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1
print([[
2
___________________________________
3
  
4-
Kyutatsuki13's Chara script
4+
Kyutatsuki13's Chara script(edit by micheal2358)
5
Build 0002
6-
Don't even mind why I did this, it was a challenge !
6+
MICHEAL THE MURDER IS BACK AFTER FIGHT WITH NEPTUNIAN V
7
HE WANT REVENGE
8
(Can some one make video on this,please? 
9
im see some much skids use my edits....but how about make video on this?)
10
___________________________________
11
]])
12-
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
12+
13
14
warn("IF YOU FAN OF NEPTUNIAN V MICHEAL ALREADY BACK OF YOU, "..game:GetService("Players").LocalPlayer.Name.." =)")
15
16
local p = game:GetService("Players").LocalPlayer 
17
local char = p.Character
18
local mouse = p:GetMouse()
19
local larm = char:WaitForChild("Left Arm")
20
local rarm = char:WaitForChild("Right Arm")
21
local lleg = char:WaitForChild("Left Leg")
22
local rleg = char:WaitForChild("Right Leg")
23
local hed = char:WaitForChild("Head")
24
local torso = char:WaitForChild("Torso")
25
local root = char:WaitForChild("HumanoidRootPart")
26
local hum = char:FindFirstChildOfClass("Humanoid")
27
local debris = game:GetService("Debris")
28
local input = game:GetService("UserInputService")
29
local run = game:GetService("RunService")
30
local rs = run.RenderStepped
31
local wingpose = "Idle"
32
local DebrisModel = Instance.new("Model",char)
33
DebrisModel.Name = "Debris"
34
repeat rs:wait() until p.CharacterAppearanceLoaded
35
36
noidle = false
37
shift = false
38
control = false
39
no_nosound_able = false
40
kills = 0
41
42
----------------------------------------------------------------------------
43
44
function rswait(value)
45
  if value ~= nil and value ~= 0 then
46
    for i=1,value do
47
     rs:wait()
48
    end
49
  else
50
    rs:wait()
51
  end
52
end
53
54
----------------------------------------------------------------------------
55
56
local timeposition = 0
57
58
function music(id)
59
if not torso:FindFirstChild("MusicRuin") then
60
soundz = Instance.new("Sound",torso)
61
end
62
soundz.Volume = 10
63
soundz.Name = "MusicRuin"
64
soundz.Looped = true
65
soundz.PlaybackSpeed = 1
66
soundz.SoundId = "rbxassetid://"..id
67
soundz:Stop()
68
soundz:Play()
69
if no_nosound_able == true then
70
soundz.TimePosition = timeposition
71
end
72
end
73
74
----------------------------------------------------------------------------
75
76
function lerp(a, b, t)
77
  return a + (b - a)*t
78
end
79
80
----------------------------------------------------------------------------
81
82
function Lerp(c1,c2,al)
83
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
84
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
85
  for i,v in pairs(com1) do
86
    com1[i] = v+(com2[i]-v)*al
87
  end
88
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
89
end
90
91
----------------------------------------------------------------------------
92
93
function slerp(a, b, t)
94
  dot = a:Dot(b)
95
  if dot > 0.99999 or dot < -0.99999 then
96
    return t <= 0.5 and a or b
97
  else
98
    r = math.acos(dot)
99
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
100
  end
101
end
102
103
----------------------------------------------------------------------------
104
105
function clerp(c1,c2,al)
106
107
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
108
109
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
110
111
  for i,v in pairs(com1) do
112
113
    com1[i] = lerp(v,com2[i],al)
114
115
  end
116
117
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
118
119
end
120
121
----------------------------------------------------------------------------
122
123
function findAllNearestTorso(pos,dist)
124
    local list = workspace:children()
125
    local torso = {}
126
    local temp = nil
127
    local human = nil
128
    local temp2 = nil
129
    for x = 1, #list do
130
        temp2 = list[x]
131
        if (temp2.className == "Model") and (temp2 ~= char) then
132
            temp = temp2:findFirstChild("Torso")
133
            human = temp2:findFirstChildOfClass("Humanoid")
134
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
135
                if (temp.Position - pos).magnitude < dist then
136
                    table.insert(torso,temp)
137
                    dist = (temp.Position - pos).magnitude
138
                end
139
            end
140
        end
141
    end
142
    return torso
143
end
144
145
----------------------------------------------------------------------------
146
147
function checkIfNotPlayer(model)
148
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
149
return true
150
else
151
return false
152
end
153
end
154
155
----------------------------------------------------------------------------
156
157
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
158
159
  local wld = Instance.new("Weld", wp1)
160
161
  wld.Part0 = wp0
162
163
  wld.Part1 = wp1
164
165
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
166
167
  return wld
168
169
end
170
171
function weld(model)
172
  local parts,last = {}
173
  local function scan(parent)
174
    for _,v in pairs(parent:GetChildren()) do
175
      if (v:IsA("BasePart")) then
176
        if (last) then
177
          local w = Instance.new("Weld")
178
          w.Name = ("%s_Weld"):format(v.Name)
179
          w.Part0,w.Part1 = last,v
180
          w.C0 = last.CFrame:inverse()
181
          w.C1 = v.CFrame:inverse()
182
          w.Parent = last
183
        end
184
        last = v
185
        table.insert(parts,v)
186
      end
187
      scan(v)
188
    end
189
  end
190
  scan(model)
191
  for _,v in pairs(parts) do
192
        v.Anchored = false
193
        v.Locked = true
194
        v.Anchored = false
195
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
196
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
197
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
198
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
199
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
200
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
201
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
202
  end
203
end
204
205
----------------------------------------------------------------------------
206
207
function calculate(part,asd)
208
local Head = hed
209
local RightShoulder = asd
210
local RightArm = part
211
local MousePosition = mouse.Hit.p
212
local ToMouse = (MousePosition - Head.Position).unit
213
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
214
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
215
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
216
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
217
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
218
if tostring(LateralAngle) == "-1.#IND" then
219
LateralAngle = 0
220
end
221
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
222
if LateralAngle > (math.pi / 2) then
223
LateralAngle = (math.pi / 2)
224
local Torso = root
225
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
226
if Point.Z > 0 then
227
if Point.X > -0 and RightArm == rarm then
228
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
229
elseif Point.X < 0 and RightArm == rarm then
230
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
231
end
232
end
233
end
234
if Cross.Y < 0 then
235
LateralAngle = -LateralAngle
236
end
237
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
238
end
239
240
----------------------------------------------------------------------------
241
242
function sound(id,position,vol,pitch,start,finish)
243
  coroutine.resume(coroutine.create(function()
244
245
  local part = Instance.new("Part",workspace)
246
  part.Position = position
247
  part.Size = Vector3.new(0,0,0)
248
  part.CanCollide = false
249
  part.Transparency = 1
250
251
  local sound = Instance.new("Sound",part)
252
253
  sound.SoundId = "rbxassetid://"..id
254
255
  repeat rs:wait() until sound.IsLoaded
256
  
257
  if vol ~= nil then
258
    sound.Volume = vol
259
  end
260
261
  if pitch ~= nil then
262
    sound.PlaybackSpeed = pitch
263
  end
264
265
  if start ~= nil then
266
    sound.TimePosition = start
267
  end
268
269
  if finish ~= nil then
270
    debris:AddItem(part,finish-start)
271
  else
272
    debris:AddItem(part,sound.TimeLength)
273
  end
274
  
275
  sound:Play()  
276
277
  return sound
278
279
  end))
280
end
281
282
----------------------------------------------------------------------------
283
284
function computeDirection(vec)
285
local lenSquared = vec.magnitude * vec.magnitude
286
local invSqrt = 1 / math.sqrt(lenSquared)
287
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
288
end
289
290
----------------------------------------------------------------------------
291
292
local shaking = 0
293
function shake(num) if num > shaking then shaking = num end end
294
game:GetService("RunService").RenderStepped:connect(function()
295
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
296
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
297
end)
298
299
plr = game:GetService("Players").LocalPlayer
300
DebrisModel = Instance.new("Model",plr.Character)
301
DebrisModel.Name = "DebrisModel"
302
303
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
304
 
305
 local part = Instance.new("Part",DebrisModel)
306
  part.Anchored = true
307
  part.CanCollide = false
308
  part.Size = Vector3.new(1,1,1)
309
  part.Transparency = transparency
310
  part.Material = material
311
  part.Color = color
312
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
313
 
314
 local partmesh = Instance.new("SpecialMesh",part)
315
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
316
  partmesh.Scale = size
317
 
318
 local pvalue = Instance.new("Vector3Value",part)
319
  pvalue.Name = "Position"
320
  pvalue.Value = part.Position
321
 
322
 local svalue = Instance.new("Vector3Value",part)
323
  svalue.Name = "Size"
324
  svalue.Value = sizechange
325
326
 local rvalue = Instance.new("Vector3Value",part)
327
  rvalue.Name = "Rotation"
328
  rvalue.Value = rotationchange
329
  
330
 local tvalue = Instance.new("NumberValue",part)
331
  tvalue.Name = "Transparency"
332
  tvalue.Value = transparencychange
333
334
 local avalue = Instance.new("NumberValue",part)
335
  avalue.Name = "Acceleration"
336
  avalue.Value = acceleration
337
 
338
 part.Name = "EFFECT"
339
 
340
 return part
341
342
end
343
344
game:GetService("RunService").RenderStepped:connect(function()
345
346
347
 if not plr.Character:FindFirstChild("DebrisModel") then
348
  DebrisModel = Instance.new("Model",plr.Character)
349
  DebrisModel.Name = "DebrisModel"
350
 end
351
352
 for i,v in pairs(DebrisModel:GetChildren()) do
353
  if v:IsA("BasePart") and v.Name == "EFFECT" then
354
   local pvalue = v:FindFirstChild("Position").Value
355
   local svalue = v:FindFirstChild("Size").Value
356
   local rvalue = v:FindFirstChild("Rotation").Value
357
   local tvalue = v:FindFirstChild("Transparency").Value
358
   local avalue = v:FindFirstChild("Acceleration").Value
359
   local mesh = v:FindFirstChild("Mesh")
360
   mesh.Scale = mesh.Scale + svalue
361
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
362
   v.Transparency = v.Transparency + tvalue
363
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
364
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
365
     v:Destroy()
366
   end
367
  end
368
 end
369
370
371
end)
372-
skin_color = BrickColor.new("Light orange")
372+
373
----------------------------------------------------------------------------
374
skin_color = BrickColor.new("Really black")
375
p:ClearCharacterAppearance()
376
--hed:WaitForChild("face"):Destroy()
377
378
----------------------------------------------------------------------------
379
music(540857600)
380
equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
381
382
local size = 1
383
384
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
385
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
386
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
387
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
388
newWeld(torso, hed, 0, 1.5*size, 0)
389
newWeld(torso, lleg, -0.5*size, -1, 0)
390
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
391
newWeld(torso, rleg, 0.5*size, -1*size, 0)
392
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
393
newWeld(root, torso, 0, -1*size, 0)
394
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
395
396
emitters={}
397
for i,v in pairs(char:GetChildren()) do
398
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
399
local emitter = Instance.new("ParticleEmitter",v)
400
emitter.LightEmission = 1
401
emitter.Transparency = NumberSequence.new(0.95,1)
402
emitter.Size = NumberSequence.new(2,5)
403
emitter.SpreadAngle = Vector2.new(360,360)
404
emitter.Speed = NumberRange.new(1)
405
emitter.Lifetime = NumberRange.new(0.75)
406
emitter.Texture = "rbxassetid://133619974"
407
emitter.Rate = 20
408
emitter.Color = ColorSequence.new(Color3.new(1,0,0))
409
emitter.LockedToPart = true
410
table.insert(emitters,emitter)
411
end
412
end
413-
hair.Color = Color3.fromRGB(30,10,0)
413+
414
hair = Instance.new("Part",char)
415
hair.Color = Color3.fromRGB(0,0,0)
416-
meshhair.MeshId = "rbxassetid://431809364"
416+
417
meshhair = Instance.new("SpecialMesh",hair)
418
meshhair.MeshId = "rbxassetid://16627529"
419
meshhair.Scale = Vector3.new(1,1,1)*1.1
420
newWeld(hed,hair,0,0.22,0)
421
422-
Part2 = Instance.new("Part")
422+
for i,v in pairs(char:children()) do
423
if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
424
v:Remove()
425
end
426
end
427
shirt = Instance.new("Shirt", char)
428
shirt.Name = "Shirt"
429
pants = Instance.new("Pants", char)
430
pants.Name = "Pants"
431
char.Shirt.ShirtTemplate = "rbxassetid://276792537"
432-
Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
432+
char.Pants.PantsTemplate = "rbxassetid://276792689"
433-
Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
433+
434
CV="Maroon"
435
    Player = owner
436-
Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
436+
    Character = Player.Character
437-
Part1.Color = Color3.new(0, 1, 0)
437+
    local txt = Instance.new("BillboardGui", Character)
438-
Part2.Parent = Model0
438+
    txt.Adornee = Character .Head
439-
Part2.Anchored = true
439+
    txt.Name = "_status"
440-
Part2.CanCollide = false
440+
    txt.Size = UDim2.new(2, 0, 1.2, 0)
441-
Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
441+
    txt.StudsOffset = Vector3.new(-9, 8, 0)
442-
Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
442+
    local text = Instance.new("TextLabel", txt)
443-
Part2.BottomSurface = Enum.SurfaceType.Smooth
443+
    text.Size = UDim2.new(10, 0, 7, 0)
444-
Part2.TopSurface = Enum.SurfaceType.Smooth
444+
    text.FontSize = "Size24"
445-
Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
445+
    text.TextScaled = true
446-
Part2.Color = Color3.new(0, 1, 0)
446+
    text.TextTransparency = 0
447
    text.BackgroundTransparency = 1
448
    text.TextTransparency = 0
449
    text.TextStrokeTransparency = 0
450-
Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
450+
    text.Font = "Bodoni"
451-
Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
451+
    text.TextStrokeColor3 = Color3.new(0,0,0)
452
 
453
    v=Instance.new("Part")
454-
Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
454+
    v.Name = "ColorBrick"
455-
Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
455+
    v.Parent=Player.Character
456
    v.FormFactor="Symmetric"
457
    v.Anchored=true
458
    v.CanCollide=false
459-
Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
459+
    v.BottomSurface="Smooth"
460-
Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
460+
    v.TopSurface="Smooth"
461
    v.Size=Vector3.new(3,3,3)
462
    v.Transparency=1
463-
Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
463+
    v.CFrame=Character.Torso.CFrame
464-
Part4.Color = Color3.new(0, 1, 0)
464+
    v.BrickColor=BrickColor.new(CV)
465
    v.Transparency=1
466
    text.TextColor3 = Color3.new(0,0,0)
467
    v.Shape="Block"
468-
Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
468+
    text.Text = "MICHEAL THE REVIVED MURDER"
469-
Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
469+
local talksound = Instance.new("Sound",char.Torso)
470
talksound.SoundId = "rbxassetid://455601633"talksound.Volume = 1
471
function swait(num)
472-
Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
472+
if num==0 or num==nil then
473-
Part5.Color = Color3.new(0, 1, 0)
473+
game:service'RunService'.Stepped:wait(0)
474-
Part6.Name = "asd"
474+
475
for i=0,num do
476-
Part6.Transparency = 1
476+
game:service'RunService'.Stepped:wait(0)
477
end
478
end
479-
Part6.Size = Vector3.new(2, 2, 1)
479+
480-
Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
480+
481
function chatfunc(text)
482
local chat = coroutine.wrap(function()
483-
Part6.Position = Vector3.new(87.5, 18, 83.5)
483+
if char:FindFirstChild("TalkingBillBoard") ~= nil then
484
char:FindFirstChild("TalkingBillBoard"):Destroy()
485
end
486
local naeeym2 = Instance.new("BillboardGui",char)
487-
Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
487+
naeeym2.Size = UDim2.new(0,100,0,40)
488-
Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
488+
naeeym2.StudsOffset = Vector3.new(0,3,0)
489
naeeym2.Adornee = char.Head
490
naeeym2.Name = "TalkingBillBoard"
491-
Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
491+
local tecks2 = Instance.new("TextLabel",naeeym2)
492-
Part7.Color = Color3.new(0, 1, 0)
492+
tecks2.BackgroundTransparency = 1
493
tecks2.BorderSizePixel = 0
494-
newWeld(torso,Model0.asd)
494+
tecks2.Text = ""
495
tecks2.Font = "Fantasy"
496
tecks2.TextSize = 30
497
tecks2.TextStrokeTransparency = 0
498-
Part2 = Instance.new("Part")
498+
tecks2.TextColor3 = Color3.new(200,0,0)
499
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
500
tecks2.Size = UDim2.new(1,0,0.5,0)
501
local tecks3 = Instance.new("TextLabel",naeeym2)
502
tecks3.BackgroundTransparency = 1
503-
Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
503+
tecks3.BorderSizePixel = 0
504-
Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
504+
tecks3.Text = ""
505
tecks3.Font = "Fantasy"
506
tecks3.TextSize = 30
507-
Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
507+
tecks3.TextStrokeTransparency = 0
508-
Part1.Color = Color3.new(0, 1, 0)
508+
tecks3.TextColor3 = Color3.new(200,0,0)
509-
Part2.Name = "asd"
509+
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
510-
Part2.Parent = Model0
510+
tecks3.Size = UDim2.new(1,0,0.5,0)
511-
Part2.Transparency = 1
511+
for i = 1,string.len(text),1 do
512-
Part2.Anchored = true
512+
tecks2.Text = string.sub(text,1,i)
513-
Part2.CanCollide = false
513+
tecks3.Text = string.sub(text,1,i)
514-
Part2.Size = Vector3.new(1, 2, 1)
514+
talksound:Play()
515-
Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
515+
wait(0.01)
516-
Part2.BottomSurface = Enum.SurfaceType.Smooth
516+
517-
Part2.TopSurface = Enum.SurfaceType.Smooth
517+
wait(2)
518-
Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
518+
for i = 1, 50 do
519
swait()
520-
Model1=Model0:Clone()
520+
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
521-
Model1.Parent=char
521+
tecks2.Rotation = tecks2.Rotation - .8
522-
newWeld(larm,Model0.asd,0,0,0)
522+
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
523-
newWeld(rarm,Model1.asd,0,0,0)
523+
tecks2.TextTransparency = tecks2.TextTransparency + .04
524
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
525
tecks3.Rotation = tecks2.Rotation + .8
526
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
527-
Part2 = Instance.new("Part")
527+
tecks3.TextTransparency = tecks2.TextTransparency + .04
528
end
529
naeeym2:Destroy()
530
end)
531
chat()
532
end
533-
Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
533+
function onChatted(msg)
534-
Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
534+
chatfunc(msg)
535
end
536
----------------------------------------------------------------------------
537-
Part1.Position = Vector3.new(28, 17.125, 83.5)
537+
538-
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
538+
539-
Part2.Parent = Model0
539+
540-
Part2.Anchored = true
540+
541-
Part2.CanCollide = false
541+
542-
Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
542+
543-
Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
543+
544-
Part2.BottomSurface = Enum.SurfaceType.Smooth
544+
545-
Part2.TopSurface = Enum.SurfaceType.Smooth
545+
546-
Part2.Position = Vector3.new(28, 18.0550003, 83.5)
546+
547-
Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
547+
548-
Part3.Name = "asd"
548+
549
trail.Attachment1 = atch1
550-
Part3.Transparency = 1
550+
551
trail.Enabled = true
552
trail.LightEmission = 1
553-
Part3.Size = Vector3.new(1, 2, 1)
553+
554-
Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
554+
555
trail.Transparency = NumberSequence.new(0,1)
556
557-
Part3.Position = Vector3.new(28, 18, 83.5)
557+
558
kills = kills + 1
559-
Model1=Model0:Clone()
559+
560-
Model1.Parent=char
560+
561-
newWeld(lleg,Model0.asd,0,0,0)
561+
562-
newWeld(rleg,Model1.asd,0,0,0)
562+
563
clone.Name = "DED"
564
model:Destroy()
565
clone:FindFirstChildOfClass("Humanoid"):Destroy()
566
local emitters={}
567
for i,v in pairs(clone:GetChildren()) do
568
if v:IsA("Accoutrement") then
569
v:Destroy()
570
end
571
if v:IsA("Part") then
572
v.Anchored = true
573
v.CanCollide = false
574
v.Transparency = 1
575
local emitter = Instance.new("ParticleEmitter",v)
576
emitter.LightEmission = 1
577
emitter.Transparency = NumberSequence.new(0,1)
578
emitter.Size = NumberSequence.new(0,0.8)
579
emitter.SpreadAngle = Vector2.new(360,360)
580
emitter.Speed = NumberRange.new(0.5)
581
emitter.Lifetime = NumberRange.new(0.75)
582
emitter.Texture = "rbxassetid://744949545"
583
emitter.Rate = 20
584
emitter.Color = ColorSequence.new(Color3.new(1,1,1))
585
emitter.LockedToPart = false
586
table.insert(emitters,emitter)
587
end
588
end
589
delay(1, function()
590
sound(427025525,clone.Head.Position,10,1)
591
for i,v in pairs(emitters) do
592
v.Speed = NumberRange.new(4)
593
v.Acceleration = Vector3.new(0,10,0)
594
delay(0.5, function()
595
v.Enabled = false
596
debris:AddItem(clone,0.75)
597
end)
598
end
599
end)
600
end
601
602
local alreadytouched = {}
603
HitBox.Touched:connect(function(ht)
604
coroutine.resume(coroutine.create(function()
605
local hit = ht.Parent
606
if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
607
local hurt = true
608
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
609
if hurt == true then
610
table.insert(alreadytouched,hit)
611
sound(388826051,ht.Position,10,1)
612
ded(hit)
613
end
614
end
615
end))
616
end)
617
618
function createknife()
619
Model0 = Instance.new("Model")
620
Part1 = Instance.new("Part")
621
BlockMesh2 = Instance.new("BlockMesh")
622
Part3 = Instance.new("Part")
623
BlockMesh4 = Instance.new("BlockMesh")
624
Part5 = Instance.new("Part")
625
Part6 = Instance.new("Part")
626
BlockMesh7 = Instance.new("BlockMesh")
627
Part8 = Instance.new("Part")
628
Part9 = Instance.new("Part")
629
Part10 = Instance.new("Part")
630
SpecialMesh11 = Instance.new("SpecialMesh")
631
Part12 = Instance.new("Part")
632
Model0.Parent = char
633
Part1.Parent = Model0
634
Part1.Anchored = true
635
Part1.CanCollide = false
636
Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
637
Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
638
Part1.BottomSurface = Enum.SurfaceType.Smooth
639
Part1.TopSurface = Enum.SurfaceType.Smooth
640
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
641
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
642
BlockMesh2.Parent = Part1
643
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
644
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
645
Part3.Parent = Model0
646
Part3.Anchored = true
647
Part3.CanCollide = false
648
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
649
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
650
Part3.BottomSurface = Enum.SurfaceType.Smooth
651
Part3.TopSurface = Enum.SurfaceType.Smooth
652
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
653
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
654
BlockMesh4.Parent = Part3
655
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
656
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
657
Part5.Parent = Model0
658
Part5.Anchored = true
659
Part5.CanCollide = false
660
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
661
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
662
Part5.BottomSurface = Enum.SurfaceType.Smooth
663
Part5.TopSurface = Enum.SurfaceType.Smooth
664
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
665
Part5.Color = Color3.new(1, 0, 0)
666
Part6.Parent = Model0
667
Part6.Anchored = true
668
Part6.CanCollide = false
669
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
670
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
671
Part6.BottomSurface = Enum.SurfaceType.Smooth
672
Part6.TopSurface = Enum.SurfaceType.Smooth
673
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
674
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
675
BlockMesh7.Parent = Part6
676
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
677
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
678
Part8.Name = "asd"
679
Part8.Parent = Model0
680
Part8.Anchored = true
681
Part8.CanCollide = false
682
Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
683
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
684
Part8.BottomSurface = Enum.SurfaceType.Smooth
685
Part8.TopSurface = Enum.SurfaceType.Smooth
686
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
687
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
688
Part9.Parent = Model0
689
Part9.Anchored = true
690
Part9.CanCollide = false
691
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
692
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
693
Part9.BottomSurface = Enum.SurfaceType.Smooth
694
Part9.TopSurface = Enum.SurfaceType.Smooth
695
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
696
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
697
Part10.Parent = Model0
698
Part10.Rotation = Vector3.new(0, 0, 180)
699
Part10.Anchored = true
700
Part10.CanCollide = false
701
Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
702
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
703
Part10.BottomSurface = Enum.SurfaceType.Smooth
704
Part10.TopSurface = Enum.SurfaceType.Smooth
705
Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
706
Part10.Color = Color3.new(1, 0, 0)
707
SpecialMesh11.Parent = Part10
708
SpecialMesh11.MeshType = Enum.MeshType.Wedge
709
Part12.Parent = Model0
710
Part12.Anchored = true
711
Part12.CanCollide = false
712
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
713
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
714
Part12.BottomSurface = Enum.SurfaceType.Smooth
715
Part12.TopSurface = Enum.SurfaceType.Smooth
716
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
717
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
718
weld(Model0)
719
for i,v in pairs(Model0:GetChildren()) do
720
if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
721
v.Material = Enum.Material.Neon
722
end
723
end
724
return Model0
725
end
726
727
knife = createknife()
728
newWeld(rarm,knife.asd,0,-1,0)
729
730
----------------------------------------------------------------------------------------
731
732
function createpistol()
733
Model0 = Instance.new("Model")
734
Part1 = Instance.new("Part")
735
BlockMesh2 = Instance.new("BlockMesh")
736
Part3 = Instance.new("Part")
737
Part4 = Instance.new("Part")
738
Part5 = Instance.new("Part")
739
Part6 = Instance.new("Part")
740
Part7 = Instance.new("Part")
741
Part8 = Instance.new("Part")
742
Part9 = Instance.new("Part")
743
Part10 = Instance.new("Part")
744
Part11 = Instance.new("Part")
745
Part12 = Instance.new("Part")
746
Part13 = Instance.new("Part")
747
Part14 = Instance.new("Part")
748
Part15 = Instance.new("Part")
749
Part16 = Instance.new("Part")
750
Part17 = Instance.new("Part")
751
Part18 = Instance.new("Part")
752
Part19 = Instance.new("Part")
753
Model0.Name = "Pistol"
754
Model0.Parent = char
755
Part1.Name = "ShootPos"
756
Part1.Parent = Model0
757
Part1.BrickColor = BrickColor.new("Really black")
758
Part1.Anchored = true
759
Part1.CanCollide = false
760
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
761
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
762
Part1.BottomSurface = Enum.SurfaceType.Smooth
763
Part1.TopSurface = Enum.SurfaceType.Smooth
764
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
765
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
766
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
767
BlockMesh2.Parent = Part1
768
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
769
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
770
Part3.Parent = Model0
771
Part3.BrickColor = BrickColor.new("Pearl")
772
Part3.Anchored = true
773
Part3.CanCollide = false
774
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
775
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
776
Part3.BottomSurface = Enum.SurfaceType.Smooth
777
Part3.TopSurface = Enum.SurfaceType.Smooth
778
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
779
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
780
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
781
Part4.Parent = Model0
782
Part4.BrickColor = BrickColor.new("Pearl")
783
Part4.Anchored = true
784
Part4.CanCollide = false
785
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
786
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
787
Part4.BottomSurface = Enum.SurfaceType.Smooth
788
Part4.TopSurface = Enum.SurfaceType.Smooth
789
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
790
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
791
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
792
Part5.Parent = Model0
793
Part5.BrickColor = BrickColor.new("Pearl")
794
Part5.Rotation = Vector3.new(15, 0, 0)
795
Part5.Anchored = true
796
Part5.CanCollide = false
797
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
798
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
799
Part5.BottomSurface = Enum.SurfaceType.Smooth
800
Part5.TopSurface = Enum.SurfaceType.Smooth
801
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
802
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
803
Part5.Orientation = Vector3.new(15, 0, 0)
804
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
805
Part6.Parent = Model0
806
Part6.BrickColor = BrickColor.new("Pearl")
807
Part6.Anchored = true
808
Part6.CanCollide = false
809
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
810
Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
811
Part6.BottomSurface = Enum.SurfaceType.Smooth
812
Part6.TopSurface = Enum.SurfaceType.Smooth
813
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
814
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
815
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
816
Part7.Parent = Model0
817
Part7.BrickColor = BrickColor.new("Pearl")
818
Part7.Anchored = true
819
Part7.CanCollide = false
820
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
821
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
822
Part7.BottomSurface = Enum.SurfaceType.Smooth
823
Part7.TopSurface = Enum.SurfaceType.Smooth
824
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
825
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
826
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
827
Part8.Parent = Model0
828
Part8.BrickColor = BrickColor.new("Black")
829
Part8.Rotation = Vector3.new(-15, 0, 0)
830
Part8.Anchored = true
831
Part8.CanCollide = false
832
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
833
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
834
Part8.BottomSurface = Enum.SurfaceType.Smooth
835
Part8.TopSurface = Enum.SurfaceType.Smooth
836
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
837
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
838
Part8.Orientation = Vector3.new(-15, 0, 0)
839
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
840
Part9.Parent = Model0
841
Part9.BrickColor = BrickColor.new("Pearl")
842
Part9.Anchored = true
843
Part9.CanCollide = false
844
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
845
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
846
Part9.BottomSurface = Enum.SurfaceType.Smooth
847
Part9.TopSurface = Enum.SurfaceType.Smooth
848
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
849
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
850
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
851
Part10.Parent = Model0
852
Part10.BrickColor = BrickColor.new("Pearl")
853
Part10.Anchored = true
854
Part10.CanCollide = false
855
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
856
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
857
Part10.BottomSurface = Enum.SurfaceType.Smooth
858
Part10.TopSurface = Enum.SurfaceType.Smooth
859
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
860
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
861
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
862
Part11.Parent = Model0
863
Part11.BrickColor = BrickColor.new("Pearl")
864
Part11.Anchored = true
865
Part11.CanCollide = false
866
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
867
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
868
Part11.BottomSurface = Enum.SurfaceType.Smooth
869
Part11.TopSurface = Enum.SurfaceType.Smooth
870
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
871
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
872
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
873
Part12.Parent = Model0
874
Part12.BrickColor = BrickColor.new("Pearl")
875
Part12.Rotation = Vector3.new(-30, 0, 0)
876
Part12.Anchored = true
877
Part12.CanCollide = false
878
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
879
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
880
Part12.BottomSurface = Enum.SurfaceType.Smooth
881
Part12.TopSurface = Enum.SurfaceType.Smooth
882
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
883
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
884
Part12.Orientation = Vector3.new(-30, 0, 0)
885
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
886
Part13.Parent = Model0
887
Part13.BrickColor = BrickColor.new("Pearl")
888
Part13.Anchored = true
889
Part13.CanCollide = false
890
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
891
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
892
Part13.BottomSurface = Enum.SurfaceType.Smooth
893
Part13.TopSurface = Enum.SurfaceType.Smooth
894
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
895
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
896
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
897
Part14.Parent = Model0
898
Part14.BrickColor = BrickColor.new("Pearl")
899
Part14.Rotation = Vector3.new(-30, 0, 0)
900
Part14.Anchored = true
901
Part14.CanCollide = false
902
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
903
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
904
Part14.BottomSurface = Enum.SurfaceType.Smooth
905
Part14.TopSurface = Enum.SurfaceType.Smooth
906
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
907
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
908
Part14.Orientation = Vector3.new(-30, 0, 0)
909
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
910
Part15.Parent = Model0
911
Part15.BrickColor = BrickColor.new("White")
912
Part15.Rotation = Vector3.new(-105, 0, 0)
913
Part15.Anchored = true
914
Part15.CanCollide = false
915
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
916
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
917
Part15.BottomSurface = Enum.SurfaceType.Smooth
918
Part15.TopSurface = Enum.SurfaceType.Smooth
919
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
920
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
921
Part15.Orientation = Vector3.new(-75, 180, 180)
922
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
923
Part16.Name = "asd"
924
Part16.Parent = Model0
925
Part16.BrickColor = BrickColor.new("Pearl")
926
Part16.Rotation = Vector3.new(-15, 0, 0)
927
Part16.Anchored = true
928
Part16.CanCollide = false
929
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
930
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
931
Part16.BottomSurface = Enum.SurfaceType.Smooth
932
Part16.TopSurface = Enum.SurfaceType.Smooth
933
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
934
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
935
Part16.Orientation = Vector3.new(-15, 0, 0)
936
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
937
Part17.Parent = Model0
938
Part17.BrickColor = BrickColor.new("Pearl")
939
Part17.Anchored = true
940
Part17.CanCollide = false
941
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
942
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
943
Part17.BottomSurface = Enum.SurfaceType.Smooth
944
Part17.TopSurface = Enum.SurfaceType.Smooth
945
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
946
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
947
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
948
Part18.Parent = Model0
949
Part18.BrickColor = BrickColor.new("Pearl")
950
Part18.Anchored = true
951
Part18.CanCollide = false
952
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
953
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
954
Part18.BottomSurface = Enum.SurfaceType.Smooth
955
Part18.TopSurface = Enum.SurfaceType.Smooth
956
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
957
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
958
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
959
Part19.Parent = Model0
960
Part19.BrickColor = BrickColor.new("Pearl")
961
Part19.Anchored = true
962
Part19.CanCollide = false
963
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
964
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
965
Part19.BottomSurface = Enum.SurfaceType.Smooth
966
Part19.TopSurface = Enum.SurfaceType.Smooth
967
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
968
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
969
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
970
for i,v in pairs(Model0:GetChildren()) do
971
if v:IsA("Part") then
972
v.Color = Color3.new(1,1,0)
973
v.Material = Enum.Material.Neon
974
v.Transparency = 0
975
v.CanCollide = false
976
end
977
end
978
weld(Model0)
979
return Model0
980
end
981
982
mode = "determination"
983
function justice()
984
mode = "justice"
985
for i=1,5 do rs:wait()
986
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
987
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
988
end
989
knife:Destroy()
990
pistol = createpistol()
991
newWeld(rarm,pistol.asd,0,-1,0)
992
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
993
end
994
995
function determination()
996
mode = "determination"
997
for i=1,5 do rs:wait()
998
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
999
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1000
end
1001
pistol:Destroy()
1002
knife = createknife()
1003
newWeld(rarm,knife.asd,0,-1,0)
1004
end
1005
1006
debounce = false
1007
mouse.KeyDown:connect(function(key)
1008
if debounce == false then
1009
debounce = true
1010
if key == "e" then
1011
sound(462606062,root.Position,10,1)
1012
if mode == "determination" then
1013
justice()
1014
elseif mode == "justice" then
1015
determination()
1016
end
1017
end
1018
delay(0.3,function() debounce = false end)
1019
end
1020
end)
1021
1022
----------------------------------------------------------------------------------------
1023
1024
function slash()
1025
local spd = 0.2
1026
for i=1,15 do rs:wait()
1027
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1028
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1029
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1030
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1031
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1032
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1033
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1034
end
1035
sound(357417055,root.Position,10,1)
1036
attacking = true
1037
local spd = 0.4
1038
for i=1,5 do rs:wait()
1039
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1040
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1041
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1042
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1043
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1044
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1045
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1046
end
1047
end
1048
1049
mouse.Button1Down:connect(function()
1050
if debounce == false and mode == "determination" then
1051
alreadytouched = {}
1052
noidle = true
1053
debounce = true
1054
slash()
1055
attacking = false
1056
noidle = false
1057
delay(0.05,function() debounce = false end)
1058
end
1059
end)
1060
1061
-----------------------------
1062
local jumped = false
1063
function boom()
1064
freeze = true
1065
sound(446961725,root.Position,10,1)
1066
local bg = Instance.new("BodyGyro",root)
1067
bg.Name = "lolnochara"
1068
bg.P = 10000
1069
bg.D = 100
1070
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1071
if jumped == false then
1072
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1073
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1074
else
1075
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1076
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1077
end
1078
1079
local spd = 0.2
1080
for i=1,20 do rs:wait()
1081
if jumped == false then
1082
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1083
else
1084
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1085
end
1086
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1087
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1088
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1089
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
1090
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1091
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1092
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1093
end
1094
1095
bg:Destroy()
1096
1097
sound(470245800,root.Position,10,1)
1098
1099
local Part0 = Instance.new("Part",DebrisModel)
1100
Part0.Name = "Bullet"
1101
Part0.Material = Enum.Material.Neon
1102
Part0.Color = Color3.new(1,1,0)
1103
Part0.Anchored = true
1104
local mesh = Instance.new("SpecialMesh",Part0)
1105
mesh.MeshType = Enum.MeshType.Brick
1106
Part0.CanCollide = false
1107
local Position = rarm.Position
1108
local Target = mouse.Hit.p
1109
local direction = Target - Position
1110
local direction = computeDirection(direction)
1111
local ray = Ray.new(Position, (Target-Position).unit*1048)
1112
local part, endPoint = workspace:FindPartOnRay(ray, char)
1113
Part0.Size = Vector3.new(5,1,5)
1114
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
1115
local pos = Position + (direction * (mesh.Scale.Y/2))
1116
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1117
local loop = nil
1118
local i = 0
1119
rs:connect(function()
1120
local lole = (i/10)
1121
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
1122
Part0.Transparency = Part0.Transparency + 0.1
1123
i = i + 1
1124
if Part0.Transparency >= 1 then
1125
Part0:Destroy()
1126
end
1127
end)
1128
1129
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
1130
coroutine.resume(coroutine.create(function()
1131
sound(388826051,part.Position,10,1)
1132
ded(part.Parent)
1133
end))
1134
end
1135
1136
local spd = 0.5
1137
for i=1,10 do rs:wait()
1138
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1139
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1140
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1141
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
1142
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1143
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1144
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1145
end
1146
1147
freeze = false
1148
1149
end
1150
1151
mouse.Button1Down:connect(function()
1152
if debounce == false and mode == "justice" then
1153
alreadytouched = {}
1154
noidle = true
1155
debounce = true
1156
boom()
1157
attacking = false
1158
noidle = false
1159
delay(0.05,function() debounce = false end)
1160
end
1161
end)
1162
1163
----------------------------------------------------------------------------------------
1164
velocityYFall=0
1165
velocityYFall2=0
1166
velocityYFall3=0
1167
velocityYFall4=0
1168
neckrotY=0
1169
neckrotY2=0
1170
torsorotY=0
1171
torsorotY2=0
1172
torsoY=0
1173
torsoY2=0
1174
colored = 0
1175
sine = 0
1176
change=0.4
1177
movement=5
1178
timeranim=0
1179
running = false
1180
glitched = false
1181
backup = hed.Weld.C1
1182
glitchedC1 = hed.Weld.C1
1183
1184
mouse.KeyDown:connect(function(key)
1185
key = string.lower(key)
1186
if string.byte(key) == 48 then
1187
running = true
1188
local keyup = mouse.KeyUp:connect(function(key)
1189
if string.byte(key) == 48 then
1190
running = false
1191
end
1192
end)
1193
repeat rs:wait() until running == false
1194
keyup:disconnect()
1195
end
1196
end)
1197
1198
icolor=1
1199
imode=false
1200
1201
didjump = false
1202
jumppower = 0
1203
freeze = false
1204
debounceimpact = false
1205
1206
function jumpimpact()
1207
if debounceimpact == false then
1208
debounceimpact = true
1209
if jumppower < -150 then jumppower = -150 end
1210
shake(-jumppower/5)
1211
for i=1,-jumppower/20 do rs:wait()
1212
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
1213
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
1214
end
1215
debounceimpact = false
1216
end
1217
end
1218
1219
local sond = nil
1220
rs:connect(function()
1221
1222
if not torso:FindFirstChild("STATICSOUND") then
1223
sond=Instance.new("Sound",torso)
1224
sond.Name = "STATICSOUND"
1225
sond.SoundId = "rbxassetid://223103466"
1226
sond.Looped = true
1227
sond:Play()
1228
end
1229
1230
if icolor > 1 then
1231
imode = false
1232
elseif icolor < 0 then
1233
imode = true
1234
end
1235
1236
if imode == true then
1237
icolor = icolor + 0.01
1238
else
1239
icolor = icolor - 0.01
1240
end
1241
1242
for i,v in pairs(emitters) do
1243
v.Acceleration = root.CFrame.upVector*(666/100)
1244
end
1245
1246
if p.Character.Parent == nil then
1247
local model = Instance.new("Model")
1248
model.Name = p.Name
1249
p.Character = model
1250
for i,v in pairs(char:GetChildren()) do
1251
v.Parent = p.Character
1252
end
1253
end
1254
1255
char = p.Character
1256
if p.Character.Parent ~= workspace then
1257
p.Character.Parent = workspace
1258
end
1259
for i,v in pairs(char:GetChildren()) do
1260
if v:IsA("Accoutrement") then
1261
if v.Handle:FindFirstChild("Mesh") then
1262
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
1263
v.Handle.Transparency = 0
1264
end
1265
elseif v:IsA("BasePart") then
1266
v.Anchored = false
1267
if v:FindFirstChildOfClass("BodyPosition") then
1268
v:FindFirstChildOfClass("BodyPosition"):Destroy()
1269
end
1270
if v:FindFirstChildOfClass("BodyVelocity") then
1271
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
1272
end
1273
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
1274
v:FindFirstChildOfClass("BodyGyro"):Destroy()
1275
end
1276
if v:FindFirstChild("Mesh") then
1277
v:FindFirstChild("Mesh").Offset = Vector3.new()
1278
end
1279
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
1280
local force = Instance.new("Part",DebrisModel)
1281
force.Name = v.Name.."FORCEFIELD"
1282
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
1283
force.CanCollide = false
1284
force.Transparency = 1
1285
newWeld(v,force,0,0,0)
1286
else
1287
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
1288
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
1289
end
1290
end
1291
if v.Name ~= "HumanoidRootPart" then
1292
v.Transparency = 0
1293
else
1294
v.Transparency = 1
1295
end
1296
end
1297
end
1298
1299
if mode == "determination" then
1300
trail.Enabled = true
1301
else
1302
trail.Enabled = false
1303
end
1304
1305
if freeze == false then
1306
if running == false then
1307
hum.WalkSpeed = 12*size
1308
change=0.4
1309
movement=5
1310
else
1311
hum.WalkSpeed = (666/10)*size
1312
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
1313
change=1
1314
else
1315
change=0.4
1316
end
1317
movement=15
1318
end
1319
else
1320
hum.WalkSpeed = 1
1321
change=0.4
1322
movement=5
1323
end
1324
1325
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
1326
velocityYFall = root.Velocity.Y/1.5
1327
else
1328
if -root.Velocity.Y/1.5 < -5 then
1329
velocityYFall = 5
1330
elseif -root.Velocity.Y/1.5 > 150 then
1331
velocityYFall = -150
1332
end
1333
end
1334
1335
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1336
velocityYFall2 = root.Velocity.Y/180
1337
else
1338
if -root.Velocity.Y/180 < 0 then
1339
velocityYFall2 = 0
1340
elseif -root.Velocity.Y/180 > 1.2 then
1341
velocityYFall2 = -1.2
1342
end
1343
end
1344
1345
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1346
velocityYFall3 = root.Velocity.Y/1.5
1347
else
1348
if -root.Velocity.Y/1.5 < -5 then
1349
velocityYFall3 = 5
1350
elseif -root.Velocity.Y/1.5 > 50 then
1351
velocityYFall3 = -50
1352
end
1353
end
1354
1355
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1356
velocityYFall4 = root.Velocity.Y/1.5
1357
else
1358
if -root.Velocity.Y/180 < -5 then
1359
velocityYFall4 = 5
1360
elseif -root.Velocity.Y/180 > 50 then
1361
velocityYFall4 = -50
1362
end
1363
end
1364
1365
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1366
neckrotY = root.RotVelocity.Y/6
1367
else
1368
if root.RotVelocity.Y/6 < -1 then
1369
neckrotY = -1
1370
elseif root.RotVelocity.Y/6 > 1 then
1371
neckrotY = 1
1372
end
1373
end
1374
1375
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1376
neckrotY2 = root.RotVelocity.Y/8
1377
else
1378
if root.RotVelocity.Y/8 < -0.6 then
1379
neckrotY2 = -0.6
1380
elseif root.RotVelocity.Y/8 > 0.6 then
1381
neckrotY2 = 0.6
1382
end
1383
end
1384
1385
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1386
torsorotY = root.RotVelocity.Y/6
1387
else
1388
if root.RotVelocity.Y/6 < -0.2 then
1389
torsorotY = -0.2
1390
elseif root.RotVelocity.Y/6 > 0.2 then
1391
torsorotY = 0.2
1392
end
1393
end
1394
1395
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1396
torsorotY2 = root.RotVelocity.Y/8
1397
else
1398
if root.RotVelocity.Y/8 < -0.2 then
1399
torsorotY2 = -0.2
1400
elseif root.RotVelocity.Y/8 > 0.2 then
1401
torsorotY2 = 0.2
1402
end
1403
end
1404
1405
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1406
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1407
1408
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1409
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1410
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1411
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1412
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1413
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1414
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1415
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1416
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
1417
local part, endPoint = workspace:FindPartOnRay(ray, char)
1418
1419
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1420
1421
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1422
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1423
1424
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1425
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1426
1427
if hum.Health > 0 and noidle == false then
1428
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1429
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
1430
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
1431
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1432
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1433
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1434
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1435
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1436
elseif jumped == true then
1437
didjump = true
1438
jumppower = root.Velocity.Y
1439
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1440
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
1441
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
1442
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
1443
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
1444
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
1445
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
1446
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
1447
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
1448
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
1449
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
1450
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
1451
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1452
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
1453
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
1454
end
1455
end
1456
if didjump == true and jumped == false and jumppower < 0 then
1457
didjump = false
1458
jumpimpact()
1459
end
1460
1461
local chance = math.random(0,10000)/100
1462
if chance <= 5 + (kills/2) then
1463
if glitched == false then
1464
backup = hed.Weld.C1
1465
end
1466
if torso:FindFirstChild("MusicRuin") then
1467
equalizer.HighGain = 0
1468
equalizer.MidGain = -20
1469
equalizer.LowGain = -80
1470
end
1471
hed.Weld.C1 = glitchedC1
1472
local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
1473
hed.Color = glitch_color
1474
torso.Color = glitch_color
1475
rarm.Color = glitch_color
1476
larm.Color = glitch_color
1477
rleg.Color = glitch_color
1478
lleg.Color = glitch_color
1479
shake(5)
1480
glitched = true
1481
hed.face.Texture = "rbxassetid://1471407701"
1482
sond:Resume()
1483
else
1484
if glitched == true then
1485
glitched = false
1486
hed.Weld.C1 = backup
1487
glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
1488
end
1489
if torso:FindFirstChild("MusicRuin") then
1490
equalizer.HighGain = 0
1491
equalizer.MidGain = 0
1492
equalizer.LowGain = 0
1493
end
1494
hed.BrickColor = skin_color
1495
torso.BrickColor = skin_color
1496
rarm.BrickColor = skin_color
1497
larm.BrickColor = skin_color
1498
rleg.BrickColor = skin_color
1499
lleg.BrickColor = skin_color
1500
hed.face.Texture = "rbxassetid://176217464"
1501
sond:Pause()
1502
end
1503
1504
timeposition = soundz.TimePosition
1505
sine = sine + change
1506
hum.Health = math.huge
1507
hum.MaxHealth = math.huge
1508
end)