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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end Player = game:GetService("Players").LocalPlayer
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Character = Player.Character
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PlayerGui = Player.PlayerGui
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Backpack = Player.Backpack
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Torso = Character.Torso
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Head = Character.Head
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Humanoid = Character.Humanoid
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LeftArm = Character["Left Arm"]
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LeftLeg = Character["Left Leg"]
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RightArm = Character["Right Arm"]
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RightLeg = Character["Right Leg"]
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LS = Torso["Left Shoulder"]
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LH = Torso["Left Hip"]
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RS = Torso["Right Shoulder"]
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RH = Torso["Right Hip"]
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Face = Head.face
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Neck = Torso.Neck
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it = Instance.new
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attacktype = 1
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attacktype2 = 1
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vt = Vector3.new
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cf = CFrame.new
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cn = CFrame.new
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euler = CFrame.fromEulerAnglesXYZ
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angles = CFrame.Angles
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necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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RootPart = Character.HumanoidRootPart
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RootJoint = RootPart.RootJoint
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RootCF = euler(-1.57, 0, 3.14)
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attack = false
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attackdebounce = false
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trispeed = 0.2
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attackmode = "none"
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local idle = 0
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local Anim = "Idle"
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stance = false
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local ff = 2
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noleg = false
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evadecooldown = false
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Humanoid.Animator.Parent = nil
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equip = false
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Face.Texture = "http://www.roblox.com/asset/?id=0"
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attackspeed = 0.14
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df = false
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Swing = 1
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local sine = 0
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local change = 1
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local val = 0
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magic = false
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cam = workspace.CurrentCamera
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deb = game:GetService("Debris")
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RbxUtility = LoadLibrary("RbxUtility")
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Create = RbxUtility.Create
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local handee = Instance.new("Part")
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handee.Parent = Character
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handee.Size = Vector3.new(0.2, 0.2, 0.2)
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handee.Archivable = true
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handee.Transparency = 1
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handee.CanCollide = false
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handee.BrickColor = BrickColor.new("Cyan")
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handee.Material = "Neon"
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local handeeweld = Instance.new("Weld")
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handeeweld.Parent = handee
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handeeweld.Part0 = RightArm
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handeeweld.Part1 = handee
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handeeweld.C1 = CFrame.new(0, 0.96, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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handeeweld.Part0 = RightArm
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function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
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	local wld = Instance.new("Weld", wp1)
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	wld.Part0 = wp0
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	wld.Part1 = wp1
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	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
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end
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function weld(model)
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	local parts, last = {}, nil
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	local function scan(parent)
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		for _, v in pairs(parent:GetChildren()) do
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			if v:IsA("BasePart") then
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				if last then
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					local w = Instance.new("Weld")
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					w.Name = ("%s_Weld"):format(v.Name)
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					w.Part0, w.Part1 = last, v
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					w.C0 = last.CFrame:inverse()
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					w.C1 = v.CFrame:inverse()
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					w.Parent = last
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				end
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				last = v
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				table.insert(parts, v)
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			end
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			scan(v)
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		end
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	end
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	scan(model)
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	for _, v in pairs(parts) do
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		v.Anchored = false
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		v.Locked = true
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		v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
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		v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
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		v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
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		v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
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		v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
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		v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
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		v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
113
	end
114
end
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for i, v in pairs(Character:GetChildren()) do
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	if v:IsA("Accoutrement") then
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		v:Destroy()
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	elseif v:IsA("Part") then
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		v.Transparency = 1
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	end
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end
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Model0 = Instance.new("Model")
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Part1 = Instance.new("Part")
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SpecialMesh2 = Instance.new("SpecialMesh")
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Part3 = Instance.new("Part")
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Part4 = Instance.new("Part")
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Part5 = Instance.new("Part")
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Part6 = Instance.new("Part")
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Part7 = Instance.new("Part")
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SpecialMesh8 = Instance.new("SpecialMesh")
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Part9 = Instance.new("Part")
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Part10 = Instance.new("Part")
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Part11 = Instance.new("Part")
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Part12 = Instance.new("Part")
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Part13 = Instance.new("Part")
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Part14 = Instance.new("Part")
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Part15 = Instance.new("Part")
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SpecialMesh16 = Instance.new("SpecialMesh")
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Part17 = Instance.new("Part")
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BlockMesh18 = Instance.new("BlockMesh")
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Part19 = Instance.new("Part")
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BlockMesh20 = Instance.new("BlockMesh")
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Part21 = Instance.new("Part")
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BlockMesh22 = Instance.new("BlockMesh")
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Part23 = Instance.new("Part")
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SpecialMesh24 = Instance.new("SpecialMesh")
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Part25 = Instance.new("Part")
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Part26 = Instance.new("Part")
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Model0.Parent = Character
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Part1.Parent = Model0
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Part1.BrickColor = BrickColor.new("Really black")
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Part1.Anchored = true
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Part1.CanCollide = false
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Part1.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
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Part1.CFrame = CFrame.new(3.74523115, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
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Part1.BottomSurface = Enum.SurfaceType.Smooth
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Part1.TopSurface = Enum.SurfaceType.Smooth
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Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
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Part1.Position = Vector3.new(3.74523115, 21.0993118, -3.19999981)
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Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
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SpecialMesh2.Parent = Part1
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SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
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SpecialMesh2.MeshType = Enum.MeshType.Sphere
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SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
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Part3.Parent = Model0
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Part3.BrickColor = BrickColor.new("Deep blue")
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Part3.Anchored = true
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Part3.CanCollide = false
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Part3.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
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Part3.CFrame = CFrame.new(4, 21.2999992, -2.09499979, 1, 0, 0, 0, 1, 0, 0, 0, 1)
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Part3.BottomSurface = Enum.SurfaceType.Smooth
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Part3.TopSurface = Enum.SurfaceType.Smooth
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Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
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Part3.Position = Vector3.new(4, 21.2999992, -2.09499979)
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Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
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Part4.Parent = Model0
177
Part4.BrickColor = BrickColor.new("Institutional white")
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Part4.Anchored = true
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Part4.CanCollide = false
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Part4.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
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Part4.CFrame = CFrame.new(3.60523129, 20.8493118, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
182
Part4.BottomSurface = Enum.SurfaceType.Smooth
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Part4.TopSurface = Enum.SurfaceType.Smooth
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Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
185
Part4.Position = Vector3.new(3.60523129, 20.8493118, -3.14499974)
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Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
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Part5.Parent = Model0
188
Part5.BrickColor = BrickColor.new("Deep blue")
189
Part5.Rotation = Vector3.new(0, 0, -30)
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Part5.Anchored = true
191
Part5.CanCollide = false
192
Part5.Size = Vector3.new(0.460000008, 0.699999988, 0.100000001)
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Part5.CFrame = CFrame.new(3.28882289, 20.4948883, -3.04499984, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
194
Part5.BottomSurface = Enum.SurfaceType.Smooth
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Part5.TopSurface = Enum.SurfaceType.Smooth
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Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
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Part5.Position = Vector3.new(3.28882289, 20.4948883, -3.04499984)
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Part5.Orientation = Vector3.new(0, 0, -30)
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Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
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Part6.Parent = Model0
201
Part6.BrickColor = BrickColor.new("Institutional white")
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Part6.Anchored = true
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Part6.CanCollide = false
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Part6.Size = Vector3.new(0.5, 0.300000012, 0.100000001)
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Part6.CFrame = CFrame.new(3.60523129, 21.1493111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
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Part6.BottomSurface = Enum.SurfaceType.Smooth
207
Part6.TopSurface = Enum.SurfaceType.Smooth
208
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
209
Part6.Position = Vector3.new(3.60523129, 21.1493111, -3.14499974)
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Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
211
Part7.Parent = Model0
212
Part7.BrickColor = BrickColor.new("Institutional white")
213
Part7.Rotation = Vector3.new(0, 90, 0)
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Part7.Anchored = true
215
Part7.CanCollide = false
216
Part7.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
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Part7.CFrame = CFrame.new(3.74523115, 21.3793106, -3.14499974, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
218
Part7.BottomSurface = Enum.SurfaceType.Smooth
219
Part7.TopSurface = Enum.SurfaceType.Smooth
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Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
221
Part7.Position = Vector3.new(3.74523115, 21.3793106, -3.14499974)
222
Part7.Orientation = Vector3.new(0, 90, 0)
223
Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
224
SpecialMesh8.Parent = Part7
225
SpecialMesh8.MeshType = Enum.MeshType.Wedge
226
Part9.Name = "asd"
227
Part9.Parent = Model0
228
Part9.Transparency = 1
229
Part9.Anchored = true
230
Part9.CanCollide = false
231
Part9.Size = Vector3.new(2, 2, 1)
232
Part9.CFrame = CFrame.new(4, 20.4500008, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
233
Part9.BottomSurface = Enum.SurfaceType.Smooth
234
Part9.TopSurface = Enum.SurfaceType.Smooth
235
Part9.Position = Vector3.new(4, 20.4500008, -2.49499965)
236
Part10.Parent = Model0
237
Part10.BrickColor = BrickColor.new("Institutional white")
238
Part10.Anchored = true
239
Part10.CanCollide = false
240
Part10.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
241
Part10.CFrame = CFrame.new(3.80523133, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
242
Part10.BottomSurface = Enum.SurfaceType.Smooth
243
Part10.TopSurface = Enum.SurfaceType.Smooth
244
Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
245
Part10.Position = Vector3.new(3.80523133, 20.8993111, -3.14499974)
246
Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
247
Part11.Parent = Model0
248
Part11.BrickColor = BrickColor.new("Institutional white")
249
Part11.Anchored = true
250
Part11.CanCollide = false
251
Part11.Size = Vector3.new(0.300000012, 0.100000001, 0.100000001)
252
Part11.CFrame = CFrame.new(3.60523129, 20.9493103, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
253
Part11.BottomSurface = Enum.SurfaceType.Smooth
254
Part11.TopSurface = Enum.SurfaceType.Smooth
255
Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
256
Part11.Position = Vector3.new(3.60523129, 20.9493103, -3.14499974)
257
Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
258
Part12.Parent = Model0
259
Part12.BrickColor = BrickColor.new("Institutional white")
260
Part12.Anchored = true
261
Part12.CanCollide = false
262
Part12.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
263
Part12.CFrame = CFrame.new(3.40523124, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
264
Part12.BottomSurface = Enum.SurfaceType.Smooth
265
Part12.TopSurface = Enum.SurfaceType.Smooth
266
Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
267
Part12.Position = Vector3.new(3.40523124, 20.8993111, -3.14499974)
268
Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
269
Part13.Parent = Model0
270
Part13.BrickColor = BrickColor.new("Deep blue")
271
Part13.Anchored = true
272
Part13.CanCollide = false
273
Part13.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
274
Part13.CFrame = CFrame.new(4, 21.2999992, -2.89499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
275
Part13.BottomSurface = Enum.SurfaceType.Smooth
276
Part13.TopSurface = Enum.SurfaceType.Smooth
277
Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
278
Part13.Position = Vector3.new(4, 21.2999992, -2.89499974)
279
Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
280
Part14.Parent = Model0
281
Part14.BrickColor = BrickColor.new("Deep blue")
282
Part14.Anchored = true
283
Part14.CanCollide = false
284
Part14.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
285
Part14.CFrame = CFrame.new(3.0999999, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
286
Part14.BottomSurface = Enum.SurfaceType.Smooth
287
Part14.TopSurface = Enum.SurfaceType.Smooth
288
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
289
Part14.Position = Vector3.new(3.0999999, 21.2999992, -2.49499965)
290
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
291
Part15.Parent = Model0
292
Part15.BrickColor = BrickColor.new("Institutional white")
293
Part15.Rotation = Vector3.new(0, -90, 0)
294
Part15.Anchored = true
295
Part15.CanCollide = false
296
Part15.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
297
Part15.CFrame = CFrame.new(3.46523118, 21.3793106, -3.14499974, 1.31134158E-7, 0, -1, 0, 0.99999994, 0, 1, 0, 1.31134158E-7)
298
Part15.BottomSurface = Enum.SurfaceType.Smooth
299
Part15.TopSurface = Enum.SurfaceType.Smooth
300
Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
301
Part15.Position = Vector3.new(3.46523118, 21.3793106, -3.14499974)
302
Part15.Orientation = Vector3.new(0, -90, 0)
303
Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
304
SpecialMesh16.Parent = Part15
305
SpecialMesh16.MeshType = Enum.MeshType.Wedge
306
Part17.Parent = Model0
307
Part17.BrickColor = BrickColor.new("Really black")
308
Part17.Anchored = true
309
Part17.CanCollide = false
310
Part17.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
311
Part17.CFrame = CFrame.new(3.5919435, 21.1782207, -3.19999981, 1, -2.98023224E-8, 0, 2.98023224E-8, 1, 0, 0, 0, 1)
312
Part17.BottomSurface = Enum.SurfaceType.Smooth
313
Part17.TopSurface = Enum.SurfaceType.Smooth
314
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
315
Part17.Position = Vector3.new(3.5919435, 21.1782207, -3.19999981)
316
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
317
BlockMesh18.Parent = Part17
318
BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
319
BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
320
Part19.Parent = Model0
321
Part19.BrickColor = BrickColor.new("Really black")
322
Part19.Rotation = Vector3.new(0, 0, -30)
323
Part19.Anchored = true
324
Part19.CanCollide = false
325
Part19.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
326
Part19.CFrame = CFrame.new(3.60194349, 21.2182198, -3.19999981, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
327
Part19.BottomSurface = Enum.SurfaceType.Smooth
328
Part19.TopSurface = Enum.SurfaceType.Smooth
329
Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
330
Part19.Position = Vector3.new(3.60194349, 21.2182198, -3.19999981)
331
Part19.Orientation = Vector3.new(0, 0, -30)
332
Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
333
BlockMesh20.Parent = Part19
334
BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
335
BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
336
Part21.Parent = Model0
337
Part21.BrickColor = BrickColor.new("Really black")
338
Part21.Rotation = Vector3.new(0, 0, 15)
339
Part21.Anchored = true
340
Part21.CanCollide = false
341
Part21.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
342
Part21.CFrame = CFrame.new(3.60194349, 21.2682209, -3.19999981, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
343
Part21.BottomSurface = Enum.SurfaceType.Smooth
344
Part21.TopSurface = Enum.SurfaceType.Smooth
345
Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
346
Part21.Position = Vector3.new(3.60194349, 21.2682209, -3.19999981)
347
Part21.Orientation = Vector3.new(0, 0, 15)
348
Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
349
BlockMesh22.Parent = Part21
350
BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
351
BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
352
Part23.Parent = Model0
353
Part23.BrickColor = BrickColor.new("Really black")
354
Part23.Anchored = true
355
Part23.CanCollide = false
356
Part23.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
357
Part23.CFrame = CFrame.new(3.46523118, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
358
Part23.BottomSurface = Enum.SurfaceType.Smooth
359
Part23.TopSurface = Enum.SurfaceType.Smooth
360
Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
361
Part23.Position = Vector3.new(3.46523118, 21.0993118, -3.19999981)
362
Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
363
SpecialMesh24.Parent = Part23
364
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
365
SpecialMesh24.MeshType = Enum.MeshType.Sphere
366
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
367
Part25.Parent = Model0
368
Part25.BrickColor = BrickColor.new("Deep blue")
369
Part25.Anchored = true
370
Part25.CanCollide = false
371
Part25.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
372
Part25.CFrame = CFrame.new(4.9000001, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
373
Part25.BottomSurface = Enum.SurfaceType.Smooth
374
Part25.TopSurface = Enum.SurfaceType.Smooth
375
Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
376
Part25.Position = Vector3.new(4.9000001, 21.2999992, -2.49499965)
377
Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
378
Part26.Parent = Model0
379
Part26.BrickColor = BrickColor.new("Deep blue")
380
Part26.Rotation = Vector3.new(0, 0, -15)
381
Part26.Anchored = true
382
Part26.CanCollide = false
383
Part26.Size = Vector3.new(0.5, 0.699999988, 0.100000001)
384
Part26.CFrame = CFrame.new(3.48882294, 20.9948883, -3.04499984, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872, 0, 0, 0, 1)
385
Part26.BottomSurface = Enum.SurfaceType.Smooth
386
Part26.TopSurface = Enum.SurfaceType.Smooth
387
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
388
Part26.Position = Vector3.new(3.48882294, 20.9948883, -3.04499984)
389
Part26.Orientation = Vector3.new(0, 0, -15)
390
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
391
weld(Model0)
392
newWeld(Torso, Model0.asd, 0, 0, 0)
393
Model0 = Instance.new("Model")
394
Part1 = Instance.new("Part")
395
SpecialMesh2 = Instance.new("SpecialMesh")
396
Part3 = Instance.new("Part")
397
SpecialMesh4 = Instance.new("SpecialMesh")
398
Part5 = Instance.new("Part")
399
SpecialMesh6 = Instance.new("SpecialMesh")
400
Part7 = Instance.new("Part")
401
SpecialMesh8 = Instance.new("SpecialMesh")
402
Part9 = Instance.new("Part")
403
Part10 = Instance.new("Part")
404
SpecialMesh11 = Instance.new("SpecialMesh")
405
Part12 = Instance.new("Part")
406
SpecialMesh13 = Instance.new("SpecialMesh")
407
Part14 = Instance.new("Part")
408
SpecialMesh15 = Instance.new("SpecialMesh")
409
Part16 = Instance.new("Part")
410
SpecialMesh17 = Instance.new("SpecialMesh")
411
Part18 = Instance.new("Part")
412
Part19 = Instance.new("Part")
413
SpecialMesh20 = Instance.new("SpecialMesh")
414
Part21 = Instance.new("Part")
415
Part22 = Instance.new("Part")
416
SpecialMesh23 = Instance.new("SpecialMesh")
417
Part24 = Instance.new("Part")
418
SpecialMesh25 = Instance.new("SpecialMesh")
419
Part26 = Instance.new("Part")
420
SpecialMesh27 = Instance.new("SpecialMesh")
421
Part28 = Instance.new("Part")
422
SpecialMesh29 = Instance.new("SpecialMesh")
423
Part30 = Instance.new("Part")
424
Part31 = Instance.new("Part")
425
Model0.Parent = Character
426
Part1.Parent = Model0
427
Part1.BrickColor = BrickColor.new("Deep blue")
428
Part1.Rotation = Vector3.new(0, -90, 0)
429
Part1.Anchored = true
430
Part1.CanCollide = false
431
Part1.Size = Vector3.new(0.25, 0.600000024, 0.125)
432
Part1.CFrame = CFrame.new(-77.9625015, 25.5874996, -15.3999996, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
433
Part1.BottomSurface = Enum.SurfaceType.Smooth
434
Part1.TopSurface = Enum.SurfaceType.Smooth
435
Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
436
Part1.Position = Vector3.new(-77.9625015, 25.5874996, -15.3999996)
437
Part1.Orientation = Vector3.new(0, -90, 0)
438
Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
439
SpecialMesh2.Parent = Part1
440
SpecialMesh2.MeshType = Enum.MeshType.Wedge
441
Part3.Parent = Model0
442
Part3.BrickColor = BrickColor.new("Deep blue")
443
Part3.Rotation = Vector3.new(0, -90, 0)
444
Part3.Anchored = true
445
Part3.CanCollide = false
446
Part3.Size = Vector3.new(1.05000007, 0.300000012, 0.125)
447
Part3.CFrame = CFrame.new(-77.8375015, 25.4375, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
448
Part3.BottomSurface = Enum.SurfaceType.Smooth
449
Part3.TopSurface = Enum.SurfaceType.Smooth
450
Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
451
Part3.Position = Vector3.new(-77.8375015, 25.4375, -15)
452
Part3.Orientation = Vector3.new(0, -90, 0)
453
Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
454
SpecialMesh4.Parent = Part3
455
SpecialMesh4.MeshType = Enum.MeshType.Wedge
456
Part5.Parent = Model0
457
Part5.BrickColor = BrickColor.new("Deep blue")
458
Part5.Rotation = Vector3.new(0, -90, 0)
459
Part5.Anchored = true
460
Part5.CanCollide = false
461
Part5.Size = Vector3.new(0.100000001, 0.400000006, 0.125)
462
Part5.CFrame = CFrame.new(-77.9625015, 25.4874992, -14.875, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
463
Part5.BottomSurface = Enum.SurfaceType.Smooth
464
Part5.TopSurface = Enum.SurfaceType.Smooth
465
Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
466
Part5.Position = Vector3.new(-77.9625015, 25.4874992, -14.875)
467
Part5.Orientation = Vector3.new(0, -90, 0)
468
Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
469
SpecialMesh6.Parent = Part5
470
SpecialMesh6.MeshType = Enum.MeshType.Wedge
471
Part7.Parent = Model0
472
Part7.BrickColor = BrickColor.new("Deep blue")
473
Part7.Rotation = Vector3.new(0, -90, 0)
474
Part7.Anchored = true
475
Part7.CanCollide = false
476
Part7.Size = Vector3.new(0.075000003, 0.650000036, 0.125)
477
Part7.CFrame = CFrame.new(-77.9625015, 25.6124992, -14.7875004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
478
Part7.BottomSurface = Enum.SurfaceType.Smooth
479
Part7.TopSurface = Enum.SurfaceType.Smooth
480
Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
481
Part7.Position = Vector3.new(-77.9625015, 25.6124992, -14.7875004)
482
Part7.Orientation = Vector3.new(0, -90, 0)
483
Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
484
SpecialMesh8.Parent = Part7
485
SpecialMesh8.MeshType = Enum.MeshType.Wedge
486
Part9.Parent = Model0
487
Part9.BrickColor = BrickColor.new("New Yeller")
488
Part9.Rotation = Vector3.new(0, 90, 0)
489
Part9.Anchored = true
490
Part9.CanCollide = false
491
Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
492
Part9.CFrame = CFrame.new(-77.2474976, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
493
Part9.BottomSurface = Enum.SurfaceType.Smooth
494
Part9.TopSurface = Enum.SurfaceType.Smooth
495
Part9.Color = Color3.new(1, 1, 0)
496
Part9.Position = Vector3.new(-77.2474976, 26.375, -15)
497
Part9.Orientation = Vector3.new(0, 90, 0)
498
Part9.Color = Color3.new(1, 1, 0)
499
Part10.Parent = Model0
500
Part10.BrickColor = BrickColor.new("Deep blue")
501
Part10.Rotation = Vector3.new(0, -90, 0)
502
Part10.Anchored = true
503
Part10.CanCollide = false
504
Part10.Size = Vector3.new(1.05000007, 0.275000006, 0.200000003)
505
Part10.CFrame = CFrame.new(-77.4250031, 25.4249992, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
506
Part10.BottomSurface = Enum.SurfaceType.Smooth
507
Part10.TopSurface = Enum.SurfaceType.Smooth
508
Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
509
Part10.Position = Vector3.new(-77.4250031, 25.4249992, -15)
510
Part10.Orientation = Vector3.new(0, -90, 0)
511
Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
512
SpecialMesh11.Parent = Part10
513
SpecialMesh11.MeshType = Enum.MeshType.Wedge
514
Part12.Parent = Model0
515
Part12.BrickColor = BrickColor.new("Deep blue")
516
Part12.Rotation = Vector3.new(0, -90, 0)
517
Part12.Anchored = true
518
Part12.CanCollide = false
519
Part12.Size = Vector3.new(0.150000006, 0.300000012, 0.125)
520
Part12.CFrame = CFrame.new(-77.9625015, 25.4375, -15.1999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
521
Part12.BottomSurface = Enum.SurfaceType.Smooth
522
Part12.TopSurface = Enum.SurfaceType.Smooth
523
Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
524
Part12.Position = Vector3.new(-77.9625015, 25.4375, -15.1999998)
525
Part12.Orientation = Vector3.new(0, -90, 0)
526
Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
527
SpecialMesh13.Parent = Part12
528
SpecialMesh13.MeshType = Enum.MeshType.Wedge
529
Part14.Parent = Model0
530
Part14.BrickColor = BrickColor.new("Deep blue")
531
Part14.Rotation = Vector3.new(0, -90, 0)
532
Part14.Anchored = true
533
Part14.CanCollide = false
534
Part14.Size = Vector3.new(1.05000007, 0.25, 0.150000006)
535
Part14.CFrame = CFrame.new(-77.5999985, 25.4125004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
536
Part14.BottomSurface = Enum.SurfaceType.Smooth
537
Part14.TopSurface = Enum.SurfaceType.Smooth
538
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
539
Part14.Position = Vector3.new(-77.5999985, 25.4125004, -15)
540
Part14.Orientation = Vector3.new(0, -90, 0)
541
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
542
SpecialMesh15.Parent = Part14
543
SpecialMesh15.MeshType = Enum.MeshType.Wedge
544
Part16.Parent = Model0
545
Part16.BrickColor = BrickColor.new("Deep blue")
546
Part16.Rotation = Vector3.new(0, -90, 0)
547
Part16.Anchored = true
548
Part16.CanCollide = false
549
Part16.Size = Vector3.new(0.150000006, 0.699999988, 0.125)
550
Part16.CFrame = CFrame.new(-77.9625015, 25.6375008, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
551
Part16.BottomSurface = Enum.SurfaceType.Smooth
552
Part16.TopSurface = Enum.SurfaceType.Smooth
553
Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
554
Part16.Position = Vector3.new(-77.9625015, 25.6375008, -15)
555
Part16.Orientation = Vector3.new(0, -90, 0)
556
Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
557
SpecialMesh17.Parent = Part16
558
SpecialMesh17.MeshType = Enum.MeshType.Wedge
559
Part18.Parent = Model0
560
Part18.BrickColor = BrickColor.new("Deep blue")
561
Part18.Anchored = true
562
Part18.CanCollide = false
563
Part18.Size = Vector3.new(0.5, 0.0500000007, 1.05000007)
564
Part18.CFrame = CFrame.new(-77.7750015, 24.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
565
Part18.BottomSurface = Enum.SurfaceType.Smooth
566
Part18.TopSurface = Enum.SurfaceType.Smooth
567
Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
568
Part18.Position = Vector3.new(-77.7750015, 24.8875008, -15)
569
Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
570
Part19.Parent = Model0
571
Part19.BrickColor = BrickColor.new("Deep blue")
572
Part19.Rotation = Vector3.new(0, -90, 0)
573
Part19.Anchored = true
574
Part19.CanCollide = false
575
Part19.Size = Vector3.new(0.0500000007, 0.5, 0.125)
576
Part19.CFrame = CFrame.new(-77.9625015, 25.5375004, -15.1000004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
577
Part19.BottomSurface = Enum.SurfaceType.Smooth
578
Part19.TopSurface = Enum.SurfaceType.Smooth
579
Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
580
Part19.Position = Vector3.new(-77.9625015, 25.5375004, -15.1000004)
581
Part19.Orientation = Vector3.new(0, -90, 0)
582
Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
583
SpecialMesh20.Parent = Part19
584
SpecialMesh20.MeshType = Enum.MeshType.Wedge
585
Part21.Name = "asd"
586
Part21.Parent = Model0
587
Part21.BrickColor = BrickColor.new("Institutional white")
588
Part21.Anchored = true
589
Part21.CanCollide = false
590
Part21.Size = Vector3.new(1, 2, 1)
591
Part21.CFrame = CFrame.new(-77.5, 25.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
592
Part21.BottomSurface = Enum.SurfaceType.Smooth
593
Part21.TopSurface = Enum.SurfaceType.Smooth
594
Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
595
Part21.Position = Vector3.new(-77.5, 25.8875008, -15)
596
Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
597
Part22.Parent = Model0
598
Part22.BrickColor = BrickColor.new("Deep blue")
599
Part22.Rotation = Vector3.new(0, -90, 0)
600
Part22.Anchored = true
601
Part22.CanCollide = false
602
Part22.Size = Vector3.new(1.05000007, 0.125, 0.200000003)
603
Part22.CFrame = CFrame.new(-77.2249985, 25.3500004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
604
Part22.BottomSurface = Enum.SurfaceType.Smooth
605
Part22.TopSurface = Enum.SurfaceType.Smooth
606
Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
607
Part22.Position = Vector3.new(-77.2249985, 25.3500004, -15)
608
Part22.Orientation = Vector3.new(0, -90, 0)
609
Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
610
SpecialMesh23.Parent = Part22
611
SpecialMesh23.MeshType = Enum.MeshType.Wedge
612
Part24.Parent = Model0
613
Part24.BrickColor = BrickColor.new("Deep blue")
614
Part24.Rotation = Vector3.new(0, -90, 0)
615
Part24.Anchored = true
616
Part24.CanCollide = false
617
Part24.Size = Vector3.new(0.100000001, 0.275000006, 0.125)
618
Part24.CFrame = CFrame.new(-77.9625015, 25.4249992, -14.6999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
619
Part24.BottomSurface = Enum.SurfaceType.Smooth
620
Part24.TopSurface = Enum.SurfaceType.Smooth
621
Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
622
Part24.Position = Vector3.new(-77.9625015, 25.4249992, -14.6999998)
623
Part24.Orientation = Vector3.new(0, -90, 0)
624
Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
625
SpecialMesh25.Parent = Part24
626
SpecialMesh25.MeshType = Enum.MeshType.Wedge
627
Part26.Parent = Model0
628
Part26.BrickColor = BrickColor.new("Deep blue")
629
Part26.Rotation = Vector3.new(0, -90, 0)
630
Part26.Anchored = true
631
Part26.CanCollide = false
632
Part26.Size = Vector3.new(1.05000007, 0.375, 0.100000001)
633
Part26.CFrame = CFrame.new(-77.7249985, 25.4750004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
634
Part26.BottomSurface = Enum.SurfaceType.Smooth
635
Part26.TopSurface = Enum.SurfaceType.Smooth
636
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
637
Part26.Position = Vector3.new(-77.7249985, 25.4750004, -15)
638
Part26.Orientation = Vector3.new(0, -90, 0)
639
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
640
SpecialMesh27.Parent = Part26
641
SpecialMesh27.MeshType = Enum.MeshType.Wedge
642
Part28.Parent = Model0
643
Part28.BrickColor = BrickColor.new("Deep blue")
644
Part28.Rotation = Vector3.new(0, -90, 0)
645
Part28.Anchored = true
646
Part28.CanCollide = false
647
Part28.Size = Vector3.new(0.174999997, 0.600000024, 0.125)
648
Part28.CFrame = CFrame.new(-77.9625015, 25.5874996, -14.5625, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
649
Part28.BottomSurface = Enum.SurfaceType.Smooth
650
Part28.TopSurface = Enum.SurfaceType.Smooth
651
Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
652
Part28.Position = Vector3.new(-77.9625015, 25.5874996, -14.5625)
653
Part28.Orientation = Vector3.new(0, -90, 0)
654
Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
655
SpecialMesh29.Parent = Part28
656
SpecialMesh29.MeshType = Enum.MeshType.Wedge
657
Part30.Parent = Model0
658
Part30.BrickColor = BrickColor.new("New Yeller")
659
Part30.Rotation = Vector3.new(0, 90, 0)
660
Part30.Anchored = true
661
Part30.CanCollide = false
662
Part30.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
663
Part30.CFrame = CFrame.new(-77.7525024, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
664
Part30.BottomSurface = Enum.SurfaceType.Smooth
665
Part30.TopSurface = Enum.SurfaceType.Smooth
666
Part30.Color = Color3.new(0.682353, 1, 0)
667
Part30.Position = Vector3.new(-77.7525024, 26.375, -15)
668
Part30.Orientation = Vector3.new(0, 90, 0)
669
Part30.Color = Color3.new(0.682353, 1, 0)
670
Part31.Parent = Model0
671
Part31.BrickColor = BrickColor.new("Deep blue")
672
Part31.Anchored = true
673
Part31.CanCollide = false
674
Part31.Size = Vector3.new(1.05000007, 0.375, 1.05000007)
675
Part31.CFrame = CFrame.new(-77.5, 25.1000004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
676
Part31.BottomSurface = Enum.SurfaceType.Smooth
677
Part31.TopSurface = Enum.SurfaceType.Smooth
678
Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
679
Part31.Position = Vector3.new(-77.5, 25.1000004, -15)
680
Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
681
weld(Model0)
682
Model1 = Model0:Clone()
683
Model1.Parent = Character
684
newWeld(LeftArm, Model0.asd, 0, 0, 0)
685
newWeld(RightArm, Model1.asd, 0, 0, 0)
686
Model1.asd.Weld.C0 = CFrame.Angles(0, math.rad(180), 0)
687
Model0 = Instance.new("Model")
688
Part1 = Instance.new("Part")
689
Part2 = Instance.new("Part")
690
Part3 = Instance.new("Part")
691
Part4 = Instance.new("Part")
692
Part5 = Instance.new("Part")
693
Part6 = Instance.new("Part")
694
Part7 = Instance.new("Part")
695
Model0.Parent = Character
696
Part1.Name = "asd"
697
Part1.Parent = Model0
698
Part1.BrickColor = BrickColor.new("Institutional white")
699
Part1.Anchored = true
700
Part1.CanCollide = false
701
Part1.Size = Vector3.new(2, 2, 1)
702
Part1.CFrame = CFrame.new(-50, 26.1124992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
703
Part1.BottomSurface = Enum.SurfaceType.Smooth
704
Part1.TopSurface = Enum.SurfaceType.Smooth
705
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
706
Part1.Position = Vector3.new(-50, 26.1124992, -15)
707
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
708
Part2.Parent = Model0
709
Part2.BrickColor = BrickColor.new("Cyan")
710
Part2.Anchored = true
711
Part2.CanCollide = false
712
Part2.Size = Vector3.new(2.10000014, 0.075000003, 1.10000002)
713
Part2.CFrame = CFrame.new(-50, 25.1749992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
714
Part2.BottomSurface = Enum.SurfaceType.Smooth
715
Part2.TopSurface = Enum.SurfaceType.Smooth
716
Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
717
Part2.Position = Vector3.new(-50, 25.1749992, -15)
718
Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
719
Part3.Parent = Model0
720
Part3.BrickColor = BrickColor.new("Cyan")
721
Part3.Anchored = true
722
Part3.CanCollide = false
723
Part3.Size = Vector3.new(2.04999995, 0.824999988, 1.05000007)
724
Part3.CFrame = CFrame.new(-50, 26.5249996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
725
Part3.BottomSurface = Enum.SurfaceType.Smooth
726
Part3.TopSurface = Enum.SurfaceType.Smooth
727
Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
728
Part3.Position = Vector3.new(-50, 26.5249996, -15)
729
Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
730
Part4.Parent = Model0
731
Part4.BrickColor = BrickColor.new("Cyan")
732
Part4.Anchored = true
733
Part4.CanCollide = false
734
Part4.Size = Vector3.new(0.775000036, 0.200000003, 1.05000007)
735
Part4.CFrame = CFrame.new(-50.6375008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
736
Part4.BottomSurface = Enum.SurfaceType.Smooth
737
Part4.TopSurface = Enum.SurfaceType.Smooth
738
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
739
Part4.Position = Vector3.new(-50.6375008, 27.0375004, -15)
740
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
741
Part5.Parent = Model0
742
Part5.BrickColor = BrickColor.new("Cyan")
743
Part5.Anchored = true
744
Part5.CanCollide = false
745
Part5.Size = Vector3.new(2.04999995, 0.349999994, 1.05000007)
746
Part5.CFrame = CFrame.new(-50, 25.3875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
747
Part5.BottomSurface = Enum.SurfaceType.Smooth
748
Part5.TopSurface = Enum.SurfaceType.Smooth
749
Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
750
Part5.Position = Vector3.new(-50, 25.3875008, -15)
751
Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
752
Part6.Parent = Model0
753
Part6.BrickColor = BrickColor.new("Cyan")
754
Part6.Anchored = true
755
Part6.CanCollide = false
756
Part6.Size = Vector3.new(0.824999988, 0.200000003, 1.05000007)
757
Part6.CFrame = CFrame.new(-49.3875008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
758
Part6.BottomSurface = Enum.SurfaceType.Smooth
759
Part6.TopSurface = Enum.SurfaceType.Smooth
760
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
761
Part6.Position = Vector3.new(-49.3875008, 27.0375004, -15)
762
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
763
Part7.Parent = Model0
764
Part7.BrickColor = BrickColor.new("Cyan")
765
Part7.Anchored = true
766
Part7.CanCollide = false
767
Part7.Size = Vector3.new(0.450000018, 0.200000003, 0.349999994)
768
Part7.CFrame = CFrame.new(-50.0250015, 27.0375004, -14.6499996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
769
Part7.BottomSurface = Enum.SurfaceType.Smooth
770
Part7.TopSurface = Enum.SurfaceType.Smooth
771
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
772
Part7.Position = Vector3.new(-50.0250015, 27.0375004, -14.6499996)
773
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
774
weld(Model0)
775
newWeld(Torso, Model0.asd, 0, 0, 0)
776
Model0 = Instance.new("Model")
777
Part1 = Instance.new("Part")
778
Part2 = Instance.new("Part")
779
Part3 = Instance.new("Part")
780
Part4 = Instance.new("Part")
781
BlockMesh5 = Instance.new("BlockMesh")
782
Part6 = Instance.new("Part")
783
Part7 = Instance.new("Part")
784
BlockMesh8 = Instance.new("BlockMesh")
785
Part9 = Instance.new("Part")
786
Model0.Parent = Character
787
Part1.Parent = Model0
788
Part1.BrickColor = BrickColor.new("Cyan")
789
Part1.Anchored = true
790
Part1.CanCollide = false
791
Part1.Size = Vector3.new(1.05000007, 0.975000024, 1.05000007)
792
Part1.CFrame = CFrame.new(-109.5, 25.7374992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
793
Part1.BottomSurface = Enum.SurfaceType.Smooth
794
Part1.TopSurface = Enum.SurfaceType.Smooth
795
Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
796
Part1.Position = Vector3.new(-109.5, 25.7374992, -15)
797
Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
798
Part2.Name = "asd"
799
Part2.Parent = Model0
800
Part2.BrickColor = BrickColor.new("Institutional white")
801
Part2.Anchored = true
802
Part2.CanCollide = false
803
Part2.Size = Vector3.new(1, 2, 1)
804
Part2.CFrame = CFrame.new(-109.5, 25.7749996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
805
Part2.BottomSurface = Enum.SurfaceType.Smooth
806
Part2.TopSurface = Enum.SurfaceType.Smooth
807
Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
808
Part2.Position = Vector3.new(-109.5, 25.7749996, -15)
809
Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
810
Part3.Parent = Model0
811
Part3.BrickColor = BrickColor.new("New Yeller")
812
Part3.Anchored = true
813
Part3.CanCollide = false
814
Part3.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
815
Part3.CFrame = CFrame.new(-109.5, 26.4874992, -14.7475004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
816
Part3.BottomSurface = Enum.SurfaceType.Smooth
817
Part3.TopSurface = Enum.SurfaceType.Smooth
818
Part3.Color = Color3.new(1, 1, 0)
819
Part3.Position = Vector3.new(-109.5, 26.4874992, -14.7475004)
820
Part3.Color = Color3.new(1, 1, 0)
821
Part4.Parent = Model0
822
Part4.BrickColor = BrickColor.new("Cyan")
823
Part4.Anchored = true
824
Part4.CanCollide = false
825
Part4.Size = Vector3.new(1.10000002, 0.0500000007, 0.325000018)
826
Part4.CFrame = CFrame.new(-109.5, 24.7374992, -14.6125002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
827
Part4.BottomSurface = Enum.SurfaceType.Smooth
828
Part4.TopSurface = Enum.SurfaceType.Smooth
829
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
830
Part4.Position = Vector3.new(-109.5, 24.7374992, -14.6125002)
831
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
832
BlockMesh5.Parent = Part4
833
BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
834
BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
835
Part6.Parent = Model0
836
Part6.BrickColor = BrickColor.new("Cyan")
837
Part6.Anchored = true
838
Part6.CanCollide = false
839
Part6.Size = Vector3.new(1.10000002, 0.5, 1.10000002)
840
Part6.CFrame = CFrame.new(-109.5, 25, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
841
Part6.BottomSurface = Enum.SurfaceType.Smooth
842
Part6.TopSurface = Enum.SurfaceType.Smooth
843
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
844
Part6.Position = Vector3.new(-109.5, 25, -15)
845
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
846
Part7.Parent = Model0
847
Part7.BrickColor = BrickColor.new("Cyan")
848
Part7.Anchored = true
849
Part7.CanCollide = false
850
Part7.Size = Vector3.new(1.10000002, 0.0500000007, 0.100000001)
851
Part7.CFrame = CFrame.new(-109.5, 24.7374992, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
852
Part7.BottomSurface = Enum.SurfaceType.Smooth
853
Part7.TopSurface = Enum.SurfaceType.Smooth
854
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
855
Part7.Position = Vector3.new(-109.5, 24.7374992, -15.5)
856
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
857
BlockMesh8.Parent = Part7
858
BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
859
BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
860
Part9.Parent = Model0
861
Part9.BrickColor = BrickColor.new("New Yeller")
862
Part9.Anchored = true
863
Part9.CanCollide = false
864
Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
865
Part9.CFrame = CFrame.new(-109.5, 26.4874992, -15.2524996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
866
Part9.BottomSurface = Enum.SurfaceType.Smooth
867
Part9.TopSurface = Enum.SurfaceType.Smooth
868
Part9.Color = Color3.new(0.682353, 1, 0)
869
Part9.Position = Vector3.new(-109.5, 26.4874992, -15.2524996)
870
Part9.Color = Color3.new(0.682353, 1, 0)
871
weld(Model0)
872
Model1 = Model0:Clone()
873
Model1.Parent = Character
874
newWeld(LeftLeg, Model0.asd, 0, 0, 0)
875
newWeld(RightLeg, Model1.asd, 0, 0, 0)
876
Model0 = Instance.new("Model")
877
Part1 = Instance.new("Part")
878
Part2 = Instance.new("Part")
879
BlockMesh3 = Instance.new("BlockMesh")
880
Part4 = Instance.new("Part")
881
Part56 = Instance.new("Part")
882
SpecialMesh6 = Instance.new("SpecialMesh")
883
Part7 = Instance.new("Part")
884
Part8 = Instance.new("Part")
885
Part9 = Instance.new("Part")
886
Part10 = Instance.new("Part")
887
Part11 = Instance.new("Part")
888
SpecialMesh12 = Instance.new("SpecialMesh")
889
Part13 = Instance.new("Part")
890
Part14 = Instance.new("Part")
891
Part156 = Instance.new("Part")
892
SpecialMesh16 = Instance.new("SpecialMesh")
893
Part17 = Instance.new("Part")
894
SpecialMesh18 = Instance.new("SpecialMesh")
895
Part19 = Instance.new("Part")
896
Part20 = Instance.new("Part")
897
Part21 = Instance.new("Part")
898
Part22 = Instance.new("Part")
899
Part23 = Instance.new("Part")
900
Part24 = Instance.new("Part")
901
SpecialMesh25 = Instance.new("SpecialMesh")
902
Part26 = Instance.new("Part")
903
Part27 = Instance.new("Part")
904
BlockMesh28 = Instance.new("BlockMesh")
905
Part29 = Instance.new("Part")
906
Part30 = Instance.new("Part")
907
Part31 = Instance.new("Part")
908
Part32 = Instance.new("Part")
909
Part33 = Instance.new("Part")
910
BlockMesh34 = Instance.new("BlockMesh")
911
Part35 = Instance.new("Part")
912
Part36 = Instance.new("Part")
913
Part37 = Instance.new("Part")
914
Part38 = Instance.new("Part")
915
Part39 = Instance.new("Part")
916
SpecialMesh40 = Instance.new("SpecialMesh")
917
Part41 = Instance.new("Part")
918
BlockMesh42 = Instance.new("BlockMesh")
919
Part43 = Instance.new("Part")
920
Part44 = Instance.new("Part")
921
Part45 = Instance.new("Part")
922
Part46 = Instance.new("Part")
923
Part47 = Instance.new("Part")
924
BlockMesh48 = Instance.new("BlockMesh")
925
Part49 = Instance.new("Part")
926
BlockMesh50 = Instance.new("BlockMesh")
927
Part51 = Instance.new("Part")
928
Part52 = Instance.new("Part")
929
Part53 = Instance.new("Part")
930
SpecialMesh54 = Instance.new("SpecialMesh")
931
Part55 = Instance.new("Part")
932
SpecialMesh56 = Instance.new("SpecialMesh")
933
Part57 = Instance.new("Part")
934
Part58 = Instance.new("Part")
935
Part59 = Instance.new("Part")
936
Part60 = Instance.new("Part")
937
Part61 = Instance.new("Part")
938
Part62 = Instance.new("Part")
939
Part63 = Instance.new("Part")
940
Part64 = Instance.new("Part")
941
Part65 = Instance.new("Part")
942
Part66 = Instance.new("Part")
943
Part67 = Instance.new("Part")
944
Part68 = Instance.new("Part")
945
Part69 = Instance.new("Part")
946
Part70 = Instance.new("Part")
947
Part71 = Instance.new("Part")
948
BlockMesh72 = Instance.new("BlockMesh")
949
Part73 = Instance.new("Part")
950
Part74 = Instance.new("Part")
951
BlockMesh75 = Instance.new("BlockMesh")
952
Part76 = Instance.new("Part")
953
Part77 = Instance.new("Part")
954
Part78 = Instance.new("Part")
955
BlockMesh79 = Instance.new("BlockMesh")
956
Part80 = Instance.new("Part")
957
Part81 = Instance.new("Part")
958
Part82 = Instance.new("Part")
959
Part83 = Instance.new("Part")
960
SpecialMesh84 = Instance.new("SpecialMesh")
961
Part85 = Instance.new("Part")
962
BlockMesh86 = Instance.new("BlockMesh")
963
Part87 = Instance.new("Part")
964
Part88 = Instance.new("Part")
965
Part89 = Instance.new("Part")
966
Part90 = Instance.new("Part")
967
Part91 = Instance.new("Part")
968
Part92 = Instance.new("Part")
969
BlockMesh93 = Instance.new("BlockMesh")
970
Part94 = Instance.new("Part")
971
Part95 = Instance.new("Part")
972
Part96 = Instance.new("Part")
973
SpecialMesh97 = Instance.new("SpecialMesh")
974
Part98 = Instance.new("Part")
975
Part99 = Instance.new("Part")
976
Part100 = Instance.new("Part")
977
SpecialMesh101 = Instance.new("SpecialMesh")
978
Part102 = Instance.new("Part")
979
Part103 = Instance.new("Part")
980
Part104 = Instance.new("Part")
981
Part105 = Instance.new("Part")
982
SpecialMesh106 = Instance.new("SpecialMesh")
983
Part107 = Instance.new("Part")
984
Part108 = Instance.new("Part")
985
Part109 = Instance.new("Part")
986
Model0.Parent = Character
987
Part1.Parent = Model0
988
Part1.BrickColor = BrickColor.new("Institutional white")
989
Part1.Anchored = true
990
Part1.CanCollide = false
991
Part1.Size = Vector3.new(0.900000036, 0.450000018, 0.300000012)
992
Part1.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.4509249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
993
Part1.BottomSurface = Enum.SurfaceType.Smooth
994
Part1.TopSurface = Enum.SurfaceType.Smooth
995
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
996
Part1.Position = Vector3.new(-1.03068447, 4.4124999, 10.4509249)
997
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
998
Part2.Parent = Model0
999
Part2.BrickColor = BrickColor.new("Dark stone grey")
1000
Part2.Rotation = Vector3.new(-180, 0, -160)
1001
Part2.Anchored = true
1002
Part2.CanCollide = false
1003
Part2.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
1004
Part2.CFrame = CFrame.new(-0.235705793, 6.31563377, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1005
Part2.BottomSurface = Enum.SurfaceType.Smooth
1006
Part2.TopSurface = Enum.SurfaceType.Smooth
1007
Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
1008
Part2.Position = Vector3.new(-0.235705793, 6.31563377, 11.2159252)
1009
Part2.Orientation = Vector3.new(0, -180, 20)
1010
Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
1011
BlockMesh3.Parent = Part2
1012
BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
1013
BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
1014
Part4.Parent = Model0
1015
Part4.BrickColor = BrickColor.new("Dark stone grey")
1016
Part4.Rotation = Vector3.new(-180, 0, -160)
1017
Part4.Anchored = true
1018
Part4.CanCollide = false
1019
Part4.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
1020
Part4.CFrame = CFrame.new(-0.274183154, 6.2099185, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1021
Part4.BottomSurface = Enum.SurfaceType.Smooth
1022
Part4.TopSurface = Enum.SurfaceType.Smooth
1023
Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
1024
Part4.Position = Vector3.new(-0.274183154, 6.2099185, 11.3659248)
1025
Part4.Orientation = Vector3.new(0, -180, 20)
1026
Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
1027
Part56.Parent = Model0
1028
Part56.Material = Enum.Material.Neon
1029
Part56.BrickColor = BrickColor.new("New Yeller")
1030
Part56.Rotation = Vector3.new(-180, 0, -180)
1031
Part56.Anchored = true
1032
Part56.CanCollide = false
1033
Part56.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
1034
Part56.CFrame = CFrame.new(-0.711934507, 5.04250002, 10.6196747, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
1035
Part56.BottomSurface = Enum.SurfaceType.Smooth
1036
Part56.TopSurface = Enum.SurfaceType.Smooth
1037
Part56.Color = Color3.new(0.682353, 1, 0)
1038
Part56.Position = Vector3.new(-0.711934507, 5.04250002, 10.6196747)
1039
Part56.Orientation = Vector3.new(0, -180, 0)
1040
Part56.Color = Color3.new(0.682353, 1, 0)
1041
SpecialMesh6.Parent = Part56
1042
SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
1043
SpecialMesh6.MeshType = Enum.MeshType.Sphere
1044
SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
1045
Part7.Parent = Model0
1046
Part7.BrickColor = BrickColor.new("Burnt Sienna")
1047
Part7.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1048
Part7.Anchored = true
1049
Part7.CanCollide = false
1050
Part7.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
1051
Part7.CFrame = CFrame.new(-0.66386807, 6.03161812, 11.6889143, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1052
Part7.BottomSurface = Enum.SurfaceType.Smooth
1053
Part7.TopSurface = Enum.SurfaceType.Smooth
1054
Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1055
Part7.Position = Vector3.new(-0.66386807, 6.03161812, 11.6889143)
1056
Part7.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1057
Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1058
Part8.Parent = Model0
1059
Part8.BrickColor = BrickColor.new("Royal purple")
1060
Part8.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
1061
Part8.Anchored = true
1062
Part8.CanCollide = false
1063
Part8.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
1064
Part8.CFrame = CFrame.new(-0.42102325, 5.99399185, 11.7544746, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
1065
Part8.BottomSurface = Enum.SurfaceType.Smooth
1066
Part8.TopSurface = Enum.SurfaceType.Smooth
1067
Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
1068
Part8.Position = Vector3.new(-0.42102325, 5.99399185, 11.7544746)
1069
Part8.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
1070
Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
1071
Part9.Parent = Model0
1072
Part9.BrickColor = BrickColor.new("Dark stone grey")
1073
Part9.Rotation = Vector3.new(-180, 0, -160)
1074
Part9.Anchored = true
1075
Part9.CanCollide = false
1076
Part9.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
1077
Part9.CFrame = CFrame.new(-0.29983449, 6.13944149, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1078
Part9.BottomSurface = Enum.SurfaceType.Smooth
1079
Part9.TopSurface = Enum.SurfaceType.Smooth
1080
Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
1081
Part9.Position = Vector3.new(-0.29983449, 6.13944149, 11.2159252)
1082
Part9.Orientation = Vector3.new(0, -180, 20)
1083
Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
1084
Part10.Parent = Model0
1085
Part10.BrickColor = BrickColor.new("Dark stone grey")
1086
Part10.Rotation = Vector3.new(-180, 0, -160)
1087
Part10.Anchored = true
1088
Part10.CanCollide = false
1089
Part10.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
1090
Part10.CFrame = CFrame.new(-0.299834609, 6.13944149, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1091
Part10.BottomSurface = Enum.SurfaceType.Smooth
1092
Part10.TopSurface = Enum.SurfaceType.Smooth
1093
Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
1094
Part10.Position = Vector3.new(-0.299834609, 6.13944149, 11.5159254)
1095
Part10.Orientation = Vector3.new(0, -180, 20)
1096
Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
1097
Part11.Parent = Model0
1098
Part11.BrickColor = BrickColor.new("Navy blue")
1099
Part11.Rotation = Vector3.new(-180, 0, -180)
1100
Part11.Anchored = true
1101
Part11.CanCollide = false
1102
Part11.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
1103
Part11.CFrame = CFrame.new(-0.708523512, 5.12187433, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
1104
Part11.BottomSurface = Enum.SurfaceType.Smooth
1105
Part11.TopSurface = Enum.SurfaceType.Smooth
1106
Part11.Color = Color3.new(0, 0.12549, 0.376471)
1107
Part11.Position = Vector3.new(-0.708523512, 5.12187433, 10.6196747)
1108
Part11.Orientation = Vector3.new(0, -180, 0)
1109
Part11.Color = Color3.new(0, 0.12549, 0.376471)
1110
SpecialMesh12.Parent = Part11
1111
SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
1112
SpecialMesh12.MeshType = Enum.MeshType.Sphere
1113
SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
1114
Part13.Parent = Model0
1115
Part13.BrickColor = BrickColor.new("Institutional white")
1116
Part13.Rotation = Vector3.new(15, 0, 0)
1117
Part13.Anchored = true
1118
Part13.CanCollide = false
1119
Part13.Size = Vector3.new(0.600000024, 0.450000018, 0.225000009)
1120
Part13.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.2634249, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
1121
Part13.BottomSurface = Enum.SurfaceType.Smooth
1122
Part13.TopSurface = Enum.SurfaceType.Smooth
1123
Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
1124
Part13.Position = Vector3.new(-1.03068447, 4.4124999, 10.2634249)
1125
Part13.Orientation = Vector3.new(15, 0, 0)
1126
Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
1127
Part14.Parent = Model0
1128
Part14.BrickColor = BrickColor.new("New Yeller")
1129
Part14.Rotation = Vector3.new(-180, 0, -160)
1130
Part14.Anchored = true
1131
Part14.CanCollide = false
1132
Part14.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
1133
Part14.CFrame = CFrame.new(-0.625013232, 6.17798328, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1134
Part14.BottomSurface = Enum.SurfaceType.Smooth
1135
Part14.TopSurface = Enum.SurfaceType.Smooth
1136
Part14.Color = Color3.new(0.682353, 1, 0)
1137
Part14.Position = Vector3.new(-0.625013232, 6.17798328, 11.3659248)
1138
Part14.Orientation = Vector3.new(0, -180, 20)
1139
Part14.Color = Color3.new(0.682353, 1, 0)
1140
Part156.Parent = Model0
1141
Part156.Material = Enum.Material.Neon
1142
Part156.BrickColor = BrickColor.new("New Yeller")
1143
Part156.Anchored = true
1144
Part156.CanCollide = false
1145
Part156.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
1146
Part156.CFrame = CFrame.new(-1.34943449, 5.04250002, 10.6196747, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1147
Part156.BottomSurface = Enum.SurfaceType.Smooth
1148
Part156.TopSurface = Enum.SurfaceType.Smooth
1149
Part156.Color = Color3.new(0.682353, 1, 0)
1150
Part156.Position = Vector3.new(-1.34943449, 5.04250002, 10.6196747)
1151
Part156.Color = Color3.new(0.682353, 1, 0)
1152
SpecialMesh16.Parent = Part156
1153
SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
1154
SpecialMesh16.MeshType = Enum.MeshType.Sphere
1155
SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
1156
Part17.Parent = Model0
1157
Part17.BrickColor = BrickColor.new("Deep blue")
1158
Part17.Rotation = Vector3.new(-180, 0, 130)
1159
Part17.Anchored = true
1160
Part17.CanCollide = false
1161
Part17.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
1162
Part17.CFrame = CFrame.new(-0.821424782, 4.96109009, 10.6571751, -0.642787576, -0.766044378, -8.74227766E-8, -0.766044378, 0.642787576, 0, 5.61942741E-8, 6.69697329E-8, -1)
1163
Part17.BottomSurface = Enum.SurfaceType.Smooth
1164
Part17.TopSurface = Enum.SurfaceType.Smooth
1165
Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
1166
Part17.Position = Vector3.new(-0.821424782, 4.96109009, 10.6571751)
1167
Part17.Orientation = Vector3.new(0, -180, -50)
1168
Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
1169
SpecialMesh18.Parent = Part17
1170
SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
1171
SpecialMesh18.MeshType = Enum.MeshType.Sphere
1172
SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
1173
Part19.Parent = Model0
1174
Part19.BrickColor = BrickColor.new("New Yeller")
1175
Part19.Rotation = Vector3.new(-180, 0, -160)
1176
Part19.Anchored = true
1177
Part19.CanCollide = false
1178
Part19.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
1179
Part19.CFrame = CFrame.new(-0.333518386, 5.99207497, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1180
Part19.BottomSurface = Enum.SurfaceType.Smooth
1181
Part19.TopSurface = Enum.SurfaceType.Smooth
1182
Part19.Color = Color3.new(0.682353, 1, 0)
1183
Part19.Position = Vector3.new(-0.333518386, 5.99207497, 11.5346746)
1184
Part19.Orientation = Vector3.new(0, -180, 20)
1185
Part19.Color = Color3.new(0.682353, 1, 0)
1186
Part20.Parent = Model0
1187
Part20.BrickColor = BrickColor.new("Institutional white")
1188
Part20.Anchored = true
1189
Part20.CanCollide = false
1190
Part20.Size = Vector3.new(1.57500005, 0.75, 1.5)
1191
Part20.CFrame = CFrame.new(-1.03068447, 4.4124999, 11.4259253, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1192
Part20.BottomSurface = Enum.SurfaceType.Smooth
1193
Part20.TopSurface = Enum.SurfaceType.Smooth
1194
Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
1195
Part20.Position = Vector3.new(-1.03068447, 4.4124999, 11.4259253)
1196
Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
1197
Part21.Parent = Model0
1198
Part21.BrickColor = BrickColor.new("Dark stone grey")
1199
Part21.Rotation = Vector3.new(-180, 0, -160)
1200
Part21.Anchored = true
1201
Part21.CanCollide = false
1202
Part21.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
1203
Part21.CFrame = CFrame.new(-0.415137053, 6.26122141, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1204
Part21.BottomSurface = Enum.SurfaceType.Smooth
1205
Part21.TopSurface = Enum.SurfaceType.Smooth
1206
Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
1207
Part21.Position = Vector3.new(-0.415137053, 6.26122141, 11.5159254)
1208
Part21.Orientation = Vector3.new(0, -180, 20)
1209
Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
1210
Part22.Parent = Model0
1211
Part22.BrickColor = BrickColor.new("Institutional white")
1212
Part22.Rotation = Vector3.new(-90, 0, -174.289993)
1213
Part22.Anchored = true
1214
Part22.CanCollide = false
1215
Part22.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
1216
Part22.CFrame = CFrame.new(-1.55605578, 4.4124999, 11.4034624, -0.995037258, 0.0995037258, 0, 0, 0, 1, 0.0995037258, 0.995037258, 0)
1217
Part22.BottomSurface = Enum.SurfaceType.Smooth
1218
Part22.TopSurface = Enum.SurfaceType.Smooth
1219
Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
1220
Part22.Position = Vector3.new(-1.55605578, 4.4124999, 11.4034624)
1221
Part22.Orientation = Vector3.new(-90, -174.289993, 0)
1222
Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
1223
Part23.Parent = Model0
1224
Part23.BrickColor = BrickColor.new("Dark stone grey")
1225
Part23.Rotation = Vector3.new(-180, 0, -160)
1226
Part23.Anchored = true
1227
Part23.CanCollide = false
1228
Part23.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
1229
Part23.CFrame = CFrame.new(-0.581742406, 6.24204731, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1230
Part23.BottomSurface = Enum.SurfaceType.Smooth
1231
Part23.TopSurface = Enum.SurfaceType.Smooth
1232
Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
1233
Part23.Position = Vector3.new(-0.581742406, 6.24204731, 11.5159254)
1234
Part23.Orientation = Vector3.new(0, -180, 20)
1235
Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
1236
Part24.Parent = Model0
1237
Part24.BrickColor = BrickColor.new("Really black")
1238
Part24.Rotation = Vector3.new(-180, 0, 175)
1239
Part24.Anchored = true
1240
Part24.CanCollide = false
1241
Part24.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
1242
Part24.CFrame = CFrame.new(-0.688913465, 4.89773035, 10.6196747, -0.99619472, -0.0871555507, -8.74227766E-8, -0.0871555507, 0.99619472, 0, 8.70901076E-8, 7.61937979E-9, -1)
1243
Part24.BottomSurface = Enum.SurfaceType.Smooth
1244
Part24.TopSurface = Enum.SurfaceType.Smooth
1245
Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1246
Part24.Position = Vector3.new(-0.688913465, 4.89773035, 10.6196747)
1247
Part24.Orientation = Vector3.new(0, -180, -5)
1248
Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1249
SpecialMesh25.Parent = Part24
1250
SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
1251
SpecialMesh25.MeshType = Enum.MeshType.Sphere
1252
SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
1253
Part26.Parent = Model0
1254
Part26.BrickColor = BrickColor.new("Burnt Sienna")
1255
Part26.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1256
Part26.Anchored = true
1257
Part26.CanCollide = false
1258
Part26.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
1259
Part26.CFrame = CFrame.new(-0.382142961, 6.07891083, 11.8522406, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1260
Part26.BottomSurface = Enum.SurfaceType.Smooth
1261
Part26.TopSurface = Enum.SurfaceType.Smooth
1262
Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1263
Part26.Position = Vector3.new(-0.382142961, 6.07891083, 11.8522406)
1264
Part26.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1265
Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1266
Part27.Parent = Model0
1267
Part27.BrickColor = BrickColor.new("Dark stone grey")
1268
Part27.Rotation = Vector3.new(-180, 0, -160)
1269
Part27.Anchored = true
1270
Part27.CanCollide = false
1271
Part27.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
1272
Part27.CFrame = CFrame.new(-0.351008236, 6.43741417, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1273
Part27.BottomSurface = Enum.SurfaceType.Smooth
1274
Part27.TopSurface = Enum.SurfaceType.Smooth
1275
Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
1276
Part27.Position = Vector3.new(-0.351008236, 6.43741417, 11.2159252)
1277
Part27.Orientation = Vector3.new(0, -180, 20)
1278
Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
1279
BlockMesh28.Parent = Part27
1280
BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
1281
BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
1282
Part29.Parent = Model0
1283
Part29.BrickColor = BrickColor.new("Burnt Sienna")
1284
Part29.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1285
Part29.Anchored = true
1286
Part29.CanCollide = false
1287
Part29.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
1288
Part29.CFrame = CFrame.new(-0.00356221199, 6.52192259, 11.6908636, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1289
Part29.BottomSurface = Enum.SurfaceType.Smooth
1290
Part29.TopSurface = Enum.SurfaceType.Smooth
1291
Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1292
Part29.Position = Vector3.new(-0.00356221199, 6.52192259, 11.6908636)
1293
Part29.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1294
Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1295
Part30.Parent = Model0
1296
Part30.BrickColor = BrickColor.new("Institutional white")
1297
Part30.Rotation = Vector3.new(-90, 0, 174.289993)
1298
Part30.Anchored = true
1299
Part30.CanCollide = false
1300
Part30.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
1301
Part30.CFrame = CFrame.new(-0.505313218, 4.4124999, 11.4034624, -0.995037258, -0.0995037258, 0, 0, 0, 1, -0.0995037258, 0.995037258, 0)
1302
Part30.BottomSurface = Enum.SurfaceType.Smooth
1303
Part30.TopSurface = Enum.SurfaceType.Smooth
1304
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1305
Part30.Position = Vector3.new(-0.505313218, 4.4124999, 11.4034624)
1306
Part30.Orientation = Vector3.new(-90, 174.289993, 0)
1307
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1308
Part31.Parent = Model0
1309
Part31.BrickColor = BrickColor.new("Burnt Sienna")
1310
Part31.Rotation = Vector3.new(-25, 0, 20)
1311
Part31.Anchored = true
1312
Part31.CanCollide = false
1313
Part31.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
1314
Part31.CFrame = CFrame.new(-1.92855239, 6.45419931, 11.4394999, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1315
Part31.BottomSurface = Enum.SurfaceType.Smooth
1316
Part31.TopSurface = Enum.SurfaceType.Smooth
1317
Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1318
Part31.Position = Vector3.new(-1.92855239, 6.45419931, 11.4394999)
1319
Part31.Orientation = Vector3.new(-25, 0, 20)
1320
Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1321
Part32.Parent = Model0
1322
Part32.BrickColor = BrickColor.new("Burnt Sienna")
1323
Part32.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1324
Part32.Anchored = true
1325
Part32.CanCollide = false
1326
Part32.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
1327
Part32.CFrame = CFrame.new(-0.185923755, 6.47776413, 11.7082472, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1328
Part32.BottomSurface = Enum.SurfaceType.Smooth
1329
Part32.TopSurface = Enum.SurfaceType.Smooth
1330
Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1331
Part32.Position = Vector3.new(-0.185923755, 6.47776413, 11.7082472)
1332
Part32.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1333
Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1334
Part33.Parent = Model0
1335
Part33.BrickColor = BrickColor.new("Institutional white")
1336
Part33.Anchored = true
1337
Part33.CanCollide = false
1338
Part33.Size = Vector3.new(0.825000048, 0.75, 0.0500000007)
1339
Part33.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1340
Part33.BottomSurface = Enum.SurfaceType.Smooth
1341
Part33.TopSurface = Enum.SurfaceType.Smooth
1342
Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
1343
Part33.Position = Vector3.new(-1.03068447, 4.4124999, 10.6571751)
1344
Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
1345
BlockMesh34.Parent = Part33
1346
BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
1347
BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
1348
Part35.Parent = Model0
1349
Part35.BrickColor = BrickColor.new("Institutional white")
1350
Part35.Rotation = Vector3.new(-15, 0, 0)
1351
Part35.Anchored = true
1352
Part35.CanCollide = false
1353
Part35.Size = Vector3.new(0.600000024, 0.487500012, 0.375)
1354
Part35.CFrame = CFrame.new(-1.03068447, 4.43061113, 10.5585718, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1355
Part35.BottomSurface = Enum.SurfaceType.Smooth
1356
Part35.TopSurface = Enum.SurfaceType.Smooth
1357
Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
1358
Part35.Position = Vector3.new(-1.03068447, 4.43061113, 10.5585718)
1359
Part35.Orientation = Vector3.new(-15, 0, 0)
1360
Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
1361
Part36.Parent = Model0
1362
Part36.BrickColor = BrickColor.new("New Yeller")
1363
Part36.Rotation = Vector3.new(-180, 0, -160)
1364
Part36.Anchored = true
1365
Part36.CanCollide = false
1366
Part36.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
1367
Part36.CFrame = CFrame.new(-0.341550589, 5.91518497, 11.290925, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1368
Part36.BottomSurface = Enum.SurfaceType.Smooth
1369
Part36.TopSurface = Enum.SurfaceType.Smooth
1370
Part36.Color = Color3.new(1, 1, 0)
1371
Part36.Position = Vector3.new(-0.341550589, 5.91518497, 11.290925)
1372
Part36.Orientation = Vector3.new(0, -180, 20)
1373
Part36.Color = Color3.new(1, 1, 0)
1374
Part37.Parent = Model0
1375
Part37.BrickColor = BrickColor.new("Burnt Sienna")
1376
Part37.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1377
Part37.Anchored = true
1378
Part37.CanCollide = false
1379
Part37.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
1380
Part37.CFrame = CFrame.new(-0.0104911327, 6.34457445, 11.7541685, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1381
Part37.BottomSurface = Enum.SurfaceType.Smooth
1382
Part37.TopSurface = Enum.SurfaceType.Smooth
1383
Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1384
Part37.Position = Vector3.new(-0.0104911327, 6.34457445, 11.7541685)
1385
Part37.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1386
Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1387
Part38.Parent = Model0
1388
Part38.BrickColor = BrickColor.new("New Yeller")
1389
Part38.Rotation = Vector3.new(-180, 0, -160)
1390
Part38.Anchored = true
1391
Part38.CanCollide = false
1392
Part38.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
1393
Part38.CFrame = CFrame.new(-0.307866871, 6.06255198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1394
Part38.BottomSurface = Enum.SurfaceType.Smooth
1395
Part38.TopSurface = Enum.SurfaceType.Smooth
1396
Part38.Color = Color3.new(0.682353, 1, 0)
1397
Part38.Position = Vector3.new(-0.307866871, 6.06255198, 11.3659248)
1398
Part38.Orientation = Vector3.new(0, -180, 20)
1399
Part38.Color = Color3.new(0.682353, 1, 0)
1400
Part39.Parent = Model0
1401
Part39.BrickColor = BrickColor.new("Really black")
1402
Part39.Rotation = Vector3.new(0, 0, -5)
1403
Part39.Anchored = true
1404
Part39.CanCollide = false
1405
Part39.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
1406
Part39.CFrame = CFrame.new(-1.3724556, 4.89773035, 10.6196747, 0.99619472, 0.0871555507, 0, -0.0871555507, 0.99619472, 0, 0, 0, 1)
1407
Part39.BottomSurface = Enum.SurfaceType.Smooth
1408
Part39.TopSurface = Enum.SurfaceType.Smooth
1409
Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1410
Part39.Position = Vector3.new(-1.3724556, 4.89773035, 10.6196747)
1411
Part39.Orientation = Vector3.new(0, 0, -5)
1412
Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1413
SpecialMesh40.Parent = Part39
1414
SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
1415
SpecialMesh40.MeshType = Enum.MeshType.Sphere
1416
SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
1417
Part41.Parent = Model0
1418
Part41.BrickColor = BrickColor.new("Dark stone grey")
1419
Part41.Rotation = Vector3.new(-180, 0, -160)
1420
Part41.Anchored = true
1421
Part41.CanCollide = false
1422
Part41.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
1423
Part41.CFrame = CFrame.new(-0.517613769, 6.41824007, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1424
Part41.BottomSurface = Enum.SurfaceType.Smooth
1425
Part41.TopSurface = Enum.SurfaceType.Smooth
1426
Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
1427
Part41.Position = Vector3.new(-0.517613769, 6.41824007, 11.5159254)
1428
Part41.Orientation = Vector3.new(0, -180, 20)
1429
Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
1430
BlockMesh42.Parent = Part41
1431
BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
1432
BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
1433
Part43.Parent = Model0
1434
Part43.BrickColor = BrickColor.new("New Yeller")
1435
Part43.Rotation = Vector3.new(-180, 0, -160)
1436
Part43.Anchored = true
1437
Part43.CanCollide = false
1438
Part43.Size = Vector3.new(0.150000006, 0.075000003, 0.150000006)
1439
Part43.CFrame = CFrame.new(-0.66828388, 6.11391926, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1440
Part43.BottomSurface = Enum.SurfaceType.Smooth
1441
Part43.TopSurface = Enum.SurfaceType.Smooth
1442
Part43.Color = Color3.new(0.682353, 1, 0)
1443
Part43.Position = Vector3.new(-0.66828388, 6.11391926, 11.5534248)
1444
Part43.Orientation = Vector3.new(0, -180, 20)
1445
Part43.Color = Color3.new(0.682353, 1, 0)
1446
Part44.Parent = Model0
1447
Part44.BrickColor = BrickColor.new("New Yeller")
1448
Part44.Rotation = Vector3.new(-180, 0, -160)
1449
Part44.Anchored = true
1450
Part44.CanCollide = false
1451
Part44.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
1452
Part44.CFrame = CFrame.new(-0.492091477, 6.04979038, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1453
Part44.BottomSurface = Enum.SurfaceType.Smooth
1454
Part44.TopSurface = Enum.SurfaceType.Smooth
1455
Part44.Color = Color3.new(1, 1, 0)
1456
Part44.Position = Vector3.new(-0.492091477, 6.04979038, 11.5534248)
1457
Part44.Orientation = Vector3.new(0, -180, 20)
1458
Part44.Color = Color3.new(1, 1, 0)
1459
Part45.Parent = Model0
1460
Part45.BrickColor = BrickColor.new("Royal purple")
1461
Part45.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
1462
Part45.Anchored = true
1463
Part45.CanCollide = false
1464
Part45.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
1465
Part45.CFrame = CFrame.new(-2.00803065, 6.31364727, 11.3997002, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
1466
Part45.BottomSurface = Enum.SurfaceType.Smooth
1467
Part45.TopSurface = Enum.SurfaceType.Smooth
1468
Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
1469
Part45.Position = Vector3.new(-2.00803065, 6.31364727, 11.3997002)
1470
Part45.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
1471
Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
1472
Part46.Parent = Model0
1473
Part46.BrickColor = BrickColor.new("Burnt Sienna")
1474
Part46.Rotation = Vector3.new(-25, 0, 20)
1475
Part46.Anchored = true
1476
Part46.CanCollide = false
1477
Part46.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
1478
Part46.CFrame = CFrame.new(-1.68797243, 5.5174098, 11.7728901, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1479
Part46.BottomSurface = Enum.SurfaceType.Smooth
1480
Part46.TopSurface = Enum.SurfaceType.Smooth
1481
Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1482
Part46.Position = Vector3.new(-1.68797243, 5.5174098, 11.7728901)
1483
Part46.Orientation = Vector3.new(-25, 0, 20)
1484
Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1485
Part47.Parent = Model0
1486
Part47.BrickColor = BrickColor.new("Dark stone grey")
1487
Part47.Rotation = Vector3.new(-180, 0, -160)
1488
Part47.Anchored = true
1489
Part47.CanCollide = false
1490
Part47.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
1491
Part47.CFrame = CFrame.new(-0.517613649, 6.41824007, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1492
Part47.BottomSurface = Enum.SurfaceType.Smooth
1493
Part47.TopSurface = Enum.SurfaceType.Smooth
1494
Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
1495
Part47.Position = Vector3.new(-0.517613649, 6.41824007, 11.2159252)
1496
Part47.Orientation = Vector3.new(0, -180, 20)
1497
Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
1498
BlockMesh48.Parent = Part47
1499
BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
1500
BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
1501
Part49.Parent = Model0
1502
Part49.BrickColor = BrickColor.new("Dark stone grey")
1503
Part49.Rotation = Vector3.new(-180, 0, -160)
1504
Part49.Anchored = true
1505
Part49.CanCollide = false
1506
Part49.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
1507
Part49.CFrame = CFrame.new(-0.210054457, 6.38611126, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1508
Part49.BottomSurface = Enum.SurfaceType.Smooth
1509
Part49.TopSurface = Enum.SurfaceType.Smooth
1510
Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
1511
Part49.Position = Vector3.new(-0.210054457, 6.38611126, 11.3659248)
1512
Part49.Orientation = Vector3.new(0, -180, 20)
1513
Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
1514
BlockMesh50.Parent = Part49
1515
BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
1516
BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
1517
Part51.Parent = Model0
1518
Part51.BrickColor = BrickColor.new("Burnt Sienna")
1519
Part51.Rotation = Vector3.new(-25, 0, 20)
1520
Part51.Anchored = true
1521
Part51.CanCollide = false
1522
Part51.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
1523
Part51.CFrame = CFrame.new(-1.60479915, 5.90652323, 11.5914431, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1524
Part51.BottomSurface = Enum.SurfaceType.Smooth
1525
Part51.TopSurface = Enum.SurfaceType.Smooth
1526
Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1527
Part51.Position = Vector3.new(-1.60479915, 5.90652323, 11.5914431)
1528
Part51.Orientation = Vector3.new(-25, 0, 20)
1529
Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1530
Part52.Parent = Model0
1531
Part52.BrickColor = BrickColor.new("Burnt Sienna")
1532
Part52.Rotation = Vector3.new(-25, 0, 20)
1533
Part52.Anchored = true
1534
Part52.CanCollide = false
1535
Part52.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
1536
Part52.CFrame = CFrame.new(-2.02766085, 5.76703453, 11.6564884, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1537
Part52.BottomSurface = Enum.SurfaceType.Smooth
1538
Part52.TopSurface = Enum.SurfaceType.Smooth
1539
Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1540
Part52.Position = Vector3.new(-2.02766085, 5.76703453, 11.6564884)
1541
Part52.Orientation = Vector3.new(-25, 0, 20)
1542
Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1543
Part53.Name = "Handle"
1544
Part53.Parent = Model0
1545
Part53.BrickColor = BrickColor.new("Cyan")
1546
Part53.Anchored = true
1547
Part53.CanCollide = false
1548
Part53.FormFactor = Enum.FormFactor.Custom
1549
Part53.Size = Vector3.new(1.28999984, 4.35000038, 0.0500000007)
1550
Part53.CFrame = CFrame.new(-1.03068447, 4.75, 11.6059246, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1551
Part53.BottomSurface = Enum.SurfaceType.Smooth
1552
Part53.TopSurface = Enum.SurfaceType.Smooth
1553
Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1554
Part53.Position = Vector3.new(-1.03068447, 4.75, 11.6059246)
1555
Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1556
SpecialMesh54.Parent = Part53
1557
SpecialMesh54.MeshId = "rbxassetid://167554431"
1558
SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
1559
SpecialMesh54.MeshType = Enum.MeshType.FileMesh
1560
SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
1561
Part55.Parent = Model0
1562
Part55.BrickColor = BrickColor.new("Dark stone grey")
1563
Part55.Rotation = Vector3.new(0, 90, 0)
1564
Part55.Anchored = true
1565
Part55.CanCollide = false
1566
Part55.Size = Vector3.new(0.075000003, 0.262500018, 0.300000012)
1567
Part55.CFrame = CFrame.new(-1.03068447, 4.5505085, 10.0113983, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
1568
Part55.BottomSurface = Enum.SurfaceType.Smooth
1569
Part55.TopSurface = Enum.SurfaceType.Smooth
1570
Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
1571
Part55.Position = Vector3.new(-1.03068447, 4.5505085, 10.0113983)
1572
Part55.Orientation = Vector3.new(0, 90, 0)
1573
Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
1574
SpecialMesh56.Parent = Part55
1575
SpecialMesh56.MeshType = Enum.MeshType.Cylinder
1576
Part57.Parent = Model0
1577
Part57.BrickColor = BrickColor.new("Royal purple")
1578
Part57.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
1579
Part57.Anchored = true
1580
Part57.CanCollide = false
1581
Part57.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
1582
Part57.CFrame = CFrame.new(-1.85470724, 5.94843769, 11.6132746, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
1583
Part57.BottomSurface = Enum.SurfaceType.Smooth
1584
Part57.TopSurface = Enum.SurfaceType.Smooth
1585
Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
1586
Part57.Position = Vector3.new(-1.85470724, 5.94843769, 11.6132746)
1587
Part57.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
1588
Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
1589
Part58.Parent = Model0
1590
Part58.BrickColor = BrickColor.new("Burnt Sienna")
1591
Part58.Rotation = Vector3.new(-25, 0, 20)
1592
Part58.Anchored = true
1593
Part58.CanCollide = false
1594
Part58.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
1595
Part58.CFrame = CFrame.new(-1.88035882, 6.05985641, 11.6854496, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1596
Part58.BottomSurface = Enum.SurfaceType.Smooth
1597
Part58.TopSurface = Enum.SurfaceType.Smooth
1598
Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1599
Part58.Position = Vector3.new(-1.88035882, 6.05985641, 11.6854496)
1600
Part58.Orientation = Vector3.new(-25, 0, 20)
1601
Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1602
Part59.Parent = Model0
1603
Part59.BrickColor = BrickColor.new("New Yeller")
1604
Part59.Rotation = Vector3.new(-180, 0, -160)
1605
Part59.Anchored = true
1606
Part59.CanCollide = false
1607
Part59.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
1608
Part59.CFrame = CFrame.new(-0.333518207, 5.99207497, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1609
Part59.BottomSurface = Enum.SurfaceType.Smooth
1610
Part59.TopSurface = Enum.SurfaceType.Smooth
1611
Part59.Color = Color3.new(0.682353, 1, 0)
1612
Part59.Position = Vector3.new(-0.333518207, 5.99207497, 11.197175)
1613
Part59.Orientation = Vector3.new(0, -180, 20)
1614
Part59.Color = Color3.new(0.682353, 1, 0)
1615
Part60.Parent = Model0
1616
Part60.BrickColor = BrickColor.new("Burnt Sienna")
1617
Part60.Rotation = Vector3.new(-25, 0, 20)
1618
Part60.Anchored = true
1619
Part60.CanCollide = false
1620
Part60.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
1621
Part60.CFrame = CFrame.new(-2.08064795, 6.17909718, 11.5470934, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1622
Part60.BottomSurface = Enum.SurfaceType.Smooth
1623
Part60.TopSurface = Enum.SurfaceType.Smooth
1624
Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1625
Part60.Position = Vector3.new(-2.08064795, 6.17909718, 11.5470934)
1626
Part60.Orientation = Vector3.new(-25, 0, 20)
1627
Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1628
Part61.Parent = Model0
1629
Part61.BrickColor = BrickColor.new("Burnt Sienna")
1630
Part61.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1631
Part61.Anchored = true
1632
Part61.CanCollide = false
1633
Part61.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
1634
Part61.CFrame = CFrame.new(-0.313002944, 5.76523733, 11.780756, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1635
Part61.BottomSurface = Enum.SurfaceType.Smooth
1636
Part61.TopSurface = Enum.SurfaceType.Smooth
1637
Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1638
Part61.Position = Vector3.new(-0.313002944, 5.76523733, 11.780756)
1639
Part61.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1640
Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1641
Part62.Parent = Model0
1642
Part62.BrickColor = BrickColor.new("Burnt Sienna")
1643
Part62.Rotation = Vector3.new(-25, 0, 20)
1644
Part62.Anchored = true
1645
Part62.CanCollide = false
1646
Part62.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
1647
Part62.CFrame = CFrame.new(-1.83397865, 6.26046562, 11.5091505, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1648
Part62.BottomSurface = Enum.SurfaceType.Smooth
1649
Part62.TopSurface = Enum.SurfaceType.Smooth
1650
Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1651
Part62.Position = Vector3.new(-1.83397865, 6.26046562, 11.5091505)
1652
Part62.Orientation = Vector3.new(-25, 0, 20)
1653
Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1654
Part63.Parent = Model0
1655
Part63.BrickColor = BrickColor.new("Burnt Sienna")
1656
Part63.Rotation = Vector3.new(-25, 0, 20)
1657
Part63.Anchored = true
1658
Part63.CanCollide = false
1659
Part63.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
1660
Part63.CFrame = CFrame.new(-2.09839654, 6.57108688, 11.3643055, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1661
Part63.BottomSurface = Enum.SurfaceType.Smooth
1662
Part63.TopSurface = Enum.SurfaceType.Smooth
1663
Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1664
Part63.Position = Vector3.new(-2.09839654, 6.57108688, 11.3643055)
1665
Part63.Orientation = Vector3.new(-25, 0, 20)
1666
Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1667
Part64.Parent = Model0
1668
Part64.BrickColor = BrickColor.new("Royal purple")
1669
Part64.Rotation = Vector3.new(-25, 0, 20)
1670
Part64.Anchored = true
1671
Part64.CanCollide = false
1672
Part64.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
1673
Part64.CFrame = CFrame.new(-1.75210118, 5.69294262, 11.7324142, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1674
Part64.BottomSurface = Enum.SurfaceType.Smooth
1675
Part64.TopSurface = Enum.SurfaceType.Smooth
1676
Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
1677
Part64.Position = Vector3.new(-1.75210118, 5.69294262, 11.7324142)
1678
Part64.Orientation = Vector3.new(-25, 0, 20)
1679
Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
1680
Part65.Parent = Model0
1681
Part65.BrickColor = BrickColor.new("Royal purple")
1682
Part65.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1683
Part65.Anchored = true
1684
Part65.CanCollide = false
1685
Part65.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
1686
Part65.CFrame = CFrame.new(-0.607716024, 5.76339531, 11.7988739, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1687
Part65.BottomSurface = Enum.SurfaceType.Smooth
1688
Part65.TopSurface = Enum.SurfaceType.Smooth
1689
Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
1690
Part65.Position = Vector3.new(-0.607716024, 5.76339531, 11.7988739)
1691
Part65.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1692
Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
1693
Part66.Parent = Model0
1694
Part66.BrickColor = BrickColor.new("Burnt Sienna")
1695
Part66.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1696
Part66.Anchored = true
1697
Part66.CanCollide = false
1698
Part66.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
1699
Part66.CFrame = CFrame.new(0.0197743177, 6.55074692, 11.6853142, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1700
Part66.BottomSurface = Enum.SurfaceType.Smooth
1701
Part66.TopSurface = Enum.SurfaceType.Smooth
1702
Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1703
Part66.Position = Vector3.new(0.0197743177, 6.55074692, 11.6853142)
1704
Part66.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1705
Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1706
Part67.Parent = Model0
1707
Part67.BrickColor = BrickColor.new("New Yeller")
1708
Part67.Rotation = Vector3.new(-180, 0, -160)
1709
Part67.Anchored = true
1710
Part67.CanCollide = false
1711
Part67.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
1712
Part67.CFrame = CFrame.new(-0.466439903, 6.12026787, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1713
Part67.BottomSurface = Enum.SurfaceType.Smooth
1714
Part67.TopSurface = Enum.SurfaceType.Smooth
1715
Part67.Color = Color3.new(0.682353, 1, 0)
1716
Part67.Position = Vector3.new(-0.466439903, 6.12026787, 11.197175)
1717
Part67.Orientation = Vector3.new(0, -180, 20)
1718
Part67.Color = Color3.new(0.682353, 1, 0)
1719
Part68.Parent = Model0
1720
Part68.BrickColor = BrickColor.new("Burnt Sienna")
1721
Part68.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1722
Part68.Anchored = true
1723
Part68.CanCollide = false
1724
Part68.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
1725
Part68.CFrame = CFrame.new(-0.134592354, 6.15598297, 11.7731504, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1726
Part68.BottomSurface = Enum.SurfaceType.Smooth
1727
Part68.TopSurface = Enum.SurfaceType.Smooth
1728
Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1729
Part68.Position = Vector3.new(-0.134592354, 6.15598297, 11.7731504)
1730
Part68.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1731
Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1732
Part69.Parent = Model0
1733
Part69.BrickColor = BrickColor.new("Burnt Sienna")
1734
Part69.Rotation = Vector3.new(-25, 0, 20)
1735
Part69.Anchored = true
1736
Part69.CanCollide = false
1737
Part69.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
1738
Part69.CFrame = CFrame.new(-1.81623006, 5.90017176, 11.7599115, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1739
Part69.BottomSurface = Enum.SurfaceType.Smooth
1740
Part69.TopSurface = Enum.SurfaceType.Smooth
1741
Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1742
Part69.Position = Vector3.new(-1.81623006, 5.90017176, 11.7599115)
1743
Part69.Orientation = Vector3.new(-25, 0, 20)
1744
Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1745
Part70.Parent = Model0
1746
Part70.BrickColor = BrickColor.new("Burnt Sienna")
1747
Part70.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1748
Part70.Anchored = true
1749
Part70.CanCollide = false
1750
Part70.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
1751
Part70.CFrame = CFrame.new(-0.498825967, 5.9347887, 11.8799906, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1752
Part70.BottomSurface = Enum.SurfaceType.Smooth
1753
Part70.TopSurface = Enum.SurfaceType.Smooth
1754
Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1755
Part70.Position = Vector3.new(-0.498825967, 5.9347887, 11.8799906)
1756
Part70.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1757
Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1758
Part71.Parent = Model0
1759
Part71.BrickColor = BrickColor.new("Dark stone grey")
1760
Part71.Rotation = Vector3.new(-180, 0, -160)
1761
Part71.Anchored = true
1762
Part71.CanCollide = false
1763
Part71.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
1764
Part71.CFrame = CFrame.new(-0.491962254, 6.48871708, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1765
Part71.BottomSurface = Enum.SurfaceType.Smooth
1766
Part71.TopSurface = Enum.SurfaceType.Smooth
1767
Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
1768
Part71.Position = Vector3.new(-0.491962254, 6.48871708, 11.3659248)
1769
Part71.Orientation = Vector3.new(0, -180, 20)
1770
Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
1771
BlockMesh72.Parent = Part71
1772
BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
1773
BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
1774
Part73.Parent = Model0
1775
Part73.BrickColor = BrickColor.new("Dark stone grey")
1776
Part73.Rotation = Vector3.new(-180, 0, -160)
1777
Part73.Anchored = true
1778
Part73.CanCollide = false
1779
Part73.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
1780
Part73.CFrame = CFrame.new(-0.556090951, 6.3125248, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1781
Part73.BottomSurface = Enum.SurfaceType.Smooth
1782
Part73.TopSurface = Enum.SurfaceType.Smooth
1783
Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
1784
Part73.Position = Vector3.new(-0.556090951, 6.3125248, 11.3659248)
1785
Part73.Orientation = Vector3.new(0, -180, 20)
1786
Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
1787
Part74.Parent = Model0
1788
Part74.BrickColor = BrickColor.new("Dark stone grey")
1789
Part74.Rotation = Vector3.new(-180, 0, -160)
1790
Part74.Anchored = true
1791
Part74.CanCollide = false
1792
Part74.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
1793
Part74.CFrame = CFrame.new(-0.351008356, 6.43741417, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1794
Part74.BottomSurface = Enum.SurfaceType.Smooth
1795
Part74.TopSurface = Enum.SurfaceType.Smooth
1796
Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
1797
Part74.Position = Vector3.new(-0.351008356, 6.43741417, 11.5159254)
1798
Part74.Orientation = Vector3.new(0, -180, 20)
1799
Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
1800
BlockMesh75.Parent = Part74
1801
BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
1802
BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
1803
Part76.Parent = Model0
1804
Part76.BrickColor = BrickColor.new("New Yeller")
1805
Part76.Rotation = Vector3.new(-180, 0, -160)
1806
Part76.Anchored = true
1807
Part76.CanCollide = false
1808
Part76.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
1809
Part76.CFrame = CFrame.new(-0.492091358, 6.04979038, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1810
Part76.BottomSurface = Enum.SurfaceType.Smooth
1811
Part76.TopSurface = Enum.SurfaceType.Smooth
1812
Part76.Color = Color3.new(1, 1, 0)
1813
Part76.Position = Vector3.new(-0.492091358, 6.04979038, 11.1784248)
1814
Part76.Orientation = Vector3.new(0, -180, 20)
1815
Part76.Color = Color3.new(1, 1, 0)
1816
Part77.Parent = Model0
1817
Part77.BrickColor = BrickColor.new("Dark stone grey")
1818
Part77.Rotation = Vector3.new(-180, 0, -160)
1819
Part77.Anchored = true
1820
Part77.CanCollide = false
1821
Part77.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
1822
Part77.CFrame = CFrame.new(-0.415136993, 6.26122141, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1823
Part77.BottomSurface = Enum.SurfaceType.Smooth
1824
Part77.TopSurface = Enum.SurfaceType.Smooth
1825
Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
1826
Part77.Position = Vector3.new(-0.415136993, 6.26122141, 11.2159252)
1827
Part77.Orientation = Vector3.new(0, -180, 20)
1828
Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
1829
Part78.Parent = Model0
1830
Part78.BrickColor = BrickColor.new("Dark stone grey")
1831
Part78.Rotation = Vector3.new(-180, 0, -160)
1832
Part78.Anchored = true
1833
Part78.CanCollide = false
1834
Part78.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
1835
Part78.CFrame = CFrame.new(-0.235705912, 6.31563377, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1836
Part78.BottomSurface = Enum.SurfaceType.Smooth
1837
Part78.TopSurface = Enum.SurfaceType.Smooth
1838
Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
1839
Part78.Position = Vector3.new(-0.235705912, 6.31563377, 11.5159254)
1840
Part78.Orientation = Vector3.new(0, -180, 20)
1841
Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
1842
BlockMesh79.Parent = Part78
1843
BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
1844
BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
1845
Part80.Parent = Model0
1846
Part80.BrickColor = BrickColor.new("New Yeller")
1847
Part80.Rotation = Vector3.new(-180, 0, -160)
1848
Part80.Anchored = true
1849
Part80.CanCollide = false
1850
Part80.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
1851
Part80.CFrame = CFrame.new(-0.650664568, 6.10750675, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1852
Part80.BottomSurface = Enum.SurfaceType.Smooth
1853
Part80.TopSurface = Enum.SurfaceType.Smooth
1854
Part80.Color = Color3.new(0.682353, 1, 0)
1855
Part80.Position = Vector3.new(-0.650664568, 6.10750675, 11.197175)
1856
Part80.Orientation = Vector3.new(0, -180, 20)
1857
Part80.Color = Color3.new(0.682353, 1, 0)
1858
Part81.Parent = Model0
1859
Part81.BrickColor = BrickColor.new("New Yeller")
1860
Part81.Rotation = Vector3.new(0, 0, -20)
1861
Part81.Anchored = true
1862
Part81.CanCollide = false
1863
Part81.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
1864
Part81.CFrame = CFrame.new(-0.693935394, 6.04344273, 11.4409246, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
1865
Part81.BottomSurface = Enum.SurfaceType.Smooth
1866
Part81.TopSurface = Enum.SurfaceType.Smooth
1867
Part81.Color = Color3.new(1, 1, 0)
1868
Part81.Position = Vector3.new(-0.693935394, 6.04344273, 11.4409246)
1869
Part81.Orientation = Vector3.new(0, 0, -20)
1870
Part81.Color = Color3.new(1, 1, 0)
1871
Part82.Parent = Model0
1872
Part82.BrickColor = BrickColor.new("New Yeller")
1873
Part82.Rotation = Vector3.new(0, 0, -20)
1874
Part82.Anchored = true
1875
Part82.CanCollide = false
1876
Part82.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
1877
Part82.CFrame = CFrame.new(-0.447266042, 5.95366192, 11.5534248, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
1878
Part82.BottomSurface = Enum.SurfaceType.Smooth
1879
Part82.TopSurface = Enum.SurfaceType.Smooth
1880
Part82.Color = Color3.new(1, 1, 0)
1881
Part82.Position = Vector3.new(-0.447266042, 5.95366192, 11.5534248)
1882
Part82.Orientation = Vector3.new(0, 0, -20)
1883
Part82.Color = Color3.new(1, 1, 0)
1884
Part83.Parent = Model0
1885
Part83.BrickColor = BrickColor.new("Navy blue")
1886
Part83.Anchored = true
1887
Part83.CanCollide = false
1888
Part83.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
1889
Part83.CFrame = CFrame.new(-1.35284555, 5.12187433, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
1890
Part83.BottomSurface = Enum.SurfaceType.Smooth
1891
Part83.TopSurface = Enum.SurfaceType.Smooth
1892
Part83.Color = Color3.new(0, 0.12549, 0.376471)
1893
Part83.Position = Vector3.new(-1.35284555, 5.12187433, 10.6196747)
1894
Part83.Color = Color3.new(0, 0.12549, 0.376471)
1895
SpecialMesh84.Parent = Part83
1896
SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
1897
SpecialMesh84.MeshType = Enum.MeshType.Sphere
1898
SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
1899
Part85.Parent = Model0
1900
Part85.BrickColor = BrickColor.new("Navy blue")
1901
Part85.Rotation = Vector3.new(-180, 0, -180)
1902
Part85.Anchored = true
1903
Part85.CanCollide = false
1904
Part85.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
1905
Part85.CFrame = CFrame.new(-0.633523464, 5.16687441, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
1906
Part85.BottomSurface = Enum.SurfaceType.Smooth
1907
Part85.TopSurface = Enum.SurfaceType.Smooth
1908
Part85.Color = Color3.new(0, 0.12549, 0.376471)
1909
Part85.Position = Vector3.new(-0.633523464, 5.16687441, 10.6196747)
1910
Part85.Orientation = Vector3.new(0, -180, 0)
1911
Part85.Color = Color3.new(0, 0.12549, 0.376471)
1912
BlockMesh86.Parent = Part85
1913
BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
1914
BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
1915
Part87.Parent = Model0
1916
Part87.BrickColor = BrickColor.new("Institutional white")
1917
Part87.Rotation = Vector3.new(0, 90, 0)
1918
Part87.Anchored = true
1919
Part87.CanCollide = false
1920
Part87.Size = Vector3.new(0.0764999986, 0.150000006, 0.150000006)
1921
Part87.CFrame = CFrame.new(-1.03068447, 4.56925869, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
1922
Part87.BottomSurface = Enum.SurfaceType.Smooth
1923
Part87.TopSurface = Enum.SurfaceType.Smooth
1924
Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
1925
Part87.Position = Vector3.new(-1.03068447, 4.56925869, 10.0106487)
1926
Part87.Orientation = Vector3.new(0, 90, 0)
1927
Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
1928
Part88.Parent = Model0
1929
Part88.BrickColor = BrickColor.new("Royal purple")
1930
Part88.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
1931
Part88.Anchored = true
1932
Part88.CanCollide = false
1933
Part88.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
1934
Part88.CFrame = CFrame.new(-0.139333069, 6.32906199, 11.6501751, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
1935
Part88.BottomSurface = Enum.SurfaceType.Smooth
1936
Part88.TopSurface = Enum.SurfaceType.Smooth
1937
Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
1938
Part88.Position = Vector3.new(-0.139333069, 6.32906199, 11.6501751)
1939
Part88.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
1940
Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
1941
Part89.Parent = Model0
1942
Part89.BrickColor = BrickColor.new("New Yeller")
1943
Part89.Rotation = Vector3.new(-180, 0, -160)
1944
Part89.Anchored = true
1945
Part89.CanCollide = false
1946
Part89.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
1947
Part89.CFrame = CFrame.new(-0.588219821, 6.00496531, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1948
Part89.BottomSurface = Enum.SurfaceType.Smooth
1949
Part89.TopSurface = Enum.SurfaceType.Smooth
1950
Part89.Color = Color3.new(1, 1, 0)
1951
Part89.Position = Vector3.new(-0.588219821, 6.00496531, 11.1784248)
1952
Part89.Orientation = Vector3.new(0, -180, 20)
1953
Part89.Color = Color3.new(1, 1, 0)
1954
Part90.Parent = Model0
1955
Part90.BrickColor = BrickColor.new("New Yeller")
1956
Part90.Rotation = Vector3.new(-180, 0, -160)
1957
Part90.Anchored = true
1958
Part90.CanCollide = false
1959
Part90.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
1960
Part90.CFrame = CFrame.new(-0.315899134, 5.98566198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1961
Part90.BottomSurface = Enum.SurfaceType.Smooth
1962
Part90.TopSurface = Enum.SurfaceType.Smooth
1963
Part90.Color = Color3.new(1, 1, 0)
1964
Part90.Position = Vector3.new(-0.315899134, 5.98566198, 11.3659248)
1965
Part90.Orientation = Vector3.new(0, -180, 20)
1966
Part90.Color = Color3.new(1, 1, 0)
1967
Part91.Parent = Model0
1968
Part91.BrickColor = BrickColor.new("Burnt Sienna")
1969
Part91.Rotation = Vector3.new(-25, 0, 20)
1970
Part91.Anchored = true
1971
Part91.CanCollide = false
1972
Part91.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
1973
Part91.CFrame = CFrame.new(-2.13998318, 6.38445473, 11.4720221, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1974
Part91.BottomSurface = Enum.SurfaceType.Smooth
1975
Part91.TopSurface = Enum.SurfaceType.Smooth
1976
Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1977
Part91.Position = Vector3.new(-2.13998318, 6.38445473, 11.4720221)
1978
Part91.Orientation = Vector3.new(-25, 0, 20)
1979
Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1980
Part92.Parent = Model0
1981
Part92.BrickColor = BrickColor.new("Navy blue")
1982
Part92.Anchored = true
1983
Part92.CanCollide = false
1984
Part92.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
1985
Part92.CFrame = CFrame.new(-1.4278456, 5.16687441, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
1986
Part92.BottomSurface = Enum.SurfaceType.Smooth
1987
Part92.TopSurface = Enum.SurfaceType.Smooth
1988
Part92.Color = Color3.new(0, 0.12549, 0.376471)
1989
Part92.Position = Vector3.new(-1.4278456, 5.16687441, 10.6196747)
1990
Part92.Color = Color3.new(0, 0.12549, 0.376471)
1991
BlockMesh93.Parent = Part92
1992
BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
1993
BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
1994
Part94.Parent = Model0
1995
Part94.BrickColor = BrickColor.new("New Yeller")
1996
Part94.Rotation = Vector3.new(-180, 0, -160)
1997
Part94.Anchored = true
1998
Part94.CanCollide = false
1999
Part94.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
2000
Part94.CFrame = CFrame.new(-0.466440022, 6.12026787, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
2001
Part94.BottomSurface = Enum.SurfaceType.Smooth
2002
Part94.TopSurface = Enum.SurfaceType.Smooth
2003
Part94.Color = Color3.new(0.682353, 1, 0)
2004
Part94.Position = Vector3.new(-0.466440022, 6.12026787, 11.5346746)
2005
Part94.Orientation = Vector3.new(0, -180, 20)
2006
Part94.Color = Color3.new(0.682353, 1, 0)
2007
Part95.Parent = Model0
2008
Part95.BrickColor = BrickColor.new("Burnt Sienna")
2009
Part95.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
2010
Part95.Anchored = true
2011
Part95.CanCollide = false
2012
Part95.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
2013
Part95.CFrame = CFrame.new(-0.72180146, 5.61018276, 11.7903347, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
2014
Part95.BottomSurface = Enum.SurfaceType.Smooth
2015
Part95.TopSurface = Enum.SurfaceType.Smooth
2016
Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2017
Part95.Position = Vector3.new(-0.72180146, 5.61018276, 11.7903347)
2018
Part95.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
2019
Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2020
Part96.Parent = Model0
2021
Part96.BrickColor = BrickColor.new("Deep blue")
2022
Part96.Anchored = true
2023
Part96.CanCollide = false
2024
Part96.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
2025
Part96.CFrame = CFrame.new(-1.34943449, 5.05000019, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2026
Part96.BottomSurface = Enum.SurfaceType.Smooth
2027
Part96.TopSurface = Enum.SurfaceType.Smooth
2028
Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
2029
Part96.Position = Vector3.new(-1.34943449, 5.05000019, 10.6571751)
2030
Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
2031
SpecialMesh97.Parent = Part96
2032
SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
2033
SpecialMesh97.MeshType = Enum.MeshType.Sphere
2034
SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
2035
Part98.Parent = Model0
2036
Part98.BrickColor = BrickColor.new("Burnt Sienna")
2037
Part98.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
2038
Part98.Anchored = true
2039
Part98.CanCollide = false
2040
Part98.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
2041
Part98.CFrame = CFrame.new(-0.339263737, 6.3113718, 11.7195759, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
2042
Part98.BottomSurface = Enum.SurfaceType.Smooth
2043
Part98.TopSurface = Enum.SurfaceType.Smooth
2044
Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2045
Part98.Position = Vector3.new(-0.339263737, 6.3113718, 11.7195759)
2046
Part98.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
2047
Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2048
Part99.Parent = Model0
2049
Part99.BrickColor = BrickColor.new("New Yeller")
2050
Part99.Rotation = Vector3.new(-180, 0, -160)
2051
Part99.Anchored = true
2052
Part99.CanCollide = false
2053
Part99.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
2054
Part99.CFrame = CFrame.new(-0.668283939, 6.11391926, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
2055
Part99.BottomSurface = Enum.SurfaceType.Smooth
2056
Part99.TopSurface = Enum.SurfaceType.Smooth
2057
Part99.Color = Color3.new(1, 1, 0)
2058
Part99.Position = Vector3.new(-0.668283939, 6.11391926, 11.3659248)
2059
Part99.Orientation = Vector3.new(0, -180, 20)
2060
Part99.Color = Color3.new(1, 1, 0)
2061
Part100.Parent = Model0
2062
Part100.BrickColor = BrickColor.new("Deep blue")
2063
Part100.Rotation = Vector3.new(-180, 0, -180)
2064
Part100.Anchored = true
2065
Part100.CanCollide = false
2066
Part100.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
2067
Part100.CFrame = CFrame.new(-0.711934507, 5.05000019, 10.6571751, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
2068
Part100.BottomSurface = Enum.SurfaceType.Smooth
2069
Part100.TopSurface = Enum.SurfaceType.Smooth
2070
Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
2071
Part100.Position = Vector3.new(-0.711934507, 5.05000019, 10.6571751)
2072
Part100.Orientation = Vector3.new(0, -180, 0)
2073
Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
2074
SpecialMesh101.Parent = Part100
2075
SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
2076
SpecialMesh101.MeshType = Enum.MeshType.Sphere
2077
SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
2078
Part102.Parent = Model0
2079
Part102.BrickColor = BrickColor.new("Institutional white")
2080
Part102.Rotation = Vector3.new(0, 90, 0)
2081
Part102.Anchored = true
2082
Part102.CanCollide = false
2083
Part102.Size = Vector3.new(0.0764999986, 0.225000009, 0.075000003)
2084
Part102.CFrame = CFrame.new(-1.03068447, 4.53175879, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
2085
Part102.BottomSurface = Enum.SurfaceType.Smooth
2086
Part102.TopSurface = Enum.SurfaceType.Smooth
2087
Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
2088
Part102.Position = Vector3.new(-1.03068447, 4.53175879, 10.0106487)
2089
Part102.Orientation = Vector3.new(0, 90, 0)
2090
Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
2091
Part103.Name = "Head"
2092
Part103.Parent = Model0
2093
Part103.BrickColor = BrickColor.new("Institutional white")
2094
Part103.Anchored = true
2095
Part103.CanCollide = false
2096
Part103.Size = Vector3.new(1.5, 0.75, 1.05000007)
2097
Part103.CFrame = CFrame.new(-1.03068447, 5.1624999, 11.2009249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2098
Part103.BottomSurface = Enum.SurfaceType.Smooth
2099
Part103.TopSurface = Enum.SurfaceType.Smooth
2100
Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
2101
Part103.Position = Vector3.new(-1.03068447, 5.1624999, 11.2009249)
2102
Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
2103
Part104.Parent = Model0
2104
Part104.BrickColor = BrickColor.new("Dark stone grey")
2105
Part104.Rotation = Vector3.new(-180, 0, -160)
2106
Part104.Anchored = true
2107
Part104.CanCollide = false
2108
Part104.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
2109
Part104.CFrame = CFrame.new(-0.581742287, 6.24204731, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
2110
Part104.BottomSurface = Enum.SurfaceType.Smooth
2111
Part104.TopSurface = Enum.SurfaceType.Smooth
2112
Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
2113
Part104.Position = Vector3.new(-0.581742287, 6.24204731, 11.2159252)
2114
Part104.Orientation = Vector3.new(0, -180, 20)
2115
Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
2116
Part105.Parent = Model0
2117
Part105.BrickColor = BrickColor.new("Deep blue")
2118
Part105.Rotation = Vector3.new(0, 0, -50)
2119
Part105.Anchored = true
2120
Part105.CanCollide = false
2121
Part105.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
2122
Part105.CFrame = CFrame.new(-1.23994422, 4.96109009, 10.6571751, 0.642787576, 0.766044378, 0, -0.766044378, 0.642787576, 0, 0, 0, 1)
2123
Part105.BottomSurface = Enum.SurfaceType.Smooth
2124
Part105.TopSurface = Enum.SurfaceType.Smooth
2125
Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
2126
Part105.Position = Vector3.new(-1.23994422, 4.96109009, 10.6571751)
2127
Part105.Orientation = Vector3.new(0, 0, -50)
2128
Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
2129
SpecialMesh106.Parent = Part105
2130
SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
2131
SpecialMesh106.MeshType = Enum.MeshType.Sphere
2132
SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
2133
Part107.Parent = Model0
2134
Part107.BrickColor = BrickColor.new("New Yeller")
2135
Part107.Anchored = true
2136
Part107.CanCollide = false
2137
Part107.Size = Vector3.new(0.225000009, 0.150000006, 0.112500004)
2138
Part107.CFrame = CFrame.new(-1.03068447, 4.60675859, 10.0001488, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
2139
Part107.BottomSurface = Enum.SurfaceType.Smooth
2140
Part107.TopSurface = Enum.SurfaceType.Smooth
2141
Part107.Color = Color3.new(0.682353, 1, 0)
2142
Part107.Position = Vector3.new(-1.03068447, 4.60675859, 10.0001488)
2143
Part107.Color = Color3.new(0.682353, 1, 0)
2144
Part108.Parent = Model0
2145
Part108.BrickColor = BrickColor.new("Burnt Sienna")
2146
Part108.Rotation = Vector3.new(-25, 0, 20)
2147
Part108.Anchored = true
2148
Part108.CanCollide = false
2149
Part108.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
2150
Part108.CFrame = CFrame.new(-2.08557081, 6.53915024, 11.3791981, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
2151
Part108.BottomSurface = Enum.SurfaceType.Smooth
2152
Part108.TopSurface = Enum.SurfaceType.Smooth
2153
Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2154
Part108.Position = Vector3.new(-2.08557081, 6.53915024, 11.3791981)
2155
Part108.Orientation = Vector3.new(-25, 0, 20)
2156
Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2157
Part109.Parent = Model0
2158
Part109.BrickColor = BrickColor.new("Institutional white")
2159
Part109.Anchored = true
2160
Part109.CanCollide = false
2161
Part109.Size = Vector3.new(0.525000036, 0.375, 0.262500018)
2162
Part109.CFrame = CFrame.new(-1.03068447, 4.4594512, 10.112649, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
2163
Part109.BottomSurface = Enum.SurfaceType.Smooth
2164
Part109.TopSurface = Enum.SurfaceType.Smooth
2165
Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
2166
Part109.Position = Vector3.new(-1.03068447, 4.4594512, 10.112649)
2167
Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
2168
weld(Model0)
2169
newWeld(Head, Model0.Head, 0, 0.5, -0.25)
2170
furry_color = Color3.new(1, 1, 1)
2171
Model0 = Instance.new("Model")
2172
Part1 = Instance.new("Part")
2173
Part3 = Instance.new("Part")
2174
Part5 = Instance.new("Part")
2175
Part7 = Instance.new("Part")
2176
Part9 = Instance.new("Part")
2177
Part11 = Instance.new("Part")
2178
Part13 = Instance.new("Part")
2179
Part15 = Instance.new("Part")
2180
Part17 = Instance.new("Part")
2181
Part19 = Instance.new("Part")
2182
Part21 = Instance.new("Part")
2183
Part23 = Instance.new("Part")
2184
Part25 = Instance.new("Part")
2185
Part27 = Instance.new("Part")
2186
Part29 = Instance.new("Part")
2187
Part31 = Instance.new("Part")
2188
Part33 = Instance.new("Part")
2189
Part35 = Instance.new("Part")
2190
Part37 = Instance.new("Part")
2191
Part39 = Instance.new("Part")
2192
Part41 = Instance.new("Part")
2193
Part43 = Instance.new("Part")
2194
Part45 = Instance.new("Part")
2195
Model0.Name = "Tail"
2196
Model0.Parent = Character
2197
Part1.Name = "Origin"
2198
Part1.Parent = Model0
2199
Part1.BrickColor = BrickColor.new("Really red")
2200
Part1.Rotation = Vector3.new(-108.5, 74.0599976, 109.129997)
2201
Part1.FormFactor = Enum.FormFactor.Symmetric
2202
Part1.Size = Vector3.new(0.599999964, 0.600000024, 0.399999976)
2203
Part1.CFrame = CFrame.new(-0.0887487084, 7.50407839, 0.0574190617, -0.0899974257, -0.259496629, 0.961540163, -0.00107307488, 0.965481043, 0.260461569, -0.995941401, 0.0224089436, -0.0871694162)
2204
Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2205
Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2206
Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2207
Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2208
Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2209
Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2210
Part1.Color = furry_color
2211
Part1.Position = Vector3.new(-0.0887487084, 7.50407839, 0.0574190617)
2212
Part1.Orientation = Vector3.new(-15.0999994, 95.1800003, -0.0599999987)
2213
Part1.Color = furry_color
2214
Part3.Parent = Model0
2215
Part3.BrickColor = BrickColor.new("Really red")
2216
Part3.Rotation = Vector3.new(-119.379997, 79.5400009, 119.729996)
2217
Part3.FormFactor = Enum.FormFactor.Symmetric
2218
Part3.Size = Vector3.new(0.599999964, 0.600000024, 0.199999973)
2219
Part3.CFrame = CFrame.new(0.141674966, 7.56321669, 0.0365332849, -0.0899974257, -0.157567024, 0.983397484, -0.00107307034, 0.987417936, 0.158114672, -0.995941401, 0.0131745283, -0.0890342668)
2220
Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2221
Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2222
Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2223
Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2224
Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2225
Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2226
Part3.Color = furry_color
2227
Part3.Position = Vector3.new(0.141674966, 7.56321669, 0.0365332849)
2228
Part3.Orientation = Vector3.new(-9.09999943, 95.1699982, -0.0599999987)
2229
Part3.Color = furry_color
2230
Part5.Parent = Model0
2231
Part5.BrickColor = BrickColor.new("Hot pink")
2232
Part5.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
2233
Part5.FormFactor = Enum.FormFactor.Symmetric
2234
Part5.Size = Vector3.new(0.679999948, 0.640000045, 0.299999982)
2235
Part5.CFrame = CFrame.new(0.353506505, 7.61748266, 0.0173328444, -0.0899974257, -0.225781575, 0.970010638, -0.00107307336, 0.973983407, 0.226608321, -0.995941401, 0.0193531532, -0.0878983811)
2236
Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2237
Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2238
Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2239
Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2240
Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2241
Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2242
Part5.Color = furry_color
2243
Part5.Position = Vector3.new(0.353506505, 7.61748266, 0.0173328444)
2244
Part5.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
2245
Part5.Color = furry_color
2246
Part7.Parent = Model0
2247
Part7.BrickColor = BrickColor.new("New Yeller")
2248
Part7.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
2249
Part7.FormFactor = Enum.FormFactor.Symmetric
2250
Part7.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
2251
Part7.CFrame = CFrame.new(0.581458986, 7.67073631, -0.00332328863, -0.0899974257, -0.225781649, 0.970010638, -0.00107307336, 0.973983705, 0.226608321, -0.995941401, 0.0193531588, -0.0878983811)
2252
Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2253
Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2254
Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2255
Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2256
Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2257
Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2258
Part7.Color = furry_color
2259
Part7.Position = Vector3.new(0.581458986, 7.67073631, -0.00332328863)
2260
Part7.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
2261
Part7.Color = furry_color
2262
Part9.Parent = Model0
2263
Part9.BrickColor = BrickColor.new("New Yeller")
2264
Part9.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
2265
Part9.FormFactor = Enum.FormFactor.Symmetric
2266
Part9.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
2267
Part9.CFrame = CFrame.new(0.646051049, 7.69706964, -0.0091884695, -0.0899974257, -0.374745101, 0.922748208, -0.00107307988, 0.926543176, 0.376183033, -0.995941401, 0.0328652263, -0.0837887079)
2268
Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2269
Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2270
Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2271
Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2272
Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2273
Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2274
Part9.Color = furry_color
2275
Part9.Position = Vector3.new(0.646051049, 7.69706964, -0.0091884695)
2276
Part9.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
2277
Part9.Color = furry_color
2278
Part11.Parent = Model0
2279
Part11.BrickColor = BrickColor.new("Really red")
2280
Part11.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
2281
Part11.FormFactor = Enum.FormFactor.Symmetric
2282
Part11.Size = Vector3.new(0.759999931, 0.780000091, 0.169999987)
2283
Part11.CFrame = CFrame.new(0.79369092, 7.75725937, -0.0225946903, -0.0899974257, -0.37474522, 0.922748268, -0.00107307988, 0.926543415, 0.376183033, -0.995941401, 0.0328652374, -0.0837887153)
2284
Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2285
Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2286
Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2287
Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2288
Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2289
Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2290
Part11.Color = furry_color
2291
Part11.Position = Vector3.new(0.79369092, 7.75725937, -0.0225946903)
2292
Part11.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
2293
Part11.Color = furry_color
2294
Part13.Parent = Model0
2295
Part13.BrickColor = BrickColor.new("Really red")
2296
Part13.Rotation = Vector3.new(-99.25, 60.4799995, 100.519997)
2297
Part13.FormFactor = Enum.FormFactor.Symmetric
2298
Part13.Size = Vector3.new(0.759999931, 0.780000091, 0.419999957)
2299
Part13.CFrame = CFrame.new(1.01100719, 7.86832428, -0.0423519649, -0.0899974257, -0.484406769, 0.870200396, -0.00107308466, 0.873792112, 0.486296296, -0.995941401, 0.0428315476, -0.0791589022)
2300
Part13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2301
Part13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2302
Part13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2303
Part13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2304
Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2305
Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2306
Part13.Color = furry_color
2307
Part13.Position = Vector3.new(1.01100719, 7.86832428, -0.0423519649)
2308
Part13.Orientation = Vector3.new(-29.0999985, 95.1999969, -0.0700000003)
2309
Part13.Color = furry_color
2310
Part15.Parent = Model0
2311
Part15.BrickColor = BrickColor.new("Really red")
2312
Part15.Rotation = Vector3.new(-94.5199966, 40.7000008, 96.8199997)
2313
Part15.FormFactor = Enum.FormFactor.Symmetric
2314
Part15.Size = Vector3.new(0.779999912, 0.800000072, 0.419999957)
2315
Part15.CFrame = CFrame.new(1.22688198, 8.03696346, -0.0620410107, -0.0899974108, -0.752819657, 0.652044058, -0.00107309641, 0.654773057, 0.755823553, -0.995941401, 0.0673224255, -0.0597357899)
2316
Part15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2317
Part15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2318
Part15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2319
Part15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2320
Part15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2321
Part15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2322
Part15.Color = furry_color
2323
Part15.Position = Vector3.new(1.22688198, 8.03696346, -0.0620410107)
2324
Part15.Orientation = Vector3.new(-49.0999985, 95.2299957, -0.0899999961)
2325
Part15.Color = furry_color
2326
Part17.Parent = Model0
2327
Part17.BrickColor = BrickColor.new("Really red")
2328
Part17.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
2329
Part17.FormFactor = Enum.FormFactor.Symmetric
2330
Part17.Size = Vector3.new(0.799999893, 0.820000052, 0.179999962)
2331
Part17.CFrame = CFrame.new(1.37443709, 8.19648552, -0.0755466148, -0.0899974182, -0.628156662, 0.772863805, -0.00107309094, 0.776072979, 0.630640864, -0.995941401, 0.0559266731, -0.0705186874)
2332
Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2333
Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2334
Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2335
Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2336
Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2337
Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2338
Part17.Color = furry_color
2339
Part17.Position = Vector3.new(1.37443709, 8.19648552, -0.0755466148)
2340
Part17.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
2341
Part17.Color = furry_color
2342
Part19.Parent = Model0
2343
Part19.BrickColor = BrickColor.new("New Yeller")
2344
Part19.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
2345
Part19.FormFactor = Enum.FormFactor.Symmetric
2346
Part19.Size = Vector3.new(0.839999974, 0.800000072, 0.179999962)
2347
Part19.CFrame = CFrame.new(1.51355255, 8.31000137, -0.0882399827, -0.0899974182, -0.628156841, 0.772863925, -0.00107309094, 0.776073158, 0.630640924, -0.995941401, 0.055926688, -0.0705186948)
2348
Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2349
Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2350
Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2351
Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2352
Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2353
Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2354
Part19.Color = furry_color
2355
Part19.Position = Vector3.new(1.51355255, 8.31000137, -0.0882399827)
2356
Part19.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
2357
Part19.Color = furry_color
2358
Part21.Parent = Model0
2359
Part21.BrickColor = BrickColor.new("Hot pink")
2360
Part21.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
2361
Part21.FormFactor = Enum.FormFactor.Symmetric
2362
Part21.Size = Vector3.new(0.839999914, 0.820000112, 0.179999962)
2363
Part21.CFrame = CFrame.new(1.6449393, 8.41721058, -0.100228146, -0.0899974182, -0.62815702, 0.772864044, -0.00107309094, 0.776073337, 0.630640984, -0.995941401, 0.0559267029, -0.0705187023)
2364
Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2365
Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2366
Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2367
Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2368
Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2369
Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2370
Part21.Color = furry_color
2371
Part21.Position = Vector3.new(1.6449393, 8.41721058, -0.100228146)
2372
Part21.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
2373
Part21.Color = furry_color
2374
Part23.Parent = Model0
2375
Part23.BrickColor = BrickColor.new("Hot pink")
2376
Part23.Rotation = Vector3.new(-98.5499954, 58.5099983, 99.9199982)
2377
Part23.FormFactor = Enum.FormFactor.Symmetric
2378
Part23.Size = Vector3.new(0.899999917, 0.850000083, 0.279999971)
2379
Part23.CFrame = CFrame.new(1.75146461, 8.5109272, -0.109955177, -0.0899974182, -0.514482141, 0.852765203, -0.00107308594, 0.856289029, 0.516495109, -0.995941401, 0.0455681384, -0.0776159242)
2380
Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2381
Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2382
Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2383
Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2384
Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2385
Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2386
Part23.Color = furry_color
2387
Part23.Position = Vector3.new(1.75146461, 8.5109272, -0.109955177)
2388
Part23.Orientation = Vector3.new(-31.0999985, 95.1999969, -0.0700000003)
2389
Part23.Color = furry_color
2390
Part25.Parent = Model0
2391
Part25.BrickColor = BrickColor.new("Hot pink")
2392
Part25.Rotation = Vector3.new(-107.379997, 73.1100006, 108.049995)
2393
Part25.FormFactor = Enum.FormFactor.Symmetric
2394
Part25.Size = Vector3.new(0.919999957, 0.930000126, 0.429999948)
2395
Part25.CFrame = CFrame.new(1.90541506, 8.56377125, -0.123923719, -0.0899974182, -0.276240051, 0.956865668, -0.00107307557, 0.960790575, 0.277272224, -0.995941401, 0.0239270031, -0.0867651254)
2396
Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2397
Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2398
Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2399
Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2400
Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2401
Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2402
Part25.Color = furry_color
2403
Part25.Position = Vector3.new(1.90541506, 8.56377125, -0.123923719)
2404
Part25.Orientation = Vector3.new(-16.1000004, 95.1800003, -0.0599999987)
2405
Part25.Color = furry_color
2406
Part27.Parent = Model0
2407
Part27.BrickColor = BrickColor.new("Hot pink")
2408
Part27.Rotation = Vector3.new(119.829994, 79.7200012, -120.299995)
2409
Part27.FormFactor = Enum.FormFactor.Symmetric
2410
Part27.Size = Vector3.new(0.939999938, 0.990000129, 0.49999997)
2411
Part27.CFrame = CFrame.new(2.14619398, 8.54660416, -0.145662993, -0.0899974257, 0.154030576, 0.98395884, -0.00107305672, 0.987952471, -0.154753894, -0.995941401, -0.0149832964, -0.0887478963)
2412
Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2413
Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2414
Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2415
Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2416
Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2417
Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2418
Part27.Color = furry_color
2419
Part27.Position = Vector3.new(2.14619398, 8.54660416, -0.145662993)
2420
Part27.Orientation = Vector3.new(8.89999962, 95.1500015, -0.0599999987)
2421
Part27.Color = furry_color
2422
Part29.Parent = Model0
2423
Part29.BrickColor = BrickColor.new("Hot pink")
2424
Part29.Rotation = Vector3.new(102.559998, 67.5299988, -103.619995)
2425
Part29.FormFactor = Enum.FormFactor.Symmetric
2426
Part29.Size = Vector3.new(0.759999931, 0.860000134, 0.159999967)
2427
Part29.CFrame = CFrame.new(2.08433366, 8.48472309, -0.140006363, -0.0899974257, 0.371425301, 0.924090743, -0.00107304717, 0.927818954, -0.373028398, -0.995941401, -0.0345631912, -0.0831027851)
2428
Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2429
Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2430
Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2431
Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2432
Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2433
Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2434
Part29.Color = furry_color
2435
Part29.Position = Vector3.new(2.08433366, 8.48472309, -0.140006363)
2436
Part29.Orientation = Vector3.new(21.8999996, 95.1399994, -0.0700000003)
2437
Part29.Color = furry_color
2438
Part31.Parent = Model0
2439
Part31.BrickColor = BrickColor.new("Hot pink")
2440
Part31.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
2441
Part31.FormFactor = Enum.FormFactor.Symmetric
2442
Part31.Size = Vector3.new(0.909999957, 0.970000088, 0.669999957)
2443
Part31.CFrame = CFrame.new(2.31071424, 8.39090347, -0.160361975, -0.0899974108, 0.772863746, 0.628157496, -0.00107302959, 0.630640745, -0.776073337, -0.995941401, -0.0705186352, -0.0559267774)
2444
Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2445
Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2446
Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2447
Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2448
Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2449
Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2450
Part31.Color = furry_color
2451
Part31.Position = Vector3.new(2.31071424, 8.39090347, -0.160361975)
2452
Part31.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
2453
Part31.Color = furry_color
2454
Part33.Parent = Model0
2455
Part33.BrickColor = BrickColor.new("New Yeller")
2456
Part33.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
2457
Part33.FormFactor = Enum.FormFactor.Symmetric
2458
Part33.Size = Vector3.new(0.859999955, 0.930000126, 0.209999949)
2459
Part33.CFrame = CFrame.new(2.57453918, 8.06495094, -0.183851108, -0.0899974108, 0.772863507, 0.628157556, -0.00107302959, 0.630640447, -0.776073277, -0.995941401, -0.0705186129, -0.0559267849)
2460
Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2461
Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2462
Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2463
Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2464
Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2465
Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2466
Part33.Color = furry_color
2467
Part33.Position = Vector3.new(2.57453918, 8.06495094, -0.183851108)
2468
Part33.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
2469
Part33.Color = furry_color
2470
Part35.Parent = Model0
2471
Part35.BrickColor = BrickColor.new("Hot pink")
2472
Part35.Rotation = Vector3.new(92.8099976, 28.9699993, -95.9000015)
2473
Part35.FormFactor = Enum.FormFactor.Symmetric
2474
Part35.Size = Vector3.new(0.799999952, 0.890000105, 0.209999949)
2475
Part35.CFrame = CFrame.new(2.63751078, 7.95135641, -0.189419091, -0.0899974033, 0.870199978, 0.484408408, -0.00107302528, 0.486295789, -0.87379241, -0.995941401, -0.0791588128, -0.0428317301)
2476
Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2477
Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2478
Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2479
Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2480
Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2481
Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2482
Part35.Color = furry_color
2483
Part35.Position = Vector3.new(2.63751078, 7.95135641, -0.189419091)
2484
Part35.Orientation = Vector3.new(60.8999977, 95.0499954, -0.129999995)
2485
Part35.Color = furry_color
2486
Part37.Parent = Model0
2487
Part37.BrickColor = BrickColor.new("Hot pink")
2488
Part37.Rotation = Vector3.new(91.9300003, 21.0100002, -95.5299988)
2489
Part37.FormFactor = Enum.FormFactor.Symmetric
2490
Part37.Size = Vector3.new(0.759999931, 0.830000043, 0.23999995)
2491
Part37.CFrame = CFrame.new(2.68950391, 7.81607485, -0.193971664, -0.0899973959, 0.929147542, 0.358585864, -0.00107302272, 0.359954536, -0.932967961, -0.995941401, -0.0843494236, -0.0313981287)
2492
Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2493
Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2494
Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2495
Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2496
Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2497
Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2498
Part37.Color = furry_color
2499
Part37.Position = Vector3.new(2.68950391, 7.81607485, -0.193971664)
2500
Part37.Orientation = Vector3.new(68.9000015, 95, -0.170000002)
2501
Part37.Color = furry_color
2502
Part39.Parent = Model0
2503
Part39.BrickColor = BrickColor.new("New Yeller")
2504
Part39.Rotation = Vector3.new(90.9499969, 11.0599995, -95.2599945)
2505
Part39.FormFactor = Enum.FormFactor.Symmetric
2506
Part39.Size = Vector3.new(0.699999928, 0.650000036, 0.259999961)
2507
Part39.CFrame = CFrame.new(2.71827078, 7.66887903, -0.196412548, -0.0899973884, 0.977299094, 0.191793695, -0.00107302063, 0.192477852, -0.9812994, -0.995941401, -0.0885201469, -0.0162740275)
2508
Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2509
Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2510
Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2511
Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2512
Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2513
Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2514
Part39.Color = furry_color
2515
Part39.Position = Vector3.new(2.71827078, 7.66887903, -0.196412548)
2516
Part39.Orientation = Vector3.new(78.9000015, 94.8499985, -0.319999993)
2517
Part39.Color = furry_color
2518
Part41.Parent = Model0
2519
Part41.BrickColor = BrickColor.new("Really red")
2520
Part41.Rotation = Vector3.new(89.5, -4.88000011, -95.1800003)
2521
Part41.FormFactor = Enum.FormFactor.Symmetric
2522
Part41.Size = Vector3.new(0.559999943, 0.550000012, 0.259999961)
2523
Part41.CFrame = CFrame.new(2.70381618, 7.49950123, -0.194923863, -0.0899973735, 0.992305279, -0.0850162506, -0.00107301993, -0.0854614675, -0.9963395, -0.995941401, -0.0895767063, 0.00875586085)
2524
Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2525
Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2526
Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2527
Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2528
Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2529
Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2530
Part41.Color = furry_color
2531
Part41.Position = Vector3.new(2.70381618, 7.49950123, -0.194923863)
2532
Part41.Orientation = Vector3.new(85.0999985, -84.1199951, -179.279999)
2533
Part41.Color = furry_color
2534
Part43.Parent = Model0
2535
Part43.BrickColor = BrickColor.new("Really red")
2536
Part43.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
2537
Part43.FormFactor = Enum.FormFactor.Symmetric
2538
Part43.Size = Vector3.new(0.439999938, 0.450000018, 0.259999961)
2539
Part43.CFrame = CFrame.new(2.67330933, 7.41487646, -0.192075953, -0.0899973586, 0.936489046, -0.338946521, -0.00107302237, -0.340420812, -0.94027096, -0.995941401, -0.0842582136, 0.031641636)
2540
Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2541
Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2542
Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2543
Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2544
Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2545
Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2546
Part43.Color = furry_color
2547
Part43.Position = Vector3.new(2.67330933, 7.41487646, -0.192075953)
2548
Part43.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
2549
Part43.Color = furry_color
2550
Part45.Parent = Model0
2551
Part45.BrickColor = BrickColor.new("Really red")
2552
Part45.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
2553
Part45.FormFactor = Enum.FormFactor.Symmetric
2554
Part45.Size = Vector3.new(0.359999955, 0.370000005, 0.259999961)
2555
Part45.CFrame = CFrame.new(2.64958096, 7.34905767, -0.189860851, -0.0899973586, 0.936488509, -0.338946432, -0.00107302237, -0.340420663, -0.940270841, -0.995941401, -0.0842581615, 0.0316416286)
2556
Part45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2557
Part45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2558
Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2559
Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2560
Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2561
Part45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2562
Part45.Color = furry_color
2563
Part45.Position = Vector3.new(2.64958096, 7.34905767, -0.189860851)
2564
Part45.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
2565
Part45.Color = furry_color
2566
Weld2 = Instance.new("Weld")
2567
Weld4 = Instance.new("Weld")
2568
Weld6 = Instance.new("Weld")
2569
Weld8 = Instance.new("Weld")
2570
Weld10 = Instance.new("Weld")
2571
Weld12 = Instance.new("Weld")
2572
Weld14 = Instance.new("Weld")
2573
Weld16 = Instance.new("Weld")
2574
Weld18 = Instance.new("Weld")
2575
Weld20 = Instance.new("Weld")
2576
Weld22 = Instance.new("Weld")
2577
Weld24 = Instance.new("Weld")
2578
Weld26 = Instance.new("Weld")
2579
Weld28 = Instance.new("Weld")
2580
Weld30 = Instance.new("Weld")
2581
Weld32 = Instance.new("Weld")
2582
Weld34 = Instance.new("Weld")
2583
Weld36 = Instance.new("Weld")
2584
Weld38 = Instance.new("Weld")
2585
Weld40 = Instance.new("Weld")
2586
Weld42 = Instance.new("Weld")
2587
Weld44 = Instance.new("Weld")
2588
Weld2.Name = "Part_Weld"
2589
Weld2.Parent = Part1
2590
Weld2.C0 = CFrame.new(-0.147107333, -2.89759707, -1.54987121, -4.22219593E-8, -1.13133396E-8, -1, -0.258819014, 0.965925753, 0, 0.965925813, 0.258819044, -4.37113883E-8)
2591
Weld2.C1 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
2592
Weld2.Part0 = Part1
2593
Weld2.Part1 = Part3
2594
Weld4.Name = "Part_Weld"
2595
Weld4.Parent = Part3
2596
Weld4.C0 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
2597
Weld4.C1 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
2598
Weld4.Part0 = Part3
2599
Weld4.Part1 = Part5
2600
Weld6.Name = "Part_Weld"
2601
Weld6.Parent = Part5
2602
Weld6.C0 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
2603
Weld6.C1 = CFrame.new(-0.147107348, -2.95974445, -2.14101815, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
2604
Weld6.Part0 = Part5
2605
Weld6.Part1 = Part7
2606
Weld10.Name = "Part_Weld"
2607
Weld10.Parent = Part9
2608
Weld10.C0 = CFrame.new(-0.147107318, -2.58837628, -2.64766479, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
2609
Weld10.C1 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
2610
Weld10.Part0 = Part9
2611
Weld10.Part1 = Part11
2612
Weld12.Name = "Part_Weld"
2613
Weld12.Parent = Part11
2614
Weld12.C0 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
2615
Weld12.C1 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
2616
Weld12.Part0 = Part11
2617
Weld12.Part1 = Part13
2618
Weld14.Name = "Part_Weld"
2619
Weld14.Parent = Part13
2620
Weld14.C0 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
2621
Weld14.C1 = CFrame.new(-0.147107303, -0.885978818, -4.17296886, -2.86772437E-8, -3.29894121E-8, -1, -0.754709601, 0.656058788, 0, 0.656058848, 0.754709721, -4.37113883E-8)
2622
Weld14.Part0 = Part13
2623
Weld14.Part1 = Part15
2624
Weld18.Name = "Part_Weld"
2625
Weld18.Parent = Part17
2626
Weld18.C0 = CFrame.new(-0.147107333, -1.62750423, -4.17131758, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2627
Weld18.C1 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2628
Weld18.Part0 = Part17
2629
Weld18.Part1 = Part19
2630
Weld20.Name = "Part_Weld"
2631
Weld20.Parent = Part19
2632
Weld20.C0 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2633
Weld20.C1 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2634
Weld20.Part0 = Part19
2635
Weld20.Part1 = Part21
2636
Weld22.Name = "Part_Weld"
2637
Weld22.Parent = Part21
2638
Weld22.C0 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2639
Weld22.C1 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
2640
Weld22.Part0 = Part21
2641
Weld22.Part1 = Part23
2642
Weld24.Name = "Part_Weld"
2643
Weld24.Parent = Part23
2644
Weld24.C0 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
2645
Weld24.C1 = CFrame.new(-0.147107363, -3.3330369, -3.81791258, -4.20180761E-8, -1.20485222E-8, -1, -0.275637925, 0.961261392, 0, 0.961261511, 0.275637984, -4.37113883E-8)
2646
Weld24.Part0 = Part23
2647
Weld24.Part1 = Part25
2648
Weld28.Name = "Part_Weld"
2649
Weld28.Parent = Part27
2650
Weld28.C0 = CFrame.new(-0.147107422, -4.65472841, -2.29310346, -4.31732339E-8, 6.83794532E-9, -1, 0.156434044, 0.987688243, 0, 0.987688422, -0.156434014, -4.37113883E-8)
2651
Weld28.C1 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
2652
Weld28.Part0 = Part27
2653
Weld28.Part1 = Part29
2654
Weld30.Name = "Part_Weld"
2655
Weld30.Parent = Part29
2656
Weld30.C0 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
2657
Weld30.C1 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
2658
Weld30.Part0 = Part29
2659
Weld30.Part1 = Part31
2660
Weld32.Name = "Part_Weld"
2661
Weld32.Parent = Part31
2662
Weld32.C0 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
2663
Weld32.C1 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
2664
Weld32.Part0 = Part31
2665
Weld32.Part1 = Part33
2666
Weld34.Name = "Part_Weld"
2667
Weld34.Parent = Part33
2668
Weld34.C0 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
2669
Weld34.C1 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
2670
Weld34.Part0 = Part33
2671
Weld34.Part1 = Part35
2672
Weld36.Name = "Part_Weld"
2673
Weld36.Parent = Part35
2674
Weld36.C0 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
2675
Weld36.C1 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
2676
Weld36.Part0 = Part35
2677
Weld36.Part1 = Part37
2678
Weld38.Name = "Part_Weld"
2679
Weld38.Parent = Part37
2680
Weld38.C0 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
2681
Weld38.C1 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
2682
Weld38.Part0 = Part37
2683
Weld38.Part1 = Part39
2684
Weld40.Name = "Part_Weld"
2685
Weld40.Parent = Part39
2686
Weld40.C0 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
2687
Weld40.C1 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
2688
Weld40.Part0 = Part39
2689
Weld40.Part1 = Part41
2690
Weld42.Name = "Part_Weld"
2691
Weld42.Parent = Part41
2692
Weld42.C0 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
2693
Weld42.C1 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
2694
Weld42.Part0 = Part41
2695
Weld42.Part1 = Part43
2696
Weld44.Name = "Part_Weld"
2697
Weld44.Parent = Part43
2698
Weld44.C0 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
2699
Weld44.C1 = CFrame.new(-0.14710772, -2.24563026, 4.05276537, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
2700
Weld44.Part0 = Part43
2701
Weld44.Part1 = Part45
2702
tail = Part1
2703
tail2 = Part9
2704
tail3 = Part17
2705
tail4 = Part25
2706
newWeld(Torso, tail, 0, -0.6, -0.5)
2707
tail.Weld.C1 = CFrame.new(0, 0, -0.9)
2708
newWeld(Part7, tail2, 0, 0, 0)
2709
tail2.Weld.C1 = CFrame.new(0, 0, 0)
2710
newWeld(Part15, tail3, 0, 0, 0.2)
2711
tail3.Weld.C1 = CFrame.new(0, 0, 0)
2712
newWeld(Part27, tail4, 0, 0, -0.2)
2713
tail4.Weld.C1 = CFrame.new(0, 0, 0)
2714
music = Instance.new("Sound", Torso)
2715
music.Volume = 1
2716
music.TimePosition = 0
2717
music.Pitch = 1
2718
music.SoundId = "rbxassetid://1466277933"
2719
music.Looped = true
2720
music:Play()
2721
function so(id, par, vol, pit)
2722
	coroutine.resume(coroutine.create(function()
2723
		local sou = Instance.new("Sound", par or workspace)
2724
		sou.Volume = vol
2725
		sou.Pitch = pit or 1
2726
		sou.SoundId = id
2727
		swait()
2728
		sou:play()
2729
		game:GetService("Debris"):AddItem(sou, 8)
2730
	end))
2731
end
2732
RSH, LSH = nil, nil
2733
RW, LW = Instance.new("Weld"), Instance.new("Weld")
2734
RW.Name = "Right Shoulder"
2735
LW.Name = "Left Shoulder"
2736
LH = Torso["Left Hip"]
2737
RH = Torso["Right Hip"]
2738
TorsoColor = Torso.BrickColor
2739
function NoOutline(Part)
2740
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
2741
end
2742
player = Player
2743
ch = Character
2744
RSH = ch.Torso["Right Shoulder"]
2745
LSH = ch.Torso["Left Shoulder"]
2746
RSH.Parent = nil
2747
LSH.Parent = nil
2748
RW.Name = "Right Shoulder"
2749
RW.Part0 = ch.Torso
2750
RW.C0 = cf(1.5, 0.5, 0)
2751
RW.C1 = cf(0, 0.5, 0)
2752
RW.Part1 = ch["Right Arm"]
2753
RW.Parent = ch.Torso
2754
LW.Name = "Left Shoulder"
2755
LW.Part0 = ch.Torso
2756
LW.C0 = cf(-1.5, 0.5, 0)
2757
LW.C1 = cf(0, 0.5, 0)
2758
LW.Part1 = ch["Left Arm"]
2759
LW.Parent = ch.Torso
2760
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
2761
	local wld = Instance.new("Weld", wp1)
2762
	wld.Part0 = wp0
2763
	wld.Part1 = wp1
2764
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
2765
end
2766
newWeld(RootPart, Torso, 0, -1, 0)
2767
Torso.Weld.C1 = CFrame.new(0, -1, 0)
2768
newWeld(Torso, LeftLeg, -0.5, -1, 0)
2769
LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
2770
newWeld(Torso, RightLeg, 0.5, -1, 0)
2771
RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
2772
Player = game:GetService("Players").LocalPlayer
2773
Character = Player.Character
2774
mouse = Player:GetMouse()
2775
m = Instance.new("Model", Character)
2776
local weldBetween = function(a, b)
2777
	local weldd = Instance.new("ManualWeld")
2778
	weldd.Part0 = a
2779
	weldd.Part1 = b
2780
	weldd.C0 = CFrame.new()
2781
	weldd.C1 = b.CFrame:inverse() * a.CFrame
2782
	weldd.Parent = a
2783
	return weldd
2784
end
2785
ArtificialHB = Instance.new("BindableEvent", script)
2786
ArtificialHB.Name = "Heartbeat"
2787
script:WaitForChild("Heartbeat")
2788
frame = 0.016666666666666666
2789
tf = 0
2790
allowframeloss = false
2791
tossremainder = false
2792
lastframe = tick()
2793
script.Heartbeat:Fire()
2794
game:GetService("RunService").Heartbeat:connect(function(s, p)
2795
	tf = tf + s
2796
	if tf >= frame then
2797
		if allowframeloss then
2798
			script.Heartbeat:Fire()
2799
			lastframe = tick()
2800
		else
2801
			for i = 1, math.floor(tf / frame) do
2802
				script.Heartbeat:Fire()
2803
			end
2804
			lastframe = tick()
2805
		end
2806
		if tossremainder then
2807
			tf = 0
2808
		else
2809
			tf = tf - frame * math.floor(tf / frame)
2810
		end
2811
	end
2812
end)
2813
function swait(num)
2814
	if num == 0 or num == nil then
2815
		ArtificialHB.Event:wait()
2816
	else
2817
		for i = 0, num do
2818
			ArtificialHB.Event:wait()
2819
		end
2820
	end
2821
end
2822
function RemoveOutlines(part)
2823
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
2824
end
2825
CFuncs = {
2826
	Part = {
2827
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
2828
			local Part = Create("Part")({
2829
				Parent = Parent,
2830
				Reflectance = Reflectance,
2831
				Transparency = Transparency,
2832
				CanCollide = false,
2833
				Locked = true,
2834
				BrickColor = BrickColor.new(tostring(BColor)),
2835
				Name = Name,
2836
				Size = Size,
2837
				Material = Material
2838
			})
2839
			RemoveOutlines(Part)
2840
			return Part
2841
		end
2842
	},
2843
	Mesh = {
2844
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
2845
			local Msh = Create(Mesh)({
2846
				Parent = Part,
2847
				Offset = OffSet,
2848
				Scale = Scale
2849
			})
2850
			if Mesh == "SpecialMesh" then
2851
				Msh.MeshType = MeshType
2852
				Msh.MeshId = MeshId
2853
			end
2854
			return Msh
2855
		end
2856
	},
2857
	Mesh = {
2858
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
2859
			local Msh = Create(Mesh)({
2860
				Parent = Part,
2861
				Offset = OffSet,
2862
				Scale = Scale
2863
			})
2864
			if Mesh == "SpecialMesh" then
2865
				Msh.MeshType = MeshType
2866
				Msh.MeshId = MeshId
2867
			end
2868
			return Msh
2869
		end
2870
	},
2871
	Weld = {
2872
		Create = function(Parent, Part0, Part1, C0, C1)
2873
			local Weld = Create("Weld")({
2874
				Parent = Parent,
2875
				Part0 = Part0,
2876
				Part1 = Part1,
2877
				C0 = C0,
2878
				C1 = C1
2879
			})
2880
			return Weld
2881
		end
2882
	},
2883
	Sound = {
2884
		Create = function(id, par, vol, pit)
2885
			coroutine.resume(coroutine.create(function()
2886
				local S = Create("Sound")({
2887
					Volume = vol,
2888
					Pitch = pit or 1,
2889
					SoundId = id,
2890
					Parent = par or workspace
2891
				})
2892
				wait()
2893
				S:play()
2894
				game:GetService("Debris"):AddItem(S, 6)
2895
			end))
2896
		end
2897
	},
2898
	ParticleEmitter = {
2899
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
2900
			local fp = Create("ParticleEmitter")({
2901
				Parent = Parent,
2902
				Color = ColorSequence.new(Color1, Color2),
2903
				LightEmission = LightEmission,
2904
				Size = Size,
2905
				Texture = Texture,
2906
				Transparency = Transparency,
2907
				ZOffset = ZOffset,
2908
				Acceleration = Accel,
2909
				Drag = Drag,
2910
				LockedToPart = LockedToPart,
2911
				VelocityInheritance = VelocityInheritance,
2912
				EmissionDirection = EmissionDirection,
2913
				Enabled = Enabled,
2914
				Lifetime = LifeTime,
2915
				Rate = Rate,
2916
				Rotation = Rotation,
2917
				RotSpeed = RotSpeed,
2918
				Speed = Speed,
2919
				VelocitySpread = VelocitySpread
2920
			})
2921
			return fp
2922
		end
2923
	},
2924
	CreateTemplate = {}
2925
}
2926
EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
2927
Effects = {
2928
	Block = {
2929
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
2930
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
2931
			prt.Anchored = true
2932
			prt.CFrame = cframe
2933
			local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2934
			game:GetService("Debris"):AddItem(prt, 2)
2935
			if Type == 1 or Type == nil then
2936
				table.insert(Effects, {
2937
					prt,
2938
					"Block1",
2939
					delay,
2940
					x3,
2941
					y3,
2942
					z3,
2943
					msh
2944
				})
2945
			elseif Type == 2 then
2946
				table.insert(Effects, {
2947
					prt,
2948
					"Block2",
2949
					delay,
2950
					x3,
2951
					y3,
2952
					z3,
2953
					msh
2954
				})
2955
			end
2956
		end
2957
	},
2958
	Cylinder = {
2959
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2960
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
2961
			prt.Anchored = true
2962
			prt.CFrame = cframe
2963
			local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2964
			game:GetService("Debris"):AddItem(prt, 10)
2965
			table.insert(Effects, {
2966
				prt,
2967
				"Cylinder",
2968
				delay,
2969
				x3,
2970
				y3,
2971
				z3,
2972
				msh
2973
			})
2974
		end
2975
	},
2976
	Head = {
2977
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2978
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
2979
			prt.Anchored = true
2980
			prt.CFrame = cframe
2981
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2982
			game:GetService("Debris"):AddItem(prt, 10)
2983
			table.insert(Effects, {
2984
				prt,
2985
				"Cylinder",
2986
				delay,
2987
				x3,
2988
				y3,
2989
				z3,
2990
				msh
2991
			})
2992
		end
2993
	},
2994
	Sphere = {
2995
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2996
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
2997
			prt.Anchored = true
2998
			prt.CFrame = cframe
2999
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3000
			game:GetService("Debris"):AddItem(prt, 10)
3001
			table.insert(Effects, {
3002
				prt,
3003
				"Cylinder",
3004
				delay,
3005
				x3,
3006
				y3,
3007
				z3,
3008
				msh
3009
			})
3010
		end
3011
	},
3012
	Elect = {
3013
		Create = function(cff, x, y, z)
3014
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
3015
			prt.Anchored = true
3016
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
3017
			prt.CFrame = CFrame.new(prt.Position)
3018
			game:GetService("Debris"):AddItem(prt, 2)
3019
			local xval = math.random() / 2
3020
			local yval = math.random() / 2
3021
			local zval = math.random() / 2
3022
			local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
3023
			table.insert(Effects, {
3024
				prt,
3025
				"Elec",
3026
				0.1,
3027
				x,
3028
				y,
3029
				z,
3030
				xval,
3031
				yval,
3032
				zval
3033
			})
3034
		end
3035
	},
3036
	Ring = {
3037
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
3038
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
3039
			prt.Anchored = true
3040
			prt.CFrame = cframe
3041
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3042
			game:GetService("Debris"):AddItem(prt, 10)
3043
			table.insert(Effects, {
3044
				prt,
3045
				"Cylinder",
3046
				delay,
3047
				x3,
3048
				y3,
3049
				z3,
3050
				msh
3051
			})
3052
		end
3053
	},
3054
	Wave = {
3055
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
3056
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
3057
			prt.Anchored = true
3058
			prt.CFrame = cframe
3059
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3060
			game:GetService("Debris"):AddItem(prt, 10)
3061
			table.insert(Effects, {
3062
				prt,
3063
				"Cylinder",
3064
				delay,
3065
				x3,
3066
				y3,
3067
				z3,
3068
				msh
3069
			})
3070
		end
3071
	},
3072
	Break = {
3073
		Create = function(brickcolor, cframe, x1, y1, z1)
3074
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
3075
			prt.Anchored = true
3076
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
3077
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3078
			local num = math.random(10, 50) / 1000
3079
			game:GetService("Debris"):AddItem(prt, 10)
3080
			table.insert(Effects, {
3081
				prt,
3082
				"Shatter",
3083
				num,
3084
				prt.CFrame,
3085
				math.random() - math.random(),
3086
				0,
3087
				math.random(50, 100) / 100
3088
			})
3089
		end
3090
	},
3091
	Fire = {
3092
		Create = function(brickcolor, cframe, x1, y1, z1, delay)
3093
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
3094
			prt.Anchored = true
3095
			prt.CFrame = cframe
3096
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3097
			game:GetService("Debris"):AddItem(prt, 10)
3098
			table.insert(Effects, {
3099
				prt,
3100
				"Fire",
3101
				delay,
3102
				1,
3103
				1,
3104
				1,
3105
				msh
3106
			})
3107
		end
3108
	},
3109
	FireWave = {
3110
		Create = function(brickcolor, cframe, x1, y1, z1)
3111
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
3112
			prt.Anchored = true
3113
			prt.CFrame = cframe
3114
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3115
			local d = Create("Decal")({
3116
				Parent = prt,
3117
				Texture = "rbxassetid://26356434",
3118
				Face = "Top"
3119
			})
3120
			local d = Create("Decal")({
3121
				Parent = prt,
3122
				Texture = "rbxassetid://26356434",
3123
				Face = "Bottom"
3124
			})
3125
			game:GetService("Debris"):AddItem(prt, 10)
3126
			table.insert(Effects, {
3127
				prt,
3128
				"FireWave",
3129
				1,
3130
				30,
3131
				math.random(400, 600) / 100,
3132
				msh
3133
			})
3134
		end
3135
	},
3136
	Lightning = {
3137
		Create = function(p0, p1, tym, ofs, col, th, tra, last)
3138
			local magz = (p0 - p1).magnitude
3139
			local curpos = p0
3140
			local trz = {
3141
				-ofs,
3142
				ofs
3143
			}
3144
			for i = 1, tym do
3145
				local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
3146
				local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
3147
				local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
3148
				li.Material = "Neon"
3149
				if tym == i then
3150
					local magz2 = (curpos - p1).magnitude
3151
					li.Size = Vector3.new(th, th, magz2)
3152
					li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
3153
					table.insert(Effects, {
3154
						li,
3155
						"Disappear",
3156
						last
3157
					})
3158
				else
3159
					li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
3160
					curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
3161
					game.Debris:AddItem(li, 10)
3162
					table.insert(Effects, {
3163
						li,
3164
						"Disappear",
3165
						last
3166
					})
3167
				end
3168
			end
3169
		end
3170
	},
3171
	EffectTemplate = {}
3172
}
3173
function New(Object, Parent, Name, Data)
3174
	local Object = Instance.new(Object)
3175
	for Index, Value in pairs(Data or {}) do
3176
		Object[Index] = Value
3177
	end
3178
	Object.Parent = Parent
3179
	Object.Name = Name
3180
	return Object
3181
end
3182
function clerp(a, b, t)
3183
	local qa = {
3184
		QuaternionFromCFrame(a)
3185
	}
3186
	local qb = {
3187
		QuaternionFromCFrame(b)
3188
	}
3189
	local ax, ay, az = a.x, a.y, a.z
3190
	local bx, by, bz = b.x, b.y, b.z
3191
	local _t = 1 - t
3192
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
3193
end
3194
function QuaternionFromCFrame(cf)
3195
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
3196
	local trace = m00 + m11 + m22
3197
	if trace > 0 then
3198
		local s = math.sqrt(1 + trace)
3199
		local recip = 0.5 / s
3200
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
3201
	else
3202
		local i = 0
3203
		if m00 < m11 then
3204
			i = 1
3205
		end
3206
		if m22 > (i == 0 and m00 or m11) then
3207
			i = 2
3208
		end
3209
		if i == 0 then
3210
			local s = math.sqrt(m00 - m11 - m22 + 1)
3211
			local recip = 0.5 / s
3212
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
3213
		elseif i == 1 then
3214
			local s = math.sqrt(m11 - m22 - m00 + 1)
3215
			local recip = 0.5 / s
3216
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
3217
		elseif i == 2 then
3218
			local s = math.sqrt(m22 - m00 - m11 + 1)
3219
			local recip = 0.5 / s
3220
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
3221
		end
3222
	end
3223
end
3224
function QuaternionToCFrame(px, py, pz, x, y, z, w)
3225
	local xs, ys, zs = x + x, y + y, z + z
3226
	local wx, wy, wz = w * xs, w * ys, w * zs
3227
	local xx = x * xs
3228
	local xy = x * ys
3229
	local xz = x * zs
3230
	local yy = y * ys
3231
	local yz = y * zs
3232
	local zz = z * zs
3233
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
3234
end
3235
function QuaternionSlerp(a, b, t)
3236
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
3237
	local startInterp, finishInterp
3238
	if cosTheta >= 1.0E-4 then
3239
		if 1 - cosTheta > 1.0E-4 then
3240
			local theta = math.acos(cosTheta)
3241
			local invSinTheta = 1 / math.sin(theta)
3242
			startInterp = math.sin((1 - t) * theta) * invSinTheta
3243
			finishInterp = math.sin(t * theta) * invSinTheta
3244
		else
3245
			startInterp = 1 - t
3246
			finishInterp = t
3247
		end
3248
	elseif 1 + cosTheta > 1.0E-4 then
3249
		local theta = math.acos(-cosTheta)
3250
		local invSinTheta = 1 / math.sin(theta)
3251
		startInterp = math.sin((t - 1) * theta) * invSinTheta
3252
		finishInterp = math.sin(t * theta) * invSinTheta
3253
	else
3254
		startInterp = t - 1
3255
		finishInterp = t
3256
	end
3257
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
3258
end
3259
function weld5(part0, part1, c0, c1)
3260
	weeld = Instance.new("Weld", part0)
3261
	weeld.Part0 = part0
3262
	weeld.Part1 = part1
3263
	weeld.C0 = c0
3264
	weeld.C1 = c1
3265
	return weeld
3266
end
3267
function rayCast(Pos, Dir, Max, Ignore)
3268
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
3269
end
3270
function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
3271
	if hit.Parent == nil then
3272
		return
3273
	end
3274
	h = hit.Parent:FindFirstChild("Humanoid")
3275
	for _, v in pairs(hit.Parent:children()) do
3276
		if v:IsA("Humanoid") then
3277
			h = v
3278
		end
3279
	end
3280
	if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
3281
		h = hit.Parent.Parent:FindFirstChild("Humanoid")
3282
	end
3283
	if hit.Parent.className == "Hat" then
3284
		hit = hit.Parent.Parent:findFirstChild("Head")
3285
	end
3286
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
3287
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
3288
			return
3289
		end
3290
		c = Instance.new("ObjectValue")
3291
		c.Name = "creator"
3292
		c.Value = game:service("Players").LocalPlayer
3293
		c.Parent = h
3294
		game:GetService("Debris"):AddItem(c, 0.5)
3295
		Damage = math.random(minim, maxim)
3296
		blocked = false
3297
		block = hit.Parent:findFirstChild("Block")
3298
		if block ~= nil then
3299
			print(block.className)
3300
			if block.className == "NumberValue" and block.Value > 0 then
3301
				blocked = true
3302
				if decreaseblock == nil then
3303
					block.Value = block.Value - 1
3304
				end
3305
			end
3306
			if block.className == "IntValue" and block.Value > 0 then
3307
				blocked = true
3308
				if decreaseblock ~= nil then
3309
					block.Value = block.Value - 1
3310
				end
3311
			end
3312
		end
3313
		if blocked == false then
3314
			h.Health = h.Health - Damage
3315
			showDamage(hit.Parent, Damage, 0.5, BrickColor.new("White"))
3316
		else
3317
			h.Health = h.Health - Damage / 2
3318
			showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
3319
		end
3320
		h.Health = h.Health - Damage
3321
		if Type == "Knockdown" then
3322
			hum = hit.Parent.Humanoid
3323
			hum.PlatformStand = true
3324
			coroutine.resume(coroutine.create(function(HHumanoid)
3325
				swait(5)
3326
				HHumanoid.PlatformStand = false
3327
			end), hum)
3328
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
3329
			local bodvol = Instance.new("BodyVelocity")
3330
			bodvol.velocity = angle * knockback
3331
			bodvol.P = 5000
3332
			bodvol.maxForce = Vector3.new(8000, 8000, 8000)
3333
			bodvol.Parent = hit
3334
			rl = Instance.new("BodyAngularVelocity")
3335
			rl.P = 30000
3336
			rl.maxTorque = Vector3.new(0, 10, 10) * 5000
3337
			rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(2, 4), math.random(-10, 10))
3338
			rl.Parent = hit
3339
			game:GetService("Debris"):AddItem(bodvol, 0.5)
3340
			game:GetService("Debris"):AddItem(rl, 0.5)
3341
		elseif Type == "Normal" then
3342
			vp = Instance.new("BodyVelocity")
3343
			vp.P = 500
3344
			vp.maxForce = Vector3.new(math.huge, 0, math.huge)
3345
			if KnockbackType == 1 then
3346
				vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
3347
			elseif KnockbackType == 2 then
3348
				vp.velocity = Property.CFrame.lookVector * knockback
3349
			end
3350
			if knockback > 0 then
3351
				vp.Parent = hit.Parent.Torso
3352
			end
3353
			game:GetService("Debris"):AddItem(vp, 0.5)
3354
		elseif Type == "Up" then
3355
			local bodyVelocity = Instance.new("BodyVelocity")
3356
			bodyVelocity.velocity = vt(0, 4, 0)
3357
			bodyVelocity.P = 1000
3358
			bodyVelocity.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3359
			bodyVelocity.Parent = hit
3360
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
3361
			rl = Instance.new("BodyAngularVelocity")
3362
			rl.P = 3000
3363
			rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
3364
			rl.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
3365
			rl.Parent = hit
3366
			game:GetService("Debris"):AddItem(rl, 0.5)
3367
		elseif Type == "Slam" then
3368
			local bodyVelocity2 = Instance.new("BodyVelocity")
3369
			bodyVelocity2.velocity = vt(0, 4, 0)
3370
			bodyVelocity2.P = 1000
3371
			bodyVelocity2.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3372
			bodyVelocity2.Parent = hit
3373
			game:GetService("Debris"):AddItem(bodyVelocity2, 1)
3374
			rl2 = Instance.new("BodyAngularVelocity")
3375
			rl2.P = 3000
3376
			rl2.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
3377
			rl2.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
3378
			rl2.Parent = hit
3379
			game:GetService("Debris"):AddItem(rl2, 0.5)
3380
		elseif Type == "Snare" then
3381
			bp = Instance.new("BodyPosition")
3382
			bp.P = 2000
3383
			bp.D = 100
3384
			bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3385
			bp.position = hit.Parent.Torso.Position
3386
			bp.Parent = hit.Parent.Torso
3387
			game:GetService("Debris"):AddItem(bp, 1)
3388
		elseif Type == "Target" and Targetting == false then
3389
			ZTarget = hit.Parent.Torso
3390
			coroutine.resume(coroutine.create(function(Part)
3391
				so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
3392
				swait(5)
3393
				so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
3394
			end), ZTarget)
3395
			TargHum = ZTarget.Parent:findFirstChild("Humanoid")
3396
			targetgui = Instance.new("BillboardGui")
3397
			targetgui.Parent = ZTarget
3398
			targetgui.Size = UDim2.new(10, 100, 10, 100)
3399
			targ = Instance.new("ImageLabel")
3400
			targ.Parent = targetgui
3401
			targ.BackgroundTransparency = 1
3402
			targ.Image = "rbxassetid://4834067"
3403
			targ.Size = UDim2.new(1, 0, 1, 0)
3404
			cam.CameraType = "Scriptable"
3405
			cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
3406
			dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
3407
			workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
3408
			Targetting = true
3409
			RocketTarget = ZTarget
3410
			for i = 1, Property do
3411
				if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
3412
					swait()
3413
				end
3414
				cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
3415
				dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
3416
				cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
3417
			end
3418
			Targetting = false
3419
			RocketTarget = nil
3420
			targetgui.Parent = nil
3421
			cam.CameraType = "Custom"
3422
		end
3423
		debounce = Instance.new("BoolValue")
3424
		debounce.Name = "DebounceHit"
3425
		debounce.Parent = hit.Parent
3426
		debounce.Value = true
3427
		game:GetService("Debris"):AddItem(debounce, Delay)
3428
		c = Instance.new("ObjectValue")
3429
		c.Name = "creator"
3430
		c.Value = Player
3431
		c.Parent = h
3432
		game:GetService("Debris"):AddItem(c, 0.5)
3433
		CRIT = false
3434
		hitDeb = true
3435
		AttackPos = 6
3436
	end
3437
end
3438
function showDamage(Char, Dealt, du, Color)
3439
	m = Instance.new("Model")
3440
	m.Name = tostring(Dealt)
3441
	h = Instance.new("Humanoid")
3442
	h.Health = 0
3443
	h.MaxHealth = 0
3444
	h.Parent = m
3445
	c = Instance.new("Part")
3446
	c.Transparency = 0
3447
	c.BrickColor = Color
3448
	c.Name = "Head"
3449
	c.TopSurface = 0
3450
	c.Material = "Neon"
3451
	c.BrickColor = BrickColor.new("Toothpaste")
3452
	c.BottomSurface = 0
3453
	c.formFactor = "Plate"
3454
	c.Size = Vector3.new(1, 0.4, 1)
3455
	ms = Instance.new("CylinderMesh")
3456
	ms.Scale = Vector3.new(0.8, 0.8, 0.8)
3457
	if CRIT == true then
3458
		ms.Scale = Vector3.new(1, 1.25, 1)
3459
	end
3460
	ms.Parent = c
3461
	c.Reflectance = 0
3462
	Instance.new("BodyGyro").Parent = c
3463
	c.Parent = m
3464
	if Char:findFirstChild("Head") ~= nil then
3465
		c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
3466
	elseif Char.Parent:findFirstChild("Head") ~= nil then
3467
		c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
3468
	end
3469
	f = Instance.new("BodyPosition")
3470
	f.P = 2000
3471
	f.D = 100
3472
	f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3473
	f.position = c.Position + Vector3.new(0, 3, 0)
3474
	f.Parent = c
3475
	game:GetService("Debris"):AddItem(m, 0.5 + du)
3476
	c.CanCollide = false
3477
	m.Parent = workspace
3478
	c.CanCollide = false
3479
end
3480
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
3481
	local Part = Create("Part")({
3482
		formFactor = FormFactor,
3483
		Parent = Parent,
3484
		Reflectance = Reflectance,
3485
		Transparency = Transparency,
3486
		CanCollide = false,
3487
		Locked = true,
3488
		BrickColor = BrickColor.new(tostring(BColor)),
3489
		Name = Name,
3490
		Size = Size,
3491
		Material = Material
3492
	})
3493
	RemoveOutlines(Part)
3494
	return Part
3495
end
3496
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
3497
	local Msh = Create(Mesh)({
3498
		Parent = Part,
3499
		Offset = OffSet,
3500
		Scale = Scale
3501
	})
3502
	if Mesh == "SpecialMesh" then
3503
		Msh.MeshType = MeshType
3504
		Msh.MeshId = MeshId
3505
	end
3506
	return Msh
3507
end
3508
function CreateWeld(Parent, Part0, Part1, C0, C1)
3509
	local Weld = Create("Weld")({
3510
		Parent = Parent,
3511
		Part0 = Part0,
3512
		Part1 = Part1,
3513
		C0 = C0,
3514
		C1 = C1
3515
	})
3516
	return Weld
3517
end
3518
function attackone()
3519
	attack = true
3520
	for i = 0, 2, attackspeed + 0.16 do
3521
		swait()
3522
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
3523
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.2)
3524
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
3525
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(-20 * i)), 0.2)
3526
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
3527
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.2)
3528
	end
3529
	so("http://roblox.com/asset/?id=1022532343", LeftArm, 1, 1)
3530
	RootPart.Velocity = RootPart.CFrame.lookVector * 34
3531
	con5 = Humanoid.Touched:connect(function(hit)
3532
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
3533
			attackdebounce = true
3534
			Damagefunc(hit, 5, 8, math.random(5, 8), "Normal", RootPart, 0, 1)
3535
			so("http://roblox.com/asset/?id=573395724", LeftArm, 1, 1)
3536
			wait(0.2)
3537
			attackdebounce = false
3538
		end
3539
	end)
3540
	for i = 0, 1, attackspeed do
3541
		swait()
3542
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
3543
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4)
3544
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.4)
3545
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(20), math.rad(-40 * i), math.rad(-90)), 0.4)
3546
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.3)
3547
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
3548
	end
3549
	attack = false
3550
	con5:Disconnect()
3551
end
3552
function attacktwo()
3553
	attack = true
3554
	for i = 0, 2, 0.15 do
3555
		swait()
3556
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
3557
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.2)
3558
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(20 * i)), 0.2)
3559
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90 - 40 * i), math.rad(0), math.rad(-90 + 40 * i)), 0.2)
3560
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(4)), 0.2)
3561
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.2)
3562
	end
3563
	so("http://roblox.com/asset/?id=169259383", RightArm, 1, 1)
3564
	RootPart.Velocity = RootPart.CFrame.lookVector * 45
3565
	con5 = Humanoid.Touched:connect(function(hit)
3566
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
3567
			attackdebounce = true
3568
			Damagefunc(hit, 6, 17, math.random(5, 12), "Normal", RootPart, 0, 1)
3569
			so("http://roblox.com/asset/?id=542443306", RightArm, 1, 1)
3570
			wait(0.3)
3571
			attackdebounce = false
3572
		end
3573
	end)
3574
	for i = 0, 1, 0.07 do
3575
		swait()
3576
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90 * i), math.rad(0)), 0.6)
3577
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(15), math.rad(-70)), 0.4)
3578
		RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
3579
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)), 0.4)
3580
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3)
3581
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3)
3582
	end
3583
	con5:Disconnect()
3584
	attack = false
3585
end
3586
function attackthree()
3587
	attack = true
3588
	noleg = true
3589
	for i = 0, 2.3, 0.16 do
3590
		swait()
3591
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
3592
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
3593
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
3594
		LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
3595
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
3596
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
3597
	end
3598
	con5 = Humanoid.Touched:connect(function(hit)
3599
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
3600
			attackdebounce = true
3601
			Damagefunc(hit, 6, 12, math.random(5, 8), "Normal", RootPart, 0, 1)
3602
			so("http://roblox.com/asset/?id=573395724", LeftLeg, 1, 1)
3603
			wait(0.17)
3604
			attackdebounce = false
3605
		end
3606
	end)
3607
	so("http://roblox.com/asset/?id=1022532343", LeftLeg, 1, 1.34)
3608
	so("http://roblox.com/asset/?id=1022532343", RightLeg, 1, 1.34)
3609
	for i = 0, 3.17, 0.11 do
3610
		swait()
3611
		RootPart.Velocity = RootPart.CFrame.lookVector * 45
3612
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, -0.9) * CFrame.Angles(math.rad(16 + 40 * i), math.rad(0 + 111 * i), math.rad(32 + 20 * i)), 0.1)
3613
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(23), math.rad(0), math.rad(-10)), 0.16)
3614
		RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
3615
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-70), math.rad(0), math.rad(-40)), 0.16)
3616
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.79, -0.95, 0.34) * CFrame.Angles(math.rad(-32), math.rad(32), math.rad(-40)), 0.17)
3617
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.4, -0.75, -0.43) * CFrame.Angles(math.rad(76), math.rad(38), math.rad(0)), 0.1)
3618
	end
3619
	for i = 0, 1, attackspeed do
3620
		swait()
3621
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.4) * CFrame.Angles(math.rad(-8), math.rad(-30), math.rad(0)), 0.1)
3622
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
3623
		RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
3624
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.1)
3625
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.1)
3626
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.03, 0.3) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
3627
	end
3628
	noleg = false
3629
	attack = false
3630
	con5:Disconnect()
3631
end
3632
function Fdash()
3633
	evadecooldown = true
3634
	attack = true
3635
	so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
3636
	Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
3637
	Effects.Block.Create(BrickColor.new("White"), RootPart.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
3638
	Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
3639
	Effects.Block.Create(BrickColor.new("Deep blue"), RootPart.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
3640
	Effects.Ring.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.025)
3641
	Effects.Ring.Create(BrickColor.new("Deep blue"), Torso.CFrame, 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
3642
	Effects.Ring.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 9.6, 9.6, 9.6, 0.04)
3643
	Effects.Ring.Create(BrickColor.new("Navy blue"), Torso.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
3644
	for i = 0, 2, 0.064 do
3645
		swait()
3646
		RootPart.Velocity = RootPart.CFrame.lookVector * 145
3647
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -4.8) * CFrame.Angles(math.rad(-90), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
3648
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
3649
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
3650
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
3651
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3652
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3653
	end
3654
	attack = false
3655
	wait(0.13)
3656
	evadecooldown = false
3657
end
3658
function Adash()
3659
	evadecooldown = true
3660
	attack = true
3661
	so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
3662
	Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
3663
	Effects.Block.Create(BrickColor.new("White"), RightLeg.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
3664
	Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
3665
	Effects.Block.Create(BrickColor.new("Deep blue"), RightLeg.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
3666
	Torso.Velocity = RootPart.Velocity + vt(0, 19.4, 0)
3667
	for i = 0, 2, 0.064 do
3668
		swait()
3669
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 8, 0) * CFrame.Angles(math.rad(0), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
3670
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
3671
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
3672
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
3673
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3674
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3675
	end
3676
	attack = false
3677
	wait(0.13)
3678
	evadecooldown = false
3679
end
3680
function Ldash()
3681
	evadecooldown = true
3682
	attack = true
3683
	so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
3684
	for i = 0, 2, 0.064 do
3685
		swait()
3686
		RootPart.Velocity = RootPart.CFrame.rightVector * -75
3687
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
3688
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(-9), math.rad(-14)), 0.2)
3689
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)), 0.2)
3690
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)), 0.2)
3691
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
3692
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
3693
	end
3694
	attack = false
3695
	wait(0.13)
3696
	evadecooldown = false
3697
end
3698
function Rdash()
3699
	evadecooldown = true
3700
	attack = true
3701
	so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
3702
	for i = 0, 2, 0.064 do
3703
		swait()
3704
		RootPart.Velocity = RootPart.CFrame.rightVector * 75
3705
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
3706
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(9), math.rad(14)), 0.2)
3707
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)), 0.2)
3708
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)), 0.2)
3709
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
3710
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
3711
	end
3712
	attack = false
3713
	wait(0.13)
3714
	evadecooldown = false
3715
end
3716
function Bdash()
3717
	evadecooldown = true
3718
	attack = true
3719
	for i = 0, 8.4, 0.21 do
3720
		swait()
3721
		RootPart.Velocity = RootPart.CFrame.lookVector * -90
3722
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 2.5) * CFrame.Angles(math.rad(0 + 100 * i), math.rad(0), math.rad(0)), 0.2)
3723
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
3724
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
3725
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
3726
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3727
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3728
	end
3729
	attack = false
3730
	wait(0.9)
3731
	evadecooldown = false
3732
end
3733
function bullets()
3734
	local X = Instance.new("Part", Workspace)
3735
	local O = Instance.new("ObjectValue", X)
3736
	O.Name = "creator"
3737
	X.Locked = true
3738
	X.Name = "Shell"
3739
	X.Anchored = false
3740
	X.CanCollide = false
3741
	X.Transparency = 0.24
3742
	X.Reflectance = 0
3743
	X.BottomSurface = 0
3744
	X.TopSurface = 0
3745
	X.Shape = 0
3746
	local V = Instance.new("ObjectValue", X)
3747
	V.Value = Character
3748
	V.Name = "creator"
3749
	X.BrickColor = BrickColor.new("Cyan")
3750
	X.Size = Vector3.new(2, 2, 2)
3751
	X.Material = "Neon"
3752
	local Z = Instance.new("SpecialMesh", X)
3753
	Z.MeshType = "Sphere"
3754
	Z.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
3755
	X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
3756
	local bv = Instance.new("BodyVelocity", X)
3757
	bv.maxForce = Vector3.new(99999, 99999, 99999)
3758
	X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
3759
	bv.velocity = X.CFrame.lookVector * 445
3760
	so("http://roblox.com/asset/?id=200633327", X, 1, 1)
3761
	local X2 = Instance.new("Part", Workspace)
3762
	local O2 = Instance.new("ObjectValue", X2)
3763
	O2.Name = "creator"
3764
	X2.Locked = true
3765
	X2.Name = "Shell"
3766
	X2.Anchored = false
3767
	X2.CanCollide = false
3768
	X2.Transparency = 0.24
3769
	X2.Reflectance = 0
3770
	X2.BottomSurface = 0
3771
	X2.TopSurface = 0
3772
	X2.Shape = 0
3773
	local V2 = Instance.new("ObjectValue", X2)
3774
	V2.Value = Character
3775
	V2.Name = "creator"
3776
	X2.BrickColor = BrickColor.new("New Yeller")
3777
	X2.Size = Vector3.new(2, 2, 2)
3778
	X2.Material = "Neon"
3779
	local Z2 = Instance.new("SpecialMesh", X2)
3780
	Z2.MeshType = "Sphere"
3781
	Z2.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
3782
	X2.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
3783
	local bv2 = Instance.new("BodyVelocity", X2)
3784
	bv2.maxForce = Vector3.new(99999, 99999, 99999)
3785
	X2.CFrame = CFrame.new(X2.Position, mouse.Hit.p)
3786
	bv2.velocity = X2.CFrame.lookVector * 345
3787
	so("http://roblox.com/asset/?id=200633327", X2, 1, 1)
3788
	local X3 = Instance.new("Part", Workspace)
3789
	local O3 = Instance.new("ObjectValue", X3)
3790
	O3.Name = "creator"
3791
	X3.Locked = true
3792
	X3.Name = "Shell"
3793
	X3.Anchored = false
3794
	X3.CanCollide = false
3795
	X3.Transparency = 0.24
3796
	X3.Reflectance = 0
3797
	X3.BottomSurface = 0
3798
	X3.TopSurface = 0
3799
	X3.Shape = 0
3800
	local V3 = Instance.new("ObjectValue", X3)
3801
	V3.Value = Character
3802
	V3.Name = "creator"
3803
	X3.BrickColor = BrickColor.new("White")
3804
	X3.Size = Vector3.new(2, 2, 2)
3805
	X3.Material = "Neon"
3806
	local Z3 = Instance.new("SpecialMesh", X3)
3807
	Z3.MeshType = "Sphere"
3808
	Z3.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
3809
	X3.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
3810
	local bv3 = Instance.new("BodyVelocity", X3)
3811
	bv3.maxForce = Vector3.new(99999, 99999, 99999)
3812
	X3.CFrame = CFrame.new(X3.Position, mouse.Hit.p)
3813
	bv3.velocity = X3.CFrame.lookVector * 545
3814
	so("http://roblox.com/asset/?id=200633327", X3, 1, 1)
3815
	local con5 = X.Touched:connect(function(hit)
3816
		Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3817
		X:Destroy()
3818
		so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3819
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X3" then
3820
			Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
3821
			Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3822
			so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3823
			X:Destroy()
3824
		end
3825
	end)
3826
	local con5 = X2.Touched:connect(function(hit)
3827
		Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3828
		X2:Destroy()
3829
		so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3830
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X" or hit.Name ~= "X3" then
3831
			Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
3832
			Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3833
			so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3834
			X2:Destroy()
3835
		end
3836
	end)
3837
	local con5 = X3.Touched:connect(function(hit)
3838
		Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3839
		X3:Destroy()
3840
		so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3841
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X" then
3842
			Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
3843
			Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3844
			so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3845
			X3:Destroy()
3846
		end
3847
	end)
3848
end
3849
function Fkickcombo()
3850
	attack = true
3851
	for i = 0, 2.3, 0.16 do
3852
		swait()
3853
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
3854
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
3855
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
3856
		LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
3857
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
3858
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
3859
	end
3860
	con5 = Humanoid.Touched:connect(function(hit)
3861
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
3862
			attackdebounce = true
3863
			Damagefunc(hit, 17, 26, math.random(2, 3), "Normal", RootPart, 0, 1)
3864
			so("http://roblox.com/asset/?id=260429995", RightLeg, 2, 1)
3865
			wait(0.14)
3866
			attackdebounce = false
3867
		end
3868
	end)
3869
	so("http://roblox.com/asset/?id=158475221", Torso, 1, 1.9)
3870
	noleg = true
3871
	for i = 0, 3.3, 0.11 do
3872
		swait()
3873
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 2.4, -0.8) * CFrame.Angles(math.rad(13 - 22 * i), math.rad(0 + 130 * i), math.rad(80 - 15 * i)), 0.15)
3874
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(13), math.rad(-17), math.rad(0)), 0.2)
3875
		RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.7) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.15)
3876
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.15)
3877
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03, 0.4) * CFrame.Angles(math.rad(-54 - 3 * i), math.rad(0), math.rad(0)), 0.15)
3878
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.7) * CFrame.Angles(math.rad(60 + 3 * i), math.rad(10), math.rad(-4)), 0.15)
3879
	end
3880
	attack = false
3881
	noleg = false
3882
	con5:disconnect()
3883
end
3884
function Magicform()
3885
	df = true
3886
	attack = true
3887
	music.TimePosition = 0
3888
	music.SoundId = "rbxassetid://1228696343"
3889
	swait(1)
3890
	for i = 0, 4, 0.1 do
3891
		swait()
3892
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
3893
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
3894
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
3895
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
3896
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
3897
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
3898
	end
3899
	so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
3900
	Effects.Sphere.Create(BrickColor.new("Toothpaste"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3901
	Part56.BrickColor = BrickColor.new("Cyan")
3902
	Part156.BrickColor = BrickColor.new("Cyan")
3903
	for i = 0, 4, 0.1 do
3904
		swait()
3905
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
3906
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
3907
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
3908
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
3909
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
3910
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
3911
	end
3912
	attack = false
3913
end
3914
function Magicrevert()
3915
	df = false
3916
	attack = true
3917
	music.TimePosition = 0
3918
	music.SoundId = "rbxassetid://1343241846"
3919
	swait(1)
3920
	for i = 0, 4, 0.1 do
3921
		swait()
3922
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
3923
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
3924
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
3925
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
3926
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
3927
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
3928
	end
3929
	so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
3930
	Effects.Sphere.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3931
	Part56.BrickColor = BrickColor.new("New Yeller")
3932
	Part156.BrickColor = BrickColor.new("New Yeller")
3933
	for i = 0, 4, 0.1 do
3934
		swait()
3935
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
3936
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
3937
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
3938
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
3939
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
3940
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
3941
	end
3942
	attack = false
3943
end
3944
function Sphere1()
3945
	magic = true
3946
	while magic == true do
3947
		do
3948
			local thing = Instance.new("BodyGyro", RootPart)
3949
			thing.D = 30
3950
			thing.P = 3000
3951
			thing.MaxTorque = vt(math.huge, math.huge, 0)
3952
			thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
3953
			attack = true
3954
			Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
3955
			for i = 0, 1.6, 0.22 do
3956
				swait()
3957
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-14), math.rad(-60), math.rad(0)), 0.2)
3958
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(70)), 0.2)
3959
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
3960
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.2)
3961
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.06, 0) * CFrame.Angles(math.rad(-8), math.rad(27), math.rad(-12)), 0.2)
3962
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(2), math.rad(-24), math.rad(7)), 0.2)
3963
			end
3964
			local X = Instance.new("Part", Workspace)
3965
			local O = Instance.new("ObjectValue", X)
3966
			O.Name = "creator"
3967
			X.Locked = true
3968
			X.Name = "Shell"
3969
			X.Anchored = false
3970
			X.CanCollide = false
3971
			X.Transparency = 0.24
3972
			X.Reflectance = 0
3973
			X.BottomSurface = 0
3974
			X.TopSurface = 0
3975
			X.Shape = 0
3976
			local V = Instance.new("ObjectValue", X)
3977
			V.Value = char
3978
			V.Name = "creator"
3979
			X.BrickColor = BrickColor.new("Cyan")
3980
			X.Size = Vector3.new(2, 2, 2)
3981
			X.Material = "Neon"
3982
			local Z = Instance.new("SpecialMesh", X)
3983
			Z.MeshType = "Sphere"
3984
			Z.Scale = Vector3.new(1.5, 1.5, 2)
3985
			X.CFrame = handee.CFrame * CFrame.new(0, -5, -1)
3986
			local bv = Instance.new("BodyVelocity", X)
3987
			bv.maxForce = Vector3.new(99999, 99999, 99999)
3988
			X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
3989
			bv.velocity = X.CFrame.lookVector * 245
3990
			RootPart.Velocity = RootPart.CFrame.lookVector * -43
3991
			Torso.Velocity = RootPart.Velocity + vt(0, 3.4, 0)
3992
			game:service("Debris"):AddItem(X, 9)
3993
			local con5 = X.Touched:connect(function(hit)
3994
				Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3995
				X:Destroy()
3996
				so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3997
				if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
3998
					attackdebounce = true
3999
					Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
4000
					Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
4001
					so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
4002
					X:Destroy()
4003
					wait()
4004
					attackdebounce = false
4005
				end
4006
			end)
4007
			Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
4008
			for i = 0, 2.86, 0.22 do
4009
				swait()
4010
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
4011
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
4012
				RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
4013
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
4014
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
4015
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
4016
			end
4017
			thing:Destroy()
4018
			attack = false
4019
		end
4020
	end
4021
end
4022
function Sphere2()
4023
	attack = true
4024
	local thing = Instance.new("BodyGyro", RootPart)
4025
	thing.D = 30
4026
	thing.P = 3000
4027
	thing.MaxTorque = vt(math.huge, math.huge, 0)
4028
	Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
4029
	for i = 0, 2.86, 0.22 do
4030
		swait()
4031
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
4032
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
4033
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
4034
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
4035
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
4036
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
4037
	end
4038
	for i = 1, 215 do
4039
		thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
4040
		bullets()
4041
		swait()
4042
		bullets()
4043
		bullets()
4044
		wait(0.2)
4045
		bullets()
4046
		bullets()
4047
		RootPart.Velocity = RootPart.CFrame.lookVector * -23
4048
	end
4049
	thing:Destroy()
4050
	attack = false
4051
end
4052
function laser()
4053
	local thing = Instance.new("BodyGyro", RootPart)
4054
	thing.D = 0
4055
	thing.P = 7000
4056
	thing.MaxTorque = vt(math.huge, math.huge, 0)
4057
	thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
4058
	attack = true
4059
	so("http://roblox.com/asset/?id=1048497321", RightArm, 1, 1)
4060
	for i = 0, 1, 0.1 do
4061
		swait()
4062
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
4063
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
4064
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
4065
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
4066
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
4067
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
4068
	end
4069
	local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700)
4070
	local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
4071
	local beam = Instance.new("Part", workspace)
4072
	beam.BrickColor = BrickColor.new("Navy blue")
4073
	beam.FormFactor = "Custom"
4074
	beam.Material = "Neon"
4075
	beam.Transparency = 0
4076
	beam.Anchored = true
4077
	beam.Locked = true
4078
	beam.CanCollide = false
4079
	local beam1 = Instance.new("Part", workspace)
4080
	beam1.BrickColor = BrickColor.new("Navy blue")
4081
	beam1.FormFactor = "Custom"
4082
	beam1.Material = "Neon"
4083
	beam1.Transparency = 0
4084
	beam1.Anchored = false
4085
	beam1.Locked = true
4086
	beam1.CanCollide = false
4087
	local distance = (handee.CFrame.p - position).magnitude
4088
	beam.Size = Vector3.new(1.71, 1.71, distance)
4089
	beam1.Size = Vector3.new(2.71, 2.71, distance)
4090
	beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4091
	beam1.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4092
	local Z = Instance.new("SpecialMesh", beam)
4093
	Z.MeshType = "Sphere"
4094
	local Z1 = Instance.new("SpecialMesh", beam1)
4095
	Z1.MeshType = "Sphere"
4096
	local bv = Instance.new("BodyVelocity", beam1)
4097
	bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
4098
	beam1.CFrame = CFrame.new(beam1.Position, mouse.Hit.p)
4099
	bv.velocity = beam1.CFrame.lookVector * 350
4100
	so("http://roblox.com/asset/?id=215270668", RightArm, 6, 1)
4101
	Torso.Anchored = true
4102
	Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 18.6, 18.6, 18.6, 0.02)
4103
	Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
4104
	if part then
4105
		local humanoid = part.Parent:FindFirstChild("Humanoid")
4106
		humanoid = humanoid or part.Parent.Parent:FindFirstChild("Humanoid")
4107
		if humanoid and part.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
4108
			attackdebounce = true
4109
			Damagefunc(part, 1, 9, math.random(1, 2), "Knockdown", RootPart, 0.2, 1)
4110
			swait()
4111
			attackdebounce = false
4112
		end
4113
	end
4114
	for i = 0, 3.8, 0.1 do
4115
		swait()
4116
		beam.Size = beam.Size + Vector3.new(3.71, 3.71, 0)
4117
		beam1.Size = beam1.Size + Vector3.new(7.71, 7.71, 0)
4118
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
4119
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
4120
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
4121
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
4122
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
4123
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
4124
	end
4125
	for i = 0, 3.8, 0.1 do
4126
		swait()
4127
		beam.Size = beam.Size - Vector3.new(6.71, 6.71, 0)
4128
		beam1.Size = beam1.Size - Vector3.new(9.71, 9.71, 0)
4129
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
4130
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
4131
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
4132
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
4133
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
4134
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
4135
	end
4136
	Torso.Anchored = false
4137
	game:GetService("Debris"):AddItem(beam, 0.1)
4138
	game:GetService("Debris"):AddItem(beam1, 0.1)
4139
	attack = false
4140
	thing:Destroy()
4141
end
4142
mouse.Button1Down:connect(function()
4143
	if attack == false and attacktype == 1 and df == false then
4144
		attacktype = 2
4145
		attackone()
4146
	elseif attack == false and attacktype == 2 and df == false then
4147
		attacktype = 3
4148
		attacktwo()
4149
	elseif attack == false and attacktype == 3 and df == false then
4150
		attacktype = 1
4151
		attackthree()
4152
	elseif attack == false and attacktype == 4 and df == false then
4153
		attacktype = 1
4154
		attackfour()
4155
	elseif attack == false and attacktype2 == 1 and df == true then
4156
		attacktype = 1
4157
		Sphere1()
4158
	end
4159
end)
4160
mouse.Button1Up:connect(function()
4161
	if attack == true and df == true then
4162
		magic = false
4163
	end
4164
end)
4165
mouse.KeyDown:connect(function(key)
4166
	if key == "f" and attack == false and evadecooldown == false then
4167
		Fdash()
4168
	end
4169
end)
4170
mouse.KeyDown:connect(function(key)
4171
	if key == "g" and attack == false and evadecooldown == false then
4172
		Adash()
4173
	end
4174
end)
4175
mouse.KeyDown:connect(function(key)
4176
	if key == "e" and attack == false and evadecooldown == false then
4177
		Ldash()
4178
	end
4179
end)
4180
mouse.KeyDown:connect(function(key)
4181
	if key == "r" and attack == false and evadecooldown == false then
4182
		Rdash()
4183
	end
4184
end)
4185
mouse.KeyDown:connect(function(key)
4186
	if key == "q" and attack == false and df == false then
4187
		Fkickcombo()
4188
	end
4189
end)
4190
mouse.KeyDown:connect(function(key)
4191
	if key == "t" and attack == false then
4192
		Bdash()
4193
	end
4194
end)
4195
mouse.KeyDown:connect(function(key)
4196
	if key == "y" and attack == false and df == false then
4197
		Magicform()
4198
	end
4199
end)
4200
mouse.KeyDown:connect(function(key)
4201
	if key == "u" and attack == false and df == true then
4202
		Magicrevert()
4203
	end
4204
end)
4205
mouse.KeyDown:connect(function(key)
4206
	if key == "l" and attack == false and df == true then
4207
		laser()
4208
	end
4209
end)
4210
mouse.KeyDown:connect(function(key)
4211
	if key == "h" and attack == false and df == true then
4212
		Sphere2()
4213
	end
4214
end)
4215
mouse.KeyDown:connect(function(key)
4216
	if string.byte(key) == 32 then
4217
		local ray = Ray.new(Torso.CFrame.p, Torso.CFrame.lookVector * 2)
4218
		local hit, position, normal = workspace:FindPartOnRay(ray, character)
4219
		if hit and hit ~= lastwall then
4220
			print("walljump")
4221
			local velo = Instance.new("BodyVelocity", Torso)
4222
			velo.MaxForce = Vector3.new(400000, 400000, 400000)
4223
			velo.Velocity = -Torso.CFrame.lookVector * 20 + Vector3.new(0, 16, 0)
4224
			game.Debris:AddItem(velo, 0.1)
4225
			lastwall = hit
4226
			wait(0.4)
4227
			lastwall = nil
4228
		end
4229
	end
4230
end)
4231
for _, v in next, game:service("Players").localPlayer.Character:GetDescendants() do
4232
	if v:IsA("BasePart") then
4233
		local BF = Instance.new("BodyForce", v)
4234
		BF.force = Vector3.new(0, workspace.Gravity * v:GetMass() / 1.121, 0)
4235
	end
4236
end
4237
mouse.KeyDown:connect(function(key)
4238
	if string.byte(key) == 48 then
4239
		Swing = 2
4240
		if df == true then
4241
			Character.Humanoid.WalkSpeed = 38.82
4242
		end
4243
		if df == false then
4244
			Character.Humanoid.WalkSpeed = 28.82
4245
		end
4246
	end
4247
end)
4248
mouse.KeyUp:connect(function(key)
4249
	if string.byte(key) == 48 then
4250
		Swing = 1
4251
		Character.Humanoid.WalkSpeed = 8
4252
	end
4253
end)
4254
Humanoid.JumpPower = 43.3
4255
Character.Humanoid.WalkSpeed = 8
4256
while true do
4257
	swait()
4258
	sine = sine + change
4259
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
4260
	local velderp = RootPart.Velocity.y
4261
	hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
4262
	if attack == true or attack == false then
4263
		if attack == false then
4264
			idle = idle + 1
4265
		else
4266
			idle = 0
4267
		end
4268
		if not (idle >= 500) or attack == false then
4269
		end
4270
		if RootPart.Velocity.y > 1 and hitfloor == nil then
4271
			Anim = "Jump"
4272
			if attack == false then
4273
				change = 1
4274
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4275
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
4276
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
4277
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1)
4278
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1)
4279
			end
4280
			if attack == false then
4281
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
4282
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1)
4283
			end
4284
		elseif RootPart.Velocity.y < -1 and hitfloor == nil then
4285
			Anim = "Fall"
4286
			change = 1
4287
			if attack == false then
4288
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4289
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
4290
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1)
4291
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1)
4292
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1)
4293
			end
4294
			if attack == false or attack == true then
4295
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1)
4296
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
4297
			end
4298
		elseif torvel < 1 and hitfloor ~= nil then
4299
			Anim = "Idle"
4300
			change = 1.54
4301
			if attack == false and equip == false then
4302
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4303
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-43), math.rad(0)), 0.1)
4304
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(7 + 5 * math.sin(sine / 40)), math.rad(-4), math.rad(43)), 0.1)
4305
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-13), math.rad(0 + 7 * math.cos(sine / 40)), math.rad(14 + 3.2 * math.cos(sine / 40))), 0.1)
4306
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-3), math.rad(0 - 7 * math.cos(sine / 40)), math.rad(-14 - 3.2 * math.cos(sine / 40))), 0.1)
4307
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(-4)), 0.1)
4308
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(-14), math.rad(-9), math.rad(7)), 0.1)
4309
			end
4310
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
4311
			Anim = "Walk"
4312
			change = 0.76
4313
			if attack == false and equip == false then
4314
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4315
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.23 * math.cos(sine / 3.5), -0.3) * angles(math.rad(-7 + 3 * math.cos(sine / 3.5)), math.rad(0 + 4 * math.cos(sine / 7)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.1)
4316
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.cos(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.1)
4317
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 7)) * angles(math.rad(0 - 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(5 + 14 * math.sin(sine / 7)) - RootPart.RotVelocity.Y / 34), 0.1)
4318
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 7)) * angles(math.rad(0 + 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-5 + 14 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34), 0.1)
4319
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.22 * math.cos(sine / 7), 0 + 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 7)), math.rad(3), math.rad(0)), 0.1)
4320
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.22 * math.cos(sine / 7), 0 - 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 7)), math.rad(-3), math.rad(0)), 0.1)
4321
			end
4322
			if attack == true and noleg == false then
4323
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.12 * math.cos(sine / 18), 0 + 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 - 30 * math.sin(sine / 18)), math.rad(3), math.rad(0)), 0.1)
4324
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.12 * math.cos(sine / 18), 0 - 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 + 30 * math.sin(sine / 18)), math.rad(-3), math.rad(0)), 0.1)
4325
			end
4326
		elseif torvel >= 25 and hitfloor ~= nil then
4327
			Anim = "Run"
4328
			if df == false then
4329
				change = 1
4330
			end
4331
			if df == true then
4332
				change = 1.35
4333
			end
4334
			if attack == false and equip == false then
4335
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4336
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-27), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1)
4337
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-13 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1)
4338
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 80 * math.sin(sine / 5)), math.rad(0), math.rad(10 + 18 * math.sin(sine / 5))), 0.15)
4339
				LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 80 * math.sin(sine / 5)), math.rad(0), math.rad(-10 + 18 * math.sin(sine / 5))), 0.15)
4340
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 85 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
4341
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 85 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
4342
			end
4343
			if attack == true and noleg == false then
4344
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
4345
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
4346
			end
4347
		end
4348
	end
4349
	if 0 < #Effects then
4350
		for e = 1, #Effects do
4351
			if Effects[e] ~= nil then
4352
				local Thing = Effects[e]
4353
				if Thing ~= nil then
4354
					local Part = Thing[1]
4355
					local Mode = Thing[2]
4356
					local Delay = Thing[3]
4357
					local IncX = Thing[4]
4358
					local IncY = Thing[5]
4359
					local IncZ = Thing[6]
4360
					if Thing[2] == "Shoot" then
4361
						local Look = Thing[1]
4362
						local move = 30
4363
						if Thing[8] == 3 then
4364
							move = 10
4365
						end
4366
						local hit, pos = rayCast(Thing[4], Thing[1], move, m)
4367
						if Thing[10] ~= nil then
4368
							da = pos
4369
							cf2 = CFrame.new(Thing[4], Thing[10].Position)
4370
							cfa = CFrame.new(Thing[4], pos)
4371
							tehCF = cfa:lerp(cf2, 0.2)
4372
							Thing[1] = tehCF.lookVector
4373
						end
4374
						local mag = (Thing[4] - pos).magnitude
4375
						Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
4376
						if Thing[8] == 2 then
4377
							Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
4378
						end
4379
						Thing[4] = Thing[4] + Look * move
4380
						Thing[3] = Thing[3] - 1
4381
						if 2 < Thing[5] then
4382
							Thing[5] = Thing[5] - 0.3
4383
							Thing[6] = Thing[6] - 0.3
4384
						end
4385
						if hit ~= nil then
4386
							Thing[3] = 0
4387
							if Thing[8] == 1 or Thing[8] == 3 then
4388
								Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
4389
							elseif Thing[8] == 2 then
4390
								Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
4391
								if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
4392
									ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
4393
									ref.Anchored = true
4394
									ref.CFrame = CFrame.new(pos)
4395
									CFuncs.Sound.Create("161006093", ref, 1, 1.2)
4396
									game:GetService("Debris"):AddItem(ref, 0.2)
4397
									Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
4398
									Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
4399
									MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
4400
								end
4401
							end
4402
							ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
4403
							ref.Anchored = true
4404
							ref.CFrame = CFrame.new(pos)
4405
							Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
4406
							game:GetService("Debris"):AddItem(ref, 1)
4407
						end
4408
						if Thing[3] <= 0 then
4409
							table.remove(Effects, e)
4410
						end
4411
					end
4412
					if Thing[2] == "FireWave" then
4413
						if Thing[3] <= Thing[4] then
4414
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
4415
							Thing[3] = Thing[3] + 1
4416
							Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
4417
						else
4418
							Part.Parent = nil
4419
							table.remove(Effects, e)
4420
						end
4421
					end
4422
					if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
4423
						if Thing[1].Transparency <= 1 then
4424
							if Thing[2] == "Block1" then
4425
								Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
4426
								Mesh = Thing[7]
4427
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4428
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4429
							elseif Thing[2] == "Block2" then
4430
								Thing[1].CFrame = Thing[1].CFrame
4431
								Mesh = Thing[7]
4432
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4433
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4434
							elseif Thing[2] == "Fire" then
4435
								Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
4436
								Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
4437
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4438
							elseif Thing[2] == "Cylinder" then
4439
								Mesh = Thing[7]
4440
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4441
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4442
							elseif Thing[2] == "Blood" then
4443
								Mesh = Thing[7]
4444
								Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
4445
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4446
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4447
							elseif Thing[2] == "Elec" then
4448
								Mesh = Thing[10]
4449
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
4450
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4451
							elseif Thing[2] == "Disappear" then
4452
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4453
							elseif Thing[2] == "Shatter" then
4454
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4455
								Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
4456
								Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
4457
								Thing[6] = Thing[6] + Thing[5]
4458
							end
4459
						else
4460
							Part.Parent = nil
4461
							table.remove(Effects, e)
4462
						end
4463
					end
4464
				end
4465
			end
4466
		end
4467
	end
4468
end