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Untitled

Dec 17th, 2018
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  1.  
  2. Player = game.Players.LocalPlayer
  3. Character = Player.Character
  4. local txt = Instance.new("BillboardGui", Character)
  5. txt.Adornee = Character.Head
  6. txt.Name = "_status"
  7. txt.Size = UDim2.new(2, 0, 1.2, 0)
  8. txt.StudsOffset = Vector3.new(-9, 8, 0)
  9. local text = Instance.new("TextLabel", txt)
  10. text.Size = UDim2.new(10, 0, 7, 0)
  11. text.FontSize = "Size24"
  12. text.TextScaled = true
  13. text.TextTransparency = 0
  14. text.BackgroundTransparency = 10
  15. text.TextTransparency = 0
  16. text.TextStrokeTransparency = 0
  17. text.Font = "Antique"
  18. text.TextStrokeColor3 = Color3.new(0,0,0)
  19. text.Text = "Terra God"
  20.  
  21.  
  22. local createstuff = function()
  23. local stuff = Instance.new("Model")
  24. local collar = Instance.new("Part")
  25. local mesh = Instance.new("FileMesh")
  26. local part = Instance.new("Part")
  27. local mesh_2 = Instance.new("CylinderMesh")
  28. local weld = Instance.new("ManualWeld")
  29. local eye = Instance.new("Part")
  30. local mesh_3 = Instance.new("SpecialMesh")
  31. local decal = Instance.new("Decal")
  32. local hood = Instance.new("Part")
  33. local mesh_4 = Instance.new("FileMesh")
  34. local pillar = Instance.new("Part")
  35. local rock = Instance.new("Part")
  36. local core = Instance.new("Attachment")
  37. local emit = Instance.new("ParticleEmitter")
  38. local mesh_5 = Instance.new("FileMesh")
  39. local rockspike = Instance.new("Part")
  40. local mesh_6 = Instance.new("SpecialMesh")
  41. local shield = Instance.new("Part")
  42. local core_2 = Instance.new("Attachment")
  43. local spinepart = Instance.new("Part")
  44. local mesh_7 = Instance.new("FileMesh")
  45. local pants = Instance.new("Pants")
  46. local shirt = Instance.new("Shirt")
  47. local emit_2 = Instance.new("ParticleEmitter")
  48. local vortex = Instance.new("ParticleEmitter")
  49. local wave = Instance.new("ParticleEmitter")
  50.  
  51. stuff.Name = "Stuff"
  52. stuff.Parent = workspace
  53. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  54. collar.Name = "Collar"
  55. collar.Material = Enum.Material.Metal
  56. collar.TopSurface = Enum.SurfaceType.Smooth
  57. collar.BottomSurface = Enum.SurfaceType.Smooth
  58. collar.Parent = stuff
  59. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  60. mesh.MeshId = "rbxassetid://1861264141"
  61. mesh.Parent = collar
  62. part.Size = Vector3.new(1.3, 0.2, 1.3)
  63. part.BrickColor = BrickColor.new("Really black")
  64. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  65. part.Material = Enum.Material.Metal
  66. part.TopSurface = Enum.SurfaceType.Smooth
  67. part.BottomSurface = Enum.SurfaceType.Smooth
  68. part.Parent = collar
  69. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  70. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  71. mesh_2.Parent = part
  72. weld.Part0 = collar
  73. weld.Name = "Weld"
  74. weld.Part1 = part
  75. weld.Parent = collar
  76. eye.Anchored = true
  77. eye.Size = Vector3.new(2, 2, 2)
  78. eye.BottomSurface = Enum.SurfaceType.Smooth
  79. eye.Material = Enum.Material.SmoothPlastic
  80. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  81. eye.Name = "Eye"
  82. eye.TopSurface = Enum.SurfaceType.Smooth
  83. eye.BrickColor = BrickColor.new("Institutional white")
  84. eye.Parent = stuff
  85. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  86. mesh_3.MeshType = Enum.MeshType.Sphere
  87. mesh_3.Parent = eye
  88. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  89. decal.Parent = eye
  90. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  91. hood.BottomSurface = Enum.SurfaceType.Smooth
  92. hood.Material = Enum.Material.SmoothPlastic
  93. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  94. hood.BrickColor = BrickColor.new("Really black")
  95. hood.TopSurface = Enum.SurfaceType.Smooth
  96. hood.Name = "Hood"
  97. hood.Parent = stuff
  98. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  99. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  100. mesh_4.MeshId = "rbxassetid://16952952"
  101. mesh_4.Parent = hood
  102. pillar.Size = Vector3.new(1, 1, 1)
  103. pillar.Name = "Pillar"
  104. pillar.Material = Enum.Material.Metal
  105. pillar.TopSurface = Enum.SurfaceType.Smooth
  106. pillar.BottomSurface = Enum.SurfaceType.Smooth
  107. pillar.Parent = stuff
  108. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  109. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  110. rock.BottomSurface = Enum.SurfaceType.Smooth
  111. rock.Name = "Rock"
  112. rock.TopSurface = Enum.SurfaceType.Smooth
  113. rock.Parent = stuff
  114. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  115. core.Name = "Core"
  116. core.Parent = rock
  117. emit.Enabled = false
  118. emit.Lifetime = NumberRange.new(1, 4)
  119. emit.Name = "Emit"
  120. emit.Speed = NumberRange.new(0, 35)
  121. emit.Rotation = NumberRange.new(0, 360)
  122. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  123. emit.VelocitySpread = 360
  124. emit.Texture = "rbxassetid://281633012"
  125. emit.Acceleration = Vector3.new(0, -15, 0)
  126. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  127. emit.RotSpeed = NumberRange.new(-25, 25)
  128. emit.SpreadAngle = Vector2.new(360, 360)
  129. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  130. emit.Parent = core
  131. mesh_5.MeshId = "rbxassetid://1861108040"
  132. mesh_5.Parent = rock
  133. rockspike.Anchored = true
  134. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  135. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  136. rockspike.Material = Enum.Material.Grass
  137. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  138. rockspike.Name = "RockSpike"
  139. rockspike.TopSurface = Enum.SurfaceType.Smooth
  140. rockspike.BrickColor = BrickColor.new("Pine Cone")
  141. rockspike.Parent = stuff
  142. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  143. mesh_6.TextureId = "rbxassetid://136560096"
  144. mesh_6.MeshType = Enum.MeshType.FileMesh
  145. mesh_6.MeshId = "rbxassetid://1861231635"
  146. mesh_6.Parent = rockspike
  147. shield.Size = Vector3.new(1, 1, 1)
  148. shield.Name = "Shield"
  149. shield.Material = Enum.Material.Metal
  150. shield.TopSurface = Enum.SurfaceType.Smooth
  151. shield.BottomSurface = Enum.SurfaceType.Smooth
  152. shield.Parent = stuff
  153. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  154. core_2.Name = "Core"
  155. core_2.Parent = shield
  156. spinepart.CanCollide = false
  157. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  158. spinepart.BrickColor = BrickColor.new("Institutional white")
  159. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  160. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  161. spinepart.Name = "SpinePart"
  162. spinepart.TopSurface = Enum.SurfaceType.Smooth
  163. spinepart.Parent = stuff
  164. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  165. mesh_7.MeshId = "rbxassetid://1861166416"
  166. mesh_7.Parent = spinepart
  167. pants.Name = "Pants"
  168. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  169. pants.Parent = stuff
  170. shirt.Name = "Shirt"
  171. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  172. shirt.Parent = stuff
  173. emit_2.Enabled = false
  174. emit_2.Lifetime = NumberRange.new(1, 4)
  175. emit_2.Name = "Emit"
  176. emit_2.Speed = NumberRange.new(0, 35)
  177. emit_2.Rotation = NumberRange.new(0, 360)
  178. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  179. emit_2.VelocitySpread = 360
  180. emit_2.Texture = "rbxassetid://281633012"
  181. emit_2.Acceleration = Vector3.new(0, -15, 0)
  182. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  183. emit_2.RotSpeed = NumberRange.new(-25, 25)
  184. emit_2.SpreadAngle = Vector2.new(360, 360)
  185. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  186. emit_2.Parent = stuff
  187. vortex.Enabled = false
  188. vortex.Name = "Vortex"
  189. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  190. vortex.Lifetime = NumberRange.new(1)
  191. vortex.Rate = 0
  192. vortex.Speed = NumberRange.new(0)
  193. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  194. vortex.Rotation = NumberRange.new(0, 360)
  195. vortex.ZOffset = -2
  196. vortex.RotSpeed = NumberRange.new(360)
  197. vortex.LightEmission = 1
  198. vortex.Texture = "rbxassetid://1084969997"
  199. vortex.LockedToPart = true
  200. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  201. vortex.Parent = stuff
  202. wave.Enabled = false
  203. wave.Lifetime = NumberRange.new(0.3)
  204. wave.Name = "Wave"
  205. wave.Speed = NumberRange.new(0)
  206. wave.LightEmission = 1
  207. wave.Rate = 1
  208. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  209. wave.Texture = "rbxassetid://1084991215"
  210. wave.Rotation = NumberRange.new(-180, 180)
  211. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  212. wave.ZOffset = 1
  213. wave.Parent = stuff
  214. for i,v in pairs(stuff:GetChildren()) do
  215. v.Parent = script
  216. end
  217. end
  218.  
  219. createstuff()
  220.  
  221.  
  222.  
  223.  
  224.  
  225. wait(0.2)
  226.  
  227. Player = game:GetService("Players").LocalPlayer
  228. PlayerGui = Player.PlayerGui
  229. Cam = workspace.CurrentCamera
  230. Backpack = Player.Backpack
  231. Character = Player.Character
  232. Humanoid = Character.Humanoid
  233. Mouse = Player:GetMouse()
  234. RootPart = Character["HumanoidRootPart"]
  235. Torso = Character["Torso"]
  236. Head = Character["Head"]
  237. RightArm = Character["Right Arm"]
  238. LeftArm = Character["Left Arm"]
  239. RightLeg = Character["Right Leg"]
  240. LeftLeg = Character["Left Leg"]
  241. RootJoint = RootPart["RootJoint"]
  242. Neck = Torso["Neck"]
  243. RightShoulder = Torso["Right Shoulder"]
  244. LeftShoulder = Torso["Left Shoulder"]
  245. RightHip = Torso["Right Hip"]
  246. LeftHip = Torso["Left Hip"]
  247.  
  248. IT = Instance.new
  249. CF = CFrame.new
  250. VT = Vector3.new
  251. RAD = math.rad
  252. C3 = Color3.new
  253. UD2 = UDim2.new
  254. BRICKC = BrickColor.new
  255. ANGLES = CFrame.Angles
  256. EULER = CFrame.fromEulerAnglesXYZ
  257. COS = math.cos
  258. ACOS = math.acos
  259. SIN = math.sin
  260. ASIN = math.asin
  261. ABS = math.abs
  262. MRANDOM = math.random
  263. FLOOR = math.floor
  264.  
  265. --//=================================\\
  266. --|| USEFUL VALUES
  267. --\\=================================//
  268.  
  269. Animation_Speed = 3
  270. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  271. local Speed = 35
  272. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  273. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  274. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  275. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  276. local DAMAGEMULTIPLIER = 1
  277. local ANIM = "Idle"
  278. local ATTACK = false
  279. local EQUIPPED = false
  280. local HOLD = false
  281. local COMBO = 1
  282. local Rooted = false
  283. local SINE = 0
  284. local KEYHOLD = false
  285. local CHANGE = 2 / Animation_Speed
  286. local WALKINGANIM = false
  287. local VALUE1 = false
  288. local VALUE2 = false
  289. local ROBLOXIDLEANIMATION = IT("Animation")
  290. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  291. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  292. --ROBLOXIDLEANIMATION.Parent = Humanoid
  293. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  294. WEAPONGUI.Name = "Weapon GUI"
  295. local Effects = IT("Folder", Character)
  296. Effects.Name = "Effects"
  297. local ANIMATOR = Humanoid.Animator
  298. local ANIMATE = Character.Animate
  299. local UNANCHOR = true
  300. local PLAYSONG = true
  301. local EXTRATRANS = 0
  302.  
  303. --//=================================\\
  304. --\\=================================//
  305.  
  306.  
  307. --//=================================\\
  308. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  309. --\\=================================//
  310.  
  311. ArtificialHB = Instance.new("BindableEvent", script)
  312. ArtificialHB.Name = "ArtificialHB"
  313.  
  314. script:WaitForChild("ArtificialHB")
  315.  
  316. frame = Frame_Speed
  317. tf = 0
  318. allowframeloss = false
  319. tossremainder = false
  320. lastframe = tick()
  321. script.ArtificialHB:Fire()
  322.  
  323. game:GetService("RunService").Heartbeat:connect(function(s, p)
  324. tf = tf + s
  325. if tf >= frame then
  326. if allowframeloss then
  327. script.ArtificialHB:Fire()
  328. lastframe = tick()
  329. else
  330. for i = 1, math.floor(tf / frame) do
  331. script.ArtificialHB:Fire()
  332. end
  333. lastframe = tick()
  334. end
  335. if tossremainder then
  336. tf = 0
  337. else
  338. tf = tf - frame * math.floor(tf / frame)
  339. end
  340. end
  341. end)
  342.  
  343. --//=================================\\
  344. --\\=================================//
  345.  
  346. --//=================================\\
  347. --|| SOME FUNCTIONS
  348. --\\=================================//
  349.  
  350. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  351. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  352. end
  353.  
  354. function PositiveAngle(NUMBER)
  355. if NUMBER >= 0 then
  356. NUMBER = 0
  357. end
  358. return NUMBER
  359. end
  360.  
  361. function NegativeAngle(NUMBER)
  362. if NUMBER <= 0 then
  363. NUMBER = 0
  364. end
  365. return NUMBER
  366. end
  367.  
  368. function Swait(NUMBER)
  369. if NUMBER == 0 or NUMBER == nil then
  370. ArtificialHB.Event:wait()
  371. else
  372. for i = 1, NUMBER do
  373. ArtificialHB.Event:wait()
  374. end
  375. end
  376. end
  377.  
  378. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  379. local NEWMESH = IT(MESH)
  380. if MESH == "SpecialMesh" then
  381. NEWMESH.MeshType = MESHTYPE
  382. if MESHID ~= "nil" and MESHID ~= "" then
  383. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  384. end
  385. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  386. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  387. end
  388. end
  389. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  390. NEWMESH.Scale = SCALE
  391. NEWMESH.Parent = PARENT
  392. return NEWMESH
  393. end
  394.  
  395. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  396. local NEWPART = IT("Part")
  397. NEWPART.formFactor = FORMFACTOR
  398. NEWPART.Reflectance = REFLECTANCE
  399. NEWPART.Transparency = TRANSPARENCY
  400. NEWPART.CanCollide = false
  401. NEWPART.Locked = true
  402. NEWPART.Anchored = true
  403. if ANCHOR == false then
  404. NEWPART.Anchored = false
  405. end
  406. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  407. NEWPART.Name = NAME
  408. NEWPART.Size = SIZE
  409. NEWPART.Position = Torso.Position
  410. NEWPART.Material = MATERIAL
  411. NEWPART:BreakJoints()
  412. NEWPART.Parent = PARENT
  413. return NEWPART
  414. end
  415.  
  416. local function weldBetween(a, b)
  417. local weldd = Instance.new("ManualWeld")
  418. weldd.Part0 = a
  419. weldd.Part1 = b
  420. weldd.C0 = CFrame.new()
  421. weldd.C1 = b.CFrame:inverse() * a.CFrame
  422. weldd.Parent = a
  423. return weldd
  424. end
  425.  
  426.  
  427. function QuaternionFromCFrame(cf)
  428. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  429. local trace = m00 + m11 + m22
  430. if trace > 0 then
  431. local s = math.sqrt(1 + trace)
  432. local recip = 0.5 / s
  433. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  434. else
  435. local i = 0
  436. if m11 > m00 then
  437. i = 1
  438. end
  439. if m22 > (i == 0 and m00 or m11) then
  440. i = 2
  441. end
  442. if i == 0 then
  443. local s = math.sqrt(m00 - m11 - m22 + 1)
  444. local recip = 0.5 / s
  445. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  446. elseif i == 1 then
  447. local s = math.sqrt(m11 - m22 - m00 + 1)
  448. local recip = 0.5 / s
  449. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  450. elseif i == 2 then
  451. local s = math.sqrt(m22 - m00 - m11 + 1)
  452. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  453. end
  454. end
  455. end
  456.  
  457. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  458. local xs, ys, zs = x + x, y + y, z + z
  459. local wx, wy, wz = w * xs, w * ys, w * zs
  460. local xx = x * xs
  461. local xy = x * ys
  462. local xz = x * zs
  463. local yy = y * ys
  464. local yz = y * zs
  465. local zz = z * zs
  466. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  467. end
  468.  
  469. function QuaternionSlerp(a, b, t)
  470. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  471. local startInterp, finishInterp;
  472. if cosTheta >= 0.0001 then
  473. if (1 - cosTheta) > 0.0001 then
  474. local theta = ACOS(cosTheta)
  475. local invSinTheta = 1 / SIN(theta)
  476. startInterp = SIN((1 - t) * theta) * invSinTheta
  477. finishInterp = SIN(t * theta) * invSinTheta
  478. else
  479. startInterp = 1 - t
  480. finishInterp = t
  481. end
  482. else
  483. if (1 + cosTheta) > 0.0001 then
  484. local theta = ACOS(-cosTheta)
  485. local invSinTheta = 1 / SIN(theta)
  486. startInterp = SIN((t - 1) * theta) * invSinTheta
  487. finishInterp = SIN(t * theta) * invSinTheta
  488. else
  489. startInterp = t - 1
  490. finishInterp = t
  491. end
  492. end
  493. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  494. end
  495.  
  496. function Clerp(a, b, t)
  497. local qa = {QuaternionFromCFrame(a)}
  498. local qb = {QuaternionFromCFrame(b)}
  499. local ax, ay, az = a.x, a.y, a.z
  500. local bx, by, bz = b.x, b.y, b.z
  501. local _t = 1 - t
  502. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  503. end
  504.  
  505. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  506. local frame = IT("Frame")
  507. frame.BackgroundTransparency = TRANSPARENCY
  508. frame.BorderSizePixel = BORDERSIZEPIXEL
  509. frame.Position = POSITION
  510. frame.Size = SIZE
  511. frame.BackgroundColor3 = COLOR
  512. frame.BorderColor3 = BORDERCOLOR
  513. frame.Name = NAME
  514. frame.Parent = PARENT
  515. return frame
  516. end
  517.  
  518. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  519. local label = IT("TextLabel")
  520. label.BackgroundTransparency = 1
  521. label.Size = UD2(1, 0, 1, 0)
  522. label.Position = UD2(0, 0, 0, 0)
  523. label.TextColor3 = TEXTCOLOR
  524. label.TextStrokeTransparency = STROKETRANSPARENCY
  525. label.TextTransparency = TRANSPARENCY
  526. label.FontSize = TEXTFONTSIZE
  527. label.Font = TEXTFONT
  528. label.BorderSizePixel = BORDERSIZEPIXEL
  529. label.TextScaled = false
  530. label.Text = TEXT
  531. label.Name = NAME
  532. label.Parent = PARENT
  533. return label
  534. end
  535.  
  536. function NoOutlines(PART)
  537. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  538. end
  539.  
  540. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  541. local NEWWELD = IT(TYPE)
  542. NEWWELD.Part0 = PART0
  543. NEWWELD.Part1 = PART1
  544. NEWWELD.C0 = C0
  545. NEWWELD.C1 = C1
  546. NEWWELD.Parent = PARENT
  547. return NEWWELD
  548. end
  549.  
  550. local S = IT("Sound")
  551. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  552. local NEWSOUND = nil
  553. coroutine.resume(coroutine.create(function()
  554. NEWSOUND = S:Clone()
  555. NEWSOUND.Parent = PARENT
  556. NEWSOUND.Volume = VOLUME
  557. NEWSOUND.Pitch = PITCH
  558. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  559. NEWSOUND:play()
  560. if DOESLOOP == true then
  561. NEWSOUND.Looped = true
  562. else
  563. repeat wait(1) until NEWSOUND.Playing == false
  564. NEWSOUND:remove()
  565. end
  566. end))
  567. return NEWSOUND
  568. end
  569.  
  570. function CFrameFromTopBack(at, top, back)
  571. local right = top:Cross(back)
  572. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  573. end
  574.  
  575. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  576. function WACKYEFFECT(Table)
  577. local TYPE = (Table.EffectType or "Sphere")
  578. local SIZE = (Table.Size or VT(1,1,1))
  579. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  580. local TRANSPARENCY = (Table.Transparency or 0)
  581. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  582. local CFRAME = (Table.CFrame or Torso.CFrame)
  583. local MOVEDIRECTION = (Table.MoveToPos or nil)
  584. local ROTATION1 = (Table.RotationX or 0)
  585. local ROTATION2 = (Table.RotationY or 0)
  586. local ROTATION3 = (Table.RotationZ or 0)
  587. local MATERIAL = (Table.Material or "Neon")
  588. local COLOR = (Table.Color or C3(1,1,1))
  589. local TIME = (Table.Time or 45)
  590. local SOUNDID = (Table.SoundID or nil)
  591. local SOUNDPITCH = (Table.SoundPitch or nil)
  592. local SOUNDVOLUME = (Table.SoundVolume or nil)
  593. coroutine.resume(coroutine.create(function()
  594. local PLAYSSOUND = false
  595. local SOUND = nil
  596. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  597. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  598. PLAYSSOUND = true
  599. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  600. end
  601. EFFECT.Color = COLOR
  602. local MSH = nil
  603. if TYPE == "Sphere" then
  604. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  605. elseif TYPE == "Block" then
  606. MSH = IT("BlockMesh",EFFECT)
  607. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  608. elseif TYPE == "Wave" then
  609. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  610. elseif TYPE == "Ring" then
  611. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  612. elseif TYPE == "Slash" then
  613. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  614. elseif TYPE == "Round Slash" then
  615. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  616. elseif TYPE == "Swirl" then
  617. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  618. elseif TYPE == "Skull" then
  619. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  620. elseif TYPE == "Crystal" then
  621. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  622. end
  623. if MSH ~= nil then
  624. local MOVESPEED = nil
  625. if MOVEDIRECTION ~= nil then
  626. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  627. end
  628. local GROWTH = SIZE - ENDSIZE
  629. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  630. if TYPE == "Block" then
  631. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  632. else
  633. EFFECT.CFrame = CFRAME
  634. end
  635. for LOOP = 1, TIME+1 do
  636. Swait()
  637. MSH.Scale = MSH.Scale - GROWTH/TIME
  638. if TYPE == "Wave" then
  639. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  640. end
  641. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  642. if TYPE == "Block" then
  643. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  644. else
  645. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  646. end
  647. if MOVEDIRECTION ~= nil then
  648. local ORI = EFFECT.Orientation
  649. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  650. EFFECT.Orientation = ORI
  651. end
  652. end
  653. if PLAYSSOUND == false then
  654. EFFECT:remove()
  655. else
  656. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  657. EFFECT:remove()
  658. end
  659. else
  660. if PLAYSSOUND == false then
  661. EFFECT:remove()
  662. else
  663. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  664. EFFECT:remove()
  665. end
  666. end
  667. end))
  668. end
  669.  
  670. function MakeForm(PART,TYPE)
  671. if TYPE == "Cyl" then
  672. local MSH = IT("CylinderMesh",PART)
  673. elseif TYPE == "Ball" then
  674. local MSH = IT("SpecialMesh",PART)
  675. MSH.MeshType = "Sphere"
  676. elseif TYPE == "Wedge" then
  677. local MSH = IT("SpecialMesh",PART)
  678. MSH.MeshType = "Wedge"
  679. end
  680. end
  681.  
  682. Debris = game:GetService("Debris")
  683.  
  684. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  685. local DIRECTION = CF(StartPos,EndPos).lookVector
  686. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  687. end
  688.  
  689. local ROCK = script.Rock
  690. ROCK.Parent = nil
  691. function GetRock(FLOOROBJECT)
  692. local Rock = ROCK:Clone()
  693. Rock.Parent = Effects
  694. if FLOOROBJECT ~= nil then
  695. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  696. Rock.Material = FLOOROBJECT.Material
  697. Rock.Color = FLOOROBJECT.Color
  698. else
  699. Rock.Material = "Slate"
  700. Rock.Color = BRICKC"Dirt brown".Color
  701. end
  702. else
  703. Rock.Material = "Slate"
  704. Rock.Color = BRICKC"Dirt brown".Color
  705. end
  706. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  707. return Rock
  708. end
  709.  
  710. local SPIKE = script.RockSpike
  711. SPIKE.Parent = nil
  712. function GetSpike(FLOOROBJECT)
  713. local Rock = SPIKE:Clone()
  714. Rock.Parent = Effects
  715. if FLOOROBJECT ~= nil then
  716. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  717. Rock.Material = FLOOROBJECT.Material
  718. Rock.Color = FLOOROBJECT.Color
  719. else
  720. Rock.Material = "Slate"
  721. Rock.Color = BRICKC"Dirt brown".Color
  722. end
  723. else
  724. Rock.Material = "Slate"
  725. Rock.Color = BRICKC"Dirt brown".Color
  726. end
  727. return Rock
  728. end
  729.  
  730. local SHIELD = script.Shield
  731. SHIELD.Parent = nil
  732. function GetShield(FLOOROBJECT)
  733. local Rock = SHIELD:Clone()
  734. Rock.Parent = Effects
  735. if FLOOROBJECT ~= nil then
  736. Rock.Material = FLOOROBJECT.Material
  737. Rock.Color = FLOOROBJECT.Color
  738. else
  739. Rock.Material = "Slate"
  740. Rock.Color = BRICKC"Dirt brown".Color
  741. end
  742. return Rock
  743. end
  744.  
  745. function RespondToImpact(Object,Rock)
  746. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  747. for i = 1, #BREAKABLEMATERIALS do
  748. local MATERIAL = BREAKABLEMATERIALS[i]
  749. if Object.Material == MATERIAL[1] then
  750. local A = Rock.Size.Magnitude
  751. local B = Object.Size.Magnitude
  752. if B < A*MATERIAL[2] then
  753. WaveParticles(Object.Position,B*3,Object.Color)
  754. Object:remove()
  755. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  756. end
  757. end
  758. end
  759. end
  760.  
  761. function WaveParticles(Position,Size,Color)
  762. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  763. BASE.CFrame = CF(Position)
  764. local A = IT("Attachment",BASE)
  765. local WAVE = script.Wave:Clone()
  766. WAVE.Parent = A
  767. WAVE.Size = NumberSequence.new(0,Size)
  768. WAVE.Color = ColorSequence.new(Color)
  769. Debris:AddItem(BASE,0.5)
  770. WAVE:Emit(1)
  771. end
  772.  
  773. --//=================================\\
  774. --|| WEAPON CREATION
  775. --\\=================================//
  776.  
  777. local sick = Instance.new("Sound",Character)
  778.  
  779. local PILLAR = script.Pillar
  780. PILLAR.Parent = nil
  781. local HOOD = script.Hood
  782. HOOD.Parent = Character
  783. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  784. weldBetween(Torso,HOOD)
  785. Head:ClearAllChildren()
  786. Head.Transparency = 1
  787. local EYE = script.Eye
  788. EYE.Parent = Character
  789. EYE.CFrame = Head.CFrame*CF(0,0,0)
  790. EYE.Anchored = false
  791. weldBetween(EYE,Head)
  792. local COLLAR = script.Collar
  793. COLLAR.Parent = Character
  794. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  795. weldBetween(Torso,COLLAR)
  796. local BONE = script.SpinePart
  797. BONE.Parent = nil
  798. local TAIL = {}
  799. local LASTPART = Torso
  800. local SIZE = BONE.Size
  801. for i = 1, 23 do
  802. local PART = BONE:Clone()
  803. PART.Anchored = false
  804. PART.Parent = Character
  805. PART.Size = SIZE*((25-i)/10)/1.6
  806. if LASTPART == Torso then
  807. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  808. LASTPART = PART
  809. table.insert(TAIL,WELD)
  810. else
  811. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  812. LASTPART = PART
  813. table.insert(TAIL,WELD)
  814. end
  815. end
  816. for _, c in pairs(Character:GetChildren()) do
  817. if c:IsA("BasePart") then
  818. if c:FindFirstChildOfClass("ParticleEmitter") then
  819. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  820. end
  821. if c == Head then
  822. if c:FindFirstChild("face") then
  823. c.face:remove()
  824. end
  825. end
  826. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  827. c:remove()
  828. end
  829. end
  830. local BODY = {}
  831. for _, c in pairs(Character:GetDescendants()) do
  832. if c:IsA("BasePart") and c.Name ~= "Handle" then
  833. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  834. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  835. end
  836. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  837. elseif c:IsA("JointInstance") then
  838. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  839. end
  840. end
  841. for e = 1, #BODY do
  842. if BODY[e] ~= nil then
  843. local STUFF = BODY[e]
  844. local PART = STUFF[1]
  845. local PARENT = STUFF[2]
  846. local MATERIAL = STUFF[3]
  847. local COLOR = STUFF[4]
  848. local TRANSPARENCY = STUFF[5]
  849. if PART.ClassName == "Part" and PART ~= RootPart then
  850. PART.Material = MATERIAL
  851. PART.Color = COLOR
  852. PART.Transparency = TRANSPARENCY
  853. end
  854. PART.AncestryChanged:Connect(function()
  855. PART.Parent = PARENT
  856. end)
  857. end
  858. end
  859. function refit()
  860. Character.Parent = workspace
  861. for e = 1, #BODY do
  862. if BODY[e] ~= nil then
  863. local STUFF = BODY[e]
  864. local PART = STUFF[1]
  865. local PARENT = STUFF[2]
  866. local MATERIAL = STUFF[3]
  867. local COLOR = STUFF[4]
  868. local TRANSPARENCY = STUFF[5]
  869. if PART:IsA("BasePart") and PART ~= RootPart then
  870. PART.Material = MATERIAL
  871. PART.Color = COLOR
  872. PART.Transparency = TRANSPARENCY+EXTRATRANS
  873. end
  874. if PART.Parent ~= PARENT then
  875. Humanoid:remove()
  876. PART.Parent = PARENT
  877. Humanoid = IT("Humanoid",Character)
  878. end
  879. end
  880. end
  881. end
  882.  
  883. Humanoid.Died:connect(function()
  884. refit()
  885. end)
  886.  
  887. --//=================================\\
  888. --|| DAMAGING
  889. --\\=================================//
  890.  
  891. function ApplyDamage(Humanoid,Damage,TorsoPart)
  892. Damage = Damage * DAMAGEMULTIPLIER
  893. if Humanoid.Health ~= 0 then
  894. Humanoid.Health = Humanoid.Health - Damage
  895. end
  896. end
  897.  
  898. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  899. local CHILDREN = workspace:GetDescendants()
  900. for index, CHILD in pairs(CHILDREN) do
  901. if CHILD.ClassName == "Model" and CHILD ~= Character then
  902. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  903. if HUM then
  904. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  905. if TORSO then
  906. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  907. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  908. CHILD:BreakJoints()
  909. else
  910. local DMG = MRANDOM(MINDMG,MAXDMG)
  911. ApplyDamage(HUM,DMG,TORSO)
  912. end
  913. if FLING > 0 then
  914. for _, c in pairs(CHILD:GetChildren()) do
  915. if c:IsA("BasePart") then
  916. local bv = Instance.new("BodyVelocity",c)
  917. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  918. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  919. Debris:AddItem(bv,0.05)
  920. end
  921. end
  922. end
  923. end
  924. end
  925. end
  926. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  927. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  928. RespondToImpact(CHILD,ROCK)
  929. end
  930. end
  931. end
  932. end
  933.  
  934. --//=================================\\
  935. --|| ATTACK FUNCTIONS AND STUFF
  936. --\\=================================//
  937.  
  938. function RockExplosion(Rock,Multiplier,Survive)
  939. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  940. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  941. local SIZE = (Rock.Size.Y*4)*Multiplier
  942. EXPLOSION.Enabled = false
  943. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  944. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  945. EXPLOSION:Emit(200,300)
  946. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  947. coroutine.resume(coroutine.create(function()
  948. Rock:BreakJoints()
  949. if Survive == nil then
  950. Rock.Transparency = 1
  951. Rock.CanCollide = false
  952. Rock.Anchored = true
  953. Debris:AddItem(Rock,5)
  954. end
  955. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  956. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  957. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  958. Swait()
  959. if HITFLOOR then
  960. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  961. end
  962. for i = 1, 5 do
  963. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  964. end
  965. end))
  966. end
  967.  
  968. function Bullet()
  969. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  970. ATTACK = true
  971. Rooted = true
  972. local GYRO = IT("BodyGyro",RootPart)
  973. GYRO.D = 2
  974. GYRO.P = 2000
  975. GYRO.MaxTorque = VT(0,4000000,0)
  976. coroutine.resume(coroutine.create(function()
  977. repeat
  978. Swait()
  979. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  980. until ATTACK == false
  981. GYRO:Remove()
  982. end))
  983. local FLOOR = false
  984. if HITFLOOR then
  985. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  986. FLOOR = true
  987. end
  988. end
  989. if FLOOR == true then
  990. for i=0, 0.5, 0.1 / Animation_Speed do
  991. Swait()
  992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  998. end
  999. for i=0, 0.25, 0.1 / Animation_Speed do
  1000. Swait()
  1001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. end
  1008. local ROCKPLACED = false
  1009. local Rock = nil
  1010. if HITFLOOR.Anchored == true then
  1011. Rock = GetRock(HITFLOOR)
  1012. Rock.Core.Emit.Enabled = true
  1013. Rock.Size = VT(6,6,6)
  1014. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1015. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1016. coroutine.resume(coroutine.create(function()
  1017. for i = 1, 30 do
  1018. Swait()
  1019. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1020. end
  1021. ROCKPLACED = true
  1022. Rock.Core.Emit.Enabled = false
  1023. end))
  1024. else
  1025. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1026. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1027. if TORSO then
  1028. Rock = TORSO
  1029. ROCK.Core:Clone().Parent = Rock
  1030. else
  1031. Rock = HITFLOOR
  1032. ROCK.Core:Clone().Parent = Rock
  1033. end
  1034. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1035. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1036. if TORSO then
  1037. Rock = TORSO
  1038. ROCK.Core:Clone().Parent = Rock
  1039. else
  1040. Rock = HITFLOOR
  1041. ROCK.Core:Clone().Parent = Rock
  1042. end
  1043. else
  1044. Rock = HITFLOOR
  1045. ROCK.Core:Clone().Parent = Rock
  1046. end
  1047. Rock.Anchored = true
  1048. coroutine.resume(coroutine.create(function()
  1049. for i = 1, 30 do
  1050. Swait()
  1051. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1052. end
  1053. ROCKPLACED = true
  1054. end))
  1055. end
  1056. for i=0, 0.1, 0.1 / Animation_Speed do
  1057. Swait()
  1058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. end
  1065. repeat
  1066. Swait()
  1067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. until ROCKPLACED == true
  1074. for i=0, 0.1, 0.1 / Animation_Speed do
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. end
  1083. WaveParticles(Rock.Position,12,C3(1,1,1))
  1084. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1085. coroutine.resume(coroutine.create(function()
  1086. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1087. for i = 1, 200 do
  1088. Swait()
  1089. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1090. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1091. if HIT then
  1092. RespondToImpact(HIT,Rock)
  1093. break
  1094. end
  1095. end
  1096. RockExplosion(Rock,1)
  1097. else
  1098. for i = 1, 60 do
  1099. Swait()
  1100. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1101. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1102. if HIT then
  1103. RespondToImpact(HIT,Rock)
  1104. break
  1105. end
  1106. end
  1107. RockExplosion(Rock,2)
  1108. end
  1109. end))
  1110. for i=0, 0.4, 0.1 / Animation_Speed do
  1111. Swait()
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. end
  1119. else
  1120. local GRAV = IT("BodyPosition",RootPart)
  1121. GRAV.D = 250
  1122. GRAV.P = 20000
  1123. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1124. GRAV.Position = RootPart.Position
  1125. local Rock = GetRock()
  1126. Rock.Size = VT(0,0,0)
  1127. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1128. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1129. local DONEROCK = false
  1130. coroutine.resume(coroutine.create(function()
  1131. for i = 1, 15 do
  1132. Swait()
  1133. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1134. Rock.Size = Rock.Size * 1.1
  1135. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1136. end
  1137. DONEROCK = true
  1138. end))
  1139. repeat
  1140. Swait()
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. until DONEROCK == true
  1148. local LOOP = 0
  1149. for i=0, 0.2, 0.1 / Animation_Speed do
  1150. Swait()
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. end
  1158. WaveParticles(Rock.Position,5,C3(1,1,1))
  1159. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1160. coroutine.resume(coroutine.create(function()
  1161. for i = 1, 300 do
  1162. Swait()
  1163. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1164. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1165. if HIT then
  1166. RespondToImpact(HIT,Rock)
  1167. break
  1168. end
  1169. end
  1170. RockExplosion(Rock,1)
  1171. end))
  1172. for i=0, 0.3, 0.1 / Animation_Speed do
  1173. Swait()
  1174. LOOP = LOOP + 15*3
  1175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. end
  1182. GRAV:remove()
  1183. end
  1184. ATTACK = false
  1185. Rooted = false
  1186. end
  1187.  
  1188. function Melee()
  1189. ATTACK = true
  1190. Rooted = false
  1191. Speed = 12
  1192. repeat
  1193. Swait()
  1194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. until KEYHOLD == false
  1201. Speed = 0
  1202. local ROOT = nil
  1203. local TORS = nil
  1204. local HUMAN = nil
  1205. local DIST = 4
  1206. for i=0, 0.2, 0.1 / Animation_Speed do
  1207. Swait()
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. end
  1215. for i=0, 1, 0.1 / Animation_Speed do
  1216. Swait()
  1217. local CHILDREN = workspace:GetDescendants()
  1218. for index, CHILD in pairs(CHILDREN) do
  1219. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1220. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1221. if HUM then
  1222. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1223. if TORSO and HUM.Health > 0 then
  1224. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1225. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1226. ROOT = TORSO
  1227. HUMAN = HUM
  1228. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1229. end
  1230. end
  1231. end
  1232. end
  1233. end
  1234. if ROOT then
  1235. break
  1236. end
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. end
  1244. if ROOT then
  1245. local POSITIONED = false
  1246. coroutine.resume(coroutine.create(function()
  1247. ROOT.Anchored = true
  1248. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1249. for i = 1, 25 do
  1250. ROOT.Anchored = true
  1251. Swait()
  1252. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1253. end
  1254. POSITIONED = true
  1255. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1256. ROOT.Anchored = false
  1257. end))
  1258. repeat
  1259. Swait()
  1260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. until POSITIONED == true
  1267. for i = 1, 3 do
  1268. for i=0, 0.5, 0.1 / Animation_Speed do
  1269. Swait()
  1270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1276. end
  1277. for i=0, 0.15, 0.1 / Animation_Speed do
  1278. Swait()
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. end
  1286. local EMIT = script.Emit:Clone()
  1287. EMIT.Parent = TORS
  1288. EMIT.Size = NumberSequence.new(1,0)
  1289. EMIT:Emit(120)
  1290. Debris:AddItem(EMIT,5)
  1291. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1292. WaveParticles(TORS.Position,12,C3(1,1,1))
  1293. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1294. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1295. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1296. for i=0, 0.25, 0.1 / Animation_Speed do
  1297. Swait()
  1298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. end
  1305. if HUMAN.Health == 0 then
  1306. break
  1307. end
  1308. for i=0, 0.2, 0.1 / Animation_Speed do
  1309. Swait()
  1310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. end
  1317. end
  1318. end
  1319. Speed = 25
  1320. ATTACK = false
  1321. Rooted = false
  1322. end
  1323.  
  1324. function Launch()
  1325. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1326. if HITFLOOR then
  1327. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1328. local P = PILLAR:Clone()
  1329. P.Color = HITFLOOR.Color
  1330. P.Material = HITFLOOR.Material
  1331. P.Parent = Effects
  1332. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1333. coroutine.resume(coroutine.create(function()
  1334. for i = 1, 6 do
  1335. Swait()
  1336. P.CFrame = P.CFrame * CF(0,0.9,0)
  1337. end
  1338. wait(1)
  1339. for i = 1, 45 do
  1340. Swait()
  1341. P.Transparency =P.Transparency + 1/45
  1342. end
  1343. P:remove()
  1344. end))
  1345. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1346. RootPart.Velocity = VT(0,0,0)
  1347. local bv = Instance.new("BodyVelocity",RootPart)
  1348. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1349. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1350. Debris:AddItem(bv,0.1)
  1351. end
  1352. end
  1353.  
  1354. function Ravage()
  1355. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1356. if HITFLOOR then
  1357. ATTACK = true
  1358. Rooted = false
  1359. for i=0, 0.3, 0.1 / Animation_Speed do
  1360. Swait()
  1361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. end
  1368. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1369. Rooted = true
  1370. CreateSound(217767125, RightArm, 5, 1, false)
  1371. for i=0, 0.15, 0.1 / Animation_Speed do
  1372. Swait()
  1373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379. end
  1380. local HOLD = true
  1381. coroutine.resume(coroutine.create(function()
  1382. repeat
  1383. Swait()
  1384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. until HOLD == false
  1391. end))
  1392. repeat
  1393. wait(0.3)
  1394. coroutine.resume(coroutine.create(function()
  1395. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1396. if HITFLOOR then
  1397. if HITFLOOR.Anchored == true then
  1398. local ROCK = GetRock(HITFLOOR)
  1399. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1400. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1401. ROCK.Core.Emit.Enabled = true
  1402. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1403. local POS = ROCK.CFrame*CF(0,12,0)
  1404. for i = 1, 25 do
  1405. ROCK.Anchored = true
  1406. Swait()
  1407. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1408. end
  1409. ROCK.Core.Emit.Enabled = false
  1410. wait(0.3)
  1411. RockExplosion(ROCK,1)
  1412. end
  1413. end
  1414. end))
  1415. until KEYHOLD == false
  1416. wait(0.5)
  1417. HOLD = false
  1418. ATTACK = false
  1419. Rooted = false
  1420. end
  1421. end
  1422.  
  1423. function Shield()
  1424. ATTACK = true
  1425. Rooted = false
  1426. local GYRO = IT("BodyGyro",RootPart)
  1427. GYRO.D = 2
  1428. GYRO.P = 2000
  1429. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1430. local GRAV = IT("BodyPosition",RootPart)
  1431. GRAV.D = 250
  1432. GRAV.P = 20000
  1433. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1434. GRAV.Position = RootPart.Position
  1435. coroutine.resume(coroutine.create(function()
  1436. repeat
  1437. Swait()
  1438. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1439. until ATTACK == false
  1440. GYRO:Remove()
  1441. GRAV:Remove()
  1442. end))
  1443. for i=0, 0.3, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. end
  1452. local Defence = GetShield()
  1453. Defence.Size = VT(0,2,0)
  1454. Defence.Parent = Effects
  1455. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1456. WaveParticles(Defence.Position,12,Defence.Color)
  1457. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1458. local FIX = Defence.AncestryChanged:Connect(function()
  1459. Defence.Parent = Effects
  1460. end)
  1461. for i = 1, 40 do
  1462. Swait()
  1463. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1464. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1465. end
  1466. repeat
  1467. Swait()
  1468. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. until KEYHOLD == false
  1476. FIX:Disconnect()
  1477. coroutine.resume(coroutine.create(function()
  1478. for i = 1, 40 do
  1479. Swait()
  1480. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1481. end
  1482. WaveParticles(Defence.Position,12,Defence.Color)
  1483. Defence:remove()
  1484. end))
  1485. ATTACK = false
  1486. Rooted = false
  1487. end
  1488.  
  1489. function TwinMeteor()
  1490. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1491. if HITFLOOR == nil then
  1492. ATTACK = true
  1493. Rooted = false
  1494. local GYRO = IT("BodyGyro",RootPart)
  1495. GYRO.D = 2
  1496. GYRO.P = 2000
  1497. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1498. local GRAV = IT("BodyPosition",RootPart)
  1499. GRAV.D = 250
  1500. GRAV.P = 20000
  1501. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1502. GRAV.Position = RootPart.Position
  1503. coroutine.resume(coroutine.create(function()
  1504. repeat
  1505. Swait()
  1506. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1507. until ATTACK == false
  1508. GYRO:Remove()
  1509. GRAV:Remove()
  1510. end))
  1511. local CHARGED = false
  1512. coroutine.resume(coroutine.create(function()
  1513. repeat
  1514. Swait()
  1515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. until CHARGED == true
  1522. end))
  1523. local ROCK1 = GetRock()
  1524. local ROCK2 = GetRock()
  1525. local VORTEX1 = script.Vortex:Clone()
  1526. local VORTEX2 = script.Vortex:Clone()
  1527. VORTEX1.Parent = ROCK1.Core
  1528. VORTEX2.Parent = ROCK2.Core
  1529. ROCK1.Core.Emit.Enabled = true
  1530. ROCK2.Core.Emit.Enabled = true
  1531. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1532. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1533. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1534. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1535. for i = 1, 70 do
  1536. Swait()
  1537. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1538. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1539. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1540. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1541. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1542. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1543. VORTEX1:Emit(1)
  1544. VORTEX2:Emit(1)
  1545. end
  1546. CHARGED = true
  1547. for i=0, 1, 0.1 / Animation_Speed do
  1548. Swait()
  1549. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1550. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. end
  1558. for i=0, 0.5, 0.1 / Animation_Speed do
  1559. Swait()
  1560. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1561. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. end
  1569. coroutine.resume(coroutine.create(function()
  1570. local Rock = ROCK1
  1571. WaveParticles(Rock.Position,30,C3(1,1,1))
  1572. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1573. for i = 1, 200 do
  1574. Swait()
  1575. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1576. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1577. if HIT then
  1578. RespondToImpact(HIT,Rock)
  1579. break
  1580. end
  1581. end
  1582. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1583. for i = 1, 6 do
  1584. RockExplosion(Rock,1.5,true)
  1585. wait(1)
  1586. end
  1587. RockExplosion(Rock,1.5)
  1588. end))
  1589. for i=0, 1, 0.1 / Animation_Speed do
  1590. Swait()
  1591. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. end
  1599. for i=0, 0.5, 0.1 / Animation_Speed do
  1600. Swait()
  1601. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. end
  1609. coroutine.resume(coroutine.create(function()
  1610. local Rock = ROCK2
  1611. WaveParticles(Rock.Position,30,C3(1,1,1))
  1612. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1613. for i = 1, 200 do
  1614. Swait()
  1615. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1616. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1617. if HIT then
  1618. RespondToImpact(HIT,Rock)
  1619. break
  1620. end
  1621. end
  1622. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1623. for i = 1, 6 do
  1624. RockExplosion(Rock,1.5,true)
  1625. wait(1)
  1626. end
  1627. RockExplosion(Rock,1.5)
  1628. end))
  1629. for i=0, 1, 0.1 / Animation_Speed do
  1630. Swait()
  1631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. end
  1638. ATTACK = false
  1639. Rooted = false
  1640. end
  1641. end
  1642.  
  1643. function Spikes()
  1644. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1645. if HITFLOOR then
  1646. ATTACK = true
  1647. Rooted = true
  1648. local GYRO = IT("BodyGyro",RootPart)
  1649. GYRO.D = 2
  1650. GYRO.P = 2000
  1651. GYRO.MaxTorque = VT(0,4000000,0)
  1652. coroutine.resume(coroutine.create(function()
  1653. repeat
  1654. Swait()
  1655. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1656. until ATTACK == false
  1657. GYRO:Remove()
  1658. end))
  1659. for i=0, 1, 0.1 / Animation_Speed do
  1660. Swait()
  1661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1667. end
  1668. for i=0, 0.25, 0.1 / Animation_Speed do
  1669. Swait()
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. end
  1677. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1678. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1679. coroutine.resume(coroutine.create(function()
  1680. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1681. for i = 1, 60 do
  1682. Swait()
  1683. local SPIKE = GetSpike(HITFLOOR)
  1684. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1685. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1686. coroutine.resume(coroutine.create(function()
  1687. local POS = SPIKE.CFrame*CF(0,11,0)
  1688. for i = 1, 25 do
  1689. Swait()
  1690. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1691. end
  1692. wait(0.2)
  1693. for i = 1, 45 do
  1694. Swait()
  1695. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1696. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1697. end
  1698. SPIKE:remove()
  1699. end))
  1700. end
  1701. end))
  1702. wait(0.3)
  1703. ATTACK = false
  1704. Rooted = false
  1705. end
  1706. end
  1707.  
  1708. function TakeOnMe()
  1709. Speed = 5
  1710. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1711. ATTACK = true
  1712. Rooted = false
  1713. local DANCE = true
  1714. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1715. if NEWKEY == "p" then
  1716. DANCE = false
  1717. end
  1718. end)
  1719. PLAYSONG = false
  1720. while true do
  1721. for i = 1, 15 do
  1722. Swait()
  1723. MEME.Parent = Effects
  1724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. end
  1731. if DANCE == false then
  1732. break
  1733. end
  1734. for i = 1, 15 do
  1735. Swait()
  1736. MEME.Parent = Effects
  1737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1741. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743. end
  1744. end
  1745. PLAYSONG = true
  1746. KEY:Disconnect()
  1747. MEME:remove()
  1748. Speed = 25
  1749. ATTACK = false
  1750. Rooted = false
  1751. end
  1752.  
  1753. function Noclip()
  1754. ATTACK = true
  1755. Rooted = true
  1756. UNANCHOR = false
  1757. RootPart.Anchored = true
  1758. local CLIPPING = true
  1759. local MOVEMENT = nil
  1760. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1761. for i = 1, 50 do
  1762. Swait()
  1763. EXTRATRANS = EXTRATRANS + 0.5/50
  1764. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. end
  1772. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1773. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1774. if NEWKEY == "w" then
  1775. MOVEMENT = "Forward"
  1776. repeat
  1777. Swait()
  1778. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1779. until KEYHOLD == false
  1780. elseif NEWKEY == "s" then
  1781. MOVEMENT = "Backwards"
  1782. repeat
  1783. Swait()
  1784. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1785. until KEYHOLD == false
  1786. elseif NEWKEY == "a" then
  1787. MOVEMENT = "Strafe"
  1788. repeat
  1789. Swait()
  1790. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1791. until KEYHOLD == false
  1792. elseif NEWKEY == "d" then
  1793. MOVEMENT = "Strafe"
  1794. repeat
  1795. Swait()
  1796. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1797. until KEYHOLD == false
  1798. elseif NEWKEY == "y" then
  1799. CLIPPING = false
  1800. end
  1801. MOVEMENT = nil
  1802. end)
  1803. local LOOP = 0
  1804. repeat
  1805. Swait()
  1806. AURA.Parent = Torso
  1807. LOOP = LOOP + 1
  1808. if LOOP >= 15 then
  1809. LOOP = 0
  1810. WaveParticles(Torso.Position,15,C3(1,1,1))
  1811. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1812. end
  1813. if MOVEMENT == nil then
  1814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. elseif MOVEMENT == "Forward" then
  1821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. elseif MOVEMENT == "Backwards" then
  1828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. elseif MOVEMENT == "Strafe" then
  1835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. end
  1842. until CLIPPING == false
  1843. KEY:Disconnect()
  1844. coroutine.resume(coroutine.create(function()
  1845. for i = 1, 20 do
  1846. Swait()
  1847. AURA.Volume = AURA.Volume - 3/20
  1848. end
  1849. AURA:remove()
  1850. end))
  1851. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1852. for i = 1, 50 do
  1853. Swait()
  1854. EXTRATRANS = EXTRATRANS - 0.5/50
  1855. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862. end
  1863. EXTRATRANS = 0
  1864. UNANCHOR = true
  1865. ATTACK = false
  1866. Rooted = false
  1867. end
  1868.  
  1869. function Taunt()
  1870. ATTACK = true
  1871. Rooted = true
  1872. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1873. repeat
  1874. Swait()
  1875. TAUNT.Parent = Torso
  1876. TAUNT.Playing = true
  1877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883. until TAUNT.TimePosition >= 1.25
  1884. for i=0, 1.6, 0.1 / Animation_Speed do
  1885. Swait()
  1886. TAUNT.Parent = Torso
  1887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1893. end
  1894. ATTACK = false
  1895. Rooted = false
  1896. end
  1897.  
  1898. --//=================================\\
  1899. --|| ASSIGN THINGS TO KEYS
  1900. --\\=================================//
  1901.  
  1902. function MouseDown(Mouse)
  1903. if ATTACK == false then
  1904. end
  1905. end
  1906.  
  1907. function MouseUp(Mouse)
  1908. HOLD = false
  1909. end
  1910.  
  1911. function KeyDown(Key)
  1912. KEYHOLD = true
  1913. if Key == "z" and ATTACK == false then
  1914. Bullet()
  1915. end
  1916.  
  1917. if Key == "b" and ATTACK == false then
  1918. Melee()
  1919. end
  1920.  
  1921. if Key == "c" and ATTACK == false then
  1922. Launch()
  1923. end
  1924.  
  1925. if Key == "v" and ATTACK == false then
  1926. Ravage()
  1927. end
  1928.  
  1929. if Key == "e" and ATTACK == false then
  1930. Shield()
  1931. end
  1932.  
  1933. if Key == "q" and ATTACK == false then
  1934. Spikes()
  1935. end
  1936.  
  1937. if Key == "x" and ATTACK == false then
  1938. TwinMeteor()
  1939. end
  1940.  
  1941. if Key == "y" and ATTACK == false then
  1942. Noclip()
  1943. end
  1944.  
  1945. if Key == "p" and ATTACK == false then
  1946. TakeOnMe()
  1947. end
  1948.  
  1949. if Key == "t" and ATTACK == false then
  1950. Taunt()
  1951. end
  1952.  
  1953. if Key == "]" and ATTACK == false then
  1954. if PLAYSONG == true then
  1955. PLAYSONG = false
  1956. else
  1957. PLAYSONG = true
  1958. end
  1959. end
  1960. end
  1961.  
  1962. function KeyUp(Key)
  1963. KEYHOLD = false
  1964. end
  1965.  
  1966. Mouse.Button1Down:connect(function(NEWKEY)
  1967. MouseDown(NEWKEY)
  1968. end)
  1969. Mouse.Button1Up:connect(function(NEWKEY)
  1970. MouseUp(NEWKEY)
  1971. end)
  1972. Mouse.KeyDown:connect(function(NEWKEY)
  1973. KeyDown(NEWKEY)
  1974. end)
  1975. Mouse.KeyUp:connect(function(NEWKEY)
  1976. KeyUp(NEWKEY)
  1977. end)
  1978.  
  1979. --//=================================\\
  1980. --\\=================================//
  1981.  
  1982. function AntiTimeStop()
  1983. for _, c in pairs(Character:GetChildren()) do
  1984. if c:IsA("BasePart") and c ~= RootPart then
  1985. c.Anchored = false
  1986. end
  1987. end
  1988. if UNANCHOR == true then
  1989. RootPart.Anchored = false
  1990. else
  1991. RootPart.Anchored = true
  1992. end
  1993. end
  1994.  
  1995. --//=================================\\
  1996. --|| WRAP THE WHOLE SCRIPT UP
  1997. --\\=================================//
  1998.  
  1999. Humanoid.Changed:connect(function(Jump)
  2000. if Jump == "Jump" and (Disable_Jump == true) then
  2001. Humanoid.Jump = false
  2002. end
  2003. end)
  2004.  
  2005. while true do
  2006. Swait()
  2007. Head:ClearAllChildren()
  2008. script.Parent = WEAPONGUI
  2009. ANIMATE.Parent = nil
  2010. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2011. v:Stop();
  2012. end
  2013. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2014. Humanoid = IT("Humanoid",Character)
  2015. end
  2016. SINE = SINE + CHANGE
  2017. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2018. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2019. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2020. local WALKSPEEDVALUE = 4
  2021. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2022. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2023. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2024. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2025. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2026. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2027. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2028. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2029. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2030. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2031. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. end
  2033. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2034. ANIM = "Jump"
  2035. if ATTACK == false then
  2036. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042. end
  2043. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2044. ANIM = "Fall"
  2045. if ATTACK == false then
  2046. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2052. end
  2053. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2054. ANIM = "Idle"
  2055. if ATTACK == false then
  2056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2062. end
  2063. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2064. ANIM = "Walk"
  2065. if ATTACK == false then
  2066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2070. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2072. end
  2073. end
  2074. for _, c in pairs(Character:GetChildren()) do
  2075. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2076. c:remove()
  2077. end
  2078. end
  2079. AntiTimeStop()
  2080. Humanoid.MaxHealth = 10e10
  2081. Humanoid.Health = 10e10
  2082. if Rooted == false then
  2083. Disable_Jump = false
  2084. Humanoid.WalkSpeed = Speed
  2085. elseif Rooted == true then
  2086. Disable_Jump = true
  2087. Humanoid.WalkSpeed = 0
  2088. end
  2089. for E = 1, #TAIL do
  2090. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2091. end
  2092. sick.SoundId = "rbxassetid://0"
  2093. sick.Looped = true
  2094. sick.Pitch = 1
  2095. sick.Volume = 2
  2096. sick.Parent = Effects
  2097. sick.Playing = PLAYSONG
  2098. Humanoid.PlatformStand = false
  2099. Humanoid.Name = "I am the god of earth"
  2100. refit()
  2101. if Character:FindFirstChild("Pants") == nil then
  2102. script.Pants:Clone().Parent = Character
  2103. end
  2104. if Character:FindFirstChild("Shirt") == nil then
  2105. script.Shirt:Clone().Parent = Character
  2106. end
  2107. for _, c in pairs(Character:GetChildren()) do
  2108. if c:IsA("BasePart") and ATTACK == false then
  2109. for _, e in pairs(c:GetChildren()) do
  2110. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2111. e:remove()
  2112. end
  2113. end
  2114. end
  2115. end
  2116. end
  2117.  
  2118. --//=================================\\
  2119. --\\=================================//
  2120.  
  2121.  
  2122.  
  2123.  
  2124.  
  2125. --//====================================================\\--
  2126. --|| END OF SCRIPT
  2127. --\\====================================================//--
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