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1 | if game:GetService("RunService"):IsClient() then error("I NEVER KNEW YOU WERE A COMMUNIST USE h/ dumbass") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do warn("You cant use this script!")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
5 | ||
6 | ------------------------ | |
7 | ||
8 | --Made by goodguyaiden-- | |
9 | --Edge kid-------------- | |
10 | ||
11 | ------------------------ | |
12 | ||
13 | wait(0.2) | |
14 | local Player = game:service'Players'.localPlayer | |
15 | local chara = Player.Character | |
16 | local p = game.Players.LocalPlayer; | |
17 | local c = p.Character; | |
18 | local h = c:WaitForChild'Head'; | |
19 | local f = h:WaitForChild'face'; | |
20 | f.Texture = 'rbxassetid://124907882' | |
21 | Player=game:GetService("Players").LocalPlayer | |
22 | Character=Player.Character | |
23 | PlayerGui=Player.PlayerGui | |
24 | Backpack=Player.Backpack | |
25 | Torso=Character.Torso | |
26 | Head=Character.Head | |
27 | Humanoid=Character.Humanoid | |
28 | m=Instance.new('Model',Character) | |
29 | LeftArm=Character["Left Arm"] | |
30 | LeftLeg=Character["Left Leg"] | |
31 | RightArm=Character["Right Arm"] | |
32 | RightLeg=Character["Right Leg"] | |
33 | LS=Torso["Left Shoulder"] | |
34 | LH=Torso["Left Hip"] | |
35 | RS=Torso["Right Shoulder"] | |
36 | RH=Torso["Right Hip"] | |
37 | Face = Head.face | |
38 | Neck=Torso.Neck | |
39 | it=Instance.new | |
40 | attacktype=1 | |
41 | vt=Vector3.new | |
42 | cf=CFrame.new | |
43 | cl3=Color3.new | |
44 | rgb=Color3.fromRGB | |
45 | bcn=BrickColor.new | |
46 | euler=CFrame.fromEulerAnglesXYZ | |
47 | angles=CFrame.Angles | |
48 | Humanoid.WalkSpeed = 30 | |
49 | Player = game:GetService("Players").LocalPlayer | |
50 | PlayerGui = Player.PlayerGui | |
51 | Cam = workspace.CurrentCamera | |
52 | Backpack = Player.Backpack | |
53 | Character = Player.Character | |
54 | Humanoid = Character.Humanoid | |
55 | Mouse = Player:GetMouse() | |
56 | RootPart = Character["HumanoidRootPart"] | |
57 | Torso = Character["Torso"] | |
58 | Head = Character["Head"] | |
59 | RightArm = Character["Right Arm"] | |
60 | LeftArm = Character["Left Arm"] | |
61 | RightLeg = Character["Right Leg"] | |
62 | LeftLeg = Character["Left Leg"] | |
63 | RootJoint = RootPart["RootJoint"] | |
64 | Neck = Torso["Neck"] | |
65 | RightShoulder = Torso["Right Shoulder"] | |
66 | LeftShoulder = Torso["Left Shoulder"] | |
67 | RightHip = Torso["Right Hip"] | |
68 | LeftHip = Torso["Left Hip"] | |
69 | Sound0 = Instance.new("Sound") | |
70 | Sound0.Volume = 8 | |
71 | Sound0.Parent = game.Players.LocalPlayer.Character.Head | |
72 | Sound0.SoundId = "rbxassetid://1561410944" | |
73 | Sound0.Looped = true | |
74 | Sound0:Play() | |
75 | local txt = Instance.new("BillboardGui", chara) | |
76 | CV="Lime green" | |
77 | txt.Adornee = chara.Head | |
78 | txt.Name = "_status" | |
79 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
80 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
81 | local text = Instance.new("TextLabel", txt) | |
82 | text.Size = UDim2.new(10, 0, 7, 0) | |
83 | text.FontSize = "Size24" | |
84 | text.TextScaled = true | |
85 | text.TextTransparency = 0 | |
86 | text.BackgroundTransparency = 1 | |
87 | text.TextTransparency = 0 | |
88 | text.TextStrokeTransparency = 0 | |
89 | text.Font = "Bodoni" | |
90 | text.TextStrokeColor3 = BrickColor.new("Really Black").Color | |
91 | text.TextColor3 = BrickColor.new("Black").Color | |
92 | text.Text = "Edge Kid" | |
93 | IT = Instance.new | |
94 | CF = CFrame.new | |
95 | VT = Vector3.new | |
96 | RAD = math.rad | |
97 | C3 = Color3.new | |
98 | UD2 = UDim2.new | |
99 | BRICKC = BrickColor.new | |
100 | ANGLES = CFrame.Angles | |
101 | EULER = CFrame.fromEulerAnglesXYZ | |
102 | COS = math.cos | |
103 | ACOS = math.acos | |
104 | SIN = math.sin | |
105 | ASIN = math.asin | |
106 | ABS = math.abs | |
107 | MRANDOM = math.random | |
108 | FLOOR = math.floor | |
109 | Animation_Speed = 3 | |
110 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
111 | local Speed = 12 | |
112 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
113 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
114 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
115 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
116 | local DAMAGEMULTIPLIER = 1 | |
117 | local ANIM = "Idle" | |
118 | local ATTACK = false | |
119 | local EQUIPPED = false | |
120 | local HOLD = false | |
121 | local COMBO = 1 | |
122 | local Rooted = false | |
123 | local SINE = 0 | |
124 | local KEYHOLD = false | |
125 | local CHANGE = 2 / Animation_Speed | |
126 | local WALKINGANIM = false | |
127 | local VALUE1 = false | |
128 | local VALUE2 = false | |
129 | local ROBLOXIDLEANIMATION = IT("Animation") | |
130 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
131 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
132 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
133 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
134 | WEAPONGUI.Name = "Weapon GUI" | |
135 | local Weapon = IT("Model") | |
136 | Weapon.Name = "Adds" | |
137 | local Effects = IT("Folder", Weapon) | |
138 | Effects.Name = "Effects" | |
139 | local ANIMATOR = Humanoid.Animator | |
140 | local ANIMATE = Character.Animate | |
141 | local UNANCHOR = true | |
142 | local PLAYANIMS = true | |
143 | ArtificialHB = Instance.new("BindableEvent", script) | |
144 | ArtificialHB.Name = "ArtificialHB" | |
145 | ||
146 | script:WaitForChild("ArtificialHB") | |
147 | ||
148 | frame = Frame_Speed | |
149 | tf = 0 | |
150 | allowframeloss = false | |
151 | tossremainder = false | |
152 | lastframe = tick() | |
153 | script.ArtificialHB:Fire() | |
154 | ||
155 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
156 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
157 | end | |
158 | ||
159 | function PositiveAngle(NUMBER) | |
160 | if NUMBER >= 0 then | |
161 | NUMBER = 0 | |
162 | end | |
163 | return NUMBER | |
164 | end | |
165 | ||
166 | function NegativeAngle(NUMBER) | |
167 | if NUMBER <= 0 then | |
168 | NUMBER = 0 | |
169 | end | |
170 | return NUMBER | |
171 | end | |
172 | ||
173 | function Swait(NUMBER) | |
174 | if NUMBER == 0 or NUMBER == nil then | |
175 | ArtificialHB.Event:wait() | |
176 | else | |
177 | for i = 1, NUMBER do | |
178 | ArtificialHB.Event:wait() | |
179 | end | |
180 | end | |
181 | end | |
182 | ||
183 | function QuaternionFromCFrame(cf) | |
184 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
185 | local trace = m00 + m11 + m22 | |
186 | if trace > 0 then | |
187 | local s = math.sqrt(1 + trace) | |
188 | local recip = 0.5 / s | |
189 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
190 | else | |
191 | local i = 0 | |
192 | if m11 > m00 then | |
193 | i = 1 | |
194 | end | |
195 | if m22 > (i == 0 and m00 or m11) then | |
196 | i = 2 | |
197 | end | |
198 | if i == 0 then | |
199 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
200 | local recip = 0.5 / s | |
201 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
202 | elseif i == 1 then | |
203 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
204 | local recip = 0.5 / s | |
205 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
206 | elseif i == 2 then | |
207 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
208 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
209 | end | |
210 | end | |
211 | end | |
212 | ||
213 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
214 | local xs, ys, zs = x + x, y + y, z + z | |
215 | local wx, wy, wz = w * xs, w * ys, w * zs | |
216 | local xx = x * xs | |
217 | local xy = x * ys | |
218 | local xz = x * zs | |
219 | local yy = y * ys | |
220 | local yz = y * zs | |
221 | local zz = z * zs | |
222 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
223 | end | |
224 | ||
225 | function QuaternionSlerp(a, b, t) | |
226 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
227 | local startInterp, finishInterp; | |
228 | if cosTheta >= 0.0001 then | |
229 | if (1 - cosTheta) > 0.0001 then | |
230 | local theta = ACOS(cosTheta) | |
231 | local invSinTheta = 1 / SIN(theta) | |
232 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
233 | finishInterp = SIN(t * theta) * invSinTheta | |
234 | else | |
235 | startInterp = 1 - t | |
236 | finishInterp = t | |
237 | end | |
238 | else | |
239 | if (1 + cosTheta) > 0.0001 then | |
240 | local theta = ACOS(-cosTheta) | |
241 | local invSinTheta = 1 / SIN(theta) | |
242 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
243 | finishInterp = SIN(t * theta) * invSinTheta | |
244 | else | |
245 | startInterp = t - 1 | |
246 | finishInterp = t | |
247 | end | |
248 | end | |
249 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
250 | end | |
251 | ||
252 | function Clerp(a, b, t) | |
253 | local qa = {QuaternionFromCFrame(a)} | |
254 | local qb = {QuaternionFromCFrame(b)} | |
255 | local ax, ay, az = a.x, a.y, a.z | |
256 | local bx, by, bz = b.x, b.y, b.z | |
257 | local _t = 1 - t | |
258 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
259 | end | |
260 | ||
261 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
262 | local frame = IT("Frame") | |
263 | frame.BackgroundTransparency = TRANSPARENCY | |
264 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
265 | frame.Position = POSITION | |
266 | frame.Size = SIZE | |
267 | frame.BackgroundColor3 = COLOR | |
268 | frame.BorderColor3 = BORDERCOLOR | |
269 | frame.Name = NAME | |
270 | frame.Parent = PARENT | |
271 | return frame | |
272 | end | |
273 | ||
274 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
275 | local label = IT("TextLabel") | |
276 | label.BackgroundTransparency = 1 | |
277 | label.Size = UD2(1, 0, 1, 0) | |
278 | label.Position = UD2(0, 0, 0, 0) | |
279 | label.TextColor3 = TEXTCOLOR | |
280 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
281 | label.TextTransparency = TRANSPARENCY | |
282 | label.FontSize = TEXTFONTSIZE | |
283 | label.Font = TEXTFONT | |
284 | label.BorderSizePixel = BORDERSIZEPIXEL | |
285 | label.TextScaled = false | |
286 | label.Text = TEXT | |
287 | label.Name = NAME | |
288 | label.Parent = PARENT | |
289 | return label | |
290 | end | |
291 | ||
292 | function NoOutlines(PART) | |
293 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
294 | end | |
295 | ||
296 | ||
297 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
298 | local NEWWELD = IT(TYPE) | |
299 | NEWWELD.Part0 = PART0 | |
300 | NEWWELD.Part1 = PART1 | |
301 | NEWWELD.C0 = C0 | |
302 | NEWWELD.C1 = C1 | |
303 | NEWWELD.Parent = PARENT | |
304 | return NEWWELD | |
305 | end | |
306 | ||
307 | local S = IT("Sound") | |
308 | ||
309 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
310 | local NEWSOUND = nil | |
311 | coroutine.resume(coroutine.create(function() | |
312 | NEWSOUND = S:Clone() | |
313 | NEWSOUND.Parent = PARENT | |
314 | NEWSOUND.Volume = VOLUME | |
315 | NEWSOUND.Pitch = PITCH | |
316 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
317 | Swait() | |
318 | NEWSOUND:play() | |
319 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
320 | end)) | |
321 | return NEWSOUND | |
322 | end | |
323 | ||
324 | function CFrameFromTopBack(at, top, back) | |
325 | local right = top:Cross(back) | |
326 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
327 | end | |
328 | ||
329 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
330 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
331 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
332 | wave.CFrame = CFRAME | |
333 | coroutine.resume(coroutine.create(function(PART) | |
334 | for i = 1, WAIT do | |
335 | Swait() | |
336 | mesh.Scale = mesh.Scale + GROW | |
337 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
338 | if DOESROT == true then | |
339 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
340 | end | |
341 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
342 | if wave.Transparency > 0.99 then | |
343 | wave:remove() | |
344 | end | |
345 | end | |
346 | end)) | |
347 | end | |
348 | ||
349 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
350 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
351 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
352 | wave.CFrame = CFRAME | |
353 | coroutine.resume(coroutine.create(function(PART) | |
354 | for i = 1, WAIT do | |
355 | Swait() | |
356 | mesh.Scale = mesh.Scale + GROW | |
357 | if DOESROT == true then | |
358 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
359 | end | |
360 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
361 | if wave.Transparency > 0.99 then | |
362 | wave:remove() | |
363 | end | |
364 | end | |
365 | end)) | |
366 | end | |
367 | ||
368 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
369 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
370 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
371 | wave.CFrame = CFRAME | |
372 | coroutine.resume(coroutine.create(function(PART) | |
373 | for i = 1, WAIT do | |
374 | Swait() | |
375 | mesh.Scale = mesh.Scale + GROW | |
376 | wave.Transparency = wave.Transparency + (1/WAIT) | |
377 | if wave.Transparency > 0.99 then | |
378 | wave:remove() | |
379 | end | |
380 | end | |
381 | end)) | |
382 | end | |
383 | ||
384 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
385 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
386 | local mesh = nil | |
387 | if KIND == "Base" then | |
388 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
389 | elseif KIND == "Thin" then | |
390 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
391 | elseif KIND == "Round" then | |
392 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
393 | end | |
394 | wave.CFrame = CFRAME | |
395 | coroutine.resume(coroutine.create(function(PART) | |
396 | for i = 1, WAIT do | |
397 | Swait() | |
398 | mesh.Scale = mesh.Scale + GROW/10 | |
399 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
400 | if wave.Transparency > 0.99 then | |
401 | wave:remove() | |
402 | end | |
403 | end | |
404 | end)) | |
405 | end | |
406 | ||
407 | function MakeForm(PART,TYPE) | |
408 | if TYPE == "Cyl" then | |
409 | local MSH = IT("CylinderMesh",PART) | |
410 | elseif TYPE == "Ball" then | |
411 | local MSH = IT("SpecialMesh",PART) | |
412 | MSH.MeshType = "Sphere" | |
413 | elseif TYPE == "Wedge" then | |
414 | local MSH = IT("SpecialMesh",PART) | |
415 | MSH.MeshType = "Wedge" | |
416 | end | |
417 | end | |
418 | ||
419 | function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE) | |
420 | SIZE = SIZE / 2 | |
421 | local WELD = nil | |
422 | local KNIFEMODEL = IT("Model",Effects) | |
423 | KNIFEMODEL.Name = "Knife" | |
424 | local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Lime green", "Handle", VT(0.2,1.5,0.2)*SIZE,false) | |
425 | MakeForm(HandlePart,"Cyl") | |
426 | if ISGRABBED == true then | |
427 | WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0)) | |
428 | end | |
429 | local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false) | |
430 | BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE) | |
431 | weldBetween(HandlePart,BladePart) | |
432 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Lime green", "Blade", VT(0,2.8,1)*SIZE,false) | |
433 | MakeForm(Part,"Wedge") | |
434 | Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
435 | weldBetween(BladePart,Part) | |
436 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false) | |
437 | MakeForm(Part,"Wedge") | |
438 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
439 | weldBetween(BladePart,Part) | |
440 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Lime green", "Blade", VT(0,3.25/1.5,1)*SIZE,false) | |
441 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
442 | weldBetween(BladePart,Part) | |
443 | local A = IT("Attachment",BladePart) | |
444 | A.Position = VT(0,BladePart.Size.Y/2,0) | |
445 | local B = IT("Attachment",BladePart) | |
446 | B.Position = VT(0,-BladePart.Size.Y/2,0) | |
447 | local Trail = IT("Trail",BladePart) | |
448 | Trail.Attachment0 = A | |
449 | Trail.Attachment1 = B | |
450 | Trail.Lifetime = 0.2 | |
451 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
452 | Trail.Transparency = NumberSequence.new(0, 1) | |
453 | for _, c in pairs(KNIFEMODEL:GetChildren()) do | |
454 | if c.ClassName == "Part" then | |
455 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
456 | end | |
457 | end | |
458 | if DOESDODAMAGE == true then | |
459 | local HIT = false | |
460 | BladePart.CanCollide = true | |
461 | local TOUCHED = BladePart.Touched:Connect(function(hit) | |
462 | if HIT == false then | |
463 | if hit ~= nil then | |
464 | if hit.Parent ~= nil then | |
465 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
466 | HIT = true | |
467 | ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2) | |
468 | wait(0.1) | |
469 | HIT = false | |
470 | end | |
471 | end | |
472 | end | |
473 | end | |
474 | end) | |
475 | end | |
476 | return KNIFEMODEL,WELD,BladePart | |
477 | end | |
478 | ||
479 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
480 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
481 | if HITFLOOR ~= nil then | |
482 | if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then | |
483 | if HITFLOOR.Name == "BloodPuddle" then | |
484 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
485 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
486 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
487 | end | |
488 | else | |
489 | if HITFLOOR.Anchored == true then | |
490 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
491 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
492 | MakeForm(BLOOD,"Cyl") | |
493 | coroutine.resume(coroutine.create(function() | |
494 | Swait(75) | |
495 | while true do | |
496 | Swait() | |
497 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
498 | if BLOOD.Size.Z < 0.051 then | |
499 | BLOOD:remove() | |
500 | break | |
501 | end | |
502 | end | |
503 | end)) | |
504 | end | |
505 | end | |
506 | end | |
507 | end | |
508 | end | |
509 | ||
510 | function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table) | |
511 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
512 | BLOOD.CFrame = CF(POSITION) | |
513 | MakeForm(BLOOD,"Ball") | |
514 | local bv = Instance.new("BodyVelocity",BLOOD) | |
515 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
516 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65 | |
517 | bv.Name = "MOVE" | |
518 | Debris:AddItem(bv,0.05) | |
519 | coroutine.resume(coroutine.create(function() | |
520 | local HASTOUCHEDGROUND = false | |
521 | local HIT = BLOOD.Touched:Connect(function(hit) | |
522 | if hit.Anchored == true then | |
523 | HASTOUCHEDGROUND = true | |
524 | if DoesTable == true then | |
525 | AddChildrenToTable(BLOOD.Position,workspace,15,Table) | |
526 | end | |
527 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
528 | end | |
529 | end) | |
530 | for i = 1, 75 do | |
531 | Swait() | |
532 | if i > 5 then | |
533 | BLOOD.CanCollide = true | |
534 | end | |
535 | if HASTOUCHEDGROUND == true then | |
536 | break | |
537 | end | |
538 | end | |
539 | BLOOD:remove() | |
540 | end)) | |
541 | end | |
542 | ||
543 | function CheckTableForString(Table, String) | |
544 | for i, v in pairs(Table) do | |
545 | if string.find(string.lower(String), string.lower(v)) then | |
546 | return true | |
547 | end | |
548 | end | |
549 | return false | |
550 | end | |
551 | ||
552 | function CheckIntangible(Hit) | |
553 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
554 | if Hit and Hit.Parent then | |
555 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
556 | return true | |
557 | end | |
558 | end | |
559 | return false | |
560 | end | |
561 | ||
562 | Debris = game:GetService("Debris") | |
563 | ||
564 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
565 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
566 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
567 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
568 | if RayHit and CheckIntangible(RayHit) then | |
569 | if DelayIfHit then | |
570 | wait() | |
571 | end | |
572 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
573 | end | |
574 | return RayHit, RayPos, RayNormal | |
575 | end | |
576 | ||
577 | function turnto(position) | |
578 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
579 | end | |
580 | ||
581 | ||
582 | ||
583 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
584 | tf = tf + s | |
585 | if tf >= frame then | |
586 | if allowframeloss then | |
587 | script.ArtificialHB:Fire() | |
588 | lastframe = tick() | |
589 | else | |
590 | for i = 1, math.floor(tf / frame) do | |
591 | script.ArtificialHB:Fire() | |
592 | end | |
593 | lastframe = tick() | |
594 | end | |
595 | if tossremainder then | |
596 | tf = 0 | |
597 | else | |
598 | tf = tf - frame * math.floor(tf / frame) | |
599 | end | |
600 | end | |
601 | end) | |
602 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
603 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
604 | end | |
605 | ||
606 | function PositiveAngle(NUMBER) | |
607 | if NUMBER >= 0 then | |
608 | NUMBER = 0 | |
609 | end | |
610 | return NUMBER | |
611 | end | |
612 | ||
613 | function NegativeAngle(NUMBER) | |
614 | if NUMBER <= 0 then | |
615 | NUMBER = 0 | |
616 | end | |
617 | return NUMBER | |
618 | end | |
619 | ||
620 | function Swait(NUMBER) | |
621 | if NUMBER == 0 or NUMBER == nil then | |
622 | ArtificialHB.Event:wait() | |
623 | else | |
624 | for i = 1, NUMBER do | |
625 | ArtificialHB.Event:wait() | |
626 | end | |
627 | end | |
628 | end | |
629 | ||
630 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
631 | local NEWMESH = IT(MESH) | |
632 | if MESH == "SpecialMesh" then | |
633 | NEWMESH.MeshType = MESHTYPE | |
634 | if MESHID ~= "nil" and MESHID ~= "" then | |
635 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
636 | end | |
637 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
638 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
639 | end | |
640 | end | |
641 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
642 | NEWMESH.Scale = SCALE | |
643 | NEWMESH.Parent = PARENT | |
644 | return NEWMESH | |
645 | end | |
646 | ||
647 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
648 | local NEWPART = IT("Part") | |
649 | NEWPART.formFactor = FORMFACTOR | |
650 | NEWPART.Reflectance = REFLECTANCE | |
651 | NEWPART.Transparency = TRANSPARENCY | |
652 | NEWPART.CanCollide = false | |
653 | NEWPART.Locked = true | |
654 | NEWPART.Anchored = true | |
655 | if ANCHOR == false then | |
656 | NEWPART.Anchored = false | |
657 | end | |
658 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
659 | NEWPART.Name = NAME | |
660 | NEWPART.Size = SIZE | |
661 | NEWPART.Position = Torso.Position | |
662 | NEWPART.Material = MATERIAL | |
663 | NEWPART:BreakJoints() | |
664 | NEWPART.Parent = PARENT | |
665 | return NEWPART | |
666 | end | |
667 | ||
668 | local function weldBetween(a, b) | |
669 | local weldd = Instance.new("ManualWeld") | |
670 | weldd.Part0 = a | |
671 | weldd.Part1 = b | |
672 | weldd.C0 = CFrame.new() | |
673 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
674 | weldd.Parent = a | |
675 | return weldd | |
676 | end | |
677 | ||
678 | ||
679 | function QuaternionFromCFrame(cf) | |
680 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
681 | local trace = m00 + m11 + m22 | |
682 | if trace > 0 then | |
683 | local s = math.sqrt(1 + trace) | |
684 | local recip = 0.5 / s | |
685 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
686 | else | |
687 | local i = 0 | |
688 | if m11 > m00 then | |
689 | i = 1 | |
690 | end | |
691 | if m22 > (i == 0 and m00 or m11) then | |
692 | i = 2 | |
693 | end | |
694 | if i == 0 then | |
695 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
696 | local recip = 0.5 / s | |
697 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
698 | elseif i == 1 then | |
699 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
700 | local recip = 0.5 / s | |
701 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
702 | elseif i == 2 then | |
703 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
704 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
705 | end | |
706 | end | |
707 | end | |
708 | ||
709 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
710 | local xs, ys, zs = x + x, y + y, z + z | |
711 | local wx, wy, wz = w * xs, w * ys, w * zs | |
712 | local xx = x * xs | |
713 | local xy = x * ys | |
714 | local xz = x * zs | |
715 | local yy = y * ys | |
716 | local yz = y * zs | |
717 | local zz = z * zs | |
718 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
719 | end | |
720 | ||
721 | function QuaternionSlerp(a, b, t) | |
722 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
723 | local startInterp, finishInterp; | |
724 | if cosTheta >= 0.0001 then | |
725 | if (1 - cosTheta) > 0.0001 then | |
726 | local theta = ACOS(cosTheta) | |
727 | local invSinTheta = 1 / SIN(theta) | |
728 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
729 | finishInterp = SIN(t * theta) * invSinTheta | |
730 | else | |
731 | startInterp = 1 - t | |
732 | finishInterp = t | |
733 | end | |
734 | else | |
735 | if (1 + cosTheta) > 0.0001 then | |
736 | local theta = ACOS(-cosTheta) | |
737 | local invSinTheta = 1 / SIN(theta) | |
738 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
739 | finishInterp = SIN(t * theta) * invSinTheta | |
740 | else | |
741 | startInterp = t - 1 | |
742 | finishInterp = t | |
743 | end | |
744 | end | |
745 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
746 | end | |
747 | ||
748 | function Clerp(a, b, t) | |
749 | local qa = {QuaternionFromCFrame(a)} | |
750 | local qb = {QuaternionFromCFrame(b)} | |
751 | local ax, ay, az = a.x, a.y, a.z | |
752 | local bx, by, bz = b.x, b.y, b.z | |
753 | local _t = 1 - t | |
754 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
755 | end | |
756 | ||
757 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
758 | local frame = IT("Frame") | |
759 | frame.BackgroundTransparency = TRANSPARENCY | |
760 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
761 | frame.Position = POSITION | |
762 | frame.Size = SIZE | |
763 | frame.BackgroundColor3 = COLOR | |
764 | frame.BorderColor3 = BORDERCOLOR | |
765 | frame.Name = NAME | |
766 | frame.Parent = PARENT | |
767 | return frame | |
768 | end | |
769 | ||
770 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
771 | local label = IT("TextLabel") | |
772 | label.BackgroundTransparency = 1 | |
773 | label.Size = UD2(1, 0, 1, 0) | |
774 | label.Position = UD2(0, 0, 0, 0) | |
775 | label.TextColor3 = TEXTCOLOR | |
776 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
777 | label.TextTransparency = TRANSPARENCY | |
778 | label.FontSize = TEXTFONTSIZE | |
779 | label.Font = TEXTFONT | |
780 | label.BorderSizePixel = BORDERSIZEPIXEL | |
781 | label.TextScaled = false | |
782 | label.Text = TEXT | |
783 | label.Name = NAME | |
784 | label.Parent = PARENT | |
785 | return label | |
786 | end | |
787 | ||
788 | function NoOutlines(PART) | |
789 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
790 | end | |
791 | ||
792 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
793 | local NEWWELD = IT(TYPE) | |
794 | NEWWELD.Part0 = PART0 | |
795 | NEWWELD.Part1 = PART1 | |
796 | NEWWELD.C0 = C0 | |
797 | NEWWELD.C1 = C1 | |
798 | NEWWELD.Parent = PARENT | |
799 | return NEWWELD | |
800 | end | |
801 | ||
802 | local S = IT("Sound") | |
803 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
804 | local NEWSOUND = nil | |
805 | coroutine.resume(coroutine.create(function() | |
806 | NEWSOUND = S:Clone() | |
807 | NEWSOUND.Parent = PARENT | |
808 | NEWSOUND.Volume = VOLUME | |
809 | NEWSOUND.Pitch = PITCH | |
810 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
811 | NEWSOUND:play() | |
812 | if DOESLOOP == true then | |
813 | NEWSOUND.Looped = true | |
814 | else | |
815 | repeat wait(1) until NEWSOUND.Playing == false | |
816 | NEWSOUND:remove() | |
817 | end | |
818 | end)) | |
819 | return NEWSOUND | |
820 | end | |
821 | ||
822 | function MakeForm(PART,TYPE) | |
823 | if TYPE == "Cyl" then | |
824 | local MSH = IT("CylinderMesh",PART) | |
825 | elseif TYPE == "Ball" then | |
826 | local MSH = IT("SpecialMesh",PART) | |
827 | MSH.MeshType = "Sphere" | |
828 | elseif TYPE == "Wedge" then | |
829 | local MSH = IT("SpecialMesh",PART) | |
830 | MSH.MeshType = "Wedge" | |
831 | end | |
832 | end | |
833 | ||
834 | function CFrameFromTopBack(at, top, back) | |
835 | local right = top:Cross(back) | |
836 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
837 | end | |
838 | ||
839 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
840 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
841 | if HITFLOOR ~= nil then | |
842 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
843 | if HITFLOOR.Name == "BloodPuddle" then | |
844 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
845 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
846 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
847 | end | |
848 | else | |
849 | if HITFLOOR.Anchored == true then | |
850 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
851 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
852 | MakeForm(BLOOD,"Cyl") | |
853 | coroutine.resume(coroutine.create(function() | |
854 | Swait(75) | |
855 | while true do | |
856 | Swait() | |
857 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
858 | if BLOOD.Size.Z < 0.051 then | |
859 | BLOOD:remove() | |
860 | break | |
861 | end | |
862 | end | |
863 | end)) | |
864 | end | |
865 | end | |
866 | end | |
867 | end | |
868 | end | |
869 | ||
870 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
871 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
872 | BLOOD.CFrame = CF(POSITION) | |
873 | MakeForm(BLOOD,"Ball") | |
874 | local bv = Instance.new("BodyVelocity",BLOOD) | |
875 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
876 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
877 | bv.Name = "MOVE" | |
878 | Debris:AddItem(bv,0.05) | |
879 | coroutine.resume(coroutine.create(function() | |
880 | local HASTOUCHEDGROUND = false | |
881 | local HIT = BLOOD.Touched:Connect(function(hit) | |
882 | if hit.Anchored == true then | |
883 | HASTOUCHEDGROUND = true | |
884 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
885 | end | |
886 | end) | |
887 | wait(5) | |
888 | if HASTOUCHEDGROUND == false then | |
889 | BLOOD:remove() | |
890 | end | |
891 | end)) | |
892 | end | |
893 | ||
894 | Debris = game:GetService("Debris") | |
895 | ||
896 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
897 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
898 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
899 | end | |
900 | ||
901 | function turnto(position) | |
902 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
903 | end | |
904 | ||
905 | function recurse(root,callback,i) | |
906 | i= i or 0 | |
907 | for _,v in pairs(root:GetChildren()) do | |
908 | i = i + 1 | |
909 | callback(i,v) | |
910 | ||
911 | if #v:GetChildren() > 0 then | |
912 | i = recurse(v,callback,i) | |
913 | end | |
914 | end | |
915 | ||
916 | return i | |
917 | end | |
918 | ||
919 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
920 | attachmentName = attachmentName.."RigAttachment" | |
921 | local constraint = Instance.new(className.."Constraint") | |
922 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
923 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
924 | constraint.Name = "RagdollConstraint"..part1.Name | |
925 | ||
926 | for _,propertyData in next,properties or {} do | |
927 | constraint[propertyData[1]] = propertyData[2] | |
928 | end | |
929 | ||
930 | constraint.Parent = character | |
931 | end | |
932 | ||
933 | function getAttachment0(character, attachmentName) | |
934 | for _,child in next,character:GetChildren() do | |
935 | local attachment = child:FindFirstChild(attachmentName) | |
936 | if attachment then | |
937 | return attachment | |
938 | end | |
939 | end | |
940 | end | |
941 | ||
942 | function R15Ragdoll(character) | |
943 | recurse(character, function(_,v) | |
944 | if v:IsA("Attachment") then | |
945 | v.Axis = Vector3.new(0, 1, 0) | |
946 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
947 | v.Rotation = Vector3.new(0, 0, 0) | |
948 | end | |
949 | end) | |
950 | for _,child in next,character:GetChildren() do | |
951 | if child:IsA("Accoutrement") then | |
952 | for _,part in next,child:GetChildren() do | |
953 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
954 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
955 | local attachment0 = getAttachment0(character,attachment1.Name) | |
956 | if attachment0 and attachment1 then | |
957 | local constraint = Instance.new("HingeConstraint") | |
958 | constraint.Attachment0 = attachment0 | |
959 | constraint.Attachment1 = attachment1 | |
960 | constraint.LimitsEnabled = true | |
961 | constraint.UpperAngle = 0 | |
962 | constraint.LowerAngle = 0 | |
963 | constraint.Parent = character | |
964 | end | |
965 | elseif part.Name == "HumanoidRootPart" then | |
966 | part:remove() | |
967 | end | |
968 | end | |
969 | end | |
970 | end | |
971 | ||
972 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
973 | {"LimitsEnabled",true}; | |
974 | {"UpperAngle",5}; | |
975 | }) | |
976 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
977 | {"LimitsEnabled",true}; | |
978 | {"UpperAngle",15}; | |
979 | }) | |
980 | ||
981 | local handProperties = { | |
982 | {"LimitsEnabled", true}; | |
983 | {"UpperAngle",0}; | |
984 | {"LowerAngle",0}; | |
985 | } | |
986 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
987 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
988 | ||
989 | local shinProperties = { | |
990 | {"LimitsEnabled", true}; | |
991 | {"UpperAngle", 0}; | |
992 | {"LowerAngle", -75}; | |
993 | } | |
994 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
995 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
996 | ||
997 | local footProperties = { | |
998 | {"LimitsEnabled", true}; | |
999 | {"UpperAngle", 15}; | |
1000 | {"LowerAngle", -45}; | |
1001 | } | |
1002 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
1003 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
1004 | ||
1005 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
1006 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
1007 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
1008 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
1009 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
1010 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
1011 | end | |
1012 | ||
1013 | function Ragdoll(Character2,CharTorso) | |
1014 | Character2:BreakJoints() | |
1015 | local hum = Character2:findFirstChild("Humanoid") | |
1016 | hum:remove() | |
1017 | local function Scan(ch) | |
1018 | local e | |
1019 | for e = 1,#ch do | |
1020 | Scan(ch[e]:GetChildren()) | |
1021 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1022 | ch[e]:remove() | |
1023 | end | |
1024 | end | |
1025 | end | |
1026 | local NEWHUM = IT("Humanoid") | |
1027 | NEWHUM.Name = "Corpse" | |
1028 | NEWHUM.Health = 0 | |
1029 | NEWHUM.MaxHealth = 0 | |
1030 | NEWHUM.PlatformStand = true | |
1031 | NEWHUM.Parent = Character2 | |
1032 | NEWHUM.DisplayDistanceType = "None" | |
1033 | ||
1034 | local ch = Character2:GetChildren() | |
1035 | local i | |
1036 | for i = 1,#ch do | |
1037 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1038 | ch[i]:remove() | |
1039 | end | |
1040 | end | |
1041 | ||
1042 | local Torso2 = Character2.Torso | |
1043 | local movevector = Vector3.new() | |
1044 | ||
1045 | if Torso2 then | |
1046 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
1047 | local Head = Character2:FindFirstChild("Head") | |
1048 | if Head then | |
1049 | local Neck = Instance.new("Weld") | |
1050 | Neck.Name = "Neck" | |
1051 | Neck.Part0 = Torso2 | |
1052 | Neck.Part1 = Head | |
1053 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1054 | Neck.C1 = CFrame.new() | |
1055 | Neck.Parent = Torso2 | |
1056 | ||
1057 | end | |
1058 | local Limb = Character2:FindFirstChild("Right Arm") | |
1059 | if Limb then | |
1060 | ||
1061 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1062 | local Joint = Instance.new("Glue") | |
1063 | Joint.Name = "RightShoulder" | |
1064 | Joint.Part0 = Torso2 | |
1065 | Joint.Part1 = Limb | |
1066 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1067 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1068 | Joint.Parent = Torso2 | |
1069 | ||
1070 | local B = Instance.new("Part") | |
1071 | B.TopSurface = 0 | |
1072 | B.BottomSurface = 0 | |
1073 | B.formFactor = "Symmetric" | |
1074 | B.Size = Vector3.new(1, 1, 1) | |
1075 | B.Transparency = 1 | |
1076 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1077 | B.Parent = Character2 | |
1078 | local W = Instance.new("Weld") | |
1079 | W.Part0 = Limb | |
1080 | W.Part1 = B | |
1081 | W.C0 = CFrame.new(0, -0.5, 0) | |
1082 | W.Parent = Limb | |
1083 | ||
1084 | end | |
1085 | local Limb = Character2:FindFirstChild("Left Arm") | |
1086 | if Limb then | |
1087 | ||
1088 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1089 | local Joint = Instance.new("Glue") | |
1090 | Joint.Name = "LeftShoulder" | |
1091 | Joint.Part0 = Torso2 | |
1092 | Joint.Part1 = Limb | |
1093 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1094 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1095 | Joint.Parent = Torso2 | |
1096 | ||
1097 | local B = Instance.new("Part") | |
1098 | B.TopSurface = 0 | |
1099 | B.BottomSurface = 0 | |
1100 | B.formFactor = "Symmetric" | |
1101 | B.Size = Vector3.new(1, 1, 1) | |
1102 | B.Transparency = 1 | |
1103 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1104 | B.Parent = Character2 | |
1105 | local W = Instance.new("Weld") | |
1106 | W.Part0 = Limb | |
1107 | W.Part1 = B | |
1108 | W.C0 = CFrame.new(0, -0.5, 0) | |
1109 | W.Parent = Limb | |
1110 | ||
1111 | end | |
1112 | local Limb = Character2:FindFirstChild("Right Leg") | |
1113 | if Limb then | |
1114 | ||
1115 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1116 | local Joint = Instance.new("Glue") | |
1117 | Joint.Name = "RightHip" | |
1118 | Joint.Part0 = Torso2 | |
1119 | Joint.Part1 = Limb | |
1120 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1121 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1122 | Joint.Parent = Torso2 | |
1123 | ||
1124 | local B = Instance.new("Part") | |
1125 | B.TopSurface = 0 | |
1126 | B.BottomSurface = 0 | |
1127 | B.formFactor = "Symmetric" | |
1128 | B.Size = Vector3.new(1, 1, 1) | |
1129 | B.Transparency = 1 | |
1130 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1131 | B.Parent = Character2 | |
1132 | local W = Instance.new("Weld") | |
1133 | W.Part0 = Limb | |
1134 | W.Part1 = B | |
1135 | W.C0 = CFrame.new(0, -0.5, 0) | |
1136 | W.Parent = Limb | |
1137 | ||
1138 | end | |
1139 | local Limb = Character2:FindFirstChild("Left Leg") | |
1140 | if Limb then | |
1141 | ||
1142 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1143 | local Joint = Instance.new("Glue") | |
1144 | Joint.Name = "LeftHip" | |
1145 | Joint.Part0 = Torso2 | |
1146 | Joint.Part1 = Limb | |
1147 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1148 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1149 | Joint.Parent = Torso2 | |
1150 | ||
1151 | local B = Instance.new("Part") | |
1152 | B.TopSurface = 0 | |
1153 | B.BottomSurface = 0 | |
1154 | B.formFactor = "Symmetric" | |
1155 | B.Size = Vector3.new(1, 1, 1) | |
1156 | B.Transparency = 1 | |
1157 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1158 | B.Parent = Character2 | |
1159 | local W = Instance.new("Weld") | |
1160 | W.Part0 = Limb | |
1161 | W.Part1 = B | |
1162 | W.C0 = CFrame.new(0, -0.5, 0) | |
1163 | W.Parent = Limb | |
1164 | ||
1165 | end | |
1166 | --[ | |
1167 | local Bar = Instance.new("Part") | |
1168 | Bar.TopSurface = 0 | |
1169 | Bar.BottomSurface = 0 | |
1170 | Bar.formFactor = "Symmetric" | |
1171 | Bar.Size = Vector3.new(1, 1, 1) | |
1172 | Bar.Transparency = 1 | |
1173 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1174 | Bar.Parent = Character2 | |
1175 | local Weld = Instance.new("Weld") | |
1176 | Weld.Part0 = Torso2 | |
1177 | Weld.Part1 = Bar | |
1178 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1179 | Weld.Parent = Torso2 | |
1180 | --]] | |
1181 | end | |
1182 | Character2.Parent = workspace | |
1183 | Debris:AddItem(Character2,5) | |
1184 | ||
1185 | return Character2,Torso2 | |
1186 | end | |
1187 | ||
1188 | ||
1189 | function Taunt() | |
1190 | ATTACK = true | |
1191 | Rooted = true | |
1192 | CreateSound("184605339", Head, 10, 1) | |
1193 | for i=0, 1, 0.1 / Animation_Speed do | |
1194 | Swait() | |
1195 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1199 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1200 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1201 | end | |
1202 | for i=0, 1, 0.1 / Animation_Speed do | |
1203 | Swait() | |
1204 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1208 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1209 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1210 | end | |
1211 | for i=0, 1, 0.1 / Animation_Speed do | |
1212 | Swait() | |
1213 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1214 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1215 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1216 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1217 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1218 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1219 | end | |
1220 | for i=0, 1, 0.1 / Animation_Speed do | |
1221 | Swait() | |
1222 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1226 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1228 | end | |
1229 | for i=0, 1, 0.1 / Animation_Speed do | |
1230 | Swait() | |
1231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1235 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1237 | end | |
1238 | for i=0, 1, 0.1 / Animation_Speed do | |
1239 | Swait() | |
1240 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1241 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1242 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1243 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1244 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1245 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1246 | end | |
1247 | for i=0, 1, 0.1 / Animation_Speed do | |
1248 | Swait() | |
1249 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1250 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1251 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1252 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1253 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1254 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1255 | end | |
1256 | for i=0, 1, 0.1 / Animation_Speed do | |
1257 | Swait() | |
1258 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1259 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1260 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1261 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1262 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1263 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1264 | end | |
1265 | for i=0, 1, 0.1 / Animation_Speed do | |
1266 | Swait() | |
1267 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1268 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1269 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1270 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1271 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1272 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1273 | end | |
1274 | for i=0, 1, 0.1 / Animation_Speed do | |
1275 | Swait() | |
1276 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1277 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1278 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1279 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1280 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1281 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1282 | end | |
1283 | for i=0, 1, 0.1 / Animation_Speed do | |
1284 | Swait() | |
1285 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1286 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1287 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1288 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1289 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1290 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1291 | end | |
1292 | for i=0, 1, 0.1 / Animation_Speed do | |
1293 | Swait() | |
1294 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1295 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1296 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1297 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1298 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1299 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1300 | end | |
1301 | for i=0, 1, 0.1 / Animation_Speed do | |
1302 | Swait() | |
1303 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1304 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1305 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1306 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1307 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1308 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1309 | end | |
1310 | for i=0, 1, 0.1 / Animation_Speed do | |
1311 | Swait() | |
1312 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1313 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1314 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1315 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1316 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1317 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1318 | end | |
1319 | for i=0, 1, 0.1 / Animation_Speed do | |
1320 | Swait() | |
1321 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1322 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1323 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1324 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1325 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1326 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1327 | end | |
1328 | for i=0, 1, 0.1 / Animation_Speed do | |
1329 | Swait() | |
1330 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1331 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1332 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1333 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1334 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1335 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1336 | end | |
1337 | for i=0, 1, 0.1 / Animation_Speed do | |
1338 | Swait() | |
1339 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1343 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1344 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1345 | end | |
1346 | for i=0, 1, 0.1 / Animation_Speed do | |
1347 | Swait() | |
1348 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1354 | end | |
1355 | for i=0, 1, 0.1 / Animation_Speed do | |
1356 | Swait() | |
1357 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1358 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1359 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1360 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1361 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1362 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1363 | end | |
1364 | ||
1365 | for i=0, 1, 0.1 / Animation_Speed do | |
1366 | Swait() | |
1367 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1368 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1369 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1370 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1371 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1372 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1373 | end | |
1374 | for i=0, 1, 0.1 / Animation_Speed do | |
1375 | Swait() | |
1376 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1377 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1378 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1379 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1380 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1381 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1382 | end | |
1383 | for i=0, 1, 0.1 / Animation_Speed do | |
1384 | Swait() | |
1385 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1386 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1387 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1388 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1389 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1390 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1391 | end | |
1392 | for i=0, 1, 0.1 / Animation_Speed do | |
1393 | Swait() | |
1394 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1395 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1396 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1397 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1398 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1400 | end | |
1401 | for i=0, 1, 0.1 / Animation_Speed do | |
1402 | Swait() | |
1403 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1404 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1405 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1406 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1407 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1408 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1409 | end | |
1410 | for i=0, 1, 0.1 / Animation_Speed do | |
1411 | Swait() | |
1412 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1413 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1416 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1417 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1418 | end | |
1419 | for i=0, 1, 0.1 / Animation_Speed do | |
1420 | Swait() | |
1421 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1422 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1423 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1424 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1425 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1426 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1427 | end | |
1428 | for i=0, 1, 0.1 / Animation_Speed do | |
1429 | Swait() | |
1430 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1431 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1432 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1433 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1434 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1436 | end | |
1437 | ATTACK = false | |
1438 | Rooted = false | |
1439 | end | |
1440 | ||
1441 | function dark_mode() | |
1442 | text.Text = "Dark Edgy Kid" | |
1443 | for i = 1, 35 do | |
1444 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
1445 | FACE.Color = C3(0,0,0) | |
1446 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1447 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
1448 | end | |
1449 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
1450 | MakeForm(EYE,"Ball") | |
1451 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
1452 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
1453 | MakeForm(EYE2,"Ball") | |
1454 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
1455 | local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false) | |
1456 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0)) | |
1457 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
1458 | ||
1459 | local BODY = {} | |
1460 | ||
1461 | for _, c in pairs(Character:GetDescendants()) do | |
1462 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1463 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1464 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1465 | end | |
1466 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1467 | elseif c:IsA("JointInstance") then | |
1468 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1469 | end | |
1470 | end | |
1471 | ||
1472 | for e = 1, #BODY do | |
1473 | if BODY[e] ~= nil then | |
1474 | local STUFF = BODY[e] | |
1475 | local PART = STUFF[1] | |
1476 | local PARENT = STUFF[2] | |
1477 | local MATERIAL = STUFF[3] | |
1478 | local COLOR = STUFF[4] | |
1479 | local TRANSPARENCY = STUFF[5] | |
1480 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1481 | PART.Material = MATERIAL | |
1482 | PART.Color = COLOR | |
1483 | PART.Transparency = TRANSPARENCY | |
1484 | end | |
1485 | PART.AncestryChanged:Connect(function() | |
1486 | PART.Parent = PARENT | |
1487 | end) | |
1488 | end | |
1489 | end | |
1490 | ||
1491 | ||
1492 | ||
1493 | end | |
1494 | ||
1495 | function shoot_u() | |
1496 | ATTACK = true | |
1497 | Rooted = true | |
1498 | CreateSound("846221985", Head, 10, 1) | |
1499 | for i=0, 1, 0.1 / Animation_Speed do | |
1500 | Swait() | |
1501 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1502 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1503 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1504 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1505 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1507 | ||
1508 | end | |
1509 | for i=0, 1, 0.1 / Animation_Speed do | |
1510 | Swait() | |
1511 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1513 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1514 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1515 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1516 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1517 | ||
1518 | end | |
1519 | for i=0, 1, 0.1 / Animation_Speed do | |
1520 | Swait() | |
1521 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1524 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1525 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1527 | ||
1528 | end | |
1529 | for i=0, 1, 0.1 / Animation_Speed do | |
1530 | Swait() | |
1531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1535 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1537 | ||
1538 | end | |
1539 | for i=0, 1, 0.1 / Animation_Speed do | |
1540 | Swait() | |
1541 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1542 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1543 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1544 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1545 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1546 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1547 | ||
1548 | end | |
1549 | for i=0, 1, 0.1 / Animation_Speed do | |
1550 | Swait() | |
1551 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1552 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1553 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1554 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1555 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1556 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1557 | ||
1558 | end | |
1559 | wait(1) | |
1560 | ATTACK = false | |
1561 | Rooted = false | |
1562 | end | |
1563 | ||
1564 | ||
1565 | function here_i_come() | |
1566 | ATTACK = true | |
1567 | Rooted = true | |
1568 | CreateSound("913821443", Head, 10, 1) | |
1569 | for i=0, 1, 0.1 / Animation_Speed do | |
1570 | Swait() | |
1571 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1572 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1573 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(120), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1574 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1575 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1576 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1577 | ||
1578 | end | |
1579 | for i=0, 1, 0.1 / Animation_Speed do | |
1580 | Swait() | |
1581 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1582 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1583 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(120), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1584 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1585 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1586 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1587 | ||
1588 | end | |
1589 | for i=0, 1, 0.1 / Animation_Speed do | |
1590 | Swait() | |
1591 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1592 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1593 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(120), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1594 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1595 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1596 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1597 | ||
1598 | end | |
1599 | for i=0, 1, 0.1 / Animation_Speed do | |
1600 | Swait() | |
1601 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1602 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1603 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(120), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1604 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1605 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1606 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1607 | ||
1608 | end | |
1609 | wait(1) | |
1610 | ATTACK = false | |
1611 | Rooted = false | |
1612 | end | |
1613 | ||
1614 | ||
1615 | function MouseDown(Mouse) | |
1616 | HOLD = true | |
1617 | if ATTACK == false then | |
1618 | end | |
1619 | end | |
1620 | ||
1621 | function MouseUp(Mouse) | |
1622 | HOLD = false | |
1623 | end | |
1624 | ||
1625 | function KeyDown(Key) | |
1626 | KEYHOLD = true | |
1627 | if Key == "t" and ATTACK == false then | |
1628 | Taunt() | |
1629 | end | |
1630 | ||
1631 | if Key == "h" and ATTACK == false then | |
1632 | dark_mode() | |
1633 | end | |
1634 | ||
1635 | if Key == "b" and ATTACK == false then | |
1636 | shoot_u() | |
1637 | end | |
1638 | ||
1639 | if Key == "z" and ATTACK == false then | |
1640 | here_i_come() | |
1641 | end | |
1642 | end | |
1643 | ||
1644 | function KeyUp(Key) | |
1645 | KEYHOLD = false | |
1646 | end | |
1647 | ||
1648 | Mouse.Button1Down:connect(function(NEWKEY) | |
1649 | MouseDown(NEWKEY) | |
1650 | end) | |
1651 | Mouse.Button1Up:connect(function(NEWKEY) | |
1652 | MouseUp(NEWKEY) | |
1653 | end) | |
1654 | Mouse.KeyDown:connect(function(NEWKEY) | |
1655 | KeyDown(NEWKEY) | |
1656 | end) | |
1657 | Mouse.KeyUp:connect(function(NEWKEY) | |
1658 | KeyUp(NEWKEY) | |
1659 | end) | |
1660 | ||
1661 | ||
1662 | Humanoid.Changed:connect(function(Jump) | |
1663 | if Jump == "Jump" and (Disable_Jump == true) then | |
1664 | Humanoid.Jump = false | |
1665 | end | |
1666 | end) | |
1667 | ||
1668 | while true do | |
1669 | Swait() | |
1670 | script.Parent = WEAPONGUI | |
1671 | ANIMATE.Parent = nil | |
1672 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1673 | v:Stop(); | |
1674 | end | |
1675 | SINE = SINE + CHANGE | |
1676 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1677 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1678 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1679 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1680 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1681 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1682 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1683 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1684 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1685 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1686 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1687 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1688 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1689 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1690 | end | |
1691 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1692 | ANIM = "Jump" | |
1693 | if PLAYANIMS == true then | |
1694 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1695 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1696 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1697 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1698 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1699 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1700 | end | |
1701 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1702 | ANIM = "Fall" | |
1703 | if PLAYANIMS == true then | |
1704 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1705 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1706 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1707 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1708 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1709 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1710 | end | |
1711 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1712 | ANIM = "Idle" | |
1713 | if PLAYANIMS == true then | |
1714 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1715 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1716 | ||
1717 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1718 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1719 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1720 | ||
1721 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1722 | if VALUE1 == false and MRANDOM(1,200) == 1 then | |
1723 | coroutine.resume(coroutine.create(function() | |
1724 | VALUE1 = true | |
1725 | for i = 1, 25 do | |
1726 | Swait() | |
1727 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed) | |
1728 | ||
1729 | end | |
1730 | VALUE1 = false | |
1731 | end)) | |
1732 | end | |
1733 | ||
1734 | ||
1735 | end | |
1736 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1737 | ANIM = "Walk" | |
1738 | if PLAYANIMS == true then | |
1739 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1740 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1741 | if ATTACK == false then | |
1742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(1)), 0.5 / Animation_Speed) | |
1744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1746 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1748 | end | |
1749 | end | |
1750 | end | |
1751 | if Rooted == false then | |
1752 | Disable_Jump = false | |
1753 | Humanoid.WalkSpeed = Speed | |
1754 | elseif Rooted == true then | |
1755 | Disable_Jump = true | |
1756 | Humanoid.WalkSpeed = 0 | |
1757 | end | |
1758 | ||
1759 | Humanoid.Health = Humanoid.Health + 1 | |
1760 | end |