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1 | - | message = "I'm Sorry." |
1 | + | message = "Im Sorry....But I can't live without Falcon Punch script" |
2 | OHHNELLY = Instance.new("Tool") | |
3 | BACKATITWITHHORRIBLEVARIABLENAMES = Instance.new("Animation") | |
4 | ASDASFFDSCV = Instance.new("Part") | |
5 | DOLANTRAMP = Instance.new("SpecialMesh") | |
6 | CHINA = Instance.new("Sound") | |
7 | JAPAN = Instance.new("Sound") | |
8 | MEXICO = Instance.new("Part") | |
9 | NOTSEE = Instance.new("Sound") | |
10 | OHHNELLY0 = Instance.new("Sound") | |
11 | OHHNELLY1 = Instance.new("Weld") | |
12 | OHHNELLY2 = Instance.new("Weld") | |
13 | OHHNELLY3 = Instance.new("Weld") | |
14 | OHHNELLY.Name = "Suicide Gun" | |
15 | OHHNELLY.Parent = game.Players.LocalPlayer.Backpack | |
16 | OHHNELLY.GripForward = Vector3.new(-1.74845553e-007, -0, 1) | |
17 | OHHNELLY.GripPos = Vector3.new(0.487703323, -3.7742065e-010, 0.00863459334) | |
18 | OHHNELLY.GripRight = Vector3.new(0, -1, -0) | |
19 | OHHNELLY.GripUp = Vector3.new(-1, 0, -1.74845553e-007) | |
20 | OHHNELLY.CanBeDropped = false | |
21 | BACKATITWITHHORRIBLEVARIABLENAMES.Name = "Suicide" | |
22 | BACKATITWITHHORRIBLEVARIABLENAMES.Parent = OHHNELLY | |
23 | BACKATITWITHHORRIBLEVARIABLENAMES.AnimationId = "rbxassetid://609172165" | |
24 | ASDASFFDSCV.Name = "Handle2" | |
25 | ASDASFFDSCV.Parent = OHHNELLY | |
26 | ASDASFFDSCV.Material = Enum.Material.DiamondPlate | |
27 | ASDASFFDSCV.BrickColor = BrickColor.new("Really black") | |
28 | ASDASFFDSCV.Reflectance = 0.0099999997764826 | |
29 | ASDASFFDSCV.Position = Vector3.new(-0.00326100015, 0.26760304, 0.214301854) | |
30 | ASDASFFDSCV.Rotation = Vector3.new(172.277985, 0.0128798541, 179.905014) | |
31 | ASDASFFDSCV.Elasticity = 0 | |
32 | ASDASFFDSCV.Size = Vector3.new(0.400000006, 0.50999999, 0.699999988) | |
33 | ASDASFFDSCV.CFrame = CFrame.new(-0.00326100015, 0.26760304, 0.214301854, -0.999998629, -0.00165782764, 0.000224795862, -0.0016729997, 0.990930021, -0.134366855, -8.88036311e-011, -0.134366959, -0.99093163) | |
34 | ASDASFFDSCV.BottomSurface = Enum.SurfaceType.Smooth | |
35 | ASDASFFDSCV.TopSurface = Enum.SurfaceType.Smooth | |
36 | ASDASFFDSCV.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
37 | DOLANTRAMP.Parent = ASDASFFDSCV | |
38 | DOLANTRAMP.MeshId = "rbxassetid://476920625" | |
39 | DOLANTRAMP.Scale = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007) | |
40 | DOLANTRAMP.TextureId = "rbxassetid://476920703" | |
41 | DOLANTRAMP.MeshType = Enum.MeshType.FileMesh | |
42 | CHINA.Name = "Ting" | |
43 | CHINA.Parent = ASDASFFDSCV | |
44 | CHINA.SoundId = "rbxassetid://165969964" | |
45 | CHINA.Volume = 1 | |
46 | JAPAN.Name = "Swoosh" | |
47 | JAPAN.Parent = ASDASFFDSCV | |
48 | JAPAN.SoundId = "http://www.roblox.com/asset?id=168184001" | |
49 | JAPAN.Volume = 1 | |
50 | MEXICO.Name = "Handle" | |
51 | MEXICO.Parent = OHHNELLY | |
52 | MEXICO.Material = Enum.Material.DiamondPlate | |
53 | MEXICO.BrickColor = BrickColor.new("Really black") | |
54 | MEXICO.Reflectance = 0.0099999997764826 | |
55 | MEXICO.Transparency = 1 | |
56 | MEXICO.Position = Vector3.new(-0.00328300009, 0.280510008, -0.149414003) | |
57 | MEXICO.Rotation = Vector3.new(-177.96785, -0.00339820259, 89.9042282) | |
58 | MEXICO.Elasticity = 0 | |
59 | MEXICO.Size = Vector3.new(0.400000006, 0.50999999, 0.699999988) | |
60 | MEXICO.CFrame = CFrame.new(-0.00328300009, 0.280510008, -0.149414003, 0.00167151645, -0.999998629, -5.9309823e-005, -0.999369621, -0.0016725685, 0.0354602523, -0.0354603268, -1.40129846e-045, -0.999371052) | |
61 | MEXICO.BottomSurface = Enum.SurfaceType.Smooth | |
62 | MEXICO.TopSurface = Enum.SurfaceType.Smooth | |
63 | MEXICO.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
64 | NOTSEE.Name = "Swoosh" | |
65 | NOTSEE.Parent = MEXICO | |
66 | NOTSEE.SoundId = "http://www.roblox.com/asset?id=168184001" | |
67 | NOTSEE.Volume = 1 | |
68 | OHHNELLY0.Name = "Ting" | |
69 | OHHNELLY0.Parent = MEXICO | |
70 | OHHNELLY0.SoundId = "rbxassetid://356911785" | |
71 | OHHNELLY1.Parent = MEXICO | |
72 | OHHNELLY1.C0 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052) | |
73 | OHHNELLY1.C1 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052) | |
74 | OHHNELLY1.Part0 = MEXICO | |
75 | OHHNELLY1.Part1 = MEXICO | |
76 | OHHNELLY2.Parent = MEXICO | |
77 | OHHNELLY2.C0 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052) | |
78 | OHHNELLY2.C1 = CFrame.new(4.06522304e-007, 0.0616614074, 0.358683348, -0.999998629, -0.00167299958, -4.41566783e-011, -0.00165782787, 0.99093014, -0.134366989, 0.00022479592, -0.134366855, -0.99093163) | |
79 | OHHNELLY2.Part0 = MEXICO | |
80 | OHHNELLY2.Part1 = ASDASFFDSCV | |
81 | OHHNELLY3.Parent = MEXICO | |
82 | OHHNELLY3.C0 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052) | |
83 | OHHNELLY3.C1 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052) | |
84 | OHHNELLY3.Part0 = MEXICO | |
85 | OHHNELLY3.Part1 = MEXICO | |
86 | OHHNELLY = OHHNELLY | |
87 | Handle = OHHNELLY:WaitForChild("Handle") | |
88 | Players = game:GetService("Players") | |
89 | Debris = game:GetService("Debris") | |
90 | InsertService = game:GetService("InsertService") | |
91 | SuicideAnim = OHHNELLY:WaitForChild("Suicide") | |
92 | SlashSound = Handle:WaitForChild("Swoosh") | |
93 | HitSound = Handle:WaitForChild("Ting") | |
94 | Damage = 100 --the damage dealt | |
95 | ReloadTime = 1.45 --time between each swing | |
96 | Kills = 0 --start off with 0 killstreak | |
97 | function Activated() --when you swing | |
98 | if OHHNELLY.Enabled then | |
99 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 | |
100 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 | |
101 | Suicide = Humanoid:LoadAnimation(SuicideAnim) | |
102 | Suicide:Play() | |
103 | SlashSound:Play() | |
104 | local speak = {message} | |
105 | local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error. | |
106 | local chat = game:GetService("Chat") | |
107 | chat:Chat(game.Players.LocalPlayer.Character.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] ) | |
108 | wait(1) | |
109 | OHHNELLY.Handle.Ting:Play() | |
110 | game.Players.LocalPlayer.Character.Humanoid.Health = 0 | |
111 | player = game.Players.LocalPlayer | |
112 | char = player.Character | |
113 | char.Archivable = true | |
114 | local rg = char:Clone() | |
115 | rg.HumanoidRootPart:Destroy() | |
116 | rg.Name = "" | |
117 | rg.Humanoid.MaxHealth = 0 | |
118 | for i, v in pairs(rg.Torso:GetChildren()) do | |
119 | if v:IsA("Motor6D") then | |
120 | v:Destroy() | |
121 | end | |
122 | end | |
123 | local n = Instance.new("Glue", rg.Torso) | |
124 | n.Name = "Neck" | |
125 | n.Part0 = rg.Torso | |
126 | n.Part1 = rg.Head | |
127 | n.C0 = CFrame.new(0, 1, 0) | |
128 | n.C1 = CFrame.new(0, -0.5, 0) | |
129 | local rs = Instance.new("Glue", rg.Torso) | |
130 | rs.Name = "Right Shoulder" | |
131 | rs.Part0 = rg.Torso | |
132 | rs.Part1 = rg["Right Arm"] | |
133 | rs.C0 = CFrame.new(1.5, 0.5, 0) | |
134 | rs.C1 = CFrame.new(0, 0.5, 0) | |
135 | local ls = Instance.new("Glue", rg.Torso) | |
136 | ls.Name = "Left Shoulder" | |
137 | ls.Part0 = rg.Torso | |
138 | ls.Part1 = rg["Left Arm"] | |
139 | ls.C0 = CFrame.new(-1.5, 0.5, 0) | |
140 | ls.C1 = CFrame.new(0, 0.5, 0) | |
141 | local rh = Instance.new("Glue", rg.Torso) | |
142 | rh.Name = "Right Hip" | |
143 | rh.Part0 = rg.Torso | |
144 | rh.Part1 = rg["Right Leg"] | |
145 | rh.C0 = CFrame.new(0.5, -1, 0) | |
146 | rh.C1 = CFrame.new(0, 1, 0) | |
147 | local lh = Instance.new("Glue", rg.Torso) | |
148 | lh.Name = "Left Hip" | |
149 | lh.Part0 = rg.Torso | |
150 | lh.Part1 = rg["Left Leg"] | |
151 | lh.C0 = CFrame.new(-0.5, -1, 0) | |
152 | lh.C1 = CFrame.new(0, 1, 0) | |
153 | char.Torso:Destroy() | |
154 | char.Head:Destroy() | |
155 | char["Left Leg"]:Destroy() | |
156 | char["Left Arm"]:Destroy() | |
157 | char["Right Leg"]:Destroy() | |
158 | char["Right Arm"]:Destroy() | |
159 | rg.Parent = game.Workspace | |
160 | game.Debris:AddItem(rg, 30) | |
161 | rg.Torso.Velocity=Vector3.new(20,0,20) | |
162 | rg.Head.BrickColor = BrickColor.new("Maroon") | |
163 | rg.Head.face:Destroy() | |
164 | function DEATH () | |
165 | OHHNELLY = Instance.new("Part") | |
166 | OHHNELLY.Parent = workspace | |
167 | OHHNELLY.Anchored = false | |
168 | OHHNELLY.Material = Enum.Material.SmoothPlastic | |
169 | OHHNELLY.BrickColor = BrickColor.new("Maroon") | |
170 | OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
171 | OHHNELLY.Position = rg.Head.Position | |
172 | OHHNELLY.Color = Color3.new(0.458824, 0, 0) | |
173 | end | |
174 | for i=1, 50 do | |
175 | DEATH() | |
176 | print"BLOODY" | |
177 | wait(.5) | |
178 | end | |
179 | end | |
180 | end | |
181 | function Equipped(mouse) --get everything settled up | |
182 | Character = OHHNELLY.Parent | |
183 | Player = Players:GetPlayerFromCharacter(Character) | |
184 | Humanoid = Character:FindFirstChild("Humanoid") | |
185 | Torso = Character:FindFirstChild("Torso") | |
186 | if not Humanoid or not Torso then | |
187 | return | |
188 | end | |
189 | if not OHHNELLY.Enabled then | |
190 | wait(ReloadTime) | |
191 | OHHNELLY.Enabled = true | |
192 | end | |
193 | end | |
194 | function Unequipped() | |
195 | if Suicide then | |
196 | Suicide:Stop() | |
197 | end | |
198 | end | |
199 | OHHNELLY.Activated:connect(Activated) | |
200 | OHHNELLY.Equipped:connect(Equipped) | |
201 | OHHNELLY.Unequipped:connect(Unequipped)` | |
202 | }, | |
203 | ||
204 | "RC_Nazi_Plane":{ | |
205 | "premium":false, | |
206 | "credit":"Unknown", | |
207 | "sub":"MdbookTech", | |
208 | "stat":"working Gear", | |
209 | "code":"LOAD.SRC:RC-Nazi-Plane.txt" | |
210 | }, | |
211 | ||
212 | "Rainbow_Path":{ | |
213 | "premium":false, | |
214 | "credit":"Unknown", | |
215 | "sub":"MdbookTech", | |
216 | "stat":"okay Paths", | |
217 | "code":` | |
218 | --Q = toggle path, X = clear path, E = toggle path fade | |
219 | local player = game.Players.LocalPlayer | |
220 | local mouse = player:GetMouse() | |
221 | plr2 = game.Players.LocalPlayer | |
222 | cyan = true | |
223 | green = false | |
224 | red = false | |
225 | purple = false | |
226 | local plr = game.Players.LocalPlayer.Character | |
227 | cleanup = true | |
228 | path = false | |
229 | local m = Instance.new("Model") | |
230 | m.Name = "m" | |
231 | m.Parent = plr | |
232 | mouse.KeyDown:connect(function(key) | |
233 | if key == "q" then | |
234 | if path == true then path = false elseif path == false then path = true end | |
235 | elseif key == "e" then | |
236 | if cleanup == true then cleanup = false elseif cleanup == false then cleanup = true end | |
237 | elseif key == "x" then | |
238 | plr.m:ClearAllChildren() | |
239 | end | |
240 | end) | |
241 | spawn(function() | |
242 | while wait(1.35) do | |
243 | if cyan == true then | |
244 | green = true | |
245 | cyan = false | |
246 | elseif green == true then | |
247 | red = true | |
248 | green = false | |
249 | elseif red == true then | |
250 | purple = true | |
251 | red = false | |
252 | elseif purple == true then | |
253 | cyan = true | |
254 | purple = false | |
255 | end | |
256 | end | |
257 | end) | |
258 | function fade(part) | |
259 | wait(0.15) | |
260 | for i = 0.3,1,0.1 do wait() | |
261 | part.Transparency = i | |
262 | if i == 0.8 or i == 0.9 or i == 0.7 or i == 0.6 or i == 0.5 or i == 0.4 then | |
263 | if cyan == true then | |
264 | part.BrickColor = BrickColor.new("Cyan") | |
265 | elseif green == true then | |
266 | part.BrickColor = BrickColor.new("Lime green") | |
267 | elseif red == true then | |
268 | part.BrickColor = BrickColor.new("Really red") | |
269 | elseif purple == true then | |
270 | part.BrickColor = BrickColor.new("Royal purple") | |
271 | end | |
272 | part.Material = "Neon" | |
273 | end | |
274 | end | |
275 | part:remove'' | |
276 | end | |
277 | local num = 0.1 | |
278 | spawn(function() | |
279 | while true do coroutine.yield() | |
280 | if path == true then | |
281 | num = num + 3.5 | |
282 | local p = Instance.new("Part") | |
283 | p.Name = "p" | |
284 | p.Parent = plr.m | |
285 | p.FormFactor = "Custom" | |
286 | p.Size = Vector3.new(3,0.4,3) | |
287 | p.CFrame = plr.Torso.CFrame * CFrame.new(0,-3-(p.Size.Y/2),0) * CFrame.Angles(0,math.rad(num),0) | |
288 | p.Transparency = 0.3 | |
289 | p.BrickColor = BrickColor.new("Really black") | |
290 | p.Anchored = true | |
291 | p.TopSurface = "Smooth" | |
292 | p.BottomSurface = "Smooth" | |
293 | spawn(function() | |
294 | if cleanup == true then | |
295 | fade(p) | |
296 | end | |
297 | end) | |
298 | else | |
299 | end | |
300 | end | |
301 | end) | |
302 | print("Controls: \nQ: Toggle path \nX: Clear all path \nE: Toggle path fade") |