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Edge Kid Roblox script (goodguyaiden)

Jun 13th, 2018
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  1. ------------------------
  2.  
  3. --Made by goodguyaiden--
  4. --Edge kid--------------
  5.  
  6. ------------------------
  7.  
  8. wait(0.2)
  9. local Player = game:service'Players'.localPlayer
  10. local chara = Player.Character
  11. local p = game.Players.LocalPlayer;
  12. local c = p.Character;
  13. local h = c:WaitForChild'Head';
  14. local f = h:WaitForChild'face';
  15. f.Texture = 'rbxassetid://124907882'
  16. Player=game:GetService("Players").LocalPlayer
  17. Character=Player.Character
  18. PlayerGui=Player.PlayerGui
  19. Backpack=Player.Backpack
  20. Torso=Character.Torso
  21. Head=Character.Head
  22. Humanoid=Character.Humanoid
  23. m=Instance.new('Model',Character)
  24. LeftArm=Character["Left Arm"]
  25. LeftLeg=Character["Left Leg"]
  26. RightArm=Character["Right Arm"]
  27. RightLeg=Character["Right Leg"]
  28. LS=Torso["Left Shoulder"]
  29. LH=Torso["Left Hip"]
  30. RS=Torso["Right Shoulder"]
  31. RH=Torso["Right Hip"]
  32. Face = Head.face
  33. Neck=Torso.Neck
  34. it=Instance.new
  35. attacktype=1
  36. vt=Vector3.new
  37. cf=CFrame.new
  38. cl3=Color3.new
  39. rgb=Color3.fromRGB
  40. bcn=BrickColor.new
  41. euler=CFrame.fromEulerAnglesXYZ
  42. angles=CFrame.Angles
  43. Humanoid.WalkSpeed = 30
  44. Player = game:GetService("Players").LocalPlayer
  45. PlayerGui = Player.PlayerGui
  46. Cam = workspace.CurrentCamera
  47. Backpack = Player.Backpack
  48. Character = Player.Character
  49. Humanoid = Character.Humanoid
  50. Mouse = Player:GetMouse()
  51. RootPart = Character["HumanoidRootPart"]
  52. Torso = Character["Torso"]
  53. Head = Character["Head"]
  54. RightArm = Character["Right Arm"]
  55. LeftArm = Character["Left Arm"]
  56. RightLeg = Character["Right Leg"]
  57. LeftLeg = Character["Left Leg"]
  58. RootJoint = RootPart["RootJoint"]
  59. Neck = Torso["Neck"]
  60. RightShoulder = Torso["Right Shoulder"]
  61. LeftShoulder = Torso["Left Shoulder"]
  62. RightHip = Torso["Right Hip"]
  63. LeftHip = Torso["Left Hip"]
  64. Sound0 = Instance.new("Sound")
  65. Sound0.Volume = 8
  66. Sound0.Parent = game.Players.LocalPlayer.Character.Head
  67. Sound0.SoundId = "rbxassetid://1561410944"
  68. Sound0.Looped = true
  69. Sound0:Play()
  70. local txt = Instance.new("BillboardGui", chara)
  71. CV="Lime green"
  72. txt.Adornee = chara.Head
  73. txt.Name = "_status"
  74. txt.Size = UDim2.new(2, 0, 1.2, 0)
  75. txt.StudsOffset = Vector3.new(-9, 8, 0)
  76. local text = Instance.new("TextLabel", txt)
  77. text.Size = UDim2.new(10, 0, 7, 0)
  78. text.FontSize = "Size24"
  79. text.TextScaled = true
  80. text.TextTransparency = 0
  81. text.BackgroundTransparency = 1
  82. text.TextTransparency = 0
  83. text.TextStrokeTransparency = 0
  84. text.Font = "Bodoni"
  85. text.TextStrokeColor3 = BrickColor.new("Really Black").Color
  86. text.TextColor3 = BrickColor.new("Black").Color
  87. text.Text = "Edge Kid"
  88. IT = Instance.new
  89. CF = CFrame.new
  90. VT = Vector3.new
  91. RAD = math.rad
  92. C3 = Color3.new
  93. UD2 = UDim2.new
  94. BRICKC = BrickColor.new
  95. ANGLES = CFrame.Angles
  96. EULER = CFrame.fromEulerAnglesXYZ
  97. COS = math.cos
  98. ACOS = math.acos
  99. SIN = math.sin
  100. ASIN = math.asin
  101. ABS = math.abs
  102. MRANDOM = math.random
  103. FLOOR = math.floor
  104. Animation_Speed = 3
  105. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  106. local Speed = 12
  107. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  108. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  109. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  110. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  111. local DAMAGEMULTIPLIER = 1
  112. local ANIM = "Idle"
  113. local ATTACK = false
  114. local EQUIPPED = false
  115. local HOLD = false
  116. local COMBO = 1
  117. local Rooted = false
  118. local SINE = 0
  119. local KEYHOLD = false
  120. local CHANGE = 2 / Animation_Speed
  121. local WALKINGANIM = false
  122. local VALUE1 = false
  123. local VALUE2 = false
  124. local ROBLOXIDLEANIMATION = IT("Animation")
  125. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  126. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  127. --ROBLOXIDLEANIMATION.Parent = Humanoid
  128. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  129. WEAPONGUI.Name = "Weapon GUI"
  130. local Weapon = IT("Model")
  131. Weapon.Name = "Adds"
  132. local Effects = IT("Folder", Weapon)
  133. Effects.Name = "Effects"
  134. local ANIMATOR = Humanoid.Animator
  135. local ANIMATE = Character.Animate
  136. local UNANCHOR = true
  137. local PLAYANIMS = true
  138. ArtificialHB = Instance.new("BindableEvent", script)
  139. ArtificialHB.Name = "ArtificialHB"
  140.  
  141. script:WaitForChild("ArtificialHB")
  142.  
  143. frame = Frame_Speed
  144. tf = 0
  145. allowframeloss = false
  146. tossremainder = false
  147. lastframe = tick()
  148. script.ArtificialHB:Fire()
  149.  
  150. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  151. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  152. end
  153.  
  154. function PositiveAngle(NUMBER)
  155. if NUMBER >= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function NegativeAngle(NUMBER)
  162. if NUMBER <= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function Swait(NUMBER)
  169. if NUMBER == 0 or NUMBER == nil then
  170. ArtificialHB.Event:wait()
  171. else
  172. for i = 1, NUMBER do
  173. ArtificialHB.Event:wait()
  174. end
  175. end
  176. end
  177.  
  178. function QuaternionFromCFrame(cf)
  179. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  180. local trace = m00 + m11 + m22
  181. if trace > 0 then
  182. local s = math.sqrt(1 + trace)
  183. local recip = 0.5 / s
  184. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  185. else
  186. local i = 0
  187. if m11 > m00 then
  188. i = 1
  189. end
  190. if m22 > (i == 0 and m00 or m11) then
  191. i = 2
  192. end
  193. if i == 0 then
  194. local s = math.sqrt(m00 - m11 - m22 + 1)
  195. local recip = 0.5 / s
  196. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  197. elseif i == 1 then
  198. local s = math.sqrt(m11 - m22 - m00 + 1)
  199. local recip = 0.5 / s
  200. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  201. elseif i == 2 then
  202. local s = math.sqrt(m22 - m00 - m11 + 1)
  203. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  204. end
  205. end
  206. end
  207.  
  208. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  209. local xs, ys, zs = x + x, y + y, z + z
  210. local wx, wy, wz = w * xs, w * ys, w * zs
  211. local xx = x * xs
  212. local xy = x * ys
  213. local xz = x * zs
  214. local yy = y * ys
  215. local yz = y * zs
  216. local zz = z * zs
  217. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  218. end
  219.  
  220. function QuaternionSlerp(a, b, t)
  221. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  222. local startInterp, finishInterp;
  223. if cosTheta >= 0.0001 then
  224. if (1 - cosTheta) > 0.0001 then
  225. local theta = ACOS(cosTheta)
  226. local invSinTheta = 1 / SIN(theta)
  227. startInterp = SIN((1 - t) * theta) * invSinTheta
  228. finishInterp = SIN(t * theta) * invSinTheta
  229. else
  230. startInterp = 1 - t
  231. finishInterp = t
  232. end
  233. else
  234. if (1 + cosTheta) > 0.0001 then
  235. local theta = ACOS(-cosTheta)
  236. local invSinTheta = 1 / SIN(theta)
  237. startInterp = SIN((t - 1) * theta) * invSinTheta
  238. finishInterp = SIN(t * theta) * invSinTheta
  239. else
  240. startInterp = t - 1
  241. finishInterp = t
  242. end
  243. end
  244. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  245. end
  246.  
  247. function Clerp(a, b, t)
  248. local qa = {QuaternionFromCFrame(a)}
  249. local qb = {QuaternionFromCFrame(b)}
  250. local ax, ay, az = a.x, a.y, a.z
  251. local bx, by, bz = b.x, b.y, b.z
  252. local _t = 1 - t
  253. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  254. end
  255.  
  256. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  257. local frame = IT("Frame")
  258. frame.BackgroundTransparency = TRANSPARENCY
  259. frame.BorderSizePixel = BORDERSIZEPIXEL
  260. frame.Position = POSITION
  261. frame.Size = SIZE
  262. frame.BackgroundColor3 = COLOR
  263. frame.BorderColor3 = BORDERCOLOR
  264. frame.Name = NAME
  265. frame.Parent = PARENT
  266. return frame
  267. end
  268.  
  269. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  270. local label = IT("TextLabel")
  271. label.BackgroundTransparency = 1
  272. label.Size = UD2(1, 0, 1, 0)
  273. label.Position = UD2(0, 0, 0, 0)
  274. label.TextColor3 = TEXTCOLOR
  275. label.TextStrokeTransparency = STROKETRANSPARENCY
  276. label.TextTransparency = TRANSPARENCY
  277. label.FontSize = TEXTFONTSIZE
  278. label.Font = TEXTFONT
  279. label.BorderSizePixel = BORDERSIZEPIXEL
  280. label.TextScaled = false
  281. label.Text = TEXT
  282. label.Name = NAME
  283. label.Parent = PARENT
  284. return label
  285. end
  286.  
  287. function NoOutlines(PART)
  288. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  289. end
  290.  
  291.  
  292. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  293. local NEWWELD = IT(TYPE)
  294. NEWWELD.Part0 = PART0
  295. NEWWELD.Part1 = PART1
  296. NEWWELD.C0 = C0
  297. NEWWELD.C1 = C1
  298. NEWWELD.Parent = PARENT
  299. return NEWWELD
  300. end
  301.  
  302. local S = IT("Sound")
  303.  
  304. function CreateSound(ID, PARENT, VOLUME, PITCH)
  305. local NEWSOUND = nil
  306. coroutine.resume(coroutine.create(function()
  307. NEWSOUND = S:Clone()
  308. NEWSOUND.Parent = PARENT
  309. NEWSOUND.Volume = VOLUME
  310. NEWSOUND.Pitch = PITCH
  311. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  312. Swait()
  313. NEWSOUND:play()
  314. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  315. end))
  316. return NEWSOUND
  317. end
  318.  
  319. function CFrameFromTopBack(at, top, back)
  320. local right = top:Cross(back)
  321. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  322. end
  323.  
  324. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  325. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  326. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  327. wave.CFrame = CFRAME
  328. coroutine.resume(coroutine.create(function(PART)
  329. for i = 1, WAIT do
  330. Swait()
  331. mesh.Scale = mesh.Scale + GROW
  332. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  333. if DOESROT == true then
  334. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  335. end
  336. wave.Transparency = wave.Transparency + (0.5/WAIT)
  337. if wave.Transparency > 0.99 then
  338. wave:remove()
  339. end
  340. end
  341. end))
  342. end
  343.  
  344. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  345. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  346. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  347. wave.CFrame = CFRAME
  348. coroutine.resume(coroutine.create(function(PART)
  349. for i = 1, WAIT do
  350. Swait()
  351. mesh.Scale = mesh.Scale + GROW
  352. if DOESROT == true then
  353. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  354. end
  355. wave.Transparency = wave.Transparency + (0.5/WAIT)
  356. if wave.Transparency > 0.99 then
  357. wave:remove()
  358. end
  359. end
  360. end))
  361. end
  362.  
  363. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  364. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  365. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  366. wave.CFrame = CFRAME
  367. coroutine.resume(coroutine.create(function(PART)
  368. for i = 1, WAIT do
  369. Swait()
  370. mesh.Scale = mesh.Scale + GROW
  371. wave.Transparency = wave.Transparency + (1/WAIT)
  372. if wave.Transparency > 0.99 then
  373. wave:remove()
  374. end
  375. end
  376. end))
  377. end
  378.  
  379. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  380. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  381. local mesh = nil
  382. if KIND == "Base" then
  383. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  384. elseif KIND == "Thin" then
  385. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  386. elseif KIND == "Round" then
  387. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  388. end
  389. wave.CFrame = CFRAME
  390. coroutine.resume(coroutine.create(function(PART)
  391. for i = 1, WAIT do
  392. Swait()
  393. mesh.Scale = mesh.Scale + GROW/10
  394. wave.Transparency = wave.Transparency + (0.5/WAIT)
  395. if wave.Transparency > 0.99 then
  396. wave:remove()
  397. end
  398. end
  399. end))
  400. end
  401.  
  402. function MakeForm(PART,TYPE)
  403. if TYPE == "Cyl" then
  404. local MSH = IT("CylinderMesh",PART)
  405. elseif TYPE == "Ball" then
  406. local MSH = IT("SpecialMesh",PART)
  407. MSH.MeshType = "Sphere"
  408. elseif TYPE == "Wedge" then
  409. local MSH = IT("SpecialMesh",PART)
  410. MSH.MeshType = "Wedge"
  411. end
  412. end
  413.  
  414. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  415. SIZE = SIZE / 2
  416. local WELD = nil
  417. local KNIFEMODEL = IT("Model",Effects)
  418. KNIFEMODEL.Name = "Knife"
  419. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Lime green", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  420. MakeForm(HandlePart,"Cyl")
  421. if ISGRABBED == true then
  422. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  423. end
  424. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  425. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  426. weldBetween(HandlePart,BladePart)
  427. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Lime green", "Blade", VT(0,2.8,1)*SIZE,false)
  428. MakeForm(Part,"Wedge")
  429. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  430. weldBetween(BladePart,Part)
  431. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  432. MakeForm(Part,"Wedge")
  433. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  434. weldBetween(BladePart,Part)
  435. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Lime green", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  436. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  437. weldBetween(BladePart,Part)
  438. local A = IT("Attachment",BladePart)
  439. A.Position = VT(0,BladePart.Size.Y/2,0)
  440. local B = IT("Attachment",BladePart)
  441. B.Position = VT(0,-BladePart.Size.Y/2,0)
  442. local Trail = IT("Trail",BladePart)
  443. Trail.Attachment0 = A
  444. Trail.Attachment1 = B
  445. Trail.Lifetime = 0.2
  446. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  447. Trail.Transparency = NumberSequence.new(0, 1)
  448. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  449. if c.ClassName == "Part" then
  450. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  451. end
  452. end
  453. if DOESDODAMAGE == true then
  454. local HIT = false
  455. BladePart.CanCollide = true
  456. local TOUCHED = BladePart.Touched:Connect(function(hit)
  457. if HIT == false then
  458. if hit ~= nil then
  459. if hit.Parent ~= nil then
  460. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  461. HIT = true
  462. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  463. wait(0.1)
  464. HIT = false
  465. end
  466. end
  467. end
  468. end
  469. end)
  470. end
  471. return KNIFEMODEL,WELD,BladePart
  472. end
  473.  
  474. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  475. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  476. if HITFLOOR ~= nil then
  477. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  478. if HITFLOOR.Name == "BloodPuddle" then
  479. local DIST = (Position - HITFLOOR.Position).Magnitude
  480. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  481. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  482. end
  483. else
  484. if HITFLOOR.Anchored == true then
  485. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  486. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  487. MakeForm(BLOOD,"Cyl")
  488. coroutine.resume(coroutine.create(function()
  489. Swait(75)
  490. while true do
  491. Swait()
  492. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  493. if BLOOD.Size.Z < 0.051 then
  494. BLOOD:remove()
  495. break
  496. end
  497. end
  498. end))
  499. end
  500. end
  501. end
  502. end
  503. end
  504.  
  505. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  506. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  507. BLOOD.CFrame = CF(POSITION)
  508. MakeForm(BLOOD,"Ball")
  509. local bv = Instance.new("BodyVelocity",BLOOD)
  510. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  511. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  512. bv.Name = "MOVE"
  513. Debris:AddItem(bv,0.05)
  514. coroutine.resume(coroutine.create(function()
  515. local HASTOUCHEDGROUND = false
  516. local HIT = BLOOD.Touched:Connect(function(hit)
  517. if hit.Anchored == true then
  518. HASTOUCHEDGROUND = true
  519. if DoesTable == true then
  520. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  521. end
  522. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  523. end
  524. end)
  525. for i = 1, 75 do
  526. Swait()
  527. if i > 5 then
  528. BLOOD.CanCollide = true
  529. end
  530. if HASTOUCHEDGROUND == true then
  531. break
  532. end
  533. end
  534. BLOOD:remove()
  535. end))
  536. end
  537.  
  538. function CheckTableForString(Table, String)
  539. for i, v in pairs(Table) do
  540. if string.find(string.lower(String), string.lower(v)) then
  541. return true
  542. end
  543. end
  544. return false
  545. end
  546.  
  547. function CheckIntangible(Hit)
  548. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  549. if Hit and Hit.Parent then
  550. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  551. return true
  552. end
  553. end
  554. return false
  555. end
  556.  
  557. Debris = game:GetService("Debris")
  558.  
  559. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  560. local Direction = CFrame.new(StartPos, Vec).lookVector
  561. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  562. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  563. if RayHit and CheckIntangible(RayHit) then
  564. if DelayIfHit then
  565. wait()
  566. end
  567. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  568. end
  569. return RayHit, RayPos, RayNormal
  570. end
  571.  
  572. function turnto(position)
  573. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  574. end
  575.  
  576.  
  577.  
  578. game:GetService("RunService").Heartbeat:connect(function(s, p)
  579. tf = tf + s
  580. if tf >= frame then
  581. if allowframeloss then
  582. script.ArtificialHB:Fire()
  583. lastframe = tick()
  584. else
  585. for i = 1, math.floor(tf / frame) do
  586. script.ArtificialHB:Fire()
  587. end
  588. lastframe = tick()
  589. end
  590. if tossremainder then
  591. tf = 0
  592. else
  593. tf = tf - frame * math.floor(tf / frame)
  594. end
  595. end
  596. end)
  597. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  598. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  599. end
  600.  
  601. function PositiveAngle(NUMBER)
  602. if NUMBER >= 0 then
  603. NUMBER = 0
  604. end
  605. return NUMBER
  606. end
  607.  
  608. function NegativeAngle(NUMBER)
  609. if NUMBER <= 0 then
  610. NUMBER = 0
  611. end
  612. return NUMBER
  613. end
  614.  
  615. function Swait(NUMBER)
  616. if NUMBER == 0 or NUMBER == nil then
  617. ArtificialHB.Event:wait()
  618. else
  619. for i = 1, NUMBER do
  620. ArtificialHB.Event:wait()
  621. end
  622. end
  623. end
  624.  
  625. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  626. local NEWMESH = IT(MESH)
  627. if MESH == "SpecialMesh" then
  628. NEWMESH.MeshType = MESHTYPE
  629. if MESHID ~= "nil" and MESHID ~= "" then
  630. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  631. end
  632. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  633. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  634. end
  635. end
  636. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  637. NEWMESH.Scale = SCALE
  638. NEWMESH.Parent = PARENT
  639. return NEWMESH
  640. end
  641.  
  642. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  643. local NEWPART = IT("Part")
  644. NEWPART.formFactor = FORMFACTOR
  645. NEWPART.Reflectance = REFLECTANCE
  646. NEWPART.Transparency = TRANSPARENCY
  647. NEWPART.CanCollide = false
  648. NEWPART.Locked = true
  649. NEWPART.Anchored = true
  650. if ANCHOR == false then
  651. NEWPART.Anchored = false
  652. end
  653. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  654. NEWPART.Name = NAME
  655. NEWPART.Size = SIZE
  656. NEWPART.Position = Torso.Position
  657. NEWPART.Material = MATERIAL
  658. NEWPART:BreakJoints()
  659. NEWPART.Parent = PARENT
  660. return NEWPART
  661. end
  662.  
  663. local function weldBetween(a, b)
  664. local weldd = Instance.new("ManualWeld")
  665. weldd.Part0 = a
  666. weldd.Part1 = b
  667. weldd.C0 = CFrame.new()
  668. weldd.C1 = b.CFrame:inverse() * a.CFrame
  669. weldd.Parent = a
  670. return weldd
  671. end
  672.  
  673.  
  674. function QuaternionFromCFrame(cf)
  675. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  676. local trace = m00 + m11 + m22
  677. if trace > 0 then
  678. local s = math.sqrt(1 + trace)
  679. local recip = 0.5 / s
  680. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  681. else
  682. local i = 0
  683. if m11 > m00 then
  684. i = 1
  685. end
  686. if m22 > (i == 0 and m00 or m11) then
  687. i = 2
  688. end
  689. if i == 0 then
  690. local s = math.sqrt(m00 - m11 - m22 + 1)
  691. local recip = 0.5 / s
  692. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  693. elseif i == 1 then
  694. local s = math.sqrt(m11 - m22 - m00 + 1)
  695. local recip = 0.5 / s
  696. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  697. elseif i == 2 then
  698. local s = math.sqrt(m22 - m00 - m11 + 1)
  699. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  700. end
  701. end
  702. end
  703.  
  704. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  705. local xs, ys, zs = x + x, y + y, z + z
  706. local wx, wy, wz = w * xs, w * ys, w * zs
  707. local xx = x * xs
  708. local xy = x * ys
  709. local xz = x * zs
  710. local yy = y * ys
  711. local yz = y * zs
  712. local zz = z * zs
  713. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  714. end
  715.  
  716. function QuaternionSlerp(a, b, t)
  717. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  718. local startInterp, finishInterp;
  719. if cosTheta >= 0.0001 then
  720. if (1 - cosTheta) > 0.0001 then
  721. local theta = ACOS(cosTheta)
  722. local invSinTheta = 1 / SIN(theta)
  723. startInterp = SIN((1 - t) * theta) * invSinTheta
  724. finishInterp = SIN(t * theta) * invSinTheta
  725. else
  726. startInterp = 1 - t
  727. finishInterp = t
  728. end
  729. else
  730. if (1 + cosTheta) > 0.0001 then
  731. local theta = ACOS(-cosTheta)
  732. local invSinTheta = 1 / SIN(theta)
  733. startInterp = SIN((t - 1) * theta) * invSinTheta
  734. finishInterp = SIN(t * theta) * invSinTheta
  735. else
  736. startInterp = t - 1
  737. finishInterp = t
  738. end
  739. end
  740. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  741. end
  742.  
  743. function Clerp(a, b, t)
  744. local qa = {QuaternionFromCFrame(a)}
  745. local qb = {QuaternionFromCFrame(b)}
  746. local ax, ay, az = a.x, a.y, a.z
  747. local bx, by, bz = b.x, b.y, b.z
  748. local _t = 1 - t
  749. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  750. end
  751.  
  752. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  753. local frame = IT("Frame")
  754. frame.BackgroundTransparency = TRANSPARENCY
  755. frame.BorderSizePixel = BORDERSIZEPIXEL
  756. frame.Position = POSITION
  757. frame.Size = SIZE
  758. frame.BackgroundColor3 = COLOR
  759. frame.BorderColor3 = BORDERCOLOR
  760. frame.Name = NAME
  761. frame.Parent = PARENT
  762. return frame
  763. end
  764.  
  765. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  766. local label = IT("TextLabel")
  767. label.BackgroundTransparency = 1
  768. label.Size = UD2(1, 0, 1, 0)
  769. label.Position = UD2(0, 0, 0, 0)
  770. label.TextColor3 = TEXTCOLOR
  771. label.TextStrokeTransparency = STROKETRANSPARENCY
  772. label.TextTransparency = TRANSPARENCY
  773. label.FontSize = TEXTFONTSIZE
  774. label.Font = TEXTFONT
  775. label.BorderSizePixel = BORDERSIZEPIXEL
  776. label.TextScaled = false
  777. label.Text = TEXT
  778. label.Name = NAME
  779. label.Parent = PARENT
  780. return label
  781. end
  782.  
  783. function NoOutlines(PART)
  784. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  785. end
  786.  
  787. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  788. local NEWWELD = IT(TYPE)
  789. NEWWELD.Part0 = PART0
  790. NEWWELD.Part1 = PART1
  791. NEWWELD.C0 = C0
  792. NEWWELD.C1 = C1
  793. NEWWELD.Parent = PARENT
  794. return NEWWELD
  795. end
  796.  
  797. local S = IT("Sound")
  798. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  799. local NEWSOUND = nil
  800. coroutine.resume(coroutine.create(function()
  801. NEWSOUND = S:Clone()
  802. NEWSOUND.Parent = PARENT
  803. NEWSOUND.Volume = VOLUME
  804. NEWSOUND.Pitch = PITCH
  805. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  806. NEWSOUND:play()
  807. if DOESLOOP == true then
  808. NEWSOUND.Looped = true
  809. else
  810. repeat wait(1) until NEWSOUND.Playing == false
  811. NEWSOUND:remove()
  812. end
  813. end))
  814. return NEWSOUND
  815. end
  816.  
  817. function MakeForm(PART,TYPE)
  818. if TYPE == "Cyl" then
  819. local MSH = IT("CylinderMesh",PART)
  820. elseif TYPE == "Ball" then
  821. local MSH = IT("SpecialMesh",PART)
  822. MSH.MeshType = "Sphere"
  823. elseif TYPE == "Wedge" then
  824. local MSH = IT("SpecialMesh",PART)
  825. MSH.MeshType = "Wedge"
  826. end
  827. end
  828.  
  829. function CFrameFromTopBack(at, top, back)
  830. local right = top:Cross(back)
  831. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  832. end
  833.  
  834. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  835. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  836. if HITFLOOR ~= nil then
  837. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  838. if HITFLOOR.Name == "BloodPuddle" then
  839. local DIST = (Position - HITFLOOR.Position).Magnitude
  840. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  841. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  842. end
  843. else
  844. if HITFLOOR.Anchored == true then
  845. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  846. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  847. MakeForm(BLOOD,"Cyl")
  848. coroutine.resume(coroutine.create(function()
  849. Swait(75)
  850. while true do
  851. Swait()
  852. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  853. if BLOOD.Size.Z < 0.051 then
  854. BLOOD:remove()
  855. break
  856. end
  857. end
  858. end))
  859. end
  860. end
  861. end
  862. end
  863. end
  864.  
  865. function SprayBlood(POSITION,DIRECTION,BloodSize)
  866. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
  867. BLOOD.CFrame = CF(POSITION)
  868. MakeForm(BLOOD,"Ball")
  869. local bv = Instance.new("BodyVelocity",BLOOD)
  870. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  871. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  872. bv.Name = "MOVE"
  873. Debris:AddItem(bv,0.05)
  874. coroutine.resume(coroutine.create(function()
  875. local HASTOUCHEDGROUND = false
  876. local HIT = BLOOD.Touched:Connect(function(hit)
  877. if hit.Anchored == true then
  878. HASTOUCHEDGROUND = true
  879. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  880. end
  881. end)
  882. wait(5)
  883. if HASTOUCHEDGROUND == false then
  884. BLOOD:remove()
  885. end
  886. end))
  887. end
  888.  
  889. Debris = game:GetService("Debris")
  890.  
  891. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  892. local DIRECTION = CF(StartPos,EndPos).lookVector
  893. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  894. end
  895.  
  896. function turnto(position)
  897. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  898. end
  899.  
  900. function recurse(root,callback,i)
  901. i= i or 0
  902. for _,v in pairs(root:GetChildren()) do
  903. i = i + 1
  904. callback(i,v)
  905.  
  906. if #v:GetChildren() > 0 then
  907. i = recurse(v,callback,i)
  908. end
  909. end
  910.  
  911. return i
  912. end
  913.  
  914. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  915. attachmentName = attachmentName.."RigAttachment"
  916. local constraint = Instance.new(className.."Constraint")
  917. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  918. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  919. constraint.Name = "RagdollConstraint"..part1.Name
  920.  
  921. for _,propertyData in next,properties or {} do
  922. constraint[propertyData[1]] = propertyData[2]
  923. end
  924.  
  925. constraint.Parent = character
  926. end
  927.  
  928. function getAttachment0(character, attachmentName)
  929. for _,child in next,character:GetChildren() do
  930. local attachment = child:FindFirstChild(attachmentName)
  931. if attachment then
  932. return attachment
  933. end
  934. end
  935. end
  936.  
  937. function R15Ragdoll(character)
  938. recurse(character, function(_,v)
  939. if v:IsA("Attachment") then
  940. v.Axis = Vector3.new(0, 1, 0)
  941. v.SecondaryAxis = Vector3.new(0, 0, 1)
  942. v.Rotation = Vector3.new(0, 0, 0)
  943. end
  944. end)
  945. for _,child in next,character:GetChildren() do
  946. if child:IsA("Accoutrement") then
  947. for _,part in next,child:GetChildren() do
  948. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  949. local attachment1 = part:FindFirstChildOfClass("Attachment")
  950. local attachment0 = getAttachment0(character,attachment1.Name)
  951. if attachment0 and attachment1 then
  952. local constraint = Instance.new("HingeConstraint")
  953. constraint.Attachment0 = attachment0
  954. constraint.Attachment1 = attachment1
  955. constraint.LimitsEnabled = true
  956. constraint.UpperAngle = 0
  957. constraint.LowerAngle = 0
  958. constraint.Parent = character
  959. end
  960. elseif part.Name == "HumanoidRootPart" then
  961. part:remove()
  962. end
  963. end
  964. end
  965. end
  966.  
  967. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  968. {"LimitsEnabled",true};
  969. {"UpperAngle",5};
  970. })
  971. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  972. {"LimitsEnabled",true};
  973. {"UpperAngle",15};
  974. })
  975.  
  976. local handProperties = {
  977. {"LimitsEnabled", true};
  978. {"UpperAngle",0};
  979. {"LowerAngle",0};
  980. }
  981. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  982. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  983.  
  984. local shinProperties = {
  985. {"LimitsEnabled", true};
  986. {"UpperAngle", 0};
  987. {"LowerAngle", -75};
  988. }
  989. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  990. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  991.  
  992. local footProperties = {
  993. {"LimitsEnabled", true};
  994. {"UpperAngle", 15};
  995. {"LowerAngle", -45};
  996. }
  997. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  998. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  999.  
  1000. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1001. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1002. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1003. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1004. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1005. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1006. end
  1007.  
  1008. function Ragdoll(Character2,CharTorso)
  1009. Character2:BreakJoints()
  1010. local hum = Character2:findFirstChild("Humanoid")
  1011. hum:remove()
  1012. local function Scan(ch)
  1013. local e
  1014. for e = 1,#ch do
  1015. Scan(ch[e]:GetChildren())
  1016. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1017. ch[e]:remove()
  1018. end
  1019. end
  1020. end
  1021. local NEWHUM = IT("Humanoid")
  1022. NEWHUM.Name = "Corpse"
  1023. NEWHUM.Health = 0
  1024. NEWHUM.MaxHealth = 0
  1025. NEWHUM.PlatformStand = true
  1026. NEWHUM.Parent = Character2
  1027. NEWHUM.DisplayDistanceType = "None"
  1028.  
  1029. local ch = Character2:GetChildren()
  1030. local i
  1031. for i = 1,#ch do
  1032. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1033. ch[i]:remove()
  1034. end
  1035. end
  1036.  
  1037. local Torso2 = Character2.Torso
  1038. local movevector = Vector3.new()
  1039.  
  1040. if Torso2 then
  1041. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1042. local Head = Character2:FindFirstChild("Head")
  1043. if Head then
  1044. local Neck = Instance.new("Weld")
  1045. Neck.Name = "Neck"
  1046. Neck.Part0 = Torso2
  1047. Neck.Part1 = Head
  1048. Neck.C0 = CFrame.new(0, 1.5, 0)
  1049. Neck.C1 = CFrame.new()
  1050. Neck.Parent = Torso2
  1051.  
  1052. end
  1053. local Limb = Character2:FindFirstChild("Right Arm")
  1054. if Limb then
  1055.  
  1056. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1057. local Joint = Instance.new("Glue")
  1058. Joint.Name = "RightShoulder"
  1059. Joint.Part0 = Torso2
  1060. Joint.Part1 = Limb
  1061. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1062. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1063. Joint.Parent = Torso2
  1064.  
  1065. local B = Instance.new("Part")
  1066. B.TopSurface = 0
  1067. B.BottomSurface = 0
  1068. B.formFactor = "Symmetric"
  1069. B.Size = Vector3.new(1, 1, 1)
  1070. B.Transparency = 1
  1071. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1072. B.Parent = Character2
  1073. local W = Instance.new("Weld")
  1074. W.Part0 = Limb
  1075. W.Part1 = B
  1076. W.C0 = CFrame.new(0, -0.5, 0)
  1077. W.Parent = Limb
  1078.  
  1079. end
  1080. local Limb = Character2:FindFirstChild("Left Arm")
  1081. if Limb then
  1082.  
  1083. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1084. local Joint = Instance.new("Glue")
  1085. Joint.Name = "LeftShoulder"
  1086. Joint.Part0 = Torso2
  1087. Joint.Part1 = Limb
  1088. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1089. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1090. Joint.Parent = Torso2
  1091.  
  1092. local B = Instance.new("Part")
  1093. B.TopSurface = 0
  1094. B.BottomSurface = 0
  1095. B.formFactor = "Symmetric"
  1096. B.Size = Vector3.new(1, 1, 1)
  1097. B.Transparency = 1
  1098. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1099. B.Parent = Character2
  1100. local W = Instance.new("Weld")
  1101. W.Part0 = Limb
  1102. W.Part1 = B
  1103. W.C0 = CFrame.new(0, -0.5, 0)
  1104. W.Parent = Limb
  1105.  
  1106. end
  1107. local Limb = Character2:FindFirstChild("Right Leg")
  1108. if Limb then
  1109.  
  1110. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1111. local Joint = Instance.new("Glue")
  1112. Joint.Name = "RightHip"
  1113. Joint.Part0 = Torso2
  1114. Joint.Part1 = Limb
  1115. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1116. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1117. Joint.Parent = Torso2
  1118.  
  1119. local B = Instance.new("Part")
  1120. B.TopSurface = 0
  1121. B.BottomSurface = 0
  1122. B.formFactor = "Symmetric"
  1123. B.Size = Vector3.new(1, 1, 1)
  1124. B.Transparency = 1
  1125. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1126. B.Parent = Character2
  1127. local W = Instance.new("Weld")
  1128. W.Part0 = Limb
  1129. W.Part1 = B
  1130. W.C0 = CFrame.new(0, -0.5, 0)
  1131. W.Parent = Limb
  1132.  
  1133. end
  1134. local Limb = Character2:FindFirstChild("Left Leg")
  1135. if Limb then
  1136.  
  1137. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1138. local Joint = Instance.new("Glue")
  1139. Joint.Name = "LeftHip"
  1140. Joint.Part0 = Torso2
  1141. Joint.Part1 = Limb
  1142. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1143. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1144. Joint.Parent = Torso2
  1145.  
  1146. local B = Instance.new("Part")
  1147. B.TopSurface = 0
  1148. B.BottomSurface = 0
  1149. B.formFactor = "Symmetric"
  1150. B.Size = Vector3.new(1, 1, 1)
  1151. B.Transparency = 1
  1152. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1153. B.Parent = Character2
  1154. local W = Instance.new("Weld")
  1155. W.Part0 = Limb
  1156. W.Part1 = B
  1157. W.C0 = CFrame.new(0, -0.5, 0)
  1158. W.Parent = Limb
  1159.  
  1160. end
  1161. --[
  1162. local Bar = Instance.new("Part")
  1163. Bar.TopSurface = 0
  1164. Bar.BottomSurface = 0
  1165. Bar.formFactor = "Symmetric"
  1166. Bar.Size = Vector3.new(1, 1, 1)
  1167. Bar.Transparency = 1
  1168. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1169. Bar.Parent = Character2
  1170. local Weld = Instance.new("Weld")
  1171. Weld.Part0 = Torso2
  1172. Weld.Part1 = Bar
  1173. Weld.C0 = CFrame.new(0, 0.5, 0)
  1174. Weld.Parent = Torso2
  1175. --]]
  1176. end
  1177. Character2.Parent = workspace
  1178. Debris:AddItem(Character2,5)
  1179.  
  1180. return Character2,Torso2
  1181. end
  1182.  
  1183.  
  1184. function Taunt()
  1185. ATTACK = true
  1186. Rooted = true
  1187. CreateSound("184605339", Head, 10, 1)
  1188. for i=0, 1, 0.1 / Animation_Speed do
  1189. Swait()
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1196. end
  1197. for i=0, 1, 0.1 / Animation_Speed do
  1198. Swait()
  1199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1205. end
  1206. for i=0, 1, 0.1 / Animation_Speed do
  1207. Swait()
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1214. end
  1215. for i=0, 1, 0.1 / Animation_Speed do
  1216. Swait()
  1217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1223. end
  1224. for i=0, 1, 0.1 / Animation_Speed do
  1225. Swait()
  1226. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1230. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1231. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1232. end
  1233. for i=0, 1, 0.1 / Animation_Speed do
  1234. Swait()
  1235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1241. end
  1242. for i=0, 1, 0.1 / Animation_Speed do
  1243. Swait()
  1244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1250. end
  1251. for i=0, 1, 0.1 / Animation_Speed do
  1252. Swait()
  1253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1259. end
  1260. for i=0, 1, 0.1 / Animation_Speed do
  1261. Swait()
  1262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1268. end
  1269. for i=0, 1, 0.1 / Animation_Speed do
  1270. Swait()
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1277. end
  1278. for i=0, 1, 0.1 / Animation_Speed do
  1279. Swait()
  1280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1286. end
  1287. for i=0, 1, 0.1 / Animation_Speed do
  1288. Swait()
  1289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1295. end
  1296. for i=0, 1, 0.1 / Animation_Speed do
  1297. Swait()
  1298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1304. end
  1305. for i=0, 1, 0.1 / Animation_Speed do
  1306. Swait()
  1307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1313. end
  1314. for i=0, 1, 0.1 / Animation_Speed do
  1315. Swait()
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1322. end
  1323. for i=0, 1, 0.1 / Animation_Speed do
  1324. Swait()
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1331. end
  1332. for i=0, 1, 0.1 / Animation_Speed do
  1333. Swait()
  1334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1340. end
  1341. for i=0, 1, 0.1 / Animation_Speed do
  1342. Swait()
  1343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1349. end
  1350. for i=0, 1, 0.1 / Animation_Speed do
  1351. Swait()
  1352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1358. end
  1359.  
  1360. for i=0, 1, 0.1 / Animation_Speed do
  1361. Swait()
  1362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1368. end
  1369. for i=0, 1, 0.1 / Animation_Speed do
  1370. Swait()
  1371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1377. end
  1378. for i=0, 1, 0.1 / Animation_Speed do
  1379. Swait()
  1380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1386. end
  1387. for i=0, 1, 0.1 / Animation_Speed do
  1388. Swait()
  1389. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1393. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1395. end
  1396. for i=0, 1, 0.1 / Animation_Speed do
  1397. Swait()
  1398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1404. end
  1405. for i=0, 1, 0.1 / Animation_Speed do
  1406. Swait()
  1407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1413. end
  1414. for i=0, 1, 0.1 / Animation_Speed do
  1415. Swait()
  1416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1422. end
  1423. for i=0, 1, 0.1 / Animation_Speed do
  1424. Swait()
  1425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-32), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1431. end
  1432. ATTACK = false
  1433. Rooted = false
  1434. end
  1435.  
  1436. function dark_mode()
  1437. text.Text = "Dark Edgy Kid"
  1438. for i = 1, 35 do
  1439. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1440. FACE.Color = C3(0,0,0)
  1441. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1442. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1443. end
  1444. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  1445. MakeForm(EYE,"Ball")
  1446. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1447. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  1448. MakeForm(EYE2,"Ball")
  1449. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1450. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  1451. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  1452. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1453.  
  1454. local BODY = {}
  1455.  
  1456. for _, c in pairs(Character:GetDescendants()) do
  1457. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1458. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1459. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1460. end
  1461. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1462. elseif c:IsA("JointInstance") then
  1463. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1464. end
  1465. end
  1466.  
  1467. for e = 1, #BODY do
  1468. if BODY[e] ~= nil then
  1469. local STUFF = BODY[e]
  1470. local PART = STUFF[1]
  1471. local PARENT = STUFF[2]
  1472. local MATERIAL = STUFF[3]
  1473. local COLOR = STUFF[4]
  1474. local TRANSPARENCY = STUFF[5]
  1475. if PART.ClassName == "Part" and PART ~= RootPart then
  1476. PART.Material = MATERIAL
  1477. PART.Color = COLOR
  1478. PART.Transparency = TRANSPARENCY
  1479. end
  1480. PART.AncestryChanged:Connect(function()
  1481. PART.Parent = PARENT
  1482. end)
  1483. end
  1484. end
  1485.  
  1486.  
  1487.  
  1488. end
  1489.  
  1490. function shoot_u()
  1491. ATTACK = true
  1492. Rooted = true
  1493. CreateSound("846221985", Head, 10, 1)
  1494. for i=0, 1, 0.1 / Animation_Speed do
  1495. Swait()
  1496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1502.  
  1503. end
  1504. for i=0, 1, 0.1 / Animation_Speed do
  1505. Swait()
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1512.  
  1513. end
  1514. for i=0, 1, 0.1 / Animation_Speed do
  1515. Swait()
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1522.  
  1523. end
  1524. for i=0, 1, 0.1 / Animation_Speed do
  1525. Swait()
  1526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1532.  
  1533. end
  1534. for i=0, 1, 0.1 / Animation_Speed do
  1535. Swait()
  1536. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1540. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1542.  
  1543. end
  1544. for i=0, 1, 0.1 / Animation_Speed do
  1545. Swait()
  1546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1552.  
  1553. end
  1554. wait(1)
  1555. ATTACK = false
  1556. Rooted = false
  1557. end
  1558.  
  1559.  
  1560. function here_i_come()
  1561. ATTACK = true
  1562. Rooted = true
  1563. CreateSound("913821443", Head, 10, 1)
  1564. for i=0, 1, 0.1 / Animation_Speed do
  1565. Swait()
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(120), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1572.  
  1573. end
  1574. for i=0, 1, 0.1 / Animation_Speed do
  1575. Swait()
  1576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(120), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1580. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1582.  
  1583. end
  1584. for i=0, 1, 0.1 / Animation_Speed do
  1585. Swait()
  1586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(120), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1592.  
  1593. end
  1594. for i=0, 1, 0.1 / Animation_Speed do
  1595. Swait()
  1596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(120), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1602.  
  1603. end
  1604. wait(1)
  1605. ATTACK = false
  1606. Rooted = false
  1607. end
  1608.  
  1609.  
  1610. function MouseDown(Mouse)
  1611. HOLD = true
  1612. if ATTACK == false then
  1613. end
  1614. end
  1615.  
  1616. function MouseUp(Mouse)
  1617. HOLD = false
  1618. end
  1619.  
  1620. function KeyDown(Key)
  1621. KEYHOLD = true
  1622. if Key == "t" and ATTACK == false then
  1623. Taunt()
  1624. end
  1625.  
  1626. if Key == "h" and ATTACK == false then
  1627. dark_mode()
  1628. end
  1629.  
  1630. if Key == "b" and ATTACK == false then
  1631. shoot_u()
  1632. end
  1633.  
  1634. if Key == "z" and ATTACK == false then
  1635. here_i_come()
  1636. end
  1637. end
  1638.  
  1639. function KeyUp(Key)
  1640. KEYHOLD = false
  1641. end
  1642.  
  1643. Mouse.Button1Down:connect(function(NEWKEY)
  1644. MouseDown(NEWKEY)
  1645. end)
  1646. Mouse.Button1Up:connect(function(NEWKEY)
  1647. MouseUp(NEWKEY)
  1648. end)
  1649. Mouse.KeyDown:connect(function(NEWKEY)
  1650. KeyDown(NEWKEY)
  1651. end)
  1652. Mouse.KeyUp:connect(function(NEWKEY)
  1653. KeyUp(NEWKEY)
  1654. end)
  1655.  
  1656.  
  1657. Humanoid.Changed:connect(function(Jump)
  1658. if Jump == "Jump" and (Disable_Jump == true) then
  1659. Humanoid.Jump = false
  1660. end
  1661. end)
  1662.  
  1663. while true do
  1664. Swait()
  1665. script.Parent = WEAPONGUI
  1666. ANIMATE.Parent = nil
  1667. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1668. v:Stop();
  1669. end
  1670. SINE = SINE + CHANGE
  1671. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1672. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1673. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1674. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1675. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1676. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1677. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1678. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1679. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1680. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1681. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1682. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1683. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1684. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1685. end
  1686. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1687. ANIM = "Jump"
  1688. if PLAYANIMS == true then
  1689. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1693. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1695. end
  1696. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1697. ANIM = "Fall"
  1698. if PLAYANIMS == true then
  1699. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1705. end
  1706. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1707. ANIM = "Idle"
  1708. if PLAYANIMS == true then
  1709. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1710. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1711.  
  1712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1715.  
  1716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1717. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1718. coroutine.resume(coroutine.create(function()
  1719. VALUE1 = true
  1720. for i = 1, 25 do
  1721. Swait()
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1723.  
  1724. end
  1725. VALUE1 = false
  1726. end))
  1727. end
  1728.  
  1729.  
  1730. end
  1731. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1732. ANIM = "Walk"
  1733. if PLAYANIMS == true then
  1734. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1735. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1736. if ATTACK == false then
  1737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(1)), 0.5 / Animation_Speed)
  1739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1741. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1743. end
  1744. end
  1745. end
  1746. if Rooted == false then
  1747. Disable_Jump = false
  1748. Humanoid.WalkSpeed = Speed
  1749. elseif Rooted == true then
  1750. Disable_Jump = true
  1751. Humanoid.WalkSpeed = 0
  1752. end
  1753.  
  1754. Humanoid.Health = Humanoid.Health + 1
  1755. end
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