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Tetezaza1542

Ninja

Aug 10th, 2018
660
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. wait(0.2)
  6. plr = game.Players.LocalPlayer
  7. chr = plr.Character
  8. Head = chr.Head
  9. Root = chr.HumanoidRootPart
  10. Torso = chr.Torso
  11. RArm = chr["Right Arm"]
  12. LArm = chr["Left Arm"]
  13. RLeg = chr["Right Leg"]
  14. LLeg = chr["Left Leg"]
  15. RJ = Root.RootJoint
  16. Neck = Torso.Neck
  17. LS = Torso["Left Shoulder"]
  18. LH = Torso["Left Hip"]
  19. RS = Torso["Right Shoulder"]
  20. RH = Torso["Right Hip"]
  21. hum = chr:FindFirstChildOfClass("Humanoid")
  22. mouse = plr:GetMouse()
  23. Head2, Root2, RArm2, LArm2, RLeg2, LLeg2 = nil, nil, nil, nil, nil, nil
  24. Pose = "Idle"
  25. attack = false
  26. skilldoing = false
  27. skilldoing2 = false
  28. attack2 = false
  29. skilldoing5 = false
  30. skilldoing4 = false
  31. skilldoing3 = false
  32. comb = 1
  33. cc = 1
  34. sin = 0
  35. cha = 1
  36. clonez = false
  37. create = LoadLibrary("RbxUtility").Create
  38. chr.Animate:Remove()
  39. hum.Animator:Remove()
  40. function clerp(a, b, t)
  41. return a:lerp(b, t)
  42. end
  43. local newMotor = function(p0, p1, c0, c1)
  44. local w = Instance.new("Motor", p0)
  45. w.Part0 = p0
  46. w.Part1 = p1
  47. w.C0 = c0
  48. w.C1 = c1
  49. return w
  50. end
  51. RJ.C0, RJ.C1 = CFrame.new(0, 0, 0), CFrame.new(0, 0, 0)
  52. Neck.C0, Neck.C1 = CFrame.new(0, 1.5, 0), CFrame.new(0, 0, 0)
  53. local RS = newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  54. local LS = newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  55. local RH = newMotor(Torso, RLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  56. local LH = newMotor(Torso, LLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  57. function NoOutline(Part)
  58. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  59. end
  60. function rayCast(Position, Direction, Range, Ignore)
  61. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  62. end
  63. function swait(num)
  64. if num == 0 or num == nil then
  65. game:service("RunService").Stepped:wait(0)
  66. else
  67. for i = 0, num do
  68. game:service("RunService").Stepped:wait(0)
  69. end
  70. end
  71. end
  72. function parts(Par, name, size, color, mat, ref, tra)
  73. local part = create("Part")({
  74. Parent = Par,
  75. Name = name,
  76. Size = size,
  77. CanCollide = false,
  78. Anchored = false,
  79. BrickColor = BrickColor.new(color),
  80. Material = mat,
  81. Reflectance = ref,
  82. Transparency = tra
  83. })
  84. NoOutline(part)
  85. part:BreakJoints()
  86. return part
  87. end
  88. function meshs(Par, name, scale, mtype, id)
  89. local mesh = create("SpecialMesh")({
  90. Parent = Par,
  91. Name = name,
  92. Scale = scale,
  93. MeshType = mtype
  94. })
  95. if id ~= "" then
  96. mesh.MeshId = "rbxassetid://" .. id
  97. end
  98. return meshs
  99. end
  100. function welds(Par, name, p0, p1, c0, c1)
  101. local weld = create("Weld")({
  102. Parent = Par,
  103. Name = name,
  104. Part0 = p0,
  105. Part1 = p1,
  106. C0 = c0,
  107. C1 = c1
  108. })
  109. return weld
  110. end
  111. function sounds(Par, id, vol, pit)
  112. local sound = create("Sound")({
  113. Parent = Par,
  114. SoundId = id,
  115. Volume = vol,
  116. PlaybackSpeed = pit
  117. })
  118. sound:Play()
  119. game:GetService("Debris"):AddItem(sound, 10)
  120. return sound
  121. end
  122. m = Instance.new("Model", chr)
  123. m.Name = "Suit"
  124. e = Instance.new("Model", chr)
  125. e.Name = "Effect"
  126. N2T = parts(m, "N2T", Vector3.new(1.60000002, 2, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  127. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.46047974E-4, -0.211395741, -0.600017548, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  128. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.00000012, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  129. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.05990601E-5, -0.706868172, 0.800048828, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  130. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.20000005, 0.400000006), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  131. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.145903587, 0.146348, -0.899757385, -0.707038879, 0.707186699, 6.38328493E-5, -0.707186878, -0.707038939, -2.88823212E-5, 2.47075841E-5, -6.55715703E-5, 1.00000012))
  132. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.60000014, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  133. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.29425049E-5, 0.193191051, 0.600090027, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  134. N2T = parts(m, "N2T", Vector3.new(2, 0.600000024, 1.20000005), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  135. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.12669373E-4, -0.906851768, 0.100070953, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  136. N2T = parts(m, "N2T", Vector3.new(2.0999999, 0.200000003, 1.10000002), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  137. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41143799E-4, 0.893153906, 8.39233398E-5, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  138. N2 = parts(m, "N2", Vector3.new(0.200000003, 1, 0.200000003), "Institutional white", Enum.Material.SmoothPlastic, 0, 0)
  139. N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.146298885, -0.145599365, -1.1001091, 0.707137525, 0.707088232, 5.0610106E-5, -0.707088292, 0.707137465, 9.14899283E-6, -2.93186422E-5, -4.22642916E-5, 1))
  140. N2 = parts(m, "N2", Vector3.new(1.19999993, 1.5999999, 0.200000003), "Fossil", Enum.Material.SmoothPlastic, 0, 0)
  141. N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.39372253E-4, -0.211386681, -0.800308228, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  142. N2 = parts(m, "N2", Vector3.new(0.200000003, 1, 0.200000003), "Institutional white", Enum.Material.SmoothPlastic, 0, 0)
  143. N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.145659447, 0.14627552, -1.10010529, -0.707090497, 0.70713526, 6.38453057E-5, -0.70713532, -0.707090497, -2.88922456E-5, 2.47141797E-5, -6.55855983E-5, 1.00000012))
  144. N2T = parts(m, "N2T", Vector3.new(1.39999998, 1.39999998, 0.400000006), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  145. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00810337067, -0.00790786743, -0.299024582, 0.70712018, -7.31203589E-4, -0.70709914, 0.707105279, -1.32752175E-4, 0.707114279, -6.10913557E-4, -1.00000834, 4.23167832E-4))
  146. N2T = parts(m, "N2T", Vector3.new(1.20000005, 0.200000003, 1), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  147. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.6907196E-4, -1.36633682, 1.79227257, 1.00000823, -8.15352483E-4, -8.94709447E-5, -7.64434342E-4, -0.965952456, 0.258749306, -2.97397026E-4, -0.258751333, -0.965944529))
  148. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.20000005, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  149. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.42640686E-4, -1.32083321, 0.466089249, 0.999999642, -8.35441286E-4, -9.05738998E-5, -5.26776887E-4, -0.707188785, 0.707024634, -6.54730306E-4, -0.707024276, -0.707189023))
  150. N2T = parts(m, "N2T", Vector3.new(1.20000005, 0.800000072, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  151. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.72068787E-4, -0.500007629, -0.200611115, 0.999999642, -8.25215713E-4, -5.56122395E-5, 5.55146726E-5, -1.18256903E-4, 1, -8.25222291E-4, -0.999999642, -1.18211057E-4))
  152. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.60000014), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  153. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.27928162E-4, 1.00000691, -0.100688934, -1.00000858, 1.8356173E-4, -5.89061528E-7, 1.83562224E-4, 1.00000811, -0.0010377958, 3.98042175E-7, -0.0010377958, -0.999999464))
  154. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.19999975, 0.399999917), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  155. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.19345093E-4, 0.700006247, -0.700645447, -1.00000858, 1.82562231E-4, 4.11459041E-7, 1.82561678E-4, 1.00000811, -0.00103679579, -6.01263309E-7, -0.00103679567, -0.999999523))
  156. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  157. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.19999975, 0.399999917), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  158. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.14576721E-4, -1.29994774, -0.700683594, 1.00000858, -1.82559641E-4, 4.58854083E-6, -1.82564603E-4, -1.00000799, 0.00110879575, 4.38563438E-6, -0.00110879727, -0.999999464))
  159. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  160. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.4000001), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  161. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.9100647E-5, 0.800937653, 1.59953308, 1.00000858, -5.6068086E-7, -5.05879143E-7, 5.60671197E-7, 1.00000858, -8.01577698E-7, 5.0640665E-7, 7.92671926E-7, 1))
  162. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  163. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.4000001), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  164. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.29153442E-5, -1.20100975, 1.59948349, -1.00000858, 5.57568058E-7, -5.49412107E-6, -5.57165947E-7, -1.0000087, -7.11984467E-5, -5.49368451E-6, -7.12079345E-5, 1.00000012))
  165. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  166. N21 = parts(m, "N21", Vector3.new(0.200000003, 0.200000003, 0.200000003), "Really black", Enum.Material.SmoothPlastic, 0, 1)
  167. N21Weld = welds(N21, "N21Weld", LArm, N21, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.38690186E-5, -1.00100994, 1.39948654, -1.00000858, 5.57568058E-7, -5.49412107E-6, -5.57165947E-7, -1.0000087, -7.11984467E-5, -5.49368451E-6, -7.12079345E-5, 1.00000012))
  168. for _, v in pairs(m:children()) do
  169. if v:IsA("Part") and v.Name == "N2T" then
  170. v.BrickColor = Torso.BrickColor
  171. end
  172. end
  173. aaa = NumberSequence.new({
  174. NumberSequenceKeypoint.new(0, 0.2),
  175. NumberSequenceKeypoint.new(1, 0)
  176. })
  177. bbb = NumberSequence.new({
  178. NumberSequenceKeypoint.new(0, 0),
  179. NumberSequenceKeypoint.new(1, 0)
  180. })
  181. local Efect = create("ParticleEmitter")({
  182. Color = ColorSequence.new(Color3.new(0, 0, 0)),
  183. LightEmission = 0.45,
  184. Texture = "rbxassetid://50657528",
  185. Transparency = bbb,
  186. Size = aaa,
  187. ZOffset = 0,
  188. Acceleration = Vector3.new(0, 0, 0),
  189. LockedToPart = false,
  190. EmissionDirection = "Top",
  191. Lifetime = NumberRange.new(0.2, 0.6),
  192. Rate = 800,
  193. Rotation = NumberRange.new(-100, 100),
  194. RotSpeed = NumberRange.new(-50, 50),
  195. Speed = NumberRange.new(0),
  196. VelocitySpread = 1000,
  197. Enabled = false,
  198. Parent = Root
  199. })
  200. local Buff = create("BillboardGui")({
  201. Size = UDim2.new(5, 0, 15, 0),
  202. Adornee = Root,
  203. Parent = Root,
  204. ExtentsOffset = Vector3.new(0, 3, 0),
  205. AlwaysOnTop = true
  206. })
  207. local BuffLabel = create("TextLabel")({
  208. AnchorPoint = Vector2.new(0.5, 0.5),
  209. BackgroundTransparency = 1,
  210. TextStrokeTransparency = 1,
  211. TextTransparency = 1,
  212. TextColor3 = Color3.new(1, 0, 0),
  213. Position = UDim2.new(0.5, 0, 0.5, 0),
  214. Size = UDim2.new(1.5, 0, 0.2, 0),
  215. Text = "gg",
  216. Font = "SourceSansBold",
  217. TextScaled = true,
  218. Parent = Buff
  219. })
  220. function Damage(Type, Part, hit, dmg, delet)
  221. if hit.Parent == nil then
  222. return
  223. end
  224. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  225. for _, v in pairs(hit.Parent:children()) do
  226. if v:IsA("Humanoid") then
  227. h = v
  228. end
  229. end
  230. if h ~= nil and hit.Parent.Name ~= chr.Name then
  231. if hit.Parent:findFirstChild("AHit") == nil then
  232. h.Health = h.Health - dmg
  233. if h.Health == math.huge then
  234. hit.Parent:BreakJoints()
  235. end
  236. end
  237. if Type == "Disappear" then
  238. Part.Parent = nil
  239. if hit.Parent:findFirstChild("AHit") == nil then
  240. local c = create("BoolValue")({
  241. Name = "AHit",
  242. Value = true,
  243. Parent = hit.Parent
  244. })
  245. game:GetService("Debris"):AddItem(c, 0)
  246. end
  247. elseif Type == "None" then
  248. if hit.Parent:findFirstChild("AHit") == nil then
  249. local c = create("BoolValue")({
  250. Name = "AHit",
  251. Value = true,
  252. Parent = hit.Parent
  253. })
  254. game:GetService("Debris"):AddItem(c, 0.25)
  255. end
  256. elseif Type == "None2" then
  257. end
  258. end
  259. end
  260. function Mdamage(Type, Part, Magn, Dmg)
  261. for _, c in pairs(workspace:children()) do
  262. local hum = c:findFirstChildOfClass("Humanoid")
  263. if hum ~= nil then
  264. local ddee = c:findFirstChild("Torso")
  265. if ddee ~= nil then
  266. local targ = ddee.Position - Part.Position
  267. local mag = targ.magnitude
  268. if Magn >= mag and c.Name ~= plr.Name then
  269. Damage(Type, Part, ddee, Dmg)
  270. if hum.Health == math.huge then
  271. ddee:BreakJoints()
  272. end
  273. end
  274. end
  275. end
  276. end
  277. end
  278. function effect(par, color, CF, x, y, z, x1, y1, z1, de, mtyp, typ)
  279. local ex = create("Part")({
  280. Size = Vector3.new(0.2, 0.2, 0.2),
  281. BrickColor = color,
  282. CanCollide = false,
  283. Material = "Neon",
  284. Anchored = true,
  285. CFrame = CF,
  286. Parent = par
  287. })
  288. NoOutline(ex)
  289. local exe = create("SpecialMesh")({
  290. Scale = Vector3.new(x, y, z),
  291. MeshType = mtyp,
  292. Parent = ex
  293. })
  294. game:GetService("Debris"):AddItem(ex, 10)
  295. coroutine.resume(coroutine.create(function()
  296. for i = 0, 1.1, de do
  297. swait()
  298. ex.Transparency = i
  299. exe.Scale = exe.Scale + Vector3.new(x1, y1, z1)
  300. if typ == 1 then
  301. ex.CFrame = ex.CFrame * CFrame.Angles(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360))
  302. end
  303. end
  304. ex:Remove()
  305. end))
  306. end
  307. function Shuriken()
  308. attack = true
  309. if cc == 1 then
  310. for i = 1, 3 do
  311. for i = 0, 1, 0.4 do
  312. swait()
  313. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  314. Neck.C0 = clerp(Neck.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  315. RS.C0 = clerp(RS.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  316. LS.C0 = clerp(LS.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  317. if skilldoing == true or skilldoing2 == true then
  318. break
  319. end
  320. end
  321. sounds(Root, "rbxassetid://173979241", 1.2, 1)
  322. do
  323. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  324. efec.CFrame = Root.CFrame * CFrame.new(1.2, 0.8, -2)
  325. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  326. local fire = Efect:Clone()
  327. fire.Parent = efec
  328. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  329. fire.Enabled = true
  330. local aa = create("BodyVelocity")({
  331. Parent = efec,
  332. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  333. Velocity = efec.CFrame.lookVector * 80
  334. })
  335. local aaa = create("BodyAngularVelocity")({
  336. Parent = efec,
  337. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  338. AngularVelocity = Vector3.new(0, 7, 0)
  339. })
  340. game:GetService("Debris"):AddItem(efec, 5)
  341. local hon = efec.Touched:connect(function(hitt)
  342. if hitt.Parent.Name ~= chr.Name then
  343. Damage("Disappear", efec, hitt, 15)
  344. end
  345. end)
  346. for i = 0, 1, 0.4 do
  347. swait()
  348. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  349. Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  350. RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  351. LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  352. if skilldoing == true or skilldoing2 == true then
  353. break
  354. end
  355. end
  356. end
  357. end
  358. for i = 0, 1, 0.15 do
  359. swait()
  360. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  361. Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  362. RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  363. LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  364. if skilldoing == true or skilldoing2 == true then
  365. break
  366. end
  367. end
  368. else
  369. for i = 0, 1, 0.3 do
  370. swait()
  371. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  372. Neck.C0 = clerp(Neck.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  373. RS.C0 = clerp(RS.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  374. LS.C0 = clerp(LS.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  375. if skilldoing == true or skilldoing2 == true then
  376. break
  377. end
  378. end
  379. sounds(Root, "rbxassetid://173979241", 1.2, 1)
  380. for i = -15, 15, 15 do
  381. do
  382. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  383. efec.CFrame = Root.CFrame * CFrame.new(1.2, 0.8, -2) * CFrame.Angles(0, math.rad(i), 0)
  384. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  385. local fire = Efect:Clone()
  386. fire.Parent = efec
  387. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  388. fire.Enabled = true
  389. local aa = create("BodyVelocity")({
  390. Parent = efec,
  391. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  392. Velocity = efec.CFrame.lookVector * 80
  393. })
  394. local aaa = create("BodyAngularVelocity")({
  395. Parent = efec,
  396. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  397. AngularVelocity = Vector3.new(0, 7, 0)
  398. })
  399. game:GetService("Debris"):AddItem(efec, 5)
  400. local hon = efec.Touched:connect(function(hitt)
  401. if hitt.Parent.Name ~= chr.Name then
  402. Damage("Disappear", efec, hitt, 15)
  403. end
  404. end)
  405. end
  406. end
  407. for i = 0, 1, 0.15 do
  408. swait()
  409. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  410. Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  411. RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  412. LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  413. if skilldoing == true or skilldoing2 == true then
  414. break
  415. end
  416. end
  417. end
  418. attack = false
  419. end
  420. function Kunai()
  421. if skilldoing == true then
  422. return
  423. end
  424. skilldoing = true
  425. sounds(Root, "rbxasset://sounds/swordslash.wav", 1.2, 1)
  426. for i = 0, 1, 0.25 do
  427. swait()
  428. Torso.Velocity = Root.CFrame.lookVector * 140
  429. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 2.13162821E-14, 1.00000286, 1.19782726E-8, -0.500001669, 0, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  430. Neck.C0 = clerp(Neck.C0, CFrame.new(-5.96048153E-8, 1.49998045, 1.21205701E-7, 0.866025388, 2.13162821E-14, -0.500001669, 0, 1.00000286, 0, 0.500000238, 1.19782726E-8, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  431. RS.C0 = clerp(RS.C0, CFrame.new(1.60606456, 0.0366053469, -0.131955534, 0.482963264, -0.83651793, 0.25881651, 0.866028428, 0.500000834, -8.67884296E-7, -0.129408836, 0.224144787, 0.965928316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  432. LS.C0 = clerp(LS.C0, CFrame.new(-1.71560395, 0.0669845939, -0.161288857, 0.258820772, 0.836516619, 0.482963234, -3.04645908E-9, 0.50000155, -0.866028011, -0.965928495, 0.224143565, 0.129409388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  433. if attack == true or skilldoing2 == true then
  434. break
  435. end
  436. end
  437. for i = 0, 1, 0.07 do
  438. swait()
  439. Mdamage("None", N21, 4, 55)
  440. RJ.C0 = clerp(RJ.C0, CFrame.new(-0.0203323364, -0.0963098034, -1.39782917, 0.500000119, -1.34110465E-7, -0.866025388, 0.22414431, 0.965927184, 0.129409656, 0.836517394, -0.258819491, 0.482963771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  441. Neck.C0 = clerp(Neck.C0, CFrame.new(-0.00815251563, 1.49997628, -0.0281848833, 0.500000119, 4.91738319E-7, 0.866025388, -1.34110465E-7, 1.00000012, -4.76837158E-7, -0.866025388, 1.11758709E-7, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  442. RS.C0 = clerp(RS.C0, CFrame.new(1.93907893, 0.436611146, -0.555155039, 2.68220901E-7, -0.866025746, 0.499999553, 1, 2.23517418E-7, -1.1920929E-7, -1.49011612E-8, 0.499999613, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  443. LS.C0 = clerp(LS.C0, CFrame.new(-1.12217736, 0.466988266, -0.830502391, 1.96695328E-6, -0.258817494, 0.96592623, 1, -4.54485416E-7, -2.16066837E-6, 9.68575478E-7, 0.965926409, 0.258817494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  444. if attack == true or skilldoing2 == true then
  445. break
  446. end
  447. end
  448. skilldoing = false
  449. end
  450. function Lightning_Shuriken()
  451. if skilldoing2 == true then
  452. return
  453. end
  454. skilldoing2 = true
  455. local ref = parts(m, "ref", Vector3.new(5, 0.200000003, 5), "Toothpaste", Enum.Material.Plastic, 0, 0)
  456. local refWeld = welds(ref, "refWeld", RArm, ref, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.48865318, 0.0169677734, 2.57646179, -5.13309264E-4, -0.706745803, 0.707473516, 1.00000846, -6.78976241E-4, 4.72805768E-5, 4.46942693E-4, 0.707479417, 0.706740022))
  457. meshs(ref, "Mesh", Vector3.new(12, 3, 12), Enum.MeshType.FileMesh, "11376946")
  458. for i = 0, 1, 0.034 do
  459. swait()
  460. RJ.C0 = clerp(RJ.C0, CFrame.new(6.64666277E-6, 0, -1.00668276E-5, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  461. Neck.C0 = clerp(Neck.C0, CFrame.new(-1.0692761E-5, 1.5000031, -3.05878189E-6, 0.258818984, 0, -0.965925872, 0, 1, 0, 0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  462. RS.C0 = clerp(RS.C0, CFrame.new(0.656109691, 0.499978065, -1.00995207, 0, 0.707107008, 0.707106769, 1, 0, 0, 0, 0.707106769, -0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  463. LS.C0 = clerp(LS.C0, CFrame.new(-1.57073712, 0.122477025, 7.45061016E-6, 0.965925932, 0.258818954, -1.49011612E-7, -0.258818954, 0.965925813, -6.80347227E-7, -1.49011612E-8, 7.00354576E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  464. if attack == true or skilldoing == true then
  465. break
  466. end
  467. end
  468. for i = 0, 1, 0.4 do
  469. swait()
  470. RJ.C0 = clerp(RJ.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  471. Neck.C0 = clerp(Neck.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  472. RS.C0 = clerp(RS.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  473. LS.C0 = clerp(LS.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  474. if attack == true or skilldoing == true then
  475. break
  476. end
  477. end
  478. sounds(Root, "rbxassetid://173979241", 1.2, 1)
  479. refWeld:Remove()
  480. ref.CFrame = Root.CFrame * CFrame.new(0, 0.8, -2)
  481. local fire = Efect:Clone()
  482. fire.Parent = ref
  483. fire.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color)
  484. fire.Enabled = true
  485. local aa = create("BodyVelocity")({
  486. Parent = ref,
  487. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  488. Velocity = ref.CFrame.lookVector * 65
  489. })
  490. local aaa = create("BodyAngularVelocity")({
  491. Parent = ref,
  492. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  493. AngularVelocity = Vector3.new(0, -12, 0)
  494. })
  495. game:GetService("Debris"):AddItem(ref, 5)
  496. local hon = ref.Touched:connect(function(hitt)
  497. if hitt.Parent.Name ~= chr.Name then
  498. Damage("None2", ref, hitt, 10)
  499. end
  500. end)
  501. for i = 0, 1, 0.08 do
  502. swait()
  503. RJ.C0 = clerp(RJ.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  504. Neck.C0 = clerp(Neck.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  505. RS.C0 = clerp(RS.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  506. LS.C0 = clerp(LS.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  507. if attack == true or skilldoing == true then
  508. break
  509. end
  510. end
  511. skilldoing2 = false
  512. end
  513. function ShurikenC()
  514. if attack2 == true then
  515. return
  516. end
  517. attack2 = true
  518. if cc == 1 then
  519. for i = 1, 3 do
  520. for i = 0, 1, 0.4 do
  521. swait()
  522. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  523. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  524. RS2.C0 = clerp(RS2.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  525. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  526. if skilldoing4 == true or skilldoing5 == true or 1 > hum2.Health then
  527. break
  528. end
  529. end
  530. sounds(Root2, "rbxassetid://173979241", 1.2, 1)
  531. do
  532. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  533. efec.CFrame = Root2.CFrame * CFrame.new(1.2, 0.8, -2)
  534. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  535. local fire = Efect:Clone()
  536. fire.Parent = efec
  537. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  538. fire.Enabled = true
  539. local aa = create("BodyVelocity")({
  540. Parent = efec,
  541. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  542. Velocity = efec.CFrame.lookVector * 80
  543. })
  544. local aaa = create("BodyAngularVelocity")({
  545. Parent = efec,
  546. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  547. AngularVelocity = Vector3.new(0, 7, 0)
  548. })
  549. game:GetService("Debris"):AddItem(efec, 5)
  550. local hon = efec.Touched:connect(function(hitt)
  551. if hitt.Parent.Name ~= chr.Name then
  552. Damage("Disappear", efec, hitt, 15)
  553. end
  554. end)
  555. for i = 0, 1, 0.4 do
  556. swait()
  557. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  558. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  559. RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  560. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  561. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  562. break
  563. end
  564. end
  565. end
  566. end
  567. for i = 0, 1, 0.15 do
  568. swait()
  569. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  570. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  571. RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  572. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  573. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  574. break
  575. end
  576. end
  577. else
  578. for i = 0, 1, 0.3 do
  579. swait()
  580. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  581. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  582. RS2.C0 = clerp(RS2.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  583. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  584. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  585. break
  586. end
  587. end
  588. sounds(Root2, "rbxassetid://173979241", 1.2, 1)
  589. for i = -15, 15, 15 do
  590. do
  591. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  592. efec.CFrame = Root2.CFrame * CFrame.new(1.2, 0.8, -2) * CFrame.Angles(0, math.rad(i), 0)
  593. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  594. local fire = Efect:Clone()
  595. fire.Parent = efec
  596. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  597. fire.Enabled = true
  598. local aa = create("BodyVelocity")({
  599. Parent = efec,
  600. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  601. Velocity = efec.CFrame.lookVector * 80
  602. })
  603. local aaa = create("BodyAngularVelocity")({
  604. Parent = efec,
  605. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  606. AngularVelocity = Vector3.new(0, 7, 0)
  607. })
  608. game:GetService("Debris"):AddItem(efec, 5)
  609. local hon = efec.Touched:connect(function(hitt)
  610. if hitt.Parent.Name ~= chr.Name then
  611. Damage("Disappear", efec, hitt, 15)
  612. end
  613. end)
  614. end
  615. end
  616. for i = 0, 1, 0.15 do
  617. swait()
  618. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  619. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  620. RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  621. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  622. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  623. break
  624. end
  625. end
  626. end
  627. attack2 = false
  628. end
  629. function KunaiC()
  630. if skilldoing5 == true then
  631. return
  632. end
  633. skilldoing5 = true
  634. sounds(Root2, "rbxasset://sounds/swordslash.wav", 1.2, 1)
  635. for i = 0, 1, 0.25 do
  636. swait()
  637. Torso2.Velocity = Root2.CFrame.lookVector * 140
  638. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 2.13162821E-14, 1.00000286, 1.19782726E-8, -0.500001669, 0, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  639. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-5.96048153E-8, 1.49998045, 1.21205701E-7, 0.866025388, 2.13162821E-14, -0.500001669, 0, 1.00000286, 0, 0.500000238, 1.19782726E-8, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  640. RS2.C0 = clerp(RS2.C0, CFrame.new(1.60606456, 0.0366053469, -0.131955534, 0.482963264, -0.83651793, 0.25881651, 0.866028428, 0.500000834, -8.67884296E-7, -0.129408836, 0.224144787, 0.965928316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  641. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.71560395, 0.0669845939, -0.161288857, 0.258820772, 0.836516619, 0.482963234, -3.04645908E-9, 0.50000155, -0.866028011, -0.965928495, 0.224143565, 0.129409388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  642. if attack2 == true or skilldoing4 == true or 1 > hum2.Health then
  643. break
  644. end
  645. end
  646. for i = 0, 1, 0.07 do
  647. swait()
  648. Mdamage("None", N22, 4, 55)
  649. RJ2.C0 = clerp(RJ2.C0, CFrame.new(-0.0203323364, -0.0963098034, -1.39782917, 0.500000119, -1.34110465E-7, -0.866025388, 0.22414431, 0.965927184, 0.129409656, 0.836517394, -0.258819491, 0.482963771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  650. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.00815251563, 1.49997628, -0.0281848833, 0.500000119, 4.91738319E-7, 0.866025388, -1.34110465E-7, 1.00000012, -4.76837158E-7, -0.866025388, 1.11758709E-7, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  651. RS2.C0 = clerp(RS2.C0, CFrame.new(1.93907893, 0.436611146, -0.555155039, 2.68220901E-7, -0.866025746, 0.499999553, 1, 2.23517418E-7, -1.1920929E-7, -1.49011612E-8, 0.499999613, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  652. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.12217736, 0.466988266, -0.830502391, 1.96695328E-6, -0.258817494, 0.96592623, 1, -4.54485416E-7, -2.16066837E-6, 9.68575478E-7, 0.965926409, 0.258817494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  653. if attack2 == true or skilldoing4 == true or 1 > hum2.Health then
  654. break
  655. end
  656. end
  657. skilldoing5 = false
  658. end
  659. function Lightning_ShurikenC()
  660. if skilldoing4 == true then
  661. return
  662. end
  663. skilldoing4 = true
  664. local ref = parts(m, "ref", Vector3.new(5, 0.200000003, 5), "Toothpaste", Enum.Material.Plastic, 0, 0)
  665. local refWeld = welds(ref, "refWeld", RArm2, ref, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.48865318, 0.0169677734, 2.57646179, -5.13309264E-4, -0.706745803, 0.707473516, 1.00000846, -6.78976241E-4, 4.72805768E-5, 4.46942693E-4, 0.707479417, 0.706740022))
  666. meshs(ref, "Mesh", Vector3.new(12, 3, 12), Enum.MeshType.FileMesh, "11376946")
  667. for i = 0, 1, 0.034 do
  668. swait()
  669. RJ2.C0 = clerp(RJ2.C0, CFrame.new(6.64666277E-6, 0, -1.00668276E-5, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  670. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-1.0692761E-5, 1.5000031, -3.05878189E-6, 0.258818984, 0, -0.965925872, 0, 1, 0, 0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  671. RS2.C0 = clerp(RS2.C0, CFrame.new(0.656109691, 0.499978065, -1.00995207, 0, 0.707107008, 0.707106769, 1, 0, 0, 0, 0.707106769, -0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  672. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.57073712, 0.122477025, 7.45061016E-6, 0.965925932, 0.258818954, -1.49011612E-7, -0.258818954, 0.965925813, -6.80347227E-7, -1.49011612E-8, 7.00354576E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  673. if attack2 == true or skilldoing5 == true or 1 > hum2.Health then
  674. break
  675. end
  676. end
  677. for i = 0, 1, 0.4 do
  678. swait()
  679. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  680. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  681. RS2.C0 = clerp(RS2.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  682. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  683. if attack2 == true or skilldoing5 == true or 1 > hum2.Health then
  684. break
  685. end
  686. end
  687. sounds(Root2, "rbxassetid://173979241", 1.2, 1)
  688. refWeld:Remove()
  689. ref.CFrame = Root2.CFrame * CFrame.new(0, 0.8, -2)
  690. local fire = Efect:Clone()
  691. fire.Parent = ref
  692. fire.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color)
  693. fire.Enabled = true
  694. local aa = create("BodyVelocity")({
  695. Parent = ref,
  696. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  697. Velocity = ref.CFrame.lookVector * 65
  698. })
  699. local aaa = create("BodyAngularVelocity")({
  700. Parent = ref,
  701. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  702. AngularVelocity = Vector3.new(0, -12, 0)
  703. })
  704. game:GetService("Debris"):AddItem(ref, 5)
  705. local hon = ref.Touched:connect(function(hitt)
  706. if hitt.Parent.Name ~= chr.Name then
  707. Damage("None2", ref, hitt, 10)
  708. end
  709. end)
  710. for i = 0, 1, 0.08 do
  711. swait()
  712. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  713. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  714. RS2.C0 = clerp(RS2.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  715. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  716. if attack2 == true or skilldoing5 == true or 1 > hum2.Health then
  717. break
  718. end
  719. end
  720. skilldoing4 = false
  721. end
  722. aaaa = nil
  723. function weeb()
  724. skilldoing3 = true
  725. for i = 0, 1, 0.12 do
  726. swait()
  727. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  728. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.50000262, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  729. RS.C0 = clerp(RS.C0, CFrame.new(1.83661962, 0.499978065, -0.48303616, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  730. LS.C0 = clerp(LS.C0, CFrame.new(-1.83663654, 0.5, -0.483010679, 0, 0.866025388, -0.500000238, -1, 0, 0, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  731. end
  732. for i = 0, 1, 0.1 do
  733. swait()
  734. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  735. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.50000262, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  736. RS.C0 = clerp(RS.C0, CFrame.new(0.678798556, 0.317686826, -0.833746672, -0.183012947, 0.842752099, 0.506236255, 0.965925753, 0.250000358, -0.0669873282, -0.183012947, 0.476727068, -0.859789252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  737. LS.C0 = clerp(LS.C0, CFrame.new(-0.574818015, 0.620926201, -0.745570123, 0.224143937, -0.678603172, -0.699469328, -0.965925753, -0.250000387, -0.0669870302, -0.129409969, 0.690650165, -0.71151638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  738. end
  739. chr.Archivable = true
  740. clone = chr:Clone()
  741. clone.Parent = workspace
  742. swait()
  743. clone.Parent = chr
  744. Head2 = clone.Head
  745. Root2 = clone.HumanoidRootPart
  746. Torso2 = clone.Torso
  747. Root2.CFrame = Root.CFrame * CFrame.new(0, 0, -3)
  748. RArm2 = clone["Right Arm"]
  749. LArm2 = clone["Left Arm"]
  750. RLeg2 = clone["Right Leg"]
  751. LLeg2 = clone["Left Leg"]
  752. clone.Sound:Remove()
  753. for _, v in pairs(clone:children()) do
  754. if v:IsA("Part") and v.Name == "Torso" then
  755. for _, vs in pairs(v:children()) do
  756. if vs:IsA("Motor6D") or vs:IsA("Motor") then
  757. vs:Remove()
  758. end
  759. end
  760. else
  761. for _, vs in pairs(v:children()) do
  762. if vs:IsA("Sound") then
  763. vs:Remove()
  764. end
  765. end
  766. end
  767. end
  768. hum2 = clone:findFirstChildOfClass("Humanoid")
  769. N22 = clone.Suit.N21
  770. RJ2 = newMotor(Root2, Torso2, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  771. Neck2 = newMotor(Torso2, Head2, CFrame.new(0, 1.5, 0), CFrame.new(0, 0, 0))
  772. RS2 = newMotor(Torso2, RArm2, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  773. LS2 = newMotor(Torso2, LArm2, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  774. RH2 = newMotor(Torso2, RLeg2, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  775. LH2 = newMotor(Torso2, LLeg2, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  776. aaaa = clone
  777. swait()
  778. effect(e, Torso.BrickColor, Root2.CFrame, 40, 40, 40, 1.5, 1.5, 1.5, 0.06, "Sphere", 2)
  779. sounds(Root2, "rbxassetid://944087788", 1.2, 1)
  780. clonez = true
  781. skilldoing3 = false
  782. end
  783. mouse.Button1Down:connect(function()
  784. if attack == false then
  785. coroutine.resume(coroutine.create(function()
  786. Shuriken()
  787. end))
  788. if clonez == true then
  789. ShurikenC()
  790. end
  791. end
  792. end)
  793. mouse.KeyDown:connect(function(k)
  794. k = k:lower()
  795. if k == "z" and skilldoing == false then
  796. coroutine.resume(coroutine.create(function()
  797. Kunai()
  798. end))
  799. if clonez == true then
  800. KunaiC()
  801. end
  802. elseif k == "x" and skilldoing2 == false then
  803. coroutine.resume(coroutine.create(function()
  804. Lightning_Shuriken()
  805. end))
  806. if clonez == true then
  807. Lightning_ShurikenC()
  808. end
  809. elseif k == "c" and cc == 1 then
  810. cc = 2
  811. print("wide")
  812. elseif k == "c" and cc == 2 then
  813. cc = 1
  814. print("straight")
  815. elseif k == "n" and clonez == false then
  816. weeb()
  817. elseif k == " " and (Pose == "Jump" or Pose == "Fall") then
  818. sounds(Root, "rbxassetid://322364178", 0.7, 1)
  819. Torso.Velocity = Root.CFrame.lookVector * hum.WalkSpeed + Vector3.new(0, 1, 0) * 70
  820. if clonez == true then
  821. sounds(Root2, "rbxassetid://322364178", 0.7, 1)
  822. Torso2.Velocity = Root2.CFrame.lookVector * hum2.WalkSpeed + Vector3.new(0, 1, 0) * 70
  823. end
  824. end
  825. if k == " " and clonez == true then
  826. hum2.Jump = true
  827. end
  828. end)
  829. Pose2 = "Idle"
  830. coroutine.resume(coroutine.create(function()
  831. while true do
  832. swait()
  833. if clonez == true and aaaa ~= nil and hum2.Health < 1 then
  834. game:GetService("Debris"):AddItem(clone, 5)
  835. swait(2)
  836. Head2, Root2, RArm2, LArm2, RLeg2, LLeg2 = nil, nil, nil, nil, nil, nil
  837. aaaa = nil
  838. clonez = false
  839. end
  840. if clonez == true and aaaa ~= nil then
  841. hum2.WalkSpeed = 35
  842. local torvel = (Root2.Velocity * Vector3.new(1, 0, 1)).magnitude
  843. local velderp = Root2.Velocity.y
  844. hitfloor, posfloor = rayCast(Root2.Position, CFrame.new(Root2.Position, Root2.Position - Vector3.new(0, 1, 0)).lookVector, 4, chr)
  845. if 1 < Root2.Velocity.y and hitfloor == nil then
  846. Pose2 = "Jump"
  847. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  848. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  849. Neck2.C0 = clerp(Neck2.C0, CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  850. RS2.C0 = clerp(RS2.C0, CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  851. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.70980763, 0.236601114, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  852. end
  853. RH2.C0 = clerp(RH2.C0, CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  854. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  855. elseif Root2.Velocity.y < -1 and hitfloor == nil then
  856. Pose2 = "Fall"
  857. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  858. RJ2.C0 = clerp(RJ2.C0, CFrame.new(-0.034501072, 0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  859. Neck2.C0 = clerp(Neck2.C0, CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  860. RS2.C0 = clerp(RS2.C0, CFrame.new(1.63909817, 0.114127249, -2.24583914E-7, 0.965925992, -0.258818954, 1.78813934E-7, 0.258818924, 0.965925932, -6.76490401E-7, 0, 7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  861. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.63910222, 0.114126861, 2.24584937E-7, 0.965925992, 0.258818954, 1.78813934E-7, -0.258818924, 0.965925932, 6.76490401E-7, 0, -7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  862. end
  863. RH2.C0 = clerp(RH2.C0, CFrame.new(0.499996245, -1.99998808, -7.62939544E-6, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  864. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  865. elseif torvel < 1 and hitfloor ~= nil then
  866. Pose2 = "Idle"
  867. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  868. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, -0.1, 0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0, 0 - 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  869. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-9.53674771E-7, 1.49998951, -1.65181234E-6, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  870. RS2.C0 = clerp(RS2.C0, CFrame.new(1.67320299, 0.10000509, 3.71405895E-6, 0.866025567, -0.5, 8.94069672E-8, 0.49999994, 0.866025507, -2.49183756E-7, 5.96046448E-8, 2.5331974E-7, 1.00000012) * CFrame.new(0 - 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 - 8 * math.cos(sin / 18))), 0.3)
  871. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.67320156, 0.0999999046, 1.0063988E-7, 0.866025567, 0.5, 8.94069672E-8, -0.49999994, 0.866025507, 2.50893436E-7, 5.96046448E-8, -2.5331974E-7, 1.00000012) * CFrame.new(0 + 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 + 8 * math.cos(sin / 18))), 0.3)
  872. end
  873. RH2.C0 = clerp(RH2.C0, CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  874. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.500000119, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  875. elseif torvel > 2 and hitfloor ~= nil then
  876. Pose2 = "Walk"
  877. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  878. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, -0.0669884086 - 0.1 * math.cos(sin / 3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0) + Root.RotVelocity.Y / 15, 0), 0.3)
  879. Neck2.C0 = clerp(Neck2.C0, CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + Head.RotVelocity.Y / 25, 0), 0.3)
  880. RS2.C0 = clerp(RS2.C0, CFrame.new(1.50000083, -1.7881257E-7, -7.55374003E-7, 0.866024852, -0.500000954, -3.31524848E-6, 0.500000954, 0.866024971, -2.38418579E-7, 2.98023224E-6, -1.4603138E-6, 1.00000012) * CFrame.new(0.2, 0.1, 0 + 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  881. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.5, 7.74863224E-7, -2.42472197E-7, 0.86602515, 0.500000536, -1.43179045E-6, -0.500000536, 0.866025209, 1.49011612E-6, 1.98185444E-6, -5.66244125E-7, 1.00000012) * CFrame.new(-0.2, 0.1, 0 - 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  882. end
  883. RH2.C0 = clerp(RH2.C0, CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 - 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  884. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 + 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  885. end
  886. end
  887. end
  888. end))
  889. while chr.Humanoid.Health >= 0 do
  890. swait()
  891. sin = sin + cha
  892. hum.WalkSpeed = 35
  893. local torvel = (Root.Velocity * Vector3.new(1, 0, 1)).magnitude
  894. local velderp = Root.Velocity.y
  895. hitfloor, posfloor = rayCast(Root.Position, CFrame.new(Root.Position, Root.Position - Vector3.new(0, 1, 0)).lookVector, 4, chr)
  896. if Root.Velocity.y > 1 and hitfloor == nil then
  897. Pose = "Jump"
  898. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  899. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  900. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  901. RS.C0 = clerp(RS.C0, CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  902. LS.C0 = clerp(LS.C0, CFrame.new(-1.70980763, 0.236601114, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  903. end
  904. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  905. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  906. elseif Root.Velocity.y < -1 and hitfloor == nil then
  907. Pose = "Fall"
  908. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  909. RJ.C0 = clerp(RJ.C0, CFrame.new(-0.034501072, 0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  910. Neck.C0 = clerp(Neck.C0, CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  911. RS.C0 = clerp(RS.C0, CFrame.new(1.63909817, 0.114127249, -2.24583914E-7, 0.965925992, -0.258818954, 1.78813934E-7, 0.258818924, 0.965925932, -6.76490401E-7, 0, 7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  912. LS.C0 = clerp(LS.C0, CFrame.new(-1.63910222, 0.114126861, 2.24584937E-7, 0.965925992, 0.258818954, 1.78813934E-7, -0.258818924, 0.965925932, 6.76490401E-7, 0, -7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  913. end
  914. RH.C0 = clerp(RH.C0, CFrame.new(0.499996245, -1.99998808, -7.62939544E-6, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  915. LH.C0 = clerp(LH.C0, CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  916. elseif torvel < 1 and hitfloor ~= nil then
  917. Pose = "Idle"
  918. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  919. RJ.C0 = clerp(RJ.C0, CFrame.new(0, -0.1, 0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0, 0 - 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  920. Neck.C0 = clerp(Neck.C0, CFrame.new(-9.53674771E-7, 1.49998951, -1.65181234E-6, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  921. RS.C0 = clerp(RS.C0, CFrame.new(1.67320299, 0.10000509, 3.71405895E-6, 0.866025567, -0.5, 8.94069672E-8, 0.49999994, 0.866025507, -2.49183756E-7, 5.96046448E-8, 2.5331974E-7, 1.00000012) * CFrame.new(0 - 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 - 8 * math.cos(sin / 18))), 0.3)
  922. LS.C0 = clerp(LS.C0, CFrame.new(-1.67320156, 0.0999999046, 1.0063988E-7, 0.866025567, 0.5, 8.94069672E-8, -0.49999994, 0.866025507, 2.50893436E-7, 5.96046448E-8, -2.5331974E-7, 1.00000012) * CFrame.new(0 + 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 + 8 * math.cos(sin / 18))), 0.3)
  923. end
  924. RH.C0 = clerp(RH.C0, CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  925. LH.C0 = clerp(LH.C0, CFrame.new(-0.500000119, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  926. elseif torvel > 2 and hitfloor ~= nil then
  927. Pose = "Walk"
  928. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  929. RJ.C0 = clerp(RJ.C0, CFrame.new(0, -0.0669884086 - 0.1 * math.cos(sin / 3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0) + Root.RotVelocity.Y / 15, 0), 0.3)
  930. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + Head.RotVelocity.Y / 25, 0), 0.3)
  931. RS.C0 = clerp(RS.C0, CFrame.new(1.50000083, -1.7881257E-7, -7.55374003E-7, 0.866024852, -0.500000954, -3.31524848E-6, 0.500000954, 0.866024971, -2.38418579E-7, 2.98023224E-6, -1.4603138E-6, 1.00000012) * CFrame.new(0.2, 0.1, 0 + 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  932. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 7.74863224E-7, -2.42472197E-7, 0.86602515, 0.500000536, -1.43179045E-6, -0.500000536, 0.866025209, 1.49011612E-6, 1.98185444E-6, -5.66244125E-7, 1.00000012) * CFrame.new(-0.2, 0.1, 0 - 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  933. end
  934. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 - 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  935. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 + 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  936. end
  937. if clonez == true then
  938. hum2:MoveTo(Torso.Position + Vector3.new(0, 0, 5))
  939. end
  940. end
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