otorp2

Otorp2's Pastebin

11,236 132,060 0 9 years ago
Name / Title Added Expires Hits Comments Syntax  
pygame draw.line Apr 21st, 2016 Never 212 0 None -
area2d connect call func in enemy Apr 13th, 2016 Never 197 0 None -
area2D connect and get_node("../enemy") Apr 13th, 2016 Never 196 0 None -
from enemy node enemy chase playr Apr 10th, 2016 Never 209 0 None -
from root enemy chase plyr Apr 10th, 2016 Never 213 0 None -
move hypoten Apr 9th, 2016 Never 189 0 None -
def to check any Apr 2nd, 2016 Never 197 0 None -
check if elements meet condition Apr 2nd, 2016 Never 191 0 None -
enemy fly to player Mar 31st, 2016 Never 224 0 None -
penny gae Mar 29th, 2016 Never 196 0 None -
Untitled Mar 29th, 2016 Never 203 0 None -
mod arithmetic Mar 29th, 2016 Never 190 0 None -
godot old forum Mar 27th, 2016 Never 206 0 None -
keep it simple python Mar 26th, 2016 Never 202 0 None -
python gamebook Mar 26th, 2016 Never 191 0 None -
python game oop Mar 26th, 2016 Never 203 0 None -
godot movent 3d tute Mar 26th, 2016 Never 198 0 None -
10 python tutes Mar 25th, 2016 Never 183 0 None -
pythonista Mar 23rd, 2016 Never 196 0 None -
chase with simple lookat Mar 20th, 2016 Never 191 0 None -
math think Mar 20th, 2016 Never 184 0 None -
my chase player enemy sprite Mar 20th, 2016 Never 160 0 None -
Yeolds chase player from enemy sprite Mar 20th, 2016 Never 194 0 None -
simple chase player Mar 20th, 2016 Never 183 0 None -
sin cosine atan Mar 20th, 2016 Never 188 0 None -
vector maths stuff Mar 20th, 2016 Never 188 0 None -
quantifier stuff Mar 19th, 2016 Never 210 0 None -
processing vector Mar 19th, 2016 Never 203 0 None -
quantifiers Mar 16th, 2016 Never 193 0 None -
polar to cartesian Mar 15th, 2016 Never 202 0 None -
state machine godot Mar 15th, 2016 Never 207 0 None -
basic state machine Mar 15th, 2016 Never 206 0 None -
sin value Mar 14th, 2016 Never 187 0 None -
camera zoom place on root node Mar 14th, 2016 Never 225 0 None -
quick math review Mar 13th, 2016 Never 187 0 None -
Basic PYGame Mar 12th, 2016 Never 439 0 None -
3d kiematic rigid Feb 4th, 2016 Never 185 0 None -
grid move kinematic Jan 29th, 2016 Never 199 0 None -
godot linux mint Jan 28th, 2016 Never 201 0 None -
basic python return Jan 26th, 2016 Never 191 0 None -
basic pygame Jan 23rd, 2016 Never 202 0 None -
godot unoficial builds Jan 22nd, 2016 Never 192 0 None -
install pygame universe final Jan 22nd, 2016 Never 197 0 None -
4 step --install pygame Jan 22nd, 2016 Never 189 0 None -
persistence with ubuntu16.04 Jan 19th, 2016 Never 200 0 None -
al sweigart Jan 18th, 2016 Never 204 0 None -
xenial persistence Jan 18th, 2016 Never 216 0 None -
remove lock Jan 18th, 2016 Never 190 0 None -
install pygame for python 3.4 Jan 18th, 2016 Never 199 0 None -
yeolds text marquee Jan 14th, 2016 Never 212 0 None -
coroutine bug Jan 14th, 2016 Never 192 0 None -
string text adventure 1 Jan 13th, 2016 Never 202 0 None -
vector2array Jan 13th, 2016 Never 145 0 None -
mouswheel Jan 13th, 2016 Never 208 0 None -
SSpt 1 instance node + str name Jan 11th, 2016 Never 189 0 None -
Loop through all nodes Jan 11th, 2016 Never 178 0 None -
eskas simple mydraw_line array Jan 10th, 2016 Never 209 0 None -
richtextnode with timer Jan 10th, 2016 Never 187 0 None -
advance line intersect polygon Jan 10th, 2016 Never 193 0 None -
vector2array color array Jan 9th, 2016 Never 184 0 None -
vector math games tutorial Jan 8th, 2016 Never 190 0 None -
clamp value Jan 8th, 2016 Never 186 0 None -
another draw notification Jan 8th, 2016 Never 188 0 None -
draw with notification Jan 8th, 2016 Never 180 0 None -
2d array Jan 6th, 2016 Never 210 0 None -
moving and coll detect kine body Jan 5th, 2016 Never 201 0 None -
OOP accessing gdscripts example Jan 4th, 2016 Never 198 0 None -
1st state machine Jan 3rd, 2016 Never 203 0 None -
essential timer2 Jan 2nd, 2016 Never 203 0 None -
mouse bool gate with not Jan 2nd, 2016 Never 189 0 None -
red square fade to black back to red Jan 2nd, 2016 Never 187 0 None -
3 white boxes one black Jan 1st, 2016 Never 194 0 None -
array 3 circles Dec 31st, 2015 Never 210 0 None -
simple bouncing horz line Dec 28th, 2015 Never 198 0 None -
simple while Dec 28th, 2015 Never 179 0 None -
while with mouse.x Dec 27th, 2015 Never 210 0 None -
while loop ball Dec 27th, 2015 Never 201 0 None -
b_ball w logical or Dec 27th, 2015 Never 223 0 None -
bouncing_ball Dec 27th, 2015 Never 206 0 None -
viewport get mousepos and grid Dec 26th, 2015 Never 210 0 None -
absoluteinequality Dec 25th, 2015 Never 217 0 None -
coding math Dec 25th, 2015 Never 193 0 None -
smooth grid Dec 20th, 2015 Never 191 0 None -
timer_print_label Dec 17th, 2015 Never 192 0 None -
random number on scene stasrt Nov 28th, 2015 Never 200 0 None -
incrementing decrementing global timer Nov 28th, 2015 Never 226 0 None -
incrementing global timer Nov 27th, 2015 Never 194 0 None -
global pos bullet Nov 23rd, 2015 Never 207 0 None -
global pos rotate turret add_child bullet Nov 22nd, 2015 Never 209 0 None -
rot from node2d Nov 14th, 2015 Never 236 0 None -
node/path/pathfollow/sprite Nov 14th, 2015 Never 273 0 None -
pass/return value parameter Nov 13th, 2015 Never 261 0 None -
simple parameter on func Nov 13th, 2015 Never 247 0 None -
increment on timer node Nov 12th, 2015 Never 255 0 None -
angle to point with timer Nov 11th, 2015 Never 220 0 None -
Untitled Nov 11th, 2015 Never 255 0 None -
erythrina Nov 8th, 2015 Never 214 0 None -
Untitled Nov 8th, 2015 Never 268 0 None -
working grid move input eent Nov 7th, 2015 Never 226 0 None -
smoothmovement Nov 7th, 2015 Never 216 0 None -