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Nov 12th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end Player = game:GetService("Players").LocalPlayer
  6. Character = Player.Character
  7. PlayerGui = Player.PlayerGui
  8. Backpack = Player.Backpack
  9. Torso = Character.Torso
  10. Head = Character.Head
  11. Humanoid = Character.Humanoid
  12. LeftArm = Character["Left Arm"]
  13. LeftLeg = Character["Left Leg"]
  14. RightArm = Character["Right Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LS = Torso["Left Shoulder"]
  17. LH = Torso["Left Hip"]
  18. RS = Torso["Right Shoulder"]
  19. RH = Torso["Right Hip"]
  20. Face = Head.face
  21. Neck = Torso.Neck
  22. it = Instance.new
  23. attacktype = 1
  24. attacktype2 = 1
  25. vt = Vector3.new
  26. cf = CFrame.new
  27. cn = CFrame.new
  28. euler = CFrame.fromEulerAnglesXYZ
  29. angles = CFrame.Angles
  30. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  31. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  32. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  33. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  34. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  35. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  36. RootPart = Character.HumanoidRootPart
  37. RootJoint = RootPart.RootJoint
  38. RootCF = euler(-1.57, 0, 3.14)
  39. attack = false
  40. attackdebounce = false
  41. trispeed = 0.2
  42. attackmode = "none"
  43. local idle = 0
  44. local Anim = "Idle"
  45. stance = false
  46. local ff = 2
  47. noleg = false
  48. evadecooldown = false
  49. Humanoid.Animator.Parent = nil
  50. equip = false
  51. Face.Texture = "http://www.roblox.com/asset/?id=0"
  52. attackspeed = 0.14
  53. df = false
  54. Swing = 1
  55. local sine = 0
  56. local change = 1
  57. local val = 0
  58. magic = false
  59. cam = workspace.CurrentCamera
  60. deb = game:GetService("Debris")
  61. RbxUtility = LoadLibrary("RbxUtility")
  62. Create = RbxUtility.Create
  63. local handee = Instance.new("Part")
  64. handee.Parent = Character
  65. handee.Size = Vector3.new(0.2, 0.2, 0.2)
  66. handee.Archivable = true
  67. handee.Transparency = 1
  68. handee.CanCollide = false
  69. handee.BrickColor = BrickColor.new("Cyan")
  70. handee.Material = "Neon"
  71. local handeeweld = Instance.new("Weld")
  72. handeeweld.Parent = handee
  73. handeeweld.Part0 = RightArm
  74. handeeweld.Part1 = handee
  75. handeeweld.C1 = CFrame.new(0, 0.96, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  76. handeeweld.Part0 = RightArm
  77. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  78. local wld = Instance.new("Weld", wp1)
  79. wld.Part0 = wp0
  80. wld.Part1 = wp1
  81. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  82. end
  83. function weld(model)
  84. local parts, last = {}, nil
  85. local function scan(parent)
  86. for _, v in pairs(parent:GetChildren()) do
  87. if v:IsA("BasePart") then
  88. if last then
  89. local w = Instance.new("Weld")
  90. w.Name = ("%s_Weld"):format(v.Name)
  91. w.Part0, w.Part1 = last, v
  92. w.C0 = last.CFrame:inverse()
  93. w.C1 = v.CFrame:inverse()
  94. w.Parent = last
  95. end
  96. last = v
  97. table.insert(parts, v)
  98. end
  99. scan(v)
  100. end
  101. end
  102. scan(model)
  103. for _, v in pairs(parts) do
  104. v.Anchored = false
  105. v.Locked = true
  106. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  107. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  108. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  109. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  110. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  111. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  112. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
  113. end
  114. end
  115. for i, v in pairs(Character:GetChildren()) do
  116. if v:IsA("Accoutrement") then
  117. v:Destroy()
  118. elseif v:IsA("Part") then
  119. v.Transparency = 1
  120. end
  121. end
  122. Model0 = Instance.new("Model")
  123. Part1 = Instance.new("Part")
  124. SpecialMesh2 = Instance.new("SpecialMesh")
  125. Part3 = Instance.new("Part")
  126. Part4 = Instance.new("Part")
  127. Part5 = Instance.new("Part")
  128. Part6 = Instance.new("Part")
  129. Part7 = Instance.new("Part")
  130. SpecialMesh8 = Instance.new("SpecialMesh")
  131. Part9 = Instance.new("Part")
  132. Part10 = Instance.new("Part")
  133. Part11 = Instance.new("Part")
  134. Part12 = Instance.new("Part")
  135. Part13 = Instance.new("Part")
  136. Part14 = Instance.new("Part")
  137. Part15 = Instance.new("Part")
  138. SpecialMesh16 = Instance.new("SpecialMesh")
  139. Part17 = Instance.new("Part")
  140. BlockMesh18 = Instance.new("BlockMesh")
  141. Part19 = Instance.new("Part")
  142. BlockMesh20 = Instance.new("BlockMesh")
  143. Part21 = Instance.new("Part")
  144. BlockMesh22 = Instance.new("BlockMesh")
  145. Part23 = Instance.new("Part")
  146. SpecialMesh24 = Instance.new("SpecialMesh")
  147. Part25 = Instance.new("Part")
  148. Part26 = Instance.new("Part")
  149. Model0.Parent = Character
  150. Part1.Parent = Model0
  151. Part1.BrickColor = BrickColor.new("Really black")
  152. Part1.Anchored = true
  153. Part1.CanCollide = false
  154. Part1.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  155. Part1.CFrame = CFrame.new(3.74523115, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  156. Part1.BottomSurface = Enum.SurfaceType.Smooth
  157. Part1.TopSurface = Enum.SurfaceType.Smooth
  158. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  159. Part1.Position = Vector3.new(3.74523115, 21.0993118, -3.19999981)
  160. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  161. SpecialMesh2.Parent = Part1
  162. SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
  163. SpecialMesh2.MeshType = Enum.MeshType.Sphere
  164. SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
  165. Part3.Parent = Model0
  166. Part3.BrickColor = BrickColor.new("Deep blue")
  167. Part3.Anchored = true
  168. Part3.CanCollide = false
  169. Part3.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
  170. Part3.CFrame = CFrame.new(4, 21.2999992, -2.09499979, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  171. Part3.BottomSurface = Enum.SurfaceType.Smooth
  172. Part3.TopSurface = Enum.SurfaceType.Smooth
  173. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  174. Part3.Position = Vector3.new(4, 21.2999992, -2.09499979)
  175. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  176. Part4.Parent = Model0
  177. Part4.BrickColor = BrickColor.new("Institutional white")
  178. Part4.Anchored = true
  179. Part4.CanCollide = false
  180. Part4.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
  181. Part4.CFrame = CFrame.new(3.60523129, 20.8493118, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  182. Part4.BottomSurface = Enum.SurfaceType.Smooth
  183. Part4.TopSurface = Enum.SurfaceType.Smooth
  184. Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  185. Part4.Position = Vector3.new(3.60523129, 20.8493118, -3.14499974)
  186. Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  187. Part5.Parent = Model0
  188. Part5.BrickColor = BrickColor.new("Deep blue")
  189. Part5.Rotation = Vector3.new(0, 0, -30)
  190. Part5.Anchored = true
  191. Part5.CanCollide = false
  192. Part5.Size = Vector3.new(0.460000008, 0.699999988, 0.100000001)
  193. Part5.CFrame = CFrame.new(3.28882289, 20.4948883, -3.04499984, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
  194. Part5.BottomSurface = Enum.SurfaceType.Smooth
  195. Part5.TopSurface = Enum.SurfaceType.Smooth
  196. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  197. Part5.Position = Vector3.new(3.28882289, 20.4948883, -3.04499984)
  198. Part5.Orientation = Vector3.new(0, 0, -30)
  199. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  200. Part6.Parent = Model0
  201. Part6.BrickColor = BrickColor.new("Institutional white")
  202. Part6.Anchored = true
  203. Part6.CanCollide = false
  204. Part6.Size = Vector3.new(0.5, 0.300000012, 0.100000001)
  205. Part6.CFrame = CFrame.new(3.60523129, 21.1493111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  206. Part6.BottomSurface = Enum.SurfaceType.Smooth
  207. Part6.TopSurface = Enum.SurfaceType.Smooth
  208. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  209. Part6.Position = Vector3.new(3.60523129, 21.1493111, -3.14499974)
  210. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  211. Part7.Parent = Model0
  212. Part7.BrickColor = BrickColor.new("Institutional white")
  213. Part7.Rotation = Vector3.new(0, 90, 0)
  214. Part7.Anchored = true
  215. Part7.CanCollide = false
  216. Part7.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
  217. Part7.CFrame = CFrame.new(3.74523115, 21.3793106, -3.14499974, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  218. Part7.BottomSurface = Enum.SurfaceType.Smooth
  219. Part7.TopSurface = Enum.SurfaceType.Smooth
  220. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  221. Part7.Position = Vector3.new(3.74523115, 21.3793106, -3.14499974)
  222. Part7.Orientation = Vector3.new(0, 90, 0)
  223. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  224. SpecialMesh8.Parent = Part7
  225. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  226. Part9.Name = "asd"
  227. Part9.Parent = Model0
  228. Part9.Transparency = 1
  229. Part9.Anchored = true
  230. Part9.CanCollide = false
  231. Part9.Size = Vector3.new(2, 2, 1)
  232. Part9.CFrame = CFrame.new(4, 20.4500008, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  233. Part9.BottomSurface = Enum.SurfaceType.Smooth
  234. Part9.TopSurface = Enum.SurfaceType.Smooth
  235. Part9.Position = Vector3.new(4, 20.4500008, -2.49499965)
  236. Part10.Parent = Model0
  237. Part10.BrickColor = BrickColor.new("Institutional white")
  238. Part10.Anchored = true
  239. Part10.CanCollide = false
  240. Part10.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
  241. Part10.CFrame = CFrame.new(3.80523133, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  242. Part10.BottomSurface = Enum.SurfaceType.Smooth
  243. Part10.TopSurface = Enum.SurfaceType.Smooth
  244. Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  245. Part10.Position = Vector3.new(3.80523133, 20.8993111, -3.14499974)
  246. Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  247. Part11.Parent = Model0
  248. Part11.BrickColor = BrickColor.new("Institutional white")
  249. Part11.Anchored = true
  250. Part11.CanCollide = false
  251. Part11.Size = Vector3.new(0.300000012, 0.100000001, 0.100000001)
  252. Part11.CFrame = CFrame.new(3.60523129, 20.9493103, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  253. Part11.BottomSurface = Enum.SurfaceType.Smooth
  254. Part11.TopSurface = Enum.SurfaceType.Smooth
  255. Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
  256. Part11.Position = Vector3.new(3.60523129, 20.9493103, -3.14499974)
  257. Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
  258. Part12.Parent = Model0
  259. Part12.BrickColor = BrickColor.new("Institutional white")
  260. Part12.Anchored = true
  261. Part12.CanCollide = false
  262. Part12.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
  263. Part12.CFrame = CFrame.new(3.40523124, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  264. Part12.BottomSurface = Enum.SurfaceType.Smooth
  265. Part12.TopSurface = Enum.SurfaceType.Smooth
  266. Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  267. Part12.Position = Vector3.new(3.40523124, 20.8993111, -3.14499974)
  268. Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  269. Part13.Parent = Model0
  270. Part13.BrickColor = BrickColor.new("Deep blue")
  271. Part13.Anchored = true
  272. Part13.CanCollide = false
  273. Part13.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
  274. Part13.CFrame = CFrame.new(4, 21.2999992, -2.89499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  275. Part13.BottomSurface = Enum.SurfaceType.Smooth
  276. Part13.TopSurface = Enum.SurfaceType.Smooth
  277. Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
  278. Part13.Position = Vector3.new(4, 21.2999992, -2.89499974)
  279. Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
  280. Part14.Parent = Model0
  281. Part14.BrickColor = BrickColor.new("Deep blue")
  282. Part14.Anchored = true
  283. Part14.CanCollide = false
  284. Part14.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
  285. Part14.CFrame = CFrame.new(3.0999999, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  286. Part14.BottomSurface = Enum.SurfaceType.Smooth
  287. Part14.TopSurface = Enum.SurfaceType.Smooth
  288. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  289. Part14.Position = Vector3.new(3.0999999, 21.2999992, -2.49499965)
  290. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  291. Part15.Parent = Model0
  292. Part15.BrickColor = BrickColor.new("Institutional white")
  293. Part15.Rotation = Vector3.new(0, -90, 0)
  294. Part15.Anchored = true
  295. Part15.CanCollide = false
  296. Part15.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
  297. Part15.CFrame = CFrame.new(3.46523118, 21.3793106, -3.14499974, 1.31134158E-7, 0, -1, 0, 0.99999994, 0, 1, 0, 1.31134158E-7)
  298. Part15.BottomSurface = Enum.SurfaceType.Smooth
  299. Part15.TopSurface = Enum.SurfaceType.Smooth
  300. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  301. Part15.Position = Vector3.new(3.46523118, 21.3793106, -3.14499974)
  302. Part15.Orientation = Vector3.new(0, -90, 0)
  303. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  304. SpecialMesh16.Parent = Part15
  305. SpecialMesh16.MeshType = Enum.MeshType.Wedge
  306. Part17.Parent = Model0
  307. Part17.BrickColor = BrickColor.new("Really black")
  308. Part17.Anchored = true
  309. Part17.CanCollide = false
  310. Part17.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  311. Part17.CFrame = CFrame.new(3.5919435, 21.1782207, -3.19999981, 1, -2.98023224E-8, 0, 2.98023224E-8, 1, 0, 0, 0, 1)
  312. Part17.BottomSurface = Enum.SurfaceType.Smooth
  313. Part17.TopSurface = Enum.SurfaceType.Smooth
  314. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  315. Part17.Position = Vector3.new(3.5919435, 21.1782207, -3.19999981)
  316. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  317. BlockMesh18.Parent = Part17
  318. BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  319. BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  320. Part19.Parent = Model0
  321. Part19.BrickColor = BrickColor.new("Really black")
  322. Part19.Rotation = Vector3.new(0, 0, -30)
  323. Part19.Anchored = true
  324. Part19.CanCollide = false
  325. Part19.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  326. Part19.CFrame = CFrame.new(3.60194349, 21.2182198, -3.19999981, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
  327. Part19.BottomSurface = Enum.SurfaceType.Smooth
  328. Part19.TopSurface = Enum.SurfaceType.Smooth
  329. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  330. Part19.Position = Vector3.new(3.60194349, 21.2182198, -3.19999981)
  331. Part19.Orientation = Vector3.new(0, 0, -30)
  332. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  333. BlockMesh20.Parent = Part19
  334. BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  335. BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  336. Part21.Parent = Model0
  337. Part21.BrickColor = BrickColor.new("Really black")
  338. Part21.Rotation = Vector3.new(0, 0, 15)
  339. Part21.Anchored = true
  340. Part21.CanCollide = false
  341. Part21.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  342. Part21.CFrame = CFrame.new(3.60194349, 21.2682209, -3.19999981, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
  343. Part21.BottomSurface = Enum.SurfaceType.Smooth
  344. Part21.TopSurface = Enum.SurfaceType.Smooth
  345. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  346. Part21.Position = Vector3.new(3.60194349, 21.2682209, -3.19999981)
  347. Part21.Orientation = Vector3.new(0, 0, 15)
  348. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  349. BlockMesh22.Parent = Part21
  350. BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  351. BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  352. Part23.Parent = Model0
  353. Part23.BrickColor = BrickColor.new("Really black")
  354. Part23.Anchored = true
  355. Part23.CanCollide = false
  356. Part23.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  357. Part23.CFrame = CFrame.new(3.46523118, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  358. Part23.BottomSurface = Enum.SurfaceType.Smooth
  359. Part23.TopSurface = Enum.SurfaceType.Smooth
  360. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  361. Part23.Position = Vector3.new(3.46523118, 21.0993118, -3.19999981)
  362. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  363. SpecialMesh24.Parent = Part23
  364. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
  365. SpecialMesh24.MeshType = Enum.MeshType.Sphere
  366. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
  367. Part25.Parent = Model0
  368. Part25.BrickColor = BrickColor.new("Deep blue")
  369. Part25.Anchored = true
  370. Part25.CanCollide = false
  371. Part25.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
  372. Part25.CFrame = CFrame.new(4.9000001, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  373. Part25.BottomSurface = Enum.SurfaceType.Smooth
  374. Part25.TopSurface = Enum.SurfaceType.Smooth
  375. Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
  376. Part25.Position = Vector3.new(4.9000001, 21.2999992, -2.49499965)
  377. Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
  378. Part26.Parent = Model0
  379. Part26.BrickColor = BrickColor.new("Deep blue")
  380. Part26.Rotation = Vector3.new(0, 0, -15)
  381. Part26.Anchored = true
  382. Part26.CanCollide = false
  383. Part26.Size = Vector3.new(0.5, 0.699999988, 0.100000001)
  384. Part26.CFrame = CFrame.new(3.48882294, 20.9948883, -3.04499984, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872, 0, 0, 0, 1)
  385. Part26.BottomSurface = Enum.SurfaceType.Smooth
  386. Part26.TopSurface = Enum.SurfaceType.Smooth
  387. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  388. Part26.Position = Vector3.new(3.48882294, 20.9948883, -3.04499984)
  389. Part26.Orientation = Vector3.new(0, 0, -15)
  390. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  391. weld(Model0)
  392. newWeld(Torso, Model0.asd, 0, 0, 0)
  393. Model0 = Instance.new("Model")
  394. Part1 = Instance.new("Part")
  395. SpecialMesh2 = Instance.new("SpecialMesh")
  396. Part3 = Instance.new("Part")
  397. SpecialMesh4 = Instance.new("SpecialMesh")
  398. Part5 = Instance.new("Part")
  399. SpecialMesh6 = Instance.new("SpecialMesh")
  400. Part7 = Instance.new("Part")
  401. SpecialMesh8 = Instance.new("SpecialMesh")
  402. Part9 = Instance.new("Part")
  403. Part10 = Instance.new("Part")
  404. SpecialMesh11 = Instance.new("SpecialMesh")
  405. Part12 = Instance.new("Part")
  406. SpecialMesh13 = Instance.new("SpecialMesh")
  407. Part14 = Instance.new("Part")
  408. SpecialMesh15 = Instance.new("SpecialMesh")
  409. Part16 = Instance.new("Part")
  410. SpecialMesh17 = Instance.new("SpecialMesh")
  411. Part18 = Instance.new("Part")
  412. Part19 = Instance.new("Part")
  413. SpecialMesh20 = Instance.new("SpecialMesh")
  414. Part21 = Instance.new("Part")
  415. Part22 = Instance.new("Part")
  416. SpecialMesh23 = Instance.new("SpecialMesh")
  417. Part24 = Instance.new("Part")
  418. SpecialMesh25 = Instance.new("SpecialMesh")
  419. Part26 = Instance.new("Part")
  420. SpecialMesh27 = Instance.new("SpecialMesh")
  421. Part28 = Instance.new("Part")
  422. SpecialMesh29 = Instance.new("SpecialMesh")
  423. Part30 = Instance.new("Part")
  424. Part31 = Instance.new("Part")
  425. Model0.Parent = Character
  426. Part1.Parent = Model0
  427. Part1.BrickColor = BrickColor.new("Deep blue")
  428. Part1.Rotation = Vector3.new(0, -90, 0)
  429. Part1.Anchored = true
  430. Part1.CanCollide = false
  431. Part1.Size = Vector3.new(0.25, 0.600000024, 0.125)
  432. Part1.CFrame = CFrame.new(-77.9625015, 25.5874996, -15.3999996, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  433. Part1.BottomSurface = Enum.SurfaceType.Smooth
  434. Part1.TopSurface = Enum.SurfaceType.Smooth
  435. Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
  436. Part1.Position = Vector3.new(-77.9625015, 25.5874996, -15.3999996)
  437. Part1.Orientation = Vector3.new(0, -90, 0)
  438. Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
  439. SpecialMesh2.Parent = Part1
  440. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  441. Part3.Parent = Model0
  442. Part3.BrickColor = BrickColor.new("Deep blue")
  443. Part3.Rotation = Vector3.new(0, -90, 0)
  444. Part3.Anchored = true
  445. Part3.CanCollide = false
  446. Part3.Size = Vector3.new(1.05000007, 0.300000012, 0.125)
  447. Part3.CFrame = CFrame.new(-77.8375015, 25.4375, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  448. Part3.BottomSurface = Enum.SurfaceType.Smooth
  449. Part3.TopSurface = Enum.SurfaceType.Smooth
  450. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  451. Part3.Position = Vector3.new(-77.8375015, 25.4375, -15)
  452. Part3.Orientation = Vector3.new(0, -90, 0)
  453. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  454. SpecialMesh4.Parent = Part3
  455. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  456. Part5.Parent = Model0
  457. Part5.BrickColor = BrickColor.new("Deep blue")
  458. Part5.Rotation = Vector3.new(0, -90, 0)
  459. Part5.Anchored = true
  460. Part5.CanCollide = false
  461. Part5.Size = Vector3.new(0.100000001, 0.400000006, 0.125)
  462. Part5.CFrame = CFrame.new(-77.9625015, 25.4874992, -14.875, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  463. Part5.BottomSurface = Enum.SurfaceType.Smooth
  464. Part5.TopSurface = Enum.SurfaceType.Smooth
  465. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  466. Part5.Position = Vector3.new(-77.9625015, 25.4874992, -14.875)
  467. Part5.Orientation = Vector3.new(0, -90, 0)
  468. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  469. SpecialMesh6.Parent = Part5
  470. SpecialMesh6.MeshType = Enum.MeshType.Wedge
  471. Part7.Parent = Model0
  472. Part7.BrickColor = BrickColor.new("Deep blue")
  473. Part7.Rotation = Vector3.new(0, -90, 0)
  474. Part7.Anchored = true
  475. Part7.CanCollide = false
  476. Part7.Size = Vector3.new(0.075000003, 0.650000036, 0.125)
  477. Part7.CFrame = CFrame.new(-77.9625015, 25.6124992, -14.7875004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  478. Part7.BottomSurface = Enum.SurfaceType.Smooth
  479. Part7.TopSurface = Enum.SurfaceType.Smooth
  480. Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
  481. Part7.Position = Vector3.new(-77.9625015, 25.6124992, -14.7875004)
  482. Part7.Orientation = Vector3.new(0, -90, 0)
  483. Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
  484. SpecialMesh8.Parent = Part7
  485. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  486. Part9.Parent = Model0
  487. Part9.BrickColor = BrickColor.new("New Yeller")
  488. Part9.Rotation = Vector3.new(0, 90, 0)
  489. Part9.Anchored = true
  490. Part9.CanCollide = false
  491. Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  492. Part9.CFrame = CFrame.new(-77.2474976, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  493. Part9.BottomSurface = Enum.SurfaceType.Smooth
  494. Part9.TopSurface = Enum.SurfaceType.Smooth
  495. Part9.Color = Color3.new(1, 1, 0)
  496. Part9.Position = Vector3.new(-77.2474976, 26.375, -15)
  497. Part9.Orientation = Vector3.new(0, 90, 0)
  498. Part9.Color = Color3.new(1, 1, 0)
  499. Part10.Parent = Model0
  500. Part10.BrickColor = BrickColor.new("Deep blue")
  501. Part10.Rotation = Vector3.new(0, -90, 0)
  502. Part10.Anchored = true
  503. Part10.CanCollide = false
  504. Part10.Size = Vector3.new(1.05000007, 0.275000006, 0.200000003)
  505. Part10.CFrame = CFrame.new(-77.4250031, 25.4249992, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  506. Part10.BottomSurface = Enum.SurfaceType.Smooth
  507. Part10.TopSurface = Enum.SurfaceType.Smooth
  508. Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
  509. Part10.Position = Vector3.new(-77.4250031, 25.4249992, -15)
  510. Part10.Orientation = Vector3.new(0, -90, 0)
  511. Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
  512. SpecialMesh11.Parent = Part10
  513. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  514. Part12.Parent = Model0
  515. Part12.BrickColor = BrickColor.new("Deep blue")
  516. Part12.Rotation = Vector3.new(0, -90, 0)
  517. Part12.Anchored = true
  518. Part12.CanCollide = false
  519. Part12.Size = Vector3.new(0.150000006, 0.300000012, 0.125)
  520. Part12.CFrame = CFrame.new(-77.9625015, 25.4375, -15.1999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  521. Part12.BottomSurface = Enum.SurfaceType.Smooth
  522. Part12.TopSurface = Enum.SurfaceType.Smooth
  523. Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
  524. Part12.Position = Vector3.new(-77.9625015, 25.4375, -15.1999998)
  525. Part12.Orientation = Vector3.new(0, -90, 0)
  526. Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
  527. SpecialMesh13.Parent = Part12
  528. SpecialMesh13.MeshType = Enum.MeshType.Wedge
  529. Part14.Parent = Model0
  530. Part14.BrickColor = BrickColor.new("Deep blue")
  531. Part14.Rotation = Vector3.new(0, -90, 0)
  532. Part14.Anchored = true
  533. Part14.CanCollide = false
  534. Part14.Size = Vector3.new(1.05000007, 0.25, 0.150000006)
  535. Part14.CFrame = CFrame.new(-77.5999985, 25.4125004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  536. Part14.BottomSurface = Enum.SurfaceType.Smooth
  537. Part14.TopSurface = Enum.SurfaceType.Smooth
  538. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  539. Part14.Position = Vector3.new(-77.5999985, 25.4125004, -15)
  540. Part14.Orientation = Vector3.new(0, -90, 0)
  541. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  542. SpecialMesh15.Parent = Part14
  543. SpecialMesh15.MeshType = Enum.MeshType.Wedge
  544. Part16.Parent = Model0
  545. Part16.BrickColor = BrickColor.new("Deep blue")
  546. Part16.Rotation = Vector3.new(0, -90, 0)
  547. Part16.Anchored = true
  548. Part16.CanCollide = false
  549. Part16.Size = Vector3.new(0.150000006, 0.699999988, 0.125)
  550. Part16.CFrame = CFrame.new(-77.9625015, 25.6375008, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  551. Part16.BottomSurface = Enum.SurfaceType.Smooth
  552. Part16.TopSurface = Enum.SurfaceType.Smooth
  553. Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
  554. Part16.Position = Vector3.new(-77.9625015, 25.6375008, -15)
  555. Part16.Orientation = Vector3.new(0, -90, 0)
  556. Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
  557. SpecialMesh17.Parent = Part16
  558. SpecialMesh17.MeshType = Enum.MeshType.Wedge
  559. Part18.Parent = Model0
  560. Part18.BrickColor = BrickColor.new("Deep blue")
  561. Part18.Anchored = true
  562. Part18.CanCollide = false
  563. Part18.Size = Vector3.new(0.5, 0.0500000007, 1.05000007)
  564. Part18.CFrame = CFrame.new(-77.7750015, 24.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  565. Part18.BottomSurface = Enum.SurfaceType.Smooth
  566. Part18.TopSurface = Enum.SurfaceType.Smooth
  567. Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
  568. Part18.Position = Vector3.new(-77.7750015, 24.8875008, -15)
  569. Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
  570. Part19.Parent = Model0
  571. Part19.BrickColor = BrickColor.new("Deep blue")
  572. Part19.Rotation = Vector3.new(0, -90, 0)
  573. Part19.Anchored = true
  574. Part19.CanCollide = false
  575. Part19.Size = Vector3.new(0.0500000007, 0.5, 0.125)
  576. Part19.CFrame = CFrame.new(-77.9625015, 25.5375004, -15.1000004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  577. Part19.BottomSurface = Enum.SurfaceType.Smooth
  578. Part19.TopSurface = Enum.SurfaceType.Smooth
  579. Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
  580. Part19.Position = Vector3.new(-77.9625015, 25.5375004, -15.1000004)
  581. Part19.Orientation = Vector3.new(0, -90, 0)
  582. Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
  583. SpecialMesh20.Parent = Part19
  584. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  585. Part21.Name = "asd"
  586. Part21.Parent = Model0
  587. Part21.BrickColor = BrickColor.new("Institutional white")
  588. Part21.Anchored = true
  589. Part21.CanCollide = false
  590. Part21.Size = Vector3.new(1, 2, 1)
  591. Part21.CFrame = CFrame.new(-77.5, 25.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  592. Part21.BottomSurface = Enum.SurfaceType.Smooth
  593. Part21.TopSurface = Enum.SurfaceType.Smooth
  594. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  595. Part21.Position = Vector3.new(-77.5, 25.8875008, -15)
  596. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  597. Part22.Parent = Model0
  598. Part22.BrickColor = BrickColor.new("Deep blue")
  599. Part22.Rotation = Vector3.new(0, -90, 0)
  600. Part22.Anchored = true
  601. Part22.CanCollide = false
  602. Part22.Size = Vector3.new(1.05000007, 0.125, 0.200000003)
  603. Part22.CFrame = CFrame.new(-77.2249985, 25.3500004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  604. Part22.BottomSurface = Enum.SurfaceType.Smooth
  605. Part22.TopSurface = Enum.SurfaceType.Smooth
  606. Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
  607. Part22.Position = Vector3.new(-77.2249985, 25.3500004, -15)
  608. Part22.Orientation = Vector3.new(0, -90, 0)
  609. Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
  610. SpecialMesh23.Parent = Part22
  611. SpecialMesh23.MeshType = Enum.MeshType.Wedge
  612. Part24.Parent = Model0
  613. Part24.BrickColor = BrickColor.new("Deep blue")
  614. Part24.Rotation = Vector3.new(0, -90, 0)
  615. Part24.Anchored = true
  616. Part24.CanCollide = false
  617. Part24.Size = Vector3.new(0.100000001, 0.275000006, 0.125)
  618. Part24.CFrame = CFrame.new(-77.9625015, 25.4249992, -14.6999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  619. Part24.BottomSurface = Enum.SurfaceType.Smooth
  620. Part24.TopSurface = Enum.SurfaceType.Smooth
  621. Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
  622. Part24.Position = Vector3.new(-77.9625015, 25.4249992, -14.6999998)
  623. Part24.Orientation = Vector3.new(0, -90, 0)
  624. Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
  625. SpecialMesh25.Parent = Part24
  626. SpecialMesh25.MeshType = Enum.MeshType.Wedge
  627. Part26.Parent = Model0
  628. Part26.BrickColor = BrickColor.new("Deep blue")
  629. Part26.Rotation = Vector3.new(0, -90, 0)
  630. Part26.Anchored = true
  631. Part26.CanCollide = false
  632. Part26.Size = Vector3.new(1.05000007, 0.375, 0.100000001)
  633. Part26.CFrame = CFrame.new(-77.7249985, 25.4750004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  634. Part26.BottomSurface = Enum.SurfaceType.Smooth
  635. Part26.TopSurface = Enum.SurfaceType.Smooth
  636. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  637. Part26.Position = Vector3.new(-77.7249985, 25.4750004, -15)
  638. Part26.Orientation = Vector3.new(0, -90, 0)
  639. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  640. SpecialMesh27.Parent = Part26
  641. SpecialMesh27.MeshType = Enum.MeshType.Wedge
  642. Part28.Parent = Model0
  643. Part28.BrickColor = BrickColor.new("Deep blue")
  644. Part28.Rotation = Vector3.new(0, -90, 0)
  645. Part28.Anchored = true
  646. Part28.CanCollide = false
  647. Part28.Size = Vector3.new(0.174999997, 0.600000024, 0.125)
  648. Part28.CFrame = CFrame.new(-77.9625015, 25.5874996, -14.5625, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  649. Part28.BottomSurface = Enum.SurfaceType.Smooth
  650. Part28.TopSurface = Enum.SurfaceType.Smooth
  651. Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
  652. Part28.Position = Vector3.new(-77.9625015, 25.5874996, -14.5625)
  653. Part28.Orientation = Vector3.new(0, -90, 0)
  654. Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
  655. SpecialMesh29.Parent = Part28
  656. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  657. Part30.Parent = Model0
  658. Part30.BrickColor = BrickColor.new("New Yeller")
  659. Part30.Rotation = Vector3.new(0, 90, 0)
  660. Part30.Anchored = true
  661. Part30.CanCollide = false
  662. Part30.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  663. Part30.CFrame = CFrame.new(-77.7525024, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  664. Part30.BottomSurface = Enum.SurfaceType.Smooth
  665. Part30.TopSurface = Enum.SurfaceType.Smooth
  666. Part30.Color = Color3.new(0.682353, 1, 0)
  667. Part30.Position = Vector3.new(-77.7525024, 26.375, -15)
  668. Part30.Orientation = Vector3.new(0, 90, 0)
  669. Part30.Color = Color3.new(0.682353, 1, 0)
  670. Part31.Parent = Model0
  671. Part31.BrickColor = BrickColor.new("Deep blue")
  672. Part31.Anchored = true
  673. Part31.CanCollide = false
  674. Part31.Size = Vector3.new(1.05000007, 0.375, 1.05000007)
  675. Part31.CFrame = CFrame.new(-77.5, 25.1000004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  676. Part31.BottomSurface = Enum.SurfaceType.Smooth
  677. Part31.TopSurface = Enum.SurfaceType.Smooth
  678. Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
  679. Part31.Position = Vector3.new(-77.5, 25.1000004, -15)
  680. Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
  681. weld(Model0)
  682. Model1 = Model0:Clone()
  683. Model1.Parent = Character
  684. newWeld(LeftArm, Model0.asd, 0, 0, 0)
  685. newWeld(RightArm, Model1.asd, 0, 0, 0)
  686. Model1.asd.Weld.C0 = CFrame.Angles(0, math.rad(180), 0)
  687. Model0 = Instance.new("Model")
  688. Part1 = Instance.new("Part")
  689. Part2 = Instance.new("Part")
  690. Part3 = Instance.new("Part")
  691. Part4 = Instance.new("Part")
  692. Part5 = Instance.new("Part")
  693. Part6 = Instance.new("Part")
  694. Part7 = Instance.new("Part")
  695. Model0.Parent = Character
  696. Part1.Name = "asd"
  697. Part1.Parent = Model0
  698. Part1.BrickColor = BrickColor.new("Institutional white")
  699. Part1.Anchored = true
  700. Part1.CanCollide = false
  701. Part1.Size = Vector3.new(2, 2, 1)
  702. Part1.CFrame = CFrame.new(-50, 26.1124992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  703. Part1.BottomSurface = Enum.SurfaceType.Smooth
  704. Part1.TopSurface = Enum.SurfaceType.Smooth
  705. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  706. Part1.Position = Vector3.new(-50, 26.1124992, -15)
  707. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  708. Part2.Parent = Model0
  709. Part2.BrickColor = BrickColor.new("Cyan")
  710. Part2.Anchored = true
  711. Part2.CanCollide = false
  712. Part2.Size = Vector3.new(2.10000014, 0.075000003, 1.10000002)
  713. Part2.CFrame = CFrame.new(-50, 25.1749992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  714. Part2.BottomSurface = Enum.SurfaceType.Smooth
  715. Part2.TopSurface = Enum.SurfaceType.Smooth
  716. Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  717. Part2.Position = Vector3.new(-50, 25.1749992, -15)
  718. Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  719. Part3.Parent = Model0
  720. Part3.BrickColor = BrickColor.new("Cyan")
  721. Part3.Anchored = true
  722. Part3.CanCollide = false
  723. Part3.Size = Vector3.new(2.04999995, 0.824999988, 1.05000007)
  724. Part3.CFrame = CFrame.new(-50, 26.5249996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  725. Part3.BottomSurface = Enum.SurfaceType.Smooth
  726. Part3.TopSurface = Enum.SurfaceType.Smooth
  727. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  728. Part3.Position = Vector3.new(-50, 26.5249996, -15)
  729. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  730. Part4.Parent = Model0
  731. Part4.BrickColor = BrickColor.new("Cyan")
  732. Part4.Anchored = true
  733. Part4.CanCollide = false
  734. Part4.Size = Vector3.new(0.775000036, 0.200000003, 1.05000007)
  735. Part4.CFrame = CFrame.new(-50.6375008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  736. Part4.BottomSurface = Enum.SurfaceType.Smooth
  737. Part4.TopSurface = Enum.SurfaceType.Smooth
  738. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  739. Part4.Position = Vector3.new(-50.6375008, 27.0375004, -15)
  740. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  741. Part5.Parent = Model0
  742. Part5.BrickColor = BrickColor.new("Cyan")
  743. Part5.Anchored = true
  744. Part5.CanCollide = false
  745. Part5.Size = Vector3.new(2.04999995, 0.349999994, 1.05000007)
  746. Part5.CFrame = CFrame.new(-50, 25.3875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  747. Part5.BottomSurface = Enum.SurfaceType.Smooth
  748. Part5.TopSurface = Enum.SurfaceType.Smooth
  749. Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  750. Part5.Position = Vector3.new(-50, 25.3875008, -15)
  751. Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  752. Part6.Parent = Model0
  753. Part6.BrickColor = BrickColor.new("Cyan")
  754. Part6.Anchored = true
  755. Part6.CanCollide = false
  756. Part6.Size = Vector3.new(0.824999988, 0.200000003, 1.05000007)
  757. Part6.CFrame = CFrame.new(-49.3875008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  758. Part6.BottomSurface = Enum.SurfaceType.Smooth
  759. Part6.TopSurface = Enum.SurfaceType.Smooth
  760. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  761. Part6.Position = Vector3.new(-49.3875008, 27.0375004, -15)
  762. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  763. Part7.Parent = Model0
  764. Part7.BrickColor = BrickColor.new("Cyan")
  765. Part7.Anchored = true
  766. Part7.CanCollide = false
  767. Part7.Size = Vector3.new(0.450000018, 0.200000003, 0.349999994)
  768. Part7.CFrame = CFrame.new(-50.0250015, 27.0375004, -14.6499996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  769. Part7.BottomSurface = Enum.SurfaceType.Smooth
  770. Part7.TopSurface = Enum.SurfaceType.Smooth
  771. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  772. Part7.Position = Vector3.new(-50.0250015, 27.0375004, -14.6499996)
  773. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  774. weld(Model0)
  775. newWeld(Torso, Model0.asd, 0, 0, 0)
  776. Model0 = Instance.new("Model")
  777. Part1 = Instance.new("Part")
  778. Part2 = Instance.new("Part")
  779. Part3 = Instance.new("Part")
  780. Part4 = Instance.new("Part")
  781. BlockMesh5 = Instance.new("BlockMesh")
  782. Part6 = Instance.new("Part")
  783. Part7 = Instance.new("Part")
  784. BlockMesh8 = Instance.new("BlockMesh")
  785. Part9 = Instance.new("Part")
  786. Model0.Parent = Character
  787. Part1.Parent = Model0
  788. Part1.BrickColor = BrickColor.new("Cyan")
  789. Part1.Anchored = true
  790. Part1.CanCollide = false
  791. Part1.Size = Vector3.new(1.05000007, 0.975000024, 1.05000007)
  792. Part1.CFrame = CFrame.new(-109.5, 25.7374992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  793. Part1.BottomSurface = Enum.SurfaceType.Smooth
  794. Part1.TopSurface = Enum.SurfaceType.Smooth
  795. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  796. Part1.Position = Vector3.new(-109.5, 25.7374992, -15)
  797. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  798. Part2.Name = "asd"
  799. Part2.Parent = Model0
  800. Part2.BrickColor = BrickColor.new("Institutional white")
  801. Part2.Anchored = true
  802. Part2.CanCollide = false
  803. Part2.Size = Vector3.new(1, 2, 1)
  804. Part2.CFrame = CFrame.new(-109.5, 25.7749996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  805. Part2.BottomSurface = Enum.SurfaceType.Smooth
  806. Part2.TopSurface = Enum.SurfaceType.Smooth
  807. Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  808. Part2.Position = Vector3.new(-109.5, 25.7749996, -15)
  809. Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  810. Part3.Parent = Model0
  811. Part3.BrickColor = BrickColor.new("New Yeller")
  812. Part3.Anchored = true
  813. Part3.CanCollide = false
  814. Part3.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  815. Part3.CFrame = CFrame.new(-109.5, 26.4874992, -14.7475004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  816. Part3.BottomSurface = Enum.SurfaceType.Smooth
  817. Part3.TopSurface = Enum.SurfaceType.Smooth
  818. Part3.Color = Color3.new(1, 1, 0)
  819. Part3.Position = Vector3.new(-109.5, 26.4874992, -14.7475004)
  820. Part3.Color = Color3.new(1, 1, 0)
  821. Part4.Parent = Model0
  822. Part4.BrickColor = BrickColor.new("Cyan")
  823. Part4.Anchored = true
  824. Part4.CanCollide = false
  825. Part4.Size = Vector3.new(1.10000002, 0.0500000007, 0.325000018)
  826. Part4.CFrame = CFrame.new(-109.5, 24.7374992, -14.6125002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  827. Part4.BottomSurface = Enum.SurfaceType.Smooth
  828. Part4.TopSurface = Enum.SurfaceType.Smooth
  829. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  830. Part4.Position = Vector3.new(-109.5, 24.7374992, -14.6125002)
  831. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  832. BlockMesh5.Parent = Part4
  833. BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
  834. BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
  835. Part6.Parent = Model0
  836. Part6.BrickColor = BrickColor.new("Cyan")
  837. Part6.Anchored = true
  838. Part6.CanCollide = false
  839. Part6.Size = Vector3.new(1.10000002, 0.5, 1.10000002)
  840. Part6.CFrame = CFrame.new(-109.5, 25, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  841. Part6.BottomSurface = Enum.SurfaceType.Smooth
  842. Part6.TopSurface = Enum.SurfaceType.Smooth
  843. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  844. Part6.Position = Vector3.new(-109.5, 25, -15)
  845. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  846. Part7.Parent = Model0
  847. Part7.BrickColor = BrickColor.new("Cyan")
  848. Part7.Anchored = true
  849. Part7.CanCollide = false
  850. Part7.Size = Vector3.new(1.10000002, 0.0500000007, 0.100000001)
  851. Part7.CFrame = CFrame.new(-109.5, 24.7374992, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  852. Part7.BottomSurface = Enum.SurfaceType.Smooth
  853. Part7.TopSurface = Enum.SurfaceType.Smooth
  854. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  855. Part7.Position = Vector3.new(-109.5, 24.7374992, -15.5)
  856. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  857. BlockMesh8.Parent = Part7
  858. BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
  859. BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
  860. Part9.Parent = Model0
  861. Part9.BrickColor = BrickColor.new("New Yeller")
  862. Part9.Anchored = true
  863. Part9.CanCollide = false
  864. Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  865. Part9.CFrame = CFrame.new(-109.5, 26.4874992, -15.2524996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  866. Part9.BottomSurface = Enum.SurfaceType.Smooth
  867. Part9.TopSurface = Enum.SurfaceType.Smooth
  868. Part9.Color = Color3.new(0.682353, 1, 0)
  869. Part9.Position = Vector3.new(-109.5, 26.4874992, -15.2524996)
  870. Part9.Color = Color3.new(0.682353, 1, 0)
  871. weld(Model0)
  872. Model1 = Model0:Clone()
  873. Model1.Parent = Character
  874. newWeld(LeftLeg, Model0.asd, 0, 0, 0)
  875. newWeld(RightLeg, Model1.asd, 0, 0, 0)
  876. Model0 = Instance.new("Model")
  877. Part1 = Instance.new("Part")
  878. Part2 = Instance.new("Part")
  879. BlockMesh3 = Instance.new("BlockMesh")
  880. Part4 = Instance.new("Part")
  881. Part56 = Instance.new("Part")
  882. SpecialMesh6 = Instance.new("SpecialMesh")
  883. Part7 = Instance.new("Part")
  884. Part8 = Instance.new("Part")
  885. Part9 = Instance.new("Part")
  886. Part10 = Instance.new("Part")
  887. Part11 = Instance.new("Part")
  888. SpecialMesh12 = Instance.new("SpecialMesh")
  889. Part13 = Instance.new("Part")
  890. Part14 = Instance.new("Part")
  891. Part156 = Instance.new("Part")
  892. SpecialMesh16 = Instance.new("SpecialMesh")
  893. Part17 = Instance.new("Part")
  894. SpecialMesh18 = Instance.new("SpecialMesh")
  895. Part19 = Instance.new("Part")
  896. Part20 = Instance.new("Part")
  897. Part21 = Instance.new("Part")
  898. Part22 = Instance.new("Part")
  899. Part23 = Instance.new("Part")
  900. Part24 = Instance.new("Part")
  901. SpecialMesh25 = Instance.new("SpecialMesh")
  902. Part26 = Instance.new("Part")
  903. Part27 = Instance.new("Part")
  904. BlockMesh28 = Instance.new("BlockMesh")
  905. Part29 = Instance.new("Part")
  906. Part30 = Instance.new("Part")
  907. Part31 = Instance.new("Part")
  908. Part32 = Instance.new("Part")
  909. Part33 = Instance.new("Part")
  910. BlockMesh34 = Instance.new("BlockMesh")
  911. Part35 = Instance.new("Part")
  912. Part36 = Instance.new("Part")
  913. Part37 = Instance.new("Part")
  914. Part38 = Instance.new("Part")
  915. Part39 = Instance.new("Part")
  916. SpecialMesh40 = Instance.new("SpecialMesh")
  917. Part41 = Instance.new("Part")
  918. BlockMesh42 = Instance.new("BlockMesh")
  919. Part43 = Instance.new("Part")
  920. Part44 = Instance.new("Part")
  921. Part45 = Instance.new("Part")
  922. Part46 = Instance.new("Part")
  923. Part47 = Instance.new("Part")
  924. BlockMesh48 = Instance.new("BlockMesh")
  925. Part49 = Instance.new("Part")
  926. BlockMesh50 = Instance.new("BlockMesh")
  927. Part51 = Instance.new("Part")
  928. Part52 = Instance.new("Part")
  929. Part53 = Instance.new("Part")
  930. SpecialMesh54 = Instance.new("SpecialMesh")
  931. Part55 = Instance.new("Part")
  932. SpecialMesh56 = Instance.new("SpecialMesh")
  933. Part57 = Instance.new("Part")
  934. Part58 = Instance.new("Part")
  935. Part59 = Instance.new("Part")
  936. Part60 = Instance.new("Part")
  937. Part61 = Instance.new("Part")
  938. Part62 = Instance.new("Part")
  939. Part63 = Instance.new("Part")
  940. Part64 = Instance.new("Part")
  941. Part65 = Instance.new("Part")
  942. Part66 = Instance.new("Part")
  943. Part67 = Instance.new("Part")
  944. Part68 = Instance.new("Part")
  945. Part69 = Instance.new("Part")
  946. Part70 = Instance.new("Part")
  947. Part71 = Instance.new("Part")
  948. BlockMesh72 = Instance.new("BlockMesh")
  949. Part73 = Instance.new("Part")
  950. Part74 = Instance.new("Part")
  951. BlockMesh75 = Instance.new("BlockMesh")
  952. Part76 = Instance.new("Part")
  953. Part77 = Instance.new("Part")
  954. Part78 = Instance.new("Part")
  955. BlockMesh79 = Instance.new("BlockMesh")
  956. Part80 = Instance.new("Part")
  957. Part81 = Instance.new("Part")
  958. Part82 = Instance.new("Part")
  959. Part83 = Instance.new("Part")
  960. SpecialMesh84 = Instance.new("SpecialMesh")
  961. Part85 = Instance.new("Part")
  962. BlockMesh86 = Instance.new("BlockMesh")
  963. Part87 = Instance.new("Part")
  964. Part88 = Instance.new("Part")
  965. Part89 = Instance.new("Part")
  966. Part90 = Instance.new("Part")
  967. Part91 = Instance.new("Part")
  968. Part92 = Instance.new("Part")
  969. BlockMesh93 = Instance.new("BlockMesh")
  970. Part94 = Instance.new("Part")
  971. Part95 = Instance.new("Part")
  972. Part96 = Instance.new("Part")
  973. SpecialMesh97 = Instance.new("SpecialMesh")
  974. Part98 = Instance.new("Part")
  975. Part99 = Instance.new("Part")
  976. Part100 = Instance.new("Part")
  977. SpecialMesh101 = Instance.new("SpecialMesh")
  978. Part102 = Instance.new("Part")
  979. Part103 = Instance.new("Part")
  980. Part104 = Instance.new("Part")
  981. Part105 = Instance.new("Part")
  982. SpecialMesh106 = Instance.new("SpecialMesh")
  983. Part107 = Instance.new("Part")
  984. Part108 = Instance.new("Part")
  985. Part109 = Instance.new("Part")
  986. Model0.Parent = Character
  987. Part1.Parent = Model0
  988. Part1.BrickColor = BrickColor.new("Institutional white")
  989. Part1.Anchored = true
  990. Part1.CanCollide = false
  991. Part1.Size = Vector3.new(0.900000036, 0.450000018, 0.300000012)
  992. Part1.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.4509249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  993. Part1.BottomSurface = Enum.SurfaceType.Smooth
  994. Part1.TopSurface = Enum.SurfaceType.Smooth
  995. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  996. Part1.Position = Vector3.new(-1.03068447, 4.4124999, 10.4509249)
  997. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  998. Part2.Parent = Model0
  999. Part2.BrickColor = BrickColor.new("Dark stone grey")
  1000. Part2.Rotation = Vector3.new(-180, 0, -160)
  1001. Part2.Anchored = true
  1002. Part2.CanCollide = false
  1003. Part2.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1004. Part2.CFrame = CFrame.new(-0.235705793, 6.31563377, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1005. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1006. Part2.TopSurface = Enum.SurfaceType.Smooth
  1007. Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1008. Part2.Position = Vector3.new(-0.235705793, 6.31563377, 11.2159252)
  1009. Part2.Orientation = Vector3.new(0, -180, 20)
  1010. Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1011. BlockMesh3.Parent = Part2
  1012. BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
  1013. BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
  1014. Part4.Parent = Model0
  1015. Part4.BrickColor = BrickColor.new("Dark stone grey")
  1016. Part4.Rotation = Vector3.new(-180, 0, -160)
  1017. Part4.Anchored = true
  1018. Part4.CanCollide = false
  1019. Part4.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
  1020. Part4.CFrame = CFrame.new(-0.274183154, 6.2099185, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1021. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1022. Part4.TopSurface = Enum.SurfaceType.Smooth
  1023. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1024. Part4.Position = Vector3.new(-0.274183154, 6.2099185, 11.3659248)
  1025. Part4.Orientation = Vector3.new(0, -180, 20)
  1026. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1027. Part56.Parent = Model0
  1028. Part56.Material = Enum.Material.Neon
  1029. Part56.BrickColor = BrickColor.new("New Yeller")
  1030. Part56.Rotation = Vector3.new(-180, 0, -180)
  1031. Part56.Anchored = true
  1032. Part56.CanCollide = false
  1033. Part56.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
  1034. Part56.CFrame = CFrame.new(-0.711934507, 5.04250002, 10.6196747, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
  1035. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1036. Part56.TopSurface = Enum.SurfaceType.Smooth
  1037. Part56.Color = Color3.new(0.682353, 1, 0)
  1038. Part56.Position = Vector3.new(-0.711934507, 5.04250002, 10.6196747)
  1039. Part56.Orientation = Vector3.new(0, -180, 0)
  1040. Part56.Color = Color3.new(0.682353, 1, 0)
  1041. SpecialMesh6.Parent = Part56
  1042. SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
  1043. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  1044. SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
  1045. Part7.Parent = Model0
  1046. Part7.BrickColor = BrickColor.new("Burnt Sienna")
  1047. Part7.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1048. Part7.Anchored = true
  1049. Part7.CanCollide = false
  1050. Part7.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1051. Part7.CFrame = CFrame.new(-0.66386807, 6.03161812, 11.6889143, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1052. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1053. Part7.TopSurface = Enum.SurfaceType.Smooth
  1054. Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1055. Part7.Position = Vector3.new(-0.66386807, 6.03161812, 11.6889143)
  1056. Part7.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1057. Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1058. Part8.Parent = Model0
  1059. Part8.BrickColor = BrickColor.new("Royal purple")
  1060. Part8.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
  1061. Part8.Anchored = true
  1062. Part8.CanCollide = false
  1063. Part8.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1064. Part8.CFrame = CFrame.new(-0.42102325, 5.99399185, 11.7544746, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
  1065. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1066. Part8.TopSurface = Enum.SurfaceType.Smooth
  1067. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1068. Part8.Position = Vector3.new(-0.42102325, 5.99399185, 11.7544746)
  1069. Part8.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
  1070. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1071. Part9.Parent = Model0
  1072. Part9.BrickColor = BrickColor.new("Dark stone grey")
  1073. Part9.Rotation = Vector3.new(-180, 0, -160)
  1074. Part9.Anchored = true
  1075. Part9.CanCollide = false
  1076. Part9.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1077. Part9.CFrame = CFrame.new(-0.29983449, 6.13944149, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1078. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1079. Part9.TopSurface = Enum.SurfaceType.Smooth
  1080. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1081. Part9.Position = Vector3.new(-0.29983449, 6.13944149, 11.2159252)
  1082. Part9.Orientation = Vector3.new(0, -180, 20)
  1083. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1084. Part10.Parent = Model0
  1085. Part10.BrickColor = BrickColor.new("Dark stone grey")
  1086. Part10.Rotation = Vector3.new(-180, 0, -160)
  1087. Part10.Anchored = true
  1088. Part10.CanCollide = false
  1089. Part10.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1090. Part10.CFrame = CFrame.new(-0.299834609, 6.13944149, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1091. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1092. Part10.TopSurface = Enum.SurfaceType.Smooth
  1093. Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1094. Part10.Position = Vector3.new(-0.299834609, 6.13944149, 11.5159254)
  1095. Part10.Orientation = Vector3.new(0, -180, 20)
  1096. Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1097. Part11.Parent = Model0
  1098. Part11.BrickColor = BrickColor.new("Navy blue")
  1099. Part11.Rotation = Vector3.new(-180, 0, -180)
  1100. Part11.Anchored = true
  1101. Part11.CanCollide = false
  1102. Part11.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
  1103. Part11.CFrame = CFrame.new(-0.708523512, 5.12187433, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
  1104. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1105. Part11.TopSurface = Enum.SurfaceType.Smooth
  1106. Part11.Color = Color3.new(0, 0.12549, 0.376471)
  1107. Part11.Position = Vector3.new(-0.708523512, 5.12187433, 10.6196747)
  1108. Part11.Orientation = Vector3.new(0, -180, 0)
  1109. Part11.Color = Color3.new(0, 0.12549, 0.376471)
  1110. SpecialMesh12.Parent = Part11
  1111. SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
  1112. SpecialMesh12.MeshType = Enum.MeshType.Sphere
  1113. SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
  1114. Part13.Parent = Model0
  1115. Part13.BrickColor = BrickColor.new("Institutional white")
  1116. Part13.Rotation = Vector3.new(15, 0, 0)
  1117. Part13.Anchored = true
  1118. Part13.CanCollide = false
  1119. Part13.Size = Vector3.new(0.600000024, 0.450000018, 0.225000009)
  1120. Part13.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.2634249, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
  1121. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1122. Part13.TopSurface = Enum.SurfaceType.Smooth
  1123. Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1124. Part13.Position = Vector3.new(-1.03068447, 4.4124999, 10.2634249)
  1125. Part13.Orientation = Vector3.new(15, 0, 0)
  1126. Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1127. Part14.Parent = Model0
  1128. Part14.BrickColor = BrickColor.new("New Yeller")
  1129. Part14.Rotation = Vector3.new(-180, 0, -160)
  1130. Part14.Anchored = true
  1131. Part14.CanCollide = false
  1132. Part14.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
  1133. Part14.CFrame = CFrame.new(-0.625013232, 6.17798328, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1134. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1135. Part14.TopSurface = Enum.SurfaceType.Smooth
  1136. Part14.Color = Color3.new(0.682353, 1, 0)
  1137. Part14.Position = Vector3.new(-0.625013232, 6.17798328, 11.3659248)
  1138. Part14.Orientation = Vector3.new(0, -180, 20)
  1139. Part14.Color = Color3.new(0.682353, 1, 0)
  1140. Part156.Parent = Model0
  1141. Part156.Material = Enum.Material.Neon
  1142. Part156.BrickColor = BrickColor.new("New Yeller")
  1143. Part156.Anchored = true
  1144. Part156.CanCollide = false
  1145. Part156.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
  1146. Part156.CFrame = CFrame.new(-1.34943449, 5.04250002, 10.6196747, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1147. Part156.BottomSurface = Enum.SurfaceType.Smooth
  1148. Part156.TopSurface = Enum.SurfaceType.Smooth
  1149. Part156.Color = Color3.new(0.682353, 1, 0)
  1150. Part156.Position = Vector3.new(-1.34943449, 5.04250002, 10.6196747)
  1151. Part156.Color = Color3.new(0.682353, 1, 0)
  1152. SpecialMesh16.Parent = Part156
  1153. SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
  1154. SpecialMesh16.MeshType = Enum.MeshType.Sphere
  1155. SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
  1156. Part17.Parent = Model0
  1157. Part17.BrickColor = BrickColor.new("Deep blue")
  1158. Part17.Rotation = Vector3.new(-180, 0, 130)
  1159. Part17.Anchored = true
  1160. Part17.CanCollide = false
  1161. Part17.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
  1162. Part17.CFrame = CFrame.new(-0.821424782, 4.96109009, 10.6571751, -0.642787576, -0.766044378, -8.74227766E-8, -0.766044378, 0.642787576, 0, 5.61942741E-8, 6.69697329E-8, -1)
  1163. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1164. Part17.TopSurface = Enum.SurfaceType.Smooth
  1165. Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1166. Part17.Position = Vector3.new(-0.821424782, 4.96109009, 10.6571751)
  1167. Part17.Orientation = Vector3.new(0, -180, -50)
  1168. Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1169. SpecialMesh18.Parent = Part17
  1170. SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
  1171. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  1172. SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
  1173. Part19.Parent = Model0
  1174. Part19.BrickColor = BrickColor.new("New Yeller")
  1175. Part19.Rotation = Vector3.new(-180, 0, -160)
  1176. Part19.Anchored = true
  1177. Part19.CanCollide = false
  1178. Part19.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1179. Part19.CFrame = CFrame.new(-0.333518386, 5.99207497, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1180. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1181. Part19.TopSurface = Enum.SurfaceType.Smooth
  1182. Part19.Color = Color3.new(0.682353, 1, 0)
  1183. Part19.Position = Vector3.new(-0.333518386, 5.99207497, 11.5346746)
  1184. Part19.Orientation = Vector3.new(0, -180, 20)
  1185. Part19.Color = Color3.new(0.682353, 1, 0)
  1186. Part20.Parent = Model0
  1187. Part20.BrickColor = BrickColor.new("Institutional white")
  1188. Part20.Anchored = true
  1189. Part20.CanCollide = false
  1190. Part20.Size = Vector3.new(1.57500005, 0.75, 1.5)
  1191. Part20.CFrame = CFrame.new(-1.03068447, 4.4124999, 11.4259253, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1192. Part20.BottomSurface = Enum.SurfaceType.Smooth
  1193. Part20.TopSurface = Enum.SurfaceType.Smooth
  1194. Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1195. Part20.Position = Vector3.new(-1.03068447, 4.4124999, 11.4259253)
  1196. Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1197. Part21.Parent = Model0
  1198. Part21.BrickColor = BrickColor.new("Dark stone grey")
  1199. Part21.Rotation = Vector3.new(-180, 0, -160)
  1200. Part21.Anchored = true
  1201. Part21.CanCollide = false
  1202. Part21.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
  1203. Part21.CFrame = CFrame.new(-0.415137053, 6.26122141, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1204. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1205. Part21.TopSurface = Enum.SurfaceType.Smooth
  1206. Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1207. Part21.Position = Vector3.new(-0.415137053, 6.26122141, 11.5159254)
  1208. Part21.Orientation = Vector3.new(0, -180, 20)
  1209. Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1210. Part22.Parent = Model0
  1211. Part22.BrickColor = BrickColor.new("Institutional white")
  1212. Part22.Rotation = Vector3.new(-90, 0, -174.289993)
  1213. Part22.Anchored = true
  1214. Part22.CanCollide = false
  1215. Part22.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
  1216. Part22.CFrame = CFrame.new(-1.55605578, 4.4124999, 11.4034624, -0.995037258, 0.0995037258, 0, 0, 0, 1, 0.0995037258, 0.995037258, 0)
  1217. Part22.BottomSurface = Enum.SurfaceType.Smooth
  1218. Part22.TopSurface = Enum.SurfaceType.Smooth
  1219. Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1220. Part22.Position = Vector3.new(-1.55605578, 4.4124999, 11.4034624)
  1221. Part22.Orientation = Vector3.new(-90, -174.289993, 0)
  1222. Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1223. Part23.Parent = Model0
  1224. Part23.BrickColor = BrickColor.new("Dark stone grey")
  1225. Part23.Rotation = Vector3.new(-180, 0, -160)
  1226. Part23.Anchored = true
  1227. Part23.CanCollide = false
  1228. Part23.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1229. Part23.CFrame = CFrame.new(-0.581742406, 6.24204731, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1230. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1231. Part23.TopSurface = Enum.SurfaceType.Smooth
  1232. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1233. Part23.Position = Vector3.new(-0.581742406, 6.24204731, 11.5159254)
  1234. Part23.Orientation = Vector3.new(0, -180, 20)
  1235. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1236. Part24.Parent = Model0
  1237. Part24.BrickColor = BrickColor.new("Really black")
  1238. Part24.Rotation = Vector3.new(-180, 0, 175)
  1239. Part24.Anchored = true
  1240. Part24.CanCollide = false
  1241. Part24.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
  1242. Part24.CFrame = CFrame.new(-0.688913465, 4.89773035, 10.6196747, -0.99619472, -0.0871555507, -8.74227766E-8, -0.0871555507, 0.99619472, 0, 8.70901076E-8, 7.61937979E-9, -1)
  1243. Part24.BottomSurface = Enum.SurfaceType.Smooth
  1244. Part24.TopSurface = Enum.SurfaceType.Smooth
  1245. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1246. Part24.Position = Vector3.new(-0.688913465, 4.89773035, 10.6196747)
  1247. Part24.Orientation = Vector3.new(0, -180, -5)
  1248. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1249. SpecialMesh25.Parent = Part24
  1250. SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
  1251. SpecialMesh25.MeshType = Enum.MeshType.Sphere
  1252. SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
  1253. Part26.Parent = Model0
  1254. Part26.BrickColor = BrickColor.new("Burnt Sienna")
  1255. Part26.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1256. Part26.Anchored = true
  1257. Part26.CanCollide = false
  1258. Part26.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
  1259. Part26.CFrame = CFrame.new(-0.382142961, 6.07891083, 11.8522406, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1260. Part26.BottomSurface = Enum.SurfaceType.Smooth
  1261. Part26.TopSurface = Enum.SurfaceType.Smooth
  1262. Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1263. Part26.Position = Vector3.new(-0.382142961, 6.07891083, 11.8522406)
  1264. Part26.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1265. Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1266. Part27.Parent = Model0
  1267. Part27.BrickColor = BrickColor.new("Dark stone grey")
  1268. Part27.Rotation = Vector3.new(-180, 0, -160)
  1269. Part27.Anchored = true
  1270. Part27.CanCollide = false
  1271. Part27.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
  1272. Part27.CFrame = CFrame.new(-0.351008236, 6.43741417, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1273. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1274. Part27.TopSurface = Enum.SurfaceType.Smooth
  1275. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1276. Part27.Position = Vector3.new(-0.351008236, 6.43741417, 11.2159252)
  1277. Part27.Orientation = Vector3.new(0, -180, 20)
  1278. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1279. BlockMesh28.Parent = Part27
  1280. BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
  1281. BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
  1282. Part29.Parent = Model0
  1283. Part29.BrickColor = BrickColor.new("Burnt Sienna")
  1284. Part29.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1285. Part29.Anchored = true
  1286. Part29.CanCollide = false
  1287. Part29.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
  1288. Part29.CFrame = CFrame.new(-0.00356221199, 6.52192259, 11.6908636, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1289. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1290. Part29.TopSurface = Enum.SurfaceType.Smooth
  1291. Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1292. Part29.Position = Vector3.new(-0.00356221199, 6.52192259, 11.6908636)
  1293. Part29.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1294. Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1295. Part30.Parent = Model0
  1296. Part30.BrickColor = BrickColor.new("Institutional white")
  1297. Part30.Rotation = Vector3.new(-90, 0, 174.289993)
  1298. Part30.Anchored = true
  1299. Part30.CanCollide = false
  1300. Part30.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
  1301. Part30.CFrame = CFrame.new(-0.505313218, 4.4124999, 11.4034624, -0.995037258, -0.0995037258, 0, 0, 0, 1, -0.0995037258, 0.995037258, 0)
  1302. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1303. Part30.TopSurface = Enum.SurfaceType.Smooth
  1304. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1305. Part30.Position = Vector3.new(-0.505313218, 4.4124999, 11.4034624)
  1306. Part30.Orientation = Vector3.new(-90, 174.289993, 0)
  1307. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1308. Part31.Parent = Model0
  1309. Part31.BrickColor = BrickColor.new("Burnt Sienna")
  1310. Part31.Rotation = Vector3.new(-25, 0, 20)
  1311. Part31.Anchored = true
  1312. Part31.CanCollide = false
  1313. Part31.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1314. Part31.CFrame = CFrame.new(-1.92855239, 6.45419931, 11.4394999, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1315. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1316. Part31.TopSurface = Enum.SurfaceType.Smooth
  1317. Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1318. Part31.Position = Vector3.new(-1.92855239, 6.45419931, 11.4394999)
  1319. Part31.Orientation = Vector3.new(-25, 0, 20)
  1320. Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1321. Part32.Parent = Model0
  1322. Part32.BrickColor = BrickColor.new("Burnt Sienna")
  1323. Part32.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1324. Part32.Anchored = true
  1325. Part32.CanCollide = false
  1326. Part32.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1327. Part32.CFrame = CFrame.new(-0.185923755, 6.47776413, 11.7082472, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1328. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1329. Part32.TopSurface = Enum.SurfaceType.Smooth
  1330. Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1331. Part32.Position = Vector3.new(-0.185923755, 6.47776413, 11.7082472)
  1332. Part32.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1333. Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1334. Part33.Parent = Model0
  1335. Part33.BrickColor = BrickColor.new("Institutional white")
  1336. Part33.Anchored = true
  1337. Part33.CanCollide = false
  1338. Part33.Size = Vector3.new(0.825000048, 0.75, 0.0500000007)
  1339. Part33.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1340. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1341. Part33.TopSurface = Enum.SurfaceType.Smooth
  1342. Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1343. Part33.Position = Vector3.new(-1.03068447, 4.4124999, 10.6571751)
  1344. Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1345. BlockMesh34.Parent = Part33
  1346. BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
  1347. BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
  1348. Part35.Parent = Model0
  1349. Part35.BrickColor = BrickColor.new("Institutional white")
  1350. Part35.Rotation = Vector3.new(-15, 0, 0)
  1351. Part35.Anchored = true
  1352. Part35.CanCollide = false
  1353. Part35.Size = Vector3.new(0.600000024, 0.487500012, 0.375)
  1354. Part35.CFrame = CFrame.new(-1.03068447, 4.43061113, 10.5585718, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1355. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1356. Part35.TopSurface = Enum.SurfaceType.Smooth
  1357. Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1358. Part35.Position = Vector3.new(-1.03068447, 4.43061113, 10.5585718)
  1359. Part35.Orientation = Vector3.new(-15, 0, 0)
  1360. Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1361. Part36.Parent = Model0
  1362. Part36.BrickColor = BrickColor.new("New Yeller")
  1363. Part36.Rotation = Vector3.new(-180, 0, -160)
  1364. Part36.Anchored = true
  1365. Part36.CanCollide = false
  1366. Part36.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
  1367. Part36.CFrame = CFrame.new(-0.341550589, 5.91518497, 11.290925, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1368. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1369. Part36.TopSurface = Enum.SurfaceType.Smooth
  1370. Part36.Color = Color3.new(1, 1, 0)
  1371. Part36.Position = Vector3.new(-0.341550589, 5.91518497, 11.290925)
  1372. Part36.Orientation = Vector3.new(0, -180, 20)
  1373. Part36.Color = Color3.new(1, 1, 0)
  1374. Part37.Parent = Model0
  1375. Part37.BrickColor = BrickColor.new("Burnt Sienna")
  1376. Part37.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1377. Part37.Anchored = true
  1378. Part37.CanCollide = false
  1379. Part37.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1380. Part37.CFrame = CFrame.new(-0.0104911327, 6.34457445, 11.7541685, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1381. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1382. Part37.TopSurface = Enum.SurfaceType.Smooth
  1383. Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1384. Part37.Position = Vector3.new(-0.0104911327, 6.34457445, 11.7541685)
  1385. Part37.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1386. Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1387. Part38.Parent = Model0
  1388. Part38.BrickColor = BrickColor.new("New Yeller")
  1389. Part38.Rotation = Vector3.new(-180, 0, -160)
  1390. Part38.Anchored = true
  1391. Part38.CanCollide = false
  1392. Part38.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
  1393. Part38.CFrame = CFrame.new(-0.307866871, 6.06255198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1394. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1395. Part38.TopSurface = Enum.SurfaceType.Smooth
  1396. Part38.Color = Color3.new(0.682353, 1, 0)
  1397. Part38.Position = Vector3.new(-0.307866871, 6.06255198, 11.3659248)
  1398. Part38.Orientation = Vector3.new(0, -180, 20)
  1399. Part38.Color = Color3.new(0.682353, 1, 0)
  1400. Part39.Parent = Model0
  1401. Part39.BrickColor = BrickColor.new("Really black")
  1402. Part39.Rotation = Vector3.new(0, 0, -5)
  1403. Part39.Anchored = true
  1404. Part39.CanCollide = false
  1405. Part39.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
  1406. Part39.CFrame = CFrame.new(-1.3724556, 4.89773035, 10.6196747, 0.99619472, 0.0871555507, 0, -0.0871555507, 0.99619472, 0, 0, 0, 1)
  1407. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1408. Part39.TopSurface = Enum.SurfaceType.Smooth
  1409. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1410. Part39.Position = Vector3.new(-1.3724556, 4.89773035, 10.6196747)
  1411. Part39.Orientation = Vector3.new(0, 0, -5)
  1412. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1413. SpecialMesh40.Parent = Part39
  1414. SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
  1415. SpecialMesh40.MeshType = Enum.MeshType.Sphere
  1416. SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
  1417. Part41.Parent = Model0
  1418. Part41.BrickColor = BrickColor.new("Dark stone grey")
  1419. Part41.Rotation = Vector3.new(-180, 0, -160)
  1420. Part41.Anchored = true
  1421. Part41.CanCollide = false
  1422. Part41.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1423. Part41.CFrame = CFrame.new(-0.517613769, 6.41824007, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1424. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1425. Part41.TopSurface = Enum.SurfaceType.Smooth
  1426. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1427. Part41.Position = Vector3.new(-0.517613769, 6.41824007, 11.5159254)
  1428. Part41.Orientation = Vector3.new(0, -180, 20)
  1429. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1430. BlockMesh42.Parent = Part41
  1431. BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
  1432. BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
  1433. Part43.Parent = Model0
  1434. Part43.BrickColor = BrickColor.new("New Yeller")
  1435. Part43.Rotation = Vector3.new(-180, 0, -160)
  1436. Part43.Anchored = true
  1437. Part43.CanCollide = false
  1438. Part43.Size = Vector3.new(0.150000006, 0.075000003, 0.150000006)
  1439. Part43.CFrame = CFrame.new(-0.66828388, 6.11391926, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1440. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1441. Part43.TopSurface = Enum.SurfaceType.Smooth
  1442. Part43.Color = Color3.new(0.682353, 1, 0)
  1443. Part43.Position = Vector3.new(-0.66828388, 6.11391926, 11.5534248)
  1444. Part43.Orientation = Vector3.new(0, -180, 20)
  1445. Part43.Color = Color3.new(0.682353, 1, 0)
  1446. Part44.Parent = Model0
  1447. Part44.BrickColor = BrickColor.new("New Yeller")
  1448. Part44.Rotation = Vector3.new(-180, 0, -160)
  1449. Part44.Anchored = true
  1450. Part44.CanCollide = false
  1451. Part44.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
  1452. Part44.CFrame = CFrame.new(-0.492091477, 6.04979038, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1453. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1454. Part44.TopSurface = Enum.SurfaceType.Smooth
  1455. Part44.Color = Color3.new(1, 1, 0)
  1456. Part44.Position = Vector3.new(-0.492091477, 6.04979038, 11.5534248)
  1457. Part44.Orientation = Vector3.new(0, -180, 20)
  1458. Part44.Color = Color3.new(1, 1, 0)
  1459. Part45.Parent = Model0
  1460. Part45.BrickColor = BrickColor.new("Royal purple")
  1461. Part45.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
  1462. Part45.Anchored = true
  1463. Part45.CanCollide = false
  1464. Part45.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
  1465. Part45.CFrame = CFrame.new(-2.00803065, 6.31364727, 11.3997002, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
  1466. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1467. Part45.TopSurface = Enum.SurfaceType.Smooth
  1468. Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1469. Part45.Position = Vector3.new(-2.00803065, 6.31364727, 11.3997002)
  1470. Part45.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
  1471. Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1472. Part46.Parent = Model0
  1473. Part46.BrickColor = BrickColor.new("Burnt Sienna")
  1474. Part46.Rotation = Vector3.new(-25, 0, 20)
  1475. Part46.Anchored = true
  1476. Part46.CanCollide = false
  1477. Part46.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
  1478. Part46.CFrame = CFrame.new(-1.68797243, 5.5174098, 11.7728901, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1479. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1480. Part46.TopSurface = Enum.SurfaceType.Smooth
  1481. Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1482. Part46.Position = Vector3.new(-1.68797243, 5.5174098, 11.7728901)
  1483. Part46.Orientation = Vector3.new(-25, 0, 20)
  1484. Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1485. Part47.Parent = Model0
  1486. Part47.BrickColor = BrickColor.new("Dark stone grey")
  1487. Part47.Rotation = Vector3.new(-180, 0, -160)
  1488. Part47.Anchored = true
  1489. Part47.CanCollide = false
  1490. Part47.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1491. Part47.CFrame = CFrame.new(-0.517613649, 6.41824007, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1492. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1493. Part47.TopSurface = Enum.SurfaceType.Smooth
  1494. Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1495. Part47.Position = Vector3.new(-0.517613649, 6.41824007, 11.2159252)
  1496. Part47.Orientation = Vector3.new(0, -180, 20)
  1497. Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1498. BlockMesh48.Parent = Part47
  1499. BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
  1500. BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
  1501. Part49.Parent = Model0
  1502. Part49.BrickColor = BrickColor.new("Dark stone grey")
  1503. Part49.Rotation = Vector3.new(-180, 0, -160)
  1504. Part49.Anchored = true
  1505. Part49.CanCollide = false
  1506. Part49.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
  1507. Part49.CFrame = CFrame.new(-0.210054457, 6.38611126, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1508. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1509. Part49.TopSurface = Enum.SurfaceType.Smooth
  1510. Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1511. Part49.Position = Vector3.new(-0.210054457, 6.38611126, 11.3659248)
  1512. Part49.Orientation = Vector3.new(0, -180, 20)
  1513. Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1514. BlockMesh50.Parent = Part49
  1515. BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
  1516. BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
  1517. Part51.Parent = Model0
  1518. Part51.BrickColor = BrickColor.new("Burnt Sienna")
  1519. Part51.Rotation = Vector3.new(-25, 0, 20)
  1520. Part51.Anchored = true
  1521. Part51.CanCollide = false
  1522. Part51.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1523. Part51.CFrame = CFrame.new(-1.60479915, 5.90652323, 11.5914431, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1524. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1525. Part51.TopSurface = Enum.SurfaceType.Smooth
  1526. Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1527. Part51.Position = Vector3.new(-1.60479915, 5.90652323, 11.5914431)
  1528. Part51.Orientation = Vector3.new(-25, 0, 20)
  1529. Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1530. Part52.Parent = Model0
  1531. Part52.BrickColor = BrickColor.new("Burnt Sienna")
  1532. Part52.Rotation = Vector3.new(-25, 0, 20)
  1533. Part52.Anchored = true
  1534. Part52.CanCollide = false
  1535. Part52.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1536. Part52.CFrame = CFrame.new(-2.02766085, 5.76703453, 11.6564884, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1537. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1538. Part52.TopSurface = Enum.SurfaceType.Smooth
  1539. Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1540. Part52.Position = Vector3.new(-2.02766085, 5.76703453, 11.6564884)
  1541. Part52.Orientation = Vector3.new(-25, 0, 20)
  1542. Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1543. Part53.Name = "Handle"
  1544. Part53.Parent = Model0
  1545. Part53.BrickColor = BrickColor.new("Cyan")
  1546. Part53.Anchored = true
  1547. Part53.CanCollide = false
  1548. Part53.FormFactor = Enum.FormFactor.Custom
  1549. Part53.Size = Vector3.new(1.28999984, 4.35000038, 0.0500000007)
  1550. Part53.CFrame = CFrame.new(-1.03068447, 4.75, 11.6059246, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1551. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1552. Part53.TopSurface = Enum.SurfaceType.Smooth
  1553. Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1554. Part53.Position = Vector3.new(-1.03068447, 4.75, 11.6059246)
  1555. Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1556. SpecialMesh54.Parent = Part53
  1557. SpecialMesh54.MeshId = "rbxassetid://167554431"
  1558. SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
  1559. SpecialMesh54.MeshType = Enum.MeshType.FileMesh
  1560. SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
  1561. Part55.Parent = Model0
  1562. Part55.BrickColor = BrickColor.new("Dark stone grey")
  1563. Part55.Rotation = Vector3.new(0, 90, 0)
  1564. Part55.Anchored = true
  1565. Part55.CanCollide = false
  1566. Part55.Size = Vector3.new(0.075000003, 0.262500018, 0.300000012)
  1567. Part55.CFrame = CFrame.new(-1.03068447, 4.5505085, 10.0113983, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  1568. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1569. Part55.TopSurface = Enum.SurfaceType.Smooth
  1570. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1571. Part55.Position = Vector3.new(-1.03068447, 4.5505085, 10.0113983)
  1572. Part55.Orientation = Vector3.new(0, 90, 0)
  1573. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1574. SpecialMesh56.Parent = Part55
  1575. SpecialMesh56.MeshType = Enum.MeshType.Cylinder
  1576. Part57.Parent = Model0
  1577. Part57.BrickColor = BrickColor.new("Royal purple")
  1578. Part57.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
  1579. Part57.Anchored = true
  1580. Part57.CanCollide = false
  1581. Part57.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1582. Part57.CFrame = CFrame.new(-1.85470724, 5.94843769, 11.6132746, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
  1583. Part57.BottomSurface = Enum.SurfaceType.Smooth
  1584. Part57.TopSurface = Enum.SurfaceType.Smooth
  1585. Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1586. Part57.Position = Vector3.new(-1.85470724, 5.94843769, 11.6132746)
  1587. Part57.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
  1588. Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1589. Part58.Parent = Model0
  1590. Part58.BrickColor = BrickColor.new("Burnt Sienna")
  1591. Part58.Rotation = Vector3.new(-25, 0, 20)
  1592. Part58.Anchored = true
  1593. Part58.CanCollide = false
  1594. Part58.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
  1595. Part58.CFrame = CFrame.new(-1.88035882, 6.05985641, 11.6854496, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1596. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1597. Part58.TopSurface = Enum.SurfaceType.Smooth
  1598. Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1599. Part58.Position = Vector3.new(-1.88035882, 6.05985641, 11.6854496)
  1600. Part58.Orientation = Vector3.new(-25, 0, 20)
  1601. Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1602. Part59.Parent = Model0
  1603. Part59.BrickColor = BrickColor.new("New Yeller")
  1604. Part59.Rotation = Vector3.new(-180, 0, -160)
  1605. Part59.Anchored = true
  1606. Part59.CanCollide = false
  1607. Part59.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1608. Part59.CFrame = CFrame.new(-0.333518207, 5.99207497, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1609. Part59.BottomSurface = Enum.SurfaceType.Smooth
  1610. Part59.TopSurface = Enum.SurfaceType.Smooth
  1611. Part59.Color = Color3.new(0.682353, 1, 0)
  1612. Part59.Position = Vector3.new(-0.333518207, 5.99207497, 11.197175)
  1613. Part59.Orientation = Vector3.new(0, -180, 20)
  1614. Part59.Color = Color3.new(0.682353, 1, 0)
  1615. Part60.Parent = Model0
  1616. Part60.BrickColor = BrickColor.new("Burnt Sienna")
  1617. Part60.Rotation = Vector3.new(-25, 0, 20)
  1618. Part60.Anchored = true
  1619. Part60.CanCollide = false
  1620. Part60.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1621. Part60.CFrame = CFrame.new(-2.08064795, 6.17909718, 11.5470934, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1622. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1623. Part60.TopSurface = Enum.SurfaceType.Smooth
  1624. Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1625. Part60.Position = Vector3.new(-2.08064795, 6.17909718, 11.5470934)
  1626. Part60.Orientation = Vector3.new(-25, 0, 20)
  1627. Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1628. Part61.Parent = Model0
  1629. Part61.BrickColor = BrickColor.new("Burnt Sienna")
  1630. Part61.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1631. Part61.Anchored = true
  1632. Part61.CanCollide = false
  1633. Part61.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1634. Part61.CFrame = CFrame.new(-0.313002944, 5.76523733, 11.780756, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1635. Part61.BottomSurface = Enum.SurfaceType.Smooth
  1636. Part61.TopSurface = Enum.SurfaceType.Smooth
  1637. Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1638. Part61.Position = Vector3.new(-0.313002944, 5.76523733, 11.780756)
  1639. Part61.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1640. Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1641. Part62.Parent = Model0
  1642. Part62.BrickColor = BrickColor.new("Burnt Sienna")
  1643. Part62.Rotation = Vector3.new(-25, 0, 20)
  1644. Part62.Anchored = true
  1645. Part62.CanCollide = false
  1646. Part62.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1647. Part62.CFrame = CFrame.new(-1.83397865, 6.26046562, 11.5091505, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1648. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1649. Part62.TopSurface = Enum.SurfaceType.Smooth
  1650. Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1651. Part62.Position = Vector3.new(-1.83397865, 6.26046562, 11.5091505)
  1652. Part62.Orientation = Vector3.new(-25, 0, 20)
  1653. Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1654. Part63.Parent = Model0
  1655. Part63.BrickColor = BrickColor.new("Burnt Sienna")
  1656. Part63.Rotation = Vector3.new(-25, 0, 20)
  1657. Part63.Anchored = true
  1658. Part63.CanCollide = false
  1659. Part63.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
  1660. Part63.CFrame = CFrame.new(-2.09839654, 6.57108688, 11.3643055, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1661. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1662. Part63.TopSurface = Enum.SurfaceType.Smooth
  1663. Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1664. Part63.Position = Vector3.new(-2.09839654, 6.57108688, 11.3643055)
  1665. Part63.Orientation = Vector3.new(-25, 0, 20)
  1666. Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1667. Part64.Parent = Model0
  1668. Part64.BrickColor = BrickColor.new("Royal purple")
  1669. Part64.Rotation = Vector3.new(-25, 0, 20)
  1670. Part64.Anchored = true
  1671. Part64.CanCollide = false
  1672. Part64.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1673. Part64.CFrame = CFrame.new(-1.75210118, 5.69294262, 11.7324142, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1674. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1675. Part64.TopSurface = Enum.SurfaceType.Smooth
  1676. Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1677. Part64.Position = Vector3.new(-1.75210118, 5.69294262, 11.7324142)
  1678. Part64.Orientation = Vector3.new(-25, 0, 20)
  1679. Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1680. Part65.Parent = Model0
  1681. Part65.BrickColor = BrickColor.new("Royal purple")
  1682. Part65.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1683. Part65.Anchored = true
  1684. Part65.CanCollide = false
  1685. Part65.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1686. Part65.CFrame = CFrame.new(-0.607716024, 5.76339531, 11.7988739, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1687. Part65.BottomSurface = Enum.SurfaceType.Smooth
  1688. Part65.TopSurface = Enum.SurfaceType.Smooth
  1689. Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1690. Part65.Position = Vector3.new(-0.607716024, 5.76339531, 11.7988739)
  1691. Part65.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1692. Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1693. Part66.Parent = Model0
  1694. Part66.BrickColor = BrickColor.new("Burnt Sienna")
  1695. Part66.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1696. Part66.Anchored = true
  1697. Part66.CanCollide = false
  1698. Part66.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
  1699. Part66.CFrame = CFrame.new(0.0197743177, 6.55074692, 11.6853142, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1700. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1701. Part66.TopSurface = Enum.SurfaceType.Smooth
  1702. Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1703. Part66.Position = Vector3.new(0.0197743177, 6.55074692, 11.6853142)
  1704. Part66.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1705. Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1706. Part67.Parent = Model0
  1707. Part67.BrickColor = BrickColor.new("New Yeller")
  1708. Part67.Rotation = Vector3.new(-180, 0, -160)
  1709. Part67.Anchored = true
  1710. Part67.CanCollide = false
  1711. Part67.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
  1712. Part67.CFrame = CFrame.new(-0.466439903, 6.12026787, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1713. Part67.BottomSurface = Enum.SurfaceType.Smooth
  1714. Part67.TopSurface = Enum.SurfaceType.Smooth
  1715. Part67.Color = Color3.new(0.682353, 1, 0)
  1716. Part67.Position = Vector3.new(-0.466439903, 6.12026787, 11.197175)
  1717. Part67.Orientation = Vector3.new(0, -180, 20)
  1718. Part67.Color = Color3.new(0.682353, 1, 0)
  1719. Part68.Parent = Model0
  1720. Part68.BrickColor = BrickColor.new("Burnt Sienna")
  1721. Part68.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1722. Part68.Anchored = true
  1723. Part68.CanCollide = false
  1724. Part68.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1725. Part68.CFrame = CFrame.new(-0.134592354, 6.15598297, 11.7731504, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1726. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1727. Part68.TopSurface = Enum.SurfaceType.Smooth
  1728. Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1729. Part68.Position = Vector3.new(-0.134592354, 6.15598297, 11.7731504)
  1730. Part68.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1731. Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1732. Part69.Parent = Model0
  1733. Part69.BrickColor = BrickColor.new("Burnt Sienna")
  1734. Part69.Rotation = Vector3.new(-25, 0, 20)
  1735. Part69.Anchored = true
  1736. Part69.CanCollide = false
  1737. Part69.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
  1738. Part69.CFrame = CFrame.new(-1.81623006, 5.90017176, 11.7599115, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1739. Part69.BottomSurface = Enum.SurfaceType.Smooth
  1740. Part69.TopSurface = Enum.SurfaceType.Smooth
  1741. Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1742. Part69.Position = Vector3.new(-1.81623006, 5.90017176, 11.7599115)
  1743. Part69.Orientation = Vector3.new(-25, 0, 20)
  1744. Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1745. Part70.Parent = Model0
  1746. Part70.BrickColor = BrickColor.new("Burnt Sienna")
  1747. Part70.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1748. Part70.Anchored = true
  1749. Part70.CanCollide = false
  1750. Part70.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
  1751. Part70.CFrame = CFrame.new(-0.498825967, 5.9347887, 11.8799906, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1752. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1753. Part70.TopSurface = Enum.SurfaceType.Smooth
  1754. Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1755. Part70.Position = Vector3.new(-0.498825967, 5.9347887, 11.8799906)
  1756. Part70.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1757. Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1758. Part71.Parent = Model0
  1759. Part71.BrickColor = BrickColor.new("Dark stone grey")
  1760. Part71.Rotation = Vector3.new(-180, 0, -160)
  1761. Part71.Anchored = true
  1762. Part71.CanCollide = false
  1763. Part71.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
  1764. Part71.CFrame = CFrame.new(-0.491962254, 6.48871708, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1765. Part71.BottomSurface = Enum.SurfaceType.Smooth
  1766. Part71.TopSurface = Enum.SurfaceType.Smooth
  1767. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1768. Part71.Position = Vector3.new(-0.491962254, 6.48871708, 11.3659248)
  1769. Part71.Orientation = Vector3.new(0, -180, 20)
  1770. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1771. BlockMesh72.Parent = Part71
  1772. BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
  1773. BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
  1774. Part73.Parent = Model0
  1775. Part73.BrickColor = BrickColor.new("Dark stone grey")
  1776. Part73.Rotation = Vector3.new(-180, 0, -160)
  1777. Part73.Anchored = true
  1778. Part73.CanCollide = false
  1779. Part73.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
  1780. Part73.CFrame = CFrame.new(-0.556090951, 6.3125248, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1781. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1782. Part73.TopSurface = Enum.SurfaceType.Smooth
  1783. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1784. Part73.Position = Vector3.new(-0.556090951, 6.3125248, 11.3659248)
  1785. Part73.Orientation = Vector3.new(0, -180, 20)
  1786. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1787. Part74.Parent = Model0
  1788. Part74.BrickColor = BrickColor.new("Dark stone grey")
  1789. Part74.Rotation = Vector3.new(-180, 0, -160)
  1790. Part74.Anchored = true
  1791. Part74.CanCollide = false
  1792. Part74.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
  1793. Part74.CFrame = CFrame.new(-0.351008356, 6.43741417, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1794. Part74.BottomSurface = Enum.SurfaceType.Smooth
  1795. Part74.TopSurface = Enum.SurfaceType.Smooth
  1796. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1797. Part74.Position = Vector3.new(-0.351008356, 6.43741417, 11.5159254)
  1798. Part74.Orientation = Vector3.new(0, -180, 20)
  1799. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1800. BlockMesh75.Parent = Part74
  1801. BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
  1802. BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
  1803. Part76.Parent = Model0
  1804. Part76.BrickColor = BrickColor.new("New Yeller")
  1805. Part76.Rotation = Vector3.new(-180, 0, -160)
  1806. Part76.Anchored = true
  1807. Part76.CanCollide = false
  1808. Part76.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
  1809. Part76.CFrame = CFrame.new(-0.492091358, 6.04979038, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1810. Part76.BottomSurface = Enum.SurfaceType.Smooth
  1811. Part76.TopSurface = Enum.SurfaceType.Smooth
  1812. Part76.Color = Color3.new(1, 1, 0)
  1813. Part76.Position = Vector3.new(-0.492091358, 6.04979038, 11.1784248)
  1814. Part76.Orientation = Vector3.new(0, -180, 20)
  1815. Part76.Color = Color3.new(1, 1, 0)
  1816. Part77.Parent = Model0
  1817. Part77.BrickColor = BrickColor.new("Dark stone grey")
  1818. Part77.Rotation = Vector3.new(-180, 0, -160)
  1819. Part77.Anchored = true
  1820. Part77.CanCollide = false
  1821. Part77.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
  1822. Part77.CFrame = CFrame.new(-0.415136993, 6.26122141, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1823. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1824. Part77.TopSurface = Enum.SurfaceType.Smooth
  1825. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1826. Part77.Position = Vector3.new(-0.415136993, 6.26122141, 11.2159252)
  1827. Part77.Orientation = Vector3.new(0, -180, 20)
  1828. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1829. Part78.Parent = Model0
  1830. Part78.BrickColor = BrickColor.new("Dark stone grey")
  1831. Part78.Rotation = Vector3.new(-180, 0, -160)
  1832. Part78.Anchored = true
  1833. Part78.CanCollide = false
  1834. Part78.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1835. Part78.CFrame = CFrame.new(-0.235705912, 6.31563377, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1836. Part78.BottomSurface = Enum.SurfaceType.Smooth
  1837. Part78.TopSurface = Enum.SurfaceType.Smooth
  1838. Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1839. Part78.Position = Vector3.new(-0.235705912, 6.31563377, 11.5159254)
  1840. Part78.Orientation = Vector3.new(0, -180, 20)
  1841. Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1842. BlockMesh79.Parent = Part78
  1843. BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
  1844. BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
  1845. Part80.Parent = Model0
  1846. Part80.BrickColor = BrickColor.new("New Yeller")
  1847. Part80.Rotation = Vector3.new(-180, 0, -160)
  1848. Part80.Anchored = true
  1849. Part80.CanCollide = false
  1850. Part80.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1851. Part80.CFrame = CFrame.new(-0.650664568, 6.10750675, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1852. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1853. Part80.TopSurface = Enum.SurfaceType.Smooth
  1854. Part80.Color = Color3.new(0.682353, 1, 0)
  1855. Part80.Position = Vector3.new(-0.650664568, 6.10750675, 11.197175)
  1856. Part80.Orientation = Vector3.new(0, -180, 20)
  1857. Part80.Color = Color3.new(0.682353, 1, 0)
  1858. Part81.Parent = Model0
  1859. Part81.BrickColor = BrickColor.new("New Yeller")
  1860. Part81.Rotation = Vector3.new(0, 0, -20)
  1861. Part81.Anchored = true
  1862. Part81.CanCollide = false
  1863. Part81.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
  1864. Part81.CFrame = CFrame.new(-0.693935394, 6.04344273, 11.4409246, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
  1865. Part81.BottomSurface = Enum.SurfaceType.Smooth
  1866. Part81.TopSurface = Enum.SurfaceType.Smooth
  1867. Part81.Color = Color3.new(1, 1, 0)
  1868. Part81.Position = Vector3.new(-0.693935394, 6.04344273, 11.4409246)
  1869. Part81.Orientation = Vector3.new(0, 0, -20)
  1870. Part81.Color = Color3.new(1, 1, 0)
  1871. Part82.Parent = Model0
  1872. Part82.BrickColor = BrickColor.new("New Yeller")
  1873. Part82.Rotation = Vector3.new(0, 0, -20)
  1874. Part82.Anchored = true
  1875. Part82.CanCollide = false
  1876. Part82.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
  1877. Part82.CFrame = CFrame.new(-0.447266042, 5.95366192, 11.5534248, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
  1878. Part82.BottomSurface = Enum.SurfaceType.Smooth
  1879. Part82.TopSurface = Enum.SurfaceType.Smooth
  1880. Part82.Color = Color3.new(1, 1, 0)
  1881. Part82.Position = Vector3.new(-0.447266042, 5.95366192, 11.5534248)
  1882. Part82.Orientation = Vector3.new(0, 0, -20)
  1883. Part82.Color = Color3.new(1, 1, 0)
  1884. Part83.Parent = Model0
  1885. Part83.BrickColor = BrickColor.new("Navy blue")
  1886. Part83.Anchored = true
  1887. Part83.CanCollide = false
  1888. Part83.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
  1889. Part83.CFrame = CFrame.new(-1.35284555, 5.12187433, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
  1890. Part83.BottomSurface = Enum.SurfaceType.Smooth
  1891. Part83.TopSurface = Enum.SurfaceType.Smooth
  1892. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  1893. Part83.Position = Vector3.new(-1.35284555, 5.12187433, 10.6196747)
  1894. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  1895. SpecialMesh84.Parent = Part83
  1896. SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
  1897. SpecialMesh84.MeshType = Enum.MeshType.Sphere
  1898. SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
  1899. Part85.Parent = Model0
  1900. Part85.BrickColor = BrickColor.new("Navy blue")
  1901. Part85.Rotation = Vector3.new(-180, 0, -180)
  1902. Part85.Anchored = true
  1903. Part85.CanCollide = false
  1904. Part85.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
  1905. Part85.CFrame = CFrame.new(-0.633523464, 5.16687441, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
  1906. Part85.BottomSurface = Enum.SurfaceType.Smooth
  1907. Part85.TopSurface = Enum.SurfaceType.Smooth
  1908. Part85.Color = Color3.new(0, 0.12549, 0.376471)
  1909. Part85.Position = Vector3.new(-0.633523464, 5.16687441, 10.6196747)
  1910. Part85.Orientation = Vector3.new(0, -180, 0)
  1911. Part85.Color = Color3.new(0, 0.12549, 0.376471)
  1912. BlockMesh86.Parent = Part85
  1913. BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
  1914. BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
  1915. Part87.Parent = Model0
  1916. Part87.BrickColor = BrickColor.new("Institutional white")
  1917. Part87.Rotation = Vector3.new(0, 90, 0)
  1918. Part87.Anchored = true
  1919. Part87.CanCollide = false
  1920. Part87.Size = Vector3.new(0.0764999986, 0.150000006, 0.150000006)
  1921. Part87.CFrame = CFrame.new(-1.03068447, 4.56925869, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  1922. Part87.BottomSurface = Enum.SurfaceType.Smooth
  1923. Part87.TopSurface = Enum.SurfaceType.Smooth
  1924. Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1925. Part87.Position = Vector3.new(-1.03068447, 4.56925869, 10.0106487)
  1926. Part87.Orientation = Vector3.new(0, 90, 0)
  1927. Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1928. Part88.Parent = Model0
  1929. Part88.BrickColor = BrickColor.new("Royal purple")
  1930. Part88.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
  1931. Part88.Anchored = true
  1932. Part88.CanCollide = false
  1933. Part88.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
  1934. Part88.CFrame = CFrame.new(-0.139333069, 6.32906199, 11.6501751, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
  1935. Part88.BottomSurface = Enum.SurfaceType.Smooth
  1936. Part88.TopSurface = Enum.SurfaceType.Smooth
  1937. Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1938. Part88.Position = Vector3.new(-0.139333069, 6.32906199, 11.6501751)
  1939. Part88.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
  1940. Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1941. Part89.Parent = Model0
  1942. Part89.BrickColor = BrickColor.new("New Yeller")
  1943. Part89.Rotation = Vector3.new(-180, 0, -160)
  1944. Part89.Anchored = true
  1945. Part89.CanCollide = false
  1946. Part89.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
  1947. Part89.CFrame = CFrame.new(-0.588219821, 6.00496531, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1948. Part89.BottomSurface = Enum.SurfaceType.Smooth
  1949. Part89.TopSurface = Enum.SurfaceType.Smooth
  1950. Part89.Color = Color3.new(1, 1, 0)
  1951. Part89.Position = Vector3.new(-0.588219821, 6.00496531, 11.1784248)
  1952. Part89.Orientation = Vector3.new(0, -180, 20)
  1953. Part89.Color = Color3.new(1, 1, 0)
  1954. Part90.Parent = Model0
  1955. Part90.BrickColor = BrickColor.new("New Yeller")
  1956. Part90.Rotation = Vector3.new(-180, 0, -160)
  1957. Part90.Anchored = true
  1958. Part90.CanCollide = false
  1959. Part90.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
  1960. Part90.CFrame = CFrame.new(-0.315899134, 5.98566198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1961. Part90.BottomSurface = Enum.SurfaceType.Smooth
  1962. Part90.TopSurface = Enum.SurfaceType.Smooth
  1963. Part90.Color = Color3.new(1, 1, 0)
  1964. Part90.Position = Vector3.new(-0.315899134, 5.98566198, 11.3659248)
  1965. Part90.Orientation = Vector3.new(0, -180, 20)
  1966. Part90.Color = Color3.new(1, 1, 0)
  1967. Part91.Parent = Model0
  1968. Part91.BrickColor = BrickColor.new("Burnt Sienna")
  1969. Part91.Rotation = Vector3.new(-25, 0, 20)
  1970. Part91.Anchored = true
  1971. Part91.CanCollide = false
  1972. Part91.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1973. Part91.CFrame = CFrame.new(-2.13998318, 6.38445473, 11.4720221, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1974. Part91.BottomSurface = Enum.SurfaceType.Smooth
  1975. Part91.TopSurface = Enum.SurfaceType.Smooth
  1976. Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1977. Part91.Position = Vector3.new(-2.13998318, 6.38445473, 11.4720221)
  1978. Part91.Orientation = Vector3.new(-25, 0, 20)
  1979. Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1980. Part92.Parent = Model0
  1981. Part92.BrickColor = BrickColor.new("Navy blue")
  1982. Part92.Anchored = true
  1983. Part92.CanCollide = false
  1984. Part92.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
  1985. Part92.CFrame = CFrame.new(-1.4278456, 5.16687441, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
  1986. Part92.BottomSurface = Enum.SurfaceType.Smooth
  1987. Part92.TopSurface = Enum.SurfaceType.Smooth
  1988. Part92.Color = Color3.new(0, 0.12549, 0.376471)
  1989. Part92.Position = Vector3.new(-1.4278456, 5.16687441, 10.6196747)
  1990. Part92.Color = Color3.new(0, 0.12549, 0.376471)
  1991. BlockMesh93.Parent = Part92
  1992. BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
  1993. BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
  1994. Part94.Parent = Model0
  1995. Part94.BrickColor = BrickColor.new("New Yeller")
  1996. Part94.Rotation = Vector3.new(-180, 0, -160)
  1997. Part94.Anchored = true
  1998. Part94.CanCollide = false
  1999. Part94.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
  2000. Part94.CFrame = CFrame.new(-0.466440022, 6.12026787, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2001. Part94.BottomSurface = Enum.SurfaceType.Smooth
  2002. Part94.TopSurface = Enum.SurfaceType.Smooth
  2003. Part94.Color = Color3.new(0.682353, 1, 0)
  2004. Part94.Position = Vector3.new(-0.466440022, 6.12026787, 11.5346746)
  2005. Part94.Orientation = Vector3.new(0, -180, 20)
  2006. Part94.Color = Color3.new(0.682353, 1, 0)
  2007. Part95.Parent = Model0
  2008. Part95.BrickColor = BrickColor.new("Burnt Sienna")
  2009. Part95.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2010. Part95.Anchored = true
  2011. Part95.CanCollide = false
  2012. Part95.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
  2013. Part95.CFrame = CFrame.new(-0.72180146, 5.61018276, 11.7903347, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2014. Part95.BottomSurface = Enum.SurfaceType.Smooth
  2015. Part95.TopSurface = Enum.SurfaceType.Smooth
  2016. Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2017. Part95.Position = Vector3.new(-0.72180146, 5.61018276, 11.7903347)
  2018. Part95.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2019. Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2020. Part96.Parent = Model0
  2021. Part96.BrickColor = BrickColor.new("Deep blue")
  2022. Part96.Anchored = true
  2023. Part96.CanCollide = false
  2024. Part96.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
  2025. Part96.CFrame = CFrame.new(-1.34943449, 5.05000019, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2026. Part96.BottomSurface = Enum.SurfaceType.Smooth
  2027. Part96.TopSurface = Enum.SurfaceType.Smooth
  2028. Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2029. Part96.Position = Vector3.new(-1.34943449, 5.05000019, 10.6571751)
  2030. Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2031. SpecialMesh97.Parent = Part96
  2032. SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
  2033. SpecialMesh97.MeshType = Enum.MeshType.Sphere
  2034. SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
  2035. Part98.Parent = Model0
  2036. Part98.BrickColor = BrickColor.new("Burnt Sienna")
  2037. Part98.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2038. Part98.Anchored = true
  2039. Part98.CanCollide = false
  2040. Part98.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  2041. Part98.CFrame = CFrame.new(-0.339263737, 6.3113718, 11.7195759, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2042. Part98.BottomSurface = Enum.SurfaceType.Smooth
  2043. Part98.TopSurface = Enum.SurfaceType.Smooth
  2044. Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2045. Part98.Position = Vector3.new(-0.339263737, 6.3113718, 11.7195759)
  2046. Part98.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2047. Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2048. Part99.Parent = Model0
  2049. Part99.BrickColor = BrickColor.new("New Yeller")
  2050. Part99.Rotation = Vector3.new(-180, 0, -160)
  2051. Part99.Anchored = true
  2052. Part99.CanCollide = false
  2053. Part99.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
  2054. Part99.CFrame = CFrame.new(-0.668283939, 6.11391926, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2055. Part99.BottomSurface = Enum.SurfaceType.Smooth
  2056. Part99.TopSurface = Enum.SurfaceType.Smooth
  2057. Part99.Color = Color3.new(1, 1, 0)
  2058. Part99.Position = Vector3.new(-0.668283939, 6.11391926, 11.3659248)
  2059. Part99.Orientation = Vector3.new(0, -180, 20)
  2060. Part99.Color = Color3.new(1, 1, 0)
  2061. Part100.Parent = Model0
  2062. Part100.BrickColor = BrickColor.new("Deep blue")
  2063. Part100.Rotation = Vector3.new(-180, 0, -180)
  2064. Part100.Anchored = true
  2065. Part100.CanCollide = false
  2066. Part100.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
  2067. Part100.CFrame = CFrame.new(-0.711934507, 5.05000019, 10.6571751, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
  2068. Part100.BottomSurface = Enum.SurfaceType.Smooth
  2069. Part100.TopSurface = Enum.SurfaceType.Smooth
  2070. Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2071. Part100.Position = Vector3.new(-0.711934507, 5.05000019, 10.6571751)
  2072. Part100.Orientation = Vector3.new(0, -180, 0)
  2073. Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2074. SpecialMesh101.Parent = Part100
  2075. SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
  2076. SpecialMesh101.MeshType = Enum.MeshType.Sphere
  2077. SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
  2078. Part102.Parent = Model0
  2079. Part102.BrickColor = BrickColor.new("Institutional white")
  2080. Part102.Rotation = Vector3.new(0, 90, 0)
  2081. Part102.Anchored = true
  2082. Part102.CanCollide = false
  2083. Part102.Size = Vector3.new(0.0764999986, 0.225000009, 0.075000003)
  2084. Part102.CFrame = CFrame.new(-1.03068447, 4.53175879, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  2085. Part102.BottomSurface = Enum.SurfaceType.Smooth
  2086. Part102.TopSurface = Enum.SurfaceType.Smooth
  2087. Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2088. Part102.Position = Vector3.new(-1.03068447, 4.53175879, 10.0106487)
  2089. Part102.Orientation = Vector3.new(0, 90, 0)
  2090. Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2091. Part103.Name = "Head"
  2092. Part103.Parent = Model0
  2093. Part103.BrickColor = BrickColor.new("Institutional white")
  2094. Part103.Anchored = true
  2095. Part103.CanCollide = false
  2096. Part103.Size = Vector3.new(1.5, 0.75, 1.05000007)
  2097. Part103.CFrame = CFrame.new(-1.03068447, 5.1624999, 11.2009249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2098. Part103.BottomSurface = Enum.SurfaceType.Smooth
  2099. Part103.TopSurface = Enum.SurfaceType.Smooth
  2100. Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2101. Part103.Position = Vector3.new(-1.03068447, 5.1624999, 11.2009249)
  2102. Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2103. Part104.Parent = Model0
  2104. Part104.BrickColor = BrickColor.new("Dark stone grey")
  2105. Part104.Rotation = Vector3.new(-180, 0, -160)
  2106. Part104.Anchored = true
  2107. Part104.CanCollide = false
  2108. Part104.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  2109. Part104.CFrame = CFrame.new(-0.581742287, 6.24204731, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2110. Part104.BottomSurface = Enum.SurfaceType.Smooth
  2111. Part104.TopSurface = Enum.SurfaceType.Smooth
  2112. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2113. Part104.Position = Vector3.new(-0.581742287, 6.24204731, 11.2159252)
  2114. Part104.Orientation = Vector3.new(0, -180, 20)
  2115. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2116. Part105.Parent = Model0
  2117. Part105.BrickColor = BrickColor.new("Deep blue")
  2118. Part105.Rotation = Vector3.new(0, 0, -50)
  2119. Part105.Anchored = true
  2120. Part105.CanCollide = false
  2121. Part105.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
  2122. Part105.CFrame = CFrame.new(-1.23994422, 4.96109009, 10.6571751, 0.642787576, 0.766044378, 0, -0.766044378, 0.642787576, 0, 0, 0, 1)
  2123. Part105.BottomSurface = Enum.SurfaceType.Smooth
  2124. Part105.TopSurface = Enum.SurfaceType.Smooth
  2125. Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2126. Part105.Position = Vector3.new(-1.23994422, 4.96109009, 10.6571751)
  2127. Part105.Orientation = Vector3.new(0, 0, -50)
  2128. Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2129. SpecialMesh106.Parent = Part105
  2130. SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
  2131. SpecialMesh106.MeshType = Enum.MeshType.Sphere
  2132. SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
  2133. Part107.Parent = Model0
  2134. Part107.BrickColor = BrickColor.new("New Yeller")
  2135. Part107.Anchored = true
  2136. Part107.CanCollide = false
  2137. Part107.Size = Vector3.new(0.225000009, 0.150000006, 0.112500004)
  2138. Part107.CFrame = CFrame.new(-1.03068447, 4.60675859, 10.0001488, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
  2139. Part107.BottomSurface = Enum.SurfaceType.Smooth
  2140. Part107.TopSurface = Enum.SurfaceType.Smooth
  2141. Part107.Color = Color3.new(0.682353, 1, 0)
  2142. Part107.Position = Vector3.new(-1.03068447, 4.60675859, 10.0001488)
  2143. Part107.Color = Color3.new(0.682353, 1, 0)
  2144. Part108.Parent = Model0
  2145. Part108.BrickColor = BrickColor.new("Burnt Sienna")
  2146. Part108.Rotation = Vector3.new(-25, 0, 20)
  2147. Part108.Anchored = true
  2148. Part108.CanCollide = false
  2149. Part108.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
  2150. Part108.CFrame = CFrame.new(-2.08557081, 6.53915024, 11.3791981, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2151. Part108.BottomSurface = Enum.SurfaceType.Smooth
  2152. Part108.TopSurface = Enum.SurfaceType.Smooth
  2153. Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2154. Part108.Position = Vector3.new(-2.08557081, 6.53915024, 11.3791981)
  2155. Part108.Orientation = Vector3.new(-25, 0, 20)
  2156. Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2157. Part109.Parent = Model0
  2158. Part109.BrickColor = BrickColor.new("Institutional white")
  2159. Part109.Anchored = true
  2160. Part109.CanCollide = false
  2161. Part109.Size = Vector3.new(0.525000036, 0.375, 0.262500018)
  2162. Part109.CFrame = CFrame.new(-1.03068447, 4.4594512, 10.112649, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
  2163. Part109.BottomSurface = Enum.SurfaceType.Smooth
  2164. Part109.TopSurface = Enum.SurfaceType.Smooth
  2165. Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2166. Part109.Position = Vector3.new(-1.03068447, 4.4594512, 10.112649)
  2167. Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2168. weld(Model0)
  2169. newWeld(Head, Model0.Head, 0, 0.5, -0.25)
  2170. furry_color = Color3.new(1, 1, 1)
  2171. Model0 = Instance.new("Model")
  2172. Part1 = Instance.new("Part")
  2173. Part3 = Instance.new("Part")
  2174. Part5 = Instance.new("Part")
  2175. Part7 = Instance.new("Part")
  2176. Part9 = Instance.new("Part")
  2177. Part11 = Instance.new("Part")
  2178. Part13 = Instance.new("Part")
  2179. Part15 = Instance.new("Part")
  2180. Part17 = Instance.new("Part")
  2181. Part19 = Instance.new("Part")
  2182. Part21 = Instance.new("Part")
  2183. Part23 = Instance.new("Part")
  2184. Part25 = Instance.new("Part")
  2185. Part27 = Instance.new("Part")
  2186. Part29 = Instance.new("Part")
  2187. Part31 = Instance.new("Part")
  2188. Part33 = Instance.new("Part")
  2189. Part35 = Instance.new("Part")
  2190. Part37 = Instance.new("Part")
  2191. Part39 = Instance.new("Part")
  2192. Part41 = Instance.new("Part")
  2193. Part43 = Instance.new("Part")
  2194. Part45 = Instance.new("Part")
  2195. Model0.Name = "Tail"
  2196. Model0.Parent = Character
  2197. Part1.Name = "Origin"
  2198. Part1.Parent = Model0
  2199. Part1.BrickColor = BrickColor.new("Really red")
  2200. Part1.Rotation = Vector3.new(-108.5, 74.0599976, 109.129997)
  2201. Part1.FormFactor = Enum.FormFactor.Symmetric
  2202. Part1.Size = Vector3.new(0.599999964, 0.600000024, 0.399999976)
  2203. Part1.CFrame = CFrame.new(-0.0887487084, 7.50407839, 0.0574190617, -0.0899974257, -0.259496629, 0.961540163, -0.00107307488, 0.965481043, 0.260461569, -0.995941401, 0.0224089436, -0.0871694162)
  2204. Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2205. Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2206. Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2207. Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2208. Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2209. Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2210. Part1.Color = furry_color
  2211. Part1.Position = Vector3.new(-0.0887487084, 7.50407839, 0.0574190617)
  2212. Part1.Orientation = Vector3.new(-15.0999994, 95.1800003, -0.0599999987)
  2213. Part1.Color = furry_color
  2214. Part3.Parent = Model0
  2215. Part3.BrickColor = BrickColor.new("Really red")
  2216. Part3.Rotation = Vector3.new(-119.379997, 79.5400009, 119.729996)
  2217. Part3.FormFactor = Enum.FormFactor.Symmetric
  2218. Part3.Size = Vector3.new(0.599999964, 0.600000024, 0.199999973)
  2219. Part3.CFrame = CFrame.new(0.141674966, 7.56321669, 0.0365332849, -0.0899974257, -0.157567024, 0.983397484, -0.00107307034, 0.987417936, 0.158114672, -0.995941401, 0.0131745283, -0.0890342668)
  2220. Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2221. Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2222. Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2223. Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2224. Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2225. Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2226. Part3.Color = furry_color
  2227. Part3.Position = Vector3.new(0.141674966, 7.56321669, 0.0365332849)
  2228. Part3.Orientation = Vector3.new(-9.09999943, 95.1699982, -0.0599999987)
  2229. Part3.Color = furry_color
  2230. Part5.Parent = Model0
  2231. Part5.BrickColor = BrickColor.new("Hot pink")
  2232. Part5.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
  2233. Part5.FormFactor = Enum.FormFactor.Symmetric
  2234. Part5.Size = Vector3.new(0.679999948, 0.640000045, 0.299999982)
  2235. Part5.CFrame = CFrame.new(0.353506505, 7.61748266, 0.0173328444, -0.0899974257, -0.225781575, 0.970010638, -0.00107307336, 0.973983407, 0.226608321, -0.995941401, 0.0193531532, -0.0878983811)
  2236. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2237. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2238. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2239. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2240. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2241. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2242. Part5.Color = furry_color
  2243. Part5.Position = Vector3.new(0.353506505, 7.61748266, 0.0173328444)
  2244. Part5.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
  2245. Part5.Color = furry_color
  2246. Part7.Parent = Model0
  2247. Part7.BrickColor = BrickColor.new("New Yeller")
  2248. Part7.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
  2249. Part7.FormFactor = Enum.FormFactor.Symmetric
  2250. Part7.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
  2251. Part7.CFrame = CFrame.new(0.581458986, 7.67073631, -0.00332328863, -0.0899974257, -0.225781649, 0.970010638, -0.00107307336, 0.973983705, 0.226608321, -0.995941401, 0.0193531588, -0.0878983811)
  2252. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2253. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2254. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2255. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2256. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2257. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2258. Part7.Color = furry_color
  2259. Part7.Position = Vector3.new(0.581458986, 7.67073631, -0.00332328863)
  2260. Part7.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
  2261. Part7.Color = furry_color
  2262. Part9.Parent = Model0
  2263. Part9.BrickColor = BrickColor.new("New Yeller")
  2264. Part9.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
  2265. Part9.FormFactor = Enum.FormFactor.Symmetric
  2266. Part9.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
  2267. Part9.CFrame = CFrame.new(0.646051049, 7.69706964, -0.0091884695, -0.0899974257, -0.374745101, 0.922748208, -0.00107307988, 0.926543176, 0.376183033, -0.995941401, 0.0328652263, -0.0837887079)
  2268. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2269. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2270. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2271. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2272. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2273. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2274. Part9.Color = furry_color
  2275. Part9.Position = Vector3.new(0.646051049, 7.69706964, -0.0091884695)
  2276. Part9.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
  2277. Part9.Color = furry_color
  2278. Part11.Parent = Model0
  2279. Part11.BrickColor = BrickColor.new("Really red")
  2280. Part11.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
  2281. Part11.FormFactor = Enum.FormFactor.Symmetric
  2282. Part11.Size = Vector3.new(0.759999931, 0.780000091, 0.169999987)
  2283. Part11.CFrame = CFrame.new(0.79369092, 7.75725937, -0.0225946903, -0.0899974257, -0.37474522, 0.922748268, -0.00107307988, 0.926543415, 0.376183033, -0.995941401, 0.0328652374, -0.0837887153)
  2284. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2285. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2286. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2287. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2288. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2289. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2290. Part11.Color = furry_color
  2291. Part11.Position = Vector3.new(0.79369092, 7.75725937, -0.0225946903)
  2292. Part11.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
  2293. Part11.Color = furry_color
  2294. Part13.Parent = Model0
  2295. Part13.BrickColor = BrickColor.new("Really red")
  2296. Part13.Rotation = Vector3.new(-99.25, 60.4799995, 100.519997)
  2297. Part13.FormFactor = Enum.FormFactor.Symmetric
  2298. Part13.Size = Vector3.new(0.759999931, 0.780000091, 0.419999957)
  2299. Part13.CFrame = CFrame.new(1.01100719, 7.86832428, -0.0423519649, -0.0899974257, -0.484406769, 0.870200396, -0.00107308466, 0.873792112, 0.486296296, -0.995941401, 0.0428315476, -0.0791589022)
  2300. Part13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2301. Part13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2302. Part13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2303. Part13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2304. Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2305. Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2306. Part13.Color = furry_color
  2307. Part13.Position = Vector3.new(1.01100719, 7.86832428, -0.0423519649)
  2308. Part13.Orientation = Vector3.new(-29.0999985, 95.1999969, -0.0700000003)
  2309. Part13.Color = furry_color
  2310. Part15.Parent = Model0
  2311. Part15.BrickColor = BrickColor.new("Really red")
  2312. Part15.Rotation = Vector3.new(-94.5199966, 40.7000008, 96.8199997)
  2313. Part15.FormFactor = Enum.FormFactor.Symmetric
  2314. Part15.Size = Vector3.new(0.779999912, 0.800000072, 0.419999957)
  2315. Part15.CFrame = CFrame.new(1.22688198, 8.03696346, -0.0620410107, -0.0899974108, -0.752819657, 0.652044058, -0.00107309641, 0.654773057, 0.755823553, -0.995941401, 0.0673224255, -0.0597357899)
  2316. Part15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2317. Part15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2318. Part15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2319. Part15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2320. Part15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2321. Part15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2322. Part15.Color = furry_color
  2323. Part15.Position = Vector3.new(1.22688198, 8.03696346, -0.0620410107)
  2324. Part15.Orientation = Vector3.new(-49.0999985, 95.2299957, -0.0899999961)
  2325. Part15.Color = furry_color
  2326. Part17.Parent = Model0
  2327. Part17.BrickColor = BrickColor.new("Really red")
  2328. Part17.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2329. Part17.FormFactor = Enum.FormFactor.Symmetric
  2330. Part17.Size = Vector3.new(0.799999893, 0.820000052, 0.179999962)
  2331. Part17.CFrame = CFrame.new(1.37443709, 8.19648552, -0.0755466148, -0.0899974182, -0.628156662, 0.772863805, -0.00107309094, 0.776072979, 0.630640864, -0.995941401, 0.0559266731, -0.0705186874)
  2332. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2333. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2334. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2335. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2336. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2337. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2338. Part17.Color = furry_color
  2339. Part17.Position = Vector3.new(1.37443709, 8.19648552, -0.0755466148)
  2340. Part17.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2341. Part17.Color = furry_color
  2342. Part19.Parent = Model0
  2343. Part19.BrickColor = BrickColor.new("New Yeller")
  2344. Part19.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2345. Part19.FormFactor = Enum.FormFactor.Symmetric
  2346. Part19.Size = Vector3.new(0.839999974, 0.800000072, 0.179999962)
  2347. Part19.CFrame = CFrame.new(1.51355255, 8.31000137, -0.0882399827, -0.0899974182, -0.628156841, 0.772863925, -0.00107309094, 0.776073158, 0.630640924, -0.995941401, 0.055926688, -0.0705186948)
  2348. Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2349. Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2350. Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2351. Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2352. Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2353. Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2354. Part19.Color = furry_color
  2355. Part19.Position = Vector3.new(1.51355255, 8.31000137, -0.0882399827)
  2356. Part19.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2357. Part19.Color = furry_color
  2358. Part21.Parent = Model0
  2359. Part21.BrickColor = BrickColor.new("Hot pink")
  2360. Part21.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2361. Part21.FormFactor = Enum.FormFactor.Symmetric
  2362. Part21.Size = Vector3.new(0.839999914, 0.820000112, 0.179999962)
  2363. Part21.CFrame = CFrame.new(1.6449393, 8.41721058, -0.100228146, -0.0899974182, -0.62815702, 0.772864044, -0.00107309094, 0.776073337, 0.630640984, -0.995941401, 0.0559267029, -0.0705187023)
  2364. Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2365. Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2366. Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2367. Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2368. Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2369. Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2370. Part21.Color = furry_color
  2371. Part21.Position = Vector3.new(1.6449393, 8.41721058, -0.100228146)
  2372. Part21.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2373. Part21.Color = furry_color
  2374. Part23.Parent = Model0
  2375. Part23.BrickColor = BrickColor.new("Hot pink")
  2376. Part23.Rotation = Vector3.new(-98.5499954, 58.5099983, 99.9199982)
  2377. Part23.FormFactor = Enum.FormFactor.Symmetric
  2378. Part23.Size = Vector3.new(0.899999917, 0.850000083, 0.279999971)
  2379. Part23.CFrame = CFrame.new(1.75146461, 8.5109272, -0.109955177, -0.0899974182, -0.514482141, 0.852765203, -0.00107308594, 0.856289029, 0.516495109, -0.995941401, 0.0455681384, -0.0776159242)
  2380. Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2381. Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2382. Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2383. Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2384. Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2385. Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2386. Part23.Color = furry_color
  2387. Part23.Position = Vector3.new(1.75146461, 8.5109272, -0.109955177)
  2388. Part23.Orientation = Vector3.new(-31.0999985, 95.1999969, -0.0700000003)
  2389. Part23.Color = furry_color
  2390. Part25.Parent = Model0
  2391. Part25.BrickColor = BrickColor.new("Hot pink")
  2392. Part25.Rotation = Vector3.new(-107.379997, 73.1100006, 108.049995)
  2393. Part25.FormFactor = Enum.FormFactor.Symmetric
  2394. Part25.Size = Vector3.new(0.919999957, 0.930000126, 0.429999948)
  2395. Part25.CFrame = CFrame.new(1.90541506, 8.56377125, -0.123923719, -0.0899974182, -0.276240051, 0.956865668, -0.00107307557, 0.960790575, 0.277272224, -0.995941401, 0.0239270031, -0.0867651254)
  2396. Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2397. Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2398. Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2399. Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2400. Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2401. Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2402. Part25.Color = furry_color
  2403. Part25.Position = Vector3.new(1.90541506, 8.56377125, -0.123923719)
  2404. Part25.Orientation = Vector3.new(-16.1000004, 95.1800003, -0.0599999987)
  2405. Part25.Color = furry_color
  2406. Part27.Parent = Model0
  2407. Part27.BrickColor = BrickColor.new("Hot pink")
  2408. Part27.Rotation = Vector3.new(119.829994, 79.7200012, -120.299995)
  2409. Part27.FormFactor = Enum.FormFactor.Symmetric
  2410. Part27.Size = Vector3.new(0.939999938, 0.990000129, 0.49999997)
  2411. Part27.CFrame = CFrame.new(2.14619398, 8.54660416, -0.145662993, -0.0899974257, 0.154030576, 0.98395884, -0.00107305672, 0.987952471, -0.154753894, -0.995941401, -0.0149832964, -0.0887478963)
  2412. Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2413. Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2414. Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2415. Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2416. Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2417. Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2418. Part27.Color = furry_color
  2419. Part27.Position = Vector3.new(2.14619398, 8.54660416, -0.145662993)
  2420. Part27.Orientation = Vector3.new(8.89999962, 95.1500015, -0.0599999987)
  2421. Part27.Color = furry_color
  2422. Part29.Parent = Model0
  2423. Part29.BrickColor = BrickColor.new("Hot pink")
  2424. Part29.Rotation = Vector3.new(102.559998, 67.5299988, -103.619995)
  2425. Part29.FormFactor = Enum.FormFactor.Symmetric
  2426. Part29.Size = Vector3.new(0.759999931, 0.860000134, 0.159999967)
  2427. Part29.CFrame = CFrame.new(2.08433366, 8.48472309, -0.140006363, -0.0899974257, 0.371425301, 0.924090743, -0.00107304717, 0.927818954, -0.373028398, -0.995941401, -0.0345631912, -0.0831027851)
  2428. Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2429. Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2430. Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2431. Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2432. Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2433. Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2434. Part29.Color = furry_color
  2435. Part29.Position = Vector3.new(2.08433366, 8.48472309, -0.140006363)
  2436. Part29.Orientation = Vector3.new(21.8999996, 95.1399994, -0.0700000003)
  2437. Part29.Color = furry_color
  2438. Part31.Parent = Model0
  2439. Part31.BrickColor = BrickColor.new("Hot pink")
  2440. Part31.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
  2441. Part31.FormFactor = Enum.FormFactor.Symmetric
  2442. Part31.Size = Vector3.new(0.909999957, 0.970000088, 0.669999957)
  2443. Part31.CFrame = CFrame.new(2.31071424, 8.39090347, -0.160361975, -0.0899974108, 0.772863746, 0.628157496, -0.00107302959, 0.630640745, -0.776073337, -0.995941401, -0.0705186352, -0.0559267774)
  2444. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2445. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2446. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2447. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2448. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2449. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2450. Part31.Color = furry_color
  2451. Part31.Position = Vector3.new(2.31071424, 8.39090347, -0.160361975)
  2452. Part31.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
  2453. Part31.Color = furry_color
  2454. Part33.Parent = Model0
  2455. Part33.BrickColor = BrickColor.new("New Yeller")
  2456. Part33.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
  2457. Part33.FormFactor = Enum.FormFactor.Symmetric
  2458. Part33.Size = Vector3.new(0.859999955, 0.930000126, 0.209999949)
  2459. Part33.CFrame = CFrame.new(2.57453918, 8.06495094, -0.183851108, -0.0899974108, 0.772863507, 0.628157556, -0.00107302959, 0.630640447, -0.776073277, -0.995941401, -0.0705186129, -0.0559267849)
  2460. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2461. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2462. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2463. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2464. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2465. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2466. Part33.Color = furry_color
  2467. Part33.Position = Vector3.new(2.57453918, 8.06495094, -0.183851108)
  2468. Part33.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
  2469. Part33.Color = furry_color
  2470. Part35.Parent = Model0
  2471. Part35.BrickColor = BrickColor.new("Hot pink")
  2472. Part35.Rotation = Vector3.new(92.8099976, 28.9699993, -95.9000015)
  2473. Part35.FormFactor = Enum.FormFactor.Symmetric
  2474. Part35.Size = Vector3.new(0.799999952, 0.890000105, 0.209999949)
  2475. Part35.CFrame = CFrame.new(2.63751078, 7.95135641, -0.189419091, -0.0899974033, 0.870199978, 0.484408408, -0.00107302528, 0.486295789, -0.87379241, -0.995941401, -0.0791588128, -0.0428317301)
  2476. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2477. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2478. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2479. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2480. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2481. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2482. Part35.Color = furry_color
  2483. Part35.Position = Vector3.new(2.63751078, 7.95135641, -0.189419091)
  2484. Part35.Orientation = Vector3.new(60.8999977, 95.0499954, -0.129999995)
  2485. Part35.Color = furry_color
  2486. Part37.Parent = Model0
  2487. Part37.BrickColor = BrickColor.new("Hot pink")
  2488. Part37.Rotation = Vector3.new(91.9300003, 21.0100002, -95.5299988)
  2489. Part37.FormFactor = Enum.FormFactor.Symmetric
  2490. Part37.Size = Vector3.new(0.759999931, 0.830000043, 0.23999995)
  2491. Part37.CFrame = CFrame.new(2.68950391, 7.81607485, -0.193971664, -0.0899973959, 0.929147542, 0.358585864, -0.00107302272, 0.359954536, -0.932967961, -0.995941401, -0.0843494236, -0.0313981287)
  2492. Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2493. Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2494. Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2495. Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2496. Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2497. Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2498. Part37.Color = furry_color
  2499. Part37.Position = Vector3.new(2.68950391, 7.81607485, -0.193971664)
  2500. Part37.Orientation = Vector3.new(68.9000015, 95, -0.170000002)
  2501. Part37.Color = furry_color
  2502. Part39.Parent = Model0
  2503. Part39.BrickColor = BrickColor.new("New Yeller")
  2504. Part39.Rotation = Vector3.new(90.9499969, 11.0599995, -95.2599945)
  2505. Part39.FormFactor = Enum.FormFactor.Symmetric
  2506. Part39.Size = Vector3.new(0.699999928, 0.650000036, 0.259999961)
  2507. Part39.CFrame = CFrame.new(2.71827078, 7.66887903, -0.196412548, -0.0899973884, 0.977299094, 0.191793695, -0.00107302063, 0.192477852, -0.9812994, -0.995941401, -0.0885201469, -0.0162740275)
  2508. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2509. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2510. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2511. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2512. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2513. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2514. Part39.Color = furry_color
  2515. Part39.Position = Vector3.new(2.71827078, 7.66887903, -0.196412548)
  2516. Part39.Orientation = Vector3.new(78.9000015, 94.8499985, -0.319999993)
  2517. Part39.Color = furry_color
  2518. Part41.Parent = Model0
  2519. Part41.BrickColor = BrickColor.new("Really red")
  2520. Part41.Rotation = Vector3.new(89.5, -4.88000011, -95.1800003)
  2521. Part41.FormFactor = Enum.FormFactor.Symmetric
  2522. Part41.Size = Vector3.new(0.559999943, 0.550000012, 0.259999961)
  2523. Part41.CFrame = CFrame.new(2.70381618, 7.49950123, -0.194923863, -0.0899973735, 0.992305279, -0.0850162506, -0.00107301993, -0.0854614675, -0.9963395, -0.995941401, -0.0895767063, 0.00875586085)
  2524. Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2525. Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2526. Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2527. Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2528. Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2529. Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2530. Part41.Color = furry_color
  2531. Part41.Position = Vector3.new(2.70381618, 7.49950123, -0.194923863)
  2532. Part41.Orientation = Vector3.new(85.0999985, -84.1199951, -179.279999)
  2533. Part41.Color = furry_color
  2534. Part43.Parent = Model0
  2535. Part43.BrickColor = BrickColor.new("Really red")
  2536. Part43.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
  2537. Part43.FormFactor = Enum.FormFactor.Symmetric
  2538. Part43.Size = Vector3.new(0.439999938, 0.450000018, 0.259999961)
  2539. Part43.CFrame = CFrame.new(2.67330933, 7.41487646, -0.192075953, -0.0899973586, 0.936489046, -0.338946521, -0.00107302237, -0.340420812, -0.94027096, -0.995941401, -0.0842582136, 0.031641636)
  2540. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2541. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2542. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2543. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2544. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2545. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2546. Part43.Color = furry_color
  2547. Part43.Position = Vector3.new(2.67330933, 7.41487646, -0.192075953)
  2548. Part43.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
  2549. Part43.Color = furry_color
  2550. Part45.Parent = Model0
  2551. Part45.BrickColor = BrickColor.new("Really red")
  2552. Part45.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
  2553. Part45.FormFactor = Enum.FormFactor.Symmetric
  2554. Part45.Size = Vector3.new(0.359999955, 0.370000005, 0.259999961)
  2555. Part45.CFrame = CFrame.new(2.64958096, 7.34905767, -0.189860851, -0.0899973586, 0.936488509, -0.338946432, -0.00107302237, -0.340420663, -0.940270841, -0.995941401, -0.0842581615, 0.0316416286)
  2556. Part45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2557. Part45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2558. Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2559. Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2560. Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2561. Part45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2562. Part45.Color = furry_color
  2563. Part45.Position = Vector3.new(2.64958096, 7.34905767, -0.189860851)
  2564. Part45.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
  2565. Part45.Color = furry_color
  2566. Weld2 = Instance.new("Weld")
  2567. Weld4 = Instance.new("Weld")
  2568. Weld6 = Instance.new("Weld")
  2569. Weld8 = Instance.new("Weld")
  2570. Weld10 = Instance.new("Weld")
  2571. Weld12 = Instance.new("Weld")
  2572. Weld14 = Instance.new("Weld")
  2573. Weld16 = Instance.new("Weld")
  2574. Weld18 = Instance.new("Weld")
  2575. Weld20 = Instance.new("Weld")
  2576. Weld22 = Instance.new("Weld")
  2577. Weld24 = Instance.new("Weld")
  2578. Weld26 = Instance.new("Weld")
  2579. Weld28 = Instance.new("Weld")
  2580. Weld30 = Instance.new("Weld")
  2581. Weld32 = Instance.new("Weld")
  2582. Weld34 = Instance.new("Weld")
  2583. Weld36 = Instance.new("Weld")
  2584. Weld38 = Instance.new("Weld")
  2585. Weld40 = Instance.new("Weld")
  2586. Weld42 = Instance.new("Weld")
  2587. Weld44 = Instance.new("Weld")
  2588. Weld2.Name = "Part_Weld"
  2589. Weld2.Parent = Part1
  2590. Weld2.C0 = CFrame.new(-0.147107333, -2.89759707, -1.54987121, -4.22219593E-8, -1.13133396E-8, -1, -0.258819014, 0.965925753, 0, 0.965925813, 0.258819044, -4.37113883E-8)
  2591. Weld2.C1 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
  2592. Weld2.Part0 = Part1
  2593. Weld2.Part1 = Part3
  2594. Weld4.Name = "Part_Weld"
  2595. Weld4.Parent = Part3
  2596. Weld4.C0 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
  2597. Weld4.C1 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2598. Weld4.Part0 = Part3
  2599. Weld4.Part1 = Part5
  2600. Weld6.Name = "Part_Weld"
  2601. Weld6.Parent = Part5
  2602. Weld6.C0 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2603. Weld6.C1 = CFrame.new(-0.147107348, -2.95974445, -2.14101815, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2604. Weld6.Part0 = Part5
  2605. Weld6.Part1 = Part7
  2606. Weld10.Name = "Part_Weld"
  2607. Weld10.Parent = Part9
  2608. Weld10.C0 = CFrame.new(-0.147107318, -2.58837628, -2.64766479, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2609. Weld10.C1 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2610. Weld10.Part0 = Part9
  2611. Weld10.Part1 = Part11
  2612. Weld12.Name = "Part_Weld"
  2613. Weld12.Parent = Part11
  2614. Weld12.C0 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2615. Weld12.C1 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
  2616. Weld12.Part0 = Part11
  2617. Weld12.Part1 = Part13
  2618. Weld14.Name = "Part_Weld"
  2619. Weld14.Parent = Part13
  2620. Weld14.C0 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
  2621. Weld14.C1 = CFrame.new(-0.147107303, -0.885978818, -4.17296886, -2.86772437E-8, -3.29894121E-8, -1, -0.754709601, 0.656058788, 0, 0.656058848, 0.754709721, -4.37113883E-8)
  2622. Weld14.Part0 = Part13
  2623. Weld14.Part1 = Part15
  2624. Weld18.Name = "Part_Weld"
  2625. Weld18.Parent = Part17
  2626. Weld18.C0 = CFrame.new(-0.147107333, -1.62750423, -4.17131758, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2627. Weld18.C1 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2628. Weld18.Part0 = Part17
  2629. Weld18.Part1 = Part19
  2630. Weld20.Name = "Part_Weld"
  2631. Weld20.Parent = Part19
  2632. Weld20.C0 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2633. Weld20.C1 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2634. Weld20.Part0 = Part19
  2635. Weld20.Part1 = Part21
  2636. Weld22.Name = "Part_Weld"
  2637. Weld22.Parent = Part21
  2638. Weld22.C0 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2639. Weld22.C1 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
  2640. Weld22.Part0 = Part21
  2641. Weld22.Part1 = Part23
  2642. Weld24.Name = "Part_Weld"
  2643. Weld24.Parent = Part23
  2644. Weld24.C0 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
  2645. Weld24.C1 = CFrame.new(-0.147107363, -3.3330369, -3.81791258, -4.20180761E-8, -1.20485222E-8, -1, -0.275637925, 0.961261392, 0, 0.961261511, 0.275637984, -4.37113883E-8)
  2646. Weld24.Part0 = Part23
  2647. Weld24.Part1 = Part25
  2648. Weld28.Name = "Part_Weld"
  2649. Weld28.Parent = Part27
  2650. Weld28.C0 = CFrame.new(-0.147107422, -4.65472841, -2.29310346, -4.31732339E-8, 6.83794532E-9, -1, 0.156434044, 0.987688243, 0, 0.987688422, -0.156434014, -4.37113883E-8)
  2651. Weld28.C1 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
  2652. Weld28.Part0 = Part27
  2653. Weld28.Part1 = Part29
  2654. Weld30.Name = "Part_Weld"
  2655. Weld30.Parent = Part29
  2656. Weld30.C0 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
  2657. Weld30.C1 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2658. Weld30.Part0 = Part29
  2659. Weld30.Part1 = Part31
  2660. Weld32.Name = "Part_Weld"
  2661. Weld32.Parent = Part31
  2662. Weld32.C0 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2663. Weld32.C1 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2664. Weld32.Part0 = Part31
  2665. Weld32.Part1 = Part33
  2666. Weld34.Name = "Part_Weld"
  2667. Weld34.Parent = Part33
  2668. Weld34.C0 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2669. Weld34.C1 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
  2670. Weld34.Part0 = Part33
  2671. Weld34.Part1 = Part35
  2672. Weld36.Name = "Part_Weld"
  2673. Weld36.Parent = Part35
  2674. Weld36.C0 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
  2675. Weld36.C1 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
  2676. Weld36.Part0 = Part35
  2677. Weld36.Part1 = Part37
  2678. Weld38.Name = "Part_Weld"
  2679. Weld38.Parent = Part37
  2680. Weld38.C0 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
  2681. Weld38.C1 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
  2682. Weld38.Part0 = Part37
  2683. Weld38.Part1 = Part39
  2684. Weld40.Name = "Part_Weld"
  2685. Weld40.Parent = Part39
  2686. Weld40.C0 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
  2687. Weld40.C1 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
  2688. Weld40.Part0 = Part39
  2689. Weld40.Part1 = Part41
  2690. Weld42.Name = "Part_Weld"
  2691. Weld42.Parent = Part41
  2692. Weld42.C0 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
  2693. Weld42.C1 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2694. Weld42.Part0 = Part41
  2695. Weld42.Part1 = Part43
  2696. Weld44.Name = "Part_Weld"
  2697. Weld44.Parent = Part43
  2698. Weld44.C0 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2699. Weld44.C1 = CFrame.new(-0.14710772, -2.24563026, 4.05276537, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2700. Weld44.Part0 = Part43
  2701. Weld44.Part1 = Part45
  2702. tail = Part1
  2703. tail2 = Part9
  2704. tail3 = Part17
  2705. tail4 = Part25
  2706. newWeld(Torso, tail, 0, -0.6, -0.5)
  2707. tail.Weld.C1 = CFrame.new(0, 0, -0.9)
  2708. newWeld(Part7, tail2, 0, 0, 0)
  2709. tail2.Weld.C1 = CFrame.new(0, 0, 0)
  2710. newWeld(Part15, tail3, 0, 0, 0.2)
  2711. tail3.Weld.C1 = CFrame.new(0, 0, 0)
  2712. newWeld(Part27, tail4, 0, 0, -0.2)
  2713. tail4.Weld.C1 = CFrame.new(0, 0, 0)
  2714. music = Instance.new("Sound", Torso)
  2715. music.Volume = 1
  2716. music.TimePosition = 0
  2717. music.Pitch = 1
  2718. music.SoundId = "rbxassetid://1466277933"
  2719. music.Looped = true
  2720. music:Play()
  2721. function so(id, par, vol, pit)
  2722. coroutine.resume(coroutine.create(function()
  2723. local sou = Instance.new("Sound", par or workspace)
  2724. sou.Volume = vol
  2725. sou.Pitch = pit or 1
  2726. sou.SoundId = id
  2727. swait()
  2728. sou:play()
  2729. game:GetService("Debris"):AddItem(sou, 8)
  2730. end))
  2731. end
  2732. RSH, LSH = nil, nil
  2733. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  2734. RW.Name = "Right Shoulder"
  2735. LW.Name = "Left Shoulder"
  2736. LH = Torso["Left Hip"]
  2737. RH = Torso["Right Hip"]
  2738. TorsoColor = Torso.BrickColor
  2739. function NoOutline(Part)
  2740. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  2741. end
  2742. player = Player
  2743. ch = Character
  2744. RSH = ch.Torso["Right Shoulder"]
  2745. LSH = ch.Torso["Left Shoulder"]
  2746. RSH.Parent = nil
  2747. LSH.Parent = nil
  2748. RW.Name = "Right Shoulder"
  2749. RW.Part0 = ch.Torso
  2750. RW.C0 = cf(1.5, 0.5, 0)
  2751. RW.C1 = cf(0, 0.5, 0)
  2752. RW.Part1 = ch["Right Arm"]
  2753. RW.Parent = ch.Torso
  2754. LW.Name = "Left Shoulder"
  2755. LW.Part0 = ch.Torso
  2756. LW.C0 = cf(-1.5, 0.5, 0)
  2757. LW.C1 = cf(0, 0.5, 0)
  2758. LW.Part1 = ch["Left Arm"]
  2759. LW.Parent = ch.Torso
  2760. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  2761. local wld = Instance.new("Weld", wp1)
  2762. wld.Part0 = wp0
  2763. wld.Part1 = wp1
  2764. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  2765. end
  2766. newWeld(RootPart, Torso, 0, -1, 0)
  2767. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  2768. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  2769. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  2770. newWeld(Torso, RightLeg, 0.5, -1, 0)
  2771. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  2772. Player = game:GetService("Players").LocalPlayer
  2773. Character = Player.Character
  2774. mouse = Player:GetMouse()
  2775. m = Instance.new("Model", Character)
  2776. local weldBetween = function(a, b)
  2777. local weldd = Instance.new("ManualWeld")
  2778. weldd.Part0 = a
  2779. weldd.Part1 = b
  2780. weldd.C0 = CFrame.new()
  2781. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2782. weldd.Parent = a
  2783. return weldd
  2784. end
  2785. ArtificialHB = Instance.new("BindableEvent", script)
  2786. ArtificialHB.Name = "Heartbeat"
  2787. script:WaitForChild("Heartbeat")
  2788. frame = 0.016666666666666666
  2789. tf = 0
  2790. allowframeloss = false
  2791. tossremainder = false
  2792. lastframe = tick()
  2793. script.Heartbeat:Fire()
  2794. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2795. tf = tf + s
  2796. if tf >= frame then
  2797. if allowframeloss then
  2798. script.Heartbeat:Fire()
  2799. lastframe = tick()
  2800. else
  2801. for i = 1, math.floor(tf / frame) do
  2802. script.Heartbeat:Fire()
  2803. end
  2804. lastframe = tick()
  2805. end
  2806. if tossremainder then
  2807. tf = 0
  2808. else
  2809. tf = tf - frame * math.floor(tf / frame)
  2810. end
  2811. end
  2812. end)
  2813. function swait(num)
  2814. if num == 0 or num == nil then
  2815. ArtificialHB.Event:wait()
  2816. else
  2817. for i = 0, num do
  2818. ArtificialHB.Event:wait()
  2819. end
  2820. end
  2821. end
  2822. function RemoveOutlines(part)
  2823. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2824. end
  2825. CFuncs = {
  2826. Part = {
  2827. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2828. local Part = Create("Part")({
  2829. Parent = Parent,
  2830. Reflectance = Reflectance,
  2831. Transparency = Transparency,
  2832. CanCollide = false,
  2833. Locked = true,
  2834. BrickColor = BrickColor.new(tostring(BColor)),
  2835. Name = Name,
  2836. Size = Size,
  2837. Material = Material
  2838. })
  2839. RemoveOutlines(Part)
  2840. return Part
  2841. end
  2842. },
  2843. Mesh = {
  2844. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2845. local Msh = Create(Mesh)({
  2846. Parent = Part,
  2847. Offset = OffSet,
  2848. Scale = Scale
  2849. })
  2850. if Mesh == "SpecialMesh" then
  2851. Msh.MeshType = MeshType
  2852. Msh.MeshId = MeshId
  2853. end
  2854. return Msh
  2855. end
  2856. },
  2857. Mesh = {
  2858. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2859. local Msh = Create(Mesh)({
  2860. Parent = Part,
  2861. Offset = OffSet,
  2862. Scale = Scale
  2863. })
  2864. if Mesh == "SpecialMesh" then
  2865. Msh.MeshType = MeshType
  2866. Msh.MeshId = MeshId
  2867. end
  2868. return Msh
  2869. end
  2870. },
  2871. Weld = {
  2872. Create = function(Parent, Part0, Part1, C0, C1)
  2873. local Weld = Create("Weld")({
  2874. Parent = Parent,
  2875. Part0 = Part0,
  2876. Part1 = Part1,
  2877. C0 = C0,
  2878. C1 = C1
  2879. })
  2880. return Weld
  2881. end
  2882. },
  2883. Sound = {
  2884. Create = function(id, par, vol, pit)
  2885. coroutine.resume(coroutine.create(function()
  2886. local S = Create("Sound")({
  2887. Volume = vol,
  2888. Pitch = pit or 1,
  2889. SoundId = id,
  2890. Parent = par or workspace
  2891. })
  2892. wait()
  2893. S:play()
  2894. game:GetService("Debris"):AddItem(S, 6)
  2895. end))
  2896. end
  2897. },
  2898. ParticleEmitter = {
  2899. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2900. local fp = Create("ParticleEmitter")({
  2901. Parent = Parent,
  2902. Color = ColorSequence.new(Color1, Color2),
  2903. LightEmission = LightEmission,
  2904. Size = Size,
  2905. Texture = Texture,
  2906. Transparency = Transparency,
  2907. ZOffset = ZOffset,
  2908. Acceleration = Accel,
  2909. Drag = Drag,
  2910. LockedToPart = LockedToPart,
  2911. VelocityInheritance = VelocityInheritance,
  2912. EmissionDirection = EmissionDirection,
  2913. Enabled = Enabled,
  2914. Lifetime = LifeTime,
  2915. Rate = Rate,
  2916. Rotation = Rotation,
  2917. RotSpeed = RotSpeed,
  2918. Speed = Speed,
  2919. VelocitySpread = VelocitySpread
  2920. })
  2921. return fp
  2922. end
  2923. },
  2924. CreateTemplate = {}
  2925. }
  2926. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  2927. Effects = {
  2928. Block = {
  2929. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2930. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2931. prt.Anchored = true
  2932. prt.CFrame = cframe
  2933. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2934. game:GetService("Debris"):AddItem(prt, 2)
  2935. if Type == 1 or Type == nil then
  2936. table.insert(Effects, {
  2937. prt,
  2938. "Block1",
  2939. delay,
  2940. x3,
  2941. y3,
  2942. z3,
  2943. msh
  2944. })
  2945. elseif Type == 2 then
  2946. table.insert(Effects, {
  2947. prt,
  2948. "Block2",
  2949. delay,
  2950. x3,
  2951. y3,
  2952. z3,
  2953. msh
  2954. })
  2955. end
  2956. end
  2957. },
  2958. Cylinder = {
  2959. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2960. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2961. prt.Anchored = true
  2962. prt.CFrame = cframe
  2963. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2964. game:GetService("Debris"):AddItem(prt, 10)
  2965. table.insert(Effects, {
  2966. prt,
  2967. "Cylinder",
  2968. delay,
  2969. x3,
  2970. y3,
  2971. z3,
  2972. msh
  2973. })
  2974. end
  2975. },
  2976. Head = {
  2977. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2978. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2979. prt.Anchored = true
  2980. prt.CFrame = cframe
  2981. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2982. game:GetService("Debris"):AddItem(prt, 10)
  2983. table.insert(Effects, {
  2984. prt,
  2985. "Cylinder",
  2986. delay,
  2987. x3,
  2988. y3,
  2989. z3,
  2990. msh
  2991. })
  2992. end
  2993. },
  2994. Sphere = {
  2995. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2996. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2997. prt.Anchored = true
  2998. prt.CFrame = cframe
  2999. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3000. game:GetService("Debris"):AddItem(prt, 10)
  3001. table.insert(Effects, {
  3002. prt,
  3003. "Cylinder",
  3004. delay,
  3005. x3,
  3006. y3,
  3007. z3,
  3008. msh
  3009. })
  3010. end
  3011. },
  3012. Elect = {
  3013. Create = function(cff, x, y, z)
  3014. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  3015. prt.Anchored = true
  3016. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  3017. prt.CFrame = CFrame.new(prt.Position)
  3018. game:GetService("Debris"):AddItem(prt, 2)
  3019. local xval = math.random() / 2
  3020. local yval = math.random() / 2
  3021. local zval = math.random() / 2
  3022. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  3023. table.insert(Effects, {
  3024. prt,
  3025. "Elec",
  3026. 0.1,
  3027. x,
  3028. y,
  3029. z,
  3030. xval,
  3031. yval,
  3032. zval
  3033. })
  3034. end
  3035. },
  3036. Ring = {
  3037. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3038. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3039. prt.Anchored = true
  3040. prt.CFrame = cframe
  3041. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3042. game:GetService("Debris"):AddItem(prt, 10)
  3043. table.insert(Effects, {
  3044. prt,
  3045. "Cylinder",
  3046. delay,
  3047. x3,
  3048. y3,
  3049. z3,
  3050. msh
  3051. })
  3052. end
  3053. },
  3054. Wave = {
  3055. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3056. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3057. prt.Anchored = true
  3058. prt.CFrame = cframe
  3059. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3060. game:GetService("Debris"):AddItem(prt, 10)
  3061. table.insert(Effects, {
  3062. prt,
  3063. "Cylinder",
  3064. delay,
  3065. x3,
  3066. y3,
  3067. z3,
  3068. msh
  3069. })
  3070. end
  3071. },
  3072. Break = {
  3073. Create = function(brickcolor, cframe, x1, y1, z1)
  3074. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3075. prt.Anchored = true
  3076. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3077. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3078. local num = math.random(10, 50) / 1000
  3079. game:GetService("Debris"):AddItem(prt, 10)
  3080. table.insert(Effects, {
  3081. prt,
  3082. "Shatter",
  3083. num,
  3084. prt.CFrame,
  3085. math.random() - math.random(),
  3086. 0,
  3087. math.random(50, 100) / 100
  3088. })
  3089. end
  3090. },
  3091. Fire = {
  3092. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  3093. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3094. prt.Anchored = true
  3095. prt.CFrame = cframe
  3096. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3097. game:GetService("Debris"):AddItem(prt, 10)
  3098. table.insert(Effects, {
  3099. prt,
  3100. "Fire",
  3101. delay,
  3102. 1,
  3103. 1,
  3104. 1,
  3105. msh
  3106. })
  3107. end
  3108. },
  3109. FireWave = {
  3110. Create = function(brickcolor, cframe, x1, y1, z1)
  3111. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  3112. prt.Anchored = true
  3113. prt.CFrame = cframe
  3114. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3115. local d = Create("Decal")({
  3116. Parent = prt,
  3117. Texture = "rbxassetid://26356434",
  3118. Face = "Top"
  3119. })
  3120. local d = Create("Decal")({
  3121. Parent = prt,
  3122. Texture = "rbxassetid://26356434",
  3123. Face = "Bottom"
  3124. })
  3125. game:GetService("Debris"):AddItem(prt, 10)
  3126. table.insert(Effects, {
  3127. prt,
  3128. "FireWave",
  3129. 1,
  3130. 30,
  3131. math.random(400, 600) / 100,
  3132. msh
  3133. })
  3134. end
  3135. },
  3136. Lightning = {
  3137. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  3138. local magz = (p0 - p1).magnitude
  3139. local curpos = p0
  3140. local trz = {
  3141. -ofs,
  3142. ofs
  3143. }
  3144. for i = 1, tym do
  3145. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  3146. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  3147. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  3148. li.Material = "Neon"
  3149. if tym == i then
  3150. local magz2 = (curpos - p1).magnitude
  3151. li.Size = Vector3.new(th, th, magz2)
  3152. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  3153. table.insert(Effects, {
  3154. li,
  3155. "Disappear",
  3156. last
  3157. })
  3158. else
  3159. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  3160. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  3161. game.Debris:AddItem(li, 10)
  3162. table.insert(Effects, {
  3163. li,
  3164. "Disappear",
  3165. last
  3166. })
  3167. end
  3168. end
  3169. end
  3170. },
  3171. EffectTemplate = {}
  3172. }
  3173. function New(Object, Parent, Name, Data)
  3174. local Object = Instance.new(Object)
  3175. for Index, Value in pairs(Data or {}) do
  3176. Object[Index] = Value
  3177. end
  3178. Object.Parent = Parent
  3179. Object.Name = Name
  3180. return Object
  3181. end
  3182. function clerp(a, b, t)
  3183. local qa = {
  3184. QuaternionFromCFrame(a)
  3185. }
  3186. local qb = {
  3187. QuaternionFromCFrame(b)
  3188. }
  3189. local ax, ay, az = a.x, a.y, a.z
  3190. local bx, by, bz = b.x, b.y, b.z
  3191. local _t = 1 - t
  3192. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  3193. end
  3194. function QuaternionFromCFrame(cf)
  3195. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  3196. local trace = m00 + m11 + m22
  3197. if trace > 0 then
  3198. local s = math.sqrt(1 + trace)
  3199. local recip = 0.5 / s
  3200. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  3201. else
  3202. local i = 0
  3203. if m00 < m11 then
  3204. i = 1
  3205. end
  3206. if m22 > (i == 0 and m00 or m11) then
  3207. i = 2
  3208. end
  3209. if i == 0 then
  3210. local s = math.sqrt(m00 - m11 - m22 + 1)
  3211. local recip = 0.5 / s
  3212. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  3213. elseif i == 1 then
  3214. local s = math.sqrt(m11 - m22 - m00 + 1)
  3215. local recip = 0.5 / s
  3216. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  3217. elseif i == 2 then
  3218. local s = math.sqrt(m22 - m00 - m11 + 1)
  3219. local recip = 0.5 / s
  3220. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  3221. end
  3222. end
  3223. end
  3224. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  3225. local xs, ys, zs = x + x, y + y, z + z
  3226. local wx, wy, wz = w * xs, w * ys, w * zs
  3227. local xx = x * xs
  3228. local xy = x * ys
  3229. local xz = x * zs
  3230. local yy = y * ys
  3231. local yz = y * zs
  3232. local zz = z * zs
  3233. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  3234. end
  3235. function QuaternionSlerp(a, b, t)
  3236. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  3237. local startInterp, finishInterp
  3238. if cosTheta >= 1.0E-4 then
  3239. if 1 - cosTheta > 1.0E-4 then
  3240. local theta = math.acos(cosTheta)
  3241. local invSinTheta = 1 / math.sin(theta)
  3242. startInterp = math.sin((1 - t) * theta) * invSinTheta
  3243. finishInterp = math.sin(t * theta) * invSinTheta
  3244. else
  3245. startInterp = 1 - t
  3246. finishInterp = t
  3247. end
  3248. elseif 1 + cosTheta > 1.0E-4 then
  3249. local theta = math.acos(-cosTheta)
  3250. local invSinTheta = 1 / math.sin(theta)
  3251. startInterp = math.sin((t - 1) * theta) * invSinTheta
  3252. finishInterp = math.sin(t * theta) * invSinTheta
  3253. else
  3254. startInterp = t - 1
  3255. finishInterp = t
  3256. end
  3257. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  3258. end
  3259. function weld5(part0, part1, c0, c1)
  3260. weeld = Instance.new("Weld", part0)
  3261. weeld.Part0 = part0
  3262. weeld.Part1 = part1
  3263. weeld.C0 = c0
  3264. weeld.C1 = c1
  3265. return weeld
  3266. end
  3267. function rayCast(Pos, Dir, Max, Ignore)
  3268. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  3269. end
  3270. function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
  3271. if hit.Parent == nil then
  3272. return
  3273. end
  3274. h = hit.Parent:FindFirstChild("Humanoid")
  3275. for _, v in pairs(hit.Parent:children()) do
  3276. if v:IsA("Humanoid") then
  3277. h = v
  3278. end
  3279. end
  3280. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  3281. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  3282. end
  3283. if hit.Parent.className == "Hat" then
  3284. hit = hit.Parent.Parent:findFirstChild("Head")
  3285. end
  3286. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3287. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  3288. return
  3289. end
  3290. c = Instance.new("ObjectValue")
  3291. c.Name = "creator"
  3292. c.Value = game:service("Players").LocalPlayer
  3293. c.Parent = h
  3294. game:GetService("Debris"):AddItem(c, 0.5)
  3295. Damage = math.random(minim, maxim)
  3296. blocked = false
  3297. block = hit.Parent:findFirstChild("Block")
  3298. if block ~= nil then
  3299. print(block.className)
  3300. if block.className == "NumberValue" and block.Value > 0 then
  3301. blocked = true
  3302. if decreaseblock == nil then
  3303. block.Value = block.Value - 1
  3304. end
  3305. end
  3306. if block.className == "IntValue" and block.Value > 0 then
  3307. blocked = true
  3308. if decreaseblock ~= nil then
  3309. block.Value = block.Value - 1
  3310. end
  3311. end
  3312. end
  3313. if blocked == false then
  3314. h.Health = h.Health - Damage
  3315. showDamage(hit.Parent, Damage, 0.5, BrickColor.new("White"))
  3316. else
  3317. h.Health = h.Health - Damage / 2
  3318. showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
  3319. end
  3320. h.Health = h.Health - Damage
  3321. if Type == "Knockdown" then
  3322. hum = hit.Parent.Humanoid
  3323. hum.PlatformStand = true
  3324. coroutine.resume(coroutine.create(function(HHumanoid)
  3325. swait(5)
  3326. HHumanoid.PlatformStand = false
  3327. end), hum)
  3328. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3329. local bodvol = Instance.new("BodyVelocity")
  3330. bodvol.velocity = angle * knockback
  3331. bodvol.P = 5000
  3332. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  3333. bodvol.Parent = hit
  3334. rl = Instance.new("BodyAngularVelocity")
  3335. rl.P = 30000
  3336. rl.maxTorque = Vector3.new(0, 10, 10) * 5000
  3337. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(2, 4), math.random(-10, 10))
  3338. rl.Parent = hit
  3339. game:GetService("Debris"):AddItem(bodvol, 0.5)
  3340. game:GetService("Debris"):AddItem(rl, 0.5)
  3341. elseif Type == "Normal" then
  3342. vp = Instance.new("BodyVelocity")
  3343. vp.P = 500
  3344. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  3345. if KnockbackType == 1 then
  3346. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  3347. elseif KnockbackType == 2 then
  3348. vp.velocity = Property.CFrame.lookVector * knockback
  3349. end
  3350. if knockback > 0 then
  3351. vp.Parent = hit.Parent.Torso
  3352. end
  3353. game:GetService("Debris"):AddItem(vp, 0.5)
  3354. elseif Type == "Up" then
  3355. local bodyVelocity = Instance.new("BodyVelocity")
  3356. bodyVelocity.velocity = vt(0, 4, 0)
  3357. bodyVelocity.P = 1000
  3358. bodyVelocity.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3359. bodyVelocity.Parent = hit
  3360. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3361. rl = Instance.new("BodyAngularVelocity")
  3362. rl.P = 3000
  3363. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  3364. rl.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
  3365. rl.Parent = hit
  3366. game:GetService("Debris"):AddItem(rl, 0.5)
  3367. elseif Type == "Slam" then
  3368. local bodyVelocity2 = Instance.new("BodyVelocity")
  3369. bodyVelocity2.velocity = vt(0, 4, 0)
  3370. bodyVelocity2.P = 1000
  3371. bodyVelocity2.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3372. bodyVelocity2.Parent = hit
  3373. game:GetService("Debris"):AddItem(bodyVelocity2, 1)
  3374. rl2 = Instance.new("BodyAngularVelocity")
  3375. rl2.P = 3000
  3376. rl2.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  3377. rl2.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
  3378. rl2.Parent = hit
  3379. game:GetService("Debris"):AddItem(rl2, 0.5)
  3380. elseif Type == "Snare" then
  3381. bp = Instance.new("BodyPosition")
  3382. bp.P = 2000
  3383. bp.D = 100
  3384. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3385. bp.position = hit.Parent.Torso.Position
  3386. bp.Parent = hit.Parent.Torso
  3387. game:GetService("Debris"):AddItem(bp, 1)
  3388. elseif Type == "Target" and Targetting == false then
  3389. ZTarget = hit.Parent.Torso
  3390. coroutine.resume(coroutine.create(function(Part)
  3391. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  3392. swait(5)
  3393. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  3394. end), ZTarget)
  3395. TargHum = ZTarget.Parent:findFirstChild("Humanoid")
  3396. targetgui = Instance.new("BillboardGui")
  3397. targetgui.Parent = ZTarget
  3398. targetgui.Size = UDim2.new(10, 100, 10, 100)
  3399. targ = Instance.new("ImageLabel")
  3400. targ.Parent = targetgui
  3401. targ.BackgroundTransparency = 1
  3402. targ.Image = "rbxassetid://4834067"
  3403. targ.Size = UDim2.new(1, 0, 1, 0)
  3404. cam.CameraType = "Scriptable"
  3405. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3406. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  3407. workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3408. Targetting = true
  3409. RocketTarget = ZTarget
  3410. for i = 1, Property do
  3411. if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
  3412. swait()
  3413. end
  3414. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3415. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  3416. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
  3417. end
  3418. Targetting = false
  3419. RocketTarget = nil
  3420. targetgui.Parent = nil
  3421. cam.CameraType = "Custom"
  3422. end
  3423. debounce = Instance.new("BoolValue")
  3424. debounce.Name = "DebounceHit"
  3425. debounce.Parent = hit.Parent
  3426. debounce.Value = true
  3427. game:GetService("Debris"):AddItem(debounce, Delay)
  3428. c = Instance.new("ObjectValue")
  3429. c.Name = "creator"
  3430. c.Value = Player
  3431. c.Parent = h
  3432. game:GetService("Debris"):AddItem(c, 0.5)
  3433. CRIT = false
  3434. hitDeb = true
  3435. AttackPos = 6
  3436. end
  3437. end
  3438. function showDamage(Char, Dealt, du, Color)
  3439. m = Instance.new("Model")
  3440. m.Name = tostring(Dealt)
  3441. h = Instance.new("Humanoid")
  3442. h.Health = 0
  3443. h.MaxHealth = 0
  3444. h.Parent = m
  3445. c = Instance.new("Part")
  3446. c.Transparency = 0
  3447. c.BrickColor = Color
  3448. c.Name = "Head"
  3449. c.TopSurface = 0
  3450. c.Material = "Neon"
  3451. c.BrickColor = BrickColor.new("Toothpaste")
  3452. c.BottomSurface = 0
  3453. c.formFactor = "Plate"
  3454. c.Size = Vector3.new(1, 0.4, 1)
  3455. ms = Instance.new("CylinderMesh")
  3456. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  3457. if CRIT == true then
  3458. ms.Scale = Vector3.new(1, 1.25, 1)
  3459. end
  3460. ms.Parent = c
  3461. c.Reflectance = 0
  3462. Instance.new("BodyGyro").Parent = c
  3463. c.Parent = m
  3464. if Char:findFirstChild("Head") ~= nil then
  3465. c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  3466. elseif Char.Parent:findFirstChild("Head") ~= nil then
  3467. c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  3468. end
  3469. f = Instance.new("BodyPosition")
  3470. f.P = 2000
  3471. f.D = 100
  3472. f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3473. f.position = c.Position + Vector3.new(0, 3, 0)
  3474. f.Parent = c
  3475. game:GetService("Debris"):AddItem(m, 0.5 + du)
  3476. c.CanCollide = false
  3477. m.Parent = workspace
  3478. c.CanCollide = false
  3479. end
  3480. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3481. local Part = Create("Part")({
  3482. formFactor = FormFactor,
  3483. Parent = Parent,
  3484. Reflectance = Reflectance,
  3485. Transparency = Transparency,
  3486. CanCollide = false,
  3487. Locked = true,
  3488. BrickColor = BrickColor.new(tostring(BColor)),
  3489. Name = Name,
  3490. Size = Size,
  3491. Material = Material
  3492. })
  3493. RemoveOutlines(Part)
  3494. return Part
  3495. end
  3496. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3497. local Msh = Create(Mesh)({
  3498. Parent = Part,
  3499. Offset = OffSet,
  3500. Scale = Scale
  3501. })
  3502. if Mesh == "SpecialMesh" then
  3503. Msh.MeshType = MeshType
  3504. Msh.MeshId = MeshId
  3505. end
  3506. return Msh
  3507. end
  3508. function CreateWeld(Parent, Part0, Part1, C0, C1)
  3509. local Weld = Create("Weld")({
  3510. Parent = Parent,
  3511. Part0 = Part0,
  3512. Part1 = Part1,
  3513. C0 = C0,
  3514. C1 = C1
  3515. })
  3516. return Weld
  3517. end
  3518. function attackone()
  3519. attack = true
  3520. for i = 0, 2, attackspeed + 0.16 do
  3521. swait()
  3522. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
  3523. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.2)
  3524. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  3525. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(-20 * i)), 0.2)
  3526. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
  3527. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.2)
  3528. end
  3529. so("http://roblox.com/asset/?id=1022532343", LeftArm, 1, 1)
  3530. RootPart.Velocity = RootPart.CFrame.lookVector * 34
  3531. con5 = Humanoid.Touched:connect(function(hit)
  3532. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3533. attackdebounce = true
  3534. Damagefunc(hit, 5, 8, math.random(5, 8), "Normal", RootPart, 0, 1)
  3535. so("http://roblox.com/asset/?id=573395724", LeftArm, 1, 1)
  3536. wait(0.2)
  3537. attackdebounce = false
  3538. end
  3539. end)
  3540. for i = 0, 1, attackspeed do
  3541. swait()
  3542. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  3543. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4)
  3544. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.4)
  3545. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(20), math.rad(-40 * i), math.rad(-90)), 0.4)
  3546. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.3)
  3547. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  3548. end
  3549. attack = false
  3550. con5:Disconnect()
  3551. end
  3552. function attacktwo()
  3553. attack = true
  3554. for i = 0, 2, 0.15 do
  3555. swait()
  3556. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  3557. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.2)
  3558. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(20 * i)), 0.2)
  3559. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90 - 40 * i), math.rad(0), math.rad(-90 + 40 * i)), 0.2)
  3560. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(4)), 0.2)
  3561. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.2)
  3562. end
  3563. so("http://roblox.com/asset/?id=169259383", RightArm, 1, 1)
  3564. RootPart.Velocity = RootPart.CFrame.lookVector * 45
  3565. con5 = Humanoid.Touched:connect(function(hit)
  3566. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3567. attackdebounce = true
  3568. Damagefunc(hit, 6, 17, math.random(5, 12), "Normal", RootPart, 0, 1)
  3569. so("http://roblox.com/asset/?id=542443306", RightArm, 1, 1)
  3570. wait(0.3)
  3571. attackdebounce = false
  3572. end
  3573. end)
  3574. for i = 0, 1, 0.07 do
  3575. swait()
  3576. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90 * i), math.rad(0)), 0.6)
  3577. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(15), math.rad(-70)), 0.4)
  3578. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
  3579. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)), 0.4)
  3580. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3)
  3581. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3)
  3582. end
  3583. con5:Disconnect()
  3584. attack = false
  3585. end
  3586. function attackthree()
  3587. attack = true
  3588. noleg = true
  3589. for i = 0, 2.3, 0.16 do
  3590. swait()
  3591. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
  3592. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
  3593. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
  3594. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
  3595. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
  3596. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
  3597. end
  3598. con5 = Humanoid.Touched:connect(function(hit)
  3599. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3600. attackdebounce = true
  3601. Damagefunc(hit, 6, 12, math.random(5, 8), "Normal", RootPart, 0, 1)
  3602. so("http://roblox.com/asset/?id=573395724", LeftLeg, 1, 1)
  3603. wait(0.17)
  3604. attackdebounce = false
  3605. end
  3606. end)
  3607. so("http://roblox.com/asset/?id=1022532343", LeftLeg, 1, 1.34)
  3608. so("http://roblox.com/asset/?id=1022532343", RightLeg, 1, 1.34)
  3609. for i = 0, 3.17, 0.11 do
  3610. swait()
  3611. RootPart.Velocity = RootPart.CFrame.lookVector * 45
  3612. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, -0.9) * CFrame.Angles(math.rad(16 + 40 * i), math.rad(0 + 111 * i), math.rad(32 + 20 * i)), 0.1)
  3613. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(23), math.rad(0), math.rad(-10)), 0.16)
  3614. RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
  3615. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-70), math.rad(0), math.rad(-40)), 0.16)
  3616. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.79, -0.95, 0.34) * CFrame.Angles(math.rad(-32), math.rad(32), math.rad(-40)), 0.17)
  3617. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.4, -0.75, -0.43) * CFrame.Angles(math.rad(76), math.rad(38), math.rad(0)), 0.1)
  3618. end
  3619. for i = 0, 1, attackspeed do
  3620. swait()
  3621. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.4) * CFrame.Angles(math.rad(-8), math.rad(-30), math.rad(0)), 0.1)
  3622. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  3623. RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
  3624. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.1)
  3625. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.1)
  3626. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.03, 0.3) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
  3627. end
  3628. noleg = false
  3629. attack = false
  3630. con5:Disconnect()
  3631. end
  3632. function Fdash()
  3633. evadecooldown = true
  3634. attack = true
  3635. so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
  3636. Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
  3637. Effects.Block.Create(BrickColor.new("White"), RootPart.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
  3638. Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
  3639. Effects.Block.Create(BrickColor.new("Deep blue"), RootPart.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
  3640. Effects.Ring.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.025)
  3641. Effects.Ring.Create(BrickColor.new("Deep blue"), Torso.CFrame, 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3642. Effects.Ring.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 9.6, 9.6, 9.6, 0.04)
  3643. Effects.Ring.Create(BrickColor.new("Navy blue"), Torso.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3644. for i = 0, 2, 0.064 do
  3645. swait()
  3646. RootPart.Velocity = RootPart.CFrame.lookVector * 145
  3647. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -4.8) * CFrame.Angles(math.rad(-90), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
  3648. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  3649. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
  3650. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
  3651. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3652. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3653. end
  3654. attack = false
  3655. wait(0.13)
  3656. evadecooldown = false
  3657. end
  3658. function Adash()
  3659. evadecooldown = true
  3660. attack = true
  3661. so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
  3662. Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
  3663. Effects.Block.Create(BrickColor.new("White"), RightLeg.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
  3664. Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
  3665. Effects.Block.Create(BrickColor.new("Deep blue"), RightLeg.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
  3666. Torso.Velocity = RootPart.Velocity + vt(0, 19.4, 0)
  3667. for i = 0, 2, 0.064 do
  3668. swait()
  3669. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 8, 0) * CFrame.Angles(math.rad(0), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
  3670. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  3671. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
  3672. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
  3673. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3674. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3675. end
  3676. attack = false
  3677. wait(0.13)
  3678. evadecooldown = false
  3679. end
  3680. function Ldash()
  3681. evadecooldown = true
  3682. attack = true
  3683. so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
  3684. for i = 0, 2, 0.064 do
  3685. swait()
  3686. RootPart.Velocity = RootPart.CFrame.rightVector * -75
  3687. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
  3688. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(-9), math.rad(-14)), 0.2)
  3689. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)), 0.2)
  3690. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)), 0.2)
  3691. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
  3692. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
  3693. end
  3694. attack = false
  3695. wait(0.13)
  3696. evadecooldown = false
  3697. end
  3698. function Rdash()
  3699. evadecooldown = true
  3700. attack = true
  3701. so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
  3702. for i = 0, 2, 0.064 do
  3703. swait()
  3704. RootPart.Velocity = RootPart.CFrame.rightVector * 75
  3705. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
  3706. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(9), math.rad(14)), 0.2)
  3707. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)), 0.2)
  3708. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)), 0.2)
  3709. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
  3710. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
  3711. end
  3712. attack = false
  3713. wait(0.13)
  3714. evadecooldown = false
  3715. end
  3716. function Bdash()
  3717. evadecooldown = true
  3718. attack = true
  3719. for i = 0, 8.4, 0.21 do
  3720. swait()
  3721. RootPart.Velocity = RootPart.CFrame.lookVector * -90
  3722. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 2.5) * CFrame.Angles(math.rad(0 + 100 * i), math.rad(0), math.rad(0)), 0.2)
  3723. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  3724. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
  3725. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
  3726. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3727. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3728. end
  3729. attack = false
  3730. wait(0.9)
  3731. evadecooldown = false
  3732. end
  3733. function bullets()
  3734. local X = Instance.new("Part", Workspace)
  3735. local O = Instance.new("ObjectValue", X)
  3736. O.Name = "creator"
  3737. X.Locked = true
  3738. X.Name = "Shell"
  3739. X.Anchored = false
  3740. X.CanCollide = false
  3741. X.Transparency = 0.24
  3742. X.Reflectance = 0
  3743. X.BottomSurface = 0
  3744. X.TopSurface = 0
  3745. X.Shape = 0
  3746. local V = Instance.new("ObjectValue", X)
  3747. V.Value = Character
  3748. V.Name = "creator"
  3749. X.BrickColor = BrickColor.new("Cyan")
  3750. X.Size = Vector3.new(2, 2, 2)
  3751. X.Material = "Neon"
  3752. local Z = Instance.new("SpecialMesh", X)
  3753. Z.MeshType = "Sphere"
  3754. Z.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3755. X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3756. local bv = Instance.new("BodyVelocity", X)
  3757. bv.maxForce = Vector3.new(99999, 99999, 99999)
  3758. X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
  3759. bv.velocity = X.CFrame.lookVector * 445
  3760. so("http://roblox.com/asset/?id=200633327", X, 1, 1)
  3761. local X2 = Instance.new("Part", Workspace)
  3762. local O2 = Instance.new("ObjectValue", X2)
  3763. O2.Name = "creator"
  3764. X2.Locked = true
  3765. X2.Name = "Shell"
  3766. X2.Anchored = false
  3767. X2.CanCollide = false
  3768. X2.Transparency = 0.24
  3769. X2.Reflectance = 0
  3770. X2.BottomSurface = 0
  3771. X2.TopSurface = 0
  3772. X2.Shape = 0
  3773. local V2 = Instance.new("ObjectValue", X2)
  3774. V2.Value = Character
  3775. V2.Name = "creator"
  3776. X2.BrickColor = BrickColor.new("New Yeller")
  3777. X2.Size = Vector3.new(2, 2, 2)
  3778. X2.Material = "Neon"
  3779. local Z2 = Instance.new("SpecialMesh", X2)
  3780. Z2.MeshType = "Sphere"
  3781. Z2.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3782. X2.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3783. local bv2 = Instance.new("BodyVelocity", X2)
  3784. bv2.maxForce = Vector3.new(99999, 99999, 99999)
  3785. X2.CFrame = CFrame.new(X2.Position, mouse.Hit.p)
  3786. bv2.velocity = X2.CFrame.lookVector * 345
  3787. so("http://roblox.com/asset/?id=200633327", X2, 1, 1)
  3788. local X3 = Instance.new("Part", Workspace)
  3789. local O3 = Instance.new("ObjectValue", X3)
  3790. O3.Name = "creator"
  3791. X3.Locked = true
  3792. X3.Name = "Shell"
  3793. X3.Anchored = false
  3794. X3.CanCollide = false
  3795. X3.Transparency = 0.24
  3796. X3.Reflectance = 0
  3797. X3.BottomSurface = 0
  3798. X3.TopSurface = 0
  3799. X3.Shape = 0
  3800. local V3 = Instance.new("ObjectValue", X3)
  3801. V3.Value = Character
  3802. V3.Name = "creator"
  3803. X3.BrickColor = BrickColor.new("White")
  3804. X3.Size = Vector3.new(2, 2, 2)
  3805. X3.Material = "Neon"
  3806. local Z3 = Instance.new("SpecialMesh", X3)
  3807. Z3.MeshType = "Sphere"
  3808. Z3.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3809. X3.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3810. local bv3 = Instance.new("BodyVelocity", X3)
  3811. bv3.maxForce = Vector3.new(99999, 99999, 99999)
  3812. X3.CFrame = CFrame.new(X3.Position, mouse.Hit.p)
  3813. bv3.velocity = X3.CFrame.lookVector * 545
  3814. so("http://roblox.com/asset/?id=200633327", X3, 1, 1)
  3815. local con5 = X.Touched:connect(function(hit)
  3816. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3817. X:Destroy()
  3818. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3819. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X3" then
  3820. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3821. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3822. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3823. X:Destroy()
  3824. end
  3825. end)
  3826. local con5 = X2.Touched:connect(function(hit)
  3827. Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3828. X2:Destroy()
  3829. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3830. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X" or hit.Name ~= "X3" then
  3831. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3832. Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3833. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3834. X2:Destroy()
  3835. end
  3836. end)
  3837. local con5 = X3.Touched:connect(function(hit)
  3838. Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3839. X3:Destroy()
  3840. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3841. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X" then
  3842. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3843. Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3844. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3845. X3:Destroy()
  3846. end
  3847. end)
  3848. end
  3849. function Fkickcombo()
  3850. attack = true
  3851. for i = 0, 2.3, 0.16 do
  3852. swait()
  3853. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
  3854. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
  3855. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
  3856. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
  3857. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
  3858. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
  3859. end
  3860. con5 = Humanoid.Touched:connect(function(hit)
  3861. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3862. attackdebounce = true
  3863. Damagefunc(hit, 17, 26, math.random(2, 3), "Normal", RootPart, 0, 1)
  3864. so("http://roblox.com/asset/?id=260429995", RightLeg, 2, 1)
  3865. wait(0.14)
  3866. attackdebounce = false
  3867. end
  3868. end)
  3869. so("http://roblox.com/asset/?id=158475221", Torso, 1, 1.9)
  3870. noleg = true
  3871. for i = 0, 3.3, 0.11 do
  3872. swait()
  3873. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 2.4, -0.8) * CFrame.Angles(math.rad(13 - 22 * i), math.rad(0 + 130 * i), math.rad(80 - 15 * i)), 0.15)
  3874. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(13), math.rad(-17), math.rad(0)), 0.2)
  3875. RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.7) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.15)
  3876. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.15)
  3877. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03, 0.4) * CFrame.Angles(math.rad(-54 - 3 * i), math.rad(0), math.rad(0)), 0.15)
  3878. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.7) * CFrame.Angles(math.rad(60 + 3 * i), math.rad(10), math.rad(-4)), 0.15)
  3879. end
  3880. attack = false
  3881. noleg = false
  3882. con5:disconnect()
  3883. end
  3884. function Magicform()
  3885. df = true
  3886. attack = true
  3887. music.TimePosition = 0
  3888. music.SoundId = "rbxassetid://1228696343"
  3889. swait(1)
  3890. for i = 0, 4, 0.1 do
  3891. swait()
  3892. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  3893. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
  3894. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
  3895. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
  3896. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
  3897. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
  3898. end
  3899. so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
  3900. Effects.Sphere.Create(BrickColor.new("Toothpaste"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3901. Part56.BrickColor = BrickColor.new("Cyan")
  3902. Part156.BrickColor = BrickColor.new("Cyan")
  3903. for i = 0, 4, 0.1 do
  3904. swait()
  3905. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
  3906. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
  3907. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
  3908. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
  3909. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
  3910. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
  3911. end
  3912. attack = false
  3913. end
  3914. function Magicrevert()
  3915. df = false
  3916. attack = true
  3917. music.TimePosition = 0
  3918. music.SoundId = "rbxassetid://1343241846"
  3919. swait(1)
  3920. for i = 0, 4, 0.1 do
  3921. swait()
  3922. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  3923. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
  3924. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
  3925. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
  3926. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
  3927. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
  3928. end
  3929. so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
  3930. Effects.Sphere.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3931. Part56.BrickColor = BrickColor.new("New Yeller")
  3932. Part156.BrickColor = BrickColor.new("New Yeller")
  3933. for i = 0, 4, 0.1 do
  3934. swait()
  3935. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
  3936. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
  3937. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
  3938. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
  3939. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
  3940. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
  3941. end
  3942. attack = false
  3943. end
  3944. function Sphere1()
  3945. magic = true
  3946. while magic == true do
  3947. do
  3948. local thing = Instance.new("BodyGyro", RootPart)
  3949. thing.D = 30
  3950. thing.P = 3000
  3951. thing.MaxTorque = vt(math.huge, math.huge, 0)
  3952. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  3953. attack = true
  3954. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  3955. for i = 0, 1.6, 0.22 do
  3956. swait()
  3957. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-14), math.rad(-60), math.rad(0)), 0.2)
  3958. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(70)), 0.2)
  3959. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  3960. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.2)
  3961. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.06, 0) * CFrame.Angles(math.rad(-8), math.rad(27), math.rad(-12)), 0.2)
  3962. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(2), math.rad(-24), math.rad(7)), 0.2)
  3963. end
  3964. local X = Instance.new("Part", Workspace)
  3965. local O = Instance.new("ObjectValue", X)
  3966. O.Name = "creator"
  3967. X.Locked = true
  3968. X.Name = "Shell"
  3969. X.Anchored = false
  3970. X.CanCollide = false
  3971. X.Transparency = 0.24
  3972. X.Reflectance = 0
  3973. X.BottomSurface = 0
  3974. X.TopSurface = 0
  3975. X.Shape = 0
  3976. local V = Instance.new("ObjectValue", X)
  3977. V.Value = char
  3978. V.Name = "creator"
  3979. X.BrickColor = BrickColor.new("Cyan")
  3980. X.Size = Vector3.new(2, 2, 2)
  3981. X.Material = "Neon"
  3982. local Z = Instance.new("SpecialMesh", X)
  3983. Z.MeshType = "Sphere"
  3984. Z.Scale = Vector3.new(1.5, 1.5, 2)
  3985. X.CFrame = handee.CFrame * CFrame.new(0, -5, -1)
  3986. local bv = Instance.new("BodyVelocity", X)
  3987. bv.maxForce = Vector3.new(99999, 99999, 99999)
  3988. X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
  3989. bv.velocity = X.CFrame.lookVector * 245
  3990. RootPart.Velocity = RootPart.CFrame.lookVector * -43
  3991. Torso.Velocity = RootPart.Velocity + vt(0, 3.4, 0)
  3992. game:service("Debris"):AddItem(X, 9)
  3993. local con5 = X.Touched:connect(function(hit)
  3994. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3995. X:Destroy()
  3996. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3997. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3998. attackdebounce = true
  3999. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  4000. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  4001. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  4002. X:Destroy()
  4003. wait()
  4004. attackdebounce = false
  4005. end
  4006. end)
  4007. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  4008. for i = 0, 2.86, 0.22 do
  4009. swait()
  4010. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
  4011. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
  4012. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
  4013. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
  4014. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
  4015. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
  4016. end
  4017. thing:Destroy()
  4018. attack = false
  4019. end
  4020. end
  4021. end
  4022. function Sphere2()
  4023. attack = true
  4024. local thing = Instance.new("BodyGyro", RootPart)
  4025. thing.D = 30
  4026. thing.P = 3000
  4027. thing.MaxTorque = vt(math.huge, math.huge, 0)
  4028. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  4029. for i = 0, 2.86, 0.22 do
  4030. swait()
  4031. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
  4032. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
  4033. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
  4034. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
  4035. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
  4036. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
  4037. end
  4038. for i = 1, 215 do
  4039. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  4040. bullets()
  4041. swait()
  4042. bullets()
  4043. bullets()
  4044. wait(0.2)
  4045. bullets()
  4046. bullets()
  4047. RootPart.Velocity = RootPart.CFrame.lookVector * -23
  4048. end
  4049. thing:Destroy()
  4050. attack = false
  4051. end
  4052. function laser()
  4053. local thing = Instance.new("BodyGyro", RootPart)
  4054. thing.D = 0
  4055. thing.P = 7000
  4056. thing.MaxTorque = vt(math.huge, math.huge, 0)
  4057. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  4058. attack = true
  4059. so("http://roblox.com/asset/?id=1048497321", RightArm, 1, 1)
  4060. for i = 0, 1, 0.1 do
  4061. swait()
  4062. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4063. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4064. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  4065. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4066. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4067. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4068. end
  4069. local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700)
  4070. local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
  4071. local beam = Instance.new("Part", workspace)
  4072. beam.BrickColor = BrickColor.new("Navy blue")
  4073. beam.FormFactor = "Custom"
  4074. beam.Material = "Neon"
  4075. beam.Transparency = 0
  4076. beam.Anchored = true
  4077. beam.Locked = true
  4078. beam.CanCollide = false
  4079. local beam1 = Instance.new("Part", workspace)
  4080. beam1.BrickColor = BrickColor.new("Navy blue")
  4081. beam1.FormFactor = "Custom"
  4082. beam1.Material = "Neon"
  4083. beam1.Transparency = 0
  4084. beam1.Anchored = false
  4085. beam1.Locked = true
  4086. beam1.CanCollide = false
  4087. local distance = (handee.CFrame.p - position).magnitude
  4088. beam.Size = Vector3.new(1.71, 1.71, distance)
  4089. beam1.Size = Vector3.new(2.71, 2.71, distance)
  4090. beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4091. beam1.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4092. local Z = Instance.new("SpecialMesh", beam)
  4093. Z.MeshType = "Sphere"
  4094. local Z1 = Instance.new("SpecialMesh", beam1)
  4095. Z1.MeshType = "Sphere"
  4096. local bv = Instance.new("BodyVelocity", beam1)
  4097. bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4098. beam1.CFrame = CFrame.new(beam1.Position, mouse.Hit.p)
  4099. bv.velocity = beam1.CFrame.lookVector * 350
  4100. so("http://roblox.com/asset/?id=215270668", RightArm, 6, 1)
  4101. Torso.Anchored = true
  4102. Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 18.6, 18.6, 18.6, 0.02)
  4103. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4104. if part then
  4105. local humanoid = part.Parent:FindFirstChild("Humanoid")
  4106. humanoid = humanoid or part.Parent.Parent:FindFirstChild("Humanoid")
  4107. if humanoid and part.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  4108. attackdebounce = true
  4109. Damagefunc(part, 1, 9, math.random(1, 2), "Knockdown", RootPart, 0.2, 1)
  4110. swait()
  4111. attackdebounce = false
  4112. end
  4113. end
  4114. for i = 0, 3.8, 0.1 do
  4115. swait()
  4116. beam.Size = beam.Size + Vector3.new(3.71, 3.71, 0)
  4117. beam1.Size = beam1.Size + Vector3.new(7.71, 7.71, 0)
  4118. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4119. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4120. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
  4121. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4122. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4123. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4124. end
  4125. for i = 0, 3.8, 0.1 do
  4126. swait()
  4127. beam.Size = beam.Size - Vector3.new(6.71, 6.71, 0)
  4128. beam1.Size = beam1.Size - Vector3.new(9.71, 9.71, 0)
  4129. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4130. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4131. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
  4132. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4133. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4134. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4135. end
  4136. Torso.Anchored = false
  4137. game:GetService("Debris"):AddItem(beam, 0.1)
  4138. game:GetService("Debris"):AddItem(beam1, 0.1)
  4139. attack = false
  4140. thing:Destroy()
  4141. end
  4142. mouse.Button1Down:connect(function()
  4143. if attack == false and attacktype == 1 and df == false then
  4144. attacktype = 2
  4145. attackone()
  4146. elseif attack == false and attacktype == 2 and df == false then
  4147. attacktype = 3
  4148. attacktwo()
  4149. elseif attack == false and attacktype == 3 and df == false then
  4150. attacktype = 1
  4151. attackthree()
  4152. elseif attack == false and attacktype == 4 and df == false then
  4153. attacktype = 1
  4154. attackfour()
  4155. elseif attack == false and attacktype2 == 1 and df == true then
  4156. attacktype = 1
  4157. Sphere1()
  4158. end
  4159. end)
  4160. mouse.Button1Up:connect(function()
  4161. if attack == true and df == true then
  4162. magic = false
  4163. end
  4164. end)
  4165. mouse.KeyDown:connect(function(key)
  4166. if key == "f" and attack == false and evadecooldown == false then
  4167. Fdash()
  4168. end
  4169. end)
  4170. mouse.KeyDown:connect(function(key)
  4171. if key == "g" and attack == false and evadecooldown == false then
  4172. Adash()
  4173. end
  4174. end)
  4175. mouse.KeyDown:connect(function(key)
  4176. if key == "e" and attack == false and evadecooldown == false then
  4177. Ldash()
  4178. end
  4179. end)
  4180. mouse.KeyDown:connect(function(key)
  4181. if key == "r" and attack == false and evadecooldown == false then
  4182. Rdash()
  4183. end
  4184. end)
  4185. mouse.KeyDown:connect(function(key)
  4186. if key == "q" and attack == false and df == false then
  4187. Fkickcombo()
  4188. end
  4189. end)
  4190. mouse.KeyDown:connect(function(key)
  4191. if key == "t" and attack == false then
  4192. Bdash()
  4193. end
  4194. end)
  4195. mouse.KeyDown:connect(function(key)
  4196. if key == "y" and attack == false and df == false then
  4197. Magicform()
  4198. end
  4199. end)
  4200. mouse.KeyDown:connect(function(key)
  4201. if key == "u" and attack == false and df == true then
  4202. Magicrevert()
  4203. end
  4204. end)
  4205. mouse.KeyDown:connect(function(key)
  4206. if key == "l" and attack == false and df == true then
  4207. laser()
  4208. end
  4209. end)
  4210. mouse.KeyDown:connect(function(key)
  4211. if key == "h" and attack == false and df == true then
  4212. Sphere2()
  4213. end
  4214. end)
  4215. mouse.KeyDown:connect(function(key)
  4216. if string.byte(key) == 32 then
  4217. local ray = Ray.new(Torso.CFrame.p, Torso.CFrame.lookVector * 2)
  4218. local hit, position, normal = workspace:FindPartOnRay(ray, character)
  4219. if hit and hit ~= lastwall then
  4220. print("walljump")
  4221. local velo = Instance.new("BodyVelocity", Torso)
  4222. velo.MaxForce = Vector3.new(400000, 400000, 400000)
  4223. velo.Velocity = -Torso.CFrame.lookVector * 20 + Vector3.new(0, 16, 0)
  4224. game.Debris:AddItem(velo, 0.1)
  4225. lastwall = hit
  4226. wait(0.4)
  4227. lastwall = nil
  4228. end
  4229. end
  4230. end)
  4231. for _, v in next, game:service("Players").localPlayer.Character:GetDescendants() do
  4232. if v:IsA("BasePart") then
  4233. local BF = Instance.new("BodyForce", v)
  4234. BF.force = Vector3.new(0, workspace.Gravity * v:GetMass() / 1.121, 0)
  4235. end
  4236. end
  4237. mouse.KeyDown:connect(function(key)
  4238. if string.byte(key) == 48 then
  4239. Swing = 2
  4240. if df == true then
  4241. Character.Humanoid.WalkSpeed = 38.82
  4242. end
  4243. if df == false then
  4244. Character.Humanoid.WalkSpeed = 28.82
  4245. end
  4246. end
  4247. end)
  4248. mouse.KeyUp:connect(function(key)
  4249. if string.byte(key) == 48 then
  4250. Swing = 1
  4251. Character.Humanoid.WalkSpeed = 8
  4252. end
  4253. end)
  4254. Humanoid.JumpPower = 43.3
  4255. Character.Humanoid.WalkSpeed = 8
  4256. while true do
  4257. swait()
  4258. sine = sine + change
  4259. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4260. local velderp = RootPart.Velocity.y
  4261. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4262. if attack == true or attack == false then
  4263. if attack == false then
  4264. idle = idle + 1
  4265. else
  4266. idle = 0
  4267. end
  4268. if not (idle >= 500) or attack == false then
  4269. end
  4270. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4271. Anim = "Jump"
  4272. if attack == false then
  4273. change = 1
  4274. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4275. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
  4276. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
  4277. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1)
  4278. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1)
  4279. end
  4280. if attack == false then
  4281. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
  4282. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1)
  4283. end
  4284. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4285. Anim = "Fall"
  4286. change = 1
  4287. if attack == false then
  4288. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4289. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4290. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1)
  4291. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1)
  4292. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1)
  4293. end
  4294. if attack == false or attack == true then
  4295. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1)
  4296. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  4297. end
  4298. elseif torvel < 1 and hitfloor ~= nil then
  4299. Anim = "Idle"
  4300. change = 1.54
  4301. if attack == false and equip == false then
  4302. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4303. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-43), math.rad(0)), 0.1)
  4304. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(7 + 5 * math.sin(sine / 40)), math.rad(-4), math.rad(43)), 0.1)
  4305. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-13), math.rad(0 + 7 * math.cos(sine / 40)), math.rad(14 + 3.2 * math.cos(sine / 40))), 0.1)
  4306. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-3), math.rad(0 - 7 * math.cos(sine / 40)), math.rad(-14 - 3.2 * math.cos(sine / 40))), 0.1)
  4307. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(-4)), 0.1)
  4308. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(-14), math.rad(-9), math.rad(7)), 0.1)
  4309. end
  4310. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  4311. Anim = "Walk"
  4312. change = 0.76
  4313. if attack == false and equip == false then
  4314. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4315. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.23 * math.cos(sine / 3.5), -0.3) * angles(math.rad(-7 + 3 * math.cos(sine / 3.5)), math.rad(0 + 4 * math.cos(sine / 7)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.1)
  4316. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.cos(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.1)
  4317. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 7)) * angles(math.rad(0 - 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(5 + 14 * math.sin(sine / 7)) - RootPart.RotVelocity.Y / 34), 0.1)
  4318. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 7)) * angles(math.rad(0 + 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-5 + 14 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34), 0.1)
  4319. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.22 * math.cos(sine / 7), 0 + 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 7)), math.rad(3), math.rad(0)), 0.1)
  4320. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.22 * math.cos(sine / 7), 0 - 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 7)), math.rad(-3), math.rad(0)), 0.1)
  4321. end
  4322. if attack == true and noleg == false then
  4323. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.12 * math.cos(sine / 18), 0 + 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 - 30 * math.sin(sine / 18)), math.rad(3), math.rad(0)), 0.1)
  4324. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.12 * math.cos(sine / 18), 0 - 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 + 30 * math.sin(sine / 18)), math.rad(-3), math.rad(0)), 0.1)
  4325. end
  4326. elseif torvel >= 25 and hitfloor ~= nil then
  4327. Anim = "Run"
  4328. if df == false then
  4329. change = 1
  4330. end
  4331. if df == true then
  4332. change = 1.35
  4333. end
  4334. if attack == false and equip == false then
  4335. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4336. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-27), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1)
  4337. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-13 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1)
  4338. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 80 * math.sin(sine / 5)), math.rad(0), math.rad(10 + 18 * math.sin(sine / 5))), 0.15)
  4339. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 80 * math.sin(sine / 5)), math.rad(0), math.rad(-10 + 18 * math.sin(sine / 5))), 0.15)
  4340. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 85 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
  4341. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 85 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
  4342. end
  4343. if attack == true and noleg == false then
  4344. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
  4345. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
  4346. end
  4347. end
  4348. end
  4349. if 0 < #Effects then
  4350. for e = 1, #Effects do
  4351. if Effects[e] ~= nil then
  4352. local Thing = Effects[e]
  4353. if Thing ~= nil then
  4354. local Part = Thing[1]
  4355. local Mode = Thing[2]
  4356. local Delay = Thing[3]
  4357. local IncX = Thing[4]
  4358. local IncY = Thing[5]
  4359. local IncZ = Thing[6]
  4360. if Thing[2] == "Shoot" then
  4361. local Look = Thing[1]
  4362. local move = 30
  4363. if Thing[8] == 3 then
  4364. move = 10
  4365. end
  4366. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  4367. if Thing[10] ~= nil then
  4368. da = pos
  4369. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  4370. cfa = CFrame.new(Thing[4], pos)
  4371. tehCF = cfa:lerp(cf2, 0.2)
  4372. Thing[1] = tehCF.lookVector
  4373. end
  4374. local mag = (Thing[4] - pos).magnitude
  4375. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  4376. if Thing[8] == 2 then
  4377. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  4378. end
  4379. Thing[4] = Thing[4] + Look * move
  4380. Thing[3] = Thing[3] - 1
  4381. if 2 < Thing[5] then
  4382. Thing[5] = Thing[5] - 0.3
  4383. Thing[6] = Thing[6] - 0.3
  4384. end
  4385. if hit ~= nil then
  4386. Thing[3] = 0
  4387. if Thing[8] == 1 or Thing[8] == 3 then
  4388. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  4389. elseif Thing[8] == 2 then
  4390. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  4391. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  4392. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  4393. ref.Anchored = true
  4394. ref.CFrame = CFrame.new(pos)
  4395. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  4396. game:GetService("Debris"):AddItem(ref, 0.2)
  4397. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  4398. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  4399. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  4400. end
  4401. end
  4402. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  4403. ref.Anchored = true
  4404. ref.CFrame = CFrame.new(pos)
  4405. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  4406. game:GetService("Debris"):AddItem(ref, 1)
  4407. end
  4408. if Thing[3] <= 0 then
  4409. table.remove(Effects, e)
  4410. end
  4411. end
  4412. if Thing[2] == "FireWave" then
  4413. if Thing[3] <= Thing[4] then
  4414. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  4415. Thing[3] = Thing[3] + 1
  4416. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  4417. else
  4418. Part.Parent = nil
  4419. table.remove(Effects, e)
  4420. end
  4421. end
  4422. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  4423. if Thing[1].Transparency <= 1 then
  4424. if Thing[2] == "Block1" then
  4425. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4426. Mesh = Thing[7]
  4427. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4428. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4429. elseif Thing[2] == "Block2" then
  4430. Thing[1].CFrame = Thing[1].CFrame
  4431. Mesh = Thing[7]
  4432. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4433. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4434. elseif Thing[2] == "Fire" then
  4435. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  4436. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4437. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4438. elseif Thing[2] == "Cylinder" then
  4439. Mesh = Thing[7]
  4440. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4441. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4442. elseif Thing[2] == "Blood" then
  4443. Mesh = Thing[7]
  4444. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  4445. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4446. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4447. elseif Thing[2] == "Elec" then
  4448. Mesh = Thing[10]
  4449. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4450. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4451. elseif Thing[2] == "Disappear" then
  4452. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4453. elseif Thing[2] == "Shatter" then
  4454. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4455. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4456. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4457. Thing[6] = Thing[6] + Thing[5]
  4458. end
  4459. else
  4460. Part.Parent = nil
  4461. table.remove(Effects, e)
  4462. end
  4463. end
  4464. end
  4465. end
  4466. end
  4467. end
  4468. end
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