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2-
--||			   Edited by wanTH092
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--https://github.com/Mokiros/roblox-FE-compatibility
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--\\====================================================//--
3+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
5
local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
7
8
9
local Player = game.Players.localPlayer
10
local Character = Player.Character
11
local Humanoid = Character.Humanoid
12
local Mouse = Player:GetMouse()
13
local LeftArm = Character["Left Arm"]
14
local RightArm = Character["Right Arm"]
15
local LeftLeg = Character["Left Leg"]
16
local RightLeg = Character["Right Leg"]
17
local Head = Character.Head
18
local Torso = Character.Torso
19
local Camera = game.Workspace.CurrentCamera
20
local RootPart = Character.HumanoidRootPart
21
local RootJoint = RootPart.RootJoint
22
local attack = false
23
local Anim = 'Idle'
24
local Lighty = game:GetService"Lighting"
25
local attacktype = 1
26
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
27
local velocity = RootPart.Velocity.y
28
local sine = 0
29
local change = 1
30
local Create = LoadLibrary("RbxUtility").Create
31
32
local chara = Character
33
local m = Create("Model"){
34
	Parent = Character,
35
	Name = "WeaponModel",
36
}
37
38
39
wait(0.2)
40
41
Player = game:GetService("Players").LocalPlayer
42
PlayerGui = Player.PlayerGui
43
Cam = workspace.CurrentCamera
44
Backpack = Player.Backpack
45
Character = Player.Character
46
Humanoid = Character.Humanoid
47
Mouse = Player:GetMouse()
48
RootPart = Character["HumanoidRootPart"]
49
Torso = Character["Torso"]
50
Head = Character["Head"]
51
RightArm = Character["Right Arm"]
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LeftArm = Character["Left Arm"]
53
RightLeg = Character["Right Leg"]
54
LeftLeg = Character["Left Leg"]
55
RootJoint = RootPart["RootJoint"]
56
Neck = Torso["Neck"]
57
RightShoulder = Torso["Right Shoulder"]
58
LeftShoulder = Torso["Left Shoulder"]
59
RightHip = Torso["Right Hip"]
60
LeftHip = Torso["Left Hip"]
61
Character.Archivable = true
62
Player:ClearCharacterAppearance()
63
64
IT = Instance.new
65
CF = CFrame.new
66
VT = Vector3.new
67
RAD = math.rad
68
C3 = Color3.new
69
UD2 = UDim2.new
70
BRICKC = BrickColor.new
71
ANGLES = CFrame.Angles
72
EULER = CFrame.fromEulerAnglesXYZ
73
COS = math.cos
74
ACOS = math.acos
75
SIN = math.sin
76
ASIN = math.asin
77
ABS = math.abs
78
MRANDOM = math.random
79
FLOOR = math.floor
80
81
--//=================================\\
82
--|| 	      USEFUL VALUES
83
--\\=================================//
84
85
Animation_Speed = 3
86
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
87
local Speed = 20
88
local SIZE = 1.4
89
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
90
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
91
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
92
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
93
local DAMAGEMULTIPLIER = 5
94
local ANIM = "Idle"
95
local ATTACK = false
96
local EQUIPPED = false
97
local HOLD = false
98
local COMBO = 1
99
local Rooted = false
100
local SINE = 0
101
local KEYHOLD = false
102
local CHANGE = 2 / Animation_Speed
103
local WALKINGANIM = false
104
local VALUE1 = false
105
local VALUE2 = false
106
local ROBLOXIDLEANIMATION = IT("Animation")
107
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
108
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
109
local ATANIM = IT("Animation")
110
ATANIM.Name = "Attack Animation"
111
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
112
--ROBLOXIDLEANIMATION.Parent = Humanoid
113
local WEAPONGUI = IT("ScreenGui", PlayerGui)
114
WEAPONGUI.Name = "Weapon GUI"
115
local Weapon = IT("Model")
116
Weapon.Name = "Adds"
117
local Effects = IT("Folder", Weapon)
118
Effects.Name = "Effects"
119
local ANIMATOR = Humanoid.Animator
120
local ANIMATE = Character.Animate
121
local UNANCHOR = true
122
local CLOCKLOOP = 0
123
local SONG = 1873219898
124
local CLOCKTARGET = nil
125
local CLOCKSPEED = 2.5
126
script.Parent = WEAPONGUI
127
local CLONE = Character:Clone()
128
CLONE.Parent = nil
129
Character.Archivable = false
130
local sick = Instance.new("Sound",Torso)
131
sick.Volume = 25
132
133
--//=================================\\
134
--\\=================================//
135
136
137
--//=================================\\
138
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
139
--\\=================================//
140
141
ArtificialHB = Instance.new("BindableEvent", script)
142
ArtificialHB.Name = "ArtificialHB"
143
144
script:WaitForChild("ArtificialHB")
145
146
frame = Frame_Speed
147
tf = 0
148
allowframeloss = false
149
tossremainder = false
150
lastframe = tick()
151
script.ArtificialHB:Fire()
152
153
game:GetService("RunService").Heartbeat:connect(function(s, p)
154
	tf = tf + s
155
	if tf >= frame then
156
		if allowframeloss then
157
			script.ArtificialHB:Fire()
158
			lastframe = tick()
159
		else
160
			for i = 1, math.floor(tf / frame) do
161
				script.ArtificialHB:Fire()
162
			end
163
		lastframe = tick()
164
		end
165
		if tossremainder then
166
			tf = 0
167
		else
168
			tf = tf - frame * math.floor(tf / frame)
169
		end
170
	end
171
end)
172
173
--//=================================\\
174
--\\=================================//
175
176
--//=================================\\
177
--|| 	      SOME FUNCTIONS
178
--\\=================================//
179
180
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
181
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
182
end
183
184
function PositiveAngle(NUMBER)
185
	if NUMBER >= 0 then
186
		NUMBER = 0
187
	end
188
	return NUMBER
189
end
190
191
function NegativeAngle(NUMBER)
192
	if NUMBER <= 0 then
193
		NUMBER = 0
194
	end
195
	return NUMBER
196
end
197
198
function Swait(NUMBER)
199
	if NUMBER == 0 or NUMBER == nil then
200
		ArtificialHB.Event:wait()
201
	else
202
		for i = 1, NUMBER do
203
			ArtificialHB.Event:wait()
204
		end
205
	end
206
end
207
208
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
209
	local NEWMESH = IT(MESH)
210
	if MESH == "SpecialMesh" then
211
		NEWMESH.MeshType = MESHTYPE
212
		if MESHID ~= "nil" and MESHID ~= "" then
213
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
214
		end
215
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
216
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
217
		end
218
	end
219
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
220
	NEWMESH.Scale = SCALE
221
	NEWMESH.Parent = PARENT
222
	return NEWMESH
223
end
224
225
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
226
	local NEWPART = IT("Part")
227
	NEWPART.formFactor = FORMFACTOR
228
	NEWPART.Reflectance = REFLECTANCE
229
	NEWPART.Transparency = TRANSPARENCY
230
	NEWPART.CanCollide = false
231
	NEWPART.Locked = true
232
	NEWPART.Anchored = true
233
	if ANCHOR == false then
234
		NEWPART.Anchored = false
235
	end
236
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
237
	NEWPART.Name = NAME
238
	NEWPART.Size = SIZE
239
	NEWPART.Position = Torso.Position
240
	NEWPART.Material = MATERIAL
241
	NEWPART:BreakJoints()
242
	NEWPART.Parent = PARENT
243
	return NEWPART
244
end
245
246
	local function weldBetween(a, b)
247
	    local weldd = Instance.new("ManualWeld")
248
	    weldd.Part0 = a
249
	    weldd.Part1 = b
250
	    weldd.C0 = CFrame.new()
251
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
252
	    weldd.Parent = a
253
	    return weldd
254
	end
255
256
257
function QuaternionFromCFrame(cf)
258
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
259
	local trace = m00 + m11 + m22
260
	if trace > 0 then 
261
		local s = math.sqrt(1 + trace)
262
		local recip = 0.5 / s
263
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
264
	else
265
		local i = 0
266
		if m11 > m00 then
267
			i = 1
268
		end
269
		if m22 > (i == 0 and m00 or m11) then
270
			i = 2
271
		end
272
		if i == 0 then
273
			local s = math.sqrt(m00 - m11 - m22 + 1)
274
			local recip = 0.5 / s
275
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
276
		elseif i == 1 then
277
			local s = math.sqrt(m11 - m22 - m00 + 1)
278
			local recip = 0.5 / s
279
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
280
		elseif i == 2 then
281
			local s = math.sqrt(m22 - m00 - m11 + 1)
282
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
283
		end
284
	end
285
end
286
 
287
function QuaternionToCFrame(px, py, pz, x, y, z, w)
288
	local xs, ys, zs = x + x, y + y, z + z
289
	local wx, wy, wz = w * xs, w * ys, w * zs
290
	local xx = x * xs
291
	local xy = x * ys
292
	local xz = x * zs
293
	local yy = y * ys
294
	local yz = y * zs
295
	local zz = z * zs
296
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
297
end
298
 
299
function QuaternionSlerp(a, b, t)
300
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
301
	local startInterp, finishInterp;
302
	if cosTheta >= 0.0001 then
303
		if (1 - cosTheta) > 0.0001 then
304
			local theta = ACOS(cosTheta)
305
			local invSinTheta = 1 / SIN(theta)
306
			startInterp = SIN((1 - t) * theta) * invSinTheta
307
			finishInterp = SIN(t * theta) * invSinTheta
308
		else
309
			startInterp = 1 - t
310
			finishInterp = t
311
		end
312
	else
313
		if (1 + cosTheta) > 0.0001 then
314
			local theta = ACOS(-cosTheta)
315
			local invSinTheta = 1 / SIN(theta)
316
			startInterp = SIN((t - 1) * theta) * invSinTheta
317
			finishInterp = SIN(t * theta) * invSinTheta
318
		else
319
			startInterp = t - 1
320
			finishInterp = t
321
		end
322
	end
323
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
324
end
325
326
function Clerp(a, b, t)
327
	local qa = {QuaternionFromCFrame(a)}
328
	local qb = {QuaternionFromCFrame(b)}
329
	local ax, ay, az = a.x, a.y, a.z
330
	local bx, by, bz = b.x, b.y, b.z
331
	local _t = 1 - t
332
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
333
end
334
335
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
336
	local frame = IT("Frame")
337
	frame.BackgroundTransparency = TRANSPARENCY
338
	frame.BorderSizePixel = BORDERSIZEPIXEL
339
	frame.Position = POSITION
340
	frame.Size = SIZE
341
	frame.BackgroundColor3 = COLOR
342
	frame.BorderColor3 = BORDERCOLOR
343
	frame.Name = NAME
344
	frame.Parent = PARENT
345
	return frame
346
end
347
348
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
349
	local label = IT("TextLabel")
350
	label.BackgroundTransparency = 1
351
	label.Size = UD2(1, 0, 1, 0)
352
	label.Position = UD2(0, 0, 0, 0)
353
	label.TextColor3 = TEXTCOLOR
354
	label.TextStrokeTransparency = STROKETRANSPARENCY
355
	label.TextTransparency = TRANSPARENCY
356
	label.FontSize = TEXTFONTSIZE
357
	label.Font = TEXTFONT
358
	label.BorderSizePixel = BORDERSIZEPIXEL
359
	label.TextStrokeColor3 = C3(1,1,1)
360
	label.TextScaled = false
361
	label.Text = TEXT
362
	label.Name = NAME
363
	label.Parent = PARENT
364
	return label
365
end
366
367
function NoOutlines(PART)
368
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
369
end
370
371
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
372
	local NEWWELD = IT(TYPE)
373
	NEWWELD.Part0 = PART0
374
	NEWWELD.Part1 = PART1
375
	NEWWELD.C0 = C0
376
	NEWWELD.C1 = C1
377
	NEWWELD.Parent = PARENT
378
	return NEWWELD
379
end
380
381
local S = IT("Sound")
382
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
383
	local NEWSOUND = nil
384
	coroutine.resume(coroutine.create(function()
385
		NEWSOUND = S:Clone()
386
		NEWSOUND.Parent = PARENT
387
		NEWSOUND.Volume = VOLUME
388
		NEWSOUND.Pitch = PITCH
389
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
390
		NEWSOUND:play()
391
		if DOESLOOP == true then
392
			NEWSOUND.Looped = true
393
		else
394
			repeat wait(1) until NEWSOUND.Playing == false
395
			NEWSOUND:remove()
396
		end
397
	end))
398
	return NEWSOUND
399
end
400
401
function CFrameFromTopBack(at, top, back)
402
	local right = top:Cross(back)
403
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
404
end
405
406
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
407
function WACKYEFFECT(Table)
408
	local TYPE = (Table.EffectType or "Sphere")
409
	local SIZE = (Table.Size or VT(1,1,1))
410
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
411
	local TRANSPARENCY = (Table.Transparency or 0)
412
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
413
	local CFRAME = (Table.CFrame or Torso.CFrame)
414
	local MOVEDIRECTION = (Table.MoveToPos or nil)
415
	local ROTATION1 = (Table.RotationX or 0)
416
	local ROTATION2 = (Table.RotationY or 0)
417
	local ROTATION3 = (Table.RotationZ or 0)
418
	local MATERIAL = (Table.Material or "Neon")
419
	local COLOR = (Table.Color or C3(1,1,1))
420
	local TIME = (Table.Time or 45)
421
	local SOUNDID = (Table.SoundID or nil)
422
	local SOUNDPITCH = (Table.SoundPitch or nil)
423
	local SOUNDVOLUME = (Table.SoundVolume or nil)
424
	coroutine.resume(coroutine.create(function()
425
		local PLAYSSOUND = false
426
		local SOUND = nil
427
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
428
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
429
			PLAYSSOUND = true
430
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
431
		end
432
		EFFECT.Color = COLOR
433
		local MSH = nil
434
		if TYPE == "Sphere" then
435
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
436
		elseif TYPE == "Block" then
437
			MSH = IT("BlockMesh",EFFECT)
438
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
439
		elseif TYPE == "Wave" then
440
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
441
		elseif TYPE == "Ring" then
442
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
443
		elseif TYPE == "Slash" then
444
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
445
		elseif TYPE == "Round Slash" then
446
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
447
		elseif TYPE == "Swirl" then
448
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
449
		elseif TYPE == "Skull" then
450
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
451
		elseif TYPE == "Crystal" then
452
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
453
		end
454
		if MSH ~= nil then
455
			local MOVESPEED = nil
456
			if MOVEDIRECTION ~= nil then
457
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
458
			end
459
			local GROWTH = SIZE - ENDSIZE
460
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
461
			if TYPE == "Block" then
462
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
463
			else
464
				EFFECT.CFrame = CFRAME
465
			end
466
			for LOOP = 1, TIME+1 do
467
				Swait()
468
				MSH.Scale = MSH.Scale - GROWTH/TIME
469
				if TYPE == "Wave" then
470
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
471
				end
472
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
473
				if TYPE == "Block" then
474
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
475
				else
476
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
477
				end
478
				if MOVEDIRECTION ~= nil then
479
					local ORI = EFFECT.Orientation
480
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
481
					EFFECT.Orientation = ORI
482
				end
483
			end
484
			if PLAYSSOUND == false then
485
				EFFECT:remove()
486
			else
487
				repeat Swait() until SOUND.Playing == false
488
				EFFECT:remove()
489
			end
490
		else
491
			if PLAYSSOUND == false then
492
				EFFECT:remove()
493
			else
494
				repeat Swait() until SOUND.Playing == false
495
				EFFECT:remove()
496
			end
497
		end
498
	end))
499
end
500
501
function MakeForm(PART,TYPE)
502
	if TYPE == "Cyl" then
503
		local MSH = IT("CylinderMesh",PART)
504
	elseif TYPE == "Ball" then
505
		local MSH = IT("SpecialMesh",PART)
506
		MSH.MeshType = "Sphere"
507
	elseif TYPE == "Wedge" then
508
		local MSH = IT("SpecialMesh",PART)
509
		MSH.MeshType = "Wedge"
510
	end
511
end
512
513
Debris = game:GetService("Debris")
514
515
function CastProperRay(StartPos, EndPos, Distance, Ignore)
516
	local DIRECTION = CF(StartPos,EndPos).lookVector
517
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
518
end
519
520
function turnto(position)
521
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
522
end
523
524
--//=================================\\
525
--||	     WEAPON CREATION
526
--\\=================================//
527
528
function swait(num)
529
	if num == 0 or num == nil then
530
		ArtificialHB.Event:wait()
531
	else
532
		for i = 0, num do
533
			ArtificialHB.Event:wait()
534
		end
535
	end
536
end
537
538
539
function chatfunc(text)
540
	local chat = coroutine.wrap(function()
541
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
542
		Character:FindFirstChild("TalkingBillBoard"):destroy()
543
	end
544
	local Bill = Instance.new("BillboardGui",Character)
545
	Bill.Size = UDim2.new(0,100,0,40)
546
	Bill.StudsOffset = Vector3.new(0,3,0)
547
	Bill.Adornee = Character.Head
548
	Bill.Name = "TalkingBillBoard"
549
	local Hehe = Instance.new("TextLabel",Bill)
550
	Hehe.BackgroundTransparency = 1
551
	Hehe.BorderSizePixel = 0
552
	Hehe.Text = ""
553
	Hehe.Font = "Antique"
554
	Hehe.TextSize = 40
555
	Hehe.TextStrokeTransparency = 0
556
	Hehe.Size = UDim2.new(1,0,0.5,0)
557
	coroutine.resume(coroutine.create(function()
558
		while Hehe ~= nil do
559
			swait()	
560
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
561
			Hehe.Rotation = math.random(-5,5)
562
			Hehe.TextColor3 = Color3.new(255,0,0)
563
			Hehe.TextStrokeColor3 = Color3.new(0,0,0)
564
		end
565
	end))
566
	for i = 1,string.len(text),1 do
567
		swait()
568
		Hehe.Text = string.sub(text,1,i)
569
	end
570
	swait(90)--Re[math.random(1, 93)]
571
	for i = 0, 1, .025 do
572
		swait()
573
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
574
		Hehe.TextStrokeTransparency = i
575
		Hehe.TextTransparency = i
576
	end
577
	Bill:Destroy()
578
	end)
579
chat()
580
end
581
582
function onChatted(msg)
583
	chatfunc(msg)
584
end
585
586
Player.Chatted:connect(onChatted)
587
588
chatfunc("Edited by wanTH092")
589
590
591
Humanoid.Parent = nil
592
RootPart.Size = RootPart.Size*SIZE
593
Torso.Size = Torso.Size*SIZE
594
RightArm.Size = RightArm.Size*SIZE
595
RightLeg.Size = RightLeg.Size*SIZE
596
LeftArm.Size = LeftArm.Size*SIZE
597
LeftLeg.Size = LeftLeg.Size*SIZE
598
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
599
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
600
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
601
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
602
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
603
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
604
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
605
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
606
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
607
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
608
Head.Size = Head.Size*SIZE
609
RootJoint.Parent = RootPart
610
Neck.Parent = Torso
611
RightShoulder.Parent = Torso
612
LeftShoulder.Parent = Torso
613
RightHip.Parent = Torso
614
LeftHip.Parent = Torso
615
616
Humanoid.DisplayDistanceType = "None"
617
local naeeym2 = IT("BillboardGui",Character)
618
naeeym2.AlwaysOnTop = true
619
naeeym2.Size = UDim2.new(5,35,2,15)
620
naeeym2.StudsOffset = Vector3.new(0,2,0)
621
naeeym2.MaxDistance = 99999
622
naeeym2.Adornee = Character.Head
623
naeeym2.Name = "Name"
624
local tecks2 = IT("TextLabel",naeeym2)
625
tecks2.BackgroundTransparency = 1
626
tecks2.TextScaled = true
627
tecks2.BorderSizePixel = 0
628
tecks2.Text = "Superior"
629
tecks2.Font = "Antique"
630
tecks2.TextSize = 30
631
tecks2.TextStrokeTransparency = 0
632
tecks2.TextColor3 = C3(255,0,0)
633
tecks2.TextStrokeColor3 = C3(0/255, 0/255, 0/255)
634
tecks2.Size = UDim2.new(1,0,0.5,0)
635
tecks2.Parent = naeeym2
636
local top = Instance.new("Shirt")
637
top.ShirtTemplate = "rbxassetid://45695443"
638
top.Parent = Character
639
top.Name = "Cloth"
640
local bottom = Instance.new("Pants")
641
bottom.PantsTemplate = "rbxassetid://45696190"
642
bottom.Parent = Character
643
bottom.Name = "Cloth"
644
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really red", "Hat", VT(1,1,1),false)
645
PRT.Color = C3(0,0,0)
646
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
647
CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
648
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Detail", VT(1,1,1),false)
649
PRT.Color = C3(0,0,0)
650
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
651
CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
652
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false)
653
PRT.Color = C3(0,0,0)
654
MakeForm(PRT,"Ball")
655
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
656
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.4,0.5),false)
657
PRT.Color = C3(255/100, 195/0, 175/0)
658
MakeForm(PRT,"Ball")
659
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
660
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
661
PRT.Color = C3(0,0,0)
662
MakeForm(PRT,"Ball")
663
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
664
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
665
PRT.Color = C3(255/100, 195/0, 175/0)
666
MakeForm(PRT,"Ball")
667
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
668
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
669
PRT.Color = C3(255/100, 195/0, 175/0)
670
MakeForm(PRT,"Ball")
671
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
672
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
673
PRT.Color = C3(255/100, 195/0, 175/0)
674
MakeForm(PRT,"Ball")
675
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
676
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
677
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
678
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
679
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
680
MakeForm(PRT,"Cyl")
681
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
682
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
683
MakeForm(PRT,"Cyl")
684
PRT.Color = C3(255/100, 195/0, 175/0)
685
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
686
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
687
MakeForm(RING,"Cyl")
688
RING.Color = C3(0,0,0)
689
for i = 1, 12 do
690
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
691
	PRT.Color = C3(0,0,0)
692
	local MSH = IT("BlockMesh",PRT)
693
	MSH.Scale = VT(0.6,1,1)
694
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
695
end
696
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
697
PRT.Color = C3(0,0,0)
698
local MSH = IT("BlockMesh",PRT)
699
MSH.Scale = VT(0.4,1,1)
700
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
701
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
702
PRT.Color = C3(0,0,0)
703
local MSH = IT("BlockMesh",PRT)
704
MSH.Scale = VT(0.4,1,1)
705
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
706
coroutine.resume(coroutine.create(function()
707
	while true do
708
		Swait()
709
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
710
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
711
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
712
		if CLOCKLOOP <= -150 then
713
			if VALUE1 == false then
714
				CLOCKLOOP = 0
715
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1004,1004,1004), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
716
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
717
				ApplyAoE(HITPOS,10,15,45,75,false)
718
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
719
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
720
				if CLOCKTARGET ~= nil then
721
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
722
					if CLOCKTARGET.Torso ~= nil then
723
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
724
					end
725
					if CLOCKTARGET.Health == 0 then
726
						CLOCKTARGET = nil
727
					end
728
				end
729
			end
730
		end
731
	end
732
end))
733
734
Neck.Name = "Weld"
735
RootJoint.Name = "Weld"
736
RightShoulder.Name = "Weld"
737
LeftShoulder.Name = "Weld"
738
RightHip.Name = "Weld"
739
LeftHip.Name = "Weld"
740
741
local BODY = {}
742
for _, c in pairs(Character:GetDescendants()) do
743
	if c:IsA("BasePart") and c.Name ~= "Handle" then
744
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
745
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
746
		end
747
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
748
	elseif c:IsA("JointInstance") then
749
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
750
	end
751
end
752
for e = 1, #BODY do
753
	if BODY[e] ~= nil then
754
		local STUFF = BODY[e]
755
		local PART = STUFF[1]
756
		local PARENT = STUFF[2]
757
		local MATERIAL = STUFF[3]
758
		local COLOR = STUFF[4]
759
		local TRANSPARENCY = STUFF[5]
760
		if PART.ClassName == "Part" and PART ~= RootPart then
761
			PART.Material = MATERIAL
762
			PART.Color = COLOR
763
			PART.Transparency = TRANSPARENCY
764
		end
765
		PART.AncestryChanged:Connect(function()
766
			PART.Parent = PARENT
767
		end)
768
	end
769
end
770
771
function refit()
772
	Character.Parent = workspace
773
	for e = 1, #BODY do
774
		if BODY[e] ~= nil then
775
			local STUFF = BODY[e]
776
			local PART = STUFF[1]
777
			local PARENT = STUFF[2]
778
			local MATERIAL = STUFF[3]
779
			local COLOR = STUFF[4]
780
			local TRANSPARENCY = STUFF[5]
781
			if PART.ClassName == "Part" and PART ~= RootPart then
782
				PART.Material = MATERIAL
783
				PART.Color = COLOR
784
				PART.Transparency = TRANSPARENCY
785
			end
786
			if PART.Parent ~= PARENT then
787
				Humanoid:remove()
788
				PART.Parent = PARENT
789
				Humanoid = IT("Humanoid",Character)
790
			end
791
		end
792
	end
793
end
794
local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255)
795
local SKILLFONT = "Antique"
796
local SKILLTEXTSIZE = 7
797
798
Weapon.Parent = Character
799
Humanoid.Parent = Character
800
801
Humanoid.Died:connect(function()
802
	refit()
803
end)
804
805
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
806
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
807
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
808
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
809
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
810
811
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Time Sweep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
812
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Timer Chamber", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
813
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Power Knuckle", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
814
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Shadow Summoning", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
815
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Meteor Somewhere", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
816
817
--//=================================\\
818
--||			DAMAGING
819
--\\=================================//
820
821
function ApplyDamage(Humanoid,Damage,TorsoPart)
822
	local defence = Instance.new("BoolValue",Humanoid.Parent)
823
	defence.Name = ("HitBy"..Player.Name)
824
	game:GetService("Debris"):AddItem(defence, 0.001)
825
	Damage = Damage * DAMAGEMULTIPLIER
826
	if Humanoid.Health ~= 0 then
827
		local CritChance = MRANDOM(1,100)
828
		if Damage > Humanoid.Health then
829
			Damage = math.ceil(Humanoid.Health)
830
			if Damage == 0 then
831
				Damage = 0.1
832
			end
833
		end
834
		Humanoid.Health = Humanoid.Health - Damage
835
	end
836
end
837
838
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
839
	local CHILDREN = workspace:GetDescendants()
840
	for index, CHILD in pairs(CHILDREN) do
841
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
842
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
843
			if HUM then
844
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
845
				if TORSO then
846
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
847
						if INSTAKILL == false then
848
							CHILD:BreakJoints()
849
						else
850
							local DMG = MRANDOM(MINDMG,MAXDMG)
851
							ApplyDamage(HUM,DMG,TORSO)
852
						end
853
						if FLING > 0 then
854
							for _, c in pairs(CHILD:GetChildren()) do
855
								if c:IsA("BasePart") then
856
									local bv = Instance.new("BodyVelocity") 
857
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
858
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
859
									bv.Parent = c
860
									Debris:AddItem(bv,0.05)
861
								end
862
							end
863
						end
864
					end
865
				end
866
			end
867
		end
868
	end
869
end
870
871
--//=================================\\
872
--||	ATTACK FUNCTIONS AND STUFF
873
--\\=================================//
874
875
function MagicMissiles()
876
    chatfunc("see ya")
877
    ATTACK = true
878
    Rooted = false
879
    for i=0, 0.5, 0.1 / Animation_Speed do
880
        Swait()
881
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
882
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
883
    end
884
    for e = 1, #BODY do
885
        if BODY[e] ~= nil then
886
            local STUFF = BODY[e]
887
            local PART = STUFF[1]
888
            if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
889
                local PRT = PART:Clone()
890
                PRT.Anchored = true
891
                PRT.CanCollide = false
892
                PRT.Material = "Neon"
893
                PRT.Color = C3(1,0,0)
894
                PRT.Name = "WarpEffect"
895
                PRT.Parent = Effects
896
                PRT.CFrame = PART.CFrame
897
                PRT:BreakJoints()
898
                if PRT:FindFirstChildOfClass("Sound") then
899
                    PRT:FindFirstChildOfClass("Sound"):remove()
900
                end
901
                if PRT:FindFirstChildOfClass("Decal") then
902
                    PRT:FindFirstChildOfClass("Decal"):remove()
903
                end
904
                coroutine.resume(coroutine.create(function()
905
                    for i = 1, 100 do
906
                        Swait()
907
                        PRT.Transparency = PRT.Transparency + 1/100
908
                    end
909
                    PRT:remove()
910
                end))
911
            end
912
        end
913
    end
914
    CreateSound(217767125, Torso, 10, 1)
915
    local POS = RootPart.Orientation
916
    RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
917
    RootPart.Orientation = POS
918
    RootJoint.Parent = RootPart
919
    for i=0, 0.5, 0.1 / Animation_Speed do
920
        Swait()
921
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
922
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
923
    end
924
    for i=0, 0.1, 0.1 / Animation_Speed do
925
        Swait()
926
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
927
    end
928
    ATTACK = false
929
    Rooted = false
930
end
931
932
function TimesUp()
933
    chatfunc("it's time")
934
    CLOCKTARGET = nil
935
    if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
936
        local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
937
        local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
938
        if TORSO then
939
            ATTACK = true
940
            Rooted = false
941
            coroutine.resume(coroutine.create(function()
942
                repeat
943
                    Swait()
944
                    RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
945
                    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
946
                    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
947
                    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
948
                    RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
949
                    LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
950
                until ATTACK == false
951
            end))
952
            if Effects:FindFirstChild("NeonDoll") then
953
                repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
954
            end
955
            wait(0.5)
956
            local FAKECHARACTER = IT("Model",Effects)
957
            FAKECHARACTER.Name = "NeonDoll"
958
            local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.3,0.3,0.15),false)
959
            CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
960
            local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
961
            CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
962
            local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
963
            CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
964
            local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
965
            CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
966
            local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
967
            CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
968
            local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.15,0.15),false)
969
            CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
970
            CreateSound(201858045, TORS, 5, 0.4, false)
971
            for i = 1, 50 do
972
                Swait()
973
                CLOCKSPEED = 2.5
974
                for _, c in pairs(FAKECHARACTER:GetChildren()) do
975
                    if c.ClassName == "Part" then
976
                        c.Transparency = c.Transparency - 0.5/150
977
                    end
978
                end
979
            end
980
            CLOCKTARGET = HUM
981
            coroutine.resume(coroutine.create(function()
982
                repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
983
                for i = 1, 25 do
984
                    Swait()
985
                    for _, c in pairs(FAKECHARACTER:GetChildren()) do
986
                        if c.ClassName == "Part" then
987
                            c.Transparency = c.Transparency + 0.5/25
988
                        end
989
                    end
990
                end
991
                CLOCKSPEED = 2.5
992
                FAKECHARACTER:remove()
993
            end))
994
            wait(0.5)
995
            ATTACK = false
996
            Rooted = false
997
        end
998
    end
999
end
1000
 
1001
function ChainPunch()
1002
    chatfunc("REEEEEEE")
1003
	ATTACK = true
1004
	Rooted = false
1005
	local GYRO = IT("BodyGyro",RootPart)
1006
	GYRO.D = 25
1007
	GYRO.P = 2000
1008
	GYRO.MaxTorque = VT(0,40000,0)
1009
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1010
	repeat
1011
		Swait()
1012
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1013
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1014
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1015
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1016
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1017
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1018
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1019
	until HOLD == true
1020
	local POS = Mouse.Hit.p
1021
	local CHAINS = false
1022
	local CHAINLINKS = {}
1023
	local A = IT("Attachment",RightArm)
1024
	A.Position = VT(1,-1,0)*SIZE
1025
	A.Orientation = VT(-90, -89.982, 0)
1026
	local B = IT("Attachment",RightArm)
1027
	B.Position = VT(-1,-1,0)*SIZE
1028
	B.Orientation = VT(-90, 89.988, 0)
1029
	local C = IT("Attachment",RightArm)
1030
	C.Position = VT(0.5,-1.3,0)*SIZE
1031
	C.Orientation = VT(-90, -89.982, 0)
1032
	local D = IT("Attachment",RightArm)
1033
	D.Position = VT(-0.5,-1.3,0)*SIZE
1034
	D.Orientation = VT(-90, 89.988, 0)
1035
	local LIGHT = IT("Attachment",RightArm)
1036
	LIGHT.Position = VT(0,-1,0)*SIZE
1037
	local LIGHT2 = IT("PointLight",LIGHT)
1038
	LIGHT2.Range = 7
1039
	LIGHT2.Brightness = 5
1040
	LIGHT2.Color = SKILLTEXTCOLOR
1041
	for i = 1, 2 do
1042
		local TWIST = -2
1043
		local START = A
1044
		local END = B
1045
		if i == 1 then
1046
			START = B
1047
			END = A
1048
		end
1049
		local ChainLink = IT("Beam",Torso)
1050
		ChainLink.Texture = "rbxassetid://73042633"
1051
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1052
		ChainLink.TextureSpeed = 1
1053
		ChainLink.Width0 = 1
1054
		ChainLink.Width1 = 1
1055
		ChainLink.TextureLength = 2.5
1056
		ChainLink.Attachment0 = START
1057
		ChainLink.Attachment1 = END
1058
		ChainLink.CurveSize0 = TWIST
1059
		ChainLink.CurveSize1 = TWIST
1060
		--ChainLink.FaceCamera = true
1061
		ChainLink.Segments = 45
1062
		ChainLink.Transparency = NumberSequence.new(1)
1063
		table.insert(CHAINLINKS,ChainLink)
1064
	end
1065
	for i = 1, 2 do
1066
		local TWIST = -1
1067
		local START = C
1068
		local END = D
1069
		if i == 1 then
1070
			START = D
1071
			END = C
1072
		end
1073
		local ChainLink = IT("Beam",Torso)
1074
		ChainLink.Texture = "rbxassetid://73042633"
1075
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1076
		ChainLink.TextureSpeed = 1
1077
		ChainLink.Width0 = 1
1078
		ChainLink.Width1 = 1
1079
		ChainLink.TextureLength = 5
1080
		ChainLink.Attachment0 = START
1081
		ChainLink.Attachment1 = END
1082
		ChainLink.CurveSize0 = TWIST
1083
		ChainLink.CurveSize1 = TWIST
1084
		--ChainLink.FaceCamera = true
1085
		ChainLink.Segments = 25
1086
		ChainLink.LightEmission = 0.5
1087
		ChainLink.Transparency = NumberSequence.new(1)
1088
		table.insert(CHAINLINKS,ChainLink)
1089
	end
1090
	coroutine.resume(coroutine.create(function()
1091
		repeat
1092
			Swait()
1093
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1094
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1095
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1096
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1097
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1098
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1099
		until CHAINS == true
1100
		repeat
1101
			Swait()
1102
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1103
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1104
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1105
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1106
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1107
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1108
		until ATTACK == false
1109
		for e = 1, 15 do
1110
			Swait()
1111
			for i = 1, #CHAINLINKS do
1112
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1113
			end
1114
		end
1115
		A:remove()
1116
		B:remove()
1117
		C:remove()
1118
		D:remove()
1119
	end))
1120
	CreateSound(233856115, RightArm, 5, 1.2, false)
1121
	for e = 1, 15 do
1122
		Swait()
1123
		for i = 1, #CHAINLINKS do
1124
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1125
		end
1126
	end
1127
	CHAINS = true
1128
	Rooted = false
1129
	wait(0.25)
1130
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Mid grey", "Part", VT(2,2,2))
1131
	FIST.Color = C3(255/100, 195/0, 175/0)
1132
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1133
	local LIGHT3 = IT("PointLight",FIST)
1134
	LIGHT3.Range = 7
1135
	LIGHT3.Brightness = 5
1136
	LIGHT3.Color = SKILLTEXTCOLOR
1137
	CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
1138
	local FISTA = IT("Attachment",FIST)
1139
	FISTA.Position = VT(0.062, 0.977, 0)
1140
	local ChainLink = IT("Beam",Torso)
1141
	ChainLink.Texture = "rbxassetid://73042633"
1142
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1143
	ChainLink.TextureSpeed = 0
1144
	ChainLink.Width0 = 3
1145
	ChainLink.Width1 = 3
1146
	ChainLink.TextureLength = 12
1147
	ChainLink.Attachment0 = LIGHT
1148
	ChainLink.Attachment1 = FISTA
1149
	ChainLink.FaceCamera = true
1150
	ChainLink.Segments = 45
1151
	ChainLink.LightEmission = 0.5
1152
	ChainLink.Transparency = NumberSequence.new(0.25)
1153
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1154
	for i = 1, 85 do
1155
		Swait()
1156
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1157
		ChainLink.TextureLength = 12+(i*2)
1158
		ApplyAoE(FIST.Position,10,15,25,100,false)
1159
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1160
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1161
		if HITFLOOR ~= nil then
1162
			HITFLOOR:BreakJoints()
1163
			coroutine.resume(coroutine.create(function()
1164
				for i = 1, 15 do
1165
					Swait()
1166
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1167
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1168
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1169
				end
1170
			end))
1171
			break
1172
		end
1173
	end
1174
	coroutine.resume(coroutine.create(function()
1175
		for i = 1, 50 do
1176
			Swait()
1177
			FIST.Transparency = FIST.Transparency + 0.5/50
1178
			LIGHT3.Range = LIGHT3.Range - 7/50
1179
		end
1180
		FIST:remove()
1181
	end))
1182
	LIGHT:remove()
1183
	GYRO:remove()
1184
	ATTACK = false
1185
	Rooted = false
1186
end
1187
1188
function WarpMeteor()
1189
    chatfunc("WEEEEEEEEE")
1190
    local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1191
    if DIST > 9999 then
1192
        DIST = 9999
1193
    end
1194
    local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
1195
    local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1196
    if HITFLOOR then
1197
        local POS = HITPOS 
1198
        ATTACK = true
1199
        Rooted = false
1200
        local WARPED = false
1201
        local SMASHED = false
1202
        local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1203
        coroutine.resume(coroutine.create(function()
1204
            repeat
1205
                Swait()
1206
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1207
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1208
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1209
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1210
                RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1211
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1212
            until WARPED == true
1213
            repeat
1214
                Swait()
1215
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1216
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1217
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1218
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1219
                RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1220
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1221
            until SMASHED == true
1222
            repeat
1223
                Swait()
1224
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1225
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1226
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1227
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1228
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1229
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1230
            until ATTACK == false
1231
        end))
1232
        VALUE1 = true
1233
        CreateSound(233856115, Torso, 5, 1.6, false)
1234
        for i = 1, 25 do
1235
            Swait()
1236
            for _, c in pairs(Character:GetChildren()) do
1237
                if c.ClassName == "Part" then
1238
                    c.Transparency = c.Transparency + 1/25
1239
                end
1240
            end
1241
            for _, c in pairs(Weapon:GetChildren()) do
1242
                if c.ClassName == "Part" then
1243
                    c.Transparency = c.Transparency + 1/25
1244
                end
1245
            end
1246
        end
1247
        UNANCHOR = false
1248
        RootPart.Anchored = true
1249
        RootPart.Velocity = VT(0,0,0)
1250
        local ROOTPOS = RootPart.Position
1251
        RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1252
        WARPED = true
1253
        for i = 1, 25 do
1254
            Swait()
1255
            for _, c in pairs(Character:GetChildren()) do
1256
                if c.ClassName == "Part" then
1257
                    c.Transparency = c.Transparency - 1/25
1258
                end
1259
            end
1260
            for _, c in pairs(Weapon:GetChildren()) do
1261
                if c.ClassName == "Part" then
1262
                    c.Transparency = c.Transparency - 1/25
1263
                end
1264
            end
1265
        end
1266
        local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Part", VT(0,0,0))
1267
        SHELL.CFrame = RootPart.CFrame
1268
        MakeForm(SHELL,"Ball")
1269
        CreateSound(402981977, SHELL, 5, 1.6, false)
1270
        for i = 1, 10 do
1271
            Swait()
1272
            SHELL.Transparency = SHELL.Transparency - 1/10
1273
            SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1274
        end
1275
        for i = 1, math.ceil(75/2) do
1276
            Swait()
1277
            RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1278
            SHELL.CFrame = CF(RootPart.Position)
1279
            WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1280
        end
1281
        RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1282
        SHELL.CFrame = CF(RootPart.Position)
1283
        WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1284
        WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1285
        WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1286
        for i = 1, 5 do
1287
            WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1288
        end
1289
        SHELL:remove()
1290
        ApplyAoE(RootPart.Position,75,35,75,175,false)
1291
        SMASHED = true
1292
        wait(1)
1293
        VALUE1 = false
1294
        UNANCHOR = true
1295
        ATTACK = false
1296
        Rooted = false
1297
    end
1298
end
1299
1300
function PandorasBox()
1301
    chatfunc("look at this box")
1302
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1303
	if HITFLOOR ~= nil then
1304
		ATTACK = false
1305
		Rooted = false
1306
		local RINGSPIN = true
1307
		local CONSTRUCTING = true
1308
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1309
		RING.Color = C3(0,0,0)
1310
		MakeForm(RING,"Cyl")
1311
		RING.CFrame = CF(HITPOS)
1312
		CreateSound(402981977, RING, 5, 1.2, false)
1313
		coroutine.resume(coroutine.create(function()
1314
			repeat
1315
				Swait()
1316
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1317
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1318
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1319
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1320
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1321
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1322
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1323
			until CONSTRUCTING == false
1324
			repeat 
1325
				Swait() 
1326
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1327
			until RINGSPIN == false
1328
			for i = 1, 25 do
1329
				Swait()
1330
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1331
				RING.Size = RING.Size - VT(0.15,0,0.15)
1332
				--DECAL.Transparency = DECAL.Transparency + 1/25
1333
				RING.Transparency = RING.Transparency + 1/25
1334
			end
1335
			RING:remove()
1336
		end))
1337
		for i = 1, 15 do
1338
			Swait()
1339
			RING.Size = RING.Size + VT(0.75,0,0.75)
1340
			RING.Transparency = RING.Transparency - 1/15
1341
		end
1342
		local BOXSPIN = true
1343
		local PANDORASBOX = IT("Model",Effects)
1344
		PANDORASBOX.Name = "Pandora's Box"
1345
		local BOX = IT("Model",PANDORASBOX)
1346
		BOX.Name = "Body"
1347
		local LID = IT("Model",PANDORASBOX)
1348
		LID.Name = "Lid"
1349
		--BUILDING THE BOX--
1350
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1351
			BASE.Color = C3(0,0,0)
1352
			PANDORASBOX.PrimaryPart = BASE
1353
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1354
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1355
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1356
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1357
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1358
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1359
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1360
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1361
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1362
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1363
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1364
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1365
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1366
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1367
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1368
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1369
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1370
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1371
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1372
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1373
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1374
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1375
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1376
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1377
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1378
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1379
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1380
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1381
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1382
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1383
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1384
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1385
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1386
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1387
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1388
			-------------
1389
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1390
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1391
			LID.PrimaryPart = LIDPART
1392
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1393
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1394
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1395
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1396
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1397
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1398
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1399
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1400
			local DECAL = IT("Decal",LIDPART)
1401
			DECAL.Face = "Top"
1402
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1403
			DECAL.Color3 = C3(0,0,0)
1404
		--BUILDING THE BOX--
1405
		coroutine.resume(coroutine.create(function()
1406
			repeat
1407
				Swait()
1408
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1409
			until BOXSPIN == false
1410
		end))
1411
		for i = 1, 25 do
1412
			Swait()
1413
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1414
		end
1415
		wait(0.5)
1416
		BOXSPIN = false
1417
		CONSTRUCTING = false	
1418
		coroutine.resume(coroutine.create(function()
1419
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1420
			--[[for i = 1, 45 do
1421
				Swait()
1422
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1423
			end-
1424
			LID:remove()]]--
1425
			for _, c in pairs(LID:GetChildren()) do
1426
				if c.ClassName == "Part" then
1427
					c.Anchored = false
1428
					c.CanCollide = true
1429
					if c ~= LIDPART then
1430
						weldBetween(LIDPART,c)
1431
					end
1432
				end
1433
			end
1434
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1435
			Debris:AddItem(LID,15)
1436
			wait(0.5)
1437
					wait(0.15)
1438
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1439
					coroutine.resume(coroutine.create(function()
1440
						local MINION = CLONE:Clone()
1441
						MINION.Parent = Effects
1442
						MINION.Name = "Shadow"
1443
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1444
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1445
						for _, c in pairs(MINION:GetChildren()) do
1446
							if c.ClassName == "Part" then
1447
								c.Material = "Neon"
1448
								c.Color = C3(0,0,0)
1449
								c.Transparency = 0.25
1450
								if c.Name == "Head" then
1451
									c:ClearAllChildren()
1452
									local MSH = IT("BlockMesh",c)
1453
									MSH.Scale = VT(0.5,1,1)
1454
								end
1455
							end
1456
						end
1457
						local TORSO = MINION.Torso
1458
						local HUMAN = MINION.Humanoid
1459
						HUMAN.WalkSpeed = 150
1460
						HUMAN.MaxHealth = math.huge
1461
						HUMAN.Health = math.huge
1462
						HUMAN.DisplayDistanceType = "None"
1463
                                                HUMAN.Died:connect(function()
1464
							MINION:remove()
1465
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1466
						end)
1467
						wait(1)
1468
						local findNearestTorso = function(POS)
1469
							local list = game.Workspace:GetDescendants()
1470
							local torso = nil
1471
							local dist = 9999
1472
							local temp = nil
1473
							local human = nil
1474
							local temp2 = nil
1475
							for x = 1, #list do
1476
								temp2 = list[x]
1477
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1478
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1479
									human = temp2:findFirstChildOfClass("Humanoid")
1480
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1481
										if (temp.Position - POS).magnitude < dist then
1482
											torso = temp
1483
											dist = (temp.Position - POS).magnitude
1484
										end
1485
									end
1486
								end
1487
							end
1488
							return torso, dist
1489
						end
1490
						for i = 1, 40 do
1491
							if HUMAN.Health == 0 then
1492
								break
1493
							end
1494
							wait(0.3)
1495
							local target,dist= findNearestTorso(TORSO.Position)
1496
							if target then
1497
								HUMAN:MoveTo(target.Position)
1498
								if dist < 999 then
1499
									CreateSound(348663022, TORSO, 10, 1, true)
1500
									wait(0.5)
1501
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1502
									--ANIM:Play()
1503
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1504
									ApplyAoE(TORSO.Position,10,0,0,85,false)
1505
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1506
									for i = 1, 5 do
1507
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1508
									end
1509
									break
1510
								end
1511
							end
1512
						end
1513
						MINION:remove()
1514
					end))
1515
			wait(0.5)
1516
			for i = 1, 25 do
1517
				Swait()
1518
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1519
			end
1520
			PANDORASBOX:remove()
1521
			RINGSPIN = false
1522
		end))
1523
		ATTACK = false
1524
		Rooted = false
1525
	end
1526
end
1527
1528
function Taunt()
1529
	ATTACK = true
1530
	local LAUGH = nil
1531
	coroutine.resume(coroutine.create(function()
1532
		repeat
1533
			Swait()
1534
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1535
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1536
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1537
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1538
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1539
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1540
		until LAUGH ~= nil
1541
		repeat
1542
			Swait()
1543
			LAUGH.Parent = Head
1544
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1545
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1546
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1547
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1548
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1549
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1550
		until LAUGH.Playing == false
1551
	ATTACK = false
1552
	end))
1553
	wait(0.1)
1554
	sick:Pause()
1555
	LAUGH = CreateSound(333446256, Head, 10, 1, false)
1556
	wait(1.5)
1557
	sick:Resume()
1558
end
1559
1560
--//=================================\\
1561
--||	  ASSIGN THINGS TO KEYS
1562
--\\=================================//
1563
1564
function MouseDown(Mouse)
1565
	HOLD = true
1566
	if ATTACK == false then
1567
	end
1568
end
1569
1570
function MouseUp(Mouse)
1571
HOLD = false
1572
end
1573
1574
function KeyDown(Key)
1575
	KEYHOLD = true
1576
	if Key == "z" and ATTACK == false then
1577
		MagicMissiles()
1578
	end
1579
1580
	if Key == "b" and ATTACK == false then
1581
		TimesUp()
1582
	end
1583
1584
	if Key == "c" and ATTACK == false then
1585
		ChainPunch()
1586
	end
1587
1588
	if Key == "x" and ATTACK == false then
1589
		WarpMeteor()
1590
	end
1591
1592
	if Key == "v" and ATTACK == false then
1593
		PandorasBox()
1594
	end
1595
1596
	if Key == "t" and ATTACK == false then
1597
		Taunt()
1598
	end
1599
end
1600
1601
function KeyUp(Key)
1602
	KEYHOLD = false
1603
end
1604
1605
	Mouse.Button1Down:connect(function(NEWKEY)
1606
		MouseDown(NEWKEY)
1607
	end)
1608
	Mouse.Button1Up:connect(function(NEWKEY)
1609
		MouseUp(NEWKEY)
1610
	end)
1611
	Mouse.KeyDown:connect(function(NEWKEY)
1612
		KeyDown(NEWKEY)
1613
	end)
1614
	Mouse.KeyUp:connect(function(NEWKEY)
1615
		KeyUp(NEWKEY)
1616
	end)
1617
1618
--//=================================\\
1619
--\\=================================//
1620
1621
1622
function unanchor()
1623
	if UNANCHOR == true then
1624
		RootPart.Anchored = false
1625
	end
1626
	g = Character:GetChildren()
1627
	for i = 1, #g do
1628
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1629
			g[i].Anchored = false
1630
		end
1631
	end
1632
	g = Weapon:GetChildren()
1633
	for i = 1, #g do
1634
		if g[i].ClassName == "Part" then
1635
			g[i].Anchored = false
1636
		end
1637
	end
1638
end
1639
1640
1641
--//=================================\\
1642
--||	WRAP THE WHOLE SCRIPT UP
1643
--\\=================================//
1644
1645
Humanoid.Changed:connect(function(Jump)
1646
	if Jump == "Jump" and (Disable_Jump == true) then
1647
		Humanoid.Jump = false
1648
	end
1649
end)
1650
1651
while true do
1652
	Swait()
1653
           refit()
1654
	script.Parent = WEAPONGUI
1655
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1656
	    v:Stop();
1657
	end
1658
	ANIMATE.Parent = nil
1659
	SINE = SINE + CHANGE*1.5
1660
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1661
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1662
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1663
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
1664
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1665
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1666
        Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1667
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1668
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1669
        Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1670
	end
1671
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1672
		ANIM = "Jump"
1673
		if ATTACK == false then
1674
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1675
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1676
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1677
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1678
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1679
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
1680
	    end
1681
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1682
		ANIM = "Fall"
1683
		if ATTACK == false then
1684
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1685
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1686
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1687
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1688
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1689
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1690
		end
1691
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1692
		ANIM = "Idle"
1693
		if ATTACK == false then
1694
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1695
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1696
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1697
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
1698
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1699
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1700
			end
1701
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1702
		ANIM = "Walk"
1703
		if ATTACK == false then
1704
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1705
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1706
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1707
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1708
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1709
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1710
		end
1711
	end
1712
	unanchor()
1713
	Humanoid.MaxHealth = "inf"
1714
	Humanoid.Health = "inf"
1715
	if Rooted == false then
1716
		Disable_Jump = false
1717
		Humanoid.WalkSpeed = Speed
1718
	elseif Rooted == true then
1719
		Disable_Jump = true
1720
		Humanoid.WalkSpeed = 0
1721
	end
1722
	for _, c in pairs(Character:GetChildren()) do
1723
		if c.ClassName == "Part" and c.Name ~= "Detail" then
1724
			c.Material = "Fabric"
1725
			if c:FindFirstChildOfClass("ParticleEmitter") then
1726
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1727
			end
1728
			if c ~= Head then
1729
				c.Color = C3(0,0,0)
1730
			else
1731
				c.Color = C3(0,0,0)
1732
			end
1733
			if c == Head then
1734
				if c:FindFirstChild("face") then
1735
					c.face:remove()
1736
				end
1737
			end
1738
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1739
			c:remove()
1740
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1741
			c:remove()
1742
		end
1743
	end
1744
	sick.SoundId = "rbxassetid://"..SONG
1745
	sick.Looped = true
1746
	sick.Pitch = 1
1747
	sick.Volume = 5
1748
	sick.Parent = Torso
1749
	sick:Resume()
1750
	--sick.Playing = false
1751
	Humanoid.Name = "Corrupted Pandora = "..Player.Name
1752
end
1753
1754
--//=================================\\
1755
--\\=================================//
1756
1757
1758
1759
1760
1761
--//====================================================\\--
1762
--||			  		 END OF SCRIPT
1763
--\\====================================================//--