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- message = "Im Sorry....But I can't live without Falcon Punch script"
- OHHNELLY = Instance.new("Tool")
- BACKATITWITHHORRIBLEVARIABLENAMES = Instance.new("Animation")
- ASDASFFDSCV = Instance.new("Part")
- DOLANTRAMP = Instance.new("SpecialMesh")
- CHINA = Instance.new("Sound")
- JAPAN = Instance.new("Sound")
- MEXICO = Instance.new("Part")
- NOTSEE = Instance.new("Sound")
- OHHNELLY0 = Instance.new("Sound")
- OHHNELLY1 = Instance.new("Weld")
- OHHNELLY2 = Instance.new("Weld")
- OHHNELLY3 = Instance.new("Weld")
- OHHNELLY.Name = "Suicide Gun"
- OHHNELLY.Parent = game.Players.LocalPlayer.Backpack
- OHHNELLY.GripForward = Vector3.new(-1.74845553e-007, -0, 1)
- OHHNELLY.GripPos = Vector3.new(0.487703323, -3.7742065e-010, 0.00863459334)
- OHHNELLY.GripRight = Vector3.new(0, -1, -0)
- OHHNELLY.GripUp = Vector3.new(-1, 0, -1.74845553e-007)
- OHHNELLY.CanBeDropped = false
- BACKATITWITHHORRIBLEVARIABLENAMES.Name = "Suicide"
- BACKATITWITHHORRIBLEVARIABLENAMES.Parent = OHHNELLY
- BACKATITWITHHORRIBLEVARIABLENAMES.AnimationId = "rbxassetid://609172165"
- ASDASFFDSCV.Name = "Handle2"
- ASDASFFDSCV.Parent = OHHNELLY
- ASDASFFDSCV.Material = Enum.Material.DiamondPlate
- ASDASFFDSCV.BrickColor = BrickColor.new("Really black")
- ASDASFFDSCV.Reflectance = 0.0099999997764826
- ASDASFFDSCV.Position = Vector3.new(-0.00326100015, 0.26760304, 0.214301854)
- ASDASFFDSCV.Rotation = Vector3.new(172.277985, 0.0128798541, 179.905014)
- ASDASFFDSCV.Elasticity = 0
- ASDASFFDSCV.Size = Vector3.new(0.400000006, 0.50999999, 0.699999988)
- ASDASFFDSCV.CFrame = CFrame.new(-0.00326100015, 0.26760304, 0.214301854, -0.999998629, -0.00165782764, 0.000224795862, -0.0016729997, 0.990930021, -0.134366855, -8.88036311e-011, -0.134366959, -0.99093163)
- ASDASFFDSCV.BottomSurface = Enum.SurfaceType.Smooth
- ASDASFFDSCV.TopSurface = Enum.SurfaceType.Smooth
- ASDASFFDSCV.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- DOLANTRAMP.Parent = ASDASFFDSCV
- DOLANTRAMP.MeshId = "rbxassetid://476920625"
- DOLANTRAMP.Scale = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
- DOLANTRAMP.TextureId = "rbxassetid://476920703"
- DOLANTRAMP.MeshType = Enum.MeshType.FileMesh
- CHINA.Name = "Ting"
- CHINA.Parent = ASDASFFDSCV
- CHINA.SoundId = "rbxassetid://165969964"
- CHINA.Volume = 1
- JAPAN.Name = "Swoosh"
- JAPAN.Parent = ASDASFFDSCV
- JAPAN.SoundId = "http://www.roblox.com/asset?id=168184001"
- JAPAN.Volume = 1
- MEXICO.Name = "Handle"
- MEXICO.Parent = OHHNELLY
- MEXICO.Material = Enum.Material.DiamondPlate
- MEXICO.BrickColor = BrickColor.new("Really black")
- MEXICO.Reflectance = 0.0099999997764826
- MEXICO.Transparency = 1
- MEXICO.Position = Vector3.new(-0.00328300009, 0.280510008, -0.149414003)
- MEXICO.Rotation = Vector3.new(-177.96785, -0.00339820259, 89.9042282)
- MEXICO.Elasticity = 0
- MEXICO.Size = Vector3.new(0.400000006, 0.50999999, 0.699999988)
- MEXICO.CFrame = CFrame.new(-0.00328300009, 0.280510008, -0.149414003, 0.00167151645, -0.999998629, -5.9309823e-005, -0.999369621, -0.0016725685, 0.0354602523, -0.0354603268, -1.40129846e-045, -0.999371052)
- MEXICO.BottomSurface = Enum.SurfaceType.Smooth
- MEXICO.TopSurface = Enum.SurfaceType.Smooth
- MEXICO.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- NOTSEE.Name = "Swoosh"
- NOTSEE.Parent = MEXICO
- NOTSEE.SoundId = "http://www.roblox.com/asset?id=168184001"
- NOTSEE.Volume = 1
- OHHNELLY0.Name = "Ting"
- OHHNELLY0.Parent = MEXICO
- OHHNELLY0.SoundId = "rbxassetid://356911785"
- OHHNELLY1.Parent = MEXICO
- OHHNELLY1.C0 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052)
- OHHNELLY1.C1 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052)
- OHHNELLY1.Part0 = MEXICO
- OHHNELLY1.Part1 = MEXICO
- OHHNELLY2.Parent = MEXICO
- OHHNELLY2.C0 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052)
- OHHNELLY2.C1 = CFrame.new(4.06522304e-007, 0.0616614074, 0.358683348, -0.999998629, -0.00167299958, -4.41566783e-011, -0.00165782787, 0.99093014, -0.134366989, 0.00022479592, -0.134366855, -0.99093163)
- OHHNELLY2.Part0 = MEXICO
- OHHNELLY2.Part1 = ASDASFFDSCV
- OHHNELLY3.Parent = MEXICO
- OHHNELLY3.C0 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052)
- OHHNELLY3.C1 = CFrame.new(0, 0, 0, 0.00167151645, -0.999369621, -0.0354603268, -0.999998629, -0.0016725685, -1.40129846e-045, -5.9309823e-005, 0.0354602523, -0.999371052)
- OHHNELLY3.Part0 = MEXICO
- OHHNELLY3.Part1 = MEXICO
- OHHNELLY = OHHNELLY
- Handle = OHHNELLY:WaitForChild("Handle")
- Players = game:GetService("Players")
- Debris = game:GetService("Debris")
- InsertService = game:GetService("InsertService")
- SuicideAnim = OHHNELLY:WaitForChild("Suicide")
- SlashSound = Handle:WaitForChild("Swoosh")
- HitSound = Handle:WaitForChild("Ting")
- Damage = 100 --the damage dealt
- ReloadTime = 1.45 --time between each swing
- Kills = 0 --start off with 0 killstreak
- function Activated() --when you swing
- if OHHNELLY.Enabled then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- Suicide = Humanoid:LoadAnimation(SuicideAnim)
- Suicide:Play()
- SlashSound:Play()
- local speak = {message}
- local colors = {"Red","Red","Red"} -- The only 3 colors, adding more will error.
- local chat = game:GetService("Chat")
- chat:Chat(game.Players.LocalPlayer.Character.Head,speak[math.random(1,#speak)], colors[math.random(1,3)] )
- wait(1)
- OHHNELLY.Handle.Ting:Play()
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- player = game.Players.LocalPlayer
- char = player.Character
- char.Archivable = true
- local rg = char:Clone()
- rg.HumanoidRootPart:Destroy()
- rg.Name = ""
- rg.Humanoid.MaxHealth = 0
- for i, v in pairs(rg.Torso:GetChildren()) do
- if v:IsA("Motor6D") then
- v:Destroy()
- end
- end
- local n = Instance.new("Glue", rg.Torso)
- n.Name = "Neck"
- n.Part0 = rg.Torso
- n.Part1 = rg.Head
- n.C0 = CFrame.new(0, 1, 0)
- n.C1 = CFrame.new(0, -0.5, 0)
- local rs = Instance.new("Glue", rg.Torso)
- rs.Name = "Right Shoulder"
- rs.Part0 = rg.Torso
- rs.Part1 = rg["Right Arm"]
- rs.C0 = CFrame.new(1.5, 0.5, 0)
- rs.C1 = CFrame.new(0, 0.5, 0)
- local ls = Instance.new("Glue", rg.Torso)
- ls.Name = "Left Shoulder"
- ls.Part0 = rg.Torso
- ls.Part1 = rg["Left Arm"]
- ls.C0 = CFrame.new(-1.5, 0.5, 0)
- ls.C1 = CFrame.new(0, 0.5, 0)
- local rh = Instance.new("Glue", rg.Torso)
- rh.Name = "Right Hip"
- rh.Part0 = rg.Torso
- rh.Part1 = rg["Right Leg"]
- rh.C0 = CFrame.new(0.5, -1, 0)
- rh.C1 = CFrame.new(0, 1, 0)
- local lh = Instance.new("Glue", rg.Torso)
- lh.Name = "Left Hip"
- lh.Part0 = rg.Torso
- lh.Part1 = rg["Left Leg"]
- lh.C0 = CFrame.new(-0.5, -1, 0)
- lh.C1 = CFrame.new(0, 1, 0)
- char.Torso:Destroy()
- char.Head:Destroy()
- char["Left Leg"]:Destroy()
- char["Left Arm"]:Destroy()
- char["Right Leg"]:Destroy()
- char["Right Arm"]:Destroy()
- rg.Parent = game.Workspace
- game.Debris:AddItem(rg, 30)
- rg.Torso.Velocity=Vector3.new(20,0,20)
- rg.Head.BrickColor = BrickColor.new("Maroon")
- rg.Head.face:Destroy()
- function DEATH ()
- OHHNELLY = Instance.new("Part")
- OHHNELLY.Parent = workspace
- OHHNELLY.Anchored = false
- OHHNELLY.Material = Enum.Material.SmoothPlastic
- OHHNELLY.BrickColor = BrickColor.new("Maroon")
- OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- OHHNELLY.Position = rg.Head.Position
- OHHNELLY.Color = Color3.new(0.458824, 0, 0)
- end
- for i=1, 50 do
- DEATH()
- print"BLOODY"
- wait(.5)
- end
- end
- end
- function Equipped(mouse) --get everything settled up
- Character = OHHNELLY.Parent
- Player = Players:GetPlayerFromCharacter(Character)
- Humanoid = Character:FindFirstChild("Humanoid")
- Torso = Character:FindFirstChild("Torso")
- if not Humanoid or not Torso then
- return
- end
- if not OHHNELLY.Enabled then
- wait(ReloadTime)
- OHHNELLY.Enabled = true
- end
- end
- function Unequipped()
- if Suicide then
- Suicide:Stop()
- end
- end
- OHHNELLY.Activated:connect(Activated)
- OHHNELLY.Equipped:connect(Equipped)
- OHHNELLY.Unequipped:connect(Unequipped)`
- },
- "RC_Nazi_Plane":{
- "premium":false,
- "credit":"Unknown",
- "sub":"MdbookTech",
- "stat":"working Gear",
- "code":"LOAD.SRC:RC-Nazi-Plane.txt"
- },
- "Rainbow_Path":{
- "premium":false,
- "credit":"Unknown",
- "sub":"MdbookTech",
- "stat":"okay Paths",
- "code":`
- --Q = toggle path, X = clear path, E = toggle path fade
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- plr2 = game.Players.LocalPlayer
- cyan = true
- green = false
- red = false
- purple = false
- local plr = game.Players.LocalPlayer.Character
- cleanup = true
- path = false
- local m = Instance.new("Model")
- m.Name = "m"
- m.Parent = plr
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if path == true then path = false elseif path == false then path = true end
- elseif key == "e" then
- if cleanup == true then cleanup = false elseif cleanup == false then cleanup = true end
- elseif key == "x" then
- plr.m:ClearAllChildren()
- end
- end)
- spawn(function()
- while wait(1.35) do
- if cyan == true then
- green = true
- cyan = false
- elseif green == true then
- red = true
- green = false
- elseif red == true then
- purple = true
- red = false
- elseif purple == true then
- cyan = true
- purple = false
- end
- end
- end)
- function fade(part)
- wait(0.15)
- for i = 0.3,1,0.1 do wait()
- part.Transparency = i
- if i == 0.8 or i == 0.9 or i == 0.7 or i == 0.6 or i == 0.5 or i == 0.4 then
- if cyan == true then
- part.BrickColor = BrickColor.new("Cyan")
- elseif green == true then
- part.BrickColor = BrickColor.new("Lime green")
- elseif red == true then
- part.BrickColor = BrickColor.new("Really red")
- elseif purple == true then
- part.BrickColor = BrickColor.new("Royal purple")
- end
- part.Material = "Neon"
- end
- end
- part:remove''
- end
- local num = 0.1
- spawn(function()
- while true do coroutine.yield()
- if path == true then
- num = num + 3.5
- local p = Instance.new("Part")
- p.Name = "p"
- p.Parent = plr.m
- p.FormFactor = "Custom"
- p.Size = Vector3.new(3,0.4,3)
- p.CFrame = plr.Torso.CFrame * CFrame.new(0,-3-(p.Size.Y/2),0) * CFrame.Angles(0,math.rad(num),0)
- p.Transparency = 0.3
- p.BrickColor = BrickColor.new("Really black")
- p.Anchored = true
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- spawn(function()
- if cleanup == true then
- fade(p)
- end
- end)
- else
- end
- end
- end)
- print("Controls: \nQ: Toggle path \nX: Clear all path \nE: Toggle path fade")
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