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cubanmixed2

Superior

Nov 6th, 2018
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  1.  
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8.  
  9. local Player = game.Players.localPlayer
  10. local Character = Player.Character
  11. local Humanoid = Character.Humanoid
  12. local Mouse = Player:GetMouse()
  13. local LeftArm = Character["Left Arm"]
  14. local RightArm = Character["Right Arm"]
  15. local LeftLeg = Character["Left Leg"]
  16. local RightLeg = Character["Right Leg"]
  17. local Head = Character.Head
  18. local Torso = Character.Torso
  19. local Camera = game.Workspace.CurrentCamera
  20. local RootPart = Character.HumanoidRootPart
  21. local RootJoint = RootPart.RootJoint
  22. local attack = false
  23. local Anim = 'Idle'
  24. local Lighty = game:GetService"Lighting"
  25. local attacktype = 1
  26. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  27. local velocity = RootPart.Velocity.y
  28. local sine = 0
  29. local change = 1
  30. local Create = LoadLibrary("RbxUtility").Create
  31.  
  32. local chara = Character
  33. local m = Create("Model"){
  34.     Parent = Character,
  35.     Name = "WeaponModel",
  36. }
  37.  
  38.  
  39. wait(0.2)
  40.  
  41. Player = game:GetService("Players").LocalPlayer
  42. PlayerGui = Player.PlayerGui
  43. Cam = workspace.CurrentCamera
  44. Backpack = Player.Backpack
  45. Character = Player.Character
  46. Humanoid = Character.Humanoid
  47. Mouse = Player:GetMouse()
  48. RootPart = Character["HumanoidRootPart"]
  49. Torso = Character["Torso"]
  50. Head = Character["Head"]
  51. RightArm = Character["Right Arm"]
  52. LeftArm = Character["Left Arm"]
  53. RightLeg = Character["Right Leg"]
  54. LeftLeg = Character["Left Leg"]
  55. RootJoint = RootPart["RootJoint"]
  56. Neck = Torso["Neck"]
  57. RightShoulder = Torso["Right Shoulder"]
  58. LeftShoulder = Torso["Left Shoulder"]
  59. RightHip = Torso["Right Hip"]
  60. LeftHip = Torso["Left Hip"]
  61. Character.Archivable = true
  62. Player:ClearCharacterAppearance()
  63.  
  64. IT = Instance.new
  65. CF = CFrame.new
  66. VT = Vector3.new
  67. RAD = math.rad
  68. C3 = Color3.new
  69. UD2 = UDim2.new
  70. BRICKC = BrickColor.new
  71. ANGLES = CFrame.Angles
  72. EULER = CFrame.fromEulerAnglesXYZ
  73. COS = math.cos
  74. ACOS = math.acos
  75. SIN = math.sin
  76. ASIN = math.asin
  77. ABS = math.abs
  78. MRANDOM = math.random
  79. FLOOR = math.floor
  80.  
  81. --//=================================\\
  82. --||          USEFUL VALUES
  83. --\\=================================//
  84.  
  85. Animation_Speed = 3
  86. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  87. local Speed = 20
  88. local SIZE = 1.4
  89. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  90. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  91. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  92. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  93. local DAMAGEMULTIPLIER = 5
  94. local ANIM = "Idle"
  95. local ATTACK = false
  96. local EQUIPPED = false
  97. local HOLD = false
  98. local COMBO = 1
  99. local Rooted = false
  100. local SINE = 0
  101. local KEYHOLD = false
  102. local CHANGE = 2 / Animation_Speed
  103. local WALKINGANIM = false
  104. local VALUE1 = false
  105. local VALUE2 = false
  106. local ROBLOXIDLEANIMATION = IT("Animation")
  107. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  108. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  109. local ATANIM = IT("Animation")
  110. ATANIM.Name = "Attack Animation"
  111. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  112. --ROBLOXIDLEANIMATION.Parent = Humanoid
  113. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  114. WEAPONGUI.Name = "Weapon GUI"
  115. local Weapon = IT("Model")
  116. Weapon.Name = "Adds"
  117. local Effects = IT("Folder", Weapon)
  118. Effects.Name = "Effects"
  119. local ANIMATOR = Humanoid.Animator
  120. local ANIMATE = Character.Animate
  121. local UNANCHOR = true
  122. local CLOCKLOOP = 0
  123. local SONG = 1873219898
  124. local CLOCKTARGET = nil
  125. local CLOCKSPEED = 2.5
  126. script.Parent = WEAPONGUI
  127. local CLONE = Character:Clone()
  128. CLONE.Parent = nil
  129. Character.Archivable = false
  130. local sick = Instance.new("Sound",Torso)
  131. sick.Volume = 25
  132.  
  133. --//=================================\\
  134. --\\=================================//
  135.  
  136.  
  137. --//=================================\\
  138. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  139. --\\=================================//
  140.  
  141. ArtificialHB = Instance.new("BindableEvent", script)
  142. ArtificialHB.Name = "ArtificialHB"
  143.  
  144. script:WaitForChild("ArtificialHB")
  145.  
  146. frame = Frame_Speed
  147. tf = 0
  148. allowframeloss = false
  149. tossremainder = false
  150. lastframe = tick()
  151. script.ArtificialHB:Fire()
  152.  
  153. game:GetService("RunService").Heartbeat:connect(function(s, p)
  154.     tf = tf + s
  155.     if tf >= frame then
  156.         if allowframeloss then
  157.             script.ArtificialHB:Fire()
  158.             lastframe = tick()
  159.         else
  160.             for i = 1, math.floor(tf / frame) do
  161.                 script.ArtificialHB:Fire()
  162.             end
  163.         lastframe = tick()
  164.         end
  165.         if tossremainder then
  166.             tf = 0
  167.         else
  168.             tf = tf - frame * math.floor(tf / frame)
  169.         end
  170.     end
  171. end)
  172.  
  173. --//=================================\\
  174. --\\=================================//
  175.  
  176. --//=================================\\
  177. --||          SOME FUNCTIONS
  178. --\\=================================//
  179.  
  180. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  181.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  182. end
  183.  
  184. function PositiveAngle(NUMBER)
  185.     if NUMBER >= 0 then
  186.         NUMBER = 0
  187.     end
  188.     return NUMBER
  189. end
  190.  
  191. function NegativeAngle(NUMBER)
  192.     if NUMBER <= 0 then
  193.         NUMBER = 0
  194.     end
  195.     return NUMBER
  196. end
  197.  
  198. function Swait(NUMBER)
  199.     if NUMBER == 0 or NUMBER == nil then
  200.         ArtificialHB.Event:wait()
  201.     else
  202.         for i = 1, NUMBER do
  203.             ArtificialHB.Event:wait()
  204.         end
  205.     end
  206. end
  207.  
  208. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  209.     local NEWMESH = IT(MESH)
  210.     if MESH == "SpecialMesh" then
  211.         NEWMESH.MeshType = MESHTYPE
  212.         if MESHID ~= "nil" and MESHID ~= "" then
  213.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  214.         end
  215.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  216.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  217.         end
  218.     end
  219.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  220.     NEWMESH.Scale = SCALE
  221.     NEWMESH.Parent = PARENT
  222.     return NEWMESH
  223. end
  224.  
  225. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  226.     local NEWPART = IT("Part")
  227.     NEWPART.formFactor = FORMFACTOR
  228.     NEWPART.Reflectance = REFLECTANCE
  229.     NEWPART.Transparency = TRANSPARENCY
  230.     NEWPART.CanCollide = false
  231.     NEWPART.Locked = true
  232.     NEWPART.Anchored = true
  233.     if ANCHOR == false then
  234.         NEWPART.Anchored = false
  235.     end
  236.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  237.     NEWPART.Name = NAME
  238.     NEWPART.Size = SIZE
  239.     NEWPART.Position = Torso.Position
  240.     NEWPART.Material = MATERIAL
  241.     NEWPART:BreakJoints()
  242.     NEWPART.Parent = PARENT
  243.     return NEWPART
  244. end
  245.  
  246.     local function weldBetween(a, b)
  247.         local weldd = Instance.new("ManualWeld")
  248.         weldd.Part0 = a
  249.         weldd.Part1 = b
  250.         weldd.C0 = CFrame.new()
  251.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  252.         weldd.Parent = a
  253.         return weldd
  254.     end
  255.  
  256.  
  257. function QuaternionFromCFrame(cf)
  258.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  259.     local trace = m00 + m11 + m22
  260.     if trace > 0 then
  261.         local s = math.sqrt(1 + trace)
  262.         local recip = 0.5 / s
  263.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  264.     else
  265.         local i = 0
  266.         if m11 > m00 then
  267.             i = 1
  268.         end
  269.         if m22 > (i == 0 and m00 or m11) then
  270.             i = 2
  271.         end
  272.         if i == 0 then
  273.             local s = math.sqrt(m00 - m11 - m22 + 1)
  274.             local recip = 0.5 / s
  275.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  276.         elseif i == 1 then
  277.             local s = math.sqrt(m11 - m22 - m00 + 1)
  278.             local recip = 0.5 / s
  279.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  280.         elseif i == 2 then
  281.             local s = math.sqrt(m22 - m00 - m11 + 1)
  282.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  283.         end
  284.     end
  285. end
  286.  
  287. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  288.     local xs, ys, zs = x + x, y + y, z + z
  289.     local wx, wy, wz = w * xs, w * ys, w * zs
  290.     local xx = x * xs
  291.     local xy = x * ys
  292.     local xz = x * zs
  293.     local yy = y * ys
  294.     local yz = y * zs
  295.     local zz = z * zs
  296.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  297. end
  298.  
  299. function QuaternionSlerp(a, b, t)
  300.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  301.     local startInterp, finishInterp;
  302.     if cosTheta >= 0.0001 then
  303.         if (1 - cosTheta) > 0.0001 then
  304.             local theta = ACOS(cosTheta)
  305.             local invSinTheta = 1 / SIN(theta)
  306.             startInterp = SIN((1 - t) * theta) * invSinTheta
  307.             finishInterp = SIN(t * theta) * invSinTheta
  308.         else
  309.             startInterp = 1 - t
  310.             finishInterp = t
  311.         end
  312.     else
  313.         if (1 + cosTheta) > 0.0001 then
  314.             local theta = ACOS(-cosTheta)
  315.             local invSinTheta = 1 / SIN(theta)
  316.             startInterp = SIN((t - 1) * theta) * invSinTheta
  317.             finishInterp = SIN(t * theta) * invSinTheta
  318.         else
  319.             startInterp = t - 1
  320.             finishInterp = t
  321.         end
  322.     end
  323.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  324. end
  325.  
  326. function Clerp(a, b, t)
  327.     local qa = {QuaternionFromCFrame(a)}
  328.     local qb = {QuaternionFromCFrame(b)}
  329.     local ax, ay, az = a.x, a.y, a.z
  330.     local bx, by, bz = b.x, b.y, b.z
  331.     local _t = 1 - t
  332.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  333. end
  334.  
  335. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  336.     local frame = IT("Frame")
  337.     frame.BackgroundTransparency = TRANSPARENCY
  338.     frame.BorderSizePixel = BORDERSIZEPIXEL
  339.     frame.Position = POSITION
  340.     frame.Size = SIZE
  341.     frame.BackgroundColor3 = COLOR
  342.     frame.BorderColor3 = BORDERCOLOR
  343.     frame.Name = NAME
  344.     frame.Parent = PARENT
  345.     return frame
  346. end
  347.  
  348. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  349.     local label = IT("TextLabel")
  350.     label.BackgroundTransparency = 1
  351.     label.Size = UD2(1, 0, 1, 0)
  352.     label.Position = UD2(0, 0, 0, 0)
  353.     label.TextColor3 = TEXTCOLOR
  354.     label.TextStrokeTransparency = STROKETRANSPARENCY
  355.     label.TextTransparency = TRANSPARENCY
  356.     label.FontSize = TEXTFONTSIZE
  357.     label.Font = TEXTFONT
  358.     label.BorderSizePixel = BORDERSIZEPIXEL
  359.     label.TextStrokeColor3 = C3(1,1,1)
  360.     label.TextScaled = false
  361.     label.Text = TEXT
  362.     label.Name = NAME
  363.     label.Parent = PARENT
  364.     return label
  365. end
  366.  
  367. function NoOutlines(PART)
  368.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  369. end
  370.  
  371. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  372.     local NEWWELD = IT(TYPE)
  373.     NEWWELD.Part0 = PART0
  374.     NEWWELD.Part1 = PART1
  375.     NEWWELD.C0 = C0
  376.     NEWWELD.C1 = C1
  377.     NEWWELD.Parent = PARENT
  378.     return NEWWELD
  379. end
  380.  
  381. local S = IT("Sound")
  382. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  383.     local NEWSOUND = nil
  384.     coroutine.resume(coroutine.create(function()
  385.         NEWSOUND = S:Clone()
  386.         NEWSOUND.Parent = PARENT
  387.         NEWSOUND.Volume = VOLUME
  388.         NEWSOUND.Pitch = PITCH
  389.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  390.         NEWSOUND:play()
  391.         if DOESLOOP == true then
  392.             NEWSOUND.Looped = true
  393.         else
  394.             repeat wait(1) until NEWSOUND.Playing == false
  395.             NEWSOUND:remove()
  396.         end
  397.     end))
  398.     return NEWSOUND
  399. end
  400.  
  401. function CFrameFromTopBack(at, top, back)
  402.     local right = top:Cross(back)
  403.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  404. end
  405.  
  406. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  407. function WACKYEFFECT(Table)
  408.     local TYPE = (Table.EffectType or "Sphere")
  409.     local SIZE = (Table.Size or VT(1,1,1))
  410.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  411.     local TRANSPARENCY = (Table.Transparency or 0)
  412.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  413.     local CFRAME = (Table.CFrame or Torso.CFrame)
  414.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  415.     local ROTATION1 = (Table.RotationX or 0)
  416.     local ROTATION2 = (Table.RotationY or 0)
  417.     local ROTATION3 = (Table.RotationZ or 0)
  418.     local MATERIAL = (Table.Material or "Neon")
  419.     local COLOR = (Table.Color or C3(1,1,1))
  420.     local TIME = (Table.Time or 45)
  421.     local SOUNDID = (Table.SoundID or nil)
  422.     local SOUNDPITCH = (Table.SoundPitch or nil)
  423.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  424.     coroutine.resume(coroutine.create(function()
  425.         local PLAYSSOUND = false
  426.         local SOUND = nil
  427.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  428.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  429.             PLAYSSOUND = true
  430.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  431.         end
  432.         EFFECT.Color = COLOR
  433.         local MSH = nil
  434.         if TYPE == "Sphere" then
  435.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  436.         elseif TYPE == "Block" then
  437.             MSH = IT("BlockMesh",EFFECT)
  438.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  439.         elseif TYPE == "Wave" then
  440.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  441.         elseif TYPE == "Ring" then
  442.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  443.         elseif TYPE == "Slash" then
  444.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  445.         elseif TYPE == "Round Slash" then
  446.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  447.         elseif TYPE == "Swirl" then
  448.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  449.         elseif TYPE == "Skull" then
  450.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  451.         elseif TYPE == "Crystal" then
  452.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  453.         end
  454.         if MSH ~= nil then
  455.             local MOVESPEED = nil
  456.             if MOVEDIRECTION ~= nil then
  457.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  458.             end
  459.             local GROWTH = SIZE - ENDSIZE
  460.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  461.             if TYPE == "Block" then
  462.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  463.             else
  464.                 EFFECT.CFrame = CFRAME
  465.             end
  466.             for LOOP = 1, TIME+1 do
  467.                 Swait()
  468.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  469.                 if TYPE == "Wave" then
  470.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  471.                 end
  472.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  473.                 if TYPE == "Block" then
  474.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  475.                 else
  476.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  477.                 end
  478.                 if MOVEDIRECTION ~= nil then
  479.                     local ORI = EFFECT.Orientation
  480.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  481.                     EFFECT.Orientation = ORI
  482.                 end
  483.             end
  484.             if PLAYSSOUND == false then
  485.                 EFFECT:remove()
  486.             else
  487.                 repeat Swait() until SOUND.Playing == false
  488.                 EFFECT:remove()
  489.             end
  490.         else
  491.             if PLAYSSOUND == false then
  492.                 EFFECT:remove()
  493.             else
  494.                 repeat Swait() until SOUND.Playing == false
  495.                 EFFECT:remove()
  496.             end
  497.         end
  498.     end))
  499. end
  500.  
  501. function MakeForm(PART,TYPE)
  502.     if TYPE == "Cyl" then
  503.         local MSH = IT("CylinderMesh",PART)
  504.     elseif TYPE == "Ball" then
  505.         local MSH = IT("SpecialMesh",PART)
  506.         MSH.MeshType = "Sphere"
  507.     elseif TYPE == "Wedge" then
  508.         local MSH = IT("SpecialMesh",PART)
  509.         MSH.MeshType = "Wedge"
  510.     end
  511. end
  512.  
  513. Debris = game:GetService("Debris")
  514.  
  515. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  516.     local DIRECTION = CF(StartPos,EndPos).lookVector
  517.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  518. end
  519.  
  520. function turnto(position)
  521.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  522. end
  523.  
  524. --//=================================\\
  525. --||         WEAPON CREATION
  526. --\\=================================//
  527.  
  528. function swait(num)
  529.     if num == 0 or num == nil then
  530.         ArtificialHB.Event:wait()
  531.     else
  532.         for i = 0, num do
  533.             ArtificialHB.Event:wait()
  534.         end
  535.     end
  536. end
  537.  
  538.  
  539. function chatfunc(text)
  540.     local chat = coroutine.wrap(function()
  541.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  542.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  543.     end
  544.     local Bill = Instance.new("BillboardGui",Character)
  545.     Bill.Size = UDim2.new(0,100,0,40)
  546.     Bill.StudsOffset = Vector3.new(0,3,0)
  547.     Bill.Adornee = Character.Head
  548.     Bill.Name = "TalkingBillBoard"
  549.     local Hehe = Instance.new("TextLabel",Bill)
  550.     Hehe.BackgroundTransparency = 1
  551.     Hehe.BorderSizePixel = 0
  552.     Hehe.Text = ""
  553.     Hehe.Font = "Antique"
  554.     Hehe.TextSize = 40
  555.     Hehe.TextStrokeTransparency = 0
  556.     Hehe.Size = UDim2.new(1,0,0.5,0)
  557.     coroutine.resume(coroutine.create(function()
  558.         while Hehe ~= nil do
  559.             swait()
  560.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  561.             Hehe.Rotation = math.random(-5,5)
  562.             Hehe.TextColor3 = Color3.new(255,0,0)
  563.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  564.         end
  565.     end))
  566.     for i = 1,string.len(text),1 do
  567.         swait()
  568.         Hehe.Text = string.sub(text,1,i)
  569.     end
  570.     swait(90)--Re[math.random(1, 93)]
  571.     for i = 0, 1, .025 do
  572.         swait()
  573.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  574.         Hehe.TextStrokeTransparency = i
  575.         Hehe.TextTransparency = i
  576.     end
  577.     Bill:Destroy()
  578.     end)
  579. chat()
  580. end
  581.  
  582. function onChatted(msg)
  583.     chatfunc(msg)
  584. end
  585.  
  586. Player.Chatted:connect(onChatted)
  587.  
  588. chatfunc("Edited by wanTH092")
  589.  
  590.  
  591. Humanoid.Parent = nil
  592. RootPart.Size = RootPart.Size*SIZE
  593. Torso.Size = Torso.Size*SIZE
  594. RightArm.Size = RightArm.Size*SIZE
  595. RightLeg.Size = RightLeg.Size*SIZE
  596. LeftArm.Size = LeftArm.Size*SIZE
  597. LeftLeg.Size = LeftLeg.Size*SIZE
  598. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  599. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  600. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  601. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  602. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  603. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  604. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  605. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  606. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  607. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  608. Head.Size = Head.Size*SIZE
  609. RootJoint.Parent = RootPart
  610. Neck.Parent = Torso
  611. RightShoulder.Parent = Torso
  612. LeftShoulder.Parent = Torso
  613. RightHip.Parent = Torso
  614. LeftHip.Parent = Torso
  615.  
  616. Humanoid.DisplayDistanceType = "None"
  617. local naeeym2 = IT("BillboardGui",Character)
  618. naeeym2.AlwaysOnTop = true
  619. naeeym2.Size = UDim2.new(5,35,2,15)
  620. naeeym2.StudsOffset = Vector3.new(0,2,0)
  621. naeeym2.MaxDistance = 99999
  622. naeeym2.Adornee = Character.Head
  623. naeeym2.Name = "Name"
  624. local tecks2 = IT("TextLabel",naeeym2)
  625. tecks2.BackgroundTransparency = 1
  626. tecks2.TextScaled = true
  627. tecks2.BorderSizePixel = 0
  628. tecks2.Text = "Superior"
  629. tecks2.Font = "Antique"
  630. tecks2.TextSize = 30
  631. tecks2.TextStrokeTransparency = 0
  632. tecks2.TextColor3 = C3(255,0,0)
  633. tecks2.TextStrokeColor3 = C3(0/255, 0/255, 0/255)
  634. tecks2.Size = UDim2.new(1,0,0.5,0)
  635. tecks2.Parent = naeeym2
  636. local top = Instance.new("Shirt")
  637. top.ShirtTemplate = "rbxassetid://45695443"
  638. top.Parent = Character
  639. top.Name = "Cloth"
  640. local bottom = Instance.new("Pants")
  641. bottom.PantsTemplate = "rbxassetid://45696190"
  642. bottom.Parent = Character
  643. bottom.Name = "Cloth"
  644. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really red", "Hat", VT(1,1,1),false)
  645. PRT.Color = C3(0,0,0)
  646. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  647. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  648. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Detail", VT(1,1,1),false)
  649. PRT.Color = C3(0,0,0)
  650. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  651. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  652. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false)
  653. PRT.Color = C3(0,0,0)
  654. MakeForm(PRT,"Ball")
  655. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  656. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.4,0.5),false)
  657. PRT.Color = C3(255/100, 195/0, 175/0)
  658. MakeForm(PRT,"Ball")
  659. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  660. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  661. PRT.Color = C3(0,0,0)
  662. MakeForm(PRT,"Ball")
  663. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  664. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  665. PRT.Color = C3(255/100, 195/0, 175/0)
  666. MakeForm(PRT,"Ball")
  667. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  668. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  669. PRT.Color = C3(255/100, 195/0, 175/0)
  670. MakeForm(PRT,"Ball")
  671. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  672. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  673. PRT.Color = C3(255/100, 195/0, 175/0)
  674. MakeForm(PRT,"Ball")
  675. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  676. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  677. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  678. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  679. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  680. MakeForm(PRT,"Cyl")
  681. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  682. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  683. MakeForm(PRT,"Cyl")
  684. PRT.Color = C3(255/100, 195/0, 175/0)
  685. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  686. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  687. MakeForm(RING,"Cyl")
  688. RING.Color = C3(0,0,0)
  689. for i = 1, 12 do
  690.     local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  691.     PRT.Color = C3(0,0,0)
  692.     local MSH = IT("BlockMesh",PRT)
  693.     MSH.Scale = VT(0.6,1,1)
  694.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  695. end
  696. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  697. PRT.Color = C3(0,0,0)
  698. local MSH = IT("BlockMesh",PRT)
  699. MSH.Scale = VT(0.4,1,1)
  700. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  701. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  702. PRT.Color = C3(0,0,0)
  703. local MSH = IT("BlockMesh",PRT)
  704. MSH.Scale = VT(0.4,1,1)
  705. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  706. coroutine.resume(coroutine.create(function()
  707.     while true do
  708.         Swait()
  709.         CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  710.         WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  711.         WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  712.         if CLOCKLOOP <= -150 then
  713.             if VALUE1 == false then
  714.                 CLOCKLOOP = 0
  715.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1004,1004,1004), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  716.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  717.                 ApplyAoE(HITPOS,10,15,45,75,false)
  718.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  719.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(192,192,192), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  720.                 if CLOCKTARGET ~= nil then
  721.                     CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  722.                     if CLOCKTARGET.Torso ~= nil then
  723.                         CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  724.                     end
  725.                     if CLOCKTARGET.Health == 0 then
  726.                         CLOCKTARGET = nil
  727.                     end
  728.                 end
  729.             end
  730.         end
  731.     end
  732. end))
  733.  
  734. Neck.Name = "Weld"
  735. RootJoint.Name = "Weld"
  736. RightShoulder.Name = "Weld"
  737. LeftShoulder.Name = "Weld"
  738. RightHip.Name = "Weld"
  739. LeftHip.Name = "Weld"
  740.  
  741. local BODY = {}
  742. for _, c in pairs(Character:GetDescendants()) do
  743.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  744.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  745.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  746.         end
  747.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  748.     elseif c:IsA("JointInstance") then
  749.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  750.     end
  751. end
  752. for e = 1, #BODY do
  753.     if BODY[e] ~= nil then
  754.         local STUFF = BODY[e]
  755.         local PART = STUFF[1]
  756.         local PARENT = STUFF[2]
  757.         local MATERIAL = STUFF[3]
  758.         local COLOR = STUFF[4]
  759.         local TRANSPARENCY = STUFF[5]
  760.         if PART.ClassName == "Part" and PART ~= RootPart then
  761.             PART.Material = MATERIAL
  762.             PART.Color = COLOR
  763.             PART.Transparency = TRANSPARENCY
  764.         end
  765.         PART.AncestryChanged:Connect(function()
  766.             PART.Parent = PARENT
  767.         end)
  768.     end
  769. end
  770.  
  771. function refit()
  772.     Character.Parent = workspace
  773.     for e = 1, #BODY do
  774.         if BODY[e] ~= nil then
  775.             local STUFF = BODY[e]
  776.             local PART = STUFF[1]
  777.             local PARENT = STUFF[2]
  778.             local MATERIAL = STUFF[3]
  779.             local COLOR = STUFF[4]
  780.             local TRANSPARENCY = STUFF[5]
  781.             if PART.ClassName == "Part" and PART ~= RootPart then
  782.                 PART.Material = MATERIAL
  783.                 PART.Color = COLOR
  784.                 PART.Transparency = TRANSPARENCY
  785.             end
  786.             if PART.Parent ~= PARENT then
  787.                 Humanoid:remove()
  788.                 PART.Parent = PARENT
  789.                 Humanoid = IT("Humanoid",Character)
  790.             end
  791.         end
  792.     end
  793. end
  794. local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255)
  795. local SKILLFONT = "Antique"
  796. local SKILLTEXTSIZE = 7
  797.  
  798. Weapon.Parent = Character
  799. Humanoid.Parent = Character
  800.  
  801. Humanoid.Died:connect(function()
  802.     refit()
  803. end)
  804.  
  805. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  806. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  807. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  808. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  809. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  810.  
  811. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Time Sweep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  812. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Timer Chamber", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  813. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Power Knuckle", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  814. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Shadow Summoning", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  815. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Meteor Somewhere", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  816.  
  817. --//=================================\\
  818. --||            DAMAGING
  819. --\\=================================//
  820.  
  821. function ApplyDamage(Humanoid,Damage,TorsoPart)
  822.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  823.     defence.Name = ("HitBy"..Player.Name)
  824.     game:GetService("Debris"):AddItem(defence, 0.001)
  825.     Damage = Damage * DAMAGEMULTIPLIER
  826.     if Humanoid.Health ~= 0 then
  827.         local CritChance = MRANDOM(1,100)
  828.         if Damage > Humanoid.Health then
  829.             Damage = math.ceil(Humanoid.Health)
  830.             if Damage == 0 then
  831.                 Damage = 0.1
  832.             end
  833.         end
  834.         Humanoid.Health = Humanoid.Health - Damage
  835.     end
  836. end
  837.  
  838. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  839.     local CHILDREN = workspace:GetDescendants()
  840.     for index, CHILD in pairs(CHILDREN) do
  841.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  842.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  843.             if HUM then
  844.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  845.                 if TORSO then
  846.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  847.                         if INSTAKILL == false then
  848.                             CHILD:BreakJoints()
  849.                         else
  850.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  851.                             ApplyDamage(HUM,DMG,TORSO)
  852.                         end
  853.                         if FLING > 0 then
  854.                             for _, c in pairs(CHILD:GetChildren()) do
  855.                                 if c:IsA("BasePart") then
  856.                                     local bv = Instance.new("BodyVelocity")
  857.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  858.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  859.                                     bv.Parent = c
  860.                                     Debris:AddItem(bv,0.05)
  861.                                 end
  862.                             end
  863.                         end
  864.                     end
  865.                 end
  866.             end
  867.         end
  868.     end
  869. end
  870.  
  871. --//=================================\\
  872. --||    ATTACK FUNCTIONS AND STUFF
  873. --\\=================================//
  874.  
  875. function MagicMissiles()
  876.     chatfunc("see ya")
  877.     ATTACK = true
  878.     Rooted = false
  879.     for i=0, 0.5, 0.1 / Animation_Speed do
  880.         Swait()
  881.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  882.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  883.     end
  884.     for e = 1, #BODY do
  885.         if BODY[e] ~= nil then
  886.             local STUFF = BODY[e]
  887.             local PART = STUFF[1]
  888.             if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  889.                 local PRT = PART:Clone()
  890.                 PRT.Anchored = true
  891.                 PRT.CanCollide = false
  892.                 PRT.Material = "Neon"
  893.                 PRT.Color = C3(1,0,0)
  894.                 PRT.Name = "WarpEffect"
  895.                 PRT.Parent = Effects
  896.                 PRT.CFrame = PART.CFrame
  897.                 PRT:BreakJoints()
  898.                 if PRT:FindFirstChildOfClass("Sound") then
  899.                     PRT:FindFirstChildOfClass("Sound"):remove()
  900.                 end
  901.                 if PRT:FindFirstChildOfClass("Decal") then
  902.                     PRT:FindFirstChildOfClass("Decal"):remove()
  903.                 end
  904.                 coroutine.resume(coroutine.create(function()
  905.                     for i = 1, 100 do
  906.                         Swait()
  907.                         PRT.Transparency = PRT.Transparency + 1/100
  908.                     end
  909.                     PRT:remove()
  910.                 end))
  911.             end
  912.         end
  913.     end
  914.     CreateSound(217767125, Torso, 10, 1)
  915.     local POS = RootPart.Orientation
  916.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  917.     RootPart.Orientation = POS
  918.     RootJoint.Parent = RootPart
  919.     for i=0, 0.5, 0.1 / Animation_Speed do
  920.         Swait()
  921.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  922.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  923.     end
  924.     for i=0, 0.1, 0.1 / Animation_Speed do
  925.         Swait()
  926.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  927.     end
  928.     ATTACK = false
  929.     Rooted = false
  930. end
  931.  
  932. function TimesUp()
  933.     chatfunc("it's time")
  934.     CLOCKTARGET = nil
  935.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  936.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  937.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  938.         if TORSO then
  939.             ATTACK = true
  940.             Rooted = false
  941.             coroutine.resume(coroutine.create(function()
  942.                 repeat
  943.                     Swait()
  944.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  945.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  946.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  947.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  948.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  949.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  950.                 until ATTACK == false
  951.             end))
  952.             if Effects:FindFirstChild("NeonDoll") then
  953.                 repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  954.             end
  955.             wait(0.5)
  956.             local FAKECHARACTER = IT("Model",Effects)
  957.             FAKECHARACTER.Name = "NeonDoll"
  958.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.3,0.3,0.15),false)
  959.             CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  960.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  961.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  962.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  963.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  964.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  965.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  966.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.3,0.15),false)
  967.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  968.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Mid grey", "Part", VT(0.15,0.15,0.15),false)
  969.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  970.             CreateSound(201858045, TORS, 5, 0.4, false)
  971.             for i = 1, 50 do
  972.                 Swait()
  973.                 CLOCKSPEED = 2.5
  974.                 for _, c in pairs(FAKECHARACTER:GetChildren()) do
  975.                     if c.ClassName == "Part" then
  976.                         c.Transparency = c.Transparency - 0.5/150
  977.                     end
  978.                 end
  979.             end
  980.             CLOCKTARGET = HUM
  981.             coroutine.resume(coroutine.create(function()
  982.                 repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  983.                 for i = 1, 25 do
  984.                     Swait()
  985.                     for _, c in pairs(FAKECHARACTER:GetChildren()) do
  986.                         if c.ClassName == "Part" then
  987.                             c.Transparency = c.Transparency + 0.5/25
  988.                         end
  989.                     end
  990.                 end
  991.                 CLOCKSPEED = 2.5
  992.                 FAKECHARACTER:remove()
  993.             end))
  994.             wait(0.5)
  995.             ATTACK = false
  996.             Rooted = false
  997.         end
  998.     end
  999. end
  1000.  
  1001. function ChainPunch()
  1002.     chatfunc("REEEEEEE")
  1003.     ATTACK = true
  1004.     Rooted = false
  1005.     local GYRO = IT("BodyGyro",RootPart)
  1006.     GYRO.D = 25
  1007.     GYRO.P = 2000
  1008.     GYRO.MaxTorque = VT(0,40000,0)
  1009.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1010.     repeat
  1011.         Swait()
  1012.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1013.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1014.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1015.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1016.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1017.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019.     until HOLD == true
  1020.     local POS = Mouse.Hit.p
  1021.     local CHAINS = false
  1022.     local CHAINLINKS = {}
  1023.     local A = IT("Attachment",RightArm)
  1024.     A.Position = VT(1,-1,0)*SIZE
  1025.     A.Orientation = VT(-90, -89.982, 0)
  1026.     local B = IT("Attachment",RightArm)
  1027.     B.Position = VT(-1,-1,0)*SIZE
  1028.     B.Orientation = VT(-90, 89.988, 0)
  1029.     local C = IT("Attachment",RightArm)
  1030.     C.Position = VT(0.5,-1.3,0)*SIZE
  1031.     C.Orientation = VT(-90, -89.982, 0)
  1032.     local D = IT("Attachment",RightArm)
  1033.     D.Position = VT(-0.5,-1.3,0)*SIZE
  1034.     D.Orientation = VT(-90, 89.988, 0)
  1035.     local LIGHT = IT("Attachment",RightArm)
  1036.     LIGHT.Position = VT(0,-1,0)*SIZE
  1037.     local LIGHT2 = IT("PointLight",LIGHT)
  1038.     LIGHT2.Range = 7
  1039.     LIGHT2.Brightness = 5
  1040.     LIGHT2.Color = SKILLTEXTCOLOR
  1041.     for i = 1, 2 do
  1042.         local TWIST = -2
  1043.         local START = A
  1044.         local END = B
  1045.         if i == 1 then
  1046.             START = B
  1047.             END = A
  1048.         end
  1049.         local ChainLink = IT("Beam",Torso)
  1050.         ChainLink.Texture = "rbxassetid://73042633"
  1051.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1052.         ChainLink.TextureSpeed = 1
  1053.         ChainLink.Width0 = 1
  1054.         ChainLink.Width1 = 1
  1055.         ChainLink.TextureLength = 2.5
  1056.         ChainLink.Attachment0 = START
  1057.         ChainLink.Attachment1 = END
  1058.         ChainLink.CurveSize0 = TWIST
  1059.         ChainLink.CurveSize1 = TWIST
  1060.         --ChainLink.FaceCamera = true
  1061.         ChainLink.Segments = 45
  1062.         ChainLink.Transparency = NumberSequence.new(1)
  1063.         table.insert(CHAINLINKS,ChainLink)
  1064.     end
  1065.     for i = 1, 2 do
  1066.         local TWIST = -1
  1067.         local START = C
  1068.         local END = D
  1069.         if i == 1 then
  1070.             START = D
  1071.             END = C
  1072.         end
  1073.         local ChainLink = IT("Beam",Torso)
  1074.         ChainLink.Texture = "rbxassetid://73042633"
  1075.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1076.         ChainLink.TextureSpeed = 1
  1077.         ChainLink.Width0 = 1
  1078.         ChainLink.Width1 = 1
  1079.         ChainLink.TextureLength = 5
  1080.         ChainLink.Attachment0 = START
  1081.         ChainLink.Attachment1 = END
  1082.         ChainLink.CurveSize0 = TWIST
  1083.         ChainLink.CurveSize1 = TWIST
  1084.         --ChainLink.FaceCamera = true
  1085.         ChainLink.Segments = 25
  1086.         ChainLink.LightEmission = 0.5
  1087.         ChainLink.Transparency = NumberSequence.new(1)
  1088.         table.insert(CHAINLINKS,ChainLink)
  1089.     end
  1090.     coroutine.resume(coroutine.create(function()
  1091.         repeat
  1092.             Swait()
  1093.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1094.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1095.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1096.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1097.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099.         until CHAINS == true
  1100.         repeat
  1101.             Swait()
  1102.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1103.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1104.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1105.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1106.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108.         until ATTACK == false
  1109.         for e = 1, 15 do
  1110.             Swait()
  1111.             for i = 1, #CHAINLINKS do
  1112.                 CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1113.             end
  1114.         end
  1115.         A:remove()
  1116.         B:remove()
  1117.         C:remove()
  1118.         D:remove()
  1119.     end))
  1120.     CreateSound(233856115, RightArm, 5, 1.2, false)
  1121.     for e = 1, 15 do
  1122.         Swait()
  1123.         for i = 1, #CHAINLINKS do
  1124.             CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1125.         end
  1126.     end
  1127.     CHAINS = true
  1128.     Rooted = false
  1129.     wait(0.25)
  1130.     local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Mid grey", "Part", VT(2,2,2))
  1131.     FIST.Color = C3(255/100, 195/0, 175/0)
  1132.     FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1133.     local LIGHT3 = IT("PointLight",FIST)
  1134.     LIGHT3.Range = 7
  1135.     LIGHT3.Brightness = 5
  1136.     LIGHT3.Color = SKILLTEXTCOLOR
  1137.     CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1138.     local FISTA = IT("Attachment",FIST)
  1139.     FISTA.Position = VT(0.062, 0.977, 0)
  1140.     local ChainLink = IT("Beam",Torso)
  1141.     ChainLink.Texture = "rbxassetid://73042633"
  1142.     ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1143.     ChainLink.TextureSpeed = 0
  1144.     ChainLink.Width0 = 3
  1145.     ChainLink.Width1 = 3
  1146.     ChainLink.TextureLength = 12
  1147.     ChainLink.Attachment0 = LIGHT
  1148.     ChainLink.Attachment1 = FISTA
  1149.     ChainLink.FaceCamera = true
  1150.     ChainLink.Segments = 45
  1151.     ChainLink.LightEmission = 0.5
  1152.     ChainLink.Transparency = NumberSequence.new(0.25)
  1153.     local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1154.     for i = 1, 85 do
  1155.         Swait()
  1156.         FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1157.         ChainLink.TextureLength = 12+(i*2)
  1158.         ApplyAoE(FIST.Position,10,15,25,100,false)
  1159.         WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1160.         local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1161.         if HITFLOOR ~= nil then
  1162.             HITFLOOR:BreakJoints()
  1163.             coroutine.resume(coroutine.create(function()
  1164.                 for i = 1, 15 do
  1165.                     Swait()
  1166.                     FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1167.                     ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1168.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1169.                 end
  1170.             end))
  1171.             break
  1172.         end
  1173.     end
  1174.     coroutine.resume(coroutine.create(function()
  1175.         for i = 1, 50 do
  1176.             Swait()
  1177.             FIST.Transparency = FIST.Transparency + 0.5/50
  1178.             LIGHT3.Range = LIGHT3.Range - 7/50
  1179.         end
  1180.         FIST:remove()
  1181.     end))
  1182.     LIGHT:remove()
  1183.     GYRO:remove()
  1184.     ATTACK = false
  1185.     Rooted = false
  1186. end
  1187.  
  1188. function WarpMeteor()
  1189.     chatfunc("WEEEEEEEEE")
  1190.     local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1191.     if DIST > 9999 then
  1192.         DIST = 9999
  1193.     end
  1194.     local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1195.     local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1196.     if HITFLOOR then
  1197.         local POS = HITPOS
  1198.         ATTACK = true
  1199.         Rooted = false
  1200.         local WARPED = false
  1201.         local SMASHED = false
  1202.         local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1203.         coroutine.resume(coroutine.create(function()
  1204.             repeat
  1205.                 Swait()
  1206.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1207.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212.             until WARPED == true
  1213.             repeat
  1214.                 Swait()
  1215.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1216.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1218.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1219.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221.             until SMASHED == true
  1222.             repeat
  1223.                 Swait()
  1224.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1229.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230.             until ATTACK == false
  1231.         end))
  1232.         VALUE1 = true
  1233.         CreateSound(233856115, Torso, 5, 1.6, false)
  1234.         for i = 1, 25 do
  1235.             Swait()
  1236.             for _, c in pairs(Character:GetChildren()) do
  1237.                 if c.ClassName == "Part" then
  1238.                     c.Transparency = c.Transparency + 1/25
  1239.                 end
  1240.             end
  1241.             for _, c in pairs(Weapon:GetChildren()) do
  1242.                 if c.ClassName == "Part" then
  1243.                     c.Transparency = c.Transparency + 1/25
  1244.                 end
  1245.             end
  1246.         end
  1247.         UNANCHOR = false
  1248.         RootPart.Anchored = true
  1249.         RootPart.Velocity = VT(0,0,0)
  1250.         local ROOTPOS = RootPart.Position
  1251.         RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1252.         WARPED = true
  1253.         for i = 1, 25 do
  1254.             Swait()
  1255.             for _, c in pairs(Character:GetChildren()) do
  1256.                 if c.ClassName == "Part" then
  1257.                     c.Transparency = c.Transparency - 1/25
  1258.                 end
  1259.             end
  1260.             for _, c in pairs(Weapon:GetChildren()) do
  1261.                 if c.ClassName == "Part" then
  1262.                     c.Transparency = c.Transparency - 1/25
  1263.                 end
  1264.             end
  1265.         end
  1266.         local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Part", VT(0,0,0))
  1267.         SHELL.CFrame = RootPart.CFrame
  1268.         MakeForm(SHELL,"Ball")
  1269.         CreateSound(402981977, SHELL, 5, 1.6, false)
  1270.         for i = 1, 10 do
  1271.             Swait()
  1272.             SHELL.Transparency = SHELL.Transparency - 1/10
  1273.             SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1274.         end
  1275.         for i = 1, math.ceil(75/2) do
  1276.             Swait()
  1277.             RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1278.             SHELL.CFrame = CF(RootPart.Position)
  1279.             WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1280.         end
  1281.         RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1282.         SHELL.CFrame = CF(RootPart.Position)
  1283.         WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1284.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1285.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1286.         for i = 1, 5 do
  1287.             WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/100, 195/0, 175/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1288.         end
  1289.         SHELL:remove()
  1290.         ApplyAoE(RootPart.Position,75,35,75,175,false)
  1291.         SMASHED = true
  1292.         wait(1)
  1293.         VALUE1 = false
  1294.         UNANCHOR = true
  1295.         ATTACK = false
  1296.         Rooted = false
  1297.     end
  1298. end
  1299.  
  1300. function PandorasBox()
  1301.     chatfunc("look at this box")
  1302.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1303.     if HITFLOOR ~= nil then
  1304.         ATTACK = false
  1305.         Rooted = false
  1306.         local RINGSPIN = true
  1307.         local CONSTRUCTING = true
  1308.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1309.         RING.Color = C3(0,0,0)
  1310.         MakeForm(RING,"Cyl")
  1311.         RING.CFrame = CF(HITPOS)
  1312.         CreateSound(402981977, RING, 5, 1.2, false)
  1313.         coroutine.resume(coroutine.create(function()
  1314.             repeat
  1315.                 Swait()
  1316.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1317.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1318.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1320.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1321.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323.             until CONSTRUCTING == false
  1324.             repeat
  1325.                 Swait()
  1326.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1327.             until RINGSPIN == false
  1328.             for i = 1, 25 do
  1329.                 Swait()
  1330.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1331.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  1332.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  1333.                 RING.Transparency = RING.Transparency + 1/25
  1334.             end
  1335.             RING:remove()
  1336.         end))
  1337.         for i = 1, 15 do
  1338.             Swait()
  1339.             RING.Size = RING.Size + VT(0.75,0,0.75)
  1340.             RING.Transparency = RING.Transparency - 1/15
  1341.         end
  1342.         local BOXSPIN = true
  1343.         local PANDORASBOX = IT("Model",Effects)
  1344.         PANDORASBOX.Name = "Pandora's Box"
  1345.         local BOX = IT("Model",PANDORASBOX)
  1346.         BOX.Name = "Body"
  1347.         local LID = IT("Model",PANDORASBOX)
  1348.         LID.Name = "Lid"
  1349.         --BUILDING THE BOX--
  1350.             local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1351.             BASE.Color = C3(0,0,0)
  1352.             PANDORASBOX.PrimaryPart = BASE
  1353.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1354.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1355.             WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1356.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1357.             WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1358.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1359.             WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1360.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1361.             WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1362.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1363.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1364.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1365.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1366.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1367.             WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1368.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1369.             WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1370.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1371.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1372.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1373.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1374.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1375.             WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1376.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1377.             WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1378.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1379.             WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1380.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1381.             WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1382.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1383.             WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1384.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1385.             WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1386.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1387.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1388.             -------------
  1389.             local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1390.             LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1391.             LID.PrimaryPart = LIDPART
  1392.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1393.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1394.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1395.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1396.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1397.             WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1398.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1399.             WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1400.             local DECAL = IT("Decal",LIDPART)
  1401.             DECAL.Face = "Top"
  1402.             DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1403.             DECAL.Color3 = C3(0,0,0)
  1404.         --BUILDING THE BOX--
  1405.         coroutine.resume(coroutine.create(function()
  1406.             repeat
  1407.                 Swait()
  1408.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1409.             until BOXSPIN == false
  1410.         end))
  1411.         for i = 1, 25 do
  1412.             Swait()
  1413.             PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1414.         end
  1415.         wait(0.5)
  1416.         BOXSPIN = false
  1417.         CONSTRUCTING = false   
  1418.         coroutine.resume(coroutine.create(function()
  1419.             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1420.             --[[for i = 1, 45 do
  1421.                 Swait()
  1422.                 LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1423.             end-
  1424.             LID:remove()]]--
  1425.             for _, c in pairs(LID:GetChildren()) do
  1426.                 if c.ClassName == "Part" then
  1427.                     c.Anchored = false
  1428.                     c.CanCollide = true
  1429.                     if c ~= LIDPART then
  1430.                         weldBetween(LIDPART,c)
  1431.                     end
  1432.                 end
  1433.             end
  1434.             LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1435.             Debris:AddItem(LID,15)
  1436.             wait(0.5)
  1437.                     wait(0.15)
  1438.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1439.                     coroutine.resume(coroutine.create(function()
  1440.                         local MINION = CLONE:Clone()
  1441.                         MINION.Parent = Effects
  1442.                         MINION.Name = "Shadow"
  1443.                         MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1444.                         MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1445.                         for _, c in pairs(MINION:GetChildren()) do
  1446.                             if c.ClassName == "Part" then
  1447.                                 c.Material = "Neon"
  1448.                                 c.Color = C3(0,0,0)
  1449.                                 c.Transparency = 0.25
  1450.                                 if c.Name == "Head" then
  1451.                                     c:ClearAllChildren()
  1452.                                     local MSH = IT("BlockMesh",c)
  1453.                                     MSH.Scale = VT(0.5,1,1)
  1454.                                 end
  1455.                             end
  1456.                         end
  1457.                         local TORSO = MINION.Torso
  1458.                         local HUMAN = MINION.Humanoid
  1459.                         HUMAN.WalkSpeed = 150
  1460.                         HUMAN.MaxHealth = math.huge
  1461.                         HUMAN.Health = math.huge
  1462.                         HUMAN.DisplayDistanceType = "None"
  1463.                                                 HUMAN.Died:connect(function()
  1464.                             MINION:remove()
  1465.                             --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1466.                         end)
  1467.                         wait(1)
  1468.                         local findNearestTorso = function(POS)
  1469.                             local list = game.Workspace:GetDescendants()
  1470.                             local torso = nil
  1471.                             local dist = 9999
  1472.                             local temp = nil
  1473.                             local human = nil
  1474.                             local temp2 = nil
  1475.                             for x = 1, #list do
  1476.                                 temp2 = list[x]
  1477.                                 if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1478.                                     temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1479.                                     human = temp2:findFirstChildOfClass("Humanoid")
  1480.                                     if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1481.                                         if (temp.Position - POS).magnitude < dist then
  1482.                                             torso = temp
  1483.                                             dist = (temp.Position - POS).magnitude
  1484.                                         end
  1485.                                     end
  1486.                                 end
  1487.                             end
  1488.                             return torso, dist
  1489.                         end
  1490.                         for i = 1, 40 do
  1491.                             if HUMAN.Health == 0 then
  1492.                                 break
  1493.                             end
  1494.                             wait(0.3)
  1495.                             local target,dist= findNearestTorso(TORSO.Position)
  1496.                             if target then
  1497.                                 HUMAN:MoveTo(target.Position)
  1498.                                 if dist < 999 then
  1499.                                     CreateSound(348663022, TORSO, 10, 1, true)
  1500.                                     wait(0.5)
  1501.                                     --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1502.                                     --ANIM:Play()
  1503.                                     --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1504.                                     ApplyAoE(TORSO.Position,10,0,0,85,false)
  1505.                                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1506.                                     for i = 1, 5 do
  1507.                                         WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1508.                                     end
  1509.                                     break
  1510.                                 end
  1511.                             end
  1512.                         end
  1513.                         MINION:remove()
  1514.                     end))
  1515.             wait(0.5)
  1516.             for i = 1, 25 do
  1517.                 Swait()
  1518.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1519.             end
  1520.             PANDORASBOX:remove()
  1521.             RINGSPIN = false
  1522.         end))
  1523.         ATTACK = false
  1524.         Rooted = false
  1525.     end
  1526. end
  1527.  
  1528. function Taunt()
  1529.     ATTACK = true
  1530.     local LAUGH = nil
  1531.     coroutine.resume(coroutine.create(function()
  1532.         repeat
  1533.             Swait()
  1534.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1535.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1536.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1537.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1538.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540.         until LAUGH ~= nil
  1541.         repeat
  1542.             Swait()
  1543.             LAUGH.Parent = Head
  1544.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1545.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1546.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1547.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1548.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550.         until LAUGH.Playing == false
  1551.     ATTACK = false
  1552.     end))
  1553.     wait(0.1)
  1554.     sick:Pause()
  1555.     LAUGH = CreateSound(333446256, Head, 10, 1, false)
  1556.     wait(1.5)
  1557.     sick:Resume()
  1558. end
  1559.  
  1560. --//=================================\\
  1561. --||      ASSIGN THINGS TO KEYS
  1562. --\\=================================//
  1563.  
  1564. function MouseDown(Mouse)
  1565.     HOLD = true
  1566.     if ATTACK == false then
  1567.     end
  1568. end
  1569.  
  1570. function MouseUp(Mouse)
  1571. HOLD = false
  1572. end
  1573.  
  1574. function KeyDown(Key)
  1575.     KEYHOLD = true
  1576.     if Key == "z" and ATTACK == false then
  1577.         MagicMissiles()
  1578.     end
  1579.  
  1580.     if Key == "b" and ATTACK == false then
  1581.         TimesUp()
  1582.     end
  1583.  
  1584.     if Key == "c" and ATTACK == false then
  1585.         ChainPunch()
  1586.     end
  1587.  
  1588.     if Key == "x" and ATTACK == false then
  1589.         WarpMeteor()
  1590.     end
  1591.  
  1592.     if Key == "v" and ATTACK == false then
  1593.         PandorasBox()
  1594.     end
  1595.  
  1596.     if Key == "t" and ATTACK == false then
  1597.         Taunt()
  1598.     end
  1599. end
  1600.  
  1601. function KeyUp(Key)
  1602.     KEYHOLD = false
  1603. end
  1604.  
  1605.     Mouse.Button1Down:connect(function(NEWKEY)
  1606.         MouseDown(NEWKEY)
  1607.     end)
  1608.     Mouse.Button1Up:connect(function(NEWKEY)
  1609.         MouseUp(NEWKEY)
  1610.     end)
  1611.     Mouse.KeyDown:connect(function(NEWKEY)
  1612.         KeyDown(NEWKEY)
  1613.     end)
  1614.     Mouse.KeyUp:connect(function(NEWKEY)
  1615.         KeyUp(NEWKEY)
  1616.     end)
  1617.  
  1618. --//=================================\\
  1619. --\\=================================//
  1620.  
  1621.  
  1622. function unanchor()
  1623.     if UNANCHOR == true then
  1624.         RootPart.Anchored = false
  1625.     end
  1626.     g = Character:GetChildren()
  1627.     for i = 1, #g do
  1628.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1629.             g[i].Anchored = false
  1630.         end
  1631.     end
  1632.     g = Weapon:GetChildren()
  1633.     for i = 1, #g do
  1634.         if g[i].ClassName == "Part" then
  1635.             g[i].Anchored = false
  1636.         end
  1637.     end
  1638. end
  1639.  
  1640.  
  1641. --//=================================\\
  1642. --||    WRAP THE WHOLE SCRIPT UP
  1643. --\\=================================//
  1644.  
  1645. Humanoid.Changed:connect(function(Jump)
  1646.     if Jump == "Jump" and (Disable_Jump == true) then
  1647.         Humanoid.Jump = false
  1648.     end
  1649. end)
  1650.  
  1651. while true do
  1652.     Swait()
  1653.            refit()
  1654.     script.Parent = WEAPONGUI
  1655.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1656.         v:Stop();
  1657.     end
  1658.     ANIMATE.Parent = nil
  1659.     SINE = SINE + CHANGE*1.5
  1660.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1661.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1662.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1663.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1664.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1665.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1666.         Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1667.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1668.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1669.         Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1670.     end
  1671.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1672.         ANIM = "Jump"
  1673.         if ATTACK == false then
  1674.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1677.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1678.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1679.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1680.         end
  1681.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1682.         ANIM = "Fall"
  1683.         if ATTACK == false then
  1684.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1687.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1688.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1689.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1690.         end
  1691.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1692.         ANIM = "Idle"
  1693.         if ATTACK == false then
  1694.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1695.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1697.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1698.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1699.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1700.             end
  1701.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1702.         ANIM = "Walk"
  1703.         if ATTACK == false then
  1704.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1707.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1708.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1709.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1710.         end
  1711.     end
  1712.     unanchor()
  1713.     Humanoid.MaxHealth = "inf"
  1714.     Humanoid.Health = "inf"
  1715.     if Rooted == false then
  1716.         Disable_Jump = false
  1717.         Humanoid.WalkSpeed = Speed
  1718.     elseif Rooted == true then
  1719.         Disable_Jump = true
  1720.         Humanoid.WalkSpeed = 0
  1721.     end
  1722.     for _, c in pairs(Character:GetChildren()) do
  1723.         if c.ClassName == "Part" and c.Name ~= "Detail" then
  1724.             c.Material = "Fabric"
  1725.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1726.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1727.             end
  1728.             if c ~= Head then
  1729.                 c.Color = C3(0,0,0)
  1730.             else
  1731.                 c.Color = C3(0,0,0)
  1732.             end
  1733.             if c == Head then
  1734.                 if c:FindFirstChild("face") then
  1735.                     c.face:remove()
  1736.                 end
  1737.             end
  1738.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1739.             c:remove()
  1740.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1741.             c:remove()
  1742.         end
  1743.     end
  1744.     sick.SoundId = "rbxassetid://"..SONG
  1745.     sick.Looped = true
  1746.     sick.Pitch = 1
  1747.     sick.Volume = 5
  1748.     sick.Parent = Torso
  1749.     sick:Resume()
  1750.     --sick.Playing = false
  1751.     Humanoid.Name = "Corrupted Pandora = "..Player.Name
  1752. end
  1753.  
  1754. --//=================================\\
  1755. --\\=================================//
  1756.  
  1757.  
  1758.  
  1759.  
  1760.  
  1761. --//====================================================\\--
  1762. --||                     END OF SCRIPT
  1763. --\\====================================================//--
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