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message = "I'm Sorry."
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message = "Im Sorry....But I can't live without Falcon Punch script"
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OHHNELLY = Instance.new("Tool")
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BACKATITWITHHORRIBLEVARIABLENAMES = Instance.new("Animation")
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ASDASFFDSCV = Instance.new("Part")
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DOLANTRAMP = Instance.new("SpecialMesh")
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CHINA = Instance.new("Sound")
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JAPAN = Instance.new("Sound")
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MEXICO = Instance.new("Part")
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NOTSEE = Instance.new("Sound")
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OHHNELLY0 = Instance.new("Sound")
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OHHNELLY1 = Instance.new("Weld")
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OHHNELLY2 = Instance.new("Weld")
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OHHNELLY3 = Instance.new("Weld")
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OHHNELLY.Name = "Suicide Gun"
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OHHNELLY.Parent = game.Players.LocalPlayer.Backpack
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OHHNELLY.GripForward = Vector3.new(-1.74845553e-007, -0, 1)
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OHHNELLY.GripPos = Vector3.new(0.487703323, -3.7742065e-010, 0.00863459334)
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OHHNELLY.GripRight = Vector3.new(0, -1, -0)
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OHHNELLY.GripUp = Vector3.new(-1, 0, -1.74845553e-007)
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OHHNELLY.CanBeDropped = false
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BACKATITWITHHORRIBLEVARIABLENAMES.Name = "Suicide"
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BACKATITWITHHORRIBLEVARIABLENAMES.Parent = OHHNELLY
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BACKATITWITHHORRIBLEVARIABLENAMES.AnimationId = "rbxassetid://609172165"
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ASDASFFDSCV.Name = "Handle2"
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ASDASFFDSCV.Parent = OHHNELLY
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ASDASFFDSCV.Material = Enum.Material.DiamondPlate
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ASDASFFDSCV.BrickColor = BrickColor.new("Really black")
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ASDASFFDSCV.Reflectance = 0.0099999997764826
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ASDASFFDSCV.Position = Vector3.new(-0.00326100015, 0.26760304, 0.214301854)
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ASDASFFDSCV.Rotation = Vector3.new(172.277985, 0.0128798541, 179.905014)
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ASDASFFDSCV.Elasticity = 0
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ASDASFFDSCV.Size = Vector3.new(0.400000006, 0.50999999, 0.699999988)
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ASDASFFDSCV.CFrame = CFrame.new(-0.00326100015, 0.26760304, 0.214301854, -0.999998629, -0.00165782764, 0.000224795862, -0.0016729997, 0.990930021, -0.134366855, -8.88036311e-011, -0.134366959, -0.99093163)
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ASDASFFDSCV.BottomSurface = Enum.SurfaceType.Smooth
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ASDASFFDSCV.TopSurface = Enum.SurfaceType.Smooth
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ASDASFFDSCV.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
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DOLANTRAMP.Parent = ASDASFFDSCV
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DOLANTRAMP.MeshId = "rbxassetid://476920625"
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DOLANTRAMP.Scale = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
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DOLANTRAMP.TextureId = "rbxassetid://476920703"
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DOLANTRAMP.MeshType = Enum.MeshType.FileMesh
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CHINA.Name = "Ting"
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CHINA.Parent = ASDASFFDSCV
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CHINA.SoundId = "rbxassetid://165969964"
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CHINA.Volume = 1
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JAPAN.Name = "Swoosh"
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JAPAN.Parent = ASDASFFDSCV
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JAPAN.SoundId = "http://www.roblox.com/asset?id=168184001"
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JAPAN.Volume = 1
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MEXICO.Name = "Handle"
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MEXICO.Parent = OHHNELLY
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MEXICO.Material = Enum.Material.DiamondPlate
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MEXICO.BrickColor = BrickColor.new("Really black")
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MEXICO.Reflectance = 0.0099999997764826
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MEXICO.Transparency = 1
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MEXICO.Position = Vector3.new(-0.00328300009, 0.280510008, -0.149414003)
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MEXICO.Rotation = Vector3.new(-177.96785, -0.00339820259, 89.9042282)
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MEXICO.Elasticity = 0
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MEXICO.Size = Vector3.new(0.400000006, 0.50999999, 0.699999988)
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MEXICO.CFrame = CFrame.new(-0.00328300009, 0.280510008, -0.149414003, 0.00167151645, -0.999998629, -5.9309823e-005, -0.999369621, -0.0016725685, 0.0354602523, -0.0354603268, -1.40129846e-045, -0.999371052)
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MEXICO.BottomSurface = Enum.SurfaceType.Smooth
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MEXICO.TopSurface = Enum.SurfaceType.Smooth
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MEXICO.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
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NOTSEE.Name = "Swoosh"
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NOTSEE.Parent = MEXICO
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NOTSEE.SoundId = "http://www.roblox.com/asset?id=168184001"
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NOTSEE.Volume = 1
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OHHNELLY0.Name = "Ting"
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OHHNELLY0.Parent = MEXICO
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OHHNELLY0.SoundId = "rbxassetid://356911785"
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OHHNELLY1.Parent = MEXICO
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OHHNELLY1.C0 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052)
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OHHNELLY1.C1 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052)
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OHHNELLY1.Part0 = MEXICO
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OHHNELLY1.Part1 = MEXICO
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OHHNELLY2.Parent = MEXICO
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OHHNELLY2.C0 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052)
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OHHNELLY2.C1 = CFrame.new(4.06522304e-007, 0.0616614074, 0.358683348, -0.999998629, -0.00167299958, -4.41566783e-011, -0.00165782787, 0.99093014, -0.134366989, 0.00022479592, -0.134366855, -0.99093163)
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OHHNELLY2.Part0 = MEXICO
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OHHNELLY2.Part1 = ASDASFFDSCV
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OHHNELLY3.Parent = MEXICO
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OHHNELLY3.C0 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052)
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OHHNELLY3.C1 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052)
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OHHNELLY3.Part0 = MEXICO
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OHHNELLY3.Part1 = MEXICO
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OHHNELLY = OHHNELLY
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Handle = OHHNELLY:WaitForChild("Handle")
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Players = game:GetService("Players")
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Debris = game:GetService("Debris")
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InsertService = game:GetService("InsertService")
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SuicideAnim = OHHNELLY:WaitForChild("Suicide")
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SlashSound = Handle:WaitForChild("Swoosh")
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HitSound = Handle:WaitForChild("Ting")
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Damage = 100 --the damage dealt
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ReloadTime = 1.45 --time between each swing
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Kills = 0 --start off with 0 killstreak
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function Activated() --when you swing
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if OHHNELLY.Enabled then
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game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
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game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
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Suicide = Humanoid:LoadAnimation(SuicideAnim)
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Suicide:Play()
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SlashSound:Play()
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local speak = {message}
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local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error.
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local chat = game:GetService("Chat")
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chat:Chat(game.Players.LocalPlayer.Character.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] )
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wait(1)
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OHHNELLY.Handle.Ting:Play()
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game.Players.LocalPlayer.Character.Humanoid.Health = 0
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player = game.Players.LocalPlayer
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char = player.Character
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char.Archivable = true
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local rg = char:Clone()
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rg.HumanoidRootPart:Destroy()
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rg.Name = ""
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rg.Humanoid.MaxHealth = 0
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for i, v in pairs(rg.Torso:GetChildren()) do
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if v:IsA("Motor6D") then
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v:Destroy()
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end
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end
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local n = Instance.new("Glue", rg.Torso)
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n.Name = "Neck"
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n.Part0 = rg.Torso
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n.Part1 = rg.Head
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n.C0 = CFrame.new(0, 1, 0)
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n.C1 = CFrame.new(0, -0.5, 0)
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local rs = Instance.new("Glue", rg.Torso)
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rs.Name = "Right Shoulder"
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rs.Part0 = rg.Torso
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rs.Part1 = rg["Right Arm"]
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rs.C0 = CFrame.new(1.5, 0.5, 0)
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rs.C1 = CFrame.new(0, 0.5, 0)
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local ls = Instance.new("Glue", rg.Torso)
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ls.Name = "Left Shoulder"
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ls.Part0 = rg.Torso
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ls.Part1 = rg["Left Arm"]
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ls.C0 = CFrame.new(-1.5, 0.5, 0)
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ls.C1 = CFrame.new(0, 0.5, 0)
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local rh = Instance.new("Glue", rg.Torso)
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rh.Name = "Right Hip"
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rh.Part0 = rg.Torso
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rh.Part1 = rg["Right Leg"]
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rh.C0 = CFrame.new(0.5, -1, 0)
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rh.C1 = CFrame.new(0, 1, 0)
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local lh = Instance.new("Glue", rg.Torso)
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lh.Name = "Left Hip"
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lh.Part0 = rg.Torso
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lh.Part1 = rg["Left Leg"]
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lh.C0 = CFrame.new(-0.5, -1, 0)
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lh.C1 = CFrame.new(0, 1, 0)
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char.Torso:Destroy()
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char.Head:Destroy()
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char["Left Leg"]:Destroy()
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char["Left Arm"]:Destroy()
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char["Right Leg"]:Destroy()
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char["Right Arm"]:Destroy()
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rg.Parent = game.Workspace
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game.Debris:AddItem(rg, 30)
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rg.Torso.Velocity=Vector3.new(20,0,20)
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rg.Head.BrickColor = BrickColor.new("Maroon")
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rg.Head.face:Destroy()
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function DEATH ()
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OHHNELLY = Instance.new("Part")
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OHHNELLY.Parent = workspace
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OHHNELLY.Anchored = false
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OHHNELLY.Material = Enum.Material.SmoothPlastic
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OHHNELLY.BrickColor = BrickColor.new("Maroon")
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OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
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OHHNELLY.Position = rg.Head.Position
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OHHNELLY.Color = Color3.new(0.458824, 0, 0)
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end
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for i=1, 50 do
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DEATH()
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print"BLOODY"
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wait(.5)
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end
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end
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end
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function Equipped(mouse) --get everything settled up
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Character = OHHNELLY.Parent
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Player = Players:GetPlayerFromCharacter(Character)
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Humanoid = Character:FindFirstChild("Humanoid")
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Torso = Character:FindFirstChild("Torso")
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if not Humanoid or not Torso then
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return
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end
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if not OHHNELLY.Enabled then
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wait(ReloadTime)
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OHHNELLY.Enabled = true
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end
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end
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function Unequipped()
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if Suicide then
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Suicide:Stop()
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end
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end
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OHHNELLY.Activated:connect(Activated)
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OHHNELLY.Equipped:connect(Equipped)
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OHHNELLY.Unequipped:connect(Unequipped)`
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},
203
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"RC_Nazi_Plane":{
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  "premium":false,
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  "credit":"Unknown",
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  "sub":"MdbookTech",
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  "stat":"working Gear",
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  "code":"LOAD.SRC:RC-Nazi-Plane.txt"
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},
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"Rainbow_Path":{
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  "premium":false,
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  "credit":"Unknown",
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  "sub":"MdbookTech",
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  "stat":"okay Paths",
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  "code":`
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--Q = toggle path, X = clear path, E = toggle path fade
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local player = game.Players.LocalPlayer
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local mouse = player:GetMouse()
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plr2 = game.Players.LocalPlayer
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cyan = true
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green = false
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red = false
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purple = false
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local plr = game.Players.LocalPlayer.Character
227
cleanup = true
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path = false
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local m = Instance.new("Model")
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m.Name = "m"
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m.Parent = plr
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mouse.KeyDown:connect(function(key)
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    if key == "q" then
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        if path == true then path = false elseif path == false then path = true end
235
    elseif key == "e" then
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        if cleanup == true then cleanup = false elseif cleanup == false then cleanup = true end
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    elseif key == "x" then
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        plr.m:ClearAllChildren()
239
    end
240
end)
241
spawn(function()
242
    while wait(1.35) do
243
       if cyan == true then
244
            green = true
245
            cyan = false
246
        elseif green == true then
247
            red = true
248
            green = false
249
        elseif red == true then
250
            purple = true
251
            red = false
252
        elseif purple == true then
253
            cyan = true
254
            purple = false
255
        end
256
    end
257
end)
258
function fade(part)
259
    wait(0.15)
260
    for i = 0.3,1,0.1 do wait()
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       part.Transparency = i
262
       if i == 0.8 or i == 0.9 or i == 0.7 or i == 0.6 or i == 0.5 or i == 0.4 then
263
           if cyan == true then
264
           part.BrickColor = BrickColor.new("Cyan")
265
       elseif green == true then
266
           part.BrickColor = BrickColor.new("Lime green")
267
       elseif red == true then
268
           part.BrickColor = BrickColor.new("Really red")
269
        elseif purple == true then
270
            part.BrickColor = BrickColor.new("Royal purple")
271
            end
272
           part.Material = "Neon"
273
        end
274
    end
275
    part:remove''
276
end
277
local num = 0.1
278
spawn(function()
279
while true do coroutine.yield()
280
    if path == true then
281
        num = num + 3.5
282
        local p = Instance.new("Part")
283
        p.Name = "p"
284
        p.Parent = plr.m
285
        p.FormFactor = "Custom"
286
        p.Size = Vector3.new(3,0.4,3)
287
        p.CFrame = plr.Torso.CFrame * CFrame.new(0,-3-(p.Size.Y/2),0) * CFrame.Angles(0,math.rad(num),0)
288
        p.Transparency = 0.3
289
        p.BrickColor = BrickColor.new("Really black")
290
        p.Anchored = true
291
        p.TopSurface = "Smooth"
292
        p.BottomSurface = "Smooth"
293
        spawn(function()
294
            if cleanup == true then
295
            fade(p)
296
            end
297
        end)
298
        else
299
    end
300
end
301
end)
302
print("Controls: \nQ: Toggle path \nX: Clear all path \nE: Toggle path fade")