = false | |
1708 | end | |
1709 | end | |
1710 | end | |
1711 | end | |
1712 | for i, v in pairs(Character:children()) do | |
1713 | if v.ClassName == "Part" then | |
1714 | v.Anchored = false | |
1715 | end | |
1716 | end | |
1717 | end | |
1718 | end) | |
1719 | ||
1720 | recurses2 = function(n) | |
1721 | for i, v in pairs(n:GetChildren()) do | |
1722 | if v:isA'BasePart' and v:IsDescendantOf(char) and v.Name ~= 'HumanoidRootPart' and v.Name ~= "Base" then | |
1723 | v.Anchored = false | |
1724 | end | |
1725 | recurses2(v) | |
1726 | end | |
1727 | end | |
1728 | local sine = 0 | |
1729 | local change = 1 | |
1730 | local t = 0 | |
1731 | local FlyHeight = 0 | |
1732 | while true do | |
1733 | if Character.Humanoid.Health == 0 then | |
1734 | print("Dead again") | |
1735 | else | |
1736 | swait() | |
1737 | for i,v in pairs(Character:children()) do | |
1738 | if v:IsA("Part") then | |
1739 | v.Anchored = false | |
1740 | end | |
1741 | end | |
1742 | sine = sine + change | |
1743 | HHandle.Transparency = 1 | |
1744 | THandle.Transparency = 1 | |
1745 | AHandleR.Transparency = 1 | |
1746 | AHandleL.Transparency = 1 | |
1747 | LHandleR.Transparency = 1 | |
1748 | LHandleL.Transparency = 1 | |
1749 | RootPart.Transparency = 1 | |
1750 | HitboxR.Transparency = 1 | |
1751 | HitboxL.Transparency = 1 | |
1752 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1753 | velocity = RootPart.Velocity.y | |
1754 | sine = sine + change | |
1755 | Shield.Anchored = true | |
1756 | Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1) | |
1757 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1758 | local RightLeg = CFrame.new(0.5,-1,0) | |
1759 | local LeftLeg = CFrame.new(-0.5,-1,0) | |
1760 | ||
1761 | local lefth = (Torso.CFrame*LeftLeg) | |
1762 | local righth = (Torso.CFrame*RightLeg) | |
1763 | ||
1764 | local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z) | |
1765 | ||
1766 | local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100) | |
1767 | ||
1768 | local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) | |
1769 | local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) | |
1770 | if RootPart.Velocity.y > 1 and hit == nil then | |
1771 | Anim = "Jump" | |
1772 | if attack == false then | |
1773 | change = 1 | |
1774 | PlayAnimationFromTable({ | |
1775 | CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, FlyHeight - math.sin(sine/39)/16, 0) * CFrame.Angles(0, 0, 0), | |
1776 | CFrame.new(0, 1.49999177, -1.49011612e-007, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1777 | CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1778 | CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1779 | CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1780 | CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1781 | }, .06, false) | |
1782 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.08) | |
1783 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.08) | |
1784 | RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.08) | |
1785 | LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.08) | |
1786 | end | |
1787 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1788 | Anim = "Fall" | |
1789 | if attack == false then | |
1790 | change = 1 | |
1791 | PlayAnimationFromTable({ | |
1792 | CFrame.new(-0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, FlyHeight - math.sin(sine/39)/16, 0) * CFrame.Angles(0, 0, 0), | |
1793 | CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1794 | CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1795 | CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1796 | CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1797 | CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1798 | }, .06, false) | |
1799 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.08) | |
1800 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.08) | |
1801 | RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.08) | |
1802 | LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.08) | |
1803 | end | |
1804 | elseif Torsovelocity < 1 and hit ~= nil then | |
1805 | Anim = "Idle" | |
1806 | if attack == false then | |
1807 | change = 1 | |
1808 | PlayAnimationFromTable({ | |
1809 | CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, FlyHeight - math.asin(math.sin(sine/39)/16), 0) * CFrame.Angles(0 - 0.5 * math.asin(math.sin(sine / 39)/16), 0, 0), | |
1810 | CFrame.new(0, 1.49999213, 3.27825546e-007, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.asin(math.cos(sine / 39)/16), 0, 0), | |
1811 | CFrame.new(0.674782097, 0.0130032599, 0.484848171, 0.628647685, 0.777698636, -5.20126468e-06, -0.740642428, 0.598692894, 0.305006236, 0.237205386, -0.191735595, 0.952355981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1812 | CFrame.new(-0.820904791, -0.110713258, 0.524471462, 0.743363142, -0.668888152, -9.41837641e-07, 0.637014925, 0.707940757, 0.30501157, -0.204017937, -0.226734951, 0.952348709) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1813 | CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0 - 1 * math.asin(math.sin(sine / 39)/16), 0) * CFrame.Angles(math.asin(math.sin(sine / 39)/16), 0,math.asin(-math.cos(sine / 39)/16)), | |
1814 | CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0 - 1 * math.asin(math.sin(sine / 39)/16), 0) * CFrame.Angles(math.asin(math.sin(sine / 39)/16), 0,math.asin(math.cos(sine / 39)/16)), | |
1815 | }, .08, false) | |
1816 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.08) | |
1817 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.08) | |
1818 | RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.08) | |
1819 | LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.08) | |
1820 | end | |
1821 | elseif Torsovelocity > 2 and hit ~= nil then | |
1822 | Anim = "Walk" | |
1823 | if attack == false then | |
1824 | change = 0.5 | |
1825 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4) | |
1826 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1827 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4) | |
1828 | RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1829 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4) | |
1830 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1831 | RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8) | |
1832 | RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8) | |
1833 | ||
1834 | --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1835 | LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8) | |
1836 | LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1837 | ||
1838 | --LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1839 | end | |
1840 | end | |
1841 | end | |
1842 | if 0 < #Effects then | |
1843 | for e = 1, #Effects do | |
1844 | if Effects[e] ~= nil then | |
1845 | local Thing = Effects[e] | |
1846 | if Thing ~= nil then | |
1847 | local Part = Thing[1] | |
1848 | local Mode = Thing[2] | |
1849 | local Delay = Thing[3] | |
1850 | local IncX = Thing[4] | |
1851 | local IncY = Thing[5] | |
1852 | local IncZ = Thing[6] | |
1853 | if Thing[2] == "Shoot" then | |
1854 | local Look = Thing[1] | |
1855 | local move = 30 | |
1856 | if Thing[8] == 3 then | |
1857 | move = 10 | |
1858 | end | |
1859 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
1860 | if Thing[10] ~= nil then | |
1861 | da = pos | |
1862 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1863 | cfa = CFrame.new(Thing[4], pos) | |
1864 | tehCF = cfa:lerp(cf2, 0.2) | |
1865 | Thing[1] = tehCF.lookVector | |
1866 | end | |
1867 | local mag = (Thing[4] - pos).magnitude | |
1868 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
1869 | if Thing[8] == 2 then | |
1870 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
1871 | end | |
1872 | Thing[4] = Thing[4] + Look * move | |
1873 | Thing[3] = Thing[3] - 1 | |
1874 | if 2 < Thing[5] then | |
1875 | Thing[5] = Thing[5] - 0.3 | |
1876 | Thing[6] = Thing[6] - 0.3 | |
1877 | end | |
1878 | if hit ~= nil then | |
1879 | Thing[3] = 0 | |
1880 | if Thing[8] == 1 or Thing[8] == 3 then | |
1881 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1882 | else | |
1883 | if Thing[8] == 2 then | |
1884 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1885 | if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then | |
1886 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1887 | ref.Anchored = true | |
1888 | ref.CFrame = CFrame.new(pos) | |
1889 | CFuncs["Sound"].Create("161006093", ref, 1, 1.2) | |
1890 | game:GetService("Debris"):AddItem(ref, 0.2) | |
1891 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
1892 | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
1893 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
1894 | end | |
1895 | end | |
1896 | end | |
1897 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1898 | ref.Anchored = true | |
1899 | ref.CFrame = CFrame.new(pos) | |
1900 | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
1901 | game:GetService("Debris"):AddItem(ref, 1) | |
1902 | end | |
1903 | if Thing[3] <= 0 then | |
1904 | table.remove(Effects, e) | |
1905 | end | |
1906 | end | |
1907 | do | |
1908 | do | |
1909 | if Thing[2] == "FireWave" then | |
1910 | if Thing[3] <= Thing[4] then | |
1911 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1912 | Thing[3] = Thing[3] + 1 | |
1913 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1914 | else | |
1915 | Part.Parent = nil | |
1916 | table.remove(Effects, e) | |
1917 | end | |
1918 | end | |
1919 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1920 | if Thing[1].Transparency <= 1 then | |
1921 | if Thing[2] == "Block1" then | |
1922 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1923 | Mesh = Thing[7] | |
1924 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1925 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1926 | else | |
1927 | if Thing[2] == "Block2" then | |
1928 | Thing[1].CFrame = Thing[1].CFrame | |
1929 | Mesh = Thing[7] | |
1930 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1931 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1932 | else | |
1933 | if Thing[2] == "Fire" then | |
1934 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1935 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1936 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1937 | else | |
1938 | if Thing[2] == "Cylinder" then | |
1939 | Mesh = Thing[7] | |
1940 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1941 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1942 | else | |
1943 | if Thing[2] == "Blood" then | |
1944 | Mesh = Thing[7] | |
1945 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1946 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1947 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1948 | else | |
1949 | if Thing[2] == "Elec" then | |
1950 | Mesh = Thing[10] | |
1951 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1952 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1953 | else | |
1954 | if Thing[2] == "Disappear" then | |
1955 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1956 | end | |
1957 | end | |
1958 | end | |
1959 | end | |
1960 | end | |
1961 | end | |
1962 | end | |
1963 | else | |
1964 | Part.Parent = nil | |
1965 | table.remove(Effects, e) | |
1966 | end | |
1967 | end | |
1968 | end | |
1969 | end | |
1970 | end | |
1971 | end | |
1972 | end | |
1973 | end | |
1974 | end |