Dark_EccentricYT

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Jul 2nd, 2018
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  1.  
  2. Player = game:GetService("Players").LocalPlayer
  3. Character = Player.Character
  4. PlayerGui = Player.PlayerGui
  5. Backpack = Player.Backpack
  6. Torso = Character.Torso
  7. Head = Character.Head
  8. Humanoid = Character.Humanoid
  9. LeftArm = Character["Left Arm"]
  10. LeftLeg = Character["Left Leg"]
  11. RightArm = Character["Right Arm"]
  12. RightLeg = Character["Right Leg"]
  13. LS = Torso["Left Shoulder"]
  14. LH = Torso["Left Hip"]
  15. RS = Torso["Right Shoulder"]
  16. RH = Torso["Right Hip"]
  17. Face = Head.face
  18. Neck = Torso.Neck
  19. it = Instance.new
  20. attacktype = 1
  21. attacktype2 = 1
  22. vt = Vector3.new
  23. cf = CFrame.new
  24. cn = CFrame.new
  25. euler = CFrame.fromEulerAnglesXYZ
  26. angles = CFrame.Angles
  27. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  28. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  29. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  30. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  31. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  32. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  33. RootPart = Character.HumanoidRootPart
  34. RootJoint = RootPart.RootJoint
  35. RootCF = euler(-1.57, 0, 3.14)
  36. attack = false
  37. attackdebounce = false
  38. trispeed = 0.2
  39. attackmode = "none"
  40. local idle = 0
  41. local Anim = "Idle"
  42. stance = false
  43. local ff = 2
  44. noleg = false
  45. evadecooldown = false
  46. Humanoid.Animator.Parent = nil
  47. equip = false
  48. Face.Texture = "http://www.roblox.com/asset/?id=0"
  49. attackspeed = 0.14
  50. df = false
  51. Swing = 1
  52. local sine = 0
  53. local change = 1
  54. local val = 0
  55. magic = false
  56. cam = workspace.CurrentCamera
  57. deb = game:GetService("Debris")
  58. RbxUtility = LoadLibrary("RbxUtility")
  59. Create = RbxUtility.Create
  60. local handee = Instance.new("Part")
  61. handee.Parent = Character
  62. handee.Size = Vector3.new(0.2, 0.2, 0.2)
  63. handee.Archivable = true
  64. handee.Transparency = 1
  65. handee.CanCollide = false
  66. handee.BrickColor = BrickColor.new("Cyan")
  67. handee.Material = "Neon"
  68. local handeeweld = Instance.new("Weld")
  69. handeeweld.Parent = handee
  70. handeeweld.Part0 = RightArm
  71. handeeweld.Part1 = handee
  72. handeeweld.C1 = CFrame.new(0, 0.96, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  73. handeeweld.Part0 = RightArm
  74. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  75. local wld = Instance.new("Weld", wp1)
  76. wld.Part0 = wp0
  77. wld.Part1 = wp1
  78. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  79. end
  80. function weld(model)
  81. local parts, last = {}, nil
  82. local function scan(parent)
  83. for _, v in pairs(parent:GetChildren()) do
  84. if v:IsA("BasePart") then
  85. if last then
  86. local w = Instance.new("Weld")
  87. w.Name = ("%s_Weld"):format(v.Name)
  88. w.Part0, w.Part1 = last, v
  89. w.C0 = last.CFrame:inverse()
  90. w.C1 = v.CFrame:inverse()
  91. w.Parent = last
  92. end
  93. last = v
  94. table.insert(parts, v)
  95. end
  96. scan(v)
  97. end
  98. end
  99. scan(model)
  100. for _, v in pairs(parts) do
  101. v.Anchored = false
  102. v.Locked = true
  103. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  104. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  105. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  106. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  107. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  108. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  109. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
  110. end
  111. end
  112. for i, v in pairs(Character:GetChildren()) do
  113. if v:IsA("Accoutrement") then
  114. v:Destroy()
  115. elseif v:IsA("Part") then
  116. v.Transparency = 1
  117. end
  118. end
  119. Model0 = Instance.new("Model")
  120. Part1 = Instance.new("Part")
  121. SpecialMesh2 = Instance.new("SpecialMesh")
  122. Part3 = Instance.new("Part")
  123. Part4 = Instance.new("Part")
  124. Part5 = Instance.new("Part")
  125. Part6 = Instance.new("Part")
  126. Part7 = Instance.new("Part")
  127. SpecialMesh8 = Instance.new("SpecialMesh")
  128. Part9 = Instance.new("Part")
  129. Part10 = Instance.new("Part")
  130. Part11 = Instance.new("Part")
  131. Part12 = Instance.new("Part")
  132. Part13 = Instance.new("Part")
  133. Part14 = Instance.new("Part")
  134. Part15 = Instance.new("Part")
  135. SpecialMesh16 = Instance.new("SpecialMesh")
  136. Part17 = Instance.new("Part")
  137. BlockMesh18 = Instance.new("BlockMesh")
  138. Part19 = Instance.new("Part")
  139. BlockMesh20 = Instance.new("BlockMesh")
  140. Part21 = Instance.new("Part")
  141. BlockMesh22 = Instance.new("BlockMesh")
  142. Part23 = Instance.new("Part")
  143. SpecialMesh24 = Instance.new("SpecialMesh")
  144. Part25 = Instance.new("Part")
  145. Part26 = Instance.new("Part")
  146. Model0.Parent = Character
  147. Part1.Parent = Model0
  148. Part1.BrickColor = BrickColor.new("Really black")
  149. Part1.Anchored = true
  150. Part1.CanCollide = false
  151. Part1.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  152. Part1.CFrame = CFrame.new(3.74523115, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  153. Part1.BottomSurface = Enum.SurfaceType.Smooth
  154. Part1.TopSurface = Enum.SurfaceType.Smooth
  155. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  156. Part1.Position = Vector3.new(3.74523115, 21.0993118, -3.19999981)
  157. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  158. SpecialMesh2.Parent = Part1
  159. SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
  160. SpecialMesh2.MeshType = Enum.MeshType.Sphere
  161. SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
  162. Part3.Parent = Model0
  163. Part3.BrickColor = BrickColor.new("Deep blue")
  164. Part3.Anchored = true
  165. Part3.CanCollide = false
  166. Part3.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
  167. Part3.CFrame = CFrame.new(4, 21.2999992, -2.09499979, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  168. Part3.BottomSurface = Enum.SurfaceType.Smooth
  169. Part3.TopSurface = Enum.SurfaceType.Smooth
  170. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  171. Part3.Position = Vector3.new(4, 21.2999992, -2.09499979)
  172. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  173. Part4.Parent = Model0
  174. Part4.BrickColor = BrickColor.new("Institutional white")
  175. Part4.Anchored = true
  176. Part4.CanCollide = false
  177. Part4.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
  178. Part4.CFrame = CFrame.new(3.60523129, 20.8493118, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  179. Part4.BottomSurface = Enum.SurfaceType.Smooth
  180. Part4.TopSurface = Enum.SurfaceType.Smooth
  181. Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  182. Part4.Position = Vector3.new(3.60523129, 20.8493118, -3.14499974)
  183. Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  184. Part5.Parent = Model0
  185. Part5.BrickColor = BrickColor.new("Deep blue")
  186. Part5.Rotation = Vector3.new(0, 0, -30)
  187. Part5.Anchored = true
  188. Part5.CanCollide = false
  189. Part5.Size = Vector3.new(0.460000008, 0.699999988, 0.100000001)
  190. Part5.CFrame = CFrame.new(3.28882289, 20.4948883, -3.04499984, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
  191. Part5.BottomSurface = Enum.SurfaceType.Smooth
  192. Part5.TopSurface = Enum.SurfaceType.Smooth
  193. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  194. Part5.Position = Vector3.new(3.28882289, 20.4948883, -3.04499984)
  195. Part5.Orientation = Vector3.new(0, 0, -30)
  196. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  197. Part6.Parent = Model0
  198. Part6.BrickColor = BrickColor.new("Institutional white")
  199. Part6.Anchored = true
  200. Part6.CanCollide = false
  201. Part6.Size = Vector3.new(0.5, 0.300000012, 0.100000001)
  202. Part6.CFrame = CFrame.new(3.60523129, 21.1493111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  203. Part6.BottomSurface = Enum.SurfaceType.Smooth
  204. Part6.TopSurface = Enum.SurfaceType.Smooth
  205. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  206. Part6.Position = Vector3.new(3.60523129, 21.1493111, -3.14499974)
  207. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  208. Part7.Parent = Model0
  209. Part7.BrickColor = BrickColor.new("Institutional white")
  210. Part7.Rotation = Vector3.new(0, 90, 0)
  211. Part7.Anchored = true
  212. Part7.CanCollide = false
  213. Part7.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
  214. Part7.CFrame = CFrame.new(3.74523115, 21.3793106, -3.14499974, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  215. Part7.BottomSurface = Enum.SurfaceType.Smooth
  216. Part7.TopSurface = Enum.SurfaceType.Smooth
  217. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  218. Part7.Position = Vector3.new(3.74523115, 21.3793106, -3.14499974)
  219. Part7.Orientation = Vector3.new(0, 90, 0)
  220. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  221. SpecialMesh8.Parent = Part7
  222. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  223. Part9.Name = "asd"
  224. Part9.Parent = Model0
  225. Part9.Transparency = 1
  226. Part9.Anchored = true
  227. Part9.CanCollide = false
  228. Part9.Size = Vector3.new(2, 2, 1)
  229. Part9.CFrame = CFrame.new(4, 20.4500008, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  230. Part9.BottomSurface = Enum.SurfaceType.Smooth
  231. Part9.TopSurface = Enum.SurfaceType.Smooth
  232. Part9.Position = Vector3.new(4, 20.4500008, -2.49499965)
  233. Part10.Parent = Model0
  234. Part10.BrickColor = BrickColor.new("Institutional white")
  235. Part10.Anchored = true
  236. Part10.CanCollide = false
  237. Part10.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
  238. Part10.CFrame = CFrame.new(3.80523133, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  239. Part10.BottomSurface = Enum.SurfaceType.Smooth
  240. Part10.TopSurface = Enum.SurfaceType.Smooth
  241. Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  242. Part10.Position = Vector3.new(3.80523133, 20.8993111, -3.14499974)
  243. Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  244. Part11.Parent = Model0
  245. Part11.BrickColor = BrickColor.new("Institutional white")
  246. Part11.Anchored = true
  247. Part11.CanCollide = false
  248. Part11.Size = Vector3.new(0.300000012, 0.100000001, 0.100000001)
  249. Part11.CFrame = CFrame.new(3.60523129, 20.9493103, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  250. Part11.BottomSurface = Enum.SurfaceType.Smooth
  251. Part11.TopSurface = Enum.SurfaceType.Smooth
  252. Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
  253. Part11.Position = Vector3.new(3.60523129, 20.9493103, -3.14499974)
  254. Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
  255. Part12.Parent = Model0
  256. Part12.BrickColor = BrickColor.new("Institutional white")
  257. Part12.Anchored = true
  258. Part12.CanCollide = false
  259. Part12.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
  260. Part12.CFrame = CFrame.new(3.40523124, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  261. Part12.BottomSurface = Enum.SurfaceType.Smooth
  262. Part12.TopSurface = Enum.SurfaceType.Smooth
  263. Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  264. Part12.Position = Vector3.new(3.40523124, 20.8993111, -3.14499974)
  265. Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  266. Part13.Parent = Model0
  267. Part13.BrickColor = BrickColor.new("Deep blue")
  268. Part13.Anchored = true
  269. Part13.CanCollide = false
  270. Part13.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
  271. Part13.CFrame = CFrame.new(4, 21.2999992, -2.89499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  272. Part13.BottomSurface = Enum.SurfaceType.Smooth
  273. Part13.TopSurface = Enum.SurfaceType.Smooth
  274. Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
  275. Part13.Position = Vector3.new(4, 21.2999992, -2.89499974)
  276. Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
  277. Part14.Parent = Model0
  278. Part14.BrickColor = BrickColor.new("Deep blue")
  279. Part14.Anchored = true
  280. Part14.CanCollide = false
  281. Part14.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
  282. Part14.CFrame = CFrame.new(3.0999999, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  283. Part14.BottomSurface = Enum.SurfaceType.Smooth
  284. Part14.TopSurface = Enum.SurfaceType.Smooth
  285. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  286. Part14.Position = Vector3.new(3.0999999, 21.2999992, -2.49499965)
  287. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  288. Part15.Parent = Model0
  289. Part15.BrickColor = BrickColor.new("Institutional white")
  290. Part15.Rotation = Vector3.new(0, -90, 0)
  291. Part15.Anchored = true
  292. Part15.CanCollide = false
  293. Part15.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
  294. Part15.CFrame = CFrame.new(3.46523118, 21.3793106, -3.14499974, 1.31134158E-7, 0, -1, 0, 0.99999994, 0, 1, 0, 1.31134158E-7)
  295. Part15.BottomSurface = Enum.SurfaceType.Smooth
  296. Part15.TopSurface = Enum.SurfaceType.Smooth
  297. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  298. Part15.Position = Vector3.new(3.46523118, 21.3793106, -3.14499974)
  299. Part15.Orientation = Vector3.new(0, -90, 0)
  300. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  301. SpecialMesh16.Parent = Part15
  302. SpecialMesh16.MeshType = Enum.MeshType.Wedge
  303. Part17.Parent = Model0
  304. Part17.BrickColor = BrickColor.new("Really black")
  305. Part17.Anchored = true
  306. Part17.CanCollide = false
  307. Part17.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  308. Part17.CFrame = CFrame.new(3.5919435, 21.1782207, -3.19999981, 1, -2.98023224E-8, 0, 2.98023224E-8, 1, 0, 0, 0, 1)
  309. Part17.BottomSurface = Enum.SurfaceType.Smooth
  310. Part17.TopSurface = Enum.SurfaceType.Smooth
  311. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  312. Part17.Position = Vector3.new(3.5919435, 21.1782207, -3.19999981)
  313. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  314. BlockMesh18.Parent = Part17
  315. BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  316. BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  317. Part19.Parent = Model0
  318. Part19.BrickColor = BrickColor.new("Really black")
  319. Part19.Rotation = Vector3.new(0, 0, -30)
  320. Part19.Anchored = true
  321. Part19.CanCollide = false
  322. Part19.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  323. Part19.CFrame = CFrame.new(3.60194349, 21.2182198, -3.19999981, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
  324. Part19.BottomSurface = Enum.SurfaceType.Smooth
  325. Part19.TopSurface = Enum.SurfaceType.Smooth
  326. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  327. Part19.Position = Vector3.new(3.60194349, 21.2182198, -3.19999981)
  328. Part19.Orientation = Vector3.new(0, 0, -30)
  329. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  330. BlockMesh20.Parent = Part19
  331. BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  332. BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  333. Part21.Parent = Model0
  334. Part21.BrickColor = BrickColor.new("Really black")
  335. Part21.Rotation = Vector3.new(0, 0, 15)
  336. Part21.Anchored = true
  337. Part21.CanCollide = false
  338. Part21.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  339. Part21.CFrame = CFrame.new(3.60194349, 21.2682209, -3.19999981, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
  340. Part21.BottomSurface = Enum.SurfaceType.Smooth
  341. Part21.TopSurface = Enum.SurfaceType.Smooth
  342. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  343. Part21.Position = Vector3.new(3.60194349, 21.2682209, -3.19999981)
  344. Part21.Orientation = Vector3.new(0, 0, 15)
  345. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  346. BlockMesh22.Parent = Part21
  347. BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  348. BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  349. Part23.Parent = Model0
  350. Part23.BrickColor = BrickColor.new("Really black")
  351. Part23.Anchored = true
  352. Part23.CanCollide = false
  353. Part23.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  354. Part23.CFrame = CFrame.new(3.46523118, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  355. Part23.BottomSurface = Enum.SurfaceType.Smooth
  356. Part23.TopSurface = Enum.SurfaceType.Smooth
  357. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  358. Part23.Position = Vector3.new(3.46523118, 21.0993118, -3.19999981)
  359. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  360. SpecialMesh24.Parent = Part23
  361. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
  362. SpecialMesh24.MeshType = Enum.MeshType.Sphere
  363. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
  364. Part25.Parent = Model0
  365. Part25.BrickColor = BrickColor.new("Deep blue")
  366. Part25.Anchored = true
  367. Part25.CanCollide = false
  368. Part25.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
  369. Part25.CFrame = CFrame.new(4.9000001, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  370. Part25.BottomSurface = Enum.SurfaceType.Smooth
  371. Part25.TopSurface = Enum.SurfaceType.Smooth
  372. Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
  373. Part25.Position = Vector3.new(4.9000001, 21.2999992, -2.49499965)
  374. Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
  375. Part26.Parent = Model0
  376. Part26.BrickColor = BrickColor.new("Deep blue")
  377. Part26.Rotation = Vector3.new(0, 0, -15)
  378. Part26.Anchored = true
  379. Part26.CanCollide = false
  380. Part26.Size = Vector3.new(0.5, 0.699999988, 0.100000001)
  381. Part26.CFrame = CFrame.new(3.48882294, 20.9948883, -3.04499984, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872, 0, 0, 0, 1)
  382. Part26.BottomSurface = Enum.SurfaceType.Smooth
  383. Part26.TopSurface = Enum.SurfaceType.Smooth
  384. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  385. Part26.Position = Vector3.new(3.48882294, 20.9948883, -3.04499984)
  386. Part26.Orientation = Vector3.new(0, 0, -15)
  387. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  388. weld(Model0)
  389. newWeld(Torso, Model0.asd, 0, 0, 0)
  390. Model0 = Instance.new("Model")
  391. Part1 = Instance.new("Part")
  392. SpecialMesh2 = Instance.new("SpecialMesh")
  393. Part3 = Instance.new("Part")
  394. SpecialMesh4 = Instance.new("SpecialMesh")
  395. Part5 = Instance.new("Part")
  396. SpecialMesh6 = Instance.new("SpecialMesh")
  397. Part7 = Instance.new("Part")
  398. SpecialMesh8 = Instance.new("SpecialMesh")
  399. Part9 = Instance.new("Part")
  400. Part10 = Instance.new("Part")
  401. SpecialMesh11 = Instance.new("SpecialMesh")
  402. Part12 = Instance.new("Part")
  403. SpecialMesh13 = Instance.new("SpecialMesh")
  404. Part14 = Instance.new("Part")
  405. SpecialMesh15 = Instance.new("SpecialMesh")
  406. Part16 = Instance.new("Part")
  407. SpecialMesh17 = Instance.new("SpecialMesh")
  408. Part18 = Instance.new("Part")
  409. Part19 = Instance.new("Part")
  410. SpecialMesh20 = Instance.new("SpecialMesh")
  411. Part21 = Instance.new("Part")
  412. Part22 = Instance.new("Part")
  413. SpecialMesh23 = Instance.new("SpecialMesh")
  414. Part24 = Instance.new("Part")
  415. SpecialMesh25 = Instance.new("SpecialMesh")
  416. Part26 = Instance.new("Part")
  417. SpecialMesh27 = Instance.new("SpecialMesh")
  418. Part28 = Instance.new("Part")
  419. SpecialMesh29 = Instance.new("SpecialMesh")
  420. Part30 = Instance.new("Part")
  421. Part31 = Instance.new("Part")
  422. Model0.Parent = Character
  423. Part1.Parent = Model0
  424. Part1.BrickColor = BrickColor.new("Deep blue")
  425. Part1.Rotation = Vector3.new(0, -90, 0)
  426. Part1.Anchored = true
  427. Part1.CanCollide = false
  428. Part1.Size = Vector3.new(0.25, 0.600000024, 0.125)
  429. Part1.CFrame = CFrame.new(-77.9625015, 25.5874996, -15.3999996, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  430. Part1.BottomSurface = Enum.SurfaceType.Smooth
  431. Part1.TopSurface = Enum.SurfaceType.Smooth
  432. Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
  433. Part1.Position = Vector3.new(-77.9625015, 25.5874996, -15.3999996)
  434. Part1.Orientation = Vector3.new(0, -90, 0)
  435. Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
  436. SpecialMesh2.Parent = Part1
  437. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  438. Part3.Parent = Model0
  439. Part3.BrickColor = BrickColor.new("Deep blue")
  440. Part3.Rotation = Vector3.new(0, -90, 0)
  441. Part3.Anchored = true
  442. Part3.CanCollide = false
  443. Part3.Size = Vector3.new(1.05000007, 0.300000012, 0.125)
  444. Part3.CFrame = CFrame.new(-77.8375015, 25.4375, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  445. Part3.BottomSurface = Enum.SurfaceType.Smooth
  446. Part3.TopSurface = Enum.SurfaceType.Smooth
  447. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  448. Part3.Position = Vector3.new(-77.8375015, 25.4375, -15)
  449. Part3.Orientation = Vector3.new(0, -90, 0)
  450. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  451. SpecialMesh4.Parent = Part3
  452. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  453. Part5.Parent = Model0
  454. Part5.BrickColor = BrickColor.new("Deep blue")
  455. Part5.Rotation = Vector3.new(0, -90, 0)
  456. Part5.Anchored = true
  457. Part5.CanCollide = false
  458. Part5.Size = Vector3.new(0.100000001, 0.400000006, 0.125)
  459. Part5.CFrame = CFrame.new(-77.9625015, 25.4874992, -14.875, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  460. Part5.BottomSurface = Enum.SurfaceType.Smooth
  461. Part5.TopSurface = Enum.SurfaceType.Smooth
  462. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  463. Part5.Position = Vector3.new(-77.9625015, 25.4874992, -14.875)
  464. Part5.Orientation = Vector3.new(0, -90, 0)
  465. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  466. SpecialMesh6.Parent = Part5
  467. SpecialMesh6.MeshType = Enum.MeshType.Wedge
  468. Part7.Parent = Model0
  469. Part7.BrickColor = BrickColor.new("Deep blue")
  470. Part7.Rotation = Vector3.new(0, -90, 0)
  471. Part7.Anchored = true
  472. Part7.CanCollide = false
  473. Part7.Size = Vector3.new(0.075000003, 0.650000036, 0.125)
  474. Part7.CFrame = CFrame.new(-77.9625015, 25.6124992, -14.7875004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  475. Part7.BottomSurface = Enum.SurfaceType.Smooth
  476. Part7.TopSurface = Enum.SurfaceType.Smooth
  477. Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
  478. Part7.Position = Vector3.new(-77.9625015, 25.6124992, -14.7875004)
  479. Part7.Orientation = Vector3.new(0, -90, 0)
  480. Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
  481. SpecialMesh8.Parent = Part7
  482. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  483. Part9.Parent = Model0
  484. Part9.BrickColor = BrickColor.new("New Yeller")
  485. Part9.Rotation = Vector3.new(0, 90, 0)
  486. Part9.Anchored = true
  487. Part9.CanCollide = false
  488. Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  489. Part9.CFrame = CFrame.new(-77.2474976, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  490. Part9.BottomSurface = Enum.SurfaceType.Smooth
  491. Part9.TopSurface = Enum.SurfaceType.Smooth
  492. Part9.Color = Color3.new(1, 1, 0)
  493. Part9.Position = Vector3.new(-77.2474976, 26.375, -15)
  494. Part9.Orientation = Vector3.new(0, 90, 0)
  495. Part9.Color = Color3.new(1, 1, 0)
  496. Part10.Parent = Model0
  497. Part10.BrickColor = BrickColor.new("Deep blue")
  498. Part10.Rotation = Vector3.new(0, -90, 0)
  499. Part10.Anchored = true
  500. Part10.CanCollide = false
  501. Part10.Size = Vector3.new(1.05000007, 0.275000006, 0.200000003)
  502. Part10.CFrame = CFrame.new(-77.4250031, 25.4249992, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  503. Part10.BottomSurface = Enum.SurfaceType.Smooth
  504. Part10.TopSurface = Enum.SurfaceType.Smooth
  505. Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
  506. Part10.Position = Vector3.new(-77.4250031, 25.4249992, -15)
  507. Part10.Orientation = Vector3.new(0, -90, 0)
  508. Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
  509. SpecialMesh11.Parent = Part10
  510. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  511. Part12.Parent = Model0
  512. Part12.BrickColor = BrickColor.new("Deep blue")
  513. Part12.Rotation = Vector3.new(0, -90, 0)
  514. Part12.Anchored = true
  515. Part12.CanCollide = false
  516. Part12.Size = Vector3.new(0.150000006, 0.300000012, 0.125)
  517. Part12.CFrame = CFrame.new(-77.9625015, 25.4375, -15.1999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  518. Part12.BottomSurface = Enum.SurfaceType.Smooth
  519. Part12.TopSurface = Enum.SurfaceType.Smooth
  520. Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
  521. Part12.Position = Vector3.new(-77.9625015, 25.4375, -15.1999998)
  522. Part12.Orientation = Vector3.new(0, -90, 0)
  523. Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
  524. SpecialMesh13.Parent = Part12
  525. SpecialMesh13.MeshType = Enum.MeshType.Wedge
  526. Part14.Parent = Model0
  527. Part14.BrickColor = BrickColor.new("Deep blue")
  528. Part14.Rotation = Vector3.new(0, -90, 0)
  529. Part14.Anchored = true
  530. Part14.CanCollide = false
  531. Part14.Size = Vector3.new(1.05000007, 0.25, 0.150000006)
  532. Part14.CFrame = CFrame.new(-77.5999985, 25.4125004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  533. Part14.BottomSurface = Enum.SurfaceType.Smooth
  534. Part14.TopSurface = Enum.SurfaceType.Smooth
  535. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  536. Part14.Position = Vector3.new(-77.5999985, 25.4125004, -15)
  537. Part14.Orientation = Vector3.new(0, -90, 0)
  538. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  539. SpecialMesh15.Parent = Part14
  540. SpecialMesh15.MeshType = Enum.MeshType.Wedge
  541. Part16.Parent = Model0
  542. Part16.BrickColor = BrickColor.new("Deep blue")
  543. Part16.Rotation = Vector3.new(0, -90, 0)
  544. Part16.Anchored = true
  545. Part16.CanCollide = false
  546. Part16.Size = Vector3.new(0.150000006, 0.699999988, 0.125)
  547. Part16.CFrame = CFrame.new(-77.9625015, 25.6375008, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  548. Part16.BottomSurface = Enum.SurfaceType.Smooth
  549. Part16.TopSurface = Enum.SurfaceType.Smooth
  550. Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
  551. Part16.Position = Vector3.new(-77.9625015, 25.6375008, -15)
  552. Part16.Orientation = Vector3.new(0, -90, 0)
  553. Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
  554. SpecialMesh17.Parent = Part16
  555. SpecialMesh17.MeshType = Enum.MeshType.Wedge
  556. Part18.Parent = Model0
  557. Part18.BrickColor = BrickColor.new("Deep blue")
  558. Part18.Anchored = true
  559. Part18.CanCollide = false
  560. Part18.Size = Vector3.new(0.5, 0.0500000007, 1.05000007)
  561. Part18.CFrame = CFrame.new(-77.7750015, 24.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  562. Part18.BottomSurface = Enum.SurfaceType.Smooth
  563. Part18.TopSurface = Enum.SurfaceType.Smooth
  564. Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
  565. Part18.Position = Vector3.new(-77.7750015, 24.8875008, -15)
  566. Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
  567. Part19.Parent = Model0
  568. Part19.BrickColor = BrickColor.new("Deep blue")
  569. Part19.Rotation = Vector3.new(0, -90, 0)
  570. Part19.Anchored = true
  571. Part19.CanCollide = false
  572. Part19.Size = Vector3.new(0.0500000007, 0.5, 0.125)
  573. Part19.CFrame = CFrame.new(-77.9625015, 25.5375004, -15.1000004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  574. Part19.BottomSurface = Enum.SurfaceType.Smooth
  575. Part19.TopSurface = Enum.SurfaceType.Smooth
  576. Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
  577. Part19.Position = Vector3.new(-77.9625015, 25.5375004, -15.1000004)
  578. Part19.Orientation = Vector3.new(0, -90, 0)
  579. Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
  580. SpecialMesh20.Parent = Part19
  581. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  582. Part21.Name = "asd"
  583. Part21.Parent = Model0
  584. Part21.BrickColor = BrickColor.new("Institutional white")
  585. Part21.Anchored = true
  586. Part21.CanCollide = false
  587. Part21.Size = Vector3.new(1, 2, 1)
  588. Part21.CFrame = CFrame.new(-77.5, 25.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  589. Part21.BottomSurface = Enum.SurfaceType.Smooth
  590. Part21.TopSurface = Enum.SurfaceType.Smooth
  591. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  592. Part21.Position = Vector3.new(-77.5, 25.8875008, -15)
  593. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  594. Part22.Parent = Model0
  595. Part22.BrickColor = BrickColor.new("Deep blue")
  596. Part22.Rotation = Vector3.new(0, -90, 0)
  597. Part22.Anchored = true
  598. Part22.CanCollide = false
  599. Part22.Size = Vector3.new(1.05000007, 0.125, 0.200000003)
  600. Part22.CFrame = CFrame.new(-77.2249985, 25.3500004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  601. Part22.BottomSurface = Enum.SurfaceType.Smooth
  602. Part22.TopSurface = Enum.SurfaceType.Smooth
  603. Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
  604. Part22.Position = Vector3.new(-77.2249985, 25.3500004, -15)
  605. Part22.Orientation = Vector3.new(0, -90, 0)
  606. Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
  607. SpecialMesh23.Parent = Part22
  608. SpecialMesh23.MeshType = Enum.MeshType.Wedge
  609. Part24.Parent = Model0
  610. Part24.BrickColor = BrickColor.new("Deep blue")
  611. Part24.Rotation = Vector3.new(0, -90, 0)
  612. Part24.Anchored = true
  613. Part24.CanCollide = false
  614. Part24.Size = Vector3.new(0.100000001, 0.275000006, 0.125)
  615. Part24.CFrame = CFrame.new(-77.9625015, 25.4249992, -14.6999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  616. Part24.BottomSurface = Enum.SurfaceType.Smooth
  617. Part24.TopSurface = Enum.SurfaceType.Smooth
  618. Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
  619. Part24.Position = Vector3.new(-77.9625015, 25.4249992, -14.6999998)
  620. Part24.Orientation = Vector3.new(0, -90, 0)
  621. Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
  622. SpecialMesh25.Parent = Part24
  623. SpecialMesh25.MeshType = Enum.MeshType.Wedge
  624. Part26.Parent = Model0
  625. Part26.BrickColor = BrickColor.new("Deep blue")
  626. Part26.Rotation = Vector3.new(0, -90, 0)
  627. Part26.Anchored = true
  628. Part26.CanCollide = false
  629. Part26.Size = Vector3.new(1.05000007, 0.375, 0.100000001)
  630. Part26.CFrame = CFrame.new(-77.7249985, 25.4750004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  631. Part26.BottomSurface = Enum.SurfaceType.Smooth
  632. Part26.TopSurface = Enum.SurfaceType.Smooth
  633. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  634. Part26.Position = Vector3.new(-77.7249985, 25.4750004, -15)
  635. Part26.Orientation = Vector3.new(0, -90, 0)
  636. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  637. SpecialMesh27.Parent = Part26
  638. SpecialMesh27.MeshType = Enum.MeshType.Wedge
  639. Part28.Parent = Model0
  640. Part28.BrickColor = BrickColor.new("Deep blue")
  641. Part28.Rotation = Vector3.new(0, -90, 0)
  642. Part28.Anchored = true
  643. Part28.CanCollide = false
  644. Part28.Size = Vector3.new(0.174999997, 0.600000024, 0.125)
  645. Part28.CFrame = CFrame.new(-77.9625015, 25.5874996, -14.5625, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  646. Part28.BottomSurface = Enum.SurfaceType.Smooth
  647. Part28.TopSurface = Enum.SurfaceType.Smooth
  648. Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
  649. Part28.Position = Vector3.new(-77.9625015, 25.5874996, -14.5625)
  650. Part28.Orientation = Vector3.new(0, -90, 0)
  651. Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
  652. SpecialMesh29.Parent = Part28
  653. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  654. Part30.Parent = Model0
  655. Part30.BrickColor = BrickColor.new("New Yeller")
  656. Part30.Rotation = Vector3.new(0, 90, 0)
  657. Part30.Anchored = true
  658. Part30.CanCollide = false
  659. Part30.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  660. Part30.CFrame = CFrame.new(-77.7525024, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  661. Part30.BottomSurface = Enum.SurfaceType.Smooth
  662. Part30.TopSurface = Enum.SurfaceType.Smooth
  663. Part30.Color = Color3.new(0.682353, 1, 0)
  664. Part30.Position = Vector3.new(-77.7525024, 26.375, -15)
  665. Part30.Orientation = Vector3.new(0, 90, 0)
  666. Part30.Color = Color3.new(0.682353, 1, 0)
  667. Part31.Parent = Model0
  668. Part31.BrickColor = BrickColor.new("Deep blue")
  669. Part31.Anchored = true
  670. Part31.CanCollide = false
  671. Part31.Size = Vector3.new(1.05000007, 0.375, 1.05000007)
  672. Part31.CFrame = CFrame.new(-77.5, 25.1000004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  673. Part31.BottomSurface = Enum.SurfaceType.Smooth
  674. Part31.TopSurface = Enum.SurfaceType.Smooth
  675. Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
  676. Part31.Position = Vector3.new(-77.5, 25.1000004, -15)
  677. Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
  678. weld(Model0)
  679. Model1 = Model0:Clone()
  680. Model1.Parent = Character
  681. newWeld(LeftArm, Model0.asd, 0, 0, 0)
  682. newWeld(RightArm, Model1.asd, 0, 0, 0)
  683. Model1.asd.Weld.C0 = CFrame.Angles(0, math.rad(180), 0)
  684. Model0 = Instance.new("Model")
  685. Part1 = Instance.new("Part")
  686. Part2 = Instance.new("Part")
  687. Part3 = Instance.new("Part")
  688. Part4 = Instance.new("Part")
  689. Part5 = Instance.new("Part")
  690. Part6 = Instance.new("Part")
  691. Part7 = Instance.new("Part")
  692. Model0.Parent = Character
  693. Part1.Name = "asd"
  694. Part1.Parent = Model0
  695. Part1.BrickColor = BrickColor.new("Institutional white")
  696. Part1.Anchored = true
  697. Part1.CanCollide = false
  698. Part1.Size = Vector3.new(2, 2, 1)
  699. Part1.CFrame = CFrame.new(-50, 26.1124992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  700. Part1.BottomSurface = Enum.SurfaceType.Smooth
  701. Part1.TopSurface = Enum.SurfaceType.Smooth
  702. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  703. Part1.Position = Vector3.new(-50, 26.1124992, -15)
  704. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  705. Part2.Parent = Model0
  706. Part2.BrickColor = BrickColor.new("Cyan")
  707. Part2.Anchored = true
  708. Part2.CanCollide = false
  709. Part2.Size = Vector3.new(2.10000014, 0.075000003, 1.10000002)
  710. Part2.CFrame = CFrame.new(-50, 25.1749992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  711. Part2.BottomSurface = Enum.SurfaceType.Smooth
  712. Part2.TopSurface = Enum.SurfaceType.Smooth
  713. Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  714. Part2.Position = Vector3.new(-50, 25.1749992, -15)
  715. Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  716. Part3.Parent = Model0
  717. Part3.BrickColor = BrickColor.new("Cyan")
  718. Part3.Anchored = true
  719. Part3.CanCollide = false
  720. Part3.Size = Vector3.new(2.04999995, 0.824999988, 1.05000007)
  721. Part3.CFrame = CFrame.new(-50, 26.5249996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  722. Part3.BottomSurface = Enum.SurfaceType.Smooth
  723. Part3.TopSurface = Enum.SurfaceType.Smooth
  724. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  725. Part3.Position = Vector3.new(-50, 26.5249996, -15)
  726. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  727. Part4.Parent = Model0
  728. Part4.BrickColor = BrickColor.new("Cyan")
  729. Part4.Anchored = true
  730. Part4.CanCollide = false
  731. Part4.Size = Vector3.new(0.775000036, 0.200000003, 1.05000007)
  732. Part4.CFrame = CFrame.new(-50.6375008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  733. Part4.BottomSurface = Enum.SurfaceType.Smooth
  734. Part4.TopSurface = Enum.SurfaceType.Smooth
  735. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  736. Part4.Position = Vector3.new(-50.6375008, 27.0375004, -15)
  737. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  738. Part5.Parent = Model0
  739. Part5.BrickColor = BrickColor.new("Cyan")
  740. Part5.Anchored = true
  741. Part5.CanCollide = false
  742. Part5.Size = Vector3.new(2.04999995, 0.349999994, 1.05000007)
  743. Part5.CFrame = CFrame.new(-50, 25.3875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  744. Part5.BottomSurface = Enum.SurfaceType.Smooth
  745. Part5.TopSurface = Enum.SurfaceType.Smooth
  746. Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  747. Part5.Position = Vector3.new(-50, 25.3875008, -15)
  748. Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  749. Part6.Parent = Model0
  750. Part6.BrickColor = BrickColor.new("Cyan")
  751. Part6.Anchored = true
  752. Part6.CanCollide = false
  753. Part6.Size = Vector3.new(0.824999988, 0.200000003, 1.05000007)
  754. Part6.CFrame = CFrame.new(-49.3875008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  755. Part6.BottomSurface = Enum.SurfaceType.Smooth
  756. Part6.TopSurface = Enum.SurfaceType.Smooth
  757. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  758. Part6.Position = Vector3.new(-49.3875008, 27.0375004, -15)
  759. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  760. Part7.Parent = Model0
  761. Part7.BrickColor = BrickColor.new("Cyan")
  762. Part7.Anchored = true
  763. Part7.CanCollide = false
  764. Part7.Size = Vector3.new(0.450000018, 0.200000003, 0.349999994)
  765. Part7.CFrame = CFrame.new(-50.0250015, 27.0375004, -14.6499996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  766. Part7.BottomSurface = Enum.SurfaceType.Smooth
  767. Part7.TopSurface = Enum.SurfaceType.Smooth
  768. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  769. Part7.Position = Vector3.new(-50.0250015, 27.0375004, -14.6499996)
  770. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  771. weld(Model0)
  772. newWeld(Torso, Model0.asd, 0, 0, 0)
  773. Model0 = Instance.new("Model")
  774. Part1 = Instance.new("Part")
  775. Part2 = Instance.new("Part")
  776. Part3 = Instance.new("Part")
  777. Part4 = Instance.new("Part")
  778. BlockMesh5 = Instance.new("BlockMesh")
  779. Part6 = Instance.new("Part")
  780. Part7 = Instance.new("Part")
  781. BlockMesh8 = Instance.new("BlockMesh")
  782. Part9 = Instance.new("Part")
  783. Model0.Parent = Character
  784. Part1.Parent = Model0
  785. Part1.BrickColor = BrickColor.new("Cyan")
  786. Part1.Anchored = true
  787. Part1.CanCollide = false
  788. Part1.Size = Vector3.new(1.05000007, 0.975000024, 1.05000007)
  789. Part1.CFrame = CFrame.new(-109.5, 25.7374992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  790. Part1.BottomSurface = Enum.SurfaceType.Smooth
  791. Part1.TopSurface = Enum.SurfaceType.Smooth
  792. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  793. Part1.Position = Vector3.new(-109.5, 25.7374992, -15)
  794. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  795. Part2.Name = "asd"
  796. Part2.Parent = Model0
  797. Part2.BrickColor = BrickColor.new("Institutional white")
  798. Part2.Anchored = true
  799. Part2.CanCollide = false
  800. Part2.Size = Vector3.new(1, 2, 1)
  801. Part2.CFrame = CFrame.new(-109.5, 25.7749996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  802. Part2.BottomSurface = Enum.SurfaceType.Smooth
  803. Part2.TopSurface = Enum.SurfaceType.Smooth
  804. Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  805. Part2.Position = Vector3.new(-109.5, 25.7749996, -15)
  806. Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  807. Part3.Parent = Model0
  808. Part3.BrickColor = BrickColor.new("New Yeller")
  809. Part3.Anchored = true
  810. Part3.CanCollide = false
  811. Part3.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  812. Part3.CFrame = CFrame.new(-109.5, 26.4874992, -14.7475004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  813. Part3.BottomSurface = Enum.SurfaceType.Smooth
  814. Part3.TopSurface = Enum.SurfaceType.Smooth
  815. Part3.Color = Color3.new(1, 1, 0)
  816. Part3.Position = Vector3.new(-109.5, 26.4874992, -14.7475004)
  817. Part3.Color = Color3.new(1, 1, 0)
  818. Part4.Parent = Model0
  819. Part4.BrickColor = BrickColor.new("Cyan")
  820. Part4.Anchored = true
  821. Part4.CanCollide = false
  822. Part4.Size = Vector3.new(1.10000002, 0.0500000007, 0.325000018)
  823. Part4.CFrame = CFrame.new(-109.5, 24.7374992, -14.6125002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  824. Part4.BottomSurface = Enum.SurfaceType.Smooth
  825. Part4.TopSurface = Enum.SurfaceType.Smooth
  826. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  827. Part4.Position = Vector3.new(-109.5, 24.7374992, -14.6125002)
  828. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  829. BlockMesh5.Parent = Part4
  830. BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
  831. BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
  832. Part6.Parent = Model0
  833. Part6.BrickColor = BrickColor.new("Cyan")
  834. Part6.Anchored = true
  835. Part6.CanCollide = false
  836. Part6.Size = Vector3.new(1.10000002, 0.5, 1.10000002)
  837. Part6.CFrame = CFrame.new(-109.5, 25, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  838. Part6.BottomSurface = Enum.SurfaceType.Smooth
  839. Part6.TopSurface = Enum.SurfaceType.Smooth
  840. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  841. Part6.Position = Vector3.new(-109.5, 25, -15)
  842. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  843. Part7.Parent = Model0
  844. Part7.BrickColor = BrickColor.new("Cyan")
  845. Part7.Anchored = true
  846. Part7.CanCollide = false
  847. Part7.Size = Vector3.new(1.10000002, 0.0500000007, 0.100000001)
  848. Part7.CFrame = CFrame.new(-109.5, 24.7374992, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  849. Part7.BottomSurface = Enum.SurfaceType.Smooth
  850. Part7.TopSurface = Enum.SurfaceType.Smooth
  851. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  852. Part7.Position = Vector3.new(-109.5, 24.7374992, -15.5)
  853. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  854. BlockMesh8.Parent = Part7
  855. BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
  856. BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
  857. Part9.Parent = Model0
  858. Part9.BrickColor = BrickColor.new("New Yeller")
  859. Part9.Anchored = true
  860. Part9.CanCollide = false
  861. Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  862. Part9.CFrame = CFrame.new(-109.5, 26.4874992, -15.2524996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  863. Part9.BottomSurface = Enum.SurfaceType.Smooth
  864. Part9.TopSurface = Enum.SurfaceType.Smooth
  865. Part9.Color = Color3.new(0.682353, 1, 0)
  866. Part9.Position = Vector3.new(-109.5, 26.4874992, -15.2524996)
  867. Part9.Color = Color3.new(0.682353, 1, 0)
  868. weld(Model0)
  869. Model1 = Model0:Clone()
  870. Model1.Parent = Character
  871. newWeld(LeftLeg, Model0.asd, 0, 0, 0)
  872. newWeld(RightLeg, Model1.asd, 0, 0, 0)
  873. Model0 = Instance.new("Model")
  874. Part1 = Instance.new("Part")
  875. Part2 = Instance.new("Part")
  876. BlockMesh3 = Instance.new("BlockMesh")
  877. Part4 = Instance.new("Part")
  878. Part56 = Instance.new("Part")
  879. SpecialMesh6 = Instance.new("SpecialMesh")
  880. Part7 = Instance.new("Part")
  881. Part8 = Instance.new("Part")
  882. Part9 = Instance.new("Part")
  883. Part10 = Instance.new("Part")
  884. Part11 = Instance.new("Part")
  885. SpecialMesh12 = Instance.new("SpecialMesh")
  886. Part13 = Instance.new("Part")
  887. Part14 = Instance.new("Part")
  888. Part156 = Instance.new("Part")
  889. SpecialMesh16 = Instance.new("SpecialMesh")
  890. Part17 = Instance.new("Part")
  891. SpecialMesh18 = Instance.new("SpecialMesh")
  892. Part19 = Instance.new("Part")
  893. Part20 = Instance.new("Part")
  894. Part21 = Instance.new("Part")
  895. Part22 = Instance.new("Part")
  896. Part23 = Instance.new("Part")
  897. Part24 = Instance.new("Part")
  898. SpecialMesh25 = Instance.new("SpecialMesh")
  899. Part26 = Instance.new("Part")
  900. Part27 = Instance.new("Part")
  901. BlockMesh28 = Instance.new("BlockMesh")
  902. Part29 = Instance.new("Part")
  903. Part30 = Instance.new("Part")
  904. Part31 = Instance.new("Part")
  905. Part32 = Instance.new("Part")
  906. Part33 = Instance.new("Part")
  907. BlockMesh34 = Instance.new("BlockMesh")
  908. Part35 = Instance.new("Part")
  909. Part36 = Instance.new("Part")
  910. Part37 = Instance.new("Part")
  911. Part38 = Instance.new("Part")
  912. Part39 = Instance.new("Part")
  913. SpecialMesh40 = Instance.new("SpecialMesh")
  914. Part41 = Instance.new("Part")
  915. BlockMesh42 = Instance.new("BlockMesh")
  916. Part43 = Instance.new("Part")
  917. Part44 = Instance.new("Part")
  918. Part45 = Instance.new("Part")
  919. Part46 = Instance.new("Part")
  920. Part47 = Instance.new("Part")
  921. BlockMesh48 = Instance.new("BlockMesh")
  922. Part49 = Instance.new("Part")
  923. BlockMesh50 = Instance.new("BlockMesh")
  924. Part51 = Instance.new("Part")
  925. Part52 = Instance.new("Part")
  926. Part53 = Instance.new("Part")
  927. SpecialMesh54 = Instance.new("SpecialMesh")
  928. Part55 = Instance.new("Part")
  929. SpecialMesh56 = Instance.new("SpecialMesh")
  930. Part57 = Instance.new("Part")
  931. Part58 = Instance.new("Part")
  932. Part59 = Instance.new("Part")
  933. Part60 = Instance.new("Part")
  934. Part61 = Instance.new("Part")
  935. Part62 = Instance.new("Part")
  936. Part63 = Instance.new("Part")
  937. Part64 = Instance.new("Part")
  938. Part65 = Instance.new("Part")
  939. Part66 = Instance.new("Part")
  940. Part67 = Instance.new("Part")
  941. Part68 = Instance.new("Part")
  942. Part69 = Instance.new("Part")
  943. Part70 = Instance.new("Part")
  944. Part71 = Instance.new("Part")
  945. BlockMesh72 = Instance.new("BlockMesh")
  946. Part73 = Instance.new("Part")
  947. Part74 = Instance.new("Part")
  948. BlockMesh75 = Instance.new("BlockMesh")
  949. Part76 = Instance.new("Part")
  950. Part77 = Instance.new("Part")
  951. Part78 = Instance.new("Part")
  952. BlockMesh79 = Instance.new("BlockMesh")
  953. Part80 = Instance.new("Part")
  954. Part81 = Instance.new("Part")
  955. Part82 = Instance.new("Part")
  956. Part83 = Instance.new("Part")
  957. SpecialMesh84 = Instance.new("SpecialMesh")
  958. Part85 = Instance.new("Part")
  959. BlockMesh86 = Instance.new("BlockMesh")
  960. Part87 = Instance.new("Part")
  961. Part88 = Instance.new("Part")
  962. Part89 = Instance.new("Part")
  963. Part90 = Instance.new("Part")
  964. Part91 = Instance.new("Part")
  965. Part92 = Instance.new("Part")
  966. BlockMesh93 = Instance.new("BlockMesh")
  967. Part94 = Instance.new("Part")
  968. Part95 = Instance.new("Part")
  969. Part96 = Instance.new("Part")
  970. SpecialMesh97 = Instance.new("SpecialMesh")
  971. Part98 = Instance.new("Part")
  972. Part99 = Instance.new("Part")
  973. Part100 = Instance.new("Part")
  974. SpecialMesh101 = Instance.new("SpecialMesh")
  975. Part102 = Instance.new("Part")
  976. Part103 = Instance.new("Part")
  977. Part104 = Instance.new("Part")
  978. Part105 = Instance.new("Part")
  979. SpecialMesh106 = Instance.new("SpecialMesh")
  980. Part107 = Instance.new("Part")
  981. Part108 = Instance.new("Part")
  982. Part109 = Instance.new("Part")
  983. Model0.Parent = Character
  984. Part1.Parent = Model0
  985. Part1.BrickColor = BrickColor.new("Institutional white")
  986. Part1.Anchored = true
  987. Part1.CanCollide = false
  988. Part1.Size = Vector3.new(0.900000036, 0.450000018, 0.300000012)
  989. Part1.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.4509249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  990. Part1.BottomSurface = Enum.SurfaceType.Smooth
  991. Part1.TopSurface = Enum.SurfaceType.Smooth
  992. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  993. Part1.Position = Vector3.new(-1.03068447, 4.4124999, 10.4509249)
  994. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  995. Part2.Parent = Model0
  996. Part2.BrickColor = BrickColor.new("Dark stone grey")
  997. Part2.Rotation = Vector3.new(-180, 0, -160)
  998. Part2.Anchored = true
  999. Part2.CanCollide = false
  1000. Part2.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1001. Part2.CFrame = CFrame.new(-0.235705793, 6.31563377, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1002. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1003. Part2.TopSurface = Enum.SurfaceType.Smooth
  1004. Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1005. Part2.Position = Vector3.new(-0.235705793, 6.31563377, 11.2159252)
  1006. Part2.Orientation = Vector3.new(0, -180, 20)
  1007. Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1008. BlockMesh3.Parent = Part2
  1009. BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
  1010. BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
  1011. Part4.Parent = Model0
  1012. Part4.BrickColor = BrickColor.new("Dark stone grey")
  1013. Part4.Rotation = Vector3.new(-180, 0, -160)
  1014. Part4.Anchored = true
  1015. Part4.CanCollide = false
  1016. Part4.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
  1017. Part4.CFrame = CFrame.new(-0.274183154, 6.2099185, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1018. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1019. Part4.TopSurface = Enum.SurfaceType.Smooth
  1020. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1021. Part4.Position = Vector3.new(-0.274183154, 6.2099185, 11.3659248)
  1022. Part4.Orientation = Vector3.new(0, -180, 20)
  1023. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1024. Part56.Parent = Model0
  1025. Part56.Material = Enum.Material.Neon
  1026. Part56.BrickColor = BrickColor.new("New Yeller")
  1027. Part56.Rotation = Vector3.new(-180, 0, -180)
  1028. Part56.Anchored = true
  1029. Part56.CanCollide = false
  1030. Part56.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
  1031. Part56.CFrame = CFrame.new(-0.711934507, 5.04250002, 10.6196747, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
  1032. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1033. Part56.TopSurface = Enum.SurfaceType.Smooth
  1034. Part56.Color = Color3.new(0.682353, 1, 0)
  1035. Part56.Position = Vector3.new(-0.711934507, 5.04250002, 10.6196747)
  1036. Part56.Orientation = Vector3.new(0, -180, 0)
  1037. Part56.Color = Color3.new(0.682353, 1, 0)
  1038. SpecialMesh6.Parent = Part56
  1039. SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
  1040. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  1041. SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
  1042. Part7.Parent = Model0
  1043. Part7.BrickColor = BrickColor.new("Burnt Sienna")
  1044. Part7.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1045. Part7.Anchored = true
  1046. Part7.CanCollide = false
  1047. Part7.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1048. Part7.CFrame = CFrame.new(-0.66386807, 6.03161812, 11.6889143, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1049. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1050. Part7.TopSurface = Enum.SurfaceType.Smooth
  1051. Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1052. Part7.Position = Vector3.new(-0.66386807, 6.03161812, 11.6889143)
  1053. Part7.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1054. Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1055. Part8.Parent = Model0
  1056. Part8.BrickColor = BrickColor.new("Royal purple")
  1057. Part8.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
  1058. Part8.Anchored = true
  1059. Part8.CanCollide = false
  1060. Part8.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1061. Part8.CFrame = CFrame.new(-0.42102325, 5.99399185, 11.7544746, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
  1062. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1063. Part8.TopSurface = Enum.SurfaceType.Smooth
  1064. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1065. Part8.Position = Vector3.new(-0.42102325, 5.99399185, 11.7544746)
  1066. Part8.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
  1067. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1068. Part9.Parent = Model0
  1069. Part9.BrickColor = BrickColor.new("Dark stone grey")
  1070. Part9.Rotation = Vector3.new(-180, 0, -160)
  1071. Part9.Anchored = true
  1072. Part9.CanCollide = false
  1073. Part9.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1074. Part9.CFrame = CFrame.new(-0.29983449, 6.13944149, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1075. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1076. Part9.TopSurface = Enum.SurfaceType.Smooth
  1077. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1078. Part9.Position = Vector3.new(-0.29983449, 6.13944149, 11.2159252)
  1079. Part9.Orientation = Vector3.new(0, -180, 20)
  1080. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1081. Part10.Parent = Model0
  1082. Part10.BrickColor = BrickColor.new("Dark stone grey")
  1083. Part10.Rotation = Vector3.new(-180, 0, -160)
  1084. Part10.Anchored = true
  1085. Part10.CanCollide = false
  1086. Part10.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1087. Part10.CFrame = CFrame.new(-0.299834609, 6.13944149, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1088. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1089. Part10.TopSurface = Enum.SurfaceType.Smooth
  1090. Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1091. Part10.Position = Vector3.new(-0.299834609, 6.13944149, 11.5159254)
  1092. Part10.Orientation = Vector3.new(0, -180, 20)
  1093. Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1094. Part11.Parent = Model0
  1095. Part11.BrickColor = BrickColor.new("Navy blue")
  1096. Part11.Rotation = Vector3.new(-180, 0, -180)
  1097. Part11.Anchored = true
  1098. Part11.CanCollide = false
  1099. Part11.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
  1100. Part11.CFrame = CFrame.new(-0.708523512, 5.12187433, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
  1101. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1102. Part11.TopSurface = Enum.SurfaceType.Smooth
  1103. Part11.Color = Color3.new(0, 0.12549, 0.376471)
  1104. Part11.Position = Vector3.new(-0.708523512, 5.12187433, 10.6196747)
  1105. Part11.Orientation = Vector3.new(0, -180, 0)
  1106. Part11.Color = Color3.new(0, 0.12549, 0.376471)
  1107. SpecialMesh12.Parent = Part11
  1108. SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
  1109. SpecialMesh12.MeshType = Enum.MeshType.Sphere
  1110. SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
  1111. Part13.Parent = Model0
  1112. Part13.BrickColor = BrickColor.new("Institutional white")
  1113. Part13.Rotation = Vector3.new(15, 0, 0)
  1114. Part13.Anchored = true
  1115. Part13.CanCollide = false
  1116. Part13.Size = Vector3.new(0.600000024, 0.450000018, 0.225000009)
  1117. Part13.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.2634249, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
  1118. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1119. Part13.TopSurface = Enum.SurfaceType.Smooth
  1120. Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1121. Part13.Position = Vector3.new(-1.03068447, 4.4124999, 10.2634249)
  1122. Part13.Orientation = Vector3.new(15, 0, 0)
  1123. Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1124. Part14.Parent = Model0
  1125. Part14.BrickColor = BrickColor.new("New Yeller")
  1126. Part14.Rotation = Vector3.new(-180, 0, -160)
  1127. Part14.Anchored = true
  1128. Part14.CanCollide = false
  1129. Part14.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
  1130. Part14.CFrame = CFrame.new(-0.625013232, 6.17798328, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1131. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1132. Part14.TopSurface = Enum.SurfaceType.Smooth
  1133. Part14.Color = Color3.new(0.682353, 1, 0)
  1134. Part14.Position = Vector3.new(-0.625013232, 6.17798328, 11.3659248)
  1135. Part14.Orientation = Vector3.new(0, -180, 20)
  1136. Part14.Color = Color3.new(0.682353, 1, 0)
  1137. Part156.Parent = Model0
  1138. Part156.Material = Enum.Material.Neon
  1139. Part156.BrickColor = BrickColor.new("New Yeller")
  1140. Part156.Anchored = true
  1141. Part156.CanCollide = false
  1142. Part156.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
  1143. Part156.CFrame = CFrame.new(-1.34943449, 5.04250002, 10.6196747, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1144. Part156.BottomSurface = Enum.SurfaceType.Smooth
  1145. Part156.TopSurface = Enum.SurfaceType.Smooth
  1146. Part156.Color = Color3.new(0.682353, 1, 0)
  1147. Part156.Position = Vector3.new(-1.34943449, 5.04250002, 10.6196747)
  1148. Part156.Color = Color3.new(0.682353, 1, 0)
  1149. SpecialMesh16.Parent = Part156
  1150. SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
  1151. SpecialMesh16.MeshType = Enum.MeshType.Sphere
  1152. SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
  1153. Part17.Parent = Model0
  1154. Part17.BrickColor = BrickColor.new("Deep blue")
  1155. Part17.Rotation = Vector3.new(-180, 0, 130)
  1156. Part17.Anchored = true
  1157. Part17.CanCollide = false
  1158. Part17.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
  1159. Part17.CFrame = CFrame.new(-0.821424782, 4.96109009, 10.6571751, -0.642787576, -0.766044378, -8.74227766E-8, -0.766044378, 0.642787576, 0, 5.61942741E-8, 6.69697329E-8, -1)
  1160. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1161. Part17.TopSurface = Enum.SurfaceType.Smooth
  1162. Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1163. Part17.Position = Vector3.new(-0.821424782, 4.96109009, 10.6571751)
  1164. Part17.Orientation = Vector3.new(0, -180, -50)
  1165. Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1166. SpecialMesh18.Parent = Part17
  1167. SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
  1168. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  1169. SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
  1170. Part19.Parent = Model0
  1171. Part19.BrickColor = BrickColor.new("New Yeller")
  1172. Part19.Rotation = Vector3.new(-180, 0, -160)
  1173. Part19.Anchored = true
  1174. Part19.CanCollide = false
  1175. Part19.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1176. Part19.CFrame = CFrame.new(-0.333518386, 5.99207497, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1177. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1178. Part19.TopSurface = Enum.SurfaceType.Smooth
  1179. Part19.Color = Color3.new(0.682353, 1, 0)
  1180. Part19.Position = Vector3.new(-0.333518386, 5.99207497, 11.5346746)
  1181. Part19.Orientation = Vector3.new(0, -180, 20)
  1182. Part19.Color = Color3.new(0.682353, 1, 0)
  1183. Part20.Parent = Model0
  1184. Part20.BrickColor = BrickColor.new("Institutional white")
  1185. Part20.Anchored = true
  1186. Part20.CanCollide = false
  1187. Part20.Size = Vector3.new(1.57500005, 0.75, 1.5)
  1188. Part20.CFrame = CFrame.new(-1.03068447, 4.4124999, 11.4259253, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1189. Part20.BottomSurface = Enum.SurfaceType.Smooth
  1190. Part20.TopSurface = Enum.SurfaceType.Smooth
  1191. Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1192. Part20.Position = Vector3.new(-1.03068447, 4.4124999, 11.4259253)
  1193. Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1194. Part21.Parent = Model0
  1195. Part21.BrickColor = BrickColor.new("Dark stone grey")
  1196. Part21.Rotation = Vector3.new(-180, 0, -160)
  1197. Part21.Anchored = true
  1198. Part21.CanCollide = false
  1199. Part21.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
  1200. Part21.CFrame = CFrame.new(-0.415137053, 6.26122141, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1201. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1202. Part21.TopSurface = Enum.SurfaceType.Smooth
  1203. Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1204. Part21.Position = Vector3.new(-0.415137053, 6.26122141, 11.5159254)
  1205. Part21.Orientation = Vector3.new(0, -180, 20)
  1206. Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1207. Part22.Parent = Model0
  1208. Part22.BrickColor = BrickColor.new("Institutional white")
  1209. Part22.Rotation = Vector3.new(-90, 0, -174.289993)
  1210. Part22.Anchored = true
  1211. Part22.CanCollide = false
  1212. Part22.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
  1213. Part22.CFrame = CFrame.new(-1.55605578, 4.4124999, 11.4034624, -0.995037258, 0.0995037258, 0, 0, 0, 1, 0.0995037258, 0.995037258, 0)
  1214. Part22.BottomSurface = Enum.SurfaceType.Smooth
  1215. Part22.TopSurface = Enum.SurfaceType.Smooth
  1216. Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1217. Part22.Position = Vector3.new(-1.55605578, 4.4124999, 11.4034624)
  1218. Part22.Orientation = Vector3.new(-90, -174.289993, 0)
  1219. Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1220. Part23.Parent = Model0
  1221. Part23.BrickColor = BrickColor.new("Dark stone grey")
  1222. Part23.Rotation = Vector3.new(-180, 0, -160)
  1223. Part23.Anchored = true
  1224. Part23.CanCollide = false
  1225. Part23.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1226. Part23.CFrame = CFrame.new(-0.581742406, 6.24204731, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1227. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1228. Part23.TopSurface = Enum.SurfaceType.Smooth
  1229. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1230. Part23.Position = Vector3.new(-0.581742406, 6.24204731, 11.5159254)
  1231. Part23.Orientation = Vector3.new(0, -180, 20)
  1232. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1233. Part24.Parent = Model0
  1234. Part24.BrickColor = BrickColor.new("Really black")
  1235. Part24.Rotation = Vector3.new(-180, 0, 175)
  1236. Part24.Anchored = true
  1237. Part24.CanCollide = false
  1238. Part24.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
  1239. Part24.CFrame = CFrame.new(-0.688913465, 4.89773035, 10.6196747, -0.99619472, -0.0871555507, -8.74227766E-8, -0.0871555507, 0.99619472, 0, 8.70901076E-8, 7.61937979E-9, -1)
  1240. Part24.BottomSurface = Enum.SurfaceType.Smooth
  1241. Part24.TopSurface = Enum.SurfaceType.Smooth
  1242. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1243. Part24.Position = Vector3.new(-0.688913465, 4.89773035, 10.6196747)
  1244. Part24.Orientation = Vector3.new(0, -180, -5)
  1245. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1246. SpecialMesh25.Parent = Part24
  1247. SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
  1248. SpecialMesh25.MeshType = Enum.MeshType.Sphere
  1249. SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
  1250. Part26.Parent = Model0
  1251. Part26.BrickColor = BrickColor.new("Burnt Sienna")
  1252. Part26.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1253. Part26.Anchored = true
  1254. Part26.CanCollide = false
  1255. Part26.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
  1256. Part26.CFrame = CFrame.new(-0.382142961, 6.07891083, 11.8522406, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1257. Part26.BottomSurface = Enum.SurfaceType.Smooth
  1258. Part26.TopSurface = Enum.SurfaceType.Smooth
  1259. Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1260. Part26.Position = Vector3.new(-0.382142961, 6.07891083, 11.8522406)
  1261. Part26.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1262. Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1263. Part27.Parent = Model0
  1264. Part27.BrickColor = BrickColor.new("Dark stone grey")
  1265. Part27.Rotation = Vector3.new(-180, 0, -160)
  1266. Part27.Anchored = true
  1267. Part27.CanCollide = false
  1268. Part27.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
  1269. Part27.CFrame = CFrame.new(-0.351008236, 6.43741417, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1270. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1271. Part27.TopSurface = Enum.SurfaceType.Smooth
  1272. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1273. Part27.Position = Vector3.new(-0.351008236, 6.43741417, 11.2159252)
  1274. Part27.Orientation = Vector3.new(0, -180, 20)
  1275. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1276. BlockMesh28.Parent = Part27
  1277. BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
  1278. BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
  1279. Part29.Parent = Model0
  1280. Part29.BrickColor = BrickColor.new("Burnt Sienna")
  1281. Part29.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1282. Part29.Anchored = true
  1283. Part29.CanCollide = false
  1284. Part29.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
  1285. Part29.CFrame = CFrame.new(-0.00356221199, 6.52192259, 11.6908636, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1286. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1287. Part29.TopSurface = Enum.SurfaceType.Smooth
  1288. Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1289. Part29.Position = Vector3.new(-0.00356221199, 6.52192259, 11.6908636)
  1290. Part29.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1291. Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1292. Part30.Parent = Model0
  1293. Part30.BrickColor = BrickColor.new("Institutional white")
  1294. Part30.Rotation = Vector3.new(-90, 0, 174.289993)
  1295. Part30.Anchored = true
  1296. Part30.CanCollide = false
  1297. Part30.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
  1298. Part30.CFrame = CFrame.new(-0.505313218, 4.4124999, 11.4034624, -0.995037258, -0.0995037258, 0, 0, 0, 1, -0.0995037258, 0.995037258, 0)
  1299. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1300. Part30.TopSurface = Enum.SurfaceType.Smooth
  1301. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1302. Part30.Position = Vector3.new(-0.505313218, 4.4124999, 11.4034624)
  1303. Part30.Orientation = Vector3.new(-90, 174.289993, 0)
  1304. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1305. Part31.Parent = Model0
  1306. Part31.BrickColor = BrickColor.new("Burnt Sienna")
  1307. Part31.Rotation = Vector3.new(-25, 0, 20)
  1308. Part31.Anchored = true
  1309. Part31.CanCollide = false
  1310. Part31.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1311. Part31.CFrame = CFrame.new(-1.92855239, 6.45419931, 11.4394999, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1312. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1313. Part31.TopSurface = Enum.SurfaceType.Smooth
  1314. Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1315. Part31.Position = Vector3.new(-1.92855239, 6.45419931, 11.4394999)
  1316. Part31.Orientation = Vector3.new(-25, 0, 20)
  1317. Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1318. Part32.Parent = Model0
  1319. Part32.BrickColor = BrickColor.new("Burnt Sienna")
  1320. Part32.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1321. Part32.Anchored = true
  1322. Part32.CanCollide = false
  1323. Part32.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1324. Part32.CFrame = CFrame.new(-0.185923755, 6.47776413, 11.7082472, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1325. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1326. Part32.TopSurface = Enum.SurfaceType.Smooth
  1327. Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1328. Part32.Position = Vector3.new(-0.185923755, 6.47776413, 11.7082472)
  1329. Part32.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1330. Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1331. Part33.Parent = Model0
  1332. Part33.BrickColor = BrickColor.new("Institutional white")
  1333. Part33.Anchored = true
  1334. Part33.CanCollide = false
  1335. Part33.Size = Vector3.new(0.825000048, 0.75, 0.0500000007)
  1336. Part33.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1337. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1338. Part33.TopSurface = Enum.SurfaceType.Smooth
  1339. Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1340. Part33.Position = Vector3.new(-1.03068447, 4.4124999, 10.6571751)
  1341. Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1342. BlockMesh34.Parent = Part33
  1343. BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
  1344. BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
  1345. Part35.Parent = Model0
  1346. Part35.BrickColor = BrickColor.new("Institutional white")
  1347. Part35.Rotation = Vector3.new(-15, 0, 0)
  1348. Part35.Anchored = true
  1349. Part35.CanCollide = false
  1350. Part35.Size = Vector3.new(0.600000024, 0.487500012, 0.375)
  1351. Part35.CFrame = CFrame.new(-1.03068447, 4.43061113, 10.5585718, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1352. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1353. Part35.TopSurface = Enum.SurfaceType.Smooth
  1354. Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1355. Part35.Position = Vector3.new(-1.03068447, 4.43061113, 10.5585718)
  1356. Part35.Orientation = Vector3.new(-15, 0, 0)
  1357. Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1358. Part36.Parent = Model0
  1359. Part36.BrickColor = BrickColor.new("New Yeller")
  1360. Part36.Rotation = Vector3.new(-180, 0, -160)
  1361. Part36.Anchored = true
  1362. Part36.CanCollide = false
  1363. Part36.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
  1364. Part36.CFrame = CFrame.new(-0.341550589, 5.91518497, 11.290925, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1365. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1366. Part36.TopSurface = Enum.SurfaceType.Smooth
  1367. Part36.Color = Color3.new(1, 1, 0)
  1368. Part36.Position = Vector3.new(-0.341550589, 5.91518497, 11.290925)
  1369. Part36.Orientation = Vector3.new(0, -180, 20)
  1370. Part36.Color = Color3.new(1, 1, 0)
  1371. Part37.Parent = Model0
  1372. Part37.BrickColor = BrickColor.new("Burnt Sienna")
  1373. Part37.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1374. Part37.Anchored = true
  1375. Part37.CanCollide = false
  1376. Part37.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1377. Part37.CFrame = CFrame.new(-0.0104911327, 6.34457445, 11.7541685, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1378. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1379. Part37.TopSurface = Enum.SurfaceType.Smooth
  1380. Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1381. Part37.Position = Vector3.new(-0.0104911327, 6.34457445, 11.7541685)
  1382. Part37.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1383. Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1384. Part38.Parent = Model0
  1385. Part38.BrickColor = BrickColor.new("New Yeller")
  1386. Part38.Rotation = Vector3.new(-180, 0, -160)
  1387. Part38.Anchored = true
  1388. Part38.CanCollide = false
  1389. Part38.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
  1390. Part38.CFrame = CFrame.new(-0.307866871, 6.06255198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1391. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1392. Part38.TopSurface = Enum.SurfaceType.Smooth
  1393. Part38.Color = Color3.new(0.682353, 1, 0)
  1394. Part38.Position = Vector3.new(-0.307866871, 6.06255198, 11.3659248)
  1395. Part38.Orientation = Vector3.new(0, -180, 20)
  1396. Part38.Color = Color3.new(0.682353, 1, 0)
  1397. Part39.Parent = Model0
  1398. Part39.BrickColor = BrickColor.new("Really black")
  1399. Part39.Rotation = Vector3.new(0, 0, -5)
  1400. Part39.Anchored = true
  1401. Part39.CanCollide = false
  1402. Part39.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
  1403. Part39.CFrame = CFrame.new(-1.3724556, 4.89773035, 10.6196747, 0.99619472, 0.0871555507, 0, -0.0871555507, 0.99619472, 0, 0, 0, 1)
  1404. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1405. Part39.TopSurface = Enum.SurfaceType.Smooth
  1406. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1407. Part39.Position = Vector3.new(-1.3724556, 4.89773035, 10.6196747)
  1408. Part39.Orientation = Vector3.new(0, 0, -5)
  1409. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1410. SpecialMesh40.Parent = Part39
  1411. SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
  1412. SpecialMesh40.MeshType = Enum.MeshType.Sphere
  1413. SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
  1414. Part41.Parent = Model0
  1415. Part41.BrickColor = BrickColor.new("Dark stone grey")
  1416. Part41.Rotation = Vector3.new(-180, 0, -160)
  1417. Part41.Anchored = true
  1418. Part41.CanCollide = false
  1419. Part41.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1420. Part41.CFrame = CFrame.new(-0.517613769, 6.41824007, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1421. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1422. Part41.TopSurface = Enum.SurfaceType.Smooth
  1423. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1424. Part41.Position = Vector3.new(-0.517613769, 6.41824007, 11.5159254)
  1425. Part41.Orientation = Vector3.new(0, -180, 20)
  1426. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1427. BlockMesh42.Parent = Part41
  1428. BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
  1429. BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
  1430. Part43.Parent = Model0
  1431. Part43.BrickColor = BrickColor.new("New Yeller")
  1432. Part43.Rotation = Vector3.new(-180, 0, -160)
  1433. Part43.Anchored = true
  1434. Part43.CanCollide = false
  1435. Part43.Size = Vector3.new(0.150000006, 0.075000003, 0.150000006)
  1436. Part43.CFrame = CFrame.new(-0.66828388, 6.11391926, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1437. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1438. Part43.TopSurface = Enum.SurfaceType.Smooth
  1439. Part43.Color = Color3.new(0.682353, 1, 0)
  1440. Part43.Position = Vector3.new(-0.66828388, 6.11391926, 11.5534248)
  1441. Part43.Orientation = Vector3.new(0, -180, 20)
  1442. Part43.Color = Color3.new(0.682353, 1, 0)
  1443. Part44.Parent = Model0
  1444. Part44.BrickColor = BrickColor.new("New Yeller")
  1445. Part44.Rotation = Vector3.new(-180, 0, -160)
  1446. Part44.Anchored = true
  1447. Part44.CanCollide = false
  1448. Part44.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
  1449. Part44.CFrame = CFrame.new(-0.492091477, 6.04979038, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1450. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1451. Part44.TopSurface = Enum.SurfaceType.Smooth
  1452. Part44.Color = Color3.new(1, 1, 0)
  1453. Part44.Position = Vector3.new(-0.492091477, 6.04979038, 11.5534248)
  1454. Part44.Orientation = Vector3.new(0, -180, 20)
  1455. Part44.Color = Color3.new(1, 1, 0)
  1456. Part45.Parent = Model0
  1457. Part45.BrickColor = BrickColor.new("Royal purple")
  1458. Part45.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
  1459. Part45.Anchored = true
  1460. Part45.CanCollide = false
  1461. Part45.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
  1462. Part45.CFrame = CFrame.new(-2.00803065, 6.31364727, 11.3997002, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
  1463. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1464. Part45.TopSurface = Enum.SurfaceType.Smooth
  1465. Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1466. Part45.Position = Vector3.new(-2.00803065, 6.31364727, 11.3997002)
  1467. Part45.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
  1468. Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1469. Part46.Parent = Model0
  1470. Part46.BrickColor = BrickColor.new("Burnt Sienna")
  1471. Part46.Rotation = Vector3.new(-25, 0, 20)
  1472. Part46.Anchored = true
  1473. Part46.CanCollide = false
  1474. Part46.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
  1475. Part46.CFrame = CFrame.new(-1.68797243, 5.5174098, 11.7728901, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1476. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1477. Part46.TopSurface = Enum.SurfaceType.Smooth
  1478. Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1479. Part46.Position = Vector3.new(-1.68797243, 5.5174098, 11.7728901)
  1480. Part46.Orientation = Vector3.new(-25, 0, 20)
  1481. Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1482. Part47.Parent = Model0
  1483. Part47.BrickColor = BrickColor.new("Dark stone grey")
  1484. Part47.Rotation = Vector3.new(-180, 0, -160)
  1485. Part47.Anchored = true
  1486. Part47.CanCollide = false
  1487. Part47.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1488. Part47.CFrame = CFrame.new(-0.517613649, 6.41824007, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1489. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1490. Part47.TopSurface = Enum.SurfaceType.Smooth
  1491. Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1492. Part47.Position = Vector3.new(-0.517613649, 6.41824007, 11.2159252)
  1493. Part47.Orientation = Vector3.new(0, -180, 20)
  1494. Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1495. BlockMesh48.Parent = Part47
  1496. BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
  1497. BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
  1498. Part49.Parent = Model0
  1499. Part49.BrickColor = BrickColor.new("Dark stone grey")
  1500. Part49.Rotation = Vector3.new(-180, 0, -160)
  1501. Part49.Anchored = true
  1502. Part49.CanCollide = false
  1503. Part49.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
  1504. Part49.CFrame = CFrame.new(-0.210054457, 6.38611126, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1505. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1506. Part49.TopSurface = Enum.SurfaceType.Smooth
  1507. Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1508. Part49.Position = Vector3.new(-0.210054457, 6.38611126, 11.3659248)
  1509. Part49.Orientation = Vector3.new(0, -180, 20)
  1510. Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1511. BlockMesh50.Parent = Part49
  1512. BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
  1513. BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
  1514. Part51.Parent = Model0
  1515. Part51.BrickColor = BrickColor.new("Burnt Sienna")
  1516. Part51.Rotation = Vector3.new(-25, 0, 20)
  1517. Part51.Anchored = true
  1518. Part51.CanCollide = false
  1519. Part51.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1520. Part51.CFrame = CFrame.new(-1.60479915, 5.90652323, 11.5914431, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1521. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1522. Part51.TopSurface = Enum.SurfaceType.Smooth
  1523. Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1524. Part51.Position = Vector3.new(-1.60479915, 5.90652323, 11.5914431)
  1525. Part51.Orientation = Vector3.new(-25, 0, 20)
  1526. Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1527. Part52.Parent = Model0
  1528. Part52.BrickColor = BrickColor.new("Burnt Sienna")
  1529. Part52.Rotation = Vector3.new(-25, 0, 20)
  1530. Part52.Anchored = true
  1531. Part52.CanCollide = false
  1532. Part52.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1533. Part52.CFrame = CFrame.new(-2.02766085, 5.76703453, 11.6564884, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1534. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1535. Part52.TopSurface = Enum.SurfaceType.Smooth
  1536. Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1537. Part52.Position = Vector3.new(-2.02766085, 5.76703453, 11.6564884)
  1538. Part52.Orientation = Vector3.new(-25, 0, 20)
  1539. Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1540. Part53.Name = "Handle"
  1541. Part53.Parent = Model0
  1542. Part53.BrickColor = BrickColor.new("Cyan")
  1543. Part53.Anchored = true
  1544. Part53.CanCollide = false
  1545. Part53.FormFactor = Enum.FormFactor.Custom
  1546. Part53.Size = Vector3.new(1.28999984, 4.35000038, 0.0500000007)
  1547. Part53.CFrame = CFrame.new(-1.03068447, 4.75, 11.6059246, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1548. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1549. Part53.TopSurface = Enum.SurfaceType.Smooth
  1550. Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1551. Part53.Position = Vector3.new(-1.03068447, 4.75, 11.6059246)
  1552. Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1553. SpecialMesh54.Parent = Part53
  1554. SpecialMesh54.MeshId = "rbxassetid://167554431"
  1555. SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
  1556. SpecialMesh54.MeshType = Enum.MeshType.FileMesh
  1557. SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
  1558. Part55.Parent = Model0
  1559. Part55.BrickColor = BrickColor.new("Dark stone grey")
  1560. Part55.Rotation = Vector3.new(0, 90, 0)
  1561. Part55.Anchored = true
  1562. Part55.CanCollide = false
  1563. Part55.Size = Vector3.new(0.075000003, 0.262500018, 0.300000012)
  1564. Part55.CFrame = CFrame.new(-1.03068447, 4.5505085, 10.0113983, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  1565. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1566. Part55.TopSurface = Enum.SurfaceType.Smooth
  1567. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1568. Part55.Position = Vector3.new(-1.03068447, 4.5505085, 10.0113983)
  1569. Part55.Orientation = Vector3.new(0, 90, 0)
  1570. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1571. SpecialMesh56.Parent = Part55
  1572. SpecialMesh56.MeshType = Enum.MeshType.Cylinder
  1573. Part57.Parent = Model0
  1574. Part57.BrickColor = BrickColor.new("Royal purple")
  1575. Part57.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
  1576. Part57.Anchored = true
  1577. Part57.CanCollide = false
  1578. Part57.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1579. Part57.CFrame = CFrame.new(-1.85470724, 5.94843769, 11.6132746, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
  1580. Part57.BottomSurface = Enum.SurfaceType.Smooth
  1581. Part57.TopSurface = Enum.SurfaceType.Smooth
  1582. Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1583. Part57.Position = Vector3.new(-1.85470724, 5.94843769, 11.6132746)
  1584. Part57.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
  1585. Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1586. Part58.Parent = Model0
  1587. Part58.BrickColor = BrickColor.new("Burnt Sienna")
  1588. Part58.Rotation = Vector3.new(-25, 0, 20)
  1589. Part58.Anchored = true
  1590. Part58.CanCollide = false
  1591. Part58.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
  1592. Part58.CFrame = CFrame.new(-1.88035882, 6.05985641, 11.6854496, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1593. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1594. Part58.TopSurface = Enum.SurfaceType.Smooth
  1595. Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1596. Part58.Position = Vector3.new(-1.88035882, 6.05985641, 11.6854496)
  1597. Part58.Orientation = Vector3.new(-25, 0, 20)
  1598. Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1599. Part59.Parent = Model0
  1600. Part59.BrickColor = BrickColor.new("New Yeller")
  1601. Part59.Rotation = Vector3.new(-180, 0, -160)
  1602. Part59.Anchored = true
  1603. Part59.CanCollide = false
  1604. Part59.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1605. Part59.CFrame = CFrame.new(-0.333518207, 5.99207497, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1606. Part59.BottomSurface = Enum.SurfaceType.Smooth
  1607. Part59.TopSurface = Enum.SurfaceType.Smooth
  1608. Part59.Color = Color3.new(0.682353, 1, 0)
  1609. Part59.Position = Vector3.new(-0.333518207, 5.99207497, 11.197175)
  1610. Part59.Orientation = Vector3.new(0, -180, 20)
  1611. Part59.Color = Color3.new(0.682353, 1, 0)
  1612. Part60.Parent = Model0
  1613. Part60.BrickColor = BrickColor.new("Burnt Sienna")
  1614. Part60.Rotation = Vector3.new(-25, 0, 20)
  1615. Part60.Anchored = true
  1616. Part60.CanCollide = false
  1617. Part60.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1618. Part60.CFrame = CFrame.new(-2.08064795, 6.17909718, 11.5470934, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1619. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1620. Part60.TopSurface = Enum.SurfaceType.Smooth
  1621. Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1622. Part60.Position = Vector3.new(-2.08064795, 6.17909718, 11.5470934)
  1623. Part60.Orientation = Vector3.new(-25, 0, 20)
  1624. Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1625. Part61.Parent = Model0
  1626. Part61.BrickColor = BrickColor.new("Burnt Sienna")
  1627. Part61.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1628. Part61.Anchored = true
  1629. Part61.CanCollide = false
  1630. Part61.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1631. Part61.CFrame = CFrame.new(-0.313002944, 5.76523733, 11.780756, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1632. Part61.BottomSurface = Enum.SurfaceType.Smooth
  1633. Part61.TopSurface = Enum.SurfaceType.Smooth
  1634. Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1635. Part61.Position = Vector3.new(-0.313002944, 5.76523733, 11.780756)
  1636. Part61.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1637. Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1638. Part62.Parent = Model0
  1639. Part62.BrickColor = BrickColor.new("Burnt Sienna")
  1640. Part62.Rotation = Vector3.new(-25, 0, 20)
  1641. Part62.Anchored = true
  1642. Part62.CanCollide = false
  1643. Part62.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1644. Part62.CFrame = CFrame.new(-1.83397865, 6.26046562, 11.5091505, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1645. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1646. Part62.TopSurface = Enum.SurfaceType.Smooth
  1647. Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1648. Part62.Position = Vector3.new(-1.83397865, 6.26046562, 11.5091505)
  1649. Part62.Orientation = Vector3.new(-25, 0, 20)
  1650. Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1651. Part63.Parent = Model0
  1652. Part63.BrickColor = BrickColor.new("Burnt Sienna")
  1653. Part63.Rotation = Vector3.new(-25, 0, 20)
  1654. Part63.Anchored = true
  1655. Part63.CanCollide = false
  1656. Part63.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
  1657. Part63.CFrame = CFrame.new(-2.09839654, 6.57108688, 11.3643055, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1658. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1659. Part63.TopSurface = Enum.SurfaceType.Smooth
  1660. Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1661. Part63.Position = Vector3.new(-2.09839654, 6.57108688, 11.3643055)
  1662. Part63.Orientation = Vector3.new(-25, 0, 20)
  1663. Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1664. Part64.Parent = Model0
  1665. Part64.BrickColor = BrickColor.new("Royal purple")
  1666. Part64.Rotation = Vector3.new(-25, 0, 20)
  1667. Part64.Anchored = true
  1668. Part64.CanCollide = false
  1669. Part64.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1670. Part64.CFrame = CFrame.new(-1.75210118, 5.69294262, 11.7324142, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1671. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1672. Part64.TopSurface = Enum.SurfaceType.Smooth
  1673. Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1674. Part64.Position = Vector3.new(-1.75210118, 5.69294262, 11.7324142)
  1675. Part64.Orientation = Vector3.new(-25, 0, 20)
  1676. Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1677. Part65.Parent = Model0
  1678. Part65.BrickColor = BrickColor.new("Royal purple")
  1679. Part65.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1680. Part65.Anchored = true
  1681. Part65.CanCollide = false
  1682. Part65.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1683. Part65.CFrame = CFrame.new(-0.607716024, 5.76339531, 11.7988739, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1684. Part65.BottomSurface = Enum.SurfaceType.Smooth
  1685. Part65.TopSurface = Enum.SurfaceType.Smooth
  1686. Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1687. Part65.Position = Vector3.new(-0.607716024, 5.76339531, 11.7988739)
  1688. Part65.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1689. Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1690. Part66.Parent = Model0
  1691. Part66.BrickColor = BrickColor.new("Burnt Sienna")
  1692. Part66.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1693. Part66.Anchored = true
  1694. Part66.CanCollide = false
  1695. Part66.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
  1696. Part66.CFrame = CFrame.new(0.0197743177, 6.55074692, 11.6853142, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1697. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1698. Part66.TopSurface = Enum.SurfaceType.Smooth
  1699. Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1700. Part66.Position = Vector3.new(0.0197743177, 6.55074692, 11.6853142)
  1701. Part66.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1702. Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1703. Part67.Parent = Model0
  1704. Part67.BrickColor = BrickColor.new("New Yeller")
  1705. Part67.Rotation = Vector3.new(-180, 0, -160)
  1706. Part67.Anchored = true
  1707. Part67.CanCollide = false
  1708. Part67.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
  1709. Part67.CFrame = CFrame.new(-0.466439903, 6.12026787, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1710. Part67.BottomSurface = Enum.SurfaceType.Smooth
  1711. Part67.TopSurface = Enum.SurfaceType.Smooth
  1712. Part67.Color = Color3.new(0.682353, 1, 0)
  1713. Part67.Position = Vector3.new(-0.466439903, 6.12026787, 11.197175)
  1714. Part67.Orientation = Vector3.new(0, -180, 20)
  1715. Part67.Color = Color3.new(0.682353, 1, 0)
  1716. Part68.Parent = Model0
  1717. Part68.BrickColor = BrickColor.new("Burnt Sienna")
  1718. Part68.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1719. Part68.Anchored = true
  1720. Part68.CanCollide = false
  1721. Part68.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1722. Part68.CFrame = CFrame.new(-0.134592354, 6.15598297, 11.7731504, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1723. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1724. Part68.TopSurface = Enum.SurfaceType.Smooth
  1725. Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1726. Part68.Position = Vector3.new(-0.134592354, 6.15598297, 11.7731504)
  1727. Part68.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1728. Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1729. Part69.Parent = Model0
  1730. Part69.BrickColor = BrickColor.new("Burnt Sienna")
  1731. Part69.Rotation = Vector3.new(-25, 0, 20)
  1732. Part69.Anchored = true
  1733. Part69.CanCollide = false
  1734. Part69.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
  1735. Part69.CFrame = CFrame.new(-1.81623006, 5.90017176, 11.7599115, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1736. Part69.BottomSurface = Enum.SurfaceType.Smooth
  1737. Part69.TopSurface = Enum.SurfaceType.Smooth
  1738. Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1739. Part69.Position = Vector3.new(-1.81623006, 5.90017176, 11.7599115)
  1740. Part69.Orientation = Vector3.new(-25, 0, 20)
  1741. Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1742. Part70.Parent = Model0
  1743. Part70.BrickColor = BrickColor.new("Burnt Sienna")
  1744. Part70.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1745. Part70.Anchored = true
  1746. Part70.CanCollide = false
  1747. Part70.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
  1748. Part70.CFrame = CFrame.new(-0.498825967, 5.9347887, 11.8799906, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1749. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1750. Part70.TopSurface = Enum.SurfaceType.Smooth
  1751. Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1752. Part70.Position = Vector3.new(-0.498825967, 5.9347887, 11.8799906)
  1753. Part70.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1754. Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1755. Part71.Parent = Model0
  1756. Part71.BrickColor = BrickColor.new("Dark stone grey")
  1757. Part71.Rotation = Vector3.new(-180, 0, -160)
  1758. Part71.Anchored = true
  1759. Part71.CanCollide = false
  1760. Part71.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
  1761. Part71.CFrame = CFrame.new(-0.491962254, 6.48871708, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1762. Part71.BottomSurface = Enum.SurfaceType.Smooth
  1763. Part71.TopSurface = Enum.SurfaceType.Smooth
  1764. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1765. Part71.Position = Vector3.new(-0.491962254, 6.48871708, 11.3659248)
  1766. Part71.Orientation = Vector3.new(0, -180, 20)
  1767. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1768. BlockMesh72.Parent = Part71
  1769. BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
  1770. BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
  1771. Part73.Parent = Model0
  1772. Part73.BrickColor = BrickColor.new("Dark stone grey")
  1773. Part73.Rotation = Vector3.new(-180, 0, -160)
  1774. Part73.Anchored = true
  1775. Part73.CanCollide = false
  1776. Part73.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
  1777. Part73.CFrame = CFrame.new(-0.556090951, 6.3125248, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1778. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1779. Part73.TopSurface = Enum.SurfaceType.Smooth
  1780. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1781. Part73.Position = Vector3.new(-0.556090951, 6.3125248, 11.3659248)
  1782. Part73.Orientation = Vector3.new(0, -180, 20)
  1783. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1784. Part74.Parent = Model0
  1785. Part74.BrickColor = BrickColor.new("Dark stone grey")
  1786. Part74.Rotation = Vector3.new(-180, 0, -160)
  1787. Part74.Anchored = true
  1788. Part74.CanCollide = false
  1789. Part74.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
  1790. Part74.CFrame = CFrame.new(-0.351008356, 6.43741417, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1791. Part74.BottomSurface = Enum.SurfaceType.Smooth
  1792. Part74.TopSurface = Enum.SurfaceType.Smooth
  1793. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1794. Part74.Position = Vector3.new(-0.351008356, 6.43741417, 11.5159254)
  1795. Part74.Orientation = Vector3.new(0, -180, 20)
  1796. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1797. BlockMesh75.Parent = Part74
  1798. BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
  1799. BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
  1800. Part76.Parent = Model0
  1801. Part76.BrickColor = BrickColor.new("New Yeller")
  1802. Part76.Rotation = Vector3.new(-180, 0, -160)
  1803. Part76.Anchored = true
  1804. Part76.CanCollide = false
  1805. Part76.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
  1806. Part76.CFrame = CFrame.new(-0.492091358, 6.04979038, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1807. Part76.BottomSurface = Enum.SurfaceType.Smooth
  1808. Part76.TopSurface = Enum.SurfaceType.Smooth
  1809. Part76.Color = Color3.new(1, 1, 0)
  1810. Part76.Position = Vector3.new(-0.492091358, 6.04979038, 11.1784248)
  1811. Part76.Orientation = Vector3.new(0, -180, 20)
  1812. Part76.Color = Color3.new(1, 1, 0)
  1813. Part77.Parent = Model0
  1814. Part77.BrickColor = BrickColor.new("Dark stone grey")
  1815. Part77.Rotation = Vector3.new(-180, 0, -160)
  1816. Part77.Anchored = true
  1817. Part77.CanCollide = false
  1818. Part77.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
  1819. Part77.CFrame = CFrame.new(-0.415136993, 6.26122141, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1820. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1821. Part77.TopSurface = Enum.SurfaceType.Smooth
  1822. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1823. Part77.Position = Vector3.new(-0.415136993, 6.26122141, 11.2159252)
  1824. Part77.Orientation = Vector3.new(0, -180, 20)
  1825. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1826. Part78.Parent = Model0
  1827. Part78.BrickColor = BrickColor.new("Dark stone grey")
  1828. Part78.Rotation = Vector3.new(-180, 0, -160)
  1829. Part78.Anchored = true
  1830. Part78.CanCollide = false
  1831. Part78.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1832. Part78.CFrame = CFrame.new(-0.235705912, 6.31563377, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1833. Part78.BottomSurface = Enum.SurfaceType.Smooth
  1834. Part78.TopSurface = Enum.SurfaceType.Smooth
  1835. Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1836. Part78.Position = Vector3.new(-0.235705912, 6.31563377, 11.5159254)
  1837. Part78.Orientation = Vector3.new(0, -180, 20)
  1838. Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1839. BlockMesh79.Parent = Part78
  1840. BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
  1841. BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
  1842. Part80.Parent = Model0
  1843. Part80.BrickColor = BrickColor.new("New Yeller")
  1844. Part80.Rotation = Vector3.new(-180, 0, -160)
  1845. Part80.Anchored = true
  1846. Part80.CanCollide = false
  1847. Part80.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1848. Part80.CFrame = CFrame.new(-0.650664568, 6.10750675, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1849. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1850. Part80.TopSurface = Enum.SurfaceType.Smooth
  1851. Part80.Color = Color3.new(0.682353, 1, 0)
  1852. Part80.Position = Vector3.new(-0.650664568, 6.10750675, 11.197175)
  1853. Part80.Orientation = Vector3.new(0, -180, 20)
  1854. Part80.Color = Color3.new(0.682353, 1, 0)
  1855. Part81.Parent = Model0
  1856. Part81.BrickColor = BrickColor.new("New Yeller")
  1857. Part81.Rotation = Vector3.new(0, 0, -20)
  1858. Part81.Anchored = true
  1859. Part81.CanCollide = false
  1860. Part81.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
  1861. Part81.CFrame = CFrame.new(-0.693935394, 6.04344273, 11.4409246, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
  1862. Part81.BottomSurface = Enum.SurfaceType.Smooth
  1863. Part81.TopSurface = Enum.SurfaceType.Smooth
  1864. Part81.Color = Color3.new(1, 1, 0)
  1865. Part81.Position = Vector3.new(-0.693935394, 6.04344273, 11.4409246)
  1866. Part81.Orientation = Vector3.new(0, 0, -20)
  1867. Part81.Color = Color3.new(1, 1, 0)
  1868. Part82.Parent = Model0
  1869. Part82.BrickColor = BrickColor.new("New Yeller")
  1870. Part82.Rotation = Vector3.new(0, 0, -20)
  1871. Part82.Anchored = true
  1872. Part82.CanCollide = false
  1873. Part82.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
  1874. Part82.CFrame = CFrame.new(-0.447266042, 5.95366192, 11.5534248, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
  1875. Part82.BottomSurface = Enum.SurfaceType.Smooth
  1876. Part82.TopSurface = Enum.SurfaceType.Smooth
  1877. Part82.Color = Color3.new(1, 1, 0)
  1878. Part82.Position = Vector3.new(-0.447266042, 5.95366192, 11.5534248)
  1879. Part82.Orientation = Vector3.new(0, 0, -20)
  1880. Part82.Color = Color3.new(1, 1, 0)
  1881. Part83.Parent = Model0
  1882. Part83.BrickColor = BrickColor.new("Navy blue")
  1883. Part83.Anchored = true
  1884. Part83.CanCollide = false
  1885. Part83.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
  1886. Part83.CFrame = CFrame.new(-1.35284555, 5.12187433, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
  1887. Part83.BottomSurface = Enum.SurfaceType.Smooth
  1888. Part83.TopSurface = Enum.SurfaceType.Smooth
  1889. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  1890. Part83.Position = Vector3.new(-1.35284555, 5.12187433, 10.6196747)
  1891. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  1892. SpecialMesh84.Parent = Part83
  1893. SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
  1894. SpecialMesh84.MeshType = Enum.MeshType.Sphere
  1895. SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
  1896. Part85.Parent = Model0
  1897. Part85.BrickColor = BrickColor.new("Navy blue")
  1898. Part85.Rotation = Vector3.new(-180, 0, -180)
  1899. Part85.Anchored = true
  1900. Part85.CanCollide = false
  1901. Part85.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
  1902. Part85.CFrame = CFrame.new(-0.633523464, 5.16687441, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
  1903. Part85.BottomSurface = Enum.SurfaceType.Smooth
  1904. Part85.TopSurface = Enum.SurfaceType.Smooth
  1905. Part85.Color = Color3.new(0, 0.12549, 0.376471)
  1906. Part85.Position = Vector3.new(-0.633523464, 5.16687441, 10.6196747)
  1907. Part85.Orientation = Vector3.new(0, -180, 0)
  1908. Part85.Color = Color3.new(0, 0.12549, 0.376471)
  1909. BlockMesh86.Parent = Part85
  1910. BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
  1911. BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
  1912. Part87.Parent = Model0
  1913. Part87.BrickColor = BrickColor.new("Institutional white")
  1914. Part87.Rotation = Vector3.new(0, 90, 0)
  1915. Part87.Anchored = true
  1916. Part87.CanCollide = false
  1917. Part87.Size = Vector3.new(0.0764999986, 0.150000006, 0.150000006)
  1918. Part87.CFrame = CFrame.new(-1.03068447, 4.56925869, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  1919. Part87.BottomSurface = Enum.SurfaceType.Smooth
  1920. Part87.TopSurface = Enum.SurfaceType.Smooth
  1921. Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1922. Part87.Position = Vector3.new(-1.03068447, 4.56925869, 10.0106487)
  1923. Part87.Orientation = Vector3.new(0, 90, 0)
  1924. Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1925. Part88.Parent = Model0
  1926. Part88.BrickColor = BrickColor.new("Royal purple")
  1927. Part88.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
  1928. Part88.Anchored = true
  1929. Part88.CanCollide = false
  1930. Part88.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
  1931. Part88.CFrame = CFrame.new(-0.139333069, 6.32906199, 11.6501751, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
  1932. Part88.BottomSurface = Enum.SurfaceType.Smooth
  1933. Part88.TopSurface = Enum.SurfaceType.Smooth
  1934. Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1935. Part88.Position = Vector3.new(-0.139333069, 6.32906199, 11.6501751)
  1936. Part88.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
  1937. Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1938. Part89.Parent = Model0
  1939. Part89.BrickColor = BrickColor.new("New Yeller")
  1940. Part89.Rotation = Vector3.new(-180, 0, -160)
  1941. Part89.Anchored = true
  1942. Part89.CanCollide = false
  1943. Part89.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
  1944. Part89.CFrame = CFrame.new(-0.588219821, 6.00496531, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1945. Part89.BottomSurface = Enum.SurfaceType.Smooth
  1946. Part89.TopSurface = Enum.SurfaceType.Smooth
  1947. Part89.Color = Color3.new(1, 1, 0)
  1948. Part89.Position = Vector3.new(-0.588219821, 6.00496531, 11.1784248)
  1949. Part89.Orientation = Vector3.new(0, -180, 20)
  1950. Part89.Color = Color3.new(1, 1, 0)
  1951. Part90.Parent = Model0
  1952. Part90.BrickColor = BrickColor.new("New Yeller")
  1953. Part90.Rotation = Vector3.new(-180, 0, -160)
  1954. Part90.Anchored = true
  1955. Part90.CanCollide = false
  1956. Part90.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
  1957. Part90.CFrame = CFrame.new(-0.315899134, 5.98566198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1958. Part90.BottomSurface = Enum.SurfaceType.Smooth
  1959. Part90.TopSurface = Enum.SurfaceType.Smooth
  1960. Part90.Color = Color3.new(1, 1, 0)
  1961. Part90.Position = Vector3.new(-0.315899134, 5.98566198, 11.3659248)
  1962. Part90.Orientation = Vector3.new(0, -180, 20)
  1963. Part90.Color = Color3.new(1, 1, 0)
  1964. Part91.Parent = Model0
  1965. Part91.BrickColor = BrickColor.new("Burnt Sienna")
  1966. Part91.Rotation = Vector3.new(-25, 0, 20)
  1967. Part91.Anchored = true
  1968. Part91.CanCollide = false
  1969. Part91.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1970. Part91.CFrame = CFrame.new(-2.13998318, 6.38445473, 11.4720221, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1971. Part91.BottomSurface = Enum.SurfaceType.Smooth
  1972. Part91.TopSurface = Enum.SurfaceType.Smooth
  1973. Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1974. Part91.Position = Vector3.new(-2.13998318, 6.38445473, 11.4720221)
  1975. Part91.Orientation = Vector3.new(-25, 0, 20)
  1976. Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1977. Part92.Parent = Model0
  1978. Part92.BrickColor = BrickColor.new("Navy blue")
  1979. Part92.Anchored = true
  1980. Part92.CanCollide = false
  1981. Part92.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
  1982. Part92.CFrame = CFrame.new(-1.4278456, 5.16687441, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
  1983. Part92.BottomSurface = Enum.SurfaceType.Smooth
  1984. Part92.TopSurface = Enum.SurfaceType.Smooth
  1985. Part92.Color = Color3.new(0, 0.12549, 0.376471)
  1986. Part92.Position = Vector3.new(-1.4278456, 5.16687441, 10.6196747)
  1987. Part92.Color = Color3.new(0, 0.12549, 0.376471)
  1988. BlockMesh93.Parent = Part92
  1989. BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
  1990. BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
  1991. Part94.Parent = Model0
  1992. Part94.BrickColor = BrickColor.new("New Yeller")
  1993. Part94.Rotation = Vector3.new(-180, 0, -160)
  1994. Part94.Anchored = true
  1995. Part94.CanCollide = false
  1996. Part94.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
  1997. Part94.CFrame = CFrame.new(-0.466440022, 6.12026787, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1998. Part94.BottomSurface = Enum.SurfaceType.Smooth
  1999. Part94.TopSurface = Enum.SurfaceType.Smooth
  2000. Part94.Color = Color3.new(0.682353, 1, 0)
  2001. Part94.Position = Vector3.new(-0.466440022, 6.12026787, 11.5346746)
  2002. Part94.Orientation = Vector3.new(0, -180, 20)
  2003. Part94.Color = Color3.new(0.682353, 1, 0)
  2004. Part95.Parent = Model0
  2005. Part95.BrickColor = BrickColor.new("Burnt Sienna")
  2006. Part95.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2007. Part95.Anchored = true
  2008. Part95.CanCollide = false
  2009. Part95.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
  2010. Part95.CFrame = CFrame.new(-0.72180146, 5.61018276, 11.7903347, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2011. Part95.BottomSurface = Enum.SurfaceType.Smooth
  2012. Part95.TopSurface = Enum.SurfaceType.Smooth
  2013. Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2014. Part95.Position = Vector3.new(-0.72180146, 5.61018276, 11.7903347)
  2015. Part95.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2016. Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2017. Part96.Parent = Model0
  2018. Part96.BrickColor = BrickColor.new("Deep blue")
  2019. Part96.Anchored = true
  2020. Part96.CanCollide = false
  2021. Part96.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
  2022. Part96.CFrame = CFrame.new(-1.34943449, 5.05000019, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2023. Part96.BottomSurface = Enum.SurfaceType.Smooth
  2024. Part96.TopSurface = Enum.SurfaceType.Smooth
  2025. Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2026. Part96.Position = Vector3.new(-1.34943449, 5.05000019, 10.6571751)
  2027. Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2028. SpecialMesh97.Parent = Part96
  2029. SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
  2030. SpecialMesh97.MeshType = Enum.MeshType.Sphere
  2031. SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
  2032. Part98.Parent = Model0
  2033. Part98.BrickColor = BrickColor.new("Burnt Sienna")
  2034. Part98.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2035. Part98.Anchored = true
  2036. Part98.CanCollide = false
  2037. Part98.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  2038. Part98.CFrame = CFrame.new(-0.339263737, 6.3113718, 11.7195759, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2039. Part98.BottomSurface = Enum.SurfaceType.Smooth
  2040. Part98.TopSurface = Enum.SurfaceType.Smooth
  2041. Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2042. Part98.Position = Vector3.new(-0.339263737, 6.3113718, 11.7195759)
  2043. Part98.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2044. Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2045. Part99.Parent = Model0
  2046. Part99.BrickColor = BrickColor.new("New Yeller")
  2047. Part99.Rotation = Vector3.new(-180, 0, -160)
  2048. Part99.Anchored = true
  2049. Part99.CanCollide = false
  2050. Part99.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
  2051. Part99.CFrame = CFrame.new(-0.668283939, 6.11391926, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2052. Part99.BottomSurface = Enum.SurfaceType.Smooth
  2053. Part99.TopSurface = Enum.SurfaceType.Smooth
  2054. Part99.Color = Color3.new(1, 1, 0)
  2055. Part99.Position = Vector3.new(-0.668283939, 6.11391926, 11.3659248)
  2056. Part99.Orientation = Vector3.new(0, -180, 20)
  2057. Part99.Color = Color3.new(1, 1, 0)
  2058. Part100.Parent = Model0
  2059. Part100.BrickColor = BrickColor.new("Deep blue")
  2060. Part100.Rotation = Vector3.new(-180, 0, -180)
  2061. Part100.Anchored = true
  2062. Part100.CanCollide = false
  2063. Part100.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
  2064. Part100.CFrame = CFrame.new(-0.711934507, 5.05000019, 10.6571751, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
  2065. Part100.BottomSurface = Enum.SurfaceType.Smooth
  2066. Part100.TopSurface = Enum.SurfaceType.Smooth
  2067. Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2068. Part100.Position = Vector3.new(-0.711934507, 5.05000019, 10.6571751)
  2069. Part100.Orientation = Vector3.new(0, -180, 0)
  2070. Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2071. SpecialMesh101.Parent = Part100
  2072. SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
  2073. SpecialMesh101.MeshType = Enum.MeshType.Sphere
  2074. SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
  2075. Part102.Parent = Model0
  2076. Part102.BrickColor = BrickColor.new("Institutional white")
  2077. Part102.Rotation = Vector3.new(0, 90, 0)
  2078. Part102.Anchored = true
  2079. Part102.CanCollide = false
  2080. Part102.Size = Vector3.new(0.0764999986, 0.225000009, 0.075000003)
  2081. Part102.CFrame = CFrame.new(-1.03068447, 4.53175879, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  2082. Part102.BottomSurface = Enum.SurfaceType.Smooth
  2083. Part102.TopSurface = Enum.SurfaceType.Smooth
  2084. Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2085. Part102.Position = Vector3.new(-1.03068447, 4.53175879, 10.0106487)
  2086. Part102.Orientation = Vector3.new(0, 90, 0)
  2087. Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2088. Part103.Name = "Head"
  2089. Part103.Parent = Model0
  2090. Part103.BrickColor = BrickColor.new("Institutional white")
  2091. Part103.Anchored = true
  2092. Part103.CanCollide = false
  2093. Part103.Size = Vector3.new(1.5, 0.75, 1.05000007)
  2094. Part103.CFrame = CFrame.new(-1.03068447, 5.1624999, 11.2009249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2095. Part103.BottomSurface = Enum.SurfaceType.Smooth
  2096. Part103.TopSurface = Enum.SurfaceType.Smooth
  2097. Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2098. Part103.Position = Vector3.new(-1.03068447, 5.1624999, 11.2009249)
  2099. Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2100. Part104.Parent = Model0
  2101. Part104.BrickColor = BrickColor.new("Dark stone grey")
  2102. Part104.Rotation = Vector3.new(-180, 0, -160)
  2103. Part104.Anchored = true
  2104. Part104.CanCollide = false
  2105. Part104.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  2106. Part104.CFrame = CFrame.new(-0.581742287, 6.24204731, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2107. Part104.BottomSurface = Enum.SurfaceType.Smooth
  2108. Part104.TopSurface = Enum.SurfaceType.Smooth
  2109. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2110. Part104.Position = Vector3.new(-0.581742287, 6.24204731, 11.2159252)
  2111. Part104.Orientation = Vector3.new(0, -180, 20)
  2112. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2113. Part105.Parent = Model0
  2114. Part105.BrickColor = BrickColor.new("Deep blue")
  2115. Part105.Rotation = Vector3.new(0, 0, -50)
  2116. Part105.Anchored = true
  2117. Part105.CanCollide = false
  2118. Part105.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
  2119. Part105.CFrame = CFrame.new(-1.23994422, 4.96109009, 10.6571751, 0.642787576, 0.766044378, 0, -0.766044378, 0.642787576, 0, 0, 0, 1)
  2120. Part105.BottomSurface = Enum.SurfaceType.Smooth
  2121. Part105.TopSurface = Enum.SurfaceType.Smooth
  2122. Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2123. Part105.Position = Vector3.new(-1.23994422, 4.96109009, 10.6571751)
  2124. Part105.Orientation = Vector3.new(0, 0, -50)
  2125. Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2126. SpecialMesh106.Parent = Part105
  2127. SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
  2128. SpecialMesh106.MeshType = Enum.MeshType.Sphere
  2129. SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
  2130. Part107.Parent = Model0
  2131. Part107.BrickColor = BrickColor.new("New Yeller")
  2132. Part107.Anchored = true
  2133. Part107.CanCollide = false
  2134. Part107.Size = Vector3.new(0.225000009, 0.150000006, 0.112500004)
  2135. Part107.CFrame = CFrame.new(-1.03068447, 4.60675859, 10.0001488, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
  2136. Part107.BottomSurface = Enum.SurfaceType.Smooth
  2137. Part107.TopSurface = Enum.SurfaceType.Smooth
  2138. Part107.Color = Color3.new(0.682353, 1, 0)
  2139. Part107.Position = Vector3.new(-1.03068447, 4.60675859, 10.0001488)
  2140. Part107.Color = Color3.new(0.682353, 1, 0)
  2141. Part108.Parent = Model0
  2142. Part108.BrickColor = BrickColor.new("Burnt Sienna")
  2143. Part108.Rotation = Vector3.new(-25, 0, 20)
  2144. Part108.Anchored = true
  2145. Part108.CanCollide = false
  2146. Part108.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
  2147. Part108.CFrame = CFrame.new(-2.08557081, 6.53915024, 11.3791981, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2148. Part108.BottomSurface = Enum.SurfaceType.Smooth
  2149. Part108.TopSurface = Enum.SurfaceType.Smooth
  2150. Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2151. Part108.Position = Vector3.new(-2.08557081, 6.53915024, 11.3791981)
  2152. Part108.Orientation = Vector3.new(-25, 0, 20)
  2153. Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2154. Part109.Parent = Model0
  2155. Part109.BrickColor = BrickColor.new("Institutional white")
  2156. Part109.Anchored = true
  2157. Part109.CanCollide = false
  2158. Part109.Size = Vector3.new(0.525000036, 0.375, 0.262500018)
  2159. Part109.CFrame = CFrame.new(-1.03068447, 4.4594512, 10.112649, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
  2160. Part109.BottomSurface = Enum.SurfaceType.Smooth
  2161. Part109.TopSurface = Enum.SurfaceType.Smooth
  2162. Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2163. Part109.Position = Vector3.new(-1.03068447, 4.4594512, 10.112649)
  2164. Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2165. weld(Model0)
  2166. newWeld(Head, Model0.Head, 0, 0.5, -0.25)
  2167. furry_color = Color3.new(1, 1, 1)
  2168. Model0 = Instance.new("Model")
  2169. Part1 = Instance.new("Part")
  2170. Part3 = Instance.new("Part")
  2171. Part5 = Instance.new("Part")
  2172. Part7 = Instance.new("Part")
  2173. Part9 = Instance.new("Part")
  2174. Part11 = Instance.new("Part")
  2175. Part13 = Instance.new("Part")
  2176. Part15 = Instance.new("Part")
  2177. Part17 = Instance.new("Part")
  2178. Part19 = Instance.new("Part")
  2179. Part21 = Instance.new("Part")
  2180. Part23 = Instance.new("Part")
  2181. Part25 = Instance.new("Part")
  2182. Part27 = Instance.new("Part")
  2183. Part29 = Instance.new("Part")
  2184. Part31 = Instance.new("Part")
  2185. Part33 = Instance.new("Part")
  2186. Part35 = Instance.new("Part")
  2187. Part37 = Instance.new("Part")
  2188. Part39 = Instance.new("Part")
  2189. Part41 = Instance.new("Part")
  2190. Part43 = Instance.new("Part")
  2191. Part45 = Instance.new("Part")
  2192. Model0.Name = "Tail"
  2193. Model0.Parent = Character
  2194. Part1.Name = "Origin"
  2195. Part1.Parent = Model0
  2196. Part1.BrickColor = BrickColor.new("Really red")
  2197. Part1.Rotation = Vector3.new(-108.5, 74.0599976, 109.129997)
  2198. Part1.FormFactor = Enum.FormFactor.Symmetric
  2199. Part1.Size = Vector3.new(0.599999964, 0.600000024, 0.399999976)
  2200. Part1.CFrame = CFrame.new(-0.0887487084, 7.50407839, 0.0574190617, -0.0899974257, -0.259496629, 0.961540163, -0.00107307488, 0.965481043, 0.260461569, -0.995941401, 0.0224089436, -0.0871694162)
  2201. Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2202. Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2203. Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2204. Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2205. Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2206. Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2207. Part1.Color = furry_color
  2208. Part1.Position = Vector3.new(-0.0887487084, 7.50407839, 0.0574190617)
  2209. Part1.Orientation = Vector3.new(-15.0999994, 95.1800003, -0.0599999987)
  2210. Part1.Color = furry_color
  2211. Part3.Parent = Model0
  2212. Part3.BrickColor = BrickColor.new("Really red")
  2213. Part3.Rotation = Vector3.new(-119.379997, 79.5400009, 119.729996)
  2214. Part3.FormFactor = Enum.FormFactor.Symmetric
  2215. Part3.Size = Vector3.new(0.599999964, 0.600000024, 0.199999973)
  2216. Part3.CFrame = CFrame.new(0.141674966, 7.56321669, 0.0365332849, -0.0899974257, -0.157567024, 0.983397484, -0.00107307034, 0.987417936, 0.158114672, -0.995941401, 0.0131745283, -0.0890342668)
  2217. Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2218. Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2219. Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2220. Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2221. Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2222. Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2223. Part3.Color = furry_color
  2224. Part3.Position = Vector3.new(0.141674966, 7.56321669, 0.0365332849)
  2225. Part3.Orientation = Vector3.new(-9.09999943, 95.1699982, -0.0599999987)
  2226. Part3.Color = furry_color
  2227. Part5.Parent = Model0
  2228. Part5.BrickColor = BrickColor.new("Hot pink")
  2229. Part5.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
  2230. Part5.FormFactor = Enum.FormFactor.Symmetric
  2231. Part5.Size = Vector3.new(0.679999948, 0.640000045, 0.299999982)
  2232. Part5.CFrame = CFrame.new(0.353506505, 7.61748266, 0.0173328444, -0.0899974257, -0.225781575, 0.970010638, -0.00107307336, 0.973983407, 0.226608321, -0.995941401, 0.0193531532, -0.0878983811)
  2233. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2234. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2235. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2236. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2237. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2238. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2239. Part5.Color = furry_color
  2240. Part5.Position = Vector3.new(0.353506505, 7.61748266, 0.0173328444)
  2241. Part5.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
  2242. Part5.Color = furry_color
  2243. Part7.Parent = Model0
  2244. Part7.BrickColor = BrickColor.new("New Yeller")
  2245. Part7.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
  2246. Part7.FormFactor = Enum.FormFactor.Symmetric
  2247. Part7.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
  2248. Part7.CFrame = CFrame.new(0.581458986, 7.67073631, -0.00332328863, -0.0899974257, -0.225781649, 0.970010638, -0.00107307336, 0.973983705, 0.226608321, -0.995941401, 0.0193531588, -0.0878983811)
  2249. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2250. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2251. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2252. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2253. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2254. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2255. Part7.Color = furry_color
  2256. Part7.Position = Vector3.new(0.581458986, 7.67073631, -0.00332328863)
  2257. Part7.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
  2258. Part7.Color = furry_color
  2259. Part9.Parent = Model0
  2260. Part9.BrickColor = BrickColor.new("New Yeller")
  2261. Part9.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
  2262. Part9.FormFactor = Enum.FormFactor.Symmetric
  2263. Part9.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
  2264. Part9.CFrame = CFrame.new(0.646051049, 7.69706964, -0.0091884695, -0.0899974257, -0.374745101, 0.922748208, -0.00107307988, 0.926543176, 0.376183033, -0.995941401, 0.0328652263, -0.0837887079)
  2265. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2266. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2267. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2268. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2269. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2270. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2271. Part9.Color = furry_color
  2272. Part9.Position = Vector3.new(0.646051049, 7.69706964, -0.0091884695)
  2273. Part9.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
  2274. Part9.Color = furry_color
  2275. Part11.Parent = Model0
  2276. Part11.BrickColor = BrickColor.new("Really red")
  2277. Part11.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
  2278. Part11.FormFactor = Enum.FormFactor.Symmetric
  2279. Part11.Size = Vector3.new(0.759999931, 0.780000091, 0.169999987)
  2280. Part11.CFrame = CFrame.new(0.79369092, 7.75725937, -0.0225946903, -0.0899974257, -0.37474522, 0.922748268, -0.00107307988, 0.926543415, 0.376183033, -0.995941401, 0.0328652374, -0.0837887153)
  2281. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2282. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2283. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2284. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2285. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2286. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2287. Part11.Color = furry_color
  2288. Part11.Position = Vector3.new(0.79369092, 7.75725937, -0.0225946903)
  2289. Part11.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
  2290. Part11.Color = furry_color
  2291. Part13.Parent = Model0
  2292. Part13.BrickColor = BrickColor.new("Really red")
  2293. Part13.Rotation = Vector3.new(-99.25, 60.4799995, 100.519997)
  2294. Part13.FormFactor = Enum.FormFactor.Symmetric
  2295. Part13.Size = Vector3.new(0.759999931, 0.780000091, 0.419999957)
  2296. Part13.CFrame = CFrame.new(1.01100719, 7.86832428, -0.0423519649, -0.0899974257, -0.484406769, 0.870200396, -0.00107308466, 0.873792112, 0.486296296, -0.995941401, 0.0428315476, -0.0791589022)
  2297. Part13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2298. Part13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2299. Part13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2300. Part13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2301. Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2302. Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2303. Part13.Color = furry_color
  2304. Part13.Position = Vector3.new(1.01100719, 7.86832428, -0.0423519649)
  2305. Part13.Orientation = Vector3.new(-29.0999985, 95.1999969, -0.0700000003)
  2306. Part13.Color = furry_color
  2307. Part15.Parent = Model0
  2308. Part15.BrickColor = BrickColor.new("Really red")
  2309. Part15.Rotation = Vector3.new(-94.5199966, 40.7000008, 96.8199997)
  2310. Part15.FormFactor = Enum.FormFactor.Symmetric
  2311. Part15.Size = Vector3.new(0.779999912, 0.800000072, 0.419999957)
  2312. Part15.CFrame = CFrame.new(1.22688198, 8.03696346, -0.0620410107, -0.0899974108, -0.752819657, 0.652044058, -0.00107309641, 0.654773057, 0.755823553, -0.995941401, 0.0673224255, -0.0597357899)
  2313. Part15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2314. Part15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2315. Part15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2316. Part15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2317. Part15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2318. Part15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2319. Part15.Color = furry_color
  2320. Part15.Position = Vector3.new(1.22688198, 8.03696346, -0.0620410107)
  2321. Part15.Orientation = Vector3.new(-49.0999985, 95.2299957, -0.0899999961)
  2322. Part15.Color = furry_color
  2323. Part17.Parent = Model0
  2324. Part17.BrickColor = BrickColor.new("Really red")
  2325. Part17.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2326. Part17.FormFactor = Enum.FormFactor.Symmetric
  2327. Part17.Size = Vector3.new(0.799999893, 0.820000052, 0.179999962)
  2328. Part17.CFrame = CFrame.new(1.37443709, 8.19648552, -0.0755466148, -0.0899974182, -0.628156662, 0.772863805, -0.00107309094, 0.776072979, 0.630640864, -0.995941401, 0.0559266731, -0.0705186874)
  2329. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2330. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2331. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2332. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2333. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2334. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2335. Part17.Color = furry_color
  2336. Part17.Position = Vector3.new(1.37443709, 8.19648552, -0.0755466148)
  2337. Part17.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2338. Part17.Color = furry_color
  2339. Part19.Parent = Model0
  2340. Part19.BrickColor = BrickColor.new("New Yeller")
  2341. Part19.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2342. Part19.FormFactor = Enum.FormFactor.Symmetric
  2343. Part19.Size = Vector3.new(0.839999974, 0.800000072, 0.179999962)
  2344. Part19.CFrame = CFrame.new(1.51355255, 8.31000137, -0.0882399827, -0.0899974182, -0.628156841, 0.772863925, -0.00107309094, 0.776073158, 0.630640924, -0.995941401, 0.055926688, -0.0705186948)
  2345. Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2346. Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2347. Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2348. Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2349. Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2350. Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2351. Part19.Color = furry_color
  2352. Part19.Position = Vector3.new(1.51355255, 8.31000137, -0.0882399827)
  2353. Part19.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2354. Part19.Color = furry_color
  2355. Part21.Parent = Model0
  2356. Part21.BrickColor = BrickColor.new("Hot pink")
  2357. Part21.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2358. Part21.FormFactor = Enum.FormFactor.Symmetric
  2359. Part21.Size = Vector3.new(0.839999914, 0.820000112, 0.179999962)
  2360. Part21.CFrame = CFrame.new(1.6449393, 8.41721058, -0.100228146, -0.0899974182, -0.62815702, 0.772864044, -0.00107309094, 0.776073337, 0.630640984, -0.995941401, 0.0559267029, -0.0705187023)
  2361. Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2362. Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2363. Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2364. Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2365. Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2366. Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2367. Part21.Color = furry_color
  2368. Part21.Position = Vector3.new(1.6449393, 8.41721058, -0.100228146)
  2369. Part21.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2370. Part21.Color = furry_color
  2371. Part23.Parent = Model0
  2372. Part23.BrickColor = BrickColor.new("Hot pink")
  2373. Part23.Rotation = Vector3.new(-98.5499954, 58.5099983, 99.9199982)
  2374. Part23.FormFactor = Enum.FormFactor.Symmetric
  2375. Part23.Size = Vector3.new(0.899999917, 0.850000083, 0.279999971)
  2376. Part23.CFrame = CFrame.new(1.75146461, 8.5109272, -0.109955177, -0.0899974182, -0.514482141, 0.852765203, -0.00107308594, 0.856289029, 0.516495109, -0.995941401, 0.0455681384, -0.0776159242)
  2377. Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2378. Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2379. Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2380. Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2381. Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2382. Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2383. Part23.Color = furry_color
  2384. Part23.Position = Vector3.new(1.75146461, 8.5109272, -0.109955177)
  2385. Part23.Orientation = Vector3.new(-31.0999985, 95.1999969, -0.0700000003)
  2386. Part23.Color = furry_color
  2387. Part25.Parent = Model0
  2388. Part25.BrickColor = BrickColor.new("Hot pink")
  2389. Part25.Rotation = Vector3.new(-107.379997, 73.1100006, 108.049995)
  2390. Part25.FormFactor = Enum.FormFactor.Symmetric
  2391. Part25.Size = Vector3.new(0.919999957, 0.930000126, 0.429999948)
  2392. Part25.CFrame = CFrame.new(1.90541506, 8.56377125, -0.123923719, -0.0899974182, -0.276240051, 0.956865668, -0.00107307557, 0.960790575, 0.277272224, -0.995941401, 0.0239270031, -0.0867651254)
  2393. Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2394. Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2395. Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2396. Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2397. Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2398. Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2399. Part25.Color = furry_color
  2400. Part25.Position = Vector3.new(1.90541506, 8.56377125, -0.123923719)
  2401. Part25.Orientation = Vector3.new(-16.1000004, 95.1800003, -0.0599999987)
  2402. Part25.Color = furry_color
  2403. Part27.Parent = Model0
  2404. Part27.BrickColor = BrickColor.new("Hot pink")
  2405. Part27.Rotation = Vector3.new(119.829994, 79.7200012, -120.299995)
  2406. Part27.FormFactor = Enum.FormFactor.Symmetric
  2407. Part27.Size = Vector3.new(0.939999938, 0.990000129, 0.49999997)
  2408. Part27.CFrame = CFrame.new(2.14619398, 8.54660416, -0.145662993, -0.0899974257, 0.154030576, 0.98395884, -0.00107305672, 0.987952471, -0.154753894, -0.995941401, -0.0149832964, -0.0887478963)
  2409. Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2410. Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2411. Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2412. Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2413. Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2414. Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2415. Part27.Color = furry_color
  2416. Part27.Position = Vector3.new(2.14619398, 8.54660416, -0.145662993)
  2417. Part27.Orientation = Vector3.new(8.89999962, 95.1500015, -0.0599999987)
  2418. Part27.Color = furry_color
  2419. Part29.Parent = Model0
  2420. Part29.BrickColor = BrickColor.new("Hot pink")
  2421. Part29.Rotation = Vector3.new(102.559998, 67.5299988, -103.619995)
  2422. Part29.FormFactor = Enum.FormFactor.Symmetric
  2423. Part29.Size = Vector3.new(0.759999931, 0.860000134, 0.159999967)
  2424. Part29.CFrame = CFrame.new(2.08433366, 8.48472309, -0.140006363, -0.0899974257, 0.371425301, 0.924090743, -0.00107304717, 0.927818954, -0.373028398, -0.995941401, -0.0345631912, -0.0831027851)
  2425. Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2426. Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2427. Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2428. Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2429. Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2430. Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2431. Part29.Color = furry_color
  2432. Part29.Position = Vector3.new(2.08433366, 8.48472309, -0.140006363)
  2433. Part29.Orientation = Vector3.new(21.8999996, 95.1399994, -0.0700000003)
  2434. Part29.Color = furry_color
  2435. Part31.Parent = Model0
  2436. Part31.BrickColor = BrickColor.new("Hot pink")
  2437. Part31.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
  2438. Part31.FormFactor = Enum.FormFactor.Symmetric
  2439. Part31.Size = Vector3.new(0.909999957, 0.970000088, 0.669999957)
  2440. Part31.CFrame = CFrame.new(2.31071424, 8.39090347, -0.160361975, -0.0899974108, 0.772863746, 0.628157496, -0.00107302959, 0.630640745, -0.776073337, -0.995941401, -0.0705186352, -0.0559267774)
  2441. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2442. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2443. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2444. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2445. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2446. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2447. Part31.Color = furry_color
  2448. Part31.Position = Vector3.new(2.31071424, 8.39090347, -0.160361975)
  2449. Part31.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
  2450. Part31.Color = furry_color
  2451. Part33.Parent = Model0
  2452. Part33.BrickColor = BrickColor.new("New Yeller")
  2453. Part33.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
  2454. Part33.FormFactor = Enum.FormFactor.Symmetric
  2455. Part33.Size = Vector3.new(0.859999955, 0.930000126, 0.209999949)
  2456. Part33.CFrame = CFrame.new(2.57453918, 8.06495094, -0.183851108, -0.0899974108, 0.772863507, 0.628157556, -0.00107302959, 0.630640447, -0.776073277, -0.995941401, -0.0705186129, -0.0559267849)
  2457. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2458. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2459. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2460. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2461. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2462. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2463. Part33.Color = furry_color
  2464. Part33.Position = Vector3.new(2.57453918, 8.06495094, -0.183851108)
  2465. Part33.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
  2466. Part33.Color = furry_color
  2467. Part35.Parent = Model0
  2468. Part35.BrickColor = BrickColor.new("Hot pink")
  2469. Part35.Rotation = Vector3.new(92.8099976, 28.9699993, -95.9000015)
  2470. Part35.FormFactor = Enum.FormFactor.Symmetric
  2471. Part35.Size = Vector3.new(0.799999952, 0.890000105, 0.209999949)
  2472. Part35.CFrame = CFrame.new(2.63751078, 7.95135641, -0.189419091, -0.0899974033, 0.870199978, 0.484408408, -0.00107302528, 0.486295789, -0.87379241, -0.995941401, -0.0791588128, -0.0428317301)
  2473. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2474. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2475. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2476. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2477. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2478. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2479. Part35.Color = furry_color
  2480. Part35.Position = Vector3.new(2.63751078, 7.95135641, -0.189419091)
  2481. Part35.Orientation = Vector3.new(60.8999977, 95.0499954, -0.129999995)
  2482. Part35.Color = furry_color
  2483. Part37.Parent = Model0
  2484. Part37.BrickColor = BrickColor.new("Hot pink")
  2485. Part37.Rotation = Vector3.new(91.9300003, 21.0100002, -95.5299988)
  2486. Part37.FormFactor = Enum.FormFactor.Symmetric
  2487. Part37.Size = Vector3.new(0.759999931, 0.830000043, 0.23999995)
  2488. Part37.CFrame = CFrame.new(2.68950391, 7.81607485, -0.193971664, -0.0899973959, 0.929147542, 0.358585864, -0.00107302272, 0.359954536, -0.932967961, -0.995941401, -0.0843494236, -0.0313981287)
  2489. Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2490. Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2491. Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2492. Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2493. Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2494. Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2495. Part37.Color = furry_color
  2496. Part37.Position = Vector3.new(2.68950391, 7.81607485, -0.193971664)
  2497. Part37.Orientation = Vector3.new(68.9000015, 95, -0.170000002)
  2498. Part37.Color = furry_color
  2499. Part39.Parent = Model0
  2500. Part39.BrickColor = BrickColor.new("New Yeller")
  2501. Part39.Rotation = Vector3.new(90.9499969, 11.0599995, -95.2599945)
  2502. Part39.FormFactor = Enum.FormFactor.Symmetric
  2503. Part39.Size = Vector3.new(0.699999928, 0.650000036, 0.259999961)
  2504. Part39.CFrame = CFrame.new(2.71827078, 7.66887903, -0.196412548, -0.0899973884, 0.977299094, 0.191793695, -0.00107302063, 0.192477852, -0.9812994, -0.995941401, -0.0885201469, -0.0162740275)
  2505. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2506. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2507. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2508. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2509. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2510. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2511. Part39.Color = furry_color
  2512. Part39.Position = Vector3.new(2.71827078, 7.66887903, -0.196412548)
  2513. Part39.Orientation = Vector3.new(78.9000015, 94.8499985, -0.319999993)
  2514. Part39.Color = furry_color
  2515. Part41.Parent = Model0
  2516. Part41.BrickColor = BrickColor.new("Really red")
  2517. Part41.Rotation = Vector3.new(89.5, -4.88000011, -95.1800003)
  2518. Part41.FormFactor = Enum.FormFactor.Symmetric
  2519. Part41.Size = Vector3.new(0.559999943, 0.550000012, 0.259999961)
  2520. Part41.CFrame = CFrame.new(2.70381618, 7.49950123, -0.194923863, -0.0899973735, 0.992305279, -0.0850162506, -0.00107301993, -0.0854614675, -0.9963395, -0.995941401, -0.0895767063, 0.00875586085)
  2521. Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2522. Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2523. Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2524. Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2525. Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2526. Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2527. Part41.Color = furry_color
  2528. Part41.Position = Vector3.new(2.70381618, 7.49950123, -0.194923863)
  2529. Part41.Orientation = Vector3.new(85.0999985, -84.1199951, -179.279999)
  2530. Part41.Color = furry_color
  2531. Part43.Parent = Model0
  2532. Part43.BrickColor = BrickColor.new("Really red")
  2533. Part43.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
  2534. Part43.FormFactor = Enum.FormFactor.Symmetric
  2535. Part43.Size = Vector3.new(0.439999938, 0.450000018, 0.259999961)
  2536. Part43.CFrame = CFrame.new(2.67330933, 7.41487646, -0.192075953, -0.0899973586, 0.936489046, -0.338946521, -0.00107302237, -0.340420812, -0.94027096, -0.995941401, -0.0842582136, 0.031641636)
  2537. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2538. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2539. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2540. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2541. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2542. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2543. Part43.Color = furry_color
  2544. Part43.Position = Vector3.new(2.67330933, 7.41487646, -0.192075953)
  2545. Part43.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
  2546. Part43.Color = furry_color
  2547. Part45.Parent = Model0
  2548. Part45.BrickColor = BrickColor.new("Really red")
  2549. Part45.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
  2550. Part45.FormFactor = Enum.FormFactor.Symmetric
  2551. Part45.Size = Vector3.new(0.359999955, 0.370000005, 0.259999961)
  2552. Part45.CFrame = CFrame.new(2.64958096, 7.34905767, -0.189860851, -0.0899973586, 0.936488509, -0.338946432, -0.00107302237, -0.340420663, -0.940270841, -0.995941401, -0.0842581615, 0.0316416286)
  2553. Part45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2554. Part45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2555. Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2556. Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2557. Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2558. Part45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2559. Part45.Color = furry_color
  2560. Part45.Position = Vector3.new(2.64958096, 7.34905767, -0.189860851)
  2561. Part45.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
  2562. Part45.Color = furry_color
  2563. Weld2 = Instance.new("Weld")
  2564. Weld4 = Instance.new("Weld")
  2565. Weld6 = Instance.new("Weld")
  2566. Weld8 = Instance.new("Weld")
  2567. Weld10 = Instance.new("Weld")
  2568. Weld12 = Instance.new("Weld")
  2569. Weld14 = Instance.new("Weld")
  2570. Weld16 = Instance.new("Weld")
  2571. Weld18 = Instance.new("Weld")
  2572. Weld20 = Instance.new("Weld")
  2573. Weld22 = Instance.new("Weld")
  2574. Weld24 = Instance.new("Weld")
  2575. Weld26 = Instance.new("Weld")
  2576. Weld28 = Instance.new("Weld")
  2577. Weld30 = Instance.new("Weld")
  2578. Weld32 = Instance.new("Weld")
  2579. Weld34 = Instance.new("Weld")
  2580. Weld36 = Instance.new("Weld")
  2581. Weld38 = Instance.new("Weld")
  2582. Weld40 = Instance.new("Weld")
  2583. Weld42 = Instance.new("Weld")
  2584. Weld44 = Instance.new("Weld")
  2585. Weld2.Name = "Part_Weld"
  2586. Weld2.Parent = Part1
  2587. Weld2.C0 = CFrame.new(-0.147107333, -2.89759707, -1.54987121, -4.22219593E-8, -1.13133396E-8, -1, -0.258819014, 0.965925753, 0, 0.965925813, 0.258819044, -4.37113883E-8)
  2588. Weld2.C1 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
  2589. Weld2.Part0 = Part1
  2590. Weld2.Part1 = Part3
  2591. Weld4.Name = "Part_Weld"
  2592. Weld4.Parent = Part3
  2593. Weld4.C0 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
  2594. Weld4.C1 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2595. Weld4.Part0 = Part3
  2596. Weld4.Part1 = Part5
  2597. Weld6.Name = "Part_Weld"
  2598. Weld6.Parent = Part5
  2599. Weld6.C0 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2600. Weld6.C1 = CFrame.new(-0.147107348, -2.95974445, -2.14101815, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2601. Weld6.Part0 = Part5
  2602. Weld6.Part1 = Part7
  2603. Weld10.Name = "Part_Weld"
  2604. Weld10.Parent = Part9
  2605. Weld10.C0 = CFrame.new(-0.147107318, -2.58837628, -2.64766479, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2606. Weld10.C1 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2607. Weld10.Part0 = Part9
  2608. Weld10.Part1 = Part11
  2609. Weld12.Name = "Part_Weld"
  2610. Weld12.Parent = Part11
  2611. Weld12.C0 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2612. Weld12.C1 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
  2613. Weld12.Part0 = Part11
  2614. Weld12.Part1 = Part13
  2615. Weld14.Name = "Part_Weld"
  2616. Weld14.Parent = Part13
  2617. Weld14.C0 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
  2618. Weld14.C1 = CFrame.new(-0.147107303, -0.885978818, -4.17296886, -2.86772437E-8, -3.29894121E-8, -1, -0.754709601, 0.656058788, 0, 0.656058848, 0.754709721, -4.37113883E-8)
  2619. Weld14.Part0 = Part13
  2620. Weld14.Part1 = Part15
  2621. Weld18.Name = "Part_Weld"
  2622. Weld18.Parent = Part17
  2623. Weld18.C0 = CFrame.new(-0.147107333, -1.62750423, -4.17131758, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2624. Weld18.C1 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2625. Weld18.Part0 = Part17
  2626. Weld18.Part1 = Part19
  2627. Weld20.Name = "Part_Weld"
  2628. Weld20.Parent = Part19
  2629. Weld20.C0 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2630. Weld20.C1 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2631. Weld20.Part0 = Part19
  2632. Weld20.Part1 = Part21
  2633. Weld22.Name = "Part_Weld"
  2634. Weld22.Parent = Part21
  2635. Weld22.C0 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2636. Weld22.C1 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
  2637. Weld22.Part0 = Part21
  2638. Weld22.Part1 = Part23
  2639. Weld24.Name = "Part_Weld"
  2640. Weld24.Parent = Part23
  2641. Weld24.C0 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
  2642. Weld24.C1 = CFrame.new(-0.147107363, -3.3330369, -3.81791258, -4.20180761E-8, -1.20485222E-8, -1, -0.275637925, 0.961261392, 0, 0.961261511, 0.275637984, -4.37113883E-8)
  2643. Weld24.Part0 = Part23
  2644. Weld24.Part1 = Part25
  2645. Weld28.Name = "Part_Weld"
  2646. Weld28.Parent = Part27
  2647. Weld28.C0 = CFrame.new(-0.147107422, -4.65472841, -2.29310346, -4.31732339E-8, 6.83794532E-9, -1, 0.156434044, 0.987688243, 0, 0.987688422, -0.156434014, -4.37113883E-8)
  2648. Weld28.C1 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
  2649. Weld28.Part0 = Part27
  2650. Weld28.Part1 = Part29
  2651. Weld30.Name = "Part_Weld"
  2652. Weld30.Parent = Part29
  2653. Weld30.C0 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
  2654. Weld30.C1 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2655. Weld30.Part0 = Part29
  2656. Weld30.Part1 = Part31
  2657. Weld32.Name = "Part_Weld"
  2658. Weld32.Parent = Part31
  2659. Weld32.C0 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2660. Weld32.C1 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2661. Weld32.Part0 = Part31
  2662. Weld32.Part1 = Part33
  2663. Weld34.Name = "Part_Weld"
  2664. Weld34.Parent = Part33
  2665. Weld34.C0 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2666. Weld34.C1 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
  2667. Weld34.Part0 = Part33
  2668. Weld34.Part1 = Part35
  2669. Weld36.Name = "Part_Weld"
  2670. Weld36.Parent = Part35
  2671. Weld36.C0 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
  2672. Weld36.C1 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
  2673. Weld36.Part0 = Part35
  2674. Weld36.Part1 = Part37
  2675. Weld38.Name = "Part_Weld"
  2676. Weld38.Parent = Part37
  2677. Weld38.C0 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
  2678. Weld38.C1 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
  2679. Weld38.Part0 = Part37
  2680. Weld38.Part1 = Part39
  2681. Weld40.Name = "Part_Weld"
  2682. Weld40.Parent = Part39
  2683. Weld40.C0 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
  2684. Weld40.C1 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
  2685. Weld40.Part0 = Part39
  2686. Weld40.Part1 = Part41
  2687. Weld42.Name = "Part_Weld"
  2688. Weld42.Parent = Part41
  2689. Weld42.C0 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
  2690. Weld42.C1 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2691. Weld42.Part0 = Part41
  2692. Weld42.Part1 = Part43
  2693. Weld44.Name = "Part_Weld"
  2694. Weld44.Parent = Part43
  2695. Weld44.C0 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2696. Weld44.C1 = CFrame.new(-0.14710772, -2.24563026, 4.05276537, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2697. Weld44.Part0 = Part43
  2698. Weld44.Part1 = Part45
  2699. tail = Part1
  2700. tail2 = Part9
  2701. tail3 = Part17
  2702. tail4 = Part25
  2703. newWeld(Torso, tail, 0, -0.6, -0.5)
  2704. tail.Weld.C1 = CFrame.new(0, 0, -0.9)
  2705. newWeld(Part7, tail2, 0, 0, 0)
  2706. tail2.Weld.C1 = CFrame.new(0, 0, 0)
  2707. newWeld(Part15, tail3, 0, 0, 0.2)
  2708. tail3.Weld.C1 = CFrame.new(0, 0, 0)
  2709. newWeld(Part27, tail4, 0, 0, -0.2)
  2710. tail4.Weld.C1 = CFrame.new(0, 0, 0)
  2711. music = Instance.new("Sound", Torso)
  2712. music.Volume = 1
  2713. music.TimePosition = 0
  2714. music.Pitch = 1
  2715. music.SoundId = "rbxassetid://1466277933"
  2716. music.Looped = true
  2717. music:Play()
  2718. function so(id, par, vol, pit)
  2719. coroutine.resume(coroutine.create(function()
  2720. local sou = Instance.new("Sound", par or workspace)
  2721. sou.Volume = vol
  2722. sou.Pitch = pit or 1
  2723. sou.SoundId = id
  2724. swait()
  2725. sou:play()
  2726. game:GetService("Debris"):AddItem(sou, 8)
  2727. end))
  2728. end
  2729. RSH, LSH = nil, nil
  2730. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  2731. RW.Name = "Right Shoulder"
  2732. LW.Name = "Left Shoulder"
  2733. LH = Torso["Left Hip"]
  2734. RH = Torso["Right Hip"]
  2735. TorsoColor = Torso.BrickColor
  2736. function NoOutline(Part)
  2737. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  2738. end
  2739. player = Player
  2740. ch = Character
  2741. RSH = ch.Torso["Right Shoulder"]
  2742. LSH = ch.Torso["Left Shoulder"]
  2743. RSH.Parent = nil
  2744. LSH.Parent = nil
  2745. RW.Name = "Right Shoulder"
  2746. RW.Part0 = ch.Torso
  2747. RW.C0 = cf(1.5, 0.5, 0)
  2748. RW.C1 = cf(0, 0.5, 0)
  2749. RW.Part1 = ch["Right Arm"]
  2750. RW.Parent = ch.Torso
  2751. LW.Name = "Left Shoulder"
  2752. LW.Part0 = ch.Torso
  2753. LW.C0 = cf(-1.5, 0.5, 0)
  2754. LW.C1 = cf(0, 0.5, 0)
  2755. LW.Part1 = ch["Left Arm"]
  2756. LW.Parent = ch.Torso
  2757. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  2758. local wld = Instance.new("Weld", wp1)
  2759. wld.Part0 = wp0
  2760. wld.Part1 = wp1
  2761. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  2762. end
  2763. newWeld(RootPart, Torso, 0, -1, 0)
  2764. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  2765. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  2766. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  2767. newWeld(Torso, RightLeg, 0.5, -1, 0)
  2768. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  2769. Player = game:GetService("Players").LocalPlayer
  2770. Character = Player.Character
  2771. mouse = Player:GetMouse()
  2772. m = Instance.new("Model", Character)
  2773. local weldBetween = function(a, b)
  2774. local weldd = Instance.new("ManualWeld")
  2775. weldd.Part0 = a
  2776. weldd.Part1 = b
  2777. weldd.C0 = CFrame.new()
  2778. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2779. weldd.Parent = a
  2780. return weldd
  2781. end
  2782. ArtificialHB = Instance.new("BindableEvent", script)
  2783. ArtificialHB.Name = "Heartbeat"
  2784. script:WaitForChild("Heartbeat")
  2785. frame = 0.016666666666666666
  2786. tf = 0
  2787. allowframeloss = false
  2788. tossremainder = false
  2789. lastframe = tick()
  2790. script.Heartbeat:Fire()
  2791. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2792. tf = tf + s
  2793. if tf >= frame then
  2794. if allowframeloss then
  2795. script.Heartbeat:Fire()
  2796. lastframe = tick()
  2797. else
  2798. for i = 1, math.floor(tf / frame) do
  2799. script.Heartbeat:Fire()
  2800. end
  2801. lastframe = tick()
  2802. end
  2803. if tossremainder then
  2804. tf = 0
  2805. else
  2806. tf = tf - frame * math.floor(tf / frame)
  2807. end
  2808. end
  2809. end)
  2810. function swait(num)
  2811. if num == 0 or num == nil then
  2812. ArtificialHB.Event:wait()
  2813. else
  2814. for i = 0, num do
  2815. ArtificialHB.Event:wait()
  2816. end
  2817. end
  2818. end
  2819. function RemoveOutlines(part)
  2820. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2821. end
  2822. CFuncs = {
  2823. Part = {
  2824. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2825. local Part = Create("Part")({
  2826. Parent = Parent,
  2827. Reflectance = Reflectance,
  2828. Transparency = Transparency,
  2829. CanCollide = false,
  2830. Locked = true,
  2831. BrickColor = BrickColor.new(tostring(BColor)),
  2832. Name = Name,
  2833. Size = Size,
  2834. Material = Material
  2835. })
  2836. RemoveOutlines(Part)
  2837. return Part
  2838. end
  2839. },
  2840. Mesh = {
  2841. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2842. local Msh = Create(Mesh)({
  2843. Parent = Part,
  2844. Offset = OffSet,
  2845. Scale = Scale
  2846. })
  2847. if Mesh == "SpecialMesh" then
  2848. Msh.MeshType = MeshType
  2849. Msh.MeshId = MeshId
  2850. end
  2851. return Msh
  2852. end
  2853. },
  2854. Mesh = {
  2855. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2856. local Msh = Create(Mesh)({
  2857. Parent = Part,
  2858. Offset = OffSet,
  2859. Scale = Scale
  2860. })
  2861. if Mesh == "SpecialMesh" then
  2862. Msh.MeshType = MeshType
  2863. Msh.MeshId = MeshId
  2864. end
  2865. return Msh
  2866. end
  2867. },
  2868. Weld = {
  2869. Create = function(Parent, Part0, Part1, C0, C1)
  2870. local Weld = Create("Weld")({
  2871. Parent = Parent,
  2872. Part0 = Part0,
  2873. Part1 = Part1,
  2874. C0 = C0,
  2875. C1 = C1
  2876. })
  2877. return Weld
  2878. end
  2879. },
  2880. Sound = {
  2881. Create = function(id, par, vol, pit)
  2882. coroutine.resume(coroutine.create(function()
  2883. local S = Create("Sound")({
  2884. Volume = vol,
  2885. Pitch = pit or 1,
  2886. SoundId = id,
  2887. Parent = par or workspace
  2888. })
  2889. wait()
  2890. S:play()
  2891. game:GetService("Debris"):AddItem(S, 6)
  2892. end))
  2893. end
  2894. },
  2895. ParticleEmitter = {
  2896. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2897. local fp = Create("ParticleEmitter")({
  2898. Parent = Parent,
  2899. Color = ColorSequence.new(Color1, Color2),
  2900. LightEmission = LightEmission,
  2901. Size = Size,
  2902. Texture = Texture,
  2903. Transparency = Transparency,
  2904. ZOffset = ZOffset,
  2905. Acceleration = Accel,
  2906. Drag = Drag,
  2907. LockedToPart = LockedToPart,
  2908. VelocityInheritance = VelocityInheritance,
  2909. EmissionDirection = EmissionDirection,
  2910. Enabled = Enabled,
  2911. Lifetime = LifeTime,
  2912. Rate = Rate,
  2913. Rotation = Rotation,
  2914. RotSpeed = RotSpeed,
  2915. Speed = Speed,
  2916. VelocitySpread = VelocitySpread
  2917. })
  2918. return fp
  2919. end
  2920. },
  2921. CreateTemplate = {}
  2922. }
  2923. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  2924. Effects = {
  2925. Block = {
  2926. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2927. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2928. prt.Anchored = true
  2929. prt.CFrame = cframe
  2930. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2931. game:GetService("Debris"):AddItem(prt, 2)
  2932. if Type == 1 or Type == nil then
  2933. table.insert(Effects, {
  2934. prt,
  2935. "Block1",
  2936. delay,
  2937. x3,
  2938. y3,
  2939. z3,
  2940. msh
  2941. })
  2942. elseif Type == 2 then
  2943. table.insert(Effects, {
  2944. prt,
  2945. "Block2",
  2946. delay,
  2947. x3,
  2948. y3,
  2949. z3,
  2950. msh
  2951. })
  2952. end
  2953. end
  2954. },
  2955. Cylinder = {
  2956. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2957. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2958. prt.Anchored = true
  2959. prt.CFrame = cframe
  2960. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2961. game:GetService("Debris"):AddItem(prt, 10)
  2962. table.insert(Effects, {
  2963. prt,
  2964. "Cylinder",
  2965. delay,
  2966. x3,
  2967. y3,
  2968. z3,
  2969. msh
  2970. })
  2971. end
  2972. },
  2973. Head = {
  2974. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2975. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2976. prt.Anchored = true
  2977. prt.CFrame = cframe
  2978. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2979. game:GetService("Debris"):AddItem(prt, 10)
  2980. table.insert(Effects, {
  2981. prt,
  2982. "Cylinder",
  2983. delay,
  2984. x3,
  2985. y3,
  2986. z3,
  2987. msh
  2988. })
  2989. end
  2990. },
  2991. Sphere = {
  2992. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2993. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2994. prt.Anchored = true
  2995. prt.CFrame = cframe
  2996. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2997. game:GetService("Debris"):AddItem(prt, 10)
  2998. table.insert(Effects, {
  2999. prt,
  3000. "Cylinder",
  3001. delay,
  3002. x3,
  3003. y3,
  3004. z3,
  3005. msh
  3006. })
  3007. end
  3008. },
  3009. Elect = {
  3010. Create = function(cff, x, y, z)
  3011. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  3012. prt.Anchored = true
  3013. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  3014. prt.CFrame = CFrame.new(prt.Position)
  3015. game:GetService("Debris"):AddItem(prt, 2)
  3016. local xval = math.random() / 2
  3017. local yval = math.random() / 2
  3018. local zval = math.random() / 2
  3019. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  3020. table.insert(Effects, {
  3021. prt,
  3022. "Elec",
  3023. 0.1,
  3024. x,
  3025. y,
  3026. z,
  3027. xval,
  3028. yval,
  3029. zval
  3030. })
  3031. end
  3032. },
  3033. Ring = {
  3034. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3035. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3036. prt.Anchored = true
  3037. prt.CFrame = cframe
  3038. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3039. game:GetService("Debris"):AddItem(prt, 10)
  3040. table.insert(Effects, {
  3041. prt,
  3042. "Cylinder",
  3043. delay,
  3044. x3,
  3045. y3,
  3046. z3,
  3047. msh
  3048. })
  3049. end
  3050. },
  3051. Wave = {
  3052. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3053. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3054. prt.Anchored = true
  3055. prt.CFrame = cframe
  3056. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3057. game:GetService("Debris"):AddItem(prt, 10)
  3058. table.insert(Effects, {
  3059. prt,
  3060. "Cylinder",
  3061. delay,
  3062. x3,
  3063. y3,
  3064. z3,
  3065. msh
  3066. })
  3067. end
  3068. },
  3069. Break = {
  3070. Create = function(brickcolor, cframe, x1, y1, z1)
  3071. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3072. prt.Anchored = true
  3073. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3074. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3075. local num = math.random(10, 50) / 1000
  3076. game:GetService("Debris"):AddItem(prt, 10)
  3077. table.insert(Effects, {
  3078. prt,
  3079. "Shatter",
  3080. num,
  3081. prt.CFrame,
  3082. math.random() - math.random(),
  3083. 0,
  3084. math.random(50, 100) / 100
  3085. })
  3086. end
  3087. },
  3088. Fire = {
  3089. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  3090. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3091. prt.Anchored = true
  3092. prt.CFrame = cframe
  3093. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3094. game:GetService("Debris"):AddItem(prt, 10)
  3095. table.insert(Effects, {
  3096. prt,
  3097. "Fire",
  3098. delay,
  3099. 1,
  3100. 1,
  3101. 1,
  3102. msh
  3103. })
  3104. end
  3105. },
  3106. FireWave = {
  3107. Create = function(brickcolor, cframe, x1, y1, z1)
  3108. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  3109. prt.Anchored = true
  3110. prt.CFrame = cframe
  3111. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3112. local d = Create("Decal")({
  3113. Parent = prt,
  3114. Texture = "rbxassetid://26356434",
  3115. Face = "Top"
  3116. })
  3117. local d = Create("Decal")({
  3118. Parent = prt,
  3119. Texture = "rbxassetid://26356434",
  3120. Face = "Bottom"
  3121. })
  3122. game:GetService("Debris"):AddItem(prt, 10)
  3123. table.insert(Effects, {
  3124. prt,
  3125. "FireWave",
  3126. 1,
  3127. 30,
  3128. math.random(400, 600) / 100,
  3129. msh
  3130. })
  3131. end
  3132. },
  3133. Lightning = {
  3134. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  3135. local magz = (p0 - p1).magnitude
  3136. local curpos = p0
  3137. local trz = {
  3138. -ofs,
  3139. ofs
  3140. }
  3141. for i = 1, tym do
  3142. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  3143. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  3144. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  3145. li.Material = "Neon"
  3146. if tym == i then
  3147. local magz2 = (curpos - p1).magnitude
  3148. li.Size = Vector3.new(th, th, magz2)
  3149. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  3150. table.insert(Effects, {
  3151. li,
  3152. "Disappear",
  3153. last
  3154. })
  3155. else
  3156. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  3157. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  3158. game.Debris:AddItem(li, 10)
  3159. table.insert(Effects, {
  3160. li,
  3161. "Disappear",
  3162. last
  3163. })
  3164. end
  3165. end
  3166. end
  3167. },
  3168. EffectTemplate = {}
  3169. }
  3170. function New(Object, Parent, Name, Data)
  3171. local Object = Instance.new(Object)
  3172. for Index, Value in pairs(Data or {}) do
  3173. Object[Index] = Value
  3174. end
  3175. Object.Parent = Parent
  3176. Object.Name = Name
  3177. return Object
  3178. end
  3179. function clerp(a, b, t)
  3180. local qa = {
  3181. QuaternionFromCFrame(a)
  3182. }
  3183. local qb = {
  3184. QuaternionFromCFrame(b)
  3185. }
  3186. local ax, ay, az = a.x, a.y, a.z
  3187. local bx, by, bz = b.x, b.y, b.z
  3188. local _t = 1 - t
  3189. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  3190. end
  3191. function QuaternionFromCFrame(cf)
  3192. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  3193. local trace = m00 + m11 + m22
  3194. if trace > 0 then
  3195. local s = math.sqrt(1 + trace)
  3196. local recip = 0.5 / s
  3197. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  3198. else
  3199. local i = 0
  3200. if m00 < m11 then
  3201. i = 1
  3202. end
  3203. if m22 > (i == 0 and m00 or m11) then
  3204. i = 2
  3205. end
  3206. if i == 0 then
  3207. local s = math.sqrt(m00 - m11 - m22 + 1)
  3208. local recip = 0.5 / s
  3209. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  3210. elseif i == 1 then
  3211. local s = math.sqrt(m11 - m22 - m00 + 1)
  3212. local recip = 0.5 / s
  3213. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  3214. elseif i == 2 then
  3215. local s = math.sqrt(m22 - m00 - m11 + 1)
  3216. local recip = 0.5 / s
  3217. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  3218. end
  3219. end
  3220. end
  3221. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  3222. local xs, ys, zs = x + x, y + y, z + z
  3223. local wx, wy, wz = w * xs, w * ys, w * zs
  3224. local xx = x * xs
  3225. local xy = x * ys
  3226. local xz = x * zs
  3227. local yy = y * ys
  3228. local yz = y * zs
  3229. local zz = z * zs
  3230. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  3231. end
  3232. function QuaternionSlerp(a, b, t)
  3233. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  3234. local startInterp, finishInterp
  3235. if cosTheta >= 1.0E-4 then
  3236. if 1 - cosTheta > 1.0E-4 then
  3237. local theta = math.acos(cosTheta)
  3238. local invSinTheta = 1 / math.sin(theta)
  3239. startInterp = math.sin((1 - t) * theta) * invSinTheta
  3240. finishInterp = math.sin(t * theta) * invSinTheta
  3241. else
  3242. startInterp = 1 - t
  3243. finishInterp = t
  3244. end
  3245. elseif 1 + cosTheta > 1.0E-4 then
  3246. local theta = math.acos(-cosTheta)
  3247. local invSinTheta = 1 / math.sin(theta)
  3248. startInterp = math.sin((t - 1) * theta) * invSinTheta
  3249. finishInterp = math.sin(t * theta) * invSinTheta
  3250. else
  3251. startInterp = t - 1
  3252. finishInterp = t
  3253. end
  3254. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  3255. end
  3256. function weld5(part0, part1, c0, c1)
  3257. weeld = Instance.new("Weld", part0)
  3258. weeld.Part0 = part0
  3259. weeld.Part1 = part1
  3260. weeld.C0 = c0
  3261. weeld.C1 = c1
  3262. return weeld
  3263. end
  3264. function rayCast(Pos, Dir, Max, Ignore)
  3265. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  3266. end
  3267. function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
  3268. if hit.Parent == nil then
  3269. return
  3270. end
  3271. h = hit.Parent:FindFirstChild("Humanoid")
  3272. for _, v in pairs(hit.Parent:children()) do
  3273. if v:IsA("Humanoid") then
  3274. h = v
  3275. end
  3276. end
  3277. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  3278. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  3279. end
  3280. if hit.Parent.className == "Hat" then
  3281. hit = hit.Parent.Parent:findFirstChild("Head")
  3282. end
  3283. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3284. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  3285. return
  3286. end
  3287. c = Instance.new("ObjectValue")
  3288. c.Name = "creator"
  3289. c.Value = game:service("Players").LocalPlayer
  3290. c.Parent = h
  3291. game:GetService("Debris"):AddItem(c, 0.5)
  3292. Damage = math.random(minim, maxim)
  3293. blocked = false
  3294. block = hit.Parent:findFirstChild("Block")
  3295. if block ~= nil then
  3296. print(block.className)
  3297. if block.className == "NumberValue" and block.Value > 0 then
  3298. blocked = true
  3299. if decreaseblock == nil then
  3300. block.Value = block.Value - 1
  3301. end
  3302. end
  3303. if block.className == "IntValue" and block.Value > 0 then
  3304. blocked = true
  3305. if decreaseblock ~= nil then
  3306. block.Value = block.Value - 1
  3307. end
  3308. end
  3309. end
  3310. if blocked == false then
  3311. h.Health = h.Health - Damage
  3312. showDamage(hit.Parent, Damage, 0.5, BrickColor.new("White"))
  3313. else
  3314. h.Health = h.Health - Damage / 2
  3315. showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
  3316. end
  3317. h.Health = h.Health - Damage
  3318. if Type == "Knockdown" then
  3319. hum = hit.Parent.Humanoid
  3320. hum.PlatformStand = true
  3321. coroutine.resume(coroutine.create(function(HHumanoid)
  3322. swait(5)
  3323. HHumanoid.PlatformStand = false
  3324. end), hum)
  3325. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3326. local bodvol = Instance.new("BodyVelocity")
  3327. bodvol.velocity = angle * knockback
  3328. bodvol.P = 5000
  3329. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  3330. bodvol.Parent = hit
  3331. rl = Instance.new("BodyAngularVelocity")
  3332. rl.P = 30000
  3333. rl.maxTorque = Vector3.new(0, 10, 10) * 5000
  3334. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(2, 4), math.random(-10, 10))
  3335. rl.Parent = hit
  3336. game:GetService("Debris"):AddItem(bodvol, 0.5)
  3337. game:GetService("Debris"):AddItem(rl, 0.5)
  3338. elseif Type == "Normal" then
  3339. vp = Instance.new("BodyVelocity")
  3340. vp.P = 500
  3341. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  3342. if KnockbackType == 1 then
  3343. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  3344. elseif KnockbackType == 2 then
  3345. vp.velocity = Property.CFrame.lookVector * knockback
  3346. end
  3347. if knockback > 0 then
  3348. vp.Parent = hit.Parent.Torso
  3349. end
  3350. game:GetService("Debris"):AddItem(vp, 0.5)
  3351. elseif Type == "Up" then
  3352. local bodyVelocity = Instance.new("BodyVelocity")
  3353. bodyVelocity.velocity = vt(0, 4, 0)
  3354. bodyVelocity.P = 1000
  3355. bodyVelocity.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3356. bodyVelocity.Parent = hit
  3357. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3358. rl = Instance.new("BodyAngularVelocity")
  3359. rl.P = 3000
  3360. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  3361. rl.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
  3362. rl.Parent = hit
  3363. game:GetService("Debris"):AddItem(rl, 0.5)
  3364. elseif Type == "Slam" then
  3365. local bodyVelocity2 = Instance.new("BodyVelocity")
  3366. bodyVelocity2.velocity = vt(0, 4, 0)
  3367. bodyVelocity2.P = 1000
  3368. bodyVelocity2.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3369. bodyVelocity2.Parent = hit
  3370. game:GetService("Debris"):AddItem(bodyVelocity2, 1)
  3371. rl2 = Instance.new("BodyAngularVelocity")
  3372. rl2.P = 3000
  3373. rl2.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  3374. rl2.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
  3375. rl2.Parent = hit
  3376. game:GetService("Debris"):AddItem(rl2, 0.5)
  3377. elseif Type == "Snare" then
  3378. bp = Instance.new("BodyPosition")
  3379. bp.P = 2000
  3380. bp.D = 100
  3381. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3382. bp.position = hit.Parent.Torso.Position
  3383. bp.Parent = hit.Parent.Torso
  3384. game:GetService("Debris"):AddItem(bp, 1)
  3385. elseif Type == "Target" and Targetting == false then
  3386. ZTarget = hit.Parent.Torso
  3387. coroutine.resume(coroutine.create(function(Part)
  3388. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  3389. swait(5)
  3390. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  3391. end), ZTarget)
  3392. TargHum = ZTarget.Parent:findFirstChild("Humanoid")
  3393. targetgui = Instance.new("BillboardGui")
  3394. targetgui.Parent = ZTarget
  3395. targetgui.Size = UDim2.new(10, 100, 10, 100)
  3396. targ = Instance.new("ImageLabel")
  3397. targ.Parent = targetgui
  3398. targ.BackgroundTransparency = 1
  3399. targ.Image = "rbxassetid://4834067"
  3400. targ.Size = UDim2.new(1, 0, 1, 0)
  3401. cam.CameraType = "Scriptable"
  3402. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3403. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  3404. workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3405. Targetting = true
  3406. RocketTarget = ZTarget
  3407. for i = 1, Property do
  3408. if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
  3409. swait()
  3410. end
  3411. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3412. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  3413. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
  3414. end
  3415. Targetting = false
  3416. RocketTarget = nil
  3417. targetgui.Parent = nil
  3418. cam.CameraType = "Custom"
  3419. end
  3420. debounce = Instance.new("BoolValue")
  3421. debounce.Name = "DebounceHit"
  3422. debounce.Parent = hit.Parent
  3423. debounce.Value = true
  3424. game:GetService("Debris"):AddItem(debounce, Delay)
  3425. c = Instance.new("ObjectValue")
  3426. c.Name = "creator"
  3427. c.Value = Player
  3428. c.Parent = h
  3429. game:GetService("Debris"):AddItem(c, 0.5)
  3430. CRIT = false
  3431. hitDeb = true
  3432. AttackPos = 6
  3433. end
  3434. end
  3435. function showDamage(Char, Dealt, du, Color)
  3436. m = Instance.new("Model")
  3437. m.Name = tostring(Dealt)
  3438. h = Instance.new("Humanoid")
  3439. h.Health = 0
  3440. h.MaxHealth = 0
  3441. h.Parent = m
  3442. c = Instance.new("Part")
  3443. c.Transparency = 0
  3444. c.BrickColor = Color
  3445. c.Name = "Head"
  3446. c.TopSurface = 0
  3447. c.Material = "Neon"
  3448. c.BrickColor = BrickColor.new("Toothpaste")
  3449. c.BottomSurface = 0
  3450. c.formFactor = "Plate"
  3451. c.Size = Vector3.new(1, 0.4, 1)
  3452. ms = Instance.new("CylinderMesh")
  3453. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  3454. if CRIT == true then
  3455. ms.Scale = Vector3.new(1, 1.25, 1)
  3456. end
  3457. ms.Parent = c
  3458. c.Reflectance = 0
  3459. Instance.new("BodyGyro").Parent = c
  3460. c.Parent = m
  3461. if Char:findFirstChild("Head") ~= nil then
  3462. c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  3463. elseif Char.Parent:findFirstChild("Head") ~= nil then
  3464. c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  3465. end
  3466. f = Instance.new("BodyPosition")
  3467. f.P = 2000
  3468. f.D = 100
  3469. f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3470. f.position = c.Position + Vector3.new(0, 3, 0)
  3471. f.Parent = c
  3472. game:GetService("Debris"):AddItem(m, 0.5 + du)
  3473. c.CanCollide = false
  3474. m.Parent = workspace
  3475. c.CanCollide = false
  3476. end
  3477. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3478. local Part = Create("Part")({
  3479. formFactor = FormFactor,
  3480. Parent = Parent,
  3481. Reflectance = Reflectance,
  3482. Transparency = Transparency,
  3483. CanCollide = false,
  3484. Locked = true,
  3485. BrickColor = BrickColor.new(tostring(BColor)),
  3486. Name = Name,
  3487. Size = Size,
  3488. Material = Material
  3489. })
  3490. RemoveOutlines(Part)
  3491. return Part
  3492. end
  3493. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3494. local Msh = Create(Mesh)({
  3495. Parent = Part,
  3496. Offset = OffSet,
  3497. Scale = Scale
  3498. })
  3499. if Mesh == "SpecialMesh" then
  3500. Msh.MeshType = MeshType
  3501. Msh.MeshId = MeshId
  3502. end
  3503. return Msh
  3504. end
  3505. function CreateWeld(Parent, Part0, Part1, C0, C1)
  3506. local Weld = Create("Weld")({
  3507. Parent = Parent,
  3508. Part0 = Part0,
  3509. Part1 = Part1,
  3510. C0 = C0,
  3511. C1 = C1
  3512. })
  3513. return Weld
  3514. end
  3515. function attackone()
  3516. attack = true
  3517. for i = 0, 2, attackspeed + 0.16 do
  3518. swait()
  3519. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
  3520. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.2)
  3521. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  3522. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(-20 * i)), 0.2)
  3523. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
  3524. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.2)
  3525. end
  3526. so("http://roblox.com/asset/?id=1022532343", LeftArm, 1, 1)
  3527. RootPart.Velocity = RootPart.CFrame.lookVector * 34
  3528. con5 = Humanoid.Touched:connect(function(hit)
  3529. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3530. attackdebounce = true
  3531. Damagefunc(hit, 5, 8, math.random(5, 8), "Normal", RootPart, 0, 1)
  3532. so("http://roblox.com/asset/?id=573395724", LeftArm, 1, 1)
  3533. wait(0.2)
  3534. attackdebounce = false
  3535. end
  3536. end)
  3537. for i = 0, 1, attackspeed do
  3538. swait()
  3539. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  3540. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4)
  3541. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.4)
  3542. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(20), math.rad(-40 * i), math.rad(-90)), 0.4)
  3543. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.3)
  3544. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  3545. end
  3546. attack = false
  3547. con5:Disconnect()
  3548. end
  3549. function attacktwo()
  3550. attack = true
  3551. for i = 0, 2, 0.15 do
  3552. swait()
  3553. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  3554. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.2)
  3555. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(20 * i)), 0.2)
  3556. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90 - 40 * i), math.rad(0), math.rad(-90 + 40 * i)), 0.2)
  3557. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(4)), 0.2)
  3558. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.2)
  3559. end
  3560. so("http://roblox.com/asset/?id=169259383", RightArm, 1, 1)
  3561. RootPart.Velocity = RootPart.CFrame.lookVector * 45
  3562. con5 = Humanoid.Touched:connect(function(hit)
  3563. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3564. attackdebounce = true
  3565. Damagefunc(hit, 6, 17, math.random(5, 12), "Normal", RootPart, 0, 1)
  3566. so("http://roblox.com/asset/?id=542443306", RightArm, 1, 1)
  3567. wait(0.3)
  3568. attackdebounce = false
  3569. end
  3570. end)
  3571. for i = 0, 1, 0.07 do
  3572. swait()
  3573. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90 * i), math.rad(0)), 0.6)
  3574. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(15), math.rad(-70)), 0.4)
  3575. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
  3576. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)), 0.4)
  3577. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3)
  3578. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3)
  3579. end
  3580. con5:Disconnect()
  3581. attack = false
  3582. end
  3583. function attackthree()
  3584. attack = true
  3585. noleg = true
  3586. for i = 0, 2.3, 0.16 do
  3587. swait()
  3588. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
  3589. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
  3590. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
  3591. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
  3592. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
  3593. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
  3594. end
  3595. con5 = Humanoid.Touched:connect(function(hit)
  3596. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3597. attackdebounce = true
  3598. Damagefunc(hit, 6, 12, math.random(5, 8), "Normal", RootPart, 0, 1)
  3599. so("http://roblox.com/asset/?id=573395724", LeftLeg, 1, 1)
  3600. wait(0.17)
  3601. attackdebounce = false
  3602. end
  3603. end)
  3604. so("http://roblox.com/asset/?id=1022532343", LeftLeg, 1, 1.34)
  3605. so("http://roblox.com/asset/?id=1022532343", RightLeg, 1, 1.34)
  3606. for i = 0, 3.17, 0.11 do
  3607. swait()
  3608. RootPart.Velocity = RootPart.CFrame.lookVector * 45
  3609. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, -0.9) * CFrame.Angles(math.rad(16 + 40 * i), math.rad(0 + 111 * i), math.rad(32 + 20 * i)), 0.1)
  3610. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(23), math.rad(0), math.rad(-10)), 0.16)
  3611. RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
  3612. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-70), math.rad(0), math.rad(-40)), 0.16)
  3613. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.79, -0.95, 0.34) * CFrame.Angles(math.rad(-32), math.rad(32), math.rad(-40)), 0.17)
  3614. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.4, -0.75, -0.43) * CFrame.Angles(math.rad(76), math.rad(38), math.rad(0)), 0.1)
  3615. end
  3616. for i = 0, 1, attackspeed do
  3617. swait()
  3618. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.4) * CFrame.Angles(math.rad(-8), math.rad(-30), math.rad(0)), 0.1)
  3619. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  3620. RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
  3621. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.1)
  3622. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.1)
  3623. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.03, 0.3) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
  3624. end
  3625. noleg = false
  3626. attack = false
  3627. con5:Disconnect()
  3628. end
  3629. function Fdash()
  3630. evadecooldown = true
  3631. attack = true
  3632. so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
  3633. Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
  3634. Effects.Block.Create(BrickColor.new("White"), RootPart.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
  3635. Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
  3636. Effects.Block.Create(BrickColor.new("Deep blue"), RootPart.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
  3637. Effects.Ring.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.025)
  3638. Effects.Ring.Create(BrickColor.new("Deep blue"), Torso.CFrame, 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3639. Effects.Ring.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 9.6, 9.6, 9.6, 0.04)
  3640. Effects.Ring.Create(BrickColor.new("Navy blue"), Torso.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3641. for i = 0, 2, 0.064 do
  3642. swait()
  3643. RootPart.Velocity = RootPart.CFrame.lookVector * 145
  3644. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -4.8) * CFrame.Angles(math.rad(-90), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
  3645. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  3646. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
  3647. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
  3648. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3649. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3650. end
  3651. attack = false
  3652. wait(0.13)
  3653. evadecooldown = false
  3654. end
  3655. function Adash()
  3656. evadecooldown = true
  3657. attack = true
  3658. so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
  3659. Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
  3660. Effects.Block.Create(BrickColor.new("White"), RightLeg.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
  3661. Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
  3662. Effects.Block.Create(BrickColor.new("Deep blue"), RightLeg.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
  3663. Torso.Velocity = RootPart.Velocity + vt(0, 19.4, 0)
  3664. for i = 0, 2, 0.064 do
  3665. swait()
  3666. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 8, 0) * CFrame.Angles(math.rad(0), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
  3667. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  3668. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
  3669. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
  3670. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3671. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3672. end
  3673. attack = false
  3674. wait(0.13)
  3675. evadecooldown = false
  3676. end
  3677. function Ldash()
  3678. evadecooldown = true
  3679. attack = true
  3680. so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
  3681. for i = 0, 2, 0.064 do
  3682. swait()
  3683. RootPart.Velocity = RootPart.CFrame.rightVector * -75
  3684. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
  3685. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(-9), math.rad(-14)), 0.2)
  3686. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)), 0.2)
  3687. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)), 0.2)
  3688. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
  3689. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
  3690. end
  3691. attack = false
  3692. wait(0.13)
  3693. evadecooldown = false
  3694. end
  3695. function Rdash()
  3696. evadecooldown = true
  3697. attack = true
  3698. so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
  3699. for i = 0, 2, 0.064 do
  3700. swait()
  3701. RootPart.Velocity = RootPart.CFrame.rightVector * 75
  3702. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
  3703. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(9), math.rad(14)), 0.2)
  3704. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)), 0.2)
  3705. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)), 0.2)
  3706. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
  3707. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
  3708. end
  3709. attack = false
  3710. wait(0.13)
  3711. evadecooldown = false
  3712. end
  3713. function Bdash()
  3714. evadecooldown = true
  3715. attack = true
  3716. for i = 0, 8.4, 0.21 do
  3717. swait()
  3718. RootPart.Velocity = RootPart.CFrame.lookVector * -90
  3719. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 2.5) * CFrame.Angles(math.rad(0 + 100 * i), math.rad(0), math.rad(0)), 0.2)
  3720. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  3721. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
  3722. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
  3723. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3724. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3725. end
  3726. attack = false
  3727. wait(0.9)
  3728. evadecooldown = false
  3729. end
  3730. function bullets()
  3731. local X = Instance.new("Part", Workspace)
  3732. local O = Instance.new("ObjectValue", X)
  3733. O.Name = "creator"
  3734. X.Locked = true
  3735. X.Name = "Shell"
  3736. X.Anchored = false
  3737. X.CanCollide = false
  3738. X.Transparency = 0.24
  3739. X.Reflectance = 0
  3740. X.BottomSurface = 0
  3741. X.TopSurface = 0
  3742. X.Shape = 0
  3743. local V = Instance.new("ObjectValue", X)
  3744. V.Value = Character
  3745. V.Name = "creator"
  3746. X.BrickColor = BrickColor.new("Cyan")
  3747. X.Size = Vector3.new(2, 2, 2)
  3748. X.Material = "Neon"
  3749. local Z = Instance.new("SpecialMesh", X)
  3750. Z.MeshType = "Sphere"
  3751. Z.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3752. X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3753. local bv = Instance.new("BodyVelocity", X)
  3754. bv.maxForce = Vector3.new(99999, 99999, 99999)
  3755. X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
  3756. bv.velocity = X.CFrame.lookVector * 445
  3757. so("http://roblox.com/asset/?id=200633327", X, 1, 1)
  3758. local X2 = Instance.new("Part", Workspace)
  3759. local O2 = Instance.new("ObjectValue", X2)
  3760. O2.Name = "creator"
  3761. X2.Locked = true
  3762. X2.Name = "Shell"
  3763. X2.Anchored = false
  3764. X2.CanCollide = false
  3765. X2.Transparency = 0.24
  3766. X2.Reflectance = 0
  3767. X2.BottomSurface = 0
  3768. X2.TopSurface = 0
  3769. X2.Shape = 0
  3770. local V2 = Instance.new("ObjectValue", X2)
  3771. V2.Value = Character
  3772. V2.Name = "creator"
  3773. X2.BrickColor = BrickColor.new("New Yeller")
  3774. X2.Size = Vector3.new(2, 2, 2)
  3775. X2.Material = "Neon"
  3776. local Z2 = Instance.new("SpecialMesh", X2)
  3777. Z2.MeshType = "Sphere"
  3778. Z2.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3779. X2.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3780. local bv2 = Instance.new("BodyVelocity", X2)
  3781. bv2.maxForce = Vector3.new(99999, 99999, 99999)
  3782. X2.CFrame = CFrame.new(X2.Position, mouse.Hit.p)
  3783. bv2.velocity = X2.CFrame.lookVector * 345
  3784. so("http://roblox.com/asset/?id=200633327", X2, 1, 1)
  3785. local X3 = Instance.new("Part", Workspace)
  3786. local O3 = Instance.new("ObjectValue", X3)
  3787. O3.Name = "creator"
  3788. X3.Locked = true
  3789. X3.Name = "Shell"
  3790. X3.Anchored = false
  3791. X3.CanCollide = false
  3792. X3.Transparency = 0.24
  3793. X3.Reflectance = 0
  3794. X3.BottomSurface = 0
  3795. X3.TopSurface = 0
  3796. X3.Shape = 0
  3797. local V3 = Instance.new("ObjectValue", X3)
  3798. V3.Value = Character
  3799. V3.Name = "creator"
  3800. X3.BrickColor = BrickColor.new("White")
  3801. X3.Size = Vector3.new(2, 2, 2)
  3802. X3.Material = "Neon"
  3803. local Z3 = Instance.new("SpecialMesh", X3)
  3804. Z3.MeshType = "Sphere"
  3805. Z3.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3806. X3.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3807. local bv3 = Instance.new("BodyVelocity", X3)
  3808. bv3.maxForce = Vector3.new(99999, 99999, 99999)
  3809. X3.CFrame = CFrame.new(X3.Position, mouse.Hit.p)
  3810. bv3.velocity = X3.CFrame.lookVector * 545
  3811. so("http://roblox.com/asset/?id=200633327", X3, 1, 1)
  3812. local con5 = X.Touched:connect(function(hit)
  3813. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3814. X:Destroy()
  3815. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3816. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X3" then
  3817. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3818. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3819. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3820. X:Destroy()
  3821. end
  3822. end)
  3823. local con5 = X2.Touched:connect(function(hit)
  3824. Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3825. X2:Destroy()
  3826. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3827. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X" or hit.Name ~= "X3" then
  3828. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3829. Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3830. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3831. X2:Destroy()
  3832. end
  3833. end)
  3834. local con5 = X3.Touched:connect(function(hit)
  3835. Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3836. X3:Destroy()
  3837. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3838. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X" then
  3839. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3840. Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3841. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3842. X3:Destroy()
  3843. end
  3844. end)
  3845. end
  3846. function Fkickcombo()
  3847. attack = true
  3848. for i = 0, 2.3, 0.16 do
  3849. swait()
  3850. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
  3851. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
  3852. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
  3853. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
  3854. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
  3855. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
  3856. end
  3857. con5 = Humanoid.Touched:connect(function(hit)
  3858. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3859. attackdebounce = true
  3860. Damagefunc(hit, 17, 26, math.random(2, 3), "Normal", RootPart, 0, 1)
  3861. so("http://roblox.com/asset/?id=260429995", RightLeg, 2, 1)
  3862. wait(0.14)
  3863. attackdebounce = false
  3864. end
  3865. end)
  3866. so("http://roblox.com/asset/?id=158475221", Torso, 1, 1.9)
  3867. noleg = true
  3868. for i = 0, 3.3, 0.11 do
  3869. swait()
  3870. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 2.4, -0.8) * CFrame.Angles(math.rad(13 - 22 * i), math.rad(0 + 130 * i), math.rad(80 - 15 * i)), 0.15)
  3871. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(13), math.rad(-17), math.rad(0)), 0.2)
  3872. RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.7) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.15)
  3873. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.15)
  3874. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03, 0.4) * CFrame.Angles(math.rad(-54 - 3 * i), math.rad(0), math.rad(0)), 0.15)
  3875. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.7) * CFrame.Angles(math.rad(60 + 3 * i), math.rad(10), math.rad(-4)), 0.15)
  3876. end
  3877. attack = false
  3878. noleg = false
  3879. con5:disconnect()
  3880. end
  3881. function Magicform()
  3882. df = true
  3883. attack = true
  3884. music.TimePosition = 0
  3885. music.SoundId = "rbxassetid://1228696343"
  3886. swait(1)
  3887. for i = 0, 4, 0.1 do
  3888. swait()
  3889. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  3890. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
  3891. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
  3892. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
  3893. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
  3894. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
  3895. end
  3896. so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
  3897. Effects.Sphere.Create(BrickColor.new("Toothpaste"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3898. Part56.BrickColor = BrickColor.new("Cyan")
  3899. Part156.BrickColor = BrickColor.new("Cyan")
  3900. for i = 0, 4, 0.1 do
  3901. swait()
  3902. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
  3903. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
  3904. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
  3905. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
  3906. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
  3907. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
  3908. end
  3909. attack = false
  3910. end
  3911. function Magicrevert()
  3912. df = false
  3913. attack = true
  3914. music.TimePosition = 0
  3915. music.SoundId = "rbxassetid://1343241846"
  3916. swait(1)
  3917. for i = 0, 4, 0.1 do
  3918. swait()
  3919. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  3920. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
  3921. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
  3922. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
  3923. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
  3924. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
  3925. end
  3926. so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
  3927. Effects.Sphere.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3928. Part56.BrickColor = BrickColor.new("New Yeller")
  3929. Part156.BrickColor = BrickColor.new("New Yeller")
  3930. for i = 0, 4, 0.1 do
  3931. swait()
  3932. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
  3933. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
  3934. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
  3935. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
  3936. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
  3937. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
  3938. end
  3939. attack = false
  3940. end
  3941. function Sphere1()
  3942. magic = true
  3943. while magic == true do
  3944. do
  3945. local thing = Instance.new("BodyGyro", RootPart)
  3946. thing.D = 30
  3947. thing.P = 3000
  3948. thing.MaxTorque = vt(math.huge, math.huge, 0)
  3949. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  3950. attack = true
  3951. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  3952. for i = 0, 1.6, 0.22 do
  3953. swait()
  3954. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-14), math.rad(-60), math.rad(0)), 0.2)
  3955. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(70)), 0.2)
  3956. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  3957. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.2)
  3958. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.06, 0) * CFrame.Angles(math.rad(-8), math.rad(27), math.rad(-12)), 0.2)
  3959. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(2), math.rad(-24), math.rad(7)), 0.2)
  3960. end
  3961. local X = Instance.new("Part", Workspace)
  3962. local O = Instance.new("ObjectValue", X)
  3963. O.Name = "creator"
  3964. X.Locked = true
  3965. X.Name = "Shell"
  3966. X.Anchored = false
  3967. X.CanCollide = false
  3968. X.Transparency = 0.24
  3969. X.Reflectance = 0
  3970. X.BottomSurface = 0
  3971. X.TopSurface = 0
  3972. X.Shape = 0
  3973. local V = Instance.new("ObjectValue", X)
  3974. V.Value = char
  3975. V.Name = "creator"
  3976. X.BrickColor = BrickColor.new("Cyan")
  3977. X.Size = Vector3.new(2, 2, 2)
  3978. X.Material = "Neon"
  3979. local Z = Instance.new("SpecialMesh", X)
  3980. Z.MeshType = "Sphere"
  3981. Z.Scale = Vector3.new(1.5, 1.5, 2)
  3982. X.CFrame = handee.CFrame * CFrame.new(0, -5, -1)
  3983. local bv = Instance.new("BodyVelocity", X)
  3984. bv.maxForce = Vector3.new(99999, 99999, 99999)
  3985. X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
  3986. bv.velocity = X.CFrame.lookVector * 245
  3987. RootPart.Velocity = RootPart.CFrame.lookVector * -43
  3988. Torso.Velocity = RootPart.Velocity + vt(0, 3.4, 0)
  3989. game:service("Debris"):AddItem(X, 9)
  3990. local con5 = X.Touched:connect(function(hit)
  3991. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3992. X:Destroy()
  3993. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3994. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3995. attackdebounce = true
  3996. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3997. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3998. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3999. X:Destroy()
  4000. wait()
  4001. attackdebounce = false
  4002. end
  4003. end)
  4004. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  4005. for i = 0, 2.86, 0.22 do
  4006. swait()
  4007. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
  4008. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
  4009. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
  4010. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
  4011. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
  4012. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
  4013. end
  4014. thing:Destroy()
  4015. attack = false
  4016. end
  4017. end
  4018. end
  4019. function Sphere2()
  4020. attack = true
  4021. local thing = Instance.new("BodyGyro", RootPart)
  4022. thing.D = 30
  4023. thing.P = 3000
  4024. thing.MaxTorque = vt(math.huge, math.huge, 0)
  4025. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  4026. for i = 0, 2.86, 0.22 do
  4027. swait()
  4028. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
  4029. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
  4030. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
  4031. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
  4032. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
  4033. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
  4034. end
  4035. for i = 1, 215 do
  4036. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  4037. bullets()
  4038. swait()
  4039. bullets()
  4040. bullets()
  4041. wait(0.2)
  4042. bullets()
  4043. bullets()
  4044. RootPart.Velocity = RootPart.CFrame.lookVector * -23
  4045. end
  4046. thing:Destroy()
  4047. attack = false
  4048. end
  4049. function laser()
  4050. local thing = Instance.new("BodyGyro", RootPart)
  4051. thing.D = 0
  4052. thing.P = 7000
  4053. thing.MaxTorque = vt(math.huge, math.huge, 0)
  4054. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  4055. attack = true
  4056. so("http://roblox.com/asset/?id=1048497321", RightArm, 1, 1)
  4057. for i = 0, 1, 0.1 do
  4058. swait()
  4059. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4060. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4061. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  4062. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4063. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4064. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4065. end
  4066. local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700)
  4067. local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
  4068. local beam = Instance.new("Part", workspace)
  4069. beam.BrickColor = BrickColor.new("Navy blue")
  4070. beam.FormFactor = "Custom"
  4071. beam.Material = "Neon"
  4072. beam.Transparency = 0
  4073. beam.Anchored = true
  4074. beam.Locked = true
  4075. beam.CanCollide = false
  4076. local beam1 = Instance.new("Part", workspace)
  4077. beam1.BrickColor = BrickColor.new("Navy blue")
  4078. beam1.FormFactor = "Custom"
  4079. beam1.Material = "Neon"
  4080. beam1.Transparency = 0
  4081. beam1.Anchored = false
  4082. beam1.Locked = true
  4083. beam1.CanCollide = false
  4084. local distance = (handee.CFrame.p - position).magnitude
  4085. beam.Size = Vector3.new(1.71, 1.71, distance)
  4086. beam1.Size = Vector3.new(2.71, 2.71, distance)
  4087. beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4088. beam1.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4089. local Z = Instance.new("SpecialMesh", beam)
  4090. Z.MeshType = "Sphere"
  4091. local Z1 = Instance.new("SpecialMesh", beam1)
  4092. Z1.MeshType = "Sphere"
  4093. local bv = Instance.new("BodyVelocity", beam1)
  4094. bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4095. beam1.CFrame = CFrame.new(beam1.Position, mouse.Hit.p)
  4096. bv.velocity = beam1.CFrame.lookVector * 350
  4097. so("http://roblox.com/asset/?id=215270668", RightArm, 6, 1)
  4098. Torso.Anchored = true
  4099. Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 18.6, 18.6, 18.6, 0.02)
  4100. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4101. if part then
  4102. local humanoid = part.Parent:FindFirstChild("Humanoid")
  4103. humanoid = humanoid or part.Parent.Parent:FindFirstChild("Humanoid")
  4104. if humanoid and part.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  4105. attackdebounce = true
  4106. Damagefunc(part, 1, 9, math.random(1, 2), "Knockdown", RootPart, 0.2, 1)
  4107. swait()
  4108. attackdebounce = false
  4109. end
  4110. end
  4111. for i = 0, 3.8, 0.1 do
  4112. swait()
  4113. beam.Size = beam.Size + Vector3.new(3.71, 3.71, 0)
  4114. beam1.Size = beam1.Size + Vector3.new(7.71, 7.71, 0)
  4115. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4116. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4117. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
  4118. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4119. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4120. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4121. end
  4122. for i = 0, 3.8, 0.1 do
  4123. swait()
  4124. beam.Size = beam.Size - Vector3.new(6.71, 6.71, 0)
  4125. beam1.Size = beam1.Size - Vector3.new(9.71, 9.71, 0)
  4126. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4127. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4128. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
  4129. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4130. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4131. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4132. end
  4133. Torso.Anchored = false
  4134. game:GetService("Debris"):AddItem(beam, 0.1)
  4135. game:GetService("Debris"):AddItem(beam1, 0.1)
  4136. attack = false
  4137. thing:Destroy()
  4138. end
  4139. mouse.Button1Down:connect(function()
  4140. if attack == false and attacktype == 1 and df == false then
  4141. attacktype = 2
  4142. attackone()
  4143. elseif attack == false and attacktype == 2 and df == false then
  4144. attacktype = 3
  4145. attacktwo()
  4146. elseif attack == false and attacktype == 3 and df == false then
  4147. attacktype = 1
  4148. attackthree()
  4149. elseif attack == false and attacktype == 4 and df == false then
  4150. attacktype = 1
  4151. attackfour()
  4152. elseif attack == false and attacktype2 == 1 and df == true then
  4153. attacktype = 1
  4154. Sphere1()
  4155. end
  4156. end)
  4157. mouse.Button1Up:connect(function()
  4158. if attack == true and df == true then
  4159. magic = false
  4160. end
  4161. end)
  4162. mouse.KeyDown:connect(function(key)
  4163. if key == "f" and attack == false and evadecooldown == false then
  4164. Fdash()
  4165. end
  4166. end)
  4167. mouse.KeyDown:connect(function(key)
  4168. if key == "g" and attack == false and evadecooldown == false then
  4169. Adash()
  4170. end
  4171. end)
  4172. mouse.KeyDown:connect(function(key)
  4173. if key == "e" and attack == false and evadecooldown == false then
  4174. Ldash()
  4175. end
  4176. end)
  4177. mouse.KeyDown:connect(function(key)
  4178. if key == "r" and attack == false and evadecooldown == false then
  4179. Rdash()
  4180. end
  4181. end)
  4182. mouse.KeyDown:connect(function(key)
  4183. if key == "q" and attack == false and df == false then
  4184. Fkickcombo()
  4185. end
  4186. end)
  4187. mouse.KeyDown:connect(function(key)
  4188. if key == "t" and attack == false then
  4189. Bdash()
  4190. end
  4191. end)
  4192. mouse.KeyDown:connect(function(key)
  4193. if key == "y" and attack == false and df == false then
  4194. Magicform()
  4195. end
  4196. end)
  4197. mouse.KeyDown:connect(function(key)
  4198. if key == "u" and attack == false and df == true then
  4199. Magicrevert()
  4200. end
  4201. end)
  4202. mouse.KeyDown:connect(function(key)
  4203. if key == "l" and attack == false and df == true then
  4204. laser()
  4205. end
  4206. end)
  4207. mouse.KeyDown:connect(function(key)
  4208. if key == "h" and attack == false and df == true then
  4209. Sphere2()
  4210. end
  4211. end)
  4212. mouse.KeyDown:connect(function(key)
  4213. if string.byte(key) == 32 then
  4214. local ray = Ray.new(Torso.CFrame.p, Torso.CFrame.lookVector * 2)
  4215. local hit, position, normal = workspace:FindPartOnRay(ray, character)
  4216. if hit and hit ~= lastwall then
  4217. print("walljump")
  4218. local velo = Instance.new("BodyVelocity", Torso)
  4219. velo.MaxForce = Vector3.new(400000, 400000, 400000)
  4220. velo.Velocity = -Torso.CFrame.lookVector * 20 + Vector3.new(0, 16, 0)
  4221. game.Debris:AddItem(velo, 0.1)
  4222. lastwall = hit
  4223. wait(0.4)
  4224. lastwall = nil
  4225. end
  4226. end
  4227. end)
  4228. for _, v in next, game:service("Players").localPlayer.Character:GetDescendants() do
  4229. if v:IsA("BasePart") then
  4230. local BF = Instance.new("BodyForce", v)
  4231. BF.force = Vector3.new(0, workspace.Gravity * v:GetMass() / 1.121, 0)
  4232. end
  4233. end
  4234. mouse.KeyDown:connect(function(key)
  4235. if string.byte(key) == 48 then
  4236. Swing = 2
  4237. if df == true then
  4238. Character.Humanoid.WalkSpeed = 38.82
  4239. end
  4240. if df == false then
  4241. Character.Humanoid.WalkSpeed = 28.82
  4242. end
  4243. end
  4244. end)
  4245. mouse.KeyUp:connect(function(key)
  4246. if string.byte(key) == 48 then
  4247. Swing = 1
  4248. Character.Humanoid.WalkSpeed = 8
  4249. end
  4250. end)
  4251. Humanoid.JumpPower = 43.3
  4252. Character.Humanoid.WalkSpeed = 8
  4253. while true do
  4254. swait()
  4255. sine = sine + change
  4256. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4257. local velderp = RootPart.Velocity.y
  4258. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4259. if attack == true or attack == false then
  4260. if attack == false then
  4261. idle = idle + 1
  4262. else
  4263. idle = 0
  4264. end
  4265. if not (idle >= 500) or attack == false then
  4266. end
  4267. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4268. Anim = "Jump"
  4269. if attack == false then
  4270. change = 1
  4271. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4272. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
  4273. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
  4274. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1)
  4275. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1)
  4276. end
  4277. if attack == false then
  4278. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
  4279. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1)
  4280. end
  4281. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4282. Anim = "Fall"
  4283. change = 1
  4284. if attack == false then
  4285. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4286. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4287. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1)
  4288. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1)
  4289. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1)
  4290. end
  4291. if attack == false or attack == true then
  4292. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1)
  4293. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  4294. end
  4295. elseif torvel < 1 and hitfloor ~= nil then
  4296. Anim = "Idle"
  4297. change = 1.54
  4298. if attack == false and equip == false then
  4299. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4300. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-43), math.rad(0)), 0.1)
  4301. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(7 + 5 * math.sin(sine / 40)), math.rad(-4), math.rad(43)), 0.1)
  4302. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-13), math.rad(0 + 7 * math.cos(sine / 40)), math.rad(14 + 3.2 * math.cos(sine / 40))), 0.1)
  4303. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-3), math.rad(0 - 7 * math.cos(sine / 40)), math.rad(-14 - 3.2 * math.cos(sine / 40))), 0.1)
  4304. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(-4)), 0.1)
  4305. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(-14), math.rad(-9), math.rad(7)), 0.1)
  4306. end
  4307. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  4308. Anim = "Walk"
  4309. change = 0.76
  4310. if attack == false and equip == false then
  4311. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4312. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.23 * math.cos(sine / 3.5), -0.3) * angles(math.rad(-7 + 3 * math.cos(sine / 3.5)), math.rad(0 + 4 * math.cos(sine / 7)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.1)
  4313. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.cos(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.1)
  4314. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 7)) * angles(math.rad(0 - 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(5 + 14 * math.sin(sine / 7)) - RootPart.RotVelocity.Y / 34), 0.1)
  4315. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 7)) * angles(math.rad(0 + 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-5 + 14 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34), 0.1)
  4316. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.22 * math.cos(sine / 7), 0 + 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 7)), math.rad(3), math.rad(0)), 0.1)
  4317. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.22 * math.cos(sine / 7), 0 - 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 7)), math.rad(-3), math.rad(0)), 0.1)
  4318. end
  4319. if attack == true and noleg == false then
  4320. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.12 * math.cos(sine / 18), 0 + 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 - 30 * math.sin(sine / 18)), math.rad(3), math.rad(0)), 0.1)
  4321. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.12 * math.cos(sine / 18), 0 - 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 + 30 * math.sin(sine / 18)), math.rad(-3), math.rad(0)), 0.1)
  4322. end
  4323. elseif torvel >= 25 and hitfloor ~= nil then
  4324. Anim = "Run"
  4325. if df == false then
  4326. change = 1
  4327. end
  4328. if df == true then
  4329. change = 1.35
  4330. end
  4331. if attack == false and equip == false then
  4332. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4333. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-27), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1)
  4334. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-13 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1)
  4335. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 80 * math.sin(sine / 5)), math.rad(0), math.rad(10 + 18 * math.sin(sine / 5))), 0.15)
  4336. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 80 * math.sin(sine / 5)), math.rad(0), math.rad(-10 + 18 * math.sin(sine / 5))), 0.15)
  4337. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 85 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
  4338. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 85 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
  4339. end
  4340. if attack == true and noleg == false then
  4341. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
  4342. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
  4343. end
  4344. end
  4345. end
  4346. if 0 < #Effects then
  4347. for e = 1, #Effects do
  4348. if Effects[e] ~= nil then
  4349. local Thing = Effects[e]
  4350. if Thing ~= nil then
  4351. local Part = Thing[1]
  4352. local Mode = Thing[2]
  4353. local Delay = Thing[3]
  4354. local IncX = Thing[4]
  4355. local IncY = Thing[5]
  4356. local IncZ = Thing[6]
  4357. if Thing[2] == "Shoot" then
  4358. local Look = Thing[1]
  4359. local move = 30
  4360. if Thing[8] == 3 then
  4361. move = 10
  4362. end
  4363. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  4364. if Thing[10] ~= nil then
  4365. da = pos
  4366. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  4367. cfa = CFrame.new(Thing[4], pos)
  4368. tehCF = cfa:lerp(cf2, 0.2)
  4369. Thing[1] = tehCF.lookVector
  4370. end
  4371. local mag = (Thing[4] - pos).magnitude
  4372. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  4373. if Thing[8] == 2 then
  4374. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  4375. end
  4376. Thing[4] = Thing[4] + Look * move
  4377. Thing[3] = Thing[3] - 1
  4378. if 2 < Thing[5] then
  4379. Thing[5] = Thing[5] - 0.3
  4380. Thing[6] = Thing[6] - 0.3
  4381. end
  4382. if hit ~= nil then
  4383. Thing[3] = 0
  4384. if Thing[8] == 1 or Thing[8] == 3 then
  4385. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  4386. elseif Thing[8] == 2 then
  4387. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  4388. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  4389. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  4390. ref.Anchored = true
  4391. ref.CFrame = CFrame.new(pos)
  4392. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  4393. game:GetService("Debris"):AddItem(ref, 0.2)
  4394. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  4395. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  4396. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  4397. end
  4398. end
  4399. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  4400. ref.Anchored = true
  4401. ref.CFrame = CFrame.new(pos)
  4402. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  4403. game:GetService("Debris"):AddItem(ref, 1)
  4404. end
  4405. if Thing[3] <= 0 then
  4406. table.remove(Effects, e)
  4407. end
  4408. end
  4409. if Thing[2] == "FireWave" then
  4410. if Thing[3] <= Thing[4] then
  4411. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  4412. Thing[3] = Thing[3] + 1
  4413. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  4414. else
  4415. Part.Parent = nil
  4416. table.remove(Effects, e)
  4417. end
  4418. end
  4419. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  4420. if Thing[1].Transparency <= 1 then
  4421. if Thing[2] == "Block1" then
  4422. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4423. Mesh = Thing[7]
  4424. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4425. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4426. elseif Thing[2] == "Block2" then
  4427. Thing[1].CFrame = Thing[1].CFrame
  4428. Mesh = Thing[7]
  4429. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4430. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4431. elseif Thing[2] == "Fire" then
  4432. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  4433. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4434. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4435. elseif Thing[2] == "Cylinder" then
  4436. Mesh = Thing[7]
  4437. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4438. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4439. elseif Thing[2] == "Blood" then
  4440. Mesh = Thing[7]
  4441. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  4442. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4443. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4444. elseif Thing[2] == "Elec" then
  4445. Mesh = Thing[10]
  4446. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4447. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4448. elseif Thing[2] == "Disappear" then
  4449. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4450. elseif Thing[2] == "Shatter" then
  4451. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4452. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4453. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4454. Thing[6] = Thing[6] + Thing[5]
  4455. end
  4456. else
  4457. Part.Parent = nil
  4458. table.remove(Effects, e)
  4459. end
  4460. end
  4461. end
  4462. end
  4463. end
  4464. end
  4465. end
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