wamandnj

Untitled

Mar 5th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. wait(1/30)
  305.  
  306. local player = game.Players.LocalPlayer
  307. local character = player.Character
  308. local humanoid = character:WaitForChild("Humanoid")
  309. local mouse = player:GetMouse()
  310.  
  311. local enabled = false
  312. local bassactive = false
  313.  
  314. humanoid.WalkSpeed = 26
  315. humanoid.MaxHealth = "inf"
  316. humanoid.Health = "inf"
  317.  
  318. --Health
  319. coroutine.resume(coroutine.create(function()
  320. while true do
  321. humanoid.PlatformStand = false
  322. humanoid.MaxHealth = "inf"
  323. humanoid.Health = "inf"
  324. if bassactive == false then
  325. humanoid.WalkSpeed = 26
  326. else
  327. humanoid.WalkSpeed = 100
  328. end
  329. wait()
  330. end
  331. end))
  332.  
  333. for i,v in pairs(character:GetChildren()) do
  334. if v:IsA("Part") then
  335. v.Transparency = 1
  336. v.BrickColor = BrickColor.new("Institutional white")
  337. elseif v:IsA("Accessory") then
  338. v:Destroy()
  339. end
  340. end
  341.  
  342. --Music
  343. local music = Instance.new("Sound", character.Torso)
  344. music.SoundId = 'rbxassetid://1181897442'
  345. music.Looped = true
  346. music.Pitch = 0.1
  347. music:Play()
  348.  
  349. --Chat noise
  350. local chatnoise = Instance.new("Sound", character.Torso)
  351. chatnoise.SoundId = 'rbxassetid://168143115'
  352. chatnoise.Pitch = 6
  353. character.Head.face:Destroy()
  354.  
  355. --BASS
  356. local bassnoise = Instance.new("Sound", character.Torso)
  357. bassnoise.SoundId = 'rbxassetid://387927244'
  358.  
  359. --Text
  360. local bgui = Instance.new("BillboardGui",character)
  361. bgui.Size = UDim2.new(0,100,0,40)
  362. bgui.StudsOffset = Vector3.new(0,2,0)
  363. bgui.Adornee = character.Head
  364. local text = Instance.new("TextLabel", bgui)
  365. text.BackgroundTransparency = 1
  366. text.BorderSizePixel = 0
  367. text.Text = "By SlaveDash"
  368. text.Font = "ArialBold"
  369. text.FontSize = "Size24"
  370. text.TextStrokeTransparency = 0.7
  371. text.TextStrokeColor3 = Color3.new(255,255,255)
  372. text.TextColor3 = Color3.new(255,255,255)
  373. text.Size = UDim2.new(1,0,0.5,0)
  374. player.Chatted:connect(function(chat)
  375. if enabled == true then
  376. chat = game:GetService("Chat"):FilterStringForBroadcast(chat, player)
  377. for i=1,string.len(chat) do
  378. text.Text = string.sub(chat, 1, i)
  379. chatnoise:Play()
  380. wait()
  381. end
  382. wait(2)
  383. text.Text = ""
  384. end
  385. end)
  386. wait(0.2)
  387. for i=1,10 do
  388. wait()
  389. text.Transparency = text.Transparency + (0.05 * i)
  390. end
  391. text.Text = ""
  392. text.FontSize = "Size28"
  393. for i=1,10 do
  394. text.Transparency = text.Transparency - (0.05 * i)
  395. wait()
  396. end
  397.  
  398. --Startup
  399.  
  400. local color = Color3.new(0,0,0)
  401.  
  402. local folder = Instance.new("Folder", character)
  403. folder.Name = "Body Parts"
  404.  
  405. coroutine.resume(coroutine.create(function()
  406. while true do
  407. wait()
  408. if bassactive == false then
  409. for i,v in pairs(character:GetChildren()) do
  410. if v:IsA("Part") then
  411. local shadow = v:Clone()
  412. shadow:ClearAllChildren()
  413. if shadow.Name == "Head" then
  414. shadow.Size = Vector3.new(1.25,1.25,1.25)
  415. end
  416. shadow.CanCollide = false
  417. shadow.Anchored = true
  418. shadow.Transparency = 0.95
  419. shadow.Material = Enum.Material.Neon
  420. shadow.BrickColor = BrickColor.new("Institutional white")
  421. shadow.Parent = folder
  422. game.Debris:AddItem(shadow, 1)
  423. coroutine.resume(coroutine.create(function()
  424. for i=1,10 do
  425. wait()
  426. shadow.CFrame = shadow.CFrame:lerp(v.CFrame + (Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) * 3), 0.1)
  427. end
  428. shadow:Destroy()
  429. end))
  430. end
  431. end
  432. end
  433. end
  434. end))
  435.  
  436. local function Chat(texty, enddelay)
  437. for i=1,string.len(texty) do
  438. text.Text = string.sub(texty, 1, i)
  439. chatnoise:Play()
  440. if string.sub(texty, i, i) == "." then
  441. wait(0.5)
  442. elseif string.sub(texty, i, i) == "," then
  443. wait(0.2)
  444. end
  445. wait()
  446. end
  447. wait(enddelay)
  448. text.Text = ""
  449. end
  450.  
  451. for i,v in pairs(character:GetChildren()) do
  452. if v:IsA("Part") then
  453. v.Transparency = 1
  454. v.BrickColor = BrickColor.new("Institutional white")
  455. elseif v:IsA("Accessory") then
  456. v:Destroy()
  457. end
  458. end
  459.  
  460. if character.Head:FindFirstChild("face") then
  461. character.Head:FindFirstChild("face"):Destroy()
  462. end
  463.  
  464. --Introducton
  465. --[[
  466. wait(1)
  467. Chat("I'm not me anymore...", 2)
  468. wait(1)
  469. Chat("This pain..", 1)
  470. Chat("This pain welling up inside of me, about to burst like a grenade.", 2)
  471. Chat("I can't take it anymore.", 1)
  472. Chat("When will this end?", 1)
  473. Chat("Why can't I be free?", 1)
  474. Chat("I want to be free!")
  475. Chat("I.. I want my freedom back. I want to be young again. Eternal youth is what I want.", 2)
  476. Chat("But, I won't ever become that, will I?", 2)
  477. Chat("It hurts...", 2)
  478. Chat("But it's time to let go.", 3)
  479. --]]
  480.  
  481.  
  482. local change = Vector3.new(0,0,0)
  483.  
  484. --Functions
  485.  
  486. local function Mesh(parent,meshtype)
  487. local mesh = Instance.new("SpecialMesh")
  488. mesh.MeshType = meshtype
  489. mesh.Name = "Meshy"
  490. mesh.Parent = parent
  491. end
  492.  
  493. local function Effect(place, parent)
  494. local effect = Instance.new("Part")
  495. effect.Size = Vector3.new(0.4,0.4,0.4)
  496. effect.Name = "Effect"
  497. effect.BrickColor = BrickColor.new("Institutional white")
  498. Mesh(effect, "Sphere")
  499. effect.CFrame = CFrame.new(place.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)))
  500. effect.Anchored = true
  501. effect.Material = Enum.Material.Neon
  502. effect.CanCollide = false
  503. effect.Parent = parent
  504. coroutine.resume(coroutine.create(function()
  505. for i=1,10 do
  506. effect.Transparency = effect.Transparency + 0.1
  507. effect.CFrame = effect.CFrame:lerp(place.CFrame, 0.05 * i)
  508. wait()
  509. end
  510. effect:Destroy()
  511. end))
  512. end
  513.  
  514. --Develop
  515.  
  516. for i=1,100 do
  517. change = change:lerp(Vector3.new(0,1,0), 0.05)
  518. Effect(character.Torso, character.Torso)
  519. music.Pitch = change.Y
  520. , wait()
  521. end
  522. music.Pitch = 1
  523.  
  524. enabled = true
  525.  
  526. local zdown = false
  527.  
  528. local function HitEffect(place, parent)
  529. local hitef = Instance.new("Part", parent)
  530. hitef.Size = Vector3.new()
  531. hitef.Anchored = true
  532. hitef.Shape = "Ball"
  533. hitef.CanCollide = false
  534. hitef.Material = Enum.Material.Neon
  535. hitef.BrickColor = BrickColor.new("Institutional white")
  536. hitef.CFrame = place
  537. coroutine.resume(coroutine.create(function()
  538. for i=1,5 do
  539. hitef.Transparency = hitef.Transparency + 0.2
  540. hitef.Size = hitef.Size:lerp(Vector3.new(2,2,2), 0.2)
  541. wait()
  542. end
  543. hitef:Destroy()
  544. end))
  545. end
  546.  
  547. local function Check(item, range)
  548. local dist = range
  549. local hum = nil
  550. local root = nil
  551. local scanned = {}
  552. for i,v in pairs(game.Workspace:GetDescendants()) do
  553. if v:IsA("Model") then
  554. if v:FindFirstChild("Humanoid") then
  555. root = v:FindFirstChild("HumanoidRootPart")
  556. if not root then
  557. root = v:FindFirstChild("Torso")
  558. if not root then
  559. root = v:FindFirstChild("UpperTorso")
  560. end
  561. end
  562. if root then
  563. table.insert(scanned, 1, v)
  564. end
  565. end
  566. end
  567. end
  568. for i,v in pairs(scanned) do
  569. if v:IsA("Model") and v ~= character then
  570. hum = v:FindFirstChild("Humanoid")
  571. root = v:FindFirstChild("HumanoidRootPart")
  572. if not root then
  573. root = v:FindFirstChild("Torso")
  574. if not root then
  575. root = v:FindFirstChild("UpperTorso")
  576. end
  577. end
  578. if hum and root then
  579. if (root.Position - item.Position).magnitude < dist then
  580. dist = (root.Position - item.Position).magnitude
  581. else
  582. hum = nil
  583. root = nil
  584. end
  585. end
  586. end
  587. end
  588. if hum and root then
  589. hum:TakeDamage(17)
  590. HitEffect(root.CFrame + Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3)), character.Torso)
  591. end
  592. end
  593.  
  594. local function CreateFist(place, parent)
  595. local fist = Instance.new("Part", parent)
  596. fist.Size = Vector3.new(1,1,2)
  597. fist.BrickColor = BrickColor.new("Institutional white")
  598. fist.Transparency = 0.7
  599. fist.Material = Enum.Material.Neon
  600. fist.Anchored = true
  601. fist.CanCollide = false
  602. local phase = Vector3.new(0,fist.Transparency, 0)
  603. fist.CFrame = CFrame.new(place.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))) * CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  604. Check(fist, 15)
  605. coroutine.resume(coroutine.create(function()
  606. for i=1,10 do
  607. phase = phase:lerp(Vector3.new(0,1,0), 0.05 * i)
  608. fist.Transparency = phase.Y
  609. fist.Size = fist.Size:lerp(Vector3.new(0,0,25), 0.1 * i)
  610. wait()
  611. end
  612. fist:Destroy()
  613. end))
  614. end
  615.  
  616. mouse.KeyUp:connect(function(key)
  617. key = key:lower()
  618. if key == "z" then
  619. zdown = false
  620. end
  621. end)
  622.  
  623. mouse.KeyDown:connect(function(key)
  624. key = key:lower()
  625. if key == "r" then
  626. bassnoise:Play()
  627. humanoid.WalkSpeed = 26
  628. if character.Torso.Anchored == true then
  629. bassactive = false
  630. for i,v in pairs(character:GetChildren()) do --UNANCHOR
  631. if v:IsA("Part") then
  632. v.Anchored = false
  633. end
  634. end
  635. else
  636. bassactive = true
  637. humanoid.WalkSpeed = 100
  638. for i,v in pairs(character:GetChildren()) do --ANCHOR
  639. if v:IsA("Part") then
  640. v.Anchored = true
  641. end
  642. end
  643. end
  644. elseif key == "e" then
  645. character.Torso.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(0,3,0))
  646. elseif key == "z" then
  647. zdown = true
  648. repeat
  649. CreateFist(character.Torso, character.Torso)
  650. wait()
  651. until zdown == false
  652. end
  653. end)
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