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Feb 21st, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. wait(0)
  305. Player = game.Players.LocalPlayer
  306.  
  307. local count = 0
  308. local countspeed = 1
  309. local sine = 0
  310. local sinespeed = 1
  311. local angle = nil
  312. local global_wait = 0
  313. local showtag = false
  314.  
  315.  
  316. --dance booleans--
  317. local jerk = false
  318. local party = false
  319. local canttouch = false
  320. local happy = false
  321. local spin = false
  322. local thriller = false
  323. local barrel = false
  324. local sax = false
  325. local spooky = false
  326. local stride = false
  327. local shuffle = false
  328. local rock = false
  329. local gagnam = false
  330. local snoop = false
  331. local darude = false
  332. local taco = false
  333. ------------------
  334. --dance accessory--
  335. local barrelbrick = nil
  336. local saxtool = nil
  337. -------------------
  338. --custom animate--
  339. local walk = false
  340. local jump = false
  341. local sit = false
  342. local run = false
  343. ------------------
  344. --walk keys--
  345. local W = false
  346. local A = false
  347. local S = false
  348. local D = false
  349. -------------
  350. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  351. local miniweld = nil
  352. local rootpart = nil
  353.  
  354. local Mouse = nil
  355. local Animate = nil
  356. local Music = nil
  357. local Asset = "http://www.roblox.com/asset/?id="
  358. local Animating = nil
  359. local humanoid = nil
  360. local face = nil
  361.  
  362. local head = nil
  363. local torso = nil
  364. local ra = nil
  365. local la = nil
  366. local rl = nil
  367. local ll = nil
  368. local rs = nil
  369. local ls = nil
  370. local rh = nil
  371. local lh = nil
  372. local neck = nil
  373. local rj = nil
  374.  
  375. local char = nil
  376. local Hat1 = nil
  377. local Hat2 = nil
  378. local a,b = nil
  379.  
  380. ----------musics-----------------
  381. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  382. ---------------------------------
  383.  
  384. local mesh,meshids,textureids,w
  385.  
  386. function fm(parent,meshid,x,y,z,meshtexture)
  387. if meshid == "cylinder" then
  388. mesh = Instance.new("CylinderMesh",parent)
  389. mesh.Scale = Vector3.new(x,y,z)
  390. return mesh
  391. else
  392. mesh = Instance.new("SpecialMesh",parent)
  393. if meshid ~= "sphere" then
  394. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  395. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  396. end
  397. else mesh.MeshType = 3 end
  398. mesh.Scale = Vector3.new(x,y,z)
  399. if meshtexture ~= nil then
  400. if type(meshtexture) == "number" then
  401. mesh.TextureId = "rbxassetid://"..meshtexture
  402. else
  403. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  404. end
  405. return mesh
  406. end
  407. end
  408.  
  409. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  410. if typee ~= nil then
  411. c = Instance.new("WedgePart",m)
  412. else
  413. c = Instance.new("Part",m)
  414. end
  415. c.TopSurface,c.BottomSurface = 0,0
  416. c.Locked = true
  417. c.formFactor = "Custom"
  418. c.Size = Vector3.new(x,y,z)
  419. if color ~= "random" then
  420. c.BrickColor = BrickColor.new(color)
  421. else
  422. c.BrickColor = BrickColor:random()
  423. end
  424. c.Transparency = transparency
  425. c.CanCollide = cancollide
  426. if anchored ~= nil then
  427. c.Anchored = anchored
  428. end
  429. if parent ~= nil then
  430. c.Parent = parent
  431. end
  432. return c
  433. end
  434.  
  435. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  436. w = Instance.new("Motor",m)
  437. if parent ~= nil then w.Parent = parent end
  438. w.Part0,w.Part1 = part0,part1
  439. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  440. return w
  441. end
  442.  
  443. function SetAnimation(id,humanoid)
  444. if Animating ~= nil then
  445. Animating:Stop()
  446. end
  447. Animate.AnimationId = Asset .. id
  448. Animating = humanoid:LoadAnimation(Animate)
  449. Animating:Play()
  450. end
  451.  
  452. function AnimationStop()
  453. jerk = false
  454. party = false
  455. canttouch = false
  456. happy = false
  457. spin = false
  458. thriller = false
  459. barrel = false
  460. sax = false
  461. spooky = false
  462. stride = false
  463. shuffle = false
  464. rock = false
  465. gagnam = false
  466. snoop = false
  467. darude = false
  468. taco = false
  469. if barrelbrick ~= nil then
  470. barrelbrick:Remove()
  471. barrelbrick = nil
  472. end
  473. if saxtool ~= nil then
  474. saxtool:Remove()
  475. saxtool = nil
  476. end
  477. if sandstorm ~= nil then
  478. sandstorm:Remove()
  479. sandstorm = nil
  480. end
  481. end
  482.  
  483. local Musical
  484. function SetMusic(id,volume)
  485. Musical = Instance.new("Sound",char.Head)
  486. if volume == nil then
  487. Musical.Volume = 1
  488. else
  489. Musical.Volume = volume
  490. end
  491. Musical.Looped = true
  492. Musical.SoundId = Asset .. id
  493. return Musical
  494. end
  495.  
  496. function GenerateGui()
  497. a=Instance.new("ScreenGui")
  498. a.Name = "Memer"
  499. b=Instance.new("ImageLabel",a)
  500. b.BackgroundTransparency = 1
  501. b.Size = UDim2.new(0,250,0,100)
  502. b.Position = UDim2.new(0,0,1,0)
  503. b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
  504. b.Name = "Logo"
  505. c=Instance.new("Sound",a)
  506. c.Name = "Intro"
  507. c.Volume = 1
  508. c.SoundId = Asset .. "rbxassetid://533871935"
  509. c.Looped = false
  510. return a
  511. end
  512.  
  513. function Generate(player)
  514. char = player.Character
  515. Hat1 = P(1,1,1,'Bright violet ',0,false,false)
  516. Hat2 = P(1,1,1,'Bright violet ',0,false,false)
  517. wait()
  518. a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  519. b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  520. wait()
  521. if char:FindFirstChild("Head") then
  522. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  523. We(Hat2,char.Head,0,0.8,0,0,0,0)
  524. if char.Head:FindFirstChild("face") ~= nil then
  525. face = char.Head:FindFirstChild("face")
  526. face.Texture = "rbxasset://textures/face.png"
  527. end
  528. c=char.Head:clone()
  529. c.Name = "FalseHead"
  530. c.CanCollide = false
  531. c.Parent = char
  532. We(c,char.Head,0,0,0,0,0,0)
  533. char.Head.Transparency = 1
  534. for i,v in pairs(char:GetChildren()) do
  535. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  536. v:Remove()
  537. end
  538. if v.ClassName == "BodyColors" then
  539. v.HeadColor = BrickColor.new("Bright yellow")
  540. v.LeftArmColor = BrickColor.new("Bright yellow")
  541. v.LeftLegColor = BrickColor.new("Br. yellowish green")
  542. v.RightArmColor = BrickColor.new("Bright yellow")
  543. v.RightLegColor = BrickColor.new("Br. yellowish green")
  544. v.TorsoColor = BrickColor.new("Bright Blue")
  545. end
  546. if v.ClassName == "Part" then
  547. if v.Name == "Head" or v.Name == "FalseHead" then
  548. v.BrickColor = BrickColor.new("Bright yellow")
  549. else
  550. v.BrickColor = BrickColor.new("Bright yellow")
  551. end
  552. end
  553. end
  554.  
  555. local p = game.Players.LocalPlayer
  556. local char = p.Character
  557.  
  558. shirt = Instance.new("Shirt", char)
  559. shirt.Name = "Shirt"
  560. pants = Instance.new("Pants", char)
  561. pants.Name = "Pants"
  562. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=638410890"
  563. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=247266984"
  564.  
  565. for i,v in pairs(char:children()) do
  566. if v:IsA("Accessory") then
  567. v:Destroy()
  568. end
  569. end
  570. char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
  571. char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
  572. char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
  573. char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
  574. Hair99 = Instance.new("Part")
  575.  
  576. Hair99.Parent = p.Character
  577. Hair99.Name = "Hair"
  578. Hair99.formFactor = "Symmetric"
  579. Hair99.Size = Vector3.new(1, 1, 1)
  580. Hair99.CFrame = p.Character.Head.CFrame
  581. Hair99:BreakJoints()
  582. Hair99.CanCollide = false
  583. Hair99.TopSurface = "Smooth"
  584. Hair99.BottomSurface = "Smooth"
  585. Hair99.BrickColor = BrickColor.new("New Yeller")
  586. Hair99.Transparency = 1
  587.  
  588. Weld = Instance.new("Weld")
  589. Weld.Part0 = p.Character.Head
  590. Weld.Part1 = Hair99
  591. Weld.Parent = p.Character.Head
  592. Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  593.  
  594. Hair7 = Instance.new("Part")
  595. Hair7.Parent = p.Character
  596. Hair7.Name = "Hair"
  597. Hair7.CanCollide = false
  598. Hair7.Locked = true
  599. Hair7.TopSurface = "Smooth"
  600. Hair7.BottomSurface = "Smooth"
  601. Hair7.formFactor = "Symmetric"
  602. Hair7.Material = "Metal"
  603. Hair7.BrickColor = BrickColor.new("Really black")
  604. Hair7.CFrame = p.Character.Torso.CFrame
  605. Hair7.Size = Vector3.new(1, 1, 1)
  606. Hair7.Transparency = 0
  607.  
  608. Weld1 = Instance.new("Weld")
  609. Weld1.Parent = p.Character.Head
  610. Weld1.Part0 = p.Character.Head
  611. Weld1.Part1 = Hair7
  612. Weld1.C0 = CFrame.new(0, 1, 0)
  613.  
  614. Mesh = Instance.new("SpecialMesh")
  615. Mesh.Offset = Vector3.new(0.2, -0.2, 0.2)
  616. Mesh.Parent = Hair7
  617. Mesh.Scale = Vector3.new(1.2, 1.2, 1.2)
  618. Mesh.MeshType = "FileMesh"
  619. Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756"
  620. Mesh.TextureId = ""
  621. ----------musics---------------
  622. M1=SetMusic(142524640)
  623. M1.Volume = 50
  624. M2=SetMusic(663760008)
  625. M2.Volume = 50
  626. M3=SetMusic(148047526)
  627. M3.Volume = 50
  628. M4=SetMusic(518673637)
  629. M4.Volume = 50
  630. M5=SetMusic(194380361)
  631. M5.Volume = 50
  632. M6=SetMusic(540190383)
  633. M6.Volume = 50
  634. M7=SetMusic(253827644)
  635. M7.Volume = 50
  636. M8=SetMusic(534878097)
  637. M8.Volume = 50
  638. M9=SetMusic(178297940)
  639. M9.Volume = 50
  640. M10=SetMusic(241814102)
  641. M10.Volume = 50
  642. M11=SetMusic(533874013)
  643. M11.Volume = 50
  644. M12=SetMusic(316168561)
  645. M12.Volume = 50
  646. M13=SetMusic(142300879)
  647. M13.Volume = 50
  648. M14=SetMusic(684159363)
  649. M14.Volume = 50
  650. M15=SetMusic(787297457)
  651. M15.Volume = 50
  652. M16=SetMusic(597084853)
  653. M16.Volume = 50
  654. boi=SetMusic(597084853)
  655. -------------------------------
  656.  
  657. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  658. rootpart = char:FindFirstChild("HumanoidRootPart")
  659. end
  660. if showtag == true then
  661. local bbg = Instance.new("BillboardGui",c)
  662. bbg.Adornee = c
  663. bbg.Name = "satuttava"
  664. bbg.Size = UDim2.new(6,0,2,0)
  665. bbg.StudsOffset = Vector3.new(0,2,0)
  666. local box = Instance.new("TextLabel",bbg)
  667. box.Size = UDim2.new(1,0,1,0)
  668. box.BackgroundColor = BrickColor.new("White")
  669. box.TextColor3 = Color3.new(255,0,0)
  670. box.TextStrokeTransparency = 0.5
  671. box.Font = "Arcade"
  672. box.Text = Player.Name
  673. box.BackgroundTransparency = 1
  674. box.Position = UDim2.new(0,0,0,0)
  675. box.TextScaled = true
  676. end
  677. if char:FindFirstChild("Humanoid") ~= nil then
  678. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  679. wait()
  680. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  681. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  682. humanoid = char:FindFirstChild("Humanoid")
  683. if humanoid:FindFirstChild("Animator") ~= nil then
  684. humanoid:FindFirstChild("Animator"):Remove()
  685. --Instance.new("Animator",humanoid)
  686. end
  687. if char:FindFirstChild("Animate") ~= nil then
  688. char:FindFirstChild("Animate"):Remove()
  689. end
  690. end
  691. Mouse = player:GetMouse()
  692. Music = Instance.new("Sound",char.Head)
  693. Music.Volume = 1
  694. Music.Looped = true
  695. Music.SoundId = Asset
  696. Animate = Instance.new("Animation",char.Head)
  697. Animate.AnimationId = Asset
  698.  
  699.  
  700.  
  701. head = char:FindFirstChild("Head")
  702. torso = char:FindFirstChild("Torso")
  703. ra = char:findFirstChild("Right Arm")
  704. la = char:findFirstChild("Left Arm")
  705. rl = char:findFirstChild("Right Leg")
  706. ll = char:findFirstChild("Left Leg")
  707. rs = torso:findFirstChild("Right Shoulder")
  708. ls = torso:findFirstChild("Left Shoulder")
  709. rh = torso:findFirstChild("Right Hip")
  710. lh = torso:findFirstChild("Left Hip")
  711. neck = torso:findFirstChild("Neck")
  712. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  713.  
  714. state = humanoid:GetState()
  715. local ca = nil
  716. ca=GenerateGui()
  717. ca.Parent = player.PlayerGui
  718. if ca:FindFirstChild("Logo") ~= nil then
  719. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  720. if ca:FindFirstChild("Intro") ~= nil then
  721. ca:FindFirstChild("Intro"):Play()
  722. coroutine.resume(coroutine.create(function()
  723. for i=0,30 do
  724. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  725. wait(0.5)
  726. if i >= 30 then
  727. break
  728. end
  729. end
  730. end))
  731. end
  732. end
  733.  
  734. if humanoid ~= nil then
  735. humanoid.Changed:connect(function(pro)
  736. if pro == "MoveDirection" or pro == "Jump" then
  737. if Music.IsPlaying == true then
  738. AnimationStop()
  739. end
  740. end
  741. end)
  742. humanoid.Died:connect(function()
  743. AnimationStop()
  744. end)
  745.  
  746. Mouse.KeyUp:connect(function(key)
  747. if key == "w" then
  748. W = false
  749. end
  750. if key == "a" then
  751. A = false
  752. end
  753. if key == "s" then
  754. S = false
  755. end
  756. if key == "d" then
  757. D = false
  758. end
  759. if string.byte(key) == 48 then
  760. run = false
  761. end
  762. end)
  763.  
  764. Mouse.KeyDown:connect(function(key)
  765. if key == "w" then
  766. W = true
  767. AnimationStop()
  768. end
  769. if key == "a" then
  770. A = true
  771. AnimationStop()
  772. end
  773. if key == "s" then
  774. S = true
  775. AnimationStop()
  776. end
  777. if key == "d" then
  778. D = true
  779. AnimationStop()
  780. end
  781. end)
  782.  
  783.  
  784.  
  785. Mouse.KeyDown:connect(function(key)
  786. KeyUsed(key)
  787. end)
  788. end
  789. end
  790. print'fuck you!'
  791. end
  792.  
  793. function KeyUsed(key)
  794. if humanoid ~= nil then
  795. if humanoid.Health > 0 then
  796. if string.byte(key) == 32 then
  797. jump = true
  798. AnimationStop()
  799. --sit = false
  800. end
  801. if string.byte(key) == 50 then
  802. AnimationStop()
  803. if sit == true then
  804. sit = false
  805. else
  806. sit = true
  807. end
  808. end
  809. if string.byte(key) == 48 then
  810. run = true
  811. end
  812. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  813. if key == "Q" or key == "q" then
  814. AnimationStop()
  815. canttouch = true
  816. M1:Play()
  817. end
  818. if key == "E" or key == "e" then
  819. AnimationStop()
  820. party = true
  821. M2:Play()
  822. end
  823. if key == "R" or key == "r" then
  824. AnimationStop()
  825. jerk = true
  826. M3:Play()
  827. end
  828. if key == "T" or key == "t" then
  829. AnimationStop()
  830. happy = true
  831. M4:Play()
  832. end
  833. if key == "Y" or key == "y" then
  834. AnimationStop()
  835. spin = true
  836. M5:Play()
  837. end
  838. if key == "U" or key == "u" then
  839. AnimationStop()
  840. thriller = true
  841. M6:Play()
  842. end
  843. if key == "F" or key == "f" then
  844. AnimationStop()
  845. barrel = true
  846. M7:Play()
  847. if barrelbrick == nil and barrel == true then
  848. barrelbrick = P(2,2,1,'Black',0,false,false)
  849. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  850. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  851. end
  852. end
  853. if key == "P" or key == "p" then
  854. AnimationStop()
  855. sax = true
  856. M8:Play()
  857. if saxtool == nil and sax == true then
  858. saxtool = P(1,2,2,'Black',0,false,false)
  859. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  860. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  861. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  862. end
  863. end
  864. if key == "G" or key == "g" then
  865. AnimationStop()
  866. spooky = true
  867. M9:Play()
  868. end
  869. if key == "H" or key == "h" then
  870. AnimationStop()
  871. stride = true
  872. M10:Play()
  873. end
  874. if key == "J" or key == "j" then
  875. AnimationStop()
  876. shuffle = true
  877. M11:Play()
  878. end
  879. if key == "K" or key == "k" then
  880. AnimationStop()
  881. rock = true
  882. M12:Play()
  883. end
  884. if key == "L" or key == "l" then
  885. AnimationStop()
  886. gagnam = true
  887. M13:Play()
  888. end
  889. if key == "Z" or key == "z" then
  890. AnimationStop()
  891. snoop = true
  892. M14:Play()
  893. end
  894. if key == "X" or key == "x" then
  895. AnimationStop()
  896. darude = true
  897. M15:Play()
  898. if sandstorm == nil and darude == true then
  899. sandstorm = P(1,1,1,'Black',0,false,false)
  900. sandstorm.Transparency = 1
  901. a=Instance.new("Smoke",sandstorm)
  902. a.Color = Color3.new(255/255,255/255,175/255)
  903. a.Size = 0.4
  904. a.RiseVelocity = 3
  905. a.Opacity = 0.75
  906. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  907. b.C1 = CFrame.new(0, -2, 0)
  908. end
  909. end
  910. if key == "C" or key == "c" then
  911. AnimationStop()
  912. taco = true
  913. M16:Play()
  914. boi:Stop()
  915. end
  916. end
  917. end
  918. end
  919. end
  920.  
  921. Generate(Player)
  922.  
  923. game:service'RunService'.Stepped:connect(function()
  924. count = (count % 100) + countspeed
  925. angle = math.pi * math.sin(math.pi*2/100*count)
  926. countspeed = 1
  927.  
  928. state = humanoid:GetState()
  929. if state ~= Enum.HumanoidStateType.Freefall then
  930. jump = false
  931. else
  932. jump = true
  933. sit = false
  934. AnimationStop()
  935. end
  936.  
  937. local mesh1anan = Instance.new("SpecialMesh")
  938. mesh1anan.MeshType = Enum.MeshType.FileMesh
  939. mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
  940. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147"
  941. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159"
  942. mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
  943.  
  944. if taco == true then
  945. if char ~= nil then
  946. local locationanan = char:GetModelCFrame()
  947. local tacoa = Instance.new("Part")
  948. tacoa.CanCollide = false
  949. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  950. local meshanananan = mesh1anan:clone()
  951. meshanananan.Parent = tacoa
  952. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  953. tacoa.Parent = workspace
  954. game:GetService("Debris"):AddItem(tacoa,4)
  955. end
  956. end
  957.  
  958.  
  959.  
  960.  
  961. if canttouch == false then
  962. M1:Stop()
  963. end
  964. if party == false then
  965. M2:Stop()
  966. end
  967. if jerk == false then
  968. M3:Stop()
  969. end
  970. if happy == false then
  971. M4:Stop()
  972. end
  973. if spin == false then
  974. M5:Stop()
  975. end
  976. if thriller == false then
  977. M6:Stop()
  978. end
  979. if barrel == false then
  980. M7:Stop()
  981. end
  982. if sax == false then
  983. M8:Stop()
  984. end
  985. if spooky == false then
  986. M9:Stop()
  987. end
  988. if stride == false then
  989. M10:Stop()
  990. end
  991. if shuffle == false then
  992. M11:Stop()
  993. end
  994. if rock == false then
  995. M12:Stop()
  996. end
  997. if gagnam == false then
  998. M13:Stop()
  999. end
  1000. if snoop == false then
  1001. M14:Stop()
  1002. end
  1003. if darude == false then
  1004. M15:Stop()
  1005. end
  1006. if taco == false then
  1007. M16:Stop()
  1008. boi:Stop()
  1009. end
  1010.  
  1011. if run == true and sit == false then
  1012. humanoid.WalkSpeed = 25
  1013. elseif sit == true then
  1014. humanoid.WalkSpeed = 0
  1015. else
  1016. humanoid.WalkSpeed = 16
  1017. end
  1018.  
  1019. if global_wait == 380 then global_wait = 0 end
  1020.  
  1021. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  1022. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  1023. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  1024. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  1025. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  1026. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  1027. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  1028. end
  1029.  
  1030.  
  1031. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  1032. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  1033. local hitz,enz = workspace:FindPartOnRay(ray, char)
  1034. if hitz then
  1035. if rootpart:FindFirstChild("Weld") == nil then
  1036. miniweld = Instance.new("Weld", rootpart)
  1037. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  1038. miniweld.Part0 = hitz
  1039. miniweld.Part1 = rootpart
  1040. humanoid.PlatformStand = true
  1041. end
  1042. end
  1043. else
  1044. if rootpart:FindFirstChild("Weld") ~= nil then
  1045. rootpart:FindFirstChild("Weld"):Destroy()
  1046. humanoid.PlatformStand = false
  1047. end
  1048. end
  1049.  
  1050. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  1051. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  1052. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  1053. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  1054. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  1055. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  1056. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  1057. end
  1058.  
  1059. if jump == true and sit == false then
  1060. countspeed = 2
  1061. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  1062. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  1063. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  1064. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  1065. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  1066. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  1067. end
  1068.  
  1069. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  1070. if run == true then
  1071. countspeed = 4
  1072. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  1073. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  1074. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  1075. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  1076. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  1077. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  1078. else
  1079. countspeed = 2
  1080. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  1081. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  1082. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  1083. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  1084. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  1085. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  1086. end
  1087. end
  1088.  
  1089. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  1090. if jerk == true and jump == false and sit == false then
  1091. countspeed = 2
  1092. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  1093. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  1094. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  1095. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  1096. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  1097. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  1098. elseif party == true and jump == false and sit == false then
  1099. countspeed = 4
  1100. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  1101. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  1102. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  1103. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  1104. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  1105. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  1106. elseif canttouch == true and jump == false and sit == false then
  1107. countspeed = 2
  1108. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  1109. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  1110. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  1111. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  1112. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  1113. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  1114. elseif happy == true and jump == false and sit == false then
  1115. countspeed = 4
  1116. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  1117. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  1118. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  1119. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  1120. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  1121. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  1122. elseif spin == true and jump == false and sit == false then
  1123. global_wait = (global_wait % 360) + 4
  1124. countspeed = 4
  1125. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  1126. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  1127. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  1128. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  1129. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  1130. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  1131. elseif thriller == true and jump == false and sit == false then
  1132. countspeed = 2
  1133. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  1134. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  1135. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  1136. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  1137. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  1138. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  1139. elseif barrel == true and jump == false and sit == false then
  1140. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  1141. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  1142. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  1143. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  1144. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  1145. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  1146. elseif sax == true and jump == false and sit == false then
  1147. countspeed = 2
  1148. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  1149. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  1150. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  1151. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  1152. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  1153. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  1154. elseif spooky == true and jump == false and sit == false then
  1155. countspeed = 3
  1156. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  1157. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  1158. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  1159. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  1160. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  1161. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  1162. elseif stride == true and jump == false and sit == false then
  1163. countspeed = 2.5
  1164. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  1165. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  1166. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  1167. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  1168. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  1169. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  1170. elseif shuffle == true and jump == false and sit == false then
  1171. countspeed = 2
  1172. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  1173. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  1174. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  1175. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  1176. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  1177. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  1178. elseif rock == true and jump == false and sit == false then
  1179. countspeed = 4
  1180. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  1181. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  1182. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  1183. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  1184. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  1185. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  1186. elseif gagnam == true and jump == false and sit == false then
  1187. countspeed = 5
  1188. ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  1189. rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  1190. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  1191. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  1192. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  1193. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  1194. elseif snoop == true and jump == false and sit == false then
  1195. countspeed = 2
  1196. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  1197. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  1198. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  1199. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  1200. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  1201. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  1202. elseif darude == true and jump == false and sit == false then
  1203. countspeed = 3
  1204. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  1205. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  1206. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  1207. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  1208. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  1209. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  1210. elseif taco == true and jump == false and sit == false then
  1211. countspeed = 20
  1212. global_wait = (global_wait % 360) + 4
  1213. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  1214. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  1215. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  1216. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  1217. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  1218. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  1219. end
  1220. end
  1221. end)
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