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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. Player = game.Players.LocalPlayer
  5. Character = Player.Character
  6. local txt = Instance.new("BillboardGui", Character)
  7. txt.Adornee = Character.Head
  8. txt.Name = "_status"
  9. txt.Size = UDim2.new(2, 0, 1.2, 0)
  10. txt.StudsOffset = Vector3.new(-9, 8, 0)
  11. local text = Instance.new("TextLabel", txt)
  12. text.Size = UDim2.new(10, 0, 7, 0)
  13. text.FontSize = "Size24"
  14. text.TextScaled = true
  15. text.TextTransparency = 0
  16. text.BackgroundTransparency = 10
  17. text.TextTransparency = 0
  18. text.TextStrokeTransparency = 0
  19. text.Font = "Antique"
  20. text.TextStrokeColor3 = Color3.new(0,0,0)
  21. text.Text = "Terra God"
  22.  
  23.  
  24. local createstuff = function()
  25. local stuff = Instance.new("Model")
  26. local collar = Instance.new("Part")
  27. local mesh = Instance.new("FileMesh")
  28. local part = Instance.new("Part")
  29. local mesh_2 = Instance.new("CylinderMesh")
  30. local weld = Instance.new("ManualWeld")
  31. local eye = Instance.new("Part")
  32. local mesh_3 = Instance.new("SpecialMesh")
  33. local decal = Instance.new("Decal")
  34. local hood = Instance.new("Part")
  35. local mesh_4 = Instance.new("FileMesh")
  36. local pillar = Instance.new("Part")
  37. local rock = Instance.new("Part")
  38. local core = Instance.new("Attachment")
  39. local emit = Instance.new("ParticleEmitter")
  40. local mesh_5 = Instance.new("FileMesh")
  41. local rockspike = Instance.new("Part")
  42. local mesh_6 = Instance.new("SpecialMesh")
  43. local shield = Instance.new("Part")
  44. local core_2 = Instance.new("Attachment")
  45. local spinepart = Instance.new("Part")
  46. local mesh_7 = Instance.new("FileMesh")
  47. local pants = Instance.new("Pants")
  48. local shirt = Instance.new("Shirt")
  49. local emit_2 = Instance.new("ParticleEmitter")
  50. local vortex = Instance.new("ParticleEmitter")
  51. local wave = Instance.new("ParticleEmitter")
  52.  
  53. stuff.Name = "Stuff"
  54. stuff.Parent = workspace
  55. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  56. collar.Name = "Collar"
  57. collar.Material = Enum.Material.Metal
  58. collar.TopSurface = Enum.SurfaceType.Smooth
  59. collar.BottomSurface = Enum.SurfaceType.Smooth
  60. collar.Parent = stuff
  61. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  62. mesh.MeshId = "rbxassetid://1861264141"
  63. mesh.Parent = collar
  64. part.Size = Vector3.new(1.3, 0.2, 1.3)
  65. part.BrickColor = BrickColor.new("Really black")
  66. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  67. part.Material = Enum.Material.Metal
  68. part.TopSurface = Enum.SurfaceType.Smooth
  69. part.BottomSurface = Enum.SurfaceType.Smooth
  70. part.Parent = collar
  71. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  72. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  73. mesh_2.Parent = part
  74. weld.Part0 = collar
  75. weld.Name = "Weld"
  76. weld.Part1 = part
  77. weld.Parent = collar
  78. eye.Anchored = true
  79. eye.Size = Vector3.new(2, 2, 2)
  80. eye.BottomSurface = Enum.SurfaceType.Smooth
  81. eye.Material = Enum.Material.SmoothPlastic
  82. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  83. eye.Name = "Eye"
  84. eye.TopSurface = Enum.SurfaceType.Smooth
  85. eye.BrickColor = BrickColor.new("Institutional white")
  86. eye.Parent = stuff
  87. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  88. mesh_3.MeshType = Enum.MeshType.Sphere
  89. mesh_3.Parent = eye
  90. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  91. decal.Parent = eye
  92. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  93. hood.BottomSurface = Enum.SurfaceType.Smooth
  94. hood.Material = Enum.Material.SmoothPlastic
  95. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  96. hood.BrickColor = BrickColor.new("Really black")
  97. hood.TopSurface = Enum.SurfaceType.Smooth
  98. hood.Name = "Hood"
  99. hood.Parent = stuff
  100. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  101. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  102. mesh_4.MeshId = "rbxassetid://16952952"
  103. mesh_4.Parent = hood
  104. pillar.Size = Vector3.new(1, 1, 1)
  105. pillar.Name = "Pillar"
  106. pillar.Material = Enum.Material.Metal
  107. pillar.TopSurface = Enum.SurfaceType.Smooth
  108. pillar.BottomSurface = Enum.SurfaceType.Smooth
  109. pillar.Parent = stuff
  110. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  111. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  112. rock.BottomSurface = Enum.SurfaceType.Smooth
  113. rock.Name = "Rock"
  114. rock.TopSurface = Enum.SurfaceType.Smooth
  115. rock.Parent = stuff
  116. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  117. core.Name = "Core"
  118. core.Parent = rock
  119. emit.Enabled = false
  120. emit.Lifetime = NumberRange.new(1, 4)
  121. emit.Name = "Emit"
  122. emit.Speed = NumberRange.new(0, 35)
  123. emit.Rotation = NumberRange.new(0, 360)
  124. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  125. emit.VelocitySpread = 360
  126. emit.Texture = "rbxassetid://281633012"
  127. emit.Acceleration = Vector3.new(0, -15, 0)
  128. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  129. emit.RotSpeed = NumberRange.new(-25, 25)
  130. emit.SpreadAngle = Vector2.new(360, 360)
  131. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  132. emit.Parent = core
  133. mesh_5.MeshId = "rbxassetid://1861108040"
  134. mesh_5.Parent = rock
  135. rockspike.Anchored = true
  136. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  137. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  138. rockspike.Material = Enum.Material.Grass
  139. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  140. rockspike.Name = "RockSpike"
  141. rockspike.TopSurface = Enum.SurfaceType.Smooth
  142. rockspike.BrickColor = BrickColor.new("Pine Cone")
  143. rockspike.Parent = stuff
  144. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  145. mesh_6.TextureId = "rbxassetid://136560096"
  146. mesh_6.MeshType = Enum.MeshType.FileMesh
  147. mesh_6.MeshId = "rbxassetid://1861231635"
  148. mesh_6.Parent = rockspike
  149. shield.Size = Vector3.new(1, 1, 1)
  150. shield.Name = "Shield"
  151. shield.Material = Enum.Material.Metal
  152. shield.TopSurface = Enum.SurfaceType.Smooth
  153. shield.BottomSurface = Enum.SurfaceType.Smooth
  154. shield.Parent = stuff
  155. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  156. core_2.Name = "Core"
  157. core_2.Parent = shield
  158. spinepart.CanCollide = false
  159. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  160. spinepart.BrickColor = BrickColor.new("Institutional white")
  161. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  162. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  163. spinepart.Name = "SpinePart"
  164. spinepart.TopSurface = Enum.SurfaceType.Smooth
  165. spinepart.Parent = stuff
  166. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  167. mesh_7.MeshId = "rbxassetid://1861166416"
  168. mesh_7.Parent = spinepart
  169. pants.Name = "Pants"
  170. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  171. pants.Parent = stuff
  172. shirt.Name = "Shirt"
  173. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  174. shirt.Parent = stuff
  175. emit_2.Enabled = false
  176. emit_2.Lifetime = NumberRange.new(1, 4)
  177. emit_2.Name = "Emit"
  178. emit_2.Speed = NumberRange.new(0, 35)
  179. emit_2.Rotation = NumberRange.new(0, 360)
  180. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  181. emit_2.VelocitySpread = 360
  182. emit_2.Texture = "rbxassetid://281633012"
  183. emit_2.Acceleration = Vector3.new(0, -15, 0)
  184. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  185. emit_2.RotSpeed = NumberRange.new(-25, 25)
  186. emit_2.SpreadAngle = Vector2.new(360, 360)
  187. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  188. emit_2.Parent = stuff
  189. vortex.Enabled = false
  190. vortex.Name = "Vortex"
  191. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  192. vortex.Lifetime = NumberRange.new(1)
  193. vortex.Rate = 0
  194. vortex.Speed = NumberRange.new(0)
  195. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  196. vortex.Rotation = NumberRange.new(0, 360)
  197. vortex.ZOffset = -2
  198. vortex.RotSpeed = NumberRange.new(360)
  199. vortex.LightEmission = 1
  200. vortex.Texture = "rbxassetid://1084969997"
  201. vortex.LockedToPart = true
  202. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  203. vortex.Parent = stuff
  204. wave.Enabled = false
  205. wave.Lifetime = NumberRange.new(0.3)
  206. wave.Name = "Wave"
  207. wave.Speed = NumberRange.new(0)
  208. wave.LightEmission = 1
  209. wave.Rate = 1
  210. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  211. wave.Texture = "rbxassetid://1084991215"
  212. wave.Rotation = NumberRange.new(-180, 180)
  213. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  214. wave.ZOffset = 1
  215. wave.Parent = stuff
  216. for i,v in pairs(stuff:GetChildren()) do
  217. v.Parent = script
  218. end
  219. end
  220.  
  221. createstuff()
  222.  
  223.  
  224.  
  225.  
  226.  
  227. wait(0.2)
  228.  
  229. Player = game:GetService("Players").LocalPlayer
  230. PlayerGui = Player.PlayerGui
  231. Cam = workspace.CurrentCamera
  232. Backpack = Player.Backpack
  233. Character = Player.Character
  234. Humanoid = Character.Humanoid
  235. Mouse = Player:GetMouse()
  236. RootPart = Character["HumanoidRootPart"]
  237. Torso = Character["Torso"]
  238. Head = Character["Head"]
  239. RightArm = Character["Right Arm"]
  240. LeftArm = Character["Left Arm"]
  241. RightLeg = Character["Right Leg"]
  242. LeftLeg = Character["Left Leg"]
  243. RootJoint = RootPart["RootJoint"]
  244. Neck = Torso["Neck"]
  245. RightShoulder = Torso["Right Shoulder"]
  246. LeftShoulder = Torso["Left Shoulder"]
  247. RightHip = Torso["Right Hip"]
  248. LeftHip = Torso["Left Hip"]
  249.  
  250. IT = Instance.new
  251. CF = CFrame.new
  252. VT = Vector3.new
  253. RAD = math.rad
  254. C3 = Color3.new
  255. UD2 = UDim2.new
  256. BRICKC = BrickColor.new
  257. ANGLES = CFrame.Angles
  258. EULER = CFrame.fromEulerAnglesXYZ
  259. COS = math.cos
  260. ACOS = math.acos
  261. SIN = math.sin
  262. ASIN = math.asin
  263. ABS = math.abs
  264. MRANDOM = math.random
  265. FLOOR = math.floor
  266.  
  267. --//=================================\\
  268. --|| USEFUL VALUES
  269. --\\=================================//
  270.  
  271. Animation_Speed = 3
  272. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  273. local Speed = 35
  274. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  275. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  276. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  277. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  278. local DAMAGEMULTIPLIER = 1
  279. local ANIM = "Idle"
  280. local ATTACK = false
  281. local EQUIPPED = false
  282. local HOLD = false
  283. local COMBO = 1
  284. local Rooted = false
  285. local SINE = 0
  286. local KEYHOLD = false
  287. local CHANGE = 2 / Animation_Speed
  288. local WALKINGANIM = false
  289. local VALUE1 = false
  290. local VALUE2 = false
  291. local ROBLOXIDLEANIMATION = IT("Animation")
  292. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  293. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  294. --ROBLOXIDLEANIMATION.Parent = Humanoid
  295. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  296. WEAPONGUI.Name = "Weapon GUI"
  297. local Effects = IT("Folder", Character)
  298. Effects.Name = "Effects"
  299. local ANIMATOR = Humanoid.Animator
  300. local ANIMATE = Character.Animate
  301. local UNANCHOR = true
  302. local PLAYSONG = true
  303. local EXTRATRANS = 0
  304.  
  305. --//=================================\\
  306. --\\=================================//
  307.  
  308.  
  309. --//=================================\\
  310. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  311. --\\=================================//
  312.  
  313. ArtificialHB = Instance.new("BindableEvent", script)
  314. ArtificialHB.Name = "ArtificialHB"
  315.  
  316. script:WaitForChild("ArtificialHB")
  317.  
  318. frame = Frame_Speed
  319. tf = 0
  320. allowframeloss = false
  321. tossremainder = false
  322. lastframe = tick()
  323. script.ArtificialHB:Fire()
  324.  
  325. game:GetService("RunService").Heartbeat:connect(function(s, p)
  326. tf = tf + s
  327. if tf >= frame then
  328. if allowframeloss then
  329. script.ArtificialHB:Fire()
  330. lastframe = tick()
  331. else
  332. for i = 1, math.floor(tf / frame) do
  333. script.ArtificialHB:Fire()
  334. end
  335. lastframe = tick()
  336. end
  337. if tossremainder then
  338. tf = 0
  339. else
  340. tf = tf - frame * math.floor(tf / frame)
  341. end
  342. end
  343. end)
  344.  
  345. --//=================================\\
  346. --\\=================================//
  347.  
  348. --//=================================\\
  349. --|| SOME FUNCTIONS
  350. --\\=================================//
  351.  
  352. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  353. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  354. end
  355.  
  356. function PositiveAngle(NUMBER)
  357. if NUMBER >= 0 then
  358. NUMBER = 0
  359. end
  360. return NUMBER
  361. end
  362.  
  363. function NegativeAngle(NUMBER)
  364. if NUMBER <= 0 then
  365. NUMBER = 0
  366. end
  367. return NUMBER
  368. end
  369.  
  370. function Swait(NUMBER)
  371. if NUMBER == 0 or NUMBER == nil then
  372. ArtificialHB.Event:wait()
  373. else
  374. for i = 1, NUMBER do
  375. ArtificialHB.Event:wait()
  376. end
  377. end
  378. end
  379.  
  380. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  381. local NEWMESH = IT(MESH)
  382. if MESH == "SpecialMesh" then
  383. NEWMESH.MeshType = MESHTYPE
  384. if MESHID ~= "nil" and MESHID ~= "" then
  385. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  386. end
  387. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  388. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  389. end
  390. end
  391. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  392. NEWMESH.Scale = SCALE
  393. NEWMESH.Parent = PARENT
  394. return NEWMESH
  395. end
  396.  
  397. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  398. local NEWPART = IT("Part")
  399. NEWPART.formFactor = FORMFACTOR
  400. NEWPART.Reflectance = REFLECTANCE
  401. NEWPART.Transparency = TRANSPARENCY
  402. NEWPART.CanCollide = false
  403. NEWPART.Locked = true
  404. NEWPART.Anchored = true
  405. if ANCHOR == false then
  406. NEWPART.Anchored = false
  407. end
  408. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  409. NEWPART.Name = NAME
  410. NEWPART.Size = SIZE
  411. NEWPART.Position = Torso.Position
  412. NEWPART.Material = MATERIAL
  413. NEWPART:BreakJoints()
  414. NEWPART.Parent = PARENT
  415. return NEWPART
  416. end
  417.  
  418. local function weldBetween(a, b)
  419. local weldd = Instance.new("ManualWeld")
  420. weldd.Part0 = a
  421. weldd.Part1 = b
  422. weldd.C0 = CFrame.new()
  423. weldd.C1 = b.CFrame:inverse() * a.CFrame
  424. weldd.Parent = a
  425. return weldd
  426. end
  427.  
  428.  
  429. function QuaternionFromCFrame(cf)
  430. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  431. local trace = m00 + m11 + m22
  432. if trace > 0 then
  433. local s = math.sqrt(1 + trace)
  434. local recip = 0.5 / s
  435. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  436. else
  437. local i = 0
  438. if m11 > m00 then
  439. i = 1
  440. end
  441. if m22 > (i == 0 and m00 or m11) then
  442. i = 2
  443. end
  444. if i == 0 then
  445. local s = math.sqrt(m00 - m11 - m22 + 1)
  446. local recip = 0.5 / s
  447. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  448. elseif i == 1 then
  449. local s = math.sqrt(m11 - m22 - m00 + 1)
  450. local recip = 0.5 / s
  451. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  452. elseif i == 2 then
  453. local s = math.sqrt(m22 - m00 - m11 + 1)
  454. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  455. end
  456. end
  457. end
  458.  
  459. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  460. local xs, ys, zs = x + x, y + y, z + z
  461. local wx, wy, wz = w * xs, w * ys, w * zs
  462. local xx = x * xs
  463. local xy = x * ys
  464. local xz = x * zs
  465. local yy = y * ys
  466. local yz = y * zs
  467. local zz = z * zs
  468. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  469. end
  470.  
  471. function QuaternionSlerp(a, b, t)
  472. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  473. local startInterp, finishInterp;
  474. if cosTheta >= 0.0001 then
  475. if (1 - cosTheta) > 0.0001 then
  476. local theta = ACOS(cosTheta)
  477. local invSinTheta = 1 / SIN(theta)
  478. startInterp = SIN((1 - t) * theta) * invSinTheta
  479. finishInterp = SIN(t * theta) * invSinTheta
  480. else
  481. startInterp = 1 - t
  482. finishInterp = t
  483. end
  484. else
  485. if (1 + cosTheta) > 0.0001 then
  486. local theta = ACOS(-cosTheta)
  487. local invSinTheta = 1 / SIN(theta)
  488. startInterp = SIN((t - 1) * theta) * invSinTheta
  489. finishInterp = SIN(t * theta) * invSinTheta
  490. else
  491. startInterp = t - 1
  492. finishInterp = t
  493. end
  494. end
  495. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  496. end
  497.  
  498. function Clerp(a, b, t)
  499. local qa = {QuaternionFromCFrame(a)}
  500. local qb = {QuaternionFromCFrame(b)}
  501. local ax, ay, az = a.x, a.y, a.z
  502. local bx, by, bz = b.x, b.y, b.z
  503. local _t = 1 - t
  504. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  505. end
  506.  
  507. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  508. local frame = IT("Frame")
  509. frame.BackgroundTransparency = TRANSPARENCY
  510. frame.BorderSizePixel = BORDERSIZEPIXEL
  511. frame.Position = POSITION
  512. frame.Size = SIZE
  513. frame.BackgroundColor3 = COLOR
  514. frame.BorderColor3 = BORDERCOLOR
  515. frame.Name = NAME
  516. frame.Parent = PARENT
  517. return frame
  518. end
  519.  
  520. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  521. local label = IT("TextLabel")
  522. label.BackgroundTransparency = 1
  523. label.Size = UD2(1, 0, 1, 0)
  524. label.Position = UD2(0, 0, 0, 0)
  525. label.TextColor3 = TEXTCOLOR
  526. label.TextStrokeTransparency = STROKETRANSPARENCY
  527. label.TextTransparency = TRANSPARENCY
  528. label.FontSize = TEXTFONTSIZE
  529. label.Font = TEXTFONT
  530. label.BorderSizePixel = BORDERSIZEPIXEL
  531. label.TextScaled = false
  532. label.Text = TEXT
  533. label.Name = NAME
  534. label.Parent = PARENT
  535. return label
  536. end
  537.  
  538. function NoOutlines(PART)
  539. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  540. end
  541.  
  542. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  543. local NEWWELD = IT(TYPE)
  544. NEWWELD.Part0 = PART0
  545. NEWWELD.Part1 = PART1
  546. NEWWELD.C0 = C0
  547. NEWWELD.C1 = C1
  548. NEWWELD.Parent = PARENT
  549. return NEWWELD
  550. end
  551.  
  552. local S = IT("Sound")
  553. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  554. local NEWSOUND = nil
  555. coroutine.resume(coroutine.create(function()
  556. NEWSOUND = S:Clone()
  557. NEWSOUND.Parent = PARENT
  558. NEWSOUND.Volume = VOLUME
  559. NEWSOUND.Pitch = PITCH
  560. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  561. NEWSOUND:play()
  562. if DOESLOOP == true then
  563. NEWSOUND.Looped = true
  564. else
  565. repeat wait(1) until NEWSOUND.Playing == false
  566. NEWSOUND:remove()
  567. end
  568. end))
  569. return NEWSOUND
  570. end
  571.  
  572. function CFrameFromTopBack(at, top, back)
  573. local right = top:Cross(back)
  574. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  575. end
  576.  
  577. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  578. function WACKYEFFECT(Table)
  579. local TYPE = (Table.EffectType or "Sphere")
  580. local SIZE = (Table.Size or VT(1,1,1))
  581. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  582. local TRANSPARENCY = (Table.Transparency or 0)
  583. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  584. local CFRAME = (Table.CFrame or Torso.CFrame)
  585. local MOVEDIRECTION = (Table.MoveToPos or nil)
  586. local ROTATION1 = (Table.RotationX or 0)
  587. local ROTATION2 = (Table.RotationY or 0)
  588. local ROTATION3 = (Table.RotationZ or 0)
  589. local MATERIAL = (Table.Material or "Neon")
  590. local COLOR = (Table.Color or C3(1,1,1))
  591. local TIME = (Table.Time or 45)
  592. local SOUNDID = (Table.SoundID or nil)
  593. local SOUNDPITCH = (Table.SoundPitch or nil)
  594. local SOUNDVOLUME = (Table.SoundVolume or nil)
  595. coroutine.resume(coroutine.create(function()
  596. local PLAYSSOUND = false
  597. local SOUND = nil
  598. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  599. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  600. PLAYSSOUND = true
  601. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  602. end
  603. EFFECT.Color = COLOR
  604. local MSH = nil
  605. if TYPE == "Sphere" then
  606. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  607. elseif TYPE == "Block" then
  608. MSH = IT("BlockMesh",EFFECT)
  609. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  610. elseif TYPE == "Wave" then
  611. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  612. elseif TYPE == "Ring" then
  613. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  614. elseif TYPE == "Slash" then
  615. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  616. elseif TYPE == "Round Slash" then
  617. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  618. elseif TYPE == "Swirl" then
  619. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  620. elseif TYPE == "Skull" then
  621. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  622. elseif TYPE == "Crystal" then
  623. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  624. end
  625. if MSH ~= nil then
  626. local MOVESPEED = nil
  627. if MOVEDIRECTION ~= nil then
  628. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  629. end
  630. local GROWTH = SIZE - ENDSIZE
  631. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  632. if TYPE == "Block" then
  633. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  634. else
  635. EFFECT.CFrame = CFRAME
  636. end
  637. for LOOP = 1, TIME+1 do
  638. Swait()
  639. MSH.Scale = MSH.Scale - GROWTH/TIME
  640. if TYPE == "Wave" then
  641. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  642. end
  643. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  644. if TYPE == "Block" then
  645. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  646. else
  647. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  648. end
  649. if MOVEDIRECTION ~= nil then
  650. local ORI = EFFECT.Orientation
  651. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  652. EFFECT.Orientation = ORI
  653. end
  654. end
  655. if PLAYSSOUND == false then
  656. EFFECT:remove()
  657. else
  658. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  659. EFFECT:remove()
  660. end
  661. else
  662. if PLAYSSOUND == false then
  663. EFFECT:remove()
  664. else
  665. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  666. EFFECT:remove()
  667. end
  668. end
  669. end))
  670. end
  671.  
  672. function MakeForm(PART,TYPE)
  673. if TYPE == "Cyl" then
  674. local MSH = IT("CylinderMesh",PART)
  675. elseif TYPE == "Ball" then
  676. local MSH = IT("SpecialMesh",PART)
  677. MSH.MeshType = "Sphere"
  678. elseif TYPE == "Wedge" then
  679. local MSH = IT("SpecialMesh",PART)
  680. MSH.MeshType = "Wedge"
  681. end
  682. end
  683.  
  684. Debris = game:GetService("Debris")
  685.  
  686. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  687. local DIRECTION = CF(StartPos,EndPos).lookVector
  688. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  689. end
  690.  
  691. local ROCK = script.Rock
  692. ROCK.Parent = nil
  693. function GetRock(FLOOROBJECT)
  694. local Rock = ROCK:Clone()
  695. Rock.Parent = Effects
  696. if FLOOROBJECT ~= nil then
  697. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  698. Rock.Material = FLOOROBJECT.Material
  699. Rock.Color = FLOOROBJECT.Color
  700. else
  701. Rock.Material = "Slate"
  702. Rock.Color = BRICKC"Dirt brown".Color
  703. end
  704. else
  705. Rock.Material = "Slate"
  706. Rock.Color = BRICKC"Dirt brown".Color
  707. end
  708. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  709. return Rock
  710. end
  711.  
  712. local SPIKE = script.RockSpike
  713. SPIKE.Parent = nil
  714. function GetSpike(FLOOROBJECT)
  715. local Rock = SPIKE:Clone()
  716. Rock.Parent = Effects
  717. if FLOOROBJECT ~= nil then
  718. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  719. Rock.Material = FLOOROBJECT.Material
  720. Rock.Color = FLOOROBJECT.Color
  721. else
  722. Rock.Material = "Slate"
  723. Rock.Color = BRICKC"Dirt brown".Color
  724. end
  725. else
  726. Rock.Material = "Slate"
  727. Rock.Color = BRICKC"Dirt brown".Color
  728. end
  729. return Rock
  730. end
  731.  
  732. local SHIELD = script.Shield
  733. SHIELD.Parent = nil
  734. function GetShield(FLOOROBJECT)
  735. local Rock = SHIELD:Clone()
  736. Rock.Parent = Effects
  737. if FLOOROBJECT ~= nil then
  738. Rock.Material = FLOOROBJECT.Material
  739. Rock.Color = FLOOROBJECT.Color
  740. else
  741. Rock.Material = "Slate"
  742. Rock.Color = BRICKC"Dirt brown".Color
  743. end
  744. return Rock
  745. end
  746.  
  747. function RespondToImpact(Object,Rock)
  748. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  749. for i = 1, #BREAKABLEMATERIALS do
  750. local MATERIAL = BREAKABLEMATERIALS[i]
  751. if Object.Material == MATERIAL[1] then
  752. local A = Rock.Size.Magnitude
  753. local B = Object.Size.Magnitude
  754. if B < A*MATERIAL[2] then
  755. WaveParticles(Object.Position,B*3,Object.Color)
  756. Object:remove()
  757. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  758. end
  759. end
  760. end
  761. end
  762.  
  763. function WaveParticles(Position,Size,Color)
  764. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  765. BASE.CFrame = CF(Position)
  766. local A = IT("Attachment",BASE)
  767. local WAVE = script.Wave:Clone()
  768. WAVE.Parent = A
  769. WAVE.Size = NumberSequence.new(0,Size)
  770. WAVE.Color = ColorSequence.new(Color)
  771. Debris:AddItem(BASE,0.5)
  772. WAVE:Emit(1)
  773. end
  774.  
  775. --//=================================\\
  776. --|| WEAPON CREATION
  777. --\\=================================//
  778.  
  779. local sick = Instance.new("Sound",Character)
  780.  
  781. local PILLAR = script.Pillar
  782. PILLAR.Parent = nil
  783. local HOOD = script.Hood
  784. HOOD.Parent = Character
  785. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  786. weldBetween(Torso,HOOD)
  787. Head:ClearAllChildren()
  788. Head.Transparency = 1
  789. local EYE = script.Eye
  790. EYE.Parent = Character
  791. EYE.CFrame = Head.CFrame*CF(0,0,0)
  792. EYE.Anchored = false
  793. weldBetween(EYE,Head)
  794. local COLLAR = script.Collar
  795. COLLAR.Parent = Character
  796. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  797. weldBetween(Torso,COLLAR)
  798. local BONE = script.SpinePart
  799. BONE.Parent = nil
  800. local TAIL = {}
  801. local LASTPART = Torso
  802. local SIZE = BONE.Size
  803. for i = 1, 23 do
  804. local PART = BONE:Clone()
  805. PART.Anchored = false
  806. PART.Parent = Character
  807. PART.Size = SIZE*((25-i)/10)/1.6
  808. if LASTPART == Torso then
  809. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  810. LASTPART = PART
  811. table.insert(TAIL,WELD)
  812. else
  813. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  814. LASTPART = PART
  815. table.insert(TAIL,WELD)
  816. end
  817. end
  818. for _, c in pairs(Character:GetChildren()) do
  819. if c:IsA("BasePart") then
  820. if c:FindFirstChildOfClass("ParticleEmitter") then
  821. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  822. end
  823. if c == Head then
  824. if c:FindFirstChild("face") then
  825. c.face:remove()
  826. end
  827. end
  828. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  829. c:remove()
  830. end
  831. end
  832. local BODY = {}
  833. for _, c in pairs(Character:GetDescendants()) do
  834. if c:IsA("BasePart") and c.Name ~= "Handle" then
  835. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  836. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  837. end
  838. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  839. elseif c:IsA("JointInstance") then
  840. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  841. end
  842. end
  843. for e = 1, #BODY do
  844. if BODY[e] ~= nil then
  845. local STUFF = BODY[e]
  846. local PART = STUFF[1]
  847. local PARENT = STUFF[2]
  848. local MATERIAL = STUFF[3]
  849. local COLOR = STUFF[4]
  850. local TRANSPARENCY = STUFF[5]
  851. if PART.ClassName == "Part" and PART ~= RootPart then
  852. PART.Material = MATERIAL
  853. PART.Color = COLOR
  854. PART.Transparency = TRANSPARENCY
  855. end
  856. PART.AncestryChanged:Connect(function()
  857. PART.Parent = PARENT
  858. end)
  859. end
  860. end
  861. function refit()
  862. Character.Parent = workspace
  863. for e = 1, #BODY do
  864. if BODY[e] ~= nil then
  865. local STUFF = BODY[e]
  866. local PART = STUFF[1]
  867. local PARENT = STUFF[2]
  868. local MATERIAL = STUFF[3]
  869. local COLOR = STUFF[4]
  870. local TRANSPARENCY = STUFF[5]
  871. if PART:IsA("BasePart") and PART ~= RootPart then
  872. PART.Material = MATERIAL
  873. PART.Color = COLOR
  874. PART.Transparency = TRANSPARENCY+EXTRATRANS
  875. end
  876. if PART.Parent ~= PARENT then
  877. Humanoid:remove()
  878. PART.Parent = PARENT
  879. Humanoid = IT("Humanoid",Character)
  880. end
  881. end
  882. end
  883. end
  884.  
  885. Humanoid.Died:connect(function()
  886. refit()
  887. end)
  888.  
  889. --//=================================\\
  890. --|| DAMAGING
  891. --\\=================================//
  892.  
  893. function ApplyDamage(Humanoid,Damage,TorsoPart)
  894. Damage = Damage * DAMAGEMULTIPLIER
  895. if Humanoid.Health ~= 0 then
  896. Humanoid.Health = Humanoid.Health - Damage
  897. end
  898. end
  899.  
  900. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  901. local CHILDREN = workspace:GetDescendants()
  902. for index, CHILD in pairs(CHILDREN) do
  903. if CHILD.ClassName == "Model" and CHILD ~= Character then
  904. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  905. if HUM then
  906. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  907. if TORSO then
  908. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  909. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  910. CHILD:BreakJoints()
  911. else
  912. local DMG = MRANDOM(MINDMG,MAXDMG)
  913. ApplyDamage(HUM,DMG,TORSO)
  914. end
  915. if FLING > 0 then
  916. for _, c in pairs(CHILD:GetChildren()) do
  917. if c:IsA("BasePart") then
  918. local bv = Instance.new("BodyVelocity",c)
  919. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  920. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  921. Debris:AddItem(bv,0.05)
  922. end
  923. end
  924. end
  925. end
  926. end
  927. end
  928. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  929. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  930. RespondToImpact(CHILD,ROCK)
  931. end
  932. end
  933. end
  934. end
  935.  
  936. --//=================================\\
  937. --|| ATTACK FUNCTIONS AND STUFF
  938. --\\=================================//
  939.  
  940. function RockExplosion(Rock,Multiplier,Survive)
  941. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  942. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  943. local SIZE = (Rock.Size.Y*4)*Multiplier
  944. EXPLOSION.Enabled = false
  945. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  946. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  947. EXPLOSION:Emit(200,300)
  948. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  949. coroutine.resume(coroutine.create(function()
  950. Rock:BreakJoints()
  951. if Survive == nil then
  952. Rock.Transparency = 1
  953. Rock.CanCollide = false
  954. Rock.Anchored = true
  955. Debris:AddItem(Rock,5)
  956. end
  957. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  958. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  959. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  960. Swait()
  961. if HITFLOOR then
  962. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  963. end
  964. for i = 1, 5 do
  965. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  966. end
  967. end))
  968. end
  969.  
  970. function Bullet()
  971. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  972. ATTACK = true
  973. Rooted = true
  974. local GYRO = IT("BodyGyro",RootPart)
  975. GYRO.D = 2
  976. GYRO.P = 2000
  977. GYRO.MaxTorque = VT(0,4000000,0)
  978. coroutine.resume(coroutine.create(function()
  979. repeat
  980. Swait()
  981. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  982. until ATTACK == false
  983. GYRO:Remove()
  984. end))
  985. local FLOOR = false
  986. if HITFLOOR then
  987. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  988. FLOOR = true
  989. end
  990. end
  991. if FLOOR == true then
  992. for i=0, 0.5, 0.1 / Animation_Speed do
  993. Swait()
  994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1000. end
  1001. for i=0, 0.25, 0.1 / Animation_Speed do
  1002. Swait()
  1003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. end
  1010. local ROCKPLACED = false
  1011. local Rock = nil
  1012. if HITFLOOR.Anchored == true then
  1013. Rock = GetRock(HITFLOOR)
  1014. Rock.Core.Emit.Enabled = true
  1015. Rock.Size = VT(6,6,6)
  1016. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1017. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1018. coroutine.resume(coroutine.create(function()
  1019. for i = 1, 30 do
  1020. Swait()
  1021. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1022. end
  1023. ROCKPLACED = true
  1024. Rock.Core.Emit.Enabled = false
  1025. end))
  1026. else
  1027. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1028. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1029. if TORSO then
  1030. Rock = TORSO
  1031. ROCK.Core:Clone().Parent = Rock
  1032. else
  1033. Rock = HITFLOOR
  1034. ROCK.Core:Clone().Parent = Rock
  1035. end
  1036. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1037. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1038. if TORSO then
  1039. Rock = TORSO
  1040. ROCK.Core:Clone().Parent = Rock
  1041. else
  1042. Rock = HITFLOOR
  1043. ROCK.Core:Clone().Parent = Rock
  1044. end
  1045. else
  1046. Rock = HITFLOOR
  1047. ROCK.Core:Clone().Parent = Rock
  1048. end
  1049. Rock.Anchored = true
  1050. coroutine.resume(coroutine.create(function()
  1051. for i = 1, 30 do
  1052. Swait()
  1053. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1054. end
  1055. ROCKPLACED = true
  1056. end))
  1057. end
  1058. for i=0, 0.1, 0.1 / Animation_Speed do
  1059. Swait()
  1060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. end
  1067. repeat
  1068. Swait()
  1069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. until ROCKPLACED == true
  1076. for i=0, 0.1, 0.1 / Animation_Speed do
  1077. Swait()
  1078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. end
  1085. WaveParticles(Rock.Position,12,C3(1,1,1))
  1086. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1087. coroutine.resume(coroutine.create(function()
  1088. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1089. for i = 1, 200 do
  1090. Swait()
  1091. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1092. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1093. if HIT then
  1094. RespondToImpact(HIT,Rock)
  1095. break
  1096. end
  1097. end
  1098. RockExplosion(Rock,1)
  1099. else
  1100. for i = 1, 60 do
  1101. Swait()
  1102. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1103. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1104. if HIT then
  1105. RespondToImpact(HIT,Rock)
  1106. break
  1107. end
  1108. end
  1109. RockExplosion(Rock,2)
  1110. end
  1111. end))
  1112. for i=0, 0.4, 0.1 / Animation_Speed do
  1113. Swait()
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. end
  1121. else
  1122. local GRAV = IT("BodyPosition",RootPart)
  1123. GRAV.D = 250
  1124. GRAV.P = 20000
  1125. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1126. GRAV.Position = RootPart.Position
  1127. local Rock = GetRock()
  1128. Rock.Size = VT(0,0,0)
  1129. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1130. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1131. local DONEROCK = false
  1132. coroutine.resume(coroutine.create(function()
  1133. for i = 1, 15 do
  1134. Swait()
  1135. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1136. Rock.Size = Rock.Size * 1.1
  1137. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1138. end
  1139. DONEROCK = true
  1140. end))
  1141. repeat
  1142. Swait()
  1143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. until DONEROCK == true
  1150. local LOOP = 0
  1151. for i=0, 0.2, 0.1 / Animation_Speed do
  1152. Swait()
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. end
  1160. WaveParticles(Rock.Position,5,C3(1,1,1))
  1161. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1162. coroutine.resume(coroutine.create(function()
  1163. for i = 1, 300 do
  1164. Swait()
  1165. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1166. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1167. if HIT then
  1168. RespondToImpact(HIT,Rock)
  1169. break
  1170. end
  1171. end
  1172. RockExplosion(Rock,1)
  1173. end))
  1174. for i=0, 0.3, 0.1 / Animation_Speed do
  1175. Swait()
  1176. LOOP = LOOP + 15*3
  1177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. end
  1184. GRAV:remove()
  1185. end
  1186. ATTACK = false
  1187. Rooted = false
  1188. end
  1189.  
  1190. function Melee()
  1191. ATTACK = true
  1192. Rooted = false
  1193. Speed = 12
  1194. repeat
  1195. Swait()
  1196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. until KEYHOLD == false
  1203. Speed = 0
  1204. local ROOT = nil
  1205. local TORS = nil
  1206. local HUMAN = nil
  1207. local DIST = 4
  1208. for i=0, 0.2, 0.1 / Animation_Speed do
  1209. Swait()
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. end
  1217. for i=0, 1, 0.1 / Animation_Speed do
  1218. Swait()
  1219. local CHILDREN = workspace:GetDescendants()
  1220. for index, CHILD in pairs(CHILDREN) do
  1221. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1222. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1223. if HUM then
  1224. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1225. if TORSO and HUM.Health > 0 then
  1226. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1227. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1228. ROOT = TORSO
  1229. HUMAN = HUM
  1230. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1231. end
  1232. end
  1233. end
  1234. end
  1235. end
  1236. if ROOT then
  1237. break
  1238. end
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. end
  1246. if ROOT then
  1247. local POSITIONED = false
  1248. coroutine.resume(coroutine.create(function()
  1249. ROOT.Anchored = true
  1250. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1251. for i = 1, 25 do
  1252. ROOT.Anchored = true
  1253. Swait()
  1254. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1255. end
  1256. POSITIONED = true
  1257. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1258. ROOT.Anchored = false
  1259. end))
  1260. repeat
  1261. Swait()
  1262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. until POSITIONED == true
  1269. for i = 1, 3 do
  1270. for i=0, 0.5, 0.1 / Animation_Speed do
  1271. Swait()
  1272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1278. end
  1279. for i=0, 0.15, 0.1 / Animation_Speed do
  1280. Swait()
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. end
  1288. local EMIT = script.Emit:Clone()
  1289. EMIT.Parent = TORS
  1290. EMIT.Size = NumberSequence.new(1,0)
  1291. EMIT:Emit(120)
  1292. Debris:AddItem(EMIT,5)
  1293. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1294. WaveParticles(TORS.Position,12,C3(1,1,1))
  1295. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1296. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1297. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1298. for i=0, 0.25, 0.1 / Animation_Speed do
  1299. Swait()
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. end
  1307. if HUMAN.Health == 0 then
  1308. break
  1309. end
  1310. for i=0, 0.2, 0.1 / Animation_Speed do
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. end
  1319. end
  1320. end
  1321. Speed = 25
  1322. ATTACK = false
  1323. Rooted = false
  1324. end
  1325.  
  1326. function Launch()
  1327. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1328. if HITFLOOR then
  1329. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1330. local P = PILLAR:Clone()
  1331. P.Color = HITFLOOR.Color
  1332. P.Material = HITFLOOR.Material
  1333. P.Parent = Effects
  1334. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1335. coroutine.resume(coroutine.create(function()
  1336. for i = 1, 6 do
  1337. Swait()
  1338. P.CFrame = P.CFrame * CF(0,0.9,0)
  1339. end
  1340. wait(1)
  1341. for i = 1, 45 do
  1342. Swait()
  1343. P.Transparency =P.Transparency + 1/45
  1344. end
  1345. P:remove()
  1346. end))
  1347. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1348. RootPart.Velocity = VT(0,0,0)
  1349. local bv = Instance.new("BodyVelocity",RootPart)
  1350. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1351. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1352. Debris:AddItem(bv,0.1)
  1353. end
  1354. end
  1355.  
  1356. function Ravage()
  1357. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1358. if HITFLOOR then
  1359. ATTACK = true
  1360. Rooted = false
  1361. for i=0, 0.3, 0.1 / Animation_Speed do
  1362. Swait()
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. end
  1370. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1371. Rooted = true
  1372. CreateSound(217767125, RightArm, 5, 1, false)
  1373. for i=0, 0.15, 0.1 / Animation_Speed do
  1374. Swait()
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. end
  1382. local HOLD = true
  1383. coroutine.resume(coroutine.create(function()
  1384. repeat
  1385. Swait()
  1386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. until HOLD == false
  1393. end))
  1394. repeat
  1395. wait(0.3)
  1396. coroutine.resume(coroutine.create(function()
  1397. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1398. if HITFLOOR then
  1399. if HITFLOOR.Anchored == true then
  1400. local ROCK = GetRock(HITFLOOR)
  1401. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1402. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1403. ROCK.Core.Emit.Enabled = true
  1404. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1405. local POS = ROCK.CFrame*CF(0,12,0)
  1406. for i = 1, 25 do
  1407. ROCK.Anchored = true
  1408. Swait()
  1409. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1410. end
  1411. ROCK.Core.Emit.Enabled = false
  1412. wait(0.3)
  1413. RockExplosion(ROCK,1)
  1414. end
  1415. end
  1416. end))
  1417. until KEYHOLD == false
  1418. wait(0.5)
  1419. HOLD = false
  1420. ATTACK = false
  1421. Rooted = false
  1422. end
  1423. end
  1424.  
  1425. function Shield()
  1426. ATTACK = true
  1427. Rooted = false
  1428. local GYRO = IT("BodyGyro",RootPart)
  1429. GYRO.D = 2
  1430. GYRO.P = 2000
  1431. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1432. local GRAV = IT("BodyPosition",RootPart)
  1433. GRAV.D = 250
  1434. GRAV.P = 20000
  1435. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1436. GRAV.Position = RootPart.Position
  1437. coroutine.resume(coroutine.create(function()
  1438. repeat
  1439. Swait()
  1440. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1441. until ATTACK == false
  1442. GYRO:Remove()
  1443. GRAV:Remove()
  1444. end))
  1445. for i=0, 0.3, 0.1 / Animation_Speed do
  1446. Swait()
  1447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. end
  1454. local Defence = GetShield()
  1455. Defence.Size = VT(0,2,0)
  1456. Defence.Parent = Effects
  1457. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1458. WaveParticles(Defence.Position,12,Defence.Color)
  1459. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1460. local FIX = Defence.AncestryChanged:Connect(function()
  1461. Defence.Parent = Effects
  1462. end)
  1463. for i = 1, 40 do
  1464. Swait()
  1465. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1466. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1467. end
  1468. repeat
  1469. Swait()
  1470. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. until KEYHOLD == false
  1478. FIX:Disconnect()
  1479. coroutine.resume(coroutine.create(function()
  1480. for i = 1, 40 do
  1481. Swait()
  1482. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1483. end
  1484. WaveParticles(Defence.Position,12,Defence.Color)
  1485. Defence:remove()
  1486. end))
  1487. ATTACK = false
  1488. Rooted = false
  1489. end
  1490.  
  1491. function TwinMeteor()
  1492. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1493. if HITFLOOR == nil then
  1494. ATTACK = true
  1495. Rooted = false
  1496. local GYRO = IT("BodyGyro",RootPart)
  1497. GYRO.D = 2
  1498. GYRO.P = 2000
  1499. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1500. local GRAV = IT("BodyPosition",RootPart)
  1501. GRAV.D = 250
  1502. GRAV.P = 20000
  1503. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1504. GRAV.Position = RootPart.Position
  1505. coroutine.resume(coroutine.create(function()
  1506. repeat
  1507. Swait()
  1508. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1509. until ATTACK == false
  1510. GYRO:Remove()
  1511. GRAV:Remove()
  1512. end))
  1513. local CHARGED = false
  1514. coroutine.resume(coroutine.create(function()
  1515. repeat
  1516. Swait()
  1517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. until CHARGED == true
  1524. end))
  1525. local ROCK1 = GetRock()
  1526. local ROCK2 = GetRock()
  1527. local VORTEX1 = script.Vortex:Clone()
  1528. local VORTEX2 = script.Vortex:Clone()
  1529. VORTEX1.Parent = ROCK1.Core
  1530. VORTEX2.Parent = ROCK2.Core
  1531. ROCK1.Core.Emit.Enabled = true
  1532. ROCK2.Core.Emit.Enabled = true
  1533. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1534. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1535. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1536. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1537. for i = 1, 70 do
  1538. Swait()
  1539. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1540. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1541. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1542. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1543. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1544. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1545. VORTEX1:Emit(1)
  1546. VORTEX2:Emit(1)
  1547. end
  1548. CHARGED = true
  1549. for i=0, 1, 0.1 / Animation_Speed do
  1550. Swait()
  1551. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1552. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. end
  1560. for i=0, 0.5, 0.1 / Animation_Speed do
  1561. Swait()
  1562. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1563. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. end
  1571. coroutine.resume(coroutine.create(function()
  1572. local Rock = ROCK1
  1573. WaveParticles(Rock.Position,30,C3(1,1,1))
  1574. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1575. for i = 1, 200 do
  1576. Swait()
  1577. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1578. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1579. if HIT then
  1580. RespondToImpact(HIT,Rock)
  1581. break
  1582. end
  1583. end
  1584. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1585. for i = 1, 6 do
  1586. RockExplosion(Rock,1.5,true)
  1587. wait(1)
  1588. end
  1589. RockExplosion(Rock,1.5)
  1590. end))
  1591. for i=0, 1, 0.1 / Animation_Speed do
  1592. Swait()
  1593. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. end
  1601. for i=0, 0.5, 0.1 / Animation_Speed do
  1602. Swait()
  1603. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. end
  1611. coroutine.resume(coroutine.create(function()
  1612. local Rock = ROCK2
  1613. WaveParticles(Rock.Position,30,C3(1,1,1))
  1614. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1615. for i = 1, 200 do
  1616. Swait()
  1617. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1618. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1619. if HIT then
  1620. RespondToImpact(HIT,Rock)
  1621. break
  1622. end
  1623. end
  1624. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1625. for i = 1, 6 do
  1626. RockExplosion(Rock,1.5,true)
  1627. wait(1)
  1628. end
  1629. RockExplosion(Rock,1.5)
  1630. end))
  1631. for i=0, 1, 0.1 / Animation_Speed do
  1632. Swait()
  1633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. end
  1640. ATTACK = false
  1641. Rooted = false
  1642. end
  1643. end
  1644.  
  1645. function Spikes()
  1646. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1647. if HITFLOOR then
  1648. ATTACK = true
  1649. Rooted = true
  1650. local GYRO = IT("BodyGyro",RootPart)
  1651. GYRO.D = 2
  1652. GYRO.P = 2000
  1653. GYRO.MaxTorque = VT(0,4000000,0)
  1654. coroutine.resume(coroutine.create(function()
  1655. repeat
  1656. Swait()
  1657. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1658. until ATTACK == false
  1659. GYRO:Remove()
  1660. end))
  1661. for i=0, 1, 0.1 / Animation_Speed do
  1662. Swait()
  1663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1669. end
  1670. for i=0, 0.25, 0.1 / Animation_Speed do
  1671. Swait()
  1672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1676. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. end
  1679. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1680. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1681. coroutine.resume(coroutine.create(function()
  1682. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1683. for i = 1, 60 do
  1684. Swait()
  1685. local SPIKE = GetSpike(HITFLOOR)
  1686. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1687. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1688. coroutine.resume(coroutine.create(function()
  1689. local POS = SPIKE.CFrame*CF(0,11,0)
  1690. for i = 1, 25 do
  1691. Swait()
  1692. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1693. end
  1694. wait(0.2)
  1695. for i = 1, 45 do
  1696. Swait()
  1697. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1698. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1699. end
  1700. SPIKE:remove()
  1701. end))
  1702. end
  1703. end))
  1704. wait(0.3)
  1705. ATTACK = false
  1706. Rooted = false
  1707. end
  1708. end
  1709.  
  1710. function TakeOnMe()
  1711. Speed = 5
  1712. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1713. ATTACK = true
  1714. Rooted = false
  1715. local DANCE = true
  1716. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1717. if NEWKEY == "p" then
  1718. DANCE = false
  1719. end
  1720. end)
  1721. PLAYSONG = false
  1722. while true do
  1723. for i = 1, 15 do
  1724. Swait()
  1725. MEME.Parent = Effects
  1726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. end
  1733. if DANCE == false then
  1734. break
  1735. end
  1736. for i = 1, 15 do
  1737. Swait()
  1738. MEME.Parent = Effects
  1739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1743. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. end
  1746. end
  1747. PLAYSONG = true
  1748. KEY:Disconnect()
  1749. MEME:remove()
  1750. Speed = 25
  1751. ATTACK = false
  1752. Rooted = false
  1753. end
  1754.  
  1755. function Noclip()
  1756. ATTACK = true
  1757. Rooted = true
  1758. UNANCHOR = false
  1759. RootPart.Anchored = true
  1760. local CLIPPING = true
  1761. local MOVEMENT = nil
  1762. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1763. for i = 1, 50 do
  1764. Swait()
  1765. EXTRATRANS = EXTRATRANS + 0.5/50
  1766. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. end
  1774. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1775. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1776. if NEWKEY == "w" then
  1777. MOVEMENT = "Forward"
  1778. repeat
  1779. Swait()
  1780. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1781. until KEYHOLD == false
  1782. elseif NEWKEY == "s" then
  1783. MOVEMENT = "Backwards"
  1784. repeat
  1785. Swait()
  1786. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1787. until KEYHOLD == false
  1788. elseif NEWKEY == "a" then
  1789. MOVEMENT = "Strafe"
  1790. repeat
  1791. Swait()
  1792. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1793. until KEYHOLD == false
  1794. elseif NEWKEY == "d" then
  1795. MOVEMENT = "Strafe"
  1796. repeat
  1797. Swait()
  1798. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1799. until KEYHOLD == false
  1800. elseif NEWKEY == "y" then
  1801. CLIPPING = false
  1802. end
  1803. MOVEMENT = nil
  1804. end)
  1805. local LOOP = 0
  1806. repeat
  1807. Swait()
  1808. AURA.Parent = Torso
  1809. LOOP = LOOP + 1
  1810. if LOOP >= 15 then
  1811. LOOP = 0
  1812. WaveParticles(Torso.Position,15,C3(1,1,1))
  1813. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1814. end
  1815. if MOVEMENT == nil then
  1816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. elseif MOVEMENT == "Forward" then
  1823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. elseif MOVEMENT == "Backwards" then
  1830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. elseif MOVEMENT == "Strafe" then
  1837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. end
  1844. until CLIPPING == false
  1845. KEY:Disconnect()
  1846. coroutine.resume(coroutine.create(function()
  1847. for i = 1, 20 do
  1848. Swait()
  1849. AURA.Volume = AURA.Volume - 3/20
  1850. end
  1851. AURA:remove()
  1852. end))
  1853. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1854. for i = 1, 50 do
  1855. Swait()
  1856. EXTRATRANS = EXTRATRANS - 0.5/50
  1857. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. end
  1865. EXTRATRANS = 0
  1866. UNANCHOR = true
  1867. ATTACK = false
  1868. Rooted = false
  1869. end
  1870.  
  1871. function Taunt()
  1872. ATTACK = true
  1873. Rooted = true
  1874. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1875. repeat
  1876. Swait()
  1877. TAUNT.Parent = Torso
  1878. TAUNT.Playing = true
  1879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. until TAUNT.TimePosition >= 1.25
  1886. for i=0, 1.6, 0.1 / Animation_Speed do
  1887. Swait()
  1888. TAUNT.Parent = Torso
  1889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1895. end
  1896. ATTACK = false
  1897. Rooted = false
  1898. end
  1899.  
  1900. --//=================================\\
  1901. --|| ASSIGN THINGS TO KEYS
  1902. --\\=================================//
  1903.  
  1904. function MouseDown(Mouse)
  1905. if ATTACK == false then
  1906. end
  1907. end
  1908.  
  1909. function MouseUp(Mouse)
  1910. HOLD = false
  1911. end
  1912.  
  1913. function KeyDown(Key)
  1914. KEYHOLD = true
  1915. if Key == "z" and ATTACK == false then
  1916. Bullet()
  1917. end
  1918.  
  1919. if Key == "b" and ATTACK == false then
  1920. Melee()
  1921. end
  1922.  
  1923. if Key == "c" and ATTACK == false then
  1924. Launch()
  1925. end
  1926.  
  1927. if Key == "v" and ATTACK == false then
  1928. Ravage()
  1929. end
  1930.  
  1931. if Key == "e" and ATTACK == false then
  1932. Shield()
  1933. end
  1934.  
  1935. if Key == "q" and ATTACK == false then
  1936. Spikes()
  1937. end
  1938.  
  1939. if Key == "x" and ATTACK == false then
  1940. TwinMeteor()
  1941. end
  1942.  
  1943. if Key == "y" and ATTACK == false then
  1944. Noclip()
  1945. end
  1946.  
  1947. if Key == "p" and ATTACK == false then
  1948. TakeOnMe()
  1949. end
  1950.  
  1951. if Key == "t" and ATTACK == false then
  1952. Taunt()
  1953. end
  1954.  
  1955. if Key == "]" and ATTACK == false then
  1956. if PLAYSONG == true then
  1957. PLAYSONG = false
  1958. else
  1959. PLAYSONG = true
  1960. end
  1961. end
  1962. end
  1963.  
  1964. function KeyUp(Key)
  1965. KEYHOLD = false
  1966. end
  1967.  
  1968. Mouse.Button1Down:connect(function(NEWKEY)
  1969. MouseDown(NEWKEY)
  1970. end)
  1971. Mouse.Button1Up:connect(function(NEWKEY)
  1972. MouseUp(NEWKEY)
  1973. end)
  1974. Mouse.KeyDown:connect(function(NEWKEY)
  1975. KeyDown(NEWKEY)
  1976. end)
  1977. Mouse.KeyUp:connect(function(NEWKEY)
  1978. KeyUp(NEWKEY)
  1979. end)
  1980.  
  1981. --//=================================\\
  1982. --\\=================================//
  1983.  
  1984. function AntiTimeStop()
  1985. for _, c in pairs(Character:GetChildren()) do
  1986. if c:IsA("BasePart") and c ~= RootPart then
  1987. c.Anchored = false
  1988. end
  1989. end
  1990. if UNANCHOR == true then
  1991. RootPart.Anchored = false
  1992. else
  1993. RootPart.Anchored = true
  1994. end
  1995. end
  1996.  
  1997. --//=================================\\
  1998. --|| WRAP THE WHOLE SCRIPT UP
  1999. --\\=================================//
  2000.  
  2001. Humanoid.Changed:connect(function(Jump)
  2002. if Jump == "Jump" and (Disable_Jump == true) then
  2003. Humanoid.Jump = false
  2004. end
  2005. end)
  2006.  
  2007. while true do
  2008. Swait()
  2009. Head:ClearAllChildren()
  2010. script.Parent = WEAPONGUI
  2011. ANIMATE.Parent = nil
  2012. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2013. v:Stop();
  2014. end
  2015. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2016. Humanoid = IT("Humanoid",Character)
  2017. end
  2018. SINE = SINE + CHANGE
  2019. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2020. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2021. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2022. local WALKSPEEDVALUE = 4
  2023. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2024. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2025. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2026. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2027. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2028. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2029. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2030. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2031. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2032. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. end
  2035. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2036. ANIM = "Jump"
  2037. if ATTACK == false then
  2038. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2044. end
  2045. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2046. ANIM = "Fall"
  2047. if ATTACK == false then
  2048. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2054. end
  2055. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2056. ANIM = "Idle"
  2057. if ATTACK == false then
  2058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2064. end
  2065. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2066. ANIM = "Walk"
  2067. if ATTACK == false then
  2068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2072. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2074. end
  2075. end
  2076. for _, c in pairs(Character:GetChildren()) do
  2077. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2078. c:remove()
  2079. end
  2080. end
  2081. AntiTimeStop()
  2082. Humanoid.MaxHealth = 10e10
  2083. Humanoid.Health = 10e10
  2084. if Rooted == false then
  2085. Disable_Jump = false
  2086. Humanoid.WalkSpeed = Speed
  2087. elseif Rooted == true then
  2088. Disable_Jump = true
  2089. Humanoid.WalkSpeed = 0
  2090. end
  2091. for E = 1, #TAIL do
  2092. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2093. end
  2094. sick.SoundId = "rbxassetid://0"
  2095. sick.Looped = true
  2096. sick.Pitch = 1
  2097. sick.Volume = 2
  2098. sick.Parent = Effects
  2099. sick.Playing = PLAYSONG
  2100. Humanoid.PlatformStand = false
  2101. Humanoid.Name = "I am the god of earth"
  2102. refit()
  2103. if Character:FindFirstChild("Pants") == nil then
  2104. script.Pants:Clone().Parent = Character
  2105. end
  2106. if Character:FindFirstChild("Shirt") == nil then
  2107. script.Shirt:Clone().Parent = Character
  2108. end
  2109. for _, c in pairs(Character:GetChildren()) do
  2110. if c:IsA("BasePart") and ATTACK == false then
  2111. for _, e in pairs(c:GetChildren()) do
  2112. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2113. e:remove()
  2114. end
  2115. end
  2116. end
  2117. end
  2118. end
  2119.  
  2120. --//=================================\\
  2121. --\\=================================//
  2122.  
  2123.  
  2124.  
  2125.  
  2126.  
  2127. --//====================================================\\--
  2128. --|| END OF SCRIPT
  2129. --\\====================================================//--
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