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lp=game.Players.LocalPlayer
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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end lp=game.Players.LocalPlayer
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chr=lp.Character
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attacking=false
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stealth=false
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nova=false
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vanish=false
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mouse = game.Players.LocalPlayer:GetMouse()
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Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
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    p0.Position = p1.Position
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    local w = Instance.new('Motor',par or p0)
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    w.Part0 = p0
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    w.Part1 = p1
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    w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
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    return w
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end
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function Chat(Object,Text,Color)
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local Color = BrickColor.new(Color)
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pcall(function()Object:findFirstChild("AtlasText"):Destroy()end)
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local G = Instance.new("BillboardGui",Object)
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G.Name = "AtlasText"
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G.Adornee = Object
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G.Size = UDim2.new(3.5,0,2.5,0)
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G.AlwaysOnTop = false
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G.StudsOffset = Vector3.new(0,3,0)
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local Frame = Instance.new("Frame")
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Frame.Parent = G
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Frame.Size = UDim2.new(1,0,1,0)
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Frame.BackgroundTransparency = 1
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local Txt = Instance.new("TextLabel",Frame)
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Txt.Size = UDim2.new(1,0,1,0)
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Txt.Text = Text
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Txt.TextScaled = true
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Txt.TextWrapped = true
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Txt.Font = "SourceSansBold"
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Txt.TextColor = Color
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Txt.BackgroundTransparency = 1
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Txt.ZIndex = 2
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Game:GetService("Debris"):AddItem(G,3)
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end
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galacta=Instance.new("Model",chr)
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galacta.Name="Galacta"
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hilt=Instance.new("Part",chr.Galacta)
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hilt.FormFactor="Custom"
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hilt.Size=Vector3.new(0.2,0.2,0.2)
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hilt.CanCollide=false
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hilt.BrickColor=BrickColor.new("White")
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hiltmesh=Instance.new("CylinderMesh",hilt)
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hiltmesh.Scale=Vector3.new(2.5,10,2.5)
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Weld(hilt,chr['Right Arm'],0,-1,0,4.7,5,0,hilt)
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ring=Instance.new("Part",chr.Galacta)
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ring.FormFactor="Custom"
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ring.Size=Vector3.new(0.2,0.2,0.2)
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ring.CanCollide=false
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ring.BrickColor=BrickColor.new("Navy blue")
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ringmesh=Instance.new("SpecialMesh",ring)
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ringmesh.MeshId="rbxassetid://3270017"
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ringmesh.Scale=Vector3.new(1,1,1)
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Weld(ring,hilt,0,0.9,0,4.7,0,0,ring)
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spike.BrickColor=BrickColor.new("Hot pink")
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spike.FormFactor="Custom"
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spike.Size=Vector3.new(0.2,0.2,0.2)
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spike.CanCollide=false
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spike.BrickColor=BrickColor.new("Purple")
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spikemesh=Instance.new("SpecialMesh",spike)
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spikemesh.MeshId="rbxassetid://1033714"
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spikemesh.Scale=Vector3.new(0.5,5,0.5)
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Weld(spike,hilt,0,2.7,0,0,4.7,0,spike)
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mouse.KeyDown:connect(function(key)
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key:lower()
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if key == "e" and attacking == false then
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    attacking=true
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    chr.Humanoid.MaxHealth=math.huge
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    attacking=false
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end
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end)
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mouse.KeyDown:connect(function(key)
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key:lower()
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if key =="q" and attacking == false then
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    attacking = true
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    chr.Humanoid.MaxHealth=100
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    attacking=false
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end
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end)
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mouse.KeyDown:connect(function(key)
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key:lower()
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if key == "b" and attacking == false then
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    attacking = true
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    Instance.new("ForceField",chr)
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    z=Instance.new("Explosion",chr)
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    z.Position = chr.Torso.Position
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    wait(5)
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    attacking = false
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    chr.ForceField:Destroy()
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end
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end)
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mouse.KeyDown:connect(function(key)
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key:lower()
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if key == "h" and attacking == false then
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    chr.Humanoid.Health=chr.Humanoid.MaxHealth
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end
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end)
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mouse.KeyDown:connect(function(key)
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key:lower()
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if key == "z" and attacking == false then
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    attacking = true
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    x=Instance.new("Part",chr)
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    x.Size=Vector3.new(5,5,5)
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    x.CanCollide=false
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    x.Transparency=1
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    Weld(x,chr.Torso,0,0,0,0,0,0,x)
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    x.Touched:connect(function(hit)
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    if hit.Parent:FindFirstChild("Humanoid") then
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    hit.Parent:FindFirstChild("Humanoid"):TakeDamage(25)
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    end
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end)
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wait(5)
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x:Destroy()
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attacking = false
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end
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end)
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mouse.KeyDown:connect(function(key)
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key:lower()
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if key == "x" and stealth == false then
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    stealth=true
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    for i,v in pairs(chr:GetChildren()) do
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        if v:IsA("Hat") then
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            v.Handle.Transparency=1
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        end
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    end
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    for i,v in pairs(chr:GetChildren()) do
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        if v:IsA("Part") then
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            v.Transparency=1
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        end
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    end
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    for i,v in pairs(chr.Galacta:GetChildren()) do
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        if v:IsA("Part") then
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            v.Transparency=1
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        end
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    end
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    chr.Head.face.Texture="0"
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end
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end)
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mouse.KeyDown:connect(function(key)
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key:lower()
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if key == "c" and stealth == true then
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    for i,v in pairs(chr:GetChildren()) do
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        if v:IsA("Hat") then
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            v.Handle.Transparency=0
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        end
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    end
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    for i,v in pairs(chr:GetChildren()) do
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        if v:IsA("Part") then
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            v.Transparency=0
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        end
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    end
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    chr.HumanoidRootPart.Transparency=1
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    for i,v in pairs(chr.Galacta:GetChildren()) do
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        if v:IsA("Part") then
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            v.Transparency=0
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        end
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    end
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    chr.Head.face.Texture="rbxassetid://7317691"
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    stealth=false
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end
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end)
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mouse.KeyDown:connect(function(key)
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key:lower()
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if key == "v" and attacking == false then
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    for i,v in pairs(Workspace:GetChildren()) do
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        if v:IsA("Model") then
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            v:BreakJoints()
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        end
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    end
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end
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end)
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mouse.KeyDown:connect(function(key)
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key:lower()
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if key == "r" and attacking == false then
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    for i = 1,100 do
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        e=Instance.new("Explosion",chr)
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        e.Position = mouse.Hit.p
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    end
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end
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end)
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mouse.KeyDown:connect(function(key)
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key:lower()
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if key =="f" and nova == false and attacking == false and vanish == false then
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    vanish=true
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    nova=true
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    attacking=true
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    stealth=true
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    for i,v in pairs(chr.Galacta:GetChildren()) do
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        if v:IsA("Part") then
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            v.Transparency=1
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        end
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    end
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    Chat(chr.Head,"DISSAPEAR!","Hot pink")
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end
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end)
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mouse.KeyDown:connect(function(key)
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key:lower()
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if key =="g" and nova == true and stealth == true and vanish == true and attacking == true then
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    vanish=false
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    stealth=false
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    attacking=false
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    nova=false
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    for i,v in pairs(chr.Galacta:GetChildren()) do
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        if v:IsA("Part") then 
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            v.Transparency=0
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        end
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    end
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    Chat(chr.Head,"REAPPEAR!","Hot pink")
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end
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end)