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- local plr = owner
- local char = plr.Character
- char.Archivable = true
- local fakechar = char:Clone()
- fakechar.Head.face.Texture = ""
- fakechar.Parent = workspace
- plr.Character = fakechar
- NLS ([=[
- local Player = game.Players.LocalPlayer
- game:GetService("RunService").RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = Player.Character
- end)
- ]=], owner.PlayerGui);
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