Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end lp=game.Players.LocalPlayer
- chr=lp.Character
- attacking=false
- stealth=false
- nova=false
- vanish=false
- mouse = game.Players.LocalPlayer:GetMouse()
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
- p0.Position = p1.Position
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
- return w
- end
- function Chat(Object,Text,Color)
- local Color = BrickColor.new(Color)
- pcall(function()Object:findFirstChild("AtlasText"):Destroy()end)
- local G = Instance.new("BillboardGui",Object)
- G.Name = "AtlasText"
- G.Adornee = Object
- G.Size = UDim2.new(3.5,0,2.5,0)
- G.AlwaysOnTop = false
- G.StudsOffset = Vector3.new(0,3,0)
- local Frame = Instance.new("Frame")
- Frame.Parent = G
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.BackgroundTransparency = 1
- local Txt = Instance.new("TextLabel",Frame)
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.Text = Text
- Txt.TextScaled = true
- Txt.TextWrapped = true
- Txt.Font = "SourceSansBold"
- Txt.TextColor = Color
- Txt.BackgroundTransparency = 1
- Txt.ZIndex = 2
- Game:GetService("Debris"):AddItem(G,3)
- end
- galacta=Instance.new("Model",chr)
- galacta.Name="Galacta"
- hilt=Instance.new("Part",chr.Galacta)
- hilt.FormFactor="Custom"
- hilt.Size=Vector3.new(0.2,0.2,0.2)
- hilt.CanCollide=false
- hilt.BrickColor=BrickColor.new("White")
- hiltmesh=Instance.new("CylinderMesh",hilt)
- hiltmesh.Scale=Vector3.new(2.5,10,2.5)
- Weld(hilt,chr['Right Arm'],0,-1,0,4.7,5,0,hilt)
- ring=Instance.new("Part",chr.Galacta)
- ring.FormFactor="Custom"
- ring.Size=Vector3.new(0.2,0.2,0.2)
- ring.CanCollide=false
- ring.BrickColor=BrickColor.new("Navy blue")
- ringmesh=Instance.new("SpecialMesh",ring)
- ringmesh.MeshId="rbxassetid://3270017"
- ringmesh.Scale=Vector3.new(1,1,1)
- Weld(ring,hilt,0,0.9,0,4.7,0,0,ring)
- spike=Instance.new("Part",chr.Galacta)
- spike.FormFactor="Custom"
- spike.Size=Vector3.new(0.2,0.2,0.2)
- spike.CanCollide=false
- spike.BrickColor=BrickColor.new("Purple")
- spikemesh=Instance.new("SpecialMesh",spike)
- spikemesh.MeshId="rbxassetid://1033714"
- spikemesh.Scale=Vector3.new(0.5,5,0.5)
- Weld(spike,hilt,0,2.7,0,0,4.7,0,spike)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "e" and attacking == false then
- attacking=true
- chr.Humanoid.MaxHealth=math.huge
- attacking=false
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key =="q" and attacking == false then
- attacking = true
- chr.Humanoid.MaxHealth=100
- attacking=false
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "b" and attacking == false then
- attacking = true
- Instance.new("ForceField",chr)
- z=Instance.new("Explosion",chr)
- z.Position = chr.Torso.Position
- wait(5)
- attacking = false
- chr.ForceField:Destroy()
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "h" and attacking == false then
- chr.Humanoid.Health=chr.Humanoid.MaxHealth
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "z" and attacking == false then
- attacking = true
- x=Instance.new("Part",chr)
- x.Size=Vector3.new(5,5,5)
- x.CanCollide=false
- x.Transparency=1
- Weld(x,chr.Torso,0,0,0,0,0,0,x)
- x.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(25)
- end
- end)
- wait(5)
- x:Destroy()
- attacking = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "x" and stealth == false then
- stealth=true
- for i,v in pairs(chr:GetChildren()) do
- if v:IsA("Hat") then
- v.Handle.Transparency=1
- end
- end
- for i,v in pairs(chr:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency=1
- end
- end
- for i,v in pairs(chr.Galacta:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency=1
- end
- end
- chr.Head.face.Texture="0"
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "c" and stealth == true then
- for i,v in pairs(chr:GetChildren()) do
- if v:IsA("Hat") then
- v.Handle.Transparency=0
- end
- end
- for i,v in pairs(chr:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency=0
- end
- end
- chr.HumanoidRootPart.Transparency=1
- for i,v in pairs(chr.Galacta:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency=0
- end
- end
- chr.Head.face.Texture="rbxassetid://7317691"
- stealth=false
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "v" and attacking == false then
- for i,v in pairs(Workspace:GetChildren()) do
- if v:IsA("Model") then
- v:BreakJoints()
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "r" and attacking == false then
- for i = 1,100 do
- e=Instance.new("Explosion",chr)
- e.Position = mouse.Hit.p
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key =="f" and nova == false and attacking == false and vanish == false then
- vanish=true
- nova=true
- attacking=true
- stealth=true
- for i,v in pairs(chr.Galacta:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency=1
- end
- end
- Chat(chr.Head,"DISSAPEAR!","Hot pink")
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key =="g" and nova == true and stealth == true and vanish == true and attacking == true then
- vanish=false
- stealth=false
- attacking=false
- nova=false
- for i,v in pairs(chr.Galacta:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency=0
- end
- end
- Chat(chr.Head,"REAPPEAR!","Hot pink")
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement