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1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end | |
5 | wait(0.2) | |
6 | plr = game.Players.LocalPlayer | |
7 | chr = plr.Character | |
8 | Head = chr.Head | |
9 | Root = chr.HumanoidRootPart | |
10 | Torso = chr.Torso | |
11 | RArm = chr["Right Arm"] | |
12 | LArm = chr["Left Arm"] | |
13 | RLeg = chr["Right Leg"] | |
14 | LLeg = chr["Left Leg"] | |
15 | RJ = Root.RootJoint | |
16 | Neck = Torso.Neck | |
17 | LS = Torso["Left Shoulder"] | |
18 | LH = Torso["Left Hip"] | |
19 | RS = Torso["Right Shoulder"] | |
20 | RH = Torso["Right Hip"] | |
21 | hum = chr:FindFirstChildOfClass("Humanoid") | |
22 | mouse = plr:GetMouse() | |
23 | Head2, Root2, RArm2, LArm2, RLeg2, LLeg2 = nil, nil, nil, nil, nil, nil | |
24 | Pose = "Idle" | |
25 | attack = false | |
26 | skilldoing = false | |
27 | skilldoing2 = false | |
28 | attack2 = false | |
29 | skilldoing5 = false | |
30 | skilldoing4 = false | |
31 | skilldoing3 = false | |
32 | comb = 1 | |
33 | cc = 1 | |
34 | sin = 0 | |
35 | cha = 1 | |
36 | clonez = false | |
37 | create = LoadLibrary("RbxUtility").Create | |
38 | chr.Animate:Remove() | |
39 | hum.Animator:Remove() | |
40 | function clerp(a, b, t) | |
41 | return a:lerp(b, t) | |
42 | end | |
43 | local newMotor = function(p0, p1, c0, c1) | |
44 | local w = Instance.new("Motor", p0) | |
45 | w.Part0 = p0 | |
46 | w.Part1 = p1 | |
47 | w.C0 = c0 | |
48 | w.C1 = c1 | |
49 | return w | |
50 | end | |
51 | RJ.C0, RJ.C1 = CFrame.new(0, 0, 0), CFrame.new(0, 0, 0) | |
52 | Neck.C0, Neck.C1 = CFrame.new(0, 1.5, 0), CFrame.new(0, 0, 0) | |
53 | local RS = newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
54 | local LS = newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
55 | local RH = newMotor(Torso, RLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) | |
56 | local LH = newMotor(Torso, LLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) | |
57 | function NoOutline(Part) | |
58 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
59 | end | |
60 | function rayCast(Position, Direction, Range, Ignore) | |
61 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
62 | end | |
63 | function swait(num) | |
64 | if num == 0 or num == nil then | |
65 | game:service("RunService").Stepped:wait(0) | |
66 | else | |
67 | for i = 0, num do | |
68 | game:service("RunService").Stepped:wait(0) | |
69 | end | |
70 | end | |
71 | end | |
72 | function parts(Par, name, size, color, mat, ref, tra) | |
73 | local part = create("Part")({ | |
74 | Parent = Par, | |
75 | Name = name, | |
76 | Size = size, | |
77 | CanCollide = false, | |
78 | Anchored = false, | |
79 | BrickColor = BrickColor.new(color), | |
80 | Material = mat, | |
81 | Reflectance = ref, | |
82 | Transparency = tra | |
83 | }) | |
84 | NoOutline(part) | |
85 | part:BreakJoints() | |
86 | return part | |
87 | end | |
88 | function meshs(Par, name, scale, mtype, id) | |
89 | local mesh = create("SpecialMesh")({ | |
90 | Parent = Par, | |
91 | Name = name, | |
92 | Scale = scale, | |
93 | MeshType = mtype | |
94 | }) | |
95 | if id ~= "" then | |
96 | mesh.MeshId = "rbxassetid://" .. id | |
97 | end | |
98 | return meshs | |
99 | end | |
100 | function welds(Par, name, p0, p1, c0, c1) | |
101 | local weld = create("Weld")({ | |
102 | Parent = Par, | |
103 | Name = name, | |
104 | Part0 = p0, | |
105 | Part1 = p1, | |
106 | C0 = c0, | |
107 | C1 = c1 | |
108 | }) | |
109 | return weld | |
110 | end | |
111 | function sounds(Par, id, vol, pit) | |
112 | local sound = create("Sound")({ | |
113 | Parent = Par, | |
114 | SoundId = id, | |
115 | Volume = vol, | |
116 | PlaybackSpeed = pit | |
117 | }) | |
118 | sound:Play() | |
119 | game:GetService("Debris"):AddItem(sound, 10) | |
120 | return sound | |
121 | end | |
122 | m = Instance.new("Model", chr) | |
123 | m.Name = "Suit" | |
124 | e = Instance.new("Model", chr) | |
125 | e.Name = "Effect" | |
126 | N2T = parts(m, "N2T", Vector3.new(1.60000002, 2, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0) | |
127 | N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.46047974E-4, -0.211395741, -0.600017548, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1)) | |
128 | N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.00000012, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0) | |
129 | N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.05990601E-5, -0.706868172, 0.800048828, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1)) | |
130 | N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.20000005, 0.400000006), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0) | |
131 | N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.145903587, 0.146348, -0.899757385, -0.707038879, 0.707186699, 6.38328493E-5, -0.707186878, -0.707038939, -2.88823212E-5, 2.47075841E-5, -6.55715703E-5, 1.00000012)) | |
132 | N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.60000014, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0) | |
133 | N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.29425049E-5, 0.193191051, 0.600090027, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1)) | |
134 | N2T = parts(m, "N2T", Vector3.new(2, 0.600000024, 1.20000005), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0) | |
135 | N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.12669373E-4, -0.906851768, 0.100070953, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1)) | |
136 | N2T = parts(m, "N2T", Vector3.new(2.0999999, 0.200000003, 1.10000002), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0) | |
137 | N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41143799E-4, 0.893153906, 8.39233398E-5, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1)) | |
138 | N2 = parts(m, "N2", Vector3.new(0.200000003, 1, 0.200000003), "Institutional white", Enum.Material.SmoothPlastic, 0, 0) | |
139 | N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.146298885, -0.145599365, -1.1001091, 0.707137525, 0.707088232, 5.0610106E-5, -0.707088292, 0.707137465, 9.14899283E-6, -2.93186422E-5, -4.22642916E-5, 1)) | |
140 | N2 = parts(m, "N2", Vector3.new(1.19999993, 1.5999999, 0.200000003), "Fossil", Enum.Material.SmoothPlastic, 0, 0) | |
141 | N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.39372253E-4, -0.211386681, -0.800308228, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1)) | |
142 | N2 = parts(m, "N2", Vector3.new(0.200000003, 1, 0.200000003), "Institutional white", Enum.Material.SmoothPlastic, 0, 0) | |
143 | N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.145659447, 0.14627552, -1.10010529, -0.707090497, 0.70713526, 6.38453057E-5, -0.70713532, -0.707090497, -2.88922456E-5, 2.47141797E-5, -6.55855983E-5, 1.00000012)) | |
144 | N2T = parts(m, "N2T", Vector3.new(1.39999998, 1.39999998, 0.400000006), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0) | |
145 | N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00810337067, -0.00790786743, -0.299024582, 0.70712018, -7.31203589E-4, -0.70709914, 0.707105279, -1.32752175E-4, 0.707114279, -6.10913557E-4, -1.00000834, 4.23167832E-4)) | |
146 | N2T = parts(m, "N2T", Vector3.new(1.20000005, 0.200000003, 1), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0) | |
147 | N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.6907196E-4, -1.36633682, 1.79227257, 1.00000823, -8.15352483E-4, -8.94709447E-5, -7.64434342E-4, -0.965952456, 0.258749306, -2.97397026E-4, -0.258751333, -0.965944529)) | |
148 | N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.20000005, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0) | |
149 | N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.42640686E-4, -1.32083321, 0.466089249, 0.999999642, -8.35441286E-4, -9.05738998E-5, -5.26776887E-4, -0.707188785, 0.707024634, -6.54730306E-4, -0.707024276, -0.707189023)) | |
150 | N2T = parts(m, "N2T", Vector3.new(1.20000005, 0.800000072, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0) | |
151 | N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.72068787E-4, -0.500007629, -0.200611115, 0.999999642, -8.25215713E-4, -5.56122395E-5, 5.55146726E-5, -1.18256903E-4, 1, -8.25222291E-4, -0.999999642, -1.18211057E-4)) | |
152 | N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.60000014), "Really black", Enum.Material.SmoothPlastic, 0, 0) | |
153 | N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.27928162E-4, 1.00000691, -0.100688934, -1.00000858, 1.8356173E-4, -5.89061528E-7, 1.83562224E-4, 1.00000811, -0.0010377958, 3.98042175E-7, -0.0010377958, -0.999999464)) | |
154 | N2 = parts(m, "N2", Vector3.new(0.199999928, 0.19999975, 0.399999917), "Really black", Enum.Material.SmoothPlastic, 0, 0) | |
155 | N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.19345093E-4, 0.700006247, -0.700645447, -1.00000858, 1.82562231E-4, 4.11459041E-7, 1.82561678E-4, 1.00000811, -0.00103679579, -6.01263309E-7, -0.00103679567, -0.999999523)) | |
156 | meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "") | |
157 | N2 = parts(m, "N2", Vector3.new(0.199999928, 0.19999975, 0.399999917), "Really black", Enum.Material.SmoothPlastic, 0, 0) | |
158 | N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.14576721E-4, -1.29994774, -0.700683594, 1.00000858, -1.82559641E-4, 4.58854083E-6, -1.82564603E-4, -1.00000799, 0.00110879575, 4.38563438E-6, -0.00110879727, -0.999999464)) | |
159 | meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "") | |
160 | N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.4000001), "Really black", Enum.Material.SmoothPlastic, 0, 0) | |
161 | N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.9100647E-5, 0.800937653, 1.59953308, 1.00000858, -5.6068086E-7, -5.05879143E-7, 5.60671197E-7, 1.00000858, -8.01577698E-7, 5.0640665E-7, 7.92671926E-7, 1)) | |
162 | meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "") | |
163 | N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.4000001), "Really black", Enum.Material.SmoothPlastic, 0, 0) | |
164 | N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.29153442E-5, -1.20100975, 1.59948349, -1.00000858, 5.57568058E-7, -5.49412107E-6, -5.57165947E-7, -1.0000087, -7.11984467E-5, -5.49368451E-6, -7.12079345E-5, 1.00000012)) | |
165 | meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "") | |
166 | N21 = parts(m, "N21", Vector3.new(0.200000003, 0.200000003, 0.200000003), "Really black", Enum.Material.SmoothPlastic, 0, 1) | |
167 | N21Weld = welds(N21, "N21Weld", LArm, N21, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.38690186E-5, -1.00100994, 1.39948654, -1.00000858, 5.57568058E-7, -5.49412107E-6, -5.57165947E-7, -1.0000087, -7.11984467E-5, -5.49368451E-6, -7.12079345E-5, 1.00000012)) | |
168 | for _, v in pairs(m:children()) do | |
169 | if v:IsA("Part") and v.Name == "N2T" then | |
170 | v.BrickColor = Torso.BrickColor | |
171 | end | |
172 | end | |
173 | aaa = NumberSequence.new({ | |
174 | NumberSequenceKeypoint.new(0, 0.2), | |
175 | NumberSequenceKeypoint.new(1, 0) | |
176 | }) | |
177 | bbb = NumberSequence.new({ | |
178 | NumberSequenceKeypoint.new(0, 0), | |
179 | NumberSequenceKeypoint.new(1, 0) | |
180 | }) | |
181 | local Efect = create("ParticleEmitter")({ | |
182 | Color = ColorSequence.new(Color3.new(0, 0, 0)), | |
183 | LightEmission = 0.45, | |
184 | Texture = "rbxassetid://50657528", | |
185 | Transparency = bbb, | |
186 | Size = aaa, | |
187 | ZOffset = 0, | |
188 | Acceleration = Vector3.new(0, 0, 0), | |
189 | LockedToPart = false, | |
190 | EmissionDirection = "Top", | |
191 | Lifetime = NumberRange.new(0.2, 0.6), | |
192 | Rate = 800, | |
193 | Rotation = NumberRange.new(-100, 100), | |
194 | RotSpeed = NumberRange.new(-50, 50), | |
195 | Speed = NumberRange.new(0), | |
196 | VelocitySpread = 1000, | |
197 | Enabled = false, | |
198 | Parent = Root | |
199 | }) | |
200 | local Buff = create("BillboardGui")({ | |
201 | Size = UDim2.new(5, 0, 15, 0), | |
202 | Adornee = Root, | |
203 | Parent = Root, | |
204 | ExtentsOffset = Vector3.new(0, 3, 0), | |
205 | AlwaysOnTop = true | |
206 | }) | |
207 | local BuffLabel = create("TextLabel")({ | |
208 | AnchorPoint = Vector2.new(0.5, 0.5), | |
209 | BackgroundTransparency = 1, | |
210 | TextStrokeTransparency = 1, | |
211 | TextTransparency = 1, | |
212 | TextColor3 = Color3.new(1, 0, 0), | |
213 | Position = UDim2.new(0.5, 0, 0.5, 0), | |
214 | Size = UDim2.new(1.5, 0, 0.2, 0), | |
215 | Text = "gg", | |
216 | Font = "SourceSansBold", | |
217 | TextScaled = true, | |
218 | Parent = Buff | |
219 | }) | |
220 | function Damage(Type, Part, hit, dmg, delet) | |
221 | if hit.Parent == nil then | |
222 | return | |
223 | end | |
224 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
225 | for _, v in pairs(hit.Parent:children()) do | |
226 | if v:IsA("Humanoid") then | |
227 | h = v | |
228 | end | |
229 | end | |
230 | if h ~= nil and hit.Parent.Name ~= chr.Name then | |
231 | if hit.Parent:findFirstChild("AHit") == nil then | |
232 | h.Health = h.Health - dmg | |
233 | if h.Health == math.huge then | |
234 | hit.Parent:BreakJoints() | |
235 | end | |
236 | end | |
237 | if Type == "Disappear" then | |
238 | Part.Parent = nil | |
239 | if hit.Parent:findFirstChild("AHit") == nil then | |
240 | local c = create("BoolValue")({ | |
241 | Name = "AHit", | |
242 | Value = true, | |
243 | Parent = hit.Parent | |
244 | }) | |
245 | game:GetService("Debris"):AddItem(c, 0) | |
246 | end | |
247 | elseif Type == "None" then | |
248 | if hit.Parent:findFirstChild("AHit") == nil then | |
249 | local c = create("BoolValue")({ | |
250 | Name = "AHit", | |
251 | Value = true, | |
252 | Parent = hit.Parent | |
253 | }) | |
254 | game:GetService("Debris"):AddItem(c, 0.25) | |
255 | end | |
256 | elseif Type == "None2" then | |
257 | end | |
258 | end | |
259 | end | |
260 | function Mdamage(Type, Part, Magn, Dmg) | |
261 | for _, c in pairs(workspace:children()) do | |
262 | local hum = c:findFirstChildOfClass("Humanoid") | |
263 | if hum ~= nil then | |
264 | local ddee = c:findFirstChild("Torso") | |
265 | if ddee ~= nil then | |
266 | local targ = ddee.Position - Part.Position | |
267 | local mag = targ.magnitude | |
268 | if Magn >= mag and c.Name ~= plr.Name then | |
269 | Damage(Type, Part, ddee, Dmg) | |
270 | if hum.Health == math.huge then | |
271 | ddee:BreakJoints() | |
272 | end | |
273 | end | |
274 | end | |
275 | end | |
276 | end | |
277 | end | |
278 | function effect(par, color, CF, x, y, z, x1, y1, z1, de, mtyp, typ) | |
279 | local ex = create("Part")({ | |
280 | Size = Vector3.new(0.2, 0.2, 0.2), | |
281 | BrickColor = color, | |
282 | CanCollide = false, | |
283 | Material = "Neon", | |
284 | Anchored = true, | |
285 | CFrame = CF, | |
286 | Parent = par | |
287 | }) | |
288 | NoOutline(ex) | |
289 | local exe = create("SpecialMesh")({ | |
290 | Scale = Vector3.new(x, y, z), | |
291 | MeshType = mtyp, | |
292 | Parent = ex | |
293 | }) | |
294 | game:GetService("Debris"):AddItem(ex, 10) | |
295 | coroutine.resume(coroutine.create(function() | |
296 | for i = 0, 1.1, de do | |
297 | swait() | |
298 | ex.Transparency = i | |
299 | exe.Scale = exe.Scale + Vector3.new(x1, y1, z1) | |
300 | if typ == 1 then | |
301 | ex.CFrame = ex.CFrame * CFrame.Angles(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)) | |
302 | end | |
303 | end | |
304 | ex:Remove() | |
305 | end)) | |
306 | end | |
307 | function Shuriken() | |
308 | attack = true | |
309 | if cc == 1 then | |
310 | for i = 1, 3 do | |
311 | for i = 0, 1, 0.4 do | |
312 | swait() | |
313 | RJ.C0 = clerp(RJ.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
314 | Neck.C0 = clerp(Neck.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
315 | RS.C0 = clerp(RS.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
316 | LS.C0 = clerp(LS.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
317 | if skilldoing == true or skilldoing2 == true then | |
318 | break | |
319 | end | |
320 | end | |
321 | sounds(Root, "rbxassetid://173979241", 1.2, 1) | |
322 | do | |
323 | local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0) | |
324 | efec.CFrame = Root.CFrame * CFrame.new(1.2, 0.8, -2) | |
325 | meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946") | |
326 | local fire = Efect:Clone() | |
327 | fire.Parent = efec | |
328 | fire.Color = ColorSequence.new(BrickColor.new("Really black").Color) | |
329 | fire.Enabled = true | |
330 | local aa = create("BodyVelocity")({ | |
331 | Parent = efec, | |
332 | MaxForce = Vector3.new(math.huge, math.huge, math.huge), | |
333 | Velocity = efec.CFrame.lookVector * 80 | |
334 | }) | |
335 | local aaa = create("BodyAngularVelocity")({ | |
336 | Parent = efec, | |
337 | MaxTorque = Vector3.new(math.huge, math.huge, math.huge), | |
338 | AngularVelocity = Vector3.new(0, 7, 0) | |
339 | }) | |
340 | game:GetService("Debris"):AddItem(efec, 5) | |
341 | local hon = efec.Touched:connect(function(hitt) | |
342 | if hitt.Parent.Name ~= chr.Name then | |
343 | Damage("Disappear", efec, hitt, 15) | |
344 | end | |
345 | end) | |
346 | for i = 0, 1, 0.4 do | |
347 | swait() | |
348 | RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
349 | Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
350 | RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
351 | LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
352 | if skilldoing == true or skilldoing2 == true then | |
353 | break | |
354 | end | |
355 | end | |
356 | end | |
357 | end | |
358 | for i = 0, 1, 0.15 do | |
359 | swait() | |
360 | RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
361 | Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
362 | RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
363 | LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
364 | if skilldoing == true or skilldoing2 == true then | |
365 | break | |
366 | end | |
367 | end | |
368 | else | |
369 | for i = 0, 1, 0.3 do | |
370 | swait() | |
371 | RJ.C0 = clerp(RJ.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
372 | Neck.C0 = clerp(Neck.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
373 | RS.C0 = clerp(RS.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
374 | LS.C0 = clerp(LS.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
375 | if skilldoing == true or skilldoing2 == true then | |
376 | break | |
377 | end | |
378 | end | |
379 | sounds(Root, "rbxassetid://173979241", 1.2, 1) | |
380 | for i = -15, 15, 15 do | |
381 | do | |
382 | local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0) | |
383 | efec.CFrame = Root.CFrame * CFrame.new(1.2, 0.8, -2) * CFrame.Angles(0, math.rad(i), 0) | |
384 | meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946") | |
385 | local fire = Efect:Clone() | |
386 | fire.Parent = efec | |
387 | fire.Color = ColorSequence.new(BrickColor.new("Really black").Color) | |
388 | fire.Enabled = true | |
389 | local aa = create("BodyVelocity")({ | |
390 | Parent = efec, | |
391 | MaxForce = Vector3.new(math.huge, math.huge, math.huge), | |
392 | Velocity = efec.CFrame.lookVector * 80 | |
393 | }) | |
394 | local aaa = create("BodyAngularVelocity")({ | |
395 | Parent = efec, | |
396 | MaxTorque = Vector3.new(math.huge, math.huge, math.huge), | |
397 | AngularVelocity = Vector3.new(0, 7, 0) | |
398 | }) | |
399 | game:GetService("Debris"):AddItem(efec, 5) | |
400 | local hon = efec.Touched:connect(function(hitt) | |
401 | if hitt.Parent.Name ~= chr.Name then | |
402 | Damage("Disappear", efec, hitt, 15) | |
403 | end | |
404 | end) | |
405 | end | |
406 | end | |
407 | for i = 0, 1, 0.15 do | |
408 | swait() | |
409 | RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
410 | Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
411 | RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
412 | LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
413 | if skilldoing == true or skilldoing2 == true then | |
414 | break | |
415 | end | |
416 | end | |
417 | end | |
418 | attack = false | |
419 | end | |
420 | function Kunai() | |
421 | if skilldoing == true then | |
422 | return | |
423 | end | |
424 | skilldoing = true | |
425 | sounds(Root, "rbxasset://sounds/swordslash.wav", 1.2, 1) | |
426 | for i = 0, 1, 0.25 do | |
427 | swait() | |
428 | Torso.Velocity = Root.CFrame.lookVector * 140 | |
429 | RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 2.13162821E-14, 1.00000286, 1.19782726E-8, -0.500001669, 0, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
430 | Neck.C0 = clerp(Neck.C0, CFrame.new(-5.96048153E-8, 1.49998045, 1.21205701E-7, 0.866025388, 2.13162821E-14, -0.500001669, 0, 1.00000286, 0, 0.500000238, 1.19782726E-8, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
431 | RS.C0 = clerp(RS.C0, CFrame.new(1.60606456, 0.0366053469, -0.131955534, 0.482963264, -0.83651793, 0.25881651, 0.866028428, 0.500000834, -8.67884296E-7, -0.129408836, 0.224144787, 0.965928316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
432 | LS.C0 = clerp(LS.C0, CFrame.new(-1.71560395, 0.0669845939, -0.161288857, 0.258820772, 0.836516619, 0.482963234, -3.04645908E-9, 0.50000155, -0.866028011, -0.965928495, 0.224143565, 0.129409388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
433 | if attack == true or skilldoing2 == true then | |
434 | break | |
435 | end | |
436 | end | |
437 | for i = 0, 1, 0.07 do | |
438 | swait() | |
439 | Mdamage("None", N21, 4, 55) | |
440 | RJ.C0 = clerp(RJ.C0, CFrame.new(-0.0203323364, -0.0963098034, -1.39782917, 0.500000119, -1.34110465E-7, -0.866025388, 0.22414431, 0.965927184, 0.129409656, 0.836517394, -0.258819491, 0.482963771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
441 | Neck.C0 = clerp(Neck.C0, CFrame.new(-0.00815251563, 1.49997628, -0.0281848833, 0.500000119, 4.91738319E-7, 0.866025388, -1.34110465E-7, 1.00000012, -4.76837158E-7, -0.866025388, 1.11758709E-7, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
442 | RS.C0 = clerp(RS.C0, CFrame.new(1.93907893, 0.436611146, -0.555155039, 2.68220901E-7, -0.866025746, 0.499999553, 1, 2.23517418E-7, -1.1920929E-7, -1.49011612E-8, 0.499999613, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
443 | LS.C0 = clerp(LS.C0, CFrame.new(-1.12217736, 0.466988266, -0.830502391, 1.96695328E-6, -0.258817494, 0.96592623, 1, -4.54485416E-7, -2.16066837E-6, 9.68575478E-7, 0.965926409, 0.258817494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
444 | if attack == true or skilldoing2 == true then | |
445 | break | |
446 | end | |
447 | end | |
448 | skilldoing = false | |
449 | end | |
450 | function Lightning_Shuriken() | |
451 | if skilldoing2 == true then | |
452 | return | |
453 | end | |
454 | skilldoing2 = true | |
455 | local ref = parts(m, "ref", Vector3.new(5, 0.200000003, 5), "Toothpaste", Enum.Material.Plastic, 0, 0) | |
456 | local refWeld = welds(ref, "refWeld", RArm, ref, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.48865318, 0.0169677734, 2.57646179, -5.13309264E-4, -0.706745803, 0.707473516, 1.00000846, -6.78976241E-4, 4.72805768E-5, 4.46942693E-4, 0.707479417, 0.706740022)) | |
457 | meshs(ref, "Mesh", Vector3.new(12, 3, 12), Enum.MeshType.FileMesh, "11376946") | |
458 | for i = 0, 1, 0.034 do | |
459 | swait() | |
460 | RJ.C0 = clerp(RJ.C0, CFrame.new(6.64666277E-6, 0, -1.00668276E-5, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
461 | Neck.C0 = clerp(Neck.C0, CFrame.new(-1.0692761E-5, 1.5000031, -3.05878189E-6, 0.258818984, 0, -0.965925872, 0, 1, 0, 0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
462 | RS.C0 = clerp(RS.C0, CFrame.new(0.656109691, 0.499978065, -1.00995207, 0, 0.707107008, 0.707106769, 1, 0, 0, 0, 0.707106769, -0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
463 | LS.C0 = clerp(LS.C0, CFrame.new(-1.57073712, 0.122477025, 7.45061016E-6, 0.965925932, 0.258818954, -1.49011612E-7, -0.258818954, 0.965925813, -6.80347227E-7, -1.49011612E-8, 7.00354576E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
464 | if attack == true or skilldoing == true then | |
465 | break | |
466 | end | |
467 | end | |
468 | for i = 0, 1, 0.4 do | |
469 | swait() | |
470 | RJ.C0 = clerp(RJ.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
471 | Neck.C0 = clerp(Neck.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
472 | RS.C0 = clerp(RS.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
473 | LS.C0 = clerp(LS.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
474 | if attack == true or skilldoing == true then | |
475 | break | |
476 | end | |
477 | end | |
478 | sounds(Root, "rbxassetid://173979241", 1.2, 1) | |
479 | refWeld:Remove() | |
480 | ref.CFrame = Root.CFrame * CFrame.new(0, 0.8, -2) | |
481 | local fire = Efect:Clone() | |
482 | fire.Parent = ref | |
483 | fire.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color) | |
484 | fire.Enabled = true | |
485 | local aa = create("BodyVelocity")({ | |
486 | Parent = ref, | |
487 | MaxForce = Vector3.new(math.huge, math.huge, math.huge), | |
488 | Velocity = ref.CFrame.lookVector * 65 | |
489 | }) | |
490 | local aaa = create("BodyAngularVelocity")({ | |
491 | Parent = ref, | |
492 | MaxTorque = Vector3.new(math.huge, math.huge, math.huge), | |
493 | AngularVelocity = Vector3.new(0, -12, 0) | |
494 | }) | |
495 | game:GetService("Debris"):AddItem(ref, 5) | |
496 | local hon = ref.Touched:connect(function(hitt) | |
497 | if hitt.Parent.Name ~= chr.Name then | |
498 | Damage("None2", ref, hitt, 10) | |
499 | end | |
500 | end) | |
501 | for i = 0, 1, 0.08 do | |
502 | swait() | |
503 | RJ.C0 = clerp(RJ.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
504 | Neck.C0 = clerp(Neck.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
505 | RS.C0 = clerp(RS.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
506 | LS.C0 = clerp(LS.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
507 | if attack == true or skilldoing == true then | |
508 | break | |
509 | end | |
510 | end | |
511 | skilldoing2 = false | |
512 | end | |
513 | function ShurikenC() | |
514 | if attack2 == true then | |
515 | return | |
516 | end | |
517 | attack2 = true | |
518 | if cc == 1 then | |
519 | for i = 1, 3 do | |
520 | for i = 0, 1, 0.4 do | |
521 | swait() | |
522 | RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
523 | Neck2.C0 = clerp(Neck2.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
524 | RS2.C0 = clerp(RS2.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
525 | LS2.C0 = clerp(LS2.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
526 | if skilldoing4 == true or skilldoing5 == true or 1 > hum2.Health then | |
527 | break | |
528 | end | |
529 | end | |
530 | sounds(Root2, "rbxassetid://173979241", 1.2, 1) | |
531 | do | |
532 | local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0) | |
533 | efec.CFrame = Root2.CFrame * CFrame.new(1.2, 0.8, -2) | |
534 | meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946") | |
535 | local fire = Efect:Clone() | |
536 | fire.Parent = efec | |
537 | fire.Color = ColorSequence.new(BrickColor.new("Really black").Color) | |
538 | fire.Enabled = true | |
539 | local aa = create("BodyVelocity")({ | |
540 | Parent = efec, | |
541 | MaxForce = Vector3.new(math.huge, math.huge, math.huge), | |
542 | Velocity = efec.CFrame.lookVector * 80 | |
543 | }) | |
544 | local aaa = create("BodyAngularVelocity")({ | |
545 | Parent = efec, | |
546 | MaxTorque = Vector3.new(math.huge, math.huge, math.huge), | |
547 | AngularVelocity = Vector3.new(0, 7, 0) | |
548 | }) | |
549 | game:GetService("Debris"):AddItem(efec, 5) | |
550 | local hon = efec.Touched:connect(function(hitt) | |
551 | if hitt.Parent.Name ~= chr.Name then | |
552 | Damage("Disappear", efec, hitt, 15) | |
553 | end | |
554 | end) | |
555 | for i = 0, 1, 0.4 do | |
556 | swait() | |
557 | RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
558 | Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
559 | RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
560 | LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
561 | if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then | |
562 | break | |
563 | end | |
564 | end | |
565 | end | |
566 | end | |
567 | for i = 0, 1, 0.15 do | |
568 | swait() | |
569 | RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
570 | Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
571 | RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
572 | LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
573 | if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then | |
574 | break | |
575 | end | |
576 | end | |
577 | else | |
578 | for i = 0, 1, 0.3 do | |
579 | swait() | |
580 | RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
581 | Neck2.C0 = clerp(Neck2.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
582 | RS2.C0 = clerp(RS2.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
583 | LS2.C0 = clerp(LS2.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
584 | if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then | |
585 | break | |
586 | end | |
587 | end | |
588 | sounds(Root2, "rbxassetid://173979241", 1.2, 1) | |
589 | for i = -15, 15, 15 do | |
590 | do | |
591 | local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0) | |
592 | efec.CFrame = Root2.CFrame * CFrame.new(1.2, 0.8, -2) * CFrame.Angles(0, math.rad(i), 0) | |
593 | meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946") | |
594 | local fire = Efect:Clone() | |
595 | fire.Parent = efec | |
596 | fire.Color = ColorSequence.new(BrickColor.new("Really black").Color) | |
597 | fire.Enabled = true | |
598 | local aa = create("BodyVelocity")({ | |
599 | Parent = efec, | |
600 | MaxForce = Vector3.new(math.huge, math.huge, math.huge), | |
601 | Velocity = efec.CFrame.lookVector * 80 | |
602 | }) | |
603 | local aaa = create("BodyAngularVelocity")({ | |
604 | Parent = efec, | |
605 | MaxTorque = Vector3.new(math.huge, math.huge, math.huge), | |
606 | AngularVelocity = Vector3.new(0, 7, 0) | |
607 | }) | |
608 | game:GetService("Debris"):AddItem(efec, 5) | |
609 | local hon = efec.Touched:connect(function(hitt) | |
610 | if hitt.Parent.Name ~= chr.Name then | |
611 | Damage("Disappear", efec, hitt, 15) | |
612 | end | |
613 | end) | |
614 | end | |
615 | end | |
616 | for i = 0, 1, 0.15 do | |
617 | swait() | |
618 | RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
619 | Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
620 | RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
621 | LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
622 | if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then | |
623 | break | |
624 | end | |
625 | end | |
626 | end | |
627 | attack2 = false | |
628 | end | |
629 | function KunaiC() | |
630 | if skilldoing5 == true then | |
631 | return | |
632 | end | |
633 | skilldoing5 = true | |
634 | sounds(Root2, "rbxasset://sounds/swordslash.wav", 1.2, 1) | |
635 | for i = 0, 1, 0.25 do | |
636 | swait() | |
637 | Torso2.Velocity = Root2.CFrame.lookVector * 140 | |
638 | RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 2.13162821E-14, 1.00000286, 1.19782726E-8, -0.500001669, 0, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
639 | Neck2.C0 = clerp(Neck2.C0, CFrame.new(-5.96048153E-8, 1.49998045, 1.21205701E-7, 0.866025388, 2.13162821E-14, -0.500001669, 0, 1.00000286, 0, 0.500000238, 1.19782726E-8, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
640 | RS2.C0 = clerp(RS2.C0, CFrame.new(1.60606456, 0.0366053469, -0.131955534, 0.482963264, -0.83651793, 0.25881651, 0.866028428, 0.500000834, -8.67884296E-7, -0.129408836, 0.224144787, 0.965928316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
641 | LS2.C0 = clerp(LS2.C0, CFrame.new(-1.71560395, 0.0669845939, -0.161288857, 0.258820772, 0.836516619, 0.482963234, -3.04645908E-9, 0.50000155, -0.866028011, -0.965928495, 0.224143565, 0.129409388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45) | |
642 | if attack2 == true or skilldoing4 == true or 1 > hum2.Health then | |
643 | break | |
644 | end | |
645 | end | |
646 | for i = 0, 1, 0.07 do | |
647 | swait() | |
648 | Mdamage("None", N22, 4, 55) | |
649 | RJ2.C0 = clerp(RJ2.C0, CFrame.new(-0.0203323364, -0.0963098034, -1.39782917, 0.500000119, -1.34110465E-7, -0.866025388, 0.22414431, 0.965927184, 0.129409656, 0.836517394, -0.258819491, 0.482963771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
650 | Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.00815251563, 1.49997628, -0.0281848833, 0.500000119, 4.91738319E-7, 0.866025388, -1.34110465E-7, 1.00000012, -4.76837158E-7, -0.866025388, 1.11758709E-7, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
651 | RS2.C0 = clerp(RS2.C0, CFrame.new(1.93907893, 0.436611146, -0.555155039, 2.68220901E-7, -0.866025746, 0.499999553, 1, 2.23517418E-7, -1.1920929E-7, -1.49011612E-8, 0.499999613, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
652 | LS2.C0 = clerp(LS2.C0, CFrame.new(-1.12217736, 0.466988266, -0.830502391, 1.96695328E-6, -0.258817494, 0.96592623, 1, -4.54485416E-7, -2.16066837E-6, 9.68575478E-7, 0.965926409, 0.258817494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
653 | if attack2 == true or skilldoing4 == true or 1 > hum2.Health then | |
654 | break | |
655 | end | |
656 | end | |
657 | skilldoing5 = false | |
658 | end | |
659 | function Lightning_ShurikenC() | |
660 | if skilldoing4 == true then | |
661 | return | |
662 | end | |
663 | skilldoing4 = true | |
664 | local ref = parts(m, "ref", Vector3.new(5, 0.200000003, 5), "Toothpaste", Enum.Material.Plastic, 0, 0) | |
665 | local refWeld = welds(ref, "refWeld", RArm2, ref, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.48865318, 0.0169677734, 2.57646179, -5.13309264E-4, -0.706745803, 0.707473516, 1.00000846, -6.78976241E-4, 4.72805768E-5, 4.46942693E-4, 0.707479417, 0.706740022)) | |
666 | meshs(ref, "Mesh", Vector3.new(12, 3, 12), Enum.MeshType.FileMesh, "11376946") | |
667 | for i = 0, 1, 0.034 do | |
668 | swait() | |
669 | RJ2.C0 = clerp(RJ2.C0, CFrame.new(6.64666277E-6, 0, -1.00668276E-5, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
670 | Neck2.C0 = clerp(Neck2.C0, CFrame.new(-1.0692761E-5, 1.5000031, -3.05878189E-6, 0.258818984, 0, -0.965925872, 0, 1, 0, 0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
671 | RS2.C0 = clerp(RS2.C0, CFrame.new(0.656109691, 0.499978065, -1.00995207, 0, 0.707107008, 0.707106769, 1, 0, 0, 0, 0.707106769, -0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
672 | LS2.C0 = clerp(LS2.C0, CFrame.new(-1.57073712, 0.122477025, 7.45061016E-6, 0.965925932, 0.258818954, -1.49011612E-7, -0.258818954, 0.965925813, -6.80347227E-7, -1.49011612E-8, 7.00354576E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
673 | if attack2 == true or skilldoing5 == true or 1 > hum2.Health then | |
674 | break | |
675 | end | |
676 | end | |
677 | for i = 0, 1, 0.4 do | |
678 | swait() | |
679 | RJ2.C0 = clerp(RJ2.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
680 | Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
681 | RS2.C0 = clerp(RS2.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
682 | LS2.C0 = clerp(LS2.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
683 | if attack2 == true or skilldoing5 == true or 1 > hum2.Health then | |
684 | break | |
685 | end | |
686 | end | |
687 | sounds(Root2, "rbxassetid://173979241", 1.2, 1) | |
688 | refWeld:Remove() | |
689 | ref.CFrame = Root2.CFrame * CFrame.new(0, 0.8, -2) | |
690 | local fire = Efect:Clone() | |
691 | fire.Parent = ref | |
692 | fire.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color) | |
693 | fire.Enabled = true | |
694 | local aa = create("BodyVelocity")({ | |
695 | Parent = ref, | |
696 | MaxForce = Vector3.new(math.huge, math.huge, math.huge), | |
697 | Velocity = ref.CFrame.lookVector * 65 | |
698 | }) | |
699 | local aaa = create("BodyAngularVelocity")({ | |
700 | Parent = ref, | |
701 | MaxTorque = Vector3.new(math.huge, math.huge, math.huge), | |
702 | AngularVelocity = Vector3.new(0, -12, 0) | |
703 | }) | |
704 | game:GetService("Debris"):AddItem(ref, 5) | |
705 | local hon = ref.Touched:connect(function(hitt) | |
706 | if hitt.Parent.Name ~= chr.Name then | |
707 | Damage("None2", ref, hitt, 10) | |
708 | end | |
709 | end) | |
710 | for i = 0, 1, 0.08 do | |
711 | swait() | |
712 | RJ2.C0 = clerp(RJ2.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
713 | Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
714 | RS2.C0 = clerp(RS2.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
715 | LS2.C0 = clerp(LS2.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
716 | if attack2 == true or skilldoing5 == true or 1 > hum2.Health then | |
717 | break | |
718 | end | |
719 | end | |
720 | skilldoing4 = false | |
721 | end | |
722 | aaaa = nil | |
723 | function weeb() | |
724 | skilldoing3 = true | |
725 | for i = 0, 1, 0.12 do | |
726 | swait() | |
727 | RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
728 | Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.50000262, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
729 | RS.C0 = clerp(RS.C0, CFrame.new(1.83661962, 0.499978065, -0.48303616, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
730 | LS.C0 = clerp(LS.C0, CFrame.new(-1.83663654, 0.5, -0.483010679, 0, 0.866025388, -0.500000238, -1, 0, 0, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
731 | end | |
732 | for i = 0, 1, 0.1 do | |
733 | swait() | |
734 | RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
735 | Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.50000262, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
736 | RS.C0 = clerp(RS.C0, CFrame.new(0.678798556, 0.317686826, -0.833746672, -0.183012947, 0.842752099, 0.506236255, 0.965925753, 0.250000358, -0.0669873282, -0.183012947, 0.476727068, -0.859789252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
737 | LS.C0 = clerp(LS.C0, CFrame.new(-0.574818015, 0.620926201, -0.745570123, 0.224143937, -0.678603172, -0.699469328, -0.965925753, -0.250000387, -0.0669870302, -0.129409969, 0.690650165, -0.71151638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
738 | end | |
739 | chr.Archivable = true | |
740 | clone = chr:Clone() | |
741 | clone.Parent = workspace | |
742 | swait() | |
743 | clone.Parent = chr | |
744 | Head2 = clone.Head | |
745 | Root2 = clone.HumanoidRootPart | |
746 | Torso2 = clone.Torso | |
747 | Root2.CFrame = Root.CFrame * CFrame.new(0, 0, -3) | |
748 | RArm2 = clone["Right Arm"] | |
749 | LArm2 = clone["Left Arm"] | |
750 | RLeg2 = clone["Right Leg"] | |
751 | LLeg2 = clone["Left Leg"] | |
752 | clone.Sound:Remove() | |
753 | for _, v in pairs(clone:children()) do | |
754 | if v:IsA("Part") and v.Name == "Torso" then | |
755 | for _, vs in pairs(v:children()) do | |
756 | if vs:IsA("Motor6D") or vs:IsA("Motor") then | |
757 | vs:Remove() | |
758 | end | |
759 | end | |
760 | else | |
761 | for _, vs in pairs(v:children()) do | |
762 | if vs:IsA("Sound") then | |
763 | vs:Remove() | |
764 | end | |
765 | end | |
766 | end | |
767 | end | |
768 | hum2 = clone:findFirstChildOfClass("Humanoid") | |
769 | N22 = clone.Suit.N21 | |
770 | RJ2 = newMotor(Root2, Torso2, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
771 | Neck2 = newMotor(Torso2, Head2, CFrame.new(0, 1.5, 0), CFrame.new(0, 0, 0)) | |
772 | RS2 = newMotor(Torso2, RArm2, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
773 | LS2 = newMotor(Torso2, LArm2, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
774 | RH2 = newMotor(Torso2, RLeg2, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) | |
775 | LH2 = newMotor(Torso2, LLeg2, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) | |
776 | aaaa = clone | |
777 | swait() | |
778 | effect(e, Torso.BrickColor, Root2.CFrame, 40, 40, 40, 1.5, 1.5, 1.5, 0.06, "Sphere", 2) | |
779 | sounds(Root2, "rbxassetid://944087788", 1.2, 1) | |
780 | clonez = true | |
781 | skilldoing3 = false | |
782 | end | |
783 | mouse.Button1Down:connect(function() | |
784 | if attack == false then | |
785 | coroutine.resume(coroutine.create(function() | |
786 | Shuriken() | |
787 | end)) | |
788 | if clonez == true then | |
789 | ShurikenC() | |
790 | end | |
791 | end | |
792 | end) | |
793 | mouse.KeyDown:connect(function(k) | |
794 | k = k:lower() | |
795 | if k == "z" and skilldoing == false then | |
796 | coroutine.resume(coroutine.create(function() | |
797 | Kunai() | |
798 | end)) | |
799 | if clonez == true then | |
800 | KunaiC() | |
801 | end | |
802 | elseif k == "x" and skilldoing2 == false then | |
803 | coroutine.resume(coroutine.create(function() | |
804 | Lightning_Shuriken() | |
805 | end)) | |
806 | if clonez == true then | |
807 | Lightning_ShurikenC() | |
808 | end | |
809 | elseif k == "c" and cc == 1 then | |
810 | cc = 2 | |
811 | print("wide") | |
812 | elseif k == "c" and cc == 2 then | |
813 | cc = 1 | |
814 | print("straight") | |
815 | elseif k == "n" and clonez == false then | |
816 | weeb() | |
817 | elseif k == " " and (Pose == "Jump" or Pose == "Fall") then | |
818 | sounds(Root, "rbxassetid://322364178", 0.7, 1) | |
819 | Torso.Velocity = Root.CFrame.lookVector * hum.WalkSpeed + Vector3.new(0, 1, 0) * 70 | |
820 | if clonez == true then | |
821 | sounds(Root2, "rbxassetid://322364178", 0.7, 1) | |
822 | Torso2.Velocity = Root2.CFrame.lookVector * hum2.WalkSpeed + Vector3.new(0, 1, 0) * 70 | |
823 | end | |
824 | end | |
825 | if k == " " and clonez == true then | |
826 | hum2.Jump = true | |
827 | end | |
828 | end) | |
829 | Pose2 = "Idle" | |
830 | coroutine.resume(coroutine.create(function() | |
831 | while true do | |
832 | swait() | |
833 | if clonez == true and aaaa ~= nil and hum2.Health < 1 then | |
834 | game:GetService("Debris"):AddItem(clone, 5) | |
835 | swait(2) | |
836 | Head2, Root2, RArm2, LArm2, RLeg2, LLeg2 = nil, nil, nil, nil, nil, nil | |
837 | aaaa = nil | |
838 | clonez = false | |
839 | end | |
840 | if clonez == true and aaaa ~= nil then | |
841 | hum2.WalkSpeed = 35 | |
842 | local torvel = (Root2.Velocity * Vector3.new(1, 0, 1)).magnitude | |
843 | local velderp = Root2.Velocity.y | |
844 | hitfloor, posfloor = rayCast(Root2.Position, CFrame.new(Root2.Position, Root2.Position - Vector3.new(0, 1, 0)).lookVector, 4, chr) | |
845 | if 1 < Root2.Velocity.y and hitfloor == nil then | |
846 | Pose2 = "Jump" | |
847 | if attack2 == false and skilldoing5 == false and skilldoing4 == false then | |
848 | RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
849 | Neck2.C0 = clerp(Neck2.C0, CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
850 | RS2.C0 = clerp(RS2.C0, CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
851 | LS2.C0 = clerp(LS2.C0, CFrame.new(-1.70980763, 0.236601114, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
852 | end | |
853 | RH2.C0 = clerp(RH2.C0, CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
854 | LH2.C0 = clerp(LH2.C0, CFrame.new(-0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
855 | elseif Root2.Velocity.y < -1 and hitfloor == nil then | |
856 | Pose2 = "Fall" | |
857 | if attack2 == false and skilldoing5 == false and skilldoing4 == false then | |
858 | RJ2.C0 = clerp(RJ2.C0, CFrame.new(-0.034501072, 0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
859 | Neck2.C0 = clerp(Neck2.C0, CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
860 | RS2.C0 = clerp(RS2.C0, CFrame.new(1.63909817, 0.114127249, -2.24583914E-7, 0.965925992, -0.258818954, 1.78813934E-7, 0.258818924, 0.965925932, -6.76490401E-7, 0, 7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
861 | LS2.C0 = clerp(LS2.C0, CFrame.new(-1.63910222, 0.114126861, 2.24584937E-7, 0.965925992, 0.258818954, 1.78813934E-7, -0.258818924, 0.965925932, 6.76490401E-7, 0, -7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
862 | end | |
863 | RH2.C0 = clerp(RH2.C0, CFrame.new(0.499996245, -1.99998808, -7.62939544E-6, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
864 | LH2.C0 = clerp(LH2.C0, CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
865 | elseif torvel < 1 and hitfloor ~= nil then | |
866 | Pose2 = "Idle" | |
867 | if attack2 == false and skilldoing5 == false and skilldoing4 == false then | |
868 | RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, -0.1, 0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0, 0 - 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3) | |
869 | Neck2.C0 = clerp(Neck2.C0, CFrame.new(-9.53674771E-7, 1.49998951, -1.65181234E-6, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
870 | RS2.C0 = clerp(RS2.C0, CFrame.new(1.67320299, 0.10000509, 3.71405895E-6, 0.866025567, -0.5, 8.94069672E-8, 0.49999994, 0.866025507, -2.49183756E-7, 5.96046448E-8, 2.5331974E-7, 1.00000012) * CFrame.new(0 - 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 - 8 * math.cos(sin / 18))), 0.3) | |
871 | LS2.C0 = clerp(LS2.C0, CFrame.new(-1.67320156, 0.0999999046, 1.0063988E-7, 0.866025567, 0.5, 8.94069672E-8, -0.49999994, 0.866025507, 2.50893436E-7, 5.96046448E-8, -2.5331974E-7, 1.00000012) * CFrame.new(0 + 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 + 8 * math.cos(sin / 18))), 0.3) | |
872 | end | |
873 | RH2.C0 = clerp(RH2.C0, CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3) | |
874 | LH2.C0 = clerp(LH2.C0, CFrame.new(-0.500000119, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3) | |
875 | elseif torvel > 2 and hitfloor ~= nil then | |
876 | Pose2 = "Walk" | |
877 | if attack2 == false and skilldoing5 == false and skilldoing4 == false then | |
878 | RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, -0.0669884086 - 0.1 * math.cos(sin / 3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0) + Root.RotVelocity.Y / 15, 0), 0.3) | |
879 | Neck2.C0 = clerp(Neck2.C0, CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + Head.RotVelocity.Y / 25, 0), 0.3) | |
880 | RS2.C0 = clerp(RS2.C0, CFrame.new(1.50000083, -1.7881257E-7, -7.55374003E-7, 0.866024852, -0.500000954, -3.31524848E-6, 0.500000954, 0.866024971, -2.38418579E-7, 2.98023224E-6, -1.4603138E-6, 1.00000012) * CFrame.new(0.2, 0.1, 0 + 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3) | |
881 | LS2.C0 = clerp(LS2.C0, CFrame.new(-1.5, 7.74863224E-7, -2.42472197E-7, 0.86602515, 0.500000536, -1.43179045E-6, -0.500000536, 0.866025209, 1.49011612E-6, 1.98185444E-6, -5.66244125E-7, 1.00000012) * CFrame.new(-0.2, 0.1, 0 - 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3) | |
882 | end | |
883 | RH2.C0 = clerp(RH2.C0, CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 - 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3) | |
884 | LH2.C0 = clerp(LH2.C0, CFrame.new(-0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 + 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3) | |
885 | end | |
886 | end | |
887 | end | |
888 | end)) | |
889 | while chr.Humanoid.Health >= 0 do | |
890 | swait() | |
891 | sin = sin + cha | |
892 | hum.WalkSpeed = 35 | |
893 | local torvel = (Root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
894 | local velderp = Root.Velocity.y | |
895 | hitfloor, posfloor = rayCast(Root.Position, CFrame.new(Root.Position, Root.Position - Vector3.new(0, 1, 0)).lookVector, 4, chr) | |
896 | if Root.Velocity.y > 1 and hitfloor == nil then | |
897 | Pose = "Jump" | |
898 | if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then | |
899 | RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
900 | Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
901 | RS.C0 = clerp(RS.C0, CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
902 | LS.C0 = clerp(LS.C0, CFrame.new(-1.70980763, 0.236601114, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
903 | end | |
904 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
905 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
906 | elseif Root.Velocity.y < -1 and hitfloor == nil then | |
907 | Pose = "Fall" | |
908 | if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then | |
909 | RJ.C0 = clerp(RJ.C0, CFrame.new(-0.034501072, 0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
910 | Neck.C0 = clerp(Neck.C0, CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
911 | RS.C0 = clerp(RS.C0, CFrame.new(1.63909817, 0.114127249, -2.24583914E-7, 0.965925992, -0.258818954, 1.78813934E-7, 0.258818924, 0.965925932, -6.76490401E-7, 0, 7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
912 | LS.C0 = clerp(LS.C0, CFrame.new(-1.63910222, 0.114126861, 2.24584937E-7, 0.965925992, 0.258818954, 1.78813934E-7, -0.258818924, 0.965925932, 6.76490401E-7, 0, -7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
913 | end | |
914 | RH.C0 = clerp(RH.C0, CFrame.new(0.499996245, -1.99998808, -7.62939544E-6, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
915 | LH.C0 = clerp(LH.C0, CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
916 | elseif torvel < 1 and hitfloor ~= nil then | |
917 | Pose = "Idle" | |
918 | if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then | |
919 | RJ.C0 = clerp(RJ.C0, CFrame.new(0, -0.1, 0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0, 0 - 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3) | |
920 | Neck.C0 = clerp(Neck.C0, CFrame.new(-9.53674771E-7, 1.49998951, -1.65181234E-6, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
921 | RS.C0 = clerp(RS.C0, CFrame.new(1.67320299, 0.10000509, 3.71405895E-6, 0.866025567, -0.5, 8.94069672E-8, 0.49999994, 0.866025507, -2.49183756E-7, 5.96046448E-8, 2.5331974E-7, 1.00000012) * CFrame.new(0 - 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 - 8 * math.cos(sin / 18))), 0.3) | |
922 | LS.C0 = clerp(LS.C0, CFrame.new(-1.67320156, 0.0999999046, 1.0063988E-7, 0.866025567, 0.5, 8.94069672E-8, -0.49999994, 0.866025507, 2.50893436E-7, 5.96046448E-8, -2.5331974E-7, 1.00000012) * CFrame.new(0 + 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 + 8 * math.cos(sin / 18))), 0.3) | |
923 | end | |
924 | RH.C0 = clerp(RH.C0, CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3) | |
925 | LH.C0 = clerp(LH.C0, CFrame.new(-0.500000119, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3) | |
926 | elseif torvel > 2 and hitfloor ~= nil then | |
927 | Pose = "Walk" | |
928 | if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then | |
929 | RJ.C0 = clerp(RJ.C0, CFrame.new(0, -0.0669884086 - 0.1 * math.cos(sin / 3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0) + Root.RotVelocity.Y / 15, 0), 0.3) | |
930 | Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + Head.RotVelocity.Y / 25, 0), 0.3) | |
931 | RS.C0 = clerp(RS.C0, CFrame.new(1.50000083, -1.7881257E-7, -7.55374003E-7, 0.866024852, -0.500000954, -3.31524848E-6, 0.500000954, 0.866024971, -2.38418579E-7, 2.98023224E-6, -1.4603138E-6, 1.00000012) * CFrame.new(0.2, 0.1, 0 + 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3) | |
932 | LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 7.74863224E-7, -2.42472197E-7, 0.86602515, 0.500000536, -1.43179045E-6, -0.500000536, 0.866025209, 1.49011612E-6, 1.98185444E-6, -5.66244125E-7, 1.00000012) * CFrame.new(-0.2, 0.1, 0 - 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3) | |
933 | end | |
934 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 - 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3) | |
935 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 + 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3) | |
936 | end | |
937 | if clonez == true then | |
938 | hum2:MoveTo(Torso.Position + Vector3.new(0, 0, 5)) | |
939 | end | |
940 | end |