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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
5
	script.Parent = InternalData.RealOwner.Character
6
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
7
	local function createObject (connections, index)
8
    	local proxy = newproxy (true);local meta = getmetatable (proxy);
9
    	local runbind = function (self, i, ...) connections[i]:Fire (...); end;
10
		while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
11
    	meta.__index = function (self, i)
12
        	if (i == 'TriggerEvent') then return runbind end;
13
        	return connections[i] and connections[i].Event or index[i];
14
    	end;
15
    	meta.__newindex = index;meta.__metatable = false;return proxy
16
	end;
17
	local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
18
	local UserInputService = createObject({"InputBegan","InputEnded"},{})
19
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
20
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
21
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
22
	Event.OnServerEvent:Connect(function(FiredBy,Input)
23
		if FiredBy ~= InternalData.RealOwner then return end
24
		if Input.MouseEvent then
25
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
26
		elseif Input.Sound then
27
			if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
28
		else
29
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
30
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
31
			for _,Action in pairs(ContextActionService.Actions) do
32
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
33
			end
34
			Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
35
		end
36
	end)
37
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
38
	Event.Parent = NLS([[
39
		local Player = owner;
40
		local Sounds = {};
41
		local Event = script:WaitForChild("UserInput");
42
		local UserInputService = game:GetService("UserInputService");
43
		local Mouse = Player:GetMouse();
44
		local Input = function(Input,gameProcessedEvent)
45
			if gameProcessedEvent then return end
46
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
47
		end
48
		Event.OnClientEvent:connect(function(Args)
49
			if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
50
		end)
51
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
52
		local Hit,Target
53
		while wait(1/30) do
54
			for x,Sound in pairs(Sounds) do
55
				if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
56
			end
57
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
58
				Hit = Mouse.Hit;Target = Mouse.Target;
59
				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
60
			end
61
		end
62
	]],InternalData.RealOwner.Character)
63
end
64
InternalData.NewOwner = setmetatable({},{
65
	__index = function (self,Index)
66
			local Type = type(InternalData.RealOwner[Index])
67
			if Type == "function" then
68
				if Index:lower() == "getmouse" or Index:lower() == "mouse" then
69
				return function (self)return InternalData["Mouse"] end
70
				end
71
			return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
72
		elseif Index == "FakePlayer" then
73
			return true
74
		end
75
		return InternalData.RealOwner[Index]
76
	end;
77
	__tostring = function(self) return tostring(InternalData.RealOwner) end
78
})
79
--LoadLibrary("RbxUtility").Create
80
InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
81
	if Library == "RbxUtility" then
82
		return setmetatable({},{
83
			__tostring = function() return "RbxUtility" end;
84
			__index = function(self, Index)
85
				if Index:lower() == "create" then
86
					return function(Type)
87
						return function(Data)
88
							Data = Data or {}
89
							local Inst = Instance.new(Type)
90
							for x,y in pairs(Data) do
91
								if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
92
								if y == owner then y = InternalData.RealOwner end
93
								Inst[x] = y
94
							end
95
							return Inst
96
						end
97
					end
98
				end
99
				return InternalData.LoadLibrary(Library)[Index]
100
			end
101
		})
102
	end
103
	return InternalData.LoadLibrary(Library)
104
end
105
InternalData.RealInstance = Instance;Instance = setmetatable({},{
106
	__index = function (self,Index)
107
		if Index:lower() == 'new' then
108
			return function (Type, Parent)
109
				if Parent == owner then Parent = InternalData.RealOwner end
110
				if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
111
				local Real = InternalData.RealInstance.new(Type,Parent)
112
				if not Type then return end
113
				if Type == "BillboardGui" then
114
					local ToReturn = setmetatable({},{
115
						__index = function (self,Index)
116
							if type(Real[Index]) == "function" then
117
								if Index:lower() == "clone" then
118
									return function (self)
119
										local Real = Real:Clone()
120
										local ToReturn = setmetatable({RealObject = Real},{
121
											__index = function (self,Index)
122
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
123
												return Real[Index]
124
											end;
125
											__newindex = function (self,Index,Value)
126
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
127
												if Value == owner then Value = InternalData.RealOwner end
128
												Real[Index] = Value
129
											end;
130
											__tostring = function(self) return tostring(Real) end;
131
										})
132
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
133
									end
134
								end
135
								return function (self,...) return Real[Index](Real,...)end
136
							end
137
							return Real[Index]
138
						end;
139
						__newindex = function (self,Index,Value)
140
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
141
							if Value == owner then Value = InternalData.RealOwner end
142
							Real[Index] = Value
143
						end;
144
						__tostring = function(self) return tostring(Real) end;
145
					})
146
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
147
				elseif Type:lower() == "sound" then
148
					Real.Parent = owner.Character;
149
					local ToReturn = setmetatable({RealObject = Real},{
150
						__index = function (self,Index)
151
							if Index:lower() == "playbackloudness" then
152
								return InternalData.SoundLoudness[Real] or 0
153
							elseif type(Real[Index]) == "function" then
154
								if Index:lower() == "clone" then
155
									return function (self)
156
										local Real = Real:Clone()
157
										local ToReturn = setmetatable({},{
158
											__index = function (self,Index)
159
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
160
												return Real[Index]
161
											end;
162
											__newindex = function (self,Index,Value)
163
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
164
												if Value == owner then Value = InternalData.RealOwner end
165
												Real[Index] = Value
166
											end;
167
											__tostring = function(self) return tostring(Real) end;
168
										})
169
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
170
									end
171
								end
172
								return function (self,...) return Real[Index](Real,...)end
173
							end
174
							return Real[Index]
175
						end;
176
						__newindex = function (self,Index,Value)
177
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
178
							if Value == owner then Value = InternalData.RealOwner end
179
							Real[Index] = Value
180
						end;
181
						__tostring = function(self) return tostring(Real) end;
182
					})
183
					InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
184
				else
185
					local ToReturn = setmetatable({RealObject = Real},{
186
						__index = function (self,Index)
187
							if type(Real[Index]) == "function" then
188
								if Index:lower() == "clone" then
189
									return function (self)
190
										local Real = Real:Clone()
191
										local ToReturn = setmetatable({},{
192
											__index = function (self,Index)
193
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
194
												return Real[Index]
195
											end;
196
											__newindex = function (self,Index,Value)
197
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
198
												if Value == owner then Value = InternalData.RealOwner end
199
												Real[Index] = Value
200
											end;
201
											__tostring = function(self) return tostring(Real) end;
202
										})
203
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
204
									end
205
								end
206
								return function (self,...) return Real[Index](Real,...)end
207
							end
208
							return Real[Index]
209
						end;
210
						__newindex = function (self,Index,Value)
211
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
212
							if Value == owner then Value = InternalData.RealOwner end
213
							Real[Index] = Value
214
						end;
215
						__tostring = function(self) return tostring(Real) end;
216
					})
217
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
218
				end
219
			end
220
		end
221
		return InternalData.RealInstance[Index]
222
	end;
223
	__tostring = function(self) return tostring(InternalData.RealInstance) end;
224
});
225
InternalData.RealGame = game;game = setmetatable({},{
226
	__index = function (self,Index)
227
		if InternalData.RealGame[Index] then
228
			local Type = type(InternalData.RealGame[Index])
229
			if Type == "function" then
230
				if Index:lower() == "getservice" or Index:lower() == "service" then
231
					return function (self,Service)
232
						local FakeServices = {
233
							["players"] = function()
234
								return setmetatable({},{
235
									__index = function (self2,Index2)
236
										local RealService = InternalData.RealGame:GetService(Service)
237
										local Type2 = type(RealService[Index2])
238
										if Type2 == "function" then
239
											return function (self,...) return RealService[Index2](RealService,...)end
240
										else
241
											if Index2:lower() == "localplayer" then return InternalData.NewOwner end
242
											return RealService[Index2]
243
										end
244
									end;
245
									__tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
246
								})
247
							end;
248
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
249
							["userinputservice"] = function() return InternalData["UserInputService"] end;
250
							["debris"] = function()
251
								return setmetatable({},{
252
									__index = function(self2,Index2)
253
										local RealService = InternalData.RealGame:GetService(Service)
254
										local Type2 = type(RealService[Index2])
255
										if Type2 == "function" then
256
											if Index2:lower() == "additem" then
257
												return function (self,Item,Time)
258
													if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
259
													return RealService:AddItem(Item,Time)
260
												end
261
											end
262
											return function (self,...) return RealService[Index2](RealService,...) end
263
										end
264
										return RealService[Index2]
265
									end;
266
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
267
								})
268
							end;
269
							["runservice"] = function()
270
								return setmetatable({},{
271
									__index = function(self2,Index2)
272
										local RealService = InternalData.RealGame:GetService(Service)
273
										local Type2 = type(RealService[Index2])
274
										if Type2 == "function" then
275
											return function (self,...) return RealService[Index2](RealService,...) end
276
										else
277
											local RunServices = {
278
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
279
												["renderstepped"] = function() return RealService["Stepped"] end
280
											}
281
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
282
											return RealService[Index2]
283
										end
284
									end;
285
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
286
								})
287
							end
288
						}
289
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
290
						return InternalData.RealGame:GetService(Service)
291
					end
292
				end
293
				return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
294
			else
295
				if game:GetService(Index) then return game:GetService(Index) end
296
				return InternalData.RealGame[Index]
297
			end
298
		end
299
		return nil
300
	end;
301
	__tostring = function(self) return tostring(InternalData.game) end
302
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
303
304
wait(0)
305
Player = game.Players.LocalPlayer
306
307
local count = 0
308
local countspeed = 1
309
local sine = 0
310
local sinespeed = 1
311
local angle = nil
312
local global_wait = 0
313
local showtag = false
314
315
316
--dance booleans--
317
local jerk = false
318
local party = false
319
local canttouch = false
320
local happy = false
321
local spin = false
322
local thriller = false
323
local barrel = false
324
local sax = false
325
local spooky = false
326
local stride = false
327
local shuffle = false
328
local rock = false
329
local gagnam = false
330
local snoop = false
331
local darude = false
332
local taco = false
333
------------------
334
--dance accessory--
335
local barrelbrick = nil
336
local saxtool = nil
337
-------------------
338
--custom animate--
339
local walk = false
340
local jump = false
341
local sit = false
342
local run = false
343
------------------
344
--walk keys--
345
local W = false
346
local A = false
347
local S = false
348
local D = false
349
-------------
350
local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
351
local miniweld = nil
352
local rootpart = nil
353
354
local Mouse = nil
355
local Animate = nil
356
local Music = nil
357
local Asset = "http://www.roblox.com/asset/?id="
358
local Animating = nil
359
local humanoid = nil
360
local face = nil 
361
362
local head = nil
363
local torso = nil
364
local ra = nil
365
local la = nil
366
local rl = nil
367
local ll = nil
368
local rs = nil
369
local ls = nil
370
local rh = nil
371
local lh = nil
372
local neck = nil
373
local rj = nil
374
375
local char = nil
376
local Hat1 = nil
377
local Hat2 = nil
378
local a,b = nil
379
380
----------musics-----------------
381
local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
382
---------------------------------
383
384
local mesh,meshids,textureids,w
385
386
function fm(parent,meshid,x,y,z,meshtexture)
387
if meshid == "cylinder" then
388
	mesh = Instance.new("CylinderMesh",parent)
389
	mesh.Scale = Vector3.new(x,y,z)
390
	return mesh
391
else
392
	mesh = Instance.new("SpecialMesh",parent)
393
	if meshid ~= "sphere" then
394
		if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
395
			mesh.MeshId = "rbxassetid://"..meshids[meshid]
396
		end
397
	else mesh.MeshType = 3 end
398
	mesh.Scale = Vector3.new(x,y,z)
399
	if meshtexture ~= nil then
400
		if type(meshtexture) == "number" then 
401
			mesh.TextureId = "rbxassetid://"..meshtexture 
402
		else
403
			mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
404
		end
405
	return mesh
406
	end
407
end
408
409
function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
410
if typee ~= nil then
411
	c = Instance.new("WedgePart",m)
412
else
413
	c = Instance.new("Part",m)
414
end
415
c.TopSurface,c.BottomSurface = 0,0
416
c.Locked = true
417
c.formFactor = "Custom"
418
c.Size = Vector3.new(x,y,z)
419
if color ~= "random" then
420
	c.BrickColor = BrickColor.new(color)
421
else 
422
	c.BrickColor = BrickColor:random() 
423
end
424
c.Transparency = transparency
425
c.CanCollide = cancollide
426
if anchored ~= nil then 
427
	c.Anchored = anchored 
428
end
429
if parent ~= nil then 
430
	c.Parent = parent 
431
end
432
return c
433
end
434
435
function We(part0,part1,x,y,z,rx,ry,rz,parent)
436
w = Instance.new("Motor",m)
437
if parent ~= nil then w.Parent = parent end
438
	w.Part0,w.Part1 = part0,part1
439
	w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
440
	return w
441
end
442
443
function SetAnimation(id,humanoid)
444
	if Animating ~= nil then
445
		Animating:Stop()
446
	end
447
	Animate.AnimationId = Asset .. id
448
	Animating = humanoid:LoadAnimation(Animate)
449
	Animating:Play()
450
end
451
452
function AnimationStop()
453
		jerk = false
454
		party = false
455
		canttouch = false
456
		happy = false
457
		spin = false
458
		thriller = false
459
		barrel = false
460
		sax = false
461
		spooky = false
462
		stride = false
463
		shuffle = false
464
		rock = false
465
		gagnam = false
466
		snoop = false
467
		darude = false
468
		taco = false
469
		if barrelbrick ~= nil then
470
			barrelbrick:Remove()
471
			barrelbrick = nil
472
		end
473
		if saxtool ~= nil then
474
			saxtool:Remove()
475
			saxtool = nil
476
		end
477
		if sandstorm ~= nil then
478
			sandstorm:Remove()
479
			sandstorm = nil
480
		end
481
end
482
483
local Musical
484
function SetMusic(id,volume)
485
	Musical = Instance.new("Sound",char.Head)
486
	if volume == nil then
487
		Musical.Volume = 1
488
	else
489
		Musical.Volume = volume
490
	end
491
	Musical.Looped = true
492
	Musical.SoundId = Asset .. id
493
	return Musical
494
end
495
496
function GenerateGui()
497
	a=Instance.new("ScreenGui")
498
	a.Name = "Memer"
499
	b=Instance.new("ImageLabel",a)
500
	b.BackgroundTransparency = 1
501
	b.Size = UDim2.new(0,250,0,100)
502
	b.Position = UDim2.new(0,0,1,0)
503
	b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
504
	b.Name = "Logo"
505
	c=Instance.new("Sound",a)
506
	c.Name = "Intro"
507
	c.Volume = 1
508
	c.SoundId = Asset .. "rbxassetid://533871935"
509
	c.Looped = false
510
	return a
511
end
512
513
function Generate(player)
514
char = player.Character
515
Hat1 = P(1,1,1,'Bright violet ',0,false,false)
516
Hat2 = P(1,1,1,'Bright violet ',0,false,false)
517
wait()
518
a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
519
b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
520
wait()
521
if char:FindFirstChild("Head") then
522
	We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
523
	We(Hat2,char.Head,0,0.8,0,0,0,0)
524
	if char.Head:FindFirstChild("face") ~= nil then
525
		face = char.Head:FindFirstChild("face")
526
		face.Texture = "rbxasset://textures/face.png"
527
	end
528
	c=char.Head:clone()
529
	c.Name = "FalseHead"
530
	c.CanCollide = false
531
	c.Parent = char
532
	We(c,char.Head,0,0,0,0,0,0)
533
	char.Head.Transparency = 1
534
	for i,v in pairs(char:GetChildren()) do
535
		if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
536
			v:Remove()
537
		end
538
		if v.ClassName == "BodyColors" then
539
			v.HeadColor = BrickColor.new("Bright yellow")
540
			v.LeftArmColor = BrickColor.new("Bright yellow")
541
			v.LeftLegColor = BrickColor.new("Br. yellowish green")
542
			v.RightArmColor = BrickColor.new("Bright yellow")
543
			v.RightLegColor = BrickColor.new("Br. yellowish green")
544
			v.TorsoColor = BrickColor.new("Bright Blue")
545
		end
546
		if v.ClassName == "Part" then
547
			if v.Name == "Head" or v.Name == "FalseHead" then
548
				v.BrickColor = BrickColor.new("Bright yellow")
549
				else
550
				v.BrickColor = BrickColor.new("Bright yellow")
551
			end
552
		end
553
	end
554
555
local p = game.Players.LocalPlayer
556
local char = p.Character
557
558
shirt = Instance.new("Shirt", char)
559
shirt.Name = "Shirt"
560
pants = Instance.new("Pants", char)
561
pants.Name = "Pants"
562
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=638410890"
563
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=247266984"
564
565
for i,v in pairs(char:children()) do
566
    if v:IsA("Accessory") then
567
        v:Destroy()
568
    end
569
end
570
char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
571
char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
572
char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
573
char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
574
Hair99 = Instance.new("Part")
575
576
Hair99.Parent = p.Character
577
Hair99.Name = "Hair"
578
Hair99.formFactor = "Symmetric"
579
Hair99.Size = Vector3.new(1, 1, 1)
580
Hair99.CFrame = p.Character.Head.CFrame
581
Hair99:BreakJoints()
582
Hair99.CanCollide = false
583
Hair99.TopSurface = "Smooth"
584
Hair99.BottomSurface = "Smooth"
585
Hair99.BrickColor = BrickColor.new("New Yeller")
586
Hair99.Transparency = 1
587
588
Weld = Instance.new("Weld") 
589
Weld.Part0 = p.Character.Head 
590
Weld.Part1 = Hair99
591
Weld.Parent = p.Character.Head 
592
Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
593
594
Hair7 = Instance.new("Part")
595
Hair7.Parent = p.Character
596
Hair7.Name = "Hair"
597
Hair7.CanCollide = false
598
Hair7.Locked = true
599
Hair7.TopSurface = "Smooth"
600
Hair7.BottomSurface = "Smooth"
601
Hair7.formFactor = "Symmetric"
602
Hair7.Material = "Metal"
603
Hair7.BrickColor = BrickColor.new("Really black")
604
Hair7.CFrame = p.Character.Torso.CFrame
605
Hair7.Size = Vector3.new(1, 1, 1)
606
Hair7.Transparency = 0
607
608
Weld1 = Instance.new("Weld")
609
Weld1.Parent = p.Character.Head
610
Weld1.Part0 = p.Character.Head
611
Weld1.Part1 = Hair7
612
Weld1.C0 = CFrame.new(0, 1, 0)
613
614
Mesh = Instance.new("SpecialMesh")
615
Mesh.Offset = Vector3.new(0.2, -0.2, 0.2)
616
Mesh.Parent = Hair7
617
Mesh.Scale = Vector3.new(1.2, 1.2, 1.2)
618
Mesh.MeshType = "FileMesh"
619
Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756"
620
Mesh.TextureId = ""
621
----------musics---------------
622
	M1=SetMusic(142524640)
623
        M1.Volume = 50
624
	M2=SetMusic(663760008)
625
        M2.Volume = 50
626
	M3=SetMusic(148047526)
627
        M3.Volume = 50
628
	M4=SetMusic(518673637)
629
        M4.Volume = 50
630
	M5=SetMusic(194380361)
631
        M5.Volume = 50
632
	M6=SetMusic(540190383)
633
        M6.Volume = 50
634
	M7=SetMusic(253827644)
635
        M7.Volume = 50
636
	M8=SetMusic(534878097)
637
        M8.Volume = 50
638
	M9=SetMusic(178297940)
639
        M9.Volume = 50
640
	M10=SetMusic(241814102)
641
        M10.Volume = 50
642
	M11=SetMusic(533874013)
643
        M11.Volume = 50
644
	M12=SetMusic(316168561)
645
        M12.Volume = 50
646
	M13=SetMusic(142300879)
647
        M13.Volume = 50
648
	M14=SetMusic(684159363)
649
        M14.Volume = 50
650
	M15=SetMusic(787297457)
651
        M15.Volume = 50
652
	M16=SetMusic(597084853)
653
        M16.Volume = 50
654
        boi=SetMusic(597084853)
655
-------------------------------
656
	
657
	if char:FindFirstChild("HumanoidRootPart") ~= nil then
658
		rootpart = char:FindFirstChild("HumanoidRootPart")
659
	end
660
	if showtag == true then
661
		local bbg = Instance.new("BillboardGui",c)
662
		bbg.Adornee = c
663
		bbg.Name = "satuttava"
664
		bbg.Size = UDim2.new(6,0,2,0)
665
		bbg.StudsOffset = Vector3.new(0,2,0)
666
		local box = Instance.new("TextLabel",bbg)
667
		box.Size = UDim2.new(1,0,1,0)
668
		box.BackgroundColor = BrickColor.new("White")
669
		box.TextColor3 = Color3.new(255,0,0)
670
		box.TextStrokeTransparency = 0.5
671
		box.Font = "Arcade"
672
		box.Text = Player.Name
673
		box.BackgroundTransparency = 1
674
		box.Position = UDim2.new(0,0,0,0)
675
		box.TextScaled = true
676
	end
677
	if char:FindFirstChild("Humanoid") ~= nil then
678
		char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
679
		wait()
680
		char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
681
		--char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
682
		humanoid = char:FindFirstChild("Humanoid")
683
		if humanoid:FindFirstChild("Animator") ~= nil then
684
			humanoid:FindFirstChild("Animator"):Remove()
685
			--Instance.new("Animator",humanoid)
686
		end
687
		if char:FindFirstChild("Animate") ~= nil then
688
			char:FindFirstChild("Animate"):Remove()
689
		end
690
	end
691
	Mouse = player:GetMouse()
692
	Music = Instance.new("Sound",char.Head)
693
	Music.Volume = 1
694
	Music.Looped = true
695
	Music.SoundId = Asset
696
	Animate = Instance.new("Animation",char.Head)
697
	Animate.AnimationId = Asset
698
	
699
	
700
	
701
	head = char:FindFirstChild("Head")
702
	torso = char:FindFirstChild("Torso")
703
	ra = char:findFirstChild("Right Arm")
704
	la = char:findFirstChild("Left Arm")
705
	rl = char:findFirstChild("Right Leg")
706
	ll = char:findFirstChild("Left Leg")
707
	rs = torso:findFirstChild("Right Shoulder")
708
	ls = torso:findFirstChild("Left Shoulder")
709
	rh = torso:findFirstChild("Right Hip")
710
	lh = torso:findFirstChild("Left Hip")
711
	neck = torso:findFirstChild("Neck")
712
	rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
713
	
714
	state = humanoid:GetState()
715
	local ca = nil
716
	ca=GenerateGui()
717
	ca.Parent = player.PlayerGui
718
	if ca:FindFirstChild("Logo") ~= nil then
719
		ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
720
		if ca:FindFirstChild("Intro") ~= nil then
721
			ca:FindFirstChild("Intro"):Play()
722
			coroutine.resume(coroutine.create(function() 
723
				for i=0,30 do
724
					ca:FindFirstChild("Intro").Volume = 1/(i/2)
725
					wait(0.5)
726
					if i >= 30 then
727
						break
728
					end
729
				end
730
			end))
731
		end
732
	end
733
734
	if humanoid ~= nil then
735
		humanoid.Changed:connect(function(pro)
736
			if pro == "MoveDirection" or pro == "Jump" then
737
				if Music.IsPlaying == true then
738
					AnimationStop()
739
				end
740
			end
741
		end)
742
		humanoid.Died:connect(function()
743
			AnimationStop()
744
		end)
745
		
746
	Mouse.KeyUp:connect(function(key) 
747
		if key == "w" then
748
			W = false
749
		end
750
		if key == "a" then
751
			A = false
752
		end
753
		if key == "s" then
754
			S = false
755
		end
756
		if key == "d" then
757
			D = false
758
		end
759
		if string.byte(key) == 48 then
760
			run = false
761
		end
762
	end)
763
		
764
	Mouse.KeyDown:connect(function(key) 
765
		if key == "w" then
766
			W = true
767
			AnimationStop()
768
		end
769
		if key == "a" then
770
			A = true
771
			AnimationStop()
772
		end
773
		if key == "s" then
774
			S = true
775
			AnimationStop()
776
		end
777
		if key == "d" then
778
			D = true
779
			AnimationStop()
780
		end
781
	end)
782
	
783
	
784
	
785
	Mouse.KeyDown:connect(function(key) 
786
		KeyUsed(key)
787
	end)
788
end
789
end
790
print'fuck you!'
791
end
792
793
function KeyUsed(key)
794
		if humanoid ~= nil then
795
			if humanoid.Health > 0 then
796
				if string.byte(key) == 32 then
797
					jump = true
798
					AnimationStop()
799
					--sit = false
800
				end
801
				if string.byte(key) == 50 then
802
					AnimationStop()
803
					if sit == true then
804
						sit = false
805
					else
806
						sit = true
807
					end
808
				end
809
				if string.byte(key) == 48 then
810
					run = true
811
				end
812
				if W == false and A == false and S == false and D == false and jump == false and sit == false then
813
					if key == "Q" or key == "q" then
814
						AnimationStop()
815
						canttouch = true
816
						M1:Play()
817
					end
818
					if key == "E" or key == "e" then
819
						AnimationStop()
820
						party = true
821
						M2:Play()
822
					end
823
					if key == "R" or key == "r" then
824
						AnimationStop()
825
						jerk = true
826
						M3:Play()
827
					end
828
					if key == "T" or key == "t" then
829
						AnimationStop()
830
						happy = true
831
						M4:Play()
832
					end
833
					if key == "Y" or key == "y" then
834
						AnimationStop()
835
						spin = true
836
						M5:Play()
837
					end
838
					if key == "U" or key == "u" then
839
						AnimationStop()
840
						thriller = true
841
						M6:Play()
842
					end
843
					if key == "F" or key == "f" then
844
						AnimationStop()
845
						barrel = true
846
						M7:Play()
847
						if barrelbrick == nil and barrel == true then
848
							barrelbrick = P(2,2,1,'Black',0,false,false)
849
							a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
850
							We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
851
						end
852
					end
853
					if key == "P" or key == "p" then
854
						AnimationStop()
855
						sax = true
856
						M8:Play()
857
						if saxtool == nil and sax == true then
858
							saxtool = P(1,2,2,'Black',0,false,false)
859
							a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
860
							b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
861
							b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
862
						end
863
					end
864
					if key == "G" or key == "g" then
865
						AnimationStop()
866
						spooky = true
867
						M9:Play()
868
					end
869
					if key == "H" or key == "h" then
870
						AnimationStop()
871
						stride = true
872
						M10:Play()
873
					end
874
					if key == "J" or key == "j" then
875
						AnimationStop()
876
						shuffle = true
877
						M11:Play()
878
					end
879
					if key == "K" or key == "k" then
880
						AnimationStop()
881
						rock = true
882
						M12:Play()
883
					end
884
					if key == "L" or key == "l" then
885
						AnimationStop()
886
						gagnam = true
887
						M13:Play()
888
					end
889
					if key == "Z" or key == "z" then
890
						AnimationStop()
891
						snoop = true
892
						M14:Play()
893
					end
894
					if key == "X" or key == "x" then
895
						AnimationStop()
896
						darude = true
897
						M15:Play()
898
						if sandstorm == nil and darude == true then
899
							sandstorm = P(1,1,1,'Black',0,false,false)
900
							sandstorm.Transparency = 1
901
							a=Instance.new("Smoke",sandstorm)
902
							a.Color = Color3.new(255/255,255/255,175/255)
903
							a.Size = 0.4
904
							a.RiseVelocity = 3
905
							a.Opacity = 0.75
906
							b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
907
							b.C1 = CFrame.new(0, -2, 0)
908
						end
909
					end
910
					if key == "C" or key == "c" then
911
						AnimationStop()
912
						taco = true
913
						M16:Play()
914
		                                boi:Stop()
915
					end
916
				end
917
			end
918
		end
919
end
920
921
Generate(Player)
922
923
game:service'RunService'.Stepped:connect(function()
924
	count = (count % 100) + countspeed
925
	angle = math.pi * math.sin(math.pi*2/100*count)
926
	countspeed = 1
927
	
928
	state = humanoid:GetState()
929
	if state ~= Enum.HumanoidStateType.Freefall then
930
		jump = false
931
	else
932
		jump = true
933
		sit = false
934
		AnimationStop()
935
	end
936
	
937
	local mesh1anan = Instance.new("SpecialMesh")
938
	mesh1anan.MeshType = Enum.MeshType.FileMesh
939
	mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
940
	mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147"
941
	mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159"
942
	mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
943
944
	if taco == true then
945
		if char ~= nil then
946
	        local locationanan = char:GetModelCFrame()
947
	        local tacoa = Instance.new("Part")
948
	        tacoa.CanCollide = false
949
	        tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
950
	        local meshanananan = mesh1anan:clone()
951
	        meshanananan.Parent = tacoa
952
	        tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
953
	        tacoa.Parent = workspace
954
	        game:GetService("Debris"):AddItem(tacoa,4)
955
		end
956
	end
957
	
958
	
959
	
960
	
961
	if canttouch == false then	
962
		M1:Stop()
963
	end
964
	if party == false then	
965
		M2:Stop()
966
	end
967
	if jerk == false then	
968
		M3:Stop()
969
	end
970
	if happy == false then	
971
		M4:Stop()
972
	end
973
	if spin == false then	
974
		M5:Stop()
975
	end
976
	if thriller == false then	
977
		M6:Stop()
978
	end
979
	if barrel == false then	
980
		M7:Stop()
981
	end
982
	if sax == false then	
983
		M8:Stop()
984
	end
985
	if spooky == false then	
986
		M9:Stop()
987
	end
988
	if stride == false then	
989
		M10:Stop()
990
	end
991
	if shuffle == false then	
992
		M11:Stop()
993
	end
994
	if rock == false then
995
		M12:Stop()
996
	end
997
	if gagnam == false then
998
		M13:Stop()
999
	end
1000
	if snoop == false then
1001
		M14:Stop()	
1002
	end
1003
	if darude == false then
1004
		M15:Stop()
1005
	end
1006
	if taco == false then
1007
		M16:Stop()
1008
		boi:Stop()
1009
	end
1010
	
1011
	if run == true and sit == false then
1012
		humanoid.WalkSpeed = 25
1013
	elseif sit == true then
1014
		humanoid.WalkSpeed = 0
1015
	else
1016
		humanoid.WalkSpeed = 16
1017
	end
1018
	
1019
	if global_wait == 380 then global_wait = 0 end
1020
	
1021
	if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
1022
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
1023
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
1024
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
1025
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
1026
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
1027
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
1028
	end
1029
	
1030
	
1031
	if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
1032
		local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
1033
		local hitz,enz = workspace:FindPartOnRay(ray, char)
1034
		if hitz then
1035
			if rootpart:FindFirstChild("Weld") == nil then
1036
				miniweld = Instance.new("Weld", rootpart)
1037
				miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
1038
				miniweld.Part0 = hitz
1039
				miniweld.Part1 = rootpart
1040
				humanoid.PlatformStand = true
1041
			end
1042
		end
1043
	else
1044
		if rootpart:FindFirstChild("Weld") ~= nil then
1045
			rootpart:FindFirstChild("Weld"):Destroy()
1046
			humanoid.PlatformStand = false
1047
		end
1048
	end
1049
	
1050
	if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
1051
		ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
1052
		rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
1053
		lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
1054
		rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
1055
		neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
1056
		rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
1057
	end
1058
	
1059
	if jump == true and sit == false then
1060
		countspeed = 2
1061
		ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
1062
		rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
1063
		lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
1064
		rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
1065
		neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
1066
		rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
1067
	end
1068
	
1069
	if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
1070
		if run == true then
1071
			countspeed = 4
1072
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
1073
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
1074
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
1075
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
1076
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
1077
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
1078
		else
1079
			countspeed = 2
1080
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
1081
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
1082
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
1083
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
1084
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
1085
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
1086
		end
1087
	end
1088
1089
	if W == false and A == false and S == false and D == false and jump == false and sit == false then
1090
		if jerk == true and jump == false and sit == false then
1091
			countspeed = 2
1092
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
1093
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
1094
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
1095
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
1096
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
1097
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
1098
		elseif party == true and jump == false and sit == false then
1099
			countspeed = 4
1100
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
1101
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
1102
			ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0 + angle/10)
1103
			rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0  + angle/10)
1104
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
1105
			rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
1106
		elseif canttouch == true and jump == false and sit == false then
1107
			countspeed = 2
1108
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
1109
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
1110
			lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
1111
			rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
1112
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
1113
			rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
1114
		elseif happy == true and jump == false and sit == false then
1115
			countspeed = 4
1116
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
1117
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
1118
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
1119
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
1120
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
1121
			rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
1122
		elseif spin == true and jump == false and sit == false then
1123
			global_wait = (global_wait % 360) + 4
1124
			countspeed = 4
1125
			ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
1126
			rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
1127
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
1128
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
1129
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
1130
			rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
1131
		elseif thriller == true and jump == false and sit == false then
1132
			countspeed = 2
1133
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
1134
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
1135
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
1136
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
1137
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
1138
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
1139
		elseif barrel == true and jump == false and sit == false then
1140
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
1141
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
1142
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
1143
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
1144
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
1145
			rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
1146
		elseif sax == true and jump == false and sit == false then
1147
			countspeed = 2
1148
			ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
1149
			rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
1150
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
1151
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
1152
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
1153
			rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
1154
		elseif spooky == true and jump == false and sit == false then
1155
			countspeed = 3
1156
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
1157
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
1158
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
1159
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
1160
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2  + angle/12, math.pi, 0)
1161
			rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
1162
		elseif stride == true and jump == false and sit == false then
1163
			countspeed = 2.5
1164
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
1165
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
1166
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
1167
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
1168
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
1169
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
1170
		elseif shuffle == true and jump == false and sit == false then
1171
			countspeed = 2
1172
			ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
1173
			rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
1174
			lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
1175
			rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
1176
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
1177
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
1178
		elseif rock == true and jump == false and sit == false then
1179
			countspeed = 4
1180
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
1181
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
1182
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
1183
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
1184
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
1185
			rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
1186
		elseif gagnam == true and jump == false and sit == false then
1187
			countspeed = 5
1188
			ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
1189
			rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
1190
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
1191
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
1192
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
1193
			rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
1194
		elseif snoop == true and jump == false and sit == false then
1195
			countspeed = 2
1196
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
1197
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
1198
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
1199
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
1200
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
1201
			rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
1202
		elseif darude == true and jump == false and sit == false then
1203
			countspeed = 3
1204
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
1205
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
1206
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
1207
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
1208
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
1209
			rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
1210
		elseif taco == true and jump == false and sit == false then
1211
			countspeed = 20
1212
			global_wait = (global_wait % 360) + 4
1213
			ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
1214
			rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
1215
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
1216
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
1217
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
1218
			rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
1219
		end
1220
	end
1221
end)