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Anti Death Test

Dec 13th, 2020 (edited)
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  1. local plr = owner
  2. local char = plr.Character
  3. char.Archivable = true
  4.  
  5. local fakechar = char:Clone()
  6. fakechar.Head.face.Texture = ""
  7. fakechar.Parent = workspace
  8. plr.Character = fakechar
  9. NLS ([=[
  10. local Player = game.Players.LocalPlayer
  11. game:GetService("RunService").RenderStepped:Connect(function()
  12. workspace.CurrentCamera.CameraSubject = Player.Character
  13. end)
  14.  
  15. ]=], owner.PlayerGui);
  16. function refit()
  17. local plr = owner
  18. local char = plr.Character
  19. char.Archivable = true
  20.  
  21. local fakechar = char:Clone()
  22. fakechar.Head.face.Texture = ""
  23. fakechar.Parent = workspace
  24. plr.Character = fakechar
  25. end
  26.  
  27. char.Humanoid.Died:Connect(function()
  28. refit()
  29. end)
  30.  
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