Dark_EccentricYT

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Apr 18th, 2018
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  1. --[[
  2. Script: Lost Astronaut
  3. Creator: FantasyOrchid
  4. Buyer: nicemegaladon
  5. Moves:
  6. Click) Kick
  7. Click) Punch
  8. E) Multi Orb Attack
  9. Q) Big Orb Attack (Aim your mouse)
  10. Price: 50R
  11. ]]
  12.  
  13. wait(1 / 60)
  14. Effects = { }
  15. Player = game.Players.localPlayer
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. LeftArm = Character["Left Arm"]
  20. RightArm = Character["Right Arm"]
  21. LeftLeg = Character["Left Leg"]
  22. RightLeg = Character["Right Leg"]
  23. Head = Character.Head
  24. Torso = Character.Torso
  25. Camera = game.Workspace.CurrentCamera
  26. RootPart = Character.HumanoidRootPart
  27. RootJoint = RootPart.RootJoint
  28. attack = false
  29. Anim = 'Idle'
  30. attacktype = 1
  31. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  32. velocity = RootPart.Velocity.y
  33. sine = 0
  34. change = 1
  35. hobb = 0
  36. rest = 0
  37. looprevive = false
  38. mode = false
  39. revive = false
  40. Kaioken = 0
  41. debris = game:service'Debris'
  42. Create = LoadLibrary("RbxUtility").Create
  43.  
  44. ypcall(function()
  45. Character.Shirt:Remove()
  46. Character.Pants:Remove()
  47.  
  48. Shirt = Instance.new("Shirt",Character)
  49. Shirt.ShirtTemplate = "rbxassetid://250422397" -- Clothing Items
  50. Shirt.Name = "Shirt"
  51.  
  52. Pants = Instance.new("Pants",Character)
  53. Pants.PantsTemplate = "rbxassetid://250422453" -- Clothing Items
  54. Pants.Name = "Pants"
  55.  
  56. Character["Body Colors"].HeadColor = BrickColor.new("Institutional white") -- Body Colors
  57. Character["Body Colors"].TorsoColor = BrickColor.new("Institutional white") -- Body Colors
  58. Character["Body Colors"].LeftArmColor = BrickColor.new("Institutional white") -- Body Colors
  59. Character["Body Colors"].RightArmColor = BrickColor.new("Institutional white") -- Body Colors
  60. end)
  61. for i,v in pairs(Character:children()) do
  62. if v:IsA("Accessory") then
  63. v:Destroy()
  64. end
  65. end
  66. local P = Instance.new("Part", Character)
  67. P.CanCollide = false
  68. P.Size = Vector3.new(1.1, 1.13, 1.33)
  69. P.BrickColor = BrickColor.new("Really black")
  70. local M = Instance.new("SpecialMesh", P)
  71. M.MeshId = "rbxassetid://181343290"
  72. M.TextureId = "rbxassetid://181343313"
  73. M.Scale = Vector3.new(1.1, 1.1, 1.1)
  74. M.Offset = Vector3.new(0, 0, 0)
  75. local W = Instance.new("Weld", Character.Head)
  76. W.Part0 = Character.Head
  77. W.Part1 = P
  78. W.C0 = CFrame.Angles(0, math.rad(0), 0)
  79.  
  80. local m = Create("Model"){
  81. Parent = Character,
  82. Name = "WeaponModel",
  83. }
  84. Humanoid.Animator.Parent = nil
  85. Character.Animate.Parent = nil
  86.  
  87. local newWeld = function(part0, part1, c0, c1)
  88. local w = Create('Weld'){
  89. Parent = part0,
  90. Part0 = part0,
  91. Part1 = part1,
  92. C0 = c0,
  93. C1 = c1,
  94. }
  95. return w
  96. end
  97.  
  98. local function QuaternionFromCFrame(cf)
  99. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  100. local trace = m00 + m11 + m22
  101. if trace > 0 then
  102. local s = math.sqrt(1 + trace)
  103. local recip = 0.5/s
  104. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  105. else
  106. local i = 0
  107. if m11 > m00 then
  108. i = 1
  109. end
  110. if m22 > (i == 0 and m00 or m11) then
  111. i = 2
  112. end
  113. if i == 0 then
  114. local s = math.sqrt(m00-m11-m22+1)
  115. local recip = 0.5/s
  116. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  117. elseif i == 1 then
  118. local s = math.sqrt(m11-m22-m00+1)
  119. local recip = 0.5/s
  120. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  121. elseif i == 2 then
  122. local s = math.sqrt(m22-m00-m11+1)
  123. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  124. end
  125. end
  126. end
  127. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  128. local xs, ys, zs = x + x, y + y, z + z
  129. local wx, wy, wz = w*xs, w*ys, w*zs
  130. local xx = x*xs
  131. local xy = x*ys
  132. local xz = x*zs
  133. local yy = y*ys
  134. local yz = y*zs
  135. local zz = z*zs
  136. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  137. end
  138. local function QuaternionSlerp(a, b, t)
  139. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  140. local startInterp, finishInterp;
  141. if cosTheta >= 0.0001 then
  142. if (1 - cosTheta) > 0.0001 then
  143. local theta = math.acos(cosTheta)
  144. local invSinTheta = 1/math.sin(theta)
  145. startInterp = math.sin((1-t)*theta)*invSinTheta
  146. finishInterp = math.sin(t*theta)*invSinTheta
  147. else
  148. startInterp = 1-t
  149. finishInterp = t
  150. end
  151. else
  152. if (1+cosTheta) > 0.0001 then
  153. local theta = math.acos(-cosTheta)
  154. local invSinTheta = 1/math.sin(theta)
  155. startInterp = math.sin((t-1)*theta)*invSinTheta
  156. finishInterp = math.sin(t*theta)*invSinTheta
  157. else
  158. startInterp = t-1
  159. finishInterp = t
  160. end
  161. end
  162. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  163. end
  164. function clerp(a,b,t)
  165. local qa = {QuaternionFromCFrame(a)}
  166. local qb = {QuaternionFromCFrame(b)}
  167. local ax, ay, az = a.x, a.y, a.z
  168. local bx, by, bz = b.x, b.y, b.z
  169. local _t = 1-t
  170. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  171. end
  172.  
  173. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  174. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  175.  
  176. RW = newWeld(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  177. LW = newWeld(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  178. RH = newWeld(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  179. LH = newWeld(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  180. RootJoint.C1 = CFrame.new(0, 0, 0)
  181. RootJoint.C0 = CFrame.new(0, 0, 0)
  182. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  183. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  184.  
  185. rarmc1 = RW.C1
  186. larmc1 = LW.C1
  187. rlegc1 = RH.C1
  188. llegc1 = LH.C1
  189.  
  190. local resetc1 = false
  191.  
  192. function PlayAnimationFromTable(table, speed, bool)
  193. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  194. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  195. RW.C0 = clerp(RW.C0, table[3], speed)
  196. LW.C0 = clerp(LW.C0, table[4], speed)
  197. RH.C0 = clerp(RH.C0, table[5], speed)
  198. LH.C0 = clerp(LH.C0, table[6], speed)
  199. if bool == true then
  200. if resetc1 == false then
  201. resetc1 = true
  202. RootJoint.C1 = RootJoint.C1
  203. Torso.Neck.C1 = Torso.Neck.C1
  204. RW.C1 = rarmc1
  205. LW.C1 = larmc1
  206. RH.C1 = rlegc1
  207. LH.C1 = llegc1
  208. end
  209. end
  210. end
  211.  
  212. ArtificialHB = Create("BindableEvent", script){
  213. Parent = script,
  214. Name = "Heartbeat",
  215. }
  216.  
  217. script:WaitForChild("Heartbeat")
  218.  
  219. frame = 1 / 30
  220. tf = 0
  221. allowframeloss = false
  222. tossremainder = false
  223. lastframe = tick()
  224. script.Heartbeat:Fire()
  225.  
  226. game:GetService("RunService").Heartbeat:connect(function(s, p)
  227. tf = tf + s
  228. if tf >= frame then
  229. if allowframeloss then
  230. script.Heartbeat:Fire()
  231. lastframe = tick()
  232. else
  233. for i = 1, math.floor(tf / frame) do
  234. script.Heartbeat:Fire()
  235. end
  236. lastframe = tick()
  237. end
  238. if tossremainder then
  239. tf = 0
  240. else
  241. tf = tf - frame * math.floor(tf / frame)
  242. end
  243. end
  244. end)
  245.  
  246. function swait(num)
  247. if num == 0 or num == nil then
  248. ArtificialHB.Event:wait()
  249. else
  250. for i = 0, num do
  251. ArtificialHB.Event:wait()
  252. end
  253. end
  254. end
  255.  
  256. function RemoveOutlines(part)
  257. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  258. end
  259.  
  260. CFuncs = {
  261. Part = {
  262. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  263. local Part = Create("Part"){
  264. Parent = Parent,
  265. Reflectance = Reflectance,
  266. Transparency = Transparency,
  267. CanCollide = false,
  268. Locked = true,
  269. BrickColor = BrickColor.new(tostring(BColor)),
  270. Name = Name,
  271. Size = Size,
  272. Material = Material,
  273. }
  274. RemoveOutlines(Part)
  275. return Part
  276. end;
  277. };
  278.  
  279. Mesh = {
  280. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  281. local Msh = Create(Mesh){
  282. Parent = Part,
  283. Offset = OffSet,
  284. Scale = Scale,
  285. }
  286. if Mesh == "SpecialMesh" then
  287. Msh.MeshType = MeshType
  288. Msh.MeshId = MeshId
  289. end
  290. return Msh
  291. end;
  292. };
  293.  
  294. Weld = {
  295. Create = function(Parent, Part0, Part1, C0, C1)
  296. local Weld = Create("Weld"){
  297. Parent = Parent,
  298. Part0 = Part0,
  299. Part1 = Part1,
  300. C0 = C0,
  301. C1 = C1,
  302. }
  303. return Weld
  304. end;
  305. };
  306.  
  307. Sound = {
  308. Create = function(id, par, vol, pit)
  309. local Sound = Create("Sound"){
  310. Volume = vol,
  311. Pitch = pit or 1,
  312. SoundId = "rbxassetid://" .. id,
  313. Parent = par or workspace,
  314. }
  315. Sound:play()
  316. game:GetService("Debris"):AddItem(Sound, 130)
  317. return Sound
  318. end;
  319. };
  320.  
  321. Decal = {
  322. Create = function(Color, Texture, Transparency, Name, Parent)
  323. local Decal = Create("Decal"){
  324. Color3 = Color,
  325. Texture = "rbxassetid://" .. Texture,
  326. Transparency = Transparency,
  327. Name = Name,
  328. Parent = Parent,
  329. }
  330. return Decal
  331. end;
  332. };
  333.  
  334. BillboardGui = {
  335. Create = function(Parent, Image, Position, Size)
  336. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  337. BillPar.CFrame = CFrame.new(Position)
  338. local Bill = Create("BillboardGui"){
  339. Parent = BillPar,
  340. Adornee = BillPar,
  341. Size = UDim2.new(1, 0, 1, 0),
  342. SizeOffset = Vector2.new(Size, Size),
  343. }
  344. local d = Create("ImageLabel", Bill){
  345. Parent = Bill,
  346. BackgroundTransparency = 1,
  347. Size = UDim2.new(1, 0, 1, 0),
  348. Image = "rbxassetid://" .. Image,
  349. }
  350. return BillPar
  351. end
  352. };
  353.  
  354. ParticleEmitter = {
  355. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  356. local Particle = Create("ParticleEmitter"){
  357. Parent = Parent,
  358. Color = ColorSequence.new(Color1, Color2),
  359. LightEmission = LightEmission,
  360. Size = Size,
  361. Texture = Texture,
  362. Transparency = Transparency,
  363. ZOffset = ZOffset,
  364. Acceleration = Accel,
  365. Drag = Drag,
  366. LockedToPart = LockedToPart,
  367. VelocityInheritance = VelocityInheritance,
  368. EmissionDirection = EmissionDirection,
  369. Enabled = Enabled,
  370. Lifetime = LifeTime,
  371. Rate = Rate,
  372. Rotation = Rotation,
  373. RotSpeed = RotSpeed,
  374. Speed = Speed,
  375. VelocitySpread = VelocitySpread,
  376. }
  377. return Particle
  378. end;
  379. };
  380.  
  381. CreateTemplate = {
  382.  
  383. };
  384. }
  385.  
  386. function rayCast(Position, Direction, Range, Ignore)
  387. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  388. end
  389.  
  390. FindNearestTorso = function(pos)
  391. local list = (game.Workspace:children())
  392. local torso = nil
  393. local dist = 1000
  394. local temp, human, temp2 = nil, nil, nil
  395. for x = 1, #list do
  396. temp2 = list[x]
  397. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  398. temp = temp2:findFirstChild("Torso")
  399. human = temp2:findFirstChild("Humanoid")
  400. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  401. local dohit = true
  402. if dohit == true then
  403. torso = temp
  404. dist = (temp.Position - pos).magnitude
  405. end
  406. end
  407. end
  408. end
  409. return torso, dist
  410. end
  411.  
  412. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  413. if hit.Parent == nil then
  414. return
  415. end
  416. local h = hit.Parent:FindFirstChild("Humanoid")
  417. for _, v in pairs(hit.Parent:children()) do
  418. if v.ClassName == "Humanoid" then
  419. h = v
  420. end
  421. end
  422. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  423. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  424. if hit.Parent.DebounceHit.Value == true then
  425. return
  426. end
  427. end
  428. local char = Create("ObjectValue"){
  429. Name = "creator",
  430. Value = game:service("Players").LocalPlayer,
  431. Parent = h,
  432. }
  433. game:GetService("Debris"):AddItem(char, .5)
  434. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  435. local blocked = false
  436. local block = hit.Parent:findFirstChild("Block")
  437. if block ~= nil then
  438. if block.className == "IntValue" then
  439. if block.Value > 0 then
  440. blocked = true
  441. block.Value = block.Value - 1
  442. print(block.Value)
  443. end
  444. end
  445. end
  446. local Damage = math.random(minim, maxim)
  447. h.Health = h.Health - Damage
  448. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(math.random(-10,10), 1.5, math.random(-10,10))), -Damage, 1.5, BrickColor.new("Crimson").Color)
  449. if Type == "Knockdown" then
  450. local hum = hit.Parent.Humanoid
  451. hum.PlatformStand = true
  452. coroutine.resume(coroutine.create(function(HHumanoid)
  453. swait(1)
  454. HHumanoid.PlatformStand = false
  455. end), hum)
  456. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  457. local bodvol = Create("BodyVelocity"){
  458. velocity = angle * knockback,
  459. P = 5000,
  460. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  461. Parent = hit,
  462. }
  463. local rl = Create("BodyAngularVelocity"){
  464. P = 3000,
  465. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  466. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  467. Parent = hit,
  468. }
  469. game:GetService("Debris"):AddItem(bodvol, .5)
  470. game:GetService("Debris"):AddItem(rl, .5)
  471. elseif Type == "Normal" then
  472. local vp = Create("BodyVelocity"){
  473. P = 500,
  474. maxForce = Vector3.new(math.huge, 0, math.huge),
  475. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  476. }
  477. if knockback > 0 then
  478. vp.Parent = hit.Parent.Torso
  479. end
  480. game:GetService("Debris"):AddItem(vp, .5)
  481. elseif Type == "Up" then
  482. local bodyVelocity = Create("BodyVelocity"){
  483. velocity = Vector3.new(0, 20, 0),
  484. P = 5000,
  485. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  486. Parent = hit,
  487. }
  488. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  489. elseif Type == "DarkUp" then
  490. coroutine.resume(coroutine.create(function()
  491. for i = 0, 1, 0.1 do
  492. swait()
  493. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  494. end
  495. end))
  496. local bodyVelocity = Create("BodyVelocity"){
  497. velocity = Vector3.new(0, 20, 0),
  498. P = 5000,
  499. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  500. Parent = hit,
  501. }
  502. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  503. elseif Type == "Snare" then
  504. local bp = Create("BodyPosition"){
  505. P = 2000,
  506. D = 100,
  507. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  508. position = hit.Parent.Torso.Position,
  509. Parent = hit.Parent.Torso,
  510. }
  511. game:GetService("Debris"):AddItem(bp, 1)
  512. elseif Type == "Freeze" then
  513. local BodPos = Create("BodyPosition"){
  514. P = 50000,
  515. D = 1000,
  516. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  517. position = hit.Parent.Torso.Position,
  518. Parent = hit.Parent.Torso,
  519. }
  520. local BodGy = Create("BodyGyro") {
  521. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  522. P = 20e+003,
  523. Parent = hit.Parent.Torso,
  524. cframe = hit.Parent.Torso.CFrame,
  525. }
  526. hit.Parent.Torso.Anchored = true
  527. coroutine.resume(coroutine.create(function(Part)
  528. swait(1.5)
  529. Part.Anchored = false
  530. end), hit.Parent.Torso)
  531. game:GetService("Debris"):AddItem(BodPos, 3)
  532. game:GetService("Debris"):AddItem(BodGy, 3)
  533. end
  534. local debounce = Create("BoolValue"){
  535. Name = "DebounceHit",
  536. Parent = hit.Parent,
  537. Value = true,
  538. }
  539. game:GetService("Debris"):AddItem(debounce, Delay)
  540. char = Create("ObjectValue"){
  541. Name = "creator",
  542. Value = Player,
  543. Parent = h,
  544. }
  545. game:GetService("Debris"):AddItem(char, .5)
  546. end
  547. end
  548.  
  549. function ShowDamage(Pos, Text, Time, Color)
  550. local Rate = (1 / 30)
  551. local Pos = (Pos or Vector3.new(0, 0, 0))
  552. local Text = (Text or "")
  553. local Time = (Time or 2)
  554. local Color = (Color or Color3.new(1, 0, 1))
  555. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  556. EffectPart.Anchored = true
  557. local BillboardGui = Create("BillboardGui"){
  558. Size = UDim2.new(3, 0, 3, 0),
  559. Adornee = EffectPart,
  560. Parent = EffectPart,
  561. }
  562. local TextLabel = Create("TextLabel"){
  563. BackgroundTransparency = 1,
  564. Size = UDim2.new(1, 0, 1, 0),
  565. Text = Text,
  566. Font = "SciFi",
  567. TextColor3 = Color,
  568. TextScaled = true,
  569. Parent = BillboardGui,
  570. }
  571. game.Debris:AddItem(EffectPart, (Time))
  572. EffectPart.Parent = game:GetService("Workspace")
  573. delay(0, function()
  574. local Frames = (Time / Rate)
  575. for Frame = 1, Frames do
  576. wait(Rate)
  577. local Percent = (Frame / Frames)
  578. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  579. TextLabel.TextTransparency = Percent
  580. end
  581. if EffectPart and EffectPart.Parent then
  582. EffectPart:Destroy()
  583. end
  584. end)
  585. end
  586.  
  587. local STDamage = false
  588. local Slamming = false
  589. local StrongPunch = false
  590. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  591. if Slamming == false then
  592. Explosions = Instance.new("Explosion", Part)
  593. Explosions.Visible = false
  594. Explosions.BlastPressure = 1000
  595. Explosions.BlastRadius = 5
  596. Explosions.Position = Part.Position
  597. Explosions.DestroyJointRadiusPercent = 0
  598. Explosions.ExplosionType = "CratersAndDebris"
  599. elseif Slamming == true then
  600. Explosions = Instance.new("Explosion", Part)
  601. Explosions.Visible = false
  602. Explosions.BlastPressure = 1000
  603. Explosions.BlastRadius = 10
  604. Explosions.Position = Part.Position
  605. Explosions.DestroyJointRadiusPercent = 0
  606. Explosions.ExplosionType = "CratersAndDebris"
  607. end
  608. if StrongPunch == true then
  609. Explosions = Instance.new("Explosion", Part)
  610. Explosions.Visible = false
  611. Explosions.BlastPressure = 10000
  612. Explosions.BlastRadius = 30
  613. Explosions.Position = Part.Position
  614. Explosions.DestroyJointRadiusPercent = 0
  615. Explosions.ExplosionType = "CratersAndDebris"
  616. end
  617. for _, char in pairs(workspace:children()) do
  618. local hum = char:findFirstChild("Humanoid")
  619. if hum ~= nil then
  620. local head = char:findFirstChild("Torso")
  621. if head ~= nil then
  622. local targ = head.Position - Part.Position
  623. local mag = targ.magnitude
  624. if mag <= Magnitude and char.Name ~= Player.Name then
  625. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  626. if STDamage == true then
  627. for i = 1, 10 do
  628. CamShake(1, 70000)
  629. end
  630. elseif STDamage == false then
  631. CamShake(1, 90000)
  632. end
  633. end
  634. end
  635. end
  636. end
  637. end
  638.  
  639. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  640. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663e-008, 0.707106411, -8.19564079e-008, 1.00000119, -1.41561088e-007, -0.707106352, 1.38630043e-007, -0.707107484))
  641. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999))
  642. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024))
  643. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  644. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.400001526, 7.62939453e-006, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024))
  645. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003))
  646. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024))
  647. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Bright blue", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  648. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527e-006, 0.173647985, -0.984807968, -6.2584877e-007, 0.984808922, 0.173648104, 1.00000012, 1.02902288e-006, -2.77161598e-006))
  649. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  650. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Bright blue", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  651. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317e-007, -0.996194839))
  652. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  653. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003))
  654. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448e-008, -1.38630043e-007, -1.00000024, -3.21031663e-008, 1.00000119, 1.38630043e-007, 1.00000024, -3.21031663e-008, -5.96046448e-008))
  655. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999))
  656. PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024))
  657. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  658. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448e-008, -1.38630043e-007, -1.00000024, -3.21031663e-008, 1.00000119, 1.38630043e-007, 1.00000024, -3.21031663e-008, -5.96046448e-008))
  659. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  660. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  661. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663e-008, -1.00000119, -1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024, -1.00000024, 3.21031663e-008, 5.96046448e-008))
  662. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  663. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  664. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448e-008, 1.38630043e-007, 1.00000024, -3.21031663e-008, 1.00000119, 1.38630043e-007, -1.00000024, 3.21031663e-008, 5.96046448e-008))
  665. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  666. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  667. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663e-008, -5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, -5.96046448e-008, 1.38630043e-007, 1.00000024))
  668. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  669. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  670. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663e-008, -1.00000119, -1.38630043e-007, 5.96046448e-008, -1.38630043e-007, -1.00000024, 1.00000024, -3.21031663e-008, -5.96046448e-008))
  671. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  672. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  673. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663e-008, 5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, 5.96046448e-008, -1.38630043e-007, -1.00000024))
  674. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  675. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  676. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448e-008, -1.38630043e-007, -1.00000024, -3.21031663e-008, 1.00000119, 1.38630043e-007, 1.00000024, -3.21031663e-008, -5.96046448e-008))
  677. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  678. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  679. WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663e-008, 5.96046448e-008, -3.21031663e-008, 1.00000119, 1.38630043e-007, 5.96046448e-008, -1.38630043e-007, -1.00000024))
  680. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  681. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  682. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  683. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005))
  684. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -0.000232494262, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  685. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036))
  686. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -0.000232138293, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  687. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012))
  688. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-005, -0.843423843, -1.0044136, 1, -8.19564079e-008, 5.96046519e-008, -1.01078633e-007, 0.939694166, -0.342019171, 1.52638329e-008, 0.34201926, 0.939693213))
  689. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  690. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998))
  691. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-005, -0.793423653, -0.504411697, 1, -8.19564079e-008, 5.96046519e-008, -1.01078633e-007, 0.939694166, -0.342019171, 1.52638329e-008, 0.34201926, 0.939693213))
  692. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  693. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993))
  694. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -0.000232494262, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  695. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  696. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563e-005, -1.04342794, -0.404396057, 1, -8.19564079e-008, 5.96046519e-008, -1.01078633e-007, 0.939694166, -0.342019171, 1.52638329e-008, 0.34201926, 0.939693213))
  697. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  698. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  699. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, -0.943422318, -1.35441589, 1, -8.19564079e-008, 5.96046519e-008, -1.01078633e-007, 0.939694166, -0.342019171, 1.52638329e-008, 0.34201926, 0.939693213))
  700. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  701. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  702. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -0.000232494262, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  703. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986))
  704. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -0.000232138293, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  705. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893))
  706. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -0.000232494262, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  707. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917))
  708. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -0.000232138293, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  709. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  710. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727e-006, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  711. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  712. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  713. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  714. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  715. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  716. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  717. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  718. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459e-006, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024))
  719. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  720. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377e-005, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  721. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  722. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  723. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  724. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727e-006, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  725. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  726. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  727. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  728. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024))
  729. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  730. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  731. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519e-008, 1.41561088e-007, -1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, 1, -8.19564079e-008, 5.96046519e-008))
  732. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  733. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  734. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  735. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  736. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  737. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 0.309997559, -0.0598983765, -5.96046519e-008, 1.41561088e-007, -1.00000024, 8.19564079e-008, -1.00000119, 1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008))
  738. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  739. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  740. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, 0.309999466, 0.659896851, 5.96046519e-008, -1.41561088e-007, 1.00000024, 8.19564079e-008, -1.00000119, 1.41561088e-007, 1, -8.19564079e-008, 5.96046519e-008))
  741. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  742. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  743. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, 0.200003624, 0.150016785, 5.96046519e-008, -1.41561088e-007, 1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008))
  744. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  745. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  746. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -1.06000042, 0.490097046, 5.96046519e-008, -1.41561088e-007, 1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008))
  747. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  748. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  749. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, 0.20000267, 0.299995422, -5.96046519e-008, 1.41561088e-007, -1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, 1, -8.19564079e-008, 5.96046519e-008))
  750. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  751. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  752. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, 0.659999847, 0.490089417, -5.96046519e-008, 1.41561088e-007, -1.00000024, 8.19564079e-008, -1.00000119, 1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008))
  753. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  754. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  755. WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -1.30999947, -0.0598831177, 5.96046519e-008, -1.41561088e-007, 1.00000024, -8.19564079e-008, 1.00000119, -1.41561088e-007, -1, 8.19564079e-008, -5.96046519e-008))
  756. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  757. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  758. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918e-005, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024))
  759. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  760. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  761. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  762. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  763. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  764. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316e-006, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  765. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  766. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  767. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  768. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836e-005, -1, -8.19564079e-008, -5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, -5.96046519e-008, -1.41561088e-007, -1.00000024))
  769. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  770. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459e-006, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  771. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  772. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727e-006, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  773. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  774. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  775. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  776. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, 0.309998512, 0.660064697, 5.96046519e-008, 1.41561088e-007, 1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, 1, 8.19564079e-008, 5.96046519e-008))
  777. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  778. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  779. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  780. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  781. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  782. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322e-005, -1.30999947, -0.060043335, 5.96046519e-008, 1.41561088e-007, 1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008))
  783. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  784. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  785. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, 0.20000267, 0.150001526, 5.96046519e-008, 1.41561088e-007, 1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008))
  786. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  787. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  788. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079e-008, -5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, -5.96046519e-008, -1.41561088e-007, -1.00000024))
  789. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  790. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  791. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, 0.659998894, 0.489944458, -5.96046519e-008, -1.41561088e-007, -1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008))
  792. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  793. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  794. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079e-008, -5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, -5.96046519e-008, -1.41561088e-007, -1.00000024))
  795. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  796. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  797. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809e-005, 0.309998512, -0.0600509644, -5.96046519e-008, -1.41561088e-007, -1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008))
  798. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  799. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  800. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404e-005, -1.06000042, 0.489936829, 5.96046519e-008, 1.41561088e-007, 1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008))
  801. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  802. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  803. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, 0.200003624, 0.299987793, -5.96046519e-008, -1.41561088e-007, -1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, 1, 8.19564079e-008, 5.96046519e-008))
  804. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  805. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  806. WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-006, -1.30999947, 0.660049438, -5.96046519e-008, -1.41561088e-007, -1.00000024, 8.19564079e-008, 1.00000119, 1.41561088e-007, 1, 8.19564079e-008, 5.96046519e-008))
  807. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  808. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  809. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024))
  810. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  811. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  812. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  813. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  814. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  815. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  816. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  817. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  818. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  819. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047e-007, 1.00000775, 2.99581131e-007, -1.00000417, 5.63755016e-008, -4.06898749e-007, -2.98379774e-007, 2.07959161e-008, 1.0000037))
  820. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  821. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  822. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224e-008, -6.70552254e-008, -1.00000012, 3.7252903e-008, 1.0000006, 7.4505806e-008, 1, 4.47034836e-008, 2.98023224e-008))
  823. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  824. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  825. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519e-008, -1.41561088e-007, -1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008))
  826. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  827. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  828. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224e-008, 6.70552254e-008, 1.00000012, -3.7252903e-008, -1.0000006, -7.4505806e-008, 1, 4.47034836e-008, 2.98023224e-008))
  829. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  830. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  831. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224e-008, 6.70552254e-008, 1.00000012, 3.7252903e-008, 1.0000006, 7.4505806e-008, -1, -4.47034836e-008, -2.98023224e-008))
  832. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  833. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  834. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024))
  835. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  836. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  837. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  838. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  839. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  840. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  841. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  842. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047e-007, 1.00000775, 2.99581131e-007, -1.00000417, 5.63755016e-008, -4.06898749e-007, -2.98379774e-007, 2.07959161e-008, 1.0000037))
  843. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  844. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  845. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  846. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  847. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224e-008, 6.70552254e-008, 1.00000012, 3.7252903e-008, 1.0000006, 7.4505806e-008, -1, -4.47034836e-008, -2.98023224e-008))
  848. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  849. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  850. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224e-008, -6.70552254e-008, -1.00000012, 3.7252903e-008, 1.0000006, 7.4505806e-008, 1, 4.47034836e-008, 2.98023224e-008))
  851. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  852. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  853. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224e-008, 6.70552254e-008, 1.00000012, -3.7252903e-008, -1.0000006, -7.4505806e-008, 1, 4.47034836e-008, 2.98023224e-008))
  854. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  855. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright blue", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  856. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519e-008, -1.41561088e-007, -1.00000024, -8.19564079e-008, -1.00000119, -1.41561088e-007, -1, -8.19564079e-008, -5.96046519e-008))
  857. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  858. Shield = CFuncs.Part.Create(m, "Neon", 1, 0.5, "Bright blue", "Part", Vector3.new(9.1, 8.5, 0.2))
  859. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  860. Shield.Parent = nil
  861.  
  862.  
  863. for i,v in pairs(m:children()) do
  864. if v:IsA("Part") then
  865. v.Reflectance = 0.1
  866. end
  867. end
  868.  
  869. EffectModel = Create("Model"){
  870. Parent = Character,
  871. Name = "Effects",
  872. }
  873.  
  874. Effects = {
  875. Block = {
  876. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  877. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  878. prt.Anchored = true
  879. prt.CFrame = cframe
  880. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  881. game:GetService("Debris"):AddItem(prt, 10)
  882. if Type == 1 or Type == nil then
  883. table.insert(Effects, {
  884. prt,
  885. "Block1",
  886. delay,
  887. x3,
  888. y3,
  889. z3,
  890. msh
  891. })
  892. elseif Type == 2 then
  893. table.insert(Effects, {
  894. prt,
  895. "Block2",
  896. delay,
  897. x3,
  898. y3,
  899. z3,
  900. msh
  901. })
  902. end
  903. end;
  904. };
  905.  
  906. Cylinder = {
  907. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  908. local prt = CFuncs.Part..Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  909. prt.Anchored = true
  910. prt.CFrame = cframe
  911. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  912. game:GetService("Debris"):AddItem(prt, 2)
  913. Effects[#Effects + 1] = {
  914. prt,
  915. "Cylinder",
  916. delay,
  917. x3,
  918. y3,
  919. z3
  920. }
  921. end;
  922. };
  923.  
  924. Head = {
  925. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  926. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  927. prt.Anchored = true
  928. prt.CFrame = cframe
  929. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  930. game:GetService("Debris"):AddItem(prt, 10)
  931. table.insert(Effects, {
  932. prt,
  933. "Cylinder",
  934. delay,
  935. x3,
  936. y3,
  937. z3,
  938. msh
  939. })
  940. end;
  941. };
  942.  
  943. Sphere = {
  944. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  945. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  946. prt.Anchored = true
  947. prt.CFrame = cframe
  948. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  949. game:GetService("Debris"):AddItem(prt, 10)
  950. table.insert(Effects, {
  951. prt,
  952. "Cylinder",
  953. delay,
  954. x3,
  955. y3,
  956. z3,
  957. msh
  958. })
  959. end;
  960. };
  961.  
  962. Elect = {
  963. Create = function(cff, x, y, z)
  964. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  965. prt.Anchored = true
  966. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  967. prt.CFrame = CFrame.new(prt.Position)
  968. game:GetService("Debris"):AddItem(prt, 2)
  969. local xval = math.random() / 2
  970. local yval = math.random() / 2
  971. local zval = math.random() / 2
  972. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  973. table.insert(Effects, {
  974. prt,
  975. "Elec",
  976. 0.1,
  977. x,
  978. y,
  979. z,
  980. xval,
  981. yval,
  982. zval
  983. })
  984. end;
  985.  
  986. };
  987.  
  988. Ring = {
  989. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  990. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  991. prt.Anchored = true
  992. prt.CFrame = cframe
  993. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  994. game:GetService("Debris"):AddItem(prt, 10)
  995. table.insert(Effects, {
  996. prt,
  997. "Cylinder",
  998. delay,
  999. x3,
  1000. y3,
  1001. z3,
  1002. msh
  1003. })
  1004. end;
  1005. };
  1006.  
  1007. Wave = {
  1008. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1009. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1010. prt.Anchored = true
  1011. prt.CFrame = cframe
  1012. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1013. game:GetService("Debris"):AddItem(prt, 10)
  1014. table.insert(Effects, {
  1015. prt,
  1016. "Cylinder",
  1017. delay,
  1018. x3,
  1019. y3,
  1020. z3,
  1021. msh
  1022. })
  1023. end;
  1024. };
  1025.  
  1026. Break = {
  1027. Create = function(brickcolor, cframe, x1, y1, z1)
  1028. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1029. prt.Anchored = true
  1030. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1031. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1032. local num = math.random(10, 50) / 1000
  1033. game:GetService("Debris"):AddItem(prt, 10)
  1034. table.insert(Effects, {
  1035. prt,
  1036. "Shatter",
  1037. num,
  1038. prt.CFrame,
  1039. math.random() - math.random(),
  1040. 0,
  1041. math.random(50, 100) / 100
  1042. })
  1043. end;
  1044. };
  1045.  
  1046. Fire = {
  1047. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1048. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1049. prt.Anchored = true
  1050. prt.CFrame = cframe
  1051. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1052. game:GetService("Debris"):AddItem(prt, 10)
  1053. table.insert(Effects, {
  1054. prt,
  1055. "Fire",
  1056. delay,
  1057. 1,
  1058. 1,
  1059. 1,
  1060. msh
  1061. })
  1062. end;
  1063. };
  1064.  
  1065. FireWave = {
  1066. Create = function(brickcolor, cframe, x1, y1, z1)
  1067. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1068. prt.Anchored = true
  1069. prt.CFrame = cframe
  1070. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1071. local d = Create("Decal"){
  1072. Parent = prt,
  1073. Texture = "rbxassetid://26356434",
  1074. Face = "Top",
  1075. }
  1076. local d = Create("Decal"){
  1077. Parent = prt,
  1078. Texture = "rbxassetid://26356434",
  1079. Face = "Bottom",
  1080. }
  1081. game:GetService("Debris"):AddItem(prt, 10)
  1082. table.insert(Effects, {
  1083. prt,
  1084. "FireWave",
  1085. 1,
  1086. 30,
  1087. math.random(400, 600) / 100,
  1088. msh
  1089. })
  1090. end;
  1091. };
  1092.  
  1093. Lightning = {
  1094. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1095. local magz = (p0 - p1).magnitude
  1096. local curpos = p0
  1097. local trz = {
  1098. -ofs,
  1099. ofs
  1100. }
  1101. for i = 1, tym do
  1102. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1103. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1104. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1105. li.Material = "Neon"
  1106. if tym == i then
  1107. local magz2 = (curpos - p1).magnitude
  1108. li.Size = Vector3.new(th, th, magz2)
  1109. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1110. table.insert(Effects, {
  1111. li,
  1112. "Disappear",
  1113. last
  1114. })
  1115. else
  1116. do
  1117. do
  1118. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1119. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1120. game.Debris:AddItem(li, 10)
  1121. table.insert(Effects, {
  1122. li,
  1123. "Disappear",
  1124. last
  1125. })
  1126. end
  1127. end
  1128. end
  1129. end
  1130. end
  1131. };
  1132.  
  1133. EffectTemplate = {
  1134.  
  1135. };
  1136. }
  1137.  
  1138. local Invisible = true
  1139.  
  1140. function Reappear()
  1141. for _, i in pairs(AdvancingFortress:children()) do
  1142. if i:IsA("BasePart") then
  1143. coroutine.resume(coroutine.create(function(Part)
  1144. for i = 0, 1, 0.3 do
  1145. swait()
  1146. Part.Transparency = - i
  1147. end
  1148. Part.Transparency = 0
  1149. end), i)
  1150. end
  1151. end
  1152. for _, i in pairs(m:children()) do
  1153. if i:IsA("BasePart") then
  1154. coroutine.resume(coroutine.create(function(Part)
  1155. for i = 0, 1, 0.3 do
  1156. swait()
  1157. Part.Transparency = i
  1158. end
  1159. Part.Transparency = 0
  1160. end), i)
  1161. end
  1162. end
  1163. end
  1164.  
  1165. function ReappearArmorOnly()
  1166. for _, i in pairs(m:children()) do
  1167. if i:IsA("BasePart") then
  1168. coroutine.resume(coroutine.create(function(Part)
  1169. for i = 0, 1, 0.3 do
  1170. swait()
  1171. Part.Transparency = i
  1172. end
  1173. Part.Transparency = 0.5
  1174. end), i)
  1175. end
  1176. end
  1177. end
  1178.  
  1179. function Disappear()
  1180. for _, i in pairs(AdvancingFortress:children()) do
  1181. if i:IsA("BasePart") then
  1182. coroutine.resume(coroutine.create(function(Part)
  1183. for i = 0, 1, 0.3 do
  1184. swait()
  1185. Part.Transparency = i
  1186. end
  1187. Part.Transparency = 1
  1188. end), i)
  1189. end
  1190. end
  1191. for _, i in pairs(m:children()) do
  1192. if i:IsA("BasePart") then
  1193. coroutine.resume(coroutine.create(function(Part)
  1194. for i = 0, 1, 0.3 do
  1195. swait()
  1196. Part.Transparency = i
  1197. end
  1198. Part.Transparency = 1
  1199. end), i)
  1200. end
  1201. end
  1202. end
  1203.  
  1204. function DisappearArmorOnly()
  1205. for _, i in pairs(m:children()) do
  1206. if i:IsA("BasePart") then
  1207. coroutine.resume(coroutine.create(function(Part)
  1208. for i = 0, 1, 0.3 do
  1209. swait()
  1210. Part.Transparency = i
  1211. end
  1212. Part.Transparency = 1
  1213. end), i)
  1214. end
  1215. end
  1216. end
  1217.  
  1218. function CamShake(time, freq)
  1219. coroutine.resume(coroutine.create(function()
  1220. local cam = game:GetService("Workspace").CurrentCamera
  1221. local time = 10
  1222. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1223. if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end
  1224. if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end
  1225. cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1226. for i = 1, time do
  1227. cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1228. wait()
  1229. end
  1230. end))
  1231. end
  1232.  
  1233. Mouse.Button1Down:connect(function()
  1234. if attack == false and attacktype == 1 then
  1235. attacktype = 2
  1236. attackone()
  1237. elseif attack == false and attacktype == 2 then
  1238. attacktype = 1
  1239. attacktwo()
  1240. end
  1241. end)
  1242.  
  1243. game.Lighting.Outlines = false
  1244.  
  1245. function attackone()
  1246. attack = true
  1247. for i = 0, 1, 0.12 do
  1248. swait()
  1249. PlayAnimationFromTable({
  1250. CFrame.new(0.000151857734, -0.310488015, -0.087417841, 0.707106054, 5.26835073e-008, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1251. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1252. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1253. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973e-006, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632e-007, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256. }, .3, false)
  1257. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1258. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1259. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1260. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1261. end
  1262. MagnitudeDamage(HitboxR, 5, 10, 20, math.random(0, 0), "Normal", "260430079", 1)
  1263. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1264. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1265. for i = 0, 1, 0.11 do
  1266. swait()
  1267. PlayAnimationFromTable({
  1268. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. }, .45, false)
  1275. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1276. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1277. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1278. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1279. end
  1280. attack = false
  1281. end
  1282.  
  1283. function attacktwo()
  1284. attack = true
  1285. for i = 0, 1, 0.8 do
  1286. swait()
  1287. PlayAnimationFromTable({
  1288. CFrame.new(0.00015424937, -0.0303910244, 0.172732353, 0.707106054, -1.36977135e-007, -0.707107484, -0.241844028, 0.939693153, -0.241843715, 0.664464056, 0.342018902, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(-0.0900346041, 1.53916931, -0.0900347233, 0.707106054, -0.241844028, 0.664464056, -1.36977135e-007, 0.939693153, 0.342018902, -0.707107484, -0.241843715, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(1.54832983, 0.2894032, 0.329475105, 0.910240293, -0.411981106, -0.0416468978, 0.371504784, 0.768086612, 0.521562576, -0.182885468, -0.490219176, 0.852196038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. CFrame.new(-1.68712711, 0.311459482, 0.3278009, 0.836423278, 0.536408186, -0.11252743, -0.403283268, 0.741368711, 0.536409497, 0.371158689, -0.403284907, 0.836422443) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. CFrame.new(0.788507879, -1.88569379, 0.155615538, 0.891722381, -0.274265081, 0.360013813, 0.116977148, 0.908105969, 0.402069658, -0.437204301, -0.316421092, 0.841861069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(-0.70507884, -0.807403564, -0.520998418, 0.734425247, 0.0872097909, 0.673063159, -0.0274242759, 0.994713306, -0.0989620388, -0.678135276, 0.0542218834, 0.732934237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. }, .8, false)
  1295. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1296. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1297. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1298. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1299. end
  1300. CFuncs.Sound.Create("200632136", LeftLeg, .3, math.random(1, 1.2))
  1301. MagnitudeDamage(LeftLeg, 7, 10, 15, 0, "Normal", "260430060", 1)
  1302. for i = 0, 1, 0.8 do
  1303. swait()
  1304. PlayAnimationFromTable({
  1305. CFrame.new(0.000153645873, -0.22751689, 0.07635656, 0.707106054, -5.26835073e-008, -0.707107484, -0.122787014, 0.984807968, -0.122786865, 0.696365058, 0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1306. CFrame.new(-0.0900349915, 1.53916812, -0.0900349319, 0.707106054, -0.241843998, 0.664464056, -5.26835073e-008, 0.939693153, 0.342018783, -0.707107484, -0.241843611, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307. CFrame.new(1.71330678, 0.609134197, 0.494451642, 0.798460722, -0.570534825, -0.192225158, 0.525007725, 0.503572106, 0.68613565, -0.294665128, -0.648771942, 0.701617837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. CFrame.new(-1.5747292, 0.538585067, 0.559931517, 0.823553085, 0.541512251, 0.168892533, -0.481333375, 0.509595573, 0.713183403, 0.300130665, -0.668637991, 0.680326998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. CFrame.new(0.761081278, -1.79488313, 0.123973221, 0.891722023, -0.241844088, 0.382548481, 0.116976976, 0.939693153, 0.321392685, -0.437205136, -0.241843581, 0.866235197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(-1.52726746, -1.01843166, -0.946048379, 0.710156322, 0.662300229, -0.238822937, -0.508035719, 0.247218758, -0.825095534, -0.487419516, 0.707277417, 0.512036085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))),
  1311. }, .8, false)
  1312. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1313. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1314. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1315. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1316. end
  1317. attack = false
  1318. end
  1319.  
  1320. findNearestTorso = function(pos)
  1321. local list = (game.Workspace:children())
  1322. local torso = nil
  1323. local dist = 1000
  1324. local temp, human, temp2 = nil, nil, nil
  1325. for x = 1, #list do
  1326. temp2 = list[x]
  1327. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1328. temp = temp2:findFirstChild("Torso")
  1329. human = temp2:findFirstChild("Humanoid")
  1330. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  1331. local dohit = true
  1332. if dohit == true then
  1333. torso = temp
  1334. dist = (temp.Position - pos).magnitude
  1335. end
  1336. end
  1337. end
  1338. end
  1339. return torso, dist
  1340. end
  1341.  
  1342. function MultiOrbAttack()
  1343. attack = true
  1344. for i = 0, 1, 0.1 do
  1345. swait()
  1346. PlayAnimationFromTable({
  1347. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(-0.162433833, 1.49999774, 0, 0.978860497, -0.204539478, 0, 0.204539478, 0.978860497, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(1.50000381, 1.96567178, 0.133120686, 1, 0, 0, 0, -0.997715592, 0.0675679892, 0, -0.0675679147, -0.997717202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(-1.59766746, 0.00914002955, 0, 0.995649457, 0.0931791961, 0, -0.0931792036, 0.995649457, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. CFrame.new(0.5, -1.99999702, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352. CFrame.new(-0.5, -1.99999702, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353. }, .3, false)
  1354. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1355. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1356. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1357. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1358. end
  1359. for i = 0, 1, 0.06 do
  1360. swait()
  1361. PlayAnimationFromTable({
  1362. CFrame.new(0, 0.162510097, 0.38895905, 1, 0, 0, 0, 0.571922064, 0.820308089, 0, -0.820308089, 0.571922064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363. CFrame.new(2.57045031e-07, 1.49998784, 1.30534172e-05, 0.984818339, -0.164854109, 0.0543694124, 0.165525496, 0.797479153, -0.580197155, 0.0522894673, 0.580389142, 0.812659144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1364. CFrame.new(1.47650206, 1.26494956, -0.688362539, 0.997335255, -0.00380637683, 0.0728777125, 0.0417370051, -0.789443731, -0.612404227, 0.0598638915, 0.613813102, -0.787179589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1365. CFrame.new(-1.4608196, 0.0444534346, 0.407487094, 0.997198284, 0.00275915279, 0.0747666731, -0.0427889042, 0.840790749, 0.53966701, -0.061374139, -0.541353226, 0.838552773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1366. CFrame.new(0.46225813, -1.74063933, -1.42632961, 0.999477983, 0.0315875225, 0.00679107849, -0.0135056023, 0.599403679, -0.800333142, -0.0293511394, 0.799823582, 0.599517345) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1367. CFrame.new(-0.452492714, -1.98169518, 0.319369018, 0.999324262, 0.00178822386, 0.0367270075, -0.0210306682, 0.847118855, 0.530988216, -0.0301626045, -0.531401694, 0.846583188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1368. }, .3, false)
  1369. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1370. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1371. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1372. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1373. end
  1374. for i = 1,15 do
  1375. spawn(function()
  1376.  
  1377. -- if canproj == true then
  1378. -- canproj = false
  1379. mse = game.Players.LocalPlayer:GetMouse()
  1380. local posishun = Vector3.new(math.random(-100,100),math.random(100,500),math.random(-100,100))
  1381. local anotherposition=findNearestTorso(Torso.Position)
  1382. local ball = Instance.new("Part",game.Players.LocalPlayer.Character)
  1383.  
  1384. ball.Size = Vector3.new(1.5,1.5,1.5)
  1385. ball.CanCollide = false
  1386. ball.BrickColor = BrickColor.new("Institutional white")
  1387. ball.CFrame = RightArm.CFrame * CFrame.new(0,-10,0)
  1388. ball.Anchored = true
  1389. ball.TopSurface = 0
  1390. ball.BottomSurface = 0
  1391. ball.Material = "Neon"
  1392. local ballm = Instance.new("SpecialMesh",ball)
  1393. ballm.MeshType = "Sphere"
  1394.  
  1395. local bp1 = Instance.new("BodyPosition",ball)
  1396. bp1.MaxForce = Vector3.new(10000,10000,10000)
  1397. bp1.Position = posishun + Vector3.new(math.random(-100,100),0,math.random(-100,100))
  1398. bp1.P = 10000
  1399. bp1.D = 1000
  1400. if bp1.Position == nil then bp1.Position = Vector3.new(math.random(-10,10),math.random(0,20),math.random(-10,10))
  1401. else
  1402.  
  1403. --[[ball.Velocity = CFrame.new(ball.Position,bp.Position).lookVector * 500
  1404. local bodyforc = Instance.new("BodyForce", ball)
  1405. bodyforc.force = Vector3.new(0, ball:GetMass() * 196.1, 0)]]--
  1406.  
  1407. repeat wait() until (ball.Position-bp1.Position).magnitude < 10
  1408.  
  1409. bp1.Position = anotherposition.Position + Vector3.new(math.random(-15,15),0,math.random(-15,15))
  1410.  
  1411. repeat wait() bp1.Position = anotherposition.Position + Vector3.new(math.random(-15,15),0,math.random(-15,15)) until (ball.Position-bp1.Position).magnitude < 10
  1412.  
  1413. local sound = Instance.new("Sound",ball)
  1414. sound.Pitch = 0.5
  1415. sound.SoundId="http://www.roblox.com/asset/?id=165970126"
  1416. wait()
  1417. sound:Play()
  1418. MagnitudeDamage(ball, 20, 10, 30, 100, "Normal", "610359515", 1)
  1419.  
  1420. for i = 1,50,5 do
  1421.  
  1422. ballm.Scale = Vector3.new(i,i,i)
  1423.  
  1424. ball.Transparency= i/50
  1425.  
  1426.  
  1427. wait()
  1428. end
  1429. ball:Remove()
  1430. wait()
  1431. end
  1432. --end
  1433.  
  1434. end)
  1435. end
  1436. attack = false
  1437. end
  1438.  
  1439. function OrbAttack()
  1440. attack = true
  1441. for i = 0, 1, 0.1 do
  1442. swait()
  1443. PlayAnimationFromTable({
  1444. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. CFrame.new(-0.162433833, 1.49999774, 0, 0.978860497, -0.204539478, 0, 0.204539478, 0.978860497, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(1.50000381, 1.96567178, 0.133120686, 1, 0, 0, 0, -0.997715592, 0.0675679892, 0, -0.0675679147, -0.997717202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(-1.59766746, 0.00914002955, 0, 0.995649457, 0.0931791961, 0, -0.0931792036, 0.995649457, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(0.5, -1.99999702, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(-0.5, -1.99999702, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. }, .3, false)
  1451. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1452. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1453. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1454. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1455. end
  1456. for i = 0, 1, 0.06 do
  1457. swait()
  1458. PlayAnimationFromTable({
  1459. CFrame.new(0, 0.162510097, 0.38895905, 1, 0, 0, 0, 0.571922064, 0.820308089, 0, -0.820308089, 0.571922064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(2.57045031e-07, 1.49998784, 1.30534172e-05, 0.984818339, -0.164854109, 0.0543694124, 0.165525496, 0.797479153, -0.580197155, 0.0522894673, 0.580389142, 0.812659144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(1.47650206, 1.26494956, -0.688362539, 0.997335255, -0.00380637683, 0.0728777125, 0.0417370051, -0.789443731, -0.612404227, 0.0598638915, 0.613813102, -0.787179589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(-1.4608196, 0.0444534346, 0.407487094, 0.997198284, 0.00275915279, 0.0747666731, -0.0427889042, 0.840790749, 0.53966701, -0.061374139, -0.541353226, 0.838552773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(0.46225813, -1.74063933, -1.42632961, 0.999477983, 0.0315875225, 0.00679107849, -0.0135056023, 0.599403679, -0.800333142, -0.0293511394, 0.799823582, 0.599517345) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. CFrame.new(-0.452492714, -1.98169518, 0.319369018, 0.999324262, 0.00178822386, 0.0367270075, -0.0210306682, 0.847118855, 0.530988216, -0.0301626045, -0.531401694, 0.846583188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465. }, .3, false)
  1466. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.3)
  1467. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.3)
  1468. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.3)
  1469. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.3)
  1470. end
  1471. spawn(function()
  1472.  
  1473. -- if canproj == true then
  1474. -- canproj = false
  1475. mse = game.Players.LocalPlayer:GetMouse()
  1476. local posishun = Vector3.new(math.random(-100,100),math.random(100,500),math.random(-100,100))
  1477. local anotherposition=findNearestTorso(mse.Hit.p)
  1478. local ball = Instance.new("Part",game.Players.LocalPlayer.Character)
  1479.  
  1480. ball.Size = Vector3.new(2.5,2.5,2.5)
  1481. ball.CanCollide = false
  1482. ball.BrickColor = BrickColor.new("Institutional white")
  1483. ball.CFrame = RightArm.CFrame * CFrame.new(0,-10,0)
  1484. ball.Anchored = true
  1485. ball.TopSurface = 0
  1486. ball.BottomSurface = 0
  1487. ball.Material = "Neon"
  1488. local ballm = Instance.new("SpecialMesh",ball)
  1489. ballm.MeshType = "Sphere"
  1490.  
  1491. local bp1 = Instance.new("BodyPosition",ball)
  1492. bp1.MaxForce = Vector3.new(10000,10000,10000)
  1493. bp1.Position = posishun + Vector3.new(math.random(-100,100),0,math.random(-100,100))
  1494. bp1.P = 10000
  1495. bp1.D = 1000
  1496. if bp1.Position == nil then bp1.Position = Vector3.new(math.random(-10,10),math.random(0,20),math.random(-10,10))
  1497. else
  1498.  
  1499. --[[ball.Velocity = CFrame.new(ball.Position,bp.Position).lookVector * 500
  1500. local bodyforc = Instance.new("BodyForce", ball)
  1501. bodyforc.force = Vector3.new(0, ball:GetMass() * 196.1, 0)]]--
  1502.  
  1503. repeat wait() until (ball.Position-bp1.Position).magnitude < 10
  1504.  
  1505. bp1.Position = anotherposition.Position + Vector3.new(math.random(-15,15),0,math.random(-15,15))
  1506.  
  1507. repeat wait() bp1.Position = anotherposition.Position + Vector3.new(math.random(-15,15),0,math.random(-15,15)) until (ball.Position-bp1.Position).magnitude < 10
  1508.  
  1509. local sound = Instance.new("Sound",ball)
  1510. sound.Pitch = 0.5
  1511. sound.SoundId="http://www.roblox.com/asset/?id=165970126"
  1512. wait()
  1513. sound:Play()
  1514. MagnitudeDamage(ball, 50, 50, 70, 100, "Normal", "610359515", 1)
  1515.  
  1516. for i = 1,50,5 do
  1517.  
  1518. ballm.Scale = Vector3.new(i,i,i)
  1519.  
  1520. ball.Transparency= i/50
  1521.  
  1522.  
  1523. wait()
  1524. end
  1525. ball:Remove()
  1526. wait()
  1527. end
  1528. --end
  1529.  
  1530. end)
  1531. attack = false
  1532. end
  1533.  
  1534. Mouse.KeyDown:connect(function(k)
  1535. k = k:lower()
  1536. if attack == false and k == 'q' then
  1537. OrbAttack()
  1538. end
  1539. if attack == false and k == 'e' then
  1540. MultiOrbAttack()
  1541. end
  1542. end)
  1543.  
  1544. coroutine.resume(coroutine.create(function(Part, Part2)
  1545. while Part.Parent ~= nil do
  1546. swait(math.random(100, 150))
  1547. for i = 0, 1, 0.2 do
  1548. wait()
  1549. Eye1.Mesh.Scale = Vector3.new(1, .7 - 1 * i, 1)
  1550. Eye2.Mesh.Scale = Vector3.new(1, .7 - 1 * i, 1)
  1551. end
  1552. for i = 0, 1, 0.2 do
  1553. swait()
  1554. Eye1.Mesh.Scale = Vector3.new(1, .7 + .3 * i, 1)
  1555. Eye2.Mesh.Scale = Vector3.new(1, .7 + .3 * i, 1)
  1556. end
  1557. end
  1558. end), Eye1, Eye2)
  1559.  
  1560. game:GetService("RunService").RenderStepped:connect(function()
  1561. if attack == false then
  1562. for i, v in pairs(Character:children()) do
  1563. if v.ClassName == "Accessory" then
  1564. for i, v2 in pairs(v:children()) do
  1565. if v2.ClassName == "Part" then
  1566. v2.Anchored = false
  1567. end
  1568. end
  1569. end
  1570. end
  1571. for i, v in pairs(Character:children()) do
  1572. if v.ClassName == "Part" then
  1573. v.Anchored = false
  1574. end
  1575. end
  1576. end
  1577. end)
  1578.  
  1579. recurses2 = function(n)
  1580. for i, v in pairs(n:GetChildren()) do
  1581. if v:isA'BasePart' and v:IsDescendantOf(char) and v.Name ~= 'HumanoidRootPart' and v.Name ~= "Base" then
  1582. v.Anchored = false
  1583. end
  1584. recurses2(v)
  1585. end
  1586. end
  1587. local sine = 0
  1588. local change = 1
  1589. local t = 0
  1590. local FlyHeight = 0
  1591. while true do
  1592. if Character.Humanoid.Health == 0 then
  1593. print("Dead again")
  1594. else
  1595. swait()
  1596. for i,v in pairs(Character:children()) do
  1597. if v:IsA("Part") then
  1598. v.Anchored = false
  1599. end
  1600. end
  1601. sine = sine + change
  1602. HHandle.Transparency = 1
  1603. THandle.Transparency = 1
  1604. AHandleR.Transparency = 1
  1605. AHandleL.Transparency = 1
  1606. LHandleR.Transparency = 1
  1607. LHandleL.Transparency = 1
  1608. RootPart.Transparency = 1
  1609. HitboxR.Transparency = 1
  1610. HitboxL.Transparency = 1
  1611. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1612. velocity = RootPart.Velocity.y
  1613. sine = sine + change
  1614. Shield.Anchored = true
  1615. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1616. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1617. local RightLeg = CFrame.new(0.5,-1,0)
  1618. local LeftLeg = CFrame.new(-0.5,-1,0)
  1619.  
  1620. local lefth = (Torso.CFrame*LeftLeg)
  1621. local righth = (Torso.CFrame*RightLeg)
  1622.  
  1623. local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1624.  
  1625. local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1626.  
  1627. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1628. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1629. if RootPart.Velocity.y > 1 and hit == nil then
  1630. Anim = "Jump"
  1631. if attack == false then
  1632. change = 1
  1633. PlayAnimationFromTable({
  1634. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, FlyHeight - math.sin(sine/39)/16, 0) * CFrame.Angles(0, 0, 0),
  1635. CFrame.new(0, 1.49999177, -1.49011612e-007, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640. }, .06, false)
  1641. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.08)
  1642. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.08)
  1643. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.08)
  1644. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.08)
  1645. end
  1646. elseif RootPart.Velocity.y < -1 and hit == nil then
  1647. Anim = "Fall"
  1648. if attack == false then
  1649. change = 1
  1650. PlayAnimationFromTable({
  1651. CFrame.new(-0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, FlyHeight - math.sin(sine/39)/16, 0) * CFrame.Angles(0, 0, 0),
  1652. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657. }, .06, false)
  1658. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.08)
  1659. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.08)
  1660. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.08)
  1661. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.08)
  1662. end
  1663. elseif Torsovelocity < 1 and hit ~= nil then
  1664. Anim = "Idle"
  1665. if attack == false then
  1666. change = 1
  1667. PlayAnimationFromTable({
  1668. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, FlyHeight - math.asin(math.sin(sine/39)/16), 0) * CFrame.Angles(0 - 0.5 * math.asin(math.sin(sine / 39)/16), 0, 0),
  1669. CFrame.new(0, 1.49999213, 3.27825546e-007, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.asin(math.cos(sine / 39)/16), 0, 0),
  1670. CFrame.new(0.674782097, 0.0130032599, 0.484848171, 0.628647685, 0.777698636, -5.20126468e-06, -0.740642428, 0.598692894, 0.305006236, 0.237205386, -0.191735595, 0.952355981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1671. CFrame.new(-0.820904791, -0.110713258, 0.524471462, 0.743363142, -0.668888152, -9.41837641e-07, 0.637014925, 0.707940757, 0.30501157, -0.204017937, -0.226734951, 0.952348709) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0 - 1 * math.asin(math.sin(sine / 39)/16), 0) * CFrame.Angles(math.asin(math.sin(sine / 39)/16), 0,math.asin(-math.cos(sine / 39)/16)),
  1673. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0 - 1 * math.asin(math.sin(sine / 39)/16), 0) * CFrame.Angles(math.asin(math.sin(sine / 39)/16), 0,math.asin(math.cos(sine / 39)/16)),
  1674. }, .08, false)
  1675. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),0.08)
  1676. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),0.08)
  1677. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),0.08)
  1678. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),0.08)
  1679. end
  1680. elseif Torsovelocity > 2 and hit ~= nil then
  1681. Anim = "Walk"
  1682. if attack == false then
  1683. change = 0.5
  1684. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1685. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1686. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1687. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1688. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1689. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1690. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8)
  1691. RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8)
  1692.  
  1693. --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1694. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8)
  1695. LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1696.  
  1697. --LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1698. end
  1699. end
  1700. end
  1701. if 0 < #Effects then
  1702. for e = 1, #Effects do
  1703. if Effects[e] ~= nil then
  1704. local Thing = Effects[e]
  1705. if Thing ~= nil then
  1706. local Part = Thing[1]
  1707. local Mode = Thing[2]
  1708. local Delay = Thing[3]
  1709. local IncX = Thing[4]
  1710. local IncY = Thing[5]
  1711. local IncZ = Thing[6]
  1712. if Thing[2] == "Shoot" then
  1713. local Look = Thing[1]
  1714. local move = 30
  1715. if Thing[8] == 3 then
  1716. move = 10
  1717. end
  1718. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1719. if Thing[10] ~= nil then
  1720. da = pos
  1721. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1722. cfa = CFrame.new(Thing[4], pos)
  1723. tehCF = cfa:lerp(cf2, 0.2)
  1724. Thing[1] = tehCF.lookVector
  1725. end
  1726. local mag = (Thing[4] - pos).magnitude
  1727. Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1728. if Thing[8] == 2 then
  1729. Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1730. end
  1731. Thing[4] = Thing[4] + Look * move
  1732. Thing[3] = Thing[3] - 1
  1733. if 2 < Thing[5] then
  1734. Thing[5] = Thing[5] - 0.3
  1735. Thing[6] = Thing[6] - 0.3
  1736. end
  1737. if hit ~= nil then
  1738. Thing[3] = 0
  1739. if Thing[8] == 1 or Thing[8] == 3 then
  1740. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1741. else
  1742. if Thing[8] == 2 then
  1743. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1744. if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  1745. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1746. ref.Anchored = true
  1747. ref.CFrame = CFrame.new(pos)
  1748. CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  1749. game:GetService("Debris"):AddItem(ref, 0.2)
  1750. Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1751. Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1752. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1753. end
  1754. end
  1755. end
  1756. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1757. ref.Anchored = true
  1758. ref.CFrame = CFrame.new(pos)
  1759. Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1760. game:GetService("Debris"):AddItem(ref, 1)
  1761. end
  1762. if Thing[3] <= 0 then
  1763. table.remove(Effects, e)
  1764. end
  1765. end
  1766. do
  1767. do
  1768. if Thing[2] == "FireWave" then
  1769. if Thing[3] <= Thing[4] then
  1770. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1771. Thing[3] = Thing[3] + 1
  1772. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1773. else
  1774. Part.Parent = nil
  1775. table.remove(Effects, e)
  1776. end
  1777. end
  1778. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1779. if Thing[1].Transparency <= 1 then
  1780. if Thing[2] == "Block1" then
  1781. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1782. Mesh = Thing[7]
  1783. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1784. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1785. else
  1786. if Thing[2] == "Block2" then
  1787. Thing[1].CFrame = Thing[1].CFrame
  1788. Mesh = Thing[7]
  1789. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1790. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1791. else
  1792. if Thing[2] == "Fire" then
  1793. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1794. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1795. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1796. else
  1797. if Thing[2] == "Cylinder" then
  1798. Mesh = Thing[7]
  1799. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1800. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1801. else
  1802. if Thing[2] == "Blood" then
  1803. Mesh = Thing[7]
  1804. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1805. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1806. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1807. else
  1808. if Thing[2] == "Elec" then
  1809. Mesh = Thing[10]
  1810. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1811. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1812. else
  1813. if Thing[2] == "Disappear" then
  1814. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1815. end
  1816. end
  1817. end
  1818. end
  1819. end
  1820. end
  1821. end
  1822. else
  1823. Part.Parent = nil
  1824. table.remove(Effects, e)
  1825. end
  1826. end
  1827. end
  1828. end
  1829. end
  1830. end
  1831. end
  1832. end
  1833. end
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