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PR0J3CT11

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Jul 15th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("I NEVER KNEW YOU WERE A COMMUNIST USE h/ dumbass") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do warn("You cant use this script!")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5.  
  6. ------------------------
  7.  
  8. --Made by goodguyaiden--
  9. --Edge kid--------------
  10.  
  11. ------------------------
  12.  
  13. wait(0.2)
  14. local Player = game:service'Players'.localPlayer
  15. local chara = Player.Character
  16. local p = game.Players.LocalPlayer;
  17. local c = p.Character;
  18. local h = c:WaitForChild'Head';
  19. local f = h:WaitForChild'face';
  20. f.Texture = 'rbxassetid://124907882'
  21. Player=game:GetService("Players").LocalPlayer
  22. Character=Player.Character
  23. PlayerGui=Player.PlayerGui
  24. Backpack=Player.Backpack
  25. Torso=Character.Torso
  26. Head=Character.Head
  27. Humanoid=Character.Humanoid
  28. m=Instance.new('Model',Character)
  29. LeftArm=Character["Left Arm"]
  30. LeftLeg=Character["Left Leg"]
  31. RightArm=Character["Right Arm"]
  32. RightLeg=Character["Right Leg"]
  33. LS=Torso["Left Shoulder"]
  34. LH=Torso["Left Hip"]
  35. RS=Torso["Right Shoulder"]
  36. RH=Torso["Right Hip"]
  37. Face = Head.face
  38. Neck=Torso.Neck
  39. it=Instance.new
  40. attacktype=1
  41. vt=Vector3.new
  42. cf=CFrame.new
  43. cl3=Color3.new
  44. rgb=Color3.fromRGB
  45. bcn=BrickColor.new
  46. euler=CFrame.fromEulerAnglesXYZ
  47. angles=CFrame.Angles
  48. Humanoid.WalkSpeed = 30
  49. Player = game:GetService("Players").LocalPlayer
  50. PlayerGui = Player.PlayerGui
  51. Cam = workspace.CurrentCamera
  52. Backpack = Player.Backpack
  53. Character = Player.Character
  54. Humanoid = Character.Humanoid
  55. Mouse = Player:GetMouse()
  56. RootPart = Character["HumanoidRootPart"]
  57. Torso = Character["Torso"]
  58. Head = Character["Head"]
  59. RightArm = Character["Right Arm"]
  60. LeftArm = Character["Left Arm"]
  61. RightLeg = Character["Right Leg"]
  62. LeftLeg = Character["Left Leg"]
  63. RootJoint = RootPart["RootJoint"]
  64. Neck = Torso["Neck"]
  65. RightShoulder = Torso["Right Shoulder"]
  66. LeftShoulder = Torso["Left Shoulder"]
  67. RightHip = Torso["Right Hip"]
  68. LeftHip = Torso["Left Hip"]
  69. Sound0 = Instance.new("Sound")
  70. Sound0.Volume = 8
  71. Sound0.Parent = game.Players.LocalPlayer.Character.Head
  72. Sound0.SoundId = "rbxassetid://1561410944"
  73. Sound0.Looped = true
  74. Sound0:Play()
  75. local txt = Instance.new("BillboardGui", chara)
  76. CV="Lime green"
  77. txt.Adornee = chara.Head
  78. txt.Name = "_status"
  79. txt.Size = UDim2.new(2, 0, 1.2, 0)
  80. txt.StudsOffset = Vector3.new(-9, 8, 0)
  81. local text = Instance.new("TextLabel", txt)
  82. text.Size = UDim2.new(10, 0, 7, 0)
  83. text.FontSize = "Size24"
  84. text.TextScaled = true
  85. text.TextTransparency = 0
  86. text.BackgroundTransparency = 1
  87. text.TextTransparency = 0
  88. text.TextStrokeTransparency = 0
  89. text.Font = "Bodoni"
  90. text.TextStrokeColor3 = BrickColor.new("Really Black").Color
  91. text.TextColor3 = BrickColor.new("Black").Color
  92. text.Text = "Edge Kid"
  93. IT = Instance.new
  94. CF = CFrame.new
  95. VT = Vector3.new
  96. RAD = math.rad
  97. C3 = Color3.new
  98. UD2 = UDim2.new
  99. BRICKC = BrickColor.new
  100. ANGLES = CFrame.Angles
  101. EULER = CFrame.fromEulerAnglesXYZ
  102. COS = math.cos
  103. ACOS = math.acos
  104. SIN = math.sin
  105. ASIN = math.asin
  106. ABS = math.abs
  107. MRANDOM = math.random
  108. FLOOR = math.floor
  109. Animation_Speed = 3
  110. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  111. local Speed = 12
  112. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  113. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  114. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  115. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  116. local DAMAGEMULTIPLIER = 1
  117. local ANIM = "Idle"
  118. local ATTACK = false
  119. local EQUIPPED = false
  120. local HOLD = false
  121. local COMBO = 1
  122. local Rooted = false
  123. local SINE = 0
  124. local KEYHOLD = false
  125. local CHANGE = 2 / Animation_Speed
  126. local WALKINGANIM = false
  127. local VALUE1 = false
  128. local VALUE2 = false
  129. local ROBLOXIDLEANIMATION = IT("Animation")
  130. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  131. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  132. --ROBLOXIDLEANIMATION.Parent = Humanoid
  133. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  134. WEAPONGUI.Name = "Weapon GUI"
  135. local Weapon = IT("Model")
  136. Weapon.Name = "Adds"
  137. local Effects = IT("Folder", Weapon)
  138. Effects.Name = "Effects"
  139. local ANIMATOR = Humanoid.Animator
  140. local ANIMATE = Character.Animate
  141. local UNANCHOR = true
  142. local PLAYANIMS = true
  143. ArtificialHB = Instance.new("BindableEvent", script)
  144. ArtificialHB.Name = "ArtificialHB"
  145.  
  146. script:WaitForChild("ArtificialHB")
  147.  
  148. frame = Frame_Speed
  149. tf = 0
  150. allowframeloss = false
  151. tossremainder = false
  152. lastframe = tick()
  153. script.ArtificialHB:Fire()
  154.  
  155. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  156. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  157. end
  158.  
  159. function PositiveAngle(NUMBER)
  160. if NUMBER >= 0 then
  161. NUMBER = 0
  162. end
  163. return NUMBER
  164. end
  165.  
  166. function NegativeAngle(NUMBER)
  167. if NUMBER <= 0 then
  168. NUMBER = 0
  169. end
  170. return NUMBER
  171. end
  172.  
  173. function Swait(NUMBER)
  174. if NUMBER == 0 or NUMBER == nil then
  175. ArtificialHB.Event:wait()
  176. else
  177. for i = 1, NUMBER do
  178. ArtificialHB.Event:wait()
  179. end
  180. end
  181. end
  182.  
  183. function QuaternionFromCFrame(cf)
  184. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  185. local trace = m00 + m11 + m22
  186. if trace > 0 then
  187. local s = math.sqrt(1 + trace)
  188. local recip = 0.5 / s
  189. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  190. else
  191. local i = 0
  192. if m11 > m00 then
  193. i = 1
  194. end
  195. if m22 > (i == 0 and m00 or m11) then
  196. i = 2
  197. end
  198. if i == 0 then
  199. local s = math.sqrt(m00 - m11 - m22 + 1)
  200. local recip = 0.5 / s
  201. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  202. elseif i == 1 then
  203. local s = math.sqrt(m11 - m22 - m00 + 1)
  204. local recip = 0.5 / s
  205. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  206. elseif i == 2 then
  207. local s = math.sqrt(m22 - m00 - m11 + 1)
  208. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  209. end
  210. end
  211. end
  212.  
  213. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  214. local xs, ys, zs = x + x, y + y, z + z
  215. local wx, wy, wz = w * xs, w * ys, w * zs
  216. local xx = x * xs
  217. local xy = x * ys
  218. local xz = x * zs
  219. local yy = y * ys
  220. local yz = y * zs
  221. local zz = z * zs
  222. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  223. end
  224.  
  225. function QuaternionSlerp(a, b, t)
  226. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  227. local startInterp, finishInterp;
  228. if cosTheta >= 0.0001 then
  229. if (1 - cosTheta) > 0.0001 then
  230. local theta = ACOS(cosTheta)
  231. local invSinTheta = 1 / SIN(theta)
  232. startInterp = SIN((1 - t) * theta) * invSinTheta
  233. finishInterp = SIN(t * theta) * invSinTheta
  234. else
  235. startInterp = 1 - t
  236. finishInterp = t
  237. end
  238. else
  239. if (1 + cosTheta) > 0.0001 then
  240. local theta = ACOS(-cosTheta)
  241. local invSinTheta = 1 / SIN(theta)
  242. startInterp = SIN((t - 1) * theta) * invSinTheta
  243. finishInterp = SIN(t * theta) * invSinTheta
  244. else
  245. startInterp = t - 1
  246. finishInterp = t
  247. end
  248. end
  249. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  250. end
  251.  
  252. function Clerp(a, b, t)
  253. local qa = {QuaternionFromCFrame(a)}
  254. local qb = {QuaternionFromCFrame(b)}
  255. local ax, ay, az = a.x, a.y, a.z
  256. local bx, by, bz = b.x, b.y, b.z
  257. local _t = 1 - t
  258. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  259. end
  260.  
  261. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  262. local frame = IT("Frame")
  263. frame.BackgroundTransparency = TRANSPARENCY
  264. frame.BorderSizePixel = BORDERSIZEPIXEL
  265. frame.Position = POSITION
  266. frame.Size = SIZE
  267. frame.BackgroundColor3 = COLOR
  268. frame.BorderColor3 = BORDERCOLOR
  269. frame.Name = NAME
  270. frame.Parent = PARENT
  271. return frame
  272. end
  273.  
  274. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  275. local label = IT("TextLabel")
  276. label.BackgroundTransparency = 1
  277. label.Size = UD2(1, 0, 1, 0)
  278. label.Position = UD2(0, 0, 0, 0)
  279. label.TextColor3 = TEXTCOLOR
  280. label.TextStrokeTransparency = STROKETRANSPARENCY
  281. label.TextTransparency = TRANSPARENCY
  282. label.FontSize = TEXTFONTSIZE
  283. label.Font = TEXTFONT
  284. label.BorderSizePixel = BORDERSIZEPIXEL
  285. label.TextScaled = false
  286. label.Text = TEXT
  287. label.Name = NAME
  288. label.Parent = PARENT
  289. return label
  290. end
  291.  
  292. function NoOutlines(PART)
  293. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  294. end
  295.  
  296.  
  297. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  298. local NEWWELD = IT(TYPE)
  299. NEWWELD.Part0 = PART0
  300. NEWWELD.Part1 = PART1
  301. NEWWELD.C0 = C0
  302. NEWWELD.C1 = C1
  303. NEWWELD.Parent = PARENT
  304. return NEWWELD
  305. end
  306.  
  307. local S = IT("Sound")
  308.  
  309. function CreateSound(ID, PARENT, VOLUME, PITCH)
  310. local NEWSOUND = nil
  311. coroutine.resume(coroutine.create(function()
  312. NEWSOUND = S:Clone()
  313. NEWSOUND.Parent = PARENT
  314. NEWSOUND.Volume = VOLUME
  315. NEWSOUND.Pitch = PITCH
  316. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  317. Swait()
  318. NEWSOUND:play()
  319. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  320. end))
  321. return NEWSOUND
  322. end
  323.  
  324. function CFrameFromTopBack(at, top, back)
  325. local right = top:Cross(back)
  326. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  327. end
  328.  
  329. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  330. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  331. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  332. wave.CFrame = CFRAME
  333. coroutine.resume(coroutine.create(function(PART)
  334. for i = 1, WAIT do
  335. Swait()
  336. mesh.Scale = mesh.Scale + GROW
  337. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  338. if DOESROT == true then
  339. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  340. end
  341. wave.Transparency = wave.Transparency + (0.5/WAIT)
  342. if wave.Transparency > 0.99 then
  343. wave:remove()
  344. end
  345. end
  346. end))
  347. end
  348.  
  349. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  350. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  351. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  352. wave.CFrame = CFRAME
  353. coroutine.resume(coroutine.create(function(PART)
  354. for i = 1, WAIT do
  355. Swait()
  356. mesh.Scale = mesh.Scale + GROW
  357. if DOESROT == true then
  358. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  359. end
  360. wave.Transparency = wave.Transparency + (0.5/WAIT)
  361. if wave.Transparency > 0.99 then
  362. wave:remove()
  363. end
  364. end
  365. end))
  366. end
  367.  
  368. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  369. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  370. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  371. wave.CFrame = CFRAME
  372. coroutine.resume(coroutine.create(function(PART)
  373. for i = 1, WAIT do
  374. Swait()
  375. mesh.Scale = mesh.Scale + GROW
  376. wave.Transparency = wave.Transparency + (1/WAIT)
  377. if wave.Transparency > 0.99 then
  378. wave:remove()
  379. end
  380. end
  381. end))
  382. end
  383.  
  384. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  385. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  386. local mesh = nil
  387. if KIND == "Base" then
  388. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  389. elseif KIND == "Thin" then
  390. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  391. elseif KIND == "Round" then
  392. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  393. end
  394. wave.CFrame = CFRAME
  395. coroutine.resume(coroutine.create(function(PART)
  396. for i = 1, WAIT do
  397. Swait()
  398. mesh.Scale = mesh.Scale + GROW/10
  399. wave.Transparency = wave.Transparency + (0.5/WAIT)
  400. if wave.Transparency > 0.99 then
  401. wave:remove()
  402. end
  403. end
  404. end))
  405. end
  406.  
  407. function MakeForm(PART,TYPE)
  408. if TYPE == "Cyl" then
  409. local MSH = IT("CylinderMesh",PART)
  410. elseif TYPE == "Ball" then
  411. local MSH = IT("SpecialMesh",PART)
  412. MSH.MeshType = "Sphere"
  413. elseif TYPE == "Wedge" then
  414. local MSH = IT("SpecialMesh",PART)
  415. MSH.MeshType = "Wedge"
  416. end
  417. end
  418.  
  419. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  420. SIZE = SIZE / 2
  421. local WELD = nil
  422. local KNIFEMODEL = IT("Model",Effects)
  423. KNIFEMODEL.Name = "Knife"
  424. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Lime green", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  425. MakeForm(HandlePart,"Cyl")
  426. if ISGRABBED == true then
  427. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  428. end
  429. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  430. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  431. weldBetween(HandlePart,BladePart)
  432. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Lime green", "Blade", VT(0,2.8,1)*SIZE,false)
  433. MakeForm(Part,"Wedge")
  434. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  435. weldBetween(BladePart,Part)
  436. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  437. MakeForm(Part,"Wedge")
  438. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  439. weldBetween(BladePart,Part)
  440. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Lime green", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  441. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  442. weldBetween(BladePart,Part)
  443. local A = IT("Attachment",BladePart)
  444. A.Position = VT(0,BladePart.Size.Y/2,0)
  445. local B = IT("Attachment",BladePart)
  446. B.Position = VT(0,-BladePart.Size.Y/2,0)
  447. local Trail = IT("Trail",BladePart)
  448. Trail.Attachment0 = A
  449. Trail.Attachment1 = B
  450. Trail.Lifetime = 0.2
  451. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  452. Trail.Transparency = NumberSequence.new(0, 1)
  453. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  454. if c.ClassName == "Part" then
  455. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  456. end
  457. end
  458. if DOESDODAMAGE == true then
  459. local HIT = false
  460. BladePart.CanCollide = true
  461. local TOUCHED = BladePart.Touched:Connect(function(hit)
  462. if HIT == false then
  463. if hit ~= nil then
  464. if hit.Parent ~= nil then
  465. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  466. HIT = true
  467. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  468. wait(0.1)
  469. HIT = false
  470. end
  471. end
  472. end
  473. end
  474. end)
  475. end
  476. return KNIFEMODEL,WELD,BladePart
  477. end
  478.  
  479. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  480. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  481. if HITFLOOR ~= nil then
  482. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  483. if HITFLOOR.Name == "BloodPuddle" then
  484. local DIST = (Position - HITFLOOR.Position).Magnitude
  485. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  486. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  487. end
  488. else
  489. if HITFLOOR.Anchored == true then
  490. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  491. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  492. MakeForm(BLOOD,"Cyl")
  493. coroutine.resume(coroutine.create(function()
  494. Swait(75)
  495. while true do
  496. Swait()
  497. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  498. if BLOOD.Size.Z < 0.051 then
  499. BLOOD:remove()
  500. break
  501. end
  502. end
  503. end))
  504. end
  505. end
  506. end
  507. end
  508. end
  509.  
  510. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  511. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  512. BLOOD.CFrame = CF(POSITION)
  513. MakeForm(BLOOD,"Ball")
  514. local bv = Instance.new("BodyVelocity",BLOOD)
  515. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  516. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  517. bv.Name = "MOVE"
  518. Debris:AddItem(bv,0.05)
  519. coroutine.resume(coroutine.create(function()
  520. local HASTOUCHEDGROUND = false
  521. local HIT = BLOOD.Touched:Connect(function(hit)
  522. if hit.Anchored == true then
  523. HASTOUCHEDGROUND = true
  524. if DoesTable == true then
  525. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  526. end
  527. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  528. end
  529. end)
  530. for i = 1, 75 do
  531. Swait()
  532. if i > 5 then
  533. BLOOD.CanCollide = true
  534. end
  535. if HASTOUCHEDGROUND == true then
  536. break
  537. end
  538. end
  539. BLOOD:remove()
  540. end))
  541. end
  542.  
  543. function CheckTableForString(Table, String)
  544. for i, v in pairs(Table) do
  545. if string.find(string.lower(String), string.lower(v)) then
  546. return true
  547. end
  548. end
  549. return false
  550. end
  551.  
  552. function CheckIntangible(Hit)
  553. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  554. if Hit and Hit.Parent then
  555. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  556. return true
  557. end
  558. end
  559. return false
  560. end
  561.  
  562. Debris = game:GetService("Debris")
  563.  
  564. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  565. local Direction = CFrame.new(StartPos, Vec).lookVector
  566. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  567. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  568. if RayHit and CheckIntangible(RayHit) then
  569. if DelayIfHit then
  570. wait()
  571. end
  572. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  573. end
  574. return RayHit, RayPos, RayNormal
  575. end
  576.  
  577. function turnto(position)
  578. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  579. end
  580.  
  581.  
  582.  
  583. game:GetService("RunService").Heartbeat:connect(function(s, p)
  584. tf = tf + s
  585. if tf >= frame then
  586. if allowframeloss then
  587. script.ArtificialHB:Fire()
  588. lastframe = tick()
  589. else
  590. for i = 1, math.floor(tf / frame) do
  591. script.ArtificialHB:Fire()
  592. end
  593. lastframe = tick()
  594. end
  595. if tossremainder then
  596. tf = 0
  597. else
  598. tf = tf - frame * math.floor(tf / frame)
  599. end
  600. end
  601. end)
  602. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  603. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  604. end
  605.  
  606. function PositiveAngle(NUMBER)
  607. if NUMBER >= 0 then
  608. NUMBER = 0
  609. end
  610. return NUMBER
  611. end
  612.  
  613. function NegativeAngle(NUMBER)
  614. if NUMBER <= 0 then
  615. NUMBER = 0
  616. end
  617. return NUMBER
  618. end
  619.  
  620. function Swait(NUMBER)
  621. if NUMBER == 0 or NUMBER == nil then
  622. ArtificialHB.Event:wait()
  623. else
  624. for i = 1, NUMBER do
  625. ArtificialHB.Event:wait()
  626. end
  627. end
  628. end
  629.  
  630. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  631. local NEWMESH = IT(MESH)
  632. if MESH == "SpecialMesh" then
  633. NEWMESH.MeshType = MESHTYPE
  634. if MESHID ~= "nil" and MESHID ~= "" then
  635. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  636. end
  637. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  638. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  639. end
  640. end
  641. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  642. NEWMESH.Scale = SCALE
  643. NEWMESH.Parent = PARENT
  644. return NEWMESH
  645. end
  646.  
  647. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  648. local NEWPART = IT("Part")
  649. NEWPART.formFactor = FORMFACTOR
  650. NEWPART.Reflectance = REFLECTANCE
  651. NEWPART.Transparency = TRANSPARENCY
  652. NEWPART.CanCollide = false
  653. NEWPART.Locked = true
  654. NEWPART.Anchored = true
  655. if ANCHOR == false then
  656. NEWPART.Anchored = false
  657. end
  658. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  659. NEWPART.Name = NAME
  660. NEWPART.Size = SIZE
  661. NEWPART.Position = Torso.Position
  662. NEWPART.Material = MATERIAL
  663. NEWPART:BreakJoints()
  664. NEWPART.Parent = PARENT
  665. return NEWPART
  666. end
  667.  
  668. local function weldBetween(a, b)
  669. local weldd = Instance.new("ManualWeld")
  670. weldd.Part0 = a
  671. weldd.Part1 = b
  672. weldd.C0 = CFrame.new()
  673. weldd.C1 = b.CFrame:inverse() * a.CFrame
  674. weldd.Parent = a
  675. return weldd
  676. end
  677.  
  678.  
  679. function QuaternionFromCFrame(cf)
  680. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  681. local trace = m00 + m11 + m22
  682. if trace > 0 then
  683. local s = math.sqrt(1 + trace)
  684. local recip = 0.5 / s
  685. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  686. else
  687. local i = 0
  688. if m11 > m00 then
  689. i = 1
  690. end
  691. if m22 > (i == 0 and m00 or m11) then
  692. i = 2
  693. end
  694. if i == 0 then
  695. local s = math.sqrt(m00 - m11 - m22 + 1)
  696. local recip = 0.5 / s
  697. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  698. elseif i == 1 then
  699. local s = math.sqrt(m11 - m22 - m00 + 1)
  700. local recip = 0.5 / s
  701. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  702. elseif i == 2 then
  703. local s = math.sqrt(m22 - m00 - m11 + 1)
  704. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  705. end
  706. end
  707. end
  708.  
  709. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  710. local xs, ys, zs = x + x, y + y, z + z
  711. local wx, wy, wz = w * xs, w * ys, w * zs
  712. local xx = x * xs
  713. local xy = x * ys
  714. local xz = x * zs
  715. local yy = y * ys
  716. local yz = y * zs
  717. local zz = z * zs
  718. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  719. end
  720.  
  721. function QuaternionSlerp(a, b, t)
  722. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  723. local startInterp, finishInterp;
  724. if cosTheta >= 0.0001 then
  725. if (1 - cosTheta) > 0.0001 then
  726. local theta = ACOS(cosTheta)
  727. local invSinTheta = 1 / SIN(theta)
  728. startInterp = SIN((1 - t) * theta) * invSinTheta
  729. finishInterp = SIN(t * theta) * invSinTheta
  730. else
  731. startInterp = 1 - t
  732. finishInterp = t
  733. end
  734. else
  735. if (1 + cosTheta) > 0.0001 then
  736. local theta = ACOS(-cosTheta)
  737. local invSinTheta = 1 / SIN(theta)
  738. startInterp = SIN((t - 1) * theta) * invSinTheta
  739. finishInterp = SIN(t * theta) * invSinTheta
  740. else
  741. startInterp = t - 1
  742. finishInterp = t
  743. end
  744. end
  745. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  746. end
  747.  
  748. function Clerp(a, b, t)
  749. local qa = {QuaternionFromCFrame(a)}
  750. local qb = {QuaternionFromCFrame(b)}
  751. local ax, ay, az = a.x, a.y, a.z
  752. local bx, by, bz = b.x, b.y, b.z
  753. local _t = 1 - t
  754. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  755. end
  756.  
  757. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  758. local frame = IT("Frame")
  759. frame.BackgroundTransparency = TRANSPARENCY
  760. frame.BorderSizePixel = BORDERSIZEPIXEL
  761. frame.Position = POSITION
  762. frame.Size = SIZE
  763. frame.BackgroundColor3 = COLOR
  764. frame.BorderColor3 = BORDERCOLOR
  765. frame.Name = NAME
  766. frame.Parent = PARENT
  767. return frame
  768. end
  769.  
  770. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  771. local label = IT("TextLabel")
  772. label.BackgroundTransparency = 1
  773. label.Size = UD2(1, 0, 1, 0)
  774. label.Position = UD2(0, 0, 0, 0)
  775. label.TextColor3 = TEXTCOLOR
  776. label.TextStrokeTransparency = STROKETRANSPARENCY
  777. label.TextTransparency = TRANSPARENCY
  778. label.FontSize = TEXTFONTSIZE
  779. label.Font = TEXTFONT
  780. label.BorderSizePixel = BORDERSIZEPIXEL
  781. label.TextScaled = false
  782. label.Text = TEXT
  783. label.Name = NAME
  784. label.Parent = PARENT
  785. return label
  786. end
  787.  
  788. function NoOutlines(PART)
  789. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  790. end
  791.  
  792. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  793. local NEWWELD = IT(TYPE)
  794. NEWWELD.Part0 = PART0
  795. NEWWELD.Part1 = PART1
  796. NEWWELD.C0 = C0
  797. NEWWELD.C1 = C1
  798. NEWWELD.Parent = PARENT
  799. return NEWWELD
  800. end
  801.  
  802. local S = IT("Sound")
  803. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  804. local NEWSOUND = nil
  805. coroutine.resume(coroutine.create(function()
  806. NEWSOUND = S:Clone()
  807. NEWSOUND.Parent = PARENT
  808. NEWSOUND.Volume = VOLUME
  809. NEWSOUND.Pitch = PITCH
  810. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  811. NEWSOUND:play()
  812. if DOESLOOP == true then
  813. NEWSOUND.Looped = true
  814. else
  815. repeat wait(1) until NEWSOUND.Playing == false
  816. NEWSOUND:remove()
  817. end
  818. end))
  819. return NEWSOUND
  820. end
  821.  
  822. function MakeForm(PART,TYPE)
  823. if TYPE == "Cyl" then
  824. local MSH = IT("CylinderMesh",PART)
  825. elseif TYPE == "Ball" then
  826. local MSH = IT("SpecialMesh",PART)
  827. MSH.MeshType = "Sphere"
  828. elseif TYPE == "Wedge" then
  829. local MSH = IT("SpecialMesh",PART)
  830. MSH.MeshType = "Wedge"
  831. end
  832. end
  833.  
  834. function CFrameFromTopBack(at, top, back)
  835. local right = top:Cross(back)
  836. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  837. end
  838.  
  839. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  840. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  841. if HITFLOOR ~= nil then
  842. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  843. if HITFLOOR.Name == "BloodPuddle" then
  844. local DIST = (Position - HITFLOOR.Position).Magnitude
  845. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  846. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  847. end
  848. else
  849. if HITFLOOR.Anchored == true then
  850. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  851. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  852. MakeForm(BLOOD,"Cyl")
  853. coroutine.resume(coroutine.create(function()
  854. Swait(75)
  855. while true do
  856. Swait()
  857. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  858. if BLOOD.Size.Z < 0.051 then
  859. BLOOD:remove()
  860. break
  861. end
  862. end
  863. end))
  864. end
  865. end
  866. end
  867. end
  868. end
  869.  
  870. function SprayBlood(POSITION,DIRECTION,BloodSize)
  871. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
  872. BLOOD.CFrame = CF(POSITION)
  873. MakeForm(BLOOD,"Ball")
  874. local bv = Instance.new("BodyVelocity",BLOOD)
  875. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  876. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  877. bv.Name = "MOVE"
  878. Debris:AddItem(bv,0.05)
  879. coroutine.resume(coroutine.create(function()
  880. local HASTOUCHEDGROUND = false
  881. local HIT = BLOOD.Touched:Connect(function(hit)
  882. if hit.Anchored == true then
  883. HASTOUCHEDGROUND = true
  884. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  885. end
  886. end)
  887. wait(5)
  888. if HASTOUCHEDGROUND == false then
  889. BLOOD:remove()
  890. end
  891. end))
  892. end
  893.  
  894. Debris = game:GetService("Debris")
  895.  
  896. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  897. local DIRECTION = CF(StartPos,EndPos).lookVector
  898. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  899. end
  900.  
  901. function turnto(position)
  902. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  903. end
  904.  
  905. function recurse(root,callback,i)
  906. i= i or 0
  907. for _,v in pairs(root:GetChildren()) do
  908. i = i + 1
  909. callback(i,v)
  910.  
  911. if #v:GetChildren() > 0 then
  912. i = recurse(v,callback,i)
  913. end
  914. end
  915.  
  916. return i
  917. end
  918.  
  919. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  920. attachmentName = attachmentName.."RigAttachment"
  921. local constraint = Instance.new(className.."Constraint")
  922. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  923. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  924. constraint.Name = "RagdollConstraint"..part1.Name
  925.  
  926. for _,propertyData in next,properties or {} do
  927. constraint[propertyData[1]] = propertyData[2]
  928. end
  929.  
  930. constraint.Parent = character
  931. end
  932.  
  933. function getAttachment0(character, attachmentName)
  934. for _,child in next,character:GetChildren() do
  935. local attachment = child:FindFirstChild(attachmentName)
  936. if attachment then
  937. return attachment
  938. end
  939. end
  940. end
  941.  
  942. function R15Ragdoll(character)
  943. recurse(character, function(_,v)
  944. if v:IsA("Attachment") then
  945. v.Axis = Vector3.new(0, 1, 0)
  946. v.SecondaryAxis = Vector3.new(0, 0, 1)
  947. v.Rotation = Vector3.new(0, 0, 0)
  948. end
  949. end)
  950. for _,child in next,character:GetChildren() do
  951. if child:IsA("Accoutrement") then
  952. for _,part in next,child:GetChildren() do
  953. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  954. local attachment1 = part:FindFirstChildOfClass("Attachment")
  955. local attachment0 = getAttachment0(character,attachment1.Name)
  956. if attachment0 and attachment1 then
  957. local constraint = Instance.new("HingeConstraint")
  958. constraint.Attachment0 = attachment0
  959. constraint.Attachment1 = attachment1
  960. constraint.LimitsEnabled = true
  961. constraint.UpperAngle = 0
  962. constraint.LowerAngle = 0
  963. constraint.Parent = character
  964. end
  965. elseif part.Name == "HumanoidRootPart" then
  966. part:remove()
  967. end
  968. end
  969. end
  970. end
  971.  
  972. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  973. {"LimitsEnabled",true};
  974. {"UpperAngle",5};
  975. })
  976. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  977. {"LimitsEnabled",true};
  978. {"UpperAngle",15};
  979. })
  980.  
  981. local handProperties = {
  982. {"LimitsEnabled", true};
  983. {"UpperAngle",0};
  984. {"LowerAngle",0};
  985. }
  986. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  987. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  988.  
  989. local shinProperties = {
  990. {"LimitsEnabled", true};
  991. {"UpperAngle", 0};
  992. {"LowerAngle", -75};
  993. }
  994. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  995. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  996.  
  997. local footProperties = {
  998. {"LimitsEnabled", true};
  999. {"UpperAngle", 15};
  1000. {"LowerAngle", -45};
  1001. }
  1002. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1003. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1004.  
  1005. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1006. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1007. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1008. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1009. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1010. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1011. end
  1012.  
  1013. function Ragdoll(Character2,CharTorso)
  1014. Character2:BreakJoints()
  1015. local hum = Character2:findFirstChild("Humanoid")
  1016. hum:remove()
  1017. local function Scan(ch)
  1018. local e
  1019. for e = 1,#ch do
  1020. Scan(ch[e]:GetChildren())
  1021. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1022. ch[e]:remove()
  1023. end
  1024. end
  1025. end
  1026. local NEWHUM = IT("Humanoid")
  1027. NEWHUM.Name = "Corpse"
  1028. NEWHUM.Health = 0
  1029. NEWHUM.MaxHealth = 0
  1030. NEWHUM.PlatformStand = true
  1031. NEWHUM.Parent = Character2
  1032. NEWHUM.DisplayDistanceType = "None"
  1033.  
  1034. local ch = Character2:GetChildren()
  1035. local i
  1036. for i = 1,#ch do
  1037. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1038. ch[i]:remove()
  1039. end
  1040. end
  1041.  
  1042. local Torso2 = Character2.Torso
  1043. local movevector = Vector3.new()
  1044.  
  1045. if Torso2 then
  1046. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1047. local Head = Character2:FindFirstChild("Head")
  1048. if Head then
  1049. local Neck = Instance.new("Weld")
  1050. Neck.Name = "Neck"
  1051. Neck.Part0 = Torso2
  1052. Neck.Part1 = Head
  1053. Neck.C0 = CFrame.new(0, 1.5, 0)
  1054. Neck.C1 = CFrame.new()
  1055. Neck.Parent = Torso2
  1056.  
  1057. end
  1058. local Limb = Character2:FindFirstChild("Right Arm")
  1059. if Limb then
  1060.  
  1061. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1062. local Joint = Instance.new("Glue")
  1063. Joint.Name = "RightShoulder"
  1064. Joint.Part0 = Torso2
  1065. Joint.Part1 = Limb
  1066. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1067. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1068. Joint.Parent = Torso2
  1069.  
  1070. local B = Instance.new("Part")
  1071. B.TopSurface = 0
  1072. B.BottomSurface = 0
  1073. B.formFactor = "Symmetric"
  1074. B.Size = Vector3.new(1, 1, 1)
  1075. B.Transparency = 1
  1076. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1077. B.Parent = Character2
  1078. local W = Instance.new("Weld")
  1079. W.Part0 = Limb
  1080. W.Part1 = B
  1081. W.C0 = CFrame.new(0, -0.5, 0)
  1082. W.Parent = Limb
  1083.  
  1084. end
  1085. local Limb = Character2:FindFirstChild("Left Arm")
  1086. if Limb then
  1087.  
  1088. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1089. local Joint = Instance.new("Glue")
  1090. Joint.Name = "LeftShoulder"
  1091. Joint.Part0 = Torso2
  1092. Joint.Part1 = Limb
  1093. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1094. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1095. Joint.Parent = Torso2
  1096.  
  1097. local B = Instance.new("Part")
  1098. B.TopSurface = 0
  1099. B.BottomSurface = 0
  1100. B.formFactor = "Symmetric"
  1101. B.Size = Vector3.new(1, 1, 1)
  1102. B.Transparency = 1
  1103. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1104. B.Parent = Character2
  1105. local W = Instance.new("Weld")
  1106. W.Part0 = Limb
  1107. W.Part1 = B
  1108. W.C0 = CFrame.new(0, -0.5, 0)
  1109. W.Parent = Limb
  1110.  
  1111. end
  1112. local Limb = Character2:FindFirstChild("Right Leg")
  1113. if Limb then
  1114.  
  1115. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1116. local Joint = Instance.new("Glue")
  1117. Joint.Name = "RightHip"
  1118. Joint.Part0 = Torso2
  1119. Joint.Part1 = Limb
  1120. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1121. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1122. Joint.Parent = Torso2
  1123.  
  1124. local B = Instance.new("Part")
  1125. B.TopSurface = 0
  1126. B.BottomSurface = 0
  1127. B.formFactor = "Symmetric"
  1128. B.Size = Vector3.new(1, 1, 1)
  1129. B.Transparency = 1
  1130. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1131. B.Parent = Character2
  1132. local W = Instance.new("Weld")
  1133. W.Part0 = Limb
  1134. W.Part1 = B
  1135. W.C0 = CFrame.new(0, -0.5, 0)
  1136. W.Parent = Limb
  1137.  
  1138. end
  1139. local Limb = Character2:FindFirstChild("Left Leg")
  1140. if Limb then
  1141.  
  1142. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1143. local Joint = Instance.new("Glue")
  1144. Joint.Name = "LeftHip"
  1145. Joint.Part0 = Torso2
  1146. Joint.Part1 = Limb
  1147. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1148. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1149. Joint.Parent = Torso2
  1150.  
  1151. local B = Instance.new("Part")
  1152. B.TopSurface = 0
  1153. B.BottomSurface = 0
  1154. B.formFactor = "Symmetric"
  1155. B.Size = Vector3.new(1, 1, 1)
  1156. B.Transparency = 1
  1157. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1158. B.Parent = Character2
  1159. local W = Instance.new("Weld")
  1160. W.Part0 = Limb
  1161. W.Part1 = B
  1162. W.C0 = CFrame.new(0, -0.5, 0)
  1163. W.Parent = Limb
  1164.  
  1165. end
  1166. --[
  1167. local Bar = Instance.new("Part")
  1168. Bar.TopSurface = 0
  1169. Bar.BottomSurface = 0
  1170. Bar.formFactor = "Symmetric"
  1171. Bar.Size = Vector3.new(1, 1, 1)
  1172. Bar.Transparency = 1
  1173. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1174. Bar.Parent = Character2
  1175. local Weld = Instance.new("Weld")
  1176. Weld.Part0 = Torso2
  1177. Weld.Part1 = Bar
  1178. Weld.C0 = CFrame.new(0, 0.5, 0)
  1179. Weld.Parent = Torso2
  1180. --]]
  1181. end
  1182. Character2.Parent = workspace
  1183. Debris:AddItem(Character2,5)
  1184.  
  1185. return Character2,Torso2
  1186. end
  1187.  
  1188.  
  1189. function Taunt()
  1190. ATTACK = true
  1191. Rooted = true
  1192. CreateSound("184605339", Head, 10, 1)
  1193. for i=0, 1, 0.1 / Animation_Speed do
  1194. Swait()
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1201. end
  1202. for i=0, 1, 0.1 / Animation_Speed do
  1203. Swait()
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1210. end
  1211. for i=0, 1, 0.1 / Animation_Speed do
  1212. Swait()
  1213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1219. end
  1220. for i=0, 1, 0.1 / Animation_Speed do
  1221. Swait()
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1228. end
  1229. for i=0, 1, 0.1 / Animation_Speed do
  1230. Swait()
  1231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1237. end
  1238. for i=0, 1, 0.1 / Animation_Speed do
  1239. Swait()
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1246. end
  1247. for i=0, 1, 0.1 / Animation_Speed do
  1248. Swait()
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1255. end
  1256. for i=0, 1, 0.1 / Animation_Speed do
  1257. Swait()
  1258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1264. end
  1265. for i=0, 1, 0.1 / Animation_Speed do
  1266. Swait()
  1267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1273. end
  1274. for i=0, 1, 0.1 / Animation_Speed do
  1275. Swait()
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1282. end
  1283. for i=0, 1, 0.1 / Animation_Speed do
  1284. Swait()
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1291. end
  1292. for i=0, 1, 0.1 / Animation_Speed do
  1293. Swait()
  1294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1300. end
  1301. for i=0, 1, 0.1 / Animation_Speed do
  1302. Swait()
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1309. end
  1310. for i=0, 1, 0.1 / Animation_Speed do
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1318. end
  1319. for i=0, 1, 0.1 / Animation_Speed do
  1320. Swait()
  1321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1327. end
  1328. for i=0, 1, 0.1 / Animation_Speed do
  1329. Swait()
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1336. end
  1337. for i=0, 1, 0.1 / Animation_Speed do
  1338. Swait()
  1339. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1343. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1345. end
  1346. for i=0, 1, 0.1 / Animation_Speed do
  1347. Swait()
  1348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1354. end
  1355. for i=0, 1, 0.1 / Animation_Speed do
  1356. Swait()
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1363. end
  1364.  
  1365. for i=0, 1, 0.1 / Animation_Speed do
  1366. Swait()
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1373. end
  1374. for i=0, 1, 0.1 / Animation_Speed do
  1375. Swait()
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1382. end
  1383. for i=0, 1, 0.1 / Animation_Speed do
  1384. Swait()
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1391. end
  1392. for i=0, 1, 0.1 / Animation_Speed do
  1393. Swait()
  1394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1400. end
  1401. for i=0, 1, 0.1 / Animation_Speed do
  1402. Swait()
  1403. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1407. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1409. end
  1410. for i=0, 1, 0.1 / Animation_Speed do
  1411. Swait()
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1418. end
  1419. for i=0, 1, 0.1 / Animation_Speed do
  1420. Swait()
  1421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1427. end
  1428. for i=0, 1, 0.1 / Animation_Speed do
  1429. Swait()
  1430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1436. end
  1437. ATTACK = false
  1438. Rooted = false
  1439. end
  1440.  
  1441. function dark_mode()
  1442. text.Text = "Dark Edgy Kid"
  1443. for i = 1, 35 do
  1444. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1445. FACE.Color = C3(0,0,0)
  1446. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1447. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1448. end
  1449. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  1450. MakeForm(EYE,"Ball")
  1451. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1452. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  1453. MakeForm(EYE2,"Ball")
  1454. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1455. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  1456. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  1457. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1458.  
  1459. local BODY = {}
  1460.  
  1461. for _, c in pairs(Character:GetDescendants()) do
  1462. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1463. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1464. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1465. end
  1466. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1467. elseif c:IsA("JointInstance") then
  1468. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1469. end
  1470. end
  1471.  
  1472. for e = 1, #BODY do
  1473. if BODY[e] ~= nil then
  1474. local STUFF = BODY[e]
  1475. local PART = STUFF[1]
  1476. local PARENT = STUFF[2]
  1477. local MATERIAL = STUFF[3]
  1478. local COLOR = STUFF[4]
  1479. local TRANSPARENCY = STUFF[5]
  1480. if PART.ClassName == "Part" and PART ~= RootPart then
  1481. PART.Material = MATERIAL
  1482. PART.Color = COLOR
  1483. PART.Transparency = TRANSPARENCY
  1484. end
  1485. PART.AncestryChanged:Connect(function()
  1486. PART.Parent = PARENT
  1487. end)
  1488. end
  1489. end
  1490.  
  1491.  
  1492.  
  1493. end
  1494.  
  1495. function shoot_u()
  1496. ATTACK = true
  1497. Rooted = true
  1498. CreateSound("846221985", Head, 10, 1)
  1499. for i=0, 1, 0.1 / Animation_Speed do
  1500. Swait()
  1501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1507.  
  1508. end
  1509. for i=0, 1, 0.1 / Animation_Speed do
  1510. Swait()
  1511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1517.  
  1518. end
  1519. for i=0, 1, 0.1 / Animation_Speed do
  1520. Swait()
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1527.  
  1528. end
  1529. for i=0, 1, 0.1 / Animation_Speed do
  1530. Swait()
  1531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1537.  
  1538. end
  1539. for i=0, 1, 0.1 / Animation_Speed do
  1540. Swait()
  1541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1547.  
  1548. end
  1549. for i=0, 1, 0.1 / Animation_Speed do
  1550. Swait()
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1557.  
  1558. end
  1559. wait(1)
  1560. ATTACK = false
  1561. Rooted = false
  1562. end
  1563.  
  1564.  
  1565. function here_i_come()
  1566. ATTACK = true
  1567. Rooted = true
  1568. CreateSound("913821443", Head, 10, 1)
  1569. for i=0, 1, 0.1 / Animation_Speed do
  1570. Swait()
  1571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(120), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1577.  
  1578. end
  1579. for i=0, 1, 0.1 / Animation_Speed do
  1580. Swait()
  1581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(120), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1587.  
  1588. end
  1589. for i=0, 1, 0.1 / Animation_Speed do
  1590. Swait()
  1591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(120), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1597.  
  1598. end
  1599. for i=0, 1, 0.1 / Animation_Speed do
  1600. Swait()
  1601. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(120), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1607.  
  1608. end
  1609. wait(1)
  1610. ATTACK = false
  1611. Rooted = false
  1612. end
  1613.  
  1614.  
  1615. function MouseDown(Mouse)
  1616. HOLD = true
  1617. if ATTACK == false then
  1618. end
  1619. end
  1620.  
  1621. function MouseUp(Mouse)
  1622. HOLD = false
  1623. end
  1624.  
  1625. function KeyDown(Key)
  1626. KEYHOLD = true
  1627. if Key == "t" and ATTACK == false then
  1628. Taunt()
  1629. end
  1630.  
  1631. if Key == "h" and ATTACK == false then
  1632. dark_mode()
  1633. end
  1634.  
  1635. if Key == "b" and ATTACK == false then
  1636. shoot_u()
  1637. end
  1638.  
  1639. if Key == "z" and ATTACK == false then
  1640. here_i_come()
  1641. end
  1642. end
  1643.  
  1644. function KeyUp(Key)
  1645. KEYHOLD = false
  1646. end
  1647.  
  1648. Mouse.Button1Down:connect(function(NEWKEY)
  1649. MouseDown(NEWKEY)
  1650. end)
  1651. Mouse.Button1Up:connect(function(NEWKEY)
  1652. MouseUp(NEWKEY)
  1653. end)
  1654. Mouse.KeyDown:connect(function(NEWKEY)
  1655. KeyDown(NEWKEY)
  1656. end)
  1657. Mouse.KeyUp:connect(function(NEWKEY)
  1658. KeyUp(NEWKEY)
  1659. end)
  1660.  
  1661.  
  1662. Humanoid.Changed:connect(function(Jump)
  1663. if Jump == "Jump" and (Disable_Jump == true) then
  1664. Humanoid.Jump = false
  1665. end
  1666. end)
  1667.  
  1668. while true do
  1669. Swait()
  1670. script.Parent = WEAPONGUI
  1671. ANIMATE.Parent = nil
  1672. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1673. v:Stop();
  1674. end
  1675. SINE = SINE + CHANGE
  1676. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1677. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1678. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1679. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1680. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1681. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1682. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1683. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1684. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1685. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1686. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1687. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1688. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1689. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1690. end
  1691. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1692. ANIM = "Jump"
  1693. if PLAYANIMS == true then
  1694. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1700. end
  1701. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1702. ANIM = "Fall"
  1703. if PLAYANIMS == true then
  1704. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1710. end
  1711. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1712. ANIM = "Idle"
  1713. if PLAYANIMS == true then
  1714. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1716.  
  1717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1720.  
  1721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1722. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1723. coroutine.resume(coroutine.create(function()
  1724. VALUE1 = true
  1725. for i = 1, 25 do
  1726. Swait()
  1727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1728.  
  1729. end
  1730. VALUE1 = false
  1731. end))
  1732. end
  1733.  
  1734.  
  1735. end
  1736. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1737. ANIM = "Walk"
  1738. if PLAYANIMS == true then
  1739. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1740. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1741. if ATTACK == false then
  1742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(1)), 0.5 / Animation_Speed)
  1744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1746. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1748. end
  1749. end
  1750. end
  1751. if Rooted == false then
  1752. Disable_Jump = false
  1753. Humanoid.WalkSpeed = Speed
  1754. elseif Rooted == true then
  1755. Disable_Jump = true
  1756. Humanoid.WalkSpeed = 0
  1757. end
  1758.  
  1759. Humanoid.Health = Humanoid.Health + 1
  1760. end
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