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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
5
	script.Parent = InternalData.RealOwner.Character
6
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
7
	local function createObject (connections, index)
8
    	local proxy = newproxy (true);local meta = getmetatable (proxy);
9
    	local runbind = function (self, i, ...) connections[i]:Fire (...); end;
10
		while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
11
    	meta.__index = function (self, i)
12
        	if (i == 'TriggerEvent') then return runbind end;
13
        	return connections[i] and connections[i].Event or index[i];
14
    	end;
15
    	meta.__newindex = index;meta.__metatable = false;return proxy
16
	end;
17
	local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
18
	local UserInputService = createObject({"InputBegan","InputEnded"},{})
19
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
20
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
21
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
22
	Event.OnServerEvent:Connect(function(FiredBy,Input)
23
		if FiredBy ~= InternalData.RealOwner then return end
24
		if Input.MouseEvent then
25
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
26
		elseif Input.Sound then
27
			if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
28
		else
29
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
30
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
31
			for _,Action in pairs(ContextActionService.Actions) do
32
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
33
			end
34
			Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
35
		end
36
	end)
37
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
38
	Event.Parent = NLS([[
39
		local Player = owner;
40
		local Sounds = {};
41
		local Event = script:WaitForChild("UserInput");
42
		local UserInputService = game:GetService("UserInputService");
43
		local Mouse = Player:GetMouse();
44
		local Input = function(Input,gameProcessedEvent)
45
			if gameProcessedEvent then return end
46
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
47
		end
48
		Event.OnClientEvent:connect(function(Args)
49
			if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
50
		end)
51
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
52
		local Hit,Target
53
		while wait(1/30) do
54
			for x,Sound in pairs(Sounds) do
55
				if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
56
			end
57
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
58
				Hit = Mouse.Hit;Target = Mouse.Target;
59
				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
60
			end
61
		end
62
	]],InternalData.RealOwner.Character)
63
end
64
InternalData.NewOwner = setmetatable({},{
65
	__index = function (self,Index)
66
			local Type = type(InternalData.RealOwner[Index])
67
			if Type == "function" then
68
				if Index:lower() == "getmouse" or Index:lower() == "mouse" then
69
				return function (self)return InternalData["Mouse"] end
70
				end
71
			return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
72
		elseif Index == "FakePlayer" then
73
			return true
74
		end
75
		return InternalData.RealOwner[Index]
76
	end;
77
	__tostring = function(self) return tostring(InternalData.RealOwner) end
78
})
79
--LoadLibrary("RbxUtility").Create
80
InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
81
	if Library == "RbxUtility" then
82
		return setmetatable({},{
83
			__tostring = function() return "RbxUtility" end;
84
			__index = function(self, Index)
85
				if Index:lower() == "create" then
86
					return function(Type)
87
						return function(Data)
88
							Data = Data or {}
89
							local Inst = Instance.new(Type)
90
							for x,y in pairs(Data) do
91
								if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
92
								if y == owner then y = InternalData.RealOwner end
93
								Inst[x] = y
94
							end
95
							return Inst
96
						end
97
					end
98
				end
99
				return InternalData.LoadLibrary(Library)[Index]
100
			end
101
		})
102
	end
103
	return InternalData.LoadLibrary(Library)
104
end
105
InternalData.RealInstance = Instance;Instance = setmetatable({},{
106
	__index = function (self,Index)
107
		if Index:lower() == 'new' then
108
			return function (Type, Parent)
109
				if Parent == owner then Parent = InternalData.RealOwner end
110
				if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
111
				local Real = InternalData.RealInstance.new(Type,Parent)
112
				if not Type then return end
113
				if Type == "BillboardGui" then
114
					local ToReturn = setmetatable({},{
115
						__index = function (self,Index)
116
							if type(Real[Index]) == "function" then
117
								if Index:lower() == "clone" then
118
									return function (self)
119
										local Real = Real:Clone()
120
										local ToReturn = setmetatable({RealObject = Real},{
121
											__index = function (self,Index)
122
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
123
												return Real[Index]
124
											end;
125
											__newindex = function (self,Index,Value)
126
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
127
												if Value == owner then Value = InternalData.RealOwner end
128
												Real[Index] = Value
129
											end;
130
											__tostring = function(self) return tostring(Real) end;
131
										})
132
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
133
									end
134
								end
135
								return function (self,...) return Real[Index](Real,...)end
136
							end
137
							return Real[Index]
138
						end;
139
						__newindex = function (self,Index,Value)
140
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
141
							if Value == owner then Value = InternalData.RealOwner end
142
							Real[Index] = Value
143
						end;
144
						__tostring = function(self) return tostring(Real) end;
145
					})
146
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
147
				elseif Type:lower() == "sound" then
148
					Real.Parent = owner.Character;
149
					local ToReturn = setmetatable({RealObject = Real},{
150
						__index = function (self,Index)
151
							if Index:lower() == "playbackloudness" then
152
								return InternalData.SoundLoudness[Real] or 0
153
							elseif type(Real[Index]) == "function" then
154
								if Index:lower() == "clone" then
155
									return function (self)
156
										local Real = Real:Clone()
157
										local ToReturn = setmetatable({},{
158
											__index = function (self,Index)
159
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
160
												return Real[Index]
161
											end;
162
											__newindex = function (self,Index,Value)
163
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
164
												if Value == owner then Value = InternalData.RealOwner end
165
												Real[Index] = Value
166
											end;
167
											__tostring = function(self) return tostring(Real) end;
168
										})
169
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
170
									end
171
								end
172
								return function (self,...) return Real[Index](Real,...)end
173
							end
174
							return Real[Index]
175
						end;
176
						__newindex = function (self,Index,Value)
177
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
178
							if Value == owner then Value = InternalData.RealOwner end
179
							Real[Index] = Value
180
						end;
181
						__tostring = function(self) return tostring(Real) end;
182
					})
183
					InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
184
				else
185
					local ToReturn = setmetatable({RealObject = Real},{
186
						__index = function (self,Index)
187
							if type(Real[Index]) == "function" then
188
								if Index:lower() == "clone" then
189
									return function (self)
190
										local Real = Real:Clone()
191
										local ToReturn = setmetatable({},{
192
											__index = function (self,Index)
193
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
194
												return Real[Index]
195
											end;
196
											__newindex = function (self,Index,Value)
197
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
198
												if Value == owner then Value = InternalData.RealOwner end
199
												Real[Index] = Value
200
											end;
201
											__tostring = function(self) return tostring(Real) end;
202
										})
203
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
204
									end
205
								end
206
								return function (self,...) return Real[Index](Real,...)end
207
							end
208
							return Real[Index]
209
						end;
210
						__newindex = function (self,Index,Value)
211
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
212
							if Value == owner then Value = InternalData.RealOwner end
213
							Real[Index] = Value
214
						end;
215
						__tostring = function(self) return tostring(Real) end;
216
					})
217
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
218
				end
219
			end
220
		end
221
		return InternalData.RealInstance[Index]
222
	end;
223
	__tostring = function(self) return tostring(InternalData.RealInstance) end;
224
});
225
InternalData.RealGame = game;game = setmetatable({},{
226
	__index = function (self,Index)
227
		if InternalData.RealGame[Index] then
228
			local Type = type(InternalData.RealGame[Index])
229
			if Type == "function" then
230
				if Index:lower() == "getservice" or Index:lower() == "service" then
231
					return function (self,Service)
232
						local FakeServices = {
233
							["players"] = function()
234
								return setmetatable({},{
235
									__index = function (self2,Index2)
236
										local RealService = InternalData.RealGame:GetService(Service)
237
										local Type2 = type(RealService[Index2])
238
										if Type2 == "function" then
239
											return function (self,...) return RealService[Index2](RealService,...)end
240
										else
241
											if Index2:lower() == "localplayer" then return InternalData.NewOwner end
242
											return RealService[Index2]
243
										end
244
									end;
245
									__tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
246
								})
247
							end;
248
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
249
							["userinputservice"] = function() return InternalData["UserInputService"] end;
250
							["debris"] = function()
251
								return setmetatable({},{
252
									__index = function(self2,Index2)
253
										local RealService = InternalData.RealGame:GetService(Service)
254
										local Type2 = type(RealService[Index2])
255
										if Type2 == "function" then
256
											if Index2:lower() == "additem" then
257
												return function (self,Item,Time)
258
													if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
259
													return RealService:AddItem(Item,Time)
260
												end
261
											end
262
											return function (self,...) return RealService[Index2](RealService,...) end
263
										end
264
										return RealService[Index2]
265
									end;
266
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
267
								})
268
							end;
269
							["runservice"] = function()
270
								return setmetatable({},{
271
									__index = function(self2,Index2)
272
										local RealService = InternalData.RealGame:GetService(Service)
273
										local Type2 = type(RealService[Index2])
274
										if Type2 == "function" then
275
											return function (self,...) return RealService[Index2](RealService,...) end
276
										else
277
											local RunServices = {
278
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
279
												["renderstepped"] = function() return RealService["Stepped"] end
280
											}
281
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
282
											return RealService[Index2]
283
										end
284
									end;
285
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
286
								})
287
							end
288
						}
289
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
290
						return InternalData.RealGame:GetService(Service)
291
					end
292
				end
293
				return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
294
			else
295
				if game:GetService(Index) then return game:GetService(Index) end
296
				return InternalData.RealGame[Index]
297
			end
298
		end
299
		return nil
300
	end;
301
	__tostring = function(self) return tostring(InternalData.game) end
302
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
303
304
	wait(1/30)
305
306
	local player = game.Players.LocalPlayer
307
	local character = player.Character
308
	local humanoid = character:WaitForChild("Humanoid")
309
	local mouse = player:GetMouse()
310
	
311
	local enabled = false
312
	local bassactive = false
313
	
314
	humanoid.WalkSpeed = 26
315
	humanoid.MaxHealth = "inf"
316
	humanoid.Health = "inf"
317
318
	--Health
319
	coroutine.resume(coroutine.create(function()
320
		while true do
321
			humanoid.PlatformStand = false
322
			humanoid.MaxHealth = "inf"
323
			humanoid.Health = "inf"
324
			if bassactive == false then
325
				humanoid.WalkSpeed = 26
326
			else
327
				humanoid.WalkSpeed = 100
328
			end
329
			wait()
330
		end
331
	end))
332
	
333
	for i,v in pairs(character:GetChildren()) do
334
		if v:IsA("Part") then
335
			v.Transparency = 1
336
			v.BrickColor = BrickColor.new("Institutional white")
337
		elseif v:IsA("Accessory") then
338
			v:Destroy()
339
		end
340
	end
341
	
342
	--Music
343
	local music = Instance.new("Sound", character.Torso)
344
	music.SoundId = 'rbxassetid://1181897442'
345
	music.Looped = true
346
	music.Pitch = 0.1
347
	music:Play()
348
	
349
	--Chat noise
350
	local chatnoise = Instance.new("Sound", character.Torso)
351
	chatnoise.SoundId = 'rbxassetid://168143115'
352
	chatnoise.Pitch = 6
353
	character.Head.face:Destroy()
354
	
355
	--BASS
356
	local bassnoise = Instance.new("Sound", character.Torso)
357
	bassnoise.SoundId = 'rbxassetid://387927244'
358
	
359
	--Text
360
    local bgui = Instance.new("BillboardGui",character)
361
    bgui.Size = UDim2.new(0,100,0,40)
362
    bgui.StudsOffset = Vector3.new(0,2,0)
363
    bgui.Adornee = character.Head
364
    local text = Instance.new("TextLabel", bgui)
365
    text.BackgroundTransparency = 1
366
    text.BorderSizePixel = 0
367
    text.Text = "By SlaveDash"
368
    text.Font = "ArialBold"
369
    text.FontSize = "Size24"
370
    text.TextStrokeTransparency = 0.7
371
    text.TextStrokeColor3 = Color3.new(255,255,255)
372
    text.TextColor3 = Color3.new(255,255,255)
373
    text.Size = UDim2.new(1,0,0.5,0)
374
    player.Chatted:connect(function(chat)
375
		if enabled == true then
376
			chat = game:GetService("Chat"):FilterStringForBroadcast(chat, player)
377
	        for i=1,string.len(chat) do
378
	            text.Text = string.sub(chat, 1, i)
379
				chatnoise:Play()
380
	            wait()
381
	        end
382
	        wait(2)
383
	        text.Text = ""
384
		end
385
	end)
386
    wait(0.2)
387
    for i=1,10 do
388
        wait()
389
        text.Transparency = text.Transparency + (0.05 * i)
390
    end
391
    text.Text = ""
392
    text.FontSize = "Size28"
393
    for i=1,10 do
394
        text.Transparency = text.Transparency - (0.05 * i)
395
        wait()
396
    end
397
398
--Startup
399
400
local color = Color3.new(0,0,0)
401
402
local folder = Instance.new("Folder", character)
403
folder.Name = "Body Parts"
404
405
coroutine.resume(coroutine.create(function()
406
	while true do
407
		wait()
408
		if bassactive == false then
409
			for i,v in pairs(character:GetChildren()) do
410
				if v:IsA("Part") then
411
					local shadow = v:Clone()
412
					shadow:ClearAllChildren()
413
					if shadow.Name == "Head" then
414
						shadow.Size = Vector3.new(1.25,1.25,1.25)
415
					end
416
					shadow.CanCollide = false
417
					shadow.Anchored = true
418
					shadow.Transparency = 0.95
419
					shadow.Material = Enum.Material.Neon
420
					shadow.BrickColor = BrickColor.new("Institutional white")
421
					shadow.Parent = folder
422
					game.Debris:AddItem(shadow, 1)
423
					coroutine.resume(coroutine.create(function()
424
						for i=1,10 do
425
							wait()
426
							shadow.CFrame = shadow.CFrame:lerp(v.CFrame + (Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) * 3), 0.1)
427
						end
428
						shadow:Destroy()
429
					end))
430
				end
431
			end
432
		end
433
	end
434
end))
435
436
local function Chat(texty, enddelay)
437
	for i=1,string.len(texty) do
438
		text.Text = string.sub(texty, 1, i)
439
		chatnoise:Play()
440
		if string.sub(texty, i, i) == "." then
441
			wait(0.5)
442
		elseif string.sub(texty, i, i) == "," then
443
			wait(0.2)
444
		end
445
		wait()
446
	end
447
	wait(enddelay)
448
	text.Text = ""
449
end
450
451
for i,v in pairs(character:GetChildren()) do
452
	if v:IsA("Part") then
453
		v.Transparency = 1
454
		v.BrickColor = BrickColor.new("Institutional white")
455
	elseif v:IsA("Accessory") then
456
		v:Destroy()
457
	end
458
end
459
460
if character.Head:FindFirstChild("face") then
461
	character.Head:FindFirstChild("face"):Destroy()
462
end
463
464
--Introducton
465
--[[
466
wait(1)
467
Chat("I'm not me anymore...", 2)
468
wait(1)
469
Chat("This pain..", 1)
470
Chat("This pain welling up inside of me, about to burst like a grenade.", 2)
471
Chat("I can't take it anymore.", 1)
472
Chat("When will this end?", 1)
473
Chat("Why can't I be free?", 1)
474
Chat("I want to be free!")
475
Chat("I.. I want my freedom back. I want to be young again. Eternal youth is what I want.", 2)
476
Chat("But, I won't ever become that, will I?", 2)
477
Chat("It hurts...", 2)
478
Chat("But it's time to let go.", 3)
479
--]]
480
481
482
local change = Vector3.new(0,0,0)
483
484
--Functions
485
486
local function Mesh(parent,meshtype)
487
	local mesh = Instance.new("SpecialMesh")
488
	mesh.MeshType = meshtype
489
	mesh.Name = "Meshy"
490
	mesh.Parent = parent
491
end
492
493
local function Effect(place, parent)
494
	local effect = Instance.new("Part")
495
	effect.Size = Vector3.new(0.4,0.4,0.4)
496
	effect.Name = "Effect"
497
	effect.BrickColor = BrickColor.new("Institutional white")
498
	Mesh(effect, "Sphere")
499
	effect.CFrame = CFrame.new(place.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)))
500
	effect.Anchored = true
501
	effect.Material = Enum.Material.Neon
502
	effect.CanCollide = false
503
	effect.Parent = parent
504
	coroutine.resume(coroutine.create(function()
505
		for i=1,10 do
506
			effect.Transparency = effect.Transparency + 0.1
507
			effect.CFrame = effect.CFrame:lerp(place.CFrame, 0.05 * i)
508
			wait()
509
		end
510
		effect:Destroy()
511
	end))
512
end
513
514
--Develop
515
516
for i=1,100 do
517
	change = change:lerp(Vector3.new(0,1,0), 0.05)
518
	Effect(character.Torso, character.Torso)
519
	music.Pitch = change.Y
520
,	wait()
521
end
522
music.Pitch = 1
523
524
enabled = true
525
526
local zdown = false
527
528
local function HitEffect(place, parent)
529
	local hitef = Instance.new("Part", parent)
530
	hitef.Size = Vector3.new()
531
	hitef.Anchored = true
532
	hitef.Shape = "Ball"
533
	hitef.CanCollide = false
534
	hitef.Material = Enum.Material.Neon
535
	hitef.BrickColor = BrickColor.new("Institutional white")
536
	hitef.CFrame = place
537
	coroutine.resume(coroutine.create(function()
538
		for i=1,5 do
539
			hitef.Transparency = hitef.Transparency + 0.2
540
			hitef.Size = hitef.Size:lerp(Vector3.new(2,2,2), 0.2)
541
			wait()
542
		end
543
		hitef:Destroy()
544
	end))
545
end
546
547
local function Check(item, range)
548
	local dist = range
549
	local hum = nil
550
	local root = nil
551
	local scanned = {}
552
	for i,v in pairs(game.Workspace:GetDescendants()) do
553
		if v:IsA("Model") then
554
			if v:FindFirstChild("Humanoid") then
555
				root = v:FindFirstChild("HumanoidRootPart")
556
				if not root then
557
					root = v:FindFirstChild("Torso")
558
					if not root then
559
						root = v:FindFirstChild("UpperTorso")
560
					end
561
				end
562
				if root then
563
					table.insert(scanned, 1, v)
564
				end
565
			end
566
		end
567
	end
568
	for i,v in pairs(scanned) do
569
		if v:IsA("Model") and v ~= character then
570
			hum = v:FindFirstChild("Humanoid")
571
			root = v:FindFirstChild("HumanoidRootPart")
572
			if not root then
573
				root = v:FindFirstChild("Torso")
574
				if not root then
575
					root = v:FindFirstChild("UpperTorso")
576
				end
577
			end
578
			if hum and root then
579
				if (root.Position - item.Position).magnitude < dist then
580
					dist = (root.Position - item.Position).magnitude
581
				else
582
					hum = nil
583
					root = nil
584
				end
585
			end
586
		end
587
	end
588
	if hum and root then
589
		hum:TakeDamage(17)
590
		HitEffect(root.CFrame + Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3)), character.Torso)
591
	end
592
end
593
594
local function CreateFist(place, parent)
595
	local fist = Instance.new("Part", parent)
596
	fist.Size = Vector3.new(1,1,2)
597
	fist.BrickColor = BrickColor.new("Institutional white")
598
	fist.Transparency = 0.7
599
	fist.Material = Enum.Material.Neon
600
	fist.Anchored = true
601
	fist.CanCollide = false
602
	local phase = Vector3.new(0,fist.Transparency, 0)
603
	fist.CFrame = CFrame.new(place.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))) * CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
604
	Check(fist, 15)
605
	coroutine.resume(coroutine.create(function()
606
		for i=1,10 do
607
			phase = phase:lerp(Vector3.new(0,1,0), 0.05 * i)
608
			fist.Transparency = phase.Y
609
			fist.Size = fist.Size:lerp(Vector3.new(0,0,25), 0.1 * i)
610
			wait()
611
		end
612
		fist:Destroy()
613
	end))
614
end
615
616
mouse.KeyUp:connect(function(key)
617
	key = key:lower()
618
	if key == "z" then
619
		zdown = false
620
	end
621
end)
622
623
mouse.KeyDown:connect(function(key)
624
	key = key:lower()
625
	if key == "r" then
626
		bassnoise:Play()
627
		humanoid.WalkSpeed = 26
628
		if character.Torso.Anchored == true then
629
			bassactive = false
630
			for i,v in pairs(character:GetChildren()) do --UNANCHOR
631
				if v:IsA("Part") then
632
					v.Anchored = false
633
				end
634
			end
635
		else
636
			bassactive = true
637
			humanoid.WalkSpeed = 100
638
			for i,v in pairs(character:GetChildren()) do --ANCHOR
639
				if v:IsA("Part") then
640
					v.Anchored = true
641
				end
642
			end
643
		end
644
	elseif key == "e" then
645
		character.Torso.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(0,3,0))
646
	elseif key == "z" then
647
		zdown = true
648
		repeat
649
			CreateFist(character.Torso, character.Torso)
650
			wait()
651
		until zdown == false
652
	end
653
end)