RiasGremory0100

Bow

Jul 5th, 2015 (edited)
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  1. me = game.Players.RiasGremoryFTW
  2. char = me.Character
  3. Selected = false
  4. Able = true
  5. Arrow = nil
  6. ArrowOn = false
  7. Hurt = true
  8. Deb = true
  9. Reloading = false
  10. Shooting = false
  11. Slashing = false
  12. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  13. EffectOn = false
  14. Accuracy = 0.0001
  15. SelAnim = false
  16. DMG = 100000000
  17.  
  18. LapaCol = "Really black"
  19. HandCol = "Really black"
  20. MiddleCol = "Really black"
  21. ViiniCol = "Really black"
  22.  
  23. Icon = "http://www.roblox.com/asset/?id=51902588"
  24.  
  25. Keys = {
  26. e = false,
  27. }
  28.  
  29. ModelName = "HandMade Bow"
  30.  
  31. CA = CFrame.Angles
  32. CN = CFrame.new
  33. MR = math.rad
  34. MP = math.pi
  35. MRA = math.random
  36. MH = math.huge
  37.  
  38. UD = UDim2.new
  39. C3 = Color3.new
  40.  
  41. MaximumPower = 1000
  42. MaxSpecial = 100
  43. Special = MaxSpecial
  44.  
  45. Sounds = {
  46. Slash = {"rbxasset://sounds//swordslash.wav", 1.2, 1},
  47. Shoot = {"http://www.roblox.com/asset/?id=16211041", 2, 1},
  48. Stick = {"http://www.roblox.com/asset/?id=2767090", 15, 1},
  49. Hit = {"http://www.roblox.com/asset/?id=10209590", 0.9, 1},
  50. Block = {"rbxasset://sounds\\metal.ogg", 1.4, 1},
  51. }
  52.  
  53. function RC(Pos, Dir, Max, Ignore)
  54. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
  55. end
  56.  
  57. function RayC(Start, En, MaxDist, Ignore)
  58. return RC(Start, (En - Start), MaxDist, Ignore)
  59. end
  60.  
  61. function DetectSurface(pos, part)
  62. local surface = nil
  63. local pospos = part.CFrame
  64. local pos2 = pospos:pointToObjectSpace(pos)
  65. local siz = part.Size
  66. local shaep = part.Shape
  67. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  68. surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
  69. else
  70. if pos2.Y > ((siz.Y/2)-0.04) then
  71. surface = {"Top", CA(0, 0, 0)}
  72. elseif pos2.Y < -((siz.Y/2)-0.04) then
  73. surface = {"Bottom", CA(-MP, 0, 0)}
  74. elseif pos2.X > ((siz.X/2)-0.04) then
  75. surface = {"Right", CA(0, 0, MR(-90))}
  76. elseif pos2.X < -((siz.X/2)-0.04) then
  77. surface = {"Left", CA(0, 0, MR(90))}
  78. elseif pos2.Z > ((siz.Z/2)-0.04) then
  79. surface = {"Back", CA(MR(90), 0, 0)}
  80. elseif pos2.Z < -((siz.Z/2)-0.04) then
  81. surface = {"Front", CA(MR(-90), 0, 0)}
  82. end
  83. end
  84. return surface
  85. end
  86.  
  87. function Compute(pos1, pos2)
  88. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  89. return CN(pos1, pos3)
  90. end
  91.  
  92. function Notime(func, tiem)
  93. if tiem then wait(tiem) end
  94. coroutine.resume(coroutine.create(function() func() end))
  95. end
  96.  
  97. function waitChild(p, n)
  98. local child = p:findFirstChild(n)
  99. if child then return child end
  100. while true do
  101. child = p.ChildAdded:wait()
  102. if child.Name == n then return child end
  103. end
  104. end
  105.  
  106. function getHumanoid(c)
  107. for _,v in pairs(c:children()) do
  108. if v:IsA("Humanoid") and c ~= char then if v.Health > 0 then return v end end
  109. end
  110. end
  111.  
  112. function SE(part, pos)
  113. EffectOn = true
  114. local lastP = (part.CFrame * pos).p
  115. Notime(function()
  116. while EffectOn do
  117. wait()
  118. local posnow = (part.CFrame * pos).p
  119. local eff = Part(workspace, true, false, 0, 0, "White", 0.2, 1, 0.2)
  120. local magn = (lastP - posnow).magnitude
  121. local cf = CN(lastP, posnow) * CA(MR(-90), 0, 0)
  122. local mes2 = Instance.new("SpecialMesh",eff)
  123. mes2.Scale = Vector3.new(0.6, magn, 0.6)
  124. eff.CFrame = cf * CN(0, magn/2, 0)
  125. Notime(function()
  126. for i = 0, 1, 0.1 do
  127. wait()
  128. eff.Transparency = i
  129. eff.Reflectance = 0.15*i
  130. mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i)
  131. end
  132. eff:remove()
  133. end)
  134. lastP = posnow
  135. end
  136. end)
  137. end
  138.  
  139. function EE()
  140. EffectOn = false
  141. end
  142.  
  143. torso = waitChild(char, "Torso")
  144. Rarm = waitChild(char, "Right Arm")
  145. Larm = waitChild(char, "Left Arm")
  146. Rleg = waitChild(char, "Right Leg")
  147. Lleg = waitChild(char, "Left Leg")
  148. Hum = waitChild(char, "Humanoid")
  149. neck = waitChild(torso, "Neck")
  150.  
  151. function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto)
  152. obj.Size = size
  153. obj.Position = position
  154. obj.BackgroundColor3 = bgcolor
  155. obj.BorderColor3 = bordercolor
  156. obj.BackgroundTransparency = transparency
  157. if obj:IsA("TextLabel") or obj:IsA("TextButton") then
  158. obj.Text = text
  159. obj.TextColor3 = textcolor
  160. end
  161. if obj:IsA("ImageButton") or obj:IsA("TextButton") then
  162. obj.AutoButtonColor = auto
  163. obj.MouseButton1Down:connect(function()
  164. RemoveOptions()
  165. end)
  166. end
  167. obj.Parent = parent
  168. end
  169.  
  170. Gui = waitChild(me, "PlayerGui")
  171.  
  172. for _,v in pairs(Gui:children()) do
  173. if v.Name == "Power" then v:remove() end
  174. end
  175.  
  176. Sc = Instance.new("ScreenGui", Gui)
  177. Sc.Name = "Power"
  178.  
  179. Main = Instance.new("TextLabel")
  180. Main.Visible = false
  181. EditGui(Main, Sc, UD(0, 200, 0, 65), UD(0.5, -100, 0, 120), C3(0.06, 0.06, 0.1), C3(), 0.5, "Power", C3(1, 1, 0))
  182. Main.TextYAlignment = "Top"
  183. Main.FontSize = "Size36"
  184. Main.Font = "ArialBold"
  185. Main.TextTransparency = 0.5
  186.  
  187. BarBack = Instance.new("Frame")
  188. EditGui(BarBack, Main, UD(1, -10, 0, 25), UD(0, 5, 1, -30), C3(0, 0, 0), C3(), 0.5)
  189.  
  190. Bar = Instance.new("ImageLabel")
  191. EditGui(Bar, BarBack, UD(0, 0, 1, 0), UD(0, 0, 0, 0), C3(1, 0.7, 0), C3(), 0.5)
  192. Bar.Image = "http://www.roblox.com/asset/?id=48965808"
  193.  
  194. Spec = Instance.new("Frame")
  195. EditGui(Spec, Sc, UD(0, 250, 0, 22), UD(0.04, 0, 0, 5), C3(1, 0.75, 0.1), C3(), 0)
  196.  
  197. SpecialBack = Instance.new("Frame")
  198. EditGui(SpecialBack, Spec, UD(1, -10, 1, -6), UD(0, 5, 0, 3), C3(0.35, 0.1, 0.15), C3(), 0)
  199.  
  200. SpecialBar = Instance.new("ImageLabel")
  201. EditGui(SpecialBar, SpecialBack, UD(Special/MaxSpecial, 0, 1, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0.2), C3(), 0)
  202. SpecialBar.Image = "http://www.roblox.com/asset/?id=48965808"
  203.  
  204. for i = 1, 3, 1 do
  205. local p = Instance.new("Frame")
  206. EditGui(p, SpecialBack, UD(0, 1, 1, 0), UD(i/4, 0, 0, 0), C3(0.1, 0.2, 1), C3(), 0)
  207. p.BorderSizePixel = 0
  208. end
  209.  
  210. SpecialText = Instance.new("TextLabel")
  211. EditGui(SpecialText, SpecialBack, UD(1, 0, 1, 0), UD(0, 0, 0, 0), C3(), C3(), 1, "S P E C I A L", C3(1,1,1))
  212. SpecialText.Font = "ArialBold"
  213. SpecialText.FontSize = "Size14"
  214.  
  215. function Play(Sound)
  216. local s = Instance.new("Sound")
  217. s.SoundId = Sound[1]
  218. s.Pitch = Sound[2]
  219. s.Volume = Sound[3]
  220. s.Parent = torso
  221. s.PlayOnRemove = true
  222. game.Debris:AddItem(s, 0.0001)
  223. end
  224.  
  225. RSH = waitChild(torso, "Right Shoulder")
  226. LSH = waitChild(torso, "Left Shoulder")
  227. RH = waitChild(torso, "Right Hip")
  228. LH = waitChild(torso, "Left Hip")
  229.  
  230. for i,v in pairs(char:children()) do if v.Name == ModelName then v:remove() end end
  231.  
  232. function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z)
  233. local p = Instance.new("Part")
  234. p.TopSurface = 0
  235. p.BottomSurface = 0
  236. p.Transparency = Tran
  237. p.Reflectance = Ref
  238. p.CanCollide = Coll
  239. p.Anchored = Anch
  240. p.BrickColor = BrickColor.new(Col)
  241. p.formFactor = "Custom"
  242. p.Size = Vector3.new(X,Y,Z)
  243. p.Parent = P
  244. p.Locked = true
  245. p:BreakJoints()
  246. return p
  247. end
  248.  
  249. function Weld(P0, P1, X, Y, Z, A, B, C)
  250. local w = Instance.new("Weld")
  251. w.Part0 = P0
  252. w.Part1 = P1
  253. w.C1 = CN(X, Y, Z) * CA(A, B, C)
  254. w.Parent = P0
  255. return w
  256. end
  257.  
  258. Mo = Instance.new("Model")
  259. Mo.Name = ModelName
  260.  
  261. FTorso = Part(Mo, false, false, 1, 0, torso.BrickColor.Name, torso.Size.X, torso.Size.Y, torso.Size.Z)
  262. FWeld = Weld(torso, FTorso, 0, 0, 0, 0, 0, 0)
  263.  
  264. RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  265. LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  266. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  267. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  268.  
  269. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  270. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  271. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  272. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  273.  
  274. function Atch(p)
  275. RABW.Part0 = p
  276. LABW.Part0 = p
  277. RLBW.Part0 = p
  278. LLBW.Part0 = p
  279. RSH.Part0 = p
  280. LSH.Part0 = p
  281. RH.Part0 = p
  282. LH.Part0 = p
  283. end
  284.  
  285. RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
  286. LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
  287. RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  288. LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  289.  
  290. HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  291. HBW = Weld(Larm, HB, 0, 1, 0, 0, 0, 0)
  292. HW = Weld(HB, nil, 0, 0, 0, MR(90), 0, 0)
  293.  
  294. AB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  295. ABW = Weld(Rarm, AB, 0, 1, 0, 0, 0, 0)
  296. AW = Weld(AB, nil, 0, 0, 0, 0, 0, 0)
  297.  
  298. TW = Weld(torso, nil, -0.7, 0, 0.5, 0, MP, 0)
  299.  
  300. Handle = Part(Mo, false, false, 0, 0, HandCol, 0.6, 1.2, 0.6)
  301. Instance.new("SpecialMesh",Handle)
  302. TW.Part1 = Handle
  303.  
  304. for i = -0.6, 0.61, 1.2 do
  305. local p = Part(Mo, false, false, 0, 0, MiddleCol, 0.7, 0.2, 1.1)
  306. Weld(Handle, p, 0, i, 0.15, 0, 0, 0)
  307. Instance.new("BlockMesh", p)
  308. end
  309.  
  310. local UpPoint, DownPoint
  311.  
  312. for i = -10, 95, 15 do
  313. local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2)
  314. local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0)
  315. w.C0 = CN(0, 1.1, 0.75) * CA(MR(i), 0, 0)
  316. Instance.new("BlockMesh", p)
  317. UpPoint = p
  318. end
  319.  
  320. for i = 10, -95, -15 do
  321. local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2)
  322. local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0)
  323. w.C0 = CN(0, -1.1, 0.75) * CA(MR(i), 0, 0)
  324. Instance.new("BlockMesh", p)
  325. DownPoint = p
  326. end
  327.  
  328. StringUp = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2)
  329. StringDown = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2)
  330.  
  331. SUM = Instance.new("SpecialMesh", StringUp)
  332. SDM = Instance.new("SpecialMesh", StringDown)
  333. SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
  334. SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
  335.  
  336. ORSU = CN(0, -1.3, 0) * CA(MR(-85), 0, 0)
  337. ORSD = CN(0, 1.3, 0) * CA(MR(85), 0, 0)
  338.  
  339. SUW = Weld(UpPoint, StringUp, 0, -1.3, 0, MR(-85), 0, 0)
  340. SDW = Weld(DownPoint, StringDown, 0, 1.3, 0, MR(85), 0, 0)
  341. SUW.C0 = CN(0, 0.15, 0)
  342. SDW.C0 = CN(0, -0.15, 0)
  343. SUW.C1 = ORSU
  344. SDW.C1 = ORSD
  345.  
  346. Arrow = Part(Mo, false, false, 1, 0, "Brown", 0.4, 0.4, 4.4)
  347. local mesh = Instance.new("SpecialMesh",Arrow)
  348. mesh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  349. mesh.TextureId = "http://www.roblox.com/asset/?id=15886781"
  350. mesh.Scale = Vector3.new(1, 1, 2.1)
  351. AW.Part1 = Arrow
  352.  
  353.  
  354. Ring = Part(Mo, false, false, 0, 0, ViiniCol, 0.2, 0.2, 0.2)
  355. RingM = Instance.new("SpecialMesh", Ring)
  356. RingM.MeshId = "http://www.roblox.com/asset/?id=3270017"
  357. RingM.Scale = Vector3.new(0.6, 1, 21)
  358. local www = Weld(FTorso, Ring, -0.9, -0.2, -0.8, MR(90), MR(90), MR(30))
  359. www.C0 = CA(MR(-10), 0, 0)
  360.  
  361. Sp = Part(Mo, false, false, 0, 0, "Black", 1, 0.2, 1)
  362. local S = Instance.new("SpecialMesh",Sp)
  363. S.MeshType = "Sphere"
  364. S.Scale = Vector3.new(0.65, 1, 1.05)
  365. Weld(Ring, Sp, 0, 1.7, 0, MR(-90), 0, 0)
  366.  
  367. function makeArrow(pos, ang)
  368. local arrow = Part(Mo, false, false, 0, 0, "Brown", 0.2, 1, 0.2)
  369. local mesh = Instance.new("SpecialMesh",arrow)
  370. mesh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  371. mesh.TextureId = "http://www.roblox.com/asset/?id=15886781"
  372. mesh.Scale = Vector3.new(1, 1, 2.1)
  373. Weld(Ring, arrow, pos.x, pos.y, pos.z, MP, 0, ang)
  374. end
  375.  
  376. makeArrow(Vector3.new(0.15, 0.1, 0.55), 0.8)
  377. makeArrow(Vector3.new(-0.2, -0.1, 0.65), -0.4)
  378. makeArrow(Vector3.new(-0.1, 0.1, 0.6), 1.8)
  379. makeArrow(Vector3.new(-0.1, -0.15, 0.7), 1.2)
  380. makeArrow(Vector3.new(0, 0.3, 0.6), 0.28)
  381. makeArrow(Vector3.new(0, 0, 0.65), 0.34)
  382. makeArrow(Vector3.new(0.3, 0.1, 0.55), 1.9)
  383. makeArrow(Vector3.new(-0.35, 0.1, 0.67), 1.9)
  384.  
  385. Mo.Parent = char
  386.  
  387. function Normal()
  388. FTorso.Transparency = 1
  389. FWeld.C0 = CN()
  390. torso.Transparency = 0
  391. LAW.C0 = CA(0, 0, MR(30))
  392. RAW.Part1 = nil
  393. RAW.C0 = CN()
  394. RAW.C1 = CN(0, 0.5, 0)
  395. LAW.C1 = CN(0, 0.5, 0)
  396. LAW.Part1 = Larm
  397. RABW.Part0 = torso
  398. LABW.Part0 = torso
  399. RLBW.Part0 = torso
  400. LLBW.Part0 = torso
  401. RSH.Part0 = torso
  402. LSH.Part0 = torso
  403. RH.Part0 = torso
  404. LH.Part0 = torso
  405. AW.C0 = CN()
  406. HW.C0 = CA(MR(180), 0, MR(150))
  407. SUW.C0 = CN(0, 0.15, 0)
  408. SDW.C0 = CN(0, -0.15, 0)
  409. SUW.C1 = ORSU
  410. SDW.C1 = ORSD
  411. SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
  412. SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
  413. end
  414.  
  415. if script.Parent.className ~= "HopperBin" then
  416. h = Instance.new("HopperBin", me.Backpack)
  417. h.Name = "xBow"
  418. script.Parent = h
  419. end
  420.  
  421. bin = script.Parent
  422.  
  423. function ShowDmg(pos, dmg)
  424. local col = "Bright red"
  425. if dmg < 1 then
  426. col = "Bright blue"
  427. end
  428. local m = Instance.new("Model")
  429. m.Name = dmg
  430. local p = Part(m, false, false, 0, 0, col, 0.8, 0.3, 0.8)
  431. p.Name = "Head"
  432. p.CFrame = CFrame.new(pos)
  433. local bp = Instance.new("BodyPosition", p)
  434. bp.position = pos + Vector3.new(0, 2.5, 0)
  435. bp.P = 6500000
  436. bp.maxForce = Vector3.new(MH, MH, MH)
  437. local h = Instance.new("Humanoid",m)
  438. h.MaxHealth = 0
  439. h.Health = 0
  440. h.Name = "fffsaf"
  441. m.Parent = workspace
  442. game.Debris:AddItem(m, 1.5)
  443. end
  444.  
  445. function Dmg(hum, dmg, pos)
  446. if hum.Health > 0 then
  447. hum.Health = hum.Health - dmg
  448. ShowDmg(pos, dmg)
  449. end
  450. end
  451.  
  452. function ArrowT(hit)
  453. local h = getHumanoid(hit.Parent)
  454. if h and Deb and Hurt then
  455. Deb = false
  456. Dmg(h, MRA(3,15), Arrow.CFrame * CN(0, 0, 2.2).p)
  457. end
  458. end
  459.  
  460. Arrow.Touched:connect(ArrowT)
  461.  
  462. function SelectAnim()
  463. LAW.Part1 = Larm
  464. SelAnim = true
  465. for i = 2000, 1, 2000 do
  466. LAW.C0 = CA(MR(-25*i), 0, MR(25*i)) * CN(0, 0.2*i, 0)
  467. wait()
  468. end
  469. HW.C0 = CN(0.4, 0.3, 0) * CA(MR(110), MR(-100), MR(180))
  470. HW.Part1 = Handle
  471. TW.Part1 = nil
  472. for i = 800, 1, 800 do
  473. LAW.C0 = CA(MR(-25+25*i), 0, MR(25-55*i)) * CN(0, 0.2-0.2*i, 0)
  474. HW.C0 = CN(0.4-0.4*i, 0.3-0.3*i, 0) * CA(MR(110+70*i), MR(-20+20*i), MR(180-30*i))
  475. wait()
  476. end
  477. SelAnim = false
  478. HW.C0 = CA(MR(180), 0, MR(150))
  479. end
  480.  
  481. function DeselectAnim()
  482. for i = 12000, 1, 12000 do
  483. LAW.C0 = CA(MR(-25*i), 0, MR(-30+55*i)) * CN(0, 0.2*i, 0)
  484. HW.C0 = CN(0.4*i, 0.3*i, 0) * CA(MR(180-70*i), MR(-20*i), MR(150+30*i))
  485. if SelAnim or Selected then return end
  486. wait()
  487. end
  488. HW.Part1 = nil
  489. TW.Part1 = Handle
  490. for i = 12000, 1, 12000 do
  491. LAW.C0 = CA(MR(-25+25*i), 0, MR(-30+55-25*i)) * CN(0, 0.2-0.2*i, 0)
  492. if SelAnim or Selected then return end
  493. wait()
  494. end
  495. if Selected == false and SelAnim == false then
  496. LAW.Part1 = nil
  497. end
  498. end
  499.  
  500. function Reload()
  501. if ArrowOn == false then
  502. RAW.Part1 = Rarm
  503. Reloading = true
  504. for i = 1600000, 1, 1600000 do
  505. RAW.C0 = CA(MR(200*i), MR(-5*i), 0) * CN(0, -0.35*i, 0)
  506. wait()
  507. end
  508. AW.C0 = CA(0, MR(-90), 0)
  509. AW.C1 = CN(0, 0, -1.5) * CA(MR(60), 0, 0)
  510. Arrow.Transparency = 0
  511. ArrowOn = true
  512. for i = 2000000, 1, 2000000 do
  513. RAW.C0 = CA(MR(200), MR(-5), MR(40*i)) * CN(0, -0.35, 0)
  514. AW.C1 = CN(0, 0, -1.5+2*i) * CA(MR(60-20*i), 0, 0)
  515. wait()
  516. end
  517. for i = 3300000, 1, 3300000 do
  518. RAW.C0 = CA(MR(200), MR(-5), MR(40+10*i)) * CN(0, -0.35+0.05*i, 0)
  519. AW.C1 = CN(0, 0, 0.5+0.1*i) * CA(MR(40-5*i), 0, 0)
  520. wait()
  521. end
  522. for i = 1800000, 1, 1800000 do
  523. RAW.C0 = CA(MR(200-190*i), MR(-5+5*i), MR(50-45*i)) * CN(0, -0.3+0.25*i, 0)
  524. AW.C1 = CN(0, 0, 0.6-0.5*i) * CA(MR(35-30*i), 0, 0)
  525. AW.C0 = CA(0, MR(-90+80*i), 0)
  526. wait()
  527. end
  528. for i = 3300000, 1, 3300000 do
  529. RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.05+0.05*i, 0)
  530. AW.C1 = CN(0, 0, 0.1-0.1*i) * CA(MR(5-5*i), 0, 0)
  531. AW.C0 = CA(0, MR(-10+10*i), 0)
  532. wait()
  533. end
  534. AW.C1 = CN()
  535. AW.C0 = CN()
  536. RAW.C0 = CN()
  537. RAW.Part1 = nil
  538. Reloading = false
  539. else
  540. Slash()
  541. end
  542. end
  543.  
  544. function AddDetail(Surface, pos, bool, part, hu)
  545. local caf = CN(pos) * CA(part.CFrame:toEulerAnglesXYZ()) * Surface[2]
  546. if Surface[1] == "Anything" then
  547. caf = Surface[2]
  548. end
  549. Notime(function()
  550. if bool then
  551. Notime(function()
  552. for i = 1, MRA(2,7) do
  553. local x = MRA(0.4*100, 0.9*100)/100
  554. local z = MRA(0.7*100, 1.2*100)/100
  555. local pp = Part(hu.Parent, false, false, 0, 0, "Bright red", 0.2, 0.2, 0.2)
  556. local ms = Instance.new("SpecialMesh",pp)
  557. ms.MeshType = "Sphere"
  558. ms.Scale = Vector3.new(x*5, 1, z*5)
  559. pp.CFrame = caf
  560. local w = Weld(part, pp, 0, 0, 0, 0, 0, 0)
  561. local c0 = part.CFrame:toObjectSpace(caf) * CN(MRA(-0.3*100, 0.3*100)/100, 0, MRA(-0.3*100, 0.3*100)/100) * CA(0, MR(MRA(-180,180)), 0)
  562. w.C0 = c0
  563. Notime(function()
  564. local moar = MRA(-1.1*1000, 1.1*1000)/1000
  565. for i = 0, 1, MRA(0.02*1000, 0.06*1000)/1000 do
  566. wait()
  567. w.C0 = c0 * CN(0, 0, -moar*i)
  568. ms.Scale = Vector3.new((x*5)-(moar/3)*i, 1, (z*5)+(moar/3)*i)
  569. pp.Transparency = -0.5+1.5*i
  570. end
  571. pp:remove()
  572. end)
  573. end
  574. end)
  575. for i = 1, MRA(4,8) do
  576. Notime(function()
  577. local pp2 = Part(hu.Parent, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2)
  578. pp2.CFrame = caf
  579. local ms2 = Instance.new("SpecialMesh",pp2)
  580. ms2.MeshType = "Sphere"
  581. ms2.Scale = Vector3.new(1.5, 1.5, 1.5)
  582. local face = CA(MR(MRA(-40, 40)+105), MR(MRA(-40, 40)), MR(MRA(-40, 40)))
  583. local center = caf * face * CN(0, -5, 0)
  584. Notime(function()
  585. for i = 0, 1, 0.1 do
  586. pp2.Transparency = -0.7+1.7*i
  587. pp2.CFrame = center * CN(0, 0, -2.5*i) * CA(MR(-55*i), 0, 0) * CN(0, 5, 0)
  588. wait()
  589. end
  590. pp2:remove()
  591. end)
  592. end)
  593. end
  594. else
  595. Notime(function()
  596. for i = 1, MRA(5,8) do
  597. Notime(function()
  598. local t = {"Bright yellow", "New Yeller", "White", "Institutional white", "Brick yellow"}
  599. local pp = Part(workspace, true, false, 0, 0, t[MRA(1, #t)], 0.2, 0.2, 0.2)
  600. local mes = Instance.new("SpecialMesh",pp)
  601. mes.MeshType = "Sphere"
  602. mes.Scale = Vector3.new(0.5, 0.5, 1)
  603. local caa = CN(caf.p) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
  604. pp.CFrame = caa
  605. for i = 0.25, 1, 0.25 do
  606. wait()
  607. mes.Scale = Vector3.new(0.5+0.1*i, 0.5+0.1*i, 1+2*i)
  608. pp.CFrame = caa * CN(0, 0, -0.4*i)
  609. end
  610. for i = 0.25, 1, 0.25 do
  611. wait()
  612. mes.Scale = Vector3.new(0.6, 0.6, 3+1.6*i)
  613. pp.CFrame = caa * CN(0, 0, -0.6-0.32*i)
  614. pp.Transparency = -0.2+1.2*i
  615. end
  616. pp:remove()
  617. end)
  618. end
  619. end)
  620. end
  621. end)
  622. end
  623.  
  624. function ShootArrow(pos, power, targ)
  625. local Start = Handle.Position
  626. local mag = (Start - pos).magnitude/200
  627. if mag > 12.5 then mag = 12.5 end
  628. if targ == nil then mag = 1 end
  629. local Face = CN(Start, pos) * CA(MR(MRA(-Accuracy*10000, Accuracy*10000)/10000+mag), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000))
  630. local Arr = Part(Mo, true, false, 0, 0, "Brown", 0.2, 0.2, 0.2)
  631. local mes = Instance.new("SpecialMesh",Arr)
  632. mes.MeshId = "http://www.roblox.com/asset/?id=15887356"
  633. mes.TextureId = "http://www.roblox.com/asset/?id=15886781"
  634. mes.Scale = Vector3.new(1, 1, 2.1)
  635. Arr.CFrame = Face
  636. local Go = 28000+(power/30)
  637. local Dist = 200000+(power*2.8)
  638. local Drop = 60000/(Go*1.25)
  639. local lastP = Start
  640. local didhit = false
  641. local omg = 0
  642. local hit2, pos2 = RayC(torso.CFrame * CN(0, 0, -0.4).p, torso.CFrame * CN(0, 0, -2).p, 2.5, char)
  643. local hu2 = nil
  644. if hit2 then
  645. local hh = getHumanoid(hit2.Parent)
  646. if hh then
  647. hit2 = nil
  648. end
  649. end
  650. for i = Go, Dist, Go do
  651. Drop = Drop + 1/(Go*3.5)
  652. omg = omg + Drop
  653. local dropping = CA(MR(-Drop), 0, 0)
  654. if omg > 13000 then
  655. dropping = CN()
  656. end
  657. Face = Face * dropping * CN(0, 0, -Go)
  658. Arr.CFrame = Face * CA(MR(-180), 0, 0)
  659. local hit, p = RayC(lastP, Face.p, Go+0.5, char)
  660. local eff = Part(Mo, true, false, 0, 0, "White", 0.2, 1, 0.2)
  661. local magn = (lastP - Face.p).magnitude
  662. local cf = CN(lastP, Face.p) * CA(MR(-90), 0, 0)
  663. if hit then
  664. magn = (lastP - p).magnitude
  665. cf = CN(lastP, p) * CA(MR(-90), 0, 0)
  666. end
  667. local mes2 = Instance.new("SpecialMesh",eff)
  668. mes2.Scale = Vector3.new(0.6, magn, 0.6)
  669. eff.CFrame = cf * CN(0, magn/2, 0)
  670. Notime(function()
  671. for i = 0, 1, 0.12 do
  672. wait()
  673. eff.Transparency = i
  674. eff.Reflectance = 0.15*i
  675. mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i)
  676. end
  677. eff:remove()
  678. end)
  679. local realhit = hit
  680. if hit2 then realhit = hit2 p = pos2 end
  681. if hit or hit2 then
  682. local h = getHumanoid(realhit.Parent)
  683. local sound = Sounds.Stick
  684. if h and hit.Parent.className ~= "Hat" then
  685. local d = MRA(12+DMG+(power/8), 20+DMG+(power/5.5))
  686. if hit.Name == "Head" then
  687. d = math.floor(d*1.4)
  688. end
  689. Dmg(h, d, p)
  690. sound = Sounds.Hit
  691. elseif h == nil and realhit.Parent.className ~= "Hat" then
  692. if realhit.Anchored == false then
  693. Notime(function()
  694. wait(0.01)
  695. local mas = realhit:GetMass()/5+2
  696. local vel = (160000+(power/3))/mas
  697. if vel < 1000000 then vel = 1000000 end
  698. realhit.Velocity = (CN(lastP, p).lookVector) * vel
  699. end)
  700. end
  701. end
  702. local a = -12000
  703. if realhit.Anchored then
  704. Arr.CFrame = CN(p, lastP) * CN(0, 0, a)
  705. if realhit == hit2 then
  706. Arr.CFrame = CN(Start, pos2) * CN(0, 0, -1.9)
  707. end
  708. else
  709. a = (power-20000)/11000
  710. local w8 = 1300
  711. if realhit.Parent.className == "Hat" then
  712. a = ((power/2)-17000)/11000
  713. w8 = 0
  714. end
  715. Arr.Anchored = false
  716. local w = Weld(realhit, Arr, 0, 0, 0, 0, 0, 0)
  717. w.C1 = ((CN(p, lastP) * CN(0, 0, a)):toObjectSpace(realhit.CFrame))
  718. if realhit == hit2 then
  719. w.C1 = ((CN(Start, pos2) * CN(0, 0, -1.9)):toObjectSpace(realhit.CFrame))
  720. end
  721. Notime(function()
  722. if power < 5000000 then
  723. wait(w8+power/7.5)
  724. local caa = Arr.CFrame
  725. w:remove()
  726. Arr.Size = Vector3.new(0.3, 0.3, 4)
  727. Arr.CFrame = caa
  728. Arr.CanCollide = false
  729. end
  730. end)
  731. end
  732. didhit = true
  733. Notime(
  734. function()
  735. wait(26)
  736. for i = 0, 1, 0.02 do
  737. Arr.Transparency = i
  738. wait()
  739. end
  740. Arr:remove()
  741. end
  742. )
  743. Play(sound)
  744. local Surface = DetectSurface(p, realhit)
  745. AddDetail(Surface, p, h ~= nil and hit.Parent.className ~= "Hat", realhit, h)
  746. wait(0.05)
  747. break
  748. end
  749. lastP = Face.p
  750. wait()
  751. end
  752. if didhit == false then
  753. for i = 0, 1, 0.2 do
  754. Arr.Transparency = i
  755. wait()
  756. end
  757. Arr:remove()
  758. end
  759. end
  760.  
  761. function Shoot(mouse)
  762. Shooting = true
  763. RAW.Part1 = Rarm
  764. Atch(FTorso)
  765. FTorso.Transparency = 0
  766. torso.Transparency = 1
  767. local shoot = false
  768. Spec.BorderColor3 = C3()
  769. local amg, omg = false, false
  770. Notime(function()
  771. repeat
  772. wait()
  773. until Selected == false or omg
  774. if omg == false then
  775. omg = true
  776. Shooting = false
  777. Reloading = false
  778. Hurt = false
  779. Slashing = false
  780. Normal()
  781. EE()
  782. return
  783. end
  784. end)
  785. Notime(function()
  786. mouse.Button1Up:wait()
  787. shoot = true
  788. end)
  789. for i = 160, 1, 160 do
  790. FWeld.C0 = CA(0, MR(-80*i), 0)
  791. LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i)
  792. RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0)
  793. HW.C0 = CA(MR(180), 0, MR(150+60*i))
  794. AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i)
  795. wait()
  796. end
  797. for i = 330, 1, 330 do
  798. FWeld.C0 = CA(0, MR(-80-10*i), 0)
  799. LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1)
  800. RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0)
  801. HW.C0 = CA(MR(180), 0, MR(210+5*i))
  802. AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i)
  803. wait()
  804. end
  805. LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, -0.1)
  806. HW.C0 = CA(MR(180), 0, MR(215))
  807. FWeld.C0 = CA(0, MR(-90), 0)
  808. for i = 250, 1, 250 do
  809. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
  810. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
  811. SUW.C1 = CN(0, -0.22*i, 0) * ORSU
  812. SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  813. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
  814. SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  815. SDW.C1 = CN(0, 0.25*i, 0) * ORSD
  816. wait()
  817. end
  818. for i = 330, 1, 330 do
  819. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
  820. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
  821. SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
  822. SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  823. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
  824. SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  825. SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
  826. wait()
  827. end
  828. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0)
  829. local powe = 10
  830. Main.Visible = true
  831. Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
  832. Notime(function()
  833. repeat wait() until powe >= MaximumPower or shoot
  834. wait(6)
  835. if shoot == false then
  836. shoot = true
  837. end
  838. end)
  839. repeat
  840. wait()
  841. powe = powe + 4.8
  842. if powe > MaximumPower then powe = MaximumPower end
  843. Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
  844. local sped = 256-((powe/MaximumPower)*9) if Selected == false then sped = 256 end
  845. Hum.WalkSpeed = sped
  846. until shoot
  847. Main.Visible = false
  848. Notime(function()
  849. for i = 500, 1, 500 do
  850. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0)
  851. SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU
  852. SUM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4)
  853. SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0)
  854. SDM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4)
  855. SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD
  856. wait()
  857. end
  858. end)
  859. local pos = mouse.Hit.p
  860. ArrowOn = false
  861. Arrow.Transparency = 1
  862. Notime(function()
  863. Play(Sounds.Shoot)
  864. ShootArrow(pos, powe, mouse.Target)
  865. end)
  866. for i = 200, 1, 200 do
  867. FWeld.C0 = CA(0, MR(-90+25*i), 0)
  868. LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i)
  869. RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0)
  870. HW.C0 = CA(MR(180), 0, MR(215-65*i))
  871. wait()
  872. end
  873. Hum.WalkSpeed = 128
  874. for i = 250, 1, 250 do
  875. FWeld.C0 = CA(0, MR(-65+5*i), 0)
  876. LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i))
  877. RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0)
  878. HW.C0 = CA(MR(180), 0, MR(150))
  879. wait()
  880. end
  881. for i = 140, 1, 140 do
  882. FWeld.C0 = CA(0, MR(-60+55*i), 0)
  883. LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i))
  884. RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
  885. wait()
  886. end
  887. for i = 330, 1, 330 do
  888. FWeld.C0 = CA(0, MR(-5+5*i), 0)
  889. LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i))
  890. RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i))
  891. wait()
  892. end
  893. AW.C0 = CN()
  894. FWeld.C0 = CN()
  895. LAW.C0 = CA(0, 0, MR(-30))
  896. HW.C0 = CA(MR(180), 0, MR(150))
  897. FTorso.Transparency = 1
  898. torso.Transparency = 0
  899. Atch(torso)
  900. Shooting = false
  901. RAW.Part1 = nil
  902. RAW.C0 = CN()
  903. Spec.BorderColor3 = C3()
  904. omg = true
  905. end
  906.  
  907. function SpecialAtk(mouse)
  908. if Special < 50 then return end
  909. Shooting = true
  910. Spec.BorderColor3 = C3(0, 1, 0)
  911. RAW.Part1 = Rarm
  912. Atch(FTorso)
  913. FTorso.Transparency = 0
  914. torso.Transparency = 1
  915. local amg, omg = false, false
  916. Notime(function()
  917. repeat
  918. wait()
  919. until Selected == false or omg
  920. if omg == false then
  921. omg = true
  922. Shooting = false
  923. Reloading = false
  924. Hurt = false
  925. Slashing = false
  926. Normal()
  927. EE()
  928. return
  929. end
  930. end)
  931. local shoot = false
  932. Notime(function()
  933. mouse.Button1Up:wait()
  934. shoot = true
  935. end)
  936. for i = 0.2, 1, 0.2 do
  937. FWeld.C0 = CA(0, MR(-80*i), 0)
  938. LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i)
  939. RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0)
  940. HW.C0 = CA(MR(180), 0, MR(150+60*i))
  941. AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i)
  942. wait()
  943. end
  944. for i = 0.5, 1, 0.5 do
  945. FWeld.C0 = CA(0, MR(-80-10*i), 0)
  946. LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1)
  947. RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0)
  948. HW.C0 = CA(MR(180), 0, MR(210+5*i))
  949. AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i)
  950. wait()
  951. end
  952. LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, 0)
  953. HW.C0 = CA(MR(180), 0, MR(215))
  954. FWeld.C0 = CA(0, MR(-90), 0)
  955. AW.C0 = CA(MR(90), MR(-15), 0) * CN(0, 0, 2.2)
  956. for i = 0.33, 1, 0.33 do
  957. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
  958. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
  959. SUW.C1 = CN(0, -0.22*i, 0) * ORSU
  960. SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  961. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
  962. SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  963. SDW.C1 = CN(0, 0.25*i, 0) * ORSD
  964. wait()
  965. end
  966. for i = 0.5, 1, 0.5 do
  967. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
  968. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
  969. SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
  970. SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  971. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
  972. SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  973. SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
  974. wait()
  975. end
  976. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0)
  977. local powe = 0
  978. Main.Visible = true
  979. Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
  980. Notime(function()
  981. repeat wait() until powe >= MaximumPower or shoot
  982. if shoot == false then
  983. shoot = true
  984. end
  985. end)
  986. repeat
  987. wait()
  988. powe = powe + 5
  989. if powe > MaximumPower then powe = MaximumPower end
  990. Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
  991. local sped = 64-((powe/MaximumPower)*9) if Selected == false then sped = 64 end
  992. Hum.WalkSpeed = sped
  993. until shoot
  994. Special = Special - 50
  995. Main.Visible = false
  996. local pos = mouse.Hit.p
  997. Notime(function()
  998. Play(Sounds.Shoot)
  999. ShootArrow(pos, powe/1.2, mouse.Target)
  1000. end)
  1001. SUW.C0 = CN(0, 0.15, 0) * CA(0, 0, 0)
  1002. SUW.C1 = CN(0, 0, 0) * ORSU
  1003. SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
  1004. SDW.C0 = CN(0, -0.15, 0) * CA(0, 0, 0)
  1005. SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
  1006. SDW.C1 = CN(0, 0, 0) * ORSD
  1007. for i = 0.33, 1, 0.33 do
  1008. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3*i, 0)
  1009. wait()
  1010. end
  1011. for i = 0.33, 1, 0.33 do
  1012. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
  1013. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
  1014. SUW.C1 = CN(0, -0.22*i, 0) * ORSU
  1015. SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  1016. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
  1017. SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  1018. SDW.C1 = CN(0, 0.25*i, 0) * ORSD
  1019. wait()
  1020. end
  1021. for i = 0.5, 1, 0.5 do
  1022. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
  1023. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
  1024. SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
  1025. SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  1026. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
  1027. SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  1028. SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
  1029. wait()
  1030. end
  1031. Notime(function()
  1032. Arrow.Transparency = 1
  1033. ArrowOn = false
  1034. Play(Sounds.Shoot)
  1035. ShootArrow(pos, powe/1.2, mouse.Target)
  1036. end)
  1037. Notime(function()
  1038. for i = 0.5, 1, 0.5 do
  1039. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0)
  1040. SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU
  1041. SUM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4)
  1042. SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0)
  1043. SDM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4)
  1044. SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD
  1045. wait()
  1046. end
  1047. end)
  1048. for i = 0.25, 1, 0.25 do
  1049. FWeld.C0 = CA(0, MR(-900+250*i), 0)
  1050. LAW.C0 = CA(MR(900+250*i), 0, MR(-600-150*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i)
  1051. RAW.C0 = CA(MR(900+600*i), 0, MR(-750+550*i)) * CN(0.7-0.5*i, -0.1*i, 0)
  1052. HW.C0 = CA(MR(1800), 0, MR(2150-650*i))
  1053. wait()
  1054. end
  1055. Hum.WalkSpeed = 256
  1056. for i = 0.33, 1, 0.33 do
  1057. FWeld.C0 = CA(0, MR(-65+5*i), 0)
  1058. LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i))
  1059. RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0)
  1060. HW.C0 = CA(MR(180), 0, MR(150))
  1061. wait()
  1062. end
  1063. for i = 0.16, 1, 0.16 do
  1064. FWeld.C0 = CA(0, MR(-600+550*i), 0)
  1065. LAW.C0 = CA(MR(1200-1100*i), 0, MR(-800+450*i))
  1066. RAW.C0 = CA(MR(1600-1500*i), 0, MR(-150+100*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
  1067. wait()
  1068. end
  1069. for i = 0.5, 1, 0.5 do
  1070. FWeld.C0 = CA(0, MR(-5+5*i), 0)
  1071. LAW.C0 = CA(MR(100-100*i), 0, MR(-350+50*i))
  1072. RAW.C0 = CA(MR(100-100*i), 0, MR(-50+50*i))
  1073. wait()
  1074. end
  1075. Spec.BorderColor3 = C3()
  1076. AW.C0 = CN()
  1077. FWeld.C0 = CN()
  1078. LAW.C0 = CA(0, 0, MR(-300))
  1079. HW.C0 = CA(MR(1800), 0, MR(1500))
  1080. FTorso.Transparency = 1
  1081. torso.Transparency = 0
  1082. Atch(torso)
  1083. Shooting = false
  1084. RAW.Part1 = nil
  1085. RAW.C0 = CN()
  1086. omg = false
  1087. end
  1088.  
  1089. function Sel(mouse)
  1090. mouse.Icon = Icon
  1091. SelectAnim()
  1092. Selected = true
  1093. mouse.KeyDown:connect(function(key)
  1094. key = key:lower()
  1095. if Reloading == false and Slashing == false and Shooting == false then
  1096. if key == "f" then
  1097. Reload()
  1098. end
  1099. end
  1100. if Shooting == false then
  1101. if key == "e" then
  1102. Keys.e = true
  1103. local k
  1104. Spec.BorderColor3 = C3(1, 1, 0.4)
  1105. repeat
  1106. wait()
  1107. k = mouse.KeyUp:wait()
  1108. until k == "e"
  1109. Keys.e = false
  1110. if Shooting == false then
  1111. Spec.BorderColor3 = C3()
  1112. end
  1113. end
  1114. end
  1115. end)
  1116. mouse.Button1Down:connect(function()
  1117. if Reloading == false and Slashing == false and Shooting == false then
  1118. if ArrowOn == false then
  1119. local yesh = true
  1120. Notime(function()
  1121. mouse.Button1Up:wait()
  1122. yesh = false
  1123. end)
  1124. local ah = Keys.e
  1125. Reload()
  1126. if yesh then
  1127. local mm = Special >= 50
  1128. if ah and mm or Keys.e and mm then
  1129. SpecialAtk(mouse)
  1130. else
  1131. Shoot(mouse)
  1132. end
  1133. end
  1134. else
  1135. local mm = Special >= 50
  1136. if Keys.e and mm then
  1137. SpecialAtk(mouse)
  1138. else
  1139. Shoot(mouse)
  1140. end
  1141. end
  1142. end
  1143. end)
  1144. end
  1145.  
  1146. function Desel(mouse)
  1147. Selected = false
  1148. Main.Visible = false
  1149. Hum.WalkSpeed = 128
  1150. DeselectAnim()
  1151. end
  1152.  
  1153. bin.Deselected:connect(Desel)
  1154. bin.Selected:connect(Sel)
  1155.  
  1156. while Mo.Parent == char do
  1157. wait()
  1158. Special = Special + 0.07
  1159. if Special > MaxSpecial then Special = MaxSpecial end
  1160. SpecialBar.Size = UDim2.new(Special/MaxSpecial, 0, 1, 0)
  1161. end
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