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1
lol = getcustomasset or getsynasset getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
2
warn("This script is Unfinished and Unleaked")
3
local FEService = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/WhyGitHubb/FEService/main/main.lua"))() FEService:FullNetwork() print(game.Players.LocalPlayer.SimulationRadius) 
4
warn("So dont leak this you little shit")
5
--//====================================================\\-
6
--||             CHAOTIC GLITCHER [REMAKE]
7
--||            
8
--||	      CHAOTIC GLITCHER [REMAKE] BY Kezenit RX
9
--||         
10
--\\====================================================//--
11
12
game:GetService("StarterGui"):SetCore("SendNotification", {
13
	Title = "Chaotic Glitcher";
14
	Text = "Successfully Loaded Chaotic Glitcher [REMAKE] (Unfinished ver)";
15
})
16
17
wait(0.2)
18
19
Player = game:GetService("Players").LocalPlayer
20
PlayerGui = Player.PlayerGui
21
Mouse = Player:GetMouse()
22
Cam = workspace.CurrentCamera
23
Backpack = Player.Backpack
24
Character = Player.Character
25
Humanoid = Character.Humanoid
26
RootPart = Character["HumanoidRootPart"]
27
Torso = Character["Torso"]
28
Head = Character["Head"]
29
RightArm = Character["Right Arm"]
30
LeftArm = Character["Left Arm"]
31
RightLeg = Character["Right Leg"]
32
LeftLeg = Character["Left Leg"]
33
RootJoint = RootPart["RootJoint"]
34
Neck = Torso["Neck"]
35
RightShoulder = Torso["Right Shoulder"]
36
LeftShoulder = Torso["Left Shoulder"]
37
RightHip = Torso["Right Hip"]
38
LeftHip = Torso["Left Hip"]
39
local sick = Instance.new("Sound",Torso)
40
local SONG = 561833161
41
local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
42
sick:Play()
43
44
IT = Instance.new
45
CF = CFrame.new
46
VT = Vector3.new
47
RAD = math.rad
48
C3 = Color3.new
49
UD2 = UDim2.new
50
BRICKC = BrickColor.new
51
ANGLES = CFrame.Angles
52
EULER = CFrame.fromEulerAnglesXYZ
53
COS = math.cos
54
ACOS = math.acos
55
SIN = math.sin
56
ASIN = math.asin
57
ABS = math.abs
58
MRANDOM = math.random
59
FLOOR = math.floor
60
local RCHOICE = MRANDOM(1,7) 
61
62
--//=================================\\
63
--|| 	      USEFUL VALUES
64
--\\=================================//
65
66
Animation_Speed = 3
67
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
68
local Speed = 13
69
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
70
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
71
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
72
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
73
local DAMAGEMULTIPLIER = 1
74
local ANIM = "Idle"
75
local ATTACK = false
76
local EQUIPPED = false
77
local HOLD = false
78
local COMBO = 1
79
local Rooted = false
80
local SINE = 0
81
local KEYHOLD = false
82
local CHANGE = 2 / Animation_Speed
83
local WALKINGANIM = false
84
local VALUE1 = false
85
local VALUE2 = false
86
local ROBLOXIDLEANIMATION = IT("Animation")
87
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
88
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
89
--ROBLOXIDLEANIMATION.Parent = Humanoid
90
local WEAPONGUI = IT("ScreenGui", PlayerGui)
91
WEAPONGUI.Name = "Weapon GUI"
92
local Effects = IT("Folder", Character)
93
Effects.Name = "Effects"
94
local BALL = IT("Folder", Character)
95
BALL.Name = "BALL-EYE"
96
local XEYE = IT("Folder", Character)
97
XEYE.Name = "X - EYE"
98
local ANIMATOR = Humanoid.Animator
99
local ANIMATE = Character.Animate
100
local UNANCHOR = true
101
local WHITELIST = {}
102
local TAUNT = false
103
local OFFSET = 0
104
local FULL = false
105
local MODE = "Lunar"
106
local PITCH = 1
107
local VOLUME = 3
108
local FACE = 176217464
109
local SIZE = 1
110
111
--//=================================\\
112
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
113-
ArtificialHB = Instance.new("BindableEvent", script)
113+
114-
ArtificialHB.Name = "ArtificialHB"
114+
115
116-
script:WaitForChild("ArtificialHB")
116+
117-
Frame_Speed = 1 / 60
117+
118-
frame = Frame_Speed
118+
119-
tf = 0
119+
120-
allowframeloss = false
120+
121-
tossremainder = false
121+
122-
lastframe = tick()
122+
123-
script.ArtificialHB:Fire()
123+
124
Camera = cam
125-
game:GetService("RunService").Heartbeat:connect(function(s, p)
125+
126-
	tf = tf + s
126+
127-
	if tf >= frame then
127+
128-
		if allowframeloss then
128+
129-
			script.ArtificialHB:Fire()
129+
130-
			lastframe = tick()
130+
131
ra = char["Right Arm"]
132-
			for i = 1, math.floor(tf / frame) do
132+
133-
				script.ArtificialHB:Fire()
133+
134
ll = char["Left Leg"]
135-
		lastframe = tick()
135+
136
lleg = char["Left Leg"]
137-
		if tossremainder then
137+
138-
			tf = 0
138+
139
rleg = char["Right Leg"]
140-
			tf = tf - frame * math.floor(tf / frame)
140+
141
larm = char["Left Arm"]
142
Player = plr
143
Character=Player.Character 
144
PlayerGui=Player.PlayerGui 
145
Backpack=Player.Backpack 
146
Torso=Character.Torso 
147
Head=Character.Head 
148
Humanoid=Character.Humanoid
149
m=Instance.new('Model',Character)
150
LeftArm=Character["Left Arm"] 
151
LeftLeg=Character["Left Leg"] 
152
RightArm=Character["Right Arm"] 
153
RightLeg=Character["Right Leg"] 
154
LS=Torso["Left Shoulder"] 
155
LH=Torso["Left Hip"] 
156
RS=Torso["Right Shoulder"] 
157
RH=Torso["Right Hip"] 
158
Face = Head.face
159
Neck=Torso.Neck
160
it=Instance.new
161
attacktype=1
162
vt=Vector3.new
163
cf=CFrame.new
164
euler=CFrame.fromEulerAnglesXYZ
165
angles=CFrame.Angles
166
cloaked=false
167
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
168
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
169
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
170
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
171
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
172
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
173
RootPart=Character.HumanoidRootPart
174
RootJoint=RootPart.RootJoint
175
RootCF=euler(-1.57,0,3.14)
176
radian = math.rad
177
random = math.random
178
Vec3 = Vector3.new
179
Inst = Instance.new
180
cFrame = CFrame.new
181
Euler = CFrame.fromEulerAnglesXYZ
182
vt = Vector3.new
183
bc = BrickColor.new
184
br = BrickColor.random
185
it = Instance.new
186
cf = CFrame.new
187
local Player_Size = 0
188
cam = game.Workspace.CurrentCamera
189
CF = CFrame.new
190
angles = CFrame.Angles
191
attack = false
192
Euler = CFrame.fromEulerAnglesXYZ
193
Rad = math.rad
194
IT = Instance.new
195
BrickC = BrickColor.new
196
Cos = math.cos
197
Acos = math.acos
198
Sin = math.sin
199
Asin = math.asin
200
Abs = math.abs
201
Mrandom = math.random
202
Floor = math.floor
203
IT = Instance.new
204
CF = CFrame.new
205
VT = Vector3.new
206
RAD = math.rad
207
C3 = Color3.new
208
UD2 = UDim2.new
209
BRICKC = BrickColor.new
210
ANGLES = CFrame.Angles
211
EULER = CFrame.fromEulerAnglesXYZ
212
COS = math.cos
213
ACOS = math.acos
214
SIN = math.sin
215
ASIN = math.asin
216
ABS = math.abs
217
MRANDOM = math.random
218
FLOOR = math.floor
219
220
221
local Booleans = {
222
  CamFollow = true,
223
  GyroUse = true
224
}
225
226
function lerp(object, newCFrame, alpha)
227
  return object:lerp(newCFrame, alpha)
228
end
229
230
local Directer = Inst("BodyGyro", root)
231
Directer.MaxTorque = Vec3(0, 0, 0)
232
Directer.P = 600000
233
local CPart = Inst("Part")
234
CPart.Anchored = true
235
CPart.CanCollide = false
236
CPart.Locked = true
237
CPart.Transparency = 1
238
239
local rainbowmode = false
240
local chaosmode = false
241
242
local mutedtog = false
243
244
function CameraEnshaking(Length,Intensity)
245
coroutine.resume(coroutine.create(function()
246
      local intensity = 1*Intensity
247
      local rotM = 0.01*Intensity
248
for i = 0, Length, 0.1 do
249
Swait()
250
intensity = intensity - 0.05*Intensity/Length
251
rotM = rotM - 0.0005*Intensity/Length
252
      hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
253
      cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
254
end
255
Humanoid.CameraOffset = Vec3(0, 0, 0)
256
end))
257
end
258
CamShake=function(Part,Distan,Power,Times) 
259
local de=Part.Position
260
for i,v in pairs(workspace:children()) do
261
 if v:IsA("Model") and v:findFirstChild("Humanoid") then
262
for _,c in pairs(v:children()) do
263
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
264
local Noob=v.Humanoid
265
if Noob~=nil then
266
coroutine.resume(coroutine.create(function()
267
FV = Instance.new("BoolValue", Noob)
268
FV.Name = "CameraShake"
269
for ShakeNum=1,Times do
270
Swait()
271
local ef=Power
272
  if ef>=1 then
273
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
274
  else
275
   ef=Power*10
276
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
277
  end	
278
end
279
Humanoid.CameraOffset = Vector3.new(0,0,0)
280
FV:Destroy()
281
end))
282
end
283
end
284
end
285
end
286
end
287
end
288
289
local toggleTag = true
290
local bilguit = Instance.new("BillboardGui", hed)
291
bilguit.Adornee = nil
292
bilguit.Name = "ModeName"
293
bilguit.Size = UDim2.new(4, 0, 1.2, 0)
294
bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
295
296
297
function chatfunc(text,color,typet,font,timeex)
298
local chat = coroutine.wrap(function()
299
if Character:FindFirstChild("TalkingBillBoard")~= nil then
300
Character:FindFirstChild("TalkingBillBoard"):destroy()
301
end
302
local naeeym2 = Instance.new("BillboardGui",Character)
303
naeeym2.Size = UDim2.new(0,100,0,40)
304
naeeym2.StudsOffset = Vector3.new(0,3,0)
305
naeeym2.Adornee = Character.Head
306
naeeym2.Name = "TalkingBillBoard"
307
local tecks2 = Instance.new("TextLabel",naeeym2)
308
tecks2.BackgroundTransparency = 1
309
tecks2.BorderSizePixel = 0
310
tecks2.Text = ""
311
tecks2.Font = font
312
tecks2.TextSize = 30
313
tecks2.TextStrokeTransparency = 0
314
tecks2.TextColor3 = color
315
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
316
tecks2.Size = UDim2.new(1,0,0.5,0)
317
local tecks3 = Instance.new("TextLabel",naeeym2)
318
tecks3.BackgroundTransparency = 1
319
tecks3.BorderSizePixel = 0
320
tecks3.Text = ""
321
tecks3.Font = font
322
tecks3.TextSize = 30
323
tecks3.TextStrokeTransparency = 0
324
if typet == "Inverted" then
325
tecks3.TextColor3 = Color3.new(0,0,0)
326
tecks3.TextStrokeColor3 = color
327
elseif typet == "Normal" then
328
tecks3.TextColor3 = color
329
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
330
end
331
tecks3.Size = UDim2.new(1,0,0.5,0)
332
coroutine.resume(coroutine.create(function()
333
while true do
334
Swait(1)
335
if chaosmode == true then
336
tecks2.TextColor3 = BrickColor.random().Color
337
tecks3.TextStrokeColor3 = BrickColor.random().Color
338
end
339
end
340
end))
341
text.TextTransparency = text.TextTransparency  + 1
342
text.TextStrokeTransparency = text.TextStrokeTransparency + 1
343
for i = 0, 74*timeex do
344
Swait()
345
text.TextTransparency = 1
346
text.TextStrokeTransparency = 1
347
tecks2.Text = text
348
tecks3.Text = text
349
end
350
local randomrot = math.random(1,2)
351
if randomrot == 1 then
352
for i = 1, 50 do
353
Swait()
354
tecks2.Text = text
355
tecks3.Text = text
356
text.TextTransparency = text.TextTransparency - .02
357
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
358
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
359
tecks2.TextTransparency = tecks2.TextTransparency + .04
360
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
361
tecks3.TextTransparency = tecks2.TextTransparency + .04
362
end
363
elseif randomrot == 2 then
364
	for i = 1, 50 do
365
Swait()
366
tecks2.Text = text
367
tecks3.Text = text
368
text.TextTransparency = text.TextTransparency - .02
369
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
370
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
371
tecks2.TextTransparency = tecks2.TextTransparency + .04
372
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
373
tecks3.TextTransparency = tecks2.TextTransparency + .04
374
end
375
end
376
text.TextTransparency = 0
377
text.TextStrokeTransparency = 0
378
if toggleTag == false then
379
text.TextTransparency = 1
380
text.TextStrokeTransparency = 1
381
end
382
naeeym2:Destroy()
383
end)
384
chat()
385
end
386
387
388
389
gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
390
  local gui = it(GuiType)
391
  gui.Parent = parent
392
  gui.Text = text
393
  gui.BackgroundTransparency = backtrans
394
  gui.BackgroundColor3 = backcol
395
  gui.SizeConstraint = "RelativeXY"
396
  gui.TextXAlignment = "Center"
397
  gui.TextYAlignment = "Center"
398
  gui.Position = pos
399
  gui.Size = size
400
  gui.Font = "SourceSans"
401
  gui.FontSize = "Size14"
402
  gui.TextWrapped = false
403
  gui.TextStrokeTransparency = 0
404
  gui.TextColor = BrickColor.new("White")
405
  return gui
406
end
407
--------------------------- GUI STUFF
408
local basgui = it("GuiMain")
409
basgui.Parent = plr.PlayerGui
410
basgui.Name = "VISgui"
411
local fullscreenz = it("Frame")
412
fullscreenz.Parent = basgui
413
fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
414
fullscreenz.BackgroundTransparency = 1
415
fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
416
fullscreenz.Size = UDim2.new(1, 0, 1, 0)
417
fullscreenz.Position = UDim2.new(0, 0, 0, 0)
418
local imgl2 = Instance.new("ImageLabel",fullscreenz)
419
imgl2.BackgroundTransparency = 1
420
imgl2.BorderSizePixel = 0
421
imgl2.ImageTransparency = 0.5
422
imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
423
imgl2.Size = UDim2.new(0,1000,0,1000)
424
imgl2.Image = "rbxassetid://2344830904"
425
local techc = imgl2:Clone()
426
techc.Parent = fullscreenz
427
techc.ImageTransparency = 0
428
techc.Size = UDim2.new(0,900,0,900)
429
techc.Position = UDim2.new(0.70,-150,0.50,-150)
430
techc.Image = "rbxassetid://2092248396"
431
local circl = imgl2:Clone()
432
circl.Parent = fullscreenz
433
circl.ImageTransparency = 0
434
circl.Size = UDim2.new(0,550,0,550)
435
circl.Position = UDim2.new(0.70,25,0.50,25)
436
circl.Image = "rbxassetid://2312119891"
437
local circl2 = imgl2:Clone()
438
circl2.Parent = fullscreenz
439
circl2.ImageTransparency = 0
440
circl2.Size = UDim2.new(0,700,0,700)
441
circl2.Position = UDim2.new(0.70,-50,0.50,-50)
442
circl2.Image = "rbxassetid://2312119891"
443
local imgl2b = imgl2:Clone()
444
imgl2b.Parent = fullscreenz
445
imgl2b.ImageTransparency = 0
446
imgl2b.Size = UDim2.new(0,800,0,800)
447
imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
448
imgl2b.ImageColor3 = Color3.new(0,0,0)
449
local ned = Instance.new("TextLabel",fullscreenz)
450
ned.ZIndex = 2
451
ned.Font = "Bodoni"
452
ned.BackgroundTransparency = 1
453
ned.BorderSizePixel = 0.65
454
ned.Size = UDim2.new(0.6,0,0.6,0)
455
ned.Position = UDim2.new(0,0,0,0)
456
ned.TextScaled = true
457
ned.TextStrokeTransparency = 0
458
ned.Text = "Lunar"
459
ned.TextSize = 48
460
ned.Rotation = 1
461
ned.TextXAlignment = "Left"
462
ned.TextYAlignment = "Top"
463
464
--//=================================\\
465
--//          WINGY STUFF
466
--\\=================================//
467
468
local extrawingmod1 = Instance.new("Model",Character)
469
local extrawingmod2 = Instance.new("Model",Character)
470
471
472
local Create = LoadLibrary("RbxUtility").Create
473
474
CFuncs = {	
475
	["Part"] = {
476
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
477
			local Part = Create("Part"){
478
				Parent = Parent,
479
				Reflectance = Reflectance,
480
				Transparency = Transparency,
481
				CanCollide = false,
482
				Locked = true,
483
				BrickColor = BrickColor.new(tostring(BColor)),
484
				Name = Name,
485
				Size = Size,
486
				Material = Material,
487
			}
488
			RemoveOutlines(Part)
489
			return Part
490
		end;
491
	};
492
	
493
	["Mesh"] = {
494
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
495
			local Msh = Create(Mesh){
496
				Parent = Part,
497
				Offset = OffSet,
498
				Scale = Scale,
499
			}
500-
function CreateParta(parent,transparency,reflectance,material,brickcolor)
500+
501-
local p = Instance.new("Part")
501+
502-
p.TopSurface = 0
502+
503-
p.BottomSurface = 0
503+
504-
p.Parent = parent
504+
505-
p.Size = Vector3.new(0.1,0.1,0.1)
505+
506-
p.Transparency = transparency
506+
507-
p.Reflectance = reflectance
507+
508-
p.CanCollide = false
508+
509-
p.Locked = true
509+
510-
p.BrickColor = brickcolor
510+
511-
p.Material = material
511+
512-
return p
512+
513
				Scale = Scale,
514
			}
515-
function CreateMesh(parent,meshtype,x1,y1,z1)
515+
516-
local mesh = Instance.new("SpecialMesh",parent)
516+
517-
mesh.MeshType = meshtype
517+
518-
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
518+
519-
return mesh
519+
520
		end;
521
	};
522-
function CreateSpecialMesh(parent,meshid,x1,y1,z1)
522+
523-
local mesh = Instance.new("SpecialMesh",parent)
523+
524-
mesh.MeshType = "FileMesh"
524+
525-
mesh.MeshId = meshid
525+
526-
mesh.Scale = Vector3.new(x1,y1,z1)
526+
527-
return mesh
527+
528
				Part1 = Part1,
529
				C0 = C0,
530
				C1 = C1,
531-
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
531+
532-
local mesh = Instance.new("SpecialMesh",parent)
532+
533-
mesh.MeshType = "FileMesh"
533+
534-
mesh.MeshId = meshid
534+
535-
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
535+
536-
mesh.Scale = Vector3.new(x1,y1,z1)
536+
537-
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
537+
538-
return mesh
538+
539
				local S = Create("Sound"){
540
					Volume = vol,
541-
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
541+
542-
local weld = Instance.new("Weld")
542+
543-
weld.Parent = parent
543+
544-
weld.Part0 = part0
544+
545-
weld.Part1 = part1
545+
546-
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
546+
547-
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
547+
548-
return weld
548+
549
			end))
550
		end;
551-
function RemoveOutlines(part)
551+
552-
  part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
552+
553
["LongSound"] = {
554
		Create = function(id, par, vol, pit) 
555
			coroutine.resume(coroutine.create(function()
556
				local S = Create("Sound"){
557
					Volume = vol,
558
					Pitch = pit or 1,
559
					SoundId = id,
560
					Parent = par or workspace,
561
				}
562
				wait() 
563
				S:play() 
564
				game:GetService("Debris"):AddItem(S, 60)
565
			end))
566
		end;
567
	};
568
	
569
	["ParticleEmitter"] = {
570
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
571
			local fp = Create("ParticleEmitter"){
572
				Parent = Parent,
573
				Color = ColorSequence.new(Color1, Color2),
574
				LightEmission = LightEmission,
575
				Size = Size,
576
				Texture = Texture,
577
				Transparency = Transparency,
578
				ZOffset = ZOffset,
579
				Acceleration = Accel,
580
				Drag = Drag,
581
				LockedToPart = LockedToPart,
582
				VelocityInheritance = VelocityInheritance,
583
				EmissionDirection = EmissionDirection,
584
				Enabled = Enabled,
585
				Lifetime = LifeTime,
586
				Rate = Rate,
587
				Rotation = Rotation,
588
				RotSpeed = RotSpeed,
589
				Speed = Speed,
590
				VelocitySpread = VelocitySpread,
591
			}
592
			return fp
593
		end;
594
	};
595
596
	CreateTemplate = {
597
	
598
	};
599
}
600
601
602
603
New = function(Object, Parent, Name, Data)
604
	local Object = Instance.new(Object)
605
	for Index, Value in pairs(Data or {}) do
606
		Object[Index] = Value
607
	end
608
	Object.Parent = Parent
609
	Object.Name = Name
610
	return Object
611
end
612
613
local halocolor = BrickColor.new("Mid gray")
614
local halocolor2 = BrickColor.new("Mid gray")
615
local halocolor3 = BrickColor.new("Really black")
616
local starcolor = BrickColor.new("Bright yellow")
617
local lunacolor = BrickColor.new("Navy blue")
618
local lunacolor2 = BrickColor.new("Bright blue")
619
local wepcolor = BrickColor.new("Deep blue")
620
local maincolor = BrickColor.new("Lapis")
621
local secondcolor = BrickColor.new("Lapis")
622
local m = Instance.new("Model",Character)
623
local m2 = Instance.new("Model",Character)
624
local m3 = Instance.new("Model",Character)
625
local mw1 = Instance.new("Model",Character)
626
local mw2 = Instance.new("Model",Character)
627
local mw3 = Instance.new("Model",Character)
628
local mw4 = Instance.new("Model",Character)
629
630
--------------
631
local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
632
CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
633
local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
634
CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
635
636
local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
637
CreateMesh(handle,"Brick",0,0,0)
638
local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
639
local valuaring = 10
640
641
local refec = Instance.new("ParticleEmitter",handlex)
642
refec.Texture = "rbxassetid://284205403"
643
refec.LightEmission = 0.95
644
refec.Color = ColorSequence.new(BrickColor.new("White").Color)
645
refec.Rate = 50
646
refec.Lifetime = NumberRange.new(0.5)
647
refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
648
refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
649
refec.Speed = NumberRange.new(0,2)
650
refec.Drag = 5
651
refec.LockedToPart = true
652
refec.Rotation = NumberRange.new(-500,500)
653
refec.VelocitySpread = 9000
654
refec.RotSpeed = NumberRange.new(-500,500)
655
local refec2 = refec:Clone()
656
refec2.LightEmission = 0.75
657
refec2.Texture = "rbxassetid://254287058"
658
refec2.Parent = handlex
659
refec2.Rate = 25
660
refec2.Lifetime = NumberRange.new(0.75)
661
refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
662
refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
663
refec2.Speed = NumberRange.new(0)
664
local refec3 = refec:Clone()
665
refec3.LightEmission = 0.75
666
refec3.Texture = "rbxassetid://363275192"
667
refec3.Parent = handlex
668
refec3.Rate = 25
669
refec3.Lifetime = NumberRange.new(1)
670
refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
671
refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
672
refec3.Speed = NumberRange.new(0)
673
refec3.RotSpeed = NumberRange.new(-50,50)
674
675
for i = 0, 35 do
676
	valuaring = valuaring + 10
677
rn = CreateParta(mw2,0,0,"Neon",halocolor)
678
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
679
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
680
rn = CreateParta(mw2,0,0,"Neon",halocolor)
681
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
682
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
683
rn = CreateParta(mw2,0,0,"Neon",halocolor)
684
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
685
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
686
rn = CreateParta(mw2,0,0,"Neon",halocolor)
687
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
688
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
689
end
690
691
692
local handle = CreateParta(m,1,1,"Neon",maincolor)
693
CreateMesh(handle,"Brick",0.5,0.5,0.5)
694
local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
695
696
697
698
--- Left wing.
699
700
local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
701
CreateMesh(handle,"Brick",0.5,0.5,0.5)
702
local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
703
704
wed = CreateParta(mw1,0,0,"Neon",halocolor)
705
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
706
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
707
wed = CreateParta(mw1,0,0,"Neon",halocolor)
708
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
709
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
710
wed = CreateParta(mw1,0,0,"Neon",halocolor)
711
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
712
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
713
wed = CreateParta(mw1,0,0,"Neon",halocolor)
714
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
715
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
716
wed = CreateParta(mw1,0,0,"Neon",halocolor)
717
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
718
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
719
wed = CreateParta(mw1,0,0,"Neon",halocolor)
720
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
721
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
722
wed = CreateParta(mw1,0,0,"Neon",halocolor)
723
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
724
CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
725
wed = CreateParta(mw1,0,0,"Neon",halocolor)
726
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
727
CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
728
wed = CreateParta(mw1,0,0,"Neon",halocolor)
729
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
730
CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
731
wed = CreateParta(mw1,0,0,"Neon",halocolor)
732
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
733
CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
734
735
736
local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
737
CreateMesh(handle,"Brick",0.5,0.5,0.5)
738
local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
739
740
wed = CreateParta(mw1,0,0,"Neon",halocolor)
741
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
742
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
743
wed = CreateParta(mw1,0,0,"Neon",halocolor)
744
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
745
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
746
wed = CreateParta(mw1,0,0,"Neon",halocolor)
747
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
748
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
749
wed = CreateParta(mw1,0,0,"Neon",halocolor)
750
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
751
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
752
wed = CreateParta(mw1,0,0,"Neon",halocolor)
753
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
754
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
755
wed = CreateParta(mw1,0,0,"Neon",halocolor)
756
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
757
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
758
wed = CreateParta(mw1,0,0,"Neon",halocolor)
759
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
760
CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
761
wed = CreateParta(mw1,0,0,"Neon",halocolor)
762
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
763
CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
764
wed = CreateParta(mw1,0,0,"Neon",halocolor)
765
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
766
CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
767
wed = CreateParta(mw1,0,0,"Neon",halocolor)
768
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
769
CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
770
771
local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
772
CreateMesh(handle,"Brick",0.5,0.5,0.5)
773
local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
774
775
wed = CreateParta(mw1,0,0,"Neon",halocolor)
776
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
777
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
778
wed = CreateParta(mw1,0,0,"Neon",halocolor)
779
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
780
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
781
wed = CreateParta(mw1,0,0,"Neon",halocolor)
782
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
783
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
784
wed = CreateParta(mw1,0,0,"Neon",halocolor)
785
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
786
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
787
wed = CreateParta(mw1,0,0,"Neon",halocolor)
788
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
789
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
790
wed = CreateParta(mw1,0,0,"Neon",halocolor)
791
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
792
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
793
wed = CreateParta(mw1,0,0,"Neon",halocolor)
794
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
795
CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
796
wed = CreateParta(mw1,0,0,"Neon",halocolor)
797
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
798
CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
799
wed = CreateParta(mw1,0,0,"Neon",halocolor)
800
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
801
CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
802
wed = CreateParta(mw1,0,0,"Neon",halocolor)
803
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
804
CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
805
806
807
-- Right wing --
808
809
local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
810
CreateMesh(handle,"Brick",0.5,0.5,0.5)
811
local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
812
813
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
814
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
815
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
816
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
817
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
818
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
819
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
820
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
821
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
822
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
823
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
824
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
825
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
826
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
827
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
828
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
829
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
830
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
831
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
832
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
833
CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
834
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
835
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
836
CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
837
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
838
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
839
CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
840
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
841
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
842
CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
843
844
local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
845
CreateMesh(handle,"Brick",0.5,0.5,0.5)
846
local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
847
848
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
849
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
850
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
851
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
852
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
853
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
854
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
855
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
856
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
857
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
858
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
859
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
860
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
861
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
862
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
863
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
864
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
865
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
866
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
867
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
868
CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
869
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
870
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
871
CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
872
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
873
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
874
CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
875
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
876
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
877
CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
878
879
local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
880
CreateMesh(handle,"Brick",0.5,0.5,0.5)
881
local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
882
883
884
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
885
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
886
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
887
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
888
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
889
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
890
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
891
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
892
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
893
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
894
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
895
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
896
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
897
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
898
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
899
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
900
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
901
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
902
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
903
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
904
CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
905
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
906
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
907
CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
908
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
909
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
910
CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
911
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
912
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
913
CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
914
915
------------- Trails
916
local A0 = Instance.new("Attachment",lwing1)
917
A0.Position = Vector3.new(0,-0.7,0)
918
local A1 = Instance.new("Attachment",lwing1)
919
A1.Position = Vector3.new(0,-3.5,0)
920
tl1 = Instance.new('Trail',lwing1)
921
tl1.Attachment0 = A0
922
tl1.Attachment1 = A1
923
tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
924
tl1.LightEmission = 1
925
tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
926
tl1.Color = ColorSequence.new(halocolor.Color)
927
tl1.Lifetime = 0.5
928
929
local A0 = Instance.new("Attachment",lwing2)
930
A0.Position = Vector3.new(0,-0.7,0)
931
local A1 = Instance.new("Attachment",lwing2)
932
A1.Position = Vector3.new(0,-3.5,0)
933
tl2 = Instance.new('Trail',lwing2)
934
tl2.Attachment0 = A0
935
tl2.Attachment1 = A1
936
tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
937
tl2.LightEmission = 1
938
tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
939
tl2.Color = ColorSequence.new(halocolor.Color)
940
tl2.Lifetime = 0.5
941
942
local A0 = Instance.new("Attachment",lwing3)
943
A0.Position = Vector3.new(0,-0.7,0)
944
local A1 = Instance.new("Attachment",lwing3)
945
A1.Position = Vector3.new(0,-3.5,0)
946
tl3 = Instance.new('Trail',lwing3)
947
tl3.Attachment0 = A0
948
tl3.Attachment1 = A1
949
tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
950
tl3.LightEmission = 1
951
tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
952
tl3.Color = ColorSequence.new(halocolor.Color)
953
tl3.Lifetime = 0.5
954
955
local A0 = Instance.new("Attachment",rwing1)
956
A0.Position = Vector3.new(0,-0.7,0)
957
local A1 = Instance.new("Attachment",rwing1)
958
A1.Position = Vector3.new(0,-3.5,0)
959
tr1 = Instance.new('Trail',rwing1)
960
tr1.Attachment0 = A0
961
tr1.Attachment1 = A1
962
tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
963
tr1.LightEmission = 1
964
tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
965
tr1.Color = ColorSequence.new(halocolor2.Color)
966
tr1.Lifetime = 0.5
967
968
local A0 = Instance.new("Attachment",rwing2)
969
A0.Position = Vector3.new(0,-0.7,0)
970
local A1 = Instance.new("Attachment",rwing2)
971
A1.Position = Vector3.new(0,-3.5,0)
972
tr2 = Instance.new('Trail',rwing2)
973
tr2.Attachment0 = A0
974
tr2.Attachment1 = A1
975
tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
976
tr2.LightEmission = 1
977
tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
978
tr2.Color = ColorSequence.new(halocolor2.Color)
979
tr2.Lifetime = 0.5
980
981
local A0 = Instance.new("Attachment",rwing3)
982
A0.Position = Vector3.new(0,-0.7,0)
983
local A1 = Instance.new("Attachment",rwing3)
984
A1.Position = Vector3.new(0,-3.5,0)
985
tr3 = Instance.new('Trail',rwing3)
986
tr3.Attachment0 = A0
987
tr3.Attachment1 = A1
988
tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
989
tr3.LightEmission = 1
990
tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
991
tr3.Color = ColorSequence.new(halocolor2.Color)
992
tr3.Lifetime = 0.5
993
994
--------------
995
996
997
998
for i, v in pairs(mw2:GetChildren()) do
999
if v:IsA("Part") then
1000
v.BrickColor = BrickColor.new("White")
1001
v.Material = "Neon"
1002
end
1003
end
1004
for i, v in pairs(mw1:GetChildren()) do
1005
if v:IsA("Part") then
1006
v.Transparency = 0
1007
v.BrickColor = BrickColor.new("White")
1008
v.Material = "Neon"
1009
end
1010
end
1011
for i, v in pairs(extrawingmod1:GetChildren()) do
1012
if v:IsA("Part") then
1013
v.Transparency = 1
1014
v.BrickColor = BrickColor.new("White")
1015
v.Material = "Neon"
1016
end
1017
end
1018
for i, v in pairs(extrawingmod2:GetChildren()) do
1019
if v:IsA("Part") then
1020
v.Transparency = 1
1021
v.BrickColor = BrickColor.new("White")
1022
v.Material = "Neon"
1023
end
1024
end
1025
local MAINRUINCOLOR = BrickColor.new("Navy blue")
1026
local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
1027
local THIRDRUINCOLOR = BrickColor.new("Really black")
1028
1029
function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
1030
for i, v in pairs(mw2:GetChildren()) do
1031
if v:IsA("Part") then
1032
v.BrickColor = one
1033
v.Material = "Neon"
1034
end
1035
end
1036
refec.Color = ColorSequence.new(one.Color)
1037
refec2.Color = ColorSequence.new(one.Color)
1038
refec3.Color = ColorSequence.new(one.Color)
1039
tr1.Color = ColorSequence.new(one.Color)
1040
tr2.Color = ColorSequence.new(one.Color)
1041
tr3.Color = ColorSequence.new(one.Color)
1042
imgl2.ImageColor3 = one.Color
1043
circl.ImageColor3 = two.Color
1044
techc.ImageColor3 = one.Color
1045
circl2.ImageColor3 = one.Color
1046
ned.TextColor3 = two.Color
1047
ned.TextStrokeColor3 = one.Color
1048
for i, v in pairs(mw1:GetChildren()) do
1049
if v:IsA("Part") then
1050
v.Transparency = 0
1051
v.BrickColor = two
1052
v.Material = "Neon"
1053
end
1054
end
1055
tl1.Color = ColorSequence.new(two.Color)
1056
tl2.Color = ColorSequence.new(two.Color)
1057
tl3.Color = ColorSequence.new(two.Color)
1058
for i, v in pairs(m:GetChildren()) do
1059
if v:IsA("Part") then
1060
v.BrickColor = three
1061
v.Material = "Ice"
1062
end
1063
end
1064
for i, v in pairs(m2:GetChildren()) do
1065
if v:IsA("Part") then
1066
v.BrickColor = four
1067
v.Material = "Ice"
1068
end
1069
end
1070
for i, v in pairs(m3:GetChildren()) do
1071
if v:IsA("Part") then
1072
v.BrickColor = five
1073
v.Material = "Neon"
1074
end
1075
end
1076
for i, v in pairs(extrawingmod1:GetChildren()) do
1077
if v:IsA("Part") then
1078
v.Transparency = exonetran
1079
v.BrickColor = exone
1080
v.Material = "Neon"
1081
end
1082
end
1083
for i, v in pairs(extrawingmod2:GetChildren()) do
1084
if v:IsA("Part") then
1085
v.Transparency = extwotran
1086
v.BrickColor = extwo
1087
v.Material = "Neon"
1088
end
1089
end
1090
end
1091
1092
imgl2.ImageColor3 = MAINRUINCOLOR.Color
1093
circl.ImageColor3 = SECONDRUINCOLOR.Color
1094
techc.ImageColor3 = MAINRUINCOLOR.Color
1095
circl2.ImageColor3 = MAINRUINCOLOR.Color
1096
ned.TextColor3 = MAINRUINCOLOR.Color
1097
ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
1098
1099
1100
function bosschatfunc(text,color,watval)
1101
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1102
coroutine.resume(coroutine.create(function()
1103
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1104
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1105
end
1106
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1107
scrg.Name = "Dialog"
1108
local txtlb = Instance.new("TextLabel",scrg)
1109
txtlb.Text = ""
1110
txtlb.Font = "Bodoni"
1111
txtlb.TextColor3 = Color3.new(0,0,0)
1112
txtlb.TextStrokeTransparency = 0
1113
txtlb.BackgroundTransparency = 0.75
1114
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1115
txtlb.TextStrokeColor3 = color
1116
txtlb.TextScaled = true
1117
txtlb.Size = UDim2.new(1,0,0.25,0)
1118
txtlb.TextXAlignment = "Left"
1119
txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
1120
local txtlb2 = Instance.new("TextLabel",scrg)
1121
txtlb2.Text = "Chaotic:"
1122
txtlb2.Font = "Arcade"
1123
txtlb2.TextColor3 = Color3.new(0,0,0)
1124
txtlb2.TextStrokeTransparency = 0
1125
txtlb2.BackgroundTransparency = 1
1126
txtlb2.TextStrokeColor3 = color
1127
txtlb2.TextSize = 40
1128
txtlb2.Size = UDim2.new(1,0,0.25,0)
1129
txtlb2.TextXAlignment = "Left"
1130
txtlb2.Position = UDim2.new(0,0,1,0)
1131
local fvalen = 0.55
1132
local fval = -0.49
1133
coroutine.resume(coroutine.create(function()
1134
while true do
1135
Swait()
1136
if MODE == "Sanity" then
1137
txtlb.Rotation = math.random(-1,1)
1138
txtlb2.Rotation = math.random(-1,1)
1139
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1140
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1141
txtlb.TextStrokeColor3 = BrickColor.random().Color
1142
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1143
end
1144
end
1145
end))
1146
coroutine.resume(coroutine.create(function()
1147
while true do
1148
Swait()
1149
if scrg.Parent ~= nil then
1150
	fvalen = fvalen - 0.0001
1151
elseif scrg.Parent == nil then
1152
break
1153
end
1154
end
1155
end))
1156
local flol = 1.75
1157
local flil = 1.6
1158
coroutine.resume(coroutine.create(function()
1159
	for i = 0, 9 do
1160
		Swait()
1161
		fval = fval + 0.05
1162
		flol = flol - 0.1
1163
		flil = flil - 0.1
1164
		txtlb.Text = ""
1165
		txtlb.Position = UDim2.new(0,0,flol,0)
1166
		txtlb2.Position = UDim2.new(0,0,flil,0)
1167
	end
1168
	txtlb.Text = text
1169
wait(watval)
1170
local valinc = 0
1171
for i = 0, 99 do
1172
Swait()
1173
valinc = valinc + 0.0001
1174
flol = flol + valinc
1175
flil = flil + valinc
1176
txtlb.Rotation = txtlb.Rotation + valinc*20
1177
txtlb2.Rotation = txtlb2.Rotation - valinc*50
1178
txtlb.Position = UDim2.new(0,0,flol,0)
1179
txtlb2.Position = UDim2.new(0,0,flil,0)
1180
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1181
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1182
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1183
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1184
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1185
end
1186
scrg:Destroy()
1187
end))
1188
end))
1189
end
1190
end
1191
1192
function BigBlack(text,color,watval)
1193
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1194
coroutine.resume(coroutine.create(function()
1195
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1196
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1197
end
1198
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1199
scrg.Name = "Dialog"
1200
local txtlb = Instance.new("TextLabel",scrg)
1201
txtlb.Text = ""
1202
txtlb.Font = "Bodoni"
1203
txtlb.TextColor3 = Color3.new(0,0,0)
1204
txtlb.TextStrokeTransparency = 1
1205
txtlb.BackgroundTransparency = 1
1206
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1207
txtlb.TextStrokeColor3 = color
1208
txtlb.TextScaled = true
1209
txtlb.Size = UDim2.new(1,0,1,0)
1210
txtlb.TextXAlignment = "Center"
1211
txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
1212
local txtlb2 = Instance.new("TextLabel",scrg)
1213
txtlb2.Text = "Chaotic:"
1214
txtlb2.Font = "Arcade"
1215
txtlb2.TextColor3 = Color3.new(0,0,0)
1216
txtlb2.TextStrokeTransparency = 0
1217
txtlb2.BackgroundTransparency = 1
1218
txtlb2.TextStrokeColor3 = color
1219
txtlb2.TextSize = 40
1220
txtlb2.Size = UDim2.new(1,0,0.25,0)
1221
txtlb2.TextXAlignment = "Left"
1222
txtlb2.Position = UDim2.new(0,0,1,0)
1223
local fvalen = 0.55
1224
local fval = -0.49
1225
coroutine.resume(coroutine.create(function()
1226
while true do
1227
Swait()
1228
if MODE == "Sanity" then
1229
txtlb.Rotation = math.random(-1,1)
1230
txtlb2.Rotation = math.random(-1,1)
1231
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1232
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1233
txtlb.TextStrokeColor3 = BrickColor.random().Color
1234
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1235
end
1236
end
1237
end))
1238
coroutine.resume(coroutine.create(function()
1239
while true do
1240
Swait()
1241
if scrg.Parent ~= nil then
1242
	fvalen = fvalen - 0.0001
1243
elseif scrg.Parent == nil then
1244
break
1245
end
1246
end
1247
end))
1248
local flol = 1.05
1249
local flil = 0.75
1250
local flil2 = -0.2
1251
	coroutine.resume(coroutine.create(function()
1252
	for i = 1,string.len(text),1 do
1253
		wait()
1254
		text.Text = string.sub(text,1,i)
1255
	end
1256
	end))
1257
coroutine.resume(coroutine.create(function()
1258
	for i = 0, 1 do
1259
		fval = fval + 0.05
1260
		flol = flol - 0.1
1261
		flil2 = flil2 + 0.1
1262
		txtlb.Text = ""
1263
		txtlb.Position = UDim2.new(flil2,0,0,0)
1264
		txtlb.BackgroundTransparency = 1 - 0.1
1265
		txtlb2.Position = UDim2.new(flil2,0,0,0)
1266
	end
1267
	
1268
		for i = 0, 99 do
1269
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
1270
txtlb.TextTransparency = txtlb.TextTransparency - 0.01
1271
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
1272
txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
1273
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
1274
	end
1275
	
1276
	txtlb.Text = text
1277
wait(watval)
1278
local valinc = 0
1279
for i = 0, 99 do
1280
Swait()
1281
valinc = valinc + 0.0002
1282
flol = flol + valinc
1283
flil2 = flil2 + valinc
1284
txtlb.Rotation = txtlb.Rotation + valinc*15
1285
txtlb2.Rotation = txtlb2.Rotation - valinc*15
1286
txtlb.Position = UDim2.new(flil2,0,0,0)
1287
txtlb2.Position = UDim2.new(flil2,0,0,0)
1288
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1289
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1290
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1291
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1292
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1293
end
1294
scrg:Destroy()
1295
end))
1296
end))
1297
end
1298
end
1299
1300
RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
1301
1302
--//=================================\\
1303
--||          SOME TAG EDIT
1304
--\\=================================//
1305
local TEXTCOLOR = C3(0, 0, 1)
1306
1307
m = game.Players.LocalPlayer
1308
char = m.Character
1309
local txt = Instance.new("BillboardGui", char)
1310
txt.Adornee = char.Head
1311
txt.Name = "_status"
1312
txt.Size = UDim2.new(2, 0, 1.2, 0)
1313
txt.StudsOffset = Vector3.new(-18.75, 8, 0)
1314
local text = Instance.new("TextLabel", txt)
1315
text.Size = UDim2.new(20, 0, 7, 0)
1316
text.FontSize = "Size24"
1317
text.TextScaled = true
1318
text.TextTransparency = 0
1319
text.BackgroundTransparency = 1
1320
text.TextTransparency = 0
1321
text.TextStrokeTransparency = 0
1322
text.Font = "Bodoni"
1323
v = Instance.new("Part")
1324
v.Name = "ColorBrick"
1325
v.Parent = m.Character
1326
v.FormFactor = "Symmetric"
1327
v.Anchored = true
1328
v.CanCollide = false
1329
v.BottomSurface = "Smooth"
1330
v.TopSurface = "Smooth"
1331
v.Size = Vector3.new(10, 5, 3)
1332
v.Transparency = 1
1333
v.CFrame = char.Torso.CFrame
1334
v.BrickColor = BrickColor.new("Really black")
1335
v.Transparency = 1
1336
v.Shape = "Block"
1337
text.Text = "Lunar"
1338
1339
function RecolorTextAndRename(name,col1,col2,font)
1340
text.TextStrokeColor3 = col2
1341
text.TextColor3 = col1
1342
text.Font = font
1343
text.Text = name
1344
techc.ImageColor3 = col2
1345
circl.ImageColor3 = col2
1346
circl2.ImageColor3 = col1
1347
imgl2.ImageColor3 = col1
1348
imgl2b.ImageColor3 = col2
1349
ned.Text = name
1350
ned.TextColor3 = col1
1351
ned.TextStrokeColor3 = col2
1352
end
1353
--//=================================\\
1354
--|| 	      SOME FUNCTIONS
1355
--\\=================================//
1356
1357
1358
1359
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1360
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1361
end
1362
1363
function PositiveAngle(NUMBER)
1364
	if NUMBER >= 0 then
1365
		NUMBER = 0
1366
	end
1367
	return NUMBER
1368
end
1369
1370
function NegativeAngle(NUMBER)
1371
	if NUMBER <= 0 then
1372
		NUMBER = 0
1373
	end
1374
	return NUMBER
1375
end
1376
1377
function Swait(NUMBER)
1378
	if NUMBER == 0 or NUMBER == nil then
1379
		ArtificialHB.Event:wait()
1380
	else
1381
		for i = 1, NUMBER do
1382
			ArtificialHB.Event:wait()
1383
		end
1384
	end
1385
end
1386
1387
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
1388
	local NEWMESH = IT(MESH)
1389
	if MESH == "SpecialMesh" then
1390
		NEWMESH.MeshType = MESHTYPE
1391
		if MESHID ~= "nil" and MESHID ~= "" then
1392
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
1393
		end
1394
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
1395
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
1396
		end
1397
	end
1398
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
1399
	NEWMESH.Scale = SCALE
1400
	NEWMESH.Parent = PARENT
1401
	return NEWMESH
1402
end
1403
1404
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
1405
	local NEWPART = IT("Part")
1406
	NEWPART.formFactor = FORMFACTOR
1407
	NEWPART.Reflectance = REFLECTANCE
1408
	NEWPART.Transparency = TRANSPARENCY
1409
	NEWPART.CanCollide = false
1410
	NEWPART.Locked = true
1411
	NEWPART.Anchored = true
1412
	if ANCHOR == false then
1413
		NEWPART.Anchored = false
1414
	end
1415
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
1416
	NEWPART.Name = NAME
1417
	NEWPART.Size = SIZE
1418
	NEWPART.Position = Torso.Position
1419
	NEWPART.Material = MATERIAL
1420
	NEWPART:BreakJoints()
1421
	NEWPART.Parent = PARENT
1422
	return NEWPART
1423
end
1424
1425
	local function weldBetween(a, b)
1426
	    local weldd = Instance.new("ManualWeld")
1427
	    weldd.Part0 = a
1428
	    weldd.Part1 = b
1429
	    weldd.C0 = CFrame.new()
1430
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
1431
	    weldd.Parent = a
1432
	    return weldd
1433
	end
1434
1435
1436
function QuaternionFromCFrame(cf)
1437
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1438
	local trace = m00 + m11 + m22
1439
	if trace > 0 then 
1440
		local s = math.sqrt(1 + trace)
1441
		local recip = 0.5 / s
1442
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1443
	else
1444
		local i = 0
1445
		if m11 > m00 then
1446
			i = 1
1447
		end
1448
		if m22 > (i == 0 and m00 or m11) then
1449
			i = 2
1450
		end
1451
		if i == 0 then
1452
			local s = math.sqrt(m00 - m11 - m22 + 1)
1453
			local recip = 0.5 / s
1454
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1455
		elseif i == 1 then
1456
			local s = math.sqrt(m11 - m22 - m00 + 1)
1457
			local recip = 0.5 / s
1458
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1459
		elseif i == 2 then
1460
			local s = math.sqrt(m22 - m00 - m11 + 1)
1461
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1462
		end
1463
	end
1464
end
1465
 
1466
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1467
	local xs, ys, zs = x + x, y + y, z + z
1468
	local wx, wy, wz = w * xs, w * ys, w * zs
1469
	local xx = x * xs
1470
	local xy = x * ys
1471
	local xz = x * zs
1472
	local yy = y * ys
1473
	local yz = y * zs
1474
	local zz = z * zs
1475
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1476
end
1477
 
1478
function QuaternionSlerp(a, b, t)
1479
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1480
	local startInterp, finishInterp;
1481
	if cosTheta >= 0.0001 then
1482
		if (1 - cosTheta) > 0.0001 then
1483
			local theta = ACOS(cosTheta)
1484
			local invSinTheta = 1 / SIN(theta)
1485
			startInterp = SIN((1 - t) * theta) * invSinTheta
1486
			finishInterp = SIN(t * theta) * invSinTheta
1487
		else
1488
			startInterp = 1 - t
1489
			finishInterp = t
1490
		end
1491
	else
1492
		if (1 + cosTheta) > 0.0001 then
1493
			local theta = ACOS(-cosTheta)
1494
			local invSinTheta = 1 / SIN(theta)
1495
			startInterp = SIN((t - 1) * theta) * invSinTheta
1496
			finishInterp = SIN(t * theta) * invSinTheta
1497
		else
1498
			startInterp = t - 1
1499
			finishInterp = t
1500
		end
1501
	end
1502
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1503
end
1504
1505
function Clerp(a, b, t)
1506
	local qa = {QuaternionFromCFrame(a)}
1507
	local qb = {QuaternionFromCFrame(b)}
1508
	local ax, ay, az = a.x, a.y, a.z
1509
	local bx, by, bz = b.x, b.y, b.z
1510
	local _t = 1 - t
1511
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1512
end
1513
1514
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
1515
	local frame = IT("Frame")
1516
	frame.BackgroundTransparency = TRANSPARENCY
1517
	frame.BorderSizePixel = BORDERSIZEPIXEL
1518
	frame.Position = POSITION
1519
	frame.Size = SIZE
1520
	frame.BackgroundColor3 = COLOR
1521
	frame.BorderColor3 = BORDERCOLOR
1522
	frame.Name = NAME
1523
	frame.Parent = PARENT
1524
	return frame
1525
end
1526
1527
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
1528
	local label = IT("TextLabel")
1529
	label.BackgroundTransparency = 1
1530
	label.Size = UD2(1, 0, 1, 0)
1531
	label.Position = UD2(0, 0, 0, 0)
1532
	label.TextColor3 = TEXTCOLOR
1533
	label.TextStrokeTransparency = STROKETRANSPARENCY
1534
	label.TextTransparency = TRANSPARENCY
1535
	label.FontSize = TEXTFONTSIZE
1536
	label.Font = TEXTFONT
1537
	label.BorderSizePixel = BORDERSIZEPIXEL
1538
	label.TextScaled = false
1539
	label.Text = TEXT
1540
	label.Name = NAME
1541
	label.Parent = PARENT
1542
	return label
1543
end
1544
1545
function NoOutlines(PART)
1546
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
1547
end
1548
1549
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
1550
	local NEWWELD = IT(TYPE)
1551
	NEWWELD.Part0 = PART0
1552
	NEWWELD.Part1 = PART1
1553
	NEWWELD.C0 = C0
1554
	NEWWELD.C1 = C1
1555
	NEWWELD.Parent = PARENT
1556
	return NEWWELD
1557
end
1558
1559
local S = IT("Sound")
1560
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
1561
	local NEWSOUND = nil
1562
	coroutine.resume(coroutine.create(function()
1563
		NEWSOUND = S:Clone()
1564
		NEWSOUND.Parent = PARENT
1565
		NEWSOUND.Volume = VOLUME
1566
		NEWSOUND.Pitch = PITCH
1567
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
1568
		NEWSOUND:play()
1569
		if DOESLOOP == true then
1570
			NEWSOUND.Looped = true
1571
		else
1572
			repeat wait(1) until NEWSOUND.Playing == false
1573
			NEWSOUND:remove()
1574
		end
1575
	end))
1576
	return NEWSOUND
1577
end
1578
1579
function CFrameFromTopBack(at, top, back)
1580
	local right = top:Cross(back)
1581
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1582
end
1583
1584
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1585
function WACKYEFFECT(Table)
1586
	local TYPE = (Table.EffectType or "Sphere")
1587
	local SIZE = (Table.Size or VT(1,1,1))
1588
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
1589
	local TRANSPARENCY = (Table.Transparency or 0)
1590
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1591
	local CFRAME = (Table.CFrame or Torso.CFrame)
1592
	local MOVEDIRECTION = (Table.MoveToPos or nil)
1593
	local ROTATION1 = (Table.RotationX or 0)
1594
	local ROTATION2 = (Table.RotationY or 0)
1595
	local ROTATION3 = (Table.RotationZ or 0)
1596
	local MATERIAL = (Table.Material or "Neon")
1597
	local COLOR = (Table.Color or C3(1,1,1))
1598
	local TIME = (Table.Time or 45)
1599
	local SOUNDID = (Table.SoundID or nil)
1600
	local SOUNDPITCH = (Table.SoundPitch or nil)
1601
	local SOUNDVOLUME = (Table.SoundVolume or nil)
1602
	coroutine.resume(coroutine.create(function()
1603
		local PLAYSSOUND = false
1604
		local SOUND = nil
1605
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1606
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1607
			PLAYSSOUND = true
1608
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1609
		end
1610
		EFFECT.Color = COLOR
1611
		local MSH = nil
1612
		if TYPE == "Sphere" then
1613
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1614
		elseif TYPE == "Block" or TYPE == "Box" then
1615
			MSH = IT("BlockMesh",EFFECT)
1616
			MSH.Scale = SIZE
1617
		elseif TYPE == "Wave" then
1618
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1619
		elseif TYPE == "Ring" then
1620
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1621
		elseif TYPE == "Slash" then
1622
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1623
		elseif TYPE == "Round Slash" then
1624
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1625
		elseif TYPE == "Swirl" then
1626
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1627
		elseif TYPE == "Skull" then
1628
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1629
		elseif TYPE == "Crystal" then
1630
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1631
		end
1632
		if MSH ~= nil then
1633
			local MOVESPEED = nil
1634
			if MOVEDIRECTION ~= nil then
1635
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1636
			end
1637
			local GROWTH = SIZE - ENDSIZE
1638
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1639
			if TYPE == "Block" then
1640
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1641
			else
1642
				EFFECT.CFrame = CFRAME
1643
			end
1644
			for LOOP = 1, TIME+1 do
1645
				Swait()
1646
				MSH.Scale = MSH.Scale - GROWTH/TIME
1647
				if TYPE == "Wave" then
1648
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1649
				end
1650
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1651
				if TYPE == "Block" then
1652
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1653
				else
1654
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1655
				end
1656
				if MOVEDIRECTION ~= nil then
1657
					local ORI = EFFECT.Orientation
1658
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1659
					EFFECT.Orientation = ORI
1660
				end
1661
			end
1662
			if PLAYSSOUND == false then
1663
				EFFECT:remove()
1664
			else
1665
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1666
				EFFECT:remove()
1667
			end
1668
		else
1669
			if PLAYSSOUND == false then
1670
				EFFECT:remove()
1671
			else
1672
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1673
				EFFECT:remove()
1674
			end
1675
		end
1676
	end))
1677
end
1678
1679
function MakeForm(PART,TYPE)
1680
	if TYPE == "Cyl" then
1681
		local MSH = IT("CylinderMesh",PART)
1682
	elseif TYPE == "Ball" then
1683
		local MSH = IT("SpecialMesh",PART)
1684
		MSH.MeshType = "Sphere"
1685
	elseif TYPE == "Wedge" then
1686
		local MSH = IT("SpecialMesh",PART)
1687
		MSH.MeshType = "Wedge"
1688
	end
1689
end
1690
1691
Debris = game:GetService("Debris")
1692
1693
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1694
	local DIRECTION = CF(StartPos,EndPos).lookVector
1695
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1696
end
1697
1698
local EyeSizes={
1699
	NumberSequenceKeypoint.new(0,1,0),
1700
	NumberSequenceKeypoint.new(1,0,0)
1701
}
1702
local EyeTrans={
1703
	NumberSequenceKeypoint.new(0,0.8,0),
1704
	NumberSequenceKeypoint.new(1,1,0)
1705
}
1706
local PE=Instance.new("ParticleEmitter",nil)
1707
PE.LightEmission=.8
1708
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
1709
PE.Size=NumberSequence.new(EyeSizes)
1710
PE.Transparency=NumberSequence.new(EyeTrans)
1711
PE.Lifetime=NumberRange.new(0.35,1.5)
1712
PE.Rotation=NumberRange.new(0,360)
1713
PE.Rate=999
1714
PE.VelocitySpread = 10000
1715
PE.Acceleration = Vector3.new(0,0,0)
1716
PE.Drag = 5
1717
PE.Speed = NumberRange.new(0,0,0)
1718
PE.Texture="http://www.roblox.com/asset/?id=1351966707"
1719
PE.ZOffset = -0
1720
PE.Name = "PE"
1721
PE.Enabled = false
1722
1723
function particles(art)
1724
	local PARTICLES = PE:Clone()
1725
	PARTICLES.Parent = art
1726
end
1727
1728
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
1729
	if FLOOR ~= nil then
1730
		coroutine.resume(coroutine.create(function()
1731
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
1732
			PART.CFrame = CF(POSITION)
1733
			for i = 1, 45 do
1734
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
1735
				RingPiece.Material = FLOOR.Material
1736
				RingPiece.Color = FLOOR.Color
1737
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1738
				Debris:AddItem(RingPiece,SWAIT)
1739
			end
1740
			PART:remove()
1741
		end))
1742
	end
1743
end
1744
1745
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
1746
	if FLOOR ~= nil then
1747
		for i = 1, AMOUNT do
1748
			local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
1749
			DEBREE.Material = FLOOR.Material
1750
			DEBREE.Color = FLOOR.Color
1751
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1752
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
1753
			coroutine.resume(coroutine.create(function()
1754
				Swait(15)
1755
				DEBREE.Parent = workspace
1756
				DEBREE.CanCollide = true
1757
				Debris:AddItem(DEBREE,SWAIT)
1758
			end))
1759
		end
1760
	end
1761
end
1762
1763
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
1764
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
1765
    local mesh = IT("SpecialMesh",wave)
1766
    mesh.MeshType = "Sphere"
1767
    mesh.Scale = SIZE
1768
    mesh.Offset = VT(0,0,0)
1769
    wave.CFrame = CFRAME
1770
    coroutine.resume(coroutine.create(function(PART)
1771
        for i = 1, WAIT do
1772
            Swait()
1773
            mesh.Scale = mesh.Scale + GROW
1774
            wave.Transparency = wave.Transparency + (1/WAIT)
1775
            if wave.Transparency > 0.99 then
1776
                wave:remove()
1777
            end
1778
        end
1779
    end))
1780
end
1781
1782
1783
bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
1784
1785
--//=================================\\
1786
--||	     WEAPON CREATION
1787
--\\=================================//
1788
1789
function chatfunc(text)
1790
	local chat = coroutine.wrap(function()
1791
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
1792
		Character:FindFirstChild("TalkingBillBoard"):destroy()
1793
	end
1794
	local Bill = Instance.new("BillboardGui",Character)
1795
	Bill.Size = UDim2.new(0,100,0,40)
1796
	Bill.StudsOffset = Vector3.new(0,3,0)
1797
	Bill.Adornee = Character.Head
1798
	Bill.Name = "TalkingBillBoard"
1799
	local Hehe = Instance.new("TextLabel",Bill)
1800
	Hehe.BackgroundTransparency = 1
1801
	Hehe.BorderSizePixel = 0
1802
	Hehe.Text = ""
1803
	Hehe.Font = "Fantasy"
1804
	Hehe.TextSize = 40
1805
	Hehe.TextStrokeTransparency = 0
1806
	Hehe.Size = UDim2.new(1,0,0.5,0)
1807
	coroutine.resume(coroutine.create(function()
1808
		while Hehe ~= nil do
1809
			wait()	
1810
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
1811
			Hehe.Rotation = math.random(-5,5)
1812
			Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
1813
			Hehe.TextStrokeColor3 = Color3.new(0,0,0)
1814
		end
1815
	end))
1816
	for i = 1,string.len(text),1 do
1817
		wait()
1818
		Hehe.Text = string.sub(text,1,i)
1819
	end
1820
	wait(1)--Re[math.random(1, 93)]
1821
	for i = 0, 1, .025 do
1822
		wait()
1823
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
1824
		Hehe.TextStrokeTransparency = i
1825
		Hehe.TextTransparency = i
1826
	end
1827
	Bill:Destroy()
1828
	end)
1829
chat()
1830
end
1831
1832
function onChatted(msg)
1833
	chatfunc(msg)
1834
end
1835
1836
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
1837
PRT.Color = C3(0,0,0)
1838
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
1839
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
1840
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
1841
PRT.Color = C3(0/255,0/255,255/255)
1842
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
1843
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
1844
for i = 1, 16 do
1845
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
1846
	FACE.Color = C3(0,0,0)
1847
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
1848
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
1849
end
1850
local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
1851
MakeForm(EYE,"Ball")
1852
EYE.Color = C3(0/255,0/255,255/255)
1853
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
1854
local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
1855
MakeForm(EYE2,"Ball")
1856
EYE2.Color = C3(0/255,0/255,255/255)
1857
1858
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
1859
1860
local LASTPART = Head
1861
for i = 1, 20 do
1862
	local MATH = (1-(i/25))
1863
	if LASTPART == Head then
1864
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1865
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
1866
		LASTPART = Horn
1867
		Horn.Color = C3((i*3-3)/0,0,0)
1868
	else
1869
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1870
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
1871
		LASTPART = Horn
1872
		Horn.Color = C3((i*3-3)/0,0,0)
1873
	end
1874
end
1875
local LASTPART = Head
1876
for i = 1, 20 do
1877
	local MATH = (1-(i/25))
1878
	if LASTPART == Head then
1879
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1880
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
1881
		LASTPART = Horn
1882
		Horn.Color = C3((i*3-3)/0,0,0)
1883
	else
1884
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1885
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
1886
		LASTPART = Horn
1887
		Horn.Color = C3((i*3-3)/0,0,0)
1888
	end
1889
end
1890
1891
local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
1892
local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1893
Hair.Color = C3(0/255,0/255,255/255)
1894
CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
1895
local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
1896
local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1897
Hair2.Color = C3(0/255,0/255,255/255)
1898
CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
1899
1900
local BODY = {}
1901
1902
for _, c in pairs(Character:GetDescendants()) do
1903
	if c:IsA("BasePart") and c.Name ~= "Handle" then
1904
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
1905
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1906
		end
1907
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
1908
	elseif c:IsA("JointInstance") then
1909
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
1910
	end
1911
end
1912
1913
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
1914
MakeForm(Eye,"Ball")
1915
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
1916
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
1917
MakeForm(Eye,"Ball")
1918
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
1919
local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
1920
MakeForm(Eye2,"Ball")
1921
CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
1922
1923
1924
XEYE.Parent = nil
1925
BALL.Parent = Character
1926
1927
for e = 1, #BODY do
1928
	if BODY[e] ~= nil then
1929
		local STUFF = BODY[e]
1930
		local PART = STUFF[1]
1931
		local PARENT = STUFF[2]
1932
		local MATERIAL = STUFF[3]
1933
		local COLOR = STUFF[4]
1934
		local TRANSPARENCY = STUFF[5]
1935
		if PART.ClassName == "Part" and PART ~= RootPart then
1936
			PART.Material = MATERIAL
1937
			PART.Color = COLOR
1938
			PART.Transparency = TRANSPARENCY
1939
		end
1940
		PART.AncestryChanged:Connect(function()
1941
			PART.Parent = PARENT
1942
		end)
1943
	end
1944
end
1945
1946
local SKILLTEXTCOLOR = C3(0,0,0)
1947
local SKILLFONT = "Antique"
1948
local SKILLTEXTSIZE = 7
1949
1950
function Blink()
1951
	coroutine.resume(coroutine.create(function()
1952
		if EYE ~= nil then
1953
			for i = 1, 5 do
1954
				Swait()
1955
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
1956
				EYE2.Mesh.Scale = EYE.Mesh.Scale
1957
			end
1958
			for i = 1, 7 do
1959
				Swait()
1960
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
1961
				EYE2.Mesh.Scale = EYE.Mesh.Scale
1962
			end
1963
			EYE.Mesh.Scale = VT(1,1,1)
1964
			EYE2.Mesh.Scale = EYE.Mesh.Scale
1965
		end
1966
	end))
1967
end
1968
1969
function Blink2()
1970
	coroutine.resume(coroutine.create(function()
1971
		if Eye ~= nil then
1972
			for i = 1, 5 do
1973
				Swait()
1974
				Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
1975
				Eye2.Mesh.Scale = EYE.Mesh.Scale
1976
			end
1977
			for i = 1, 7 do
1978
				Swait()
1979
				Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
1980
				Eye2.Mesh.Scale = EYE.Mesh.Scale
1981
			end
1982
			Eye.Mesh.Scale = VT(1,1,1)
1983
			Eye2.Mesh.Scale = EYE.Mesh.Scale
1984
		end
1985
	end))
1986
end
1987
1988
function refit()
1989
	Character.Parent = workspace
1990
	for e = 1, #BODY do
1991
		if BODY[e] ~= nil then
1992
			local STUFF = BODY[e]
1993
			local PART = STUFF[1]
1994
			local PARENT = STUFF[2]
1995
			local MATERIAL = STUFF[3]
1996
			local COLOR = STUFF[4]
1997
			local TRANSPARENCY = STUFF[5]
1998
			if PART.ClassName == "Part" and PART ~= RootPart then
1999
				PART.Material = MATERIAL
2000
				PART.Color = COLOR
2001
				PART.Transparency = TRANSPARENCY
2002
			end
2003
			if PART.Parent ~= PARENT then
2004
				Humanoid:remove()
2005
				PART.Parent = PARENT
2006
				Humanoid = IT("Humanoid",Character)
2007
			end
2008
		end
2009
	end
2010
end
2011
2012
Humanoid.Died:connect(function()
2013
	refit()
2014
end)
2015
2016
--//=================================\\
2017
--||	     DAMAGE FUNCTIONS
2018
--\\=================================//
2019
2020
function StatLabel(CFRAME, TEXT, COLOR)
2021
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
2022
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
2023
	local BODYGYRO = IT("BodyGyro", STATPART)
2024
	game:GetService("Debris"):AddItem(STATPART ,5)
2025
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
2026
	BILLBOARDGUI.Adornee = STATPART
2027
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
2028
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
2029
	BILLBOARDGUI.AlwaysOnTop = false
2030
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
2031
	TEXTLABEL.BackgroundTransparency = 1
2032
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
2033
	TEXTLABEL.Text = TEXT
2034
	TEXTLABEL.Font = SKILLFONT
2035
	TEXTLABEL.FontSize="Size42"
2036
	TEXTLABEL.TextColor3 = COLOR
2037
	TEXTLABEL.TextStrokeTransparency = 0
2038
	TEXTLABEL.TextScaled = true
2039
	TEXTLABEL.TextWrapped = true
2040
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
2041
		for i = 1, 50 do
2042
			Swait()
2043
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
2044
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
2045
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
2046
		end
2047
		THEPART.Parent = nil
2048
	end),STATPART, TEXTLABEL)
2049
end
2050
2051
--//=================================\\
2052
--||			DAMAGING
2053
--\\=================================//
2054
2055
function KillChildren(v)
2056
	v:BreakJoints()
2057
	for _, c in pairs(v:GetChildren()) do
2058
		if c:IsA("BasePart") then
2059
			if c.Transparency < 1 then
2060
				if c:FindFirstChildOfClass("Decal") then
2061
					c:FindFirstChildOfClass("Decal"):remove()
2062
				end
2063
				particles(c)
2064
				c.PE.Enabled = true
2065
				c.Parent = Effects
2066
				c.CanCollide = false
2067
				c.Material = "Neon"
2068
				c.Color = C3(1,0,0)
2069
				c.Transparency = 1
2070
				local grav = Instance.new("BodyPosition",c)
2071
				grav.P = 20000
2072
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2073
				grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
2074
				grav.Name = "GravityForce"
2075
				coroutine.resume(coroutine.create(function()
2076
					for i = 1, 20 do
2077
						Swait()
2078
						c.Transparency = c.Transparency + 1/20
2079
					end
2080
					c.PE.Enabled = false
2081
					Debris:AddItem(c,2)
2082
				end))
2083
			end
2084
		end
2085
	end
2086
end
2087
2088
function ApplyAoE(POSITION,RANGE)
2089
	local CHILDREN = workspace:GetDescendants()
2090
	for index, CHILD in pairs(CHILDREN) do
2091
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2092
			local LISTED = false
2093
			for LIST = 1, #WHITELIST do
2094
				if WHITELIST[LIST] ~= nil then
2095
					if CHILD.Name == WHITELIST[LIST] then
2096
						LISTED = true
2097
					end
2098
				end
2099
			end
2100
			if LISTED == false then
2101
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2102
				if HUM then
2103
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2104
					if TORSO then
2105
						if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
2106
							KillChildren(CHILD)
2107
						end
2108
					end
2109
				end
2110
			end
2111
		end
2112
	end
2113
end
2114
2115
function ApplyDamage(Humanoid,Damage,TorsoPart)
2116
	local defence = Instance.new("BoolValue",Humanoid.Parent)
2117
	defence.Name = ("HitBy"..Player.Name)
2118
	game:GetService("Debris"):AddItem(defence, 0.001)
2119
	Damage = Damage * DAMAGEMULTIPLIER
2120
	if Humanoid.Health ~= 0 then
2121
		local CritChance = MRANDOM(1,100)
2122
		if Damage > Humanoid.Health then
2123
			Damage = math.ceil(Humanoid.Health)
2124
			if Damage == 0 then
2125
				Damage = 0.1
2126
			end
2127
		end
2128
		Humanoid.Health = Humanoid.Health - Damage
2129
	end
2130
end
2131
2132
function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
2133
	local CHILDREN = workspace:GetDescendants()
2134
	for index, CHILD in pairs(CHILDREN) do
2135
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2136
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2137
			if HUM then
2138
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2139
				if TORSO then
2140
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
2141
						if INSTAKILL == true then
2142
							CHILD:BreakJoints()
2143
						else
2144
							local DMG = MRANDOM(MINDMG,MAXDMG)
2145
							ApplyDamage(HUM,DMG,TORSO)
2146
						end
2147
						if FLING > 0 then
2148
2149
2150
--//=================================\\
2151
--||	     MODE SWITCHING
2152
--\\=================================//
2153
2154
function ResetMode()
2155
	ATTACK = true
2156
	Rooted = true
2157
	BALL.Parent = Character
2158
	XEYE.Parent = nil
2159
		SONG = 561833161
2160
        PITCH = 1
2161
        VOLUME = 3
2162
        sick.TimePosition = 7
2163
        FACE = 176217464
2164
        Speed = 13
2165
        text.Text = "Lunar"
2166
        TEXTCOLOR = C3(0, 0, 1)
2167
		EYE.Color = C3(0/255,0/255,255/255)
2168
		EYE2.Color = C3(0/255,0/255,255/255)
2169
		Hair.Color = C3(0/255,0/255,255/255)
2170
		Hair2.Color = C3(0/255,0/255,255/255)
2171
		PRT.Color = C3(0/255,0/255,255/255)
2172
        MAINRUINCOLOR = BrickColor.new("Navy blue")
2173
        SECONDRUINCOLOR  = BrickColor.new("Navy blue")
2174
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2175
        bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
2176
		MODE = "Lunar"
2177
        ned.Text = "Lunar"
2178
	ATTACK = false
2179
	Rooted = false
2180
	end
2181
2182
function SolarForm()
2183
	ATTACK = true
2184
	Rooted = true
2185
	BALL.Parent = Character
2186
	XEYE.Parent = nil
2187
		SONG = 1259692095
2188
        PITCH = 1
2189
        VOLUME = 4
2190
        sick.TimePosition = 0
2191
        FACE = 404306534
2192
        Speed = 16
2193
        text.Text = "Solar"
2194
        TEXTCOLOR = C3(215/255,147/255,0/255)
2195
		PRT.Color = C3(215/255,147/255,0/255)
2196
		EYE.Color = C3(215/255,147/255,0/255)
2197
		EYE2.Color = C3(143/255,98/255,0/255)
2198
		Hair.Color = C3(215/255,147/255,0/255)
2199
		Hair2.Color = C3(171/255,117/255,0/255)
2200
        MAINRUINCOLOR = BrickColor.new("Neon orange")
2201
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
2202
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2203
		MODE = "Solar"
2204
        ned.Text = "Solar"
2205
	ATTACK = false
2206
	Rooted = false
2207
end
2208
2209
function SuperiorForm()
2210
	ATTACK = true
2211
	Rooted = true
2212
	BALL.Parent = Character
2213
	XEYE.Parent = nil
2214
		SONG = 1873219898
2215
        PITCH = 1
2216
        VOLUME = 4
2217
        sick.TimePosition = 0.01
2218
        FACE = 404306534
2219
        Speed = 25
2220
        text.Text = "Superior"
2221
        TEXTCOLOR = C3(107/255,0/255,0/255)
2222
		PRT.Color = C3(117/255,0/255,0/255)
2223
		EYE.Color = C3(255/255,0/255,0/255)
2224
		EYE2.Color = C3(255/255,0/255,0/255)
2225
		Hair.Color = C3(151/255,0/255,0/255)
2226
		Hair2.Color = C3(151/255,0/255,0/255)
2227
        MAINRUINCOLOR = BrickColor.new("Really black")
2228
        SECONDRUINCOLOR  = BrickColor.new("Really red")
2229
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2230
		MODE = "Superior"
2231
        ned.Text = "Superior"
2232
	ATTACK = false
2233
	Rooted = false
2234
end
2235
2236
function BlackWhiteForm()
2237
	ATTACK = true
2238
	Rooted = true
2239
	XEYE.Parent = nil
2240
	BALL.Parent = Character
2241
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2242
    text.Text = " "
2243
	for i = 0, 1, 0.1 / Animation_Speed do
2244
		Swait()
2245
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2246
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2247
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2248
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2249
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2250
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2251
	end
2252
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2253
	UNANCHOR = false
2254
	RootPart.Anchored = true
2255
	for i = 0, 2, 0.1 / Animation_Speed do
2256
		Swait()
2257
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2258
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2259
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2260
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2261
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2262
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2263
	end
2264
	for i = 0, 0.1, 0.1 / Animation_Speed do
2265
		Swait()
2266
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2267
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2268
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2269
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2270
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2271
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2272
	end
2273
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2274
	    UNANCHOR = true
2275
	    RootPart.Anchored = false
2276
        MODE = "90s"
2277
		SONG = 1166995642
2278
        PITCH = 1
2279
        VOLUME = 3.5
2280
        sick.TimePosition = 17.5
2281
        FACE = 2365263255
2282
        Speed = 16
2283
        text.Text = "90's"
2284
        ned.Text = "90's"
2285
        TEXTCOLOR = C3(255/255,255/255,255/255)
2286
		PRT.Color = C3(255/255,255/255,255/255)
2287
		EYE.Color = C3(95/255,95/255,95/255)
2288
		EYE2.Color = C3(95/255,95/255,95/255)
2289
		Hair.Color = C3(255/255,255/255,255/255)
2290
		Hair2.Color = C3(27/255,42/255,53/255)
2291
        MAINRUINCOLOR = BrickColor.new("Institutional white")
2292
        SECONDRUINCOLOR  = BrickColor.new("Black")
2293
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2294
	ATTACK = false
2295
	Rooted = false
2296
end
2297
2298
function EightyForm()
2299
	ATTACK = true
2300
	Rooted = true
2301
	XEYE.Parent = nil
2302
	BALL.Parent = Character
2303
    text.Text = " "
2304
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2305
	for i = 0, 1, 0.1 / Animation_Speed do
2306
		Swait()
2307
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2308
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2309
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2310
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2311
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2312
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2313
	end
2314
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2315
	UNANCHOR = false
2316
	RootPart.Anchored = true
2317
	for i = 0, 2, 0.1 / Animation_Speed do
2318
		Swait()
2319
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2320
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2321
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2322
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2323
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2324
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2325
	end
2326
	for i = 0, 0.1, 0.1 / Animation_Speed do
2327
		Swait()
2328
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2329
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2330
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2331
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2332
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2333
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2334
	end
2335
	UNANCHOR = true
2336
	RootPart.Anchored = false
2337
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2338
        MODE = "80s"
2339
        text.Text = "80's"
2340
        ned.Text = "80's"
2341
        TEXTCOLOR = C3(27/255,42/255,53/255)
2342
		PRT.Color = C3(27/255,42/255,53/255)
2343
		EYE.Color = C3(95/255,95/255,95/255)
2344
		EYE2.Color = C3(95/255,95/255,95/255)
2345
		Hair.Color = C3(27/255,42/255,53/255)
2346
		Hair2.Color = C3(255/255,255/255,255/255)
2347
        MAINRUINCOLOR = BrickColor.new("Black")
2348
        SECONDRUINCOLOR  = BrickColor.new("Institutional white")
2349
        FACE = 2365263255
2350
		SONG = 1141556798
2351
        PITCH = 1
2352
        VOLUME = 3.5
2353
        sick.TimePosition = 0.1
2354
        Speed = 16
2355
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2356
	    UNANCHOR = true
2357
	    RootPart.Anchored = false
2358
	ATTACK = false
2359
	Rooted = false
2360
end
2361
2362
function BlackForm()
2363
	ATTACK = true
2364
	Rooted = true
2365
	BALL.Parent = Character
2366
	XEYE.Parent = nil
2367
	SONG = 1420353940
2368
    PITCH = 1
2369
    VOLUME = 2.5
2370
    sick.TimePosition = 0.5
2371
    text.Text = ""
2372
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2373
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2374
    chatfunc("Riddle me this..")
2375
    BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
2376
	for i=0, 4, 0.1 / Animation_Speed do
2377
		Swait()
2378
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2379
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2380
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2381
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2382
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2383
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2384
	end
2385
    BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
2386
	chatfunc("Riddle me that..")
2387
	for i=0, 4, 0.1 / Animation_Speed do
2388
		Swait()
2389
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2390
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2391
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2392
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2393
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2394
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2395
	end
2396
	BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
2397
	chatfunc("Who's afraid of The Big Black?")
2398
	for i=0, 5, 0.1 / Animation_Speed do
2399
		Swait()
2400
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2401
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2402
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
2403
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
2404
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2405
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)				
2406
	end
2407
    WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2408
    WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2409
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2410
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2411
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2412
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2413
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2414
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2415
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2416
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2417
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2418
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2419
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2420
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2421
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2422
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2423
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2424
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2425
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2426
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2427
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2428
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2429
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2430
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2431
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2432
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2433
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2434
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2435
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2436
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2437
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2438
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2439
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2440
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2441
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2442
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2443
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2444
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2445
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2446
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2447
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2448
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2449
	CreateSound(206082327,Torso,3,1,false)
2450
	for i=0, 0.7, 0.1 / Animation_Speed do
2451
		Swait()
2452
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2453
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
2454
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2455
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2456
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2457
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2458
	end
2459
		MODE = "Black"
2460
        FACE = 148988280
2461
        Speed = 45
2462
        text.Text = "THE BIG BLACK"
2463
        ned.Text = "TBB"
2464
        TEXTCOLOR = C3(27/255,42/255,53/255)
2465
		PRT.Color = C3(27/255,42/255,53/255)
2466
		EYE.Color = C3(27/255,42/255,53/255)
2467
		EYE2.Color = C3(27/255,42/255,53/255)
2468
		Hair.Color = C3(27/255,42/255,53/255)
2469
		Hair2.Color = C3(27/255,42/255,53/255)
2470
        MAINRUINCOLOR = BrickColor.new("Black")
2471
        SECONDRUINCOLOR  = BrickColor.new("Black")
2472
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2473
	ATTACK = false
2474
	Rooted = false
2475
end
2476
2477
function LostForm()
2478
	ATTACK = true
2479
	Rooted = true
2480
	BALL.Parent = Character
2481
	XEYE.Parent = nil
2482
		SONG = 723652641
2483
        PITCH = 1
2484
        VOLUME = 3
2485
        sick.TimePosition = 0.5
2486
        FACE = 0
2487
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2488
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2489
    CreateSound(136007472,Torso,5,1.2,false)
2490
	for i=0, 2.5, 0.1 / Animation_Speed do
2491
		Swait()
2492
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2493
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2494
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
2495
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
2496
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2497
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)			
2498
	end
2499
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2500
    WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2501
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2502
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2503
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2504
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2505
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2506
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2507
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2508
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2509
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2510
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2511
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2512
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2513
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2514
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2515
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2516
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2517
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2518
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2519
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2520
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2521
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2522
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2523
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2524
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2525
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2526
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2527
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2528
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2529
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2530
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2531
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2532
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2533
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2534
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2535
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2536
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2537
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2538
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2539
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2540
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2541
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2542
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2543
    CreateSound(847061203,Torso,3,1,false)
2544
    CreateSound(239000203,Torso,3,1,false)
2545
    CreateSound(579687077,Torso,3,0.75,false)
2546
        MODE = "LostHope"
2547
        Speed = 12
2548
        text.Text = "The Lost"
2549
        ned.Text = "Lost"
2550
        TEXTCOLOR = C3(0/255,0/255,0/255)
2551
		PRT.Color = C3(0/255,0/255,0/255)
2552
		EYE.Color = C3(0/255,0/255,0/255)
2553
		EYE2.Color = C3(0/255,0/255,0/255)
2554
		Hair.Color = C3(0/255,0/255,0/255)
2555
		Hair2.Color = C3(0/255,0/255,0/255)
2556
        MAINRUINCOLOR = BrickColor.new("Really black")
2557
        SECONDRUINCOLOR  = BrickColor.new("Really black")
2558
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2559
	for i=0, 1.5, 0.1 / Animation_Speed do
2560
		Swait()
2561
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2562
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2563
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2564
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2565
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2566
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2567
	end
2568
	ATTACK = false
2569
	Rooted = false
2570
end
2571
2572
function TerraForm()
2573
	ATTACK = true
2574
	Rooted = true
2575
	BALL.Parent = Character
2576
	XEYE.Parent = nil
2577
		SONG = 157460916
2578
        PITCH = 1
2579
        VOLUME = 3
2580
        sick.TimePosition = 0
2581
        FACE = 155195214
2582
        Speed = 27
2583
        MODE = "Hexa"
2584
        text.Text = "Terra"
2585
        ned.Text = "Terra"
2586
        TEXTCOLOR = C3(170/255,85/255,0/255)
2587
		PRT.Color = C3(86/255,66/255,54/255)
2588
		EYE.Color = C3(39/255,70/255,45/255)
2589
		EYE2.Color = C3(39/255,70/255,45/255)
2590
		Hair.Color = C3(39/255,70/255,45/255)
2591
		Hair2.Color = C3(39/255,70/255,45/255)
2592
        MAINRUINCOLOR = BrickColor.new("Dirt brown")
2593
        SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
2594
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2595
	ATTACK = false
2596
	Rooted = false
2597
end
2598
2599
function RandomForm()
2600
	ATTACK = true
2601
	Rooted = true
2602
	XEYE.Parent = nil
2603
	BALL.Parent = Character
2604
	    UNANCHOR = true
2605
	    RootPart.Anchored = false
2606
        MODE = "Random"
2607
		SONG = 0
2608
        PITCH = 1
2609
        VOLUME = 3.5
2610
        sick.TimePosition = 0
2611
        FACE = 2365263255
2612
        Speed = 20
2613
        text.Text = "Randomizer"
2614
        ned.Text = "Randomizer"
2615
        TEXTCOLOR = BrickColor.Random().Color
2616
		PRT.Color = BrickColor.Random().Color
2617
		EYE.Color = BrickColor.Random().Color
2618
		EYE2.Color = BrickColor.Random().Color
2619
		Hair.Color = BrickColor.Random().Color
2620
		Hair2.Color = BrickColor.Random().Color
2621
        MAINRUINCOLOR = BrickColor.Random()
2622
        SECONDRUINCOLOR  = BrickColor.Random()
2623
        RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
2624
	ATTACK = false
2625
	Rooted = false
2626
end
2627
2628
function VantaForm()
2629
	ATTACK = true
2630
	Rooted = true
2631
	BALL.Parent = Character
2632
	XEYE.Parent = nil
2633
		SONG = 190845741
2634
        PITCH = 1
2635
        VOLUME = 6
2636
        sick.TimePosition = 12.5
2637
		wait(1)
2638
		for i=0, 2.5, 0.1 / Animation_Speed do
2639
		    Swait()
2640
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2641
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2642
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2643
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2644
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2645
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2646
        end
2647
		MODE = "Vanta"
2648
        WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2649
        FACE = 404306534
2650
        Speed = 12
2651
        text.Text = "Vanta-X"
2652
        ned.Text = "Vanta-X"
2653
        TEXTCOLOR = C3(107/255,50/255,124/255)
2654
		PRT.Color = C3(107/255,50/255,124/255)
2655
		EYE.Color = C3(155/255,0/255,255/255)
2656
		EYE2.Color = C3(155/255,0/255,255/255)
2657
		Hair.Color = C3(80/255,0/255,180/255)
2658
		Hair2.Color = C3(50/255,0/255,150/255)
2659
        MAINRUINCOLOR = BrickColor.new("Royal purple")
2660
        SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
2661
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2662
	ATTACK = false
2663
	Rooted = false
2664
end
2665
2666
function ChronoForm()
2667
	ATTACK = true
2668
	Rooted = true
2669
	BALL.Parent = Character
2670
	XEYE.Parent = nil
2671
		SONG = 432493949
2672
        PITCH = 1
2673
        VOLUME = 3
2674
        sick.TimePosition = 0
2675
        FACE = 2371494469
2676
        Speed = 16
2677
        MODE = "Time"
2678
        text.Text = "Chronos"
2679
        ned.Text = "Chronos"
2680
        TEXTCOLOR = C3(0/255,255/255,0/255)
2681
		PRT.Color = C3(0/255,155/255,0/255)
2682
		EYE.Color = C3(0/255,255/255,0/255)
2683
		EYE2.Color = C3(0/255,255/255,0/255)
2684
		Hair.Color = C3(239/255,184/255,56/255)
2685
		Hair2.Color = C3(245/255,205/255,48/255)
2686
		MODE = "Time"
2687
        MAINRUINCOLOR = BrickColor.new("Lime green")
2688
        SECONDRUINCOLOR  = BrickColor.new("Lime green")
2689
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2690
	ATTACK = false
2691
	Rooted = false
2692
end
2693
2694
function SenseForm()
2695
	ATTACK = true
2696
	Rooted = true
2697
	BALL.Parent = Character
2698
	XEYE.Parent = nil
2699
		SONG = 1497785701
2700
        PITCH = 1
2701
        VOLUME = 3
2702
        sick.TimePosition = 13.75
2703
        FACE = 2375008868
2704
        Speed = 13
2705
        MODE = "Sense"
2706
        text.TextColor3 = C3(255/255,255/255,255/255)
2707
        text.Text = "None-Sense"
2708
        ned.Text = "Non-Sense"
2709
        TEXTCOLOR = C3(255/255,255/255,255/255)
2710
        coroutine.resume(coroutine.create(function()
2711
	    repeat
2712
		text.TextColor3 = C3(13/255,105/255,172/255)
2713
		Swait(5)
2714
        text.TextColor3 = C3(196/255,40/255,28/255)
2715
        Swait(5)
2716
	    until MODE ~= "Sense"
2717
        text.TextColor3 = C3(27/255,42/255,53/255)
2718
        end))
2719
		PRT.Color = C3(13/255,105/255,172/255)
2720
		EYE.Color = C3(255/255,255/255,255/255)
2721
		EYE2.Color = C3(255/255,255/255,255/255)
2722
		Hair.Color = C3(196/255,40/255,28/255)
2723
		Hair2.Color = C3(196/255,40/255,28/255)
2724
        MAINRUINCOLOR = BrickColor.new("Bright red")
2725
        SECONDRUINCOLOR  = BrickColor.new("Bright blue")
2726
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2727
	ATTACK = false
2728
	Rooted = false
2729
end
2730
2731
function SanityForm()
2732
	ATTACK = true
2733
	Rooted = true
2734
	BALL.Parent = Character
2735
	XEYE.Parent = nil
2736
		SONG = 2347469019
2737
        PITCH = 1
2738
        VOLUME = 3
2739
        sick.TimePosition = 0
2740
        FACE = 2375030229
2741
        Speed = 30
2742
        TEXTCOLOR = C3(0/255,0/255,0/255)
2743
        text.Text = "Sanity-Less"
2744
        coroutine.resume(coroutine.create(function()
2745
	    repeat
2746
        ned.Text = "Sanity-Less"
2747
		PRT.Color = BrickColor.Random().Color
2748
		EYE.Color = BrickColor.Random().Color
2749
		EYE2.Color = BrickColor.Random().Color
2750
		Hair.Color = BrickColor.Random().Color
2751
		Hair2.Color = BrickColor.Random().Color
2752
        MAINRUINCOLOR = BrickColor.Random()
2753
        SECONDRUINCOLOR = BrickColor.Random()
2754
	    text.TextColor3 = BrickColor.Random().Color
2755
	    text.TextStrokeColor3 = BrickColor.Random().Color
2756
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2757
        Swait(5)
2758
	 	until MODE ~= "Sanity"
2759
	    text.TextColor3 = C3(27/255,42/255,53/255)
2760
    end))
2761
        TEXTCOLOR = C3(0/255,0/255,0/255)
2762
		PRT.Color = C3(99/255,95/255,98/255)
2763
		EYE.Color = C3(99/255,95/255,98/255)
2764
		EYE2.Color = C3(99/255,95/255,98/255)
2765
		Hair.Color = C3(99/255,95/255,98/255)
2766
		Hair2.Color = C3(99/255,95/255,98/255)
2767
		MODE = "Sanity"
2768
	ATTACK = false
2769
	Rooted = false
2770
end
2771
2772
function FairyForm()
2773
	ATTACK = true
2774
	Rooted = true
2775
	BALL.Parent = Character
2776
	XEYE.Parent = nil
2777
	for i=0, 2, 0.1 / Animation_Speed do
2778
            Swait()
2779
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2780
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2781
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2782
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2783
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2784
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2785
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2786
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2787
	     end
2788
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
2789
        MODE = "Fairy"
2790
        ned.Text = "Fairy"
2791
        TEXTCOLOR = C3(255/255,102/255,204/255)
2792
		PRT.Color = C3(98/255,37/255,209/255)
2793
		EYE.Color = C3(255/255,152/255,220/255)
2794
		EYE2.Color = C3(255/255,152/255,220/255)
2795
		Hair.Color = C3(170/255,0/255,170/255)
2796
		Hair2.Color = C3(170/255,0/255,170/255)
2797
        MAINRUINCOLOR = BrickColor.new("Carnation pink")
2798
        SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
2799
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2800
		SONG = 228428389
2801
        PITCH = 1
2802
        VOLUME = 3
2803
        sick.TimePosition = 0.5
2804
        FACE = 21635489
2805
        Speed = 20
2806
        text.Text = "Fairy"
2807
	ATTACK = false
2808
	Rooted = false
2809
end
2810
2811
function DevilForm()
2812
	ATTACK = true
2813
	Rooted = true
2814
	BALL.Parent = Character
2815
	XEYE.Parent = nil
2816
		for i=0, 1, 0.1 / Animation_Speed do
2817
			Swait()
2818
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2819
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2820
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2821
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2822
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2823
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2824
		end
2825
		CreateSound(363808674, Torso, 6, 1, false)
2826
		for i=0, 0.5, 0.1 / Animation_Speed do
2827
			Swait()
2828
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2829
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
2830
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2831
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2832
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2833
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2834
		end	
2835
		for i=0, 0.5, 0.1 / Animation_Speed do
2836
			Swait()
2837
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2838
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
2839
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2840
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2841
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2842
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2843
		end
2844
		CreateSound(363808674, Torso, 6, 1, false)
2845
		WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
2846
		for i=0, 0.5, 0.1 / Animation_Speed do
2847
			Swait()
2848
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2849
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
2850
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2851
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2852
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2853
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2854
		end
2855
		MODE = "Devil"
2856
        ned.Text = "Devil"
2857
		SONG = 919231299
2858
        PITCH = 1
2859
        VOLUME = 3
2860
        sick.TimePosition = 15.2
2861
        FACE = 405705854
2862
        Speed = 20
2863
        text.Text = "Devil"
2864
        TEXTCOLOR = C3(127/255,0/255,0/255)
2865
		PRT.Color = C3(98/255,0/255,0/255)
2866
		EYE.Color = C3(255/255,0/255,0/255)
2867
		EYE2.Color = C3(255/255,0/255,0/255)
2868
		Hair.Color = C3(21/255,0/255,0/255)
2869
		Hair2.Color = C3(53/255,0/255,0/255)
2870
        MAINRUINCOLOR = BrickColor.new("Maroon")
2871
        SECONDRUINCOLOR  = BrickColor.new("Bright red")
2872
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2873
	ATTACK = false
2874
	Rooted = false
2875
end
2876
2877
function PurgeForm()
2878
	ATTACK = true
2879
	Rooted = true
2880
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
2881
        MODE = "Purged"
2882
        XEYE.Parent = Character
2883
        BALL.Parent = nil
2884
        TEXTCOLOR = C3(39/255,70/255,45/255)
2885
		PRT.Color = C3(0/255,0/255,0/255)
2886
		EYE.Color = C3(0/255,0/255,0/255)
2887
		EYE2.Color = C3(0/255,0/255,0/255)
2888
		Hair.Color = C3(0/255,0/255,0/255)
2889
		Hair2.Color = C3(0/255,0/255,0/255)
2890
        MAINRUINCOLOR = BrickColor.new("Earth green")
2891
        SECONDRUINCOLOR  = BrickColor.new("Earth green")
2892
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2893
		SONG = 1103329236
2894
        PITCH = 1
2895
        VOLUME = 3
2896
        sick.TimePosition = 0
2897
        FACE = 2378683942
2898
        Speed = 20
2899
        text.Text = "The Purge"
2900
        ned.Text = "Purge"
2901
        for i=0, 1, 0.1 / Animation_Speed do
2902
	        Swait()
2903
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2904
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2905
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2906
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2907
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2908
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2909
        end
2910
    CreateSound(363808674, Head, 9999, 1, false)
2911
        for i=0, 0.2, 0.1 / Animation_Speed do
2912
	        Swait()
2913
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2914
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2915
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2916
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2917
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2918
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2919
        end
2920
	ATTACK = false
2921
	Rooted = false
2922
end
2923
2924
function OriginsForm()
2925
	ATTACK = true
2926
	Rooted = true
2927
	    MODE = "Origins"
2928
		SONG = 265913095
2929
        PITCH = 1
2930
        VOLUME = 3
2931
        sick.TimePosition = 17.5
2932
        FACE = 404306534
2933
        Speed = 19
2934
        text.Text = "The Origins"
2935
        ned.Text = "Origins"
2936
        TEXTCOLOR = C3(0/255,0/255,0/255)
2937
		PRT.Color = C3(215/255,147/255,0/255)
2938
		EYE.Color = C3(255/255,0/255,0/255)
2939
		EYE2.Color = C3(255/255,0/255,0/255)
2940
		Hair.Color = C3(0/255,0/255,255/255)
2941
		Hair2.Color = C3(0/255,0/255,255/255)
2942
        MAINRUINCOLOR = BrickColor.new("Navy blue")
2943
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
2944
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2945
	ATTACK = false
2946
	Rooted = false
2947
end
2948
2949
--//=================================\\
2950
--||	ATTACK FUNCTIONS AND STUFF
2951
--\\=================================//
2952
function CameraEnshaking(Length, Intensity)
2953
	coroutine.resume(coroutine.create(function()
2954
		local intensity = 1 * Intensity
2955
		local rotM = 0.01 * Intensity
2956
		for i = 0, Length, 0.1 do
2957
			Swait()
2958
			intensity = intensity - 0.05 * Intensity / Length
2959
			rotM = rotM - 5.0E-4 * Intensity / Length
2960
			Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
2961
			Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
2962
		end
2963
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
2964
	end))
2965
end
2966
2967
function ManualDamage(Humanoid,Damage,TorsoPart)
2968
	local defence = Instance.new("BoolValue",Humanoid.Parent)
2969
	defence.Name = ("HitBy"..Player.Name)
2970
	game:GetService("Debris"):AddItem(defence, 0.001)
2971
	Damage = Damage * DAMAGEMULTIPLIER
2972
	if Humanoid.Health ~= 0 then
2973
		local CritChance = MRANDOM(1,100)
2974
		if Damage > Humanoid.Health then
2975
			Damage = math.ceil(Humanoid.Health)
2976
			if Damage == 0 then
2977
				Damage = 0.1
2978
			end
2979
		end
2980
		Humanoid.Health = Humanoid.Health - Damage
2981
	end
2982
end
2983
2984
function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
2985
	local CHILDREN = workspace:GetDescendants()
2986
	for index, CHILD in pairs(CHILDREN) do
2987
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2988
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2989
			if HUM then
2990
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2991
				if TORSO then
2992
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
2993
						if INSTAKILL == true then
2994
							CHILD:BreakJoints()
2995
						else
2996
							local DMG = MRANDOM(MINDMG,MAXDMG)
2997
							ManualDamage(HUM,DMG,TORSO)
2998
						end
2999
						if FLING > 0 then
3000
							for _, c in pairs(CHILD:GetChildren()) do
3001
								if c:IsA("BasePart") then
3002
									local bv = Instance.new("BodyVelocity") 
3003
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
3004
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
3005
									bv.Parent = c
3006
									Debris:AddItem(bv,0.05)
3007
								end
3008
							end
3009
						end
3010
					end
3011
				end
3012
			end
3013
		end
3014
	end
3015
end
3016
3017
function MeleeDMG(Humanoid,Damage)
3018
	Damage = Damage * DAMAGEMULTIPLIER
3019
	if Humanoid.Health < 2000 then
3020
		if Humanoid.Health - Damage > 0 then
3021
			Humanoid.Health = Humanoid.Health - Damage
3022
		else
3023
			Humanoid.Parent:BreakJoints()
3024
		end
3025
	else
3026
		Humanoid.Parent:BreakJoints()
3027
	end
3028
end
3029
3030
3031
function BasicCombo()
3032
	ATTACK = true
3033
	Rooted = false
3034
	EQUIPPED = true
3035
	local HIT2 = function()
3036
		local HITS2 = {}
3037
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3038
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3039
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3040
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3041
				if TORSO and HUM.Health > 0 then
3042
					local PASS = true
3043
					for i = 1, #HITS2 do
3044
						if HITS2[i] == hit.Parent then
3045
							PASS = false
3046
						end
3047
					end
3048
					table.insert(HITS2,hit.Parent)
3049
						if PASS == true then
3050
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3051
					end
3052
				end
3053
			end
3054
		end)
3055
		return TOUCH2
3056
	end
3057
	local HIT = function()
3058
		local HITS = {}
3059
		local TOUCH = RightArm.Touched:Connect(function(hit)
3060
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3061
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3062
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3063
				if TORSO and HUM.Health > 0 then
3064
					local PASS = true
3065
					for i = 1, #HITS do
3066
						if HITS[i] == hit.Parent then
3067
							PASS = false
3068
						end
3069
					end
3070
					table.insert(HITS,hit.Parent)
3071
						if PASS == true then
3072
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3073
					end
3074
				end
3075
			end
3076
		end)
3077
		return TOUCH
3078
	end
3079
	if COMBO == 1 then
3080
		for i=0, 0.35, 0.1 / Animation_Speed do
3081
			Swait()
3082
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3083
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3084
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3085
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3086
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3087
		end
3088
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3089
		local TOUCHED = HIT()
3090
		for i=0, 0.5, 0.1 / Animation_Speed do
3091
			Swait()
3092
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3093
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3094
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3095
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3096
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3097
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3098
		end
3099
		TOUCHED:Disconnect()
3100
		COMBO = 2
3101
	elseif COMBO == 2 then
3102
		for i=0, 0.35, 0.1 / Animation_Speed do
3103
			Swait()
3104
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3105
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3106
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3107
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3108
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3109
		end
3110
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3111
		local TOUCHED = HIT2()
3112
		for i=0, 0.5, 0.1 / Animation_Speed do
3113
			Swait()
3114
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3115
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3116
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3117
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3118
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3119
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3120
		end
3121
		TOUCHED:Disconnect()
3122
		COMBO = 3
3123
	elseif COMBO == 3 then
3124
		for i=0, 0.35, 0.1 / Animation_Speed do
3125
			Swait()
3126
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3127
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3128
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3129
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3130
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3131
		end
3132
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3133
		local TOUCHED = HIT2()
3134
		local TOUCHED2 = HIT()
3135
		for i=0, 0.5, 0.1 / Animation_Speed do
3136
			Swait()
3137
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3138
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3139
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3140
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3141
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3142
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3143
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3144
		end
3145
		TOUCHED:Disconnect()
3146
		TOUCHED2:Disconnect()
3147
		COMBO = 4
3148
	elseif COMBO == 4 then
3149
		for i=0, 0.5, 0.1 / Animation_Speed do
3150
			Swait()
3151
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3152
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3153
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3154
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3155
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3156
		end	
3157
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3158
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3159
        CameraEnshaking(3,10)
3160
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3161
		for i=0, 0.5, 0.1 / Animation_Speed do
3162
			Swait()
3163
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3164
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3165
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3166
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3167
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3168
		end	
3169
		COMBO = 1
3170
	end
3171
	coroutine.resume(coroutine.create(function()
3172
		for i = 1, 50 do
3173
			Swait()
3174
			if ATTACK == true then
3175
				break
3176
			end
3177
		end
3178
		if ATTACK == false then
3179
			COMBO = 1
3180
		end
3181
	end))
3182
	ATTACK = false
3183
	Rooted = false
3184
	EQUIPPED = false
3185
end
3186
3187
function ColorfulCombo()
3188
	ATTACK = true
3189
	Rooted = false
3190
	EQUIPPED = true
3191
	local HIT2 = function()
3192
		local HITS2 = {}
3193
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3194
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3195
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3196
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3197
				if TORSO and HUM.Health > 0 then
3198
					local PASS = true
3199
					for i = 1, #HITS2 do
3200
						if HITS2[i] == hit.Parent then
3201
							PASS = false
3202
						end
3203
					end
3204
					table.insert(HITS2,hit.Parent)
3205
						if PASS == true then
3206
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3207
					end
3208
				end
3209
			end
3210
		end)
3211
		return TOUCH2
3212
	end
3213
	local HIT = function()
3214
		local HITS = {}
3215
		local TOUCH = RightArm.Touched:Connect(function(hit)
3216
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3217
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3218
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3219
				if TORSO and HUM.Health > 0 then
3220
					local PASS = true
3221
					for i = 1, #HITS do
3222
						if HITS[i] == hit.Parent then
3223
							PASS = false
3224
						end
3225
					end
3226
					table.insert(HITS,hit.Parent)
3227
						if PASS == true then
3228
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3229
					end
3230
				end
3231
			end
3232
		end)
3233
		return TOUCH
3234
	end
3235
	if COMBO == 1 then
3236
		for i=0, 0.35, 0.1 / Animation_Speed do
3237
			Swait()
3238
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3239
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3240
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3241
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3242
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3243
		end
3244
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3245
		local TOUCHED = HIT()
3246
		for i=0, 0.5, 0.1 / Animation_Speed do
3247
			Swait()
3248
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3249
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3250
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3251
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3252
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3253
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3254
		end
3255
		TOUCHED:Disconnect()
3256
		COMBO = 2
3257
	elseif COMBO == 2 then
3258
		for i=0, 0.35, 0.1 / Animation_Speed do
3259
			Swait()
3260
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3261
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3262
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3263
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3264
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3265
		end
3266
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3267
		local TOUCHED = HIT2()
3268
		for i=0, 0.5, 0.1 / Animation_Speed do
3269
			Swait()
3270
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3271
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3272
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3273
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3274
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3275
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3276
		end
3277
		TOUCHED:Disconnect()
3278
		COMBO = 3
3279
	elseif COMBO == 3 then
3280
		for i=0, 0.35, 0.1 / Animation_Speed do
3281
			Swait()
3282
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3283
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3284
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3285
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3286
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3287
		end
3288
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3289
		local TOUCHED = HIT2()
3290
		local TOUCHED2 = HIT()
3291
		for i=0, 0.5, 0.1 / Animation_Speed do
3292
			Swait()
3293
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3294
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3295
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3296
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3297
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3298
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3299
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3300
		end
3301
		TOUCHED:Disconnect()
3302
		TOUCHED2:Disconnect()
3303
		COMBO = 4
3304
	elseif COMBO == 4 then
3305
		for i=0, 0.5, 0.1 / Animation_Speed do
3306
			Swait()
3307
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3308
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3309
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3310
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3311
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3312
		end	
3313
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3314
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3315
        CameraEnshaking(3,10)
3316
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3317
		for i=0, 0.5, 0.1 / Animation_Speed do
3318
			Swait()
3319
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3320
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3321
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3322
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3323
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3324
		end	
3325
		COMBO = 1
3326
	end
3327
	coroutine.resume(coroutine.create(function()
3328
		for i = 1, 50 do
3329
			Swait()
3330
			if ATTACK == true then
3331
				break
3332
			end
3333
		end
3334
		if ATTACK == false then
3335
			COMBO = 1
3336
		end
3337
	end))
3338
	ATTACK = false
3339
	Rooted = false
3340
	EQUIPPED = false
3341
end
3342
3343
function PurgeCombo()
3344
	ATTACK = true
3345
	Rooted = false
3346
	EQUIPPED = true
3347
	local HIT2 = function()
3348
		local HITS2 = {}
3349
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3350
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3351
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3352
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3353
				if TORSO and HUM.Health > 0 then
3354
					local PASS = true
3355
					for i = 1, #HITS2 do
3356
						if HITS2[i] == hit.Parent then
3357
							PASS = false
3358
						end
3359
					end
3360
					table.insert(HITS2,hit.Parent)
3361
						if PASS == true then
3362
						ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
3363
					end
3364
				end
3365
			end
3366
		end)
3367
		return TOUCH2
3368
	end
3369
	local HIT = function()
3370
		local HITS = {}
3371
		local TOUCH = RightLeg.Touched:Connect(function(hit)
3372
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3373
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3374
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3375
				if TORSO and HUM.Health > 0 then
3376
					local PASS = true
3377
					for i = 1, #HITS do
3378
						if HITS[i] == hit.Parent then
3379
							PASS = false
3380
						end
3381
					end
3382
					table.insert(HITS,hit.Parent)
3383
						if PASS == true then
3384
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3385
					end
3386
				end
3387
			end
3388
		end)
3389
		return TOUCH
3390
	end
3391
	local HIT3 = function()
3392
		local HITS3 = {}
3393
		local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
3394
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3395
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3396
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3397
				if TORSO and HUM.Health > 0 then
3398
					local PASS = true
3399
					for i = 1, #HITS3 do
3400
						if HITS3[i] == hit.Parent then
3401
							PASS = false
3402
						end
3403
					end
3404
					table.insert(HITS3,hit.Parent)
3405
						if PASS == true then
3406
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3407
					end
3408
				end
3409
			end
3410
		end)
3411
		return TOUCH3
3412
	end
3413
	if COMBO == 1 then
3414
		for i=0, 0.35, 0.1 / Animation_Speed do
3415
			Swait()
3416
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3417
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3418
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3419
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3420
		end
3421
		CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3422
		local TOUCHED = HIT()
3423
		for i=0, 0.5, 0.1 / Animation_Speed do
3424
			Swait()
3425
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3426
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
3427
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3428
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3429
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3430
		end
3431
		TOUCHED:Disconnect()
3432
		COMBO = 2
3433
	elseif COMBO == 2 then
3434
		for i=0, 0.35, 0.1 / Animation_Speed do
3435
			Swait()
3436
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3437
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3438
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3439
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3440
		end
3441
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3442
		local TOUCHED = HIT2()
3443
		for i=0, 0.5, 0.1 / Animation_Speed do
3444
			Swait()
3445
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3446
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3447
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3448
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3449
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3450
		end
3451
		TOUCHED:Disconnect()
3452
		COMBO = 3
3453
	elseif COMBO == 3 then
3454
		for i=0, 0.2, 0.1 / Animation_Speed do
3455
			Swait()
3456
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3457
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3458
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3459
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3460
		end
3461
		CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3462
		local TOUCHED = HIT3()
3463
		for i=0, 0.5, 0.1 / Animation_Speed do
3464
			Swait()
3465
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3466
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
3467
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3468
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3469
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3470
		end
3471
		TOUCHED:Disconnect()
3472
		COMBO = 4
3473
	elseif COMBO == 4 then
3474
		Rooted = true
3475
		for i=0, 0.5, 0.1 / Animation_Speed do
3476
			Swait()
3477
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3478
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3479
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3480
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3481
		end	
3482
		for i=0, 0.1, 0.1 / Animation_Speed do
3483
			Swait()
3484
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3485
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3486
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3487
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3488
		end	
3489
        local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
3490
        WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
3491
        WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3492
        CameraEnshaking(3,10)
3493
		ManualAoE(HITPOS,15,20,45,75,false)
3494
		for i=0, 0.5, 0.1 / Animation_Speed do
3495
			Swait()
3496
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
3497
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
3498
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3499
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3500
		end	
3501
		Rooted = false
3502
		COMBO = 1
3503
	end
3504
	coroutine.resume(coroutine.create(function()
3505
		for i = 1, 50 do
3506
			Swait()
3507
			if ATTACK == true then
3508
				break
3509
			end
3510
		end
3511
		if ATTACK == false then
3512
			COMBO = 1
3513
		end
3514
	end))
3515
	ATTACK = false
3516
	Rooted = false
3517
	EQUIPPED = false
3518
end
3519
3520
function FlyingCombo()
3521
	ATTACK = true
3522
	Rooted = false
3523
	EQUIPPED = true
3524
	local HIT2 = function()
3525
		local HITS2 = {}
3526
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3527
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3528
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3529
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3530
				if TORSO and HUM.Health > 0 then
3531
					local PASS = true
3532
					for i = 1, #HITS2 do
3533
						if HITS2[i] == hit.Parent then
3534
							PASS = false
3535
						end
3536
					end
3537
					table.insert(HITS2,hit.Parent)
3538
						if PASS == true then
3539
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3540
					end
3541
				end
3542
			end
3543
		end)
3544
		return TOUCH2
3545
	end
3546
	local HIT = function()
3547
		local HITS = {}
3548
		local TOUCH = RightArm.Touched:Connect(function(hit)
3549
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3550
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3551
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3552
				if TORSO and HUM.Health > 0 then
3553
					local PASS = true
3554
					for i = 1, #HITS do
3555
						if HITS[i] == hit.Parent then
3556
							PASS = false
3557
						end
3558
					end
3559
					table.insert(HITS,hit.Parent)
3560
						if PASS == true then
3561
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3562
					end
3563
				end
3564
			end
3565
		end)
3566
		return TOUCH
3567
	end
3568
	local HIT3 = function()
3569
		local HITS3 = {}
3570
		local TOUCH3 = RightLeg.Touched:Connect(function(hit)
3571
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3572
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3573
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3574
				if TORSO and HUM.Health > 0 then
3575
					local PASS = true
3576
					for i = 1, #HITS3 do
3577
						if HITS3[i] == hit.Parent then
3578
							PASS = false
3579
						end
3580
					end
3581
					table.insert(HITS3,hit.Parent)
3582
						if PASS == true then
3583
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3584
					end
3585
				end
3586
			end
3587
		end)
3588
		return TOUCH3
3589
	end
3590
	local HIT4 = function()
3591
		local HITS4 = {}
3592
		local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
3593
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3594
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3595
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3596
				if TORSO and HUM.Health > 0 then
3597
					local PASS = true
3598
					for i = 1, #HITS4 do
3599
						if HITS4[i] == hit.Parent then
3600
							PASS = false
3601
						end
3602
					end
3603
					table.insert(HITS4,hit.Parent)
3604
						if PASS == true then
3605
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3606
					end
3607
				end
3608
			end
3609
		end)
3610
		return TOUCH4
3611
	end
3612
	if COMBO == 1 then
3613
		for i=0, 0.3, 0.1 / Animation_Speed do
3614
			Swait()
3615
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3616
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3617
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3618
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3619
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3620
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3621
		end
3622
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3623
		local TOUCHED2 = HIT4()
3624
		local TOUCHED = HIT3()
3625
		for i=0, 0.075, 0.1 / Animation_Speed do
3626
			Swait()
3627
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3628
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3629
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3630
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3631
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3632
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3633
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3634
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3635
		end
3636
		for i=0, 0.075, 0.1 / Animation_Speed do
3637
			Swait()
3638
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3639
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3640
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3641
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3642
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3643
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3644
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3645
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3646
		end
3647
		for i=0, 0.075, 0.1 / Animation_Speed do
3648
			Swait()
3649
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3650
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3651
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3652
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3653
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3654
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3655
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3656
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3657
		end
3658
		for i=0, 0.075, 0.1 / Animation_Speed do
3659
			Swait()
3660
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3661
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3662
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3663
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3664
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3665
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3666
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3667
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3668
		end
3669
		for i=0, 0.075, 0.1 / Animation_Speed do
3670
			Swait()
3671
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3672
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3673
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3674
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3675
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3676
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3677
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3678
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3679
		end
3680
		for i=0, 0.075, 0.1 / Animation_Speed do
3681
			Swait()
3682
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3683
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3684
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3685
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3686
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3687
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3688
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3689
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3690
		end
3691
		for i=0, 0.075, 0.1 / Animation_Speed do
3692
			Swait()
3693
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3694
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3695
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3696
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3697
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3698
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3699
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3700
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3701
		end
3702
		for i=0, 0.075, 0.1 / Animation_Speed do
3703
			Swait()
3704
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3705
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3706
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3707
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3708
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3709
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3710
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3711
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3712
		end
3713
		TOUCHED:Disconnect()
3714
		TOUCHED2:Disconnect()
3715
		COMBO = 2
3716
	elseif COMBO == 2 then
3717
		for i=0, 0.3, 0.1 / Animation_Speed do
3718
			Swait()
3719
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
3720
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3721
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3722
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3723
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3724
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3725
		end
3726
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3727
		local TOUCHED2 = HIT4()
3728
		local TOUCHED = HIT3()
3729
		for i=0, 0.075, 0.1 / Animation_Speed do
3730
			Swait()
3731
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3732
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3733
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3734
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3735
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3736
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3737
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3738
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3739
		end
3740
		for i=0, 0.075, 0.1 / Animation_Speed do
3741
			Swait()
3742
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3743
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3744
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3745
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3746
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3747
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3748
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3749
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3750
		end
3751
		for i=0, 0.075, 0.1 / Animation_Speed do
3752
			Swait()
3753
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3754
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3755
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3756
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3757
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3758
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3759
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3760
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3761
		end
3762
		for i=0, 0.075, 0.1 / Animation_Speed do
3763
			Swait()
3764
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3765
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3766
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3767
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3768
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3769
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3770
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3771
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3772
		end
3773
		for i=0, 0.075, 0.1 / Animation_Speed do
3774
			Swait()
3775
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3776
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3777
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3778
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3779
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3780
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3781
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3782
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3783
		end
3784
		for i=0, 0.075, 0.1 / Animation_Speed do
3785
			Swait()
3786
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3787
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3788
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3789
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3790
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3791
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3792
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3793
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3794
		end
3795
		for i=0, 0.075, 0.1 / Animation_Speed do
3796
			Swait()
3797
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3798
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3799
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3800
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3801
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3802
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3803
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3804
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3805
		end
3806
		for i=0, 0.075, 0.1 / Animation_Speed do
3807
			Swait()
3808
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3809
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3810
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3811
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3812
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3813
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3814
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3815
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3816
		end
3817
		for i=0, 0.075, 0.1 / Animation_Speed do
3818
			Swait()
3819
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3820
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3821
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3822
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3823
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3824
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3825
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3826
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3827
		end
3828
		TOUCHED:Disconnect()
3829
		TOUCHED2:Disconnect()
3830
		COMBO = 3
3831
	elseif COMBO == 3 then
3832
		for i=0, 0.35, 0.1 / Animation_Speed do
3833
			Swait()
3834
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3835
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3836
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3837
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3838
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3839
		end
3840
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3841
		local TOUCHED = HIT2()
3842
		local TOUCHED2 = HIT()
3843
		for i=0, 0.5, 0.1 / Animation_Speed do
3844
			Swait()
3845
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3846
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3847
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
3848
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3849
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3850
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3851
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3852
		end
3853
		TOUCHED:Disconnect()
3854
		TOUCHED2:Disconnect()
3855
		COMBO = 4
3856
	elseif COMBO == 4 then
3857
		for i=0, 0.5, 0.1 / Animation_Speed do
3858
			Swait()
3859
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3860
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3861
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3862
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3863
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3864
		end	
3865
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3866
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3867
        CameraEnshaking(3,10)
3868
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3869
		for i=0, 0.5, 0.1 / Animation_Speed do
3870
			Swait()
3871
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3872
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3873
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3874
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3875
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3876
		end	
3877
		COMBO = 1
3878
	end
3879
	coroutine.resume(coroutine.create(function()
3880
		for i = 1, 50 do
3881
			Swait()
3882
			if ATTACK == true then
3883
				break
3884
			end
3885
		end
3886
		if ATTACK == false then
3887
			COMBO = 1
3888
		end
3889
	end))
3890
	ATTACK = false
3891
	Rooted = false
3892
	EQUIPPED = false
3893
end
3894
	
3895
function SuperStomm()
3896
	ATTACK = true
3897
	Rooted = true
3898
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
3899
	coroutine.resume(coroutine.create(function()
3900
       Swait(65)
3901
       CameraEnshaking(3,25)
3902
       CreateSound(262562442,RightLeg,60,1,false)
3903
       CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
3904
       WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
3905
       ApplyAoE2(HITPOS,80,50,100,75,false)
3906
		    end))
3907
	CreateSound(163619849,RightLeg,10,1,false)
3908
	for i=0, 2, 0.1 / Animation_Speed do
3909
		WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
3910
		Swait()
3911
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
3912
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
3913
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
3914
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
3915
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
3916
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
3917
	end
3918
	for i=0, 1, 0.1 / Animation_Speed do
3919
		Swait()
3920
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
3921
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
3922
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3923
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3924
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
3925
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
3926
	end
3927
	ATTACK = false
3928
	Rooted = false
3929
end
3930
3931
3932
	
3933
--//=================================\\
3934
--||	  ASSIGN THINGS TO KEYS
3935
--\\=================================//
3936
3937
function MouseDown(Mouse)
3938
	if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
3939
		BasicCombo()
3940
	elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
3941
		ColorfulCombo()
3942
	elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
3943
		FlyingCombo()
3944
	elseif ATTACK == false and MODE == "Purged" then
3945
		PurgeCombo()
3946
	end
3947
end
3948
3949
function MouseUp(Mouse)
3950
HOLD = false
3951
end
3952
3953
function KeyDown(Key)
3954
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
3955
		KEYHOLD = true
3956
		if Key == "n" and ATTACK == false and MODE == "Lunar" then
3957
			SolarForm()
3958
		
3959
		elseif Key == "n" and ATTACK == false and MODE == "Solar" then
3960
			ResetMode()
3961
		end
3962
3963
		if Key == "m" and ATTACK == false and MODE == "Lunar" then
3964
			OriginsForm()
3965
		
3966
		elseif Key == "m" and ATTACK == false and MODE == "Origins" then
3967
			ResetMode()
3968
		end
3969
3970
		if Key == "q" and ATTACK == false and MODE ~= "Time" then
3971
			ChronoForm()
3972
3973
		elseif Key == "m" and ATTACK == false and MODE == "Time" then
3974
			SuperiorForm()
3975
3976
		elseif Key == "q" and ATTACK == false and MODE == "Time" then
3977
			ResetMode()
3978
		end
3979
3980
		if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
3981
			TerraForm()
3982
3983
		elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
3984
			ResetMode()
3985
		end
3986
3987
		if Key == "p" and ATTACK == false and MODE ~= "Random" then
3988
			RandomForm()
3989
            sick.TimePosition = 0.01
3990
            RCHOICE = MRANDOM(1,6)
3991
3992
		elseif Key == "m" and ATTACK == false and MODE == "Random" then
3993
		    RCHOICE = MRANDOM(1,6)
3994
            sick.TimePosition = 0.01
3995
3996
		elseif Key == "p" and ATTACK == false and MODE == "Random" then
3997
			ResetMode()
3998
		end
3999
4000
        if Key == "m" and ATTACK == false and MODE == "Hexa" then
4001
	        VantaForm()
4002
	    end
4003
	
4004
        elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
4005
	        TerraForm()
4006
        end
4007
	
4008
		if Key == "r" and ATTACK == false and MODE ~= "Sense" then
4009
			SenseForm()
4010
4011
		elseif Key == "r" and ATTACK == false and MODE == "Sense" then
4012
			ResetMode()
4013
     	end
4014
	
4015
		if Key == "m" and ATTACK == false and MODE == "Sense" then
4016
			SanityForm()
4017
4018
		elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
4019
			SenseForm()
4020
     	end
4021
	
4022
		if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
4023
			FairyForm()
4024
4025
		elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
4026
			ResetMode()
4027
		end
4028
	
4029
		if Key == "m" and ATTACK == false and MODE == "Fairy" then
4030
			DevilForm()
4031
4032
		elseif Key == "m" and ATTACK == false and MODE == "Devil" then
4033
			FairyForm()
4034
     	end
4035
	
4036
		if Key == "u" and ATTACK == false and MODE ~= "90s" then
4037
			BlackWhiteForm()
4038
4039
		elseif Key == "u" and ATTACK == false and MODE == "90s" then
4040
			ResetMode()
4041
		end
4042
4043
		if Key == "m" and ATTACK == false and MODE == "90s" then
4044
			EightyForm()
4045
4046
		elseif Key == "m" and ATTACK == false and MODE == "80s" then
4047
			BlackWhiteForm()
4048
     	end
4049
4050
		if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
4051
			LostForm()
4052
4053
		elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
4054
			ResetMode()
4055
		end
4056
4057
		if Key == "n" and ATTACK == false and MODE == "LostHope" then
4058
			PurgeForm()
4059
		elseif Key == "n" and ATTACK == false and MODE == "Purged" then
4060
			LostForm()
4061
4062
		elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
4063
			BlackForm()
4064
4065
		elseif Key == "m" and ATTACK == false and MODE == "Black" then
4066
			LostForm()
4067
		end
4068
4069
		if Key == "z" and ATTACK == false and MODE == "Superior" then
4070
			SuperStomm()
4071
		end
4072
   end
4073
4074
function KeyUp(Key)
4075
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4076
		KEYHOLD = false
4077
	end
4078
end
4079
4080
	Mouse.Button1Down:connect(function(NEWKEY)
4081
		MouseDown(NEWKEY)
4082
	end)
4083
	Mouse.Button1Up:connect(function(NEWKEY)
4084
		MouseUp(NEWKEY)
4085
	end)
4086
	Mouse.KeyDown:connect(function(NEWKEY)
4087
		KeyDown(NEWKEY)
4088
	end)
4089
	Mouse.KeyUp:connect(function(NEWKEY)
4090
		KeyUp(NEWKEY)
4091
	end)
4092
4093
--//=================================\\
4094
--\\=================================//
4095
4096
4097
function unanchor()
4098
	if UNANCHOR == true then
4099
		g = Character:GetChildren()
4100
		for i = 1, #g do
4101
			if g[i].ClassName == "Part" then
4102
				g[i].Anchored = false
4103
			end
4104
		end
4105
	end
4106
end
4107
4108
4109
--//=================================\\
4110
--||	WRAP THE WHOLE SCRIPT UP
4111
--\\=================================//
4112
4113
Humanoid.Changed:connect(function(Jump)
4114
	if Jump == "Jump" and (Disable_Jump == true) then
4115
		Humanoid.Jump = false
4116
	end
4117
end)
4118
4119
local BLINKLOOP = 0
4120
script.Parent = WEAPONGUI
4121
ANIMATE.Parent = nil
4122
4123
local bguis = Instance.new("BillboardGui",tors)
4124
bguis.Size = UDim2.new(25, 0, 25, 0)
4125
local imgca = Instance.new("ImageLabel",bguis)
4126
imgca.BackgroundTransparency = 1
4127
imgca.ImageTransparency = 1
4128
imgca.Size = UDim2.new(3,0,3,0)
4129
imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
4130
imgca.ImageColor3 = Color3.new(0,0,0)
4131
4132
coroutine.resume(coroutine.create(function()
4133
	repeat
4134
		Swait()
4135
imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
4136
bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
4137
imgca.ImageColor3 = MAINRUINCOLOR.Color
4138
imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
4139
text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
4140
text.Rotation = 0 - 2 * math.cos(SINE / 24)
4141
techc.Rotation = techc.Rotation + 1
4142
circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
4143
circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
4144
imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
4145
imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
4146
ned.Rotation = 0 - 4 * math.cos(SINE / 24)
4147
ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
4148
until Humanoid.Health == 0
4149
end))
4150
4151
while true do
4152
	Swait()
4153
	if Humanoid then
4154
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
4155
		IDLEANIMATION:Play()
4156
	end
4157
	SINE = SINE + CHANGE*2
4158
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
4159
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
4160
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
4161
	local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
4162
	HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4163
	Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4164
	HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
4165
	handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
4166
    if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
4167
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4168
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4169
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4170
    lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4171
    lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4172
    lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4173
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4174
    end
4175
    if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
4176
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4177
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4178
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4179
    lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4180
    lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4181
    lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4182
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4183
    end
4184
    if MODE == "Black" then
4185
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
4186
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
4187
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
4188
    lwing1weld.C1 = rwing2weld.C1
4189
    lwing2weld.C1 = rwing2weld.C1
4190
    lwing3weld.C1 = rwing2weld.C1
4191
    handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
4192
    end
4193
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
4194
		if MODE == "Lunar" then
4195
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4196
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4197
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4198
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4199
		elseif MODE == "Solar" then
4200
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4201
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4202
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4203
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4204
		elseif MODE == "Fairy" then
4205
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4206
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4207
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4208
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4209
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4210
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4211
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4212
		elseif MODE == "Hexa" then
4213
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4214
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4215
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4216
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4217
 		elseif MODE == "Time" then
4218
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4219
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4220
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4221
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4222
       elseif MODE == "Vanta" then
4223
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4224
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4225
        elseif MODE == "Black" then
4226
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4227
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4228
		elseif MODE == "Devil" then
4229
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4230
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4231
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4232
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4233
end
4234
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
4235
        if MODE == "Lunar" then
4236
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4237
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4238
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4239
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4240
        elseif MODE == "Solar" then
4241
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4242
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4243
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4244
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4245
        elseif MODE == "Fairy" then
4246
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4247
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4248
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4249
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4250
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4251
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4252
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)	    
4253
		elseif MODE == "Hexa" then
4254
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4255
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4256
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4257
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4258
		elseif MODE == "Time" then
4259
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4260
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4261
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4262
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4263
        elseif MODE == "Vanta" then
4264
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4265
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4266
        elseif MODE == "Black" then
4267
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4268
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4269
        elseif MODE == "Devil" then
4270
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4271
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4272
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4273
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4274
	end
4275
end
4276
	if FULL == false then
4277
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
4278
			ANIM = "Jump"
4279
			if ATTACK == false then
4280
		    if MODE ~= "Purged" then
4281
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4282
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
4283
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4284
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4285
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4286
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4287
            elseif MODE == "Purged" then
4288
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4289
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4290
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4291
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4292
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4293
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4294
4295
            end
4296
end
4297
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
4298
			ANIM = "Fall"
4299
			if ATTACK == false then
4300
			if MODE ~= "Purged" then
4301
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4302
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
4303
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4304
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4305
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4306
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4307
			elseif MODE == "Purged" then
4308
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4309
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4310
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4311
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4312
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4313
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4314
				
4315
		end
4316
           end
4317
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
4318
			ANIM = "Idle"
4319
			if ATTACK == false then
4320
			if MODE == "Lunar" then
4321
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4322
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4323
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4324
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4325
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4326
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4327
			elseif MODE == "Hexa" then
4328
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4329
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4330
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4331
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4332
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4333
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4334
            elseif MODE == "Fairy" then
4335
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4336
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4337
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4338
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4339
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
4340
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
4341
			elseif MODE == "Origins" then
4342
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4343
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4344
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4345
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4346
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4347
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4348
			elseif MODE == "Solar" then
4349
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4350
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4351
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4352
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4353
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4354
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4355
			elseif MODE == "Purged" then
4356
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4357
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4358
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
4359
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
4360
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4361
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4362
			elseif MODE == "Sanity" then
4363
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4364
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4365
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4366
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4367
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4368
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4369
			elseif MODE == "Time" then
4370
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4371
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4372
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
4373
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
4374
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4375
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4376
			elseif MODE == "80s" then
4377
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4378
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4379
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4380
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4381
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4382
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) 
4383
			elseif MODE == "90s" then
4384
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4385
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4386
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4387
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4388
			RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4389
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4390
			elseif MODE == "Random" then
4391
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4392
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4393
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4394
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4395
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4396
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) 
4397
			elseif MODE == "Superior" then
4398
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4399
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
4400
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4401
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4402
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4403
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4404
			elseif ATTACK == false and MODE == "Vanta" then
4405
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4406
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4407
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4408
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4409
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4410
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)				
4411
			elseif MODE == "Sense" then
4412
			if MRANDOM(1,20) == 1 then
4413
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4414
            end
4415
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4416
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4417
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4418
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4419
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4420
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4421
            elseif MODE == "Devil" then
4422
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4423
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
4424
			if MRANDOM(1,7) == 1 then
4425
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
4426
			end
4427
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4428
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4429
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4430
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4431
			elseif MODE == "LostHope" then
4432
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
4433
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4434
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4435
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4436
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4437
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4438
			elseif ATTACK == false and MODE == "Black" then
4439
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
4440
			if MRANDOM(1,3) == 1 then
4441
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4442
            end
4443
			if MRANDOM(1,2) == 1 then
4444
               MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
4445
               MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
4446
            end
4447
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4448
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
4449
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4450
			RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4451
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4452
			end
4453
			end
4454
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
4455
			ANIM = "Walk"
4456
			if ATTACK == false then
4457
			if MODE == "Lunar" then
4458
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4459
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4460
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4461
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4462
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4463
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4464
			elseif MODE == "Superior" then
4465
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4466
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
4467
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4468
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4469
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4470
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4471
            elseif MODE == "80s" then
4472
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
4473
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4474
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4475
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4476
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4477
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4478
			elseif MODE == "Solar" then
4479
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4480
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4481
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4482
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4483
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4484
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4485
			elseif MODE == "Origins" then
4486
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4487
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4488
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4489
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4490
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
4491
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
4492
			elseif MODE == "Purged" then
4493
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4494
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4495
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4496
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4497
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4498
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4499
			elseif MODE == "Sanity" then
4500
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4501
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4502
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4503
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4504
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
4505
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
4506
            elseif MODE == "Fairy" then
4507
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
4508
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4509
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4510
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4511
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4512
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4513
			elseif MODE == "Devil" then
4514
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4515
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
4516
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4517
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4518
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4519
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4520
			elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
4521
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4522
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4523
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4524
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4525
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4526
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4527
			elseif MODE == "Hexa" or MODE == "Time" then
4528
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
4529
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4530
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4531
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4532
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4533
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4534
			elseif MODE == "LostHope" then
4535
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
4536
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4537
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4538
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4539
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4540
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4541
			elseif MODE == "Vanta" then
4542
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4543
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4544
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4545
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4546
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4547
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4548
			elseif MODE == "Black" then
4549
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4550
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4551
			if MRANDOM(1,3) == 1 then
4552
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
4553
            end
4554
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4555
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4556
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4557
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4558
			   end
4559
            end
4560
		end
4561
	end
4562
	text.TextStrokeColor3 = TEXTCOLOR
4563
	unanchor()
4564
	Humanoid.MaxHealth = "inf"
4565
	Humanoid.Health = "inf"
4566
	if Rooted == false then
4567
		Disable_Jump = false
4568
		Humanoid.WalkSpeed = Speed
4569
	elseif Rooted == true then
4570
		Disable_Jump = true
4571
		Humanoid.WalkSpeed = 0
4572
	end
4573
	if Head:FindFirstChild("face") then
4574
		Head.face.Texture = "rbxassetid://"..FACE
4575
	end
4576
    if MODE ~= "Random" then
4577
	sick.SoundId = "rbxassetid://"..SONG
4578
    elseif MODE == "Random" then
4579
	sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
4580
    end
4581
    sick.Looped = true
4582
    sick.Pitch = PITCH
4583
    sick.Volume = VOLUME
4584
	Humanoid.Name = MRANDOM(100000000,999999999)
4585
	Humanoid.PlatformStand = false
4586
	for _, c in pairs(Cam:GetChildren()) do
4587
		if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
4588
			c:remove()
4589
		end
4590
	end
4591
	for LIST = 1, #WHITELIST do
4592
		if WHITELIST[LIST] ~= nil then
4593
			local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
4594
			if CHARACTER then
4595
				if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
4596
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4597
					if TORSO then
4598
						CreateSound(201858045, Cam, 3, 1)	
4599
						local GUI = Instance.new("BillboardGui",Cam)
4600
						GUI.Name = WHITELIST[LIST]
4601
						GUI.Size = UDim2.new(5,0,5,0)
4602
						GUI.Adornee = TORSO
4603
						local GUI2 = IT("ImageLabel",GUI)
4604
						GUI2.BackgroundTransparency = 1
4605
						GUI2.BorderSizePixel = 0
4606
						GUI2.ImageTransparency = 1
4607
						GUI2.Size = UDim2.new(1,0,1,0)
4608
						GUI2.SizeConstraint = "RelativeYY"
4609
						GUI.AlwaysOnTop = true
4610
						GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
4611
					end
4612
				else
4613
					local GUI = Cam:FindFirstChild(WHITELIST[LIST])
4614
					if GUI.ImageLabel.ImageTransparency <= 1 then
4615
						GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
4616
					end
4617
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4618
					if TORSO then
4619
						GUI.Adornee = TORSO
4620
					end
4621
				end
4622
			else
4623
				if Cam:FindFirstChild(WHITELIST[LIST]) then
4624
					Cam:FindFirstChild(WHITELIST[LIST]):remove()
4625
				end
4626
			end
4627
		else
4628
			if Cam:FindFirstChild(WHITELIST[LIST]) then
4629
				Cam:FindFirstChild(WHITELIST[LIST]):remove()
4630
			end
4631
			table.remove(WHITELIST,LIST)
4632
		end
4633
	end
4634
	if Character:FindFirstChildOfClass("Accessory") then
4635
		Character:FindFirstChildOfClass("Accessory"):remove()
4636
	elseif Character:FindFirstChildOfClass("Hat") then
4637
		Character:FindFirstChildOfClass("Hat"):remove()
4638
	end
4639
	BLINKLOOP = BLINKLOOP + 1
4640
	if BLINKLOOP >=325 then
4641
		BLINKLOOP = 0
4642
		Blink()
4643
	BLINKLOOP = BLINKLOOP + 1
4644
	if BLINKLOOP >=250 then
4645
		BLINKLOOP = 0
4646
		Blink2()
4647
    end
4648
	end
4649
	if MODE == "90s" or MODE == "80s" then
4650
	if HITFLOOR ~= nil then
4651
       if MRANDOM(1,12) == 1 then
4652
        WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4653
4654
	end
4655
	end
4656
	end
4657
	if MODE == "Devil" then
4658
	if HITFLOOR ~= nil then
4659
	   if MRANDOM(1,4) == 1 then
4660
         WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4661
 	end
4662
	end
4663
	end
4664
	    if MODE == "Black" or MODE == "Fairy" then
4665
		if HITFLOOR ~= nil then
4666
		if MRANDOM(1,9) == 1 then
4667
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4668
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4669
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4670
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4671
        if MRANDOM(1,7) == 1 then
4672
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4673
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4674
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4675
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4676
    end
4677
	end
4678
    end
4679
    end
4680
	Humanoid.DisplayDistanceType = "None"
4681
	Humanoid.PlatformStand = false
4682
	for _, c in pairs(Torso:GetChildren()) do
4683
		if c:IsA("JointInstance") or c.ClassName == "Sound" then
4684
		else
4685
			c:remove()
4686
		end
4687
	end
4688
end
4689
--//=================================\\
4690
--\\=================================//
4691
4692
4693
4694
4695
4696
--//====================================================\\--
4697
--||			  		 END OF SCRIPT
4698
--\\====================================================//--