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- if getgenv then
- MS = getgenv()
- elseif shared then
- MS = shared
- elseif _G then
- MS = _G
- else
- warn("Your exec does not support these features: getgenv, shared, _G!")
- return
- end
- MS.pd = function()
- if replicatesignal then
- replicatesignal(game.Players.LocalPlayer.ConnectDiedSignalBackend)
- else
- warn("replicatesignal not supported 💥")
- end
- wait(game.Players.RespawnTime + 0.1)
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(15)
- end
- MS.nopd = function()
- replicatesignal(game.Players.LocalPlayer.ConnectDiedSignalBackend)
- end
- MS.instantre = function()
- h = game.Players.LocalPlayer.Character.HumanoidRootPart
- cam = workspace.CurrentCamera
- if replicatesignal then
- replicatesignal(game.Players.LocalPlayer.ConnectDiedSignalBackend)
- else
- warn("Can't do InstantRespawn because replicatesignal function not supported")
- end
- wait(game.Players.RespawnTime - 0.165)
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(15)
- wait(0.5)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = h.CFrame
- workspace.CurrentCamera = cam
- end
- MS.breakjoints = function()
- replicatesignal(game.Players.LocalPlayer.Character.Humanoid.ServerBreakJoints)
- end
- wait(0.5) --wait 0.5s
- print(" ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ")
- print(" ")
- print("Commands: breakjoints(), instantre(), nopd(), pd()")
- print(" ")
- print(" ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ")
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