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ninrgrrwre

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May 18th, 2018
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  1.  
  2. wait(0.2)
  3. plr = game.Players.LocalPlayer
  4. chr = plr.Character
  5. Head = chr.Head
  6. Root = chr.HumanoidRootPart
  7. Torso = chr.Torso
  8. RArm = chr["Right Arm"]
  9. LArm = chr["Left Arm"]
  10. RLeg = chr["Right Leg"]
  11. LLeg = chr["Left Leg"]
  12. RJ = Root.RootJoint
  13. Neck = Torso.Neck
  14. LS = Torso["Left Shoulder"]
  15. LH = Torso["Left Hip"]
  16. RS = Torso["Right Shoulder"]
  17. RH = Torso["Right Hip"]
  18. hum = chr:FindFirstChildOfClass("Humanoid")
  19. mouse = plr:GetMouse()
  20. Head2, Root2, RArm2, LArm2, RLeg2, LLeg2 = nil, nil, nil, nil, nil, nil
  21. Pose = "Idle"
  22. attack = false
  23. skilldoing = false
  24. skilldoing2 = false
  25. attack2 = false
  26. skilldoing5 = false
  27. skilldoing4 = false
  28. skilldoing3 = false
  29. comb = 1
  30. cc = 1
  31. sin = 0
  32. cha = 1
  33. clonez = false
  34. create = LoadLibrary("RbxUtility").Create
  35. chr.Animate:Remove()
  36. hum.Animator:Remove()
  37. function clerp(a, b, t)
  38. return a:lerp(b, t)
  39. end
  40. local newMotor = function(p0, p1, c0, c1)
  41. local w = Instance.new("Motor", p0)
  42. w.Part0 = p0
  43. w.Part1 = p1
  44. w.C0 = c0
  45. w.C1 = c1
  46. return w
  47. end
  48. RJ.C0, RJ.C1 = CFrame.new(0, 0, 0), CFrame.new(0, 0, 0)
  49. Neck.C0, Neck.C1 = CFrame.new(0, 1.5, 0), CFrame.new(0, 0, 0)
  50. local RS = newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  51. local LS = newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  52. local RH = newMotor(Torso, RLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  53. local LH = newMotor(Torso, LLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  54. function NoOutline(Part)
  55. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  56. end
  57. function rayCast(Position, Direction, Range, Ignore)
  58. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  59. end
  60. function swait(num)
  61. if num == 0 or num == nil then
  62. game:service("RunService").Stepped:wait(0)
  63. else
  64. for i = 0, num do
  65. game:service("RunService").Stepped:wait(0)
  66. end
  67. end
  68. end
  69. function parts(Par, name, size, color, mat, ref, tra)
  70. local part = create("Part")({
  71. Parent = Par,
  72. Name = name,
  73. Size = size,
  74. CanCollide = false,
  75. Anchored = false,
  76. BrickColor = BrickColor.new(color),
  77. Material = mat,
  78. Reflectance = ref,
  79. Transparency = tra
  80. })
  81. NoOutline(part)
  82. part:BreakJoints()
  83. return part
  84. end
  85. function meshs(Par, name, scale, mtype, id)
  86. local mesh = create("SpecialMesh")({
  87. Parent = Par,
  88. Name = name,
  89. Scale = scale,
  90. MeshType = mtype
  91. })
  92. if id ~= "" then
  93. mesh.MeshId = "rbxassetid://" .. id
  94. end
  95. return meshs
  96. end
  97. function welds(Par, name, p0, p1, c0, c1)
  98. local weld = create("Weld")({
  99. Parent = Par,
  100. Name = name,
  101. Part0 = p0,
  102. Part1 = p1,
  103. C0 = c0,
  104. C1 = c1
  105. })
  106. return weld
  107. end
  108. function sounds(Par, id, vol, pit)
  109. local sound = create("Sound")({
  110. Parent = Par,
  111. SoundId = id,
  112. Volume = vol,
  113. PlaybackSpeed = pit
  114. })
  115. sound:Play()
  116. game:GetService("Debris"):AddItem(sound, 10)
  117. return sound
  118. end
  119. m = Instance.new("Model", chr)
  120. m.Name = "Suit"
  121. e = Instance.new("Model", chr)
  122. e.Name = "Effect"
  123. N2T = parts(m, "N2T", Vector3.new(1.60000002, 2, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  124. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.46047974E-4, -0.211395741, -0.600017548, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  125. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.00000012, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  126. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.05990601E-5, -0.706868172, 0.800048828, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  127. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.20000005, 0.400000006), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  128. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.145903587, 0.146348, -0.899757385, -0.707038879, 0.707186699, 6.38328493E-5, -0.707186878, -0.707038939, -2.88823212E-5, 2.47075841E-5, -6.55715703E-5, 1.00000012))
  129. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.60000014, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  130. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.29425049E-5, 0.193191051, 0.600090027, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  131. N2T = parts(m, "N2T", Vector3.new(2, 0.600000024, 1.20000005), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  132. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.12669373E-4, -0.906851768, 0.100070953, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  133. N2T = parts(m, "N2T", Vector3.new(2.0999999, 0.200000003, 1.10000002), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  134. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41143799E-4, 0.893153906, 8.39233398E-5, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  135. N2 = parts(m, "N2", Vector3.new(0.200000003, 1, 0.200000003), "Institutional white", Enum.Material.SmoothPlastic, 0, 0)
  136. N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.146298885, -0.145599365, -1.1001091, 0.707137525, 0.707088232, 5.0610106E-5, -0.707088292, 0.707137465, 9.14899283E-6, -2.93186422E-5, -4.22642916E-5, 1))
  137. N2 = parts(m, "N2", Vector3.new(1.19999993, 1.5999999, 0.200000003), "Fossil", Enum.Material.SmoothPlastic, 0, 0)
  138. N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.39372253E-4, -0.211386681, -0.800308228, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  139. N2 = parts(m, "N2", Vector3.new(0.200000003, 1, 0.200000003), "Institutional white", Enum.Material.SmoothPlastic, 0, 0)
  140. N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.145659447, 0.14627552, -1.10010529, -0.707090497, 0.70713526, 6.38453057E-5, -0.70713532, -0.707090497, -2.88922456E-5, 2.47141797E-5, -6.55855983E-5, 1.00000012))
  141. N2T = parts(m, "N2T", Vector3.new(1.39999998, 1.39999998, 0.400000006), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  142. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00810337067, -0.00790786743, -0.299024582, 0.70712018, -7.31203589E-4, -0.70709914, 0.707105279, -1.32752175E-4, 0.707114279, -6.10913557E-4, -1.00000834, 4.23167832E-4))
  143. N2T = parts(m, "N2T", Vector3.new(1.20000005, 0.200000003, 1), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  144. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.6907196E-4, -1.36633682, 1.79227257, 1.00000823, -8.15352483E-4, -8.94709447E-5, -7.64434342E-4, -0.965952456, 0.258749306, -2.97397026E-4, -0.258751333, -0.965944529))
  145. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.20000005, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  146. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.42640686E-4, -1.32083321, 0.466089249, 0.999999642, -8.35441286E-4, -9.05738998E-5, -5.26776887E-4, -0.707188785, 0.707024634, -6.54730306E-4, -0.707024276, -0.707189023))
  147. N2T = parts(m, "N2T", Vector3.new(1.20000005, 0.800000072, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  148. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.72068787E-4, -0.500007629, -0.200611115, 0.999999642, -8.25215713E-4, -5.56122395E-5, 5.55146726E-5, -1.18256903E-4, 1, -8.25222291E-4, -0.999999642, -1.18211057E-4))
  149. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.60000014), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  150. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.27928162E-4, 1.00000691, -0.100688934, -1.00000858, 1.8356173E-4, -5.89061528E-7, 1.83562224E-4, 1.00000811, -0.0010377958, 3.98042175E-7, -0.0010377958, -0.999999464))
  151. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.19999975, 0.399999917), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  152. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.19345093E-4, 0.700006247, -0.700645447, -1.00000858, 1.82562231E-4, 4.11459041E-7, 1.82561678E-4, 1.00000811, -0.00103679579, -6.01263309E-7, -0.00103679567, -0.999999523))
  153. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  154. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.19999975, 0.399999917), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  155. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.14576721E-4, -1.29994774, -0.700683594, 1.00000858, -1.82559641E-4, 4.58854083E-6, -1.82564603E-4, -1.00000799, 0.00110879575, 4.38563438E-6, -0.00110879727, -0.999999464))
  156. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  157. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.4000001), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  158. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.9100647E-5, 0.800937653, 1.59953308, 1.00000858, -5.6068086E-7, -5.05879143E-7, 5.60671197E-7, 1.00000858, -8.01577698E-7, 5.0640665E-7, 7.92671926E-7, 1))
  159. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  160. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.4000001), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  161. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.29153442E-5, -1.20100975, 1.59948349, -1.00000858, 5.57568058E-7, -5.49412107E-6, -5.57165947E-7, -1.0000087, -7.11984467E-5, -5.49368451E-6, -7.12079345E-5, 1.00000012))
  162. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  163. N21 = parts(m, "N21", Vector3.new(0.200000003, 0.200000003, 0.200000003), "Really black", Enum.Material.SmoothPlastic, 0, 1)
  164. N21Weld = welds(N21, "N21Weld", LArm, N21, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.38690186E-5, -1.00100994, 1.39948654, -1.00000858, 5.57568058E-7, -5.49412107E-6, -5.57165947E-7, -1.0000087, -7.11984467E-5, -5.49368451E-6, -7.12079345E-5, 1.00000012))
  165. for _, v in pairs(m:children()) do
  166. if v:IsA("Part") and v.Name == "N2T" then
  167. v.BrickColor = Torso.BrickColor
  168. end
  169. end
  170. aaa = NumberSequence.new({
  171. NumberSequenceKeypoint.new(0, 0.2),
  172. NumberSequenceKeypoint.new(1, 0)
  173. })
  174. bbb = NumberSequence.new({
  175. NumberSequenceKeypoint.new(0, 0),
  176. NumberSequenceKeypoint.new(1, 0)
  177. })
  178. local Efect = create("ParticleEmitter")({
  179. Color = ColorSequence.new(Color3.new(0, 0, 0)),
  180. LightEmission = 0.45,
  181. Texture = "rbxassetid://50657528",
  182. Transparency = bbb,
  183. Size = aaa,
  184. ZOffset = 0,
  185. Acceleration = Vector3.new(0, 0, 0),
  186. LockedToPart = false,
  187. EmissionDirection = "Top",
  188. Lifetime = NumberRange.new(0.2, 0.6),
  189. Rate = 800,
  190. Rotation = NumberRange.new(-100, 100),
  191. RotSpeed = NumberRange.new(-50, 50),
  192. Speed = NumberRange.new(0),
  193. VelocitySpread = 1000,
  194. Enabled = false,
  195. Parent = Root
  196. })
  197. local Buff = create("BillboardGui")({
  198. Size = UDim2.new(5, 0, 15, 0),
  199. Adornee = Root,
  200. Parent = Root,
  201. ExtentsOffset = Vector3.new(0, 3, 0),
  202. AlwaysOnTop = true
  203. })
  204. local BuffLabel = create("TextLabel")({
  205. AnchorPoint = Vector2.new(0.5, 0.5),
  206. BackgroundTransparency = 1,
  207. TextStrokeTransparency = 1,
  208. TextTransparency = 1,
  209. TextColor3 = Color3.new(1, 0, 0),
  210. Position = UDim2.new(0.5, 0, 0.5, 0),
  211. Size = UDim2.new(1.5, 0, 0.2, 0),
  212. Text = "gg",
  213. Font = "SourceSansBold",
  214. TextScaled = true,
  215. Parent = Buff
  216. })
  217. function Damage(Type, Part, hit, dmg, delet)
  218. if hit.Parent == nil then
  219. return
  220. end
  221. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  222. for _, v in pairs(hit.Parent:children()) do
  223. if v:IsA("Humanoid") then
  224. h = v
  225. end
  226. end
  227. if h ~= nil and hit.Parent.Name ~= chr.Name then
  228. if hit.Parent:findFirstChild("AHit") == nil then
  229. h.Health = h.Health - dmg
  230. if h.Health == math.huge then
  231. hit.Parent:BreakJoints()
  232. end
  233. end
  234. if Type == "Disappear" then
  235. Part.Parent = nil
  236. if hit.Parent:findFirstChild("AHit") == nil then
  237. local c = create("BoolValue")({
  238. Name = "AHit",
  239. Value = true,
  240. Parent = hit.Parent
  241. })
  242. game:GetService("Debris"):AddItem(c, 0)
  243. end
  244. elseif Type == "None" then
  245. if hit.Parent:findFirstChild("AHit") == nil then
  246. local c = create("BoolValue")({
  247. Name = "AHit",
  248. Value = true,
  249. Parent = hit.Parent
  250. })
  251. game:GetService("Debris"):AddItem(c, 0.25)
  252. end
  253. elseif Type == "None2" then
  254. end
  255. end
  256. end
  257. function Mdamage(Type, Part, Magn, Dmg)
  258. for _, c in pairs(workspace:children()) do
  259. local hum = c:findFirstChildOfClass("Humanoid")
  260. if hum ~= nil then
  261. local ddee = c:findFirstChild("Torso")
  262. if ddee ~= nil then
  263. local targ = ddee.Position - Part.Position
  264. local mag = targ.magnitude
  265. if Magn >= mag and c.Name ~= plr.Name then
  266. Damage(Type, Part, ddee, Dmg)
  267. if hum.Health == math.huge then
  268. ddee:BreakJoints()
  269. end
  270. end
  271. end
  272. end
  273. end
  274. end
  275. function effect(par, color, CF, x, y, z, x1, y1, z1, de, mtyp, typ)
  276. local ex = create("Part")({
  277. Size = Vector3.new(0.2, 0.2, 0.2),
  278. BrickColor = color,
  279. CanCollide = false,
  280. Material = "Neon",
  281. Anchored = true,
  282. CFrame = CF,
  283. Parent = par
  284. })
  285. NoOutline(ex)
  286. local exe = create("SpecialMesh")({
  287. Scale = Vector3.new(x, y, z),
  288. MeshType = mtyp,
  289. Parent = ex
  290. })
  291. game:GetService("Debris"):AddItem(ex, 10)
  292. coroutine.resume(coroutine.create(function()
  293. for i = 0, 1.1, de do
  294. swait()
  295. ex.Transparency = i
  296. exe.Scale = exe.Scale + Vector3.new(x1, y1, z1)
  297. if typ == 1 then
  298. ex.CFrame = ex.CFrame * CFrame.Angles(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360))
  299. end
  300. end
  301. ex:Remove()
  302. end))
  303. end
  304. function Shuriken()
  305. attack = true
  306. if cc == 1 then
  307. for i = 1, 3 do
  308. for i = 0, 1, 0.4 do
  309. swait()
  310. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  311. Neck.C0 = clerp(Neck.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  312. RS.C0 = clerp(RS.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  313. LS.C0 = clerp(LS.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  314. if skilldoing == true or skilldoing2 == true then
  315. break
  316. end
  317. end
  318. sounds(Root, "rbxassetid://173979241", 1.2, 1)
  319. do
  320. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  321. efec.CFrame = Root.CFrame * CFrame.new(1.2, 0.8, -2)
  322. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  323. local fire = Efect:Clone()
  324. fire.Parent = efec
  325. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  326. fire.Enabled = true
  327. local aa = create("BodyVelocity")({
  328. Parent = efec,
  329. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  330. Velocity = efec.CFrame.lookVector * 80
  331. })
  332. local aaa = create("BodyAngularVelocity")({
  333. Parent = efec,
  334. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  335. AngularVelocity = Vector3.new(0, 7, 0)
  336. })
  337. game:GetService("Debris"):AddItem(efec, 5)
  338. local hon = efec.Touched:connect(function(hitt)
  339. if hitt.Parent.Name ~= chr.Name then
  340. Damage("Disappear", efec, hitt, 15)
  341. end
  342. end)
  343. for i = 0, 1, 0.4 do
  344. swait()
  345. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  346. Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  347. RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  348. LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  349. if skilldoing == true or skilldoing2 == true then
  350. break
  351. end
  352. end
  353. end
  354. end
  355. for i = 0, 1, 0.15 do
  356. swait()
  357. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  358. Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  359. RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  360. LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  361. if skilldoing == true or skilldoing2 == true then
  362. break
  363. end
  364. end
  365. else
  366. for i = 0, 1, 0.3 do
  367. swait()
  368. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  369. Neck.C0 = clerp(Neck.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  370. RS.C0 = clerp(RS.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  371. LS.C0 = clerp(LS.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  372. if skilldoing == true or skilldoing2 == true then
  373. break
  374. end
  375. end
  376. sounds(Root, "rbxassetid://173979241", 1.2, 1)
  377. for i = -15, 15, 15 do
  378. do
  379. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  380. efec.CFrame = Root.CFrame * CFrame.new(1.2, 0.8, -2) * CFrame.Angles(0, math.rad(i), 0)
  381. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  382. local fire = Efect:Clone()
  383. fire.Parent = efec
  384. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  385. fire.Enabled = true
  386. local aa = create("BodyVelocity")({
  387. Parent = efec,
  388. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  389. Velocity = efec.CFrame.lookVector * 80
  390. })
  391. local aaa = create("BodyAngularVelocity")({
  392. Parent = efec,
  393. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  394. AngularVelocity = Vector3.new(0, 7, 0)
  395. })
  396. game:GetService("Debris"):AddItem(efec, 5)
  397. local hon = efec.Touched:connect(function(hitt)
  398. if hitt.Parent.Name ~= chr.Name then
  399. Damage("Disappear", efec, hitt, 15)
  400. end
  401. end)
  402. end
  403. end
  404. for i = 0, 1, 0.15 do
  405. swait()
  406. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  407. Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  408. RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  409. LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  410. if skilldoing == true or skilldoing2 == true then
  411. break
  412. end
  413. end
  414. end
  415. attack = false
  416. end
  417. function Kunai()
  418. if skilldoing == true then
  419. return
  420. end
  421. skilldoing = true
  422. sounds(Root, "rbxasset://sounds/swordslash.wav", 1.2, 1)
  423. for i = 0, 1, 0.25 do
  424. swait()
  425. Torso.Velocity = Root.CFrame.lookVector * 140
  426. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 2.13162821E-14, 1.00000286, 1.19782726E-8, -0.500001669, 0, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  427. Neck.C0 = clerp(Neck.C0, CFrame.new(-5.96048153E-8, 1.49998045, 1.21205701E-7, 0.866025388, 2.13162821E-14, -0.500001669, 0, 1.00000286, 0, 0.500000238, 1.19782726E-8, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  428. RS.C0 = clerp(RS.C0, CFrame.new(1.60606456, 0.0366053469, -0.131955534, 0.482963264, -0.83651793, 0.25881651, 0.866028428, 0.500000834, -8.67884296E-7, -0.129408836, 0.224144787, 0.965928316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  429. LS.C0 = clerp(LS.C0, CFrame.new(-1.71560395, 0.0669845939, -0.161288857, 0.258820772, 0.836516619, 0.482963234, -3.04645908E-9, 0.50000155, -0.866028011, -0.965928495, 0.224143565, 0.129409388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  430. if attack == true or skilldoing2 == true then
  431. break
  432. end
  433. end
  434. for i = 0, 1, 0.07 do
  435. swait()
  436. Mdamage("None", N21, 4, 55)
  437. RJ.C0 = clerp(RJ.C0, CFrame.new(-0.0203323364, -0.0963098034, -1.39782917, 0.500000119, -1.34110465E-7, -0.866025388, 0.22414431, 0.965927184, 0.129409656, 0.836517394, -0.258819491, 0.482963771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  438. Neck.C0 = clerp(Neck.C0, CFrame.new(-0.00815251563, 1.49997628, -0.0281848833, 0.500000119, 4.91738319E-7, 0.866025388, -1.34110465E-7, 1.00000012, -4.76837158E-7, -0.866025388, 1.11758709E-7, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  439. RS.C0 = clerp(RS.C0, CFrame.new(1.93907893, 0.436611146, -0.555155039, 2.68220901E-7, -0.866025746, 0.499999553, 1, 2.23517418E-7, -1.1920929E-7, -1.49011612E-8, 0.499999613, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  440. LS.C0 = clerp(LS.C0, CFrame.new(-1.12217736, 0.466988266, -0.830502391, 1.96695328E-6, -0.258817494, 0.96592623, 1, -4.54485416E-7, -2.16066837E-6, 9.68575478E-7, 0.965926409, 0.258817494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  441. if attack == true or skilldoing2 == true then
  442. break
  443. end
  444. end
  445. skilldoing = false
  446. end
  447. function Lightning_Shuriken()
  448. if skilldoing2 == true then
  449. return
  450. end
  451. skilldoing2 = true
  452. local ref = parts(m, "ref", Vector3.new(5, 0.200000003, 5), "Toothpaste", Enum.Material.Plastic, 0, 0)
  453. local refWeld = welds(ref, "refWeld", RArm, ref, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.48865318, 0.0169677734, 2.57646179, -5.13309264E-4, -0.706745803, 0.707473516, 1.00000846, -6.78976241E-4, 4.72805768E-5, 4.46942693E-4, 0.707479417, 0.706740022))
  454. meshs(ref, "Mesh", Vector3.new(12, 3, 12), Enum.MeshType.FileMesh, "11376946")
  455. for i = 0, 1, 0.034 do
  456. swait()
  457. RJ.C0 = clerp(RJ.C0, CFrame.new(6.64666277E-6, 0, -1.00668276E-5, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  458. Neck.C0 = clerp(Neck.C0, CFrame.new(-1.0692761E-5, 1.5000031, -3.05878189E-6, 0.258818984, 0, -0.965925872, 0, 1, 0, 0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  459. RS.C0 = clerp(RS.C0, CFrame.new(0.656109691, 0.499978065, -1.00995207, 0, 0.707107008, 0.707106769, 1, 0, 0, 0, 0.707106769, -0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  460. LS.C0 = clerp(LS.C0, CFrame.new(-1.57073712, 0.122477025, 7.45061016E-6, 0.965925932, 0.258818954, -1.49011612E-7, -0.258818954, 0.965925813, -6.80347227E-7, -1.49011612E-8, 7.00354576E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  461. if attack == true or skilldoing == true then
  462. break
  463. end
  464. end
  465. for i = 0, 1, 0.4 do
  466. swait()
  467. RJ.C0 = clerp(RJ.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  468. Neck.C0 = clerp(Neck.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  469. RS.C0 = clerp(RS.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  470. LS.C0 = clerp(LS.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  471. if attack == true or skilldoing == true then
  472. break
  473. end
  474. end
  475. sounds(Root, "rbxassetid://173979241", 1.2, 1)
  476. refWeld:Remove()
  477. ref.CFrame = Root.CFrame * CFrame.new(0, 0.8, -2)
  478. local fire = Efect:Clone()
  479. fire.Parent = ref
  480. fire.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color)
  481. fire.Enabled = true
  482. local aa = create("BodyVelocity")({
  483. Parent = ref,
  484. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  485. Velocity = ref.CFrame.lookVector * 65
  486. })
  487. local aaa = create("BodyAngularVelocity")({
  488. Parent = ref,
  489. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  490. AngularVelocity = Vector3.new(0, -12, 0)
  491. })
  492. game:GetService("Debris"):AddItem(ref, 5)
  493. local hon = ref.Touched:connect(function(hitt)
  494. if hitt.Parent.Name ~= chr.Name then
  495. Damage("None2", ref, hitt, 10)
  496. end
  497. end)
  498. for i = 0, 1, 0.08 do
  499. swait()
  500. RJ.C0 = clerp(RJ.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  501. Neck.C0 = clerp(Neck.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  502. RS.C0 = clerp(RS.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  503. LS.C0 = clerp(LS.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  504. if attack == true or skilldoing == true then
  505. break
  506. end
  507. end
  508. skilldoing2 = false
  509. end
  510. function ShurikenC()
  511. if attack2 == true then
  512. return
  513. end
  514. attack2 = true
  515. if cc == 1 then
  516. for i = 1, 3 do
  517. for i = 0, 1, 0.4 do
  518. swait()
  519. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  520. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  521. RS2.C0 = clerp(RS2.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  522. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  523. if skilldoing4 == true or skilldoing5 == true or 1 > hum2.Health then
  524. break
  525. end
  526. end
  527. sounds(Root2, "rbxassetid://173979241", 1.2, 1)
  528. do
  529. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  530. efec.CFrame = Root2.CFrame * CFrame.new(1.2, 0.8, -2)
  531. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  532. local fire = Efect:Clone()
  533. fire.Parent = efec
  534. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  535. fire.Enabled = true
  536. local aa = create("BodyVelocity")({
  537. Parent = efec,
  538. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  539. Velocity = efec.CFrame.lookVector * 80
  540. })
  541. local aaa = create("BodyAngularVelocity")({
  542. Parent = efec,
  543. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  544. AngularVelocity = Vector3.new(0, 7, 0)
  545. })
  546. game:GetService("Debris"):AddItem(efec, 5)
  547. local hon = efec.Touched:connect(function(hitt)
  548. if hitt.Parent.Name ~= chr.Name then
  549. Damage("Disappear", efec, hitt, 15)
  550. end
  551. end)
  552. for i = 0, 1, 0.4 do
  553. swait()
  554. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  555. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  556. RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  557. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  558. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  559. break
  560. end
  561. end
  562. end
  563. end
  564. for i = 0, 1, 0.15 do
  565. swait()
  566. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  567. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  568. RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  569. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  570. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  571. break
  572. end
  573. end
  574. else
  575. for i = 0, 1, 0.3 do
  576. swait()
  577. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  578. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  579. RS2.C0 = clerp(RS2.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  580. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  581. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  582. break
  583. end
  584. end
  585. sounds(Root2, "rbxassetid://173979241", 1.2, 1)
  586. for i = -15, 15, 15 do
  587. do
  588. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  589. efec.CFrame = Root2.CFrame * CFrame.new(1.2, 0.8, -2) * CFrame.Angles(0, math.rad(i), 0)
  590. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  591. local fire = Efect:Clone()
  592. fire.Parent = efec
  593. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  594. fire.Enabled = true
  595. local aa = create("BodyVelocity")({
  596. Parent = efec,
  597. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  598. Velocity = efec.CFrame.lookVector * 80
  599. })
  600. local aaa = create("BodyAngularVelocity")({
  601. Parent = efec,
  602. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  603. AngularVelocity = Vector3.new(0, 7, 0)
  604. })
  605. game:GetService("Debris"):AddItem(efec, 5)
  606. local hon = efec.Touched:connect(function(hitt)
  607. if hitt.Parent.Name ~= chr.Name then
  608. Damage("Disappear", efec, hitt, 15)
  609. end
  610. end)
  611. end
  612. end
  613. for i = 0, 1, 0.15 do
  614. swait()
  615. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  616. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  617. RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  618. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  619. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  620. break
  621. end
  622. end
  623. end
  624. attack2 = false
  625. end
  626. function KunaiC()
  627. if skilldoing5 == true then
  628. return
  629. end
  630. skilldoing5 = true
  631. sounds(Root2, "rbxasset://sounds/swordslash.wav", 1.2, 1)
  632. for i = 0, 1, 0.25 do
  633. swait()
  634. Torso2.Velocity = Root2.CFrame.lookVector * 140
  635. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 2.13162821E-14, 1.00000286, 1.19782726E-8, -0.500001669, 0, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  636. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-5.96048153E-8, 1.49998045, 1.21205701E-7, 0.866025388, 2.13162821E-14, -0.500001669, 0, 1.00000286, 0, 0.500000238, 1.19782726E-8, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  637. RS2.C0 = clerp(RS2.C0, CFrame.new(1.60606456, 0.0366053469, -0.131955534, 0.482963264, -0.83651793, 0.25881651, 0.866028428, 0.500000834, -8.67884296E-7, -0.129408836, 0.224144787, 0.965928316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  638. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.71560395, 0.0669845939, -0.161288857, 0.258820772, 0.836516619, 0.482963234, -3.04645908E-9, 0.50000155, -0.866028011, -0.965928495, 0.224143565, 0.129409388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  639. if attack2 == true or skilldoing4 == true or 1 > hum2.Health then
  640. break
  641. end
  642. end
  643. for i = 0, 1, 0.07 do
  644. swait()
  645. Mdamage("None", N22, 4, 55)
  646. RJ2.C0 = clerp(RJ2.C0, CFrame.new(-0.0203323364, -0.0963098034, -1.39782917, 0.500000119, -1.34110465E-7, -0.866025388, 0.22414431, 0.965927184, 0.129409656, 0.836517394, -0.258819491, 0.482963771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  647. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.00815251563, 1.49997628, -0.0281848833, 0.500000119, 4.91738319E-7, 0.866025388, -1.34110465E-7, 1.00000012, -4.76837158E-7, -0.866025388, 1.11758709E-7, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  648. RS2.C0 = clerp(RS2.C0, CFrame.new(1.93907893, 0.436611146, -0.555155039, 2.68220901E-7, -0.866025746, 0.499999553, 1, 2.23517418E-7, -1.1920929E-7, -1.49011612E-8, 0.499999613, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  649. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.12217736, 0.466988266, -0.830502391, 1.96695328E-6, -0.258817494, 0.96592623, 1, -4.54485416E-7, -2.16066837E-6, 9.68575478E-7, 0.965926409, 0.258817494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  650. if attack2 == true or skilldoing4 == true or 1 > hum2.Health then
  651. break
  652. end
  653. end
  654. skilldoing5 = false
  655. end
  656. function Lightning_ShurikenC()
  657. if skilldoing4 == true then
  658. return
  659. end
  660. skilldoing4 = true
  661. local ref = parts(m, "ref", Vector3.new(5, 0.200000003, 5), "Toothpaste", Enum.Material.Plastic, 0, 0)
  662. local refWeld = welds(ref, "refWeld", RArm2, ref, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.48865318, 0.0169677734, 2.57646179, -5.13309264E-4, -0.706745803, 0.707473516, 1.00000846, -6.78976241E-4, 4.72805768E-5, 4.46942693E-4, 0.707479417, 0.706740022))
  663. meshs(ref, "Mesh", Vector3.new(12, 3, 12), Enum.MeshType.FileMesh, "11376946")
  664. for i = 0, 1, 0.034 do
  665. swait()
  666. RJ2.C0 = clerp(RJ2.C0, CFrame.new(6.64666277E-6, 0, -1.00668276E-5, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  667. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-1.0692761E-5, 1.5000031, -3.05878189E-6, 0.258818984, 0, -0.965925872, 0, 1, 0, 0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  668. RS2.C0 = clerp(RS2.C0, CFrame.new(0.656109691, 0.499978065, -1.00995207, 0, 0.707107008, 0.707106769, 1, 0, 0, 0, 0.707106769, -0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  669. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.57073712, 0.122477025, 7.45061016E-6, 0.965925932, 0.258818954, -1.49011612E-7, -0.258818954, 0.965925813, -6.80347227E-7, -1.49011612E-8, 7.00354576E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  670. if attack2 == true or skilldoing5 == true or 1 > hum2.Health then
  671. break
  672. end
  673. end
  674. for i = 0, 1, 0.4 do
  675. swait()
  676. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  677. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  678. RS2.C0 = clerp(RS2.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  679. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  680. if attack2 == true or skilldoing5 == true or 1 > hum2.Health then
  681. break
  682. end
  683. end
  684. sounds(Root2, "rbxassetid://173979241", 1.2, 1)
  685. refWeld:Remove()
  686. ref.CFrame = Root2.CFrame * CFrame.new(0, 0.8, -2)
  687. local fire = Efect:Clone()
  688. fire.Parent = ref
  689. fire.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color)
  690. fire.Enabled = true
  691. local aa = create("BodyVelocity")({
  692. Parent = ref,
  693. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  694. Velocity = ref.CFrame.lookVector * 65
  695. })
  696. local aaa = create("BodyAngularVelocity")({
  697. Parent = ref,
  698. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  699. AngularVelocity = Vector3.new(0, -12, 0)
  700. })
  701. game:GetService("Debris"):AddItem(ref, 5)
  702. local hon = ref.Touched:connect(function(hitt)
  703. if hitt.Parent.Name ~= chr.Name then
  704. Damage("None2", ref, hitt, 10)
  705. end
  706. end)
  707. for i = 0, 1, 0.08 do
  708. swait()
  709. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  710. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  711. RS2.C0 = clerp(RS2.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  712. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  713. if attack2 == true or skilldoing5 == true or 1 > hum2.Health then
  714. break
  715. end
  716. end
  717. skilldoing4 = false
  718. end
  719. aaaa = nil
  720. function weeb()
  721. skilldoing3 = true
  722. for i = 0, 1, 0.12 do
  723. swait()
  724. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  725. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.50000262, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  726. RS.C0 = clerp(RS.C0, CFrame.new(1.83661962, 0.499978065, -0.48303616, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  727. LS.C0 = clerp(LS.C0, CFrame.new(-1.83663654, 0.5, -0.483010679, 0, 0.866025388, -0.500000238, -1, 0, 0, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  728. end
  729. for i = 0, 1, 0.1 do
  730. swait()
  731. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  732. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.50000262, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  733. RS.C0 = clerp(RS.C0, CFrame.new(0.678798556, 0.317686826, -0.833746672, -0.183012947, 0.842752099, 0.506236255, 0.965925753, 0.250000358, -0.0669873282, -0.183012947, 0.476727068, -0.859789252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  734. LS.C0 = clerp(LS.C0, CFrame.new(-0.574818015, 0.620926201, -0.745570123, 0.224143937, -0.678603172, -0.699469328, -0.965925753, -0.250000387, -0.0669870302, -0.129409969, 0.690650165, -0.71151638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  735. end
  736. chr.Archivable = true
  737. clone = chr:Clone()
  738. clone.Parent = workspace
  739. swait()
  740. clone.Parent = chr
  741. Head2 = clone.Head
  742. Root2 = clone.HumanoidRootPart
  743. Torso2 = clone.Torso
  744. Root2.CFrame = Root.CFrame * CFrame.new(0, 0, -3)
  745. RArm2 = clone["Right Arm"]
  746. LArm2 = clone["Left Arm"]
  747. RLeg2 = clone["Right Leg"]
  748. LLeg2 = clone["Left Leg"]
  749. clone.Sound:Remove()
  750. for _, v in pairs(clone:children()) do
  751. if v:IsA("Part") and v.Name == "Torso" then
  752. for _, vs in pairs(v:children()) do
  753. if vs:IsA("Motor6D") or vs:IsA("Motor") then
  754. vs:Remove()
  755. end
  756. end
  757. else
  758. for _, vs in pairs(v:children()) do
  759. if vs:IsA("Sound") then
  760. vs:Remove()
  761. end
  762. end
  763. end
  764. end
  765. hum2 = clone:findFirstChildOfClass("Humanoid")
  766. N22 = clone.Suit.N21
  767. RJ2 = newMotor(Root2, Torso2, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  768. Neck2 = newMotor(Torso2, Head2, CFrame.new(0, 1.5, 0), CFrame.new(0, 0, 0))
  769. RS2 = newMotor(Torso2, RArm2, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  770. LS2 = newMotor(Torso2, LArm2, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  771. RH2 = newMotor(Torso2, RLeg2, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  772. LH2 = newMotor(Torso2, LLeg2, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  773. aaaa = clone
  774. swait()
  775. effect(e, Torso.BrickColor, Root2.CFrame, 40, 40, 40, 1.5, 1.5, 1.5, 0.06, "Sphere", 2)
  776. sounds(Root2, "rbxassetid://944087788", 1.2, 1)
  777. clonez = true
  778. skilldoing3 = false
  779. end
  780. mouse.Button1Down:connect(function()
  781. if attack == false then
  782. coroutine.resume(coroutine.create(function()
  783. Shuriken()
  784. end))
  785. if clonez == true then
  786. ShurikenC()
  787. end
  788. end
  789. end)
  790. mouse.KeyDown:connect(function(k)
  791. k = k:lower()
  792. if k == "z" and skilldoing == false then
  793. coroutine.resume(coroutine.create(function()
  794. Kunai()
  795. end))
  796. if clonez == true then
  797. KunaiC()
  798. end
  799. elseif k == "x" and skilldoing2 == false then
  800. coroutine.resume(coroutine.create(function()
  801. Lightning_Shuriken()
  802. end))
  803. if clonez == true then
  804. Lightning_ShurikenC()
  805. end
  806. elseif k == "c" and cc == 1 then
  807. cc = 2
  808. print("wide")
  809. elseif k == "c" and cc == 2 then
  810. cc = 1
  811. print("straight")
  812. elseif k == "n" and clonez == false then
  813. weeb()
  814. elseif k == " " and (Pose == "Jump" or Pose == "Fall") then
  815. sounds(Root, "rbxassetid://322364178", 0.7, 1)
  816. Torso.Velocity = Root.CFrame.lookVector * hum.WalkSpeed + Vector3.new(0, 1, 0) * 70
  817. if clonez == true then
  818. sounds(Root2, "rbxassetid://322364178", 0.7, 1)
  819. Torso2.Velocity = Root2.CFrame.lookVector * hum2.WalkSpeed + Vector3.new(0, 1, 0) * 70
  820. end
  821. end
  822. if k == " " and clonez == true then
  823. hum2.Jump = true
  824. end
  825. end)
  826. Pose2 = "Idle"
  827. coroutine.resume(coroutine.create(function()
  828. while true do
  829. swait()
  830. if clonez == true and aaaa ~= nil and hum2.Health < 1 then
  831. game:GetService("Debris"):AddItem(clone, 5)
  832. swait(2)
  833. Head2, Root2, RArm2, LArm2, RLeg2, LLeg2 = nil, nil, nil, nil, nil, nil
  834. aaaa = nil
  835. clonez = false
  836. end
  837. if clonez == true and aaaa ~= nil then
  838. hum2.WalkSpeed = 35
  839. local torvel = (Root2.Velocity * Vector3.new(1, 0, 1)).magnitude
  840. local velderp = Root2.Velocity.y
  841. hitfloor, posfloor = rayCast(Root2.Position, CFrame.new(Root2.Position, Root2.Position - Vector3.new(0, 1, 0)).lookVector, 4, chr)
  842. if 1 < Root2.Velocity.y and hitfloor == nil then
  843. Pose2 = "Jump"
  844. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  845. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  846. Neck2.C0 = clerp(Neck2.C0, CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  847. RS2.C0 = clerp(RS2.C0, CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  848. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.70980763, 0.236601114, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  849. end
  850. RH2.C0 = clerp(RH2.C0, CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  851. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  852. elseif Root2.Velocity.y < -1 and hitfloor == nil then
  853. Pose2 = "Fall"
  854. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  855. RJ2.C0 = clerp(RJ2.C0, CFrame.new(-0.034501072, 0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  856. Neck2.C0 = clerp(Neck2.C0, CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  857. RS2.C0 = clerp(RS2.C0, CFrame.new(1.63909817, 0.114127249, -2.24583914E-7, 0.965925992, -0.258818954, 1.78813934E-7, 0.258818924, 0.965925932, -6.76490401E-7, 0, 7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  858. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.63910222, 0.114126861, 2.24584937E-7, 0.965925992, 0.258818954, 1.78813934E-7, -0.258818924, 0.965925932, 6.76490401E-7, 0, -7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  859. end
  860. RH2.C0 = clerp(RH2.C0, CFrame.new(0.499996245, -1.99998808, -7.62939544E-6, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  861. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  862. elseif torvel < 1 and hitfloor ~= nil then
  863. Pose2 = "Idle"
  864. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  865. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, -0.1, 0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0, 0 - 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  866. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-9.53674771E-7, 1.49998951, -1.65181234E-6, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  867. RS2.C0 = clerp(RS2.C0, CFrame.new(1.67320299, 0.10000509, 3.71405895E-6, 0.866025567, -0.5, 8.94069672E-8, 0.49999994, 0.866025507, -2.49183756E-7, 5.96046448E-8, 2.5331974E-7, 1.00000012) * CFrame.new(0 - 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 - 8 * math.cos(sin / 18))), 0.3)
  868. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.67320156, 0.0999999046, 1.0063988E-7, 0.866025567, 0.5, 8.94069672E-8, -0.49999994, 0.866025507, 2.50893436E-7, 5.96046448E-8, -2.5331974E-7, 1.00000012) * CFrame.new(0 + 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 + 8 * math.cos(sin / 18))), 0.3)
  869. end
  870. RH2.C0 = clerp(RH2.C0, CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  871. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.500000119, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  872. elseif torvel > 2 and hitfloor ~= nil then
  873. Pose2 = "Walk"
  874. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  875. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, -0.0669884086 - 0.1 * math.cos(sin / 3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0) + Root.RotVelocity.Y / 15, 0), 0.3)
  876. Neck2.C0 = clerp(Neck2.C0, CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + Head.RotVelocity.Y / 25, 0), 0.3)
  877. RS2.C0 = clerp(RS2.C0, CFrame.new(1.50000083, -1.7881257E-7, -7.55374003E-7, 0.866024852, -0.500000954, -3.31524848E-6, 0.500000954, 0.866024971, -2.38418579E-7, 2.98023224E-6, -1.4603138E-6, 1.00000012) * CFrame.new(0.2, 0.1, 0 + 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  878. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.5, 7.74863224E-7, -2.42472197E-7, 0.86602515, 0.500000536, -1.43179045E-6, -0.500000536, 0.866025209, 1.49011612E-6, 1.98185444E-6, -5.66244125E-7, 1.00000012) * CFrame.new(-0.2, 0.1, 0 - 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  879. end
  880. RH2.C0 = clerp(RH2.C0, CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 - 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  881. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 + 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  882. end
  883. end
  884. end
  885. end))
  886. while chr.Humanoid.Health >= 0 do
  887. swait()
  888. sin = sin + cha
  889. hum.WalkSpeed = 35
  890. local torvel = (Root.Velocity * Vector3.new(1, 0, 1)).magnitude
  891. local velderp = Root.Velocity.y
  892. hitfloor, posfloor = rayCast(Root.Position, CFrame.new(Root.Position, Root.Position - Vector3.new(0, 1, 0)).lookVector, 4, chr)
  893. if Root.Velocity.y > 1 and hitfloor == nil then
  894. Pose = "Jump"
  895. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  896. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  897. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  898. RS.C0 = clerp(RS.C0, CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  899. LS.C0 = clerp(LS.C0, CFrame.new(-1.70980763, 0.236601114, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  900. end
  901. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  902. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  903. elseif Root.Velocity.y < -1 and hitfloor == nil then
  904. Pose = "Fall"
  905. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  906. RJ.C0 = clerp(RJ.C0, CFrame.new(-0.034501072, 0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  907. Neck.C0 = clerp(Neck.C0, CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  908. RS.C0 = clerp(RS.C0, CFrame.new(1.63909817, 0.114127249, -2.24583914E-7, 0.965925992, -0.258818954, 1.78813934E-7, 0.258818924, 0.965925932, -6.76490401E-7, 0, 7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  909. LS.C0 = clerp(LS.C0, CFrame.new(-1.63910222, 0.114126861, 2.24584937E-7, 0.965925992, 0.258818954, 1.78813934E-7, -0.258818924, 0.965925932, 6.76490401E-7, 0, -7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  910. end
  911. RH.C0 = clerp(RH.C0, CFrame.new(0.499996245, -1.99998808, -7.62939544E-6, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  912. LH.C0 = clerp(LH.C0, CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  913. elseif torvel < 1 and hitfloor ~= nil then
  914. Pose = "Idle"
  915. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  916. RJ.C0 = clerp(RJ.C0, CFrame.new(0, -0.1, 0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0, 0 - 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  917. Neck.C0 = clerp(Neck.C0, CFrame.new(-9.53674771E-7, 1.49998951, -1.65181234E-6, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  918. RS.C0 = clerp(RS.C0, CFrame.new(1.67320299, 0.10000509, 3.71405895E-6, 0.866025567, -0.5, 8.94069672E-8, 0.49999994, 0.866025507, -2.49183756E-7, 5.96046448E-8, 2.5331974E-7, 1.00000012) * CFrame.new(0 - 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 - 8 * math.cos(sin / 18))), 0.3)
  919. LS.C0 = clerp(LS.C0, CFrame.new(-1.67320156, 0.0999999046, 1.0063988E-7, 0.866025567, 0.5, 8.94069672E-8, -0.49999994, 0.866025507, 2.50893436E-7, 5.96046448E-8, -2.5331974E-7, 1.00000012) * CFrame.new(0 + 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 + 8 * math.cos(sin / 18))), 0.3)
  920. end
  921. RH.C0 = clerp(RH.C0, CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  922. LH.C0 = clerp(LH.C0, CFrame.new(-0.500000119, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  923. elseif torvel > 2 and hitfloor ~= nil then
  924. Pose = "Walk"
  925. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  926. RJ.C0 = clerp(RJ.C0, CFrame.new(0, -0.0669884086 - 0.1 * math.cos(sin / 3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0) + Root.RotVelocity.Y / 15, 0), 0.3)
  927. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + Head.RotVelocity.Y / 25, 0), 0.3)
  928. RS.C0 = clerp(RS.C0, CFrame.new(1.50000083, -1.7881257E-7, -7.55374003E-7, 0.866024852, -0.500000954, -3.31524848E-6, 0.500000954, 0.866024971, -2.38418579E-7, 2.98023224E-6, -1.4603138E-6, 1.00000012) * CFrame.new(0.2, 0.1, 0 + 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  929. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 7.74863224E-7, -2.42472197E-7, 0.86602515, 0.500000536, -1.43179045E-6, -0.500000536, 0.866025209, 1.49011612E-6, 1.98185444E-6, -5.66244125E-7, 1.00000012) * CFrame.new(-0.2, 0.1, 0 - 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  930. end
  931. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 - 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  932. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 + 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  933. end
  934. if clonez == true then
  935. hum2:MoveTo(Torso.Position + Vector3.new(0, 0, 5))
  936. end
  937. end
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