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local plr = owner
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local char = plr.Character
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char.Archivable = true
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local fakechar = char:Clone()
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fakechar.Head.face.Texture = ""
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fakechar.Parent = workspace
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plr.Character = fakechar
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NLS ([=[
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local Player = game.Players.LocalPlayer
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game:GetService("RunService").RenderStepped:Connect(function()
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workspace.CurrentCamera.CameraSubject = Player.Character
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end)
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]=], owner.PlayerGui);
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]=], owner.PlayerGui);
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function refit()
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	local plr = owner
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	local char = plr.Character
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	char.Archivable = true
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	local fakechar = char:Clone()
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	fakechar.Head.face.Texture = ""
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	fakechar.Parent = workspace
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	plr.Character = fakechar
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end
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char.Humanoid.Died:Connect(function()
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refit()
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end)
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