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BmanExoni

Untitled

Jul 6th, 2015
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  1. me = game.Players.LocalPlayer
  2. char = me.Character
  3. Selected = false
  4. Able = false
  5. Arrow = nil
  6. ArrowOn = false
  7. Hurt = false
  8. Deb = false
  9. Reloading = false
  10. Shooting = false
  11. Slashing = false
  12. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  13. EffectOn = false
  14. Accuracy = 0.01
  15. SelAnim = false
  16. DMG = 2000000000
  17.  
  18. LapaCol = "Really black"
  19. HandCol = "Really black"
  20. MiddleCol = "Really black"
  21. ViiniCol = "Really black"
  22.  
  23. Icon = "http://www.roblox.com/asset/?id=51902588"
  24.  
  25. Keys = {
  26. e = false,
  27. }
  28.  
  29. ModelName = "Epic Bow"
  30.  
  31. CA = CFrame.Angles
  32. CN = CFrame.new
  33. MR = math.rad
  34. MP = math.pi
  35. MRA = math.random
  36. MH = math.huge
  37.  
  38. UD = UDim2.new
  39. C3 = Color3.new
  40.  
  41. MaximumPower = 1000000000000
  42. MaxSpecial = 100
  43. Special = MaxSpecial
  44.  
  45. Sounds = {
  46. Slash = {"rbxasset://sounds//swordslash.wav", 1.2, 1},
  47. Shoot = {"http://www.roblox.com/asset/?id=16211041", 2, 1},
  48. Stick = {"http://www.roblox.com/asset/?id=2767090", 15, 1},
  49. Hit = {"http://www.roblox.com/asset/?id=10209590", 0.9, 1},
  50. Block = {"rbxasset://sounds\\metal.ogg", 1.4, 1},
  51. }
  52.  
  53. function RC(Pos, Dir, Max, Ignore)
  54. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
  55. end
  56.  
  57. function RayC(Start, En, MaxDist, Ignore)
  58. return RC(Start, (En - Start), MaxDist, Ignore)
  59. end
  60.  
  61. function DetectSurface(pos, part)
  62. local surface = nil
  63. local pospos = part.CFrame
  64. local pos2 = pospos:pointToObjectSpace(pos)
  65. local siz = part.Size
  66. local shaep = part.Shape
  67. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  68. surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
  69. else
  70. if pos2.Y > ((siz.Y/2)-0.04) then
  71. surface = {"Top", CA(0, 0, 0)}
  72. elseif pos2.Y < -((siz.Y/2)-0.04) then
  73. surface = {"Bottom", CA(-MP, 0, 0)}
  74. elseif pos2.X > ((siz.X/2)-0.04) then
  75. surface = {"Right", CA(0, 0, MR(-90))}
  76. elseif pos2.X < -((siz.X/2)-0.04) then
  77. surface = {"Left", CA(0, 0, MR(90))}
  78. elseif pos2.Z > ((siz.Z/2)-0.04) then
  79. surface = {"Back", CA(MR(90), 0, 0)}
  80. elseif pos2.Z < -((siz.Z/2)-0.04) then
  81. surface = {"Front", CA(MR(-90), 0, 0)}
  82. end
  83. end
  84. return surface
  85. end
  86.  
  87. function Compute(pos1, pos2)
  88. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  89. return CN(pos1, pos3)
  90. end
  91.  
  92. function Notime(func, tiem)
  93. if tiem then wait(tiem) end
  94. coroutine.resume(coroutine.create(function() func() end))
  95. end
  96.  
  97. function waitChild(p, n)
  98. local child = p:findFirstChild(n)
  99. if child then return child end
  100. while true do
  101. child = p.ChildAdded:wait()
  102. if child.Name == n then return child end
  103. end
  104. end
  105.  
  106. function getHumanoid(c)
  107. for _,v in pairs(c:children()) do
  108. if v:IsA("Humanoid") and c ~= char then if v.Health > 0 then return v end end
  109. end
  110. end
  111.  
  112. function SE(part, pos)
  113. EffectOn = true
  114. local lastP = (part.CFrame * pos).p
  115. Notime(function()
  116. while EffectOn do
  117. wait()
  118. local posnow = (part.CFrame * pos).p
  119. local eff = Part(workspace, true, false, 0, 0, "White", 0.2, 1, 0.2)
  120. local magn = (lastP - posnow).magnitude
  121. local cf = CN(lastP, posnow) * CA(MR(-90), 0, 0)
  122. local mes2 = Instance.new("SpecialMesh",eff)
  123. mes2.Scale = Vector3.new(0.6, magn, 0.6)
  124. eff.CFrame = cf * CN(0, magn/2, 0)
  125. Notime(function()
  126. for i = 0, 1, 0.1 do
  127. wait()
  128. eff.Transparency = i
  129. eff.Reflectance = 0.15*i
  130. mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i)
  131. end
  132. eff:remove()
  133. end)
  134. lastP = posnow
  135. end
  136. end)
  137. end
  138.  
  139. function EE()
  140. EffectOn = false
  141. end
  142.  
  143. torso = waitChild(char, "Torso")
  144. Rarm = waitChild(char, "Right Arm")
  145. Larm = waitChild(char, "Left Arm")
  146. Rleg = waitChild(char, "Right Leg")
  147. Lleg = waitChild(char, "Left Leg")
  148. Hum = waitChild(char, "Humanoid")
  149. neck = waitChild(torso, "Neck")
  150.  
  151. function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto)
  152. obj.Size = size
  153. obj.Position = position
  154. obj.BackgroundColor3 = bgcolor
  155. obj.BorderColor3 = bordercolor
  156. obj.BackgroundTransparency = transparency
  157. if obj:IsA("TextLabel") or obj:IsA("TextButton") then
  158. obj.Text = text
  159. obj.TextColor3 = textcolor
  160. end
  161. if obj:IsA("ImageButton") or obj:IsA("TextButton") then
  162. obj.AutoButtonColor = auto
  163. obj.MouseButton1Down:connect(function()
  164. RemoveOptions()
  165. end)
  166. end
  167. obj.Parent = parent
  168. end
  169.  
  170. Gui = waitChild(me, "PlayerGui")
  171.  
  172. for _,v in pairs(Gui:children()) do
  173. if v.Name == "Power" then v:remove() end
  174. end
  175.  
  176. Sc = Instance.new("ScreenGui", Gui)
  177. Sc.Name = "Power"
  178.  
  179. Main = Instance.new("TextLabel")
  180. Main.Visible = false
  181. EditGui(Main, Sc, UD(0, 200, 0, 65), UD(0.5, -100, 0, 120), C3(0.06, 0.06, 0.1), C3(), 0.5, "Power", C3(1, 1, 0))
  182. Main.TextYAlignment = "Top"
  183. Main.FontSize = "Size36"
  184. Main.Font = "ArialBold"
  185. Main.TextTransparency = 0.5
  186.  
  187. BarBack = Instance.new("Frame")
  188. EditGui(BarBack, Main, UD(1, -10, 0, 25), UD(0, 5, 1, -30), C3(0, 0, 0), C3(), 0.5)
  189.  
  190. Bar = Instance.new("ImageLabel")
  191. EditGui(Bar, BarBack, UD(0, 0, 1, 0), UD(0, 0, 0, 0), C3(1, 0.7, 0), C3(), 0.5)
  192. Bar.Image = "http://www.roblox.com/asset/?id=48965808"
  193.  
  194. Spec = Instance.new("Frame")
  195. EditGui(Spec, Sc, UD(0, 250, 0, 22), UD(0.04, 0, 0, 5), C3(1, 0.75, 0.1), C3(), 0)
  196.  
  197. SpecialBack = Instance.new("Frame")
  198. EditGui(SpecialBack, Spec, UD(1, -10, 1, -6), UD(0, 5, 0, 3), C3(0.35, 0.1, 0.15), C3(), 0)
  199.  
  200. SpecialBar = Instance.new("ImageLabel")
  201. EditGui(SpecialBar, SpecialBack, UD(Special/MaxSpecial, 0, 1, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0.2), C3(), 0)
  202. SpecialBar.Image = "http://www.roblox.com/asset/?id=48965808"
  203.  
  204. for i = 1, 3, 1 do
  205. local p = Instance.new("Frame")
  206. EditGui(p, SpecialBack, UD(0, 1, 1, 0), UD(i/4, 0, 0, 0), C3(0.1, 0.2, 1), C3(), 0)
  207. p.BorderSizePixel = 0
  208. end
  209.  
  210. SpecialText = Instance.new("TextLabel")
  211. EditGui(SpecialText, SpecialBack, UD(1, 0, 1, 0), UD(0, 0, 0, 0), C3(), C3(), 1, "S P E C I A L", C3(1,1,1))
  212. SpecialText.Font = "ArialBold"
  213. SpecialText.FontSize = "Size14"
  214.  
  215. function Play(Sound)
  216. local s = Instance.new("Sound")
  217. s.SoundId = Sound[1]
  218. s.Pitch = Sound[2]
  219. s.Volume = Sound[3]
  220. s.Parent = torso
  221. s.PlayOnRemove = true
  222. game.Debris:AddItem(s, 0.0001)
  223. end
  224.  
  225. RSH = waitChild(torso, "Right Shoulder")
  226. LSH = waitChild(torso, "Left Shoulder")
  227. RH = waitChild(torso, "Right Hip")
  228. LH = waitChild(torso, "Left Hip")
  229.  
  230. for i,v in pairs(char:children()) do if v.Name == ModelName then v:remove() end end
  231.  
  232. function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z)
  233. local p = Instance.new("Part")
  234. p.TopSurface = 0
  235. p.BottomSurface = 0
  236. p.Transparency = Tran
  237. p.Reflectance = Ref
  238. p.CanCollide = false
  239. p.Anchored = Anch
  240. p.BrickColor = BrickColor.new(Col)
  241. p.formFactor = "Custom"
  242. p.Size = Vector3.new(X,Y,Z)
  243. p.Parent = P
  244. p.Locked = true
  245. p:BreakJoints()
  246. return p
  247. end
  248.  
  249. function Weld(P0, P1, X, Y, Z, A, B, C)
  250. local w = Instance.new("Weld")
  251. w.Part0 = P0
  252. w.Part1 = P1
  253. w.C1 = CN(X, Y, Z) * CA(A, B, C)
  254. w.Parent = P0
  255. return w
  256. end
  257.  
  258. Mo = Instance.new("Model")
  259. Mo.Name = ModelName
  260.  
  261. FTorso = Part(Mo, false, false, 1, 0, torso.BrickColor.Name, torso.Size.X, torso.Size.Y, torso.Size.Z)
  262. FWeld = Weld(torso, FTorso, 0, 0, 0, 0, 0, 0)
  263.  
  264. RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  265. LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  266. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  267. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  268.  
  269. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  270. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  271. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  272. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  273.  
  274. function Atch(p)
  275. RABW.Part0 = p
  276. LABW.Part0 = p
  277. RLBW.Part0 = p
  278. LLBW.Part0 = p
  279. RSH.Part0 = p
  280. LSH.Part0 = p
  281. RH.Part0 = p
  282. LH.Part0 = p
  283. end
  284.  
  285. RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
  286. LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
  287. RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  288. LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  289.  
  290. HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  291. HBW = Weld(Larm, HB, 0, 1, 0, 0, 0, 0)
  292. HW = Weld(HB, nil, 0, 0, 0, MR(90), 0, 0)
  293.  
  294. AB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  295. ABW = Weld(Rarm, AB, 0, 1, 0, 0, 0, 0)
  296. AW = Weld(AB, nil, 0, 0, 0, 0, 0, 0)
  297.  
  298. TW = Weld(torso, nil, -0.7, 0, 0.5, 0, MP, 0)
  299.  
  300. Handle = Part(Mo, false, false, 0, 0, HandCol, 0.6, 1.2, 0.6)
  301. Instance.new("SpecialMesh",Handle)
  302. TW.Part1 = Handle
  303.  
  304. for i = -0.6, 0.61, 1.2 do
  305. local p = Part(Mo, false, false, 0, 0, MiddleCol, 0.7, 0.2, 1.1)
  306. Weld(Handle, p, 0, i, 0.15, 0, 0, 0)
  307. Instance.new("BlockMesh", p)
  308. end
  309.  
  310. local UpPoint, DownPoint
  311.  
  312. for i = -10, 95, 15 do
  313. local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2)
  314. local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0)
  315. w.C0 = CN(0, 1.1, 0.75) * CA(MR(i), 0, 0)
  316. Instance.new("BlockMesh", p)
  317. UpPoint = p
  318. end
  319.  
  320. for i = 10, -95, -15 do
  321. local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2)
  322. local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0)
  323. w.C0 = CN(0, -1.1, 0.75) * CA(MR(i), 0, 0)
  324. Instance.new("BlockMesh", p)
  325. DownPoint = p
  326. end
  327.  
  328. StringUp = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2)
  329. StringDown = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2)
  330.  
  331. SUM = Instance.new("SpecialMesh", StringUp)
  332. SDM = Instance.new("SpecialMesh", StringDown)
  333. SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
  334. SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
  335.  
  336. ORSU = CN(0, -1.3, 0) * CA(MR(-85), 0, 0)
  337. ORSD = CN(0, 1.3, 0) * CA(MR(85), 0, 0)
  338.  
  339. SUW = Weld(UpPoint, StringUp, 0, -1.3, 0, MR(-85), 0, 0)
  340. SDW = Weld(DownPoint, StringDown, 0, 1.3, 0, MR(85), 0, 0)
  341. SUW.C0 = CN(0, 0.15, 0)
  342. SDW.C0 = CN(0, -0.15, 0)
  343. SUW.C1 = ORSU
  344. SDW.C1 = ORSD
  345.  
  346. Arrow = Part(Mo, false, false, 1, 0, "Brown", 0.4, 0.4, 4.4)
  347. local mesh = Instance.new("SpecialMesh",Arrow)
  348. mesh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  349. mesh.TextureId = "http://www.roblox.com/asset/?id=15886781"
  350. mesh.Scale = Vector3.new(1, 1, 2.1)
  351. AW.Part1 = Arrow
  352.  
  353.  
  354. Ring = Part(Mo, false, false, 0, 0, ViiniCol, 0.2, 0.2, 0.2)
  355. RingM = Instance.new("SpecialMesh", Ring)
  356. RingM.MeshId = "http://www.roblox.com/asset/?id=3270017"
  357. RingM.Scale = Vector3.new(0.6, 1, 21)
  358. local www = Weld(FTorso, Ring, -0.9, -0.2, -0.8, MR(90), MR(90), MR(30))
  359. www.C0 = CA(MR(-10), 0, 0)
  360.  
  361. Sp = Part(Mo, false, false, 0, 0, "Black", 1, 0.2, 1)
  362. local S = Instance.new("SpecialMesh",Sp)
  363. S.MeshType = "Sphere"
  364. S.Scale = Vector3.new(0.65, 1, 1.05)
  365. Weld(Ring, Sp, 0, 1.7, 0, MR(-90), 0, 0)
  366.  
  367. function makeArrow(pos, ang)
  368. local arrow = Part(Mo, false, false, 0, 0, "Brown", 0.2, 1, 0.2)
  369. local mesh = Instance.new("SpecialMesh",arrow)
  370. mesh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  371. mesh.TextureId = "http://www.roblox.com/asset/?id=15886781"
  372. mesh.Scale = Vector3.new(1, 1, 2.1)
  373. Weld(Ring, arrow, pos.x, pos.y, pos.z, MP, 0, ang)
  374. end
  375.  
  376. makeArrow(Vector3.new(0.15, 0.1, 0.55), 0.8)
  377. makeArrow(Vector3.new(-0.2, -0.1, 0.65), -0.4)
  378. makeArrow(Vector3.new(-0.1, 0.1, 0.6), 1.8)
  379. makeArrow(Vector3.new(-0.1, -0.15, 0.7), 1.2)
  380. makeArrow(Vector3.new(0, 0.3, 0.6), 0.28)
  381. makeArrow(Vector3.new(0, 0, 0.65), 0.34)
  382. makeArrow(Vector3.new(0.3, 0.1, 0.55), 1.9)
  383. makeArrow(Vector3.new(-0.35, 0.1, 0.67), 1.9)
  384.  
  385. Mo.Parent = char
  386.  
  387. function Normal()
  388. FTorso.Transparency = 1
  389. FWeld.C0 = CN()
  390. torso.Transparency = 0
  391. LAW.C0 = CA(0, 0, MR(30))
  392. RAW.Part1 = nil
  393. RAW.C0 = CN()
  394. RAW.C1 = CN(0, 0.5, 0)
  395. LAW.C1 = CN(0, 0.5, 0)
  396. LAW.Part1 = Larm
  397. RABW.Part0 = torso
  398. LABW.Part0 = torso
  399. RLBW.Part0 = torso
  400. LLBW.Part0 = torso
  401. RSH.Part0 = torso
  402. LSH.Part0 = torso
  403. RH.Part0 = torso
  404. LH.Part0 = torso
  405. AW.C0 = CN()
  406. HW.C0 = CA(MR(180), 0, MR(150))
  407. SUW.C0 = CN(0, 0.15, 0)
  408. SDW.C0 = CN(0, -0.15, 0)
  409. SUW.C1 = ORSU
  410. SDW.C1 = ORSD
  411. SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
  412. SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
  413. end
  414.  
  415. if script.Parent.className ~= "HopperBin" then
  416. h = Instance.new("HopperBin", me.Backpack)
  417. h.Name = "xBow"
  418. script.Parent = h
  419. end
  420.  
  421. bin = script.Parent
  422.  
  423. function ShowDmg(pos, dmg)
  424. local col = "Bright red"
  425. if dmg < 1 then
  426. col = "Bright blue"
  427. end
  428. local m = Instance.new("Model")
  429. m.Name = dmg
  430. local p = Part(m, false, false, 0, 0, col, 0.8, 0.3, 0.8)
  431. p.Name = "Head"
  432. p.CFrame = CFrame.new(pos)
  433. local bp = Instance.new("BodyPosition", p)
  434. bp.position = pos + Vector3.new(0, 2.5, 0)
  435. bp.P = 6500
  436. bp.maxForce = Vector3.new(MH, MH, MH)
  437. local h = Instance.new("Humanoid",m)
  438. h.MaxHealth = 0
  439. h.Health = 0
  440. h.Name = "fffsaf"
  441. m.Parent = workspace
  442. game.Debris:AddItem(m, 0)
  443. end
  444.  
  445. function Dmg(hum, dmg, pos)
  446. if hum.Health > 0 then
  447. hum.Health = hum.Health - dmg
  448. ShowDmg(pos, dmg)
  449. end
  450. end
  451.  
  452. function ArrowT(hit)
  453. local h = getHumanoid(hit.Parent)
  454. if h and Deb and Hurt then
  455. CanCollide = false
  456. Deb = false
  457. Dmg(h, MRA(3,15), Arrow.CFrame * CN(0, 0, 2.2).p)
  458. end
  459. end
  460.  
  461. Arrow.Touched:connect(ArrowT)
  462.  
  463. function SelectAnim()
  464. LAW.Part1 = Larm
  465. SelAnim = false
  466. for i = 2000, 1, 2000 do
  467. LAW.C0 = CA(MR(-25*i), 0, MR(25*i)) * CN(0, 0.2*i, 0)
  468. wait()
  469. end
  470. HW.C0 = CN(0.4, 0.3, 0) * CA(MR(110), MR(-100), MR(180))
  471. HW.Part1 = Handle
  472. TW.Part1 = nil
  473. for i = 80, 1, 80 do
  474. LAW.C0 = CA(MR(-25+25*i), 0, MR(25-55*i)) * CN(0, 0.2-0.2*i, 0)
  475. HW.C0 = CN(0.4-0.4*i, 0.3-0.3*i, 0) * CA(MR(110+70*i), MR(-20+20*i), MR(180-30*i))
  476. wait()
  477. end
  478. SelAnim = false
  479. HW.C0 = CA(MR(180), 0, MR(150))
  480. end
  481.  
  482. function DeselectAnim()
  483. for i = 120, 1, 120 do
  484. LAW.C0 = CA(MR(-25*i), 0, MR(-30+55*i)) * CN(0, 0.2*i, 0)
  485. HW.C0 = CN(0.4*i, 0.3*i, 0) * CA(MR(180-70*i), MR(-20*i), MR(150+30*i))
  486. if SelAnim or Selected then return end
  487. wait()
  488. end
  489. HW.Part1 = nil
  490. TW.Part1 = Handle
  491. for i = 120, 1, 120 do
  492. LAW.C0 = CA(MR(-25+25*i), 0, MR(-30+55-25*i)) * CN(0, 0.2-0.2*i, 0)
  493. if SelAnim or Selected then return end
  494. wait()
  495. end
  496. if Selected == false and SelAnim == false then
  497. LAW.Part1 = nil
  498. end
  499. end
  500.  
  501. function Reload()
  502. if ArrowOn == false then
  503. RAW.Part1 = Rarm
  504. Reloading = true
  505. for i = 100000, 1, 100000 do
  506. RAW.C0 = CA(MR(200*i), MR(-5*i), 0) * CN(0, -0.35*i, 0)
  507. wait()
  508. end
  509. AW.C0 = CA(0, MR(-90), 0)
  510. AW.C1 = CN(0, 0, -1.5) * CA(MR(60), 0, 0)
  511. Arrow.Transparency = 0
  512. ArrowOn = true
  513. for i = 200000, 1, 200000 do
  514. RAW.C0 = CA(MR(200), MR(-5), MR(40*i)) * CN(0, -0.35, 0)
  515. AW.C1 = CN(0, 0, -1.5+2*i) * CA(MR(60-20*i), 0, 0)
  516. wait()
  517. end
  518. for i = 300000, 1, 300000 do
  519. RAW.C0 = CA(MR(200), MR(-5), MR(40+10*i)) * CN(0, -0.35+0.05*i, 0)
  520. AW.C1 = CN(0, 0, 0.5+0.1*i) * CA(MR(40-5*i), 0, 0)
  521. wait()
  522. end
  523. for i = 180000, 1, 180000 do
  524. RAW.C0 = CA(MR(200-190*i), MR(-5+5*i), MR(50-45*i)) * CN(0, -0.3+0.25*i, 0)
  525. AW.C1 = CN(0, 0, 0.6-0.5*i) * CA(MR(35-30*i), 0, 0)
  526. AW.C0 = CA(0, MR(-90+80*i), 0)
  527. wait()
  528. end
  529. for i = 300000, 1, 300000 do
  530. RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.05+0.05*i, 0)
  531. AW.C1 = CN(0, 0, 0.1-0.1*i) * CA(MR(5-5*i), 0, 0)
  532. AW.C0 = CA(0, MR(-10+10*i), 0)
  533. wait()
  534. end
  535. AW.C1 = CN()
  536. AW.C0 = CN()
  537. RAW.C0 = CN()
  538. RAW.Part1 = nil
  539. Reloading = false
  540. else
  541. Slash()
  542. end
  543. end
  544.  
  545. function AddDetail(Surface, pos, bool, part, hu)
  546. local caf = CN(pos) * CA(part.CFrame:toEulerAnglesXYZ()) * Surface[2]
  547. if Surface[1] == "Anything" then
  548. caf = Surface[2]
  549. end
  550. Notime(function()
  551. if bool then
  552. Notime(function()
  553. for i = 1, MRA(2,7) do
  554. local x = MRA(0.4*100, 0.9*100)/100
  555. local z = MRA(0.7*100, 1.2*100)/100
  556. local pp = Part(hu.Parent, false, false, 0, 0, "Bright red", 0.2, 0.2, 0.2)
  557. local ms = Instance.new("SpecialMesh",pp)
  558. ms.MeshType = "Sphere"
  559. ms.Scale = Vector3.new(x*5, 1, z*5)
  560. pp.CFrame = caf
  561. local w = Weld(part, pp, 0, 0, 0, 0, 0, 0)
  562. local c0 = part.CFrame:toObjectSpace(caf) * CN(MRA(-0.3*100, 0.3*100)/100, 0, MRA(-0.3*100, 0.3*100)/100) * CA(0, MR(MRA(-180,180)), 0)
  563. w.C0 = c0
  564. Notime(function()
  565. local moar = MRA(-1.1*1000, 1.1*1000)/1000
  566. for i = 0, 1, MRA(0.02*1000, 0.06*1000)/1000 do
  567. wait()
  568. w.C0 = c0 * CN(0, 0, -moar*i)
  569. ms.Scale = Vector3.new((x*5)-(moar/3)*i, 1, (z*5)+(moar/3)*i)
  570. pp.Transparency = -0.5+1.5*i
  571. end
  572. pp:remove()
  573. end)
  574. end
  575. end)
  576. for i = 1, MRA(4,8) do
  577. Notime(function()
  578. local pp2 = Part(hu.Parent, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2)
  579. pp2.CFrame = caf
  580. local ms2 = Instance.new("SpecialMesh",pp2)
  581. ms2.MeshType = "Sphere"
  582. ms2.Scale = Vector3.new(1.5, 1.5, 1.5)
  583. local face = CA(MR(MRA(-40, 40)+105), MR(MRA(-40, 40)), MR(MRA(-40, 40)))
  584. local center = caf * face * CN(0, -5, 0)
  585. Notime(function()
  586. for i = 0, 1, 0.1 do
  587. pp2.Transparency = -0.7+1.7*i
  588. pp2.CFrame = center * CN(0, 0, -2.5*i) * CA(MR(-55*i), 0, 0) * CN(0, 5, 0)
  589. wait()
  590. end
  591. pp2:remove()
  592. end)
  593. end)
  594. end
  595. else
  596. Notime(function()
  597. for i = 1, MRA(5,8) do
  598. Notime(function()
  599. local t = {"Bright yellow", "New Yeller", "White", "Institutional white", "Brick yellow"}
  600. local pp = Part(workspace, true, false, 0, 0, t[MRA(1, #t)], 0.2, 0.2, 0.2)
  601. local mes = Instance.new("SpecialMesh",pp)
  602. mes.MeshType = "Sphere"
  603. mes.Scale = Vector3.new(0.5, 0.5, 1)
  604. local caa = CN(caf.p) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
  605. pp.CFrame = caa
  606. for i = 0.25, 1, 0.25 do
  607. wait()
  608. mes.Scale = Vector3.new(0.5+0.1*i, 0.5+0.1*i, 1+2*i)
  609. pp.CFrame = caa * CN(0, 0, -0.4*i)
  610. end
  611. for i = 0.25, 1, 0.25 do
  612. wait()
  613. mes.Scale = Vector3.new(0.6, 0.6, 3+1.6*i)
  614. pp.CFrame = caa * CN(0, 0, -0.6-0.32*i)
  615. pp.Transparency = -0.2+1.2*i
  616. end
  617. pp:remove()
  618. end)
  619. end
  620. end)
  621. end
  622. end)
  623. end
  624.  
  625. function ShootArrow(pos, power, targ)
  626. local Start = Handle.Position
  627. local mag = (Start - pos).magnitude/200
  628. if mag > 1250 then mag = 1250 end
  629. if targ == nil then mag = 1 end
  630. local Face = CN(Start, pos) * CA(MR(MRA(-Accuracy*10000, Accuracy*10000)/10000+mag), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000))
  631. local Arr = Part(Mo, true, false, 0, 0, "Brown", 0.2, 0.2, 0.2)
  632. local mes = Instance.new("SpecialMesh",Arr)
  633. mes.MeshId = "http://www.roblox.com/asset/?id=15887356"
  634. mes.TextureId = "http://www.roblox.com/asset/?id=15886781"
  635. mes.Scale = Vector3.new(1, 1, 2.1)
  636. Arr.CFrame = Face
  637. local Go = 2800000+(power/30)
  638. local Dist = 2000000000+(power*2.8)
  639. local Drop = 0.55/(Go*1.25)
  640. local lastP = Start
  641. local didhit = false
  642. local omg = 0
  643. local hit2, pos2 = RayC(torso.CFrame * CN(0, 0, -0.4).p, torso.CFrame * CN(0, 0, -2).p, 2.5, char)
  644. local hu2 = nil
  645. if hit2 then
  646. local hh = getHumanoid(hit2.Parent)
  647. if hh then
  648. hit2 = nil
  649. end
  650. end
  651. for i = Go, Dist, Go do
  652. Drop = Drop + 1/(Go*3.5)
  653. omg = omg + Drop
  654. local dropping = CA(MR(-Drop), 0, 0)
  655. if omg > 130 then
  656. dropping = CN()
  657. end
  658. Face = Face * dropping * CN(0, 0, -Go)
  659. Arr.CFrame = Face * CA(MR(-180), 0, 0)
  660. local hit, p = RayC(lastP, Face.p, Go+0.5, char)
  661. local eff = Part(Mo, true, false, 0, 0, "White", 0.2, 1, 0.2)
  662. local magn = (lastP - Face.p).magnitude
  663. local cf = CN(lastP, Face.p) * CA(MR(-90), 0, 0)
  664. if hit then
  665. magn = (lastP - p).magnitude
  666. cf = CN(lastP, p) * CA(MR(-90), 0, 0)
  667. end
  668. local mes2 = Instance.new("SpecialMesh",eff)
  669. mes2.Scale = Vector3.new(0.6, magn, 0.6)
  670. eff.CFrame = cf * CN(0, magn/2, 0)
  671. Notime(function()
  672. for i = 0, 1, 0.12 do
  673. wait()
  674. eff.Transparency = i
  675. eff.Reflectance = 0.15*i
  676. mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i)
  677. end
  678. eff:remove()
  679. end)
  680. local realhit = hit
  681. if hit2 then realhit = hit2 p = pos2 end
  682. if hit or hit2 then
  683. local h = getHumanoid(realhit.Parent)
  684. local sound = Sounds.Stick
  685. if h and hit.Parent.className ~= "Hat" then
  686. local d = MRA(12+DMG+(power/8), 20+DMG+(power/5.5))
  687. if hit.Name == "Head" then
  688. d = math.floor(d*140)
  689. end
  690. Dmg(h, d, p)
  691. sound = Sounds.Hit
  692. elseif h == nil and realhit.Parent.className ~= "Hat" then
  693. if realhit.Anchored == false then
  694. Notime(function()
  695. wait(0.001)
  696. local mas = realhit:GetMass()/5+2
  697. local vel = (16+(power/3))/mas
  698. if vel < 100 then vel = 100 end
  699. realhit.Velocity = (CN(lastP, p).lookVector) * vel
  700. end)
  701. end
  702. end
  703. local a = -120
  704. if realhit.Anchored then
  705. Arr.CFrame = CN(p, lastP) * CN(0, 0, a)
  706. if realhit == hit2 then
  707. Arr.CFrame = CN(Start, pos2) * CN(0, 0, -1.9)
  708. end
  709. else
  710. a = (power-200)/110
  711. local w8 = 13
  712. if realhit.Parent.className == "Hat" then
  713. a = ((power/2)-170)/110
  714. w8 = 5
  715. end
  716. Arr.Anchored = false
  717. local w = Weld(realhit, Arr, 0, 0, 0, 0, 0, 0)
  718. w.C1 = ((CN(p, lastP) * CN(0, 0, a)):toObjectSpace(realhit.CFrame))
  719. if realhit == hit2 then
  720. w.C1 = ((CN(Start, pos2) * CN(0, 0, -1.9)):toObjectSpace(realhit.CFrame))
  721. end
  722. Notime(function()
  723. if power < 50 then
  724. wait(w8+power/7.5)
  725. local caa = Arr.CFrame
  726. w:remove()
  727. Arr.Size = Vector3.new(0.3, 0.3, 4)
  728. Arr.CFrame = caa
  729. Arr.CanCollide = false
  730. end
  731. end)
  732. end
  733. didhit = false
  734. Notime(
  735. function()
  736. wait(26)
  737. for i = 0, 1, 20 do
  738. Arr.Transparency = i
  739. wait()
  740. end
  741. Arr:remove()
  742. end
  743. )
  744. Play(sound)
  745. local Surface = DetectSurface(p, realhit)
  746. AddDetail(Surface, p, h ~= nil and hit.Parent.className ~= "Hat", realhit, h)
  747. wait(0.05)
  748. break
  749. end
  750. lastP = Face.p
  751. wait()
  752. end
  753. if didhit == false then
  754. for i = 0, 1, 0.2 do
  755. Arr.Transparency = i
  756. wait()
  757. end
  758. Arr:remove()
  759. end
  760. end
  761.  
  762. function Shoot(mouse)
  763. Shooting = true
  764. RAW.Part1 = Rarm
  765. Atch(FTorso)
  766. FTorso.Transparency = 0
  767. torso.Transparency = 1
  768. local shoot = false
  769. Spec.BorderColor3 = C3()
  770. local amg, omg = false, false
  771. Notime(function()
  772. repeat
  773. wait()
  774. until Selected == false or omg
  775. if omg == false then
  776. omg = true
  777. Shooting = false
  778. Reloading = false
  779. Hurt = false
  780. Slashing = false
  781. Normal()
  782. EE()
  783. return
  784. end
  785. end)
  786. Notime(function()
  787. mouse.Button1Up:wait()
  788. shoot = true
  789. end)
  790. for i = 160, 1, 160 do
  791. FWeld.C0 = CA(0, MR(-80*i), 0)
  792. LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i)
  793. RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0)
  794. HW.C0 = CA(MR(180), 0, MR(150+60*i))
  795. AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i)
  796. wait()
  797. end
  798. for i = 330, 1, 330 do
  799. FWeld.C0 = CA(0, MR(-80-10*i), 0)
  800. LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1)
  801. RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0)
  802. HW.C0 = CA(MR(180), 0, MR(210+5*i))
  803. AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i)
  804. wait()
  805. end
  806. LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, -0.1)
  807. HW.C0 = CA(MR(180), 0, MR(215))
  808. FWeld.C0 = CA(0, MR(-90), 0)
  809. for i = 250, 1, 250 do
  810. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
  811. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
  812. SUW.C1 = CN(0, -0.22*i, 0) * ORSU
  813. SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  814. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
  815. SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  816. SDW.C1 = CN(0, 0.25*i, 0) * ORSD
  817. wait()
  818. end
  819. for i = 330, 1, 330 do
  820. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
  821. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
  822. SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
  823. SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  824. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
  825. SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  826. SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
  827. wait()
  828. end
  829. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0)
  830. local powe = 100
  831. Main.Visible = true
  832. Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
  833. Notime(function()
  834. repeat wait() until powe >= MaximumPower or shoot
  835. wait(1)
  836. if shoot == false then
  837. shoot = true
  838. end
  839. end)
  840. repeat
  841. wait()
  842. powe = powe + 4.8
  843. if powe > MaximumPower then powe = MaximumPower end
  844. Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
  845. local sped = 64-((powe/MaximumPower)*0) if Selected == false then sped = 64 end
  846. Hum.WalkSpeed = sped
  847. until shoot
  848. Main.Visible = false
  849. Notime(function()
  850. for i = 500, 1, 500 do
  851. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0)
  852. SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU
  853. SUM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4)
  854. SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0)
  855. SDM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4)
  856. SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD
  857. wait()
  858. end
  859. end)
  860. local pos = mouse.Hit.p
  861. ArrowOn = false
  862. Arrow.Transparency = 1
  863. Notime(function()
  864. Play(Sounds.Shoot)
  865. ShootArrow(pos, powe, mouse.Target)
  866. end)
  867. for i = 200, 1, 200 do
  868. FWeld.C0 = CA(0, MR(-90+25*i), 0)
  869. LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i)
  870. RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0)
  871. HW.C0 = CA(MR(180), 0, MR(215-65*i))
  872. wait()
  873. end
  874. Hum.WalkSpeed = 64
  875. for i = 250, 1, 250 do
  876. FWeld.C0 = CA(0, MR(-65+5*i), 0)
  877. LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i))
  878. RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0)
  879. HW.C0 = CA(MR(180), 0, MR(150))
  880. wait()
  881. end
  882. for i = 140, 1, 140 do
  883. FWeld.C0 = CA(0, MR(-60+55*i), 0)
  884. LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i))
  885. RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
  886. wait()
  887. end
  888. for i = 330, 1, 330 do
  889. FWeld.C0 = CA(0, MR(-5+5*i), 0)
  890. LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i))
  891. RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i))
  892. wait()
  893. end
  894. AW.C0 = CN()
  895. FWeld.C0 = CN()
  896. LAW.C0 = CA(0, 0, MR(-30))
  897. HW.C0 = CA(MR(180), 0, MR(150))
  898. FTorso.Transparency = 1
  899. torso.Transparency = 0
  900. Atch(torso)
  901. Shooting = false
  902. RAW.Part1 = nil
  903. RAW.C0 = CN()
  904. Spec.BorderColor3 = C3()
  905. omg = true
  906. end
  907.  
  908. function SpecialAtk(mouse)
  909. if Special < 50 then return end
  910. Shooting = true
  911. Spec.BorderColor3 = C3(0, 1, 0)
  912. RAW.Part1 = Rarm
  913. Atch(FTorso)
  914. FTorso.Transparency = 0
  915. torso.Transparency = 1
  916. local amg, omg = false, false
  917. Notime(function()
  918. repeat
  919. wait()
  920. until Selected == false or omg
  921. if omg == false then
  922. omg = true
  923. Shooting = false
  924. Reloading = false
  925. Hurt = false
  926. Slashing = false
  927. Normal()
  928. EE()
  929. return
  930. end
  931. end)
  932. local shoot = false
  933. Notime(function()
  934. mouse.Button1Up:wait()
  935. shoot = true
  936. end)
  937. for i = 0.2, 1, 0.2 do
  938. FWeld.C0 = CA(0, MR(-80*i), 0)
  939. LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i)
  940. RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0)
  941. HW.C0 = CA(MR(180), 0, MR(150+60*i))
  942. AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i)
  943. wait()
  944. end
  945. for i = 0.5, 1, 0.5 do
  946. FWeld.C0 = CA(0, MR(-80-10*i), 0)
  947. LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1)
  948. RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0)
  949. HW.C0 = CA(MR(180), 0, MR(210+5*i))
  950. AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i)
  951. wait()
  952. end
  953. LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, 0)
  954. HW.C0 = CA(MR(180), 0, MR(215))
  955. FWeld.C0 = CA(0, MR(-90), 0)
  956. AW.C0 = CA(MR(90), MR(-15), 0) * CN(0, 0, 2.2)
  957. for i = 0.33, 1, 0.33 do
  958. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
  959. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
  960. SUW.C1 = CN(0, -0.22*i, 0) * ORSU
  961. SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  962. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
  963. SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  964. SDW.C1 = CN(0, 0.25*i, 0) * ORSD
  965. wait()
  966. end
  967. for i = 0.5, 1, 0.5 do
  968. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
  969. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
  970. SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
  971. SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  972. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
  973. SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  974. SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
  975. wait()
  976. end
  977. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0)
  978. local powe = 0
  979. Main.Visible = true
  980. Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
  981. Notime(function()
  982. repeat wait() until powe >= MaximumPower or shoot
  983. if shoot == false then
  984. shoot = true
  985. end
  986. end)
  987. repeat
  988. wait()
  989. powe = powe + 10000
  990. if powe > MaximumPower then powe = MaximumPower end
  991. Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
  992. local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end
  993. Hum.WalkSpeed = sped
  994. until shoot
  995. Special = Special - 50
  996. Main.Visible = false
  997. local pos = mouse.Hit.p
  998. Notime(function()
  999. Play(Sounds.Shoot)
  1000. ShootArrow(pos, powe/1.2, mouse.Target)
  1001. end)
  1002. SUW.C0 = CN(0, 0.15, 0) * CA(0, 0, 0)
  1003. SUW.C1 = CN(0, 0, 0) * ORSU
  1004. SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
  1005. SDW.C0 = CN(0, -0.15, 0) * CA(0, 0, 0)
  1006. SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
  1007. SDW.C1 = CN(0, 0, 0) * ORSD
  1008. for i = 0.33, 1, 0.33 do
  1009. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3*i, 0)
  1010. wait()
  1011. end
  1012. for i = 0.33, 1, 0.33 do
  1013. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
  1014. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
  1015. SUW.C1 = CN(0, -0.22*i, 0) * ORSU
  1016. SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  1017. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
  1018. SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  1019. SDW.C1 = CN(0, 0.25*i, 0) * ORSD
  1020. wait()
  1021. end
  1022. for i = 0.5, 1, 0.5 do
  1023. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
  1024. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
  1025. SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
  1026. SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  1027. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
  1028. SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  1029. SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
  1030. wait()
  1031. end
  1032. Notime(function()
  1033. Arrow.Transparency = 1
  1034. ArrowOn = false
  1035. Play(Sounds.Shoot)
  1036. ShootArrow(pos, powe/1.2, mouse.Target)
  1037. end)
  1038. Notime(function()
  1039. for i = 0.5, 1, 0.5 do
  1040. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0)
  1041. SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU
  1042. SUM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4)
  1043. SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0)
  1044. SDM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4)
  1045. SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD
  1046. wait()
  1047. end
  1048. end)
  1049. for i = 0.25, 1, 0.25 do
  1050. FWeld.C0 = CA(0, MR(-90+25*i), 0)
  1051. LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i)
  1052. RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0)
  1053. HW.C0 = CA(MR(180), 0, MR(215-65*i))
  1054. wait()
  1055. end
  1056. Hum.WalkSpeed = 64
  1057. for i = 0.33, 1, 0.33 do
  1058. FWeld.C0 = CA(0, MR(-65+5*i), 0)
  1059. LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i))
  1060. RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0)
  1061. HW.C0 = CA(MR(180), 0, MR(150))
  1062. wait()
  1063. end
  1064. for i = 0.16, 1, 0.16 do
  1065. FWeld.C0 = CA(0, MR(-60+55*i), 0)
  1066. LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i))
  1067. RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
  1068. wait()
  1069. end
  1070. for i = 0.5, 1, 0.5 do
  1071. FWeld.C0 = CA(0, MR(-5+5*i), 0)
  1072. LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i))
  1073. RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i))
  1074. wait()
  1075. end
  1076. Spec.BorderColor3 = C3()
  1077. AW.C0 = CN()
  1078. FWeld.C0 = CN()
  1079. LAW.C0 = CA(0, 0, MR(-30))
  1080. HW.C0 = CA(MR(180), 0, MR(150))
  1081. FTorso.Transparency = 1
  1082. torso.Transparency = 0
  1083. Atch(torso)
  1084. Shooting = false
  1085. RAW.Part1 = nil
  1086. RAW.C0 = CN()
  1087. omg = false
  1088. end
  1089.  
  1090. function Sel(mouse)
  1091. mouse.Icon = Icon
  1092. SelectAnim()
  1093. Selected = true
  1094. mouse.KeyDown:connect(function(key)
  1095. key = key:lower()
  1096. if Reloading == false and Slashing == false and Shooting == false then
  1097. if key == "f" then
  1098. Reload()
  1099. end
  1100. end
  1101. if Shooting == false then
  1102. if key == "e" then
  1103. Keys.e = true
  1104. local k
  1105. Spec.BorderColor3 = C3(1, 1, 0.4)
  1106. repeat
  1107. wait()
  1108. k = mouse.KeyUp:wait()
  1109. until k == "e"
  1110. Keys.e = false
  1111. if Shooting == false then
  1112. Spec.BorderColor3 = C3()
  1113. end
  1114. end
  1115. end
  1116. end)
  1117. mouse.Button1Down:connect(function()
  1118. if Reloading == false and Slashing == false and Shooting == false then
  1119. if ArrowOn == false then
  1120. local yesh = true
  1121. Notime(function()
  1122. mouse.Button1Up:wait()
  1123. yesh = false
  1124. end)
  1125. local ah = Keys.e
  1126. Reload()
  1127. if yesh then
  1128. local mm = Special >= 50
  1129. if ah and mm or Keys.e and mm then
  1130. SpecialAtk(mouse)
  1131. else
  1132. Shoot(mouse)
  1133. end
  1134. end
  1135. else
  1136. local mm = Special >= 50
  1137. if Keys.e and mm then
  1138. SpecialAtk(mouse)
  1139. else
  1140. Shoot(mouse)
  1141. end
  1142. end
  1143. end
  1144. end)
  1145. end
  1146.  
  1147. function Desel(mouse)
  1148. Selected = false
  1149. Main.Visible = false
  1150. Hum.WalkSpeed = 64
  1151. DeselectAnim()
  1152. end
  1153.  
  1154. bin.Deselected:connect(Desel)
  1155. bin.Selected:connect(Sel)
  1156.  
  1157. while Mo.Parent == char do
  1158. wait()
  1159. Special = Special + 0.07
  1160. if Special > MaxSpecial then Special = MaxSpecial end
  1161. SpecialBar.Size = UDim2.new(Special/MaxSpecial, 0, 1, 0)
  1162. end
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