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1 | local plr=game.Players.LocalPlayer | |
2 | local mouse=plr:GetMouse() | |
3 | local char=plr.Character | |
4 | ||
5 | local C=0 | |
6 | local KK={} | |
7 | coroutine.wrap(function() | |
8 | while wait(0) do | |
9 | local part=Instance.new("Part",char) | |
10 | local emitter=Instance.new("ParticleEmitter",Part) | |
11 | part.FormFactor='Custom' | |
12 | part.Transparency=0.5 | |
13 | part.Size=Vector3.new(3.5,0.1,3.5) | |
14 | part.TopSurface='Smooth' | |
15 | part.BrickColor = BrickColor.new(C==0 and 'Dark red') | |
16 | part.Anchored=true | |
17 | game.Debris:AddItem(part,0.5) | |
18 | mouse.KeyDown:connect(function(key) | |
19 | if key == "q" then | |
20 | if path == true then path = false elseif path == false then path = true end | |
21 | elseif key == "e" then | |
22 | if cleanup == true then cleanup = false elseif cleanup == false then cleanup = true end | |
23 | elseif key == "x" then | |
24 | plr.m:ClearAllChildren() | |
25 | end | |
26 | end) | |
27 | ||
28 | - | if KK['q'] then |
28 | + | if KK['x'] then |
29 | part.CanCollide=false | |
30 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
31 | - | elseif KK['e'] then |
31 | + | elseif KK['z'] then |
32 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
33 | end | |
34 | wait(0) | |
35 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
36 | ||
37 | end | |
38 | end)() | |
39 | ||
40 | mouse.KeyDown:connect(function(K) | |
41 | KK[K]=true | |
42 | if KK['y'] then | |
43 | C=C==0 and 1 or 0 | |
44 | end | |
45 | end) | |
46 | --hi | |
47 | mouse.KeyUp:connect(function(K) | |
48 | KK[K]=false | |
49 | end) | |
50 | -------------------------------------------------------------------------------------------- | |
51 | wait(3.1) | |
52 | local plr=game.Players.LocalPlayer | |
53 | local mouse=plr:GetMouse() | |
54 | local char=plr.Character | |
55 | ||
56 | local C=0 | |
57 | local KK={} | |
58 | coroutine.wrap(function() | |
59 | while wait(0) do | |
60 | local part=Instance.new("Part",char) | |
61 | local emitter=Instance.new("ParticleEmitter",Part) | |
62 | part.FormFactor='Custom' | |
63 | part.Transparency=0.5 | |
64 | part.Size=Vector3.new(3.5,0.1,3.5) | |
65 | part.TopSurface='Smooth' | |
66 | part.BrickColor = BrickColor.new(C==0 and 'Really black') | |
67 | part.Anchored=true | |
68 | game.Debris:AddItem(part,0.5) | |
69 | - | if KK['q'] then |
69 | + | |
70 | if key == "q" then | |
71 | if path == true then path = false elseif path == false then path = true end | |
72 | - | elseif KK['e'] then |
72 | + | |
73 | if cleanup == true then cleanup = false elseif cleanup == false then cleanup = true end | |
74 | elseif key == "x" then | |
75 | plr.m:ClearAllChildren() | |
76 | end | |
77 | end) | |
78 | ||
79 | if KK['x'] then | |
80 | part.CanCollide=false | |
81 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-20.5,0) | |
82 | elseif KK['z'] then | |
83 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
84 | end | |
85 | wait(0) | |
86 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-20.3,0) | |
87 | ||
88 | end | |
89 | end)() | |
90 | ||
91 | mouse.KeyDown:connect(function(K) | |
92 | KK[K]=true | |
93 | if KK['y'] then | |
94 | C=C==0 and 1 or 0 | |
95 | end | |
96 | end) | |
97 | --hi | |
98 | mouse.KeyUp:connect(function(K) | |
99 | KK[K]=false | |
100 | end) | |
101 | -------------------------------------------------------------------------- | |
102 | wait(6.2) | |
103 | local plr=game.Players.LocalPlayer | |
104 | local mouse=plr:GetMouse() | |
105 | local char=plr.Character | |
106 | ||
107 | local C=0 | |
108 | local KK={} | |
109 | coroutine.wrap(function() | |
110 | - | if KK['q'] then |
110 | + | |
111 | local part=Instance.new("Part",char) | |
112 | local emitter=Instance.new("ParticleEmitter",Part) | |
113 | - | elseif KK['e'] then |
113 | + | |
114 | part.Transparency=0.5 | |
115 | part.Size=Vector3.new(3.5,0.1,3.5) | |
116 | part.TopSurface='Smooth' | |
117 | part.BrickColor = BrickColor.new(C==0 and 'Really black') | |
118 | part.Anchored=true | |
119 | game.Debris:AddItem(part,0.5) | |
120 | mouse.KeyDown:connect(function(key) | |
121 | if key == "q" then | |
122 | if path == true then path = false elseif path == false then path = true end | |
123 | elseif key == "e" then | |
124 | if cleanup == true then cleanup = false elseif cleanup == false then cleanup = true end | |
125 | elseif key == "x" then | |
126 | plr.m:ClearAllChildren() | |
127 | end | |
128 | end) | |
129 | ||
130 | if KK['x'] then | |
131 | part.CanCollide=false | |
132 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
133 | elseif KK['z'] then | |
134 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
135 | end | |
136 | wait(0) | |
137 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
138 | ||
139 | end | |
140 | end)() | |
141 | ||
142 | ||
143 | mouse.KeyDown:connect(function(K) | |
144 | KK[K]=true | |
145 | if KK['y'] then | |
146 | C=C==0 and 1 or 0 | |
147 | end | |
148 | end) | |
149 | --hi | |
150 | mouse.KeyUp:connect(function(K) | |
151 | KK[K]=false | |
152 | end) |