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chara script editv2 (copy)

Feb 15th, 2019
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  1. print([[
  2. ___________________________________
  3.  
  4. Kyutatsuki13's Chara script(edit by micheal2358)
  5. Build 0002
  6. MICHEAL THE MURDER IS BACK AFTER FIGHT WITH NEPTUNIAN V
  7. HE WANT REVENGE
  8. (Can some one make video on this,please?
  9. im see some much skids use my edits....but how about make video on this?)
  10. ___________________________________
  11. ]])
  12.  
  13.  
  14. warn("IF YOU FAN OF NEPTUNIAN V MICHEAL ALREADY BACK OF YOU, "..game:GetService("Players").LocalPlayer.Name.." =)")
  15.  
  16. local p = game:GetService("Players").LocalPlayer
  17. local char = p.Character
  18. local mouse = p:GetMouse()
  19. local larm = char:WaitForChild("Left Arm")
  20. local rarm = char:WaitForChild("Right Arm")
  21. local lleg = char:WaitForChild("Left Leg")
  22. local rleg = char:WaitForChild("Right Leg")
  23. local hed = char:WaitForChild("Head")
  24. local torso = char:WaitForChild("Torso")
  25. local root = char:WaitForChild("HumanoidRootPart")
  26. local hum = char:FindFirstChildOfClass("Humanoid")
  27. local debris = game:GetService("Debris")
  28. local input = game:GetService("UserInputService")
  29. local run = game:GetService("RunService")
  30. local rs = run.RenderStepped
  31. local wingpose = "Idle"
  32. local DebrisModel = Instance.new("Model",char)
  33. DebrisModel.Name = "Debris"
  34. repeat rs:wait() until p.CharacterAppearanceLoaded
  35.  
  36. noidle = false
  37. shift = false
  38. control = false
  39. no_nosound_able = false
  40. kills = 0
  41.  
  42. ----------------------------------------------------------------------------
  43.  
  44. function rswait(value)
  45. if value ~= nil and value ~= 0 then
  46. for i=1,value do
  47. rs:wait()
  48. end
  49. else
  50. rs:wait()
  51. end
  52. end
  53.  
  54. ----------------------------------------------------------------------------
  55.  
  56. local timeposition = 0
  57.  
  58. function music(id)
  59. if not torso:FindFirstChild("MusicRuin") then
  60. soundz = Instance.new("Sound",torso)
  61. end
  62. soundz.Volume = 10
  63. soundz.Name = "MusicRuin"
  64. soundz.Looped = true
  65. soundz.PlaybackSpeed = 1
  66. soundz.SoundId = "rbxassetid://"..id
  67. soundz:Stop()
  68. soundz:Play()
  69. if no_nosound_able == true then
  70. soundz.TimePosition = timeposition
  71. end
  72. end
  73.  
  74. ----------------------------------------------------------------------------
  75.  
  76. function lerp(a, b, t)
  77. return a + (b - a)*t
  78. end
  79.  
  80. ----------------------------------------------------------------------------
  81.  
  82. function Lerp(c1,c2,al)
  83. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  84. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  85. for i,v in pairs(com1) do
  86. com1[i] = v+(com2[i]-v)*al
  87. end
  88. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  89. end
  90.  
  91. ----------------------------------------------------------------------------
  92.  
  93. function slerp(a, b, t)
  94. dot = a:Dot(b)
  95. if dot > 0.99999 or dot < -0.99999 then
  96. return t <= 0.5 and a or b
  97. else
  98. r = math.acos(dot)
  99. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  100. end
  101. end
  102.  
  103. ----------------------------------------------------------------------------
  104.  
  105. function clerp(c1,c2,al)
  106.  
  107. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  108.  
  109. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  110.  
  111. for i,v in pairs(com1) do
  112.  
  113. com1[i] = lerp(v,com2[i],al)
  114.  
  115. end
  116.  
  117. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  118.  
  119. end
  120.  
  121. ----------------------------------------------------------------------------
  122.  
  123. function findAllNearestTorso(pos,dist)
  124. local list = workspace:children()
  125. local torso = {}
  126. local temp = nil
  127. local human = nil
  128. local temp2 = nil
  129. for x = 1, #list do
  130. temp2 = list[x]
  131. if (temp2.className == "Model") and (temp2 ~= char) then
  132. temp = temp2:findFirstChild("Torso")
  133. human = temp2:findFirstChildOfClass("Humanoid")
  134. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  135. if (temp.Position - pos).magnitude < dist then
  136. table.insert(torso,temp)
  137. dist = (temp.Position - pos).magnitude
  138. end
  139. end
  140. end
  141. end
  142. return torso
  143. end
  144.  
  145. ----------------------------------------------------------------------------
  146.  
  147. function checkIfNotPlayer(model)
  148. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  149. return true
  150. else
  151. return false
  152. end
  153. end
  154.  
  155. ----------------------------------------------------------------------------
  156.  
  157. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  158.  
  159. local wld = Instance.new("Weld", wp1)
  160.  
  161. wld.Part0 = wp0
  162.  
  163. wld.Part1 = wp1
  164.  
  165. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  166.  
  167. return wld
  168.  
  169. end
  170.  
  171. function weld(model)
  172. local parts,last = {}
  173. local function scan(parent)
  174. for _,v in pairs(parent:GetChildren()) do
  175. if (v:IsA("BasePart")) then
  176. if (last) then
  177. local w = Instance.new("Weld")
  178. w.Name = ("%s_Weld"):format(v.Name)
  179. w.Part0,w.Part1 = last,v
  180. w.C0 = last.CFrame:inverse()
  181. w.C1 = v.CFrame:inverse()
  182. w.Parent = last
  183. end
  184. last = v
  185. table.insert(parts,v)
  186. end
  187. scan(v)
  188. end
  189. end
  190. scan(model)
  191. for _,v in pairs(parts) do
  192. v.Anchored = false
  193. v.Locked = true
  194. v.Anchored = false
  195. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  196. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  197. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  198. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  199. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  200. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  201. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  202. end
  203. end
  204.  
  205. ----------------------------------------------------------------------------
  206.  
  207. function calculate(part,asd)
  208. local Head = hed
  209. local RightShoulder = asd
  210. local RightArm = part
  211. local MousePosition = mouse.Hit.p
  212. local ToMouse = (MousePosition - Head.Position).unit
  213. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  214. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  215. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  216. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  217. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  218. if tostring(LateralAngle) == "-1.#IND" then
  219. LateralAngle = 0
  220. end
  221. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  222. if LateralAngle > (math.pi / 2) then
  223. LateralAngle = (math.pi / 2)
  224. local Torso = root
  225. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  226. if Point.Z > 0 then
  227. if Point.X > -0 and RightArm == rarm then
  228. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  229. elseif Point.X < 0 and RightArm == rarm then
  230. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  231. end
  232. end
  233. end
  234. if Cross.Y < 0 then
  235. LateralAngle = -LateralAngle
  236. end
  237. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  238. end
  239.  
  240. ----------------------------------------------------------------------------
  241.  
  242. function sound(id,position,vol,pitch,start,finish)
  243. coroutine.resume(coroutine.create(function()
  244.  
  245. local part = Instance.new("Part",workspace)
  246. part.Position = position
  247. part.Size = Vector3.new(0,0,0)
  248. part.CanCollide = false
  249. part.Transparency = 1
  250.  
  251. local sound = Instance.new("Sound",part)
  252.  
  253. sound.SoundId = "rbxassetid://"..id
  254.  
  255. repeat rs:wait() until sound.IsLoaded
  256.  
  257. if vol ~= nil then
  258. sound.Volume = vol
  259. end
  260.  
  261. if pitch ~= nil then
  262. sound.PlaybackSpeed = pitch
  263. end
  264.  
  265. if start ~= nil then
  266. sound.TimePosition = start
  267. end
  268.  
  269. if finish ~= nil then
  270. debris:AddItem(part,finish-start)
  271. else
  272. debris:AddItem(part,sound.TimeLength)
  273. end
  274.  
  275. sound:Play()
  276.  
  277. return sound
  278.  
  279. end))
  280. end
  281.  
  282. ----------------------------------------------------------------------------
  283.  
  284. function computeDirection(vec)
  285. local lenSquared = vec.magnitude * vec.magnitude
  286. local invSqrt = 1 / math.sqrt(lenSquared)
  287. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  288. end
  289.  
  290. ----------------------------------------------------------------------------
  291.  
  292. local shaking = 0
  293. function shake(num) if num > shaking then shaking = num end end
  294. game:GetService("RunService").RenderStepped:connect(function()
  295. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  296. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  297. end)
  298.  
  299. plr = game:GetService("Players").LocalPlayer
  300. DebrisModel = Instance.new("Model",plr.Character)
  301. DebrisModel.Name = "DebrisModel"
  302.  
  303. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  304.  
  305. local part = Instance.new("Part",DebrisModel)
  306. part.Anchored = true
  307. part.CanCollide = false
  308. part.Size = Vector3.new(1,1,1)
  309. part.Transparency = transparency
  310. part.Material = material
  311. part.Color = color
  312. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  313.  
  314. local partmesh = Instance.new("SpecialMesh",part)
  315. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  316. partmesh.Scale = size
  317.  
  318. local pvalue = Instance.new("Vector3Value",part)
  319. pvalue.Name = "Position"
  320. pvalue.Value = part.Position
  321.  
  322. local svalue = Instance.new("Vector3Value",part)
  323. svalue.Name = "Size"
  324. svalue.Value = sizechange
  325.  
  326. local rvalue = Instance.new("Vector3Value",part)
  327. rvalue.Name = "Rotation"
  328. rvalue.Value = rotationchange
  329.  
  330. local tvalue = Instance.new("NumberValue",part)
  331. tvalue.Name = "Transparency"
  332. tvalue.Value = transparencychange
  333.  
  334. local avalue = Instance.new("NumberValue",part)
  335. avalue.Name = "Acceleration"
  336. avalue.Value = acceleration
  337.  
  338. part.Name = "EFFECT"
  339.  
  340. return part
  341.  
  342. end
  343.  
  344. game:GetService("RunService").RenderStepped:connect(function()
  345.  
  346.  
  347. if not plr.Character:FindFirstChild("DebrisModel") then
  348. DebrisModel = Instance.new("Model",plr.Character)
  349. DebrisModel.Name = "DebrisModel"
  350. end
  351.  
  352. for i,v in pairs(DebrisModel:GetChildren()) do
  353. if v:IsA("BasePart") and v.Name == "EFFECT" then
  354. local pvalue = v:FindFirstChild("Position").Value
  355. local svalue = v:FindFirstChild("Size").Value
  356. local rvalue = v:FindFirstChild("Rotation").Value
  357. local tvalue = v:FindFirstChild("Transparency").Value
  358. local avalue = v:FindFirstChild("Acceleration").Value
  359. local mesh = v:FindFirstChild("Mesh")
  360. mesh.Scale = mesh.Scale + svalue
  361. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  362. v.Transparency = v.Transparency + tvalue
  363. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  364. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  365. v:Destroy()
  366. end
  367. end
  368. end
  369.  
  370.  
  371. end)
  372.  
  373. ----------------------------------------------------------------------------
  374. skin_color = BrickColor.new("Really black")
  375. p:ClearCharacterAppearance()
  376. --hed:WaitForChild("face"):Destroy()
  377.  
  378. ----------------------------------------------------------------------------
  379. music(540857600)
  380. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  381.  
  382. local size = 1
  383.  
  384. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  385. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  386. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  387. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  388. newWeld(torso, hed, 0, 1.5*size, 0)
  389. newWeld(torso, lleg, -0.5*size, -1, 0)
  390. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  391. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  392. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  393. newWeld(root, torso, 0, -1*size, 0)
  394. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  395.  
  396. emitters={}
  397. for i,v in pairs(char:GetChildren()) do
  398. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  399. local emitter = Instance.new("ParticleEmitter",v)
  400. emitter.LightEmission = 1
  401. emitter.Transparency = NumberSequence.new(0.95,1)
  402. emitter.Size = NumberSequence.new(2,5)
  403. emitter.SpreadAngle = Vector2.new(360,360)
  404. emitter.Speed = NumberRange.new(1)
  405. emitter.Lifetime = NumberRange.new(0.75)
  406. emitter.Texture = "rbxassetid://133619974"
  407. emitter.Rate = 20
  408. emitter.Color = ColorSequence.new(Color3.new(1,0,0))
  409. emitter.LockedToPart = true
  410. table.insert(emitters,emitter)
  411. end
  412. end
  413. ----------------------------------------------------------------------------------------
  414. hair = Instance.new("Part",char)
  415. hair.Color = Color3.fromRGB(0,0,0)
  416. hair.CanCollide = false
  417. meshhair = Instance.new("SpecialMesh",hair)
  418. meshhair.MeshId = "rbxassetid://16627529"
  419. meshhair.Scale = Vector3.new(1,1,1)*1.1
  420. newWeld(hed,hair,0,0.22,0)
  421.  
  422. for i,v in pairs(char:children()) do
  423. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  424. v:Remove()
  425. end
  426. end
  427. shirt = Instance.new("Shirt", char)
  428. shirt.Name = "Shirt"
  429. pants = Instance.new("Pants", char)
  430. pants.Name = "Pants"
  431. char.Shirt.ShirtTemplate = "rbxassetid://276792537"
  432. char.Pants.PantsTemplate = "rbxassetid://276792689"
  433.  
  434. CV="Maroon"
  435. Player = owner
  436. Character = Player.Character
  437. local txt = Instance.new("BillboardGui", Character)
  438. txt.Adornee = Character .Head
  439. txt.Name = "_status"
  440. txt.Size = UDim2.new(2, 0, 1.2, 0)
  441. txt.StudsOffset = Vector3.new(-9, 8, 0)
  442. local text = Instance.new("TextLabel", txt)
  443. text.Size = UDim2.new(10, 0, 7, 0)
  444. text.FontSize = "Size24"
  445. text.TextScaled = true
  446. text.TextTransparency = 0
  447. text.BackgroundTransparency = 1
  448. text.TextTransparency = 0
  449. text.TextStrokeTransparency = 0
  450. text.Font = "Bodoni"
  451. text.TextStrokeColor3 = Color3.new(0,0,0)
  452.  
  453. v=Instance.new("Part")
  454. v.Name = "ColorBrick"
  455. v.Parent=Player.Character
  456. v.FormFactor="Symmetric"
  457. v.Anchored=true
  458. v.CanCollide=false
  459. v.BottomSurface="Smooth"
  460. v.TopSurface="Smooth"
  461. v.Size=Vector3.new(3,3,3)
  462. v.Transparency=1
  463. v.CFrame=Character.Torso.CFrame
  464. v.BrickColor=BrickColor.new(CV)
  465. v.Transparency=1
  466. text.TextColor3 = Color3.new(0,0,0)
  467. v.Shape="Block"
  468. text.Text = "MICHEAL THE REVIVED MURDER"
  469. local talksound = Instance.new("Sound",char.Torso)
  470. talksound.SoundId = "rbxassetid://455601633"talksound.Volume = 1
  471. function swait(num)
  472. if num==0 or num==nil then
  473. game:service'RunService'.Stepped:wait(0)
  474. else
  475. for i=0,num do
  476. game:service'RunService'.Stepped:wait(0)
  477. end
  478. end
  479. end
  480.  
  481. function chatfunc(text)
  482. local chat = coroutine.wrap(function()
  483. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  484. char:FindFirstChild("TalkingBillBoard"):Destroy()
  485. end
  486. local naeeym2 = Instance.new("BillboardGui",char)
  487. naeeym2.Size = UDim2.new(0,100,0,40)
  488. naeeym2.StudsOffset = Vector3.new(0,3,0)
  489. naeeym2.Adornee = char.Head
  490. naeeym2.Name = "TalkingBillBoard"
  491. local tecks2 = Instance.new("TextLabel",naeeym2)
  492. tecks2.BackgroundTransparency = 1
  493. tecks2.BorderSizePixel = 0
  494. tecks2.Text = ""
  495. tecks2.Font = "Fantasy"
  496. tecks2.TextSize = 30
  497. tecks2.TextStrokeTransparency = 0
  498. tecks2.TextColor3 = Color3.new(200,0,0)
  499. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  500. tecks2.Size = UDim2.new(1,0,0.5,0)
  501. local tecks3 = Instance.new("TextLabel",naeeym2)
  502. tecks3.BackgroundTransparency = 1
  503. tecks3.BorderSizePixel = 0
  504. tecks3.Text = ""
  505. tecks3.Font = "Fantasy"
  506. tecks3.TextSize = 30
  507. tecks3.TextStrokeTransparency = 0
  508. tecks3.TextColor3 = Color3.new(200,0,0)
  509. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  510. tecks3.Size = UDim2.new(1,0,0.5,0)
  511. for i = 1,string.len(text),1 do
  512. tecks2.Text = string.sub(text,1,i)
  513. tecks3.Text = string.sub(text,1,i)
  514. talksound:Play()
  515. wait(0.01)
  516. end
  517. wait(2)
  518. for i = 1, 50 do
  519. swait()
  520. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  521. tecks2.Rotation = tecks2.Rotation - .8
  522. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  523. tecks2.TextTransparency = tecks2.TextTransparency + .04
  524. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  525. tecks3.Rotation = tecks2.Rotation + .8
  526. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  527. tecks3.TextTransparency = tecks2.TextTransparency + .04
  528. end
  529. naeeym2:Destroy()
  530. end)
  531. chat()
  532. end
  533. function onChatted(msg)
  534. chatfunc(msg)
  535. end
  536. ----------------------------------------------------------------------------
  537. HitBox = Instance.new("Part",DebrisModel)
  538. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  539. HitBox.CanCollide = false
  540. HitBox:BreakJoints()
  541. HitBox.Transparency = 1
  542. newWeld(rarm,HitBox,0,-0.95,-1.9)
  543. atch0 = Instance.new("Attachment",HitBox)
  544. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  545. atch1 = Instance.new("Attachment",HitBox)
  546. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  547. trail = Instance.new("Trail",HitBox)
  548. trail.Attachment0 = atch0
  549. trail.Attachment1 = atch1
  550. trail.Lifetime = 0.2
  551. trail.Enabled = true
  552. trail.LightEmission = 1
  553. trail.LightInfluence = 0
  554. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  555. trail.Transparency = NumberSequence.new(0,1)
  556.  
  557. function ded(model)
  558. kills = kills + 1
  559. model.Archivable = true
  560. model.Head:ClearAllChildren()
  561. local clone = model:Clone()
  562. clone.Parent = workspace
  563. clone.Name = "DED"
  564. model:Destroy()
  565. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  566. local emitters={}
  567. for i,v in pairs(clone:GetChildren()) do
  568. if v:IsA("Accoutrement") then
  569. v:Destroy()
  570. end
  571. if v:IsA("Part") then
  572. v.Anchored = true
  573. v.CanCollide = false
  574. v.Transparency = 1
  575. local emitter = Instance.new("ParticleEmitter",v)
  576. emitter.LightEmission = 1
  577. emitter.Transparency = NumberSequence.new(0,1)
  578. emitter.Size = NumberSequence.new(0,0.8)
  579. emitter.SpreadAngle = Vector2.new(360,360)
  580. emitter.Speed = NumberRange.new(0.5)
  581. emitter.Lifetime = NumberRange.new(0.75)
  582. emitter.Texture = "rbxassetid://744949545"
  583. emitter.Rate = 20
  584. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  585. emitter.LockedToPart = false
  586. table.insert(emitters,emitter)
  587. end
  588. end
  589. delay(1, function()
  590. sound(427025525,clone.Head.Position,10,1)
  591. for i,v in pairs(emitters) do
  592. v.Speed = NumberRange.new(4)
  593. v.Acceleration = Vector3.new(0,10,0)
  594. delay(0.5, function()
  595. v.Enabled = false
  596. debris:AddItem(clone,0.75)
  597. end)
  598. end
  599. end)
  600. end
  601.  
  602. local alreadytouched = {}
  603. HitBox.Touched:connect(function(ht)
  604. coroutine.resume(coroutine.create(function()
  605. local hit = ht.Parent
  606. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  607. local hurt = true
  608. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  609. if hurt == true then
  610. table.insert(alreadytouched,hit)
  611. sound(388826051,ht.Position,10,1)
  612. ded(hit)
  613. end
  614. end
  615. end))
  616. end)
  617.  
  618. function createknife()
  619. Model0 = Instance.new("Model")
  620. Part1 = Instance.new("Part")
  621. BlockMesh2 = Instance.new("BlockMesh")
  622. Part3 = Instance.new("Part")
  623. BlockMesh4 = Instance.new("BlockMesh")
  624. Part5 = Instance.new("Part")
  625. Part6 = Instance.new("Part")
  626. BlockMesh7 = Instance.new("BlockMesh")
  627. Part8 = Instance.new("Part")
  628. Part9 = Instance.new("Part")
  629. Part10 = Instance.new("Part")
  630. SpecialMesh11 = Instance.new("SpecialMesh")
  631. Part12 = Instance.new("Part")
  632. Model0.Parent = char
  633. Part1.Parent = Model0
  634. Part1.Anchored = true
  635. Part1.CanCollide = false
  636. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  637. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  638. Part1.BottomSurface = Enum.SurfaceType.Smooth
  639. Part1.TopSurface = Enum.SurfaceType.Smooth
  640. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  641. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  642. BlockMesh2.Parent = Part1
  643. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  644. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  645. Part3.Parent = Model0
  646. Part3.Anchored = true
  647. Part3.CanCollide = false
  648. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  649. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  650. Part3.BottomSurface = Enum.SurfaceType.Smooth
  651. Part3.TopSurface = Enum.SurfaceType.Smooth
  652. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  653. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  654. BlockMesh4.Parent = Part3
  655. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  656. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  657. Part5.Parent = Model0
  658. Part5.Anchored = true
  659. Part5.CanCollide = false
  660. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  661. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  662. Part5.BottomSurface = Enum.SurfaceType.Smooth
  663. Part5.TopSurface = Enum.SurfaceType.Smooth
  664. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  665. Part5.Color = Color3.new(1, 0, 0)
  666. Part6.Parent = Model0
  667. Part6.Anchored = true
  668. Part6.CanCollide = false
  669. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  670. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  671. Part6.BottomSurface = Enum.SurfaceType.Smooth
  672. Part6.TopSurface = Enum.SurfaceType.Smooth
  673. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  674. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  675. BlockMesh7.Parent = Part6
  676. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  677. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  678. Part8.Name = "asd"
  679. Part8.Parent = Model0
  680. Part8.Anchored = true
  681. Part8.CanCollide = false
  682. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  683. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  684. Part8.BottomSurface = Enum.SurfaceType.Smooth
  685. Part8.TopSurface = Enum.SurfaceType.Smooth
  686. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  687. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  688. Part9.Parent = Model0
  689. Part9.Anchored = true
  690. Part9.CanCollide = false
  691. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  692. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  693. Part9.BottomSurface = Enum.SurfaceType.Smooth
  694. Part9.TopSurface = Enum.SurfaceType.Smooth
  695. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  696. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  697. Part10.Parent = Model0
  698. Part10.Rotation = Vector3.new(0, 0, 180)
  699. Part10.Anchored = true
  700. Part10.CanCollide = false
  701. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  702. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  703. Part10.BottomSurface = Enum.SurfaceType.Smooth
  704. Part10.TopSurface = Enum.SurfaceType.Smooth
  705. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  706. Part10.Color = Color3.new(1, 0, 0)
  707. SpecialMesh11.Parent = Part10
  708. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  709. Part12.Parent = Model0
  710. Part12.Anchored = true
  711. Part12.CanCollide = false
  712. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  713. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  714. Part12.BottomSurface = Enum.SurfaceType.Smooth
  715. Part12.TopSurface = Enum.SurfaceType.Smooth
  716. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  717. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  718. weld(Model0)
  719. for i,v in pairs(Model0:GetChildren()) do
  720. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  721. v.Material = Enum.Material.Neon
  722. end
  723. end
  724. return Model0
  725. end
  726.  
  727. knife = createknife()
  728. newWeld(rarm,knife.asd,0,-1,0)
  729.  
  730. ----------------------------------------------------------------------------------------
  731.  
  732. function createpistol()
  733. Model0 = Instance.new("Model")
  734. Part1 = Instance.new("Part")
  735. BlockMesh2 = Instance.new("BlockMesh")
  736. Part3 = Instance.new("Part")
  737. Part4 = Instance.new("Part")
  738. Part5 = Instance.new("Part")
  739. Part6 = Instance.new("Part")
  740. Part7 = Instance.new("Part")
  741. Part8 = Instance.new("Part")
  742. Part9 = Instance.new("Part")
  743. Part10 = Instance.new("Part")
  744. Part11 = Instance.new("Part")
  745. Part12 = Instance.new("Part")
  746. Part13 = Instance.new("Part")
  747. Part14 = Instance.new("Part")
  748. Part15 = Instance.new("Part")
  749. Part16 = Instance.new("Part")
  750. Part17 = Instance.new("Part")
  751. Part18 = Instance.new("Part")
  752. Part19 = Instance.new("Part")
  753. Model0.Name = "Pistol"
  754. Model0.Parent = char
  755. Part1.Name = "ShootPos"
  756. Part1.Parent = Model0
  757. Part1.BrickColor = BrickColor.new("Really black")
  758. Part1.Anchored = true
  759. Part1.CanCollide = false
  760. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  761. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  762. Part1.BottomSurface = Enum.SurfaceType.Smooth
  763. Part1.TopSurface = Enum.SurfaceType.Smooth
  764. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  765. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  766. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  767. BlockMesh2.Parent = Part1
  768. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  769. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  770. Part3.Parent = Model0
  771. Part3.BrickColor = BrickColor.new("Pearl")
  772. Part3.Anchored = true
  773. Part3.CanCollide = false
  774. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  775. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  776. Part3.BottomSurface = Enum.SurfaceType.Smooth
  777. Part3.TopSurface = Enum.SurfaceType.Smooth
  778. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  779. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  780. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  781. Part4.Parent = Model0
  782. Part4.BrickColor = BrickColor.new("Pearl")
  783. Part4.Anchored = true
  784. Part4.CanCollide = false
  785. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  786. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  787. Part4.BottomSurface = Enum.SurfaceType.Smooth
  788. Part4.TopSurface = Enum.SurfaceType.Smooth
  789. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  790. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  791. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  792. Part5.Parent = Model0
  793. Part5.BrickColor = BrickColor.new("Pearl")
  794. Part5.Rotation = Vector3.new(15, 0, 0)
  795. Part5.Anchored = true
  796. Part5.CanCollide = false
  797. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  798. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  799. Part5.BottomSurface = Enum.SurfaceType.Smooth
  800. Part5.TopSurface = Enum.SurfaceType.Smooth
  801. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  802. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  803. Part5.Orientation = Vector3.new(15, 0, 0)
  804. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  805. Part6.Parent = Model0
  806. Part6.BrickColor = BrickColor.new("Pearl")
  807. Part6.Anchored = true
  808. Part6.CanCollide = false
  809. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  810. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  811. Part6.BottomSurface = Enum.SurfaceType.Smooth
  812. Part6.TopSurface = Enum.SurfaceType.Smooth
  813. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  814. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  815. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  816. Part7.Parent = Model0
  817. Part7.BrickColor = BrickColor.new("Pearl")
  818. Part7.Anchored = true
  819. Part7.CanCollide = false
  820. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  821. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  822. Part7.BottomSurface = Enum.SurfaceType.Smooth
  823. Part7.TopSurface = Enum.SurfaceType.Smooth
  824. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  825. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  826. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  827. Part8.Parent = Model0
  828. Part8.BrickColor = BrickColor.new("Black")
  829. Part8.Rotation = Vector3.new(-15, 0, 0)
  830. Part8.Anchored = true
  831. Part8.CanCollide = false
  832. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  833. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  834. Part8.BottomSurface = Enum.SurfaceType.Smooth
  835. Part8.TopSurface = Enum.SurfaceType.Smooth
  836. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  837. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  838. Part8.Orientation = Vector3.new(-15, 0, 0)
  839. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  840. Part9.Parent = Model0
  841. Part9.BrickColor = BrickColor.new("Pearl")
  842. Part9.Anchored = true
  843. Part9.CanCollide = false
  844. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  845. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  846. Part9.BottomSurface = Enum.SurfaceType.Smooth
  847. Part9.TopSurface = Enum.SurfaceType.Smooth
  848. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  849. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  850. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  851. Part10.Parent = Model0
  852. Part10.BrickColor = BrickColor.new("Pearl")
  853. Part10.Anchored = true
  854. Part10.CanCollide = false
  855. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  856. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  857. Part10.BottomSurface = Enum.SurfaceType.Smooth
  858. Part10.TopSurface = Enum.SurfaceType.Smooth
  859. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  860. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  861. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  862. Part11.Parent = Model0
  863. Part11.BrickColor = BrickColor.new("Pearl")
  864. Part11.Anchored = true
  865. Part11.CanCollide = false
  866. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  867. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  868. Part11.BottomSurface = Enum.SurfaceType.Smooth
  869. Part11.TopSurface = Enum.SurfaceType.Smooth
  870. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  871. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  872. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  873. Part12.Parent = Model0
  874. Part12.BrickColor = BrickColor.new("Pearl")
  875. Part12.Rotation = Vector3.new(-30, 0, 0)
  876. Part12.Anchored = true
  877. Part12.CanCollide = false
  878. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  879. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  880. Part12.BottomSurface = Enum.SurfaceType.Smooth
  881. Part12.TopSurface = Enum.SurfaceType.Smooth
  882. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  883. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  884. Part12.Orientation = Vector3.new(-30, 0, 0)
  885. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  886. Part13.Parent = Model0
  887. Part13.BrickColor = BrickColor.new("Pearl")
  888. Part13.Anchored = true
  889. Part13.CanCollide = false
  890. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  891. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  892. Part13.BottomSurface = Enum.SurfaceType.Smooth
  893. Part13.TopSurface = Enum.SurfaceType.Smooth
  894. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  895. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  896. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  897. Part14.Parent = Model0
  898. Part14.BrickColor = BrickColor.new("Pearl")
  899. Part14.Rotation = Vector3.new(-30, 0, 0)
  900. Part14.Anchored = true
  901. Part14.CanCollide = false
  902. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  903. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  904. Part14.BottomSurface = Enum.SurfaceType.Smooth
  905. Part14.TopSurface = Enum.SurfaceType.Smooth
  906. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  907. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  908. Part14.Orientation = Vector3.new(-30, 0, 0)
  909. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  910. Part15.Parent = Model0
  911. Part15.BrickColor = BrickColor.new("White")
  912. Part15.Rotation = Vector3.new(-105, 0, 0)
  913. Part15.Anchored = true
  914. Part15.CanCollide = false
  915. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  916. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  917. Part15.BottomSurface = Enum.SurfaceType.Smooth
  918. Part15.TopSurface = Enum.SurfaceType.Smooth
  919. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  920. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  921. Part15.Orientation = Vector3.new(-75, 180, 180)
  922. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  923. Part16.Name = "asd"
  924. Part16.Parent = Model0
  925. Part16.BrickColor = BrickColor.new("Pearl")
  926. Part16.Rotation = Vector3.new(-15, 0, 0)
  927. Part16.Anchored = true
  928. Part16.CanCollide = false
  929. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  930. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  931. Part16.BottomSurface = Enum.SurfaceType.Smooth
  932. Part16.TopSurface = Enum.SurfaceType.Smooth
  933. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  934. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  935. Part16.Orientation = Vector3.new(-15, 0, 0)
  936. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  937. Part17.Parent = Model0
  938. Part17.BrickColor = BrickColor.new("Pearl")
  939. Part17.Anchored = true
  940. Part17.CanCollide = false
  941. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  942. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  943. Part17.BottomSurface = Enum.SurfaceType.Smooth
  944. Part17.TopSurface = Enum.SurfaceType.Smooth
  945. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  946. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  947. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  948. Part18.Parent = Model0
  949. Part18.BrickColor = BrickColor.new("Pearl")
  950. Part18.Anchored = true
  951. Part18.CanCollide = false
  952. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  953. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  954. Part18.BottomSurface = Enum.SurfaceType.Smooth
  955. Part18.TopSurface = Enum.SurfaceType.Smooth
  956. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  957. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  958. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  959. Part19.Parent = Model0
  960. Part19.BrickColor = BrickColor.new("Pearl")
  961. Part19.Anchored = true
  962. Part19.CanCollide = false
  963. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  964. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  965. Part19.BottomSurface = Enum.SurfaceType.Smooth
  966. Part19.TopSurface = Enum.SurfaceType.Smooth
  967. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  968. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  969. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  970. for i,v in pairs(Model0:GetChildren()) do
  971. if v:IsA("Part") then
  972. v.Color = Color3.new(1,1,0)
  973. v.Material = Enum.Material.Neon
  974. v.Transparency = 0
  975. v.CanCollide = false
  976. end
  977. end
  978. weld(Model0)
  979. return Model0
  980. end
  981.  
  982. mode = "determination"
  983. function justice()
  984. mode = "justice"
  985. for i=1,5 do rs:wait()
  986. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  987. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  988. end
  989. knife:Destroy()
  990. pistol = createpistol()
  991. newWeld(rarm,pistol.asd,0,-1,0)
  992. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  993. end
  994.  
  995. function determination()
  996. mode = "determination"
  997. for i=1,5 do rs:wait()
  998. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  999. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1000. end
  1001. pistol:Destroy()
  1002. knife = createknife()
  1003. newWeld(rarm,knife.asd,0,-1,0)
  1004. end
  1005.  
  1006. debounce = false
  1007. mouse.KeyDown:connect(function(key)
  1008. if debounce == false then
  1009. debounce = true
  1010. if key == "e" then
  1011. sound(462606062,root.Position,10,1)
  1012. if mode == "determination" then
  1013. justice()
  1014. elseif mode == "justice" then
  1015. determination()
  1016. end
  1017. end
  1018. delay(0.3,function() debounce = false end)
  1019. end
  1020. end)
  1021.  
  1022. ----------------------------------------------------------------------------------------
  1023.  
  1024. function slash()
  1025. local spd = 0.2
  1026. for i=1,15 do rs:wait()
  1027. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1028. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1029. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1030. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1031. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1032. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1033. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1034. end
  1035. sound(357417055,root.Position,10,1)
  1036. attacking = true
  1037. local spd = 0.4
  1038. for i=1,5 do rs:wait()
  1039. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1040. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1041. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1042. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1043. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1044. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1045. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1046. end
  1047. end
  1048.  
  1049. mouse.Button1Down:connect(function()
  1050. if debounce == false and mode == "determination" then
  1051. alreadytouched = {}
  1052. noidle = true
  1053. debounce = true
  1054. slash()
  1055. attacking = false
  1056. noidle = false
  1057. delay(0.05,function() debounce = false end)
  1058. end
  1059. end)
  1060.  
  1061. -----------------------------
  1062. local jumped = false
  1063. function boom()
  1064. freeze = true
  1065. sound(446961725,root.Position,10,1)
  1066. local bg = Instance.new("BodyGyro",root)
  1067. bg.Name = "lolnochara"
  1068. bg.P = 10000
  1069. bg.D = 100
  1070. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1071. if jumped == false then
  1072. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1073. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1074. else
  1075. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1076. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1077. end
  1078.  
  1079. local spd = 0.2
  1080. for i=1,20 do rs:wait()
  1081. if jumped == false then
  1082. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1083. else
  1084. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1085. end
  1086. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1087. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1088. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1089. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1090. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1091. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1092. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1093. end
  1094.  
  1095. bg:Destroy()
  1096.  
  1097. sound(470245800,root.Position,10,1)
  1098.  
  1099. local Part0 = Instance.new("Part",DebrisModel)
  1100. Part0.Name = "Bullet"
  1101. Part0.Material = Enum.Material.Neon
  1102. Part0.Color = Color3.new(1,1,0)
  1103. Part0.Anchored = true
  1104. local mesh = Instance.new("SpecialMesh",Part0)
  1105. mesh.MeshType = Enum.MeshType.Brick
  1106. Part0.CanCollide = false
  1107. local Position = rarm.Position
  1108. local Target = mouse.Hit.p
  1109. local direction = Target - Position
  1110. local direction = computeDirection(direction)
  1111. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1112. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1113. Part0.Size = Vector3.new(5,1,5)
  1114. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1115. local pos = Position + (direction * (mesh.Scale.Y/2))
  1116. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1117. local loop = nil
  1118. local i = 0
  1119. rs:connect(function()
  1120. local lole = (i/10)
  1121. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1122. Part0.Transparency = Part0.Transparency + 0.1
  1123. i = i + 1
  1124. if Part0.Transparency >= 1 then
  1125. Part0:Destroy()
  1126. end
  1127. end)
  1128.  
  1129. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1130. coroutine.resume(coroutine.create(function()
  1131. sound(388826051,part.Position,10,1)
  1132. ded(part.Parent)
  1133. end))
  1134. end
  1135.  
  1136. local spd = 0.5
  1137. for i=1,10 do rs:wait()
  1138. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1139. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1140. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1141. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1142. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1143. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1144. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1145. end
  1146.  
  1147. freeze = false
  1148.  
  1149. end
  1150.  
  1151. mouse.Button1Down:connect(function()
  1152. if debounce == false and mode == "justice" then
  1153. alreadytouched = {}
  1154. noidle = true
  1155. debounce = true
  1156. boom()
  1157. attacking = false
  1158. noidle = false
  1159. delay(0.05,function() debounce = false end)
  1160. end
  1161. end)
  1162.  
  1163. ----------------------------------------------------------------------------------------
  1164. velocityYFall=0
  1165. velocityYFall2=0
  1166. velocityYFall3=0
  1167. velocityYFall4=0
  1168. neckrotY=0
  1169. neckrotY2=0
  1170. torsorotY=0
  1171. torsorotY2=0
  1172. torsoY=0
  1173. torsoY2=0
  1174. colored = 0
  1175. sine = 0
  1176. change=0.4
  1177. movement=5
  1178. timeranim=0
  1179. running = false
  1180. glitched = false
  1181. backup = hed.Weld.C1
  1182. glitchedC1 = hed.Weld.C1
  1183.  
  1184. mouse.KeyDown:connect(function(key)
  1185. key = string.lower(key)
  1186. if string.byte(key) == 48 then
  1187. running = true
  1188. local keyup = mouse.KeyUp:connect(function(key)
  1189. if string.byte(key) == 48 then
  1190. running = false
  1191. end
  1192. end)
  1193. repeat rs:wait() until running == false
  1194. keyup:disconnect()
  1195. end
  1196. end)
  1197.  
  1198. icolor=1
  1199. imode=false
  1200.  
  1201. didjump = false
  1202. jumppower = 0
  1203. freeze = false
  1204. debounceimpact = false
  1205.  
  1206. function jumpimpact()
  1207. if debounceimpact == false then
  1208. debounceimpact = true
  1209. if jumppower < -150 then jumppower = -150 end
  1210. shake(-jumppower/5)
  1211. for i=1,-jumppower/20 do rs:wait()
  1212. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1213. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1214. end
  1215. debounceimpact = false
  1216. end
  1217. end
  1218.  
  1219. local sond = nil
  1220. rs:connect(function()
  1221.  
  1222. if not torso:FindFirstChild("STATICSOUND") then
  1223. sond=Instance.new("Sound",torso)
  1224. sond.Name = "STATICSOUND"
  1225. sond.SoundId = "rbxassetid://223103466"
  1226. sond.Looped = true
  1227. sond:Play()
  1228. end
  1229.  
  1230. if icolor > 1 then
  1231. imode = false
  1232. elseif icolor < 0 then
  1233. imode = true
  1234. end
  1235.  
  1236. if imode == true then
  1237. icolor = icolor + 0.01
  1238. else
  1239. icolor = icolor - 0.01
  1240. end
  1241.  
  1242. for i,v in pairs(emitters) do
  1243. v.Acceleration = root.CFrame.upVector*(666/100)
  1244. end
  1245.  
  1246. if p.Character.Parent == nil then
  1247. local model = Instance.new("Model")
  1248. model.Name = p.Name
  1249. p.Character = model
  1250. for i,v in pairs(char:GetChildren()) do
  1251. v.Parent = p.Character
  1252. end
  1253. end
  1254.  
  1255. char = p.Character
  1256. if p.Character.Parent ~= workspace then
  1257. p.Character.Parent = workspace
  1258. end
  1259. for i,v in pairs(char:GetChildren()) do
  1260. if v:IsA("Accoutrement") then
  1261. if v.Handle:FindFirstChild("Mesh") then
  1262. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1263. v.Handle.Transparency = 0
  1264. end
  1265. elseif v:IsA("BasePart") then
  1266. v.Anchored = false
  1267. if v:FindFirstChildOfClass("BodyPosition") then
  1268. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1269. end
  1270. if v:FindFirstChildOfClass("BodyVelocity") then
  1271. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1272. end
  1273. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1274. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1275. end
  1276. if v:FindFirstChild("Mesh") then
  1277. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1278. end
  1279. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1280. local force = Instance.new("Part",DebrisModel)
  1281. force.Name = v.Name.."FORCEFIELD"
  1282. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1283. force.CanCollide = false
  1284. force.Transparency = 1
  1285. newWeld(v,force,0,0,0)
  1286. else
  1287. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1288. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1289. end
  1290. end
  1291. if v.Name ~= "HumanoidRootPart" then
  1292. v.Transparency = 0
  1293. else
  1294. v.Transparency = 1
  1295. end
  1296. end
  1297. end
  1298.  
  1299. if mode == "determination" then
  1300. trail.Enabled = true
  1301. else
  1302. trail.Enabled = false
  1303. end
  1304.  
  1305. if freeze == false then
  1306. if running == false then
  1307. hum.WalkSpeed = 12*size
  1308. change=0.4
  1309. movement=5
  1310. else
  1311. hum.WalkSpeed = (666/10)*size
  1312. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  1313. change=1
  1314. else
  1315. change=0.4
  1316. end
  1317. movement=15
  1318. end
  1319. else
  1320. hum.WalkSpeed = 1
  1321. change=0.4
  1322. movement=5
  1323. end
  1324.  
  1325. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1326. velocityYFall = root.Velocity.Y/1.5
  1327. else
  1328. if -root.Velocity.Y/1.5 < -5 then
  1329. velocityYFall = 5
  1330. elseif -root.Velocity.Y/1.5 > 150 then
  1331. velocityYFall = -150
  1332. end
  1333. end
  1334.  
  1335. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1336. velocityYFall2 = root.Velocity.Y/180
  1337. else
  1338. if -root.Velocity.Y/180 < 0 then
  1339. velocityYFall2 = 0
  1340. elseif -root.Velocity.Y/180 > 1.2 then
  1341. velocityYFall2 = -1.2
  1342. end
  1343. end
  1344.  
  1345. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1346. velocityYFall3 = root.Velocity.Y/1.5
  1347. else
  1348. if -root.Velocity.Y/1.5 < -5 then
  1349. velocityYFall3 = 5
  1350. elseif -root.Velocity.Y/1.5 > 50 then
  1351. velocityYFall3 = -50
  1352. end
  1353. end
  1354.  
  1355. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1356. velocityYFall4 = root.Velocity.Y/1.5
  1357. else
  1358. if -root.Velocity.Y/180 < -5 then
  1359. velocityYFall4 = 5
  1360. elseif -root.Velocity.Y/180 > 50 then
  1361. velocityYFall4 = -50
  1362. end
  1363. end
  1364.  
  1365. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1366. neckrotY = root.RotVelocity.Y/6
  1367. else
  1368. if root.RotVelocity.Y/6 < -1 then
  1369. neckrotY = -1
  1370. elseif root.RotVelocity.Y/6 > 1 then
  1371. neckrotY = 1
  1372. end
  1373. end
  1374.  
  1375. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1376. neckrotY2 = root.RotVelocity.Y/8
  1377. else
  1378. if root.RotVelocity.Y/8 < -0.6 then
  1379. neckrotY2 = -0.6
  1380. elseif root.RotVelocity.Y/8 > 0.6 then
  1381. neckrotY2 = 0.6
  1382. end
  1383. end
  1384.  
  1385. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1386. torsorotY = root.RotVelocity.Y/6
  1387. else
  1388. if root.RotVelocity.Y/6 < -0.2 then
  1389. torsorotY = -0.2
  1390. elseif root.RotVelocity.Y/6 > 0.2 then
  1391. torsorotY = 0.2
  1392. end
  1393. end
  1394.  
  1395. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1396. torsorotY2 = root.RotVelocity.Y/8
  1397. else
  1398. if root.RotVelocity.Y/8 < -0.2 then
  1399. torsorotY2 = -0.2
  1400. elseif root.RotVelocity.Y/8 > 0.2 then
  1401. torsorotY2 = 0.2
  1402. end
  1403. end
  1404.  
  1405. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1406. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1407.  
  1408. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1409. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1410. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1411. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1412. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1413. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1414. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1415. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1416. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1417. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1418.  
  1419. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1420.  
  1421. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1422. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1423.  
  1424. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1425. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1426.  
  1427. if hum.Health > 0 and noidle == false then
  1428. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1429. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  1430. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  1431. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1432. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1433. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1434. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1435. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1436. elseif jumped == true then
  1437. didjump = true
  1438. jumppower = root.Velocity.Y
  1439. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1440. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1441. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1442. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1443. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1444. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1445. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1446. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  1447. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1448. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1449. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1450. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  1451. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1452. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  1453. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  1454. end
  1455. end
  1456. if didjump == true and jumped == false and jumppower < 0 then
  1457. didjump = false
  1458. jumpimpact()
  1459. end
  1460.  
  1461. local chance = math.random(0,10000)/100
  1462. if chance <= 5 + (kills/2) then
  1463. if glitched == false then
  1464. backup = hed.Weld.C1
  1465. end
  1466. if torso:FindFirstChild("MusicRuin") then
  1467. equalizer.HighGain = 0
  1468. equalizer.MidGain = -20
  1469. equalizer.LowGain = -80
  1470. end
  1471. hed.Weld.C1 = glitchedC1
  1472. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  1473. hed.Color = glitch_color
  1474. torso.Color = glitch_color
  1475. rarm.Color = glitch_color
  1476. larm.Color = glitch_color
  1477. rleg.Color = glitch_color
  1478. lleg.Color = glitch_color
  1479. shake(5)
  1480. glitched = true
  1481. hed.face.Texture = "rbxassetid://1471407701"
  1482. sond:Resume()
  1483. else
  1484. if glitched == true then
  1485. glitched = false
  1486. hed.Weld.C1 = backup
  1487. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  1488. end
  1489. if torso:FindFirstChild("MusicRuin") then
  1490. equalizer.HighGain = 0
  1491. equalizer.MidGain = 0
  1492. equalizer.LowGain = 0
  1493. end
  1494. hed.BrickColor = skin_color
  1495. torso.BrickColor = skin_color
  1496. rarm.BrickColor = skin_color
  1497. larm.BrickColor = skin_color
  1498. rleg.BrickColor = skin_color
  1499. lleg.BrickColor = skin_color
  1500. hed.face.Texture = "rbxassetid://176217464"
  1501. sond:Pause()
  1502. end
  1503.  
  1504. timeposition = soundz.TimePosition
  1505. sine = sine + change
  1506. hum.Health = math.huge
  1507. hum.MaxHealth = math.huge
  1508. end)
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