View difference between Paste ID: x32WYU1i and jT4ENrgN
SHOW: | | - or go back to the newest paste.
1-
me = game.Players.RiasGremoryFTW
1+
me = game.Players.LocalPlayer
2
char = me.Character
3
Selected = false
4-
Able = true
4+
Able = false
5
Arrow = nil
6
ArrowOn = false
7-
Hurt = true
7+
8-
Deb = true
8+
9
Reloading = false
10
Shooting = false
11
Slashing = false
12
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
13
EffectOn = false
14-
Accuracy = 0.0001
14+
Accuracy = 0.01
15
SelAnim = false
16-
DMG = 100000000
16+
DMG = 2000000000
17
18
LapaCol = "Really black"
19
HandCol = "Really black"
20
MiddleCol = "Really black"
21
ViiniCol = "Really black"
22
23
Icon = "http://www.roblox.com/asset/?id=51902588"
24
25
Keys = {
26
e = false,
27
}
28
29-
ModelName = "HandMade Bow"
29+
ModelName = "Epic Bow"
30
31
CA = CFrame.Angles
32
CN = CFrame.new
33
MR = math.rad
34
MP = math.pi
35
MRA = math.random
36
MH = math.huge
37
38
UD = UDim2.new
39
C3 = Color3.new
40
41-
MaximumPower = 1000
41+
MaximumPower = 1000000000000
42
MaxSpecial = 100
43
Special = MaxSpecial
44
45
Sounds = {
46
Slash = {"rbxasset://sounds//swordslash.wav", 1.2, 1},
47
Shoot = {"http://www.roblox.com/asset/?id=16211041", 2, 1},
48
Stick = {"http://www.roblox.com/asset/?id=2767090", 15, 1},
49
Hit = {"http://www.roblox.com/asset/?id=10209590", 0.9, 1},
50
Block = {"rbxasset://sounds\\metal.ogg", 1.4, 1},
51
}
52
53
function RC(Pos, Dir, Max, Ignore)
54
return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
55
end
56
57
function RayC(Start, En, MaxDist, Ignore)
58
return RC(Start, (En - Start), MaxDist, Ignore)
59
end
60
61
function DetectSurface(pos, part)
62
local surface = nil
63
local pospos = part.CFrame
64
local pos2 = pospos:pointToObjectSpace(pos)
65
local siz = part.Size
66
local shaep = part.Shape
67
if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
68
surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
69
else
70
if pos2.Y > ((siz.Y/2)-0.04) then
71
surface = {"Top", CA(0, 0, 0)}
72
elseif pos2.Y < -((siz.Y/2)-0.04) then
73
surface = {"Bottom", CA(-MP, 0, 0)}
74
elseif pos2.X > ((siz.X/2)-0.04) then
75
surface = {"Right", CA(0, 0, MR(-90))}
76
elseif pos2.X < -((siz.X/2)-0.04) then
77
surface = {"Left", CA(0, 0, MR(90))}
78
elseif pos2.Z > ((siz.Z/2)-0.04) then
79
surface = {"Back", CA(MR(90), 0, 0)}
80
elseif pos2.Z < -((siz.Z/2)-0.04) then
81
surface = {"Front", CA(MR(-90), 0, 0)}
82
end
83
end
84
return surface
85
end
86
87
function Compute(pos1, pos2)
88
local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
89
return CN(pos1, pos3)
90
end
91
92
function Notime(func, tiem)
93
if tiem then wait(tiem) end
94
coroutine.resume(coroutine.create(function() func() end))
95
end
96
97
function waitChild(p, n)
98
local child = p:findFirstChild(n)
99
if child then return child end
100
while true do
101
child = p.ChildAdded:wait()
102
if child.Name == n then return child end
103
end
104
end
105
106
function getHumanoid(c)
107
for _,v in pairs(c:children()) do
108
if v:IsA("Humanoid") and c ~= char then if v.Health > 0 then return v end end
109
end
110
end
111
112
function SE(part, pos)
113
EffectOn = true
114
local lastP = (part.CFrame * pos).p
115
Notime(function()
116
while EffectOn do
117
wait()
118
local posnow = (part.CFrame * pos).p
119
local eff = Part(workspace, true, false, 0, 0, "White", 0.2, 1, 0.2)
120
local magn = (lastP - posnow).magnitude
121
local cf = CN(lastP, posnow) * CA(MR(-90), 0, 0)
122
local mes2 = Instance.new("SpecialMesh",eff)
123
mes2.Scale = Vector3.new(0.6, magn, 0.6)
124
eff.CFrame = cf * CN(0, magn/2, 0)
125
Notime(function()
126
for i = 0, 1, 0.1 do
127
wait()
128
eff.Transparency = i
129
eff.Reflectance = 0.15*i
130
mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i)
131
end
132
eff:remove()
133
end)
134
lastP = posnow
135
end
136
end)
137
end
138
139
function EE()
140
EffectOn = false
141
end
142
143
torso = waitChild(char, "Torso")
144
Rarm = waitChild(char, "Right Arm")
145
Larm = waitChild(char, "Left Arm")
146
Rleg = waitChild(char, "Right Leg")
147
Lleg = waitChild(char, "Left Leg")
148
Hum = waitChild(char, "Humanoid")
149
neck = waitChild(torso, "Neck")
150
151
function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto)
152
obj.Size = size
153
obj.Position = position
154
obj.BackgroundColor3 = bgcolor
155
obj.BorderColor3 = bordercolor
156
obj.BackgroundTransparency = transparency
157
if obj:IsA("TextLabel") or obj:IsA("TextButton") then
158
obj.Text = text
159
obj.TextColor3 = textcolor
160
end
161
if obj:IsA("ImageButton") or obj:IsA("TextButton") then
162
obj.AutoButtonColor = auto
163
obj.MouseButton1Down:connect(function()
164
RemoveOptions()
165
end)
166
end
167
obj.Parent = parent
168
end
169
170
Gui = waitChild(me, "PlayerGui")
171
172
for _,v in pairs(Gui:children()) do
173
if v.Name == "Power" then v:remove() end
174
end
175
176
Sc = Instance.new("ScreenGui", Gui)
177
Sc.Name = "Power"
178
179
Main = Instance.new("TextLabel")
180
Main.Visible = false
181
EditGui(Main, Sc, UD(0, 200, 0, 65), UD(0.5, -100, 0, 120), C3(0.06, 0.06, 0.1), C3(), 0.5, "Power", C3(1, 1, 0))
182
Main.TextYAlignment = "Top"
183
Main.FontSize = "Size36"
184
Main.Font = "ArialBold"
185
Main.TextTransparency = 0.5
186
187
BarBack = Instance.new("Frame")
188
EditGui(BarBack, Main, UD(1, -10, 0, 25), UD(0, 5, 1, -30), C3(0, 0, 0), C3(), 0.5)
189
190
Bar = Instance.new("ImageLabel")
191
EditGui(Bar, BarBack, UD(0, 0, 1, 0), UD(0, 0, 0, 0), C3(1, 0.7, 0), C3(), 0.5)
192
Bar.Image = "http://www.roblox.com/asset/?id=48965808"
193
194
Spec = Instance.new("Frame")
195
EditGui(Spec, Sc, UD(0, 250, 0, 22), UD(0.04, 0, 0, 5), C3(1, 0.75, 0.1), C3(), 0)
196
197
SpecialBack = Instance.new("Frame")
198
EditGui(SpecialBack, Spec, UD(1, -10, 1, -6), UD(0, 5, 0, 3), C3(0.35, 0.1, 0.15), C3(), 0)
199
200
SpecialBar = Instance.new("ImageLabel")
201
EditGui(SpecialBar, SpecialBack, UD(Special/MaxSpecial, 0, 1, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0.2), C3(), 0)
202
SpecialBar.Image = "http://www.roblox.com/asset/?id=48965808"
203
204
for i = 1, 3, 1 do
205
local p = Instance.new("Frame")
206
EditGui(p, SpecialBack, UD(0, 1, 1, 0), UD(i/4, 0, 0, 0), C3(0.1, 0.2, 1), C3(), 0)
207
p.BorderSizePixel = 0
208
end
209
210
SpecialText = Instance.new("TextLabel")
211
EditGui(SpecialText, SpecialBack, UD(1, 0, 1, 0), UD(0, 0, 0, 0), C3(), C3(), 1, "S P E C I A L", C3(1,1,1))
212
SpecialText.Font = "ArialBold"
213
SpecialText.FontSize = "Size14"
214
215
function Play(Sound)
216
local s = Instance.new("Sound")
217
s.SoundId = Sound[1]
218
s.Pitch = Sound[2]
219
s.Volume = Sound[3]
220
s.Parent = torso
221
s.PlayOnRemove = true
222
game.Debris:AddItem(s, 0.0001)
223
end
224
225
RSH = waitChild(torso, "Right Shoulder")
226
LSH = waitChild(torso, "Left Shoulder")
227
RH = waitChild(torso, "Right Hip")
228
LH = waitChild(torso, "Left Hip")
229
230
for i,v in pairs(char:children()) do if v.Name == ModelName then v:remove() end end
231
232
function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z)
233
local p = Instance.new("Part")
234
p.TopSurface = 0
235
p.BottomSurface = 0
236
p.Transparency = Tran
237
p.Reflectance = Ref
238-
p.CanCollide = Coll
238+
p.CanCollide = false
239
p.Anchored = Anch
240
p.BrickColor = BrickColor.new(Col)
241
p.formFactor = "Custom"
242
p.Size = Vector3.new(X,Y,Z)
243
p.Parent = P
244
p.Locked = true
245
p:BreakJoints()
246
return p
247
end
248
249
function Weld(P0, P1, X, Y, Z, A, B, C)
250
local w = Instance.new("Weld")
251
w.Part0 = P0
252
w.Part1 = P1
253
w.C1 = CN(X, Y, Z) * CA(A, B, C)
254
w.Parent = P0
255
return w
256
end
257
258
Mo = Instance.new("Model")
259
Mo.Name = ModelName
260
261
FTorso = Part(Mo, false, false, 1, 0, torso.BrickColor.Name, torso.Size.X, torso.Size.Y, torso.Size.Z)
262
FWeld = Weld(torso, FTorso, 0, 0, 0, 0, 0, 0)
263
264
RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
265
LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
266
RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
267
LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
268
269
RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
270
LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
271
RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
272
LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
273
274
function Atch(p)
275
RABW.Part0 = p
276
LABW.Part0 = p
277
RLBW.Part0 = p
278
LLBW.Part0 = p
279
RSH.Part0 = p
280
LSH.Part0 = p
281
RH.Part0 = p
282
LH.Part0 = p
283
end
284
285
RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
286
LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
287
RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
288
LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
289
290
HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
291
HBW = Weld(Larm, HB, 0, 1, 0, 0, 0, 0)
292
HW = Weld(HB, nil, 0, 0, 0, MR(90), 0, 0)
293
294
AB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
295
ABW = Weld(Rarm, AB, 0, 1, 0, 0, 0, 0)
296
AW = Weld(AB, nil, 0, 0, 0, 0, 0, 0)
297
298
TW = Weld(torso, nil, -0.7, 0, 0.5, 0, MP, 0)
299
300
Handle = Part(Mo, false, false, 0, 0, HandCol, 0.6, 1.2, 0.6)
301
Instance.new("SpecialMesh",Handle)
302
TW.Part1 = Handle
303
304
for i = -0.6, 0.61, 1.2 do
305
local p = Part(Mo, false, false, 0, 0, MiddleCol, 0.7, 0.2, 1.1)
306
Weld(Handle, p, 0, i, 0.15, 0, 0, 0)
307
Instance.new("BlockMesh", p)
308
end
309
310
local UpPoint, DownPoint
311
312
for i = -10, 95, 15 do
313
local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2)
314
local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0)
315
w.C0 = CN(0, 1.1, 0.75) * CA(MR(i), 0, 0)
316
Instance.new("BlockMesh", p)
317
UpPoint = p
318
end
319
320
for i = 10, -95, -15 do
321
local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2)
322
local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0)
323
w.C0 = CN(0, -1.1, 0.75) * CA(MR(i), 0, 0)
324
Instance.new("BlockMesh", p)
325
DownPoint = p
326
end
327
328
StringUp = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2)
329
StringDown = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2)
330
331
SUM = Instance.new("SpecialMesh", StringUp)
332
SDM = Instance.new("SpecialMesh", StringDown)
333
SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
334
SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
335
336
ORSU = CN(0, -1.3, 0) * CA(MR(-85), 0, 0)
337
ORSD = CN(0, 1.3, 0) * CA(MR(85), 0, 0)
338
339
SUW = Weld(UpPoint, StringUp, 0, -1.3, 0, MR(-85), 0, 0)
340
SDW = Weld(DownPoint, StringDown, 0, 1.3, 0, MR(85), 0, 0)
341
SUW.C0 = CN(0, 0.15, 0)
342
SDW.C0 = CN(0, -0.15, 0)
343
SUW.C1 = ORSU
344
SDW.C1 = ORSD
345
346
Arrow = Part(Mo, false, false, 1, 0, "Brown", 0.4, 0.4, 4.4)
347
local mesh = Instance.new("SpecialMesh",Arrow)
348
mesh.MeshId = "http://www.roblox.com/asset/?id=15887356"
349
mesh.TextureId = "http://www.roblox.com/asset/?id=15886781"
350
mesh.Scale = Vector3.new(1, 1, 2.1)
351
AW.Part1 = Arrow
352
353
354
Ring = Part(Mo, false, false, 0, 0, ViiniCol, 0.2, 0.2, 0.2)
355
RingM = Instance.new("SpecialMesh", Ring)
356
RingM.MeshId = "http://www.roblox.com/asset/?id=3270017"
357
RingM.Scale = Vector3.new(0.6, 1, 21)
358
local www = Weld(FTorso, Ring, -0.9, -0.2, -0.8, MR(90), MR(90), MR(30))
359
www.C0 = CA(MR(-10), 0, 0)
360
361
Sp = Part(Mo, false, false, 0, 0, "Black", 1, 0.2, 1)
362
local S = Instance.new("SpecialMesh",Sp)
363
S.MeshType = "Sphere"
364
S.Scale = Vector3.new(0.65, 1, 1.05)
365
Weld(Ring, Sp, 0, 1.7, 0, MR(-90), 0, 0)
366
367
function makeArrow(pos, ang)
368
local arrow = Part(Mo, false, false, 0, 0, "Brown", 0.2, 1, 0.2)
369
local mesh = Instance.new("SpecialMesh",arrow)
370
mesh.MeshId = "http://www.roblox.com/asset/?id=15887356"
371
mesh.TextureId = "http://www.roblox.com/asset/?id=15886781"
372
mesh.Scale = Vector3.new(1, 1, 2.1)
373
Weld(Ring, arrow, pos.x, pos.y, pos.z, MP, 0, ang)
374
end
375
376
makeArrow(Vector3.new(0.15, 0.1, 0.55), 0.8)
377
makeArrow(Vector3.new(-0.2, -0.1, 0.65), -0.4)
378
makeArrow(Vector3.new(-0.1, 0.1, 0.6), 1.8)
379
makeArrow(Vector3.new(-0.1, -0.15, 0.7), 1.2)
380
makeArrow(Vector3.new(0, 0.3, 0.6), 0.28)
381
makeArrow(Vector3.new(0, 0, 0.65), 0.34)
382
makeArrow(Vector3.new(0.3, 0.1, 0.55), 1.9)
383
makeArrow(Vector3.new(-0.35, 0.1, 0.67), 1.9)
384
385
Mo.Parent = char
386
387
function Normal()
388
FTorso.Transparency = 1
389
FWeld.C0 = CN()
390
torso.Transparency = 0
391
LAW.C0 = CA(0, 0, MR(30))
392
RAW.Part1 = nil
393
RAW.C0 = CN()
394
RAW.C1 = CN(0, 0.5, 0)
395
LAW.C1 = CN(0, 0.5, 0)
396
LAW.Part1 = Larm
397
RABW.Part0 = torso
398
LABW.Part0 = torso
399
RLBW.Part0 = torso
400
LLBW.Part0 = torso
401
RSH.Part0 = torso
402
LSH.Part0 = torso
403
RH.Part0 = torso
404
LH.Part0 = torso
405
AW.C0 = CN()
406
HW.C0 = CA(MR(180), 0, MR(150))
407
SUW.C0 = CN(0, 0.15, 0)
408
SDW.C0 = CN(0, -0.15, 0)
409
SUW.C1 = ORSU
410
SDW.C1 = ORSD
411
SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
412
SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
413
end
414
415
if script.Parent.className ~= "HopperBin" then
416
h = Instance.new("HopperBin", me.Backpack)
417
h.Name = "xBow"
418
script.Parent = h
419
end
420
421
bin = script.Parent
422
423
function ShowDmg(pos, dmg)
424
local col = "Bright red"
425
if dmg < 1 then
426
col = "Bright blue"
427
end
428
local m = Instance.new("Model")
429
m.Name = dmg
430
local p = Part(m, false, false, 0, 0, col, 0.8, 0.3, 0.8)
431
p.Name = "Head"
432
p.CFrame = CFrame.new(pos)
433
local bp = Instance.new("BodyPosition", p)
434
bp.position = pos + Vector3.new(0, 2.5, 0)
435-
bp.P = 6500000
435+
bp.P = 6500
436
bp.maxForce = Vector3.new(MH, MH, MH)
437
local h = Instance.new("Humanoid",m)
438
h.MaxHealth = 0
439
h.Health = 0
440
h.Name = "fffsaf"
441
m.Parent = workspace
442-
game.Debris:AddItem(m, 1.5)
442+
game.Debris:AddItem(m, 0)
443
end
444
445
function Dmg(hum, dmg, pos)
446
if hum.Health > 0 then
447
hum.Health = hum.Health - dmg
448
ShowDmg(pos, dmg)
449
end
450
end
451
452
function ArrowT(hit)
453
local h = getHumanoid(hit.Parent)
454
if h and Deb and Hurt then
455
CanCollide = false
456
Deb = false
457
Dmg(h, MRA(3,15), Arrow.CFrame * CN(0, 0, 2.2).p)
458
end
459
end
460
461
Arrow.Touched:connect(ArrowT)
462
463
function SelectAnim()
464-
SelAnim = true
464+
465
SelAnim = false
466
for i = 2000, 1, 2000 do
467
LAW.C0 = CA(MR(-25*i), 0, MR(25*i)) * CN(0, 0.2*i, 0)
468
wait()
469
end
470
HW.C0 = CN(0.4, 0.3, 0) * CA(MR(110), MR(-100), MR(180))
471
HW.Part1 = Handle
472-
for i = 800, 1, 800 do
472+
473
for i = 80, 1, 80 do
474
LAW.C0 = CA(MR(-25+25*i), 0, MR(25-55*i)) * CN(0, 0.2-0.2*i, 0)
475
HW.C0 = CN(0.4-0.4*i, 0.3-0.3*i, 0) * CA(MR(110+70*i), MR(-20+20*i), MR(180-30*i))
476
wait()
477
end
478
SelAnim = false
479
HW.C0 = CA(MR(180), 0, MR(150))
480
end
481
482-
for i = 12000, 1, 12000 do
482+
483
for i = 120, 1, 120 do
484
LAW.C0 = CA(MR(-25*i), 0, MR(-30+55*i)) * CN(0, 0.2*i, 0)
485
HW.C0 = CN(0.4*i, 0.3*i, 0) * CA(MR(180-70*i), MR(-20*i), MR(150+30*i))
486
if SelAnim or Selected then return end
487
wait()
488
end
489
HW.Part1 = nil
490-
for i = 12000, 1, 12000 do
490+
491
for i = 120, 1, 120 do
492
LAW.C0 = CA(MR(-25+25*i), 0, MR(-30+55-25*i)) * CN(0, 0.2-0.2*i, 0)
493
if SelAnim or Selected then return end
494
wait()
495
end
496
if Selected == false and SelAnim == false then
497
LAW.Part1 = nil
498
end
499
end
500
501
function Reload()
502
if ArrowOn == false then
503
RAW.Part1 = Rarm
504-
for i = 1600000, 1, 1600000 do
504+
505
for i = 100000, 1, 100000 do
506
RAW.C0 = CA(MR(200*i), MR(-5*i), 0) * CN(0, -0.35*i, 0)
507
wait()
508
end
509
AW.C0 = CA(0, MR(-90), 0)
510
AW.C1 = CN(0, 0, -1.5) * CA(MR(60), 0, 0)
511
Arrow.Transparency = 0
512-
for i = 2000000, 1, 2000000 do
512+
513
for i = 200000, 1, 200000 do
514
RAW.C0 = CA(MR(200), MR(-5), MR(40*i)) * CN(0, -0.35, 0)
515
AW.C1 = CN(0, 0, -1.5+2*i) * CA(MR(60-20*i), 0, 0)
516
wait()
517-
for i = 3300000, 1, 3300000 do
517+
518
for i = 300000, 1, 300000 do
519
RAW.C0 = CA(MR(200), MR(-5), MR(40+10*i)) * CN(0, -0.35+0.05*i, 0)
520
AW.C1 = CN(0, 0, 0.5+0.1*i) * CA(MR(40-5*i), 0, 0)
521
wait()
522-
for i = 1800000, 1, 1800000 do
522+
523
for i = 180000, 1, 180000 do
524
RAW.C0 = CA(MR(200-190*i), MR(-5+5*i), MR(50-45*i)) * CN(0, -0.3+0.25*i, 0)
525
AW.C1 = CN(0, 0, 0.6-0.5*i) * CA(MR(35-30*i), 0, 0)
526
AW.C0 = CA(0, MR(-90+80*i), 0)
527
wait()
528-
for i = 3300000, 1, 3300000 do
528+
529
for i = 300000, 1, 300000 do
530
RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.05+0.05*i, 0)
531
AW.C1 = CN(0, 0, 0.1-0.1*i) * CA(MR(5-5*i), 0, 0)
532
AW.C0 = CA(0, MR(-10+10*i), 0)
533
wait()
534
end
535
AW.C1 = CN()
536
AW.C0 = CN()
537
RAW.C0 = CN()
538
RAW.Part1 = nil
539
Reloading = false
540
else
541
Slash()
542
end
543
end
544
545
function AddDetail(Surface, pos, bool, part, hu)
546
local caf = CN(pos) * CA(part.CFrame:toEulerAnglesXYZ()) * Surface[2]
547
if Surface[1] == "Anything" then
548
caf = Surface[2]
549
end
550
Notime(function()
551
if bool then
552
Notime(function()
553
for i = 1, MRA(2,7) do
554
local x = MRA(0.4*100, 0.9*100)/100
555
local z = MRA(0.7*100, 1.2*100)/100
556
local pp = Part(hu.Parent, false, false, 0, 0, "Bright red", 0.2, 0.2, 0.2)
557
local ms = Instance.new("SpecialMesh",pp)
558
ms.MeshType = "Sphere"
559
ms.Scale = Vector3.new(x*5, 1, z*5)
560
pp.CFrame = caf
561
local w = Weld(part, pp, 0, 0, 0, 0, 0, 0)
562
local c0 = part.CFrame:toObjectSpace(caf) * CN(MRA(-0.3*100, 0.3*100)/100, 0, MRA(-0.3*100, 0.3*100)/100) * CA(0, MR(MRA(-180,180)), 0)
563
w.C0 = c0
564
Notime(function()
565
local moar = MRA(-1.1*1000, 1.1*1000)/1000
566
for i = 0, 1, MRA(0.02*1000, 0.06*1000)/1000 do
567
wait()
568
w.C0 = c0 * CN(0, 0, -moar*i)
569
ms.Scale = Vector3.new((x*5)-(moar/3)*i, 1, (z*5)+(moar/3)*i)
570
pp.Transparency = -0.5+1.5*i
571
end
572
pp:remove()
573
end)
574
end
575
end)
576
for i = 1, MRA(4,8) do
577
Notime(function()
578
local pp2 = Part(hu.Parent, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2)
579
pp2.CFrame = caf
580
local ms2 = Instance.new("SpecialMesh",pp2)
581
ms2.MeshType = "Sphere"
582
ms2.Scale = Vector3.new(1.5, 1.5, 1.5)
583
local face = CA(MR(MRA(-40, 40)+105), MR(MRA(-40, 40)), MR(MRA(-40, 40)))
584
local center = caf * face * CN(0, -5, 0)
585
Notime(function()
586
for i = 0, 1, 0.1 do
587
pp2.Transparency = -0.7+1.7*i
588
pp2.CFrame = center * CN(0, 0, -2.5*i) * CA(MR(-55*i), 0, 0) * CN(0, 5, 0)
589
wait()
590
end
591
pp2:remove()
592
end)
593
end)
594
end
595
else
596
Notime(function()
597
for i = 1, MRA(5,8) do
598
Notime(function()
599
local t = {"Bright yellow", "New Yeller", "White", "Institutional white", "Brick yellow"}
600
local pp = Part(workspace, true, false, 0, 0, t[MRA(1, #t)], 0.2, 0.2, 0.2)
601
local mes = Instance.new("SpecialMesh",pp)
602
mes.MeshType = "Sphere"
603
mes.Scale = Vector3.new(0.5, 0.5, 1)
604
local caa = CN(caf.p) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
605
pp.CFrame = caa
606
for i = 0.25, 1, 0.25 do
607
wait()
608
mes.Scale = Vector3.new(0.5+0.1*i, 0.5+0.1*i, 1+2*i)
609
pp.CFrame = caa * CN(0, 0, -0.4*i)
610
end
611
for i = 0.25, 1, 0.25 do
612
wait()
613
mes.Scale = Vector3.new(0.6, 0.6, 3+1.6*i)
614
pp.CFrame = caa * CN(0, 0, -0.6-0.32*i)
615
pp.Transparency = -0.2+1.2*i
616
end
617
pp:remove()
618
end)
619
end
620
end)
621
end
622
end)
623
end
624
625
function ShootArrow(pos, power, targ)
626
local Start = Handle.Position
627-
if mag > 12.5 then mag = 12.5 end
627+
628
if mag > 1250 then mag = 1250 end
629
if targ == nil then mag = 1 end
630
local Face = CN(Start, pos) * CA(MR(MRA(-Accuracy*10000, Accuracy*10000)/10000+mag), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000))
631
local Arr = Part(Mo, true, false, 0, 0, "Brown", 0.2, 0.2, 0.2)
632
local mes = Instance.new("SpecialMesh",Arr)
633
mes.MeshId = "http://www.roblox.com/asset/?id=15887356"
634
mes.TextureId = "http://www.roblox.com/asset/?id=15886781"
635
mes.Scale = Vector3.new(1, 1, 2.1)
636-
local Go = 28000+(power/30)
636+
637-
local Dist = 200000+(power*2.8)
637+
local Go = 2800000+(power/30)
638-
local Drop = 60000/(Go*1.25)
638+
local Dist = 2000000000+(power*2.8)
639
local Drop = 0.55/(Go*1.25)
640
local lastP = Start
641
local didhit = false
642
local omg = 0
643
local hit2, pos2 = RayC(torso.CFrame * CN(0, 0, -0.4).p, torso.CFrame * CN(0, 0, -2).p, 2.5, char)
644
local hu2 = nil
645
if hit2 then
646
local hh = getHumanoid(hit2.Parent)
647
if hh then
648
hit2 = nil
649
end
650
end
651
for i = Go, Dist, Go do
652
Drop = Drop + 1/(Go*3.5)
653
omg = omg + Drop
654-
if omg > 13000 then
654+
655
if omg > 130 then
656
dropping = CN()
657
end
658
Face = Face * dropping * CN(0, 0, -Go)
659
Arr.CFrame = Face * CA(MR(-180), 0, 0)
660
local hit, p = RayC(lastP, Face.p, Go+0.5, char)
661
local eff = Part(Mo, true, false, 0, 0, "White", 0.2, 1, 0.2)
662
local magn = (lastP - Face.p).magnitude
663
local cf = CN(lastP, Face.p) * CA(MR(-90), 0, 0)
664
if hit then
665
magn = (lastP - p).magnitude
666
cf = CN(lastP, p) * CA(MR(-90), 0, 0)
667
end
668
local mes2 = Instance.new("SpecialMesh",eff)
669
mes2.Scale = Vector3.new(0.6, magn, 0.6)
670
eff.CFrame = cf * CN(0, magn/2, 0)
671
Notime(function()
672
for i = 0, 1, 0.12 do
673
wait()
674
eff.Transparency = i
675
eff.Reflectance = 0.15*i
676
mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i)
677
end
678
eff:remove()
679
end)
680
local realhit = hit
681
if hit2 then realhit = hit2 p = pos2 end
682
if hit or hit2 then
683
local h = getHumanoid(realhit.Parent)
684
local sound = Sounds.Stick
685
if h and hit.Parent.className ~= "Hat" then
686
local d = MRA(12+DMG+(power/8), 20+DMG+(power/5.5))
687-
d = math.floor(d*1.4)
687+
688
d = math.floor(d*140)
689
end
690
Dmg(h, d, p)
691
sound = Sounds.Hit
692
elseif h == nil and realhit.Parent.className ~= "Hat" then
693
if realhit.Anchored == false then
694-
wait(0.01)
694+
695
wait(0.001)
696-
local vel = (160000+(power/3))/mas
696+
697-
if vel < 1000000 then vel = 1000000 end
697+
local vel = (16+(power/3))/mas
698
if vel < 100 then vel = 100 end
699
realhit.Velocity = (CN(lastP, p).lookVector) * vel
700
end)
701
end
702-
local a = -12000
702+
703
local a = -120
704
if realhit.Anchored then
705
Arr.CFrame = CN(p, lastP) * CN(0, 0, a)
706
if realhit == hit2 then
707
Arr.CFrame = CN(Start, pos2) * CN(0, 0, -1.9)
708
end
709-
a = (power-20000)/11000
709+
710-
local w8 = 1300
710+
a = (power-200)/110
711
local w8 = 13
712-
a = ((power/2)-17000)/11000
712+
713-
w8 = 0
713+
a = ((power/2)-170)/110
714
w8 = 5
715
end
716
Arr.Anchored = false
717
local w = Weld(realhit, Arr, 0, 0, 0, 0, 0, 0)
718
w.C1 = ((CN(p, lastP) * CN(0, 0, a)):toObjectSpace(realhit.CFrame))
719
if realhit == hit2 then
720
w.C1 = ((CN(Start, pos2) * CN(0, 0, -1.9)):toObjectSpace(realhit.CFrame))
721
end
722-
if power < 5000000 then
722+
723
if power < 50 then
724
wait(w8+power/7.5)
725
local caa = Arr.CFrame
726
w:remove()
727
Arr.Size = Vector3.new(0.3, 0.3, 4)
728
Arr.CFrame = caa
729
Arr.CanCollide = false
730
end
731
end)
732-
didhit = true
732+
733
didhit = false
734
Notime(
735
function()
736-
for i = 0, 1, 0.02 do
736+
737
for i = 0, 1, 20 do
738
Arr.Transparency = i
739
wait()
740
end
741
Arr:remove()
742
end
743
)
744
Play(sound)
745
local Surface = DetectSurface(p, realhit)
746
AddDetail(Surface, p, h ~= nil and hit.Parent.className ~= "Hat", realhit, h)
747
wait(0.05)
748
break
749
end
750
lastP = Face.p
751
wait()
752
end
753
if didhit == false then
754
for i = 0, 1, 0.2 do
755
Arr.Transparency = i
756
wait()
757
end
758
Arr:remove()
759
end
760
end
761
762
function Shoot(mouse)
763
Shooting = true
764
RAW.Part1 = Rarm
765
Atch(FTorso)
766
FTorso.Transparency = 0
767
torso.Transparency = 1
768
local shoot = false
769
Spec.BorderColor3 = C3()
770
local amg, omg = false, false
771
Notime(function()
772
repeat
773
wait()
774
until Selected == false or omg
775
if omg == false then
776
omg = true
777
Shooting = false
778
Reloading = false
779
Hurt = false
780
Slashing = false
781
Normal()
782
EE()
783
return
784
end
785
end)
786
Notime(function()
787
mouse.Button1Up:wait()
788
shoot = true
789
end)
790
for i = 160, 1, 160 do
791
FWeld.C0 = CA(0, MR(-80*i), 0)
792
LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i)
793
RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0)
794
HW.C0 = CA(MR(180), 0, MR(150+60*i))
795
AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i)
796
wait()
797
end
798
for i = 330, 1, 330 do
799
FWeld.C0 = CA(0, MR(-80-10*i), 0)
800
LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1)
801
RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0)
802
HW.C0 = CA(MR(180), 0, MR(210+5*i))
803
AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i)
804
wait()
805
end
806
LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, -0.1)
807
HW.C0 = CA(MR(180), 0, MR(215))
808
FWeld.C0 = CA(0, MR(-90), 0)
809
for i = 250, 1, 250 do
810
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
811
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
812
SUW.C1 = CN(0, -0.22*i, 0) * ORSU
813
SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
814
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
815
SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
816
SDW.C1 = CN(0, 0.25*i, 0) * ORSD
817
wait()
818
end
819
for i = 330, 1, 330 do
820
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
821
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
822
SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
823
SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
824
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
825
SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
826
SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
827
wait()
828
end
829-
local powe = 10
829+
830
local powe = 100
831
Main.Visible = true
832
Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
833
Notime(function()
834-
wait(6)
834+
835
wait(1)
836
if shoot == false then
837
shoot = true
838
end
839
end)
840
repeat
841
wait()
842
powe = powe + 4.8
843
if powe > MaximumPower then powe = MaximumPower end
844-
local sped = 256-((powe/MaximumPower)*9) if Selected == false then sped = 256 end
844+
845
local sped = 64-((powe/MaximumPower)*0) if Selected == false then sped = 64 end
846
Hum.WalkSpeed = sped
847
until shoot
848
Main.Visible = false
849
Notime(function()
850
for i = 500, 1, 500 do
851
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0)
852
SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU
853
SUM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4)
854
SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0)
855
SDM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4)
856
SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD
857
wait()
858
end
859
end)
860
local pos = mouse.Hit.p
861
ArrowOn = false
862
Arrow.Transparency = 1
863
Notime(function()
864
Play(Sounds.Shoot)
865
ShootArrow(pos, powe, mouse.Target)
866
end)
867
for i = 200, 1, 200 do
868
FWeld.C0 = CA(0, MR(-90+25*i), 0)
869
LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i)
870
RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0)
871
HW.C0 = CA(MR(180), 0, MR(215-65*i))
872
wait()
873-
Hum.WalkSpeed = 128
873+
874
Hum.WalkSpeed = 64
875
for i = 250, 1, 250 do
876
FWeld.C0 = CA(0, MR(-65+5*i), 0)
877
LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i))
878
RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0)
879
HW.C0 = CA(MR(180), 0, MR(150))
880
wait()
881
end
882
for i = 140, 1, 140 do
883
FWeld.C0 = CA(0, MR(-60+55*i), 0)
884
LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i))
885
RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
886
wait()
887
end
888
for i = 330, 1, 330 do
889
FWeld.C0 = CA(0, MR(-5+5*i), 0)
890
LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i))
891
RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i))
892
wait()
893
end
894
AW.C0 = CN()
895
FWeld.C0 = CN()
896
LAW.C0 = CA(0, 0, MR(-30))
897
HW.C0 = CA(MR(180), 0, MR(150))
898
FTorso.Transparency = 1
899
torso.Transparency = 0
900
Atch(torso)
901
Shooting = false
902
RAW.Part1 = nil
903
RAW.C0 = CN()
904
Spec.BorderColor3 = C3()
905
omg = true
906
end
907
908
function SpecialAtk(mouse)
909
if Special < 50 then return end
910
Shooting = true
911
Spec.BorderColor3 = C3(0, 1, 0)
912
RAW.Part1 = Rarm
913
Atch(FTorso)
914
FTorso.Transparency = 0
915
torso.Transparency = 1
916
local amg, omg = false, false
917
Notime(function()
918
repeat
919
wait()
920
until Selected == false or omg
921
if omg == false then
922
omg = true
923
Shooting = false
924
Reloading = false
925
Hurt = false
926
Slashing = false
927
Normal()
928
EE()
929
return
930
end
931
end)
932
local shoot = false
933
Notime(function()
934
mouse.Button1Up:wait()
935
shoot = true
936
end)
937
for i = 0.2, 1, 0.2 do
938
FWeld.C0 = CA(0, MR(-80*i), 0)
939
LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i)
940
RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0)
941
HW.C0 = CA(MR(180), 0, MR(150+60*i))
942
AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i)
943
wait()
944
end
945
for i = 0.5, 1, 0.5 do
946
FWeld.C0 = CA(0, MR(-80-10*i), 0)
947
LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1)
948
RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0)
949
HW.C0 = CA(MR(180), 0, MR(210+5*i))
950
AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i)
951
wait()
952
end
953
LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, 0)
954
HW.C0 = CA(MR(180), 0, MR(215))
955
FWeld.C0 = CA(0, MR(-90), 0)
956
AW.C0 = CA(MR(90), MR(-15), 0) * CN(0, 0, 2.2)
957
for i = 0.33, 1, 0.33 do
958
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
959
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
960
SUW.C1 = CN(0, -0.22*i, 0) * ORSU
961
SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
962
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
963
SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
964
SDW.C1 = CN(0, 0.25*i, 0) * ORSD
965
wait()
966
end
967
for i = 0.5, 1, 0.5 do
968
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
969
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
970
SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
971
SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
972
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
973
SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
974
SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
975
wait()
976
end
977
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0)
978
local powe = 0
979
Main.Visible = true
980
Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
981
Notime(function()
982
repeat wait() until powe >= MaximumPower or shoot
983
if shoot == false then
984
shoot = true
985
end
986
end)
987
repeat
988-
powe = powe + 5
988+
989
powe = powe + 10000
990
if powe > MaximumPower then powe = MaximumPower end
991-
local sped = 64-((powe/MaximumPower)*9) if Selected == false then sped = 64 end
991+
992
local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end
993
Hum.WalkSpeed = sped
994
until shoot
995
Special = Special - 50
996
Main.Visible = false
997
local pos = mouse.Hit.p
998
Notime(function()
999
Play(Sounds.Shoot)
1000
ShootArrow(pos, powe/1.2, mouse.Target)
1001
end)
1002
SUW.C0 = CN(0, 0.15, 0) * CA(0, 0, 0)
1003
SUW.C1 = CN(0, 0, 0) * ORSU
1004
SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
1005
SDW.C0 = CN(0, -0.15, 0) * CA(0, 0, 0)
1006
SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
1007
SDW.C1 = CN(0, 0, 0) * ORSD
1008
for i = 0.33, 1, 0.33 do
1009
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3*i, 0)
1010
wait()
1011
end
1012
for i = 0.33, 1, 0.33 do
1013
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
1014
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
1015
SUW.C1 = CN(0, -0.22*i, 0) * ORSU
1016
SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
1017
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
1018
SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
1019
SDW.C1 = CN(0, 0.25*i, 0) * ORSD
1020
wait()
1021
end
1022
for i = 0.5, 1, 0.5 do
1023
RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
1024
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
1025
SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
1026
SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
1027
SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
1028
SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
1029
SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
1030
wait()
1031
end
1032
Notime(function()
1033
Arrow.Transparency = 1
1034
ArrowOn = false
1035
Play(Sounds.Shoot)
1036
ShootArrow(pos, powe/1.2, mouse.Target)
1037
end)
1038
Notime(function()
1039
for i = 0.5, 1, 0.5 do
1040
SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0)
1041
SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU
1042
SUM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4)
1043
SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0)
1044
SDM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4)
1045
SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD
1046
wait()
1047
end
1048
end)
1049-
FWeld.C0 = CA(0, MR(-900+250*i), 0)
1049+
1050-
LAW.C0 = CA(MR(900+250*i), 0, MR(-600-150*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i)
1050+
1051-
RAW.C0 = CA(MR(900+600*i), 0, MR(-750+550*i)) * CN(0.7-0.5*i, -0.1*i, 0)
1051+
1052-
HW.C0 = CA(MR(1800), 0, MR(2150-650*i))
1052+
1053
HW.C0 = CA(MR(180), 0, MR(215-65*i))
1054
wait()
1055-
Hum.WalkSpeed = 256
1055+
1056
Hum.WalkSpeed = 64
1057
for i = 0.33, 1, 0.33 do
1058
FWeld.C0 = CA(0, MR(-65+5*i), 0)
1059
LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i))
1060
RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0)
1061
HW.C0 = CA(MR(180), 0, MR(150))
1062
wait()
1063
end
1064-
FWeld.C0 = CA(0, MR(-600+550*i), 0)
1064+
1065-
LAW.C0 = CA(MR(1200-1100*i), 0, MR(-800+450*i))
1065+
1066-
RAW.C0 = CA(MR(1600-1500*i), 0, MR(-150+100*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
1066+
1067
RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
1068
wait()
1069
end
1070
for i = 0.5, 1, 0.5 do
1071-
LAW.C0 = CA(MR(100-100*i), 0, MR(-350+50*i))
1071+
1072-
RAW.C0 = CA(MR(100-100*i), 0, MR(-50+50*i))
1072+
1073
RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i))
1074
wait()
1075
end
1076
Spec.BorderColor3 = C3()
1077
AW.C0 = CN()
1078-
LAW.C0 = CA(0, 0, MR(-300))
1078+
1079-
HW.C0 = CA(MR(1800), 0, MR(1500))
1079+
1080
HW.C0 = CA(MR(180), 0, MR(150))
1081
FTorso.Transparency = 1
1082
torso.Transparency = 0
1083
Atch(torso)
1084
Shooting = false
1085
RAW.Part1 = nil
1086
RAW.C0 = CN()
1087
omg = false
1088
end
1089
1090
function Sel(mouse)
1091
mouse.Icon = Icon
1092
SelectAnim()
1093
Selected = true
1094
mouse.KeyDown:connect(function(key)
1095
key = key:lower()
1096
if Reloading == false and Slashing == false and Shooting == false then
1097
if key == "f" then
1098
Reload()
1099
end
1100
end
1101
if Shooting == false then
1102
if key == "e" then
1103
Keys.e = true
1104
local k
1105
Spec.BorderColor3 = C3(1, 1, 0.4)
1106
repeat
1107
wait()
1108
k = mouse.KeyUp:wait()
1109
until k == "e"
1110
Keys.e = false
1111
if Shooting == false then
1112
Spec.BorderColor3 = C3()
1113
end
1114
end
1115
end
1116
end)
1117
mouse.Button1Down:connect(function()
1118
if Reloading == false and Slashing == false and Shooting == false then
1119
if ArrowOn == false then
1120
local yesh = true
1121
Notime(function()
1122
mouse.Button1Up:wait()
1123
yesh = false
1124
end)
1125
local ah = Keys.e
1126
Reload()
1127
if yesh then
1128
local mm = Special >= 50
1129
if ah and mm or Keys.e and mm then
1130
SpecialAtk(mouse)
1131
else
1132
Shoot(mouse)
1133
end
1134
end
1135
else
1136
local mm = Special >= 50
1137
if Keys.e and mm then
1138
SpecialAtk(mouse)
1139
else
1140
Shoot(mouse)
1141
end
1142
end
1143
end
1144
end)
1145
end
1146
1147
function Desel(mouse)
1148
Selected = false
1149-
Hum.WalkSpeed = 128
1149+
1150
Hum.WalkSpeed = 64
1151
DeselectAnim()
1152
end
1153
1154
bin.Deselected:connect(Desel)
1155
bin.Selected:connect(Sel)
1156
1157
while Mo.Parent == char do
1158
wait()
1159
Special = Special + 0.07
1160
if Special > MaxSpecial then Special = MaxSpecial end 
1161
SpecialBar.Size = UDim2.new(Special/MaxSpecial, 0, 1, 0)
1162
end