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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Face = Head.face
- Neck = Torso.Neck
- it = Instance.new
- attacktype = 1
- attacktype2 = 1
- vt = Vector3.new
- cf = CFrame.new
- cn = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- trispeed = 0.2
- attackmode = "none"
- local idle = 0
- local Anim = "Idle"
- stance = false
- local ff = 2
- noleg = false
- evadecooldown = false
- Humanoid.Animator.Parent = nil
- equip = false
- Face.Texture = "http://www.roblox.com/asset/?id=0"
- attackspeed = 0.14
- df = false
- Swing = 1
- local sine = 0
- local change = 1
- local val = 0
- magic = false
- cam = workspace.CurrentCamera
- deb = game:GetService("Debris")
- RbxUtility = LoadLibrary("RbxUtility")
- Create = RbxUtility.Create
- local handee = Instance.new("Part")
- handee.Parent = Character
- handee.Size = Vector3.new(0.2, 0.2, 0.2)
- handee.Archivable = true
- handee.Transparency = 1
- handee.CanCollide = false
- handee.BrickColor = BrickColor.new("Cyan")
- handee.Material = "Neon"
- local handeeweld = Instance.new("Weld")
- handeeweld.Parent = handee
- handeeweld.Part0 = RightArm
- handeeweld.Part1 = handee
- handeeweld.C1 = CFrame.new(0, 0.96, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- handeeweld.Part0 = RightArm
- function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- function weld(model)
- local parts, last = {}, nil
- local function scan(parent)
- for _, v in pairs(parent:GetChildren()) do
- if v:IsA("BasePart") then
- if last then
- local w = Instance.new("Weld")
- w.Name = ("%s_Weld"):format(v.Name)
- w.Part0, w.Part1 = last, v
- w.C0 = last.CFrame:inverse()
- w.C1 = v.CFrame:inverse()
- w.Parent = last
- end
- last = v
- table.insert(parts, v)
- end
- scan(v)
- end
- end
- scan(model)
- for _, v in pairs(parts) do
- v.Anchored = false
- v.Locked = true
- v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
- end
- end
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Accoutrement") then
- v:Destroy()
- elseif v:IsA("Part") then
- v.Transparency = 1
- end
- end
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- SpecialMesh8 = Instance.new("SpecialMesh")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- SpecialMesh16 = Instance.new("SpecialMesh")
- Part17 = Instance.new("Part")
- BlockMesh18 = Instance.new("BlockMesh")
- Part19 = Instance.new("Part")
- BlockMesh20 = Instance.new("BlockMesh")
- Part21 = Instance.new("Part")
- BlockMesh22 = Instance.new("BlockMesh")
- Part23 = Instance.new("Part")
- SpecialMesh24 = Instance.new("SpecialMesh")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Model0.Parent = Character
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Really black")
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
- Part1.CFrame = CFrame.new(3.74523115, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part1.Position = Vector3.new(3.74523115, 21.0993118, -3.19999981)
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
- SpecialMesh2.MeshType = Enum.MeshType.Sphere
- SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Deep blue")
- Part3.Anchored = true
- Part3.CanCollide = false
- Part3.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
- Part3.CFrame = CFrame.new(4, 21.2999992, -2.09499979, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part3.Position = Vector3.new(4, 21.2999992, -2.09499979)
- Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part4.Parent = Model0
- Part4.BrickColor = BrickColor.new("Institutional white")
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- Part4.CFrame = CFrame.new(3.60523129, 20.8493118, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part4.Position = Vector3.new(3.60523129, 20.8493118, -3.14499974)
- Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part5.Parent = Model0
- Part5.BrickColor = BrickColor.new("Deep blue")
- Part5.Rotation = Vector3.new(0, 0, -30)
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.Size = Vector3.new(0.460000008, 0.699999988, 0.100000001)
- Part5.CFrame = CFrame.new(3.28882289, 20.4948883, -3.04499984, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part5.Position = Vector3.new(3.28882289, 20.4948883, -3.04499984)
- Part5.Orientation = Vector3.new(0, 0, -30)
- Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part6.Parent = Model0
- Part6.BrickColor = BrickColor.new("Institutional white")
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.Size = Vector3.new(0.5, 0.300000012, 0.100000001)
- Part6.CFrame = CFrame.new(3.60523129, 21.1493111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part6.Position = Vector3.new(3.60523129, 21.1493111, -3.14499974)
- Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part7.Parent = Model0
- Part7.BrickColor = BrickColor.new("Institutional white")
- Part7.Rotation = Vector3.new(0, 90, 0)
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
- Part7.CFrame = CFrame.new(3.74523115, 21.3793106, -3.14499974, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part7.Position = Vector3.new(3.74523115, 21.3793106, -3.14499974)
- Part7.Orientation = Vector3.new(0, 90, 0)
- Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh8.Parent = Part7
- SpecialMesh8.MeshType = Enum.MeshType.Wedge
- Part9.Name = "asd"
- Part9.Parent = Model0
- Part9.Transparency = 1
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.Size = Vector3.new(2, 2, 1)
- Part9.CFrame = CFrame.new(4, 20.4500008, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Position = Vector3.new(4, 20.4500008, -2.49499965)
- Part10.Parent = Model0
- Part10.BrickColor = BrickColor.new("Institutional white")
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
- Part10.CFrame = CFrame.new(3.80523133, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part10.Position = Vector3.new(3.80523133, 20.8993111, -3.14499974)
- Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part11.Parent = Model0
- Part11.BrickColor = BrickColor.new("Institutional white")
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.Size = Vector3.new(0.300000012, 0.100000001, 0.100000001)
- Part11.CFrame = CFrame.new(3.60523129, 20.9493103, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part11.Position = Vector3.new(3.60523129, 20.9493103, -3.14499974)
- Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part12.Parent = Model0
- Part12.BrickColor = BrickColor.new("Institutional white")
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
- Part12.CFrame = CFrame.new(3.40523124, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part12.Position = Vector3.new(3.40523124, 20.8993111, -3.14499974)
- Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part13.Parent = Model0
- Part13.BrickColor = BrickColor.new("Deep blue")
- Part13.Anchored = true
- Part13.CanCollide = false
- Part13.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
- Part13.CFrame = CFrame.new(4, 21.2999992, -2.89499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part13.Position = Vector3.new(4, 21.2999992, -2.89499974)
- Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part14.Parent = Model0
- Part14.BrickColor = BrickColor.new("Deep blue")
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
- Part14.CFrame = CFrame.new(3.0999999, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part14.Position = Vector3.new(3.0999999, 21.2999992, -2.49499965)
- Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part15.Parent = Model0
- Part15.BrickColor = BrickColor.new("Institutional white")
- Part15.Rotation = Vector3.new(0, -90, 0)
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
- Part15.CFrame = CFrame.new(3.46523118, 21.3793106, -3.14499974, 1.31134158E-7, 0, -1, 0, 0.99999994, 0, 1, 0, 1.31134158E-7)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part15.Position = Vector3.new(3.46523118, 21.3793106, -3.14499974)
- Part15.Orientation = Vector3.new(0, -90, 0)
- Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh16.Parent = Part15
- SpecialMesh16.MeshType = Enum.MeshType.Wedge
- Part17.Parent = Model0
- Part17.BrickColor = BrickColor.new("Really black")
- Part17.Anchored = true
- Part17.CanCollide = false
- Part17.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
- Part17.CFrame = CFrame.new(3.5919435, 21.1782207, -3.19999981, 1, -2.98023224E-8, 0, 2.98023224E-8, 1, 0, 0, 0, 1)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part17.Position = Vector3.new(3.5919435, 21.1782207, -3.19999981)
- Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh18.Parent = Part17
- BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
- BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
- Part19.Parent = Model0
- Part19.BrickColor = BrickColor.new("Really black")
- Part19.Rotation = Vector3.new(0, 0, -30)
- Part19.Anchored = true
- Part19.CanCollide = false
- Part19.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
- Part19.CFrame = CFrame.new(3.60194349, 21.2182198, -3.19999981, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part19.Position = Vector3.new(3.60194349, 21.2182198, -3.19999981)
- Part19.Orientation = Vector3.new(0, 0, -30)
- Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh20.Parent = Part19
- BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
- BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
- Part21.Parent = Model0
- Part21.BrickColor = BrickColor.new("Really black")
- Part21.Rotation = Vector3.new(0, 0, 15)
- Part21.Anchored = true
- Part21.CanCollide = false
- Part21.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
- Part21.CFrame = CFrame.new(3.60194349, 21.2682209, -3.19999981, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Position = Vector3.new(3.60194349, 21.2682209, -3.19999981)
- Part21.Orientation = Vector3.new(0, 0, 15)
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh22.Parent = Part21
- BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
- BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
- Part23.Parent = Model0
- Part23.BrickColor = BrickColor.new("Really black")
- Part23.Anchored = true
- Part23.CanCollide = false
- Part23.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
- Part23.CFrame = CFrame.new(3.46523118, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part23.Position = Vector3.new(3.46523118, 21.0993118, -3.19999981)
- Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh24.Parent = Part23
- SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
- SpecialMesh24.MeshType = Enum.MeshType.Sphere
- SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
- Part25.Parent = Model0
- Part25.BrickColor = BrickColor.new("Deep blue")
- Part25.Anchored = true
- Part25.CanCollide = false
- Part25.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
- Part25.CFrame = CFrame.new(4.9000001, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part25.Position = Vector3.new(4.9000001, 21.2999992, -2.49499965)
- Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part26.Parent = Model0
- Part26.BrickColor = BrickColor.new("Deep blue")
- Part26.Rotation = Vector3.new(0, 0, -15)
- Part26.Anchored = true
- Part26.CanCollide = false
- Part26.Size = Vector3.new(0.5, 0.699999988, 0.100000001)
- Part26.CFrame = CFrame.new(3.48882294, 20.9948883, -3.04499984, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872, 0, 0, 0, 1)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part26.Position = Vector3.new(3.48882294, 20.9948883, -3.04499984)
- Part26.Orientation = Vector3.new(0, 0, -15)
- Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
- weld(Model0)
- newWeld(Torso, Model0.asd, 0, 0, 0)
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- SpecialMesh4 = Instance.new("SpecialMesh")
- Part5 = Instance.new("Part")
- SpecialMesh6 = Instance.new("SpecialMesh")
- Part7 = Instance.new("Part")
- SpecialMesh8 = Instance.new("SpecialMesh")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Part12 = Instance.new("Part")
- SpecialMesh13 = Instance.new("SpecialMesh")
- Part14 = Instance.new("Part")
- SpecialMesh15 = Instance.new("SpecialMesh")
- Part16 = Instance.new("Part")
- SpecialMesh17 = Instance.new("SpecialMesh")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- SpecialMesh20 = Instance.new("SpecialMesh")
- Part21 = Instance.new("Part")
- Part22 = Instance.new("Part")
- SpecialMesh23 = Instance.new("SpecialMesh")
- Part24 = Instance.new("Part")
- SpecialMesh25 = Instance.new("SpecialMesh")
- Part26 = Instance.new("Part")
- SpecialMesh27 = Instance.new("SpecialMesh")
- Part28 = Instance.new("Part")
- SpecialMesh29 = Instance.new("SpecialMesh")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Model0.Parent = Character
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Deep blue")
- Part1.Rotation = Vector3.new(0, -90, 0)
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(0.25, 0.600000024, 0.125)
- Part1.CFrame = CFrame.new(-77.9625015, 25.5874996, -15.3999996, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part1.Position = Vector3.new(-77.9625015, 25.5874996, -15.3999996)
- Part1.Orientation = Vector3.new(0, -90, 0)
- Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshType = Enum.MeshType.Wedge
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Deep blue")
- Part3.Rotation = Vector3.new(0, -90, 0)
- Part3.Anchored = true
- Part3.CanCollide = false
- Part3.Size = Vector3.new(1.05000007, 0.300000012, 0.125)
- Part3.CFrame = CFrame.new(-77.8375015, 25.4375, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part3.Position = Vector3.new(-77.8375015, 25.4375, -15)
- Part3.Orientation = Vector3.new(0, -90, 0)
- Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh4.Parent = Part3
- SpecialMesh4.MeshType = Enum.MeshType.Wedge
- Part5.Parent = Model0
- Part5.BrickColor = BrickColor.new("Deep blue")
- Part5.Rotation = Vector3.new(0, -90, 0)
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.Size = Vector3.new(0.100000001, 0.400000006, 0.125)
- Part5.CFrame = CFrame.new(-77.9625015, 25.4874992, -14.875, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part5.Position = Vector3.new(-77.9625015, 25.4874992, -14.875)
- Part5.Orientation = Vector3.new(0, -90, 0)
- Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh6.Parent = Part5
- SpecialMesh6.MeshType = Enum.MeshType.Wedge
- Part7.Parent = Model0
- Part7.BrickColor = BrickColor.new("Deep blue")
- Part7.Rotation = Vector3.new(0, -90, 0)
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.Size = Vector3.new(0.075000003, 0.650000036, 0.125)
- Part7.CFrame = CFrame.new(-77.9625015, 25.6124992, -14.7875004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part7.Position = Vector3.new(-77.9625015, 25.6124992, -14.7875004)
- Part7.Orientation = Vector3.new(0, -90, 0)
- Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh8.Parent = Part7
- SpecialMesh8.MeshType = Enum.MeshType.Wedge
- Part9.Parent = Model0
- Part9.BrickColor = BrickColor.new("New Yeller")
- Part9.Rotation = Vector3.new(0, 90, 0)
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
- Part9.CFrame = CFrame.new(-77.2474976, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(1, 1, 0)
- Part9.Position = Vector3.new(-77.2474976, 26.375, -15)
- Part9.Orientation = Vector3.new(0, 90, 0)
- Part9.Color = Color3.new(1, 1, 0)
- Part10.Parent = Model0
- Part10.BrickColor = BrickColor.new("Deep blue")
- Part10.Rotation = Vector3.new(0, -90, 0)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.Size = Vector3.new(1.05000007, 0.275000006, 0.200000003)
- Part10.CFrame = CFrame.new(-77.4250031, 25.4249992, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part10.Position = Vector3.new(-77.4250031, 25.4249992, -15)
- Part10.Orientation = Vector3.new(0, -90, 0)
- Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh11.Parent = Part10
- SpecialMesh11.MeshType = Enum.MeshType.Wedge
- Part12.Parent = Model0
- Part12.BrickColor = BrickColor.new("Deep blue")
- Part12.Rotation = Vector3.new(0, -90, 0)
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.Size = Vector3.new(0.150000006, 0.300000012, 0.125)
- Part12.CFrame = CFrame.new(-77.9625015, 25.4375, -15.1999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part12.Position = Vector3.new(-77.9625015, 25.4375, -15.1999998)
- Part12.Orientation = Vector3.new(0, -90, 0)
- Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh13.Parent = Part12
- SpecialMesh13.MeshType = Enum.MeshType.Wedge
- Part14.Parent = Model0
- Part14.BrickColor = BrickColor.new("Deep blue")
- Part14.Rotation = Vector3.new(0, -90, 0)
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.Size = Vector3.new(1.05000007, 0.25, 0.150000006)
- Part14.CFrame = CFrame.new(-77.5999985, 25.4125004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part14.Position = Vector3.new(-77.5999985, 25.4125004, -15)
- Part14.Orientation = Vector3.new(0, -90, 0)
- Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh15.Parent = Part14
- SpecialMesh15.MeshType = Enum.MeshType.Wedge
- Part16.Parent = Model0
- Part16.BrickColor = BrickColor.new("Deep blue")
- Part16.Rotation = Vector3.new(0, -90, 0)
- Part16.Anchored = true
- Part16.CanCollide = false
- Part16.Size = Vector3.new(0.150000006, 0.699999988, 0.125)
- Part16.CFrame = CFrame.new(-77.9625015, 25.6375008, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part16.Position = Vector3.new(-77.9625015, 25.6375008, -15)
- Part16.Orientation = Vector3.new(0, -90, 0)
- Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh17.Parent = Part16
- SpecialMesh17.MeshType = Enum.MeshType.Wedge
- Part18.Parent = Model0
- Part18.BrickColor = BrickColor.new("Deep blue")
- Part18.Anchored = true
- Part18.CanCollide = false
- Part18.Size = Vector3.new(0.5, 0.0500000007, 1.05000007)
- Part18.CFrame = CFrame.new(-77.7750015, 24.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part18.Position = Vector3.new(-77.7750015, 24.8875008, -15)
- Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part19.Parent = Model0
- Part19.BrickColor = BrickColor.new("Deep blue")
- Part19.Rotation = Vector3.new(0, -90, 0)
- Part19.Anchored = true
- Part19.CanCollide = false
- Part19.Size = Vector3.new(0.0500000007, 0.5, 0.125)
- Part19.CFrame = CFrame.new(-77.9625015, 25.5375004, -15.1000004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part19.Position = Vector3.new(-77.9625015, 25.5375004, -15.1000004)
- Part19.Orientation = Vector3.new(0, -90, 0)
- Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh20.Parent = Part19
- SpecialMesh20.MeshType = Enum.MeshType.Wedge
- Part21.Name = "asd"
- Part21.Parent = Model0
- Part21.BrickColor = BrickColor.new("Institutional white")
- Part21.Anchored = true
- Part21.CanCollide = false
- Part21.Size = Vector3.new(1, 2, 1)
- Part21.CFrame = CFrame.new(-77.5, 25.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part21.Position = Vector3.new(-77.5, 25.8875008, -15)
- Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part22.Parent = Model0
- Part22.BrickColor = BrickColor.new("Deep blue")
- Part22.Rotation = Vector3.new(0, -90, 0)
- Part22.Anchored = true
- Part22.CanCollide = false
- Part22.Size = Vector3.new(1.05000007, 0.125, 0.200000003)
- Part22.CFrame = CFrame.new(-77.2249985, 25.3500004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part22.Position = Vector3.new(-77.2249985, 25.3500004, -15)
- Part22.Orientation = Vector3.new(0, -90, 0)
- Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh23.Parent = Part22
- SpecialMesh23.MeshType = Enum.MeshType.Wedge
- Part24.Parent = Model0
- Part24.BrickColor = BrickColor.new("Deep blue")
- Part24.Rotation = Vector3.new(0, -90, 0)
- Part24.Anchored = true
- Part24.CanCollide = false
- Part24.Size = Vector3.new(0.100000001, 0.275000006, 0.125)
- Part24.CFrame = CFrame.new(-77.9625015, 25.4249992, -14.6999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part24.Position = Vector3.new(-77.9625015, 25.4249992, -14.6999998)
- Part24.Orientation = Vector3.new(0, -90, 0)
- Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh25.Parent = Part24
- SpecialMesh25.MeshType = Enum.MeshType.Wedge
- Part26.Parent = Model0
- Part26.BrickColor = BrickColor.new("Deep blue")
- Part26.Rotation = Vector3.new(0, -90, 0)
- Part26.Anchored = true
- Part26.CanCollide = false
- Part26.Size = Vector3.new(1.05000007, 0.375, 0.100000001)
- Part26.CFrame = CFrame.new(-77.7249985, 25.4750004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part26.Position = Vector3.new(-77.7249985, 25.4750004, -15)
- Part26.Orientation = Vector3.new(0, -90, 0)
- Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh27.Parent = Part26
- SpecialMesh27.MeshType = Enum.MeshType.Wedge
- Part28.Parent = Model0
- Part28.BrickColor = BrickColor.new("Deep blue")
- Part28.Rotation = Vector3.new(0, -90, 0)
- Part28.Anchored = true
- Part28.CanCollide = false
- Part28.Size = Vector3.new(0.174999997, 0.600000024, 0.125)
- Part28.CFrame = CFrame.new(-77.9625015, 25.5874996, -14.5625, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part28.Position = Vector3.new(-77.9625015, 25.5874996, -14.5625)
- Part28.Orientation = Vector3.new(0, -90, 0)
- Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh29.Parent = Part28
- SpecialMesh29.MeshType = Enum.MeshType.Wedge
- Part30.Parent = Model0
- Part30.BrickColor = BrickColor.new("New Yeller")
- Part30.Rotation = Vector3.new(0, 90, 0)
- Part30.Anchored = true
- Part30.CanCollide = false
- Part30.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
- Part30.CFrame = CFrame.new(-77.7525024, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.682353, 1, 0)
- Part30.Position = Vector3.new(-77.7525024, 26.375, -15)
- Part30.Orientation = Vector3.new(0, 90, 0)
- Part30.Color = Color3.new(0.682353, 1, 0)
- Part31.Parent = Model0
- Part31.BrickColor = BrickColor.new("Deep blue")
- Part31.Anchored = true
- Part31.CanCollide = false
- Part31.Size = Vector3.new(1.05000007, 0.375, 1.05000007)
- Part31.CFrame = CFrame.new(-77.5, 25.1000004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part31.Position = Vector3.new(-77.5, 25.1000004, -15)
- Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
- weld(Model0)
- Model1 = Model0:Clone()
- Model1.Parent = Character
- newWeld(LeftArm, Model0.asd, 0, 0, 0)
- newWeld(RightArm, Model1.asd, 0, 0, 0)
- Model1.asd.Weld.C0 = CFrame.Angles(0, math.rad(180), 0)
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Model0.Parent = Character
- Part1.Name = "asd"
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Institutional white")
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(2, 2, 1)
- Part1.CFrame = CFrame.new(-50, 26.1124992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part1.Position = Vector3.new(-50, 26.1124992, -15)
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part2.Parent = Model0
- Part2.BrickColor = BrickColor.new("Cyan")
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.Size = Vector3.new(2.10000014, 0.075000003, 1.10000002)
- Part2.CFrame = CFrame.new(-50, 25.1749992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part2.Position = Vector3.new(-50, 25.1749992, -15)
- Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Cyan")
- Part3.Anchored = true
- Part3.CanCollide = false
- Part3.Size = Vector3.new(2.04999995, 0.824999988, 1.05000007)
- Part3.CFrame = CFrame.new(-50, 26.5249996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part3.Position = Vector3.new(-50, 26.5249996, -15)
- Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part4.Parent = Model0
- Part4.BrickColor = BrickColor.new("Cyan")
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.Size = Vector3.new(0.775000036, 0.200000003, 1.05000007)
- Part4.CFrame = CFrame.new(-50.6375008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part4.Position = Vector3.new(-50.6375008, 27.0375004, -15)
- Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part5.Parent = Model0
- Part5.BrickColor = BrickColor.new("Cyan")
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.Size = Vector3.new(2.04999995, 0.349999994, 1.05000007)
- Part5.CFrame = CFrame.new(-50, 25.3875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part5.Position = Vector3.new(-50, 25.3875008, -15)
- Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part6.Parent = Model0
- Part6.BrickColor = BrickColor.new("Cyan")
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.Size = Vector3.new(0.824999988, 0.200000003, 1.05000007)
- Part6.CFrame = CFrame.new(-49.3875008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part6.Position = Vector3.new(-49.3875008, 27.0375004, -15)
- Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part7.Parent = Model0
- Part7.BrickColor = BrickColor.new("Cyan")
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.Size = Vector3.new(0.450000018, 0.200000003, 0.349999994)
- Part7.CFrame = CFrame.new(-50.0250015, 27.0375004, -14.6499996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part7.Position = Vector3.new(-50.0250015, 27.0375004, -14.6499996)
- Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- weld(Model0)
- newWeld(Torso, Model0.asd, 0, 0, 0)
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- BlockMesh5 = Instance.new("BlockMesh")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- BlockMesh8 = Instance.new("BlockMesh")
- Part9 = Instance.new("Part")
- Model0.Parent = Character
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Cyan")
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(1.05000007, 0.975000024, 1.05000007)
- Part1.CFrame = CFrame.new(-109.5, 25.7374992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part1.Position = Vector3.new(-109.5, 25.7374992, -15)
- Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part2.Name = "asd"
- Part2.Parent = Model0
- Part2.BrickColor = BrickColor.new("Institutional white")
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.Size = Vector3.new(1, 2, 1)
- Part2.CFrame = CFrame.new(-109.5, 25.7749996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part2.Position = Vector3.new(-109.5, 25.7749996, -15)
- Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("New Yeller")
- Part3.Anchored = true
- Part3.CanCollide = false
- Part3.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
- Part3.CFrame = CFrame.new(-109.5, 26.4874992, -14.7475004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(1, 1, 0)
- Part3.Position = Vector3.new(-109.5, 26.4874992, -14.7475004)
- Part3.Color = Color3.new(1, 1, 0)
- Part4.Parent = Model0
- Part4.BrickColor = BrickColor.new("Cyan")
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.Size = Vector3.new(1.10000002, 0.0500000007, 0.325000018)
- Part4.CFrame = CFrame.new(-109.5, 24.7374992, -14.6125002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part4.Position = Vector3.new(-109.5, 24.7374992, -14.6125002)
- Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- BlockMesh5.Parent = Part4
- BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
- BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
- Part6.Parent = Model0
- Part6.BrickColor = BrickColor.new("Cyan")
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.Size = Vector3.new(1.10000002, 0.5, 1.10000002)
- Part6.CFrame = CFrame.new(-109.5, 25, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part6.Position = Vector3.new(-109.5, 25, -15)
- Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part7.Parent = Model0
- Part7.BrickColor = BrickColor.new("Cyan")
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.Size = Vector3.new(1.10000002, 0.0500000007, 0.100000001)
- Part7.CFrame = CFrame.new(-109.5, 24.7374992, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part7.Position = Vector3.new(-109.5, 24.7374992, -15.5)
- Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- BlockMesh8.Parent = Part7
- BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
- BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
- Part9.Parent = Model0
- Part9.BrickColor = BrickColor.new("New Yeller")
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
- Part9.CFrame = CFrame.new(-109.5, 26.4874992, -15.2524996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.682353, 1, 0)
- Part9.Position = Vector3.new(-109.5, 26.4874992, -15.2524996)
- Part9.Color = Color3.new(0.682353, 1, 0)
- weld(Model0)
- Model1 = Model0:Clone()
- Model1.Parent = Character
- newWeld(LeftLeg, Model0.asd, 0, 0, 0)
- newWeld(RightLeg, Model1.asd, 0, 0, 0)
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- BlockMesh3 = Instance.new("BlockMesh")
- Part4 = Instance.new("Part")
- Part56 = Instance.new("Part")
- SpecialMesh6 = Instance.new("SpecialMesh")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- SpecialMesh12 = Instance.new("SpecialMesh")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part156 = Instance.new("Part")
- SpecialMesh16 = Instance.new("SpecialMesh")
- Part17 = Instance.new("Part")
- SpecialMesh18 = Instance.new("SpecialMesh")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- SpecialMesh25 = Instance.new("SpecialMesh")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- BlockMesh28 = Instance.new("BlockMesh")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- BlockMesh34 = Instance.new("BlockMesh")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- Part37 = Instance.new("Part")
- Part38 = Instance.new("Part")
- Part39 = Instance.new("Part")
- SpecialMesh40 = Instance.new("SpecialMesh")
- Part41 = Instance.new("Part")
- BlockMesh42 = Instance.new("BlockMesh")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- Part45 = Instance.new("Part")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- BlockMesh48 = Instance.new("BlockMesh")
- Part49 = Instance.new("Part")
- BlockMesh50 = Instance.new("BlockMesh")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- SpecialMesh54 = Instance.new("SpecialMesh")
- Part55 = Instance.new("Part")
- SpecialMesh56 = Instance.new("SpecialMesh")
- Part57 = Instance.new("Part")
- Part58 = Instance.new("Part")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- Part62 = Instance.new("Part")
- Part63 = Instance.new("Part")
- Part64 = Instance.new("Part")
- Part65 = Instance.new("Part")
- Part66 = Instance.new("Part")
- Part67 = Instance.new("Part")
- Part68 = Instance.new("Part")
- Part69 = Instance.new("Part")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- BlockMesh72 = Instance.new("BlockMesh")
- Part73 = Instance.new("Part")
- Part74 = Instance.new("Part")
- BlockMesh75 = Instance.new("BlockMesh")
- Part76 = Instance.new("Part")
- Part77 = Instance.new("Part")
- Part78 = Instance.new("Part")
- BlockMesh79 = Instance.new("BlockMesh")
- Part80 = Instance.new("Part")
- Part81 = Instance.new("Part")
- Part82 = Instance.new("Part")
- Part83 = Instance.new("Part")
- SpecialMesh84 = Instance.new("SpecialMesh")
- Part85 = Instance.new("Part")
- BlockMesh86 = Instance.new("BlockMesh")
- Part87 = Instance.new("Part")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- Part90 = Instance.new("Part")
- Part91 = Instance.new("Part")
- Part92 = Instance.new("Part")
- BlockMesh93 = Instance.new("BlockMesh")
- Part94 = Instance.new("Part")
- Part95 = Instance.new("Part")
- Part96 = Instance.new("Part")
- SpecialMesh97 = Instance.new("SpecialMesh")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- SpecialMesh101 = Instance.new("SpecialMesh")
- Part102 = Instance.new("Part")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Part105 = Instance.new("Part")
- SpecialMesh106 = Instance.new("SpecialMesh")
- Part107 = Instance.new("Part")
- Part108 = Instance.new("Part")
- Part109 = Instance.new("Part")
- Model0.Parent = Character
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Institutional white")
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(0.900000036, 0.450000018, 0.300000012)
- Part1.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.4509249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part1.Position = Vector3.new(-1.03068447, 4.4124999, 10.4509249)
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part2.Parent = Model0
- Part2.BrickColor = BrickColor.new("Dark stone grey")
- Part2.Rotation = Vector3.new(-180, 0, -160)
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
- Part2.CFrame = CFrame.new(-0.235705793, 6.31563377, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part2.Position = Vector3.new(-0.235705793, 6.31563377, 11.2159252)
- Part2.Orientation = Vector3.new(0, -180, 20)
- Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh3.Parent = Part2
- BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
- BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
- Part4.Parent = Model0
- Part4.BrickColor = BrickColor.new("Dark stone grey")
- Part4.Rotation = Vector3.new(-180, 0, -160)
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
- Part4.CFrame = CFrame.new(-0.274183154, 6.2099185, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part4.Position = Vector3.new(-0.274183154, 6.2099185, 11.3659248)
- Part4.Orientation = Vector3.new(0, -180, 20)
- Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part56.Parent = Model0
- Part56.Material = Enum.Material.Neon
- Part56.BrickColor = BrickColor.new("New Yeller")
- Part56.Rotation = Vector3.new(-180, 0, -180)
- Part56.Anchored = true
- Part56.CanCollide = false
- Part56.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
- Part56.CFrame = CFrame.new(-0.711934507, 5.04250002, 10.6196747, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part56.Color = Color3.new(0.682353, 1, 0)
- Part56.Position = Vector3.new(-0.711934507, 5.04250002, 10.6196747)
- Part56.Orientation = Vector3.new(0, -180, 0)
- Part56.Color = Color3.new(0.682353, 1, 0)
- SpecialMesh6.Parent = Part56
- SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
- SpecialMesh6.MeshType = Enum.MeshType.Sphere
- SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
- Part7.Parent = Model0
- Part7.BrickColor = BrickColor.new("Burnt Sienna")
- Part7.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
- Part7.CFrame = CFrame.new(-0.66386807, 6.03161812, 11.6889143, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part7.Position = Vector3.new(-0.66386807, 6.03161812, 11.6889143)
- Part7.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
- Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part8.Parent = Model0
- Part8.BrickColor = BrickColor.new("Royal purple")
- Part8.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
- Part8.CFrame = CFrame.new(-0.42102325, 5.99399185, 11.7544746, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part8.Position = Vector3.new(-0.42102325, 5.99399185, 11.7544746)
- Part8.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
- Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part9.Parent = Model0
- Part9.BrickColor = BrickColor.new("Dark stone grey")
- Part9.Rotation = Vector3.new(-180, 0, -160)
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
- Part9.CFrame = CFrame.new(-0.29983449, 6.13944149, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part9.Position = Vector3.new(-0.29983449, 6.13944149, 11.2159252)
- Part9.Orientation = Vector3.new(0, -180, 20)
- Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part10.Parent = Model0
- Part10.BrickColor = BrickColor.new("Dark stone grey")
- Part10.Rotation = Vector3.new(-180, 0, -160)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
- Part10.CFrame = CFrame.new(-0.299834609, 6.13944149, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part10.Position = Vector3.new(-0.299834609, 6.13944149, 11.5159254)
- Part10.Orientation = Vector3.new(0, -180, 20)
- Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part11.Parent = Model0
- Part11.BrickColor = BrickColor.new("Navy blue")
- Part11.Rotation = Vector3.new(-180, 0, -180)
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
- Part11.CFrame = CFrame.new(-0.708523512, 5.12187433, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0, 0.12549, 0.376471)
- Part11.Position = Vector3.new(-0.708523512, 5.12187433, 10.6196747)
- Part11.Orientation = Vector3.new(0, -180, 0)
- Part11.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh12.Parent = Part11
- SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
- SpecialMesh12.MeshType = Enum.MeshType.Sphere
- SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
- Part13.Parent = Model0
- Part13.BrickColor = BrickColor.new("Institutional white")
- Part13.Rotation = Vector3.new(15, 0, 0)
- Part13.Anchored = true
- Part13.CanCollide = false
- Part13.Size = Vector3.new(0.600000024, 0.450000018, 0.225000009)
- Part13.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.2634249, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part13.Position = Vector3.new(-1.03068447, 4.4124999, 10.2634249)
- Part13.Orientation = Vector3.new(15, 0, 0)
- Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part14.Parent = Model0
- Part14.BrickColor = BrickColor.new("New Yeller")
- Part14.Rotation = Vector3.new(-180, 0, -160)
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
- Part14.CFrame = CFrame.new(-0.625013232, 6.17798328, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.682353, 1, 0)
- Part14.Position = Vector3.new(-0.625013232, 6.17798328, 11.3659248)
- Part14.Orientation = Vector3.new(0, -180, 20)
- Part14.Color = Color3.new(0.682353, 1, 0)
- Part156.Parent = Model0
- Part156.Material = Enum.Material.Neon
- Part156.BrickColor = BrickColor.new("New Yeller")
- Part156.Anchored = true
- Part156.CanCollide = false
- Part156.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
- Part156.CFrame = CFrame.new(-1.34943449, 5.04250002, 10.6196747, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part156.BottomSurface = Enum.SurfaceType.Smooth
- Part156.TopSurface = Enum.SurfaceType.Smooth
- Part156.Color = Color3.new(0.682353, 1, 0)
- Part156.Position = Vector3.new(-1.34943449, 5.04250002, 10.6196747)
- Part156.Color = Color3.new(0.682353, 1, 0)
- SpecialMesh16.Parent = Part156
- SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
- SpecialMesh16.MeshType = Enum.MeshType.Sphere
- SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
- Part17.Parent = Model0
- Part17.BrickColor = BrickColor.new("Deep blue")
- Part17.Rotation = Vector3.new(-180, 0, 130)
- Part17.Anchored = true
- Part17.CanCollide = false
- Part17.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
- Part17.CFrame = CFrame.new(-0.821424782, 4.96109009, 10.6571751, -0.642787576, -0.766044378, -8.74227766E-8, -0.766044378, 0.642787576, 0, 5.61942741E-8, 6.69697329E-8, -1)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part17.Position = Vector3.new(-0.821424782, 4.96109009, 10.6571751)
- Part17.Orientation = Vector3.new(0, -180, -50)
- Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh18.Parent = Part17
- SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
- SpecialMesh18.MeshType = Enum.MeshType.Sphere
- SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
- Part19.Parent = Model0
- Part19.BrickColor = BrickColor.new("New Yeller")
- Part19.Rotation = Vector3.new(-180, 0, -160)
- Part19.Anchored = true
- Part19.CanCollide = false
- Part19.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
- Part19.CFrame = CFrame.new(-0.333518386, 5.99207497, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.682353, 1, 0)
- Part19.Position = Vector3.new(-0.333518386, 5.99207497, 11.5346746)
- Part19.Orientation = Vector3.new(0, -180, 20)
- Part19.Color = Color3.new(0.682353, 1, 0)
- Part20.Parent = Model0
- Part20.BrickColor = BrickColor.new("Institutional white")
- Part20.Anchored = true
- Part20.CanCollide = false
- Part20.Size = Vector3.new(1.57500005, 0.75, 1.5)
- Part20.CFrame = CFrame.new(-1.03068447, 4.4124999, 11.4259253, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part20.Position = Vector3.new(-1.03068447, 4.4124999, 11.4259253)
- Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part21.Parent = Model0
- Part21.BrickColor = BrickColor.new("Dark stone grey")
- Part21.Rotation = Vector3.new(-180, 0, -160)
- Part21.Anchored = true
- Part21.CanCollide = false
- Part21.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
- Part21.CFrame = CFrame.new(-0.415137053, 6.26122141, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part21.Position = Vector3.new(-0.415137053, 6.26122141, 11.5159254)
- Part21.Orientation = Vector3.new(0, -180, 20)
- Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part22.Parent = Model0
- Part22.BrickColor = BrickColor.new("Institutional white")
- Part22.Rotation = Vector3.new(-90, 0, -174.289993)
- Part22.Anchored = true
- Part22.CanCollide = false
- Part22.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
- Part22.CFrame = CFrame.new(-1.55605578, 4.4124999, 11.4034624, -0.995037258, 0.0995037258, 0, 0, 0, 1, 0.0995037258, 0.995037258, 0)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part22.Position = Vector3.new(-1.55605578, 4.4124999, 11.4034624)
- Part22.Orientation = Vector3.new(-90, -174.289993, 0)
- Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part23.Parent = Model0
- Part23.BrickColor = BrickColor.new("Dark stone grey")
- Part23.Rotation = Vector3.new(-180, 0, -160)
- Part23.Anchored = true
- Part23.CanCollide = false
- Part23.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
- Part23.CFrame = CFrame.new(-0.581742406, 6.24204731, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part23.Position = Vector3.new(-0.581742406, 6.24204731, 11.5159254)
- Part23.Orientation = Vector3.new(0, -180, 20)
- Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part24.Parent = Model0
- Part24.BrickColor = BrickColor.new("Really black")
- Part24.Rotation = Vector3.new(-180, 0, 175)
- Part24.Anchored = true
- Part24.CanCollide = false
- Part24.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
- Part24.CFrame = CFrame.new(-0.688913465, 4.89773035, 10.6196747, -0.99619472, -0.0871555507, -8.74227766E-8, -0.0871555507, 0.99619472, 0, 8.70901076E-8, 7.61937979E-9, -1)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part24.Position = Vector3.new(-0.688913465, 4.89773035, 10.6196747)
- Part24.Orientation = Vector3.new(0, -180, -5)
- Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh25.Parent = Part24
- SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
- SpecialMesh25.MeshType = Enum.MeshType.Sphere
- SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
- Part26.Parent = Model0
- Part26.BrickColor = BrickColor.new("Burnt Sienna")
- Part26.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
- Part26.Anchored = true
- Part26.CanCollide = false
- Part26.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
- Part26.CFrame = CFrame.new(-0.382142961, 6.07891083, 11.8522406, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part26.Position = Vector3.new(-0.382142961, 6.07891083, 11.8522406)
- Part26.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
- Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part27.Parent = Model0
- Part27.BrickColor = BrickColor.new("Dark stone grey")
- Part27.Rotation = Vector3.new(-180, 0, -160)
- Part27.Anchored = true
- Part27.CanCollide = false
- Part27.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
- Part27.CFrame = CFrame.new(-0.351008236, 6.43741417, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part27.Position = Vector3.new(-0.351008236, 6.43741417, 11.2159252)
- Part27.Orientation = Vector3.new(0, -180, 20)
- Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh28.Parent = Part27
- BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
- BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
- Part29.Parent = Model0
- Part29.BrickColor = BrickColor.new("Burnt Sienna")
- Part29.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
- Part29.Anchored = true
- Part29.CanCollide = false
- Part29.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
- Part29.CFrame = CFrame.new(-0.00356221199, 6.52192259, 11.6908636, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part29.Position = Vector3.new(-0.00356221199, 6.52192259, 11.6908636)
- Part29.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
- Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part30.Parent = Model0
- Part30.BrickColor = BrickColor.new("Institutional white")
- Part30.Rotation = Vector3.new(-90, 0, 174.289993)
- Part30.Anchored = true
- Part30.CanCollide = false
- Part30.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
- Part30.CFrame = CFrame.new(-0.505313218, 4.4124999, 11.4034624, -0.995037258, -0.0995037258, 0, 0, 0, 1, -0.0995037258, 0.995037258, 0)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part30.Position = Vector3.new(-0.505313218, 4.4124999, 11.4034624)
- Part30.Orientation = Vector3.new(-90, 174.289993, 0)
- Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part31.Parent = Model0
- Part31.BrickColor = BrickColor.new("Burnt Sienna")
- Part31.Rotation = Vector3.new(-25, 0, 20)
- Part31.Anchored = true
- Part31.CanCollide = false
- Part31.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
- Part31.CFrame = CFrame.new(-1.92855239, 6.45419931, 11.4394999, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part31.Position = Vector3.new(-1.92855239, 6.45419931, 11.4394999)
- Part31.Orientation = Vector3.new(-25, 0, 20)
- Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part32.Parent = Model0
- Part32.BrickColor = BrickColor.new("Burnt Sienna")
- Part32.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
- Part32.Anchored = true
- Part32.CanCollide = false
- Part32.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
- Part32.CFrame = CFrame.new(-0.185923755, 6.47776413, 11.7082472, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part32.Position = Vector3.new(-0.185923755, 6.47776413, 11.7082472)
- Part32.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
- Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part33.Parent = Model0
- Part33.BrickColor = BrickColor.new("Institutional white")
- Part33.Anchored = true
- Part33.CanCollide = false
- Part33.Size = Vector3.new(0.825000048, 0.75, 0.0500000007)
- Part33.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part33.Position = Vector3.new(-1.03068447, 4.4124999, 10.6571751)
- Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh34.Parent = Part33
- BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
- BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
- Part35.Parent = Model0
- Part35.BrickColor = BrickColor.new("Institutional white")
- Part35.Rotation = Vector3.new(-15, 0, 0)
- Part35.Anchored = true
- Part35.CanCollide = false
- Part35.Size = Vector3.new(0.600000024, 0.487500012, 0.375)
- Part35.CFrame = CFrame.new(-1.03068447, 4.43061113, 10.5585718, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part35.Position = Vector3.new(-1.03068447, 4.43061113, 10.5585718)
- Part35.Orientation = Vector3.new(-15, 0, 0)
- Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part36.Parent = Model0
- Part36.BrickColor = BrickColor.new("New Yeller")
- Part36.Rotation = Vector3.new(-180, 0, -160)
- Part36.Anchored = true
- Part36.CanCollide = false
- Part36.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
- Part36.CFrame = CFrame.new(-0.341550589, 5.91518497, 11.290925, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.Color = Color3.new(1, 1, 0)
- Part36.Position = Vector3.new(-0.341550589, 5.91518497, 11.290925)
- Part36.Orientation = Vector3.new(0, -180, 20)
- Part36.Color = Color3.new(1, 1, 0)
- Part37.Parent = Model0
- Part37.BrickColor = BrickColor.new("Burnt Sienna")
- Part37.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
- Part37.Anchored = true
- Part37.CanCollide = false
- Part37.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
- Part37.CFrame = CFrame.new(-0.0104911327, 6.34457445, 11.7541685, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part37.Position = Vector3.new(-0.0104911327, 6.34457445, 11.7541685)
- Part37.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
- Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part38.Parent = Model0
- Part38.BrickColor = BrickColor.new("New Yeller")
- Part38.Rotation = Vector3.new(-180, 0, -160)
- Part38.Anchored = true
- Part38.CanCollide = false
- Part38.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
- Part38.CFrame = CFrame.new(-0.307866871, 6.06255198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.Color = Color3.new(0.682353, 1, 0)
- Part38.Position = Vector3.new(-0.307866871, 6.06255198, 11.3659248)
- Part38.Orientation = Vector3.new(0, -180, 20)
- Part38.Color = Color3.new(0.682353, 1, 0)
- Part39.Parent = Model0
- Part39.BrickColor = BrickColor.new("Really black")
- Part39.Rotation = Vector3.new(0, 0, -5)
- Part39.Anchored = true
- Part39.CanCollide = false
- Part39.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
- Part39.CFrame = CFrame.new(-1.3724556, 4.89773035, 10.6196747, 0.99619472, 0.0871555507, 0, -0.0871555507, 0.99619472, 0, 0, 0, 1)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part39.Position = Vector3.new(-1.3724556, 4.89773035, 10.6196747)
- Part39.Orientation = Vector3.new(0, 0, -5)
- Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh40.Parent = Part39
- SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
- SpecialMesh40.MeshType = Enum.MeshType.Sphere
- SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
- Part41.Parent = Model0
- Part41.BrickColor = BrickColor.new("Dark stone grey")
- Part41.Rotation = Vector3.new(-180, 0, -160)
- Part41.Anchored = true
- Part41.CanCollide = false
- Part41.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
- Part41.CFrame = CFrame.new(-0.517613769, 6.41824007, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part41.Position = Vector3.new(-0.517613769, 6.41824007, 11.5159254)
- Part41.Orientation = Vector3.new(0, -180, 20)
- Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh42.Parent = Part41
- BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
- BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
- Part43.Parent = Model0
- Part43.BrickColor = BrickColor.new("New Yeller")
- Part43.Rotation = Vector3.new(-180, 0, -160)
- Part43.Anchored = true
- Part43.CanCollide = false
- Part43.Size = Vector3.new(0.150000006, 0.075000003, 0.150000006)
- Part43.CFrame = CFrame.new(-0.66828388, 6.11391926, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.682353, 1, 0)
- Part43.Position = Vector3.new(-0.66828388, 6.11391926, 11.5534248)
- Part43.Orientation = Vector3.new(0, -180, 20)
- Part43.Color = Color3.new(0.682353, 1, 0)
- Part44.Parent = Model0
- Part44.BrickColor = BrickColor.new("New Yeller")
- Part44.Rotation = Vector3.new(-180, 0, -160)
- Part44.Anchored = true
- Part44.CanCollide = false
- Part44.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
- Part44.CFrame = CFrame.new(-0.492091477, 6.04979038, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.Color = Color3.new(1, 1, 0)
- Part44.Position = Vector3.new(-0.492091477, 6.04979038, 11.5534248)
- Part44.Orientation = Vector3.new(0, -180, 20)
- Part44.Color = Color3.new(1, 1, 0)
- Part45.Parent = Model0
- Part45.BrickColor = BrickColor.new("Royal purple")
- Part45.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
- Part45.Anchored = true
- Part45.CanCollide = false
- Part45.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
- Part45.CFrame = CFrame.new(-2.00803065, 6.31364727, 11.3997002, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part45.Position = Vector3.new(-2.00803065, 6.31364727, 11.3997002)
- Part45.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
- Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part46.Parent = Model0
- Part46.BrickColor = BrickColor.new("Burnt Sienna")
- Part46.Rotation = Vector3.new(-25, 0, 20)
- Part46.Anchored = true
- Part46.CanCollide = false
- Part46.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
- Part46.CFrame = CFrame.new(-1.68797243, 5.5174098, 11.7728901, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part46.Position = Vector3.new(-1.68797243, 5.5174098, 11.7728901)
- Part46.Orientation = Vector3.new(-25, 0, 20)
- Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part47.Parent = Model0
- Part47.BrickColor = BrickColor.new("Dark stone grey")
- Part47.Rotation = Vector3.new(-180, 0, -160)
- Part47.Anchored = true
- Part47.CanCollide = false
- Part47.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
- Part47.CFrame = CFrame.new(-0.517613649, 6.41824007, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part47.Position = Vector3.new(-0.517613649, 6.41824007, 11.2159252)
- Part47.Orientation = Vector3.new(0, -180, 20)
- Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh48.Parent = Part47
- BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
- BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
- Part49.Parent = Model0
- Part49.BrickColor = BrickColor.new("Dark stone grey")
- Part49.Rotation = Vector3.new(-180, 0, -160)
- Part49.Anchored = true
- Part49.CanCollide = false
- Part49.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
- Part49.CFrame = CFrame.new(-0.210054457, 6.38611126, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part49.Position = Vector3.new(-0.210054457, 6.38611126, 11.3659248)
- Part49.Orientation = Vector3.new(0, -180, 20)
- Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh50.Parent = Part49
- BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
- BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
- Part51.Parent = Model0
- Part51.BrickColor = BrickColor.new("Burnt Sienna")
- Part51.Rotation = Vector3.new(-25, 0, 20)
- Part51.Anchored = true
- Part51.CanCollide = false
- Part51.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
- Part51.CFrame = CFrame.new(-1.60479915, 5.90652323, 11.5914431, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part51.Position = Vector3.new(-1.60479915, 5.90652323, 11.5914431)
- Part51.Orientation = Vector3.new(-25, 0, 20)
- Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part52.Parent = Model0
- Part52.BrickColor = BrickColor.new("Burnt Sienna")
- Part52.Rotation = Vector3.new(-25, 0, 20)
- Part52.Anchored = true
- Part52.CanCollide = false
- Part52.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
- Part52.CFrame = CFrame.new(-2.02766085, 5.76703453, 11.6564884, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part52.Position = Vector3.new(-2.02766085, 5.76703453, 11.6564884)
- Part52.Orientation = Vector3.new(-25, 0, 20)
- Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part53.Name = "Handle"
- Part53.Parent = Model0
- Part53.BrickColor = BrickColor.new("Cyan")
- Part53.Anchored = true
- Part53.CanCollide = false
- Part53.FormFactor = Enum.FormFactor.Custom
- Part53.Size = Vector3.new(1.28999984, 4.35000038, 0.0500000007)
- Part53.CFrame = CFrame.new(-1.03068447, 4.75, 11.6059246, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part53.Position = Vector3.new(-1.03068447, 4.75, 11.6059246)
- Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- SpecialMesh54.Parent = Part53
- SpecialMesh54.MeshId = "rbxassetid://167554431"
- SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
- SpecialMesh54.MeshType = Enum.MeshType.FileMesh
- SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
- Part55.Parent = Model0
- Part55.BrickColor = BrickColor.new("Dark stone grey")
- Part55.Rotation = Vector3.new(0, 90, 0)
- Part55.Anchored = true
- Part55.CanCollide = false
- Part55.Size = Vector3.new(0.075000003, 0.262500018, 0.300000012)
- Part55.CFrame = CFrame.new(-1.03068447, 4.5505085, 10.0113983, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part55.Position = Vector3.new(-1.03068447, 4.5505085, 10.0113983)
- Part55.Orientation = Vector3.new(0, 90, 0)
- Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh56.Parent = Part55
- SpecialMesh56.MeshType = Enum.MeshType.Cylinder
- Part57.Parent = Model0
- Part57.BrickColor = BrickColor.new("Royal purple")
- Part57.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
- Part57.Anchored = true
- Part57.CanCollide = false
- Part57.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
- Part57.CFrame = CFrame.new(-1.85470724, 5.94843769, 11.6132746, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part57.Position = Vector3.new(-1.85470724, 5.94843769, 11.6132746)
- Part57.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
- Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part58.Parent = Model0
- Part58.BrickColor = BrickColor.new("Burnt Sienna")
- Part58.Rotation = Vector3.new(-25, 0, 20)
- Part58.Anchored = true
- Part58.CanCollide = false
- Part58.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
- Part58.CFrame = CFrame.new(-1.88035882, 6.05985641, 11.6854496, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
- Part58.BottomSurface = Enum.SurfaceType.Smooth
- Part58.TopSurface = Enum.SurfaceType.Smooth
- Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part58.Position = Vector3.new(-1.88035882, 6.05985641, 11.6854496)
- Part58.Orientation = Vector3.new(-25, 0, 20)
- Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part59.Parent = Model0
- Part59.BrickColor = BrickColor.new("New Yeller")
- Part59.Rotation = Vector3.new(-180, 0, -160)
- Part59.Anchored = true
- Part59.CanCollide = false
- Part59.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
- Part59.CFrame = CFrame.new(-0.333518207, 5.99207497, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.Color = Color3.new(0.682353, 1, 0)
- Part59.Position = Vector3.new(-0.333518207, 5.99207497, 11.197175)
- Part59.Orientation = Vector3.new(0, -180, 20)
- Part59.Color = Color3.new(0.682353, 1, 0)
- Part60.Parent = Model0
- Part60.BrickColor = BrickColor.new("Burnt Sienna")
- Part60.Rotation = Vector3.new(-25, 0, 20)
- Part60.Anchored = true
- Part60.CanCollide = false
- Part60.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
- Part60.CFrame = CFrame.new(-2.08064795, 6.17909718, 11.5470934, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part60.Position = Vector3.new(-2.08064795, 6.17909718, 11.5470934)
- Part60.Orientation = Vector3.new(-25, 0, 20)
- Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part61.Parent = Model0
- Part61.BrickColor = BrickColor.new("Burnt Sienna")
- Part61.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
- Part61.Anchored = true
- Part61.CanCollide = false
- Part61.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
- Part61.CFrame = CFrame.new(-0.313002944, 5.76523733, 11.780756, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
- Part61.BottomSurface = Enum.SurfaceType.Smooth
- Part61.TopSurface = Enum.SurfaceType.Smooth
- Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part61.Position = Vector3.new(-0.313002944, 5.76523733, 11.780756)
- Part61.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
- Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part62.Parent = Model0
- Part62.BrickColor = BrickColor.new("Burnt Sienna")
- Part62.Rotation = Vector3.new(-25, 0, 20)
- Part62.Anchored = true
- Part62.CanCollide = false
- Part62.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
- Part62.CFrame = CFrame.new(-1.83397865, 6.26046562, 11.5091505, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part62.Position = Vector3.new(-1.83397865, 6.26046562, 11.5091505)
- Part62.Orientation = Vector3.new(-25, 0, 20)
- Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part63.Parent = Model0
- Part63.BrickColor = BrickColor.new("Burnt Sienna")
- Part63.Rotation = Vector3.new(-25, 0, 20)
- Part63.Anchored = true
- Part63.CanCollide = false
- Part63.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
- Part63.CFrame = CFrame.new(-2.09839654, 6.57108688, 11.3643055, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part63.Position = Vector3.new(-2.09839654, 6.57108688, 11.3643055)
- Part63.Orientation = Vector3.new(-25, 0, 20)
- Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part64.Parent = Model0
- Part64.BrickColor = BrickColor.new("Royal purple")
- Part64.Rotation = Vector3.new(-25, 0, 20)
- Part64.Anchored = true
- Part64.CanCollide = false
- Part64.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
- Part64.CFrame = CFrame.new(-1.75210118, 5.69294262, 11.7324142, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
- Part64.BottomSurface = Enum.SurfaceType.Smooth
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part64.Position = Vector3.new(-1.75210118, 5.69294262, 11.7324142)
- Part64.Orientation = Vector3.new(-25, 0, 20)
- Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part65.Parent = Model0
- Part65.BrickColor = BrickColor.new("Royal purple")
- Part65.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
- Part65.Anchored = true
- Part65.CanCollide = false
- Part65.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
- Part65.CFrame = CFrame.new(-0.607716024, 5.76339531, 11.7988739, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
- Part65.BottomSurface = Enum.SurfaceType.Smooth
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part65.Position = Vector3.new(-0.607716024, 5.76339531, 11.7988739)
- Part65.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
- Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part66.Parent = Model0
- Part66.BrickColor = BrickColor.new("Burnt Sienna")
- Part66.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
- Part66.Anchored = true
- Part66.CanCollide = false
- Part66.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
- Part66.CFrame = CFrame.new(0.0197743177, 6.55074692, 11.6853142, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
- Part66.BottomSurface = Enum.SurfaceType.Smooth
- Part66.TopSurface = Enum.SurfaceType.Smooth
- Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part66.Position = Vector3.new(0.0197743177, 6.55074692, 11.6853142)
- Part66.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
- Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part67.Parent = Model0
- Part67.BrickColor = BrickColor.new("New Yeller")
- Part67.Rotation = Vector3.new(-180, 0, -160)
- Part67.Anchored = true
- Part67.CanCollide = false
- Part67.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
- Part67.CFrame = CFrame.new(-0.466439903, 6.12026787, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part67.BottomSurface = Enum.SurfaceType.Smooth
- Part67.TopSurface = Enum.SurfaceType.Smooth
- Part67.Color = Color3.new(0.682353, 1, 0)
- Part67.Position = Vector3.new(-0.466439903, 6.12026787, 11.197175)
- Part67.Orientation = Vector3.new(0, -180, 20)
- Part67.Color = Color3.new(0.682353, 1, 0)
- Part68.Parent = Model0
- Part68.BrickColor = BrickColor.new("Burnt Sienna")
- Part68.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
- Part68.Anchored = true
- Part68.CanCollide = false
- Part68.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
- Part68.CFrame = CFrame.new(-0.134592354, 6.15598297, 11.7731504, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part68.Position = Vector3.new(-0.134592354, 6.15598297, 11.7731504)
- Part68.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
- Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part69.Parent = Model0
- Part69.BrickColor = BrickColor.new("Burnt Sienna")
- Part69.Rotation = Vector3.new(-25, 0, 20)
- Part69.Anchored = true
- Part69.CanCollide = false
- Part69.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
- Part69.CFrame = CFrame.new(-1.81623006, 5.90017176, 11.7599115, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
- Part69.BottomSurface = Enum.SurfaceType.Smooth
- Part69.TopSurface = Enum.SurfaceType.Smooth
- Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part69.Position = Vector3.new(-1.81623006, 5.90017176, 11.7599115)
- Part69.Orientation = Vector3.new(-25, 0, 20)
- Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part70.Parent = Model0
- Part70.BrickColor = BrickColor.new("Burnt Sienna")
- Part70.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
- Part70.Anchored = true
- Part70.CanCollide = false
- Part70.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
- Part70.CFrame = CFrame.new(-0.498825967, 5.9347887, 11.8799906, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part70.Position = Vector3.new(-0.498825967, 5.9347887, 11.8799906)
- Part70.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
- Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part71.Parent = Model0
- Part71.BrickColor = BrickColor.new("Dark stone grey")
- Part71.Rotation = Vector3.new(-180, 0, -160)
- Part71.Anchored = true
- Part71.CanCollide = false
- Part71.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
- Part71.CFrame = CFrame.new(-0.491962254, 6.48871708, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part71.Position = Vector3.new(-0.491962254, 6.48871708, 11.3659248)
- Part71.Orientation = Vector3.new(0, -180, 20)
- Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh72.Parent = Part71
- BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
- BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
- Part73.Parent = Model0
- Part73.BrickColor = BrickColor.new("Dark stone grey")
- Part73.Rotation = Vector3.new(-180, 0, -160)
- Part73.Anchored = true
- Part73.CanCollide = false
- Part73.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
- Part73.CFrame = CFrame.new(-0.556090951, 6.3125248, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part73.Position = Vector3.new(-0.556090951, 6.3125248, 11.3659248)
- Part73.Orientation = Vector3.new(0, -180, 20)
- Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part74.Parent = Model0
- Part74.BrickColor = BrickColor.new("Dark stone grey")
- Part74.Rotation = Vector3.new(-180, 0, -160)
- Part74.Anchored = true
- Part74.CanCollide = false
- Part74.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
- Part74.CFrame = CFrame.new(-0.351008356, 6.43741417, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part74.BottomSurface = Enum.SurfaceType.Smooth
- Part74.TopSurface = Enum.SurfaceType.Smooth
- Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part74.Position = Vector3.new(-0.351008356, 6.43741417, 11.5159254)
- Part74.Orientation = Vector3.new(0, -180, 20)
- Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh75.Parent = Part74
- BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
- BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
- Part76.Parent = Model0
- Part76.BrickColor = BrickColor.new("New Yeller")
- Part76.Rotation = Vector3.new(-180, 0, -160)
- Part76.Anchored = true
- Part76.CanCollide = false
- Part76.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
- Part76.CFrame = CFrame.new(-0.492091358, 6.04979038, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part76.BottomSurface = Enum.SurfaceType.Smooth
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.Color = Color3.new(1, 1, 0)
- Part76.Position = Vector3.new(-0.492091358, 6.04979038, 11.1784248)
- Part76.Orientation = Vector3.new(0, -180, 20)
- Part76.Color = Color3.new(1, 1, 0)
- Part77.Parent = Model0
- Part77.BrickColor = BrickColor.new("Dark stone grey")
- Part77.Rotation = Vector3.new(-180, 0, -160)
- Part77.Anchored = true
- Part77.CanCollide = false
- Part77.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
- Part77.CFrame = CFrame.new(-0.415136993, 6.26122141, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part77.Position = Vector3.new(-0.415136993, 6.26122141, 11.2159252)
- Part77.Orientation = Vector3.new(0, -180, 20)
- Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part78.Parent = Model0
- Part78.BrickColor = BrickColor.new("Dark stone grey")
- Part78.Rotation = Vector3.new(-180, 0, -160)
- Part78.Anchored = true
- Part78.CanCollide = false
- Part78.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
- Part78.CFrame = CFrame.new(-0.235705912, 6.31563377, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part78.BottomSurface = Enum.SurfaceType.Smooth
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part78.Position = Vector3.new(-0.235705912, 6.31563377, 11.5159254)
- Part78.Orientation = Vector3.new(0, -180, 20)
- Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh79.Parent = Part78
- BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
- BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
- Part80.Parent = Model0
- Part80.BrickColor = BrickColor.new("New Yeller")
- Part80.Rotation = Vector3.new(-180, 0, -160)
- Part80.Anchored = true
- Part80.CanCollide = false
- Part80.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
- Part80.CFrame = CFrame.new(-0.650664568, 6.10750675, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.Color = Color3.new(0.682353, 1, 0)
- Part80.Position = Vector3.new(-0.650664568, 6.10750675, 11.197175)
- Part80.Orientation = Vector3.new(0, -180, 20)
- Part80.Color = Color3.new(0.682353, 1, 0)
- Part81.Parent = Model0
- Part81.BrickColor = BrickColor.new("New Yeller")
- Part81.Rotation = Vector3.new(0, 0, -20)
- Part81.Anchored = true
- Part81.CanCollide = false
- Part81.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
- Part81.CFrame = CFrame.new(-0.693935394, 6.04344273, 11.4409246, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
- Part81.BottomSurface = Enum.SurfaceType.Smooth
- Part81.TopSurface = Enum.SurfaceType.Smooth
- Part81.Color = Color3.new(1, 1, 0)
- Part81.Position = Vector3.new(-0.693935394, 6.04344273, 11.4409246)
- Part81.Orientation = Vector3.new(0, 0, -20)
- Part81.Color = Color3.new(1, 1, 0)
- Part82.Parent = Model0
- Part82.BrickColor = BrickColor.new("New Yeller")
- Part82.Rotation = Vector3.new(0, 0, -20)
- Part82.Anchored = true
- Part82.CanCollide = false
- Part82.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
- Part82.CFrame = CFrame.new(-0.447266042, 5.95366192, 11.5534248, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
- Part82.BottomSurface = Enum.SurfaceType.Smooth
- Part82.TopSurface = Enum.SurfaceType.Smooth
- Part82.Color = Color3.new(1, 1, 0)
- Part82.Position = Vector3.new(-0.447266042, 5.95366192, 11.5534248)
- Part82.Orientation = Vector3.new(0, 0, -20)
- Part82.Color = Color3.new(1, 1, 0)
- Part83.Parent = Model0
- Part83.BrickColor = BrickColor.new("Navy blue")
- Part83.Anchored = true
- Part83.CanCollide = false
- Part83.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
- Part83.CFrame = CFrame.new(-1.35284555, 5.12187433, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
- Part83.BottomSurface = Enum.SurfaceType.Smooth
- Part83.TopSurface = Enum.SurfaceType.Smooth
- Part83.Color = Color3.new(0, 0.12549, 0.376471)
- Part83.Position = Vector3.new(-1.35284555, 5.12187433, 10.6196747)
- Part83.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh84.Parent = Part83
- SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
- SpecialMesh84.MeshType = Enum.MeshType.Sphere
- SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
- Part85.Parent = Model0
- Part85.BrickColor = BrickColor.new("Navy blue")
- Part85.Rotation = Vector3.new(-180, 0, -180)
- Part85.Anchored = true
- Part85.CanCollide = false
- Part85.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
- Part85.CFrame = CFrame.new(-0.633523464, 5.16687441, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
- Part85.BottomSurface = Enum.SurfaceType.Smooth
- Part85.TopSurface = Enum.SurfaceType.Smooth
- Part85.Color = Color3.new(0, 0.12549, 0.376471)
- Part85.Position = Vector3.new(-0.633523464, 5.16687441, 10.6196747)
- Part85.Orientation = Vector3.new(0, -180, 0)
- Part85.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh86.Parent = Part85
- BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
- BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
- Part87.Parent = Model0
- Part87.BrickColor = BrickColor.new("Institutional white")
- Part87.Rotation = Vector3.new(0, 90, 0)
- Part87.Anchored = true
- Part87.CanCollide = false
- Part87.Size = Vector3.new(0.0764999986, 0.150000006, 0.150000006)
- Part87.CFrame = CFrame.new(-1.03068447, 4.56925869, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part87.Position = Vector3.new(-1.03068447, 4.56925869, 10.0106487)
- Part87.Orientation = Vector3.new(0, 90, 0)
- Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part88.Parent = Model0
- Part88.BrickColor = BrickColor.new("Royal purple")
- Part88.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
- Part88.Anchored = true
- Part88.CanCollide = false
- Part88.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
- Part88.CFrame = CFrame.new(-0.139333069, 6.32906199, 11.6501751, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part88.Position = Vector3.new(-0.139333069, 6.32906199, 11.6501751)
- Part88.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
- Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part89.Parent = Model0
- Part89.BrickColor = BrickColor.new("New Yeller")
- Part89.Rotation = Vector3.new(-180, 0, -160)
- Part89.Anchored = true
- Part89.CanCollide = false
- Part89.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
- Part89.CFrame = CFrame.new(-0.588219821, 6.00496531, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part89.BottomSurface = Enum.SurfaceType.Smooth
- Part89.TopSurface = Enum.SurfaceType.Smooth
- Part89.Color = Color3.new(1, 1, 0)
- Part89.Position = Vector3.new(-0.588219821, 6.00496531, 11.1784248)
- Part89.Orientation = Vector3.new(0, -180, 20)
- Part89.Color = Color3.new(1, 1, 0)
- Part90.Parent = Model0
- Part90.BrickColor = BrickColor.new("New Yeller")
- Part90.Rotation = Vector3.new(-180, 0, -160)
- Part90.Anchored = true
- Part90.CanCollide = false
- Part90.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
- Part90.CFrame = CFrame.new(-0.315899134, 5.98566198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part90.BottomSurface = Enum.SurfaceType.Smooth
- Part90.TopSurface = Enum.SurfaceType.Smooth
- Part90.Color = Color3.new(1, 1, 0)
- Part90.Position = Vector3.new(-0.315899134, 5.98566198, 11.3659248)
- Part90.Orientation = Vector3.new(0, -180, 20)
- Part90.Color = Color3.new(1, 1, 0)
- Part91.Parent = Model0
- Part91.BrickColor = BrickColor.new("Burnt Sienna")
- Part91.Rotation = Vector3.new(-25, 0, 20)
- Part91.Anchored = true
- Part91.CanCollide = false
- Part91.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
- Part91.CFrame = CFrame.new(-2.13998318, 6.38445473, 11.4720221, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
- Part91.BottomSurface = Enum.SurfaceType.Smooth
- Part91.TopSurface = Enum.SurfaceType.Smooth
- Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part91.Position = Vector3.new(-2.13998318, 6.38445473, 11.4720221)
- Part91.Orientation = Vector3.new(-25, 0, 20)
- Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part92.Parent = Model0
- Part92.BrickColor = BrickColor.new("Navy blue")
- Part92.Anchored = true
- Part92.CanCollide = false
- Part92.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
- Part92.CFrame = CFrame.new(-1.4278456, 5.16687441, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
- Part92.BottomSurface = Enum.SurfaceType.Smooth
- Part92.TopSurface = Enum.SurfaceType.Smooth
- Part92.Color = Color3.new(0, 0.12549, 0.376471)
- Part92.Position = Vector3.new(-1.4278456, 5.16687441, 10.6196747)
- Part92.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh93.Parent = Part92
- BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
- BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
- Part94.Parent = Model0
- Part94.BrickColor = BrickColor.new("New Yeller")
- Part94.Rotation = Vector3.new(-180, 0, -160)
- Part94.Anchored = true
- Part94.CanCollide = false
- Part94.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
- Part94.CFrame = CFrame.new(-0.466440022, 6.12026787, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part94.BottomSurface = Enum.SurfaceType.Smooth
- Part94.TopSurface = Enum.SurfaceType.Smooth
- Part94.Color = Color3.new(0.682353, 1, 0)
- Part94.Position = Vector3.new(-0.466440022, 6.12026787, 11.5346746)
- Part94.Orientation = Vector3.new(0, -180, 20)
- Part94.Color = Color3.new(0.682353, 1, 0)
- Part95.Parent = Model0
- Part95.BrickColor = BrickColor.new("Burnt Sienna")
- Part95.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
- Part95.Anchored = true
- Part95.CanCollide = false
- Part95.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
- Part95.CFrame = CFrame.new(-0.72180146, 5.61018276, 11.7903347, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part95.Position = Vector3.new(-0.72180146, 5.61018276, 11.7903347)
- Part95.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
- Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part96.Parent = Model0
- Part96.BrickColor = BrickColor.new("Deep blue")
- Part96.Anchored = true
- Part96.CanCollide = false
- Part96.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
- Part96.CFrame = CFrame.new(-1.34943449, 5.05000019, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part96.BottomSurface = Enum.SurfaceType.Smooth
- Part96.TopSurface = Enum.SurfaceType.Smooth
- Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part96.Position = Vector3.new(-1.34943449, 5.05000019, 10.6571751)
- Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh97.Parent = Part96
- SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
- SpecialMesh97.MeshType = Enum.MeshType.Sphere
- SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
- Part98.Parent = Model0
- Part98.BrickColor = BrickColor.new("Burnt Sienna")
- Part98.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
- Part98.Anchored = true
- Part98.CanCollide = false
- Part98.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
- Part98.CFrame = CFrame.new(-0.339263737, 6.3113718, 11.7195759, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
- Part98.BottomSurface = Enum.SurfaceType.Smooth
- Part98.TopSurface = Enum.SurfaceType.Smooth
- Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part98.Position = Vector3.new(-0.339263737, 6.3113718, 11.7195759)
- Part98.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
- Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part99.Parent = Model0
- Part99.BrickColor = BrickColor.new("New Yeller")
- Part99.Rotation = Vector3.new(-180, 0, -160)
- Part99.Anchored = true
- Part99.CanCollide = false
- Part99.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
- Part99.CFrame = CFrame.new(-0.668283939, 6.11391926, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.Color = Color3.new(1, 1, 0)
- Part99.Position = Vector3.new(-0.668283939, 6.11391926, 11.3659248)
- Part99.Orientation = Vector3.new(0, -180, 20)
- Part99.Color = Color3.new(1, 1, 0)
- Part100.Parent = Model0
- Part100.BrickColor = BrickColor.new("Deep blue")
- Part100.Rotation = Vector3.new(-180, 0, -180)
- Part100.Anchored = true
- Part100.CanCollide = false
- Part100.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
- Part100.CFrame = CFrame.new(-0.711934507, 5.05000019, 10.6571751, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
- Part100.BottomSurface = Enum.SurfaceType.Smooth
- Part100.TopSurface = Enum.SurfaceType.Smooth
- Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part100.Position = Vector3.new(-0.711934507, 5.05000019, 10.6571751)
- Part100.Orientation = Vector3.new(0, -180, 0)
- Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh101.Parent = Part100
- SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
- SpecialMesh101.MeshType = Enum.MeshType.Sphere
- SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
- Part102.Parent = Model0
- Part102.BrickColor = BrickColor.new("Institutional white")
- Part102.Rotation = Vector3.new(0, 90, 0)
- Part102.Anchored = true
- Part102.CanCollide = false
- Part102.Size = Vector3.new(0.0764999986, 0.225000009, 0.075000003)
- Part102.CFrame = CFrame.new(-1.03068447, 4.53175879, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
- Part102.BottomSurface = Enum.SurfaceType.Smooth
- Part102.TopSurface = Enum.SurfaceType.Smooth
- Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part102.Position = Vector3.new(-1.03068447, 4.53175879, 10.0106487)
- Part102.Orientation = Vector3.new(0, 90, 0)
- Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part103.Name = "Head"
- Part103.Parent = Model0
- Part103.BrickColor = BrickColor.new("Institutional white")
- Part103.Anchored = true
- Part103.CanCollide = false
- Part103.Size = Vector3.new(1.5, 0.75, 1.05000007)
- Part103.CFrame = CFrame.new(-1.03068447, 5.1624999, 11.2009249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part103.Position = Vector3.new(-1.03068447, 5.1624999, 11.2009249)
- Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part104.Parent = Model0
- Part104.BrickColor = BrickColor.new("Dark stone grey")
- Part104.Rotation = Vector3.new(-180, 0, -160)
- Part104.Anchored = true
- Part104.CanCollide = false
- Part104.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
- Part104.CFrame = CFrame.new(-0.581742287, 6.24204731, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
- Part104.BottomSurface = Enum.SurfaceType.Smooth
- Part104.TopSurface = Enum.SurfaceType.Smooth
- Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part104.Position = Vector3.new(-0.581742287, 6.24204731, 11.2159252)
- Part104.Orientation = Vector3.new(0, -180, 20)
- Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part105.Parent = Model0
- Part105.BrickColor = BrickColor.new("Deep blue")
- Part105.Rotation = Vector3.new(0, 0, -50)
- Part105.Anchored = true
- Part105.CanCollide = false
- Part105.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
- Part105.CFrame = CFrame.new(-1.23994422, 4.96109009, 10.6571751, 0.642787576, 0.766044378, 0, -0.766044378, 0.642787576, 0, 0, 0, 1)
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
- Part105.Position = Vector3.new(-1.23994422, 4.96109009, 10.6571751)
- Part105.Orientation = Vector3.new(0, 0, -50)
- Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
- SpecialMesh106.Parent = Part105
- SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
- SpecialMesh106.MeshType = Enum.MeshType.Sphere
- SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
- Part107.Parent = Model0
- Part107.BrickColor = BrickColor.new("New Yeller")
- Part107.Anchored = true
- Part107.CanCollide = false
- Part107.Size = Vector3.new(0.225000009, 0.150000006, 0.112500004)
- Part107.CFrame = CFrame.new(-1.03068447, 4.60675859, 10.0001488, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
- Part107.BottomSurface = Enum.SurfaceType.Smooth
- Part107.TopSurface = Enum.SurfaceType.Smooth
- Part107.Color = Color3.new(0.682353, 1, 0)
- Part107.Position = Vector3.new(-1.03068447, 4.60675859, 10.0001488)
- Part107.Color = Color3.new(0.682353, 1, 0)
- Part108.Parent = Model0
- Part108.BrickColor = BrickColor.new("Burnt Sienna")
- Part108.Rotation = Vector3.new(-25, 0, 20)
- Part108.Anchored = true
- Part108.CanCollide = false
- Part108.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
- Part108.CFrame = CFrame.new(-2.08557081, 6.53915024, 11.3791981, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
- Part108.BottomSurface = Enum.SurfaceType.Smooth
- Part108.TopSurface = Enum.SurfaceType.Smooth
- Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part108.Position = Vector3.new(-2.08557081, 6.53915024, 11.3791981)
- Part108.Orientation = Vector3.new(-25, 0, 20)
- Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part109.Parent = Model0
- Part109.BrickColor = BrickColor.new("Institutional white")
- Part109.Anchored = true
- Part109.CanCollide = false
- Part109.Size = Vector3.new(0.525000036, 0.375, 0.262500018)
- Part109.CFrame = CFrame.new(-1.03068447, 4.4594512, 10.112649, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
- Part109.BottomSurface = Enum.SurfaceType.Smooth
- Part109.TopSurface = Enum.SurfaceType.Smooth
- Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part109.Position = Vector3.new(-1.03068447, 4.4594512, 10.112649)
- Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
- weld(Model0)
- newWeld(Head, Model0.Head, 0, 0.5, -0.25)
- furry_color = Color3.new(1, 1, 1)
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part21 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part25 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Part37 = Instance.new("Part")
- Part39 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part45 = Instance.new("Part")
- Model0.Name = "Tail"
- Model0.Parent = Character
- Part1.Name = "Origin"
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Really red")
- Part1.Rotation = Vector3.new(-108.5, 74.0599976, 109.129997)
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.Size = Vector3.new(0.599999964, 0.600000024, 0.399999976)
- Part1.CFrame = CFrame.new(-0.0887487084, 7.50407839, 0.0574190617, -0.0899974257, -0.259496629, 0.961540163, -0.00107307488, 0.965481043, 0.260461569, -0.995941401, 0.0224089436, -0.0871694162)
- Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.Color = furry_color
- Part1.Position = Vector3.new(-0.0887487084, 7.50407839, 0.0574190617)
- Part1.Orientation = Vector3.new(-15.0999994, 95.1800003, -0.0599999987)
- Part1.Color = furry_color
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Really red")
- Part3.Rotation = Vector3.new(-119.379997, 79.5400009, 119.729996)
- Part3.FormFactor = Enum.FormFactor.Symmetric
- Part3.Size = Vector3.new(0.599999964, 0.600000024, 0.199999973)
- Part3.CFrame = CFrame.new(0.141674966, 7.56321669, 0.0365332849, -0.0899974257, -0.157567024, 0.983397484, -0.00107307034, 0.987417936, 0.158114672, -0.995941401, 0.0131745283, -0.0890342668)
- Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.Color = furry_color
- Part3.Position = Vector3.new(0.141674966, 7.56321669, 0.0365332849)
- Part3.Orientation = Vector3.new(-9.09999943, 95.1699982, -0.0599999987)
- Part3.Color = furry_color
- Part5.Parent = Model0
- Part5.BrickColor = BrickColor.new("Hot pink")
- Part5.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
- Part5.FormFactor = Enum.FormFactor.Symmetric
- Part5.Size = Vector3.new(0.679999948, 0.640000045, 0.299999982)
- Part5.CFrame = CFrame.new(0.353506505, 7.61748266, 0.0173328444, -0.0899974257, -0.225781575, 0.970010638, -0.00107307336, 0.973983407, 0.226608321, -0.995941401, 0.0193531532, -0.0878983811)
- Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.Color = furry_color
- Part5.Position = Vector3.new(0.353506505, 7.61748266, 0.0173328444)
- Part5.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
- Part5.Color = furry_color
- Part7.Parent = Model0
- Part7.BrickColor = BrickColor.new("New Yeller")
- Part7.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
- Part7.FormFactor = Enum.FormFactor.Symmetric
- Part7.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
- Part7.CFrame = CFrame.new(0.581458986, 7.67073631, -0.00332328863, -0.0899974257, -0.225781649, 0.970010638, -0.00107307336, 0.973983705, 0.226608321, -0.995941401, 0.0193531588, -0.0878983811)
- Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.Color = furry_color
- Part7.Position = Vector3.new(0.581458986, 7.67073631, -0.00332328863)
- Part7.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
- Part7.Color = furry_color
- Part9.Parent = Model0
- Part9.BrickColor = BrickColor.new("New Yeller")
- Part9.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
- Part9.FormFactor = Enum.FormFactor.Symmetric
- Part9.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
- Part9.CFrame = CFrame.new(0.646051049, 7.69706964, -0.0091884695, -0.0899974257, -0.374745101, 0.922748208, -0.00107307988, 0.926543176, 0.376183033, -0.995941401, 0.0328652263, -0.0837887079)
- Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.Color = furry_color
- Part9.Position = Vector3.new(0.646051049, 7.69706964, -0.0091884695)
- Part9.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
- Part9.Color = furry_color
- Part11.Parent = Model0
- Part11.BrickColor = BrickColor.new("Really red")
- Part11.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
- Part11.FormFactor = Enum.FormFactor.Symmetric
- Part11.Size = Vector3.new(0.759999931, 0.780000091, 0.169999987)
- Part11.CFrame = CFrame.new(0.79369092, 7.75725937, -0.0225946903, -0.0899974257, -0.37474522, 0.922748268, -0.00107307988, 0.926543415, 0.376183033, -0.995941401, 0.0328652374, -0.0837887153)
- Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.Color = furry_color
- Part11.Position = Vector3.new(0.79369092, 7.75725937, -0.0225946903)
- Part11.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
- Part11.Color = furry_color
- Part13.Parent = Model0
- Part13.BrickColor = BrickColor.new("Really red")
- Part13.Rotation = Vector3.new(-99.25, 60.4799995, 100.519997)
- Part13.FormFactor = Enum.FormFactor.Symmetric
- Part13.Size = Vector3.new(0.759999931, 0.780000091, 0.419999957)
- Part13.CFrame = CFrame.new(1.01100719, 7.86832428, -0.0423519649, -0.0899974257, -0.484406769, 0.870200396, -0.00107308466, 0.873792112, 0.486296296, -0.995941401, 0.0428315476, -0.0791589022)
- Part13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part13.Color = furry_color
- Part13.Position = Vector3.new(1.01100719, 7.86832428, -0.0423519649)
- Part13.Orientation = Vector3.new(-29.0999985, 95.1999969, -0.0700000003)
- Part13.Color = furry_color
- Part15.Parent = Model0
- Part15.BrickColor = BrickColor.new("Really red")
- Part15.Rotation = Vector3.new(-94.5199966, 40.7000008, 96.8199997)
- Part15.FormFactor = Enum.FormFactor.Symmetric
- Part15.Size = Vector3.new(0.779999912, 0.800000072, 0.419999957)
- Part15.CFrame = CFrame.new(1.22688198, 8.03696346, -0.0620410107, -0.0899974108, -0.752819657, 0.652044058, -0.00107309641, 0.654773057, 0.755823553, -0.995941401, 0.0673224255, -0.0597357899)
- Part15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part15.Color = furry_color
- Part15.Position = Vector3.new(1.22688198, 8.03696346, -0.0620410107)
- Part15.Orientation = Vector3.new(-49.0999985, 95.2299957, -0.0899999961)
- Part15.Color = furry_color
- Part17.Parent = Model0
- Part17.BrickColor = BrickColor.new("Really red")
- Part17.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
- Part17.FormFactor = Enum.FormFactor.Symmetric
- Part17.Size = Vector3.new(0.799999893, 0.820000052, 0.179999962)
- Part17.CFrame = CFrame.new(1.37443709, 8.19648552, -0.0755466148, -0.0899974182, -0.628156662, 0.772863805, -0.00107309094, 0.776072979, 0.630640864, -0.995941401, 0.0559266731, -0.0705186874)
- Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part17.Color = furry_color
- Part17.Position = Vector3.new(1.37443709, 8.19648552, -0.0755466148)
- Part17.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
- Part17.Color = furry_color
- Part19.Parent = Model0
- Part19.BrickColor = BrickColor.new("New Yeller")
- Part19.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
- Part19.FormFactor = Enum.FormFactor.Symmetric
- Part19.Size = Vector3.new(0.839999974, 0.800000072, 0.179999962)
- Part19.CFrame = CFrame.new(1.51355255, 8.31000137, -0.0882399827, -0.0899974182, -0.628156841, 0.772863925, -0.00107309094, 0.776073158, 0.630640924, -0.995941401, 0.055926688, -0.0705186948)
- Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part19.Color = furry_color
- Part19.Position = Vector3.new(1.51355255, 8.31000137, -0.0882399827)
- Part19.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
- Part19.Color = furry_color
- Part21.Parent = Model0
- Part21.BrickColor = BrickColor.new("Hot pink")
- Part21.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
- Part21.FormFactor = Enum.FormFactor.Symmetric
- Part21.Size = Vector3.new(0.839999914, 0.820000112, 0.179999962)
- Part21.CFrame = CFrame.new(1.6449393, 8.41721058, -0.100228146, -0.0899974182, -0.62815702, 0.772864044, -0.00107309094, 0.776073337, 0.630640984, -0.995941401, 0.0559267029, -0.0705187023)
- Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part21.Color = furry_color
- Part21.Position = Vector3.new(1.6449393, 8.41721058, -0.100228146)
- Part21.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
- Part21.Color = furry_color
- Part23.Parent = Model0
- Part23.BrickColor = BrickColor.new("Hot pink")
- Part23.Rotation = Vector3.new(-98.5499954, 58.5099983, 99.9199982)
- Part23.FormFactor = Enum.FormFactor.Symmetric
- Part23.Size = Vector3.new(0.899999917, 0.850000083, 0.279999971)
- Part23.CFrame = CFrame.new(1.75146461, 8.5109272, -0.109955177, -0.0899974182, -0.514482141, 0.852765203, -0.00107308594, 0.856289029, 0.516495109, -0.995941401, 0.0455681384, -0.0776159242)
- Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part23.Color = furry_color
- Part23.Position = Vector3.new(1.75146461, 8.5109272, -0.109955177)
- Part23.Orientation = Vector3.new(-31.0999985, 95.1999969, -0.0700000003)
- Part23.Color = furry_color
- Part25.Parent = Model0
- Part25.BrickColor = BrickColor.new("Hot pink")
- Part25.Rotation = Vector3.new(-107.379997, 73.1100006, 108.049995)
- Part25.FormFactor = Enum.FormFactor.Symmetric
- Part25.Size = Vector3.new(0.919999957, 0.930000126, 0.429999948)
- Part25.CFrame = CFrame.new(1.90541506, 8.56377125, -0.123923719, -0.0899974182, -0.276240051, 0.956865668, -0.00107307557, 0.960790575, 0.277272224, -0.995941401, 0.0239270031, -0.0867651254)
- Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part25.Color = furry_color
- Part25.Position = Vector3.new(1.90541506, 8.56377125, -0.123923719)
- Part25.Orientation = Vector3.new(-16.1000004, 95.1800003, -0.0599999987)
- Part25.Color = furry_color
- Part27.Parent = Model0
- Part27.BrickColor = BrickColor.new("Hot pink")
- Part27.Rotation = Vector3.new(119.829994, 79.7200012, -120.299995)
- Part27.FormFactor = Enum.FormFactor.Symmetric
- Part27.Size = Vector3.new(0.939999938, 0.990000129, 0.49999997)
- Part27.CFrame = CFrame.new(2.14619398, 8.54660416, -0.145662993, -0.0899974257, 0.154030576, 0.98395884, -0.00107305672, 0.987952471, -0.154753894, -0.995941401, -0.0149832964, -0.0887478963)
- Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part27.Color = furry_color
- Part27.Position = Vector3.new(2.14619398, 8.54660416, -0.145662993)
- Part27.Orientation = Vector3.new(8.89999962, 95.1500015, -0.0599999987)
- Part27.Color = furry_color
- Part29.Parent = Model0
- Part29.BrickColor = BrickColor.new("Hot pink")
- Part29.Rotation = Vector3.new(102.559998, 67.5299988, -103.619995)
- Part29.FormFactor = Enum.FormFactor.Symmetric
- Part29.Size = Vector3.new(0.759999931, 0.860000134, 0.159999967)
- Part29.CFrame = CFrame.new(2.08433366, 8.48472309, -0.140006363, -0.0899974257, 0.371425301, 0.924090743, -0.00107304717, 0.927818954, -0.373028398, -0.995941401, -0.0345631912, -0.0831027851)
- Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part29.Color = furry_color
- Part29.Position = Vector3.new(2.08433366, 8.48472309, -0.140006363)
- Part29.Orientation = Vector3.new(21.8999996, 95.1399994, -0.0700000003)
- Part29.Color = furry_color
- Part31.Parent = Model0
- Part31.BrickColor = BrickColor.new("Hot pink")
- Part31.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
- Part31.FormFactor = Enum.FormFactor.Symmetric
- Part31.Size = Vector3.new(0.909999957, 0.970000088, 0.669999957)
- Part31.CFrame = CFrame.new(2.31071424, 8.39090347, -0.160361975, -0.0899974108, 0.772863746, 0.628157496, -0.00107302959, 0.630640745, -0.776073337, -0.995941401, -0.0705186352, -0.0559267774)
- Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.Color = furry_color
- Part31.Position = Vector3.new(2.31071424, 8.39090347, -0.160361975)
- Part31.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
- Part31.Color = furry_color
- Part33.Parent = Model0
- Part33.BrickColor = BrickColor.new("New Yeller")
- Part33.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
- Part33.FormFactor = Enum.FormFactor.Symmetric
- Part33.Size = Vector3.new(0.859999955, 0.930000126, 0.209999949)
- Part33.CFrame = CFrame.new(2.57453918, 8.06495094, -0.183851108, -0.0899974108, 0.772863507, 0.628157556, -0.00107302959, 0.630640447, -0.776073277, -0.995941401, -0.0705186129, -0.0559267849)
- Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part33.Color = furry_color
- Part33.Position = Vector3.new(2.57453918, 8.06495094, -0.183851108)
- Part33.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
- Part33.Color = furry_color
- Part35.Parent = Model0
- Part35.BrickColor = BrickColor.new("Hot pink")
- Part35.Rotation = Vector3.new(92.8099976, 28.9699993, -95.9000015)
- Part35.FormFactor = Enum.FormFactor.Symmetric
- Part35.Size = Vector3.new(0.799999952, 0.890000105, 0.209999949)
- Part35.CFrame = CFrame.new(2.63751078, 7.95135641, -0.189419091, -0.0899974033, 0.870199978, 0.484408408, -0.00107302528, 0.486295789, -0.87379241, -0.995941401, -0.0791588128, -0.0428317301)
- Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part35.Color = furry_color
- Part35.Position = Vector3.new(2.63751078, 7.95135641, -0.189419091)
- Part35.Orientation = Vector3.new(60.8999977, 95.0499954, -0.129999995)
- Part35.Color = furry_color
- Part37.Parent = Model0
- Part37.BrickColor = BrickColor.new("Hot pink")
- Part37.Rotation = Vector3.new(91.9300003, 21.0100002, -95.5299988)
- Part37.FormFactor = Enum.FormFactor.Symmetric
- Part37.Size = Vector3.new(0.759999931, 0.830000043, 0.23999995)
- Part37.CFrame = CFrame.new(2.68950391, 7.81607485, -0.193971664, -0.0899973959, 0.929147542, 0.358585864, -0.00107302272, 0.359954536, -0.932967961, -0.995941401, -0.0843494236, -0.0313981287)
- Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part37.Color = furry_color
- Part37.Position = Vector3.new(2.68950391, 7.81607485, -0.193971664)
- Part37.Orientation = Vector3.new(68.9000015, 95, -0.170000002)
- Part37.Color = furry_color
- Part39.Parent = Model0
- Part39.BrickColor = BrickColor.new("New Yeller")
- Part39.Rotation = Vector3.new(90.9499969, 11.0599995, -95.2599945)
- Part39.FormFactor = Enum.FormFactor.Symmetric
- Part39.Size = Vector3.new(0.699999928, 0.650000036, 0.259999961)
- Part39.CFrame = CFrame.new(2.71827078, 7.66887903, -0.196412548, -0.0899973884, 0.977299094, 0.191793695, -0.00107302063, 0.192477852, -0.9812994, -0.995941401, -0.0885201469, -0.0162740275)
- Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part39.Color = furry_color
- Part39.Position = Vector3.new(2.71827078, 7.66887903, -0.196412548)
- Part39.Orientation = Vector3.new(78.9000015, 94.8499985, -0.319999993)
- Part39.Color = furry_color
- Part41.Parent = Model0
- Part41.BrickColor = BrickColor.new("Really red")
- Part41.Rotation = Vector3.new(89.5, -4.88000011, -95.1800003)
- Part41.FormFactor = Enum.FormFactor.Symmetric
- Part41.Size = Vector3.new(0.559999943, 0.550000012, 0.259999961)
- Part41.CFrame = CFrame.new(2.70381618, 7.49950123, -0.194923863, -0.0899973735, 0.992305279, -0.0850162506, -0.00107301993, -0.0854614675, -0.9963395, -0.995941401, -0.0895767063, 0.00875586085)
- Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part41.Color = furry_color
- Part41.Position = Vector3.new(2.70381618, 7.49950123, -0.194923863)
- Part41.Orientation = Vector3.new(85.0999985, -84.1199951, -179.279999)
- Part41.Color = furry_color
- Part43.Parent = Model0
- Part43.BrickColor = BrickColor.new("Really red")
- Part43.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
- Part43.FormFactor = Enum.FormFactor.Symmetric
- Part43.Size = Vector3.new(0.439999938, 0.450000018, 0.259999961)
- Part43.CFrame = CFrame.new(2.67330933, 7.41487646, -0.192075953, -0.0899973586, 0.936489046, -0.338946521, -0.00107302237, -0.340420812, -0.94027096, -0.995941401, -0.0842582136, 0.031641636)
- Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part43.Color = furry_color
- Part43.Position = Vector3.new(2.67330933, 7.41487646, -0.192075953)
- Part43.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
- Part43.Color = furry_color
- Part45.Parent = Model0
- Part45.BrickColor = BrickColor.new("Really red")
- Part45.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
- Part45.FormFactor = Enum.FormFactor.Symmetric
- Part45.Size = Vector3.new(0.359999955, 0.370000005, 0.259999961)
- Part45.CFrame = CFrame.new(2.64958096, 7.34905767, -0.189860851, -0.0899973586, 0.936488509, -0.338946432, -0.00107302237, -0.340420663, -0.940270841, -0.995941401, -0.0842581615, 0.0316416286)
- Part45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part45.Color = furry_color
- Part45.Position = Vector3.new(2.64958096, 7.34905767, -0.189860851)
- Part45.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
- Part45.Color = furry_color
- Weld2 = Instance.new("Weld")
- Weld4 = Instance.new("Weld")
- Weld6 = Instance.new("Weld")
- Weld8 = Instance.new("Weld")
- Weld10 = Instance.new("Weld")
- Weld12 = Instance.new("Weld")
- Weld14 = Instance.new("Weld")
- Weld16 = Instance.new("Weld")
- Weld18 = Instance.new("Weld")
- Weld20 = Instance.new("Weld")
- Weld22 = Instance.new("Weld")
- Weld24 = Instance.new("Weld")
- Weld26 = Instance.new("Weld")
- Weld28 = Instance.new("Weld")
- Weld30 = Instance.new("Weld")
- Weld32 = Instance.new("Weld")
- Weld34 = Instance.new("Weld")
- Weld36 = Instance.new("Weld")
- Weld38 = Instance.new("Weld")
- Weld40 = Instance.new("Weld")
- Weld42 = Instance.new("Weld")
- Weld44 = Instance.new("Weld")
- Weld2.Name = "Part_Weld"
- Weld2.Parent = Part1
- Weld2.C0 = CFrame.new(-0.147107333, -2.89759707, -1.54987121, -4.22219593E-8, -1.13133396E-8, -1, -0.258819014, 0.965925753, 0, 0.965925813, 0.258819044, -4.37113883E-8)
- Weld2.C1 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
- Weld2.Part0 = Part1
- Weld2.Part1 = Part3
- Weld4.Name = "Part_Weld"
- Weld4.Parent = Part3
- Weld4.C0 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
- Weld4.C1 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
- Weld4.Part0 = Part3
- Weld4.Part1 = Part5
- Weld6.Name = "Part_Weld"
- Weld6.Parent = Part5
- Weld6.C0 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
- Weld6.C1 = CFrame.new(-0.147107348, -2.95974445, -2.14101815, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
- Weld6.Part0 = Part5
- Weld6.Part1 = Part7
- Weld10.Name = "Part_Weld"
- Weld10.Parent = Part9
- Weld10.C0 = CFrame.new(-0.147107318, -2.58837628, -2.64766479, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
- Weld10.C1 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
- Weld10.Part0 = Part9
- Weld10.Part1 = Part11
- Weld12.Name = "Part_Weld"
- Weld12.Parent = Part11
- Weld12.C0 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
- Weld12.C1 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
- Weld12.Part0 = Part11
- Weld12.Part1 = Part13
- Weld14.Name = "Part_Weld"
- Weld14.Parent = Part13
- Weld14.C0 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
- Weld14.C1 = CFrame.new(-0.147107303, -0.885978818, -4.17296886, -2.86772437E-8, -3.29894121E-8, -1, -0.754709601, 0.656058788, 0, 0.656058848, 0.754709721, -4.37113883E-8)
- Weld14.Part0 = Part13
- Weld14.Part1 = Part15
- Weld18.Name = "Part_Weld"
- Weld18.Parent = Part17
- Weld18.C0 = CFrame.new(-0.147107333, -1.62750423, -4.17131758, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
- Weld18.C1 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
- Weld18.Part0 = Part17
- Weld18.Part1 = Part19
- Weld20.Name = "Part_Weld"
- Weld20.Parent = Part19
- Weld20.C0 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
- Weld20.C1 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
- Weld20.Part0 = Part19
- Weld20.Part1 = Part21
- Weld22.Name = "Part_Weld"
- Weld22.Parent = Part21
- Weld22.C0 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
- Weld22.C1 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
- Weld22.Part0 = Part21
- Weld22.Part1 = Part23
- Weld24.Name = "Part_Weld"
- Weld24.Parent = Part23
- Weld24.C0 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
- Weld24.C1 = CFrame.new(-0.147107363, -3.3330369, -3.81791258, -4.20180761E-8, -1.20485222E-8, -1, -0.275637925, 0.961261392, 0, 0.961261511, 0.275637984, -4.37113883E-8)
- Weld24.Part0 = Part23
- Weld24.Part1 = Part25
- Weld28.Name = "Part_Weld"
- Weld28.Parent = Part27
- Weld28.C0 = CFrame.new(-0.147107422, -4.65472841, -2.29310346, -4.31732339E-8, 6.83794532E-9, -1, 0.156434044, 0.987688243, 0, 0.987688422, -0.156434014, -4.37113883E-8)
- Weld28.C1 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
- Weld28.Part0 = Part27
- Weld28.Part1 = Part29
- Weld30.Name = "Part_Weld"
- Weld30.Parent = Part29
- Weld30.C0 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
- Weld30.C1 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
- Weld30.Part0 = Part29
- Weld30.Part1 = Part31
- Weld32.Name = "Part_Weld"
- Weld32.Parent = Part31
- Weld32.C0 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
- Weld32.C1 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
- Weld32.Part0 = Part31
- Weld32.Part1 = Part33
- Weld34.Name = "Part_Weld"
- Weld34.Parent = Part33
- Weld34.C0 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
- Weld34.C1 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
- Weld34.Part0 = Part33
- Weld34.Part1 = Part35
- Weld36.Name = "Part_Weld"
- Weld36.Parent = Part35
- Weld36.C0 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
- Weld36.C1 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
- Weld36.Part0 = Part35
- Weld36.Part1 = Part37
- Weld38.Name = "Part_Weld"
- Weld38.Parent = Part37
- Weld38.C0 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
- Weld38.C1 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
- Weld38.Part0 = Part37
- Weld38.Part1 = Part39
- Weld40.Name = "Part_Weld"
- Weld40.Parent = Part39
- Weld40.C0 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
- Weld40.C1 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
- Weld40.Part0 = Part39
- Weld40.Part1 = Part41
- Weld42.Name = "Part_Weld"
- Weld42.Parent = Part41
- Weld42.C0 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
- Weld42.C1 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
- Weld42.Part0 = Part41
- Weld42.Part1 = Part43
- Weld44.Name = "Part_Weld"
- Weld44.Parent = Part43
- Weld44.C0 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
- Weld44.C1 = CFrame.new(-0.14710772, -2.24563026, 4.05276537, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
- Weld44.Part0 = Part43
- Weld44.Part1 = Part45
- tail = Part1
- tail2 = Part9
- tail3 = Part17
- tail4 = Part25
- newWeld(Torso, tail, 0, -0.6, -0.5)
- tail.Weld.C1 = CFrame.new(0, 0, -0.9)
- newWeld(Part7, tail2, 0, 0, 0)
- tail2.Weld.C1 = CFrame.new(0, 0, 0)
- newWeld(Part15, tail3, 0, 0, 0.2)
- tail3.Weld.C1 = CFrame.new(0, 0, 0)
- newWeld(Part27, tail4, 0, 0, -0.2)
- tail4.Weld.C1 = CFrame.new(0, 0, 0)
- music = Instance.new("Sound", Torso)
- music.Volume = 1
- music.TimePosition = 0
- music.Pitch = 1
- music.SoundId = "rbxassetid://1466277933"
- music.Looped = true
- music:Play()
- function so(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 8)
- end))
- end
- RSH, LSH = nil, nil
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- newWeld(RootPart, Torso, 0, -1, 0)
- Torso.Weld.C1 = CFrame.new(0, -1, 0)
- newWeld(Torso, LeftLeg, -0.5, -1, 0)
- LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(Torso, RightLeg, 0.5, -1, 0)
- RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- mouse = Player:GetMouse()
- m = Instance.new("Model", Character)
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.016666666666666666
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- },
- CreateTemplate = {}
- }
- EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Elect = {
- Create = function(cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 2)
- local xval = math.random() / 2
- local yval = math.random() / 2
- local zval = math.random() / 2
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- table.insert(Effects, {
- prt,
- "Elec",
- 0.1,
- x,
- y,
- z,
- xval,
- yval,
- zval
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Fire = {
- Create = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Fire",
- delay,
- 1,
- 1,
- 1,
- msh
- })
- end
- },
- FireWave = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local d = Create("Decal")({
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Top"
- })
- local d = Create("Decal")({
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Bottom"
- })
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "FireWave",
- 1,
- 30,
- math.random(400, 600) / 100,
- msh
- })
- end
- },
- Lightning = {
- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- li.Material = "Neon"
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- end
- },
- EffectTemplate = {}
- }
- function New(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function weld5(part0, part1, c0, c1)
- weeld = Instance.new("Weld", part0)
- weeld.Part0 = part0
- weeld.Part1 = part1
- weeld.C0 = c0
- weeld.C1 = c1
- return weeld
- end
- function rayCast(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
- if hit.Parent == nil then
- return
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- Damage = math.random(minim, maxim)
- blocked = false
- block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- print(block.className)
- if block.className == "NumberValue" and block.Value > 0 then
- blocked = true
- if decreaseblock == nil then
- block.Value = block.Value - 1
- end
- end
- if block.className == "IntValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - 1
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- showDamage(hit.Parent, Damage, 0.5, BrickColor.new("White"))
- else
- h.Health = h.Health - Damage / 2
- showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
- end
- h.Health = h.Health - Damage
- if Type == "Knockdown" then
- hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(5)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 30000
- rl.maxTorque = Vector3.new(0, 10, 10) * 5000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(2, 4), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- elseif KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 4, 0)
- bodyVelocity.P = 1000
- bodyVelocity.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Slam" then
- local bodyVelocity2 = Instance.new("BodyVelocity")
- bodyVelocity2.velocity = vt(0, 4, 0)
- bodyVelocity2.P = 1000
- bodyVelocity2.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bodyVelocity2.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity2, 1)
- rl2 = Instance.new("BodyAngularVelocity")
- rl2.P = 3000
- rl2.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl2.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
- rl2.Parent = hit
- game:GetService("Debris"):AddItem(rl2, 0.5)
- elseif Type == "Snare" then
- bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Target" and Targetting == false then
- ZTarget = hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
- end), ZTarget)
- TargHum = ZTarget.Parent:findFirstChild("Humanoid")
- targetgui = Instance.new("BillboardGui")
- targetgui.Parent = ZTarget
- targetgui.Size = UDim2.new(10, 100, 10, 100)
- targ = Instance.new("ImageLabel")
- targ.Parent = targetgui
- targ.BackgroundTransparency = 1
- targ.Image = "rbxassetid://4834067"
- targ.Size = UDim2.new(1, 0, 1, 0)
- cam.CameraType = "Scriptable"
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- Targetting = true
- RocketTarget = ZTarget
- for i = 1, Property do
- if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
- swait()
- end
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
- end
- Targetting = false
- RocketTarget = nil
- targetgui.Parent = nil
- cam.CameraType = "Custom"
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- hitDeb = true
- AttackPos = 6
- end
- end
- function showDamage(Char, Dealt, du, Color)
- m = Instance.new("Model")
- m.Name = tostring(Dealt)
- h = Instance.new("Humanoid")
- h.Health = 0
- h.MaxHealth = 0
- h.Parent = m
- c = Instance.new("Part")
- c.Transparency = 0
- c.BrickColor = Color
- c.Name = "Head"
- c.TopSurface = 0
- c.Material = "Neon"
- c.BrickColor = BrickColor.new("Toothpaste")
- c.BottomSurface = 0
- c.formFactor = "Plate"
- c.Size = Vector3.new(1, 0.4, 1)
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- if CRIT == true then
- ms.Scale = Vector3.new(1, 1.25, 1)
- end
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
- elseif Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(m, 0.5 + du)
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- function attackone()
- attack = true
- for i = 0, 2, attackspeed + 0.16 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(-20 * i)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.2)
- end
- so("http://roblox.com/asset/?id=1022532343", LeftArm, 1, 1)
- RootPart.Velocity = RootPart.CFrame.lookVector * 34
- con5 = Humanoid.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
- attackdebounce = true
- Damagefunc(hit, 5, 8, math.random(5, 8), "Normal", RootPart, 0, 1)
- so("http://roblox.com/asset/?id=573395724", LeftArm, 1, 1)
- wait(0.2)
- attackdebounce = false
- end
- end)
- for i = 0, 1, attackspeed do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(20), math.rad(-40 * i), math.rad(-90)), 0.4)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.3)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
- end
- attack = false
- con5:Disconnect()
- end
- function attacktwo()
- attack = true
- for i = 0, 2, 0.15 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(20 * i)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90 - 40 * i), math.rad(0), math.rad(-90 + 40 * i)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(4)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.2)
- end
- so("http://roblox.com/asset/?id=169259383", RightArm, 1, 1)
- RootPart.Velocity = RootPart.CFrame.lookVector * 45
- con5 = Humanoid.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
- attackdebounce = true
- Damagefunc(hit, 6, 17, math.random(5, 12), "Normal", RootPart, 0, 1)
- so("http://roblox.com/asset/?id=542443306", RightArm, 1, 1)
- wait(0.3)
- attackdebounce = false
- end
- end)
- for i = 0, 1, 0.07 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90 * i), math.rad(0)), 0.6)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(15), math.rad(-70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)), 0.4)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3)
- end
- con5:Disconnect()
- attack = false
- end
- function attackthree()
- attack = true
- noleg = true
- for i = 0, 2.3, 0.16 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
- end
- con5 = Humanoid.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
- attackdebounce = true
- Damagefunc(hit, 6, 12, math.random(5, 8), "Normal", RootPart, 0, 1)
- so("http://roblox.com/asset/?id=573395724", LeftLeg, 1, 1)
- wait(0.17)
- attackdebounce = false
- end
- end)
- so("http://roblox.com/asset/?id=1022532343", LeftLeg, 1, 1.34)
- so("http://roblox.com/asset/?id=1022532343", RightLeg, 1, 1.34)
- for i = 0, 3.17, 0.11 do
- swait()
- RootPart.Velocity = RootPart.CFrame.lookVector * 45
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, -0.9) * CFrame.Angles(math.rad(16 + 40 * i), math.rad(0 + 111 * i), math.rad(32 + 20 * i)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(23), math.rad(0), math.rad(-10)), 0.16)
- RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-70), math.rad(0), math.rad(-40)), 0.16)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.79, -0.95, 0.34) * CFrame.Angles(math.rad(-32), math.rad(32), math.rad(-40)), 0.17)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.4, -0.75, -0.43) * CFrame.Angles(math.rad(76), math.rad(38), math.rad(0)), 0.1)
- end
- for i = 0, 1, attackspeed do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.4) * CFrame.Angles(math.rad(-8), math.rad(-30), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.1)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.03, 0.3) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
- end
- noleg = false
- attack = false
- con5:Disconnect()
- end
- function Fdash()
- evadecooldown = true
- attack = true
- so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
- Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
- Effects.Block.Create(BrickColor.new("White"), RootPart.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
- Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
- Effects.Block.Create(BrickColor.new("Deep blue"), RootPart.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
- Effects.Ring.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.025)
- Effects.Ring.Create(BrickColor.new("Deep blue"), Torso.CFrame, 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
- Effects.Ring.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 9.6, 9.6, 9.6, 0.04)
- Effects.Ring.Create(BrickColor.new("Navy blue"), Torso.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
- for i = 0, 2, 0.064 do
- swait()
- RootPart.Velocity = RootPart.CFrame.lookVector * 145
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -4.8) * CFrame.Angles(math.rad(-90), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- end
- attack = false
- wait(0.13)
- evadecooldown = false
- end
- function Adash()
- evadecooldown = true
- attack = true
- so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
- Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
- Effects.Block.Create(BrickColor.new("White"), RightLeg.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
- Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
- Effects.Block.Create(BrickColor.new("Deep blue"), RightLeg.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
- Torso.Velocity = RootPart.Velocity + vt(0, 19.4, 0)
- for i = 0, 2, 0.064 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 8, 0) * CFrame.Angles(math.rad(0), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- end
- attack = false
- wait(0.13)
- evadecooldown = false
- end
- function Ldash()
- evadecooldown = true
- attack = true
- so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
- for i = 0, 2, 0.064 do
- swait()
- RootPart.Velocity = RootPart.CFrame.rightVector * -75
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(-9), math.rad(-14)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
- end
- attack = false
- wait(0.13)
- evadecooldown = false
- end
- function Rdash()
- evadecooldown = true
- attack = true
- so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
- for i = 0, 2, 0.064 do
- swait()
- RootPart.Velocity = RootPart.CFrame.rightVector * 75
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(9), math.rad(14)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
- end
- attack = false
- wait(0.13)
- evadecooldown = false
- end
- function Bdash()
- evadecooldown = true
- attack = true
- for i = 0, 8.4, 0.21 do
- swait()
- RootPart.Velocity = RootPart.CFrame.lookVector * -90
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 2.5) * CFrame.Angles(math.rad(0 + 100 * i), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- end
- attack = false
- wait(0.9)
- evadecooldown = false
- end
- function bullets()
- local X = Instance.new("Part", Workspace)
- local O = Instance.new("ObjectValue", X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0.24
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue", X)
- V.Value = Character
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Cyan")
- X.Size = Vector3.new(2, 2, 2)
- X.Material = "Neon"
- local Z = Instance.new("SpecialMesh", X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
- X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
- local bv = Instance.new("BodyVelocity", X)
- bv.maxForce = Vector3.new(99999, 99999, 99999)
- X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector * 445
- so("http://roblox.com/asset/?id=200633327", X, 1, 1)
- local X2 = Instance.new("Part", Workspace)
- local O2 = Instance.new("ObjectValue", X2)
- O2.Name = "creator"
- X2.Locked = true
- X2.Name = "Shell"
- X2.Anchored = false
- X2.CanCollide = false
- X2.Transparency = 0.24
- X2.Reflectance = 0
- X2.BottomSurface = 0
- X2.TopSurface = 0
- X2.Shape = 0
- local V2 = Instance.new("ObjectValue", X2)
- V2.Value = Character
- V2.Name = "creator"
- X2.BrickColor = BrickColor.new("New Yeller")
- X2.Size = Vector3.new(2, 2, 2)
- X2.Material = "Neon"
- local Z2 = Instance.new("SpecialMesh", X2)
- Z2.MeshType = "Sphere"
- Z2.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
- X2.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
- local bv2 = Instance.new("BodyVelocity", X2)
- bv2.maxForce = Vector3.new(99999, 99999, 99999)
- X2.CFrame = CFrame.new(X2.Position, mouse.Hit.p)
- bv2.velocity = X2.CFrame.lookVector * 345
- so("http://roblox.com/asset/?id=200633327", X2, 1, 1)
- local X3 = Instance.new("Part", Workspace)
- local O3 = Instance.new("ObjectValue", X3)
- O3.Name = "creator"
- X3.Locked = true
- X3.Name = "Shell"
- X3.Anchored = false
- X3.CanCollide = false
- X3.Transparency = 0.24
- X3.Reflectance = 0
- X3.BottomSurface = 0
- X3.TopSurface = 0
- X3.Shape = 0
- local V3 = Instance.new("ObjectValue", X3)
- V3.Value = Character
- V3.Name = "creator"
- X3.BrickColor = BrickColor.new("White")
- X3.Size = Vector3.new(2, 2, 2)
- X3.Material = "Neon"
- local Z3 = Instance.new("SpecialMesh", X3)
- Z3.MeshType = "Sphere"
- Z3.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
- X3.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
- local bv3 = Instance.new("BodyVelocity", X3)
- bv3.maxForce = Vector3.new(99999, 99999, 99999)
- X3.CFrame = CFrame.new(X3.Position, mouse.Hit.p)
- bv3.velocity = X3.CFrame.lookVector * 545
- so("http://roblox.com/asset/?id=200633327", X3, 1, 1)
- local con5 = X.Touched:connect(function(hit)
- Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
- X:Destroy()
- so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X3" then
- Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
- Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
- so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
- X:Destroy()
- end
- end)
- local con5 = X2.Touched:connect(function(hit)
- Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
- X2:Destroy()
- so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X" or hit.Name ~= "X3" then
- Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
- Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
- so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
- X2:Destroy()
- end
- end)
- local con5 = X3.Touched:connect(function(hit)
- Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
- X3:Destroy()
- so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X" then
- Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
- Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
- so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
- X3:Destroy()
- end
- end)
- end
- function Fkickcombo()
- attack = true
- for i = 0, 2.3, 0.16 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
- end
- con5 = Humanoid.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
- attackdebounce = true
- Damagefunc(hit, 17, 26, math.random(2, 3), "Normal", RootPart, 0, 1)
- so("http://roblox.com/asset/?id=260429995", RightLeg, 2, 1)
- wait(0.14)
- attackdebounce = false
- end
- end)
- so("http://roblox.com/asset/?id=158475221", Torso, 1, 1.9)
- noleg = true
- for i = 0, 3.3, 0.11 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 2.4, -0.8) * CFrame.Angles(math.rad(13 - 22 * i), math.rad(0 + 130 * i), math.rad(80 - 15 * i)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(13), math.rad(-17), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.7) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.15)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03, 0.4) * CFrame.Angles(math.rad(-54 - 3 * i), math.rad(0), math.rad(0)), 0.15)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.7) * CFrame.Angles(math.rad(60 + 3 * i), math.rad(10), math.rad(-4)), 0.15)
- end
- attack = false
- noleg = false
- con5:disconnect()
- end
- function Magicform()
- df = true
- attack = true
- music.TimePosition = 0
- music.SoundId = "rbxassetid://1228696343"
- swait(1)
- for i = 0, 4, 0.1 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
- end
- so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
- Effects.Sphere.Create(BrickColor.new("Toothpaste"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
- Part56.BrickColor = BrickColor.new("Cyan")
- Part156.BrickColor = BrickColor.new("Cyan")
- for i = 0, 4, 0.1 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
- end
- attack = false
- end
- function Magicrevert()
- df = false
- attack = true
- music.TimePosition = 0
- music.SoundId = "rbxassetid://1343241846"
- swait(1)
- for i = 0, 4, 0.1 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
- end
- so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
- Effects.Sphere.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
- Part56.BrickColor = BrickColor.new("New Yeller")
- Part156.BrickColor = BrickColor.new("New Yeller")
- for i = 0, 4, 0.1 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
- end
- attack = false
- end
- function Sphere1()
- magic = true
- while magic == true do
- do
- local thing = Instance.new("BodyGyro", RootPart)
- thing.D = 30
- thing.P = 3000
- thing.MaxTorque = vt(math.huge, math.huge, 0)
- thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
- attack = true
- Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
- for i = 0, 1.6, 0.22 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-14), math.rad(-60), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(70)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.06, 0) * CFrame.Angles(math.rad(-8), math.rad(27), math.rad(-12)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(2), math.rad(-24), math.rad(7)), 0.2)
- end
- local X = Instance.new("Part", Workspace)
- local O = Instance.new("ObjectValue", X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0.24
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue", X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Cyan")
- X.Size = Vector3.new(2, 2, 2)
- X.Material = "Neon"
- local Z = Instance.new("SpecialMesh", X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(1.5, 1.5, 2)
- X.CFrame = handee.CFrame * CFrame.new(0, -5, -1)
- local bv = Instance.new("BodyVelocity", X)
- bv.maxForce = Vector3.new(99999, 99999, 99999)
- X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector * 245
- RootPart.Velocity = RootPart.CFrame.lookVector * -43
- Torso.Velocity = RootPart.Velocity + vt(0, 3.4, 0)
- game:service("Debris"):AddItem(X, 9)
- local con5 = X.Touched:connect(function(hit)
- Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
- X:Destroy()
- so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
- attackdebounce = true
- Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
- Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
- so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
- X:Destroy()
- wait()
- attackdebounce = false
- end
- end)
- Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
- for i = 0, 2.86, 0.22 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
- end
- thing:Destroy()
- attack = false
- end
- end
- end
- function Sphere2()
- attack = true
- local thing = Instance.new("BodyGyro", RootPart)
- thing.D = 30
- thing.P = 3000
- thing.MaxTorque = vt(math.huge, math.huge, 0)
- Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
- for i = 0, 2.86, 0.22 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
- end
- for i = 1, 215 do
- thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
- bullets()
- swait()
- bullets()
- bullets()
- wait(0.2)
- bullets()
- bullets()
- RootPart.Velocity = RootPart.CFrame.lookVector * -23
- end
- thing:Destroy()
- attack = false
- end
- function laser()
- local thing = Instance.new("BodyGyro", RootPart)
- thing.D = 0
- thing.P = 7000
- thing.MaxTorque = vt(math.huge, math.huge, 0)
- thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
- attack = true
- so("http://roblox.com/asset/?id=1048497321", RightArm, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
- end
- local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700)
- local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
- local beam = Instance.new("Part", workspace)
- beam.BrickColor = BrickColor.new("Navy blue")
- beam.FormFactor = "Custom"
- beam.Material = "Neon"
- beam.Transparency = 0
- beam.Anchored = true
- beam.Locked = true
- beam.CanCollide = false
- local beam1 = Instance.new("Part", workspace)
- beam1.BrickColor = BrickColor.new("Navy blue")
- beam1.FormFactor = "Custom"
- beam1.Material = "Neon"
- beam1.Transparency = 0
- beam1.Anchored = false
- beam1.Locked = true
- beam1.CanCollide = false
- local distance = (handee.CFrame.p - position).magnitude
- beam.Size = Vector3.new(1.71, 1.71, distance)
- beam1.Size = Vector3.new(2.71, 2.71, distance)
- beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- beam1.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
- local Z = Instance.new("SpecialMesh", beam)
- Z.MeshType = "Sphere"
- local Z1 = Instance.new("SpecialMesh", beam1)
- Z1.MeshType = "Sphere"
- local bv = Instance.new("BodyVelocity", beam1)
- bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- beam1.CFrame = CFrame.new(beam1.Position, mouse.Hit.p)
- bv.velocity = beam1.CFrame.lookVector * 350
- so("http://roblox.com/asset/?id=215270668", RightArm, 6, 1)
- Torso.Anchored = true
- Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 18.6, 18.6, 18.6, 0.02)
- Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
- if part then
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- humanoid = humanoid or part.Parent.Parent:FindFirstChild("Humanoid")
- if humanoid and part.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
- attackdebounce = true
- Damagefunc(part, 1, 9, math.random(1, 2), "Knockdown", RootPart, 0.2, 1)
- swait()
- attackdebounce = false
- end
- end
- for i = 0, 3.8, 0.1 do
- swait()
- beam.Size = beam.Size + Vector3.new(3.71, 3.71, 0)
- beam1.Size = beam1.Size + Vector3.new(7.71, 7.71, 0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
- end
- for i = 0, 3.8, 0.1 do
- swait()
- beam.Size = beam.Size - Vector3.new(6.71, 6.71, 0)
- beam1.Size = beam1.Size - Vector3.new(9.71, 9.71, 0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
- end
- Torso.Anchored = false
- game:GetService("Debris"):AddItem(beam, 0.1)
- game:GetService("Debris"):AddItem(beam1, 0.1)
- attack = false
- thing:Destroy()
- end
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 and df == false then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 and df == false then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 and df == false then
- attacktype = 1
- attackthree()
- elseif attack == false and attacktype == 4 and df == false then
- attacktype = 1
- attackfour()
- elseif attack == false and attacktype2 == 1 and df == true then
- attacktype = 1
- Sphere1()
- end
- end)
- mouse.Button1Up:connect(function()
- if attack == true and df == true then
- magic = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "f" and attack == false and evadecooldown == false then
- Fdash()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "g" and attack == false and evadecooldown == false then
- Adash()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" and attack == false and evadecooldown == false then
- Ldash()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "r" and attack == false and evadecooldown == false then
- Rdash()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" and attack == false and df == false then
- Fkickcombo()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "t" and attack == false then
- Bdash()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "y" and attack == false and df == false then
- Magicform()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "u" and attack == false and df == true then
- Magicrevert()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "l" and attack == false and df == true then
- laser()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "h" and attack == false and df == true then
- Sphere2()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 32 then
- local ray = Ray.new(Torso.CFrame.p, Torso.CFrame.lookVector * 2)
- local hit, position, normal = workspace:FindPartOnRay(ray, character)
- if hit and hit ~= lastwall then
- print("walljump")
- local velo = Instance.new("BodyVelocity", Torso)
- velo.MaxForce = Vector3.new(400000, 400000, 400000)
- velo.Velocity = -Torso.CFrame.lookVector * 20 + Vector3.new(0, 16, 0)
- game.Debris:AddItem(velo, 0.1)
- lastwall = hit
- wait(0.4)
- lastwall = nil
- end
- end
- end)
- for _, v in next, game:service("Players").localPlayer.Character:GetDescendants() do
- if v:IsA("BasePart") then
- local BF = Instance.new("BodyForce", v)
- BF.force = Vector3.new(0, workspace.Gravity * v:GetMass() / 1.121, 0)
- end
- end
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 48 then
- Swing = 2
- if df == true then
- Character.Humanoid.WalkSpeed = 38.82
- end
- if df == false then
- Character.Humanoid.WalkSpeed = 28.82
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- Swing = 1
- Character.Humanoid.WalkSpeed = 8
- end
- end)
- Humanoid.JumpPower = 43.3
- Character.Humanoid.WalkSpeed = 8
- while true do
- swait()
- sine = sine + change
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if attack == true or attack == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if not (idle >= 500) or attack == false then
- end
- if RootPart.Velocity.y > 1 and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- change = 1
- Humanoid.CameraOffset = Vector3.new(0, 0, 0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1)
- end
- if attack == false then
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- change = 1
- if attack == false then
- Humanoid.CameraOffset = Vector3.new(0, 0, 0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1)
- end
- if attack == false or attack == true then
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- change = 1.54
- if attack == false and equip == false then
- Humanoid.CameraOffset = Vector3.new(0, 0, 0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-43), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(7 + 5 * math.sin(sine / 40)), math.rad(-4), math.rad(43)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-13), math.rad(0 + 7 * math.cos(sine / 40)), math.rad(14 + 3.2 * math.cos(sine / 40))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-3), math.rad(0 - 7 * math.cos(sine / 40)), math.rad(-14 - 3.2 * math.cos(sine / 40))), 0.1)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(-4)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(-14), math.rad(-9), math.rad(7)), 0.1)
- end
- elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
- Anim = "Walk"
- change = 0.76
- if attack == false and equip == false then
- Humanoid.CameraOffset = Vector3.new(0, 0, 0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.23 * math.cos(sine / 3.5), -0.3) * angles(math.rad(-7 + 3 * math.cos(sine / 3.5)), math.rad(0 + 4 * math.cos(sine / 7)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.cos(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 7)) * angles(math.rad(0 - 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(5 + 14 * math.sin(sine / 7)) - RootPart.RotVelocity.Y / 34), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 7)) * angles(math.rad(0 + 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-5 + 14 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34), 0.1)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.22 * math.cos(sine / 7), 0 + 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 7)), math.rad(3), math.rad(0)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.22 * math.cos(sine / 7), 0 - 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 7)), math.rad(-3), math.rad(0)), 0.1)
- end
- if attack == true and noleg == false then
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.12 * math.cos(sine / 18), 0 + 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 - 30 * math.sin(sine / 18)), math.rad(3), math.rad(0)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.12 * math.cos(sine / 18), 0 - 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 + 30 * math.sin(sine / 18)), math.rad(-3), math.rad(0)), 0.1)
- end
- elseif torvel >= 25 and hitfloor ~= nil then
- Anim = "Run"
- if df == false then
- change = 1
- end
- if df == true then
- change = 1.35
- end
- if attack == false and equip == false then
- Humanoid.CameraOffset = Vector3.new(0, 0, 0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-27), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-13 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 80 * math.sin(sine / 5)), math.rad(0), math.rad(10 + 18 * math.sin(sine / 5))), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 80 * math.sin(sine / 5)), math.rad(0), math.rad(-10 + 18 * math.sin(sine / 5))), 0.15)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 85 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 85 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
- end
- if attack == true and noleg == false then
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "Shoot" then
- local Look = Thing[1]
- local move = 30
- if Thing[8] == 3 then
- move = 10
- end
- local hit, pos = rayCast(Thing[4], Thing[1], move, m)
- if Thing[10] ~= nil then
- da = pos
- cf2 = CFrame.new(Thing[4], Thing[10].Position)
- cfa = CFrame.new(Thing[4], pos)
- tehCF = cfa:lerp(cf2, 0.2)
- Thing[1] = tehCF.lookVector
- end
- local mag = (Thing[4] - pos).magnitude
- Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
- if Thing[8] == 2 then
- Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
- end
- Thing[4] = Thing[4] + Look * move
- Thing[3] = Thing[3] - 1
- if 2 < Thing[5] then
- Thing[5] = Thing[5] - 0.3
- Thing[6] = Thing[6] - 0.3
- end
- if hit ~= nil then
- Thing[3] = 0
- if Thing[8] == 1 or Thing[8] == 3 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- elseif Thing[8] == 2 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- CFuncs.Sound.Create("161006093", ref, 1, 1.2)
- game:GetService("Debris"):AddItem(ref, 0.2)
- Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
- Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
- MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
- end
- end
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
- game:GetService("Debris"):AddItem(ref, 1)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "FireWave" then
- if Thing[3] <= Thing[4] then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
- Thing[3] = Thing[3] + 1
- Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Fire" then
- Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
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