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wanTH092

Superior (Better)

Jul 5th, 2018
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  1. --//====================================================\\--
  2. --||               Edited by wanTH092
  3. --\\====================================================//--
  4.  
  5.  
  6. local Player = game.Players.localPlayer
  7. local Character = Player.Character
  8. local Humanoid = Character.Humanoid
  9. local Mouse = Player:GetMouse()
  10. local LeftArm = Character["Left Arm"]
  11. local RightArm = Character["Right Arm"]
  12. local LeftLeg = Character["Left Leg"]
  13. local RightLeg = Character["Right Leg"]
  14. local Head = Character.Head
  15. local Torso = Character.Torso
  16. local Camera = game.Workspace.CurrentCamera
  17. local RootPart = Character.HumanoidRootPart
  18. local RootJoint = RootPart.RootJoint
  19. local attack = false
  20. local Anim = 'Idle'
  21. local Lighty = game:GetService"Lighting"
  22. local attacktype = 1
  23. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  24. local velocity = RootPart.Velocity.y
  25. local sine = 0
  26. local change = 1
  27. local Create = LoadLibrary("RbxUtility").Create
  28.  
  29. local chara = Character
  30. local m = Create("Model"){
  31.     Parent = Character,
  32.     Name = "WeaponModel",
  33. }
  34.  
  35.  
  36. wait(0.2)
  37.  
  38. Player = game:GetService("Players").LocalPlayer
  39. PlayerGui = Player.PlayerGui
  40. Cam = workspace.CurrentCamera
  41. Backpack = Player.Backpack
  42. Character = Player.Character
  43. Humanoid = Character.Humanoid
  44. Mouse = Player:GetMouse()
  45. RootPart = Character["HumanoidRootPart"]
  46. Torso = Character["Torso"]
  47. Head = Character["Head"]
  48. RightArm = Character["Right Arm"]
  49. LeftArm = Character["Left Arm"]
  50. RightLeg = Character["Right Leg"]
  51. LeftLeg = Character["Left Leg"]
  52. RootJoint = RootPart["RootJoint"]
  53. Neck = Torso["Neck"]
  54. RightShoulder = Torso["Right Shoulder"]
  55. LeftShoulder = Torso["Left Shoulder"]
  56. RightHip = Torso["Right Hip"]
  57. LeftHip = Torso["Left Hip"]
  58. Character.Archivable = true
  59. Player:ClearCharacterAppearance()
  60.  
  61. IT = Instance.new
  62. CF = CFrame.new
  63. VT = Vector3.new
  64. RAD = math.rad
  65. C3 = Color3.new
  66. UD2 = UDim2.new
  67. BRICKC = BrickColor.new
  68. ANGLES = CFrame.Angles
  69. EULER = CFrame.fromEulerAnglesXYZ
  70. COS = math.cos
  71. ACOS = math.acos
  72. SIN = math.sin
  73. ASIN = math.asin
  74. ABS = math.abs
  75. MRANDOM = math.random
  76. FLOOR = math.floor
  77.  
  78. --//=================================\\
  79. --||          USEFUL VALUES
  80. --\\=================================//
  81.  
  82. Animation_Speed = 3
  83. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  84. local Speed = 20
  85. local SIZE = 1.4
  86. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  87. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  88. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  89. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  90. local DAMAGEMULTIPLIER = 5
  91. local ANIM = "Idle"
  92. local ATTACK = false
  93. local EQUIPPED = false
  94. local HOLD = false
  95. local COMBO = 1
  96. local Rooted = false
  97. local SINE = 0
  98. local KEYHOLD = false
  99. local CHANGE = 2 / Animation_Speed
  100. local WALKINGANIM = false
  101. local VALUE1 = false
  102. local VALUE2 = false
  103. local ROBLOXIDLEANIMATION = IT("Animation")
  104. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  105. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  106. local ATANIM = IT("Animation")
  107. ATANIM.Name = "Attack Animation"
  108. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  109. --ROBLOXIDLEANIMATION.Parent = Humanoid
  110. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  111. WEAPONGUI.Name = "Weapon GUI"
  112. local Weapon = IT("Model")
  113. Weapon.Name = "Adds"
  114. local Effects = IT("Folder", Weapon)
  115. Effects.Name = "Effects"
  116. local ANIMATOR = Humanoid.Animator
  117. local ANIMATE = Character.Animate
  118. local UNANCHOR = true
  119. local CLOCKLOOP = 0
  120. local SONG = 1873219898
  121. local CLOCKTARGET = nil
  122. local CLOCKSPEED = 2.5
  123. script.Parent = WEAPONGUI
  124. local CLONE = Character:Clone()
  125. CLONE.Parent = nil
  126. Character.Archivable = false
  127. local sick = Instance.new("Sound",Torso)
  128. sick.Volume = 25
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133.  
  134. --//=================================\\
  135. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  136. --\\=================================//
  137.  
  138. ArtificialHB = Instance.new("BindableEvent", script)
  139. ArtificialHB.Name = "ArtificialHB"
  140.  
  141. script:WaitForChild("ArtificialHB")
  142.  
  143. frame = Frame_Speed
  144. tf = 0
  145. allowframeloss = false
  146. tossremainder = false
  147. lastframe = tick()
  148. script.ArtificialHB:Fire()
  149.  
  150. game:GetService("RunService").Heartbeat:connect(function(s, p)
  151.     tf = tf + s
  152.     if tf >= frame then
  153.         if allowframeloss then
  154.             script.ArtificialHB:Fire()
  155.             lastframe = tick()
  156.         else
  157.             for i = 1, math.floor(tf / frame) do
  158.                 script.ArtificialHB:Fire()
  159.             end
  160.         lastframe = tick()
  161.         end
  162.         if tossremainder then
  163.             tf = 0
  164.         else
  165.             tf = tf - frame * math.floor(tf / frame)
  166.         end
  167.     end
  168. end)
  169.  
  170. --//=================================\\
  171. --\\=================================//
  172.  
  173. --//=================================\\
  174. --||          SOME FUNCTIONS
  175. --\\=================================//
  176.  
  177. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  178.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  179. end
  180.  
  181. function PositiveAngle(NUMBER)
  182.     if NUMBER >= 0 then
  183.         NUMBER = 0
  184.     end
  185.     return NUMBER
  186. end
  187.  
  188. function NegativeAngle(NUMBER)
  189.     if NUMBER <= 0 then
  190.         NUMBER = 0
  191.     end
  192.     return NUMBER
  193. end
  194.  
  195. function Swait(NUMBER)
  196.     if NUMBER == 0 or NUMBER == nil then
  197.         ArtificialHB.Event:wait()
  198.     else
  199.         for i = 1, NUMBER do
  200.             ArtificialHB.Event:wait()
  201.         end
  202.     end
  203. end
  204.  
  205. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  206.     local NEWMESH = IT(MESH)
  207.     if MESH == "SpecialMesh" then
  208.         NEWMESH.MeshType = MESHTYPE
  209.         if MESHID ~= "nil" and MESHID ~= "" then
  210.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  211.         end
  212.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  213.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  214.         end
  215.     end
  216.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  217.     NEWMESH.Scale = SCALE
  218.     NEWMESH.Parent = PARENT
  219.     return NEWMESH
  220. end
  221.  
  222. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  223.     local NEWPART = IT("Part")
  224.     NEWPART.formFactor = FORMFACTOR
  225.     NEWPART.Reflectance = REFLECTANCE
  226.     NEWPART.Transparency = TRANSPARENCY
  227.     NEWPART.CanCollide = false
  228.     NEWPART.Locked = true
  229.     NEWPART.Anchored = true
  230.     if ANCHOR == false then
  231.         NEWPART.Anchored = false
  232.     end
  233.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  234.     NEWPART.Name = NAME
  235.     NEWPART.Size = SIZE
  236.     NEWPART.Position = Torso.Position
  237.     NEWPART.Material = MATERIAL
  238.     NEWPART:BreakJoints()
  239.     NEWPART.Parent = PARENT
  240.     return NEWPART
  241. end
  242.  
  243.     local function weldBetween(a, b)
  244.         local weldd = Instance.new("ManualWeld")
  245.         weldd.Part0 = a
  246.         weldd.Part1 = b
  247.         weldd.C0 = CFrame.new()
  248.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  249.         weldd.Parent = a
  250.         return weldd
  251.     end
  252.  
  253.  
  254. function QuaternionFromCFrame(cf)
  255.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  256.     local trace = m00 + m11 + m22
  257.     if trace > 0 then
  258.         local s = math.sqrt(1 + trace)
  259.         local recip = 0.5 / s
  260.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  261.     else
  262.         local i = 0
  263.         if m11 > m00 then
  264.             i = 1
  265.         end
  266.         if m22 > (i == 0 and m00 or m11) then
  267.             i = 2
  268.         end
  269.         if i == 0 then
  270.             local s = math.sqrt(m00 - m11 - m22 + 1)
  271.             local recip = 0.5 / s
  272.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  273.         elseif i == 1 then
  274.             local s = math.sqrt(m11 - m22 - m00 + 1)
  275.             local recip = 0.5 / s
  276.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  277.         elseif i == 2 then
  278.             local s = math.sqrt(m22 - m00 - m11 + 1)
  279.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  280.         end
  281.     end
  282. end
  283.  
  284. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  285.     local xs, ys, zs = x + x, y + y, z + z
  286.     local wx, wy, wz = w * xs, w * ys, w * zs
  287.     local xx = x * xs
  288.     local xy = x * ys
  289.     local xz = x * zs
  290.     local yy = y * ys
  291.     local yz = y * zs
  292.     local zz = z * zs
  293.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  294. end
  295.  
  296. function QuaternionSlerp(a, b, t)
  297.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  298.     local startInterp, finishInterp;
  299.     if cosTheta >= 0.0001 then
  300.         if (1 - cosTheta) > 0.0001 then
  301.             local theta = ACOS(cosTheta)
  302.             local invSinTheta = 1 / SIN(theta)
  303.             startInterp = SIN((1 - t) * theta) * invSinTheta
  304.             finishInterp = SIN(t * theta) * invSinTheta
  305.         else
  306.             startInterp = 1 - t
  307.             finishInterp = t
  308.         end
  309.     else
  310.         if (1 + cosTheta) > 0.0001 then
  311.             local theta = ACOS(-cosTheta)
  312.             local invSinTheta = 1 / SIN(theta)
  313.             startInterp = SIN((t - 1) * theta) * invSinTheta
  314.             finishInterp = SIN(t * theta) * invSinTheta
  315.         else
  316.             startInterp = t - 1
  317.             finishInterp = t
  318.         end
  319.     end
  320.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  321. end
  322.  
  323. function Clerp(a, b, t)
  324.     local qa = {QuaternionFromCFrame(a)}
  325.     local qb = {QuaternionFromCFrame(b)}
  326.     local ax, ay, az = a.x, a.y, a.z
  327.     local bx, by, bz = b.x, b.y, b.z
  328.     local _t = 1 - t
  329.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  330. end
  331.  
  332. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  333.     local frame = IT("Frame")
  334.     frame.BackgroundTransparency = TRANSPARENCY
  335.     frame.BorderSizePixel = BORDERSIZEPIXEL
  336.     frame.Position = POSITION
  337.     frame.Size = SIZE
  338.     frame.BackgroundColor3 = COLOR
  339.     frame.BorderColor3 = BORDERCOLOR
  340.     frame.Name = NAME
  341.     frame.Parent = PARENT
  342.     return frame
  343. end
  344.  
  345. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  346.     local label = IT("TextLabel")
  347.     label.BackgroundTransparency = 1
  348.     label.Size = UD2(1, 0, 1, 0)
  349.     label.Position = UD2(0, 0, 0, 0)
  350.     label.TextColor3 = TEXTCOLOR
  351.     label.TextStrokeTransparency = STROKETRANSPARENCY
  352.     label.TextTransparency = TRANSPARENCY
  353.     label.FontSize = TEXTFONTSIZE
  354.     label.Font = TEXTFONT
  355.     label.BorderSizePixel = BORDERSIZEPIXEL
  356.     label.TextStrokeColor3 = C3(1,1,1)
  357.     label.TextScaled = false
  358.     label.Text = TEXT
  359.     label.Name = NAME
  360.     label.Parent = PARENT
  361.     return label
  362. end
  363.  
  364. function NoOutlines(PART)
  365.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  366. end
  367.  
  368. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  369.     local NEWWELD = IT(TYPE)
  370.     NEWWELD.Part0 = PART0
  371.     NEWWELD.Part1 = PART1
  372.     NEWWELD.C0 = C0
  373.     NEWWELD.C1 = C1
  374.     NEWWELD.Parent = PARENT
  375.     return NEWWELD
  376. end
  377.  
  378. local S = IT("Sound")
  379. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  380.     local NEWSOUND = nil
  381.     coroutine.resume(coroutine.create(function()
  382.         NEWSOUND = S:Clone()
  383.         NEWSOUND.Parent = PARENT
  384.         NEWSOUND.Volume = VOLUME
  385.         NEWSOUND.Pitch = PITCH
  386.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  387.         NEWSOUND:play()
  388.         if DOESLOOP == true then
  389.             NEWSOUND.Looped = true
  390.         else
  391.             repeat wait(1) until NEWSOUND.Playing == false
  392.             NEWSOUND:remove()
  393.         end
  394.     end))
  395.     return NEWSOUND
  396. end
  397.  
  398. function CFrameFromTopBack(at, top, back)
  399.     local right = top:Cross(back)
  400.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  401. end
  402.  
  403. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  404. function WACKYEFFECT(Table)
  405.     local TYPE = (Table.EffectType or "Sphere")
  406.     local SIZE = (Table.Size or VT(1,1,1))
  407.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  408.     local TRANSPARENCY = (Table.Transparency or 0)
  409.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  410.     local CFRAME = (Table.CFrame or Torso.CFrame)
  411.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  412.     local ROTATION1 = (Table.RotationX or 0)
  413.     local ROTATION2 = (Table.RotationY or 0)
  414.     local ROTATION3 = (Table.RotationZ or 0)
  415.     local MATERIAL = (Table.Material or "Neon")
  416.     local COLOR = (Table.Color or C3(1,1,1))
  417.     local TIME = (Table.Time or 45)
  418.     local SOUNDID = (Table.SoundID or nil)
  419.     local SOUNDPITCH = (Table.SoundPitch or nil)
  420.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  421.     coroutine.resume(coroutine.create(function()
  422.         local PLAYSSOUND = false
  423.         local SOUND = nil
  424.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  425.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  426.             PLAYSSOUND = true
  427.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  428.         end
  429.         EFFECT.Color = COLOR
  430.         local MSH = nil
  431.         if TYPE == "Sphere" then
  432.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  433.         elseif TYPE == "Block" then
  434.             MSH = IT("BlockMesh",EFFECT)
  435.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  436.         elseif TYPE == "Wave" then
  437.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  438.         elseif TYPE == "Ring" then
  439.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  440.         elseif TYPE == "Slash" then
  441.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  442.         elseif TYPE == "Round Slash" then
  443.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  444.         elseif TYPE == "Swirl" then
  445.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  446.         elseif TYPE == "Skull" then
  447.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  448.         elseif TYPE == "Crystal" then
  449.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  450.         end
  451.         if MSH ~= nil then
  452.             local MOVESPEED = nil
  453.             if MOVEDIRECTION ~= nil then
  454.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  455.             end
  456.             local GROWTH = SIZE - ENDSIZE
  457.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  458.             if TYPE == "Block" then
  459.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  460.             else
  461.                 EFFECT.CFrame = CFRAME
  462.             end
  463.             for LOOP = 1, TIME+1 do
  464.                 Swait()
  465.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  466.                 if TYPE == "Wave" then
  467.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  468.                 end
  469.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  470.                 if TYPE == "Block" then
  471.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  472.                 else
  473.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  474.                 end
  475.                 if MOVEDIRECTION ~= nil then
  476.                     local ORI = EFFECT.Orientation
  477.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  478.                     EFFECT.Orientation = ORI
  479.                 end
  480.             end
  481.             if PLAYSSOUND == false then
  482.                 EFFECT:remove()
  483.             else
  484.                 repeat Swait() until SOUND.Playing == false
  485.                 EFFECT:remove()
  486.             end
  487.         else
  488.             if PLAYSSOUND == false then
  489.                 EFFECT:remove()
  490.             else
  491.                 repeat Swait() until SOUND.Playing == false
  492.                 EFFECT:remove()
  493.             end
  494.         end
  495.     end))
  496. end
  497.  
  498. function MakeForm(PART,TYPE)
  499.     if TYPE == "Cyl" then
  500.         local MSH = IT("CylinderMesh",PART)
  501.     elseif TYPE == "Ball" then
  502.         local MSH = IT("SpecialMesh",PART)
  503.         MSH.MeshType = "Sphere"
  504.     elseif TYPE == "Wedge" then
  505.         local MSH = IT("SpecialMesh",PART)
  506.         MSH.MeshType = "Wedge"
  507.     end
  508. end
  509.  
  510. Debris = game:GetService("Debris")
  511.  
  512. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  513.     local DIRECTION = CF(StartPos,EndPos).lookVector
  514.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  515. end
  516.  
  517. function turnto(position)
  518.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  519. end
  520.  
  521. --//=================================\\
  522. --||         WEAPON CREATION
  523. --\\=================================//
  524.  
  525. function swait(num)
  526.     if num == 0 or num == nil then
  527.         ArtificialHB.Event:wait()
  528.     else
  529.         for i = 0, num do
  530.             ArtificialHB.Event:wait()
  531.         end
  532.     end
  533. end
  534.  
  535.  
  536. function chatfunc(text)
  537.     local chat = coroutine.wrap(function()
  538.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  539.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  540.     end
  541.     local Bill = Instance.new("BillboardGui",Character)
  542.     Bill.Size = UDim2.new(0,100,0,40)
  543.     Bill.StudsOffset = Vector3.new(0,3,0)
  544.     Bill.Adornee = Character.Head
  545.     Bill.Name = "TalkingBillBoard"
  546.     local Hehe = Instance.new("TextLabel",Bill)
  547.     Hehe.BackgroundTransparency = 1
  548.     Hehe.BorderSizePixel = 0
  549.     Hehe.Text = ""
  550.     Hehe.Font = "Antique"
  551.     Hehe.TextSize = 40
  552.     Hehe.TextStrokeTransparency = 0
  553.     Hehe.Size = UDim2.new(1,0,0.5,0)
  554.     coroutine.resume(coroutine.create(function()
  555.         while Hehe ~= nil do
  556.             swait()
  557.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  558.             Hehe.Rotation = math.random(-5,5)
  559.             Hehe.TextColor3 = Color3.new(255,0,0)
  560.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  561.         end
  562.     end))
  563.     for i = 1,string.len(text),1 do
  564.         swait()
  565.         Hehe.Text = string.sub(text,1,i)
  566.     end
  567.     swait(90)--Re[math.random(1, 93)]
  568.     for i = 0, 1, .025 do
  569.         swait()
  570.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  571.         Hehe.TextStrokeTransparency = i
  572.         Hehe.TextTransparency = i
  573.     end
  574.     Bill:Destroy()
  575.     end)
  576. chat()
  577. end
  578.  
  579. function onChatted(msg)
  580.     chatfunc(msg)
  581. end
  582.  
  583. Player.Chatted:connect(onChatted)
  584.  
  585. chatfunc("Edited by wanTH092")
  586.  
  587.  
  588. Humanoid.Parent = nil
  589. RootPart.Size = RootPart.Size*SIZE
  590. Torso.Size = Torso.Size*SIZE
  591. RightArm.Size = RightArm.Size*SIZE
  592. RightLeg.Size = RightLeg.Size*SIZE
  593. LeftArm.Size = LeftArm.Size*SIZE
  594. LeftLeg.Size = LeftLeg.Size*SIZE
  595. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  596. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  597. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  598. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  599. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  600. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  601. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  602. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  603. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  604. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  605. Head.Size = Head.Size*SIZE
  606. RootJoint.Parent = RootPart
  607. Neck.Parent = Torso
  608. RightShoulder.Parent = Torso
  609. LeftShoulder.Parent = Torso
  610. RightHip.Parent = Torso
  611. LeftHip.Parent = Torso
  612.  
  613. Humanoid.DisplayDistanceType = "None"
  614. local naeeym2 = IT("BillboardGui",Character)
  615. naeeym2.AlwaysOnTop = true
  616. naeeym2.Size = UDim2.new(5,35,2,15)
  617. naeeym2.StudsOffset = Vector3.new(0,2,0)
  618. naeeym2.MaxDistance = 99999
  619. naeeym2.Adornee = Character.Head
  620. naeeym2.Name = "Name"
  621. local tecks2 = IT("TextLabel",naeeym2)
  622. tecks2.BackgroundTransparency = 1
  623. tecks2.TextScaled = true
  624. tecks2.BorderSizePixel = 0
  625. tecks2.Text = "Superior"
  626. tecks2.Font = "Antique"
  627. tecks2.TextSize = 30
  628. tecks2.TextStrokeTransparency = 0
  629. tecks2.TextColor3 = C3(255,0,0)
  630. tecks2.TextStrokeColor3 = C3(0/255, 0/255, 0/255)
  631. tecks2.Size = UDim2.new(1,0,0.5,0)
  632. tecks2.Parent = naeeym2
  633. local top = Instance.new("Shirt")
  634. top.ShirtTemplate = "rbxassetid://45695443"
  635. top.Parent = Character
  636. top.Name = "Cloth"
  637. local bottom = Instance.new("Pants")
  638. bottom.PantsTemplate = "rbxassetid://45696190"
  639. bottom.Parent = Character
  640. bottom.Name = "Cloth"
  641. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really red", "Hat", VT(1,1,1),false)
  642. PRT.Color = C3(0,0,0)
  643. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  644. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  645. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Detail", VT(1,1,1),false)
  646. PRT.Color = C3(0,0,0)
  647. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  648. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  649. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false)
  650. PRT.Color = C3(0,0,0)
  651. MakeForm(PRT,"Ball")
  652. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  653. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.4,0.5),false)
  654. PRT.Color = C3(255/100, 195/0, 175/0)
  655. MakeForm(PRT,"Ball")
  656. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  657. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  658. PRT.Color = C3(0,0,0)
  659. MakeForm(PRT,"Ball")
  660. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  661. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  662. PRT.Color = C3(255/100, 195/0, 175/0)
  663. MakeForm(PRT,"Ball")
  664. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  665. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  666. PRT.Color = C3(255/100, 195/0, 175/0)
  667. MakeForm(PRT,"Ball")
  668. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  669. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  670. PRT.Color = C3(255/100, 195/0, 175/0)
  671. MakeForm(PRT,"Ball")
  672. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  673. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  674. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  675. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  676. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  677. MakeForm(PRT,"Cyl")
  678. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  679. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  680. MakeForm(PRT,"Cyl")
  681. PRT.Color = C3(255/100, 195/0, 175/0)
  682. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  683. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  684. MakeForm(RING,"Cyl")
  685. RING.Color = C3(0,0,0)
  686. for i = 1, 12 do
  687.     local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  688.     PRT.Color = C3(0,0,0)
  689.     local MSH = IT("BlockMesh",PRT)
  690.     MSH.Scale = VT(0.6,1,1)
  691.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  692. end
  693. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  694. PRT.Color = C3(0,0,0)
  695. local MSH = IT("BlockMesh",PRT)
  696. MSH.Scale = VT(0.4,1,1)
  697. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  698. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  699. PRT.Color = C3(0,0,0)
  700. local MSH = IT("BlockMesh",PRT)
  701. MSH.Scale = VT(0.4,1,1)
  702. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  703. coroutine.resume(coroutine.create(function()
  704.     while true do
  705.         Swait()
  706.         CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  707.         WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  708.         WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  709.         if CLOCKLOOP <= -150 then
  710.             if VALUE1 == false then
  711.                 CLOCKLOOP = 0
  712.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1004,1004,1004), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  713.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  714.                 ApplyAoE(HITPOS,10,15,45,75,false)
  715.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  716.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  717.                 if CLOCKTARGET ~= nil then
  718.                     CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  719.                     if CLOCKTARGET.Torso ~= nil then
  720.                         CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  721.                     end
  722.                     if CLOCKTARGET.Health == 0 then
  723.                         CLOCKTARGET = nil
  724.                     end
  725.                 end
  726.             end
  727.         end
  728.     end
  729. end))
  730.  
  731. Neck.Name = "Weld"
  732. RootJoint.Name = "Weld"
  733. RightShoulder.Name = "Weld"
  734. LeftShoulder.Name = "Weld"
  735. RightHip.Name = "Weld"
  736. LeftHip.Name = "Weld"
  737.  
  738. local BODY = {}
  739. for _, c in pairs(Character:GetDescendants()) do
  740.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  741.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  742.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  743.         end
  744.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  745.     elseif c:IsA("JointInstance") then
  746.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  747.     end
  748. end
  749. for e = 1, #BODY do
  750.     if BODY[e] ~= nil then
  751.         local STUFF = BODY[e]
  752.         local PART = STUFF[1]
  753.         local PARENT = STUFF[2]
  754.         local MATERIAL = STUFF[3]
  755.         local COLOR = STUFF[4]
  756.         local TRANSPARENCY = STUFF[5]
  757.         if PART.ClassName == "Part" and PART ~= RootPart then
  758.             PART.Material = MATERIAL
  759.             PART.Color = COLOR
  760.             PART.Transparency = TRANSPARENCY
  761.         end
  762.         PART.AncestryChanged:Connect(function()
  763.             PART.Parent = PARENT
  764.         end)
  765.     end
  766. end
  767.  
  768. function refit()
  769.     Character.Parent = workspace
  770.     for e = 1, #BODY do
  771.         if BODY[e] ~= nil then
  772.             local STUFF = BODY[e]
  773.             local PART = STUFF[1]
  774.             local PARENT = STUFF[2]
  775.             local MATERIAL = STUFF[3]
  776.             local COLOR = STUFF[4]
  777.             local TRANSPARENCY = STUFF[5]
  778.             if PART.ClassName == "Part" and PART ~= RootPart then
  779.                 PART.Material = MATERIAL
  780.                 PART.Color = COLOR
  781.                 PART.Transparency = TRANSPARENCY
  782.             end
  783.             if PART.Parent ~= PARENT then
  784.                 Humanoid:remove()
  785.                 PART.Parent = PARENT
  786.                 Humanoid = IT("Humanoid",Character)
  787.             end
  788.         end
  789.     end
  790. end
  791. local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255)
  792. local SKILLFONT = "Antique"
  793. local SKILLTEXTSIZE = 7
  794.  
  795. Weapon.Parent = Character
  796. Humanoid.Parent = Character
  797.  
  798. Humanoid.Died:connect(function()
  799.     refit()
  800. end)
  801.  
  802. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  803. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  804. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  805. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  806. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  807.  
  808. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Time Sweep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  809. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Timer Chamber", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  810. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Power Knuckle", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  811. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Shadow Summoning", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  812. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Meteor Somewhere", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  813.  
  814. --//=================================\\
  815. --||            DAMAGING
  816. --\\=================================//
  817.  
  818. function ApplyDamage(Humanoid,Damage,TorsoPart)
  819.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  820.     defence.Name = ("HitBy"..Player.Name)
  821.     game:GetService("Debris"):AddItem(defence, 0.001)
  822.     Damage = Damage * DAMAGEMULTIPLIER
  823.     if Humanoid.Health ~= 0 then
  824.         local CritChance = MRANDOM(1,100)
  825.         if Damage > Humanoid.Health then
  826.             Damage = math.ceil(Humanoid.Health)
  827.             if Damage == 0 then
  828.                 Damage = 0.1
  829.             end
  830.         end
  831.         Humanoid.Health = Humanoid.Health - Damage
  832.     end
  833. end
  834.  
  835. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  836.     local CHILDREN = workspace:GetDescendants()
  837.     for index, CHILD in pairs(CHILDREN) do
  838.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  839.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  840.             if HUM then
  841.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  842.                 if TORSO then
  843.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  844.                         if INSTAKILL == false then
  845.                             CHILD:BreakJoints()
  846.                         else
  847.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  848.                             ApplyDamage(HUM,DMG,TORSO)
  849.                         end
  850.                         if FLING > 0 then
  851.                             for _, c in pairs(CHILD:GetChildren()) do
  852.                                 if c:IsA("BasePart") then
  853.                                     local bv = Instance.new("BodyVelocity")
  854.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  855.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  856.                                     bv.Parent = c
  857.                                     Debris:AddItem(bv,0.05)
  858.                                 end
  859.                             end
  860.                         end
  861.                     end
  862.                 end
  863.             end
  864.         end
  865.     end
  866. end
  867.  
  868. --//=================================\\
  869. --||    ATTACK FUNCTIONS AND STUFF
  870. --\\=================================//
  871.  
  872. function MagicMissiles()
  873.     chatfunc("see ya")
  874.     ATTACK = true
  875.     Rooted = false
  876.     for i=0, 0.5, 0.1 / Animation_Speed do
  877.         Swait()
  878.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  879.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  880.     end
  881.     for e = 1, #BODY do
  882.         if BODY[e] ~= nil then
  883.             local STUFF = BODY[e]
  884.             local PART = STUFF[1]
  885.             if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  886.                 local PRT = PART:Clone()
  887.                 PRT.Anchored = true
  888.                 PRT.CanCollide = false
  889.                 PRT.Material = "Neon"
  890.                 PRT.Color = C3(1,0,0)
  891.                 PRT.Name = "WarpEffect"
  892.                 PRT.Parent = Effects
  893.                 PRT.CFrame = PART.CFrame
  894.                 PRT:BreakJoints()
  895.                 if PRT:FindFirstChildOfClass("Sound") then
  896.                     PRT:FindFirstChildOfClass("Sound"):remove()
  897.                 end
  898.                 if PRT:FindFirstChildOfClass("Decal") then
  899.                     PRT:FindFirstChildOfClass("Decal"):remove()
  900.                 end
  901.                 coroutine.resume(coroutine.create(function()
  902.                     for i = 1, 100 do
  903.                         Swait()
  904.                         PRT.Transparency = PRT.Transparency + 1/100
  905.                     end
  906.                     PRT:remove()
  907.                 end))
  908.             end
  909.         end
  910.     end
  911.     CreateSound(217767125, Torso, 10, 1)
  912.     local POS = RootPart.Orientation
  913.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  914.     RootPart.Orientation = POS
  915.     RootJoint.Parent = RootPart
  916.     for i=0, 0.5, 0.1 / Animation_Speed do
  917.         Swait()
  918.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  919.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  920.     end
  921.     for i=0, 0.1, 0.1 / Animation_Speed do
  922.         Swait()
  923.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  924.     end
  925.     ATTACK = false
  926.     Rooted = false
  927. end
  928.  
  929. function TimesUp()
  930.     chatfunc("it's time")
  931.     CLOCKTARGET = nil
  932.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  933.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  934.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  935.         if TORSO then
  936.             ATTACK = true
  937.             Rooted = false
  938.             coroutine.resume(coroutine.create(function()
  939.                 repeat
  940.                     Swait()
  941.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  942.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  943.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  944.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  945.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  946.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  947.                 until ATTACK == false
  948.             end))
  949.             if Effects:FindFirstChild("NeonDoll") then
  950.                 repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  951.             end
  952.             wait(0.5)
  953.             local FAKECHARACTER = IT("Model",Effects)
  954.             FAKECHARACTER.Name = "NeonDoll"
  955.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.3,0.3,0.15),false)
  956.             CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  957.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  958.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  959.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  960.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  961.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  962.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  963.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  964.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  965.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.15,0.15),false)
  966.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  967.             CreateSound(201858045, TORS, 5, 0.4, false)
  968.             for i = 1, 50 do
  969.                 Swait()
  970.                 CLOCKSPEED = 2.5
  971.                 for _, c in pairs(FAKECHARACTER:GetChildren()) do
  972.                     if c.ClassName == "Part" then
  973.                         c.Transparency = c.Transparency - 0.5/150
  974.                     end
  975.                 end
  976.             end
  977.             CLOCKTARGET = HUM
  978.             coroutine.resume(coroutine.create(function()
  979.                 repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  980.                 for i = 1, 25 do
  981.                     Swait()
  982.                     for _, c in pairs(FAKECHARACTER:GetChildren()) do
  983.                         if c.ClassName == "Part" then
  984.                             c.Transparency = c.Transparency + 0.5/25
  985.                         end
  986.                     end
  987.                 end
  988.                 CLOCKSPEED = 2.5
  989.                 FAKECHARACTER:remove()
  990.             end))
  991.             wait(0.5)
  992.             ATTACK = false
  993.             Rooted = false
  994.         end
  995.     end
  996. end
  997.  
  998. function ChainPunch()
  999.     chatfunc("REEEEEEE")
  1000.     ATTACK = true
  1001.     Rooted = false
  1002.     local GYRO = IT("BodyGyro",RootPart)
  1003.     GYRO.D = 25
  1004.     GYRO.P = 2000
  1005.     GYRO.MaxTorque = VT(0,40000,0)
  1006.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1007.     repeat
  1008.         Swait()
  1009.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1010.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1011.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1012.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1013.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1014.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016.     until HOLD == true
  1017.     local POS = Mouse.Hit.p
  1018.     local CHAINS = false
  1019.     local CHAINLINKS = {}
  1020.     local A = IT("Attachment",RightArm)
  1021.     A.Position = VT(1,-1,0)*SIZE
  1022.     A.Orientation = VT(-90, -89.982, 0)
  1023.     local B = IT("Attachment",RightArm)
  1024.     B.Position = VT(-1,-1,0)*SIZE
  1025.     B.Orientation = VT(-90, 89.988, 0)
  1026.     local C = IT("Attachment",RightArm)
  1027.     C.Position = VT(0.5,-1.3,0)*SIZE
  1028.     C.Orientation = VT(-90, -89.982, 0)
  1029.     local D = IT("Attachment",RightArm)
  1030.     D.Position = VT(-0.5,-1.3,0)*SIZE
  1031.     D.Orientation = VT(-90, 89.988, 0)
  1032.     local LIGHT = IT("Attachment",RightArm)
  1033.     LIGHT.Position = VT(0,-1,0)*SIZE
  1034.     local LIGHT2 = IT("PointLight",LIGHT)
  1035.     LIGHT2.Range = 7
  1036.     LIGHT2.Brightness = 5
  1037.     LIGHT2.Color = SKILLTEXTCOLOR
  1038.     for i = 1, 2 do
  1039.         local TWIST = -2
  1040.         local START = A
  1041.         local END = B
  1042.         if i == 1 then
  1043.             START = B
  1044.             END = A
  1045.         end
  1046.         local ChainLink = IT("Beam",Torso)
  1047.         ChainLink.Texture = "rbxassetid://73042633"
  1048.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1049.         ChainLink.TextureSpeed = 1
  1050.         ChainLink.Width0 = 1
  1051.         ChainLink.Width1 = 1
  1052.         ChainLink.TextureLength = 2.5
  1053.         ChainLink.Attachment0 = START
  1054.         ChainLink.Attachment1 = END
  1055.         ChainLink.CurveSize0 = TWIST
  1056.         ChainLink.CurveSize1 = TWIST
  1057.         --ChainLink.FaceCamera = true
  1058.         ChainLink.Segments = 45
  1059.         ChainLink.Transparency = NumberSequence.new(1)
  1060.         table.insert(CHAINLINKS,ChainLink)
  1061.     end
  1062.     for i = 1, 2 do
  1063.         local TWIST = -1
  1064.         local START = C
  1065.         local END = D
  1066.         if i == 1 then
  1067.             START = D
  1068.             END = C
  1069.         end
  1070.         local ChainLink = IT("Beam",Torso)
  1071.         ChainLink.Texture = "rbxassetid://73042633"
  1072.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1073.         ChainLink.TextureSpeed = 1
  1074.         ChainLink.Width0 = 1
  1075.         ChainLink.Width1 = 1
  1076.         ChainLink.TextureLength = 5
  1077.         ChainLink.Attachment0 = START
  1078.         ChainLink.Attachment1 = END
  1079.         ChainLink.CurveSize0 = TWIST
  1080.         ChainLink.CurveSize1 = TWIST
  1081.         --ChainLink.FaceCamera = true
  1082.         ChainLink.Segments = 25
  1083.         ChainLink.LightEmission = 0.5
  1084.         ChainLink.Transparency = NumberSequence.new(1)
  1085.         table.insert(CHAINLINKS,ChainLink)
  1086.     end
  1087.     coroutine.resume(coroutine.create(function()
  1088.         repeat
  1089.             Swait()
  1090.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1091.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1092.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1093.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1094.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096.         until CHAINS == true
  1097.         repeat
  1098.             Swait()
  1099.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1100.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1101.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1102.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1103.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105.         until ATTACK == false
  1106.         for e = 1, 15 do
  1107.             Swait()
  1108.             for i = 1, #CHAINLINKS do
  1109.                 CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1110.             end
  1111.         end
  1112.         A:remove()
  1113.         B:remove()
  1114.         C:remove()
  1115.         D:remove()
  1116.     end))
  1117.     CreateSound(233856115, RightArm, 5, 1.2, false)
  1118.     for e = 1, 15 do
  1119.         Swait()
  1120.         for i = 1, #CHAINLINKS do
  1121.             CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1122.         end
  1123.     end
  1124.     CHAINS = true
  1125.     Rooted = false
  1126.     wait(0.25)
  1127.     local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Mid grey", "Part", VT(2,2,2))
  1128.     FIST.Color = C3(255/100, 195/0, 175/0)
  1129.     FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1130.     local LIGHT3 = IT("PointLight",FIST)
  1131.     LIGHT3.Range = 7
  1132.     LIGHT3.Brightness = 5
  1133.     LIGHT3.Color = SKILLTEXTCOLOR
  1134.     CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1135.     local FISTA = IT("Attachment",FIST)
  1136.     FISTA.Position = VT(0.062, 0.977, 0)
  1137.     local ChainLink = IT("Beam",Torso)
  1138.     ChainLink.Texture = "rbxassetid://73042633"
  1139.     ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1140.     ChainLink.TextureSpeed = 0
  1141.     ChainLink.Width0 = 3
  1142.     ChainLink.Width1 = 3
  1143.     ChainLink.TextureLength = 12
  1144.     ChainLink.Attachment0 = LIGHT
  1145.     ChainLink.Attachment1 = FISTA
  1146.     ChainLink.FaceCamera = true
  1147.     ChainLink.Segments = 45
  1148.     ChainLink.LightEmission = 0.5
  1149.     ChainLink.Transparency = NumberSequence.new(0.25)
  1150.     local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1151.     for i = 1, 85 do
  1152.         Swait()
  1153.         FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1154.         ChainLink.TextureLength = 12+(i*2)
  1155.         ApplyAoE(FIST.Position,10,15,25,100,false)
  1156.         WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1157.         local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1158.         if HITFLOOR ~= nil then
  1159.             HITFLOOR:BreakJoints()
  1160.             coroutine.resume(coroutine.create(function()
  1161.                 for i = 1, 15 do
  1162.                     Swait()
  1163.                     FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1164.                     ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1165.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1166.                 end
  1167.             end))
  1168.             break
  1169.         end
  1170.     end
  1171.     coroutine.resume(coroutine.create(function()
  1172.         for i = 1, 50 do
  1173.             Swait()
  1174.             FIST.Transparency = FIST.Transparency + 0.5/50
  1175.             LIGHT3.Range = LIGHT3.Range - 7/50
  1176.         end
  1177.         FIST:remove()
  1178.     end))
  1179.     LIGHT:remove()
  1180.     GYRO:remove()
  1181.     ATTACK = false
  1182.     Rooted = false
  1183. end
  1184.  
  1185. function WarpMeteor()
  1186.     chatfunc("WEEEEEEEEE")
  1187.     local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1188.     if DIST > 9999 then
  1189.         DIST = 9999
  1190.     end
  1191.     local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1192.     local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1193.     if HITFLOOR then
  1194.         local POS = HITPOS
  1195.         ATTACK = true
  1196.         Rooted = false
  1197.         local WARPED = false
  1198.         local SMASHED = false
  1199.         local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1200.         coroutine.resume(coroutine.create(function()
  1201.             repeat
  1202.                 Swait()
  1203.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1204.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209.             until WARPED == true
  1210.             repeat
  1211.                 Swait()
  1212.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1213.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1215.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1216.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218.             until SMASHED == true
  1219.             repeat
  1220.                 Swait()
  1221.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1224.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1225.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1226.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227.             until ATTACK == false
  1228.         end))
  1229.         VALUE1 = true
  1230.         CreateSound(233856115, Torso, 5, 1.6, false)
  1231.         for i = 1, 25 do
  1232.             Swait()
  1233.             for _, c in pairs(Character:GetChildren()) do
  1234.                 if c.ClassName == "Part" then
  1235.                     c.Transparency = c.Transparency + 1/25
  1236.                 end
  1237.             end
  1238.             for _, c in pairs(Weapon:GetChildren()) do
  1239.                 if c.ClassName == "Part" then
  1240.                     c.Transparency = c.Transparency + 1/25
  1241.                 end
  1242.             end
  1243.         end
  1244.         UNANCHOR = false
  1245.         RootPart.Anchored = true
  1246.         RootPart.Velocity = VT(0,0,0)
  1247.         local ROOTPOS = RootPart.Position
  1248.         RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1249.         WARPED = true
  1250.         for i = 1, 25 do
  1251.             Swait()
  1252.             for _, c in pairs(Character:GetChildren()) do
  1253.                 if c.ClassName == "Part" then
  1254.                     c.Transparency = c.Transparency - 1/25
  1255.                 end
  1256.             end
  1257.             for _, c in pairs(Weapon:GetChildren()) do
  1258.                 if c.ClassName == "Part" then
  1259.                     c.Transparency = c.Transparency - 1/25
  1260.                 end
  1261.             end
  1262.         end
  1263.         local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Part", VT(0,0,0))
  1264.         SHELL.CFrame = RootPart.CFrame
  1265.         MakeForm(SHELL,"Ball")
  1266.         CreateSound(402981977, SHELL, 5, 1.6, false)
  1267.         for i = 1, 10 do
  1268.             Swait()
  1269.             SHELL.Transparency = SHELL.Transparency - 1/10
  1270.             SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1271.         end
  1272.         for i = 1, math.ceil(75/2) do
  1273.             Swait()
  1274.             RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1275.             SHELL.CFrame = CF(RootPart.Position)
  1276.             WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1277.         end
  1278.         RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1279.         SHELL.CFrame = CF(RootPart.Position)
  1280.         WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1281.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1282.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1283.         for i = 1, 5 do
  1284.             WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1285.         end
  1286.         SHELL:remove()
  1287.         ApplyAoE(RootPart.Position,75,35,75,175,false)
  1288.         SMASHED = true
  1289.         wait(1)
  1290.         VALUE1 = false
  1291.         UNANCHOR = true
  1292.         ATTACK = false
  1293.         Rooted = false
  1294.     end
  1295. end
  1296.  
  1297. function PandorasBox()
  1298.     chatfunc("look at this box")
  1299.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1300.     if HITFLOOR ~= nil then
  1301.         ATTACK = false
  1302.         Rooted = false
  1303.         local RINGSPIN = true
  1304.         local CONSTRUCTING = true
  1305.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1306.         RING.Color = C3(0,0,0)
  1307.         MakeForm(RING,"Cyl")
  1308.         RING.CFrame = CF(HITPOS)
  1309.         CreateSound(402981977, RING, 5, 1.2, false)
  1310.         coroutine.resume(coroutine.create(function()
  1311.             repeat
  1312.                 Swait()
  1313.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1314.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1315.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1317.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1318.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320.             until CONSTRUCTING == false
  1321.             repeat
  1322.                 Swait()
  1323.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1324.             until RINGSPIN == false
  1325.             for i = 1, 25 do
  1326.                 Swait()
  1327.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1328.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  1329.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  1330.                 RING.Transparency = RING.Transparency + 1/25
  1331.             end
  1332.             RING:remove()
  1333.         end))
  1334.         for i = 1, 15 do
  1335.             Swait()
  1336.             RING.Size = RING.Size + VT(0.75,0,0.75)
  1337.             RING.Transparency = RING.Transparency - 1/15
  1338.         end
  1339.         local BOXSPIN = true
  1340.         local PANDORASBOX = IT("Model",Effects)
  1341.         PANDORASBOX.Name = "Pandora's Box"
  1342.         local BOX = IT("Model",PANDORASBOX)
  1343.         BOX.Name = "Body"
  1344.         local LID = IT("Model",PANDORASBOX)
  1345.         LID.Name = "Lid"
  1346.         --BUILDING THE BOX--
  1347.             local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1348.             BASE.Color = C3(0,0,0)
  1349.             PANDORASBOX.PrimaryPart = BASE
  1350.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1351.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1352.             WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1353.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1354.             WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1355.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1356.             WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1357.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1358.             WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1359.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1360.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1361.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1362.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1363.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1364.             WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1365.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1366.             WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1367.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1368.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1369.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1370.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1371.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1372.             WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1373.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1374.             WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1375.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1376.             WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1377.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1378.             WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1379.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1380.             WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1381.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1382.             WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1383.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1384.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1385.             -------------
  1386.             local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1387.             LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1388.             LID.PrimaryPart = LIDPART
  1389.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1390.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1391.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1392.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1393.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1394.             WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1395.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1396.             WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1397.             local DECAL = IT("Decal",LIDPART)
  1398.             DECAL.Face = "Top"
  1399.             DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1400.             DECAL.Color3 = C3(0,0,0)
  1401.         --BUILDING THE BOX--
  1402.         coroutine.resume(coroutine.create(function()
  1403.             repeat
  1404.                 Swait()
  1405.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1406.             until BOXSPIN == false
  1407.         end))
  1408.         for i = 1, 25 do
  1409.             Swait()
  1410.             PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1411.         end
  1412.         wait(0.5)
  1413.         BOXSPIN = false
  1414.         CONSTRUCTING = false   
  1415.         coroutine.resume(coroutine.create(function()
  1416.             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1417.             --[[for i = 1, 45 do
  1418.                 Swait()
  1419.                 LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1420.             end-
  1421.             LID:remove()]]--
  1422.             for _, c in pairs(LID:GetChildren()) do
  1423.                 if c.ClassName == "Part" then
  1424.                     c.Anchored = false
  1425.                     c.CanCollide = true
  1426.                     if c ~= LIDPART then
  1427.                         weldBetween(LIDPART,c)
  1428.                     end
  1429.                 end
  1430.             end
  1431.             LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1432.             Debris:AddItem(LID,15)
  1433.             wait(0.5)
  1434.                     wait(0.15)
  1435.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1436.                     coroutine.resume(coroutine.create(function()
  1437.                         local MINION = CLONE:Clone()
  1438.                         MINION.Parent = Effects
  1439.                         MINION.Name = "Shadow"
  1440.                         MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1441.                         MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1442.                         for _, c in pairs(MINION:GetChildren()) do
  1443.                             if c.ClassName == "Part" then
  1444.                                 c.Material = "Neon"
  1445.                                 c.Color = C3(0,0,0)
  1446.                                 c.Transparency = 0.25
  1447.                                 if c.Name == "Head" then
  1448.                                     c:ClearAllChildren()
  1449.                                     local MSH = IT("BlockMesh",c)
  1450.                                     MSH.Scale = VT(0.5,1,1)
  1451.                                 end
  1452.                             end
  1453.                         end
  1454.                         local TORSO = MINION.Torso
  1455.                         local HUMAN = MINION.Humanoid
  1456.                         HUMAN.WalkSpeed = 150
  1457.                         HUMAN.MaxHealth = math.huge
  1458.                         HUMAN.Health = math.huge
  1459.                         HUMAN.DisplayDistanceType = "None"
  1460.                                                 HUMAN.Died:connect(function()
  1461.                             MINION:remove()
  1462.                             --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1463.                         end)
  1464.                         wait(1)
  1465.                         local findNearestTorso = function(POS)
  1466.                             local list = game.Workspace:GetDescendants()
  1467.                             local torso = nil
  1468.                             local dist = 9999
  1469.                             local temp = nil
  1470.                             local human = nil
  1471.                             local temp2 = nil
  1472.                             for x = 1, #list do
  1473.                                 temp2 = list[x]
  1474.                                 if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1475.                                     temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1476.                                     human = temp2:findFirstChildOfClass("Humanoid")
  1477.                                     if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1478.                                         if (temp.Position - POS).magnitude < dist then
  1479.                                             torso = temp
  1480.                                             dist = (temp.Position - POS).magnitude
  1481.                                         end
  1482.                                     end
  1483.                                 end
  1484.                             end
  1485.                             return torso, dist
  1486.                         end
  1487.                         for i = 1, 40 do
  1488.                             if HUMAN.Health == 0 then
  1489.                                 break
  1490.                             end
  1491.                             wait(0.3)
  1492.                             local target,dist= findNearestTorso(TORSO.Position)
  1493.                             if target then
  1494.                                 HUMAN:MoveTo(target.Position)
  1495.                                 if dist < 999 then
  1496.                                     CreateSound(348663022, TORSO, 10, 1, true)
  1497.                                     wait(0.5)
  1498.                                     --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1499.                                     --ANIM:Play()
  1500.                                     --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1501.                                     ApplyAoE(TORSO.Position,10,0,0,85,false)
  1502.                                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1503.                                     for i = 1, 5 do
  1504.                                         WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1505.                                     end
  1506.                                     break
  1507.                                 end
  1508.                             end
  1509.                         end
  1510.                         MINION:remove()
  1511.                     end))
  1512.             wait(0.5)
  1513.             for i = 1, 25 do
  1514.                 Swait()
  1515.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1516.             end
  1517.             PANDORASBOX:remove()
  1518.             RINGSPIN = false
  1519.         end))
  1520.         ATTACK = false
  1521.         Rooted = false
  1522.     end
  1523. end
  1524.  
  1525. function Taunt()
  1526.     ATTACK = true
  1527.     local LAUGH = nil
  1528.     coroutine.resume(coroutine.create(function()
  1529.         repeat
  1530.             Swait()
  1531.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1532.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1533.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1534.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1535.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537.         until LAUGH ~= nil
  1538.         repeat
  1539.             Swait()
  1540.             LAUGH.Parent = Head
  1541.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1542.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1543.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1545.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547.         until LAUGH.Playing == false
  1548.     ATTACK = false
  1549.     end))
  1550.     wait(0.1)
  1551.     sick:Pause()
  1552.     LAUGH = CreateSound(333446256, Head, 10, 1, false)
  1553.     wait(1.5)
  1554.     sick:Resume()
  1555. end
  1556.  
  1557. --//=================================\\
  1558. --||      ASSIGN THINGS TO KEYS
  1559. --\\=================================//
  1560.  
  1561. function MouseDown(Mouse)
  1562.     HOLD = true
  1563.     if ATTACK == false then
  1564.     end
  1565. end
  1566.  
  1567. function MouseUp(Mouse)
  1568. HOLD = false
  1569. end
  1570.  
  1571. function KeyDown(Key)
  1572.     KEYHOLD = true
  1573.     if Key == "z" and ATTACK == false then
  1574.         MagicMissiles()
  1575.     end
  1576.  
  1577.     if Key == "b" and ATTACK == false then
  1578.         TimesUp()
  1579.     end
  1580.  
  1581.     if Key == "c" and ATTACK == false then
  1582.         ChainPunch()
  1583.     end
  1584.  
  1585.     if Key == "x" and ATTACK == false then
  1586.         WarpMeteor()
  1587.     end
  1588.  
  1589.     if Key == "v" and ATTACK == false then
  1590.         PandorasBox()
  1591.     end
  1592.  
  1593.     if Key == "t" and ATTACK == false then
  1594.         Taunt()
  1595.     end
  1596. end
  1597.  
  1598. function KeyUp(Key)
  1599.     KEYHOLD = false
  1600. end
  1601.  
  1602.     Mouse.Button1Down:connect(function(NEWKEY)
  1603.         MouseDown(NEWKEY)
  1604.     end)
  1605.     Mouse.Button1Up:connect(function(NEWKEY)
  1606.         MouseUp(NEWKEY)
  1607.     end)
  1608.     Mouse.KeyDown:connect(function(NEWKEY)
  1609.         KeyDown(NEWKEY)
  1610.     end)
  1611.     Mouse.KeyUp:connect(function(NEWKEY)
  1612.         KeyUp(NEWKEY)
  1613.     end)
  1614.  
  1615. --//=================================\\
  1616. --\\=================================//
  1617.  
  1618.  
  1619. function unanchor()
  1620.     if UNANCHOR == true then
  1621.         RootPart.Anchored = false
  1622.     end
  1623.     g = Character:GetChildren()
  1624.     for i = 1, #g do
  1625.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1626.             g[i].Anchored = false
  1627.         end
  1628.     end
  1629.     g = Weapon:GetChildren()
  1630.     for i = 1, #g do
  1631.         if g[i].ClassName == "Part" then
  1632.             g[i].Anchored = false
  1633.         end
  1634.     end
  1635. end
  1636.  
  1637.  
  1638. --//=================================\\
  1639. --||    WRAP THE WHOLE SCRIPT UP
  1640. --\\=================================//
  1641.  
  1642. Humanoid.Changed:connect(function(Jump)
  1643.     if Jump == "Jump" and (Disable_Jump == true) then
  1644.         Humanoid.Jump = false
  1645.     end
  1646. end)
  1647.  
  1648. while true do
  1649.     Swait()
  1650.            refit()
  1651.     script.Parent = WEAPONGUI
  1652.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1653.         v:Stop();
  1654.     end
  1655.     ANIMATE.Parent = nil
  1656.     SINE = SINE + CHANGE*1.5
  1657.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1658.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1659.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1660.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1661.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1662.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1663.         Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1664.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1665.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1666.         Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1667.     end
  1668.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1669.         ANIM = "Jump"
  1670.         if ATTACK == false then
  1671.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1674.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1675.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1676.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1677.         end
  1678.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1679.         ANIM = "Fall"
  1680.         if ATTACK == false then
  1681.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1684.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1685.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1686.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1687.         end
  1688.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1689.         ANIM = "Idle"
  1690.         if ATTACK == false then
  1691.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1692.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1694.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1695.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1696.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1697.             end
  1698.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1699.         ANIM = "Walk"
  1700.         if ATTACK == false then
  1701.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1704.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1705.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1706.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1707.         end
  1708.     end
  1709.     unanchor()
  1710.     Humanoid.MaxHealth = "inf"
  1711.     Humanoid.Health = "inf"
  1712.     if Rooted == false then
  1713.         Disable_Jump = false
  1714.         Humanoid.WalkSpeed = Speed
  1715.     elseif Rooted == true then
  1716.         Disable_Jump = true
  1717.         Humanoid.WalkSpeed = 0
  1718.     end
  1719.     for _, c in pairs(Character:GetChildren()) do
  1720.         if c.ClassName == "Part" and c.Name ~= "Detail" then
  1721.             c.Material = "Fabric"
  1722.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1723.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1724.             end
  1725.             if c ~= Head then
  1726.                 c.Color = C3(0,0,0)
  1727.             else
  1728.                 c.Color = C3(0,0,0)
  1729.             end
  1730.             if c == Head then
  1731.                 if c:FindFirstChild("face") then
  1732.                     c.face:remove()
  1733.                 end
  1734.             end
  1735.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1736.             c:remove()
  1737.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1738.             c:remove()
  1739.         end
  1740.     end
  1741.     sick.SoundId = "rbxassetid://"..SONG
  1742.     sick.Looped = true
  1743.     sick.Pitch = 1
  1744.     sick.Volume = 5
  1745.     sick.Parent = Torso
  1746.     sick:Resume()
  1747.     --sick.Playing = false
  1748.     Humanoid.Name = "Corrupted Pandora = "..Player.Name
  1749. end
  1750.  
  1751. --//=================================\\
  1752. --\\=================================//
  1753.  
  1754.  
  1755.  
  1756.  
  1757.  
  1758. --//====================================================\\--
  1759. --||                     END OF SCRIPT
  1760. --\\====================================================//--
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