Advertisement
ForkFullFight

Chaotic Glitcher [REMAKE]

Oct 16th, 2023 (edited)
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. lol = getcustomasset or getsynasset getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
  2. warn("This script is Unfinished and Unleaked")
  3. local FEService = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/WhyGitHubb/FEService/main/main.lua"))() FEService:FullNetwork() print(game.Players.LocalPlayer.SimulationRadius)
  4. warn("So dont leak this you little shit")
  5. --//====================================================\\-
  6. --|| CHAOTIC GLITCHER [REMAKE]
  7. --||
  8. --|| CHAOTIC GLITCHER [REMAKE] BY Kezenit RX
  9. --||
  10. --\\====================================================//--
  11.  
  12. game:GetService("StarterGui"):SetCore("SendNotification", {
  13. Title = "Chaotic Glitcher";
  14. Text = "Successfully Loaded Chaotic Glitcher [REMAKE] (Unfinished ver)";
  15. })
  16.  
  17. wait(0.2)
  18.  
  19. Player = game:GetService("Players").LocalPlayer
  20. PlayerGui = Player.PlayerGui
  21. Mouse = Player:GetMouse()
  22. Cam = workspace.CurrentCamera
  23. Backpack = Player.Backpack
  24. Character = Player.Character
  25. Humanoid = Character.Humanoid
  26. RootPart = Character["HumanoidRootPart"]
  27. Torso = Character["Torso"]
  28. Head = Character["Head"]
  29. RightArm = Character["Right Arm"]
  30. LeftArm = Character["Left Arm"]
  31. RightLeg = Character["Right Leg"]
  32. LeftLeg = Character["Left Leg"]
  33. RootJoint = RootPart["RootJoint"]
  34. Neck = Torso["Neck"]
  35. RightShoulder = Torso["Right Shoulder"]
  36. LeftShoulder = Torso["Left Shoulder"]
  37. RightHip = Torso["Right Hip"]
  38. LeftHip = Torso["Left Hip"]
  39. local sick = Instance.new("Sound",Torso)
  40. local SONG = 561833161
  41. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  42. sick:Play()
  43.  
  44. IT = Instance.new
  45. CF = CFrame.new
  46. VT = Vector3.new
  47. RAD = math.rad
  48. C3 = Color3.new
  49. UD2 = UDim2.new
  50. BRICKC = BrickColor.new
  51. ANGLES = CFrame.Angles
  52. EULER = CFrame.fromEulerAnglesXYZ
  53. COS = math.cos
  54. ACOS = math.acos
  55. SIN = math.sin
  56. ASIN = math.asin
  57. ABS = math.abs
  58. MRANDOM = math.random
  59. FLOOR = math.floor
  60. local RCHOICE = MRANDOM(1,7)
  61.  
  62. --//=================================\\
  63. --|| USEFUL VALUES
  64. --\\=================================//
  65.  
  66. Animation_Speed = 3
  67. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  68. local Speed = 13
  69. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  70. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  71. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  72. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  73. local DAMAGEMULTIPLIER = 1
  74. local ANIM = "Idle"
  75. local ATTACK = false
  76. local EQUIPPED = false
  77. local HOLD = false
  78. local COMBO = 1
  79. local Rooted = false
  80. local SINE = 0
  81. local KEYHOLD = false
  82. local CHANGE = 2 / Animation_Speed
  83. local WALKINGANIM = false
  84. local VALUE1 = false
  85. local VALUE2 = false
  86. local ROBLOXIDLEANIMATION = IT("Animation")
  87. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  88. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  89. --ROBLOXIDLEANIMATION.Parent = Humanoid
  90. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  91. WEAPONGUI.Name = "Weapon GUI"
  92. local Effects = IT("Folder", Character)
  93. Effects.Name = "Effects"
  94. local BALL = IT("Folder", Character)
  95. BALL.Name = "BALL-EYE"
  96. local XEYE = IT("Folder", Character)
  97. XEYE.Name = "X - EYE"
  98. local ANIMATOR = Humanoid.Animator
  99. local ANIMATE = Character.Animate
  100. local UNANCHOR = true
  101. local WHITELIST = {}
  102. local TAUNT = false
  103. local OFFSET = 0
  104. local FULL = false
  105. local MODE = "Lunar"
  106. local PITCH = 1
  107. local VOLUME = 3
  108. local FACE = 176217464
  109. local SIZE = 1
  110.  
  111. --//=================================\\
  112. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  113. --\\=================================//
  114.  
  115.  
  116. --//=================================\\
  117. --// NOOBYGAME12'S CODE
  118. --\\=================================//
  119.  
  120. plr = game:GetService("Players").LocalPlayer
  121. char = plr.Character
  122. hum = char.Humanoid
  123. local cam = game.Workspace.CurrentCamera
  124. Camera = cam
  125. local CamInterrupt = false
  126. local TwoD = false
  127. local TargetInfo = {nil, nil}
  128. cam.CameraType = "Custom"
  129. t = char.Torso
  130. h = char.Head
  131. ra = char["Right Arm"]
  132. la = char["Left Arm"]
  133. rl = char["Right Leg"]
  134. ll = char["Left Leg"]
  135. tors = char.Torso
  136. lleg = char["Left Leg"]
  137. root = char.HumanoidRootPart
  138. hed = char.Head
  139. rleg = char["Right Leg"]
  140. rarm = char["Right Arm"]
  141. larm = char["Left Arm"]
  142. Player = plr
  143. Character=Player.Character
  144. PlayerGui=Player.PlayerGui
  145. Backpack=Player.Backpack
  146. Torso=Character.Torso
  147. Head=Character.Head
  148. Humanoid=Character.Humanoid
  149. m=Instance.new('Model',Character)
  150. LeftArm=Character["Left Arm"]
  151. LeftLeg=Character["Left Leg"]
  152. RightArm=Character["Right Arm"]
  153. RightLeg=Character["Right Leg"]
  154. LS=Torso["Left Shoulder"]
  155. LH=Torso["Left Hip"]
  156. RS=Torso["Right Shoulder"]
  157. RH=Torso["Right Hip"]
  158. Face = Head.face
  159. Neck=Torso.Neck
  160. it=Instance.new
  161. attacktype=1
  162. vt=Vector3.new
  163. cf=CFrame.new
  164. euler=CFrame.fromEulerAnglesXYZ
  165. angles=CFrame.Angles
  166. cloaked=false
  167. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  168. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  169. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  170. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  171. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  172. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  173. RootPart=Character.HumanoidRootPart
  174. RootJoint=RootPart.RootJoint
  175. RootCF=euler(-1.57,0,3.14)
  176. radian = math.rad
  177. random = math.random
  178. Vec3 = Vector3.new
  179. Inst = Instance.new
  180. cFrame = CFrame.new
  181. Euler = CFrame.fromEulerAnglesXYZ
  182. vt = Vector3.new
  183. bc = BrickColor.new
  184. br = BrickColor.random
  185. it = Instance.new
  186. cf = CFrame.new
  187. local Player_Size = 0
  188. cam = game.Workspace.CurrentCamera
  189. CF = CFrame.new
  190. angles = CFrame.Angles
  191. attack = false
  192. Euler = CFrame.fromEulerAnglesXYZ
  193. Rad = math.rad
  194. IT = Instance.new
  195. BrickC = BrickColor.new
  196. Cos = math.cos
  197. Acos = math.acos
  198. Sin = math.sin
  199. Asin = math.asin
  200. Abs = math.abs
  201. Mrandom = math.random
  202. Floor = math.floor
  203. IT = Instance.new
  204. CF = CFrame.new
  205. VT = Vector3.new
  206. RAD = math.rad
  207. C3 = Color3.new
  208. UD2 = UDim2.new
  209. BRICKC = BrickColor.new
  210. ANGLES = CFrame.Angles
  211. EULER = CFrame.fromEulerAnglesXYZ
  212. COS = math.cos
  213. ACOS = math.acos
  214. SIN = math.sin
  215. ASIN = math.asin
  216. ABS = math.abs
  217. MRANDOM = math.random
  218. FLOOR = math.floor
  219.  
  220.  
  221. local Booleans = {
  222. CamFollow = true,
  223. GyroUse = true
  224. }
  225.  
  226. function lerp(object, newCFrame, alpha)
  227. return object:lerp(newCFrame, alpha)
  228. end
  229.  
  230. local Directer = Inst("BodyGyro", root)
  231. Directer.MaxTorque = Vec3(0, 0, 0)
  232. Directer.P = 600000
  233. local CPart = Inst("Part")
  234. CPart.Anchored = true
  235. CPart.CanCollide = false
  236. CPart.Locked = true
  237. CPart.Transparency = 1
  238.  
  239. local rainbowmode = false
  240. local chaosmode = false
  241.  
  242. local mutedtog = false
  243.  
  244. function CameraEnshaking(Length,Intensity)
  245. coroutine.resume(coroutine.create(function()
  246. local intensity = 1*Intensity
  247. local rotM = 0.01*Intensity
  248. for i = 0, Length, 0.1 do
  249. Swait()
  250. intensity = intensity - 0.05*Intensity/Length
  251. rotM = rotM - 0.0005*Intensity/Length
  252. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  253. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  254. end
  255. Humanoid.CameraOffset = Vec3(0, 0, 0)
  256. end))
  257. end
  258. CamShake=function(Part,Distan,Power,Times)
  259. local de=Part.Position
  260. for i,v in pairs(workspace:children()) do
  261. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  262. for _,c in pairs(v:children()) do
  263. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  264. local Noob=v.Humanoid
  265. if Noob~=nil then
  266. coroutine.resume(coroutine.create(function()
  267. FV = Instance.new("BoolValue", Noob)
  268. FV.Name = "CameraShake"
  269. for ShakeNum=1,Times do
  270. Swait()
  271. local ef=Power
  272. if ef>=1 then
  273. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  274. else
  275. ef=Power*10
  276. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  277. end
  278. end
  279. Humanoid.CameraOffset = Vector3.new(0,0,0)
  280. FV:Destroy()
  281. end))
  282. end
  283. end
  284. end
  285. end
  286. end
  287. end
  288.  
  289. local toggleTag = true
  290. local bilguit = Instance.new("BillboardGui", hed)
  291. bilguit.Adornee = nil
  292. bilguit.Name = "ModeName"
  293. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  294. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  295.  
  296.  
  297. function chatfunc(text,color,typet,font,timeex)
  298. local chat = coroutine.wrap(function()
  299. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  300. Character:FindFirstChild("TalkingBillBoard"):destroy()
  301. end
  302. local naeeym2 = Instance.new("BillboardGui",Character)
  303. naeeym2.Size = UDim2.new(0,100,0,40)
  304. naeeym2.StudsOffset = Vector3.new(0,3,0)
  305. naeeym2.Adornee = Character.Head
  306. naeeym2.Name = "TalkingBillBoard"
  307. local tecks2 = Instance.new("TextLabel",naeeym2)
  308. tecks2.BackgroundTransparency = 1
  309. tecks2.BorderSizePixel = 0
  310. tecks2.Text = ""
  311. tecks2.Font = font
  312. tecks2.TextSize = 30
  313. tecks2.TextStrokeTransparency = 0
  314. tecks2.TextColor3 = color
  315. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  316. tecks2.Size = UDim2.new(1,0,0.5,0)
  317. local tecks3 = Instance.new("TextLabel",naeeym2)
  318. tecks3.BackgroundTransparency = 1
  319. tecks3.BorderSizePixel = 0
  320. tecks3.Text = ""
  321. tecks3.Font = font
  322. tecks3.TextSize = 30
  323. tecks3.TextStrokeTransparency = 0
  324. if typet == "Inverted" then
  325. tecks3.TextColor3 = Color3.new(0,0,0)
  326. tecks3.TextStrokeColor3 = color
  327. elseif typet == "Normal" then
  328. tecks3.TextColor3 = color
  329. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  330. end
  331. tecks3.Size = UDim2.new(1,0,0.5,0)
  332. coroutine.resume(coroutine.create(function()
  333. while true do
  334. Swait(1)
  335. if chaosmode == true then
  336. tecks2.TextColor3 = BrickColor.random().Color
  337. tecks3.TextStrokeColor3 = BrickColor.random().Color
  338. end
  339. end
  340. end))
  341. text.TextTransparency = text.TextTransparency + 1
  342. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  343. for i = 0, 74*timeex do
  344. Swait()
  345. text.TextTransparency = 1
  346. text.TextStrokeTransparency = 1
  347. tecks2.Text = text
  348. tecks3.Text = text
  349. end
  350. local randomrot = math.random(1,2)
  351. if randomrot == 1 then
  352. for i = 1, 50 do
  353. Swait()
  354. tecks2.Text = text
  355. tecks3.Text = text
  356. text.TextTransparency = text.TextTransparency - .02
  357. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  358. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  359. tecks2.TextTransparency = tecks2.TextTransparency + .04
  360. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  361. tecks3.TextTransparency = tecks2.TextTransparency + .04
  362. end
  363. elseif randomrot == 2 then
  364. for i = 1, 50 do
  365. Swait()
  366. tecks2.Text = text
  367. tecks3.Text = text
  368. text.TextTransparency = text.TextTransparency - .02
  369. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  370. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  371. tecks2.TextTransparency = tecks2.TextTransparency + .04
  372. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  373. tecks3.TextTransparency = tecks2.TextTransparency + .04
  374. end
  375. end
  376. text.TextTransparency = 0
  377. text.TextStrokeTransparency = 0
  378. if toggleTag == false then
  379. text.TextTransparency = 1
  380. text.TextStrokeTransparency = 1
  381. end
  382. naeeym2:Destroy()
  383. end)
  384. chat()
  385. end
  386.  
  387.  
  388.  
  389. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  390. local gui = it(GuiType)
  391. gui.Parent = parent
  392. gui.Text = text
  393. gui.BackgroundTransparency = backtrans
  394. gui.BackgroundColor3 = backcol
  395. gui.SizeConstraint = "RelativeXY"
  396. gui.TextXAlignment = "Center"
  397. gui.TextYAlignment = "Center"
  398. gui.Position = pos
  399. gui.Size = size
  400. gui.Font = "SourceSans"
  401. gui.FontSize = "Size14"
  402. gui.TextWrapped = false
  403. gui.TextStrokeTransparency = 0
  404. gui.TextColor = BrickColor.new("White")
  405. return gui
  406. end
  407. --------------------------- GUI STUFF
  408. local basgui = it("GuiMain")
  409. basgui.Parent = plr.PlayerGui
  410. basgui.Name = "VISgui"
  411. local fullscreenz = it("Frame")
  412. fullscreenz.Parent = basgui
  413. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  414. fullscreenz.BackgroundTransparency = 1
  415. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  416. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  417. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  418. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  419. imgl2.BackgroundTransparency = 1
  420. imgl2.BorderSizePixel = 0
  421. imgl2.ImageTransparency = 0.5
  422. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  423. imgl2.Size = UDim2.new(0,1000,0,1000)
  424. imgl2.Image = "rbxassetid://2344830904"
  425. local techc = imgl2:Clone()
  426. techc.Parent = fullscreenz
  427. techc.ImageTransparency = 0
  428. techc.Size = UDim2.new(0,900,0,900)
  429. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  430. techc.Image = "rbxassetid://2092248396"
  431. local circl = imgl2:Clone()
  432. circl.Parent = fullscreenz
  433. circl.ImageTransparency = 0
  434. circl.Size = UDim2.new(0,550,0,550)
  435. circl.Position = UDim2.new(0.70,25,0.50,25)
  436. circl.Image = "rbxassetid://2312119891"
  437. local circl2 = imgl2:Clone()
  438. circl2.Parent = fullscreenz
  439. circl2.ImageTransparency = 0
  440. circl2.Size = UDim2.new(0,700,0,700)
  441. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  442. circl2.Image = "rbxassetid://2312119891"
  443. local imgl2b = imgl2:Clone()
  444. imgl2b.Parent = fullscreenz
  445. imgl2b.ImageTransparency = 0
  446. imgl2b.Size = UDim2.new(0,800,0,800)
  447. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  448. imgl2b.ImageColor3 = Color3.new(0,0,0)
  449. local ned = Instance.new("TextLabel",fullscreenz)
  450. ned.ZIndex = 2
  451. ned.Font = "Bodoni"
  452. ned.BackgroundTransparency = 1
  453. ned.BorderSizePixel = 0.65
  454. ned.Size = UDim2.new(0.6,0,0.6,0)
  455. ned.Position = UDim2.new(0,0,0,0)
  456. ned.TextScaled = true
  457. ned.TextStrokeTransparency = 0
  458. ned.Text = "Lunar"
  459. ned.TextSize = 48
  460. ned.Rotation = 1
  461. ned.TextXAlignment = "Left"
  462. ned.TextYAlignment = "Top"
  463.  
  464. --//=================================\\
  465. --// WINGY STUFF
  466. --\\=================================//
  467.  
  468. local extrawingmod1 = Instance.new("Model",Character)
  469. local extrawingmod2 = Instance.new("Model",Character)
  470.  
  471.  
  472. local Create = LoadLibrary("RbxUtility").Create
  473.  
  474. CFuncs = {
  475. ["Part"] = {
  476. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  477. local Part = Create("Part"){
  478. Parent = Parent,
  479. Reflectance = Reflectance,
  480. Transparency = Transparency,
  481. CanCollide = false,
  482. Locked = true,
  483. BrickColor = BrickColor.new(tostring(BColor)),
  484. Name = Name,
  485. Size = Size,
  486. Material = Material,
  487. }
  488. RemoveOutlines(Part)
  489. return Part
  490. end;
  491. };
  492.  
  493. ["Mesh"] = {
  494. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  495. local Msh = Create(Mesh){
  496. Parent = Part,
  497. Offset = OffSet,
  498. Scale = Scale,
  499. }
  500. if Mesh == "SpecialMesh" then
  501. Msh.MeshType = MeshType
  502. Msh.MeshId = MeshId
  503. end
  504. return Msh
  505. end;
  506. };
  507.  
  508. ["Mesh"] = {
  509. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  510. local Msh = Create(Mesh){
  511. Parent = Part,
  512. Offset = OffSet,
  513. Scale = Scale,
  514. }
  515. if Mesh == "SpecialMesh" then
  516. Msh.MeshType = MeshType
  517. Msh.MeshId = MeshId
  518. end
  519. return Msh
  520. end;
  521. };
  522.  
  523. ["Weld"] = {
  524. Create = function(Parent, Part0, Part1, C0, C1)
  525. local Weld = Create("Weld"){
  526. Parent = Parent,
  527. Part0 = Part0,
  528. Part1 = Part1,
  529. C0 = C0,
  530. C1 = C1,
  531. }
  532. return Weld
  533. end;
  534. };
  535.  
  536. ["Sound"] = {
  537. Create = function(id, par, vol, pit)
  538. coroutine.resume(coroutine.create(function()
  539. local S = Create("Sound"){
  540. Volume = vol,
  541. Name = "EffectSoundo",
  542. Pitch = pit or 1,
  543. SoundId = id,
  544. Parent = par or workspace,
  545. }
  546. wait()
  547. S:play()
  548. game:GetService("Debris"):AddItem(S, 10)
  549. end))
  550. end;
  551. };
  552.  
  553. ["LongSound"] = {
  554. Create = function(id, par, vol, pit)
  555. coroutine.resume(coroutine.create(function()
  556. local S = Create("Sound"){
  557. Volume = vol,
  558. Pitch = pit or 1,
  559. SoundId = id,
  560. Parent = par or workspace,
  561. }
  562. wait()
  563. S:play()
  564. game:GetService("Debris"):AddItem(S, 60)
  565. end))
  566. end;
  567. };
  568.  
  569. ["ParticleEmitter"] = {
  570. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  571. local fp = Create("ParticleEmitter"){
  572. Parent = Parent,
  573. Color = ColorSequence.new(Color1, Color2),
  574. LightEmission = LightEmission,
  575. Size = Size,
  576. Texture = Texture,
  577. Transparency = Transparency,
  578. ZOffset = ZOffset,
  579. Acceleration = Accel,
  580. Drag = Drag,
  581. LockedToPart = LockedToPart,
  582. VelocityInheritance = VelocityInheritance,
  583. EmissionDirection = EmissionDirection,
  584. Enabled = Enabled,
  585. Lifetime = LifeTime,
  586. Rate = Rate,
  587. Rotation = Rotation,
  588. RotSpeed = RotSpeed,
  589. Speed = Speed,
  590. VelocitySpread = VelocitySpread,
  591. }
  592. return fp
  593. end;
  594. };
  595.  
  596. CreateTemplate = {
  597.  
  598. };
  599. }
  600.  
  601.  
  602.  
  603. New = function(Object, Parent, Name, Data)
  604. local Object = Instance.new(Object)
  605. for Index, Value in pairs(Data or {}) do
  606. Object[Index] = Value
  607. end
  608. Object.Parent = Parent
  609. Object.Name = Name
  610. return Object
  611. end
  612.  
  613. local halocolor = BrickColor.new("Mid gray")
  614. local halocolor2 = BrickColor.new("Mid gray")
  615. local halocolor3 = BrickColor.new("Really black")
  616. local starcolor = BrickColor.new("Bright yellow")
  617. local lunacolor = BrickColor.new("Navy blue")
  618. local lunacolor2 = BrickColor.new("Bright blue")
  619. local wepcolor = BrickColor.new("Deep blue")
  620. local maincolor = BrickColor.new("Lapis")
  621. local secondcolor = BrickColor.new("Lapis")
  622. local m = Instance.new("Model",Character)
  623. local m2 = Instance.new("Model",Character)
  624. local m3 = Instance.new("Model",Character)
  625. local mw1 = Instance.new("Model",Character)
  626. local mw2 = Instance.new("Model",Character)
  627. local mw3 = Instance.new("Model",Character)
  628. local mw4 = Instance.new("Model",Character)
  629.  
  630. --------------
  631. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  632. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  633. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  634. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  635.  
  636. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  637. CreateMesh(handle,"Brick",0,0,0)
  638. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  639. local valuaring = 10
  640.  
  641. local refec = Instance.new("ParticleEmitter",handlex)
  642. refec.Texture = "rbxassetid://284205403"
  643. refec.LightEmission = 0.95
  644. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  645. refec.Rate = 50
  646. refec.Lifetime = NumberRange.new(0.5)
  647. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  648. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  649. refec.Speed = NumberRange.new(0,2)
  650. refec.Drag = 5
  651. refec.LockedToPart = true
  652. refec.Rotation = NumberRange.new(-500,500)
  653. refec.VelocitySpread = 9000
  654. refec.RotSpeed = NumberRange.new(-500,500)
  655. local refec2 = refec:Clone()
  656. refec2.LightEmission = 0.75
  657. refec2.Texture = "rbxassetid://254287058"
  658. refec2.Parent = handlex
  659. refec2.Rate = 25
  660. refec2.Lifetime = NumberRange.new(0.75)
  661. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  662. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  663. refec2.Speed = NumberRange.new(0)
  664. local refec3 = refec:Clone()
  665. refec3.LightEmission = 0.75
  666. refec3.Texture = "rbxassetid://363275192"
  667. refec3.Parent = handlex
  668. refec3.Rate = 25
  669. refec3.Lifetime = NumberRange.new(1)
  670. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  671. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  672. refec3.Speed = NumberRange.new(0)
  673. refec3.RotSpeed = NumberRange.new(-50,50)
  674.  
  675. for i = 0, 35 do
  676. valuaring = valuaring + 10
  677. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  678. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  679. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  680. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  681. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  682. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  683. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  684. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  685. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  686. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  687. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  688. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  689. end
  690.  
  691.  
  692. local handle = CreateParta(m,1,1,"Neon",maincolor)
  693. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  694. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  695.  
  696.  
  697.  
  698. --- Left wing.
  699.  
  700. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  701. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  702. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  703.  
  704. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  705. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  706. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  707. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  708. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  709. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  710. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  711. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  712. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  713. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  714. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  715. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  716. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  717. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  718. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  719. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  720. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  721. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  722. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  723. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  724. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  725. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  726. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  727. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  728. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  729. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  730. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  731. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  732. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  733. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  734.  
  735.  
  736. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  737. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  738. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  739.  
  740. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  741. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  742. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  743. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  744. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  745. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  746. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  747. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  748. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  749. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  750. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  751. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  752. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  753. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  754. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  755. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  756. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  757. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  758. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  759. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  760. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  761. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  762. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  763. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  764. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  765. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  766. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  767. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  768. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  769. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  770.  
  771. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  772. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  773. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  774.  
  775. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  776. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  777. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  778. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  779. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  780. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  781. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  782. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  783. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  784. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  785. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  786. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  787. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  788. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  789. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  790. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  791. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  792. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  793. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  794. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  795. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  796. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  797. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  798. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  799. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  800. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  801. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  802. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  803. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  804. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  805.  
  806.  
  807. -- Right wing --
  808.  
  809. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  810. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  811. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  812.  
  813. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  814. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  815. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  816. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  817. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  818. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  819. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  820. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  821. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  822. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  823. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  824. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  825. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  826. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  827. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  828. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  829. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  830. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  832. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  833. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  834. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  835. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  836. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  837. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  838. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  839. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  840. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  841. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  842. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  843.  
  844. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  845. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  846. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  847.  
  848. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  849. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  850. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  851. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  852. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  853. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  854. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  855. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  856. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  857. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  858. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  859. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  860. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  861. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  862. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  863. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  864. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  865. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  867. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  868. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  870. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  871. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  873. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  874. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  876. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  877. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878.  
  879. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  880. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  881. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  882.  
  883.  
  884. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  885. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  886. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  888. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  889. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  891. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  892. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  893. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  894. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  895. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  896. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  897. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  898. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  899. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  900. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  901. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  903. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  904. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  905. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  906. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  907. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  908. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  909. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  910. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  912. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  913. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914.  
  915. ------------- Trails
  916. local A0 = Instance.new("Attachment",lwing1)
  917. A0.Position = Vector3.new(0,-0.7,0)
  918. local A1 = Instance.new("Attachment",lwing1)
  919. A1.Position = Vector3.new(0,-3.5,0)
  920. tl1 = Instance.new('Trail',lwing1)
  921. tl1.Attachment0 = A0
  922. tl1.Attachment1 = A1
  923. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  924. tl1.LightEmission = 1
  925. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  926. tl1.Color = ColorSequence.new(halocolor.Color)
  927. tl1.Lifetime = 0.5
  928.  
  929. local A0 = Instance.new("Attachment",lwing2)
  930. A0.Position = Vector3.new(0,-0.7,0)
  931. local A1 = Instance.new("Attachment",lwing2)
  932. A1.Position = Vector3.new(0,-3.5,0)
  933. tl2 = Instance.new('Trail',lwing2)
  934. tl2.Attachment0 = A0
  935. tl2.Attachment1 = A1
  936. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  937. tl2.LightEmission = 1
  938. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  939. tl2.Color = ColorSequence.new(halocolor.Color)
  940. tl2.Lifetime = 0.5
  941.  
  942. local A0 = Instance.new("Attachment",lwing3)
  943. A0.Position = Vector3.new(0,-0.7,0)
  944. local A1 = Instance.new("Attachment",lwing3)
  945. A1.Position = Vector3.new(0,-3.5,0)
  946. tl3 = Instance.new('Trail',lwing3)
  947. tl3.Attachment0 = A0
  948. tl3.Attachment1 = A1
  949. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  950. tl3.LightEmission = 1
  951. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  952. tl3.Color = ColorSequence.new(halocolor.Color)
  953. tl3.Lifetime = 0.5
  954.  
  955. local A0 = Instance.new("Attachment",rwing1)
  956. A0.Position = Vector3.new(0,-0.7,0)
  957. local A1 = Instance.new("Attachment",rwing1)
  958. A1.Position = Vector3.new(0,-3.5,0)
  959. tr1 = Instance.new('Trail',rwing1)
  960. tr1.Attachment0 = A0
  961. tr1.Attachment1 = A1
  962. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  963. tr1.LightEmission = 1
  964. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  965. tr1.Color = ColorSequence.new(halocolor2.Color)
  966. tr1.Lifetime = 0.5
  967.  
  968. local A0 = Instance.new("Attachment",rwing2)
  969. A0.Position = Vector3.new(0,-0.7,0)
  970. local A1 = Instance.new("Attachment",rwing2)
  971. A1.Position = Vector3.new(0,-3.5,0)
  972. tr2 = Instance.new('Trail',rwing2)
  973. tr2.Attachment0 = A0
  974. tr2.Attachment1 = A1
  975. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  976. tr2.LightEmission = 1
  977. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  978. tr2.Color = ColorSequence.new(halocolor2.Color)
  979. tr2.Lifetime = 0.5
  980.  
  981. local A0 = Instance.new("Attachment",rwing3)
  982. A0.Position = Vector3.new(0,-0.7,0)
  983. local A1 = Instance.new("Attachment",rwing3)
  984. A1.Position = Vector3.new(0,-3.5,0)
  985. tr3 = Instance.new('Trail',rwing3)
  986. tr3.Attachment0 = A0
  987. tr3.Attachment1 = A1
  988. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  989. tr3.LightEmission = 1
  990. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  991. tr3.Color = ColorSequence.new(halocolor2.Color)
  992. tr3.Lifetime = 0.5
  993.  
  994. --------------
  995.  
  996.  
  997.  
  998. for i, v in pairs(mw2:GetChildren()) do
  999. if v:IsA("Part") then
  1000. v.BrickColor = BrickColor.new("White")
  1001. v.Material = "Neon"
  1002. end
  1003. end
  1004. for i, v in pairs(mw1:GetChildren()) do
  1005. if v:IsA("Part") then
  1006. v.Transparency = 0
  1007. v.BrickColor = BrickColor.new("White")
  1008. v.Material = "Neon"
  1009. end
  1010. end
  1011. for i, v in pairs(extrawingmod1:GetChildren()) do
  1012. if v:IsA("Part") then
  1013. v.Transparency = 1
  1014. v.BrickColor = BrickColor.new("White")
  1015. v.Material = "Neon"
  1016. end
  1017. end
  1018. for i, v in pairs(extrawingmod2:GetChildren()) do
  1019. if v:IsA("Part") then
  1020. v.Transparency = 1
  1021. v.BrickColor = BrickColor.new("White")
  1022. v.Material = "Neon"
  1023. end
  1024. end
  1025. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1026. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1027. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1028.  
  1029. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1030. for i, v in pairs(mw2:GetChildren()) do
  1031. if v:IsA("Part") then
  1032. v.BrickColor = one
  1033. v.Material = "Neon"
  1034. end
  1035. end
  1036. refec.Color = ColorSequence.new(one.Color)
  1037. refec2.Color = ColorSequence.new(one.Color)
  1038. refec3.Color = ColorSequence.new(one.Color)
  1039. tr1.Color = ColorSequence.new(one.Color)
  1040. tr2.Color = ColorSequence.new(one.Color)
  1041. tr3.Color = ColorSequence.new(one.Color)
  1042. imgl2.ImageColor3 = one.Color
  1043. circl.ImageColor3 = two.Color
  1044. techc.ImageColor3 = one.Color
  1045. circl2.ImageColor3 = one.Color
  1046. ned.TextColor3 = two.Color
  1047. ned.TextStrokeColor3 = one.Color
  1048. for i, v in pairs(mw1:GetChildren()) do
  1049. if v:IsA("Part") then
  1050. v.Transparency = 0
  1051. v.BrickColor = two
  1052. v.Material = "Neon"
  1053. end
  1054. end
  1055. tl1.Color = ColorSequence.new(two.Color)
  1056. tl2.Color = ColorSequence.new(two.Color)
  1057. tl3.Color = ColorSequence.new(two.Color)
  1058. for i, v in pairs(m:GetChildren()) do
  1059. if v:IsA("Part") then
  1060. v.BrickColor = three
  1061. v.Material = "Ice"
  1062. end
  1063. end
  1064. for i, v in pairs(m2:GetChildren()) do
  1065. if v:IsA("Part") then
  1066. v.BrickColor = four
  1067. v.Material = "Ice"
  1068. end
  1069. end
  1070. for i, v in pairs(m3:GetChildren()) do
  1071. if v:IsA("Part") then
  1072. v.BrickColor = five
  1073. v.Material = "Neon"
  1074. end
  1075. end
  1076. for i, v in pairs(extrawingmod1:GetChildren()) do
  1077. if v:IsA("Part") then
  1078. v.Transparency = exonetran
  1079. v.BrickColor = exone
  1080. v.Material = "Neon"
  1081. end
  1082. end
  1083. for i, v in pairs(extrawingmod2:GetChildren()) do
  1084. if v:IsA("Part") then
  1085. v.Transparency = extwotran
  1086. v.BrickColor = extwo
  1087. v.Material = "Neon"
  1088. end
  1089. end
  1090. end
  1091.  
  1092. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1093. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1094. techc.ImageColor3 = MAINRUINCOLOR.Color
  1095. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1096. ned.TextColor3 = MAINRUINCOLOR.Color
  1097. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1098.  
  1099.  
  1100. function bosschatfunc(text,color,watval)
  1101. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1102. coroutine.resume(coroutine.create(function()
  1103. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1104. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1105. end
  1106. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1107. scrg.Name = "Dialog"
  1108. local txtlb = Instance.new("TextLabel",scrg)
  1109. txtlb.Text = ""
  1110. txtlb.Font = "Bodoni"
  1111. txtlb.TextColor3 = Color3.new(0,0,0)
  1112. txtlb.TextStrokeTransparency = 0
  1113. txtlb.BackgroundTransparency = 0.75
  1114. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1115. txtlb.TextStrokeColor3 = color
  1116. txtlb.TextScaled = true
  1117. txtlb.Size = UDim2.new(1,0,0.25,0)
  1118. txtlb.TextXAlignment = "Left"
  1119. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1120. local txtlb2 = Instance.new("TextLabel",scrg)
  1121. txtlb2.Text = "Chaotic:"
  1122. txtlb2.Font = "Arcade"
  1123. txtlb2.TextColor3 = Color3.new(0,0,0)
  1124. txtlb2.TextStrokeTransparency = 0
  1125. txtlb2.BackgroundTransparency = 1
  1126. txtlb2.TextStrokeColor3 = color
  1127. txtlb2.TextSize = 40
  1128. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1129. txtlb2.TextXAlignment = "Left"
  1130. txtlb2.Position = UDim2.new(0,0,1,0)
  1131. local fvalen = 0.55
  1132. local fval = -0.49
  1133. coroutine.resume(coroutine.create(function()
  1134. while true do
  1135. Swait()
  1136. if MODE == "Sanity" then
  1137. txtlb.Rotation = math.random(-1,1)
  1138. txtlb2.Rotation = math.random(-1,1)
  1139. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1140. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1141. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1142. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1143. end
  1144. end
  1145. end))
  1146. coroutine.resume(coroutine.create(function()
  1147. while true do
  1148. Swait()
  1149. if scrg.Parent ~= nil then
  1150. fvalen = fvalen - 0.0001
  1151. elseif scrg.Parent == nil then
  1152. break
  1153. end
  1154. end
  1155. end))
  1156. local flol = 1.75
  1157. local flil = 1.6
  1158. coroutine.resume(coroutine.create(function()
  1159. for i = 0, 9 do
  1160. Swait()
  1161. fval = fval + 0.05
  1162. flol = flol - 0.1
  1163. flil = flil - 0.1
  1164. txtlb.Text = ""
  1165. txtlb.Position = UDim2.new(0,0,flol,0)
  1166. txtlb2.Position = UDim2.new(0,0,flil,0)
  1167. end
  1168. txtlb.Text = text
  1169. wait(watval)
  1170. local valinc = 0
  1171. for i = 0, 99 do
  1172. Swait()
  1173. valinc = valinc + 0.0001
  1174. flol = flol + valinc
  1175. flil = flil + valinc
  1176. txtlb.Rotation = txtlb.Rotation + valinc*20
  1177. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1178. txtlb.Position = UDim2.new(0,0,flol,0)
  1179. txtlb2.Position = UDim2.new(0,0,flil,0)
  1180. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1181. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1182. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1183. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1184. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1185. end
  1186. scrg:Destroy()
  1187. end))
  1188. end))
  1189. end
  1190. end
  1191.  
  1192. function BigBlack(text,color,watval)
  1193. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1194. coroutine.resume(coroutine.create(function()
  1195. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1196. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1197. end
  1198. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1199. scrg.Name = "Dialog"
  1200. local txtlb = Instance.new("TextLabel",scrg)
  1201. txtlb.Text = ""
  1202. txtlb.Font = "Bodoni"
  1203. txtlb.TextColor3 = Color3.new(0,0,0)
  1204. txtlb.TextStrokeTransparency = 1
  1205. txtlb.BackgroundTransparency = 1
  1206. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1207. txtlb.TextStrokeColor3 = color
  1208. txtlb.TextScaled = true
  1209. txtlb.Size = UDim2.new(1,0,1,0)
  1210. txtlb.TextXAlignment = "Center"
  1211. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1212. local txtlb2 = Instance.new("TextLabel",scrg)
  1213. txtlb2.Text = "Chaotic:"
  1214. txtlb2.Font = "Arcade"
  1215. txtlb2.TextColor3 = Color3.new(0,0,0)
  1216. txtlb2.TextStrokeTransparency = 0
  1217. txtlb2.BackgroundTransparency = 1
  1218. txtlb2.TextStrokeColor3 = color
  1219. txtlb2.TextSize = 40
  1220. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1221. txtlb2.TextXAlignment = "Left"
  1222. txtlb2.Position = UDim2.new(0,0,1,0)
  1223. local fvalen = 0.55
  1224. local fval = -0.49
  1225. coroutine.resume(coroutine.create(function()
  1226. while true do
  1227. Swait()
  1228. if MODE == "Sanity" then
  1229. txtlb.Rotation = math.random(-1,1)
  1230. txtlb2.Rotation = math.random(-1,1)
  1231. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1232. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1233. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1234. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1235. end
  1236. end
  1237. end))
  1238. coroutine.resume(coroutine.create(function()
  1239. while true do
  1240. Swait()
  1241. if scrg.Parent ~= nil then
  1242. fvalen = fvalen - 0.0001
  1243. elseif scrg.Parent == nil then
  1244. break
  1245. end
  1246. end
  1247. end))
  1248. local flol = 1.05
  1249. local flil = 0.75
  1250. local flil2 = -0.2
  1251. coroutine.resume(coroutine.create(function()
  1252. for i = 1,string.len(text),1 do
  1253. wait()
  1254. text.Text = string.sub(text,1,i)
  1255. end
  1256. end))
  1257. coroutine.resume(coroutine.create(function()
  1258. for i = 0, 1 do
  1259. fval = fval + 0.05
  1260. flol = flol - 0.1
  1261. flil2 = flil2 + 0.1
  1262. txtlb.Text = ""
  1263. txtlb.Position = UDim2.new(flil2,0,0,0)
  1264. txtlb.BackgroundTransparency = 1 - 0.1
  1265. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1266. end
  1267.  
  1268. for i = 0, 99 do
  1269. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1270. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1271. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1272. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1273. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1274. end
  1275.  
  1276. txtlb.Text = text
  1277. wait(watval)
  1278. local valinc = 0
  1279. for i = 0, 99 do
  1280. Swait()
  1281. valinc = valinc + 0.0002
  1282. flol = flol + valinc
  1283. flil2 = flil2 + valinc
  1284. txtlb.Rotation = txtlb.Rotation + valinc*15
  1285. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1286. txtlb.Position = UDim2.new(flil2,0,0,0)
  1287. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1288. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1289. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1290. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1291. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1292. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1293. end
  1294. scrg:Destroy()
  1295. end))
  1296. end))
  1297. end
  1298. end
  1299.  
  1300. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1301.  
  1302. --//=================================\\
  1303. --|| SOME TAG EDIT
  1304. --\\=================================//
  1305. local TEXTCOLOR = C3(0, 0, 1)
  1306.  
  1307. m = game.Players.LocalPlayer
  1308. char = m.Character
  1309. local txt = Instance.new("BillboardGui", char)
  1310. txt.Adornee = char.Head
  1311. txt.Name = "_status"
  1312. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1313. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1314. local text = Instance.new("TextLabel", txt)
  1315. text.Size = UDim2.new(20, 0, 7, 0)
  1316. text.FontSize = "Size24"
  1317. text.TextScaled = true
  1318. text.TextTransparency = 0
  1319. text.BackgroundTransparency = 1
  1320. text.TextTransparency = 0
  1321. text.TextStrokeTransparency = 0
  1322. text.Font = "Bodoni"
  1323. v = Instance.new("Part")
  1324. v.Name = "ColorBrick"
  1325. v.Parent = m.Character
  1326. v.FormFactor = "Symmetric"
  1327. v.Anchored = true
  1328. v.CanCollide = false
  1329. v.BottomSurface = "Smooth"
  1330. v.TopSurface = "Smooth"
  1331. v.Size = Vector3.new(10, 5, 3)
  1332. v.Transparency = 1
  1333. v.CFrame = char.Torso.CFrame
  1334. v.BrickColor = BrickColor.new("Really black")
  1335. v.Transparency = 1
  1336. v.Shape = "Block"
  1337. text.Text = "Lunar"
  1338.  
  1339. function RecolorTextAndRename(name,col1,col2,font)
  1340. text.TextStrokeColor3 = col2
  1341. text.TextColor3 = col1
  1342. text.Font = font
  1343. text.Text = name
  1344. techc.ImageColor3 = col2
  1345. circl.ImageColor3 = col2
  1346. circl2.ImageColor3 = col1
  1347. imgl2.ImageColor3 = col1
  1348. imgl2b.ImageColor3 = col2
  1349. ned.Text = name
  1350. ned.TextColor3 = col1
  1351. ned.TextStrokeColor3 = col2
  1352. end
  1353. --//=================================\\
  1354. --|| SOME FUNCTIONS
  1355. --\\=================================//
  1356.  
  1357.  
  1358.  
  1359. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1360. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1361. end
  1362.  
  1363. function PositiveAngle(NUMBER)
  1364. if NUMBER >= 0 then
  1365. NUMBER = 0
  1366. end
  1367. return NUMBER
  1368. end
  1369.  
  1370. function NegativeAngle(NUMBER)
  1371. if NUMBER <= 0 then
  1372. NUMBER = 0
  1373. end
  1374. return NUMBER
  1375. end
  1376.  
  1377. function Swait(NUMBER)
  1378. if NUMBER == 0 or NUMBER == nil then
  1379. ArtificialHB.Event:wait()
  1380. else
  1381. for i = 1, NUMBER do
  1382. ArtificialHB.Event:wait()
  1383. end
  1384. end
  1385. end
  1386.  
  1387. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1388. local NEWMESH = IT(MESH)
  1389. if MESH == "SpecialMesh" then
  1390. NEWMESH.MeshType = MESHTYPE
  1391. if MESHID ~= "nil" and MESHID ~= "" then
  1392. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1393. end
  1394. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1395. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1396. end
  1397. end
  1398. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1399. NEWMESH.Scale = SCALE
  1400. NEWMESH.Parent = PARENT
  1401. return NEWMESH
  1402. end
  1403.  
  1404. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1405. local NEWPART = IT("Part")
  1406. NEWPART.formFactor = FORMFACTOR
  1407. NEWPART.Reflectance = REFLECTANCE
  1408. NEWPART.Transparency = TRANSPARENCY
  1409. NEWPART.CanCollide = false
  1410. NEWPART.Locked = true
  1411. NEWPART.Anchored = true
  1412. if ANCHOR == false then
  1413. NEWPART.Anchored = false
  1414. end
  1415. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1416. NEWPART.Name = NAME
  1417. NEWPART.Size = SIZE
  1418. NEWPART.Position = Torso.Position
  1419. NEWPART.Material = MATERIAL
  1420. NEWPART:BreakJoints()
  1421. NEWPART.Parent = PARENT
  1422. return NEWPART
  1423. end
  1424.  
  1425. local function weldBetween(a, b)
  1426. local weldd = Instance.new("ManualWeld")
  1427. weldd.Part0 = a
  1428. weldd.Part1 = b
  1429. weldd.C0 = CFrame.new()
  1430. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1431. weldd.Parent = a
  1432. return weldd
  1433. end
  1434.  
  1435.  
  1436. function QuaternionFromCFrame(cf)
  1437. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1438. local trace = m00 + m11 + m22
  1439. if trace > 0 then
  1440. local s = math.sqrt(1 + trace)
  1441. local recip = 0.5 / s
  1442. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1443. else
  1444. local i = 0
  1445. if m11 > m00 then
  1446. i = 1
  1447. end
  1448. if m22 > (i == 0 and m00 or m11) then
  1449. i = 2
  1450. end
  1451. if i == 0 then
  1452. local s = math.sqrt(m00 - m11 - m22 + 1)
  1453. local recip = 0.5 / s
  1454. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1455. elseif i == 1 then
  1456. local s = math.sqrt(m11 - m22 - m00 + 1)
  1457. local recip = 0.5 / s
  1458. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1459. elseif i == 2 then
  1460. local s = math.sqrt(m22 - m00 - m11 + 1)
  1461. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1462. end
  1463. end
  1464. end
  1465.  
  1466. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1467. local xs, ys, zs = x + x, y + y, z + z
  1468. local wx, wy, wz = w * xs, w * ys, w * zs
  1469. local xx = x * xs
  1470. local xy = x * ys
  1471. local xz = x * zs
  1472. local yy = y * ys
  1473. local yz = y * zs
  1474. local zz = z * zs
  1475. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1476. end
  1477.  
  1478. function QuaternionSlerp(a, b, t)
  1479. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1480. local startInterp, finishInterp;
  1481. if cosTheta >= 0.0001 then
  1482. if (1 - cosTheta) > 0.0001 then
  1483. local theta = ACOS(cosTheta)
  1484. local invSinTheta = 1 / SIN(theta)
  1485. startInterp = SIN((1 - t) * theta) * invSinTheta
  1486. finishInterp = SIN(t * theta) * invSinTheta
  1487. else
  1488. startInterp = 1 - t
  1489. finishInterp = t
  1490. end
  1491. else
  1492. if (1 + cosTheta) > 0.0001 then
  1493. local theta = ACOS(-cosTheta)
  1494. local invSinTheta = 1 / SIN(theta)
  1495. startInterp = SIN((t - 1) * theta) * invSinTheta
  1496. finishInterp = SIN(t * theta) * invSinTheta
  1497. else
  1498. startInterp = t - 1
  1499. finishInterp = t
  1500. end
  1501. end
  1502. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1503. end
  1504.  
  1505. function Clerp(a, b, t)
  1506. local qa = {QuaternionFromCFrame(a)}
  1507. local qb = {QuaternionFromCFrame(b)}
  1508. local ax, ay, az = a.x, a.y, a.z
  1509. local bx, by, bz = b.x, b.y, b.z
  1510. local _t = 1 - t
  1511. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1512. end
  1513.  
  1514. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1515. local frame = IT("Frame")
  1516. frame.BackgroundTransparency = TRANSPARENCY
  1517. frame.BorderSizePixel = BORDERSIZEPIXEL
  1518. frame.Position = POSITION
  1519. frame.Size = SIZE
  1520. frame.BackgroundColor3 = COLOR
  1521. frame.BorderColor3 = BORDERCOLOR
  1522. frame.Name = NAME
  1523. frame.Parent = PARENT
  1524. return frame
  1525. end
  1526.  
  1527. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1528. local label = IT("TextLabel")
  1529. label.BackgroundTransparency = 1
  1530. label.Size = UD2(1, 0, 1, 0)
  1531. label.Position = UD2(0, 0, 0, 0)
  1532. label.TextColor3 = TEXTCOLOR
  1533. label.TextStrokeTransparency = STROKETRANSPARENCY
  1534. label.TextTransparency = TRANSPARENCY
  1535. label.FontSize = TEXTFONTSIZE
  1536. label.Font = TEXTFONT
  1537. label.BorderSizePixel = BORDERSIZEPIXEL
  1538. label.TextScaled = false
  1539. label.Text = TEXT
  1540. label.Name = NAME
  1541. label.Parent = PARENT
  1542. return label
  1543. end
  1544.  
  1545. function NoOutlines(PART)
  1546. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1547. end
  1548.  
  1549. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1550. local NEWWELD = IT(TYPE)
  1551. NEWWELD.Part0 = PART0
  1552. NEWWELD.Part1 = PART1
  1553. NEWWELD.C0 = C0
  1554. NEWWELD.C1 = C1
  1555. NEWWELD.Parent = PARENT
  1556. return NEWWELD
  1557. end
  1558.  
  1559. local S = IT("Sound")
  1560. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1561. local NEWSOUND = nil
  1562. coroutine.resume(coroutine.create(function()
  1563. NEWSOUND = S:Clone()
  1564. NEWSOUND.Parent = PARENT
  1565. NEWSOUND.Volume = VOLUME
  1566. NEWSOUND.Pitch = PITCH
  1567. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1568. NEWSOUND:play()
  1569. if DOESLOOP == true then
  1570. NEWSOUND.Looped = true
  1571. else
  1572. repeat wait(1) until NEWSOUND.Playing == false
  1573. NEWSOUND:remove()
  1574. end
  1575. end))
  1576. return NEWSOUND
  1577. end
  1578.  
  1579. function CFrameFromTopBack(at, top, back)
  1580. local right = top:Cross(back)
  1581. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1582. end
  1583.  
  1584. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1585. function WACKYEFFECT(Table)
  1586. local TYPE = (Table.EffectType or "Sphere")
  1587. local SIZE = (Table.Size or VT(1,1,1))
  1588. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1589. local TRANSPARENCY = (Table.Transparency or 0)
  1590. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1591. local CFRAME = (Table.CFrame or Torso.CFrame)
  1592. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1593. local ROTATION1 = (Table.RotationX or 0)
  1594. local ROTATION2 = (Table.RotationY or 0)
  1595. local ROTATION3 = (Table.RotationZ or 0)
  1596. local MATERIAL = (Table.Material or "Neon")
  1597. local COLOR = (Table.Color or C3(1,1,1))
  1598. local TIME = (Table.Time or 45)
  1599. local SOUNDID = (Table.SoundID or nil)
  1600. local SOUNDPITCH = (Table.SoundPitch or nil)
  1601. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1602. coroutine.resume(coroutine.create(function()
  1603. local PLAYSSOUND = false
  1604. local SOUND = nil
  1605. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1606. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1607. PLAYSSOUND = true
  1608. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1609. end
  1610. EFFECT.Color = COLOR
  1611. local MSH = nil
  1612. if TYPE == "Sphere" then
  1613. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1614. elseif TYPE == "Block" or TYPE == "Box" then
  1615. MSH = IT("BlockMesh",EFFECT)
  1616. MSH.Scale = SIZE
  1617. elseif TYPE == "Wave" then
  1618. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1619. elseif TYPE == "Ring" then
  1620. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1621. elseif TYPE == "Slash" then
  1622. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1623. elseif TYPE == "Round Slash" then
  1624. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1625. elseif TYPE == "Swirl" then
  1626. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1627. elseif TYPE == "Skull" then
  1628. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1629. elseif TYPE == "Crystal" then
  1630. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1631. end
  1632. if MSH ~= nil then
  1633. local MOVESPEED = nil
  1634. if MOVEDIRECTION ~= nil then
  1635. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1636. end
  1637. local GROWTH = SIZE - ENDSIZE
  1638. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1639. if TYPE == "Block" then
  1640. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1641. else
  1642. EFFECT.CFrame = CFRAME
  1643. end
  1644. for LOOP = 1, TIME+1 do
  1645. Swait()
  1646. MSH.Scale = MSH.Scale - GROWTH/TIME
  1647. if TYPE == "Wave" then
  1648. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1649. end
  1650. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1651. if TYPE == "Block" then
  1652. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1653. else
  1654. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1655. end
  1656. if MOVEDIRECTION ~= nil then
  1657. local ORI = EFFECT.Orientation
  1658. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1659. EFFECT.Orientation = ORI
  1660. end
  1661. end
  1662. if PLAYSSOUND == false then
  1663. EFFECT:remove()
  1664. else
  1665. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1666. EFFECT:remove()
  1667. end
  1668. else
  1669. if PLAYSSOUND == false then
  1670. EFFECT:remove()
  1671. else
  1672. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1673. EFFECT:remove()
  1674. end
  1675. end
  1676. end))
  1677. end
  1678.  
  1679. function MakeForm(PART,TYPE)
  1680. if TYPE == "Cyl" then
  1681. local MSH = IT("CylinderMesh",PART)
  1682. elseif TYPE == "Ball" then
  1683. local MSH = IT("SpecialMesh",PART)
  1684. MSH.MeshType = "Sphere"
  1685. elseif TYPE == "Wedge" then
  1686. local MSH = IT("SpecialMesh",PART)
  1687. MSH.MeshType = "Wedge"
  1688. end
  1689. end
  1690.  
  1691. Debris = game:GetService("Debris")
  1692.  
  1693. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1694. local DIRECTION = CF(StartPos,EndPos).lookVector
  1695. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1696. end
  1697.  
  1698. local EyeSizes={
  1699. NumberSequenceKeypoint.new(0,1,0),
  1700. NumberSequenceKeypoint.new(1,0,0)
  1701. }
  1702. local EyeTrans={
  1703. NumberSequenceKeypoint.new(0,0.8,0),
  1704. NumberSequenceKeypoint.new(1,1,0)
  1705. }
  1706. local PE=Instance.new("ParticleEmitter",nil)
  1707. PE.LightEmission=.8
  1708. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1709. PE.Size=NumberSequence.new(EyeSizes)
  1710. PE.Transparency=NumberSequence.new(EyeTrans)
  1711. PE.Lifetime=NumberRange.new(0.35,1.5)
  1712. PE.Rotation=NumberRange.new(0,360)
  1713. PE.Rate=999
  1714. PE.VelocitySpread = 10000
  1715. PE.Acceleration = Vector3.new(0,0,0)
  1716. PE.Drag = 5
  1717. PE.Speed = NumberRange.new(0,0,0)
  1718. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1719. PE.ZOffset = -0
  1720. PE.Name = "PE"
  1721. PE.Enabled = false
  1722.  
  1723. function particles(art)
  1724. local PARTICLES = PE:Clone()
  1725. PARTICLES.Parent = art
  1726. end
  1727.  
  1728. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1729. if FLOOR ~= nil then
  1730. coroutine.resume(coroutine.create(function()
  1731. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1732. PART.CFrame = CF(POSITION)
  1733. for i = 1, 45 do
  1734. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1735. RingPiece.Material = FLOOR.Material
  1736. RingPiece.Color = FLOOR.Color
  1737. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1738. Debris:AddItem(RingPiece,SWAIT)
  1739. end
  1740. PART:remove()
  1741. end))
  1742. end
  1743. end
  1744.  
  1745. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1746. if FLOOR ~= nil then
  1747. for i = 1, AMOUNT do
  1748. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1749. DEBREE.Material = FLOOR.Material
  1750. DEBREE.Color = FLOOR.Color
  1751. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1752. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1753. coroutine.resume(coroutine.create(function()
  1754. Swait(15)
  1755. DEBREE.Parent = workspace
  1756. DEBREE.CanCollide = true
  1757. Debris:AddItem(DEBREE,SWAIT)
  1758. end))
  1759. end
  1760. end
  1761. end
  1762.  
  1763. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1764. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1765. local mesh = IT("SpecialMesh",wave)
  1766. mesh.MeshType = "Sphere"
  1767. mesh.Scale = SIZE
  1768. mesh.Offset = VT(0,0,0)
  1769. wave.CFrame = CFRAME
  1770. coroutine.resume(coroutine.create(function(PART)
  1771. for i = 1, WAIT do
  1772. Swait()
  1773. mesh.Scale = mesh.Scale + GROW
  1774. wave.Transparency = wave.Transparency + (1/WAIT)
  1775. if wave.Transparency > 0.99 then
  1776. wave:remove()
  1777. end
  1778. end
  1779. end))
  1780. end
  1781.  
  1782.  
  1783. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1784.  
  1785. --//=================================\\
  1786. --|| WEAPON CREATION
  1787. --\\=================================//
  1788.  
  1789. function chatfunc(text)
  1790. local chat = coroutine.wrap(function()
  1791. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1792. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1793. end
  1794. local Bill = Instance.new("BillboardGui",Character)
  1795. Bill.Size = UDim2.new(0,100,0,40)
  1796. Bill.StudsOffset = Vector3.new(0,3,0)
  1797. Bill.Adornee = Character.Head
  1798. Bill.Name = "TalkingBillBoard"
  1799. local Hehe = Instance.new("TextLabel",Bill)
  1800. Hehe.BackgroundTransparency = 1
  1801. Hehe.BorderSizePixel = 0
  1802. Hehe.Text = ""
  1803. Hehe.Font = "Fantasy"
  1804. Hehe.TextSize = 40
  1805. Hehe.TextStrokeTransparency = 0
  1806. Hehe.Size = UDim2.new(1,0,0.5,0)
  1807. coroutine.resume(coroutine.create(function()
  1808. while Hehe ~= nil do
  1809. wait()
  1810. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1811. Hehe.Rotation = math.random(-5,5)
  1812. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1813. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1814. end
  1815. end))
  1816. for i = 1,string.len(text),1 do
  1817. wait()
  1818. Hehe.Text = string.sub(text,1,i)
  1819. end
  1820. wait(1)--Re[math.random(1, 93)]
  1821. for i = 0, 1, .025 do
  1822. wait()
  1823. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1824. Hehe.TextStrokeTransparency = i
  1825. Hehe.TextTransparency = i
  1826. end
  1827. Bill:Destroy()
  1828. end)
  1829. chat()
  1830. end
  1831.  
  1832. function onChatted(msg)
  1833. chatfunc(msg)
  1834. end
  1835.  
  1836. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1837. PRT.Color = C3(0,0,0)
  1838. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1839. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1840. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1841. PRT.Color = C3(0/255,0/255,255/255)
  1842. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1843. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1844. for i = 1, 16 do
  1845. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1846. FACE.Color = C3(0,0,0)
  1847. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1848. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1849. end
  1850. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1851. MakeForm(EYE,"Ball")
  1852. EYE.Color = C3(0/255,0/255,255/255)
  1853. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1854. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1855. MakeForm(EYE2,"Ball")
  1856. EYE2.Color = C3(0/255,0/255,255/255)
  1857.  
  1858. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1859.  
  1860. local LASTPART = Head
  1861. for i = 1, 20 do
  1862. local MATH = (1-(i/25))
  1863. if LASTPART == Head then
  1864. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1865. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1866. LASTPART = Horn
  1867. Horn.Color = C3((i*3-3)/0,0,0)
  1868. else
  1869. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1870. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1871. LASTPART = Horn
  1872. Horn.Color = C3((i*3-3)/0,0,0)
  1873. end
  1874. end
  1875. local LASTPART = Head
  1876. for i = 1, 20 do
  1877. local MATH = (1-(i/25))
  1878. if LASTPART == Head then
  1879. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1880. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1881. LASTPART = Horn
  1882. Horn.Color = C3((i*3-3)/0,0,0)
  1883. else
  1884. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1885. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1886. LASTPART = Horn
  1887. Horn.Color = C3((i*3-3)/0,0,0)
  1888. end
  1889. end
  1890.  
  1891. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1892. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1893. Hair.Color = C3(0/255,0/255,255/255)
  1894. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1895. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1896. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1897. Hair2.Color = C3(0/255,0/255,255/255)
  1898. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1899.  
  1900. local BODY = {}
  1901.  
  1902. for _, c in pairs(Character:GetDescendants()) do
  1903. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1904. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1905. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1906. end
  1907. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1908. elseif c:IsA("JointInstance") then
  1909. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1910. end
  1911. end
  1912.  
  1913. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1914. MakeForm(Eye,"Ball")
  1915. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1916. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1917. MakeForm(Eye,"Ball")
  1918. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1919. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  1920. MakeForm(Eye2,"Ball")
  1921. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  1922.  
  1923.  
  1924. XEYE.Parent = nil
  1925. BALL.Parent = Character
  1926.  
  1927. for e = 1, #BODY do
  1928. if BODY[e] ~= nil then
  1929. local STUFF = BODY[e]
  1930. local PART = STUFF[1]
  1931. local PARENT = STUFF[2]
  1932. local MATERIAL = STUFF[3]
  1933. local COLOR = STUFF[4]
  1934. local TRANSPARENCY = STUFF[5]
  1935. if PART.ClassName == "Part" and PART ~= RootPart then
  1936. PART.Material = MATERIAL
  1937. PART.Color = COLOR
  1938. PART.Transparency = TRANSPARENCY
  1939. end
  1940. PART.AncestryChanged:Connect(function()
  1941. PART.Parent = PARENT
  1942. end)
  1943. end
  1944. end
  1945.  
  1946. local SKILLTEXTCOLOR = C3(0,0,0)
  1947. local SKILLFONT = "Antique"
  1948. local SKILLTEXTSIZE = 7
  1949.  
  1950. function Blink()
  1951. coroutine.resume(coroutine.create(function()
  1952. if EYE ~= nil then
  1953. for i = 1, 5 do
  1954. Swait()
  1955. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  1956. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1957. end
  1958. for i = 1, 7 do
  1959. Swait()
  1960. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  1961. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1962. end
  1963. EYE.Mesh.Scale = VT(1,1,1)
  1964. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1965. end
  1966. end))
  1967. end
  1968.  
  1969. function Blink2()
  1970. coroutine.resume(coroutine.create(function()
  1971. if Eye ~= nil then
  1972. for i = 1, 5 do
  1973. Swait()
  1974. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  1975. Eye2.Mesh.Scale = EYE.Mesh.Scale
  1976. end
  1977. for i = 1, 7 do
  1978. Swait()
  1979. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  1980. Eye2.Mesh.Scale = EYE.Mesh.Scale
  1981. end
  1982. Eye.Mesh.Scale = VT(1,1,1)
  1983. Eye2.Mesh.Scale = EYE.Mesh.Scale
  1984. end
  1985. end))
  1986. end
  1987.  
  1988. function refit()
  1989. Character.Parent = workspace
  1990. for e = 1, #BODY do
  1991. if BODY[e] ~= nil then
  1992. local STUFF = BODY[e]
  1993. local PART = STUFF[1]
  1994. local PARENT = STUFF[2]
  1995. local MATERIAL = STUFF[3]
  1996. local COLOR = STUFF[4]
  1997. local TRANSPARENCY = STUFF[5]
  1998. if PART.ClassName == "Part" and PART ~= RootPart then
  1999. PART.Material = MATERIAL
  2000. PART.Color = COLOR
  2001. PART.Transparency = TRANSPARENCY
  2002. end
  2003. if PART.Parent ~= PARENT then
  2004. Humanoid:remove()
  2005. PART.Parent = PARENT
  2006. Humanoid = IT("Humanoid",Character)
  2007. end
  2008. end
  2009. end
  2010. end
  2011.  
  2012. Humanoid.Died:connect(function()
  2013. refit()
  2014. end)
  2015.  
  2016. --//=================================\\
  2017. --|| DAMAGE FUNCTIONS
  2018. --\\=================================//
  2019.  
  2020. function StatLabel(CFRAME, TEXT, COLOR)
  2021. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2022. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2023. local BODYGYRO = IT("BodyGyro", STATPART)
  2024. game:GetService("Debris"):AddItem(STATPART ,5)
  2025. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2026. BILLBOARDGUI.Adornee = STATPART
  2027. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2028. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2029. BILLBOARDGUI.AlwaysOnTop = false
  2030. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2031. TEXTLABEL.BackgroundTransparency = 1
  2032. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2033. TEXTLABEL.Text = TEXT
  2034. TEXTLABEL.Font = SKILLFONT
  2035. TEXTLABEL.FontSize="Size42"
  2036. TEXTLABEL.TextColor3 = COLOR
  2037. TEXTLABEL.TextStrokeTransparency = 0
  2038. TEXTLABEL.TextScaled = true
  2039. TEXTLABEL.TextWrapped = true
  2040. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2041. for i = 1, 50 do
  2042. Swait()
  2043. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2044. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2045. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2046. end
  2047. THEPART.Parent = nil
  2048. end),STATPART, TEXTLABEL)
  2049. end
  2050.  
  2051. --//=================================\\
  2052. --|| DAMAGING
  2053. --\\=================================//
  2054.  
  2055. function KillChildren(v)
  2056. v:BreakJoints()
  2057. for _, c in pairs(v:GetChildren()) do
  2058. if c:IsA("BasePart") then
  2059. if c.Transparency < 1 then
  2060. if c:FindFirstChildOfClass("Decal") then
  2061. c:FindFirstChildOfClass("Decal"):remove()
  2062. end
  2063. particles(c)
  2064. c.PE.Enabled = true
  2065. c.Parent = Effects
  2066. c.CanCollide = false
  2067. c.Material = "Neon"
  2068. c.Color = C3(1,0,0)
  2069. c.Transparency = 1
  2070. local grav = Instance.new("BodyPosition",c)
  2071. grav.P = 20000
  2072. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2073. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2074. grav.Name = "GravityForce"
  2075. coroutine.resume(coroutine.create(function()
  2076. for i = 1, 20 do
  2077. Swait()
  2078. c.Transparency = c.Transparency + 1/20
  2079. end
  2080. c.PE.Enabled = false
  2081. Debris:AddItem(c,2)
  2082. end))
  2083. end
  2084. end
  2085. end
  2086. end
  2087.  
  2088. function ApplyAoE(POSITION,RANGE)
  2089. local CHILDREN = workspace:GetDescendants()
  2090. for index, CHILD in pairs(CHILDREN) do
  2091. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2092. local LISTED = false
  2093. for LIST = 1, #WHITELIST do
  2094. if WHITELIST[LIST] ~= nil then
  2095. if CHILD.Name == WHITELIST[LIST] then
  2096. LISTED = true
  2097. end
  2098. end
  2099. end
  2100. if LISTED == false then
  2101. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2102. if HUM then
  2103. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2104. if TORSO then
  2105. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2106. KillChildren(CHILD)
  2107. end
  2108. end
  2109. end
  2110. end
  2111. end
  2112. end
  2113. end
  2114.  
  2115. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2116. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2117. defence.Name = ("HitBy"..Player.Name)
  2118. game:GetService("Debris"):AddItem(defence, 0.001)
  2119. Damage = Damage * DAMAGEMULTIPLIER
  2120. if Humanoid.Health ~= 0 then
  2121. local CritChance = MRANDOM(1,100)
  2122. if Damage > Humanoid.Health then
  2123. Damage = math.ceil(Humanoid.Health)
  2124. if Damage == 0 then
  2125. Damage = 0.1
  2126. end
  2127. end
  2128. Humanoid.Health = Humanoid.Health - Damage
  2129. end
  2130. end
  2131.  
  2132. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2133. local CHILDREN = workspace:GetDescendants()
  2134. for index, CHILD in pairs(CHILDREN) do
  2135. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2136. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2137. if HUM then
  2138. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2139. if TORSO then
  2140. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2141. if INSTAKILL == true then
  2142. CHILD:BreakJoints()
  2143. else
  2144. local DMG = MRANDOM(MINDMG,MAXDMG)
  2145. ApplyDamage(HUM,DMG,TORSO)
  2146. end
  2147. if FLING > 0 then
  2148.  
  2149.  
  2150. --//=================================\\
  2151. --|| MODE SWITCHING
  2152. --\\=================================//
  2153.  
  2154. function ResetMode()
  2155. ATTACK = true
  2156. Rooted = true
  2157. BALL.Parent = Character
  2158. XEYE.Parent = nil
  2159. SONG = 561833161
  2160. PITCH = 1
  2161. VOLUME = 3
  2162. sick.TimePosition = 7
  2163. FACE = 176217464
  2164. Speed = 13
  2165. text.Text = "Lunar"
  2166. TEXTCOLOR = C3(0, 0, 1)
  2167. EYE.Color = C3(0/255,0/255,255/255)
  2168. EYE2.Color = C3(0/255,0/255,255/255)
  2169. Hair.Color = C3(0/255,0/255,255/255)
  2170. Hair2.Color = C3(0/255,0/255,255/255)
  2171. PRT.Color = C3(0/255,0/255,255/255)
  2172. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2173. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2174. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2175. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2176. MODE = "Lunar"
  2177. ned.Text = "Lunar"
  2178. ATTACK = false
  2179. Rooted = false
  2180. end
  2181.  
  2182. function SolarForm()
  2183. ATTACK = true
  2184. Rooted = true
  2185. BALL.Parent = Character
  2186. XEYE.Parent = nil
  2187. SONG = 1259692095
  2188. PITCH = 1
  2189. VOLUME = 4
  2190. sick.TimePosition = 0
  2191. FACE = 404306534
  2192. Speed = 16
  2193. text.Text = "Solar"
  2194. TEXTCOLOR = C3(215/255,147/255,0/255)
  2195. PRT.Color = C3(215/255,147/255,0/255)
  2196. EYE.Color = C3(215/255,147/255,0/255)
  2197. EYE2.Color = C3(143/255,98/255,0/255)
  2198. Hair.Color = C3(215/255,147/255,0/255)
  2199. Hair2.Color = C3(171/255,117/255,0/255)
  2200. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2201. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2202. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2203. MODE = "Solar"
  2204. ned.Text = "Solar"
  2205. ATTACK = false
  2206. Rooted = false
  2207. end
  2208.  
  2209. function SuperiorForm()
  2210. ATTACK = true
  2211. Rooted = true
  2212. BALL.Parent = Character
  2213. XEYE.Parent = nil
  2214. SONG = 1873219898
  2215. PITCH = 1
  2216. VOLUME = 4
  2217. sick.TimePosition = 0.01
  2218. FACE = 404306534
  2219. Speed = 25
  2220. text.Text = "Superior"
  2221. TEXTCOLOR = C3(107/255,0/255,0/255)
  2222. PRT.Color = C3(117/255,0/255,0/255)
  2223. EYE.Color = C3(255/255,0/255,0/255)
  2224. EYE2.Color = C3(255/255,0/255,0/255)
  2225. Hair.Color = C3(151/255,0/255,0/255)
  2226. Hair2.Color = C3(151/255,0/255,0/255)
  2227. MAINRUINCOLOR = BrickColor.new("Really black")
  2228. SECONDRUINCOLOR = BrickColor.new("Really red")
  2229. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2230. MODE = "Superior"
  2231. ned.Text = "Superior"
  2232. ATTACK = false
  2233. Rooted = false
  2234. end
  2235.  
  2236. function BlackWhiteForm()
  2237. ATTACK = true
  2238. Rooted = true
  2239. XEYE.Parent = nil
  2240. BALL.Parent = Character
  2241. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2242. text.Text = " "
  2243. for i = 0, 1, 0.1 / Animation_Speed do
  2244. Swait()
  2245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2251. end
  2252. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2253. UNANCHOR = false
  2254. RootPart.Anchored = true
  2255. for i = 0, 2, 0.1 / Animation_Speed do
  2256. Swait()
  2257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2263. end
  2264. for i = 0, 0.1, 0.1 / Animation_Speed do
  2265. Swait()
  2266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2272. end
  2273. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2274. UNANCHOR = true
  2275. RootPart.Anchored = false
  2276. MODE = "90s"
  2277. SONG = 1166995642
  2278. PITCH = 1
  2279. VOLUME = 3.5
  2280. sick.TimePosition = 17.5
  2281. FACE = 2365263255
  2282. Speed = 16
  2283. text.Text = "90's"
  2284. ned.Text = "90's"
  2285. TEXTCOLOR = C3(255/255,255/255,255/255)
  2286. PRT.Color = C3(255/255,255/255,255/255)
  2287. EYE.Color = C3(95/255,95/255,95/255)
  2288. EYE2.Color = C3(95/255,95/255,95/255)
  2289. Hair.Color = C3(255/255,255/255,255/255)
  2290. Hair2.Color = C3(27/255,42/255,53/255)
  2291. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2292. SECONDRUINCOLOR = BrickColor.new("Black")
  2293. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2294. ATTACK = false
  2295. Rooted = false
  2296. end
  2297.  
  2298. function EightyForm()
  2299. ATTACK = true
  2300. Rooted = true
  2301. XEYE.Parent = nil
  2302. BALL.Parent = Character
  2303. text.Text = " "
  2304. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2305. for i = 0, 1, 0.1 / Animation_Speed do
  2306. Swait()
  2307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2313. end
  2314. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2315. UNANCHOR = false
  2316. RootPart.Anchored = true
  2317. for i = 0, 2, 0.1 / Animation_Speed do
  2318. Swait()
  2319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2325. end
  2326. for i = 0, 0.1, 0.1 / Animation_Speed do
  2327. Swait()
  2328. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2334. end
  2335. UNANCHOR = true
  2336. RootPart.Anchored = false
  2337. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2338. MODE = "80s"
  2339. text.Text = "80's"
  2340. ned.Text = "80's"
  2341. TEXTCOLOR = C3(27/255,42/255,53/255)
  2342. PRT.Color = C3(27/255,42/255,53/255)
  2343. EYE.Color = C3(95/255,95/255,95/255)
  2344. EYE2.Color = C3(95/255,95/255,95/255)
  2345. Hair.Color = C3(27/255,42/255,53/255)
  2346. Hair2.Color = C3(255/255,255/255,255/255)
  2347. MAINRUINCOLOR = BrickColor.new("Black")
  2348. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2349. FACE = 2365263255
  2350. SONG = 1141556798
  2351. PITCH = 1
  2352. VOLUME = 3.5
  2353. sick.TimePosition = 0.1
  2354. Speed = 16
  2355. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2356. UNANCHOR = true
  2357. RootPart.Anchored = false
  2358. ATTACK = false
  2359. Rooted = false
  2360. end
  2361.  
  2362. function BlackForm()
  2363. ATTACK = true
  2364. Rooted = true
  2365. BALL.Parent = Character
  2366. XEYE.Parent = nil
  2367. SONG = 1420353940
  2368. PITCH = 1
  2369. VOLUME = 2.5
  2370. sick.TimePosition = 0.5
  2371. text.Text = ""
  2372. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2373. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2374. chatfunc("Riddle me this..")
  2375. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2376. for i=0, 4, 0.1 / Animation_Speed do
  2377. Swait()
  2378. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2384. end
  2385. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2386. chatfunc("Riddle me that..")
  2387. for i=0, 4, 0.1 / Animation_Speed do
  2388. Swait()
  2389. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2393. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2395. end
  2396. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2397. chatfunc("Who's afraid of The Big Black?")
  2398. for i=0, 5, 0.1 / Animation_Speed do
  2399. Swait()
  2400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2406. end
  2407. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2408. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2409. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2410. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2411. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2412. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2413. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2414. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2415. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2416. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2417. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2418. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2419. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2420. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2421. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2422. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2423. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2424. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2425. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2426. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2427. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2428. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2429. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2430. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2431. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2432. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2433. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2434. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2435. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2436. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2437. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2438. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2439. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2440. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2441. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2442. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2443. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2444. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2445. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2446. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2447. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2448. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2449. CreateSound(206082327,Torso,3,1,false)
  2450. for i=0, 0.7, 0.1 / Animation_Speed do
  2451. Swait()
  2452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2458. end
  2459. MODE = "Black"
  2460. FACE = 148988280
  2461. Speed = 45
  2462. text.Text = "THE BIG BLACK"
  2463. ned.Text = "TBB"
  2464. TEXTCOLOR = C3(27/255,42/255,53/255)
  2465. PRT.Color = C3(27/255,42/255,53/255)
  2466. EYE.Color = C3(27/255,42/255,53/255)
  2467. EYE2.Color = C3(27/255,42/255,53/255)
  2468. Hair.Color = C3(27/255,42/255,53/255)
  2469. Hair2.Color = C3(27/255,42/255,53/255)
  2470. MAINRUINCOLOR = BrickColor.new("Black")
  2471. SECONDRUINCOLOR = BrickColor.new("Black")
  2472. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2473. ATTACK = false
  2474. Rooted = false
  2475. end
  2476.  
  2477. function LostForm()
  2478. ATTACK = true
  2479. Rooted = true
  2480. BALL.Parent = Character
  2481. XEYE.Parent = nil
  2482. SONG = 723652641
  2483. PITCH = 1
  2484. VOLUME = 3
  2485. sick.TimePosition = 0.5
  2486. FACE = 0
  2487. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2488. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2489. CreateSound(136007472,Torso,5,1.2,false)
  2490. for i=0, 2.5, 0.1 / Animation_Speed do
  2491. Swait()
  2492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2498. end
  2499. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2500. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2501. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2502. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2503. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2504. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2505. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2506. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2507. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2508. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2509. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2510. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2524. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2525. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2530. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2536. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2537. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2538. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2539. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2541. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2542. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2543. CreateSound(847061203,Torso,3,1,false)
  2544. CreateSound(239000203,Torso,3,1,false)
  2545. CreateSound(579687077,Torso,3,0.75,false)
  2546. MODE = "LostHope"
  2547. Speed = 12
  2548. text.Text = "The Lost"
  2549. ned.Text = "Lost"
  2550. TEXTCOLOR = C3(0/255,0/255,0/255)
  2551. PRT.Color = C3(0/255,0/255,0/255)
  2552. EYE.Color = C3(0/255,0/255,0/255)
  2553. EYE2.Color = C3(0/255,0/255,0/255)
  2554. Hair.Color = C3(0/255,0/255,0/255)
  2555. Hair2.Color = C3(0/255,0/255,0/255)
  2556. MAINRUINCOLOR = BrickColor.new("Really black")
  2557. SECONDRUINCOLOR = BrickColor.new("Really black")
  2558. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2559. for i=0, 1.5, 0.1 / Animation_Speed do
  2560. Swait()
  2561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. end
  2568. ATTACK = false
  2569. Rooted = false
  2570. end
  2571.  
  2572. function TerraForm()
  2573. ATTACK = true
  2574. Rooted = true
  2575. BALL.Parent = Character
  2576. XEYE.Parent = nil
  2577. SONG = 157460916
  2578. PITCH = 1
  2579. VOLUME = 3
  2580. sick.TimePosition = 0
  2581. FACE = 155195214
  2582. Speed = 27
  2583. MODE = "Hexa"
  2584. text.Text = "Terra"
  2585. ned.Text = "Terra"
  2586. TEXTCOLOR = C3(170/255,85/255,0/255)
  2587. PRT.Color = C3(86/255,66/255,54/255)
  2588. EYE.Color = C3(39/255,70/255,45/255)
  2589. EYE2.Color = C3(39/255,70/255,45/255)
  2590. Hair.Color = C3(39/255,70/255,45/255)
  2591. Hair2.Color = C3(39/255,70/255,45/255)
  2592. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2593. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2594. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2595. ATTACK = false
  2596. Rooted = false
  2597. end
  2598.  
  2599. function RandomForm()
  2600. ATTACK = true
  2601. Rooted = true
  2602. XEYE.Parent = nil
  2603. BALL.Parent = Character
  2604. UNANCHOR = true
  2605. RootPart.Anchored = false
  2606. MODE = "Random"
  2607. SONG = 0
  2608. PITCH = 1
  2609. VOLUME = 3.5
  2610. sick.TimePosition = 0
  2611. FACE = 2365263255
  2612. Speed = 20
  2613. text.Text = "Randomizer"
  2614. ned.Text = "Randomizer"
  2615. TEXTCOLOR = BrickColor.Random().Color
  2616. PRT.Color = BrickColor.Random().Color
  2617. EYE.Color = BrickColor.Random().Color
  2618. EYE2.Color = BrickColor.Random().Color
  2619. Hair.Color = BrickColor.Random().Color
  2620. Hair2.Color = BrickColor.Random().Color
  2621. MAINRUINCOLOR = BrickColor.Random()
  2622. SECONDRUINCOLOR = BrickColor.Random()
  2623. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2624. ATTACK = false
  2625. Rooted = false
  2626. end
  2627.  
  2628. function VantaForm()
  2629. ATTACK = true
  2630. Rooted = true
  2631. BALL.Parent = Character
  2632. XEYE.Parent = nil
  2633. SONG = 190845741
  2634. PITCH = 1
  2635. VOLUME = 6
  2636. sick.TimePosition = 12.5
  2637. wait(1)
  2638. for i=0, 2.5, 0.1 / Animation_Speed do
  2639. Swait()
  2640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2646. end
  2647. MODE = "Vanta"
  2648. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2649. FACE = 404306534
  2650. Speed = 12
  2651. text.Text = "Vanta-X"
  2652. ned.Text = "Vanta-X"
  2653. TEXTCOLOR = C3(107/255,50/255,124/255)
  2654. PRT.Color = C3(107/255,50/255,124/255)
  2655. EYE.Color = C3(155/255,0/255,255/255)
  2656. EYE2.Color = C3(155/255,0/255,255/255)
  2657. Hair.Color = C3(80/255,0/255,180/255)
  2658. Hair2.Color = C3(50/255,0/255,150/255)
  2659. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2660. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2661. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2662. ATTACK = false
  2663. Rooted = false
  2664. end
  2665.  
  2666. function ChronoForm()
  2667. ATTACK = true
  2668. Rooted = true
  2669. BALL.Parent = Character
  2670. XEYE.Parent = nil
  2671. SONG = 432493949
  2672. PITCH = 1
  2673. VOLUME = 3
  2674. sick.TimePosition = 0
  2675. FACE = 2371494469
  2676. Speed = 16
  2677. MODE = "Time"
  2678. text.Text = "Chronos"
  2679. ned.Text = "Chronos"
  2680. TEXTCOLOR = C3(0/255,255/255,0/255)
  2681. PRT.Color = C3(0/255,155/255,0/255)
  2682. EYE.Color = C3(0/255,255/255,0/255)
  2683. EYE2.Color = C3(0/255,255/255,0/255)
  2684. Hair.Color = C3(239/255,184/255,56/255)
  2685. Hair2.Color = C3(245/255,205/255,48/255)
  2686. MODE = "Time"
  2687. MAINRUINCOLOR = BrickColor.new("Lime green")
  2688. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2689. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2690. ATTACK = false
  2691. Rooted = false
  2692. end
  2693.  
  2694. function SenseForm()
  2695. ATTACK = true
  2696. Rooted = true
  2697. BALL.Parent = Character
  2698. XEYE.Parent = nil
  2699. SONG = 1497785701
  2700. PITCH = 1
  2701. VOLUME = 3
  2702. sick.TimePosition = 13.75
  2703. FACE = 2375008868
  2704. Speed = 13
  2705. MODE = "Sense"
  2706. text.TextColor3 = C3(255/255,255/255,255/255)
  2707. text.Text = "None-Sense"
  2708. ned.Text = "Non-Sense"
  2709. TEXTCOLOR = C3(255/255,255/255,255/255)
  2710. coroutine.resume(coroutine.create(function()
  2711. repeat
  2712. text.TextColor3 = C3(13/255,105/255,172/255)
  2713. Swait(5)
  2714. text.TextColor3 = C3(196/255,40/255,28/255)
  2715. Swait(5)
  2716. until MODE ~= "Sense"
  2717. text.TextColor3 = C3(27/255,42/255,53/255)
  2718. end))
  2719. PRT.Color = C3(13/255,105/255,172/255)
  2720. EYE.Color = C3(255/255,255/255,255/255)
  2721. EYE2.Color = C3(255/255,255/255,255/255)
  2722. Hair.Color = C3(196/255,40/255,28/255)
  2723. Hair2.Color = C3(196/255,40/255,28/255)
  2724. MAINRUINCOLOR = BrickColor.new("Bright red")
  2725. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2726. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2727. ATTACK = false
  2728. Rooted = false
  2729. end
  2730.  
  2731. function SanityForm()
  2732. ATTACK = true
  2733. Rooted = true
  2734. BALL.Parent = Character
  2735. XEYE.Parent = nil
  2736. SONG = 2347469019
  2737. PITCH = 1
  2738. VOLUME = 3
  2739. sick.TimePosition = 0
  2740. FACE = 2375030229
  2741. Speed = 30
  2742. TEXTCOLOR = C3(0/255,0/255,0/255)
  2743. text.Text = "Sanity-Less"
  2744. coroutine.resume(coroutine.create(function()
  2745. repeat
  2746. ned.Text = "Sanity-Less"
  2747. PRT.Color = BrickColor.Random().Color
  2748. EYE.Color = BrickColor.Random().Color
  2749. EYE2.Color = BrickColor.Random().Color
  2750. Hair.Color = BrickColor.Random().Color
  2751. Hair2.Color = BrickColor.Random().Color
  2752. MAINRUINCOLOR = BrickColor.Random()
  2753. SECONDRUINCOLOR = BrickColor.Random()
  2754. text.TextColor3 = BrickColor.Random().Color
  2755. text.TextStrokeColor3 = BrickColor.Random().Color
  2756. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2757. Swait(5)
  2758. until MODE ~= "Sanity"
  2759. text.TextColor3 = C3(27/255,42/255,53/255)
  2760. end))
  2761. TEXTCOLOR = C3(0/255,0/255,0/255)
  2762. PRT.Color = C3(99/255,95/255,98/255)
  2763. EYE.Color = C3(99/255,95/255,98/255)
  2764. EYE2.Color = C3(99/255,95/255,98/255)
  2765. Hair.Color = C3(99/255,95/255,98/255)
  2766. Hair2.Color = C3(99/255,95/255,98/255)
  2767. MODE = "Sanity"
  2768. ATTACK = false
  2769. Rooted = false
  2770. end
  2771.  
  2772. function FairyForm()
  2773. ATTACK = true
  2774. Rooted = true
  2775. BALL.Parent = Character
  2776. XEYE.Parent = nil
  2777. for i=0, 2, 0.1 / Animation_Speed do
  2778. Swait()
  2779. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2780. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2787. end
  2788. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2789. MODE = "Fairy"
  2790. ned.Text = "Fairy"
  2791. TEXTCOLOR = C3(255/255,102/255,204/255)
  2792. PRT.Color = C3(98/255,37/255,209/255)
  2793. EYE.Color = C3(255/255,152/255,220/255)
  2794. EYE2.Color = C3(255/255,152/255,220/255)
  2795. Hair.Color = C3(170/255,0/255,170/255)
  2796. Hair2.Color = C3(170/255,0/255,170/255)
  2797. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2798. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2799. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2800. SONG = 228428389
  2801. PITCH = 1
  2802. VOLUME = 3
  2803. sick.TimePosition = 0.5
  2804. FACE = 21635489
  2805. Speed = 20
  2806. text.Text = "Fairy"
  2807. ATTACK = false
  2808. Rooted = false
  2809. end
  2810.  
  2811. function DevilForm()
  2812. ATTACK = true
  2813. Rooted = true
  2814. BALL.Parent = Character
  2815. XEYE.Parent = nil
  2816. for i=0, 1, 0.1 / Animation_Speed do
  2817. Swait()
  2818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2824. end
  2825. CreateSound(363808674, Torso, 6, 1, false)
  2826. for i=0, 0.5, 0.1 / Animation_Speed do
  2827. Swait()
  2828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2834. end
  2835. for i=0, 0.5, 0.1 / Animation_Speed do
  2836. Swait()
  2837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2843. end
  2844. CreateSound(363808674, Torso, 6, 1, false)
  2845. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2846. for i=0, 0.5, 0.1 / Animation_Speed do
  2847. Swait()
  2848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2854. end
  2855. MODE = "Devil"
  2856. ned.Text = "Devil"
  2857. SONG = 919231299
  2858. PITCH = 1
  2859. VOLUME = 3
  2860. sick.TimePosition = 15.2
  2861. FACE = 405705854
  2862. Speed = 20
  2863. text.Text = "Devil"
  2864. TEXTCOLOR = C3(127/255,0/255,0/255)
  2865. PRT.Color = C3(98/255,0/255,0/255)
  2866. EYE.Color = C3(255/255,0/255,0/255)
  2867. EYE2.Color = C3(255/255,0/255,0/255)
  2868. Hair.Color = C3(21/255,0/255,0/255)
  2869. Hair2.Color = C3(53/255,0/255,0/255)
  2870. MAINRUINCOLOR = BrickColor.new("Maroon")
  2871. SECONDRUINCOLOR = BrickColor.new("Bright red")
  2872. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2873. ATTACK = false
  2874. Rooted = false
  2875. end
  2876.  
  2877. function PurgeForm()
  2878. ATTACK = true
  2879. Rooted = true
  2880. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  2881. MODE = "Purged"
  2882. XEYE.Parent = Character
  2883. BALL.Parent = nil
  2884. TEXTCOLOR = C3(39/255,70/255,45/255)
  2885. PRT.Color = C3(0/255,0/255,0/255)
  2886. EYE.Color = C3(0/255,0/255,0/255)
  2887. EYE2.Color = C3(0/255,0/255,0/255)
  2888. Hair.Color = C3(0/255,0/255,0/255)
  2889. Hair2.Color = C3(0/255,0/255,0/255)
  2890. MAINRUINCOLOR = BrickColor.new("Earth green")
  2891. SECONDRUINCOLOR = BrickColor.new("Earth green")
  2892. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2893. SONG = 1103329236
  2894. PITCH = 1
  2895. VOLUME = 3
  2896. sick.TimePosition = 0
  2897. FACE = 2378683942
  2898. Speed = 20
  2899. text.Text = "The Purge"
  2900. ned.Text = "Purge"
  2901. for i=0, 1, 0.1 / Animation_Speed do
  2902. Swait()
  2903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2909. end
  2910. CreateSound(363808674, Head, 9999, 1, false)
  2911. for i=0, 0.2, 0.1 / Animation_Speed do
  2912. Swait()
  2913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2919. end
  2920. ATTACK = false
  2921. Rooted = false
  2922. end
  2923.  
  2924. function OriginsForm()
  2925. ATTACK = true
  2926. Rooted = true
  2927. MODE = "Origins"
  2928. SONG = 265913095
  2929. PITCH = 1
  2930. VOLUME = 3
  2931. sick.TimePosition = 17.5
  2932. FACE = 404306534
  2933. Speed = 19
  2934. text.Text = "The Origins"
  2935. ned.Text = "Origins"
  2936. TEXTCOLOR = C3(0/255,0/255,0/255)
  2937. PRT.Color = C3(215/255,147/255,0/255)
  2938. EYE.Color = C3(255/255,0/255,0/255)
  2939. EYE2.Color = C3(255/255,0/255,0/255)
  2940. Hair.Color = C3(0/255,0/255,255/255)
  2941. Hair2.Color = C3(0/255,0/255,255/255)
  2942. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2943. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2944. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2945. ATTACK = false
  2946. Rooted = false
  2947. end
  2948.  
  2949. --//=================================\\
  2950. --|| ATTACK FUNCTIONS AND STUFF
  2951. --\\=================================//
  2952. function CameraEnshaking(Length, Intensity)
  2953. coroutine.resume(coroutine.create(function()
  2954. local intensity = 1 * Intensity
  2955. local rotM = 0.01 * Intensity
  2956. for i = 0, Length, 0.1 do
  2957. Swait()
  2958. intensity = intensity - 0.05 * Intensity / Length
  2959. rotM = rotM - 5.0E-4 * Intensity / Length
  2960. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  2961. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  2962. end
  2963. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  2964. end))
  2965. end
  2966.  
  2967. function ManualDamage(Humanoid,Damage,TorsoPart)
  2968. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2969. defence.Name = ("HitBy"..Player.Name)
  2970. game:GetService("Debris"):AddItem(defence, 0.001)
  2971. Damage = Damage * DAMAGEMULTIPLIER
  2972. if Humanoid.Health ~= 0 then
  2973. local CritChance = MRANDOM(1,100)
  2974. if Damage > Humanoid.Health then
  2975. Damage = math.ceil(Humanoid.Health)
  2976. if Damage == 0 then
  2977. Damage = 0.1
  2978. end
  2979. end
  2980. Humanoid.Health = Humanoid.Health - Damage
  2981. end
  2982. end
  2983.  
  2984. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2985. local CHILDREN = workspace:GetDescendants()
  2986. for index, CHILD in pairs(CHILDREN) do
  2987. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2988. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2989. if HUM then
  2990. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2991. if TORSO then
  2992. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2993. if INSTAKILL == true then
  2994. CHILD:BreakJoints()
  2995. else
  2996. local DMG = MRANDOM(MINDMG,MAXDMG)
  2997. ManualDamage(HUM,DMG,TORSO)
  2998. end
  2999. if FLING > 0 then
  3000. for _, c in pairs(CHILD:GetChildren()) do
  3001. if c:IsA("BasePart") then
  3002. local bv = Instance.new("BodyVelocity")
  3003. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3004. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3005. bv.Parent = c
  3006. Debris:AddItem(bv,0.05)
  3007. end
  3008. end
  3009. end
  3010. end
  3011. end
  3012. end
  3013. end
  3014. end
  3015. end
  3016.  
  3017. function MeleeDMG(Humanoid,Damage)
  3018. Damage = Damage * DAMAGEMULTIPLIER
  3019. if Humanoid.Health < 2000 then
  3020. if Humanoid.Health - Damage > 0 then
  3021. Humanoid.Health = Humanoid.Health - Damage
  3022. else
  3023. Humanoid.Parent:BreakJoints()
  3024. end
  3025. else
  3026. Humanoid.Parent:BreakJoints()
  3027. end
  3028. end
  3029.  
  3030.  
  3031. function BasicCombo()
  3032. ATTACK = true
  3033. Rooted = false
  3034. EQUIPPED = true
  3035. local HIT2 = function()
  3036. local HITS2 = {}
  3037. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3038. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3039. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3040. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3041. if TORSO and HUM.Health > 0 then
  3042. local PASS = true
  3043. for i = 1, #HITS2 do
  3044. if HITS2[i] == hit.Parent then
  3045. PASS = false
  3046. end
  3047. end
  3048. table.insert(HITS2,hit.Parent)
  3049. if PASS == true then
  3050. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3051. end
  3052. end
  3053. end
  3054. end)
  3055. return TOUCH2
  3056. end
  3057. local HIT = function()
  3058. local HITS = {}
  3059. local TOUCH = RightArm.Touched:Connect(function(hit)
  3060. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3061. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3062. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3063. if TORSO and HUM.Health > 0 then
  3064. local PASS = true
  3065. for i = 1, #HITS do
  3066. if HITS[i] == hit.Parent then
  3067. PASS = false
  3068. end
  3069. end
  3070. table.insert(HITS,hit.Parent)
  3071. if PASS == true then
  3072. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3073. end
  3074. end
  3075. end
  3076. end)
  3077. return TOUCH
  3078. end
  3079. if COMBO == 1 then
  3080. for i=0, 0.35, 0.1 / Animation_Speed do
  3081. Swait()
  3082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3085. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3087. end
  3088. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3089. local TOUCHED = HIT()
  3090. for i=0, 0.5, 0.1 / Animation_Speed do
  3091. Swait()
  3092. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3098. end
  3099. TOUCHED:Disconnect()
  3100. COMBO = 2
  3101. elseif COMBO == 2 then
  3102. for i=0, 0.35, 0.1 / Animation_Speed do
  3103. Swait()
  3104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3109. end
  3110. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3111. local TOUCHED = HIT2()
  3112. for i=0, 0.5, 0.1 / Animation_Speed do
  3113. Swait()
  3114. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3120. end
  3121. TOUCHED:Disconnect()
  3122. COMBO = 3
  3123. elseif COMBO == 3 then
  3124. for i=0, 0.35, 0.1 / Animation_Speed do
  3125. Swait()
  3126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3131. end
  3132. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3133. local TOUCHED = HIT2()
  3134. local TOUCHED2 = HIT()
  3135. for i=0, 0.5, 0.1 / Animation_Speed do
  3136. Swait()
  3137. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3138. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3144. end
  3145. TOUCHED:Disconnect()
  3146. TOUCHED2:Disconnect()
  3147. COMBO = 4
  3148. elseif COMBO == 4 then
  3149. for i=0, 0.5, 0.1 / Animation_Speed do
  3150. Swait()
  3151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3156. end
  3157. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3158. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3159. CameraEnshaking(3,10)
  3160. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3161. for i=0, 0.5, 0.1 / Animation_Speed do
  3162. Swait()
  3163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3168. end
  3169. COMBO = 1
  3170. end
  3171. coroutine.resume(coroutine.create(function()
  3172. for i = 1, 50 do
  3173. Swait()
  3174. if ATTACK == true then
  3175. break
  3176. end
  3177. end
  3178. if ATTACK == false then
  3179. COMBO = 1
  3180. end
  3181. end))
  3182. ATTACK = false
  3183. Rooted = false
  3184. EQUIPPED = false
  3185. end
  3186.  
  3187. function ColorfulCombo()
  3188. ATTACK = true
  3189. Rooted = false
  3190. EQUIPPED = true
  3191. local HIT2 = function()
  3192. local HITS2 = {}
  3193. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3194. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3195. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3196. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3197. if TORSO and HUM.Health > 0 then
  3198. local PASS = true
  3199. for i = 1, #HITS2 do
  3200. if HITS2[i] == hit.Parent then
  3201. PASS = false
  3202. end
  3203. end
  3204. table.insert(HITS2,hit.Parent)
  3205. if PASS == true then
  3206. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3207. end
  3208. end
  3209. end
  3210. end)
  3211. return TOUCH2
  3212. end
  3213. local HIT = function()
  3214. local HITS = {}
  3215. local TOUCH = RightArm.Touched:Connect(function(hit)
  3216. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3217. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3218. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3219. if TORSO and HUM.Health > 0 then
  3220. local PASS = true
  3221. for i = 1, #HITS do
  3222. if HITS[i] == hit.Parent then
  3223. PASS = false
  3224. end
  3225. end
  3226. table.insert(HITS,hit.Parent)
  3227. if PASS == true then
  3228. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3229. end
  3230. end
  3231. end
  3232. end)
  3233. return TOUCH
  3234. end
  3235. if COMBO == 1 then
  3236. for i=0, 0.35, 0.1 / Animation_Speed do
  3237. Swait()
  3238. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3243. end
  3244. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3245. local TOUCHED = HIT()
  3246. for i=0, 0.5, 0.1 / Animation_Speed do
  3247. Swait()
  3248. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3254. end
  3255. TOUCHED:Disconnect()
  3256. COMBO = 2
  3257. elseif COMBO == 2 then
  3258. for i=0, 0.35, 0.1 / Animation_Speed do
  3259. Swait()
  3260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3265. end
  3266. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3267. local TOUCHED = HIT2()
  3268. for i=0, 0.5, 0.1 / Animation_Speed do
  3269. Swait()
  3270. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3276. end
  3277. TOUCHED:Disconnect()
  3278. COMBO = 3
  3279. elseif COMBO == 3 then
  3280. for i=0, 0.35, 0.1 / Animation_Speed do
  3281. Swait()
  3282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3287. end
  3288. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3289. local TOUCHED = HIT2()
  3290. local TOUCHED2 = HIT()
  3291. for i=0, 0.5, 0.1 / Animation_Speed do
  3292. Swait()
  3293. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3294. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3300. end
  3301. TOUCHED:Disconnect()
  3302. TOUCHED2:Disconnect()
  3303. COMBO = 4
  3304. elseif COMBO == 4 then
  3305. for i=0, 0.5, 0.1 / Animation_Speed do
  3306. Swait()
  3307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3312. end
  3313. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3314. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3315. CameraEnshaking(3,10)
  3316. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3317. for i=0, 0.5, 0.1 / Animation_Speed do
  3318. Swait()
  3319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3322. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3324. end
  3325. COMBO = 1
  3326. end
  3327. coroutine.resume(coroutine.create(function()
  3328. for i = 1, 50 do
  3329. Swait()
  3330. if ATTACK == true then
  3331. break
  3332. end
  3333. end
  3334. if ATTACK == false then
  3335. COMBO = 1
  3336. end
  3337. end))
  3338. ATTACK = false
  3339. Rooted = false
  3340. EQUIPPED = false
  3341. end
  3342.  
  3343. function PurgeCombo()
  3344. ATTACK = true
  3345. Rooted = false
  3346. EQUIPPED = true
  3347. local HIT2 = function()
  3348. local HITS2 = {}
  3349. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3350. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3351. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3352. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3353. if TORSO and HUM.Health > 0 then
  3354. local PASS = true
  3355. for i = 1, #HITS2 do
  3356. if HITS2[i] == hit.Parent then
  3357. PASS = false
  3358. end
  3359. end
  3360. table.insert(HITS2,hit.Parent)
  3361. if PASS == true then
  3362. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3363. end
  3364. end
  3365. end
  3366. end)
  3367. return TOUCH2
  3368. end
  3369. local HIT = function()
  3370. local HITS = {}
  3371. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3372. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3373. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3374. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3375. if TORSO and HUM.Health > 0 then
  3376. local PASS = true
  3377. for i = 1, #HITS do
  3378. if HITS[i] == hit.Parent then
  3379. PASS = false
  3380. end
  3381. end
  3382. table.insert(HITS,hit.Parent)
  3383. if PASS == true then
  3384. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3385. end
  3386. end
  3387. end
  3388. end)
  3389. return TOUCH
  3390. end
  3391. local HIT3 = function()
  3392. local HITS3 = {}
  3393. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3394. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3395. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3396. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3397. if TORSO and HUM.Health > 0 then
  3398. local PASS = true
  3399. for i = 1, #HITS3 do
  3400. if HITS3[i] == hit.Parent then
  3401. PASS = false
  3402. end
  3403. end
  3404. table.insert(HITS3,hit.Parent)
  3405. if PASS == true then
  3406. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3407. end
  3408. end
  3409. end
  3410. end)
  3411. return TOUCH3
  3412. end
  3413. if COMBO == 1 then
  3414. for i=0, 0.35, 0.1 / Animation_Speed do
  3415. Swait()
  3416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3420. end
  3421. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3422. local TOUCHED = HIT()
  3423. for i=0, 0.5, 0.1 / Animation_Speed do
  3424. Swait()
  3425. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3430. end
  3431. TOUCHED:Disconnect()
  3432. COMBO = 2
  3433. elseif COMBO == 2 then
  3434. for i=0, 0.35, 0.1 / Animation_Speed do
  3435. Swait()
  3436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3440. end
  3441. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3442. local TOUCHED = HIT2()
  3443. for i=0, 0.5, 0.1 / Animation_Speed do
  3444. Swait()
  3445. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3450. end
  3451. TOUCHED:Disconnect()
  3452. COMBO = 3
  3453. elseif COMBO == 3 then
  3454. for i=0, 0.2, 0.1 / Animation_Speed do
  3455. Swait()
  3456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3460. end
  3461. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3462. local TOUCHED = HIT3()
  3463. for i=0, 0.5, 0.1 / Animation_Speed do
  3464. Swait()
  3465. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3470. end
  3471. TOUCHED:Disconnect()
  3472. COMBO = 4
  3473. elseif COMBO == 4 then
  3474. Rooted = true
  3475. for i=0, 0.5, 0.1 / Animation_Speed do
  3476. Swait()
  3477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3481. end
  3482. for i=0, 0.1, 0.1 / Animation_Speed do
  3483. Swait()
  3484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3488. end
  3489. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3490. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3491. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3492. CameraEnshaking(3,10)
  3493. ManualAoE(HITPOS,15,20,45,75,false)
  3494. for i=0, 0.5, 0.1 / Animation_Speed do
  3495. Swait()
  3496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3500. end
  3501. Rooted = false
  3502. COMBO = 1
  3503. end
  3504. coroutine.resume(coroutine.create(function()
  3505. for i = 1, 50 do
  3506. Swait()
  3507. if ATTACK == true then
  3508. break
  3509. end
  3510. end
  3511. if ATTACK == false then
  3512. COMBO = 1
  3513. end
  3514. end))
  3515. ATTACK = false
  3516. Rooted = false
  3517. EQUIPPED = false
  3518. end
  3519.  
  3520. function FlyingCombo()
  3521. ATTACK = true
  3522. Rooted = false
  3523. EQUIPPED = true
  3524. local HIT2 = function()
  3525. local HITS2 = {}
  3526. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3527. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3528. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3529. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3530. if TORSO and HUM.Health > 0 then
  3531. local PASS = true
  3532. for i = 1, #HITS2 do
  3533. if HITS2[i] == hit.Parent then
  3534. PASS = false
  3535. end
  3536. end
  3537. table.insert(HITS2,hit.Parent)
  3538. if PASS == true then
  3539. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3540. end
  3541. end
  3542. end
  3543. end)
  3544. return TOUCH2
  3545. end
  3546. local HIT = function()
  3547. local HITS = {}
  3548. local TOUCH = RightArm.Touched:Connect(function(hit)
  3549. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3550. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3551. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3552. if TORSO and HUM.Health > 0 then
  3553. local PASS = true
  3554. for i = 1, #HITS do
  3555. if HITS[i] == hit.Parent then
  3556. PASS = false
  3557. end
  3558. end
  3559. table.insert(HITS,hit.Parent)
  3560. if PASS == true then
  3561. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3562. end
  3563. end
  3564. end
  3565. end)
  3566. return TOUCH
  3567. end
  3568. local HIT3 = function()
  3569. local HITS3 = {}
  3570. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3571. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3572. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3573. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3574. if TORSO and HUM.Health > 0 then
  3575. local PASS = true
  3576. for i = 1, #HITS3 do
  3577. if HITS3[i] == hit.Parent then
  3578. PASS = false
  3579. end
  3580. end
  3581. table.insert(HITS3,hit.Parent)
  3582. if PASS == true then
  3583. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3584. end
  3585. end
  3586. end
  3587. end)
  3588. return TOUCH3
  3589. end
  3590. local HIT4 = function()
  3591. local HITS4 = {}
  3592. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3593. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3594. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3595. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3596. if TORSO and HUM.Health > 0 then
  3597. local PASS = true
  3598. for i = 1, #HITS4 do
  3599. if HITS4[i] == hit.Parent then
  3600. PASS = false
  3601. end
  3602. end
  3603. table.insert(HITS4,hit.Parent)
  3604. if PASS == true then
  3605. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3606. end
  3607. end
  3608. end
  3609. end)
  3610. return TOUCH4
  3611. end
  3612. if COMBO == 1 then
  3613. for i=0, 0.3, 0.1 / Animation_Speed do
  3614. Swait()
  3615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3621. end
  3622. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3623. local TOUCHED2 = HIT4()
  3624. local TOUCHED = HIT3()
  3625. for i=0, 0.075, 0.1 / Animation_Speed do
  3626. Swait()
  3627. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3628. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3635. end
  3636. for i=0, 0.075, 0.1 / Animation_Speed do
  3637. Swait()
  3638. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3639. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3646. end
  3647. for i=0, 0.075, 0.1 / Animation_Speed do
  3648. Swait()
  3649. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3650. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3657. end
  3658. for i=0, 0.075, 0.1 / Animation_Speed do
  3659. Swait()
  3660. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3661. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3668. end
  3669. for i=0, 0.075, 0.1 / Animation_Speed do
  3670. Swait()
  3671. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3672. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3679. end
  3680. for i=0, 0.075, 0.1 / Animation_Speed do
  3681. Swait()
  3682. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3683. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3690. end
  3691. for i=0, 0.075, 0.1 / Animation_Speed do
  3692. Swait()
  3693. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3694. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3701. end
  3702. for i=0, 0.075, 0.1 / Animation_Speed do
  3703. Swait()
  3704. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3705. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3712. end
  3713. TOUCHED:Disconnect()
  3714. TOUCHED2:Disconnect()
  3715. COMBO = 2
  3716. elseif COMBO == 2 then
  3717. for i=0, 0.3, 0.1 / Animation_Speed do
  3718. Swait()
  3719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3725. end
  3726. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3727. local TOUCHED2 = HIT4()
  3728. local TOUCHED = HIT3()
  3729. for i=0, 0.075, 0.1 / Animation_Speed do
  3730. Swait()
  3731. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3732. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3739. end
  3740. for i=0, 0.075, 0.1 / Animation_Speed do
  3741. Swait()
  3742. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3743. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3750. end
  3751. for i=0, 0.075, 0.1 / Animation_Speed do
  3752. Swait()
  3753. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3754. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3761. end
  3762. for i=0, 0.075, 0.1 / Animation_Speed do
  3763. Swait()
  3764. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3765. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3772. end
  3773. for i=0, 0.075, 0.1 / Animation_Speed do
  3774. Swait()
  3775. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3776. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3783. end
  3784. for i=0, 0.075, 0.1 / Animation_Speed do
  3785. Swait()
  3786. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3787. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3794. end
  3795. for i=0, 0.075, 0.1 / Animation_Speed do
  3796. Swait()
  3797. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3798. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3805. end
  3806. for i=0, 0.075, 0.1 / Animation_Speed do
  3807. Swait()
  3808. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3809. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3816. end
  3817. for i=0, 0.075, 0.1 / Animation_Speed do
  3818. Swait()
  3819. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3820. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3827. end
  3828. TOUCHED:Disconnect()
  3829. TOUCHED2:Disconnect()
  3830. COMBO = 3
  3831. elseif COMBO == 3 then
  3832. for i=0, 0.35, 0.1 / Animation_Speed do
  3833. Swait()
  3834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839. end
  3840. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3841. local TOUCHED = HIT2()
  3842. local TOUCHED2 = HIT()
  3843. for i=0, 0.5, 0.1 / Animation_Speed do
  3844. Swait()
  3845. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3846. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3847. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3852. end
  3853. TOUCHED:Disconnect()
  3854. TOUCHED2:Disconnect()
  3855. COMBO = 4
  3856. elseif COMBO == 4 then
  3857. for i=0, 0.5, 0.1 / Animation_Speed do
  3858. Swait()
  3859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864. end
  3865. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3866. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3867. CameraEnshaking(3,10)
  3868. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3869. for i=0, 0.5, 0.1 / Animation_Speed do
  3870. Swait()
  3871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876. end
  3877. COMBO = 1
  3878. end
  3879. coroutine.resume(coroutine.create(function()
  3880. for i = 1, 50 do
  3881. Swait()
  3882. if ATTACK == true then
  3883. break
  3884. end
  3885. end
  3886. if ATTACK == false then
  3887. COMBO = 1
  3888. end
  3889. end))
  3890. ATTACK = false
  3891. Rooted = false
  3892. EQUIPPED = false
  3893. end
  3894.  
  3895. function SuperStomm()
  3896. ATTACK = true
  3897. Rooted = true
  3898. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3899. coroutine.resume(coroutine.create(function()
  3900. Swait(65)
  3901. CameraEnshaking(3,25)
  3902. CreateSound(262562442,RightLeg,60,1,false)
  3903. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  3904. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  3905. ApplyAoE2(HITPOS,80,50,100,75,false)
  3906. end))
  3907. CreateSound(163619849,RightLeg,10,1,false)
  3908. for i=0, 2, 0.1 / Animation_Speed do
  3909. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3910. Swait()
  3911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  3912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  3913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3915. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3917. end
  3918. for i=0, 1, 0.1 / Animation_Speed do
  3919. Swait()
  3920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3924. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  3926. end
  3927. ATTACK = false
  3928. Rooted = false
  3929. end
  3930.  
  3931.  
  3932.  
  3933. --//=================================\\
  3934. --|| ASSIGN THINGS TO KEYS
  3935. --\\=================================//
  3936.  
  3937. function MouseDown(Mouse)
  3938. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  3939. BasicCombo()
  3940. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  3941. ColorfulCombo()
  3942. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  3943. FlyingCombo()
  3944. elseif ATTACK == false and MODE == "Purged" then
  3945. PurgeCombo()
  3946. end
  3947. end
  3948.  
  3949. function MouseUp(Mouse)
  3950. HOLD = false
  3951. end
  3952.  
  3953. function KeyDown(Key)
  3954. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  3955. KEYHOLD = true
  3956. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  3957. SolarForm()
  3958.  
  3959. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  3960. ResetMode()
  3961. end
  3962.  
  3963. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  3964. OriginsForm()
  3965.  
  3966. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  3967. ResetMode()
  3968. end
  3969.  
  3970. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  3971. ChronoForm()
  3972.  
  3973. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  3974. SuperiorForm()
  3975.  
  3976. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  3977. ResetMode()
  3978. end
  3979.  
  3980. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  3981. TerraForm()
  3982.  
  3983. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  3984. ResetMode()
  3985. end
  3986.  
  3987. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  3988. RandomForm()
  3989. sick.TimePosition = 0.01
  3990. RCHOICE = MRANDOM(1,6)
  3991.  
  3992. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  3993. RCHOICE = MRANDOM(1,6)
  3994. sick.TimePosition = 0.01
  3995.  
  3996. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  3997. ResetMode()
  3998. end
  3999.  
  4000. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4001. VantaForm()
  4002. end
  4003.  
  4004. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4005. TerraForm()
  4006. end
  4007.  
  4008. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4009. SenseForm()
  4010.  
  4011. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4012. ResetMode()
  4013. end
  4014.  
  4015. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4016. SanityForm()
  4017.  
  4018. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4019. SenseForm()
  4020. end
  4021.  
  4022. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4023. FairyForm()
  4024.  
  4025. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4026. ResetMode()
  4027. end
  4028.  
  4029. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4030. DevilForm()
  4031.  
  4032. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4033. FairyForm()
  4034. end
  4035.  
  4036. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4037. BlackWhiteForm()
  4038.  
  4039. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4040. ResetMode()
  4041. end
  4042.  
  4043. if Key == "m" and ATTACK == false and MODE == "90s" then
  4044. EightyForm()
  4045.  
  4046. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4047. BlackWhiteForm()
  4048. end
  4049.  
  4050. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4051. LostForm()
  4052.  
  4053. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4054. ResetMode()
  4055. end
  4056.  
  4057. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4058. PurgeForm()
  4059. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4060. LostForm()
  4061.  
  4062. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4063. BlackForm()
  4064.  
  4065. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4066. LostForm()
  4067. end
  4068.  
  4069. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4070. SuperStomm()
  4071. end
  4072. end
  4073.  
  4074. function KeyUp(Key)
  4075. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4076. KEYHOLD = false
  4077. end
  4078. end
  4079.  
  4080. Mouse.Button1Down:connect(function(NEWKEY)
  4081. MouseDown(NEWKEY)
  4082. end)
  4083. Mouse.Button1Up:connect(function(NEWKEY)
  4084. MouseUp(NEWKEY)
  4085. end)
  4086. Mouse.KeyDown:connect(function(NEWKEY)
  4087. KeyDown(NEWKEY)
  4088. end)
  4089. Mouse.KeyUp:connect(function(NEWKEY)
  4090. KeyUp(NEWKEY)
  4091. end)
  4092.  
  4093. --//=================================\\
  4094. --\\=================================//
  4095.  
  4096.  
  4097. function unanchor()
  4098. if UNANCHOR == true then
  4099. g = Character:GetChildren()
  4100. for i = 1, #g do
  4101. if g[i].ClassName == "Part" then
  4102. g[i].Anchored = false
  4103. end
  4104. end
  4105. end
  4106. end
  4107.  
  4108.  
  4109. --//=================================\\
  4110. --|| WRAP THE WHOLE SCRIPT UP
  4111. --\\=================================//
  4112.  
  4113. Humanoid.Changed:connect(function(Jump)
  4114. if Jump == "Jump" and (Disable_Jump == true) then
  4115. Humanoid.Jump = false
  4116. end
  4117. end)
  4118.  
  4119. local BLINKLOOP = 0
  4120. script.Parent = WEAPONGUI
  4121. ANIMATE.Parent = nil
  4122.  
  4123. local bguis = Instance.new("BillboardGui",tors)
  4124. bguis.Size = UDim2.new(25, 0, 25, 0)
  4125. local imgca = Instance.new("ImageLabel",bguis)
  4126. imgca.BackgroundTransparency = 1
  4127. imgca.ImageTransparency = 1
  4128. imgca.Size = UDim2.new(3,0,3,0)
  4129. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4130. imgca.ImageColor3 = Color3.new(0,0,0)
  4131.  
  4132. coroutine.resume(coroutine.create(function()
  4133. repeat
  4134. Swait()
  4135. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4136. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4137. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4138. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4139. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4140. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4141. techc.Rotation = techc.Rotation + 1
  4142. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4143. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4144. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4145. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4146. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4147. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4148. until Humanoid.Health == 0
  4149. end))
  4150.  
  4151. while true do
  4152. Swait()
  4153. if Humanoid then
  4154. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4155. IDLEANIMATION:Play()
  4156. end
  4157. SINE = SINE + CHANGE*2
  4158. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4159. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4160. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4161. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4162. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4163. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4164. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4165. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4166. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4167. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4168. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4169. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4170. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4171. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4172. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4173. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4174. end
  4175. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4176. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4177. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4178. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4179. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4180. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4181. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4182. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4183. end
  4184. if MODE == "Black" then
  4185. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4186. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4187. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4188. lwing1weld.C1 = rwing2weld.C1
  4189. lwing2weld.C1 = rwing2weld.C1
  4190. lwing3weld.C1 = rwing2weld.C1
  4191. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4192. end
  4193. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4194. if MODE == "Lunar" then
  4195. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4196. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4197. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4198. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4199. elseif MODE == "Solar" then
  4200. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4201. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4202. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4203. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4204. elseif MODE == "Fairy" then
  4205. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4206. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4207. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4208. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4209. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4210. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4211. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4212. elseif MODE == "Hexa" then
  4213. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4214. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4215. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4216. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4217. elseif MODE == "Time" then
  4218. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4219. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4220. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4221. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4222. elseif MODE == "Vanta" then
  4223. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4224. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4225. elseif MODE == "Black" then
  4226. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4227. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4228. elseif MODE == "Devil" then
  4229. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4230. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4231. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4232. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4233. end
  4234. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4235. if MODE == "Lunar" then
  4236. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4237. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4238. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4239. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4240. elseif MODE == "Solar" then
  4241. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4242. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4243. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4244. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4245. elseif MODE == "Fairy" then
  4246. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4247. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4248. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4249. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4250. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4251. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4252. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4253. elseif MODE == "Hexa" then
  4254. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4255. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4256. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4257. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4258. elseif MODE == "Time" then
  4259. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4260. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4261. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4262. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4263. elseif MODE == "Vanta" then
  4264. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4265. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4266. elseif MODE == "Black" then
  4267. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4268. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4269. elseif MODE == "Devil" then
  4270. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4271. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4272. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4273. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4274. end
  4275. end
  4276. if FULL == false then
  4277. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4278. ANIM = "Jump"
  4279. if ATTACK == false then
  4280. if MODE ~= "Purged" then
  4281. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4287. elseif MODE == "Purged" then
  4288. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4294.  
  4295. end
  4296. end
  4297. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4298. ANIM = "Fall"
  4299. if ATTACK == false then
  4300. if MODE ~= "Purged" then
  4301. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4307. elseif MODE == "Purged" then
  4308. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4314.  
  4315. end
  4316. end
  4317. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4318. ANIM = "Idle"
  4319. if ATTACK == false then
  4320. if MODE == "Lunar" then
  4321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4327. elseif MODE == "Hexa" then
  4328. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4334. elseif MODE == "Fairy" then
  4335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4341. elseif MODE == "Origins" then
  4342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4348. elseif MODE == "Solar" then
  4349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4355. elseif MODE == "Purged" then
  4356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4362. elseif MODE == "Sanity" then
  4363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4369. elseif MODE == "Time" then
  4370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4376. elseif MODE == "80s" then
  4377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4383. elseif MODE == "90s" then
  4384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4388. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4390. elseif MODE == "Random" then
  4391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4397. elseif MODE == "Superior" then
  4398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4402. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4404. elseif ATTACK == false and MODE == "Vanta" then
  4405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4411. elseif MODE == "Sense" then
  4412. if MRANDOM(1,20) == 1 then
  4413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4414. end
  4415. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4419. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4421. elseif MODE == "Devil" then
  4422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4424. if MRANDOM(1,7) == 1 then
  4425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4426. end
  4427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4431. elseif MODE == "LostHope" then
  4432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4438. elseif ATTACK == false and MODE == "Black" then
  4439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4440. if MRANDOM(1,3) == 1 then
  4441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4442. end
  4443. if MRANDOM(1,2) == 1 then
  4444. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4445. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4446. end
  4447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4450. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4452. end
  4453. end
  4454. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4455. ANIM = "Walk"
  4456. if ATTACK == false then
  4457. if MODE == "Lunar" then
  4458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4462. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4464. elseif MODE == "Superior" then
  4465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4469. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4471. elseif MODE == "80s" then
  4472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4476. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4478. elseif MODE == "Solar" then
  4479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4483. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4485. elseif MODE == "Origins" then
  4486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4490. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4492. elseif MODE == "Purged" then
  4493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4497. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4499. elseif MODE == "Sanity" then
  4500. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4504. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4506. elseif MODE == "Fairy" then
  4507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4513. elseif MODE == "Devil" then
  4514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4518. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4520. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4525. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4527. elseif MODE == "Hexa" or MODE == "Time" then
  4528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4532. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4534. elseif MODE == "LostHope" then
  4535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4539. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4541. elseif MODE == "Vanta" then
  4542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4548. elseif MODE == "Black" then
  4549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4551. if MRANDOM(1,3) == 1 then
  4552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4553. end
  4554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4558. end
  4559. end
  4560. end
  4561. end
  4562. text.TextStrokeColor3 = TEXTCOLOR
  4563. unanchor()
  4564. Humanoid.MaxHealth = "inf"
  4565. Humanoid.Health = "inf"
  4566. if Rooted == false then
  4567. Disable_Jump = false
  4568. Humanoid.WalkSpeed = Speed
  4569. elseif Rooted == true then
  4570. Disable_Jump = true
  4571. Humanoid.WalkSpeed = 0
  4572. end
  4573. if Head:FindFirstChild("face") then
  4574. Head.face.Texture = "rbxassetid://"..FACE
  4575. end
  4576. if MODE ~= "Random" then
  4577. sick.SoundId = "rbxassetid://"..SONG
  4578. elseif MODE == "Random" then
  4579. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4580. end
  4581. sick.Looped = true
  4582. sick.Pitch = PITCH
  4583. sick.Volume = VOLUME
  4584. Humanoid.Name = MRANDOM(100000000,999999999)
  4585. Humanoid.PlatformStand = false
  4586. for _, c in pairs(Cam:GetChildren()) do
  4587. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4588. c:remove()
  4589. end
  4590. end
  4591. for LIST = 1, #WHITELIST do
  4592. if WHITELIST[LIST] ~= nil then
  4593. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4594. if CHARACTER then
  4595. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4596. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4597. if TORSO then
  4598. CreateSound(201858045, Cam, 3, 1)
  4599. local GUI = Instance.new("BillboardGui",Cam)
  4600. GUI.Name = WHITELIST[LIST]
  4601. GUI.Size = UDim2.new(5,0,5,0)
  4602. GUI.Adornee = TORSO
  4603. local GUI2 = IT("ImageLabel",GUI)
  4604. GUI2.BackgroundTransparency = 1
  4605. GUI2.BorderSizePixel = 0
  4606. GUI2.ImageTransparency = 1
  4607. GUI2.Size = UDim2.new(1,0,1,0)
  4608. GUI2.SizeConstraint = "RelativeYY"
  4609. GUI.AlwaysOnTop = true
  4610. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4611. end
  4612. else
  4613. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4614. if GUI.ImageLabel.ImageTransparency <= 1 then
  4615. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4616. end
  4617. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4618. if TORSO then
  4619. GUI.Adornee = TORSO
  4620. end
  4621. end
  4622. else
  4623. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4624. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4625. end
  4626. end
  4627. else
  4628. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4629. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4630. end
  4631. table.remove(WHITELIST,LIST)
  4632. end
  4633. end
  4634. if Character:FindFirstChildOfClass("Accessory") then
  4635. Character:FindFirstChildOfClass("Accessory"):remove()
  4636. elseif Character:FindFirstChildOfClass("Hat") then
  4637. Character:FindFirstChildOfClass("Hat"):remove()
  4638. end
  4639. BLINKLOOP = BLINKLOOP + 1
  4640. if BLINKLOOP >=325 then
  4641. BLINKLOOP = 0
  4642. Blink()
  4643. BLINKLOOP = BLINKLOOP + 1
  4644. if BLINKLOOP >=250 then
  4645. BLINKLOOP = 0
  4646. Blink2()
  4647. end
  4648. end
  4649. if MODE == "90s" or MODE == "80s" then
  4650. if HITFLOOR ~= nil then
  4651. if MRANDOM(1,12) == 1 then
  4652. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4653.  
  4654. end
  4655. end
  4656. end
  4657. if MODE == "Devil" then
  4658. if HITFLOOR ~= nil then
  4659. if MRANDOM(1,4) == 1 then
  4660. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4661. end
  4662. end
  4663. end
  4664. if MODE == "Black" or MODE == "Fairy" then
  4665. if HITFLOOR ~= nil then
  4666. if MRANDOM(1,9) == 1 then
  4667. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4668. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4669. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4670. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4671. if MRANDOM(1,7) == 1 then
  4672. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4673. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4674. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4675. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4676. end
  4677. end
  4678. end
  4679. end
  4680. Humanoid.DisplayDistanceType = "None"
  4681. Humanoid.PlatformStand = false
  4682. for _, c in pairs(Torso:GetChildren()) do
  4683. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4684. else
  4685. c:remove()
  4686. end
  4687. end
  4688. end
  4689. --//=================================\\
  4690. --\\=================================//
  4691.  
  4692.  
  4693.  
  4694.  
  4695.  
  4696. --//====================================================\\--
  4697. --|| END OF SCRIPT
  4698. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement