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--//====================================================\\--
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--||			   CREATED BY SHACKLUSTER
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--\\====================================================//--
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Player = game.Players.LocalPlayer
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    Character = Player.Character
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    local txt = Instance.new("BillboardGui", Character)
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    txt.Adornee = Character.Head
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    txt.Name = "_status"
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    txt.Size = UDim2.new(2, 0, 1.2, 0)
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    txt.StudsOffset = Vector3.new(-9, 8, 0)
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    local text = Instance.new("TextLabel", txt)
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    text.Size = UDim2.new(10, 0, 7, 0)
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    text.FontSize = "Size24"
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    text.TextScaled = true
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    text.TextTransparency = 0
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    text.BackgroundTransparency = 10
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    text.TextTransparency = 0
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    text.TextStrokeTransparency = 0
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    text.Font = "Antique"
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    text.TextStrokeColor3 = Color3.new(0,0,0)
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        text.Text = "Terra God"
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23
24
local createstuff = function()
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	local stuff = Instance.new("Model")
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local collar = Instance.new("Part")
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local mesh = Instance.new("FileMesh")
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local part = Instance.new("Part")
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local mesh_2 = Instance.new("CylinderMesh")
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local weld = Instance.new("ManualWeld")
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local eye = Instance.new("Part")
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local mesh_3 = Instance.new("SpecialMesh")
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local decal = Instance.new("Decal")
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local hood = Instance.new("Part")
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local mesh_4 = Instance.new("FileMesh")
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local pillar = Instance.new("Part")
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local rock = Instance.new("Part")
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local core = Instance.new("Attachment")
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local emit = Instance.new("ParticleEmitter")
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local mesh_5 = Instance.new("FileMesh")
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local rockspike = Instance.new("Part")
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local mesh_6 = Instance.new("SpecialMesh")
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local shield = Instance.new("Part")
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local core_2 = Instance.new("Attachment")
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local spinepart = Instance.new("Part")
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local mesh_7 = Instance.new("FileMesh")
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local pants = Instance.new("Pants")
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local shirt = Instance.new("Shirt")
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local emit_2 = Instance.new("ParticleEmitter")
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local vortex = Instance.new("ParticleEmitter")
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local wave = Instance.new("ParticleEmitter")
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53
stuff.Name = "Stuff"
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stuff.Parent = workspace
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collar.Size = Vector3.new(2.06, 0.2, 2.06)
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collar.Name = "Collar"
57
collar.Material = Enum.Material.Metal
58
collar.TopSurface = Enum.SurfaceType.Smooth
59
collar.BottomSurface = Enum.SurfaceType.Smooth
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collar.Parent = stuff
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collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
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mesh.MeshId = "rbxassetid://1861264141"
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mesh.Parent = collar
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part.Size = Vector3.new(1.3, 0.2, 1.3)
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part.BrickColor = BrickColor.new("Really black")
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part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
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part.Material = Enum.Material.Metal
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part.TopSurface = Enum.SurfaceType.Smooth
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part.BottomSurface = Enum.SurfaceType.Smooth
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part.Parent = collar
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part.CFrame = CFrame.new(5.8, 46.2, -39.9)
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mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
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mesh_2.Parent = part
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weld.Part0 = collar
75
weld.Name = "Weld"
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weld.Part1 = part
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weld.Parent = collar
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eye.Anchored = true
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eye.Size = Vector3.new(2, 2, 2)
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eye.BottomSurface = Enum.SurfaceType.Smooth
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eye.Material = Enum.Material.SmoothPlastic
82
eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
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eye.Name = "Eye"
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eye.TopSurface = Enum.SurfaceType.Smooth
85
eye.BrickColor = BrickColor.new("Institutional white")
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eye.Parent = stuff
87
eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
88
mesh_3.MeshType = Enum.MeshType.Sphere
89
mesh_3.Parent = eye
90
decal.Texture = "http://www.roblox.com/asset/?id=743271416"
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decal.Parent = eye
92
hood.Size = Vector3.new(2.919, 2.394, 2.891)
93
hood.BottomSurface = Enum.SurfaceType.Smooth
94
hood.Material = Enum.Material.SmoothPlastic
95
hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
96
hood.BrickColor = BrickColor.new("Really black")
97
hood.TopSurface = Enum.SurfaceType.Smooth
98
hood.Name = "Hood"
99
hood.Parent = stuff
100
hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
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mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
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mesh_4.MeshId = "rbxassetid://16952952"
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mesh_4.Parent = hood
104
pillar.Size = Vector3.new(1, 1, 1)
105
pillar.Name = "Pillar"
106
pillar.Material = Enum.Material.Metal
107
pillar.TopSurface = Enum.SurfaceType.Smooth
108
pillar.BottomSurface = Enum.SurfaceType.Smooth
109
pillar.Parent = stuff
110
pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
111
rock.Size = Vector3.new(2.03, 1.978, 2.057)
112
rock.BottomSurface = Enum.SurfaceType.Smooth
113
rock.Name = "Rock"
114
rock.TopSurface = Enum.SurfaceType.Smooth
115
rock.Parent = stuff
116
rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
117
core.Name = "Core"
118
core.Parent = rock
119
emit.Enabled = false
120
emit.Lifetime = NumberRange.new(1, 4)
121
emit.Name = "Emit"
122
emit.Speed = NumberRange.new(0, 35)
123
emit.Rotation = NumberRange.new(0, 360)
124
emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
125
emit.VelocitySpread = 360
126
emit.Texture = "rbxassetid://281633012"
127
emit.Acceleration = Vector3.new(0, -15, 0)
128
emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
129
emit.RotSpeed = NumberRange.new(-25, 25)
130
emit.SpreadAngle = Vector2.new(360, 360)
131
emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
132
emit.Parent = core
133
mesh_5.MeshId = "rbxassetid://1861108040"
134
mesh_5.Parent = rock
135
rockspike.Anchored = true
136
rockspike.Size = Vector3.new(3.364, 20, 3.364)
137
rockspike.BottomSurface = Enum.SurfaceType.Smooth
138
rockspike.Material = Enum.Material.Grass
139
rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
140
rockspike.Name = "RockSpike"
141
rockspike.TopSurface = Enum.SurfaceType.Smooth
142
rockspike.BrickColor = BrickColor.new("Pine Cone")
143
rockspike.Parent = stuff
144
rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
145
mesh_6.TextureId = "rbxassetid://136560096"
146
mesh_6.MeshType = Enum.MeshType.FileMesh
147
mesh_6.MeshId = "rbxassetid://1861231635"
148
mesh_6.Parent = rockspike
149
shield.Size = Vector3.new(1, 1, 1)
150
shield.Name = "Shield"
151
shield.Material = Enum.Material.Metal
152
shield.TopSurface = Enum.SurfaceType.Smooth
153
shield.BottomSurface = Enum.SurfaceType.Smooth
154
shield.Parent = stuff
155
shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
156
core_2.Name = "Core"
157
core_2.Parent = shield
158
spinepart.CanCollide = false
159
spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
160
spinepart.BrickColor = BrickColor.new("Institutional white")
161
spinepart.BottomSurface = Enum.SurfaceType.Smooth
162
spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
163
spinepart.Name = "SpinePart"
164
spinepart.TopSurface = Enum.SurfaceType.Smooth
165
spinepart.Parent = stuff
166
spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
167
mesh_7.MeshId = "rbxassetid://1861166416"
168
mesh_7.Parent = spinepart
169
pants.Name = "Pants"
170
pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
171
pants.Parent = stuff
172
shirt.Name = "Shirt"
173
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
174
shirt.Parent = stuff
175
emit_2.Enabled = false
176
emit_2.Lifetime = NumberRange.new(1, 4)
177
emit_2.Name = "Emit"
178
emit_2.Speed = NumberRange.new(0, 35)
179
emit_2.Rotation = NumberRange.new(0, 360)
180
emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
181
emit_2.VelocitySpread = 360
182
emit_2.Texture = "rbxassetid://281633012"
183
emit_2.Acceleration = Vector3.new(0, -15, 0)
184
emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
185
emit_2.RotSpeed = NumberRange.new(-25, 25)
186
emit_2.SpreadAngle = Vector2.new(360, 360)
187
emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
188
emit_2.Parent = stuff
189
vortex.Enabled = false
190
vortex.Name = "Vortex"
191
vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
192
vortex.Lifetime = NumberRange.new(1)
193
vortex.Rate = 0
194
vortex.Speed = NumberRange.new(0)
195
vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
196
vortex.Rotation = NumberRange.new(0, 360)
197
vortex.ZOffset = -2
198
vortex.RotSpeed = NumberRange.new(360)
199
vortex.LightEmission = 1
200
vortex.Texture = "rbxassetid://1084969997"
201
vortex.LockedToPart = true
202
vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
203
vortex.Parent = stuff
204
wave.Enabled = false
205
wave.Lifetime = NumberRange.new(0.3)
206
wave.Name = "Wave"
207
wave.Speed = NumberRange.new(0)
208
wave.LightEmission = 1
209
wave.Rate = 1
210
wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
211
wave.Texture = "rbxassetid://1084991215"
212
wave.Rotation = NumberRange.new(-180, 180)
213
wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
214
wave.ZOffset = 1
215
wave.Parent = stuff
216
for i,v in pairs(stuff:GetChildren()) do
217
	v.Parent = script
218
end
219
end
220
	
221
createstuff()
222
223
224
225
226
227
wait(0.2)
228
229
Player = game:GetService("Players").LocalPlayer
230
PlayerGui = Player.PlayerGui
231
Cam = workspace.CurrentCamera
232
Backpack = Player.Backpack
233
Character = Player.Character
234
Humanoid = Character.Humanoid
235
Mouse = Player:GetMouse()
236
RootPart = Character["HumanoidRootPart"]
237
Torso = Character["Torso"]
238
Head = Character["Head"]
239
RightArm = Character["Right Arm"]
240
LeftArm = Character["Left Arm"]
241
RightLeg = Character["Right Leg"]
242
LeftLeg = Character["Left Leg"]
243
RootJoint = RootPart["RootJoint"]
244
Neck = Torso["Neck"]
245
RightShoulder = Torso["Right Shoulder"]
246
LeftShoulder = Torso["Left Shoulder"]
247
RightHip = Torso["Right Hip"]
248
LeftHip = Torso["Left Hip"]
249
250
IT = Instance.new
251
CF = CFrame.new
252
VT = Vector3.new
253
RAD = math.rad
254
C3 = Color3.new
255
UD2 = UDim2.new
256
BRICKC = BrickColor.new
257
ANGLES = CFrame.Angles
258
EULER = CFrame.fromEulerAnglesXYZ
259
COS = math.cos
260
ACOS = math.acos
261
SIN = math.sin
262
ASIN = math.asin
263
ABS = math.abs
264
MRANDOM = math.random
265
FLOOR = math.floor
266
267
--//=================================\\
268
--|| 	      USEFUL VALUES
269
--\\=================================//
270
271
Animation_Speed = 3
272
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
273
local Speed = 35
274
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
275
local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
276
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
277
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
278
local DAMAGEMULTIPLIER = 1
279
local ANIM = "Idle"
280
local ATTACK = false
281
local EQUIPPED = false
282
local HOLD = false
283
local COMBO = 1
284
local Rooted = false
285
local SINE = 0
286
local KEYHOLD = false
287
local CHANGE = 2 / Animation_Speed
288
local WALKINGANIM = false
289
local VALUE1 = false
290
local VALUE2 = false
291
local ROBLOXIDLEANIMATION = IT("Animation")
292
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
293
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
294
--ROBLOXIDLEANIMATION.Parent = Humanoid
295
local WEAPONGUI = IT("ScreenGui", PlayerGui)
296
WEAPONGUI.Name = "Weapon GUI"
297
local Effects = IT("Folder", Character)
298
Effects.Name = "Effects"
299
local ANIMATOR = Humanoid.Animator
300
local ANIMATE = Character.Animate
301
local UNANCHOR = true
302
local PLAYSONG = true
303
local EXTRATRANS = 0
304
305
--//=================================\\
306
--\\=================================//
307
308
309
--//=================================\\
310
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
311
--\\=================================//
312
313
ArtificialHB = Instance.new("BindableEvent", script)
314
ArtificialHB.Name = "ArtificialHB"
315
316
script:WaitForChild("ArtificialHB")
317
318
frame = Frame_Speed
319
tf = 0
320
allowframeloss = false
321
tossremainder = false
322
lastframe = tick()
323
script.ArtificialHB:Fire()
324
325
game:GetService("RunService").Heartbeat:connect(function(s, p)
326
	tf = tf + s
327
	if tf >= frame then
328
		if allowframeloss then
329
			script.ArtificialHB:Fire()
330
			lastframe = tick()
331
		else
332
			for i = 1, math.floor(tf / frame) do
333
				script.ArtificialHB:Fire()
334
			end
335
		lastframe = tick()
336
		end
337
		if tossremainder then
338
			tf = 0
339
		else
340
			tf = tf - frame * math.floor(tf / frame)
341
		end
342
	end
343
end)
344
345
--//=================================\\
346
--\\=================================//
347
348
--//=================================\\
349
--|| 	      SOME FUNCTIONS
350
--\\=================================//
351
352
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
353
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
354
end
355
356
function PositiveAngle(NUMBER)
357
	if NUMBER >= 0 then
358
		NUMBER = 0
359
	end
360
	return NUMBER
361
end
362
363
function NegativeAngle(NUMBER)
364
	if NUMBER <= 0 then
365
		NUMBER = 0
366
	end
367
	return NUMBER
368
end
369
370
function Swait(NUMBER)
371
	if NUMBER == 0 or NUMBER == nil then
372
		ArtificialHB.Event:wait()
373
	else
374
		for i = 1, NUMBER do
375
			ArtificialHB.Event:wait()
376
		end
377
	end
378
end
379
380
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
381
	local NEWMESH = IT(MESH)
382
	if MESH == "SpecialMesh" then
383
		NEWMESH.MeshType = MESHTYPE
384
		if MESHID ~= "nil" and MESHID ~= "" then
385
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
386
		end
387
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
388
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
389
		end
390
	end
391
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
392
	NEWMESH.Scale = SCALE
393
	NEWMESH.Parent = PARENT
394
	return NEWMESH
395
end
396
397
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
398
	local NEWPART = IT("Part")
399
	NEWPART.formFactor = FORMFACTOR
400
	NEWPART.Reflectance = REFLECTANCE
401
	NEWPART.Transparency = TRANSPARENCY
402
	NEWPART.CanCollide = false
403
	NEWPART.Locked = true
404
	NEWPART.Anchored = true
405
	if ANCHOR == false then
406
		NEWPART.Anchored = false
407
	end
408
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
409
	NEWPART.Name = NAME
410
	NEWPART.Size = SIZE
411
	NEWPART.Position = Torso.Position
412
	NEWPART.Material = MATERIAL
413
	NEWPART:BreakJoints()
414
	NEWPART.Parent = PARENT
415
	return NEWPART
416
end
417
418
	local function weldBetween(a, b)
419
	    local weldd = Instance.new("ManualWeld")
420
	    weldd.Part0 = a
421
	    weldd.Part1 = b
422
	    weldd.C0 = CFrame.new()
423
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
424
	    weldd.Parent = a
425
	    return weldd
426
	end
427
428
429
function QuaternionFromCFrame(cf)
430
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
431
	local trace = m00 + m11 + m22
432
	if trace > 0 then 
433
		local s = math.sqrt(1 + trace)
434
		local recip = 0.5 / s
435
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
436
	else
437
		local i = 0
438
		if m11 > m00 then
439
			i = 1
440
		end
441
		if m22 > (i == 0 and m00 or m11) then
442
			i = 2
443
		end
444
		if i == 0 then
445
			local s = math.sqrt(m00 - m11 - m22 + 1)
446
			local recip = 0.5 / s
447
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
448
		elseif i == 1 then
449
			local s = math.sqrt(m11 - m22 - m00 + 1)
450
			local recip = 0.5 / s
451
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
452
		elseif i == 2 then
453
			local s = math.sqrt(m22 - m00 - m11 + 1)
454
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
455
		end
456
	end
457
end
458
 
459
function QuaternionToCFrame(px, py, pz, x, y, z, w)
460
	local xs, ys, zs = x + x, y + y, z + z
461
	local wx, wy, wz = w * xs, w * ys, w * zs
462
	local xx = x * xs
463
	local xy = x * ys
464
	local xz = x * zs
465
	local yy = y * ys
466
	local yz = y * zs
467
	local zz = z * zs
468
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
469
end
470
 
471
function QuaternionSlerp(a, b, t)
472
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
473
	local startInterp, finishInterp;
474
	if cosTheta >= 0.0001 then
475
		if (1 - cosTheta) > 0.0001 then
476
			local theta = ACOS(cosTheta)
477
			local invSinTheta = 1 / SIN(theta)
478
			startInterp = SIN((1 - t) * theta) * invSinTheta
479
			finishInterp = SIN(t * theta) * invSinTheta
480
		else
481
			startInterp = 1 - t
482
			finishInterp = t
483
		end
484
	else
485
		if (1 + cosTheta) > 0.0001 then
486
			local theta = ACOS(-cosTheta)
487
			local invSinTheta = 1 / SIN(theta)
488
			startInterp = SIN((t - 1) * theta) * invSinTheta
489
			finishInterp = SIN(t * theta) * invSinTheta
490
		else
491
			startInterp = t - 1
492
			finishInterp = t
493
		end
494
	end
495
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
496
end
497
498
function Clerp(a, b, t)
499
	local qa = {QuaternionFromCFrame(a)}
500
	local qb = {QuaternionFromCFrame(b)}
501
	local ax, ay, az = a.x, a.y, a.z
502
	local bx, by, bz = b.x, b.y, b.z
503
	local _t = 1 - t
504
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
505
end
506
507
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
508
	local frame = IT("Frame")
509
	frame.BackgroundTransparency = TRANSPARENCY
510
	frame.BorderSizePixel = BORDERSIZEPIXEL
511
	frame.Position = POSITION
512
	frame.Size = SIZE
513
	frame.BackgroundColor3 = COLOR
514
	frame.BorderColor3 = BORDERCOLOR
515
	frame.Name = NAME
516
	frame.Parent = PARENT
517
	return frame
518
end
519
520
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
521
	local label = IT("TextLabel")
522
	label.BackgroundTransparency = 1
523
	label.Size = UD2(1, 0, 1, 0)
524
	label.Position = UD2(0, 0, 0, 0)
525
	label.TextColor3 = TEXTCOLOR
526
	label.TextStrokeTransparency = STROKETRANSPARENCY
527
	label.TextTransparency = TRANSPARENCY
528
	label.FontSize = TEXTFONTSIZE
529
	label.Font = TEXTFONT
530
	label.BorderSizePixel = BORDERSIZEPIXEL
531
	label.TextScaled = false
532
	label.Text = TEXT
533
	label.Name = NAME
534
	label.Parent = PARENT
535
	return label
536
end
537
538
function NoOutlines(PART)
539
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
540
end
541
542
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
543
	local NEWWELD = IT(TYPE)
544
	NEWWELD.Part0 = PART0
545
	NEWWELD.Part1 = PART1
546
	NEWWELD.C0 = C0
547
	NEWWELD.C1 = C1
548
	NEWWELD.Parent = PARENT
549
	return NEWWELD
550
end
551
552
local S = IT("Sound")
553
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
554
	local NEWSOUND = nil
555
	coroutine.resume(coroutine.create(function()
556
		NEWSOUND = S:Clone()
557
		NEWSOUND.Parent = PARENT
558
		NEWSOUND.Volume = VOLUME
559
		NEWSOUND.Pitch = PITCH
560
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
561
		NEWSOUND:play()
562
		if DOESLOOP == true then
563
			NEWSOUND.Looped = true
564
		else
565
			repeat wait(1) until NEWSOUND.Playing == false
566
			NEWSOUND:remove()
567
		end
568
	end))
569
	return NEWSOUND
570
end
571
572
function CFrameFromTopBack(at, top, back)
573
	local right = top:Cross(back)
574
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
575
end
576
577
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
578
function WACKYEFFECT(Table)
579
	local TYPE = (Table.EffectType or "Sphere")
580
	local SIZE = (Table.Size or VT(1,1,1))
581
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
582
	local TRANSPARENCY = (Table.Transparency or 0)
583
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
584
	local CFRAME = (Table.CFrame or Torso.CFrame)
585
	local MOVEDIRECTION = (Table.MoveToPos or nil)
586
	local ROTATION1 = (Table.RotationX or 0)
587
	local ROTATION2 = (Table.RotationY or 0)
588
	local ROTATION3 = (Table.RotationZ or 0)
589
	local MATERIAL = (Table.Material or "Neon")
590
	local COLOR = (Table.Color or C3(1,1,1))
591
	local TIME = (Table.Time or 45)
592
	local SOUNDID = (Table.SoundID or nil)
593
	local SOUNDPITCH = (Table.SoundPitch or nil)
594
	local SOUNDVOLUME = (Table.SoundVolume or nil)
595
	coroutine.resume(coroutine.create(function()
596
		local PLAYSSOUND = false
597
		local SOUND = nil
598
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
599
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
600
			PLAYSSOUND = true
601
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
602
		end
603
		EFFECT.Color = COLOR
604
		local MSH = nil
605
		if TYPE == "Sphere" then
606
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
607
		elseif TYPE == "Block" then
608
			MSH = IT("BlockMesh",EFFECT)
609
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
610
		elseif TYPE == "Wave" then
611
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
612
		elseif TYPE == "Ring" then
613
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
614
		elseif TYPE == "Slash" then
615
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
616
		elseif TYPE == "Round Slash" then
617
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
618
		elseif TYPE == "Swirl" then
619
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
620
		elseif TYPE == "Skull" then
621
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
622
		elseif TYPE == "Crystal" then
623
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
624
		end
625
		if MSH ~= nil then
626
			local MOVESPEED = nil
627
			if MOVEDIRECTION ~= nil then
628
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
629
			end
630
			local GROWTH = SIZE - ENDSIZE
631
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
632
			if TYPE == "Block" then
633
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
634
			else
635
				EFFECT.CFrame = CFRAME
636
			end
637
			for LOOP = 1, TIME+1 do
638
				Swait()
639
				MSH.Scale = MSH.Scale - GROWTH/TIME
640
				if TYPE == "Wave" then
641
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
642
				end
643
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
644
				if TYPE == "Block" then
645
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
646
				else
647
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
648
				end
649
				if MOVEDIRECTION ~= nil then
650
					local ORI = EFFECT.Orientation
651
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
652
					EFFECT.Orientation = ORI
653
				end
654
			end
655
			if PLAYSSOUND == false then
656
				EFFECT:remove()
657
			else
658
				repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
659
				EFFECT:remove()
660
			end
661
		else
662
			if PLAYSSOUND == false then
663
				EFFECT:remove()
664
			else
665
				repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
666
				EFFECT:remove()
667
			end
668
		end
669
	end))
670
end
671
672
function MakeForm(PART,TYPE)
673
	if TYPE == "Cyl" then
674
		local MSH = IT("CylinderMesh",PART)
675
	elseif TYPE == "Ball" then
676
		local MSH = IT("SpecialMesh",PART)
677
		MSH.MeshType = "Sphere"
678
	elseif TYPE == "Wedge" then
679
		local MSH = IT("SpecialMesh",PART)
680
		MSH.MeshType = "Wedge"
681
	end
682
end
683
684
Debris = game:GetService("Debris")
685
686
function CastProperRay(StartPos, EndPos, Distance, Ignore)
687
	local DIRECTION = CF(StartPos,EndPos).lookVector
688
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
689
end
690
691
local ROCK = script.Rock
692
ROCK.Parent = nil
693
function GetRock(FLOOROBJECT)
694
	local Rock = ROCK:Clone()
695
	Rock.Parent = Effects
696
	if FLOOROBJECT ~= nil then
697
		if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
698
			Rock.Material = FLOOROBJECT.Material
699
			Rock.Color = FLOOROBJECT.Color
700
		else
701
			Rock.Material = "Slate"
702
			Rock.Color = BRICKC"Dirt brown".Color
703
		end
704
	else
705
		Rock.Material = "Slate"
706
		Rock.Color = BRICKC"Dirt brown".Color
707
	end
708
	Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
709
	return Rock
710
end
711
712
local SPIKE = script.RockSpike
713
SPIKE.Parent = nil
714
function GetSpike(FLOOROBJECT)
715
	local Rock = SPIKE:Clone()
716
	Rock.Parent = Effects
717
	if FLOOROBJECT ~= nil then
718
		if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
719
			Rock.Material = FLOOROBJECT.Material
720
			Rock.Color = FLOOROBJECT.Color
721
		else
722
			Rock.Material = "Slate"
723
			Rock.Color = BRICKC"Dirt brown".Color
724
		end
725
	else
726
		Rock.Material = "Slate"
727
		Rock.Color = BRICKC"Dirt brown".Color
728
	end
729
	return Rock
730
end
731
732
local SHIELD = script.Shield
733
SHIELD.Parent = nil
734
function GetShield(FLOOROBJECT)
735
	local Rock = SHIELD:Clone()
736
	Rock.Parent = Effects
737
	if FLOOROBJECT ~= nil then
738
		Rock.Material = FLOOROBJECT.Material
739
		Rock.Color = FLOOROBJECT.Color
740
	else
741
		Rock.Material = "Slate"
742
		Rock.Color = BRICKC"Dirt brown".Color
743
	end
744
	return Rock
745
end
746
747
function RespondToImpact(Object,Rock)
748
	local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
749
	for i = 1, #BREAKABLEMATERIALS do
750
		local MATERIAL = BREAKABLEMATERIALS[i]
751
		if Object.Material == MATERIAL[1] then
752
			local A = Rock.Size.Magnitude
753
			local B = Object.Size.Magnitude
754
			if B < A*MATERIAL[2] then
755
				WaveParticles(Object.Position,B*3,Object.Color)
756
				Object:remove()
757
				CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
758
			end
759
		end
760
	end
761
end
762
763
function WaveParticles(Position,Size,Color)
764
	local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
765
	BASE.CFrame = CF(Position)
766
	local A = IT("Attachment",BASE)
767
	local WAVE = script.Wave:Clone()
768
	WAVE.Parent = A
769
	WAVE.Size = NumberSequence.new(0,Size)
770
	WAVE.Color = ColorSequence.new(Color)
771
	Debris:AddItem(BASE,0.5)
772
	WAVE:Emit(1)
773
end
774
775
--//=================================\\
776
--||	     WEAPON CREATION
777
--\\=================================//
778
779
local sick = Instance.new("Sound",Character)
780
781
local PILLAR = script.Pillar
782
PILLAR.Parent = nil
783
local HOOD = script.Hood
784
HOOD.Parent = Character
785
HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
786
weldBetween(Torso,HOOD)
787
Head:ClearAllChildren()
788
Head.Transparency = 1
789
local EYE = script.Eye
790
EYE.Parent = Character
791
EYE.CFrame = Head.CFrame*CF(0,0,0)
792
EYE.Anchored = false
793
weldBetween(EYE,Head)
794
local COLLAR = script.Collar
795
COLLAR.Parent = Character
796
COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
797
weldBetween(Torso,COLLAR)
798
local BONE = script.SpinePart
799
BONE.Parent = nil
800
local TAIL = {}
801
local LASTPART = Torso
802
local SIZE = BONE.Size
803
for i = 1, 23 do
804
	local PART = BONE:Clone()
805
	PART.Anchored = false
806
	PART.Parent = Character
807
	PART.Size = SIZE*((25-i)/10)/1.6
808
	if LASTPART == Torso then
809
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
810
		LASTPART = PART
811
		table.insert(TAIL,WELD)
812
	else
813
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
814
		LASTPART = PART
815
		table.insert(TAIL,WELD)
816
	end
817
end
818
for _, c in pairs(Character:GetChildren()) do
819
	if c:IsA("BasePart") then
820
		if c:FindFirstChildOfClass("ParticleEmitter") then
821
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
822
		end
823
		if c == Head then
824
			if c:FindFirstChild("face") then
825
				c.face:remove()
826
			end
827
		end
828
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
829
		c:remove()
830
	end
831
end
832
local BODY = {}
833
for _, c in pairs(Character:GetDescendants()) do
834
	if c:IsA("BasePart") and c.Name ~= "Handle" then
835
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
836
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
837
		end
838
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
839
	elseif c:IsA("JointInstance") then
840
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
841
	end
842
end
843
for e = 1, #BODY do
844
	if BODY[e] ~= nil then
845
		local STUFF = BODY[e]
846
		local PART = STUFF[1]
847
		local PARENT = STUFF[2]
848
		local MATERIAL = STUFF[3]
849
		local COLOR = STUFF[4]
850
		local TRANSPARENCY = STUFF[5]
851
		if PART.ClassName == "Part" and PART ~= RootPart then
852
			PART.Material = MATERIAL
853
			PART.Color = COLOR
854
			PART.Transparency = TRANSPARENCY
855
		end
856
		PART.AncestryChanged:Connect(function()
857
			PART.Parent = PARENT
858
		end)
859
	end
860
end
861
function refit()
862
	Character.Parent = workspace
863
	for e = 1, #BODY do
864
		if BODY[e] ~= nil then
865
			local STUFF = BODY[e]
866
			local PART = STUFF[1]
867
			local PARENT = STUFF[2]
868
			local MATERIAL = STUFF[3]
869
			local COLOR = STUFF[4]
870
			local TRANSPARENCY = STUFF[5]
871
			if PART:IsA("BasePart") and PART ~= RootPart then
872
				PART.Material = MATERIAL
873
				PART.Color = COLOR
874
				PART.Transparency = TRANSPARENCY+EXTRATRANS
875
			end
876
			if PART.Parent ~= PARENT then
877
				Humanoid:remove()
878
				PART.Parent = PARENT
879
				Humanoid = IT("Humanoid",Character)
880
			end
881
		end
882
	end
883
end
884
885
Humanoid.Died:connect(function()
886
	refit()
887
end)
888
889
--//=================================\\
890
--||			DAMAGING
891
--\\=================================//
892
893
function ApplyDamage(Humanoid,Damage,TorsoPart)
894
	Damage = Damage * DAMAGEMULTIPLIER
895
	if Humanoid.Health ~= 0 then
896
		Humanoid.Health = Humanoid.Health - Damage
897
	end
898
end
899
900
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
901
	local CHILDREN = workspace:GetDescendants()
902
	for index, CHILD in pairs(CHILDREN) do
903
		if CHILD.ClassName == "Model" and CHILD ~= Character then
904
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
905
			if HUM then
906
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
907
				if TORSO then
908
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
909
						if INSTAKILL == true or HUM.MaxHealth > 5000 then
910
							CHILD:BreakJoints()
911
						else
912
							local DMG = MRANDOM(MINDMG,MAXDMG)
913
							ApplyDamage(HUM,DMG,TORSO)
914
						end
915
						if FLING > 0 then
916
							for _, c in pairs(CHILD:GetChildren()) do
917
								if c:IsA("BasePart") then
918
									local bv = Instance.new("BodyVelocity",c) 
919
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
920
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
921
									Debris:AddItem(bv,0.05)
922
								end
923
							end
924
						end
925
					end
926
				end
927
			end
928
		elseif CHILD:IsA("BasePart") and ROCK ~= nil then
929
			if (CHILD.Position - POSITION).Magnitude <= RANGE then
930
				RespondToImpact(CHILD,ROCK)
931
			end
932
		end
933
	end
934
end
935
936
--//=================================\\
937
--||	ATTACK FUNCTIONS AND STUFF
938
--\\=================================//
939
940
function RockExplosion(Rock,Multiplier,Survive)
941
	local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
942
	EXPLOSION.Color = ColorSequence.new(Rock.Color)
943
	local SIZE = (Rock.Size.Y*4)*Multiplier
944
	EXPLOSION.Enabled = false
945
	EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
946
	EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
947
	EXPLOSION:Emit(200,300)
948
	WaveParticles(Rock.Position,SIZE*2,Rock.Color)
949
	coroutine.resume(coroutine.create(function()
950
		Rock:BreakJoints()
951
		if Survive == nil then
952
			Rock.Transparency = 1
953
			Rock.CanCollide = false
954
			Rock.Anchored = true
955
			Debris:AddItem(Rock,5)
956
		end
957
		CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
958
		ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
959
		local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
960
		Swait()
961
		if HITFLOOR then
962
			WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
963
		end
964
		for i = 1, 5 do
965
			WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
966
		end
967
	end))
968
end
969
970
function Bullet()
971
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
972
	ATTACK = true
973
	Rooted = true
974
	local GYRO = IT("BodyGyro",RootPart)
975
	GYRO.D = 2
976
	GYRO.P = 2000
977
	GYRO.MaxTorque = VT(0,4000000,0)
978
	coroutine.resume(coroutine.create(function()
979
		repeat
980
			Swait()
981
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
982
		until ATTACK == false
983
		GYRO:Remove()
984
	end))
985
	local FLOOR = false
986
	if HITFLOOR then
987
		if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
988
			FLOOR = true
989
		end
990
	end
991
	if FLOOR == true then
992
		for i=0, 0.5, 0.1 / Animation_Speed do
993
			Swait()
994
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
995
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
996
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
997
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
998
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
999
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1000
		end
1001
		for i=0, 0.25, 0.1 / Animation_Speed do
1002
			Swait()
1003
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1004
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1005
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1006
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1007
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1008
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1009
		end
1010
		local ROCKPLACED = false
1011
		local Rock = nil
1012
		if HITFLOOR.Anchored == true then
1013
			Rock = GetRock(HITFLOOR)
1014
			Rock.Core.Emit.Enabled = true
1015
			Rock.Size = VT(6,6,6)
1016
			Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
1017
			CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
1018
			coroutine.resume(coroutine.create(function()
1019
				for i = 1, 30 do
1020
					Swait()
1021
					Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
1022
				end
1023
				ROCKPLACED = true
1024
				Rock.Core.Emit.Enabled = false
1025
			end))
1026
		else
1027
			if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
1028
				local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
1029
				if TORSO then
1030
					Rock = TORSO
1031
					ROCK.Core:Clone().Parent = Rock
1032
				else
1033
					Rock = HITFLOOR
1034
					ROCK.Core:Clone().Parent = Rock
1035
				end
1036
			elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
1037
				local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
1038
				if TORSO then
1039
					Rock = TORSO
1040
					ROCK.Core:Clone().Parent = Rock
1041
				else
1042
					Rock = HITFLOOR
1043
					ROCK.Core:Clone().Parent = Rock
1044
				end
1045
			else
1046
				Rock = HITFLOOR
1047
				ROCK.Core:Clone().Parent = Rock
1048
			end
1049
			Rock.Anchored = true
1050
			coroutine.resume(coroutine.create(function()
1051
				for i = 1, 30 do
1052
					Swait()
1053
					Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
1054
				end
1055
				ROCKPLACED = true
1056
			end))
1057
		end
1058
		for i=0, 0.1, 0.1 / Animation_Speed do
1059
			Swait()
1060
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1061
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1062
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1063
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1064
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1065
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1066
		end
1067
		repeat
1068
			Swait()
1069
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
1070
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1071
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1072
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1073
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
1074
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1075
		until ROCKPLACED == true
1076
		for i=0, 0.1, 0.1 / Animation_Speed do
1077
			Swait()
1078
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1079
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1080
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1081
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1082
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1083
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1084
		end
1085
		WaveParticles(Rock.Position,12,C3(1,1,1))
1086
		CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
1087
		coroutine.resume(coroutine.create(function()
1088
			if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
1089
				for i = 1, 200 do
1090
					Swait()
1091
					Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
1092
					local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1093
					if HIT then
1094
						RespondToImpact(HIT,Rock)
1095
						break
1096
					end
1097
				end
1098
				RockExplosion(Rock,1)
1099
			else
1100
				for i = 1, 60 do
1101
					Swait()
1102
					Rock.CFrame = Rock.CFrame * CF(0,0,-2)
1103
					local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
1104
					if HIT then
1105
						RespondToImpact(HIT,Rock)
1106
						break
1107
					end
1108
				end
1109
				RockExplosion(Rock,2)
1110
			end
1111
		end))
1112
		for i=0, 0.4, 0.1 / Animation_Speed do
1113
			Swait()
1114
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1115
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1116
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1117
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1118
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1119
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1120
		end
1121
	else
1122
		local GRAV = IT("BodyPosition",RootPart)
1123
		GRAV.D = 250
1124
		GRAV.P = 20000
1125
		GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1126
		GRAV.Position = RootPart.Position
1127
		local Rock = GetRock()
1128
		Rock.Size = VT(0,0,0)
1129
		Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
1130
		CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
1131
		local DONEROCK = false
1132
		coroutine.resume(coroutine.create(function()
1133
			for i = 1, 15 do
1134
				Swait()
1135
				Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
1136
				Rock.Size = Rock.Size * 1.1
1137
				Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
1138
			end
1139
			DONEROCK = true
1140
		end))
1141
		repeat
1142
			Swait()
1143
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
1144
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1145
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1146
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1147
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1148
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1149
		until DONEROCK == true
1150
		local LOOP = 0
1151
		for i=0, 0.2, 0.1 / Animation_Speed do
1152
			Swait()
1153
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
1154
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1155
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1156
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1157
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1158
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1159
		end
1160
		WaveParticles(Rock.Position,5,C3(1,1,1))
1161
		CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
1162
		coroutine.resume(coroutine.create(function()
1163
			for i = 1, 300 do
1164
				Swait()
1165
				Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
1166
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1167
				if HIT then
1168
					RespondToImpact(HIT,Rock)
1169
					break
1170
				end
1171
			end
1172
			RockExplosion(Rock,1)
1173
		end))
1174
		for i=0, 0.3, 0.1 / Animation_Speed do
1175
			Swait()
1176
			LOOP = LOOP + 15*3
1177
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
1178
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1179
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1180
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1181
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1182
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1183
		end
1184
		GRAV:remove()
1185
	end
1186
	ATTACK = false
1187
	Rooted = false
1188
end
1189
1190
function Melee()
1191
	ATTACK = true
1192
	Rooted = false
1193
	Speed = 12
1194
	repeat
1195
		Swait()
1196
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1197
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
1198
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1199
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1200
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1201
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1202
	until KEYHOLD == false
1203
	Speed = 0
1204
	local ROOT = nil
1205
	local TORS = nil
1206
	local HUMAN = nil
1207
	local DIST = 4
1208
	for i=0, 0.2, 0.1 / Animation_Speed do
1209
		Swait()
1210
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1211
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1212
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1213
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1214
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1215
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1216
	end
1217
	for i=0, 1, 0.1 / Animation_Speed do
1218
		Swait()
1219
		local CHILDREN = workspace:GetDescendants()
1220
		for index, CHILD in pairs(CHILDREN) do
1221
			if CHILD.ClassName == "Model" and CHILD ~= Character then
1222
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1223
				if HUM then
1224
					local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1225
					if TORSO and HUM.Health > 0 then
1226
						if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
1227
							DIST = (TORSO.Position - RightArm.Position).Magnitude
1228
							ROOT = TORSO
1229
							HUMAN = HUM
1230
							TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1231
						end
1232
					end
1233
				end
1234
			end
1235
		end
1236
		if ROOT then
1237
			break
1238
		end
1239
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1240
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1241
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1242
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1243
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1244
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1245
	end
1246
	if ROOT then
1247
		local POSITIONED = false
1248
		coroutine.resume(coroutine.create(function()
1249
			ROOT.Anchored = true
1250
			local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
1251
			for i = 1, 25 do
1252
				ROOT.Anchored = true
1253
				Swait()
1254
				ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
1255
			end
1256
			POSITIONED = true
1257
			repeat Swait() ROOT.Anchored = true until ATTACK == false
1258
			ROOT.Anchored = false
1259
		end))
1260
		repeat
1261
			Swait()
1262
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1263
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1264
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1265
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1266
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1267
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1268
		until POSITIONED == true
1269
		for i = 1, 3 do
1270
			for i=0, 0.5, 0.1 / Animation_Speed do
1271
				Swait()
1272
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1273
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1274
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1275
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1276
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1277
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1278
			end
1279
			for i=0, 0.15, 0.1 / Animation_Speed do
1280
				Swait()
1281
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1282
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1283
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1284
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1285
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1286
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1287
			end
1288
			local EMIT = script.Emit:Clone()
1289
			EMIT.Parent = TORS
1290
			EMIT.Size = NumberSequence.new(1,0)
1291
			EMIT:Emit(120)
1292
			Debris:AddItem(EMIT,5)
1293
			CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
1294
			WaveParticles(TORS.Position,12,C3(1,1,1))
1295
			ApplyAoE(RightLeg.Position,8,25,35,0,false)
1296
			WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1297
			WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1298
			for i=0, 0.25, 0.1 / Animation_Speed do
1299
				Swait()
1300
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1301
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1302
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1303
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1304
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1305
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1306
			end
1307
			if HUMAN.Health == 0 then
1308
				break
1309
			end
1310
			for i=0, 0.2, 0.1 / Animation_Speed do
1311
				Swait()
1312
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1313
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1314
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1315
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1316
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1317
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1318
			end
1319
		end
1320
	end
1321
	Speed = 25
1322
	ATTACK = false
1323
	Rooted = false
1324
end
1325
1326
function Launch()
1327
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1328
	if HITFLOOR then
1329
		WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
1330
		local P = PILLAR:Clone()
1331
		P.Color = HITFLOOR.Color
1332
		P.Material = HITFLOOR.Material
1333
		P.Parent = Effects
1334
		P.CFrame = CF(HITPOS-VT(0,4.5,0))
1335
		coroutine.resume(coroutine.create(function()
1336
			for i = 1, 6 do
1337
				Swait()
1338
				P.CFrame = P.CFrame * CF(0,0.9,0)
1339
			end
1340
			wait(1)
1341
			for i = 1, 45 do
1342
				Swait()
1343
				P.Transparency =P.Transparency + 1/45 
1344
			end
1345
			P:remove()
1346
		end))
1347
		RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
1348
		RootPart.Velocity = VT(0,0,0)
1349
		local bv = Instance.new("BodyVelocity",RootPart) 
1350
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1351
		bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
1352
		Debris:AddItem(bv,0.1)
1353
	end
1354
end
1355
1356
function Ravage()
1357
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1358
	if HITFLOOR then
1359
		ATTACK = true
1360
		Rooted = false
1361
		for i=0, 0.3, 0.1 / Animation_Speed do
1362
			Swait()
1363
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1364
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1365
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1366
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1367
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1368
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1369
		end
1370
		WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
1371
		Rooted = true
1372
		CreateSound(217767125, RightArm, 5, 1, false)
1373
		for i=0, 0.15, 0.1 / Animation_Speed do
1374
			Swait()
1375
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1376
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1377
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1378
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1379
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1380
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1381
		end
1382
		local HOLD = true
1383
		coroutine.resume(coroutine.create(function()
1384
			repeat
1385
				Swait()
1386
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1387
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
1388
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1389
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1390
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1391
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1392
			until HOLD == false
1393
		end))
1394
		repeat
1395
			wait(0.3)
1396
			coroutine.resume(coroutine.create(function()
1397
				local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
1398
				if HITFLOOR then
1399
					if HITFLOOR.Anchored == true then
1400
						local ROCK = GetRock(HITFLOOR)
1401
						CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
1402
						ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
1403
						ROCK.Core.Emit.Enabled = true
1404
						ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1405
						local POS = ROCK.CFrame*CF(0,12,0)
1406
						for i = 1, 25 do
1407
							ROCK.Anchored = true
1408
							Swait()
1409
							ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
1410
						end
1411
						ROCK.Core.Emit.Enabled = false
1412
						wait(0.3)
1413
						RockExplosion(ROCK,1)
1414
					end
1415
				end
1416
			end))
1417
		until KEYHOLD == false
1418
		wait(0.5)
1419
		HOLD = false
1420
		ATTACK = false
1421
		Rooted = false
1422
	end
1423
end
1424
1425
function Shield()
1426
	ATTACK = true
1427
	Rooted = false
1428
	local GYRO = IT("BodyGyro",RootPart)
1429
	GYRO.D = 2
1430
	GYRO.P = 2000
1431
	GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1432
	local GRAV = IT("BodyPosition",RootPart)
1433
	GRAV.D = 250
1434
	GRAV.P = 20000
1435
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1436
	GRAV.Position = RootPart.Position
1437
	coroutine.resume(coroutine.create(function()
1438
		repeat
1439
			Swait()
1440
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1441
		until ATTACK == false
1442
		GYRO:Remove()
1443
		GRAV:Remove()
1444
	end))
1445
	for i=0, 0.3, 0.1 / Animation_Speed do
1446
		Swait()
1447
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1448
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1449
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1450
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1451
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1452
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1453
	end
1454
	local Defence = GetShield()
1455
	Defence.Size = VT(0,2,0)
1456
	Defence.Parent = Effects
1457
	Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1458
	WaveParticles(Defence.Position,12,Defence.Color)
1459
	CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
1460
	local FIX = Defence.AncestryChanged:Connect(function()
1461
		Defence.Parent = Effects
1462
	end)
1463
	for i = 1, 40 do
1464
		Swait()
1465
		Defence.Size = Defence.Size + VT(0.5,0,0.7)
1466
		Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1467
	end
1468
	repeat
1469
		Swait()
1470
		Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1471
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1472
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1473
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1474
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1475
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1476
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1477
	until KEYHOLD == false
1478
	FIX:Disconnect()
1479
	coroutine.resume(coroutine.create(function()
1480
		for i = 1, 40 do
1481
			Swait()
1482
			Defence.Size = Defence.Size - VT(0.5,0,0.7)
1483
		end
1484
		WaveParticles(Defence.Position,12,Defence.Color)
1485
		Defence:remove()
1486
	end))
1487
	ATTACK = false
1488
	Rooted = false
1489
end
1490
1491
function TwinMeteor()
1492
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
1493
	if HITFLOOR == nil then
1494
		ATTACK = true
1495
		Rooted = false
1496
		local GYRO = IT("BodyGyro",RootPart)
1497
		GYRO.D = 2
1498
		GYRO.P = 2000
1499
		GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1500
		local GRAV = IT("BodyPosition",RootPart)
1501
		GRAV.D = 250
1502
		GRAV.P = 20000
1503
		GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1504
		GRAV.Position = RootPart.Position
1505
		coroutine.resume(coroutine.create(function()
1506
			repeat
1507
				Swait()
1508
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1509
			until ATTACK == false
1510
			GYRO:Remove()
1511
			GRAV:Remove()
1512
		end))
1513
		local CHARGED = false
1514
		coroutine.resume(coroutine.create(function()
1515
			repeat
1516
				Swait()
1517
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1518
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1519
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1520
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1521
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1522
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1523
			until CHARGED == true
1524
		end))
1525
		local ROCK1 = GetRock()
1526
		local ROCK2 = GetRock()
1527
		local VORTEX1 = script.Vortex:Clone()
1528
		local VORTEX2 = script.Vortex:Clone()
1529
		VORTEX1.Parent = ROCK1.Core
1530
		VORTEX2.Parent = ROCK2.Core
1531
		ROCK1.Core.Emit.Enabled = true
1532
		ROCK2.Core.Emit.Enabled = true
1533
		ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1534
		ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1535
		CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
1536
		CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
1537
		for i = 1, 70 do
1538
			Swait()
1539
			ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
1540
			ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
1541
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1542
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1543
			VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1544
			VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1545
			VORTEX1:Emit(1)
1546
			VORTEX2:Emit(1)
1547
		end
1548
		CHARGED = true
1549
		for i=0, 1, 0.1 / Animation_Speed do
1550
			Swait()
1551
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1552
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1553
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1554
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1555
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1556
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1557
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1558
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1559
		end
1560
		for i=0, 0.5, 0.1 / Animation_Speed do
1561
			Swait()
1562
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1563
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1564
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1565
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1566
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1567
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1568
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1569
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1570
		end
1571
		coroutine.resume(coroutine.create(function()
1572
			local Rock = ROCK1
1573
			WaveParticles(Rock.Position,30,C3(1,1,1))
1574
			CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1575
			for i = 1, 200 do
1576
				Swait()
1577
				Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1578
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1579
				if HIT then
1580
					RespondToImpact(HIT,Rock)
1581
					break
1582
				end
1583
			end
1584
			ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1585
			for i = 1, 6 do
1586
				RockExplosion(Rock,1.5,true)
1587
				wait(1)
1588
			end
1589
			RockExplosion(Rock,1.5)
1590
		end))
1591
		for i=0, 1, 0.1 / Animation_Speed do
1592
			Swait()
1593
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1594
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
1595
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
1596
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1597
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1598
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1599
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1600
		end
1601
		for i=0, 0.5, 0.1 / Animation_Speed do
1602
			Swait()
1603
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1604
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1605
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1606
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1607
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1608
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1609
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1610
		end
1611
		coroutine.resume(coroutine.create(function()
1612
			local Rock = ROCK2
1613
			WaveParticles(Rock.Position,30,C3(1,1,1))
1614
			CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1615
			for i = 1, 200 do
1616
				Swait()
1617
				Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1618
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1619
				if HIT then
1620
					RespondToImpact(HIT,Rock)
1621
					break
1622
				end
1623
			end
1624
			ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1625
			for i = 1, 6 do
1626
				RockExplosion(Rock,1.5,true)
1627
				wait(1)
1628
			end
1629
			RockExplosion(Rock,1.5)
1630
		end))
1631
		for i=0, 1, 0.1 / Animation_Speed do
1632
			Swait()
1633
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
1634
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1635
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1636
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1637
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1638
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1639
		end
1640
		ATTACK = false
1641
		Rooted = false
1642
	end
1643
end
1644
1645
function Spikes()
1646
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
1647
	if HITFLOOR then
1648
		ATTACK = true
1649
		Rooted = true
1650
		local GYRO = IT("BodyGyro",RootPart)
1651
		GYRO.D = 2
1652
		GYRO.P = 2000
1653
		GYRO.MaxTorque = VT(0,4000000,0)
1654
		coroutine.resume(coroutine.create(function()
1655
			repeat
1656
				Swait()
1657
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1658
			until ATTACK == false
1659
			GYRO:Remove()
1660
		end))
1661
		for i=0, 1, 0.1 / Animation_Speed do
1662
			Swait()
1663
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1664
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1665
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1666
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1667
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1668
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1669
		end
1670
		for i=0, 0.25, 0.1 / Animation_Speed do
1671
			Swait()
1672
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1673
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1674
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1675
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1676
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1677
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1678
		end
1679
		CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
1680
		WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
1681
		coroutine.resume(coroutine.create(function()
1682
			local CFRAME = RootPart.CFrame*CF(0,-3,0)
1683
			for i = 1, 60 do
1684
				Swait()
1685
				local SPIKE = GetSpike(HITFLOOR)
1686
				SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
1687
				ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
1688
				coroutine.resume(coroutine.create(function()
1689
					local POS = SPIKE.CFrame*CF(0,11,0)
1690
					for i = 1, 25 do
1691
						Swait()
1692
						SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
1693
					end
1694
					wait(0.2)
1695
					for i = 1, 45 do
1696
						Swait()
1697
						SPIKE.Transparency = SPIKE.Transparency + 1/45
1698
						SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
1699
					end
1700
					SPIKE:remove()
1701
				end))
1702
			end
1703
		end))
1704
		wait(0.3)
1705
		ATTACK = false
1706
		Rooted = false
1707
	end
1708
end
1709
1710
function TakeOnMe()
1711
	Speed = 5
1712
	local MEME = CreateSound(288703954, Effects, 2, 1, false)
1713
	ATTACK = true
1714
	Rooted = false
1715
	local DANCE = true
1716
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1717
		if NEWKEY == "p" then
1718
			DANCE = false
1719
		end
1720
	end)
1721
	PLAYSONG = false
1722
	while true do
1723
		for i = 1, 15 do
1724
			Swait()
1725
			MEME.Parent = Effects
1726
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1727
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1728
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1729
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1730
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1731
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1732
		end
1733
		if DANCE == false then
1734
			break
1735
		end
1736
		for i = 1, 15 do
1737
			Swait()
1738
			MEME.Parent = Effects
1739
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1740
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1741
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1742
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1743
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1744
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1745
		end
1746
	end
1747
	PLAYSONG = true
1748
	KEY:Disconnect()
1749
	MEME:remove()
1750
	Speed = 25
1751
	ATTACK = false
1752
	Rooted = false
1753
end
1754
1755
function Noclip()
1756
	ATTACK = true
1757
	Rooted = true
1758
	UNANCHOR = false
1759
	RootPart.Anchored = true
1760
	local CLIPPING = true
1761
	local MOVEMENT = nil
1762
	CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
1763
	for i = 1, 50 do
1764
		Swait()
1765
		EXTRATRANS = EXTRATRANS + 0.5/50
1766
		RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
1767
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1768
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1769
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1770
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1771
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1772
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1773
	end
1774
	local AURA = CreateSound(1393698948, Torso, 3, 1, true)
1775
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1776
		if NEWKEY == "w" then
1777
			MOVEMENT = "Forward"
1778
			repeat
1779
				Swait()
1780
				RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
1781
			until KEYHOLD == false
1782
		elseif NEWKEY == "s" then
1783
			MOVEMENT = "Backwards"
1784
			repeat
1785
				Swait()
1786
				RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
1787
			until KEYHOLD == false
1788
		elseif NEWKEY == "a" then
1789
			MOVEMENT = "Strafe"
1790
			repeat
1791
				Swait()
1792
				RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
1793
			until KEYHOLD == false
1794
		elseif NEWKEY == "d" then
1795
			MOVEMENT = "Strafe"
1796
			repeat
1797
				Swait()
1798
				RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
1799
			until KEYHOLD == false
1800
		elseif NEWKEY == "y" then
1801
			CLIPPING = false
1802
		end
1803
		MOVEMENT = nil
1804
	end)
1805
	local LOOP = 0
1806
	repeat
1807
		Swait()
1808
		AURA.Parent = Torso
1809
		LOOP = LOOP + 1
1810
		if LOOP >= 15 then
1811
			LOOP = 0
1812
			WaveParticles(Torso.Position,15,C3(1,1,1))
1813
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1814
		end
1815
		if MOVEMENT == nil then
1816
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1817
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1818
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1819
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1820
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1821
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1822
		elseif MOVEMENT == "Forward" then
1823
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1824
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1825
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1826
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1827
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1828
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1829
		elseif MOVEMENT == "Backwards" then
1830
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
1831
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1832
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1833
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1834
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1835
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1836
		elseif MOVEMENT == "Strafe" then
1837
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
1838
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1839
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1840
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1841
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1842
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1843
		end
1844
	until CLIPPING == false
1845
	KEY:Disconnect()
1846
	coroutine.resume(coroutine.create(function()
1847
		for i = 1, 20 do
1848
			Swait()
1849
			AURA.Volume = AURA.Volume - 3/20
1850
		end
1851
		AURA:remove()
1852
	end))
1853
	CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
1854
	for i = 1, 50 do
1855
		Swait()
1856
		EXTRATRANS = EXTRATRANS - 0.5/50
1857
		RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
1858
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1859
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1860
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1861
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1862
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1863
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1864
	end
1865
	EXTRATRANS = 0
1866
	UNANCHOR = true
1867
	ATTACK = false
1868
	Rooted = false
1869
end
1870
1871
function Taunt()
1872
	ATTACK = true
1873
	Rooted = true
1874
	local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
1875
	repeat
1876
		Swait()
1877
		TAUNT.Parent = Torso
1878
		TAUNT.Playing = true
1879
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1880
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1881
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1882
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1883
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1884
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1885
	until TAUNT.TimePosition >= 1.25
1886
	for i=0, 1.6, 0.1 / Animation_Speed do
1887
		Swait()
1888
		TAUNT.Parent = Torso
1889
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1890
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1891
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1892
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1893
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1894
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1895
	end
1896
	ATTACK = false
1897
	Rooted = false
1898
end
1899
1900
--//=================================\\
1901
--||	  ASSIGN THINGS TO KEYS
1902
--\\=================================//
1903
1904
function MouseDown(Mouse)
1905
	if ATTACK == false then
1906
	end
1907
end
1908
1909
function MouseUp(Mouse)
1910
HOLD = false
1911
end
1912
1913
function KeyDown(Key)
1914
	KEYHOLD = true
1915
	if Key == "z" and ATTACK == false then
1916
		Bullet()
1917
	end
1918
1919
	if Key == "b" and ATTACK == false then
1920
		Melee()
1921
	end
1922
1923
	if Key == "c" and ATTACK == false then
1924
		Launch()
1925
	end
1926
1927
	if Key == "v" and ATTACK == false then
1928
		Ravage()
1929
	end
1930
1931
	if Key == "e" and ATTACK == false then
1932
		Shield()
1933
	end
1934
1935
	if Key == "q" and ATTACK == false then
1936
		Spikes()
1937
	end
1938
1939
	if Key == "x" and ATTACK == false then
1940
		TwinMeteor()
1941
	end
1942
1943
	if Key == "y" and ATTACK == false then
1944
		Noclip()
1945
	end
1946
1947
	if Key == "p" and ATTACK == false then
1948
		TakeOnMe()
1949
	end
1950
1951
	if Key == "t" and ATTACK == false then
1952
		Taunt()
1953
	end
1954
1955
	if Key == "]" and ATTACK == false then
1956
		if PLAYSONG == true then
1957
			PLAYSONG = false
1958
		else
1959
			PLAYSONG = true
1960
		end
1961
	end
1962
end
1963
1964
function KeyUp(Key)
1965
	KEYHOLD = false
1966
end
1967
1968
	Mouse.Button1Down:connect(function(NEWKEY)
1969
		MouseDown(NEWKEY)
1970
	end)
1971
	Mouse.Button1Up:connect(function(NEWKEY)
1972
		MouseUp(NEWKEY)
1973
	end)
1974
	Mouse.KeyDown:connect(function(NEWKEY)
1975
		KeyDown(NEWKEY)
1976
	end)
1977
	Mouse.KeyUp:connect(function(NEWKEY)
1978
		KeyUp(NEWKEY)
1979
	end)
1980
1981
--//=================================\\
1982
--\\=================================//
1983
1984
function AntiTimeStop()
1985
	for _, c in pairs(Character:GetChildren()) do
1986
		if c:IsA("BasePart") and c ~= RootPart then
1987
			c.Anchored = false
1988
		end
1989
	end
1990
	if UNANCHOR == true then
1991
		RootPart.Anchored = false
1992
	else
1993
		RootPart.Anchored = true
1994
	end
1995
end
1996
1997
--//=================================\\
1998
--||	WRAP THE WHOLE SCRIPT UP
1999
--\\=================================//
2000
2001
Humanoid.Changed:connect(function(Jump)
2002
	if Jump == "Jump" and (Disable_Jump == true) then
2003
		Humanoid.Jump = false
2004
	end
2005
end)
2006
2007
while true do
2008
	Swait()
2009
	Head:ClearAllChildren()
2010
	script.Parent = WEAPONGUI
2011
	ANIMATE.Parent = nil
2012
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2013
	    v:Stop();
2014
	end
2015
	if Character:FindFirstChildOfClass("Humanoid") == nil then
2016
		Humanoid = IT("Humanoid",Character)
2017
	end
2018
	SINE = SINE + CHANGE
2019
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2020
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2021
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2022
	local WALKSPEEDVALUE = 4
2023
	Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
2024
	if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true  then
2025
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2026
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2027
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2028
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2029
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
2030
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2031
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2032
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2033
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2034
	end
2035
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2036
		ANIM = "Jump"
2037
		if ATTACK == false then
2038
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2039
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2040
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2041
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2042
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2043
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2044
		end
2045
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2046
		ANIM = "Fall"
2047
		if ATTACK == false then
2048
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2049
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2050
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2051
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2052
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2053
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2054
		end
2055
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2056
		ANIM = "Idle"
2057
		if ATTACK == false then
2058
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2059
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2060
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2061
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2062
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2063
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2064
		end
2065
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2066
		ANIM = "Walk"
2067
		if ATTACK == false then
2068
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2069
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2070
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2071
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2072
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2073
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2074
		end
2075
	end
2076
	for _, c in pairs(Character:GetChildren()) do
2077
		if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2078
			c:remove()
2079
		end
2080
	end
2081
	AntiTimeStop()
2082
	Humanoid.MaxHealth = 10e10
2083
	Humanoid.Health = 10e10
2084
	if Rooted == false then
2085
		Disable_Jump = false
2086
		Humanoid.WalkSpeed = Speed
2087
	elseif Rooted == true then
2088
		Disable_Jump = true
2089
		Humanoid.WalkSpeed = 0
2090
	end
2091
	for E = 1, #TAIL do
2092
		TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
2093
	end
2094
	sick.SoundId = "rbxassetid://0"
2095
	sick.Looped = true
2096
	sick.Pitch = 1
2097
	sick.Volume = 2
2098
	sick.Parent = Effects
2099
	sick.Playing = PLAYSONG
2100
	Humanoid.PlatformStand = false
2101
	Humanoid.Name = "I am the god of earth"
2102
	refit()
2103
	if Character:FindFirstChild("Pants") == nil then
2104
		script.Pants:Clone().Parent = Character
2105
	end
2106
	if Character:FindFirstChild("Shirt") == nil then
2107
		script.Shirt:Clone().Parent = Character
2108
	end
2109
	for _, c in pairs(Character:GetChildren()) do
2110
		if c:IsA("BasePart") and ATTACK == false then
2111
			for _, e in pairs(c:GetChildren()) do
2112
				if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
2113
					e:remove()
2114
				end
2115
			end
2116
		end
2117
	end
2118
end
2119
2120
--//=================================\\
2121
--\\=================================//
2122
2123
2124
2125
2126
2127
--//====================================================\\--
2128
--||			  		 END OF SCRIPT
2129
--\\====================================================//--