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SmokeDelsin

drkred

Jul 24th, 2015
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  1. local plr=game.Players.LocalPlayer
  2. local mouse=plr:GetMouse()
  3. local char=plr.Character
  4.  
  5. mouse.KeyDown:connect(function(key)
  6. if key == "q" then
  7. if path == true then path = false elseif path == false then path = true end
  8. elseif key == "e" then
  9. if cleanup == true then cleanup = false elseif cleanup == false then cleanup = true end
  10. elseif key == "x" then
  11. plr.m:ClearAllChildren()
  12. end
  13. end)
  14.  
  15. local C=0
  16. local KK={}
  17. coroutine.wrap(function()
  18. while wait(0) do
  19. local part=Instance.new("Part",char)
  20. local emitter=Instance.new("ParticleEmitter",Part)
  21. part.FormFactor='Custom'
  22. part.Transparency=0.5
  23. part.Size=Vector3.new(3.5,0.1,3.5)
  24. part.TopSurface='Smooth'
  25. part.BrickColor = BrickColor.new(C==0 and 'Dark red')
  26. part.Anchored=true
  27. game.Debris:AddItem(part,0.5)
  28. if KK['q'] then
  29. part.CanCollide=false
  30. char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
  31. elseif KK['e'] then
  32. char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
  33. end
  34. wait(0)
  35. part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
  36.  
  37. end
  38. end)()
  39.  
  40. mouse.KeyDown:connect(function(K)
  41. KK[K]=true
  42. if KK['y'] then
  43. C=C==0 and 1 or 0
  44. end
  45. end)
  46. --hi
  47. mouse.KeyUp:connect(function(K)
  48. KK[K]=false
  49. end)
  50. --------------------------------------------------------------------------------------------
  51. wait(3.1)
  52. local plr=game.Players.LocalPlayer
  53. local mouse=plr:GetMouse()
  54. local char=plr.Character
  55.  
  56. local C=0
  57. local KK={}
  58. coroutine.wrap(function()
  59. while wait(0) do
  60. local part=Instance.new("Part",char)
  61. local emitter=Instance.new("ParticleEmitter",Part)
  62. part.FormFactor='Custom'
  63. part.Transparency=0.5
  64. part.Size=Vector3.new(3.5,0.1,3.5)
  65. part.TopSurface='Smooth'
  66. part.BrickColor = BrickColor.new(C==0 and 'Really black')
  67. part.Anchored=true
  68. game.Debris:AddItem(part,0.5)
  69. if KK['q'] then
  70. part.CanCollide=false
  71. char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-20.5,0)
  72. elseif KK['e'] then
  73. char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
  74. end
  75. wait(0)
  76. part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-20.3,0)
  77.  
  78. end
  79. end)()
  80.  
  81. mouse.KeyDown:connect(function(K)
  82. KK[K]=true
  83. if KK['y'] then
  84. C=C==0 and 1 or 0
  85. end
  86. end)
  87. --hi
  88. mouse.KeyUp:connect(function(K)
  89. KK[K]=false
  90. end)
  91. --------------------------------------------------------------------------
  92. wait(6.2)
  93. local plr=game.Players.LocalPlayer
  94. local mouse=plr:GetMouse()
  95. local char=plr.Character
  96.  
  97. local C=0
  98. local KK={}
  99. coroutine.wrap(function()
  100. while wait(0) do
  101. local part=Instance.new("Part",char)
  102. local emitter=Instance.new("ParticleEmitter",Part)
  103. part.FormFactor='Custom'
  104. part.Transparency=0.5
  105. part.Size=Vector3.new(3.5,0.1,3.5)
  106. part.TopSurface='Smooth'
  107. part.BrickColor = BrickColor.new(C==0 and 'Really black')
  108. part.Anchored=true
  109. game.Debris:AddItem(part,0.5)
  110. if KK['q'] then
  111. part.CanCollide=false
  112. char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0)
  113. elseif KK['e'] then
  114. char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0)
  115. end
  116. wait(0)
  117. part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0)
  118.  
  119. end
  120. end)()
  121.  
  122. mouse.KeyDown:connect(function(K)
  123. KK[K]=true
  124. if KK['y'] then
  125. C=C==0 and 1 or 0
  126. end
  127. end)
  128. --hi
  129. mouse.KeyUp:connect(function(K)
  130. KK[K]=false
  131. end)
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