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Chaotic Glitcher [REMAKE]

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Jan 27th, 2019
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  1. warn("This script is Unfinished and Unleaked")
  2. warn("So dont leak this you little shit")
  3. --//====================================================\\-
  4. --|| CHAOTIC GLITCHER [REMAKE]
  5. --||
  6. --|| CHAOTIC GLITCHER [REMAKE] BY Kezenit RX
  7. --||
  8. --\\====================================================//--
  9.  
  10. game:GetService("StarterGui"):SetCore("SendNotification", {
  11. Title = "Chaotic Glitcher";
  12. Text = "Successfully Loaded Chaotic Glitcher [REMAKE] (Unfinished ver)";
  13. })
  14.  
  15. wait(0.2)
  16.  
  17. Player = game:GetService("Players").LocalPlayer
  18. PlayerGui = Player.PlayerGui
  19. Mouse = Player:GetMouse()
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. RootPart = Character["HumanoidRootPart"]
  25. Torso = Character["Torso"]
  26. Head = Character["Head"]
  27. RightArm = Character["Right Arm"]
  28. LeftArm = Character["Left Arm"]
  29. RightLeg = Character["Right Leg"]
  30. LeftLeg = Character["Left Leg"]
  31. RootJoint = RootPart["RootJoint"]
  32. Neck = Torso["Neck"]
  33. RightShoulder = Torso["Right Shoulder"]
  34. LeftShoulder = Torso["Left Shoulder"]
  35. RightHip = Torso["Right Hip"]
  36. LeftHip = Torso["Left Hip"]
  37. local sick = Instance.new("Sound",Torso)
  38. local SONG = 561833161
  39. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  40. sick:Play()
  41.  
  42. IT = Instance.new
  43. CF = CFrame.new
  44. VT = Vector3.new
  45. RAD = math.rad
  46. C3 = Color3.new
  47. UD2 = UDim2.new
  48. BRICKC = BrickColor.new
  49. ANGLES = CFrame.Angles
  50. EULER = CFrame.fromEulerAnglesXYZ
  51. COS = math.cos
  52. ACOS = math.acos
  53. SIN = math.sin
  54. ASIN = math.asin
  55. ABS = math.abs
  56. MRANDOM = math.random
  57. FLOOR = math.floor
  58. local RCHOICE = MRANDOM(1,7)
  59.  
  60. --//=================================\\
  61. --|| USEFUL VALUES
  62. --\\=================================//
  63.  
  64. Animation_Speed = 3
  65. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  66. local Speed = 13
  67. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  68. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  69. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  70. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  71. local DAMAGEMULTIPLIER = 1
  72. local ANIM = "Idle"
  73. local ATTACK = false
  74. local EQUIPPED = false
  75. local HOLD = false
  76. local COMBO = 1
  77. local Rooted = false
  78. local SINE = 0
  79. local KEYHOLD = false
  80. local CHANGE = 2 / Animation_Speed
  81. local WALKINGANIM = false
  82. local VALUE1 = false
  83. local VALUE2 = false
  84. local ROBLOXIDLEANIMATION = IT("Animation")
  85. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  86. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  87. --ROBLOXIDLEANIMATION.Parent = Humanoid
  88. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  89. WEAPONGUI.Name = "Weapon GUI"
  90. local Effects = IT("Folder", Character)
  91. Effects.Name = "Effects"
  92. local BALL = IT("Folder", Character)
  93. BALL.Name = "BALL-EYE"
  94. local XEYE = IT("Folder", Character)
  95. XEYE.Name = "X - EYE"
  96. local ANIMATOR = Humanoid.Animator
  97. local ANIMATE = Character.Animate
  98. local UNANCHOR = true
  99. local WHITELIST = {}
  100. local TAUNT = false
  101. local OFFSET = 0
  102. local FULL = false
  103. local MODE = "Lunar"
  104. local PITCH = 1
  105. local VOLUME = 3
  106. local FACE = 176217464
  107. local SIZE = 1
  108.  
  109. --//=================================\\
  110. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  111. --\\=================================//
  112.  
  113. ArtificialHB = Instance.new("BindableEvent", script)
  114. ArtificialHB.Name = "ArtificialHB"
  115.  
  116. script:WaitForChild("ArtificialHB")
  117. Frame_Speed = 1 / 60
  118. frame = Frame_Speed
  119. tf = 0
  120. allowframeloss = false
  121. tossremainder = false
  122. lastframe = tick()
  123. script.ArtificialHB:Fire()
  124.  
  125. game:GetService("RunService").Heartbeat:connect(function(s, p)
  126. tf = tf + s
  127. if tf >= frame then
  128. if allowframeloss then
  129. script.ArtificialHB:Fire()
  130. lastframe = tick()
  131. else
  132. for i = 1, math.floor(tf / frame) do
  133. script.ArtificialHB:Fire()
  134. end
  135. lastframe = tick()
  136. end
  137. if tossremainder then
  138. tf = 0
  139. else
  140. tf = tf - frame * math.floor(tf / frame)
  141. end
  142. end
  143. end)
  144.  
  145. --//=================================\\
  146. --// NOOBYGAME12'S CODE
  147. --\\=================================//
  148.  
  149. plr = game:GetService("Players").LocalPlayer
  150. char = plr.Character
  151. hum = char.Humanoid
  152. local cam = game.Workspace.CurrentCamera
  153. Camera = cam
  154. local CamInterrupt = false
  155. local TwoD = false
  156. local TargetInfo = {nil, nil}
  157. cam.CameraType = "Custom"
  158. t = char.Torso
  159. h = char.Head
  160. ra = char["Right Arm"]
  161. la = char["Left Arm"]
  162. rl = char["Right Leg"]
  163. ll = char["Left Leg"]
  164. tors = char.Torso
  165. lleg = char["Left Leg"]
  166. root = char.HumanoidRootPart
  167. hed = char.Head
  168. rleg = char["Right Leg"]
  169. rarm = char["Right Arm"]
  170. larm = char["Left Arm"]
  171. Player = plr
  172. Character=Player.Character
  173. PlayerGui=Player.PlayerGui
  174. Backpack=Player.Backpack
  175. Torso=Character.Torso
  176. Head=Character.Head
  177. Humanoid=Character.Humanoid
  178. m=Instance.new('Model',Character)
  179. LeftArm=Character["Left Arm"]
  180. LeftLeg=Character["Left Leg"]
  181. RightArm=Character["Right Arm"]
  182. RightLeg=Character["Right Leg"]
  183. LS=Torso["Left Shoulder"]
  184. LH=Torso["Left Hip"]
  185. RS=Torso["Right Shoulder"]
  186. RH=Torso["Right Hip"]
  187. Face = Head.face
  188. Neck=Torso.Neck
  189. it=Instance.new
  190. attacktype=1
  191. vt=Vector3.new
  192. cf=CFrame.new
  193. euler=CFrame.fromEulerAnglesXYZ
  194. angles=CFrame.Angles
  195. cloaked=false
  196. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  197. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  198. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  199. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  200. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  201. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  202. RootPart=Character.HumanoidRootPart
  203. RootJoint=RootPart.RootJoint
  204. RootCF=euler(-1.57,0,3.14)
  205. radian = math.rad
  206. random = math.random
  207. Vec3 = Vector3.new
  208. Inst = Instance.new
  209. cFrame = CFrame.new
  210. Euler = CFrame.fromEulerAnglesXYZ
  211. vt = Vector3.new
  212. bc = BrickColor.new
  213. br = BrickColor.random
  214. it = Instance.new
  215. cf = CFrame.new
  216. local Player_Size = 0
  217. cam = game.Workspace.CurrentCamera
  218. CF = CFrame.new
  219. angles = CFrame.Angles
  220. attack = false
  221. Euler = CFrame.fromEulerAnglesXYZ
  222. Rad = math.rad
  223. IT = Instance.new
  224. BrickC = BrickColor.new
  225. Cos = math.cos
  226. Acos = math.acos
  227. Sin = math.sin
  228. Asin = math.asin
  229. Abs = math.abs
  230. Mrandom = math.random
  231. Floor = math.floor
  232. IT = Instance.new
  233. CF = CFrame.new
  234. VT = Vector3.new
  235. RAD = math.rad
  236. C3 = Color3.new
  237. UD2 = UDim2.new
  238. BRICKC = BrickColor.new
  239. ANGLES = CFrame.Angles
  240. EULER = CFrame.fromEulerAnglesXYZ
  241. COS = math.cos
  242. ACOS = math.acos
  243. SIN = math.sin
  244. ASIN = math.asin
  245. ABS = math.abs
  246. MRANDOM = math.random
  247. FLOOR = math.floor
  248.  
  249.  
  250. local Booleans = {
  251. CamFollow = true,
  252. GyroUse = true
  253. }
  254.  
  255. function lerp(object, newCFrame, alpha)
  256. return object:lerp(newCFrame, alpha)
  257. end
  258.  
  259. local Directer = Inst("BodyGyro", root)
  260. Directer.MaxTorque = Vec3(0, 0, 0)
  261. Directer.P = 600000
  262. local CPart = Inst("Part")
  263. CPart.Anchored = true
  264. CPart.CanCollide = false
  265. CPart.Locked = true
  266. CPart.Transparency = 1
  267.  
  268. local rainbowmode = false
  269. local chaosmode = false
  270.  
  271. local mutedtog = false
  272.  
  273. function CameraEnshaking(Length,Intensity)
  274. coroutine.resume(coroutine.create(function()
  275. local intensity = 1*Intensity
  276. local rotM = 0.01*Intensity
  277. for i = 0, Length, 0.1 do
  278. Swait()
  279. intensity = intensity - 0.05*Intensity/Length
  280. rotM = rotM - 0.0005*Intensity/Length
  281. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  282. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  283. end
  284. Humanoid.CameraOffset = Vec3(0, 0, 0)
  285. end))
  286. end
  287. CamShake=function(Part,Distan,Power,Times)
  288. local de=Part.Position
  289. for i,v in pairs(workspace:children()) do
  290. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  291. for _,c in pairs(v:children()) do
  292. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  293. local Noob=v.Humanoid
  294. if Noob~=nil then
  295. coroutine.resume(coroutine.create(function()
  296. FV = Instance.new("BoolValue", Noob)
  297. FV.Name = "CameraShake"
  298. for ShakeNum=1,Times do
  299. Swait()
  300. local ef=Power
  301. if ef>=1 then
  302. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  303. else
  304. ef=Power*10
  305. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  306. end
  307. end
  308. Humanoid.CameraOffset = Vector3.new(0,0,0)
  309. FV:Destroy()
  310. end))
  311. end
  312. end
  313. end
  314. end
  315. end
  316. end
  317.  
  318. local toggleTag = true
  319. local bilguit = Instance.new("BillboardGui", hed)
  320. bilguit.Adornee = nil
  321. bilguit.Name = "ModeName"
  322. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  323. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  324.  
  325.  
  326. function chatfunc(text,color,typet,font,timeex)
  327. local chat = coroutine.wrap(function()
  328. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  329. Character:FindFirstChild("TalkingBillBoard"):destroy()
  330. end
  331. local naeeym2 = Instance.new("BillboardGui",Character)
  332. naeeym2.Size = UDim2.new(0,100,0,40)
  333. naeeym2.StudsOffset = Vector3.new(0,3,0)
  334. naeeym2.Adornee = Character.Head
  335. naeeym2.Name = "TalkingBillBoard"
  336. local tecks2 = Instance.new("TextLabel",naeeym2)
  337. tecks2.BackgroundTransparency = 1
  338. tecks2.BorderSizePixel = 0
  339. tecks2.Text = ""
  340. tecks2.Font = font
  341. tecks2.TextSize = 30
  342. tecks2.TextStrokeTransparency = 0
  343. tecks2.TextColor3 = color
  344. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  345. tecks2.Size = UDim2.new(1,0,0.5,0)
  346. local tecks3 = Instance.new("TextLabel",naeeym2)
  347. tecks3.BackgroundTransparency = 1
  348. tecks3.BorderSizePixel = 0
  349. tecks3.Text = ""
  350. tecks3.Font = font
  351. tecks3.TextSize = 30
  352. tecks3.TextStrokeTransparency = 0
  353. if typet == "Inverted" then
  354. tecks3.TextColor3 = Color3.new(0,0,0)
  355. tecks3.TextStrokeColor3 = color
  356. elseif typet == "Normal" then
  357. tecks3.TextColor3 = color
  358. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  359. end
  360. tecks3.Size = UDim2.new(1,0,0.5,0)
  361. coroutine.resume(coroutine.create(function()
  362. while true do
  363. Swait(1)
  364. if chaosmode == true then
  365. tecks2.TextColor3 = BrickColor.random().Color
  366. tecks3.TextStrokeColor3 = BrickColor.random().Color
  367. end
  368. end
  369. end))
  370. text.TextTransparency = text.TextTransparency + 1
  371. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  372. for i = 0, 74*timeex do
  373. Swait()
  374. text.TextTransparency = 1
  375. text.TextStrokeTransparency = 1
  376. tecks2.Text = text
  377. tecks3.Text = text
  378. end
  379. local randomrot = math.random(1,2)
  380. if randomrot == 1 then
  381. for i = 1, 50 do
  382. Swait()
  383. tecks2.Text = text
  384. tecks3.Text = text
  385. text.TextTransparency = text.TextTransparency - .02
  386. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  387. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  388. tecks2.TextTransparency = tecks2.TextTransparency + .04
  389. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  390. tecks3.TextTransparency = tecks2.TextTransparency + .04
  391. end
  392. elseif randomrot == 2 then
  393. for i = 1, 50 do
  394. Swait()
  395. tecks2.Text = text
  396. tecks3.Text = text
  397. text.TextTransparency = text.TextTransparency - .02
  398. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  399. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  400. tecks2.TextTransparency = tecks2.TextTransparency + .04
  401. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  402. tecks3.TextTransparency = tecks2.TextTransparency + .04
  403. end
  404. end
  405. text.TextTransparency = 0
  406. text.TextStrokeTransparency = 0
  407. if toggleTag == false then
  408. text.TextTransparency = 1
  409. text.TextStrokeTransparency = 1
  410. end
  411. naeeym2:Destroy()
  412. end)
  413. chat()
  414. end
  415.  
  416.  
  417.  
  418. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  419. local gui = it(GuiType)
  420. gui.Parent = parent
  421. gui.Text = text
  422. gui.BackgroundTransparency = backtrans
  423. gui.BackgroundColor3 = backcol
  424. gui.SizeConstraint = "RelativeXY"
  425. gui.TextXAlignment = "Center"
  426. gui.TextYAlignment = "Center"
  427. gui.Position = pos
  428. gui.Size = size
  429. gui.Font = "SourceSans"
  430. gui.FontSize = "Size14"
  431. gui.TextWrapped = false
  432. gui.TextStrokeTransparency = 0
  433. gui.TextColor = BrickColor.new("White")
  434. return gui
  435. end
  436. --------------------------- GUI STUFF
  437. local basgui = it("GuiMain")
  438. basgui.Parent = plr.PlayerGui
  439. basgui.Name = "VISgui"
  440. local fullscreenz = it("Frame")
  441. fullscreenz.Parent = basgui
  442. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  443. fullscreenz.BackgroundTransparency = 1
  444. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  445. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  446. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  447. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  448. imgl2.BackgroundTransparency = 1
  449. imgl2.BorderSizePixel = 0
  450. imgl2.ImageTransparency = 0.5
  451. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  452. imgl2.Size = UDim2.new(0,1000,0,1000)
  453. imgl2.Image = "rbxassetid://2344830904"
  454. local techc = imgl2:Clone()
  455. techc.Parent = fullscreenz
  456. techc.ImageTransparency = 0
  457. techc.Size = UDim2.new(0,900,0,900)
  458. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  459. techc.Image = "rbxassetid://2092248396"
  460. local circl = imgl2:Clone()
  461. circl.Parent = fullscreenz
  462. circl.ImageTransparency = 0
  463. circl.Size = UDim2.new(0,550,0,550)
  464. circl.Position = UDim2.new(0.70,25,0.50,25)
  465. circl.Image = "rbxassetid://2312119891"
  466. local circl2 = imgl2:Clone()
  467. circl2.Parent = fullscreenz
  468. circl2.ImageTransparency = 0
  469. circl2.Size = UDim2.new(0,700,0,700)
  470. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  471. circl2.Image = "rbxassetid://2312119891"
  472. local imgl2b = imgl2:Clone()
  473. imgl2b.Parent = fullscreenz
  474. imgl2b.ImageTransparency = 0
  475. imgl2b.Size = UDim2.new(0,800,0,800)
  476. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  477. imgl2b.ImageColor3 = Color3.new(0,0,0)
  478. local ned = Instance.new("TextLabel",fullscreenz)
  479. ned.ZIndex = 2
  480. ned.Font = "Bodoni"
  481. ned.BackgroundTransparency = 1
  482. ned.BorderSizePixel = 0.65
  483. ned.Size = UDim2.new(0.6,0,0.6,0)
  484. ned.Position = UDim2.new(0,0,0,0)
  485. ned.TextScaled = true
  486. ned.TextStrokeTransparency = 0
  487. ned.Text = "Lunar"
  488. ned.TextSize = 48
  489. ned.Rotation = 1
  490. ned.TextXAlignment = "Left"
  491. ned.TextYAlignment = "Top"
  492.  
  493. --//=================================\\
  494. --// WINGY STUFF
  495. --\\=================================//
  496.  
  497. local extrawingmod1 = Instance.new("Model",Character)
  498. local extrawingmod2 = Instance.new("Model",Character)
  499.  
  500. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  501. local p = Instance.new("Part")
  502. p.TopSurface = 0
  503. p.BottomSurface = 0
  504. p.Parent = parent
  505. p.Size = Vector3.new(0.1,0.1,0.1)
  506. p.Transparency = transparency
  507. p.Reflectance = reflectance
  508. p.CanCollide = false
  509. p.Locked = true
  510. p.BrickColor = brickcolor
  511. p.Material = material
  512. return p
  513. end
  514.  
  515. function CreateMesh(parent,meshtype,x1,y1,z1)
  516. local mesh = Instance.new("SpecialMesh",parent)
  517. mesh.MeshType = meshtype
  518. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  519. return mesh
  520. end
  521.  
  522. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  523. local mesh = Instance.new("SpecialMesh",parent)
  524. mesh.MeshType = "FileMesh"
  525. mesh.MeshId = meshid
  526. mesh.Scale = Vector3.new(x1,y1,z1)
  527. return mesh
  528. end
  529.  
  530.  
  531. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  532. local mesh = Instance.new("SpecialMesh",parent)
  533. mesh.MeshType = "FileMesh"
  534. mesh.MeshId = meshid
  535. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  536. mesh.Scale = Vector3.new(x1,y1,z1)
  537. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  538. return mesh
  539. end
  540.  
  541. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  542. local weld = Instance.new("Weld")
  543. weld.Parent = parent
  544. weld.Part0 = part0
  545. weld.Part1 = part1
  546. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  547. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  548. return weld
  549. end
  550.  
  551. function RemoveOutlines(part)
  552. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  553. end
  554.  
  555. local Create = LoadLibrary("RbxUtility").Create
  556.  
  557. CFuncs = {
  558. ["Part"] = {
  559. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  560. local Part = Create("Part"){
  561. Parent = Parent,
  562. Reflectance = Reflectance,
  563. Transparency = Transparency,
  564. CanCollide = false,
  565. Locked = true,
  566. BrickColor = BrickColor.new(tostring(BColor)),
  567. Name = Name,
  568. Size = Size,
  569. Material = Material,
  570. }
  571. RemoveOutlines(Part)
  572. return Part
  573. end;
  574. };
  575.  
  576. ["Mesh"] = {
  577. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  578. local Msh = Create(Mesh){
  579. Parent = Part,
  580. Offset = OffSet,
  581. Scale = Scale,
  582. }
  583. if Mesh == "SpecialMesh" then
  584. Msh.MeshType = MeshType
  585. Msh.MeshId = MeshId
  586. end
  587. return Msh
  588. end;
  589. };
  590.  
  591. ["Mesh"] = {
  592. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  593. local Msh = Create(Mesh){
  594. Parent = Part,
  595. Offset = OffSet,
  596. Scale = Scale,
  597. }
  598. if Mesh == "SpecialMesh" then
  599. Msh.MeshType = MeshType
  600. Msh.MeshId = MeshId
  601. end
  602. return Msh
  603. end;
  604. };
  605.  
  606. ["Weld"] = {
  607. Create = function(Parent, Part0, Part1, C0, C1)
  608. local Weld = Create("Weld"){
  609. Parent = Parent,
  610. Part0 = Part0,
  611. Part1 = Part1,
  612. C0 = C0,
  613. C1 = C1,
  614. }
  615. return Weld
  616. end;
  617. };
  618.  
  619. ["Sound"] = {
  620. Create = function(id, par, vol, pit)
  621. coroutine.resume(coroutine.create(function()
  622. local S = Create("Sound"){
  623. Volume = vol,
  624. Name = "EffectSoundo",
  625. Pitch = pit or 1,
  626. SoundId = id,
  627. Parent = par or workspace,
  628. }
  629. wait()
  630. S:play()
  631. game:GetService("Debris"):AddItem(S, 10)
  632. end))
  633. end;
  634. };
  635.  
  636. ["LongSound"] = {
  637. Create = function(id, par, vol, pit)
  638. coroutine.resume(coroutine.create(function()
  639. local S = Create("Sound"){
  640. Volume = vol,
  641. Pitch = pit or 1,
  642. SoundId = id,
  643. Parent = par or workspace,
  644. }
  645. wait()
  646. S:play()
  647. game:GetService("Debris"):AddItem(S, 60)
  648. end))
  649. end;
  650. };
  651.  
  652. ["ParticleEmitter"] = {
  653. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  654. local fp = Create("ParticleEmitter"){
  655. Parent = Parent,
  656. Color = ColorSequence.new(Color1, Color2),
  657. LightEmission = LightEmission,
  658. Size = Size,
  659. Texture = Texture,
  660. Transparency = Transparency,
  661. ZOffset = ZOffset,
  662. Acceleration = Accel,
  663. Drag = Drag,
  664. LockedToPart = LockedToPart,
  665. VelocityInheritance = VelocityInheritance,
  666. EmissionDirection = EmissionDirection,
  667. Enabled = Enabled,
  668. Lifetime = LifeTime,
  669. Rate = Rate,
  670. Rotation = Rotation,
  671. RotSpeed = RotSpeed,
  672. Speed = Speed,
  673. VelocitySpread = VelocitySpread,
  674. }
  675. return fp
  676. end;
  677. };
  678.  
  679. CreateTemplate = {
  680.  
  681. };
  682. }
  683.  
  684.  
  685.  
  686. New = function(Object, Parent, Name, Data)
  687. local Object = Instance.new(Object)
  688. for Index, Value in pairs(Data or {}) do
  689. Object[Index] = Value
  690. end
  691. Object.Parent = Parent
  692. Object.Name = Name
  693. return Object
  694. end
  695.  
  696. local halocolor = BrickColor.new("Mid gray")
  697. local halocolor2 = BrickColor.new("Mid gray")
  698. local halocolor3 = BrickColor.new("Really black")
  699. local starcolor = BrickColor.new("Bright yellow")
  700. local lunacolor = BrickColor.new("Navy blue")
  701. local lunacolor2 = BrickColor.new("Bright blue")
  702. local wepcolor = BrickColor.new("Deep blue")
  703. local maincolor = BrickColor.new("Lapis")
  704. local secondcolor = BrickColor.new("Lapis")
  705. local m = Instance.new("Model",Character)
  706. local m2 = Instance.new("Model",Character)
  707. local m3 = Instance.new("Model",Character)
  708. local mw1 = Instance.new("Model",Character)
  709. local mw2 = Instance.new("Model",Character)
  710. local mw3 = Instance.new("Model",Character)
  711. local mw4 = Instance.new("Model",Character)
  712.  
  713. --------------
  714. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  715. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  716. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  717. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  718.  
  719. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  720. CreateMesh(handle,"Brick",0,0,0)
  721. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  722. local valuaring = 10
  723.  
  724. local refec = Instance.new("ParticleEmitter",handlex)
  725. refec.Texture = "rbxassetid://284205403"
  726. refec.LightEmission = 0.95
  727. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  728. refec.Rate = 50
  729. refec.Lifetime = NumberRange.new(0.5)
  730. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  731. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  732. refec.Speed = NumberRange.new(0,2)
  733. refec.Drag = 5
  734. refec.LockedToPart = true
  735. refec.Rotation = NumberRange.new(-500,500)
  736. refec.VelocitySpread = 9000
  737. refec.RotSpeed = NumberRange.new(-500,500)
  738. local refec2 = refec:Clone()
  739. refec2.LightEmission = 0.75
  740. refec2.Texture = "rbxassetid://254287058"
  741. refec2.Parent = handlex
  742. refec2.Rate = 25
  743. refec2.Lifetime = NumberRange.new(0.75)
  744. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  745. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  746. refec2.Speed = NumberRange.new(0)
  747. local refec3 = refec:Clone()
  748. refec3.LightEmission = 0.75
  749. refec3.Texture = "rbxassetid://363275192"
  750. refec3.Parent = handlex
  751. refec3.Rate = 25
  752. refec3.Lifetime = NumberRange.new(1)
  753. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  754. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  755. refec3.Speed = NumberRange.new(0)
  756. refec3.RotSpeed = NumberRange.new(-50,50)
  757.  
  758. for i = 0, 35 do
  759. valuaring = valuaring + 10
  760. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  761. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  762. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  763. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  764. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  765. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  766. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  767. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  768. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  769. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  770. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  771. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  772. end
  773.  
  774.  
  775. local handle = CreateParta(m,1,1,"Neon",maincolor)
  776. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  777. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  778.  
  779.  
  780.  
  781. --- Left wing.
  782.  
  783. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  784. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  785. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  786.  
  787. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  788. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  789. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  790. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  791. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  792. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  793. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  794. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  795. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  796. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  797. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  798. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  799. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  800. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  801. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  802. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  803. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  804. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  805. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  806. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  807. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  808. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  809. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  810. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  811. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  812. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  813. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  814. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  815. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  816. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  817.  
  818.  
  819. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  820. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  821. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  822.  
  823. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  824. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  825. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  826. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  827. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  828. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  829. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  830. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  831. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  832. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  833. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  834. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  836. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  837. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  838. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  839. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  840. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  841. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  842. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  843. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  844. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  845. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  846. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  847. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  848. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  849. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  850. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  851. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  852. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  853.  
  854. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  855. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  856. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  857.  
  858. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  859. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  860. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  861. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  862. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  863. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  864. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  865. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  866. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  867. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  868. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  869. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  870. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  871. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  872. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  873. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  874. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  875. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  876. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  877. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  878. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  879. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  880. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  881. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  882. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  883. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  884. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  885. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  886. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  887. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  888.  
  889.  
  890. -- Right wing --
  891.  
  892. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  893. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  894. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  895.  
  896. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  897. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  898. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  899. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  900. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  901. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  903. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  904. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  905. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  906. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  907. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  908. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  909. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  910. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  912. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  913. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  915. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  916. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  917. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  918. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  919. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  921. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  922. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  924. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  925. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926.  
  927. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  928. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  929. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  930.  
  931. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  932. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  933. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  934. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  935. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  936. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  938. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  939. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  941. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  942. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  943. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  944. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  945. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  947. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  948. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  950. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  951. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  953. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  954. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  955. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  956. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  957. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  959. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  960. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961.  
  962. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  963. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  964. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965.  
  966.  
  967. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  968. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  969. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  970. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  971. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  972. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  973. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  974. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  975. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  976. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  977. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  978. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  980. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  981. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  983. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  984. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  985. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  986. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  987. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  988. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  989. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  990. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  991. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  992. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  993. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  994. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  995. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  996. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  997.  
  998. ------------- Trails
  999. local A0 = Instance.new("Attachment",lwing1)
  1000. A0.Position = Vector3.new(0,-0.7,0)
  1001. local A1 = Instance.new("Attachment",lwing1)
  1002. A1.Position = Vector3.new(0,-3.5,0)
  1003. tl1 = Instance.new('Trail',lwing1)
  1004. tl1.Attachment0 = A0
  1005. tl1.Attachment1 = A1
  1006. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1007. tl1.LightEmission = 1
  1008. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1009. tl1.Color = ColorSequence.new(halocolor.Color)
  1010. tl1.Lifetime = 0.5
  1011.  
  1012. local A0 = Instance.new("Attachment",lwing2)
  1013. A0.Position = Vector3.new(0,-0.7,0)
  1014. local A1 = Instance.new("Attachment",lwing2)
  1015. A1.Position = Vector3.new(0,-3.5,0)
  1016. tl2 = Instance.new('Trail',lwing2)
  1017. tl2.Attachment0 = A0
  1018. tl2.Attachment1 = A1
  1019. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1020. tl2.LightEmission = 1
  1021. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1022. tl2.Color = ColorSequence.new(halocolor.Color)
  1023. tl2.Lifetime = 0.5
  1024.  
  1025. local A0 = Instance.new("Attachment",lwing3)
  1026. A0.Position = Vector3.new(0,-0.7,0)
  1027. local A1 = Instance.new("Attachment",lwing3)
  1028. A1.Position = Vector3.new(0,-3.5,0)
  1029. tl3 = Instance.new('Trail',lwing3)
  1030. tl3.Attachment0 = A0
  1031. tl3.Attachment1 = A1
  1032. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1033. tl3.LightEmission = 1
  1034. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1035. tl3.Color = ColorSequence.new(halocolor.Color)
  1036. tl3.Lifetime = 0.5
  1037.  
  1038. local A0 = Instance.new("Attachment",rwing1)
  1039. A0.Position = Vector3.new(0,-0.7,0)
  1040. local A1 = Instance.new("Attachment",rwing1)
  1041. A1.Position = Vector3.new(0,-3.5,0)
  1042. tr1 = Instance.new('Trail',rwing1)
  1043. tr1.Attachment0 = A0
  1044. tr1.Attachment1 = A1
  1045. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1046. tr1.LightEmission = 1
  1047. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1048. tr1.Color = ColorSequence.new(halocolor2.Color)
  1049. tr1.Lifetime = 0.5
  1050.  
  1051. local A0 = Instance.new("Attachment",rwing2)
  1052. A0.Position = Vector3.new(0,-0.7,0)
  1053. local A1 = Instance.new("Attachment",rwing2)
  1054. A1.Position = Vector3.new(0,-3.5,0)
  1055. tr2 = Instance.new('Trail',rwing2)
  1056. tr2.Attachment0 = A0
  1057. tr2.Attachment1 = A1
  1058. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1059. tr2.LightEmission = 1
  1060. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1061. tr2.Color = ColorSequence.new(halocolor2.Color)
  1062. tr2.Lifetime = 0.5
  1063.  
  1064. local A0 = Instance.new("Attachment",rwing3)
  1065. A0.Position = Vector3.new(0,-0.7,0)
  1066. local A1 = Instance.new("Attachment",rwing3)
  1067. A1.Position = Vector3.new(0,-3.5,0)
  1068. tr3 = Instance.new('Trail',rwing3)
  1069. tr3.Attachment0 = A0
  1070. tr3.Attachment1 = A1
  1071. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1072. tr3.LightEmission = 1
  1073. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1074. tr3.Color = ColorSequence.new(halocolor2.Color)
  1075. tr3.Lifetime = 0.5
  1076.  
  1077. --------------
  1078.  
  1079.  
  1080.  
  1081. for i, v in pairs(mw2:GetChildren()) do
  1082. if v:IsA("Part") then
  1083. v.BrickColor = BrickColor.new("White")
  1084. v.Material = "Neon"
  1085. end
  1086. end
  1087. for i, v in pairs(mw1:GetChildren()) do
  1088. if v:IsA("Part") then
  1089. v.Transparency = 0
  1090. v.BrickColor = BrickColor.new("White")
  1091. v.Material = "Neon"
  1092. end
  1093. end
  1094. for i, v in pairs(extrawingmod1:GetChildren()) do
  1095. if v:IsA("Part") then
  1096. v.Transparency = 1
  1097. v.BrickColor = BrickColor.new("White")
  1098. v.Material = "Neon"
  1099. end
  1100. end
  1101. for i, v in pairs(extrawingmod2:GetChildren()) do
  1102. if v:IsA("Part") then
  1103. v.Transparency = 1
  1104. v.BrickColor = BrickColor.new("White")
  1105. v.Material = "Neon"
  1106. end
  1107. end
  1108. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1109. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1110. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1111.  
  1112. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1113. for i, v in pairs(mw2:GetChildren()) do
  1114. if v:IsA("Part") then
  1115. v.BrickColor = one
  1116. v.Material = "Neon"
  1117. end
  1118. end
  1119. refec.Color = ColorSequence.new(one.Color)
  1120. refec2.Color = ColorSequence.new(one.Color)
  1121. refec3.Color = ColorSequence.new(one.Color)
  1122. tr1.Color = ColorSequence.new(one.Color)
  1123. tr2.Color = ColorSequence.new(one.Color)
  1124. tr3.Color = ColorSequence.new(one.Color)
  1125. imgl2.ImageColor3 = one.Color
  1126. circl.ImageColor3 = two.Color
  1127. techc.ImageColor3 = one.Color
  1128. circl2.ImageColor3 = one.Color
  1129. ned.TextColor3 = two.Color
  1130. ned.TextStrokeColor3 = one.Color
  1131. for i, v in pairs(mw1:GetChildren()) do
  1132. if v:IsA("Part") then
  1133. v.Transparency = 0
  1134. v.BrickColor = two
  1135. v.Material = "Neon"
  1136. end
  1137. end
  1138. tl1.Color = ColorSequence.new(two.Color)
  1139. tl2.Color = ColorSequence.new(two.Color)
  1140. tl3.Color = ColorSequence.new(two.Color)
  1141. for i, v in pairs(m:GetChildren()) do
  1142. if v:IsA("Part") then
  1143. v.BrickColor = three
  1144. v.Material = "Ice"
  1145. end
  1146. end
  1147. for i, v in pairs(m2:GetChildren()) do
  1148. if v:IsA("Part") then
  1149. v.BrickColor = four
  1150. v.Material = "Ice"
  1151. end
  1152. end
  1153. for i, v in pairs(m3:GetChildren()) do
  1154. if v:IsA("Part") then
  1155. v.BrickColor = five
  1156. v.Material = "Neon"
  1157. end
  1158. end
  1159. for i, v in pairs(extrawingmod1:GetChildren()) do
  1160. if v:IsA("Part") then
  1161. v.Transparency = exonetran
  1162. v.BrickColor = exone
  1163. v.Material = "Neon"
  1164. end
  1165. end
  1166. for i, v in pairs(extrawingmod2:GetChildren()) do
  1167. if v:IsA("Part") then
  1168. v.Transparency = extwotran
  1169. v.BrickColor = extwo
  1170. v.Material = "Neon"
  1171. end
  1172. end
  1173. end
  1174.  
  1175. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1176. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1177. techc.ImageColor3 = MAINRUINCOLOR.Color
  1178. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1179. ned.TextColor3 = MAINRUINCOLOR.Color
  1180. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1181.  
  1182.  
  1183. function bosschatfunc(text,color,watval)
  1184. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1185. coroutine.resume(coroutine.create(function()
  1186. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1187. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1188. end
  1189. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1190. scrg.Name = "Dialog"
  1191. local txtlb = Instance.new("TextLabel",scrg)
  1192. txtlb.Text = ""
  1193. txtlb.Font = "Bodoni"
  1194. txtlb.TextColor3 = Color3.new(0,0,0)
  1195. txtlb.TextStrokeTransparency = 0
  1196. txtlb.BackgroundTransparency = 0.75
  1197. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1198. txtlb.TextStrokeColor3 = color
  1199. txtlb.TextScaled = true
  1200. txtlb.Size = UDim2.new(1,0,0.25,0)
  1201. txtlb.TextXAlignment = "Left"
  1202. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1203. local txtlb2 = Instance.new("TextLabel",scrg)
  1204. txtlb2.Text = "Chaotic:"
  1205. txtlb2.Font = "Arcade"
  1206. txtlb2.TextColor3 = Color3.new(0,0,0)
  1207. txtlb2.TextStrokeTransparency = 0
  1208. txtlb2.BackgroundTransparency = 1
  1209. txtlb2.TextStrokeColor3 = color
  1210. txtlb2.TextSize = 40
  1211. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1212. txtlb2.TextXAlignment = "Left"
  1213. txtlb2.Position = UDim2.new(0,0,1,0)
  1214. local fvalen = 0.55
  1215. local fval = -0.49
  1216. coroutine.resume(coroutine.create(function()
  1217. while true do
  1218. Swait()
  1219. if MODE == "Sanity" then
  1220. txtlb.Rotation = math.random(-1,1)
  1221. txtlb2.Rotation = math.random(-1,1)
  1222. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1223. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1224. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1225. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1226. end
  1227. end
  1228. end))
  1229. coroutine.resume(coroutine.create(function()
  1230. while true do
  1231. Swait()
  1232. if scrg.Parent ~= nil then
  1233. fvalen = fvalen - 0.0001
  1234. elseif scrg.Parent == nil then
  1235. break
  1236. end
  1237. end
  1238. end))
  1239. local flol = 1.75
  1240. local flil = 1.6
  1241. coroutine.resume(coroutine.create(function()
  1242. for i = 0, 9 do
  1243. Swait()
  1244. fval = fval + 0.05
  1245. flol = flol - 0.1
  1246. flil = flil - 0.1
  1247. txtlb.Text = ""
  1248. txtlb.Position = UDim2.new(0,0,flol,0)
  1249. txtlb2.Position = UDim2.new(0,0,flil,0)
  1250. end
  1251. txtlb.Text = text
  1252. wait(watval)
  1253. local valinc = 0
  1254. for i = 0, 99 do
  1255. Swait()
  1256. valinc = valinc + 0.0001
  1257. flol = flol + valinc
  1258. flil = flil + valinc
  1259. txtlb.Rotation = txtlb.Rotation + valinc*20
  1260. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1261. txtlb.Position = UDim2.new(0,0,flol,0)
  1262. txtlb2.Position = UDim2.new(0,0,flil,0)
  1263. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1264. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1265. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1266. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1267. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1268. end
  1269. scrg:Destroy()
  1270. end))
  1271. end))
  1272. end
  1273. end
  1274.  
  1275. function BigBlack(text,color,watval)
  1276. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1277. coroutine.resume(coroutine.create(function()
  1278. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1279. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1280. end
  1281. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1282. scrg.Name = "Dialog"
  1283. local txtlb = Instance.new("TextLabel",scrg)
  1284. txtlb.Text = ""
  1285. txtlb.Font = "Bodoni"
  1286. txtlb.TextColor3 = Color3.new(0,0,0)
  1287. txtlb.TextStrokeTransparency = 1
  1288. txtlb.BackgroundTransparency = 1
  1289. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1290. txtlb.TextStrokeColor3 = color
  1291. txtlb.TextScaled = true
  1292. txtlb.Size = UDim2.new(1,0,1,0)
  1293. txtlb.TextXAlignment = "Center"
  1294. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1295. local txtlb2 = Instance.new("TextLabel",scrg)
  1296. txtlb2.Text = "Chaotic:"
  1297. txtlb2.Font = "Arcade"
  1298. txtlb2.TextColor3 = Color3.new(0,0,0)
  1299. txtlb2.TextStrokeTransparency = 0
  1300. txtlb2.BackgroundTransparency = 1
  1301. txtlb2.TextStrokeColor3 = color
  1302. txtlb2.TextSize = 40
  1303. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1304. txtlb2.TextXAlignment = "Left"
  1305. txtlb2.Position = UDim2.new(0,0,1,0)
  1306. local fvalen = 0.55
  1307. local fval = -0.49
  1308. coroutine.resume(coroutine.create(function()
  1309. while true do
  1310. Swait()
  1311. if MODE == "Sanity" then
  1312. txtlb.Rotation = math.random(-1,1)
  1313. txtlb2.Rotation = math.random(-1,1)
  1314. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1315. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1316. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1317. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1318. end
  1319. end
  1320. end))
  1321. coroutine.resume(coroutine.create(function()
  1322. while true do
  1323. Swait()
  1324. if scrg.Parent ~= nil then
  1325. fvalen = fvalen - 0.0001
  1326. elseif scrg.Parent == nil then
  1327. break
  1328. end
  1329. end
  1330. end))
  1331. local flol = 1.05
  1332. local flil = 0.75
  1333. local flil2 = -0.2
  1334. coroutine.resume(coroutine.create(function()
  1335. for i = 1,string.len(text),1 do
  1336. wait()
  1337. text.Text = string.sub(text,1,i)
  1338. end
  1339. end))
  1340. coroutine.resume(coroutine.create(function()
  1341. for i = 0, 1 do
  1342. fval = fval + 0.05
  1343. flol = flol - 0.1
  1344. flil2 = flil2 + 0.1
  1345. txtlb.Text = ""
  1346. txtlb.Position = UDim2.new(flil2,0,0,0)
  1347. txtlb.BackgroundTransparency = 1 - 0.1
  1348. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1349. end
  1350.  
  1351. for i = 0, 99 do
  1352. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1353. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1354. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1355. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1356. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1357. end
  1358.  
  1359. txtlb.Text = text
  1360. wait(watval)
  1361. local valinc = 0
  1362. for i = 0, 99 do
  1363. Swait()
  1364. valinc = valinc + 0.0002
  1365. flol = flol + valinc
  1366. flil2 = flil2 + valinc
  1367. txtlb.Rotation = txtlb.Rotation + valinc*15
  1368. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1369. txtlb.Position = UDim2.new(flil2,0,0,0)
  1370. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1371. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1372. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1373. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1374. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1375. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1376. end
  1377. scrg:Destroy()
  1378. end))
  1379. end))
  1380. end
  1381. end
  1382.  
  1383. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1384.  
  1385. --//=================================\\
  1386. --|| SOME TAG EDIT
  1387. --\\=================================//
  1388. local TEXTCOLOR = C3(0, 0, 1)
  1389.  
  1390. m = game.Players.LocalPlayer
  1391. char = m.Character
  1392. local txt = Instance.new("BillboardGui", char)
  1393. txt.Adornee = char.Head
  1394. txt.Name = "_status"
  1395. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1396. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1397. local text = Instance.new("TextLabel", txt)
  1398. text.Size = UDim2.new(20, 0, 7, 0)
  1399. text.FontSize = "Size24"
  1400. text.TextScaled = true
  1401. text.TextTransparency = 0
  1402. text.BackgroundTransparency = 1
  1403. text.TextTransparency = 0
  1404. text.TextStrokeTransparency = 0
  1405. text.Font = "Bodoni"
  1406. v = Instance.new("Part")
  1407. v.Name = "ColorBrick"
  1408. v.Parent = m.Character
  1409. v.FormFactor = "Symmetric"
  1410. v.Anchored = true
  1411. v.CanCollide = false
  1412. v.BottomSurface = "Smooth"
  1413. v.TopSurface = "Smooth"
  1414. v.Size = Vector3.new(10, 5, 3)
  1415. v.Transparency = 1
  1416. v.CFrame = char.Torso.CFrame
  1417. v.BrickColor = BrickColor.new("Really black")
  1418. v.Transparency = 1
  1419. v.Shape = "Block"
  1420. text.Text = "Lunar"
  1421.  
  1422. function RecolorTextAndRename(name,col1,col2,font)
  1423. text.TextStrokeColor3 = col2
  1424. text.TextColor3 = col1
  1425. text.Font = font
  1426. text.Text = name
  1427. techc.ImageColor3 = col2
  1428. circl.ImageColor3 = col2
  1429. circl2.ImageColor3 = col1
  1430. imgl2.ImageColor3 = col1
  1431. imgl2b.ImageColor3 = col2
  1432. ned.Text = name
  1433. ned.TextColor3 = col1
  1434. ned.TextStrokeColor3 = col2
  1435. end
  1436. --//=================================\\
  1437. --|| SOME FUNCTIONS
  1438. --\\=================================//
  1439.  
  1440.  
  1441.  
  1442. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1443. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1444. end
  1445.  
  1446. function PositiveAngle(NUMBER)
  1447. if NUMBER >= 0 then
  1448. NUMBER = 0
  1449. end
  1450. return NUMBER
  1451. end
  1452.  
  1453. function NegativeAngle(NUMBER)
  1454. if NUMBER <= 0 then
  1455. NUMBER = 0
  1456. end
  1457. return NUMBER
  1458. end
  1459.  
  1460. function Swait(NUMBER)
  1461. if NUMBER == 0 or NUMBER == nil then
  1462. ArtificialHB.Event:wait()
  1463. else
  1464. for i = 1, NUMBER do
  1465. ArtificialHB.Event:wait()
  1466. end
  1467. end
  1468. end
  1469.  
  1470. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1471. local NEWMESH = IT(MESH)
  1472. if MESH == "SpecialMesh" then
  1473. NEWMESH.MeshType = MESHTYPE
  1474. if MESHID ~= "nil" and MESHID ~= "" then
  1475. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1476. end
  1477. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1478. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1479. end
  1480. end
  1481. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1482. NEWMESH.Scale = SCALE
  1483. NEWMESH.Parent = PARENT
  1484. return NEWMESH
  1485. end
  1486.  
  1487. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1488. local NEWPART = IT("Part")
  1489. NEWPART.formFactor = FORMFACTOR
  1490. NEWPART.Reflectance = REFLECTANCE
  1491. NEWPART.Transparency = TRANSPARENCY
  1492. NEWPART.CanCollide = false
  1493. NEWPART.Locked = true
  1494. NEWPART.Anchored = true
  1495. if ANCHOR == false then
  1496. NEWPART.Anchored = false
  1497. end
  1498. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1499. NEWPART.Name = NAME
  1500. NEWPART.Size = SIZE
  1501. NEWPART.Position = Torso.Position
  1502. NEWPART.Material = MATERIAL
  1503. NEWPART:BreakJoints()
  1504. NEWPART.Parent = PARENT
  1505. return NEWPART
  1506. end
  1507.  
  1508. local function weldBetween(a, b)
  1509. local weldd = Instance.new("ManualWeld")
  1510. weldd.Part0 = a
  1511. weldd.Part1 = b
  1512. weldd.C0 = CFrame.new()
  1513. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1514. weldd.Parent = a
  1515. return weldd
  1516. end
  1517.  
  1518.  
  1519. function QuaternionFromCFrame(cf)
  1520. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1521. local trace = m00 + m11 + m22
  1522. if trace > 0 then
  1523. local s = math.sqrt(1 + trace)
  1524. local recip = 0.5 / s
  1525. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1526. else
  1527. local i = 0
  1528. if m11 > m00 then
  1529. i = 1
  1530. end
  1531. if m22 > (i == 0 and m00 or m11) then
  1532. i = 2
  1533. end
  1534. if i == 0 then
  1535. local s = math.sqrt(m00 - m11 - m22 + 1)
  1536. local recip = 0.5 / s
  1537. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1538. elseif i == 1 then
  1539. local s = math.sqrt(m11 - m22 - m00 + 1)
  1540. local recip = 0.5 / s
  1541. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1542. elseif i == 2 then
  1543. local s = math.sqrt(m22 - m00 - m11 + 1)
  1544. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1545. end
  1546. end
  1547. end
  1548.  
  1549. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1550. local xs, ys, zs = x + x, y + y, z + z
  1551. local wx, wy, wz = w * xs, w * ys, w * zs
  1552. local xx = x * xs
  1553. local xy = x * ys
  1554. local xz = x * zs
  1555. local yy = y * ys
  1556. local yz = y * zs
  1557. local zz = z * zs
  1558. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1559. end
  1560.  
  1561. function QuaternionSlerp(a, b, t)
  1562. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1563. local startInterp, finishInterp;
  1564. if cosTheta >= 0.0001 then
  1565. if (1 - cosTheta) > 0.0001 then
  1566. local theta = ACOS(cosTheta)
  1567. local invSinTheta = 1 / SIN(theta)
  1568. startInterp = SIN((1 - t) * theta) * invSinTheta
  1569. finishInterp = SIN(t * theta) * invSinTheta
  1570. else
  1571. startInterp = 1 - t
  1572. finishInterp = t
  1573. end
  1574. else
  1575. if (1 + cosTheta) > 0.0001 then
  1576. local theta = ACOS(-cosTheta)
  1577. local invSinTheta = 1 / SIN(theta)
  1578. startInterp = SIN((t - 1) * theta) * invSinTheta
  1579. finishInterp = SIN(t * theta) * invSinTheta
  1580. else
  1581. startInterp = t - 1
  1582. finishInterp = t
  1583. end
  1584. end
  1585. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1586. end
  1587.  
  1588. function Clerp(a, b, t)
  1589. local qa = {QuaternionFromCFrame(a)}
  1590. local qb = {QuaternionFromCFrame(b)}
  1591. local ax, ay, az = a.x, a.y, a.z
  1592. local bx, by, bz = b.x, b.y, b.z
  1593. local _t = 1 - t
  1594. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1595. end
  1596.  
  1597. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1598. local frame = IT("Frame")
  1599. frame.BackgroundTransparency = TRANSPARENCY
  1600. frame.BorderSizePixel = BORDERSIZEPIXEL
  1601. frame.Position = POSITION
  1602. frame.Size = SIZE
  1603. frame.BackgroundColor3 = COLOR
  1604. frame.BorderColor3 = BORDERCOLOR
  1605. frame.Name = NAME
  1606. frame.Parent = PARENT
  1607. return frame
  1608. end
  1609.  
  1610. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1611. local label = IT("TextLabel")
  1612. label.BackgroundTransparency = 1
  1613. label.Size = UD2(1, 0, 1, 0)
  1614. label.Position = UD2(0, 0, 0, 0)
  1615. label.TextColor3 = TEXTCOLOR
  1616. label.TextStrokeTransparency = STROKETRANSPARENCY
  1617. label.TextTransparency = TRANSPARENCY
  1618. label.FontSize = TEXTFONTSIZE
  1619. label.Font = TEXTFONT
  1620. label.BorderSizePixel = BORDERSIZEPIXEL
  1621. label.TextScaled = false
  1622. label.Text = TEXT
  1623. label.Name = NAME
  1624. label.Parent = PARENT
  1625. return label
  1626. end
  1627.  
  1628. function NoOutlines(PART)
  1629. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1630. end
  1631.  
  1632. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1633. local NEWWELD = IT(TYPE)
  1634. NEWWELD.Part0 = PART0
  1635. NEWWELD.Part1 = PART1
  1636. NEWWELD.C0 = C0
  1637. NEWWELD.C1 = C1
  1638. NEWWELD.Parent = PARENT
  1639. return NEWWELD
  1640. end
  1641.  
  1642. local S = IT("Sound")
  1643. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1644. local NEWSOUND = nil
  1645. coroutine.resume(coroutine.create(function()
  1646. NEWSOUND = S:Clone()
  1647. NEWSOUND.Parent = PARENT
  1648. NEWSOUND.Volume = VOLUME
  1649. NEWSOUND.Pitch = PITCH
  1650. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1651. NEWSOUND:play()
  1652. if DOESLOOP == true then
  1653. NEWSOUND.Looped = true
  1654. else
  1655. repeat wait(1) until NEWSOUND.Playing == false
  1656. NEWSOUND:remove()
  1657. end
  1658. end))
  1659. return NEWSOUND
  1660. end
  1661.  
  1662. function CFrameFromTopBack(at, top, back)
  1663. local right = top:Cross(back)
  1664. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1665. end
  1666.  
  1667. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1668. function WACKYEFFECT(Table)
  1669. local TYPE = (Table.EffectType or "Sphere")
  1670. local SIZE = (Table.Size or VT(1,1,1))
  1671. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1672. local TRANSPARENCY = (Table.Transparency or 0)
  1673. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1674. local CFRAME = (Table.CFrame or Torso.CFrame)
  1675. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1676. local ROTATION1 = (Table.RotationX or 0)
  1677. local ROTATION2 = (Table.RotationY or 0)
  1678. local ROTATION3 = (Table.RotationZ or 0)
  1679. local MATERIAL = (Table.Material or "Neon")
  1680. local COLOR = (Table.Color or C3(1,1,1))
  1681. local TIME = (Table.Time or 45)
  1682. local SOUNDID = (Table.SoundID or nil)
  1683. local SOUNDPITCH = (Table.SoundPitch or nil)
  1684. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1685. coroutine.resume(coroutine.create(function()
  1686. local PLAYSSOUND = false
  1687. local SOUND = nil
  1688. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1689. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1690. PLAYSSOUND = true
  1691. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1692. end
  1693. EFFECT.Color = COLOR
  1694. local MSH = nil
  1695. if TYPE == "Sphere" then
  1696. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1697. elseif TYPE == "Block" or TYPE == "Box" then
  1698. MSH = IT("BlockMesh",EFFECT)
  1699. MSH.Scale = SIZE
  1700. elseif TYPE == "Wave" then
  1701. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1702. elseif TYPE == "Ring" then
  1703. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1704. elseif TYPE == "Slash" then
  1705. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1706. elseif TYPE == "Round Slash" then
  1707. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1708. elseif TYPE == "Swirl" then
  1709. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1710. elseif TYPE == "Skull" then
  1711. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1712. elseif TYPE == "Crystal" then
  1713. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1714. end
  1715. if MSH ~= nil then
  1716. local MOVESPEED = nil
  1717. if MOVEDIRECTION ~= nil then
  1718. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1719. end
  1720. local GROWTH = SIZE - ENDSIZE
  1721. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1722. if TYPE == "Block" then
  1723. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1724. else
  1725. EFFECT.CFrame = CFRAME
  1726. end
  1727. for LOOP = 1, TIME+1 do
  1728. Swait()
  1729. MSH.Scale = MSH.Scale - GROWTH/TIME
  1730. if TYPE == "Wave" then
  1731. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1732. end
  1733. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1734. if TYPE == "Block" then
  1735. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1736. else
  1737. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1738. end
  1739. if MOVEDIRECTION ~= nil then
  1740. local ORI = EFFECT.Orientation
  1741. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1742. EFFECT.Orientation = ORI
  1743. end
  1744. end
  1745. if PLAYSSOUND == false then
  1746. EFFECT:remove()
  1747. else
  1748. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1749. EFFECT:remove()
  1750. end
  1751. else
  1752. if PLAYSSOUND == false then
  1753. EFFECT:remove()
  1754. else
  1755. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1756. EFFECT:remove()
  1757. end
  1758. end
  1759. end))
  1760. end
  1761.  
  1762. function MakeForm(PART,TYPE)
  1763. if TYPE == "Cyl" then
  1764. local MSH = IT("CylinderMesh",PART)
  1765. elseif TYPE == "Ball" then
  1766. local MSH = IT("SpecialMesh",PART)
  1767. MSH.MeshType = "Sphere"
  1768. elseif TYPE == "Wedge" then
  1769. local MSH = IT("SpecialMesh",PART)
  1770. MSH.MeshType = "Wedge"
  1771. end
  1772. end
  1773.  
  1774. Debris = game:GetService("Debris")
  1775.  
  1776. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1777. local DIRECTION = CF(StartPos,EndPos).lookVector
  1778. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1779. end
  1780.  
  1781. local EyeSizes={
  1782. NumberSequenceKeypoint.new(0,1,0),
  1783. NumberSequenceKeypoint.new(1,0,0)
  1784. }
  1785. local EyeTrans={
  1786. NumberSequenceKeypoint.new(0,0.8,0),
  1787. NumberSequenceKeypoint.new(1,1,0)
  1788. }
  1789. local PE=Instance.new("ParticleEmitter",nil)
  1790. PE.LightEmission=.8
  1791. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1792. PE.Size=NumberSequence.new(EyeSizes)
  1793. PE.Transparency=NumberSequence.new(EyeTrans)
  1794. PE.Lifetime=NumberRange.new(0.35,1.5)
  1795. PE.Rotation=NumberRange.new(0,360)
  1796. PE.Rate=999
  1797. PE.VelocitySpread = 10000
  1798. PE.Acceleration = Vector3.new(0,0,0)
  1799. PE.Drag = 5
  1800. PE.Speed = NumberRange.new(0,0,0)
  1801. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1802. PE.ZOffset = -0
  1803. PE.Name = "PE"
  1804. PE.Enabled = false
  1805.  
  1806. function particles(art)
  1807. local PARTICLES = PE:Clone()
  1808. PARTICLES.Parent = art
  1809. end
  1810.  
  1811. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1812. if FLOOR ~= nil then
  1813. coroutine.resume(coroutine.create(function()
  1814. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1815. PART.CFrame = CF(POSITION)
  1816. for i = 1, 45 do
  1817. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1818. RingPiece.Material = FLOOR.Material
  1819. RingPiece.Color = FLOOR.Color
  1820. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1821. Debris:AddItem(RingPiece,SWAIT)
  1822. end
  1823. PART:remove()
  1824. end))
  1825. end
  1826. end
  1827.  
  1828. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1829. if FLOOR ~= nil then
  1830. for i = 1, AMOUNT do
  1831. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1832. DEBREE.Material = FLOOR.Material
  1833. DEBREE.Color = FLOOR.Color
  1834. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1835. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1836. coroutine.resume(coroutine.create(function()
  1837. Swait(15)
  1838. DEBREE.Parent = workspace
  1839. DEBREE.CanCollide = true
  1840. Debris:AddItem(DEBREE,SWAIT)
  1841. end))
  1842. end
  1843. end
  1844. end
  1845.  
  1846. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1847. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1848. local mesh = IT("SpecialMesh",wave)
  1849. mesh.MeshType = "Sphere"
  1850. mesh.Scale = SIZE
  1851. mesh.Offset = VT(0,0,0)
  1852. wave.CFrame = CFRAME
  1853. coroutine.resume(coroutine.create(function(PART)
  1854. for i = 1, WAIT do
  1855. Swait()
  1856. mesh.Scale = mesh.Scale + GROW
  1857. wave.Transparency = wave.Transparency + (1/WAIT)
  1858. if wave.Transparency > 0.99 then
  1859. wave:remove()
  1860. end
  1861. end
  1862. end))
  1863. end
  1864.  
  1865.  
  1866. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1867.  
  1868. --//=================================\\
  1869. --|| WEAPON CREATION
  1870. --\\=================================//
  1871.  
  1872. function chatfunc(text)
  1873. local chat = coroutine.wrap(function()
  1874. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1875. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1876. end
  1877. local Bill = Instance.new("BillboardGui",Character)
  1878. Bill.Size = UDim2.new(0,100,0,40)
  1879. Bill.StudsOffset = Vector3.new(0,3,0)
  1880. Bill.Adornee = Character.Head
  1881. Bill.Name = "TalkingBillBoard"
  1882. local Hehe = Instance.new("TextLabel",Bill)
  1883. Hehe.BackgroundTransparency = 1
  1884. Hehe.BorderSizePixel = 0
  1885. Hehe.Text = ""
  1886. Hehe.Font = "Fantasy"
  1887. Hehe.TextSize = 40
  1888. Hehe.TextStrokeTransparency = 0
  1889. Hehe.Size = UDim2.new(1,0,0.5,0)
  1890. coroutine.resume(coroutine.create(function()
  1891. while Hehe ~= nil do
  1892. wait()
  1893. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1894. Hehe.Rotation = math.random(-5,5)
  1895. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1896. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1897. end
  1898. end))
  1899. for i = 1,string.len(text),1 do
  1900. wait()
  1901. Hehe.Text = string.sub(text,1,i)
  1902. end
  1903. wait(1)--Re[math.random(1, 93)]
  1904. for i = 0, 1, .025 do
  1905. wait()
  1906. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1907. Hehe.TextStrokeTransparency = i
  1908. Hehe.TextTransparency = i
  1909. end
  1910. Bill:Destroy()
  1911. end)
  1912. chat()
  1913. end
  1914.  
  1915. function onChatted(msg)
  1916. chatfunc(msg)
  1917. end
  1918.  
  1919. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1920. PRT.Color = C3(0,0,0)
  1921. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1922. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1923. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1924. PRT.Color = C3(0/255,0/255,255/255)
  1925. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1926. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1927. for i = 1, 16 do
  1928. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1929. FACE.Color = C3(0,0,0)
  1930. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1931. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1932. end
  1933. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1934. MakeForm(EYE,"Ball")
  1935. EYE.Color = C3(0/255,0/255,255/255)
  1936. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1937. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1938. MakeForm(EYE2,"Ball")
  1939. EYE2.Color = C3(0/255,0/255,255/255)
  1940.  
  1941. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1942.  
  1943. local LASTPART = Head
  1944. for i = 1, 20 do
  1945. local MATH = (1-(i/25))
  1946. if LASTPART == Head then
  1947. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1948. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1949. LASTPART = Horn
  1950. Horn.Color = C3((i*3-3)/0,0,0)
  1951. else
  1952. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1953. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1954. LASTPART = Horn
  1955. Horn.Color = C3((i*3-3)/0,0,0)
  1956. end
  1957. end
  1958. local LASTPART = Head
  1959. for i = 1, 20 do
  1960. local MATH = (1-(i/25))
  1961. if LASTPART == Head then
  1962. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1963. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1964. LASTPART = Horn
  1965. Horn.Color = C3((i*3-3)/0,0,0)
  1966. else
  1967. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1968. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1969. LASTPART = Horn
  1970. Horn.Color = C3((i*3-3)/0,0,0)
  1971. end
  1972. end
  1973.  
  1974. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1975. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1976. Hair.Color = C3(0/255,0/255,255/255)
  1977. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1978. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1979. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1980. Hair2.Color = C3(0/255,0/255,255/255)
  1981. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1982.  
  1983. local BODY = {}
  1984.  
  1985. for _, c in pairs(Character:GetDescendants()) do
  1986. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1987. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1988. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1989. end
  1990. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1991. elseif c:IsA("JointInstance") then
  1992. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1993. end
  1994. end
  1995.  
  1996. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1997. MakeForm(Eye,"Ball")
  1998. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1999. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2000. MakeForm(Eye,"Ball")
  2001. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2002. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2003. MakeForm(Eye2,"Ball")
  2004. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2005.  
  2006.  
  2007. XEYE.Parent = nil
  2008. BALL.Parent = Character
  2009.  
  2010. for e = 1, #BODY do
  2011. if BODY[e] ~= nil then
  2012. local STUFF = BODY[e]
  2013. local PART = STUFF[1]
  2014. local PARENT = STUFF[2]
  2015. local MATERIAL = STUFF[3]
  2016. local COLOR = STUFF[4]
  2017. local TRANSPARENCY = STUFF[5]
  2018. if PART.ClassName == "Part" and PART ~= RootPart then
  2019. PART.Material = MATERIAL
  2020. PART.Color = COLOR
  2021. PART.Transparency = TRANSPARENCY
  2022. end
  2023. PART.AncestryChanged:Connect(function()
  2024. PART.Parent = PARENT
  2025. end)
  2026. end
  2027. end
  2028.  
  2029. local SKILLTEXTCOLOR = C3(0,0,0)
  2030. local SKILLFONT = "Antique"
  2031. local SKILLTEXTSIZE = 7
  2032.  
  2033. function Blink()
  2034. coroutine.resume(coroutine.create(function()
  2035. if EYE ~= nil then
  2036. for i = 1, 5 do
  2037. Swait()
  2038. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2039. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2040. end
  2041. for i = 1, 7 do
  2042. Swait()
  2043. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2044. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2045. end
  2046. EYE.Mesh.Scale = VT(1,1,1)
  2047. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2048. end
  2049. end))
  2050. end
  2051.  
  2052. function Blink2()
  2053. coroutine.resume(coroutine.create(function()
  2054. if Eye ~= nil then
  2055. for i = 1, 5 do
  2056. Swait()
  2057. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2058. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2059. end
  2060. for i = 1, 7 do
  2061. Swait()
  2062. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2063. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2064. end
  2065. Eye.Mesh.Scale = VT(1,1,1)
  2066. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2067. end
  2068. end))
  2069. end
  2070.  
  2071. function refit()
  2072. Character.Parent = workspace
  2073. for e = 1, #BODY do
  2074. if BODY[e] ~= nil then
  2075. local STUFF = BODY[e]
  2076. local PART = STUFF[1]
  2077. local PARENT = STUFF[2]
  2078. local MATERIAL = STUFF[3]
  2079. local COLOR = STUFF[4]
  2080. local TRANSPARENCY = STUFF[5]
  2081. if PART.ClassName == "Part" and PART ~= RootPart then
  2082. PART.Material = MATERIAL
  2083. PART.Color = COLOR
  2084. PART.Transparency = TRANSPARENCY
  2085. end
  2086. if PART.Parent ~= PARENT then
  2087. Humanoid:remove()
  2088. PART.Parent = PARENT
  2089. Humanoid = IT("Humanoid",Character)
  2090. end
  2091. end
  2092. end
  2093. end
  2094.  
  2095. Humanoid.Died:connect(function()
  2096. refit()
  2097. end)
  2098.  
  2099. --//=================================\\
  2100. --|| DAMAGE FUNCTIONS
  2101. --\\=================================//
  2102.  
  2103. function StatLabel(CFRAME, TEXT, COLOR)
  2104. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2105. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2106. local BODYGYRO = IT("BodyGyro", STATPART)
  2107. game:GetService("Debris"):AddItem(STATPART ,5)
  2108. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2109. BILLBOARDGUI.Adornee = STATPART
  2110. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2111. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2112. BILLBOARDGUI.AlwaysOnTop = false
  2113. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2114. TEXTLABEL.BackgroundTransparency = 1
  2115. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2116. TEXTLABEL.Text = TEXT
  2117. TEXTLABEL.Font = SKILLFONT
  2118. TEXTLABEL.FontSize="Size42"
  2119. TEXTLABEL.TextColor3 = COLOR
  2120. TEXTLABEL.TextStrokeTransparency = 0
  2121. TEXTLABEL.TextScaled = true
  2122. TEXTLABEL.TextWrapped = true
  2123. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2124. for i = 1, 50 do
  2125. Swait()
  2126. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2127. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2128. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2129. end
  2130. THEPART.Parent = nil
  2131. end),STATPART, TEXTLABEL)
  2132. end
  2133.  
  2134. --//=================================\\
  2135. --|| DAMAGING
  2136. --\\=================================//
  2137.  
  2138. function KillChildren(v)
  2139. v:BreakJoints()
  2140. for _, c in pairs(v:GetChildren()) do
  2141. if c:IsA("BasePart") then
  2142. if c.Transparency < 1 then
  2143. if c:FindFirstChildOfClass("Decal") then
  2144. c:FindFirstChildOfClass("Decal"):remove()
  2145. end
  2146. particles(c)
  2147. c.PE.Enabled = true
  2148. c.Parent = Effects
  2149. c.CanCollide = false
  2150. c.Material = "Neon"
  2151. c.Color = C3(1,0,0)
  2152. c.Transparency = 1
  2153. local grav = Instance.new("BodyPosition",c)
  2154. grav.P = 20000
  2155. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2156. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2157. grav.Name = "GravityForce"
  2158. coroutine.resume(coroutine.create(function()
  2159. for i = 1, 20 do
  2160. Swait()
  2161. c.Transparency = c.Transparency + 1/20
  2162. end
  2163. c.PE.Enabled = false
  2164. Debris:AddItem(c,2)
  2165. end))
  2166. end
  2167. end
  2168. end
  2169. end
  2170.  
  2171. function ApplyAoE(POSITION,RANGE)
  2172. local CHILDREN = workspace:GetDescendants()
  2173. for index, CHILD in pairs(CHILDREN) do
  2174. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2175. local LISTED = false
  2176. for LIST = 1, #WHITELIST do
  2177. if WHITELIST[LIST] ~= nil then
  2178. if CHILD.Name == WHITELIST[LIST] then
  2179. LISTED = true
  2180. end
  2181. end
  2182. end
  2183. if LISTED == false then
  2184. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2185. if HUM then
  2186. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2187. if TORSO then
  2188. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2189. KillChildren(CHILD)
  2190. end
  2191. end
  2192. end
  2193. end
  2194. end
  2195. end
  2196. end
  2197.  
  2198. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2199. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2200. defence.Name = ("HitBy"..Player.Name)
  2201. game:GetService("Debris"):AddItem(defence, 0.001)
  2202. Damage = Damage * DAMAGEMULTIPLIER
  2203. if Humanoid.Health ~= 0 then
  2204. local CritChance = MRANDOM(1,100)
  2205. if Damage > Humanoid.Health then
  2206. Damage = math.ceil(Humanoid.Health)
  2207. if Damage == 0 then
  2208. Damage = 0.1
  2209. end
  2210. end
  2211. Humanoid.Health = Humanoid.Health - Damage
  2212. end
  2213. end
  2214.  
  2215. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2216. local CHILDREN = workspace:GetDescendants()
  2217. for index, CHILD in pairs(CHILDREN) do
  2218. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2219. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2220. if HUM then
  2221. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2222. if TORSO then
  2223. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2224. if INSTAKILL == true then
  2225. CHILD:BreakJoints()
  2226. else
  2227. local DMG = MRANDOM(MINDMG,MAXDMG)
  2228. ApplyDamage(HUM,DMG,TORSO)
  2229. end
  2230. if FLING > 0 then
  2231. for _, c in pairs(CHILD:GetChildren()) do
  2232. if c:IsA("BasePart") then
  2233. local bv = Instance.new("BodyVelocity")
  2234. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2235. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2236. bv.Parent = c
  2237. Debris:AddItem(bv,0.05)
  2238. end
  2239. end
  2240. end
  2241. end
  2242. end
  2243. end
  2244. end
  2245. end
  2246. end
  2247.  
  2248. --//=================================\\
  2249. --|| MODE SWITCHING
  2250. --\\=================================//
  2251.  
  2252. function ResetMode()
  2253. ATTACK = true
  2254. Rooted = true
  2255. BALL.Parent = Character
  2256. XEYE.Parent = nil
  2257. SONG = 561833161
  2258. PITCH = 1
  2259. VOLUME = 3
  2260. sick.TimePosition = 7
  2261. FACE = 176217464
  2262. Speed = 13
  2263. text.Text = "Lunar"
  2264. TEXTCOLOR = C3(0, 0, 1)
  2265. EYE.Color = C3(0/255,0/255,255/255)
  2266. EYE2.Color = C3(0/255,0/255,255/255)
  2267. Hair.Color = C3(0/255,0/255,255/255)
  2268. Hair2.Color = C3(0/255,0/255,255/255)
  2269. PRT.Color = C3(0/255,0/255,255/255)
  2270. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2271. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2272. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2273. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2274. MODE = "Lunar"
  2275. ned.Text = "Lunar"
  2276. ATTACK = false
  2277. Rooted = false
  2278. end
  2279.  
  2280. function SolarForm()
  2281. ATTACK = true
  2282. Rooted = true
  2283. BALL.Parent = Character
  2284. XEYE.Parent = nil
  2285. SONG = 1259692095
  2286. PITCH = 1
  2287. VOLUME = 4
  2288. sick.TimePosition = 0
  2289. FACE = 404306534
  2290. Speed = 16
  2291. text.Text = "Solar"
  2292. TEXTCOLOR = C3(215/255,147/255,0/255)
  2293. PRT.Color = C3(215/255,147/255,0/255)
  2294. EYE.Color = C3(215/255,147/255,0/255)
  2295. EYE2.Color = C3(143/255,98/255,0/255)
  2296. Hair.Color = C3(215/255,147/255,0/255)
  2297. Hair2.Color = C3(171/255,117/255,0/255)
  2298. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2299. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2300. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2301. MODE = "Solar"
  2302. ned.Text = "Solar"
  2303. ATTACK = false
  2304. Rooted = false
  2305. end
  2306.  
  2307. function SuperiorForm()
  2308. ATTACK = true
  2309. Rooted = true
  2310. BALL.Parent = Character
  2311. XEYE.Parent = nil
  2312. SONG = 1873219898
  2313. PITCH = 1
  2314. VOLUME = 4
  2315. sick.TimePosition = 0.01
  2316. FACE = 404306534
  2317. Speed = 25
  2318. text.Text = "Superior"
  2319. TEXTCOLOR = C3(107/255,0/255,0/255)
  2320. PRT.Color = C3(117/255,0/255,0/255)
  2321. EYE.Color = C3(255/255,0/255,0/255)
  2322. EYE2.Color = C3(255/255,0/255,0/255)
  2323. Hair.Color = C3(151/255,0/255,0/255)
  2324. Hair2.Color = C3(151/255,0/255,0/255)
  2325. MAINRUINCOLOR = BrickColor.new("Really black")
  2326. SECONDRUINCOLOR = BrickColor.new("Really red")
  2327. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2328. MODE = "Superior"
  2329. ned.Text = "Superior"
  2330. ATTACK = false
  2331. Rooted = false
  2332. end
  2333.  
  2334. function BlackWhiteForm()
  2335. ATTACK = true
  2336. Rooted = true
  2337. XEYE.Parent = nil
  2338. BALL.Parent = Character
  2339. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2340. text.Text = " "
  2341. for i = 0, 1, 0.1 / Animation_Speed do
  2342. Swait()
  2343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2349. end
  2350. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2351. UNANCHOR = false
  2352. RootPart.Anchored = true
  2353. for i = 0, 2, 0.1 / Animation_Speed do
  2354. Swait()
  2355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2361. end
  2362. for i = 0, 0.1, 0.1 / Animation_Speed do
  2363. Swait()
  2364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2368. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2370. end
  2371. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2372. UNANCHOR = true
  2373. RootPart.Anchored = false
  2374. MODE = "90s"
  2375. SONG = 1166995642
  2376. PITCH = 1
  2377. VOLUME = 3.5
  2378. sick.TimePosition = 17.5
  2379. FACE = 2365263255
  2380. Speed = 16
  2381. text.Text = "90's"
  2382. ned.Text = "90's"
  2383. TEXTCOLOR = C3(255/255,255/255,255/255)
  2384. PRT.Color = C3(255/255,255/255,255/255)
  2385. EYE.Color = C3(95/255,95/255,95/255)
  2386. EYE2.Color = C3(95/255,95/255,95/255)
  2387. Hair.Color = C3(255/255,255/255,255/255)
  2388. Hair2.Color = C3(27/255,42/255,53/255)
  2389. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2390. SECONDRUINCOLOR = BrickColor.new("Black")
  2391. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2392. ATTACK = false
  2393. Rooted = false
  2394. end
  2395.  
  2396. function EightyForm()
  2397. ATTACK = true
  2398. Rooted = true
  2399. XEYE.Parent = nil
  2400. BALL.Parent = Character
  2401. text.Text = " "
  2402. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2403. for i = 0, 1, 0.1 / Animation_Speed do
  2404. Swait()
  2405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. end
  2412. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2413. UNANCHOR = false
  2414. RootPart.Anchored = true
  2415. for i = 0, 2, 0.1 / Animation_Speed do
  2416. Swait()
  2417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2423. end
  2424. for i = 0, 0.1, 0.1 / Animation_Speed do
  2425. Swait()
  2426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432. end
  2433. UNANCHOR = true
  2434. RootPart.Anchored = false
  2435. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2436. MODE = "80s"
  2437. text.Text = "80's"
  2438. ned.Text = "80's"
  2439. TEXTCOLOR = C3(27/255,42/255,53/255)
  2440. PRT.Color = C3(27/255,42/255,53/255)
  2441. EYE.Color = C3(95/255,95/255,95/255)
  2442. EYE2.Color = C3(95/255,95/255,95/255)
  2443. Hair.Color = C3(27/255,42/255,53/255)
  2444. Hair2.Color = C3(255/255,255/255,255/255)
  2445. MAINRUINCOLOR = BrickColor.new("Black")
  2446. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2447. FACE = 2365263255
  2448. SONG = 1141556798
  2449. PITCH = 1
  2450. VOLUME = 3.5
  2451. sick.TimePosition = 0.1
  2452. Speed = 16
  2453. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2454. UNANCHOR = true
  2455. RootPart.Anchored = false
  2456. ATTACK = false
  2457. Rooted = false
  2458. end
  2459.  
  2460. function BlackForm()
  2461. ATTACK = true
  2462. Rooted = true
  2463. BALL.Parent = Character
  2464. XEYE.Parent = nil
  2465. SONG = 1420353940
  2466. PITCH = 1
  2467. VOLUME = 2.5
  2468. sick.TimePosition = 0.5
  2469. text.Text = ""
  2470. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2471. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2472. chatfunc("Riddle me this..")
  2473. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2474. for i=0, 4, 0.1 / Animation_Speed do
  2475. Swait()
  2476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482. end
  2483. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2484. chatfunc("Riddle me that..")
  2485. for i=0, 4, 0.1 / Animation_Speed do
  2486. Swait()
  2487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493. end
  2494. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2495. chatfunc("Who's afraid of The Big Black?")
  2496. for i=0, 5, 0.1 / Animation_Speed do
  2497. Swait()
  2498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2504. end
  2505. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2506. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2507. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2508. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2509. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2510. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2524. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2525. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2530. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2536. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2537. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2538. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2539. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2541. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2542. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2543. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2544. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2545. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2546. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2547. CreateSound(206082327,Torso,3,1,false)
  2548. for i=0, 0.7, 0.1 / Animation_Speed do
  2549. Swait()
  2550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2556. end
  2557. MODE = "Black"
  2558. FACE = 148988280
  2559. Speed = 45
  2560. text.Text = "THE BIG BLACK"
  2561. ned.Text = "TBB"
  2562. TEXTCOLOR = C3(27/255,42/255,53/255)
  2563. PRT.Color = C3(27/255,42/255,53/255)
  2564. EYE.Color = C3(27/255,42/255,53/255)
  2565. EYE2.Color = C3(27/255,42/255,53/255)
  2566. Hair.Color = C3(27/255,42/255,53/255)
  2567. Hair2.Color = C3(27/255,42/255,53/255)
  2568. MAINRUINCOLOR = BrickColor.new("Black")
  2569. SECONDRUINCOLOR = BrickColor.new("Black")
  2570. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2571. ATTACK = false
  2572. Rooted = false
  2573. end
  2574.  
  2575. function LostForm()
  2576. ATTACK = true
  2577. Rooted = true
  2578. BALL.Parent = Character
  2579. XEYE.Parent = nil
  2580. SONG = 723652641
  2581. PITCH = 1
  2582. VOLUME = 3
  2583. sick.TimePosition = 0.5
  2584. FACE = 0
  2585. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2586. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2587. CreateSound(136007472,Torso,5,1.2,false)
  2588. for i=0, 2.5, 0.1 / Animation_Speed do
  2589. Swait()
  2590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2594. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2596. end
  2597. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2634. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2635. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2636. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2637. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2638. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2639. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2640. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2641. CreateSound(847061203,Torso,3,1,false)
  2642. CreateSound(239000203,Torso,3,1,false)
  2643. CreateSound(579687077,Torso,3,0.75,false)
  2644. MODE = "LostHope"
  2645. Speed = 12
  2646. text.Text = "The Lost"
  2647. ned.Text = "Lost"
  2648. TEXTCOLOR = C3(0/255,0/255,0/255)
  2649. PRT.Color = C3(0/255,0/255,0/255)
  2650. EYE.Color = C3(0/255,0/255,0/255)
  2651. EYE2.Color = C3(0/255,0/255,0/255)
  2652. Hair.Color = C3(0/255,0/255,0/255)
  2653. Hair2.Color = C3(0/255,0/255,0/255)
  2654. MAINRUINCOLOR = BrickColor.new("Really black")
  2655. SECONDRUINCOLOR = BrickColor.new("Really black")
  2656. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2657. for i=0, 1.5, 0.1 / Animation_Speed do
  2658. Swait()
  2659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2665. end
  2666. ATTACK = false
  2667. Rooted = false
  2668. end
  2669.  
  2670. function TerraForm()
  2671. ATTACK = true
  2672. Rooted = true
  2673. BALL.Parent = Character
  2674. XEYE.Parent = nil
  2675. SONG = 157460916
  2676. PITCH = 1
  2677. VOLUME = 3
  2678. sick.TimePosition = 0
  2679. FACE = 155195214
  2680. Speed = 27
  2681. MODE = "Hexa"
  2682. text.Text = "Terra"
  2683. ned.Text = "Terra"
  2684. TEXTCOLOR = C3(170/255,85/255,0/255)
  2685. PRT.Color = C3(86/255,66/255,54/255)
  2686. EYE.Color = C3(39/255,70/255,45/255)
  2687. EYE2.Color = C3(39/255,70/255,45/255)
  2688. Hair.Color = C3(39/255,70/255,45/255)
  2689. Hair2.Color = C3(39/255,70/255,45/255)
  2690. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2691. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2692. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2693. ATTACK = false
  2694. Rooted = false
  2695. end
  2696.  
  2697. function RandomForm()
  2698. ATTACK = true
  2699. Rooted = true
  2700. XEYE.Parent = nil
  2701. BALL.Parent = Character
  2702. UNANCHOR = true
  2703. RootPart.Anchored = false
  2704. MODE = "Random"
  2705. SONG = 0
  2706. PITCH = 1
  2707. VOLUME = 3.5
  2708. sick.TimePosition = 0
  2709. FACE = 2365263255
  2710. Speed = 20
  2711. text.Text = "Randomizer"
  2712. ned.Text = "Randomizer"
  2713. TEXTCOLOR = BrickColor.Random().Color
  2714. PRT.Color = BrickColor.Random().Color
  2715. EYE.Color = BrickColor.Random().Color
  2716. EYE2.Color = BrickColor.Random().Color
  2717. Hair.Color = BrickColor.Random().Color
  2718. Hair2.Color = BrickColor.Random().Color
  2719. MAINRUINCOLOR = BrickColor.Random()
  2720. SECONDRUINCOLOR = BrickColor.Random()
  2721. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2722. ATTACK = false
  2723. Rooted = false
  2724. end
  2725.  
  2726. function VantaForm()
  2727. ATTACK = true
  2728. Rooted = true
  2729. BALL.Parent = Character
  2730. XEYE.Parent = nil
  2731. SONG = 190845741
  2732. PITCH = 1
  2733. VOLUME = 6
  2734. sick.TimePosition = 12.5
  2735. wait(1)
  2736. for i=0, 2.5, 0.1 / Animation_Speed do
  2737. Swait()
  2738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744. end
  2745. MODE = "Vanta"
  2746. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2747. FACE = 404306534
  2748. Speed = 12
  2749. text.Text = "Vanta-X"
  2750. ned.Text = "Vanta-X"
  2751. TEXTCOLOR = C3(107/255,50/255,124/255)
  2752. PRT.Color = C3(107/255,50/255,124/255)
  2753. EYE.Color = C3(155/255,0/255,255/255)
  2754. EYE2.Color = C3(155/255,0/255,255/255)
  2755. Hair.Color = C3(80/255,0/255,180/255)
  2756. Hair2.Color = C3(50/255,0/255,150/255)
  2757. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2758. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2759. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2760. ATTACK = false
  2761. Rooted = false
  2762. end
  2763.  
  2764. function ChronoForm()
  2765. ATTACK = true
  2766. Rooted = true
  2767. BALL.Parent = Character
  2768. XEYE.Parent = nil
  2769. SONG = 432493949
  2770. PITCH = 1
  2771. VOLUME = 3
  2772. sick.TimePosition = 0
  2773. FACE = 2371494469
  2774. Speed = 16
  2775. MODE = "Time"
  2776. text.Text = "Chronos"
  2777. ned.Text = "Chronos"
  2778. TEXTCOLOR = C3(0/255,255/255,0/255)
  2779. PRT.Color = C3(0/255,155/255,0/255)
  2780. EYE.Color = C3(0/255,255/255,0/255)
  2781. EYE2.Color = C3(0/255,255/255,0/255)
  2782. Hair.Color = C3(239/255,184/255,56/255)
  2783. Hair2.Color = C3(245/255,205/255,48/255)
  2784. MODE = "Time"
  2785. MAINRUINCOLOR = BrickColor.new("Lime green")
  2786. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2787. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2788. ATTACK = false
  2789. Rooted = false
  2790. end
  2791.  
  2792. function SenseForm()
  2793. ATTACK = true
  2794. Rooted = true
  2795. BALL.Parent = Character
  2796. XEYE.Parent = nil
  2797. SONG = 1497785701
  2798. PITCH = 1
  2799. VOLUME = 3
  2800. sick.TimePosition = 13.75
  2801. FACE = 2375008868
  2802. Speed = 13
  2803. MODE = "Sense"
  2804. text.TextColor3 = C3(255/255,255/255,255/255)
  2805. text.Text = "None-Sense"
  2806. ned.Text = "Non-Sense"
  2807. TEXTCOLOR = C3(255/255,255/255,255/255)
  2808. coroutine.resume(coroutine.create(function()
  2809. repeat
  2810. text.TextColor3 = C3(13/255,105/255,172/255)
  2811. Swait(5)
  2812. text.TextColor3 = C3(196/255,40/255,28/255)
  2813. Swait(5)
  2814. until MODE ~= "Sense"
  2815. text.TextColor3 = C3(27/255,42/255,53/255)
  2816. end))
  2817. PRT.Color = C3(13/255,105/255,172/255)
  2818. EYE.Color = C3(255/255,255/255,255/255)
  2819. EYE2.Color = C3(255/255,255/255,255/255)
  2820. Hair.Color = C3(196/255,40/255,28/255)
  2821. Hair2.Color = C3(196/255,40/255,28/255)
  2822. MAINRUINCOLOR = BrickColor.new("Bright red")
  2823. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2824. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2825. ATTACK = false
  2826. Rooted = false
  2827. end
  2828.  
  2829. function SanityForm()
  2830. ATTACK = true
  2831. Rooted = true
  2832. BALL.Parent = Character
  2833. XEYE.Parent = nil
  2834. SONG = 2347469019
  2835. PITCH = 1
  2836. VOLUME = 3
  2837. sick.TimePosition = 0
  2838. FACE = 2375030229
  2839. Speed = 30
  2840. TEXTCOLOR = C3(0/255,0/255,0/255)
  2841. text.Text = "Sanity-Less"
  2842. coroutine.resume(coroutine.create(function()
  2843. repeat
  2844. ned.Text = "Sanity-Less"
  2845. PRT.Color = BrickColor.Random().Color
  2846. EYE.Color = BrickColor.Random().Color
  2847. EYE2.Color = BrickColor.Random().Color
  2848. Hair.Color = BrickColor.Random().Color
  2849. Hair2.Color = BrickColor.Random().Color
  2850. MAINRUINCOLOR = BrickColor.Random()
  2851. SECONDRUINCOLOR = BrickColor.Random()
  2852. text.TextColor3 = BrickColor.Random().Color
  2853. text.TextStrokeColor3 = BrickColor.Random().Color
  2854. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2855. Swait(5)
  2856. until MODE ~= "Sanity"
  2857. text.TextColor3 = C3(27/255,42/255,53/255)
  2858. end))
  2859. TEXTCOLOR = C3(0/255,0/255,0/255)
  2860. PRT.Color = C3(99/255,95/255,98/255)
  2861. EYE.Color = C3(99/255,95/255,98/255)
  2862. EYE2.Color = C3(99/255,95/255,98/255)
  2863. Hair.Color = C3(99/255,95/255,98/255)
  2864. Hair2.Color = C3(99/255,95/255,98/255)
  2865. MODE = "Sanity"
  2866. ATTACK = false
  2867. Rooted = false
  2868. end
  2869.  
  2870. function FairyForm()
  2871. ATTACK = true
  2872. Rooted = true
  2873. BALL.Parent = Character
  2874. XEYE.Parent = nil
  2875. for i=0, 2, 0.1 / Animation_Speed do
  2876. Swait()
  2877. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2878. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2885. end
  2886. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2887. MODE = "Fairy"
  2888. ned.Text = "Fairy"
  2889. TEXTCOLOR = C3(255/255,102/255,204/255)
  2890. PRT.Color = C3(98/255,37/255,209/255)
  2891. EYE.Color = C3(255/255,152/255,220/255)
  2892. EYE2.Color = C3(255/255,152/255,220/255)
  2893. Hair.Color = C3(170/255,0/255,170/255)
  2894. Hair2.Color = C3(170/255,0/255,170/255)
  2895. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2896. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2897. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2898. SONG = 228428389
  2899. PITCH = 1
  2900. VOLUME = 3
  2901. sick.TimePosition = 0.5
  2902. FACE = 21635489
  2903. Speed = 20
  2904. text.Text = "Fairy"
  2905. ATTACK = false
  2906. Rooted = false
  2907. end
  2908.  
  2909. function DevilForm()
  2910. ATTACK = true
  2911. Rooted = true
  2912. BALL.Parent = Character
  2913. XEYE.Parent = nil
  2914. for i=0, 1, 0.1 / Animation_Speed do
  2915. Swait()
  2916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2922. end
  2923. CreateSound(363808674, Torso, 6, 1, false)
  2924. for i=0, 0.5, 0.1 / Animation_Speed do
  2925. Swait()
  2926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2932. end
  2933. for i=0, 0.5, 0.1 / Animation_Speed do
  2934. Swait()
  2935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2941. end
  2942. CreateSound(363808674, Torso, 6, 1, false)
  2943. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2944. for i=0, 0.5, 0.1 / Animation_Speed do
  2945. Swait()
  2946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2950. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2952. end
  2953. MODE = "Devil"
  2954. ned.Text = "Devil"
  2955. SONG = 919231299
  2956. PITCH = 1
  2957. VOLUME = 3
  2958. sick.TimePosition = 15.2
  2959. FACE = 405705854
  2960. Speed = 20
  2961. text.Text = "Devil"
  2962. TEXTCOLOR = C3(127/255,0/255,0/255)
  2963. PRT.Color = C3(98/255,0/255,0/255)
  2964. EYE.Color = C3(255/255,0/255,0/255)
  2965. EYE2.Color = C3(255/255,0/255,0/255)
  2966. Hair.Color = C3(21/255,0/255,0/255)
  2967. Hair2.Color = C3(53/255,0/255,0/255)
  2968. MAINRUINCOLOR = BrickColor.new("Maroon")
  2969. SECONDRUINCOLOR = BrickColor.new("Bright red")
  2970. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2971. ATTACK = false
  2972. Rooted = false
  2973. end
  2974.  
  2975. function PurgeForm()
  2976. ATTACK = true
  2977. Rooted = true
  2978. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  2979. MODE = "Purged"
  2980. XEYE.Parent = Character
  2981. BALL.Parent = nil
  2982. TEXTCOLOR = C3(39/255,70/255,45/255)
  2983. PRT.Color = C3(0/255,0/255,0/255)
  2984. EYE.Color = C3(0/255,0/255,0/255)
  2985. EYE2.Color = C3(0/255,0/255,0/255)
  2986. Hair.Color = C3(0/255,0/255,0/255)
  2987. Hair2.Color = C3(0/255,0/255,0/255)
  2988. MAINRUINCOLOR = BrickColor.new("Earth green")
  2989. SECONDRUINCOLOR = BrickColor.new("Earth green")
  2990. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2991. SONG = 1103329236
  2992. PITCH = 1
  2993. VOLUME = 3
  2994. sick.TimePosition = 0
  2995. FACE = 2378683942
  2996. Speed = 20
  2997. text.Text = "The Purge"
  2998. ned.Text = "Purge"
  2999. for i=0, 1, 0.1 / Animation_Speed do
  3000. Swait()
  3001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3007. end
  3008. CreateSound(363808674, Head, 9999, 1, false)
  3009. for i=0, 0.2, 0.1 / Animation_Speed do
  3010. Swait()
  3011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3017. end
  3018. ATTACK = false
  3019. Rooted = false
  3020. end
  3021.  
  3022. function OriginsForm()
  3023. ATTACK = true
  3024. Rooted = true
  3025. MODE = "Origins"
  3026. SONG = 265913095
  3027. PITCH = 1
  3028. VOLUME = 3
  3029. sick.TimePosition = 17.5
  3030. FACE = 404306534
  3031. Speed = 19
  3032. text.Text = "The Origins"
  3033. ned.Text = "Origins"
  3034. TEXTCOLOR = C3(0/255,0/255,0/255)
  3035. PRT.Color = C3(215/255,147/255,0/255)
  3036. EYE.Color = C3(255/255,0/255,0/255)
  3037. EYE2.Color = C3(255/255,0/255,0/255)
  3038. Hair.Color = C3(0/255,0/255,255/255)
  3039. Hair2.Color = C3(0/255,0/255,255/255)
  3040. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3041. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3042. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3043. ATTACK = false
  3044. Rooted = false
  3045. end
  3046.  
  3047. --//=================================\\
  3048. --|| ATTACK FUNCTIONS AND STUFF
  3049. --\\=================================//
  3050. function CameraEnshaking(Length, Intensity)
  3051. coroutine.resume(coroutine.create(function()
  3052. local intensity = 1 * Intensity
  3053. local rotM = 0.01 * Intensity
  3054. for i = 0, Length, 0.1 do
  3055. Swait()
  3056. intensity = intensity - 0.05 * Intensity / Length
  3057. rotM = rotM - 5.0E-4 * Intensity / Length
  3058. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3059. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3060. end
  3061. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3062. end))
  3063. end
  3064.  
  3065. function ManualDamage(Humanoid,Damage,TorsoPart)
  3066. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3067. defence.Name = ("HitBy"..Player.Name)
  3068. game:GetService("Debris"):AddItem(defence, 0.001)
  3069. Damage = Damage * DAMAGEMULTIPLIER
  3070. if Humanoid.Health ~= 0 then
  3071. local CritChance = MRANDOM(1,100)
  3072. if Damage > Humanoid.Health then
  3073. Damage = math.ceil(Humanoid.Health)
  3074. if Damage == 0 then
  3075. Damage = 0.1
  3076. end
  3077. end
  3078. Humanoid.Health = Humanoid.Health - Damage
  3079. end
  3080. end
  3081.  
  3082. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3083. local CHILDREN = workspace:GetDescendants()
  3084. for index, CHILD in pairs(CHILDREN) do
  3085. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3086. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3087. if HUM then
  3088. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3089. if TORSO then
  3090. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3091. if INSTAKILL == true then
  3092. CHILD:BreakJoints()
  3093. else
  3094. local DMG = MRANDOM(MINDMG,MAXDMG)
  3095. ManualDamage(HUM,DMG,TORSO)
  3096. end
  3097. if FLING > 0 then
  3098. for _, c in pairs(CHILD:GetChildren()) do
  3099. if c:IsA("BasePart") then
  3100. local bv = Instance.new("BodyVelocity")
  3101. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3102. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3103. bv.Parent = c
  3104. Debris:AddItem(bv,0.05)
  3105. end
  3106. end
  3107. end
  3108. end
  3109. end
  3110. end
  3111. end
  3112. end
  3113. end
  3114.  
  3115. function MeleeDMG(Humanoid,Damage)
  3116. Damage = Damage * DAMAGEMULTIPLIER
  3117. if Humanoid.Health < 2000 then
  3118. if Humanoid.Health - Damage > 0 then
  3119. Humanoid.Health = Humanoid.Health - Damage
  3120. else
  3121. Humanoid.Parent:BreakJoints()
  3122. end
  3123. else
  3124. Humanoid.Parent:BreakJoints()
  3125. end
  3126. end
  3127.  
  3128.  
  3129. function BasicCombo()
  3130. ATTACK = true
  3131. Rooted = false
  3132. EQUIPPED = true
  3133. local HIT2 = function()
  3134. local HITS2 = {}
  3135. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3136. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3137. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3138. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3139. if TORSO and HUM.Health > 0 then
  3140. local PASS = true
  3141. for i = 1, #HITS2 do
  3142. if HITS2[i] == hit.Parent then
  3143. PASS = false
  3144. end
  3145. end
  3146. table.insert(HITS2,hit.Parent)
  3147. if PASS == true then
  3148. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3149. end
  3150. end
  3151. end
  3152. end)
  3153. return TOUCH2
  3154. end
  3155. local HIT = function()
  3156. local HITS = {}
  3157. local TOUCH = RightArm.Touched:Connect(function(hit)
  3158. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3159. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3160. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3161. if TORSO and HUM.Health > 0 then
  3162. local PASS = true
  3163. for i = 1, #HITS do
  3164. if HITS[i] == hit.Parent then
  3165. PASS = false
  3166. end
  3167. end
  3168. table.insert(HITS,hit.Parent)
  3169. if PASS == true then
  3170. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3171. end
  3172. end
  3173. end
  3174. end)
  3175. return TOUCH
  3176. end
  3177. if COMBO == 1 then
  3178. for i=0, 0.35, 0.1 / Animation_Speed do
  3179. Swait()
  3180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3185. end
  3186. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3187. local TOUCHED = HIT()
  3188. for i=0, 0.5, 0.1 / Animation_Speed do
  3189. Swait()
  3190. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3196. end
  3197. TOUCHED:Disconnect()
  3198. COMBO = 2
  3199. elseif COMBO == 2 then
  3200. for i=0, 0.35, 0.1 / Animation_Speed do
  3201. Swait()
  3202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3207. end
  3208. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3209. local TOUCHED = HIT2()
  3210. for i=0, 0.5, 0.1 / Animation_Speed do
  3211. Swait()
  3212. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3218. end
  3219. TOUCHED:Disconnect()
  3220. COMBO = 3
  3221. elseif COMBO == 3 then
  3222. for i=0, 0.35, 0.1 / Animation_Speed do
  3223. Swait()
  3224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3229. end
  3230. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3231. local TOUCHED = HIT2()
  3232. local TOUCHED2 = HIT()
  3233. for i=0, 0.5, 0.1 / Animation_Speed do
  3234. Swait()
  3235. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3236. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3242. end
  3243. TOUCHED:Disconnect()
  3244. TOUCHED2:Disconnect()
  3245. COMBO = 4
  3246. elseif COMBO == 4 then
  3247. for i=0, 0.5, 0.1 / Animation_Speed do
  3248. Swait()
  3249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3254. end
  3255. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3256. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3257. CameraEnshaking(3,10)
  3258. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3259. for i=0, 0.5, 0.1 / Animation_Speed do
  3260. Swait()
  3261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3266. end
  3267. COMBO = 1
  3268. end
  3269. coroutine.resume(coroutine.create(function()
  3270. for i = 1, 50 do
  3271. Swait()
  3272. if ATTACK == true then
  3273. break
  3274. end
  3275. end
  3276. if ATTACK == false then
  3277. COMBO = 1
  3278. end
  3279. end))
  3280. ATTACK = false
  3281. Rooted = false
  3282. EQUIPPED = false
  3283. end
  3284.  
  3285. function ColorfulCombo()
  3286. ATTACK = true
  3287. Rooted = false
  3288. EQUIPPED = true
  3289. local HIT2 = function()
  3290. local HITS2 = {}
  3291. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3292. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3293. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3294. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3295. if TORSO and HUM.Health > 0 then
  3296. local PASS = true
  3297. for i = 1, #HITS2 do
  3298. if HITS2[i] == hit.Parent then
  3299. PASS = false
  3300. end
  3301. end
  3302. table.insert(HITS2,hit.Parent)
  3303. if PASS == true then
  3304. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3305. end
  3306. end
  3307. end
  3308. end)
  3309. return TOUCH2
  3310. end
  3311. local HIT = function()
  3312. local HITS = {}
  3313. local TOUCH = RightArm.Touched:Connect(function(hit)
  3314. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3315. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3316. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3317. if TORSO and HUM.Health > 0 then
  3318. local PASS = true
  3319. for i = 1, #HITS do
  3320. if HITS[i] == hit.Parent then
  3321. PASS = false
  3322. end
  3323. end
  3324. table.insert(HITS,hit.Parent)
  3325. if PASS == true then
  3326. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3327. end
  3328. end
  3329. end
  3330. end)
  3331. return TOUCH
  3332. end
  3333. if COMBO == 1 then
  3334. for i=0, 0.35, 0.1 / Animation_Speed do
  3335. Swait()
  3336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3341. end
  3342. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3343. local TOUCHED = HIT()
  3344. for i=0, 0.5, 0.1 / Animation_Speed do
  3345. Swait()
  3346. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3352. end
  3353. TOUCHED:Disconnect()
  3354. COMBO = 2
  3355. elseif COMBO == 2 then
  3356. for i=0, 0.35, 0.1 / Animation_Speed do
  3357. Swait()
  3358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3363. end
  3364. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3365. local TOUCHED = HIT2()
  3366. for i=0, 0.5, 0.1 / Animation_Speed do
  3367. Swait()
  3368. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3374. end
  3375. TOUCHED:Disconnect()
  3376. COMBO = 3
  3377. elseif COMBO == 3 then
  3378. for i=0, 0.35, 0.1 / Animation_Speed do
  3379. Swait()
  3380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3385. end
  3386. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3387. local TOUCHED = HIT2()
  3388. local TOUCHED2 = HIT()
  3389. for i=0, 0.5, 0.1 / Animation_Speed do
  3390. Swait()
  3391. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3392. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3398. end
  3399. TOUCHED:Disconnect()
  3400. TOUCHED2:Disconnect()
  3401. COMBO = 4
  3402. elseif COMBO == 4 then
  3403. for i=0, 0.5, 0.1 / Animation_Speed do
  3404. Swait()
  3405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3410. end
  3411. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3412. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3413. CameraEnshaking(3,10)
  3414. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3415. for i=0, 0.5, 0.1 / Animation_Speed do
  3416. Swait()
  3417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3422. end
  3423. COMBO = 1
  3424. end
  3425. coroutine.resume(coroutine.create(function()
  3426. for i = 1, 50 do
  3427. Swait()
  3428. if ATTACK == true then
  3429. break
  3430. end
  3431. end
  3432. if ATTACK == false then
  3433. COMBO = 1
  3434. end
  3435. end))
  3436. ATTACK = false
  3437. Rooted = false
  3438. EQUIPPED = false
  3439. end
  3440.  
  3441. function PurgeCombo()
  3442. ATTACK = true
  3443. Rooted = false
  3444. EQUIPPED = true
  3445. local HIT2 = function()
  3446. local HITS2 = {}
  3447. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3448. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3449. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3450. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3451. if TORSO and HUM.Health > 0 then
  3452. local PASS = true
  3453. for i = 1, #HITS2 do
  3454. if HITS2[i] == hit.Parent then
  3455. PASS = false
  3456. end
  3457. end
  3458. table.insert(HITS2,hit.Parent)
  3459. if PASS == true then
  3460. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3461. end
  3462. end
  3463. end
  3464. end)
  3465. return TOUCH2
  3466. end
  3467. local HIT = function()
  3468. local HITS = {}
  3469. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3470. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3471. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3472. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3473. if TORSO and HUM.Health > 0 then
  3474. local PASS = true
  3475. for i = 1, #HITS do
  3476. if HITS[i] == hit.Parent then
  3477. PASS = false
  3478. end
  3479. end
  3480. table.insert(HITS,hit.Parent)
  3481. if PASS == true then
  3482. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3483. end
  3484. end
  3485. end
  3486. end)
  3487. return TOUCH
  3488. end
  3489. local HIT3 = function()
  3490. local HITS3 = {}
  3491. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3492. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3493. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3494. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3495. if TORSO and HUM.Health > 0 then
  3496. local PASS = true
  3497. for i = 1, #HITS3 do
  3498. if HITS3[i] == hit.Parent then
  3499. PASS = false
  3500. end
  3501. end
  3502. table.insert(HITS3,hit.Parent)
  3503. if PASS == true then
  3504. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3505. end
  3506. end
  3507. end
  3508. end)
  3509. return TOUCH3
  3510. end
  3511. if COMBO == 1 then
  3512. for i=0, 0.35, 0.1 / Animation_Speed do
  3513. Swait()
  3514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3518. end
  3519. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3520. local TOUCHED = HIT()
  3521. for i=0, 0.5, 0.1 / Animation_Speed do
  3522. Swait()
  3523. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3524. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3528. end
  3529. TOUCHED:Disconnect()
  3530. COMBO = 2
  3531. elseif COMBO == 2 then
  3532. for i=0, 0.35, 0.1 / Animation_Speed do
  3533. Swait()
  3534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3538. end
  3539. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3540. local TOUCHED = HIT2()
  3541. for i=0, 0.5, 0.1 / Animation_Speed do
  3542. Swait()
  3543. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3548. end
  3549. TOUCHED:Disconnect()
  3550. COMBO = 3
  3551. elseif COMBO == 3 then
  3552. for i=0, 0.2, 0.1 / Animation_Speed do
  3553. Swait()
  3554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3558. end
  3559. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3560. local TOUCHED = HIT3()
  3561. for i=0, 0.5, 0.1 / Animation_Speed do
  3562. Swait()
  3563. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3568. end
  3569. TOUCHED:Disconnect()
  3570. COMBO = 4
  3571. elseif COMBO == 4 then
  3572. Rooted = true
  3573. for i=0, 0.5, 0.1 / Animation_Speed do
  3574. Swait()
  3575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3579. end
  3580. for i=0, 0.1, 0.1 / Animation_Speed do
  3581. Swait()
  3582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3586. end
  3587. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3588. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3589. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3590. CameraEnshaking(3,10)
  3591. ManualAoE(HITPOS,15,20,45,75,false)
  3592. for i=0, 0.5, 0.1 / Animation_Speed do
  3593. Swait()
  3594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3598. end
  3599. Rooted = false
  3600. COMBO = 1
  3601. end
  3602. coroutine.resume(coroutine.create(function()
  3603. for i = 1, 50 do
  3604. Swait()
  3605. if ATTACK == true then
  3606. break
  3607. end
  3608. end
  3609. if ATTACK == false then
  3610. COMBO = 1
  3611. end
  3612. end))
  3613. ATTACK = false
  3614. Rooted = false
  3615. EQUIPPED = false
  3616. end
  3617.  
  3618. function FlyingCombo()
  3619. ATTACK = true
  3620. Rooted = false
  3621. EQUIPPED = true
  3622. local HIT2 = function()
  3623. local HITS2 = {}
  3624. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3625. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3626. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3627. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3628. if TORSO and HUM.Health > 0 then
  3629. local PASS = true
  3630. for i = 1, #HITS2 do
  3631. if HITS2[i] == hit.Parent then
  3632. PASS = false
  3633. end
  3634. end
  3635. table.insert(HITS2,hit.Parent)
  3636. if PASS == true then
  3637. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3638. end
  3639. end
  3640. end
  3641. end)
  3642. return TOUCH2
  3643. end
  3644. local HIT = function()
  3645. local HITS = {}
  3646. local TOUCH = RightArm.Touched:Connect(function(hit)
  3647. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3648. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3649. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3650. if TORSO and HUM.Health > 0 then
  3651. local PASS = true
  3652. for i = 1, #HITS do
  3653. if HITS[i] == hit.Parent then
  3654. PASS = false
  3655. end
  3656. end
  3657. table.insert(HITS,hit.Parent)
  3658. if PASS == true then
  3659. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3660. end
  3661. end
  3662. end
  3663. end)
  3664. return TOUCH
  3665. end
  3666. local HIT3 = function()
  3667. local HITS3 = {}
  3668. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3669. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3670. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3671. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3672. if TORSO and HUM.Health > 0 then
  3673. local PASS = true
  3674. for i = 1, #HITS3 do
  3675. if HITS3[i] == hit.Parent then
  3676. PASS = false
  3677. end
  3678. end
  3679. table.insert(HITS3,hit.Parent)
  3680. if PASS == true then
  3681. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3682. end
  3683. end
  3684. end
  3685. end)
  3686. return TOUCH3
  3687. end
  3688. local HIT4 = function()
  3689. local HITS4 = {}
  3690. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3691. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3692. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3693. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3694. if TORSO and HUM.Health > 0 then
  3695. local PASS = true
  3696. for i = 1, #HITS4 do
  3697. if HITS4[i] == hit.Parent then
  3698. PASS = false
  3699. end
  3700. end
  3701. table.insert(HITS4,hit.Parent)
  3702. if PASS == true then
  3703. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3704. end
  3705. end
  3706. end
  3707. end)
  3708. return TOUCH4
  3709. end
  3710. if COMBO == 1 then
  3711. for i=0, 0.3, 0.1 / Animation_Speed do
  3712. Swait()
  3713. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3719. end
  3720. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3721. local TOUCHED2 = HIT4()
  3722. local TOUCHED = HIT3()
  3723. for i=0, 0.075, 0.1 / Animation_Speed do
  3724. Swait()
  3725. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3726. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3731. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3733. end
  3734. for i=0, 0.075, 0.1 / Animation_Speed do
  3735. Swait()
  3736. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3737. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3744. end
  3745. for i=0, 0.075, 0.1 / Animation_Speed do
  3746. Swait()
  3747. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3748. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3755. end
  3756. for i=0, 0.075, 0.1 / Animation_Speed do
  3757. Swait()
  3758. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3759. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3766. end
  3767. for i=0, 0.075, 0.1 / Animation_Speed do
  3768. Swait()
  3769. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3770. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3777. end
  3778. for i=0, 0.075, 0.1 / Animation_Speed do
  3779. Swait()
  3780. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3781. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3788. end
  3789. for i=0, 0.075, 0.1 / Animation_Speed do
  3790. Swait()
  3791. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3792. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3799. end
  3800. for i=0, 0.075, 0.1 / Animation_Speed do
  3801. Swait()
  3802. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3803. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3810. end
  3811. TOUCHED:Disconnect()
  3812. TOUCHED2:Disconnect()
  3813. COMBO = 2
  3814. elseif COMBO == 2 then
  3815. for i=0, 0.3, 0.1 / Animation_Speed do
  3816. Swait()
  3817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3823. end
  3824. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3825. local TOUCHED2 = HIT4()
  3826. local TOUCHED = HIT3()
  3827. for i=0, 0.075, 0.1 / Animation_Speed do
  3828. Swait()
  3829. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3830. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3837. end
  3838. for i=0, 0.075, 0.1 / Animation_Speed do
  3839. Swait()
  3840. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3841. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3848. end
  3849. for i=0, 0.075, 0.1 / Animation_Speed do
  3850. Swait()
  3851. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3852. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3859. end
  3860. for i=0, 0.075, 0.1 / Animation_Speed do
  3861. Swait()
  3862. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3863. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3864. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3870. end
  3871. for i=0, 0.075, 0.1 / Animation_Speed do
  3872. Swait()
  3873. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3874. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3881. end
  3882. for i=0, 0.075, 0.1 / Animation_Speed do
  3883. Swait()
  3884. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3885. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3892. end
  3893. for i=0, 0.075, 0.1 / Animation_Speed do
  3894. Swait()
  3895. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3896. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3897. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3903. end
  3904. for i=0, 0.075, 0.1 / Animation_Speed do
  3905. Swait()
  3906. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3907. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3914. end
  3915. for i=0, 0.075, 0.1 / Animation_Speed do
  3916. Swait()
  3917. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3918. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3925. end
  3926. TOUCHED:Disconnect()
  3927. TOUCHED2:Disconnect()
  3928. COMBO = 3
  3929. elseif COMBO == 3 then
  3930. for i=0, 0.35, 0.1 / Animation_Speed do
  3931. Swait()
  3932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3937. end
  3938. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3939. local TOUCHED = HIT2()
  3940. local TOUCHED2 = HIT()
  3941. for i=0, 0.5, 0.1 / Animation_Speed do
  3942. Swait()
  3943. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3944. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3950. end
  3951. TOUCHED:Disconnect()
  3952. TOUCHED2:Disconnect()
  3953. COMBO = 4
  3954. elseif COMBO == 4 then
  3955. for i=0, 0.5, 0.1 / Animation_Speed do
  3956. Swait()
  3957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3962. end
  3963. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3964. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3965. CameraEnshaking(3,10)
  3966. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3967. for i=0, 0.5, 0.1 / Animation_Speed do
  3968. Swait()
  3969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3974. end
  3975. COMBO = 1
  3976. end
  3977. coroutine.resume(coroutine.create(function()
  3978. for i = 1, 50 do
  3979. Swait()
  3980. if ATTACK == true then
  3981. break
  3982. end
  3983. end
  3984. if ATTACK == false then
  3985. COMBO = 1
  3986. end
  3987. end))
  3988. ATTACK = false
  3989. Rooted = false
  3990. EQUIPPED = false
  3991. end
  3992.  
  3993. function SuperStomm()
  3994. ATTACK = true
  3995. Rooted = true
  3996. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3997. coroutine.resume(coroutine.create(function()
  3998. Swait(65)
  3999. CameraEnshaking(3,25)
  4000. CreateSound(262562442,RightLeg,60,1,false)
  4001. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4002. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4003. ApplyAoE2(HITPOS,80,50,100,75,false)
  4004. end))
  4005. CreateSound(163619849,RightLeg,10,1,false)
  4006. for i=0, 2, 0.1 / Animation_Speed do
  4007. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4008. Swait()
  4009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4013. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4015. end
  4016. for i=0, 1, 0.1 / Animation_Speed do
  4017. Swait()
  4018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4022. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4024. end
  4025. ATTACK = false
  4026. Rooted = false
  4027. end
  4028.  
  4029.  
  4030.  
  4031. --//=================================\\
  4032. --|| ASSIGN THINGS TO KEYS
  4033. --\\=================================//
  4034.  
  4035. function MouseDown(Mouse)
  4036. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4037. BasicCombo()
  4038. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4039. ColorfulCombo()
  4040. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4041. FlyingCombo()
  4042. elseif ATTACK == false and MODE == "Purged" then
  4043. PurgeCombo()
  4044. end
  4045. end
  4046.  
  4047. function MouseUp(Mouse)
  4048. HOLD = false
  4049. end
  4050.  
  4051. function KeyDown(Key)
  4052. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4053. KEYHOLD = true
  4054. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4055. SolarForm()
  4056.  
  4057. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4058. ResetMode()
  4059. end
  4060.  
  4061. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4062. OriginsForm()
  4063.  
  4064. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4065. ResetMode()
  4066. end
  4067.  
  4068. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4069. ChronoForm()
  4070.  
  4071. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4072. SuperiorForm()
  4073.  
  4074. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4075. ResetMode()
  4076. end
  4077.  
  4078. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4079. TerraForm()
  4080.  
  4081. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4082. ResetMode()
  4083. end
  4084.  
  4085. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4086. RandomForm()
  4087. sick.TimePosition = 0.01
  4088. RCHOICE = MRANDOM(1,6)
  4089.  
  4090. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4091. RCHOICE = MRANDOM(1,6)
  4092. sick.TimePosition = 0.01
  4093.  
  4094. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4095. ResetMode()
  4096. end
  4097.  
  4098. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4099. VantaForm()
  4100. end
  4101.  
  4102. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4103. TerraForm()
  4104. end
  4105.  
  4106. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4107. SenseForm()
  4108.  
  4109. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4110. ResetMode()
  4111. end
  4112.  
  4113. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4114. SanityForm()
  4115.  
  4116. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4117. SenseForm()
  4118. end
  4119.  
  4120. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4121. FairyForm()
  4122.  
  4123. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4124. ResetMode()
  4125. end
  4126.  
  4127. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4128. DevilForm()
  4129.  
  4130. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4131. FairyForm()
  4132. end
  4133.  
  4134. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4135. BlackWhiteForm()
  4136.  
  4137. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4138. ResetMode()
  4139. end
  4140.  
  4141. if Key == "m" and ATTACK == false and MODE == "90s" then
  4142. EightyForm()
  4143.  
  4144. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4145. BlackWhiteForm()
  4146. end
  4147.  
  4148. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4149. LostForm()
  4150.  
  4151. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4152. ResetMode()
  4153. end
  4154.  
  4155. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4156. PurgeForm()
  4157. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4158. LostForm()
  4159.  
  4160. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4161. BlackForm()
  4162.  
  4163. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4164. LostForm()
  4165. end
  4166.  
  4167. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4168. SuperStomm()
  4169. end
  4170. end
  4171.  
  4172. function KeyUp(Key)
  4173. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4174. KEYHOLD = false
  4175. end
  4176. end
  4177.  
  4178. Mouse.Button1Down:connect(function(NEWKEY)
  4179. MouseDown(NEWKEY)
  4180. end)
  4181. Mouse.Button1Up:connect(function(NEWKEY)
  4182. MouseUp(NEWKEY)
  4183. end)
  4184. Mouse.KeyDown:connect(function(NEWKEY)
  4185. KeyDown(NEWKEY)
  4186. end)
  4187. Mouse.KeyUp:connect(function(NEWKEY)
  4188. KeyUp(NEWKEY)
  4189. end)
  4190.  
  4191. --//=================================\\
  4192. --\\=================================//
  4193.  
  4194.  
  4195. function unanchor()
  4196. if UNANCHOR == true then
  4197. g = Character:GetChildren()
  4198. for i = 1, #g do
  4199. if g[i].ClassName == "Part" then
  4200. g[i].Anchored = false
  4201. end
  4202. end
  4203. end
  4204. end
  4205.  
  4206.  
  4207. --//=================================\\
  4208. --|| WRAP THE WHOLE SCRIPT UP
  4209. --\\=================================//
  4210.  
  4211. Humanoid.Changed:connect(function(Jump)
  4212. if Jump == "Jump" and (Disable_Jump == true) then
  4213. Humanoid.Jump = false
  4214. end
  4215. end)
  4216.  
  4217. local BLINKLOOP = 0
  4218. script.Parent = WEAPONGUI
  4219. ANIMATE.Parent = nil
  4220.  
  4221. local bguis = Instance.new("BillboardGui",tors)
  4222. bguis.Size = UDim2.new(25, 0, 25, 0)
  4223. local imgca = Instance.new("ImageLabel",bguis)
  4224. imgca.BackgroundTransparency = 1
  4225. imgca.ImageTransparency = 1
  4226. imgca.Size = UDim2.new(3,0,3,0)
  4227. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4228. imgca.ImageColor3 = Color3.new(0,0,0)
  4229.  
  4230. coroutine.resume(coroutine.create(function()
  4231. repeat
  4232. Swait()
  4233. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4234. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4235. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4236. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4237. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4238. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4239. techc.Rotation = techc.Rotation + 1
  4240. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4241. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4242. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4243. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4244. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4245. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4246. until Humanoid.Health == 0
  4247. end))
  4248.  
  4249. while true do
  4250. Swait()
  4251. if Humanoid then
  4252. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4253. IDLEANIMATION:Play()
  4254. end
  4255. SINE = SINE + CHANGE*2
  4256. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4257. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4258. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4259. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4260. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4261. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4262. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4263. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4264. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4265. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4266. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4267. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4268. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4269. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4270. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4271. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4272. end
  4273. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4274. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4275. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4276. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4277. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4278. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4279. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4280. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4281. end
  4282. if MODE == "Black" then
  4283. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4284. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4285. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4286. lwing1weld.C1 = rwing2weld.C1
  4287. lwing2weld.C1 = rwing2weld.C1
  4288. lwing3weld.C1 = rwing2weld.C1
  4289. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4290. end
  4291. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4292. if MODE == "Lunar" then
  4293. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4294. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4295. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4296. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4297. elseif MODE == "Solar" then
  4298. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4299. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4300. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4301. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4302. elseif MODE == "Fairy" then
  4303. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4304. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4305. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4306. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4307. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4308. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4309. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4310. elseif MODE == "Hexa" then
  4311. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4312. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4313. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4314. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4315. elseif MODE == "Time" then
  4316. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4317. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4318. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4319. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4320. elseif MODE == "Vanta" then
  4321. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4322. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4323. elseif MODE == "Black" then
  4324. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4325. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4326. elseif MODE == "Devil" then
  4327. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4328. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4329. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4330. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4331. end
  4332. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4333. if MODE == "Lunar" then
  4334. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4335. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4336. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4337. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4338. elseif MODE == "Solar" then
  4339. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4340. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4341. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4342. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4343. elseif MODE == "Fairy" then
  4344. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4345. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4346. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4347. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4348. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4349. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4350. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4351. elseif MODE == "Hexa" then
  4352. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4353. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4354. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4355. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4356. elseif MODE == "Time" then
  4357. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4358. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4359. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4360. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4361. elseif MODE == "Vanta" then
  4362. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4363. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4364. elseif MODE == "Black" then
  4365. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4366. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4367. elseif MODE == "Devil" then
  4368. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4369. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4370. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4371. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4372. end
  4373. end
  4374. if FULL == false then
  4375. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4376. ANIM = "Jump"
  4377. if ATTACK == false then
  4378. if MODE ~= "Purged" then
  4379. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4385. elseif MODE == "Purged" then
  4386. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4392.  
  4393. end
  4394. end
  4395. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4396. ANIM = "Fall"
  4397. if ATTACK == false then
  4398. if MODE ~= "Purged" then
  4399. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4405. elseif MODE == "Purged" then
  4406. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4412.  
  4413. end
  4414. end
  4415. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4416. ANIM = "Idle"
  4417. if ATTACK == false then
  4418. if MODE == "Lunar" then
  4419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4425. elseif MODE == "Hexa" then
  4426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4432. elseif MODE == "Fairy" then
  4433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4439. elseif MODE == "Origins" then
  4440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4446. elseif MODE == "Solar" then
  4447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4453. elseif MODE == "Purged" then
  4454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4460. elseif MODE == "Sanity" then
  4461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4467. elseif MODE == "Time" then
  4468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4474. elseif MODE == "80s" then
  4475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4481. elseif MODE == "90s" then
  4482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4486. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4488. elseif MODE == "Random" then
  4489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4495. elseif MODE == "Superior" then
  4496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4500. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4502. elseif ATTACK == false and MODE == "Vanta" then
  4503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4509. elseif MODE == "Sense" then
  4510. if MRANDOM(1,20) == 1 then
  4511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4512. end
  4513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4514. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4515. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4516. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4517. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4519. elseif MODE == "Devil" then
  4520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4522. if MRANDOM(1,7) == 1 then
  4523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4524. end
  4525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4527. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4529. elseif MODE == "LostHope" then
  4530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4536. elseif ATTACK == false and MODE == "Black" then
  4537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4538. if MRANDOM(1,3) == 1 then
  4539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4540. end
  4541. if MRANDOM(1,2) == 1 then
  4542. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4543. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4544. end
  4545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4548. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4550. end
  4551. end
  4552. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4553. ANIM = "Walk"
  4554. if ATTACK == false then
  4555. if MODE == "Lunar" then
  4556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4560. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4562. elseif MODE == "Superior" then
  4563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4567. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4569. elseif MODE == "80s" then
  4570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4574. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4576. elseif MODE == "Solar" then
  4577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4581. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4583. elseif MODE == "Origins" then
  4584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4588. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4590. elseif MODE == "Purged" then
  4591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4595. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4597. elseif MODE == "Sanity" then
  4598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4602. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4604. elseif MODE == "Fairy" then
  4605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4611. elseif MODE == "Devil" then
  4612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4616. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4618. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4623. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4625. elseif MODE == "Hexa" or MODE == "Time" then
  4626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4630. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4632. elseif MODE == "LostHope" then
  4633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4637. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4639. elseif MODE == "Vanta" then
  4640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4646. elseif MODE == "Black" then
  4647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4649. if MRANDOM(1,3) == 1 then
  4650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4651. end
  4652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4656. end
  4657. end
  4658. end
  4659. end
  4660. text.TextStrokeColor3 = TEXTCOLOR
  4661. unanchor()
  4662. Humanoid.MaxHealth = "inf"
  4663. Humanoid.Health = "inf"
  4664. if Rooted == false then
  4665. Disable_Jump = false
  4666. Humanoid.WalkSpeed = Speed
  4667. elseif Rooted == true then
  4668. Disable_Jump = true
  4669. Humanoid.WalkSpeed = 0
  4670. end
  4671. if Head:FindFirstChild("face") then
  4672. Head.face.Texture = "rbxassetid://"..FACE
  4673. end
  4674. if MODE ~= "Random" then
  4675. sick.SoundId = "rbxassetid://"..SONG
  4676. elseif MODE == "Random" then
  4677. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4678. end
  4679. sick.Looped = true
  4680. sick.Pitch = PITCH
  4681. sick.Volume = VOLUME
  4682. Humanoid.Name = MRANDOM(100000000,999999999)
  4683. Humanoid.PlatformStand = false
  4684. for _, c in pairs(Cam:GetChildren()) do
  4685. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4686. c:remove()
  4687. end
  4688. end
  4689. for LIST = 1, #WHITELIST do
  4690. if WHITELIST[LIST] ~= nil then
  4691. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4692. if CHARACTER then
  4693. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4694. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4695. if TORSO then
  4696. CreateSound(201858045, Cam, 3, 1)
  4697. local GUI = Instance.new("BillboardGui",Cam)
  4698. GUI.Name = WHITELIST[LIST]
  4699. GUI.Size = UDim2.new(5,0,5,0)
  4700. GUI.Adornee = TORSO
  4701. local GUI2 = IT("ImageLabel",GUI)
  4702. GUI2.BackgroundTransparency = 1
  4703. GUI2.BorderSizePixel = 0
  4704. GUI2.ImageTransparency = 1
  4705. GUI2.Size = UDim2.new(1,0,1,0)
  4706. GUI2.SizeConstraint = "RelativeYY"
  4707. GUI.AlwaysOnTop = true
  4708. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4709. end
  4710. else
  4711. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4712. if GUI.ImageLabel.ImageTransparency <= 1 then
  4713. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4714. end
  4715. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4716. if TORSO then
  4717. GUI.Adornee = TORSO
  4718. end
  4719. end
  4720. else
  4721. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4722. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4723. end
  4724. end
  4725. else
  4726. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4727. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4728. end
  4729. table.remove(WHITELIST,LIST)
  4730. end
  4731. end
  4732. if Character:FindFirstChildOfClass("Accessory") then
  4733. Character:FindFirstChildOfClass("Accessory"):remove()
  4734. elseif Character:FindFirstChildOfClass("Hat") then
  4735. Character:FindFirstChildOfClass("Hat"):remove()
  4736. end
  4737. BLINKLOOP = BLINKLOOP + 1
  4738. if BLINKLOOP >=325 then
  4739. BLINKLOOP = 0
  4740. Blink()
  4741. BLINKLOOP = BLINKLOOP + 1
  4742. if BLINKLOOP >=250 then
  4743. BLINKLOOP = 0
  4744. Blink2()
  4745. end
  4746. end
  4747. if MODE == "90s" or MODE == "80s" then
  4748. if HITFLOOR ~= nil then
  4749. if MRANDOM(1,12) == 1 then
  4750. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4751.  
  4752. end
  4753. end
  4754. end
  4755. if MODE == "Devil" then
  4756. if HITFLOOR ~= nil then
  4757. if MRANDOM(1,4) == 1 then
  4758. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4759. end
  4760. end
  4761. end
  4762. if MODE == "Black" or MODE == "Fairy" then
  4763. if HITFLOOR ~= nil then
  4764. if MRANDOM(1,9) == 1 then
  4765. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4766. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4767. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4768. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4769. if MRANDOM(1,7) == 1 then
  4770. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4771. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4772. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4773. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4774. end
  4775. end
  4776. end
  4777. end
  4778. Humanoid.DisplayDistanceType = "None"
  4779. Humanoid.PlatformStand = false
  4780. for _, c in pairs(Torso:GetChildren()) do
  4781. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4782. else
  4783. c:remove()
  4784. end
  4785. end
  4786. end
  4787. --//=================================\\
  4788. --\\=================================//
  4789.  
  4790.  
  4791.  
  4792.  
  4793.  
  4794. --//====================================================\\--
  4795. --|| END OF SCRIPT
  4796. --\\====================================================//--
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