wamandnj

Untitled

Dec 7th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. --[[
  143. Script: Lost Astronaut
  144. Creator: FantasyOrchid
  145. Buyer: nicemegaladon
  146. Moves:
  147. Click) Kick
  148. Click) Punch
  149. E) Multi Orb Attack
  150. Q) Big Orb Attack (Aim your mouse)
  151. Price: 50R
  152. ]]
  153.  
  154. wait(1 / 60)
  155. Effects = { }
  156. Player = game.Players.localPlayer
  157. Character = Player.Character
  158. Humanoid = Character.Humanoid
  159. Mouse = Player:GetMouse()
  160. LeftArm = Character["Left Arm"]
  161. RightArm = Character["Right Arm"]
  162. LeftLeg = Character["Left Leg"]
  163. RightLeg = Character["Right Leg"]
  164. Head = Character.Head
  165. Torso = Character.Torso
  166. Camera = game.Workspace.CurrentCamera
  167. RootPart = Character.HumanoidRootPart
  168. RootJoint = RootPart.RootJoint
  169. attack = false
  170. Anim = 'Idle'
  171. attacktype = 1
  172. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  173. velocity = RootPart.Velocity.y
  174. sine = 0
  175. change = 1
  176. hobb = 0
  177. rest = 0
  178. looprevive = false
  179. mode = false
  180. revive = false
  181. Kaioken = 0
  182. debris = game:service'Debris'
  183. Create = LoadLibrary("RbxUtility").Create
  184.  
  185. ypcall(function()
  186. Character.Shirt:Remove()
  187. Character.Pants:Remove()
  188.  
  189. Shirt = Instance.new("Shirt",Character)
  190. Shirt.ShirtTemplate = "rbxassetid://250422397" -- Clothing Items
  191. Shirt.Name = "Shirt"
  192.  
  193. Pants = Instance.new("Pants",Character)
  194. Pants.PantsTemplate = "rbxassetid://250422453" -- Clothing Items
  195. Pants.Name = "Pants"
  196.  
  197. Character["Body Colors"].HeadColor = BrickColor.new("Institutional white") -- Body Colors
  198. Character["Body Colors"].TorsoColor = BrickColor.new("Institutional white") -- Body Colors
  199. Character["Body Colors"].LeftArmColor = BrickColor.new("Institutional white") -- Body Colors
  200. Character["Body Colors"].RightArmColor = BrickColor.new("Institutional white") -- Body Colors
  201. end)
  202. for i,v in pairs(Character:children()) do
  203. if v:IsA("Accessory") then
  204. v:Destroy()
  205. end
  206. end
  207. local P = Instance.new("Part", Character)
  208. P.CanCollide = false
  209. P.Size = Vector3.new(1.1, 1.13, 1.33)
  210. P.BrickColor = BrickColor.new("Really black")
  211. local M = Instance.new("SpecialMesh", P)
  212. M.MeshId = "rbxassetid://181343290"
  213. M.TextureId = "rbxassetid://181343313"
  214. M.Scale = Vector3.new(1.1, 1.1, 1.1)
  215. M.Offset = Vector3.new(0, 0, 0)
  216. local W = Instance.new("Weld", Character.Head)
  217. W.Part0 = Character.Head
  218. W.Part1 = P
  219. W.C0 = CFrame.Angles(0, math.rad(0), 0)
  220.  
  221. local m = Create("Model"){
  222. Parent = Character,
  223. Name = "WeaponModel",
  224. }
  225. Humanoid.Animator.Parent = nil
  226. Character.Animate.Parent = nil
  227.  
  228. local newWeld = function(part0, part1, c0, c1)
  229. local w = Create('Weld'){
  230. Parent = part0,
  231. Part0 = part0,
  232. Part1 = part1,
  233. C0 = c0,
  234. C1 = c1,
  235. }
  236. return w
  237. end
  238.  
  239. local function QuaternionFromCFrame(cf)
  240. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  241. local trace = m00 + m11 + m22
  242. if trace > 0 then
  243. local s = math.sqrt(1 + trace)
  244. local recip = 0.5/s
  245. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  246. else
  247. local i = 0
  248. if m11 > m00 then
  249. i = 1
  250. end
  251. if m22 > (i == 0 and m00 or m11) then
  252. i = 2
  253. end
  254. if i == 0 then
  255. local s = math.sqrt(m00-m11-m22+1)
  256. local recip = 0.5/s
  257. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  258. elseif i == 1 then
  259. local s = math.sqrt(m11-m22-m00+1)
  260. local recip = 0.5/s
  261. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  262. elseif i == 2 then
  263. local s = math.sqrt(m22-m00-m11+1)
  264. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  265. end
  266. end
  267. end
  268. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  269. local xs, ys, zs = x + x, y + y, z + z
  270. local wx, wy, wz = w*xs, w*ys, w*zs
  271. local xx = x*xs
  272. local xy = x*ys
  273. local xz = x*zs
  274. local yy = y*ys
  275. local yz = y*zs
  276. local zz = z*zs
  277. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  278. end
  279. local function QuaternionSlerp(a, b, t)
  280. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  281. local startInterp, finishInterp;
  282. if cosTheta >= 0.0001 then
  283. if (1 - cosTheta) > 0.0001 then
  284. local theta = math.acos(cosTheta)
  285. local invSinTheta = 1/math.sin(theta)
  286. startInterp = math.sin((1-t)*theta)*invSinTheta
  287. finishInterp = math.sin(t*theta)*invSinTheta
  288. else
  289. startInterp = 1-t
  290. finishInterp = t
  291. end
  292. else
  293. if (1+cosTheta) > 0.0001 then
  294. local theta = math.acos(-cosTheta)
  295. local invSinTheta = 1/math.sin(theta)
  296. startInterp = math.sin((t-1)*theta)*invSinTheta
  297. finishInterp = math.sin(t*theta)*invSinTheta
  298. else
  299. startInterp = t-1
  300. finishInterp = t
  301. end
  302. end
  303. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  304. end
  305. function clerp(a,b,t)
  306. local qa = {QuaternionFromCFrame(a)}
  307. local qb = {QuaternionFromCFrame(b)}
  308. local ax, ay, az = a.x, a.y, a.z
  309. local bx, by, bz = b.x, b.y, b.z
  310. local _t = 1-t
  311. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  312. end
  313.  
  314. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  315. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  316.  
  317. RW = newWeld(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  318. LW = newWeld(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  319. RH = newWeld(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  320. LH = newWeld(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  321. RootJoint.C1 = CFrame.new(0, 0, 0)
  322. RootJoint.C0 = CFrame.new(0, 0, 0)
  323. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  324. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  325.  
  326. rarmc1 = RW.C1
  327. larmc1 = LW.C1
  328. rlegc1 = RH.C1
  329. llegc1 = LH.C1
  330.  
  331. local resetc1 = false
  332.  
  333. function PlayAnimationFromTable(table, speed, bool)
  334. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  335. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  336. RW.C0 = clerp(RW.C0, table[3], speed)
  337. LW.C0 = clerp(LW.C0, table[4], speed)
  338. RH.C0 = clerp(RH.C0, table[5], speed)
  339. LH.C0 = clerp(LH.C0, table[6], speed)
  340. if bool == true then
  341. if resetc1 == false then
  342. resetc1 = true
  343. RootJoint.C1 = RootJoint.C1
  344. Torso.Neck.C1 = Torso.Neck.C1
  345. RW.C1 = rarmc1
  346. LW.C1 = larmc1
  347. RH.C1 = rlegc1
  348. LH.C1 = llegc1
  349. end
  350. end
  351. end
  352.  
  353. ArtificialHB = Create("BindableEvent", script){
  354. Parent = script,
  355. Name = "Heartbeat",
  356. }
  357.  
  358. script:WaitForChild("Heartbeat")
  359.  
  360. frame = 1 / 30
  361. tf = 0
  362. allowframeloss = false
  363. tossremainder = false
  364. lastframe = tick()
  365. script.Heartbeat:Fire()
  366.  
  367. game:GetService("RunService").Heartbeat:connect(function(s, p)
  368. tf = tf + s
  369. if tf >= frame then
  370. if allowframeloss then
  371. script.Heartbeat:Fire()
  372. lastframe = tick()
  373. else
  374. for i = 1, math.floor(tf / frame) do
  375. script.Heartbeat:Fire()
  376. end
  377. lastframe = tick()
  378. end
  379. if tossremainder then
  380. tf = 0
  381. else
  382. tf = tf - frame * math.floor(tf / frame)
  383. end
  384. end
  385. end)
  386.  
  387. function swait(num)
  388. if num == 0 or num == nil then
  389. ArtificialHB.Event:wait()
  390. else
  391. for i = 0, num do
  392. ArtificialHB.Event:wait()
  393. end
  394. end
  395. end
  396.  
  397. function RemoveOutlines(part)
  398. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  399. end
  400.  
  401. CFuncs = {
  402. Part = {
  403. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  404. local Part = Create("Part"){
  405. Parent = Parent,
  406. Reflectance = Reflectance,
  407. Transparency = Transparency,
  408. CanCollide = false,
  409. Locked = true,
  410. BrickColor = BrickColor.new(tostring(BColor)),
  411. Name = Name,
  412. Size = Size,
  413. Material = Material,
  414. }
  415. RemoveOutlines(Part)
  416. return Part
  417. end;
  418. };
  419.  
  420. Mesh = {
  421. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  422. local Msh = Create(Mesh){
  423. Parent = Part,
  424. Offset = OffSet,
  425. Scale = Scale,
  426. }
  427. if Mesh == "SpecialMesh" then
  428. Msh.MeshType = MeshType
  429. Msh.MeshId = MeshId
  430. end
  431. return Msh
  432. end;
  433. };
  434.  
  435. Weld = {
  436. Create = function(Parent, Part0, Part1, C0, C1)
  437. local Weld = Create("Weld"){
  438. Parent = Parent,
  439. Part0 = Part0,
  440. Part1 = Part1,
  441. C0 = C0,
  442. C1 = C1,
  443. }
  444. return Weld
  445. end;
  446. };
  447.  
  448. Sound = {
  449. Create = function(id, par, vol, pit)
  450. local Sound = Create("Sound"){
  451. Volume = vol,
  452. Pitch = pit or 1,
  453. SoundId = "rbxassetid://" .. id,
  454. Parent = par or workspace,
  455. }
  456. Sound:play()
  457. game:GetService("Debris"):AddItem(Sound, 130)
  458. return Sound
  459. end;
  460. };
  461.  
  462. Decal = {
  463. Create = function(Color, Texture, Transparency, Name, Parent)
  464. local Decal = Create("Decal"){
  465. Color3 = Color,
  466. Texture = "rbxassetid://" .. Texture,
  467. Transparency = Transparency,
  468. Name = Name,
  469. Parent = Parent,
  470. }
  471. return Decal
  472. end;
  473. };
  474.  
  475. BillboardGui = {
  476. Create = function(Parent, Image, Position, Size)
  477. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  478. BillPar.CFrame = CFrame.new(Position)
  479. local Bill = Create("BillboardGui"){
  480. Parent = BillPar,
  481. Adornee = BillPar,
  482. Size = UDim2.new(1, 0, 1, 0),
  483. SizeOffset = Vector2.new(Size, Size),
  484. }
  485. local d = Create("ImageLabel", Bill){
  486. Parent = Bill,
  487. BackgroundTransparency = 1,
  488. Size = UDim2.new(1, 0, 1, 0),
  489. Image = "rbxassetid://" .. Image,
  490. }
  491. return BillPar
  492. end
  493. };
  494.  
  495. ParticleEmitter = {
  496. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  497. local Particle = Create("ParticleEmitter"){
  498. Parent = Parent,
  499. Color = ColorSequence.new(Color1, Color2),
  500. LightEmission = LightEmission,
  501. Size = Size,
  502. Texture = Texture,
  503. Transparency = Transparency,
  504. ZOffset = ZOffset,
  505. Acceleration = Accel,
  506. Drag = Drag,
  507. LockedToPart = LockedToPart,
  508. VelocityInheritance = VelocityInheritance,
  509. EmissionDirection = EmissionDirection,
  510. Enabled = Enabled,
  511. Lifetime = LifeTime,
  512. Rate = Rate,
  513. Rotation = Rotation,
  514. RotSpeed = RotSpeed,
  515. Speed = Speed,
  516. VelocitySpread = VelocitySpread,
  517. }
  518. return Particle
  519. end;
  520. };
  521.  
  522. CreateTemplate = {
  523.  
  524. };
  525. }
  526.  
  527. function rayCast(Position, Direction, Range, Ignore)
  528. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  529. end
  530.  
  531. FindNearestTorso = function(pos)
  532. local list = (game.Workspace:children())
  533. local torso = nil
  534. local dist = 1000
  535. local temp, human, temp2 = nil, nil, nil
  536. for x = 1, #list do
  537. temp2 = list[x]
  538. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  539. temp = temp2:findFirstChild("Torso")
  540. human = temp2:findFirstChild("Humanoid")
  541. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  542. local dohit = true
  543. if dohit == true then
  544. torso = temp
  545. dist = (temp.Position - pos).magnitude
  546. end
  547. end
  548. end
  549. end
  550. return torso, dist
  551. end
  552.  
  553. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  554. if hit.Parent == nil then
  555. return
  556. end
  557. local h = hit.Parent:FindFirstChild("Humanoid")
  558. for _, v in pairs(hit.Parent:children()) do
  559. if v.ClassName == "Humanoid" then
  560. h = v
  561. end
  562. end
  563. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  564. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  565. if hit.Parent.DebounceHit.Value == true then
  566. return
  567. end
  568. end
  569. local char = Create("ObjectValue"){
  570. Name = "creator",
  571. Value = game:service("Players").LocalPlayer,
  572. Parent = h,
  573. }
  574. game:GetService("Debris"):AddItem(char, .5)
  575. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  576. local blocked = false
  577. local block = hit.Parent:findFirstChild("Block")
  578. if block ~= nil then
  579. if block.className == "IntValue" then
  580. if block.Value > 0 then
  581. blocked = true
  582. block.Value = block.Value - 1
  583. print(block.Value)
  584. end
  585. end
  586. end
  587. local Damage = math.random(minim, maxim)
  588. h.Health = h.Health - Damage
  589. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(math.random(-10,10), 1.5, math.random(-10,10))), -Damage, 1.5, BrickColor.new("Crimson").Color)
  590. if Type == "Knockdown" then
  591. local hum = hit.Parent.Humanoid
  592. hum.PlatformStand = true
  593. coroutine.resume(coroutine.create(function(HHumanoid)
  594. swait(1)
  595. HHumanoid.PlatformStand = false
  596. end), hum)
  597. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  598. local bodvol = Create("BodyVelocity"){
  599. velocity = angle * knockback,
  600. P = 5000,
  601. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  602. Parent = hit,
  603. }
  604. local rl = Create("BodyAngularVelocity"){
  605. P = 3000,
  606. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  607. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  608. Parent = hit,
  609. }
  610. game:GetService("Debris"):AddItem(bodvol, .5)
  611. game:GetService("Debris"):AddItem(rl, .5)
  612. elseif Type == "Normal" then
  613. local vp = Create("BodyVelocity"){
  614. P = 500,
  615. maxForce = Vector3.new(math.huge, 0, math.huge),
  616. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  617. }
  618. if knockback > 0 then
  619. vp.Parent = hit.Parent.Torso
  620. end
  621. game:GetService("Debris"):AddItem(vp, .5)
  622. elseif Type == "Up" then
  623. local bodyVelocity = Create("BodyVelocity"){
  624. velocity = Vector3.new(0, 20, 0),
  625. P = 5000,
  626. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  627. Parent = hit,
  628. }
  629. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  630. elseif Type == "DarkUp" then
  631. coroutine.resume(coroutine.create(function()
  632. for i = 0, 1, 0.1 do
  633. swait()
  634. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  635. end
  636. end))
  637. local bodyVelocity = Create("BodyVelocity"){
  638. velocity = Vector3.new(0, 20, 0),
  639. P = 5000,
  640. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  641. Parent = hit,
  642. }
  643. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  644. elseif Type == "Snare" then
  645. local bp = Create("BodyPosition"){
  646. P = 2000,
  647. D = 100,
  648. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  649. position = hit.Parent.Torso.Position,
  650. Parent = hit.Parent.Torso,
  651. }
  652. game:GetService("Debris"):AddItem(bp, 1)
  653. elseif Type == "Freeze" then
  654. local BodPos = Create("BodyPosition"){
  655. P = 50000,
  656. D = 1000,
  657. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  658. position = hit.Parent.Torso.Position,
  659. Parent = hit.Parent.Torso,
  660. }
  661. local BodGy = Create("BodyGyro") {
  662. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  663. P = 20e+003,
  664. Parent = hit.Parent.Torso,
  665. cframe = hit.Parent.Torso.CFrame,
  666. }
  667. hit.Parent.Torso.Anchored = true
  668. coroutine.resume(coroutine.create(function(Part)
  669. swait(1.5)
  670. Part.Anchored = false
  671. end), hit.Parent.Torso)
  672. game:GetService("Debris"):AddItem(BodPos, 3)
  673. game:GetService("Debris"):AddItem(BodGy, 3)
  674. end
  675. local debounce = Create("BoolValue"){
  676. Name = "DebounceHit",
  677. Parent = hit.Parent,
  678. Value = true,
  679. }
  680. game:GetService("Debris"):AddItem(debounce, Delay)
  681. char = Create("ObjectValue"){
  682. Name = "creator",
  683. Value = Player,
  684. Parent = h,
  685. }
  686. game:GetService("Debris"):AddItem(char, .5)
  687. end
  688. end
  689.  
  690. function ShowDamage(Pos, Text, Time, Color)
  691. local Rate = (1 / 30)
  692. local Pos = (Pos or Vector3.new(0, 0, 0))
  693. local Text = (Text or "")
  694. local Time = (Time or 2)
  695. local Color = (Color or Color3.new(1, 0, 1))
  696. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  697. EffectPart.Anchored = true
  698. local BillboardGui = Create("BillboardGui"){
  699. Size = UDim2.new(3, 0, 3, 0),
  700. Adornee = EffectPart,
  701. Parent = EffectPart,
  702. }
  703. local TextLabel = Create("TextLabel"){
  704. BackgroundTransparency = 1,
  705. Size = UDim2.new(1, 0, 1, 0),
  706. Text = Text,
  707. Font = "SciFi",
  708. TextColor3 = Color,
  709. TextScaled = true,
  710. Parent = BillboardGui,
  711. }
  712. game.Debris:AddItem(EffectPart, (Time))
  713. EffectPart.Parent = game:GetService("Workspace")
  714. delay(0, function()
  715. local Frames = (Time / Rate)
  716. for Frame = 1, Frames do
  717. wait(Rate)
  718. local Percent = (Frame / Frames)
  719. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  720. TextLabel.TextTransparency = Percent
  721. end
  722. if EffectPart and EffectPart.Parent then
  723. EffectPart:Destroy()
  724. end
  725. end)
  726. end
  727.  
  728. local STDamage = false
  729. local Slamming = false
  730. local StrongPunch = false
  731. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  732. if Slamming == false then
  733. Explosions = Instance.new("Explosion", Part)
  734. Explosions.Visible = false
  735. Explosions.BlastPressure = 1000
  736. Explosions.BlastRadius = 5
  737. Explosions.Position = Part.Position
  738. Explosions.DestroyJointRadiusPercent = 0
  739. Explosions.ExplosionType = "CratersAndDebris"
  740. elseif Slamming == true then
  741. Explosions = Instance.new("Explosion", Part)
  742. Explosions.Visible = false
  743. Explosions.BlastPressure = 1000
  744. Explosions.BlastRadius = 10
  745. Explosions.Position = Part.Position
  746. Explosions.DestroyJointRadiusPercent = 0
  747. Explosions.ExplosionType = "CratersAndDebris"
  748. end
  749. if StrongPunch == true then
  750. Explosions = Instance.new("Explosion", Part)
  751. Explosions.Visible = false
  752. Explosions.BlastPressure = 10000
  753. Explosions.BlastRadius = 30
  754. Explosions.Position = Part.Position
  755. Explosions.DestroyJointRadiusPercent = 0
  756. Explosions.ExplosionType = "CratersAndDebris"
  757. end
  758. for _, char in pairs(workspace:children()) do
  759. local hum = char:findFirstChild("Humanoid")
  760. if hum ~= nil then
  761. local head = char:findFirstChild("Torso")
  762. if head ~= nil then
  763. local targ = head.Position - Part.Position
  764. local mag = targ.magnitude
  765. if mag <= Magnitude and char.Name ~= Player.Name then
  766. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  767. if STDamage == true then
  768. for i = 1, 10 do
  769. CamShake(1, 70000)
  770. end
  771. elseif STDamage == false then
  772. CamShake(1, 90000)
  773. end
  774. end
  775. end
  776. end
  777. end
  778. end
  779.  
  780. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  781. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663e-008, 0.707106411, -8.19564079e-008, 1.00000119, -1.41561088e-007, -0.707106352, 1.38630043e-007, -0.707107484))
  782. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999))
  783. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024))
  784. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  785. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.400001526, 7.62939453e-006, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024))
  786. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003))
  787. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024))
  788. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Bright blue", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  789. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527e-006, 0.173647985, -0.984807968, -6.2584877e-007, 0.984808922, 0.173648104, 1.00000012, 1.02902288e-006, -2.77161598e-006))
  790. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  791. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Bright blue", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  792. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317e-007, -0.996194839))
  793. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  794. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003))
  795. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448e-008, -1.38630043e-007, -1.00000024, -3.21031663e-008, 1.00000119, 1.38630043e-007, 1.00000024, -3.21031663e-008, -5.96046448e-008))
  796. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999))
  797. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024))
  798. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  799. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448e-008, -1.38630043e-007, -1.00000024, -3.21031663e-008, 1.00000119, 1.38630043e-007, 1.00000024, -3.21031663e-008, -5.96046448e-008))
  800. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  801. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  802. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663e-008, -1.00000119, -1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024, -1.00000024, 3.21031663e-008, 5.96046448e-008))
  803. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  804. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  805. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448e-008, 1.38630043e-007, 1.00000024, -3.21031663e-008, 1.00000119, 1.38630043e-007, -1.00000024, 3.21031663e-008, 5.96046448e-008))
  806. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  807. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  808. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024))
  809. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  810. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  811. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663e-008, -1.00000119, -1.38630043e-007, 5.96046448e-008, -1.38630043e-007, -1.00000024, 1.00000024, -3.21031663e-008, -5.96046448e-008))
  812. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  813. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  814. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663e-008, 5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, 5.96046448e-008, -1.38630043e-007, -1.00000024))
  815. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  816. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  817. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448e-008, -1.38630043e-007, -1.00000024, -3.21031663e-008, 1.00000119, 1.38630043e-007, 1.00000024, -3.21031663e-008, -5.96046448e-008))
  818. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  819. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  820. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663e-008, 5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, 5.96046448e-008, -1.38630043e-007, -1.00000024))
  821. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  822. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  823. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  824. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005))
  825. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -0.000232494262, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  826. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036))
  827. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -0.000232138293, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  828. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012))
  829. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-005, -0.843423843, -1.0044136, 1, -8.19564079e-008, 5.96046519e-008, -1.01078633e-007, 0.939694166, -0.342019171, 1.52638329e-008, 0.34201926, 0.939693213))
  830. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  831. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998))
  832. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-005, -0.793423653, -0.504411697, 1, -8.19564079e-008, 5.96046519e-008, -1.01078633e-007, 0.939694166, -0.342019171, 1.52638329e-008, 0.34201926, 0.939693213))
  833. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  834. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993))
  835. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -0.000232494262, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  836. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  837. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563e-005, -1.04342794, -0.404396057, 1, -8.19564079e-008, 5.96046519e-008, -1.01078633e-007, 0.939694166, -0.342019171, 1.52638329e-008, 0.34201926, 0.939693213))
  838. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  839. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  840. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, -0.943422318, -1.35441589, 1, -8.19564079e-008, 5.96046519e-008, -1.01078633e-007, 0.939694166, -0.342019171, 1.52638329e-008, 0.34201926, 0.939693213))
  841. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  842. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  843. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -0.000232494262, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  844. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986))
  845. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -0.000232138293, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  846. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893))
  847. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -0.000232494262, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  848. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917))
  849. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -0.000232138293, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  850. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  851. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727e-006, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  852. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  853. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  854. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  855. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  856. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  857. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  858. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  859. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459e-006, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024))
  860. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  861. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377e-005, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  862. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  863. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  864. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  865. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727e-006, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  866. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  867. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  868. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  869. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024))
  870. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  871. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  872. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519e-008, 1.41561088e-007, -1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, 1, -8.19564079e-008, 5.96046519e-008))
  873. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  874. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  875. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  876. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  877. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  878. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 0.309997559, -0.0598983765, -5.96046519e-008, 1.41561088e-007, -1.00000024, 8.19564079e-008, -1.00000119, 1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008))
  879. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  880. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  881. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, 0.309999466, 0.659896851, 5.96046519e-008, -1.41561088e-007, 1.00000024, 8.19564079e-008, -1.00000119, 1.41561088e-007, 1, -8.19564079e-008, 5.96046519e-008))
  882. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  883. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  884. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, 0.200003624, 0.150016785, 5.96046519e-008, -1.41561088e-007, 1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008))
  885. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  886. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  887. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -1.06000042, 0.490097046, 5.96046519e-008, -1.41561088e-007, 1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008))
  888. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  889. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  890. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, 0.20000267, 0.299995422, -5.96046519e-008, 1.41561088e-007, -1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, 1, -8.19564079e-008, 5.96046519e-008))
  891. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  892. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  893. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, 0.659999847, 0.490089417, -5.96046519e-008, 1.41561088e-007, -1.00000024, 8.19564079e-008, -1.00000119, 1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008))
  894. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  895. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  896. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -1.30999947, -0.0598831177, 5.96046519e-008, -1.41561088e-007, 1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008))
  897. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  898. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  899. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918e-005, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024))
  900. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  901. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  902. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  903. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  904. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  905. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316e-006, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  906. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  907. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  908. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  909. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836e-005, -1, -8.19564079e-008, -5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, -5.96046519e-008, -1.41561088e-007, -1.00000024))
  910. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  911. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459e-006, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  912. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  913. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727e-006, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  914. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  915. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  916. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  917. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, 0.309998512, 0.660064697, 5.96046519e-008, 1.41561088e-007, 1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, 1, 8.19564079e-008, 5.96046519e-008))
  918. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  919. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  920. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  921. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  922. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  923. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322e-005, -1.30999947, -0.060043335, 5.96046519e-008, 1.41561088e-007, 1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008))
  924. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  925. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  926. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, 0.20000267, 0.150001526, 5.96046519e-008, 1.41561088e-007, 1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008))
  927. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  928. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  929. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079e-008, -5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, -5.96046519e-008, -1.41561088e-007, -1.00000024))
  930. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  931. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  932. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, 0.659998894, 0.489944458, -5.96046519e-008, -1.41561088e-007, -1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008))
  933. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  934. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  935. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079e-008, -5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, -5.96046519e-008, -1.41561088e-007, -1.00000024))
  936. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  937. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  938. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809e-005, 0.309998512, -0.0600509644, -5.96046519e-008, -1.41561088e-007, -1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008))
  939. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  940. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  941. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404e-005, -1.06000042, 0.489936829, 5.96046519e-008, 1.41561088e-007, 1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008))
  942. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  943. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  944. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, 0.200003624, 0.299987793, -5.96046519e-008, -1.41561088e-007, -1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, 1, 8.19564079e-008, 5.96046519e-008))
  945. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  946. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  947. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-006, -1.30999947, 0.660049438, -5.96046519e-008, -1.41561088e-007, -1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, 1, 8.19564079e-008, 5.96046519e-008))
  948. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  949. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  950. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024))
  951. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  952. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  953. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  954. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  955. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  956. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  957. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  958. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  959. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  960. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047e-007, 1.00000775, 2.99581131e-007, -1.00000417, 5.63755016e-008, -4.06898749e-007, -2.98379774e-007, 2.07959161e-008, 1.0000037))
  961. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  962. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  963. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224e-008, -6.70552254e-008, -1.00000012, 3.7252903e-008, 1.0000006, 7.4505806e-008, 1, 4.47034836e-008, 2.98023224e-008))
  964. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  965. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  966. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519e-008, -1.41561088e-007, -1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008))
  967. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  968. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  969. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224e-008, 6.70552254e-008, 1.00000012, -3.7252903e-008, -1.0000006, -7.4505806e-008, 1, 4.47034836e-008, 2.98023224e-008))
  970. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  971. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  972. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224e-008, 6.70552254e-008, 1.00000012, 3.7252903e-008, 1.0000006, 7.4505806e-008, -1, -4.47034836e-008, -2.98023224e-008))
  973. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  974. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  975. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024))
  976. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  977. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  978. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  979. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  980. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  981. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  982. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  983. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047e-007, 1.00000775, 2.99581131e-007, -1.00000417, 5.63755016e-008, -4.06898749e-007, -2.98379774e-007, 2.07959161e-008, 1.0000037))
  984. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  985. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  986. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  987. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  988. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224e-008, 6.70552254e-008, 1.00000012, 3.7252903e-008, 1.0000006, 7.4505806e-008, -1, -4.47034836e-008, -2.98023224e-008))
  989. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  990. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  991. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224e-008, -6.70552254e-008, -1.00000012, 3.7252903e-008, 1.0000006, 7.4505806e-008, 1, 4.47034836e-008, 2.98023224e-008))
  992. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  993. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  994. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224e-008, 6.70552254e-008, 1.00000012, -3.7252903e-008, -1.0000006, -7.4505806e-008, 1, 4.47034836e-008, 2.98023224e-008))
  995. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  996. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  997. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519e-008, -1.41561088e-007, -1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008))
  998. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  999. Shield = CFuncs.Part.Create(m, "Neon", 1, 0.5, "Bright blue", "Part", Vector3.new(9.1, 8.5, 0.2))
  1000. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  1001. Shield.Parent = nil
  1002.  
  1003.  
  1004. for i,v in pairs(m:children()) do
  1005. if v:IsA("Part") then
  1006. v.Reflectance = 0.1
  1007. end
  1008. end
  1009.  
  1010. EffectModel = Create("Model"){
  1011. Parent = Character,
  1012. Name = "Effects",
  1013. }
  1014.  
  1015. Effects = {
  1016. Block = {
  1017. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1018. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1019. prt.Anchored = true
  1020. prt.CFrame = cframe
  1021. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1022. game:GetService("Debris"):AddItem(prt, 10)
  1023. if Type == 1 or Type == nil then
  1024. table.insert(Effects, {
  1025. prt,
  1026. "Block1",
  1027. delay,
  1028. x3,
  1029. y3,
  1030. z3,
  1031. msh
  1032. })
  1033. elseif Type == 2 then
  1034. table.insert(Effects, {
  1035. prt,
  1036. "Block2",
  1037. delay,
  1038. x3,
  1039. y3,
  1040. z3,
  1041. msh
  1042. })
  1043. end
  1044. end;
  1045. };
  1046.  
  1047. Cylinder = {
  1048. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1049. local prt = CFuncs.Part..Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1050. prt.Anchored = true
  1051. prt.CFrame = cframe
  1052. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1053. game:GetService("Debris"):AddItem(prt, 2)
  1054. Effects[#Effects + 1] = {
  1055. prt,
  1056. "Cylinder",
  1057. delay,
  1058. x3,
  1059. y3,
  1060. z3
  1061. }
  1062. end;
  1063. };
  1064.  
  1065. Head = {
  1066. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1067. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1068. prt.Anchored = true
  1069. prt.CFrame = cframe
  1070. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1071. game:GetService("Debris"):AddItem(prt, 10)
  1072. table.insert(Effects, {
  1073. prt,
  1074. "Cylinder",
  1075. delay,
  1076. x3,
  1077. y3,
  1078. z3,
  1079. msh
  1080. })
  1081. end;
  1082. };
  1083.  
  1084. Sphere = {
  1085. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1086. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1087. prt.Anchored = true
  1088. prt.CFrame = cframe
  1089. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1090. game:GetService("Debris"):AddItem(prt, 10)
  1091. table.insert(Effects, {
  1092. prt,
  1093. "Cylinder",
  1094. delay,
  1095. x3,
  1096. y3,
  1097. z3,
  1098. msh
  1099. })
  1100. end;
  1101. };
  1102.  
  1103. Elect = {
  1104. Create = function(cff, x, y, z)
  1105. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  1106. prt.Anchored = true
  1107. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1108. prt.CFrame = CFrame.new(prt.Position)
  1109. game:GetService("Debris"):AddItem(prt, 2)
  1110. local xval = math.random() / 2
  1111. local yval = math.random() / 2
  1112. local zval = math.random() / 2
  1113. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1114. table.insert(Effects, {
  1115. prt,
  1116. "Elec",
  1117. 0.1,
  1118. x,
  1119. y,
  1120. z,
  1121. xval,
  1122. yval,
  1123. zval
  1124. })
  1125. end;
  1126.  
  1127. };
  1128.  
  1129. Ring = {
  1130. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1131. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1132. prt.Anchored = true
  1133. prt.CFrame = cframe
  1134. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1135. game:GetService("Debris"):AddItem(prt, 10)
  1136. table.insert(Effects, {
  1137. prt,
  1138. "Cylinder",
  1139. delay,
  1140. x3,
  1141. y3,
  1142. z3,
  1143. msh
  1144. })
  1145. end;
  1146. };
  1147.  
  1148. Wave = {
  1149. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1150. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1151. prt.Anchored = true
  1152. prt.CFrame = cframe
  1153. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1154. game:GetService("Debris"):AddItem(prt, 10)
  1155. table.insert(Effects, {
  1156. prt,
  1157. "Cylinder",
  1158. delay,
  1159. x3,
  1160. y3,
  1161. z3,
  1162. msh
  1163. })
  1164. end;
  1165. };
  1166.  
  1167. Break = {
  1168. Create = function(brickcolor, cframe, x1, y1, z1)
  1169. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1170. prt.Anchored = true
  1171. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1172. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1173. local num = math.random(10, 50) / 1000
  1174. game:GetService("Debris"):AddItem(prt, 10)
  1175. table.insert(Effects, {
  1176. prt,
  1177. "Shatter",
  1178. num,
  1179. prt.CFrame,
  1180. math.random() - math.random(),
  1181. 0,
  1182. math.random(50, 100) / 100
  1183. })
  1184. end;
  1185. };
  1186.  
  1187. Fire = {
  1188. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1189. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1190. prt.Anchored = true
  1191. prt.CFrame = cframe
  1192. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1193. game:GetService("Debris"):AddItem(prt, 10)
  1194. table.insert(Effects, {
  1195. prt,
  1196. "Fire",
  1197. delay,
  1198. 1,
  1199. 1,
  1200. 1,
  1201. msh
  1202. })
  1203. end;
  1204. };
  1205.  
  1206. FireWave = {
  1207. Create = function(brickcolor, cframe, x1, y1, z1)
  1208. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1209. prt.Anchored = true
  1210. prt.CFrame = cframe
  1211. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1212. local d = Create("Decal"){
  1213. Parent = prt,
  1214. Texture = "rbxassetid://26356434",
  1215. Face = "Top",
  1216. }
  1217. local d = Create("Decal"){
  1218. Parent = prt,
  1219. Texture = "rbxassetid://26356434",
  1220. Face = "Bottom",
  1221. }
  1222. game:GetService("Debris"):AddItem(prt, 10)
  1223. table.insert(Effects, {
  1224. prt,
  1225. "FireWave",
  1226. 1,
  1227. 30,
  1228. math.random(400, 600) / 100,
  1229. msh
  1230. })
  1231. end;
  1232. };
  1233.  
  1234. Lightning = {
  1235. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1236. local magz = (p0 - p1).magnitude
  1237. local curpos = p0
  1238. local trz = {
  1239. -ofs,
  1240. ofs
  1241. }
  1242. for i = 1, tym do
  1243. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1244. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1245. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1246. li.Material = "Neon"
  1247. if tym == i then
  1248. local magz2 = (curpos - p1).magnitude
  1249. li.Size = Vector3.new(th, th, magz2)
  1250. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1251. table.insert(Effects, {
  1252. li,
  1253. "Disappear",
  1254. last
  1255. })
  1256. else
  1257. do
  1258. do
  1259. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1260. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1261. game.Debris:AddItem(li, 10)
  1262. table.insert(Effects, {
  1263. li,
  1264. "Disappear",
  1265. last
  1266. })
  1267. end
  1268. end
  1269. end
  1270. end
  1271. end
  1272. };
  1273.  
  1274. EffectTemplate = {
  1275.  
  1276. };
  1277. }
  1278.  
  1279. local Invisible = true
  1280.  
  1281. function Reappear()
  1282. for _, i in pairs(AdvancingFortress:children()) do
  1283. if i:IsA("BasePart") then
  1284. coroutine.resume(coroutine.create(function(Part)
  1285. for i = 0, 1, 0.3 do
  1286. swait()
  1287. Part.Transparency = - i
  1288. end
  1289. Part.Transparency = 0
  1290. end), i)
  1291. end
  1292. end
  1293. for _, i in pairs(m:children()) do
  1294. if i:IsA("BasePart") then
  1295. coroutine.resume(coroutine.create(function(Part)
  1296. for i = 0, 1, 0.3 do
  1297. swait()
  1298. Part.Transparency = i
  1299. end
  1300. Part.Transparency = 0
  1301. end), i)
  1302. end
  1303. end
  1304. end
  1305.  
  1306. function ReappearArmorOnly()
  1307. for _, i in pairs(m:children()) do
  1308. if i:IsA("BasePart") then
  1309. coroutine.resume(coroutine.create(function(Part)
  1310. for i = 0, 1, 0.3 do
  1311. swait()
  1312. Part.Transparency = i
  1313. end
  1314. Part.Transparency = 0.5
  1315. end), i)
  1316. end
  1317. end
  1318. end
  1319.  
  1320. function Disappear()
  1321. for _, i in pairs(AdvancingFortress:children()) do
  1322. if i:IsA("BasePart") then
  1323. coroutine.resume(coroutine.create(function(Part)
  1324. for i = 0, 1, 0.3 do
  1325. swait()
  1326. Part.Transparency = i
  1327. end
  1328. Part.Transparency = 1
  1329. end), i)
  1330. end
  1331. end
  1332. for _, i in pairs(m:children()) do
  1333. if i:IsA("BasePart") then
  1334. coroutine.resume(coroutine.create(function(Part)
  1335. for i = 0, 1, 0.3 do
  1336. swait()
  1337. Part.Transparency = i
  1338. end
  1339. Part.Transparency = 1
  1340. end), i)
  1341. end
  1342. end
  1343. end
  1344.  
  1345. function DisappearArmorOnly()
  1346. for _, i in pairs(m:children()) do
  1347. if i:IsA("BasePart") then
  1348. coroutine.resume(coroutine.create(function(Part)
  1349. for i = 0, 1, 0.3 do
  1350. swait()
  1351. Part.Transparency = i
  1352. end
  1353. Part.Transparency = 1
  1354. end), i)
  1355. end
  1356. end
  1357. end
  1358.  
  1359. function CamShake(time, freq)
  1360. coroutine.resume(coroutine.create(function()
  1361. local cam = game:GetService("Workspace").CurrentCamera
  1362. local time = 10
  1363. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1364. if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end
  1365. if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end
  1366. cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1367. for i = 1, time do
  1368. cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1369. wait()
  1370. end
  1371. end))
  1372. end
  1373.  
  1374. Mouse.Button1Down:connect(function()
  1375. if attack == false and attacktype == 1 then
  1376. attacktype = 2
  1377. attackone()
  1378. elseif attack == false and attacktype == 2 then
  1379. attacktype = 1
  1380. attacktwo()
  1381. end
  1382. end)
  1383.  
  1384. game.Lighting.Outlines = false
  1385.  
  1386. function attackone()
  1387. attack = true
  1388. for i = 0, 1, 0.12 do
  1389. swait()
  1390. PlayAnimationFromTable({
  1391. CFrame.new(0.000151857734, -0.310488015, -0.087417841, 0.707106054, 5.26835073e-008, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1392. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1394. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973e-006, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632e-007, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. }, .3, false)
  1398. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1399. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1400. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1401. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1402. end
  1403. MagnitudeDamage(HitboxR, 5, 10, 20, math.random(0, 0), "Normal", "260430079", 1)
  1404. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1405. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1406. for i = 0, 1, 0.11 do
  1407. swait()
  1408. PlayAnimationFromTable({
  1409. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1410. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1411. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1412. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1413. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. }, .45, false)
  1416. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1417. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1418. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1419. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1420. end
  1421. attack = false
  1422. end
  1423.  
  1424. function attacktwo()
  1425. attack = true
  1426. for i = 0, 1, 0.8 do
  1427. swait()
  1428. PlayAnimationFromTable({
  1429. CFrame.new(0.00015424937, -0.0303910244, 0.172732353, 0.707106054, -1.36977135e-007, -0.707107484, -0.241844028, 0.939693153, -0.241843715, 0.664464056, 0.342018902, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(-0.0900346041, 1.53916931, -0.0900347233, 0.707106054, -0.241844028, 0.664464056, -1.36977135e-007, 0.939693153, 0.342018902, -0.707107484, -0.241843715, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431. CFrame.new(1.54832983, 0.2894032, 0.329475105, 0.910240293, -0.411981106, -0.0416468978, 0.371504784, 0.768086612, 0.521562576, -0.182885468, -0.490219176, 0.852196038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1432. CFrame.new(-1.68712711, 0.311459482, 0.3278009, 0.836423278, 0.536408186, -0.11252743, -0.403283268, 0.741368711, 0.536409497, 0.371158689, -0.403284907, 0.836422443) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433. CFrame.new(0.788507879, -1.88569379, 0.155615538, 0.891722381, -0.274265081, 0.360013813, 0.116977148, 0.908105969, 0.402069658, -0.437204301, -0.316421092, 0.841861069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1434. CFrame.new(-0.70507884, -0.807403564, -0.520998418, 0.734425247, 0.0872097909, 0.673063159, -0.0274242759, 0.994713306, -0.0989620388, -0.678135276, 0.0542218834, 0.732934237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435. }, .8, false)
  1436. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1437. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1438. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1439. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1440. end
  1441. CFuncs.Sound.Create("200632136", LeftLeg, .3, math.random(1, 1.2))
  1442. MagnitudeDamage(LeftLeg, 7, 10, 15, 0, "Normal", "260430060", 1)
  1443. for i = 0, 1, 0.8 do
  1444. swait()
  1445. PlayAnimationFromTable({
  1446. CFrame.new(0.000153645873, -0.22751689, 0.07635656, 0.707106054, -5.26835073e-008, -0.707107484, -0.122787014, 0.984807968, -0.122786865, 0.696365058, 0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(-0.0900349915, 1.53916812, -0.0900349319, 0.707106054, -0.241843998, 0.664464056, -5.26835073e-008, 0.939693153, 0.342018783, -0.707107484, -0.241843611, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(1.71330678, 0.609134197, 0.494451642, 0.798460722, -0.570534825, -0.192225158, 0.525007725, 0.503572106, 0.68613565, -0.294665128, -0.648771942, 0.701617837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(-1.5747292, 0.538585067, 0.559931517, 0.823553085, 0.541512251, 0.168892533, -0.481333375, 0.509595573, 0.713183403, 0.300130665, -0.668637991, 0.680326998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(0.761081278, -1.79488313, 0.123973221, 0.891722023, -0.241844088, 0.382548481, 0.116976976, 0.939693153, 0.321392685, -0.437205136, -0.241843581, 0.866235197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. CFrame.new(-1.52726746, -1.01843166, -0.946048379, 0.710156322, 0.662300229, -0.238822937, -0.508035719, 0.247218758, -0.825095534, -0.487419516, 0.707277417, 0.512036085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))),
  1452. }, .8, false)
  1453. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1454. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1455. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1456. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1457. end
  1458. attack = false
  1459. end
  1460.  
  1461. findNearestTorso = function(pos)
  1462. local list = (game.Workspace:children())
  1463. local torso = nil
  1464. local dist = 1000
  1465. local temp, human, temp2 = nil, nil, nil
  1466. for x = 1, #list do
  1467. temp2 = list[x]
  1468. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1469. temp = temp2:findFirstChild("Torso")
  1470. human = temp2:findFirstChild("Humanoid")
  1471. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  1472. local dohit = true
  1473. if dohit == true then
  1474. torso = temp
  1475. dist = (temp.Position - pos).magnitude
  1476. end
  1477. end
  1478. end
  1479. end
  1480. return torso, dist
  1481. end
  1482.  
  1483. function MultiOrbAttack()
  1484. attack = true
  1485. for i = 0, 1, 0.1 do
  1486. swait()
  1487. PlayAnimationFromTable({
  1488. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489. CFrame.new(-0.162433833, 1.49999774, 0, 0.978860497, -0.204539478, 0, 0.204539478, 0.978860497, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1490. CFrame.new(1.50000381, 1.96567178, 0.133120686, 1, 0, 0, 0, -0.997715592, 0.0675679892, 0, -0.0675679147, -0.997717202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1491. CFrame.new(-1.59766746, 0.00914002955, 0, 0.995649457, 0.0931791961, 0, -0.0931792036, 0.995649457, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492. CFrame.new(0.5, -1.99999702, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493. CFrame.new(-0.5, -1.99999702, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494. }, .3, false)
  1495. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1496. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1497. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1498. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1499. end
  1500. for i = 0, 1, 0.06 do
  1501. swait()
  1502. PlayAnimationFromTable({
  1503. CFrame.new(0, 0.162510097, 0.38895905, 1, 0, 0, 0, 0.571922064, 0.820308089, 0, -0.820308089, 0.571922064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1504. CFrame.new(2.57045031e-07, 1.49998784, 1.30534172e-05, 0.984818339, -0.164854109, 0.0543694124, 0.165525496, 0.797479153, -0.580197155, 0.0522894673, 0.580389142, 0.812659144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1505. CFrame.new(1.47650206, 1.26494956, -0.688362539, 0.997335255, -0.00380637683, 0.0728777125, 0.0417370051, -0.789443731, -0.612404227, 0.0598638915, 0.613813102, -0.787179589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1506. CFrame.new(-1.4608196, 0.0444534346, 0.407487094, 0.997198284, 0.00275915279, 0.0747666731, -0.0427889042, 0.840790749, 0.53966701, -0.061374139, -0.541353226, 0.838552773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1507. CFrame.new(0.46225813, -1.74063933, -1.42632961, 0.999477983, 0.0315875225, 0.00679107849, -0.0135056023, 0.599403679, -0.800333142, -0.0293511394, 0.799823582, 0.599517345) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1508. CFrame.new(-0.452492714, -1.98169518, 0.319369018, 0.999324262, 0.00178822386, 0.0367270075, -0.0210306682, 0.847118855, 0.530988216, -0.0301626045, -0.531401694, 0.846583188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1509. }, .3, false)
  1510. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1511. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1512. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1513. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1514. end
  1515. for i = 1,15 do
  1516. spawn(function()
  1517.  
  1518. -- if canproj == true then
  1519. -- canproj = false
  1520. mse = game.Players.LocalPlayer:GetMouse()
  1521. local posishun = Vector3.new(math.random(-100,100),math.random(100,500),math.random(-100,100))
  1522. local anotherposition=findNearestTorso(Torso.Position)
  1523. local ball = Instance.new("Part",game.Players.LocalPlayer.Character)
  1524.  
  1525. ball.Size = Vector3.new(1.5,1.5,1.5)
  1526. ball.CanCollide = false
  1527. ball.BrickColor = BrickColor.new("Institutional white")
  1528. ball.CFrame = RightArm.CFrame * CFrame.new(0,-10,0)
  1529. ball.Anchored = true
  1530. ball.TopSurface = 0
  1531. ball.BottomSurface = 0
  1532. ball.Material = "Neon"
  1533. local ballm = Instance.new("SpecialMesh",ball)
  1534. ballm.MeshType = "Sphere"
  1535.  
  1536. local bp1 = Instance.new("BodyPosition",ball)
  1537. bp1.MaxForce = Vector3.new(10000,10000,10000)
  1538. bp1.Position = posishun + Vector3.new(math.random(-100,100),0,math.random(-100,100))
  1539. bp1.P = 10000
  1540. bp1.D = 1000
  1541. if bp1.Position == nil then bp1.Position = Vector3.new(math.random(-10,10),math.random(0,20),math.random(-10,10))
  1542. else
  1543.  
  1544. --[[ball.Velocity = CFrame.new(ball.Position,bp.Position).lookVector * 500
  1545. local bodyforc = Instance.new("BodyForce", ball)
  1546. bodyforc.force = Vector3.new(0, ball:GetMass() * 196.1, 0)]]--
  1547.  
  1548. repeat wait() until (ball.Position-bp1.Position).magnitude < 10
  1549.  
  1550. bp1.Position = anotherposition.Position + Vector3.new(math.random(-15,15),0,math.random(-15,15))
  1551.  
  1552. repeat wait() bp1.Position = anotherposition.Position + Vector3.new(math.random(-15,15),0,math.random(-15,15)) until (ball.Position-bp1.Position).magnitude < 10
  1553.  
  1554. local sound = Instance.new("Sound",ball)
  1555. sound.Pitch = 0.5
  1556. sound.SoundId="http://www.roblox.com/asset/?id=165970126"
  1557. wait()
  1558. sound:Play()
  1559. MagnitudeDamage(ball, 20, 10, 30, 100, "Normal", "610359515", 1)
  1560.  
  1561. for i = 1,50,5 do
  1562.  
  1563. ballm.Scale = Vector3.new(i,i,i)
  1564.  
  1565. ball.Transparency= i/50
  1566.  
  1567.  
  1568. wait()
  1569. end
  1570. ball:Remove()
  1571. wait()
  1572. end
  1573. --end
  1574.  
  1575. end)
  1576. end
  1577. attack = false
  1578. end
  1579.  
  1580. function OrbAttack()
  1581. attack = true
  1582. for i = 0, 1, 0.1 do
  1583. swait()
  1584. PlayAnimationFromTable({
  1585. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586. CFrame.new(-0.162433833, 1.49999774, 0, 0.978860497, -0.204539478, 0, 0.204539478, 0.978860497, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1587. CFrame.new(1.50000381, 1.96567178, 0.133120686, 1, 0, 0, 0, -0.997715592, 0.0675679892, 0, -0.0675679147, -0.997717202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588. CFrame.new(-1.59766746, 0.00914002955, 0, 0.995649457, 0.0931791961, 0, -0.0931792036, 0.995649457, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(0.5, -1.99999702, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(-0.5, -1.99999702, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. }, .3, false)
  1592. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1593. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1594. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1595. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1596. end
  1597. for i = 0, 1, 0.06 do
  1598. swait()
  1599. PlayAnimationFromTable({
  1600. CFrame.new(0, 0.162510097, 0.38895905, 1, 0, 0, 0, 0.571922064, 0.820308089, 0, -0.820308089, 0.571922064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(2.57045031e-07, 1.49998784, 1.30534172e-05, 0.984818339, -0.164854109, 0.0543694124, 0.165525496, 0.797479153, -0.580197155, 0.0522894673, 0.580389142, 0.812659144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(1.47650206, 1.26494956, -0.688362539, 0.997335255, -0.00380637683, 0.0728777125, 0.0417370051, -0.789443731, -0.612404227, 0.0598638915, 0.613813102, -0.787179589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(-1.4608196, 0.0444534346, 0.407487094, 0.997198284, 0.00275915279, 0.0747666731, -0.0427889042, 0.840790749, 0.53966701, -0.061374139, -0.541353226, 0.838552773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(0.46225813, -1.74063933, -1.42632961, 0.999477983, 0.0315875225, 0.00679107849, -0.0135056023, 0.599403679, -0.800333142, -0.0293511394, 0.799823582, 0.599517345) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(-0.452492714, -1.98169518, 0.319369018, 0.999324262, 0.00178822386, 0.0367270075, -0.0210306682, 0.847118855, 0.530988216, -0.0301626045, -0.531401694, 0.846583188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. }, .3, false)
  1607. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1608. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1609. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1610. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1611. end
  1612. spawn(function()
  1613.  
  1614. -- if canproj == true then
  1615. -- canproj = false
  1616. mse = game.Players.LocalPlayer:GetMouse()
  1617. local posishun = Vector3.new(math.random(-100,100),math.random(100,500),math.random(-100,100))
  1618. local anotherposition=findNearestTorso(mse.Hit.p)
  1619. local ball = Instance.new("Part",game.Players.LocalPlayer.Character)
  1620.  
  1621. ball.Size = Vector3.new(2.5,2.5,2.5)
  1622. ball.CanCollide = false
  1623. ball.BrickColor = BrickColor.new("Institutional white")
  1624. ball.CFrame = RightArm.CFrame * CFrame.new(0,-10,0)
  1625. ball.Anchored = true
  1626. ball.TopSurface = 0
  1627. ball.BottomSurface = 0
  1628. ball.Material = "Neon"
  1629. local ballm = Instance.new("SpecialMesh",ball)
  1630. ballm.MeshType = "Sphere"
  1631.  
  1632. local bp1 = Instance.new("BodyPosition",ball)
  1633. bp1.MaxForce = Vector3.new(10000,10000,10000)
  1634. bp1.Position = posishun + Vector3.new(math.random(-100,100),0,math.random(-100,100))
  1635. bp1.P = 10000
  1636. bp1.D = 1000
  1637. if bp1.Position == nil then bp1.Position = Vector3.new(math.random(-10,10),math.random(0,20),math.random(-10,10))
  1638. else
  1639.  
  1640. --[[ball.Velocity = CFrame.new(ball.Position,bp.Position).lookVector * 500
  1641. local bodyforc = Instance.new("BodyForce", ball)
  1642. bodyforc.force = Vector3.new(0, ball:GetMass() * 196.1, 0)]]--
  1643.  
  1644. repeat wait() until (ball.Position-bp1.Position).magnitude < 10
  1645.  
  1646. bp1.Position = anotherposition.Position + Vector3.new(math.random(-15,15),0,math.random(-15,15))
  1647.  
  1648. repeat wait() bp1.Position = anotherposition.Position + Vector3.new(math.random(-15,15),0,math.random(-15,15)) until (ball.Position-bp1.Position).magnitude < 10
  1649.  
  1650. local sound = Instance.new("Sound",ball)
  1651. sound.Pitch = 0.5
  1652. sound.SoundId="http://www.roblox.com/asset/?id=165970126"
  1653. wait()
  1654. sound:Play()
  1655. MagnitudeDamage(ball, 50, 50, 70, 100, "Normal", "610359515", 1)
  1656.  
  1657. for i = 1,50,5 do
  1658.  
  1659. ballm.Scale = Vector3.new(i,i,i)
  1660.  
  1661. ball.Transparency= i/50
  1662.  
  1663.  
  1664. wait()
  1665. end
  1666. ball:Remove()
  1667. wait()
  1668. end
  1669. --end
  1670.  
  1671. end)
  1672. attack = false
  1673. end
  1674.  
  1675. Mouse.KeyDown:connect(function(k)
  1676. k = k:lower()
  1677. if attack == false and k == 'q' then
  1678. OrbAttack()
  1679. end
  1680. if attack == false and k == 'e' then
  1681. MultiOrbAttack()
  1682. end
  1683. end)
  1684.  
  1685. coroutine.resume(coroutine.create(function(Part, Part2)
  1686. while Part.Parent ~= nil do
  1687. swait(math.random(100, 150))
  1688. for i = 0, 1, 0.2 do
  1689. wait()
  1690. Eye1.Mesh.Scale = Vector3.new(1, .7 - 1 * i, 1)
  1691. Eye2.Mesh.Scale = Vector3.new(1, .7 - 1 * i, 1)
  1692. end
  1693. for i = 0, 1, 0.2 do
  1694. swait()
  1695. Eye1.Mesh.Scale = Vector3.new(1, .7 + .3 * i, 1)
  1696. Eye2.Mesh.Scale = Vector3.new(1, .7 + .3 * i, 1)
  1697. end
  1698. end
  1699. end), Eye1, Eye2)
  1700.  
  1701. game:GetService("RunService").RenderStepped:connect(function()
  1702. if attack == false then
  1703. for i, v in pairs(Character:children()) do
  1704. if v.ClassName == "Accessory" then
  1705. for i, v2 in pairs(v:children()) do
  1706. if v2.ClassName == "Part" then
  1707. v2.Anchored = false
  1708. end
  1709. end
  1710. end
  1711. end
  1712. for i, v in pairs(Character:children()) do
  1713. if v.ClassName == "Part" then
  1714. v.Anchored = false
  1715. end
  1716. end
  1717. end
  1718. end)
  1719.  
  1720. recurses2 = function(n)
  1721. for i, v in pairs(n:GetChildren()) do
  1722. if v:isA'BasePart' and v:IsDescendantOf(char) and v.Name ~= 'HumanoidRootPart' and v.Name ~= "Base" then
  1723. v.Anchored = false
  1724. end
  1725. recurses2(v)
  1726. end
  1727. end
  1728. local sine = 0
  1729. local change = 1
  1730. local t = 0
  1731. local FlyHeight = 0
  1732. while true do
  1733. if Character.Humanoid.Health == 0 then
  1734. print("Dead again")
  1735. else
  1736. swait()
  1737. for i,v in pairs(Character:children()) do
  1738. if v:IsA("Part") then
  1739. v.Anchored = false
  1740. end
  1741. end
  1742. sine = sine + change
  1743. HHandle.Transparency = 1
  1744. THandle.Transparency = 1
  1745. AHandleR.Transparency = 1
  1746. AHandleL.Transparency = 1
  1747. LHandleR.Transparency = 1
  1748. LHandleL.Transparency = 1
  1749. RootPart.Transparency = 1
  1750. HitboxR.Transparency = 1
  1751. HitboxL.Transparency = 1
  1752. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1753. velocity = RootPart.Velocity.y
  1754. sine = sine + change
  1755. Shield.Anchored = true
  1756. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1757. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1758. local RightLeg = CFrame.new(0.5,-1,0)
  1759. local LeftLeg = CFrame.new(-0.5,-1,0)
  1760.  
  1761. local lefth = (Torso.CFrame*LeftLeg)
  1762. local righth = (Torso.CFrame*RightLeg)
  1763.  
  1764. local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1765.  
  1766. local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1767.  
  1768. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1769. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1770. if RootPart.Velocity.y > 1 and hit == nil then
  1771. Anim = "Jump"
  1772. if attack == false then
  1773. change = 1
  1774. PlayAnimationFromTable({
  1775. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, FlyHeight - math.sin(sine/39)/16, 0) * CFrame.Angles(0, 0, 0),
  1776. CFrame.new(0, 1.49999177, -1.49011612e-007, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1777. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1778. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1779. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1780. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1781. }, .06, false)
  1782. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.08)
  1783. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.08)
  1784. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.08)
  1785. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.08)
  1786. end
  1787. elseif RootPart.Velocity.y < -1 and hit == nil then
  1788. Anim = "Fall"
  1789. if attack == false then
  1790. change = 1
  1791. PlayAnimationFromTable({
  1792. CFrame.new(-0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, FlyHeight - math.sin(sine/39)/16, 0) * CFrame.Angles(0, 0, 0),
  1793. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1794. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1795. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1796. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798. }, .06, false)
  1799. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.08)
  1800. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.08)
  1801. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.08)
  1802. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.08)
  1803. end
  1804. elseif Torsovelocity < 1 and hit ~= nil then
  1805. Anim = "Idle"
  1806. if attack == false then
  1807. change = 1
  1808. PlayAnimationFromTable({
  1809. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, FlyHeight - math.asin(math.sin(sine/39)/16), 0) * CFrame.Angles(0 - 0.5 * math.asin(math.sin(sine / 39)/16), 0, 0),
  1810. CFrame.new(0, 1.49999213, 3.27825546e-007, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.asin(math.cos(sine / 39)/16), 0, 0),
  1811. CFrame.new(0.674782097, 0.0130032599, 0.484848171, 0.628647685, 0.777698636, -5.20126468e-06, -0.740642428, 0.598692894, 0.305006236, 0.237205386, -0.191735595, 0.952355981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1812. CFrame.new(-0.820904791, -0.110713258, 0.524471462, 0.743363142, -0.668888152, -9.41837641e-07, 0.637014925, 0.707940757, 0.30501157, -0.204017937, -0.226734951, 0.952348709) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1813. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0 - 1 * math.asin(math.sin(sine / 39)/16), 0) * CFrame.Angles(math.asin(math.sin(sine / 39)/16), 0,math.asin(-math.cos(sine / 39)/16)),
  1814. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0 - 1 * math.asin(math.sin(sine / 39)/16), 0) * CFrame.Angles(math.asin(math.sin(sine / 39)/16), 0,math.asin(math.cos(sine / 39)/16)),
  1815. }, .08, false)
  1816. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.08)
  1817. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.08)
  1818. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.08)
  1819. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.08)
  1820. end
  1821. elseif Torsovelocity > 2 and hit ~= nil then
  1822. Anim = "Walk"
  1823. if attack == false then
  1824. change = 0.5
  1825. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1826. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1827. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1828. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1829. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1830. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1831. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8)
  1832. RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8)
  1833.  
  1834. --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1835. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8)
  1836. LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1837.  
  1838. --LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1839. end
  1840. end
  1841. end
  1842. if 0 < #Effects then
  1843. for e = 1, #Effects do
  1844. if Effects[e] ~= nil then
  1845. local Thing = Effects[e]
  1846. if Thing ~= nil then
  1847. local Part = Thing[1]
  1848. local Mode = Thing[2]
  1849. local Delay = Thing[3]
  1850. local IncX = Thing[4]
  1851. local IncY = Thing[5]
  1852. local IncZ = Thing[6]
  1853. if Thing[2] == "Shoot" then
  1854. local Look = Thing[1]
  1855. local move = 30
  1856. if Thing[8] == 3 then
  1857. move = 10
  1858. end
  1859. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1860. if Thing[10] ~= nil then
  1861. da = pos
  1862. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1863. cfa = CFrame.new(Thing[4], pos)
  1864. tehCF = cfa:lerp(cf2, 0.2)
  1865. Thing[1] = tehCF.lookVector
  1866. end
  1867. local mag = (Thing[4] - pos).magnitude
  1868. Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1869. if Thing[8] == 2 then
  1870. Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1871. end
  1872. Thing[4] = Thing[4] + Look * move
  1873. Thing[3] = Thing[3] - 1
  1874. if 2 < Thing[5] then
  1875. Thing[5] = Thing[5] - 0.3
  1876. Thing[6] = Thing[6] - 0.3
  1877. end
  1878. if hit ~= nil then
  1879. Thing[3] = 0
  1880. if Thing[8] == 1 or Thing[8] == 3 then
  1881. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1882. else
  1883. if Thing[8] == 2 then
  1884. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1885. if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  1886. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1887. ref.Anchored = true
  1888. ref.CFrame = CFrame.new(pos)
  1889. CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  1890. game:GetService("Debris"):AddItem(ref, 0.2)
  1891. Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1892. Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1893. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1894. end
  1895. end
  1896. end
  1897. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1898. ref.Anchored = true
  1899. ref.CFrame = CFrame.new(pos)
  1900. Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1901. game:GetService("Debris"):AddItem(ref, 1)
  1902. end
  1903. if Thing[3] <= 0 then
  1904. table.remove(Effects, e)
  1905. end
  1906. end
  1907. do
  1908. do
  1909. if Thing[2] == "FireWave" then
  1910. if Thing[3] <= Thing[4] then
  1911. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1912. Thing[3] = Thing[3] + 1
  1913. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1914. else
  1915. Part.Parent = nil
  1916. table.remove(Effects, e)
  1917. end
  1918. end
  1919. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1920. if Thing[1].Transparency <= 1 then
  1921. if Thing[2] == "Block1" then
  1922. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1923. Mesh = Thing[7]
  1924. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1925. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1926. else
  1927. if Thing[2] == "Block2" then
  1928. Thing[1].CFrame = Thing[1].CFrame
  1929. Mesh = Thing[7]
  1930. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1931. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1932. else
  1933. if Thing[2] == "Fire" then
  1934. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1935. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1936. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1937. else
  1938. if Thing[2] == "Cylinder" then
  1939. Mesh = Thing[7]
  1940. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1941. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1942. else
  1943. if Thing[2] == "Blood" then
  1944. Mesh = Thing[7]
  1945. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1946. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1947. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1948. else
  1949. if Thing[2] == "Elec" then
  1950. Mesh = Thing[10]
  1951. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1952. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1953. else
  1954. if Thing[2] == "Disappear" then
  1955. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1956. end
  1957. end
  1958. end
  1959. end
  1960. end
  1961. end
  1962. end
  1963. else
  1964. Part.Parent = nil
  1965. table.remove(Effects, e)
  1966. end
  1967. end
  1968. end
  1969. end
  1970. end
  1971. end
  1972. end
  1973. end
  1974. end
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