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1 | local plr = owner | |
2 | local char = plr.Character | |
3 | char.Archivable = true | |
4 | ||
5 | local fakechar = char:Clone() | |
6 | fakechar.Head.face.Texture = "" | |
7 | fakechar.Parent = workspace | |
8 | plr.Character = fakechar | |
9 | NLS ([=[ | |
10 | local Player = game.Players.LocalPlayer | |
11 | game:GetService("RunService").RenderStepped:Connect(function() | |
12 | workspace.CurrentCamera.CameraSubject = Player.Character | |
13 | end) | |
14 | ||
15 | - | ]=], owner.PlayerGui); |
15 | + | ]=], owner.PlayerGui); |
16 | function refit() | |
17 | local plr = owner | |
18 | local char = plr.Character | |
19 | char.Archivable = true | |
20 | ||
21 | local fakechar = char:Clone() | |
22 | fakechar.Head.face.Texture = "" | |
23 | fakechar.Parent = workspace | |
24 | plr.Character = fakechar | |
25 | end | |
26 | ||
27 | char.Humanoid.Died:Connect(function() | |
28 | refit() | |
29 | end) | |
30 |