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--||			   CREATED BY SHACKLUSTER
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--\\====================================================//--
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    local txt = Instance.new("BillboardGui", Character)
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    txt.Adornee = Character.Head
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    txt.Name = "_status"
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    txt.Size = UDim2.new(2, 0, 1.2, 0)
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    txt.StudsOffset = Vector3.new(-9, 8, 0)
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    local text = Instance.new("TextLabel", txt)
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    text.Size = UDim2.new(10, 0, 7, 0)
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    text.FontSize = "Size24"
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    text.TextScaled = true
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    text.TextTransparency = 0
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    text.BackgroundTransparency = 10
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    text.TextTransparency = 0
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    text.TextStrokeTransparency = 0
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    text.Font = "Antique"
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    text.TextStrokeColor3 = Color3.new(0,0,0)
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        text.Text = "Terra God"
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local createstuff = function()
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	local stuff = Instance.new("Model")
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local collar = Instance.new("Part")
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local mesh = Instance.new("FileMesh")
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local part = Instance.new("Part")
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local mesh_2 = Instance.new("CylinderMesh")
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local weld = Instance.new("ManualWeld")
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local eye = Instance.new("Part")
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local mesh_3 = Instance.new("SpecialMesh")
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local decal = Instance.new("Decal")
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local hood = Instance.new("Part")
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local mesh_4 = Instance.new("FileMesh")
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local pillar = Instance.new("Part")
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local rock = Instance.new("Part")
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local core = Instance.new("Attachment")
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local emit = Instance.new("ParticleEmitter")
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local mesh_5 = Instance.new("FileMesh")
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local rockspike = Instance.new("Part")
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local mesh_6 = Instance.new("SpecialMesh")
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local shield = Instance.new("Part")
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local core_2 = Instance.new("Attachment")
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local spinepart = Instance.new("Part")
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local mesh_7 = Instance.new("FileMesh")
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local pants = Instance.new("Pants")
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local shirt = Instance.new("Shirt")
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local emit_2 = Instance.new("ParticleEmitter")
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local vortex = Instance.new("ParticleEmitter")
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local wave = Instance.new("ParticleEmitter")
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stuff.Name = "Stuff"
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stuff.Parent = workspace
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collar.Size = Vector3.new(2.06, 0.2, 2.06)
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collar.Name = "Collar"
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collar.Material = Enum.Material.Metal
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collar.TopSurface = Enum.SurfaceType.Smooth
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collar.BottomSurface = Enum.SurfaceType.Smooth
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collar.Parent = stuff
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collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
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mesh.MeshId = "rbxassetid://1861264141"
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mesh.Parent = collar
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part.Size = Vector3.new(1.3, 0.2, 1.3)
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part.BrickColor = BrickColor.new("Really black")
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part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
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part.Material = Enum.Material.Metal
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part.TopSurface = Enum.SurfaceType.Smooth
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part.BottomSurface = Enum.SurfaceType.Smooth
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part.Parent = collar
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part.CFrame = CFrame.new(5.8, 46.2, -39.9)
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mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
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mesh_2.Parent = part
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weld.Part0 = collar
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weld.Name = "Weld"
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weld.Part1 = part
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weld.Parent = collar
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eye.Anchored = true
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eye.Size = Vector3.new(2, 2, 2)
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eye.BottomSurface = Enum.SurfaceType.Smooth
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eye.Material = Enum.Material.SmoothPlastic
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eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
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eye.Name = "Eye"
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eye.TopSurface = Enum.SurfaceType.Smooth
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eye.BrickColor = BrickColor.new("Institutional white")
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eye.Parent = stuff
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eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
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mesh_3.MeshType = Enum.MeshType.Sphere
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mesh_3.Parent = eye
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decal.Texture = "http://www.roblox.com/asset/?id=743271416"
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decal.Parent = eye
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hood.Size = Vector3.new(2.919, 2.394, 2.891)
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hood.BottomSurface = Enum.SurfaceType.Smooth
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hood.Material = Enum.Material.SmoothPlastic
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hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
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hood.BrickColor = BrickColor.new("Really black")
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hood.TopSurface = Enum.SurfaceType.Smooth
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hood.Name = "Hood"
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hood.Parent = stuff
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hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
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mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
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mesh_4.MeshId = "rbxassetid://16952952"
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mesh_4.Parent = hood
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pillar.Size = Vector3.new(1, 1, 1)
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pillar.Name = "Pillar"
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pillar.Material = Enum.Material.Metal
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pillar.TopSurface = Enum.SurfaceType.Smooth
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pillar.BottomSurface = Enum.SurfaceType.Smooth
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pillar.Parent = stuff
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pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
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rock.Size = Vector3.new(2.03, 1.978, 2.057)
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rock.BottomSurface = Enum.SurfaceType.Smooth
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rock.Name = "Rock"
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rock.TopSurface = Enum.SurfaceType.Smooth
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rock.Parent = stuff
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rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
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core.Name = "Core"
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core.Parent = rock
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emit.Enabled = false
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emit.Lifetime = NumberRange.new(1, 4)
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emit.Name = "Emit"
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emit.Speed = NumberRange.new(0, 35)
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emit.Rotation = NumberRange.new(0, 360)
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emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
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emit.VelocitySpread = 360
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emit.Texture = "rbxassetid://281633012"
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emit.Acceleration = Vector3.new(0, -15, 0)
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emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
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emit.RotSpeed = NumberRange.new(-25, 25)
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emit.SpreadAngle = Vector2.new(360, 360)
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emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
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emit.Parent = core
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mesh_5.MeshId = "rbxassetid://1861108040"
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mesh_5.Parent = rock
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rockspike.Anchored = true
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rockspike.Size = Vector3.new(3.364, 20, 3.364)
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rockspike.BottomSurface = Enum.SurfaceType.Smooth
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rockspike.Material = Enum.Material.Grass
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rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
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rockspike.Name = "RockSpike"
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rockspike.TopSurface = Enum.SurfaceType.Smooth
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rockspike.BrickColor = BrickColor.new("Pine Cone")
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rockspike.Parent = stuff
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rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
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mesh_6.TextureId = "rbxassetid://136560096"
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mesh_6.MeshType = Enum.MeshType.FileMesh
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mesh_6.MeshId = "rbxassetid://1861231635"
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mesh_6.Parent = rockspike
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shield.Size = Vector3.new(1, 1, 1)
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shield.Name = "Shield"
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shield.Material = Enum.Material.Metal
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shield.TopSurface = Enum.SurfaceType.Smooth
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shield.BottomSurface = Enum.SurfaceType.Smooth
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shield.Parent = stuff
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shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
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core_2.Name = "Core"
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core_2.Parent = shield
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spinepart.CanCollide = false
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spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
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spinepart.BrickColor = BrickColor.new("Institutional white")
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spinepart.BottomSurface = Enum.SurfaceType.Smooth
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spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
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spinepart.Name = "SpinePart"
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spinepart.TopSurface = Enum.SurfaceType.Smooth
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spinepart.Parent = stuff
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spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
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mesh_7.MeshId = "rbxassetid://1861166416"
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mesh_7.Parent = spinepart
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pants.Name = "Pants"
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pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
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pants.Parent = stuff
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shirt.Name = "Shirt"
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shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
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shirt.Parent = stuff
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emit_2.Enabled = false
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emit_2.Lifetime = NumberRange.new(1, 4)
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emit_2.Name = "Emit"
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emit_2.Speed = NumberRange.new(0, 35)
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emit_2.Rotation = NumberRange.new(0, 360)
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emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
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emit_2.VelocitySpread = 360
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emit_2.Texture = "rbxassetid://281633012"
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emit_2.Acceleration = Vector3.new(0, -15, 0)
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emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
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emit_2.RotSpeed = NumberRange.new(-25, 25)
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emit_2.SpreadAngle = Vector2.new(360, 360)
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emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
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emit_2.Parent = stuff
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vortex.Enabled = false
188
vortex.Name = "Vortex"
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vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
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vortex.Lifetime = NumberRange.new(1)
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vortex.Rate = 0
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vortex.Speed = NumberRange.new(0)
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vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
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vortex.Rotation = NumberRange.new(0, 360)
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vortex.ZOffset = -2
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vortex.RotSpeed = NumberRange.new(360)
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vortex.LightEmission = 1
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vortex.Texture = "rbxassetid://1084969997"
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vortex.LockedToPart = true
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vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
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vortex.Parent = stuff
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wave.Enabled = false
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wave.Lifetime = NumberRange.new(0.3)
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wave.Name = "Wave"
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wave.Speed = NumberRange.new(0)
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wave.LightEmission = 1
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wave.Rate = 1
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wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
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wave.Texture = "rbxassetid://1084991215"
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wave.Rotation = NumberRange.new(-180, 180)
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wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
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wave.ZOffset = 1
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wave.Parent = stuff
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for i,v in pairs(stuff:GetChildren()) do
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	v.Parent = script
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end
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end
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219
createstuff()
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wait(0.2)
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Player = game:GetService("Players").LocalPlayer
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PlayerGui = Player.PlayerGui
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Cam = workspace.CurrentCamera
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Backpack = Player.Backpack
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Character = Player.Character
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Humanoid = Character.Humanoid
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Mouse = Player:GetMouse()
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RootPart = Character["HumanoidRootPart"]
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Torso = Character["Torso"]
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Head = Character["Head"]
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RightArm = Character["Right Arm"]
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LeftArm = Character["Left Arm"]
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RightLeg = Character["Right Leg"]
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LeftLeg = Character["Left Leg"]
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RootJoint = RootPart["RootJoint"]
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Neck = Torso["Neck"]
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RightShoulder = Torso["Right Shoulder"]
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LeftShoulder = Torso["Left Shoulder"]
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RightHip = Torso["Right Hip"]
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LeftHip = Torso["Left Hip"]
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248
IT = Instance.new
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CF = CFrame.new
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VT = Vector3.new
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RAD = math.rad
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C3 = Color3.new
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UD2 = UDim2.new
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BRICKC = BrickColor.new
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ANGLES = CFrame.Angles
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EULER = CFrame.fromEulerAnglesXYZ
257
COS = math.cos
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ACOS = math.acos
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SIN = math.sin
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ASIN = math.asin
261
ABS = math.abs
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MRANDOM = math.random
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FLOOR = math.floor
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265
--//=================================\\
266
--|| 	      USEFUL VALUES
267
--\\=================================//
268
269
Animation_Speed = 3
270
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
271
local Speed = 35
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local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
273
local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
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local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
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local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
276
local DAMAGEMULTIPLIER = 1
277
local ANIM = "Idle"
278
local ATTACK = false
279
local EQUIPPED = false
280
local HOLD = false
281
local COMBO = 1
282
local Rooted = false
283
local SINE = 0
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local KEYHOLD = false
285
local CHANGE = 2 / Animation_Speed
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local WALKINGANIM = false
287
local VALUE1 = false
288
local VALUE2 = false
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local ROBLOXIDLEANIMATION = IT("Animation")
290
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
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ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
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--ROBLOXIDLEANIMATION.Parent = Humanoid
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local WEAPONGUI = IT("ScreenGui", PlayerGui)
294
WEAPONGUI.Name = "Weapon GUI"
295
local Effects = IT("Folder", Character)
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Effects.Name = "Effects"
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local ANIMATOR = Humanoid.Animator
298
local ANIMATE = Character.Animate
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local UNANCHOR = true
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local PLAYSONG = true
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local EXTRATRANS = 0
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--//=================================\\
304
--\\=================================//
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307
--//=================================\\
308
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
309
--\\=================================//
310
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ArtificialHB = Instance.new("BindableEvent", script)
312
ArtificialHB.Name = "ArtificialHB"
313
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script:WaitForChild("ArtificialHB")
315
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frame = Frame_Speed
317
tf = 0
318
allowframeloss = false
319
tossremainder = false
320
lastframe = tick()
321
script.ArtificialHB:Fire()
322
323
game:GetService("RunService").Heartbeat:connect(function(s, p)
324
	tf = tf + s
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	if tf >= frame then
326
		if allowframeloss then
327
			script.ArtificialHB:Fire()
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			lastframe = tick()
329
		else
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			for i = 1, math.floor(tf / frame) do
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				script.ArtificialHB:Fire()
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			end
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		lastframe = tick()
334
		end
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		if tossremainder then
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			tf = 0
337
		else
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			tf = tf - frame * math.floor(tf / frame)
339
		end
340
	end
341
end)
342
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--//=================================\\
344
--\\=================================//
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--//=================================\\
347
--|| 	      SOME FUNCTIONS
348
--\\=================================//
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function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
351
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
352
end
353
354
function PositiveAngle(NUMBER)
355
	if NUMBER >= 0 then
356
		NUMBER = 0
357
	end
358
	return NUMBER
359
end
360
361
function NegativeAngle(NUMBER)
362
	if NUMBER <= 0 then
363
		NUMBER = 0
364
	end
365
	return NUMBER
366
end
367
368
function Swait(NUMBER)
369
	if NUMBER == 0 or NUMBER == nil then
370
		ArtificialHB.Event:wait()
371
	else
372
		for i = 1, NUMBER do
373
			ArtificialHB.Event:wait()
374
		end
375
	end
376
end
377
378
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
379
	local NEWMESH = IT(MESH)
380
	if MESH == "SpecialMesh" then
381
		NEWMESH.MeshType = MESHTYPE
382
		if MESHID ~= "nil" and MESHID ~= "" then
383
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
384
		end
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		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
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			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
387
		end
388
	end
389
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
390
	NEWMESH.Scale = SCALE
391
	NEWMESH.Parent = PARENT
392
	return NEWMESH
393
end
394
395
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
396
	local NEWPART = IT("Part")
397
	NEWPART.formFactor = FORMFACTOR
398
	NEWPART.Reflectance = REFLECTANCE
399
	NEWPART.Transparency = TRANSPARENCY
400
	NEWPART.CanCollide = false
401
	NEWPART.Locked = true
402
	NEWPART.Anchored = true
403
	if ANCHOR == false then
404
		NEWPART.Anchored = false
405
	end
406
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
407
	NEWPART.Name = NAME
408
	NEWPART.Size = SIZE
409
	NEWPART.Position = Torso.Position
410
	NEWPART.Material = MATERIAL
411
	NEWPART:BreakJoints()
412
	NEWPART.Parent = PARENT
413
	return NEWPART
414
end
415
416
	local function weldBetween(a, b)
417
	    local weldd = Instance.new("ManualWeld")
418
	    weldd.Part0 = a
419
	    weldd.Part1 = b
420
	    weldd.C0 = CFrame.new()
421
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
422
	    weldd.Parent = a
423
	    return weldd
424
	end
425
426
427
function QuaternionFromCFrame(cf)
428
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
429
	local trace = m00 + m11 + m22
430
	if trace > 0 then 
431
		local s = math.sqrt(1 + trace)
432
		local recip = 0.5 / s
433
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
434
	else
435
		local i = 0
436
		if m11 > m00 then
437
			i = 1
438
		end
439
		if m22 > (i == 0 and m00 or m11) then
440
			i = 2
441
		end
442
		if i == 0 then
443
			local s = math.sqrt(m00 - m11 - m22 + 1)
444
			local recip = 0.5 / s
445
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
446
		elseif i == 1 then
447
			local s = math.sqrt(m11 - m22 - m00 + 1)
448
			local recip = 0.5 / s
449
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
450
		elseif i == 2 then
451
			local s = math.sqrt(m22 - m00 - m11 + 1)
452
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
453
		end
454
	end
455
end
456
 
457
function QuaternionToCFrame(px, py, pz, x, y, z, w)
458
	local xs, ys, zs = x + x, y + y, z + z
459
	local wx, wy, wz = w * xs, w * ys, w * zs
460
	local xx = x * xs
461
	local xy = x * ys
462
	local xz = x * zs
463
	local yy = y * ys
464
	local yz = y * zs
465
	local zz = z * zs
466
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
467
end
468
 
469
function QuaternionSlerp(a, b, t)
470
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
471
	local startInterp, finishInterp;
472
	if cosTheta >= 0.0001 then
473
		if (1 - cosTheta) > 0.0001 then
474
			local theta = ACOS(cosTheta)
475
			local invSinTheta = 1 / SIN(theta)
476
			startInterp = SIN((1 - t) * theta) * invSinTheta
477
			finishInterp = SIN(t * theta) * invSinTheta
478
		else
479
			startInterp = 1 - t
480
			finishInterp = t
481
		end
482
	else
483
		if (1 + cosTheta) > 0.0001 then
484
			local theta = ACOS(-cosTheta)
485
			local invSinTheta = 1 / SIN(theta)
486
			startInterp = SIN((t - 1) * theta) * invSinTheta
487
			finishInterp = SIN(t * theta) * invSinTheta
488
		else
489
			startInterp = t - 1
490
			finishInterp = t
491
		end
492
	end
493
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
494
end
495
496
function Clerp(a, b, t)
497
	local qa = {QuaternionFromCFrame(a)}
498
	local qb = {QuaternionFromCFrame(b)}
499
	local ax, ay, az = a.x, a.y, a.z
500
	local bx, by, bz = b.x, b.y, b.z
501
	local _t = 1 - t
502
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
503
end
504
505
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
506
	local frame = IT("Frame")
507
	frame.BackgroundTransparency = TRANSPARENCY
508
	frame.BorderSizePixel = BORDERSIZEPIXEL
509
	frame.Position = POSITION
510
	frame.Size = SIZE
511
	frame.BackgroundColor3 = COLOR
512
	frame.BorderColor3 = BORDERCOLOR
513
	frame.Name = NAME
514
	frame.Parent = PARENT
515
	return frame
516
end
517
518
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
519
	local label = IT("TextLabel")
520
	label.BackgroundTransparency = 1
521
	label.Size = UD2(1, 0, 1, 0)
522
	label.Position = UD2(0, 0, 0, 0)
523
	label.TextColor3 = TEXTCOLOR
524
	label.TextStrokeTransparency = STROKETRANSPARENCY
525
	label.TextTransparency = TRANSPARENCY
526
	label.FontSize = TEXTFONTSIZE
527
	label.Font = TEXTFONT
528
	label.BorderSizePixel = BORDERSIZEPIXEL
529
	label.TextScaled = false
530
	label.Text = TEXT
531
	label.Name = NAME
532
	label.Parent = PARENT
533
	return label
534
end
535
536
function NoOutlines(PART)
537
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
538
end
539
540
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
541
	local NEWWELD = IT(TYPE)
542
	NEWWELD.Part0 = PART0
543
	NEWWELD.Part1 = PART1
544
	NEWWELD.C0 = C0
545
	NEWWELD.C1 = C1
546
	NEWWELD.Parent = PARENT
547
	return NEWWELD
548
end
549
550
local S = IT("Sound")
551
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
552
	local NEWSOUND = nil
553
	coroutine.resume(coroutine.create(function()
554
		NEWSOUND = S:Clone()
555
		NEWSOUND.Parent = PARENT
556
		NEWSOUND.Volume = VOLUME
557
		NEWSOUND.Pitch = PITCH
558
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
559
		NEWSOUND:play()
560
		if DOESLOOP == true then
561
			NEWSOUND.Looped = true
562
		else
563
			repeat wait(1) until NEWSOUND.Playing == false
564
			NEWSOUND:remove()
565
		end
566
	end))
567
	return NEWSOUND
568
end
569
570
function CFrameFromTopBack(at, top, back)
571
	local right = top:Cross(back)
572
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
573
end
574
575
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
576
function WACKYEFFECT(Table)
577
	local TYPE = (Table.EffectType or "Sphere")
578
	local SIZE = (Table.Size or VT(1,1,1))
579
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
580
	local TRANSPARENCY = (Table.Transparency or 0)
581
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
582
	local CFRAME = (Table.CFrame or Torso.CFrame)
583
	local MOVEDIRECTION = (Table.MoveToPos or nil)
584
	local ROTATION1 = (Table.RotationX or 0)
585
	local ROTATION2 = (Table.RotationY or 0)
586
	local ROTATION3 = (Table.RotationZ or 0)
587
	local MATERIAL = (Table.Material or "Neon")
588
	local COLOR = (Table.Color or C3(1,1,1))
589
	local TIME = (Table.Time or 45)
590
	local SOUNDID = (Table.SoundID or nil)
591
	local SOUNDPITCH = (Table.SoundPitch or nil)
592
	local SOUNDVOLUME = (Table.SoundVolume or nil)
593
	coroutine.resume(coroutine.create(function()
594
		local PLAYSSOUND = false
595
		local SOUND = nil
596
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
597
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
598
			PLAYSSOUND = true
599
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
600
		end
601
		EFFECT.Color = COLOR
602
		local MSH = nil
603
		if TYPE == "Sphere" then
604
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
605
		elseif TYPE == "Block" then
606
			MSH = IT("BlockMesh",EFFECT)
607
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
608
		elseif TYPE == "Wave" then
609
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
610
		elseif TYPE == "Ring" then
611
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
612
		elseif TYPE == "Slash" then
613
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
614
		elseif TYPE == "Round Slash" then
615
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
616
		elseif TYPE == "Swirl" then
617
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
618
		elseif TYPE == "Skull" then
619
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
620
		elseif TYPE == "Crystal" then
621
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
622
		end
623
		if MSH ~= nil then
624
			local MOVESPEED = nil
625
			if MOVEDIRECTION ~= nil then
626
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
627
			end
628
			local GROWTH = SIZE - ENDSIZE
629
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
630
			if TYPE == "Block" then
631
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
632
			else
633
				EFFECT.CFrame = CFRAME
634
			end
635
			for LOOP = 1, TIME+1 do
636
				Swait()
637
				MSH.Scale = MSH.Scale - GROWTH/TIME
638
				if TYPE == "Wave" then
639
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
640
				end
641
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
642
				if TYPE == "Block" then
643
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
644
				else
645
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
646
				end
647
				if MOVEDIRECTION ~= nil then
648
					local ORI = EFFECT.Orientation
649
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
650
					EFFECT.Orientation = ORI
651
				end
652
			end
653
			if PLAYSSOUND == false then
654
				EFFECT:remove()
655
			else
656
				repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
657
				EFFECT:remove()
658
			end
659
		else
660
			if PLAYSSOUND == false then
661
				EFFECT:remove()
662
			else
663
				repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
664
				EFFECT:remove()
665
			end
666
		end
667
	end))
668
end
669
670
function MakeForm(PART,TYPE)
671
	if TYPE == "Cyl" then
672
		local MSH = IT("CylinderMesh",PART)
673
	elseif TYPE == "Ball" then
674
		local MSH = IT("SpecialMesh",PART)
675
		MSH.MeshType = "Sphere"
676
	elseif TYPE == "Wedge" then
677
		local MSH = IT("SpecialMesh",PART)
678
		MSH.MeshType = "Wedge"
679
	end
680
end
681
682
Debris = game:GetService("Debris")
683
684
function CastProperRay(StartPos, EndPos, Distance, Ignore)
685
	local DIRECTION = CF(StartPos,EndPos).lookVector
686
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
687
end
688
689
local ROCK = script.Rock
690
ROCK.Parent = nil
691
function GetRock(FLOOROBJECT)
692
	local Rock = ROCK:Clone()
693
	Rock.Parent = Effects
694
	if FLOOROBJECT ~= nil then
695
		if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
696
			Rock.Material = FLOOROBJECT.Material
697
			Rock.Color = FLOOROBJECT.Color
698
		else
699
			Rock.Material = "Slate"
700
			Rock.Color = BRICKC"Dirt brown".Color
701
		end
702
	else
703
		Rock.Material = "Slate"
704
		Rock.Color = BRICKC"Dirt brown".Color
705
	end
706
	Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
707
	return Rock
708
end
709
710
local SPIKE = script.RockSpike
711
SPIKE.Parent = nil
712
function GetSpike(FLOOROBJECT)
713
	local Rock = SPIKE:Clone()
714
	Rock.Parent = Effects
715
	if FLOOROBJECT ~= nil then
716
		if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
717
			Rock.Material = FLOOROBJECT.Material
718
			Rock.Color = FLOOROBJECT.Color
719
		else
720
			Rock.Material = "Slate"
721
			Rock.Color = BRICKC"Dirt brown".Color
722
		end
723
	else
724
		Rock.Material = "Slate"
725
		Rock.Color = BRICKC"Dirt brown".Color
726
	end
727
	return Rock
728
end
729
730
local SHIELD = script.Shield
731
SHIELD.Parent = nil
732
function GetShield(FLOOROBJECT)
733
	local Rock = SHIELD:Clone()
734
	Rock.Parent = Effects
735
	if FLOOROBJECT ~= nil then
736
		Rock.Material = FLOOROBJECT.Material
737
		Rock.Color = FLOOROBJECT.Color
738
	else
739
		Rock.Material = "Slate"
740
		Rock.Color = BRICKC"Dirt brown".Color
741
	end
742
	return Rock
743
end
744
745
function RespondToImpact(Object,Rock)
746
	local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
747
	for i = 1, #BREAKABLEMATERIALS do
748
		local MATERIAL = BREAKABLEMATERIALS[i]
749
		if Object.Material == MATERIAL[1] then
750
			local A = Rock.Size.Magnitude
751
			local B = Object.Size.Magnitude
752
			if B < A*MATERIAL[2] then
753
				WaveParticles(Object.Position,B*3,Object.Color)
754
				Object:remove()
755
				CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
756
			end
757
		end
758
	end
759
end
760
761
function WaveParticles(Position,Size,Color)
762
	local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
763
	BASE.CFrame = CF(Position)
764
	local A = IT("Attachment",BASE)
765
	local WAVE = script.Wave:Clone()
766
	WAVE.Parent = A
767
	WAVE.Size = NumberSequence.new(0,Size)
768
	WAVE.Color = ColorSequence.new(Color)
769
	Debris:AddItem(BASE,0.5)
770
	WAVE:Emit(1)
771
end
772
773
--//=================================\\
774
--||	     WEAPON CREATION
775
--\\=================================//
776
777
local sick = Instance.new("Sound",Character)
778
779
local PILLAR = script.Pillar
780
PILLAR.Parent = nil
781
local HOOD = script.Hood
782
HOOD.Parent = Character
783
HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
784
weldBetween(Torso,HOOD)
785
Head:ClearAllChildren()
786
Head.Transparency = 1
787
local EYE = script.Eye
788
EYE.Parent = Character
789
EYE.CFrame = Head.CFrame*CF(0,0,0)
790
EYE.Anchored = false
791
weldBetween(EYE,Head)
792
local COLLAR = script.Collar
793
COLLAR.Parent = Character
794
COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
795
weldBetween(Torso,COLLAR)
796
local BONE = script.SpinePart
797
BONE.Parent = nil
798
local TAIL = {}
799
local LASTPART = Torso
800
local SIZE = BONE.Size
801
for i = 1, 23 do
802
	local PART = BONE:Clone()
803
	PART.Anchored = false
804
	PART.Parent = Character
805
	PART.Size = SIZE*((25-i)/10)/1.6
806
	if LASTPART == Torso then
807
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
808
		LASTPART = PART
809
		table.insert(TAIL,WELD)
810
	else
811
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
812
		LASTPART = PART
813
		table.insert(TAIL,WELD)
814
	end
815
end
816
for _, c in pairs(Character:GetChildren()) do
817
	if c:IsA("BasePart") then
818
		if c:FindFirstChildOfClass("ParticleEmitter") then
819
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
820
		end
821
		if c == Head then
822
			if c:FindFirstChild("face") then
823
				c.face:remove()
824
			end
825
		end
826
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
827
		c:remove()
828
	end
829
end
830
local BODY = {}
831
for _, c in pairs(Character:GetDescendants()) do
832
	if c:IsA("BasePart") and c.Name ~= "Handle" then
833
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
834
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
835
		end
836
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
837
	elseif c:IsA("JointInstance") then
838
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
839
	end
840
end
841
for e = 1, #BODY do
842
	if BODY[e] ~= nil then
843
		local STUFF = BODY[e]
844
		local PART = STUFF[1]
845
		local PARENT = STUFF[2]
846
		local MATERIAL = STUFF[3]
847
		local COLOR = STUFF[4]
848
		local TRANSPARENCY = STUFF[5]
849
		if PART.ClassName == "Part" and PART ~= RootPart then
850
			PART.Material = MATERIAL
851
			PART.Color = COLOR
852
			PART.Transparency = TRANSPARENCY
853
		end
854
		PART.AncestryChanged:Connect(function()
855
			PART.Parent = PARENT
856
		end)
857
	end
858
end
859
function refit()
860
	Character.Parent = workspace
861
	for e = 1, #BODY do
862
		if BODY[e] ~= nil then
863
			local STUFF = BODY[e]
864
			local PART = STUFF[1]
865
			local PARENT = STUFF[2]
866
			local MATERIAL = STUFF[3]
867
			local COLOR = STUFF[4]
868
			local TRANSPARENCY = STUFF[5]
869
			if PART:IsA("BasePart") and PART ~= RootPart then
870
				PART.Material = MATERIAL
871
				PART.Color = COLOR
872
				PART.Transparency = TRANSPARENCY+EXTRATRANS
873
			end
874
			if PART.Parent ~= PARENT then
875
				Humanoid:remove()
876
				PART.Parent = PARENT
877
				Humanoid = IT("Humanoid",Character)
878
			end
879
		end
880
	end
881
end
882
883
Humanoid.Died:connect(function()
884
	refit()
885
end)
886
887
--//=================================\\
888
--||			DAMAGING
889
--\\=================================//
890
891
function ApplyDamage(Humanoid,Damage,TorsoPart)
892
	Damage = Damage * DAMAGEMULTIPLIER
893
	if Humanoid.Health ~= 0 then
894
		Humanoid.Health = Humanoid.Health - Damage
895
	end
896
end
897
898
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
899
	local CHILDREN = workspace:GetDescendants()
900
	for index, CHILD in pairs(CHILDREN) do
901
		if CHILD.ClassName == "Model" and CHILD ~= Character then
902
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
903
			if HUM then
904
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
905
				if TORSO then
906
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
907
						if INSTAKILL == true or HUM.MaxHealth > 5000 then
908
							CHILD:BreakJoints()
909
						else
910
							local DMG = MRANDOM(MINDMG,MAXDMG)
911
							ApplyDamage(HUM,DMG,TORSO)
912
						end
913
						if FLING > 0 then
914
							for _, c in pairs(CHILD:GetChildren()) do
915
								if c:IsA("BasePart") then
916
									local bv = Instance.new("BodyVelocity",c) 
917
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
918
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
919
									Debris:AddItem(bv,0.05)
920
								end
921
							end
922
						end
923
					end
924
				end
925
			end
926
		elseif CHILD:IsA("BasePart") and ROCK ~= nil then
927
			if (CHILD.Position - POSITION).Magnitude <= RANGE then
928
				RespondToImpact(CHILD,ROCK)
929
			end
930
		end
931
	end
932
end
933
934
--//=================================\\
935
--||	ATTACK FUNCTIONS AND STUFF
936
--\\=================================//
937
938
function RockExplosion(Rock,Multiplier,Survive)
939
	local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
940
	EXPLOSION.Color = ColorSequence.new(Rock.Color)
941
	local SIZE = (Rock.Size.Y*4)*Multiplier
942
	EXPLOSION.Enabled = false
943
	EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
944
	EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
945
	EXPLOSION:Emit(200,300)
946
	WaveParticles(Rock.Position,SIZE*2,Rock.Color)
947
	coroutine.resume(coroutine.create(function()
948
		Rock:BreakJoints()
949
		if Survive == nil then
950
			Rock.Transparency = 1
951
			Rock.CanCollide = false
952
			Rock.Anchored = true
953
			Debris:AddItem(Rock,5)
954
		end
955
		CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
956
		ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
957
		local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
958
		Swait()
959
		if HITFLOOR then
960
			WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
961
		end
962
		for i = 1, 5 do
963
			WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
964
		end
965
	end))
966
end
967
968
function Bullet()
969
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
970
	ATTACK = true
971
	Rooted = true
972
	local GYRO = IT("BodyGyro",RootPart)
973
	GYRO.D = 2
974
	GYRO.P = 2000
975
	GYRO.MaxTorque = VT(0,4000000,0)
976
	coroutine.resume(coroutine.create(function()
977
		repeat
978
			Swait()
979
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
980
		until ATTACK == false
981
		GYRO:Remove()
982
	end))
983
	local FLOOR = false
984
	if HITFLOOR then
985
		if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
986
			FLOOR = true
987
		end
988
	end
989
	if FLOOR == true then
990
		for i=0, 0.5, 0.1 / Animation_Speed do
991
			Swait()
992
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
993
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
994
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
995
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
996
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
997
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
998
		end
999
		for i=0, 0.25, 0.1 / Animation_Speed do
1000
			Swait()
1001
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1002
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1003
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1004
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1005
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1006
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1007
		end
1008
		local ROCKPLACED = false
1009
		local Rock = nil
1010
		if HITFLOOR.Anchored == true then
1011
			Rock = GetRock(HITFLOOR)
1012
			Rock.Core.Emit.Enabled = true
1013
			Rock.Size = VT(6,6,6)
1014
			Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
1015
			CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
1016
			coroutine.resume(coroutine.create(function()
1017
				for i = 1, 30 do
1018
					Swait()
1019
					Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
1020
				end
1021
				ROCKPLACED = true
1022
				Rock.Core.Emit.Enabled = false
1023
			end))
1024
		else
1025
			if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
1026
				local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
1027
				if TORSO then
1028
					Rock = TORSO
1029
					ROCK.Core:Clone().Parent = Rock
1030
				else
1031
					Rock = HITFLOOR
1032
					ROCK.Core:Clone().Parent = Rock
1033
				end
1034
			elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
1035
				local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
1036
				if TORSO then
1037
					Rock = TORSO
1038
					ROCK.Core:Clone().Parent = Rock
1039
				else
1040
					Rock = HITFLOOR
1041
					ROCK.Core:Clone().Parent = Rock
1042
				end
1043
			else
1044
				Rock = HITFLOOR
1045
				ROCK.Core:Clone().Parent = Rock
1046
			end
1047
			Rock.Anchored = true
1048
			coroutine.resume(coroutine.create(function()
1049
				for i = 1, 30 do
1050
					Swait()
1051
					Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
1052
				end
1053
				ROCKPLACED = true
1054
			end))
1055
		end
1056
		for i=0, 0.1, 0.1 / Animation_Speed do
1057
			Swait()
1058
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1059
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1060
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1061
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1062
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1063
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1064
		end
1065
		repeat
1066
			Swait()
1067
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
1068
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1069
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1070
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1071
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
1072
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1073
		until ROCKPLACED == true
1074
		for i=0, 0.1, 0.1 / Animation_Speed do
1075
			Swait()
1076
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1077
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1078
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1079
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1080
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1081
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1082
		end
1083
		WaveParticles(Rock.Position,12,C3(1,1,1))
1084
		CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
1085
		coroutine.resume(coroutine.create(function()
1086
			if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
1087
				for i = 1, 200 do
1088
					Swait()
1089
					Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
1090
					local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1091
					if HIT then
1092
						RespondToImpact(HIT,Rock)
1093
						break
1094
					end
1095
				end
1096
				RockExplosion(Rock,1)
1097
			else
1098
				for i = 1, 60 do
1099
					Swait()
1100
					Rock.CFrame = Rock.CFrame * CF(0,0,-2)
1101
					local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
1102
					if HIT then
1103
						RespondToImpact(HIT,Rock)
1104
						break
1105
					end
1106
				end
1107
				RockExplosion(Rock,2)
1108
			end
1109
		end))
1110
		for i=0, 0.4, 0.1 / Animation_Speed do
1111
			Swait()
1112
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1113
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1114
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1115
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1116
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1117
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1118
		end
1119
	else
1120
		local GRAV = IT("BodyPosition",RootPart)
1121
		GRAV.D = 250
1122
		GRAV.P = 20000
1123
		GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1124
		GRAV.Position = RootPart.Position
1125
		local Rock = GetRock()
1126
		Rock.Size = VT(0,0,0)
1127
		Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
1128
		CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
1129
		local DONEROCK = false
1130
		coroutine.resume(coroutine.create(function()
1131
			for i = 1, 15 do
1132
				Swait()
1133
				Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
1134
				Rock.Size = Rock.Size * 1.1
1135
				Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
1136
			end
1137
			DONEROCK = true
1138
		end))
1139
		repeat
1140
			Swait()
1141
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
1142
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1143
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1144
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1145
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1146
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1147
		until DONEROCK == true
1148
		local LOOP = 0
1149
		for i=0, 0.2, 0.1 / Animation_Speed do
1150
			Swait()
1151
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
1152
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1153
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1154
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1155
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1156
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1157
		end
1158
		WaveParticles(Rock.Position,5,C3(1,1,1))
1159
		CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
1160
		coroutine.resume(coroutine.create(function()
1161
			for i = 1, 300 do
1162
				Swait()
1163
				Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
1164
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1165
				if HIT then
1166
					RespondToImpact(HIT,Rock)
1167
					break
1168
				end
1169
			end
1170
			RockExplosion(Rock,1)
1171
		end))
1172
		for i=0, 0.3, 0.1 / Animation_Speed do
1173
			Swait()
1174
			LOOP = LOOP + 15*3
1175
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
1176
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1177
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1178
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1179
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1180
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1181
		end
1182
		GRAV:remove()
1183
	end
1184
	ATTACK = false
1185
	Rooted = false
1186
end
1187
1188
function Melee()
1189
	ATTACK = true
1190
	Rooted = false
1191
	Speed = 12
1192
	repeat
1193
		Swait()
1194
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1195
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
1196
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1197
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1198
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1199
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1200
	until KEYHOLD == false
1201
	Speed = 0
1202
	local ROOT = nil
1203
	local TORS = nil
1204
	local HUMAN = nil
1205
	local DIST = 4
1206
	for i=0, 0.2, 0.1 / Animation_Speed do
1207
		Swait()
1208
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1209
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1210
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1211
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1212
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1213
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1214
	end
1215
	for i=0, 1, 0.1 / Animation_Speed do
1216
		Swait()
1217
		local CHILDREN = workspace:GetDescendants()
1218
		for index, CHILD in pairs(CHILDREN) do
1219
			if CHILD.ClassName == "Model" and CHILD ~= Character then
1220
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1221
				if HUM then
1222
					local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1223
					if TORSO and HUM.Health > 0 then
1224
						if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
1225
							DIST = (TORSO.Position - RightArm.Position).Magnitude
1226
							ROOT = TORSO
1227
							HUMAN = HUM
1228
							TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1229
						end
1230
					end
1231
				end
1232
			end
1233
		end
1234
		if ROOT then
1235
			break
1236
		end
1237
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1238
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1239
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1240
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1241
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1242
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1243
	end
1244
	if ROOT then
1245
		local POSITIONED = false
1246
		coroutine.resume(coroutine.create(function()
1247
			ROOT.Anchored = true
1248
			local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
1249
			for i = 1, 25 do
1250
				ROOT.Anchored = true
1251
				Swait()
1252
				ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
1253
			end
1254
			POSITIONED = true
1255
			repeat Swait() ROOT.Anchored = true until ATTACK == false
1256
			ROOT.Anchored = false
1257
		end))
1258
		repeat
1259
			Swait()
1260
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1261
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1262
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1263
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1264
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1265
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1266
		until POSITIONED == true
1267
		for i = 1, 3 do
1268
			for i=0, 0.5, 0.1 / Animation_Speed do
1269
				Swait()
1270
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1271
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1272
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1273
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1274
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1275
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1276
			end
1277
			for i=0, 0.15, 0.1 / Animation_Speed do
1278
				Swait()
1279
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1280
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1281
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1282
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1283
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1284
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1285
			end
1286
			local EMIT = script.Emit:Clone()
1287
			EMIT.Parent = TORS
1288
			EMIT.Size = NumberSequence.new(1,0)
1289
			EMIT:Emit(120)
1290
			Debris:AddItem(EMIT,5)
1291
			CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
1292
			WaveParticles(TORS.Position,12,C3(1,1,1))
1293
			ApplyAoE(RightLeg.Position,8,25,35,0,false)
1294
			WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1295
			WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1296
			for i=0, 0.25, 0.1 / Animation_Speed do
1297
				Swait()
1298
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1299
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1300
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1301
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1302
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1303
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1304
			end
1305
			if HUMAN.Health == 0 then
1306
				break
1307
			end
1308
			for i=0, 0.2, 0.1 / Animation_Speed do
1309
				Swait()
1310
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1311
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1312
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1313
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1314
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1315
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1316
			end
1317
		end
1318
	end
1319
	Speed = 25
1320
	ATTACK = false
1321
	Rooted = false
1322
end
1323
1324
function Launch()
1325
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1326
	if HITFLOOR then
1327
		WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
1328
		local P = PILLAR:Clone()
1329
		P.Color = HITFLOOR.Color
1330
		P.Material = HITFLOOR.Material
1331
		P.Parent = Effects
1332
		P.CFrame = CF(HITPOS-VT(0,4.5,0))
1333
		coroutine.resume(coroutine.create(function()
1334
			for i = 1, 6 do
1335
				Swait()
1336
				P.CFrame = P.CFrame * CF(0,0.9,0)
1337
			end
1338
			wait(1)
1339
			for i = 1, 45 do
1340
				Swait()
1341
				P.Transparency =P.Transparency + 1/45 
1342
			end
1343
			P:remove()
1344
		end))
1345
		RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
1346
		RootPart.Velocity = VT(0,0,0)
1347
		local bv = Instance.new("BodyVelocity",RootPart) 
1348
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1349
		bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
1350
		Debris:AddItem(bv,0.1)
1351
	end
1352
end
1353
1354
function Ravage()
1355
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1356
	if HITFLOOR then
1357
		ATTACK = true
1358
		Rooted = false
1359
		for i=0, 0.3, 0.1 / Animation_Speed do
1360
			Swait()
1361
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1362
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1363
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1364
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1365
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1366
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1367
		end
1368
		WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
1369
		Rooted = true
1370
		CreateSound(217767125, RightArm, 5, 1, false)
1371
		for i=0, 0.15, 0.1 / Animation_Speed do
1372
			Swait()
1373
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1374
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1375
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1376
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1377
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1378
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1379
		end
1380
		local HOLD = true
1381
		coroutine.resume(coroutine.create(function()
1382
			repeat
1383
				Swait()
1384
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1385
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
1386
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1387
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1388
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1389
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1390
			until HOLD == false
1391
		end))
1392
		repeat
1393
			wait(0.3)
1394
			coroutine.resume(coroutine.create(function()
1395
				local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
1396
				if HITFLOOR then
1397
					if HITFLOOR.Anchored == true then
1398
						local ROCK = GetRock(HITFLOOR)
1399
						CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
1400
						ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
1401
						ROCK.Core.Emit.Enabled = true
1402
						ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1403
						local POS = ROCK.CFrame*CF(0,12,0)
1404
						for i = 1, 25 do
1405
							ROCK.Anchored = true
1406
							Swait()
1407
							ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
1408
						end
1409
						ROCK.Core.Emit.Enabled = false
1410
						wait(0.3)
1411
						RockExplosion(ROCK,1)
1412
					end
1413
				end
1414
			end))
1415
		until KEYHOLD == false
1416
		wait(0.5)
1417
		HOLD = false
1418
		ATTACK = false
1419
		Rooted = false
1420
	end
1421
end
1422
1423
function Shield()
1424
	ATTACK = true
1425
	Rooted = false
1426
	local GYRO = IT("BodyGyro",RootPart)
1427
	GYRO.D = 2
1428
	GYRO.P = 2000
1429
	GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1430
	local GRAV = IT("BodyPosition",RootPart)
1431
	GRAV.D = 250
1432
	GRAV.P = 20000
1433
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1434
	GRAV.Position = RootPart.Position
1435
	coroutine.resume(coroutine.create(function()
1436
		repeat
1437
			Swait()
1438
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1439
		until ATTACK == false
1440
		GYRO:Remove()
1441
		GRAV:Remove()
1442
	end))
1443
	for i=0, 0.3, 0.1 / Animation_Speed do
1444
		Swait()
1445
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1446
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1447
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1448
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1449
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1450
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1451
	end
1452
	local Defence = GetShield()
1453
	Defence.Size = VT(0,2,0)
1454
	Defence.Parent = Effects
1455
	Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1456
	WaveParticles(Defence.Position,12,Defence.Color)
1457
	CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
1458
	local FIX = Defence.AncestryChanged:Connect(function()
1459
		Defence.Parent = Effects
1460
	end)
1461
	for i = 1, 40 do
1462
		Swait()
1463
		Defence.Size = Defence.Size + VT(0.5,0,0.7)
1464
		Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1465
	end
1466
	repeat
1467
		Swait()
1468
		Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1469
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1470
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1471
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1472
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1473
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1474
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1475
	until KEYHOLD == false
1476
	FIX:Disconnect()
1477
	coroutine.resume(coroutine.create(function()
1478
		for i = 1, 40 do
1479
			Swait()
1480
			Defence.Size = Defence.Size - VT(0.5,0,0.7)
1481
		end
1482
		WaveParticles(Defence.Position,12,Defence.Color)
1483
		Defence:remove()
1484
	end))
1485
	ATTACK = false
1486
	Rooted = false
1487
end
1488
1489
function TwinMeteor()
1490
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
1491
	if HITFLOOR == nil then
1492
		ATTACK = true
1493
		Rooted = false
1494
		local GYRO = IT("BodyGyro",RootPart)
1495
		GYRO.D = 2
1496
		GYRO.P = 2000
1497
		GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1498
		local GRAV = IT("BodyPosition",RootPart)
1499
		GRAV.D = 250
1500
		GRAV.P = 20000
1501
		GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1502
		GRAV.Position = RootPart.Position
1503
		coroutine.resume(coroutine.create(function()
1504
			repeat
1505
				Swait()
1506
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1507
			until ATTACK == false
1508
			GYRO:Remove()
1509
			GRAV:Remove()
1510
		end))
1511
		local CHARGED = false
1512
		coroutine.resume(coroutine.create(function()
1513
			repeat
1514
				Swait()
1515
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1516
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1517
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1518
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1519
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1520
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1521
			until CHARGED == true
1522
		end))
1523
		local ROCK1 = GetRock()
1524
		local ROCK2 = GetRock()
1525
		local VORTEX1 = script.Vortex:Clone()
1526
		local VORTEX2 = script.Vortex:Clone()
1527
		VORTEX1.Parent = ROCK1.Core
1528
		VORTEX2.Parent = ROCK2.Core
1529
		ROCK1.Core.Emit.Enabled = true
1530
		ROCK2.Core.Emit.Enabled = true
1531
		ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1532
		ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1533
		CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
1534
		CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
1535
		for i = 1, 70 do
1536
			Swait()
1537
			ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
1538
			ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
1539
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1540
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1541
			VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1542
			VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1543
			VORTEX1:Emit(1)
1544
			VORTEX2:Emit(1)
1545
		end
1546
		CHARGED = true
1547
		for i=0, 1, 0.1 / Animation_Speed do
1548
			Swait()
1549
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1550
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1551
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1552
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1553
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1554
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1555
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1556
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1557
		end
1558
		for i=0, 0.5, 0.1 / Animation_Speed do
1559
			Swait()
1560
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1561
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1562
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1563
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1564
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1565
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1566
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1567
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1568
		end
1569
		coroutine.resume(coroutine.create(function()
1570
			local Rock = ROCK1
1571
			WaveParticles(Rock.Position,30,C3(1,1,1))
1572
			CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1573
			for i = 1, 200 do
1574
				Swait()
1575
				Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1576
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1577
				if HIT then
1578
					RespondToImpact(HIT,Rock)
1579
					break
1580
				end
1581
			end
1582
			ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1583
			for i = 1, 6 do
1584
				RockExplosion(Rock,1.5,true)
1585
				wait(1)
1586
			end
1587
			RockExplosion(Rock,1.5)
1588
		end))
1589
		for i=0, 1, 0.1 / Animation_Speed do
1590
			Swait()
1591
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1592
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
1593
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
1594
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1595
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1596
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1597
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1598
		end
1599
		for i=0, 0.5, 0.1 / Animation_Speed do
1600
			Swait()
1601
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1602
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1603
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1604
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1605
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1606
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1607
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1608
		end
1609
		coroutine.resume(coroutine.create(function()
1610
			local Rock = ROCK2
1611
			WaveParticles(Rock.Position,30,C3(1,1,1))
1612
			CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1613
			for i = 1, 200 do
1614
				Swait()
1615
				Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1616
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1617
				if HIT then
1618
					RespondToImpact(HIT,Rock)
1619
					break
1620
				end
1621
			end
1622
			ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1623
			for i = 1, 6 do
1624
				RockExplosion(Rock,1.5,true)
1625
				wait(1)
1626
			end
1627
			RockExplosion(Rock,1.5)
1628
		end))
1629
		for i=0, 1, 0.1 / Animation_Speed do
1630
			Swait()
1631
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
1632
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1633
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1634
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1635
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1636
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1637
		end
1638
		ATTACK = false
1639
		Rooted = false
1640
	end
1641
end
1642
1643
function Spikes()
1644
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
1645
	if HITFLOOR then
1646
		ATTACK = true
1647
		Rooted = true
1648
		local GYRO = IT("BodyGyro",RootPart)
1649
		GYRO.D = 2
1650
		GYRO.P = 2000
1651
		GYRO.MaxTorque = VT(0,4000000,0)
1652
		coroutine.resume(coroutine.create(function()
1653
			repeat
1654
				Swait()
1655
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1656
			until ATTACK == false
1657
			GYRO:Remove()
1658
		end))
1659
		for i=0, 1, 0.1 / Animation_Speed do
1660
			Swait()
1661
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1662
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1663
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1664
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1665
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1666
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1667
		end
1668
		for i=0, 0.25, 0.1 / Animation_Speed do
1669
			Swait()
1670
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1671
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1672
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1673
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1674
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1675
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1676
		end
1677
		CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
1678
		WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
1679
		coroutine.resume(coroutine.create(function()
1680
			local CFRAME = RootPart.CFrame*CF(0,-3,0)
1681
			for i = 1, 60 do
1682
				Swait()
1683
				local SPIKE = GetSpike(HITFLOOR)
1684
				SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
1685
				ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
1686
				coroutine.resume(coroutine.create(function()
1687
					local POS = SPIKE.CFrame*CF(0,11,0)
1688
					for i = 1, 25 do
1689
						Swait()
1690
						SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
1691
					end
1692
					wait(0.2)
1693
					for i = 1, 45 do
1694
						Swait()
1695
						SPIKE.Transparency = SPIKE.Transparency + 1/45
1696
						SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
1697
					end
1698
					SPIKE:remove()
1699
				end))
1700
			end
1701
		end))
1702
		wait(0.3)
1703
		ATTACK = false
1704
		Rooted = false
1705
	end
1706
end
1707
1708
function TakeOnMe()
1709
	Speed = 5
1710
	local MEME = CreateSound(288703954, Effects, 2, 1, false)
1711
	ATTACK = true
1712
	Rooted = false
1713
	local DANCE = true
1714
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1715
		if NEWKEY == "p" then
1716
			DANCE = false
1717
		end
1718
	end)
1719
	PLAYSONG = false
1720
	while true do
1721
		for i = 1, 15 do
1722
			Swait()
1723
			MEME.Parent = Effects
1724
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1725
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1726
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1727
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1728
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1729
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1730
		end
1731
		if DANCE == false then
1732
			break
1733
		end
1734
		for i = 1, 15 do
1735
			Swait()
1736
			MEME.Parent = Effects
1737
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1738
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1739
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1740
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1741
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1742
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1743
		end
1744
	end
1745
	PLAYSONG = true
1746
	KEY:Disconnect()
1747
	MEME:remove()
1748
	Speed = 25
1749
	ATTACK = false
1750
	Rooted = false
1751
end
1752
1753
function Noclip()
1754
	ATTACK = true
1755
	Rooted = true
1756
	UNANCHOR = false
1757
	RootPart.Anchored = true
1758
	local CLIPPING = true
1759
	local MOVEMENT = nil
1760
	CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
1761
	for i = 1, 50 do
1762
		Swait()
1763
		EXTRATRANS = EXTRATRANS + 0.5/50
1764
		RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
1765
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1766
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1767
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1768
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1769
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1770
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1771
	end
1772
	local AURA = CreateSound(1393698948, Torso, 3, 1, true)
1773
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1774
		if NEWKEY == "w" then
1775
			MOVEMENT = "Forward"
1776
			repeat
1777
				Swait()
1778
				RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
1779
			until KEYHOLD == false
1780
		elseif NEWKEY == "s" then
1781
			MOVEMENT = "Backwards"
1782
			repeat
1783
				Swait()
1784
				RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
1785
			until KEYHOLD == false
1786
		elseif NEWKEY == "a" then
1787
			MOVEMENT = "Strafe"
1788
			repeat
1789
				Swait()
1790
				RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
1791
			until KEYHOLD == false
1792
		elseif NEWKEY == "d" then
1793
			MOVEMENT = "Strafe"
1794
			repeat
1795
				Swait()
1796
				RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
1797
			until KEYHOLD == false
1798
		elseif NEWKEY == "y" then
1799
			CLIPPING = false
1800
		end
1801
		MOVEMENT = nil
1802
	end)
1803
	local LOOP = 0
1804
	repeat
1805
		Swait()
1806
		AURA.Parent = Torso
1807
		LOOP = LOOP + 1
1808
		if LOOP >= 15 then
1809
			LOOP = 0
1810
			WaveParticles(Torso.Position,15,C3(1,1,1))
1811
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1812
		end
1813
		if MOVEMENT == nil then
1814
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1815
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1816
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1817
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1818
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1819
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1820
		elseif MOVEMENT == "Forward" then
1821
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1822
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1823
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1824
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1825
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1826
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1827
		elseif MOVEMENT == "Backwards" then
1828
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
1829
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1830
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1831
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1832
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1833
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1834
		elseif MOVEMENT == "Strafe" then
1835
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
1836
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1837
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1838
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1839
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1840
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1841
		end
1842
	until CLIPPING == false
1843
	KEY:Disconnect()
1844
	coroutine.resume(coroutine.create(function()
1845
		for i = 1, 20 do
1846
			Swait()
1847
			AURA.Volume = AURA.Volume - 3/20
1848
		end
1849
		AURA:remove()
1850
	end))
1851
	CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
1852
	for i = 1, 50 do
1853
		Swait()
1854
		EXTRATRANS = EXTRATRANS - 0.5/50
1855
		RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
1856
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1857
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1858
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1859
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1860
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1861
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1862
	end
1863
	EXTRATRANS = 0
1864
	UNANCHOR = true
1865
	ATTACK = false
1866
	Rooted = false
1867
end
1868
1869
function Taunt()
1870
	ATTACK = true
1871
	Rooted = true
1872
	local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
1873
	repeat
1874
		Swait()
1875
		TAUNT.Parent = Torso
1876
		TAUNT.Playing = true
1877
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1878
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1879
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1880
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1881
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1882
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1883
	until TAUNT.TimePosition >= 1.25
1884
	for i=0, 1.6, 0.1 / Animation_Speed do
1885
		Swait()
1886
		TAUNT.Parent = Torso
1887
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1888
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1889
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1890
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1891
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1892
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1893
	end
1894
	ATTACK = false
1895
	Rooted = false
1896
end
1897
1898
--//=================================\\
1899
--||	  ASSIGN THINGS TO KEYS
1900
--\\=================================//
1901
1902
function MouseDown(Mouse)
1903
	if ATTACK == false then
1904
	end
1905
end
1906
1907
function MouseUp(Mouse)
1908
HOLD = false
1909
end
1910
1911
function KeyDown(Key)
1912
	KEYHOLD = true
1913
	if Key == "z" and ATTACK == false then
1914
		Bullet()
1915
	end
1916
1917
	if Key == "b" and ATTACK == false then
1918
		Melee()
1919
	end
1920
1921
	if Key == "c" and ATTACK == false then
1922
		Launch()
1923
	end
1924
1925
	if Key == "v" and ATTACK == false then
1926
		Ravage()
1927
	end
1928
1929
	if Key == "e" and ATTACK == false then
1930
		Shield()
1931
	end
1932
1933
	if Key == "q" and ATTACK == false then
1934
		Spikes()
1935
	end
1936
1937
	if Key == "x" and ATTACK == false then
1938
		TwinMeteor()
1939
	end
1940
1941
	if Key == "y" and ATTACK == false then
1942
		Noclip()
1943
	end
1944
1945
	if Key == "p" and ATTACK == false then
1946
		TakeOnMe()
1947
	end
1948
1949
	if Key == "t" and ATTACK == false then
1950
		Taunt()
1951
	end
1952
1953
	if Key == "]" and ATTACK == false then
1954
		if PLAYSONG == true then
1955
			PLAYSONG = false
1956
		else
1957
			PLAYSONG = true
1958
		end
1959
	end
1960
end
1961
1962
function KeyUp(Key)
1963
	KEYHOLD = false
1964
end
1965
1966
	Mouse.Button1Down:connect(function(NEWKEY)
1967
		MouseDown(NEWKEY)
1968
	end)
1969
	Mouse.Button1Up:connect(function(NEWKEY)
1970
		MouseUp(NEWKEY)
1971
	end)
1972
	Mouse.KeyDown:connect(function(NEWKEY)
1973
		KeyDown(NEWKEY)
1974
	end)
1975
	Mouse.KeyUp:connect(function(NEWKEY)
1976
		KeyUp(NEWKEY)
1977
	end)
1978
1979
--//=================================\\
1980
--\\=================================//
1981
1982
function AntiTimeStop()
1983
	for _, c in pairs(Character:GetChildren()) do
1984
		if c:IsA("BasePart") and c ~= RootPart then
1985
			c.Anchored = false
1986
		end
1987
	end
1988
	if UNANCHOR == true then
1989
		RootPart.Anchored = false
1990
	else
1991
		RootPart.Anchored = true
1992
	end
1993
end
1994
1995
--//=================================\\
1996
--||	WRAP THE WHOLE SCRIPT UP
1997
--\\=================================//
1998
1999
Humanoid.Changed:connect(function(Jump)
2000
	if Jump == "Jump" and (Disable_Jump == true) then
2001
		Humanoid.Jump = false
2002
	end
2003
end)
2004
2005
while true do
2006
	Swait()
2007
	Head:ClearAllChildren()
2008
	script.Parent = WEAPONGUI
2009
	ANIMATE.Parent = nil
2010
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2011
	    v:Stop();
2012
	end
2013
	if Character:FindFirstChildOfClass("Humanoid") == nil then
2014
		Humanoid = IT("Humanoid",Character)
2015
	end
2016
	SINE = SINE + CHANGE
2017
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2018
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2019
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2020
	local WALKSPEEDVALUE = 4
2021
	Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
2022
	if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true  then
2023
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2024
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2025
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2026
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2027
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
2028
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2029
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2030
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2031
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2032
	end
2033
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2034
		ANIM = "Jump"
2035
		if ATTACK == false then
2036
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2037
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2038
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2039
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2040
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2041
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2042
		end
2043
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2044
		ANIM = "Fall"
2045
		if ATTACK == false then
2046
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2047
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2048
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2049
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2050
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2051
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2052
		end
2053
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2054
		ANIM = "Idle"
2055
		if ATTACK == false then
2056
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2057
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2058
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2059
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2060
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2061
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2062
		end
2063
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2064
		ANIM = "Walk"
2065
		if ATTACK == false then
2066
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2067
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2068
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2069
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2070
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2071
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2072
		end
2073
	end
2074
	for _, c in pairs(Character:GetChildren()) do
2075
		if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2076
			c:remove()
2077
		end
2078
	end
2079
	AntiTimeStop()
2080
	Humanoid.MaxHealth = 10e10
2081
	Humanoid.Health = 10e10
2082
	if Rooted == false then
2083
		Disable_Jump = false
2084
		Humanoid.WalkSpeed = Speed
2085
	elseif Rooted == true then
2086
		Disable_Jump = true
2087
		Humanoid.WalkSpeed = 0
2088
	end
2089
	for E = 1, #TAIL do
2090
		TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
2091
	end
2092
	sick.SoundId = "rbxassetid://0"
2093
	sick.Looped = true
2094
	sick.Pitch = 1
2095
	sick.Volume = 2
2096
	sick.Parent = Effects
2097
	sick.Playing = PLAYSONG
2098
	Humanoid.PlatformStand = false
2099
	Humanoid.Name = "I am the god of earth"
2100
	refit()
2101
	if Character:FindFirstChild("Pants") == nil then
2102
		script.Pants:Clone().Parent = Character
2103
	end
2104
	if Character:FindFirstChild("Shirt") == nil then
2105
		script.Shirt:Clone().Parent = Character
2106
	end
2107
	for _, c in pairs(Character:GetChildren()) do
2108
		if c:IsA("BasePart") and ATTACK == false then
2109
			for _, e in pairs(c:GetChildren()) do
2110
				if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
2111
					e:remove()
2112
				end
2113
			end
2114
		end
2115
	end
2116
end
2117
2118
--//=================================\\
2119
--\\=================================//
2120
2121
2122
2123
2124
2125
--//====================================================\\--
2126
--||			  		 END OF SCRIPT
2127
--\\====================================================//--