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FakeChar

Dec 12th, 2020 (edited)
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  1. local plr = owner
  2. local char = plr.Character
  3. char.Archivable = true
  4.  
  5. local fakechar = char:Clone()
  6. fakechar.Head.face.Texture = ""
  7. fakechar.Parent = workspace
  8. plr.Character = fakechar
  9. NLS ([=[
  10. local Player = game.Players.LocalPlayer
  11. game:GetService("RunService").RenderStepped:Connect(function()
  12. workspace.CurrentCamera.CameraSubject = Player.Character
  13. end)
  14.  
  15. ]=], owner.PlayerGui);
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