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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
6
7
wait(0.2)
8
9
10
11
CV="Bright red"
12
    p = game.Players.LocalPlayer
13
    char = p.Character
14
    local txt = Instance.new("BillboardGui", char)
15
    txt.Adornee = char .Head
16
    txt.Name = "_status"
17
    txt.Size = UDim2.new(2, 0, 1.2, 0)
18
    txt.StudsOffset = Vector3.new(-9, 8, 0)
19
    local text = Instance.new("TextLabel", txt)
20
    text.Size = UDim2.new(10, 0, 7, 0)
21
    text.FontSize = "Size24"
22
    text.TextScaled = true
23
    text.TextTransparency = 0
24
    text.BackgroundTransparency = 1
25
    text.TextTransparency = 0
26
    text.TextStrokeTransparency = 0
27
    text.Font = "Bodoni"
28
    text.TextStrokeColor3 = Color3.new(0,0,0)
29
 
30
    v=Instance.new("Part")
31
    v.Name = "ColorBrick"
32
    v.Parent=p.Character
33
    v.FormFactor="Symmetric"
34
    v.Anchored=true
35
    v.CanCollide=false
36
    v.BottomSurface="Smooth"
37
    v.TopSurface="Smooth"
38
    v.Size=Vector3.new(10,5,3)
39
    v.Transparency=1
40
    v.CFrame=char.Torso.CFrame
41
    v.BrickColor=BrickColor.new(CV)
42
    v.Transparency=1
43
    text.TextColor3 = Color3.new(170,0,170)
44
    v.Shape="Block"
45
    text.Text = "Grim"
46
47
48
49
Player = game:GetService("Players").LocalPlayer
50
PlayerGui = Player.PlayerGui
51
Cam = workspace.CurrentCamera
52
Backpack = Player.Backpack
53
Character = Player.Character
54
Humanoid = Character.Humanoid
55
Mouse = Player:GetMouse()
56
RootPart = Character["HumanoidRootPart"]
57
Torso = Character["Torso"]
58
Head = Character["Head"]
59
RightArm = Character["Right Arm"]
60
LeftArm = Character["Left Arm"]
61
RightLeg = Character["Right Leg"]
62
LeftLeg = Character["Left Leg"]
63
RootJoint = RootPart["RootJoint"]
64
Neck = Torso["Neck"]
65
RightShoulder = Torso["Right Shoulder"]
66
LeftShoulder = Torso["Left Shoulder"]
67
RightHip = Torso["Right Hip"]
68
LeftHip = Torso["Left Hip"]
69
local sick = Instance.new("Sound",Character)
70
sick.SoundId = "rbxassetid://563062677"
71
sick.Looped = true
72
sick.Pitch = 1
73
sick.Volume = 2
74
Player:ClearCharacterAppearance()
75
local HANDS = {}
76
Character.Archivable = true
77
Humanoid.DisplayDistanceType = "None"
78
79
80
81
IT = Instance.new
82
CF = CFrame.new
83
VT = Vector3.new
84
RAD = math.rad
85
C3 = Color3.new
86
UD2 = UDim2.new
87
BRICKC = BrickColor.new
88
ANGLES = CFrame.Angles
89
EULER = CFrame.fromEulerAnglesXYZ
90
COS = math.cos
91
ACOS = math.acos
92
SIN = math.sin
93
ASIN = math.asin
94
ABS = math.abs
95
MRANDOM = math.random
96
FLOOR = math.floor
97
98
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
99
	local NEWMESH = IT(MESH)
100
	if MESH == "SpecialMesh" then
101
		NEWMESH.MeshType = MESHTYPE
102
		if MESHID ~= "nil" and MESHID ~= "" then
103
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
104
		end
105
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
106
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
107
		end
108
	end
109
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
110
	NEWMESH.Scale = SCALE
111
	NEWMESH.Parent = PARENT
112
	return NEWMESH
113
end
114
115
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
116
	local NEWPART = IT("Part")
117
	NEWPART.formFactor = FORMFACTOR
118
	NEWPART.Reflectance = REFLECTANCE
119
	NEWPART.Transparency = TRANSPARENCY
120
	NEWPART.CanCollide = false
121
	NEWPART.Locked = true
122
	NEWPART.Anchored = true
123
	if ANCHOR == false then
124
		NEWPART.Anchored = false
125
	end
126
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
127
	NEWPART.Name = NAME
128
	NEWPART.Size = SIZE
129
	NEWPART.Position = Torso.Position
130
	NEWPART.Material = MATERIAL
131
	NEWPART:BreakJoints()
132
	NEWPART.Parent = PARENT
133
	return NEWPART
134
end
135
136
--//=================================\\
137
--||		  CUSTOMIZATION
138
--\\=================================//
139
140-
Player_Size = 1 --Size of the player.
140+
Player_Size = 3 --Size of the player.
141-
Animation_Speed = 54
141+
Animation_Speed = 3
142-
Frame_Speed = 1 / 60 -- (1 / 1) OR (1 / 1)
142+
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
143
144
local Speed = 16
145
local Effects2 = {}
146
147
--//=================================\\
148
--|| 	  END OF CUSTOMIZATION
149
--\\=================================//
150
151
	local function weldBetween(a, b)
152
	    local weldd = Instance.new("ManualWeld")
153
	    weldd.Part0 = a
154
	    weldd.Part1 = b
155
	    weldd.C0 = CFrame.new()
156
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
157
	    weldd.Parent = a
158
	    return weldd
159
	end
160
161
--//=================================\\
162
--|| 	      USEFUL VALUES
163
--\\=================================//
164
165
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
166
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
167
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
168
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
169
local CHANGEDEFENSE = 0
170
local CHANGEDAMAGE = 0
171
local CHANGEMOVEMENT = 0
172
local ANIM = "Idle"
173
local ATTACK = false
174
local EQUIPPED = false
175
local HOLD = false
176
local COMBO = 1
177
local Rooted = false
178
local SINE = 0
179
local KEYHOLD = false
180
local CHANGE = 2 / Animation_Speed
181
local WALKINGANIM = false
182
local WALK = 0
183
local VALUE1 = false
184
local VALUE2 = false
185
local ROBLOXIDLEANIMATION = IT("Animation")
186
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
187
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
188
--ROBLOXIDLEANIMATION.Parent = Humanoid
189
local WEAPONGUI = IT("ScreenGui", PlayerGui)
190
WEAPONGUI.Name = "Weapon GUI"
191
local Weapon = IT("Model")
192
Weapon.Name = "Weapon"
193
local Effects = IT("Folder", Weapon)
194
Effects.Name = "Effects"
195
local ANIMATOR = Humanoid.Animator
196
local ANIMATE = Character.Animate
197
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
198
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
199
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
200
local HITBLOCKSOUNDS = {"199148933", "199148947"}
201-
local UNANCHOR = true
201+
202-
local INTRO = false
202+
203-
local TRANSFORMED = false
203+
204-
local INSTANT = false
204+
205
--//=================================\\
206
--\\=================================//
207
208
209
--//=================================\\
210
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
211
--\\=================================//
212
213
214
--//=================================\\
215
--\\=================================//
216-
ArtificialHB = Instance.new("BindableEvent", script)
216+
217-
ArtificialHB.Name = "ArtificialHB"
217+
218
219-
script:WaitForChild("ArtificialHB")
219+
220
221-
frame = Frame_Speed
221+
222-
tf = 0
222+
223-
allowframeloss = false
223+
224-
tossremainder = false
224+
225-
lastframe = tick()
225+
226-
script.ArtificialHB:Fire()
226+
227
end
228-
game:GetService("RunService").Heartbeat:connect(function(s, p)
228+
229-
	tf = tf + s
229+
230-
	if tf >= frame then
230+
231-
		if allowframeloss then
231+
232-
			script.ArtificialHB:Fire()
232+
233-
			lastframe = tick()
233+
234
end
235-
			for i = 1, math.floor(tf / frame) do
235+
236-
				script.ArtificialHB:Fire()
236+
237
	if NUMBER <= 0 then
238-
		lastframe = tick()
238+
239
	end
240-
		if tossremainder then
240+
241-
			tf = 0
241+
242
243-
			tf = tf - frame * math.floor(tf / frame)
243+
244
	if NUMBER == 0 or NUMBER == nil then
245
		ArtificialHB.Event:wait()
246
	else
247
		for i = 1, NUMBER do
248
			ArtificialHB.Event:wait()
249
		end
250
	end
251
end
252
253
function QuaternionFromCFrame(cf)
254
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
255
	local trace = m00 + m11 + m22
256
	if trace > 0 then 
257
		local s = math.sqrt(1 + trace)
258
		local recip = 0.5 / s
259
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
260
	else
261
		local i = 0
262
		if m11 > m00 then
263
			i = 1
264
		end
265
		if m22 > (i == 0 and m00 or m11) then
266
			i = 2
267
		end
268
		if i == 0 then
269
			local s = math.sqrt(m00 - m11 - m22 + 1)
270
			local recip = 0.5 / s
271
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
272
		elseif i == 1 then
273
			local s = math.sqrt(m11 - m22 - m00 + 1)
274
			local recip = 0.5 / s
275
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
276
		elseif i == 2 then
277
			local s = math.sqrt(m22 - m00 - m11 + 1)
278
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
279
		end
280
	end
281
end
282
 
283
function QuaternionToCFrame(px, py, pz, x, y, z, w)
284
	local xs, ys, zs = x + x, y + y, z + z
285
	local wx, wy, wz = w * xs, w * ys, w * zs
286
	local xx = x * xs
287
	local xy = x * ys
288
	local xz = x * zs
289
	local yy = y * ys
290
	local yz = y * zs
291
	local zz = z * zs
292
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
293
end
294
 
295
function QuaternionSlerp(a, b, t)
296
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
297
	local startInterp, finishInterp;
298
	if cosTheta >= 0.0001 then
299
		if (1 - cosTheta) > 0.0001 then
300
			local theta = ACOS(cosTheta)
301
			local invSinTheta = 1 / SIN(theta)
302
			startInterp = SIN((1 - t) * theta) * invSinTheta
303
			finishInterp = SIN(t * theta) * invSinTheta
304
		else
305
			startInterp = 1 - t
306
			finishInterp = t
307
		end
308
	else
309
		if (1 + cosTheta) > 0.0001 then
310
			local theta = ACOS(-cosTheta)
311
			local invSinTheta = 1 / SIN(theta)
312
			startInterp = SIN((t - 1) * theta) * invSinTheta
313
			finishInterp = SIN(t * theta) * invSinTheta
314
		else
315
			startInterp = t - 1
316
			finishInterp = t
317
		end
318
	end
319
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
320
end
321
322
function Clerp(a, b, t)
323
	local qa = {QuaternionFromCFrame(a)}
324
	local qb = {QuaternionFromCFrame(b)}
325
	local ax, ay, az = a.x, a.y, a.z
326
	local bx, by, bz = b.x, b.y, b.z
327
	local _t = 1 - t
328
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
329
end
330
331
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
332
	local frame = IT("Frame")
333
	frame.BackgroundTransparency = TRANSPARENCY
334
	frame.BorderSizePixel = BORDERSIZEPIXEL
335
	frame.Position = POSITION
336
	frame.Size = SIZE
337
	frame.BackgroundColor3 = COLOR
338
	frame.BorderColor3 = BORDERCOLOR
339
	frame.Name = NAME
340
	frame.Parent = PARENT
341
	return frame
342
end
343
344
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
345
	local label = IT("TextLabel")
346
	label.BackgroundTransparency = 1
347
	label.Size = UD2(1, 0, 1, 0)
348
	label.Position = UD2(0, 0, 0, 0)
349
	label.TextColor3 = TEXTCOLOR
350
	label.TextStrokeTransparency = STROKETRANSPARENCY
351
	label.TextTransparency = TRANSPARENCY
352
	label.FontSize = TEXTFONTSIZE
353
	label.Font = TEXTFONT
354
	label.BorderSizePixel = BORDERSIZEPIXEL
355
	label.TextScaled = false
356
	label.Text = TEXT
357
	label.Name = NAME
358
	label.Parent = PARENT
359
	return label
360
end
361
362
function NoOutlines(PART)
363
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
364
end
365
366
367
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
368
	local NEWWELD = IT(TYPE)
369
	NEWWELD.Part0 = PART0
370
	NEWWELD.Part1 = PART1
371
	NEWWELD.C0 = C0
372
	NEWWELD.C1 = C1
373
	NEWWELD.Parent = PARENT
374
	return NEWWELD
375
end
376
377
function CreateSound(ID, PARENT, VOLUME, PITCH)
378
	local NEWSOUND = nil
379
	coroutine.resume(coroutine.create(function()
380
		NEWSOUND = IT("Sound", PARENT)
381
		NEWSOUND.Volume = VOLUME
382
		NEWSOUND.Pitch = PITCH
383
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
384
		Swait()
385
		NEWSOUND:play()
386
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
387
	end))
388
	return NEWSOUND
389
end
390
391
function CFrameFromTopBack(at, top, back)
392
	local right = top:Cross(back)
393
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
394
end
395
396
397
398
--//=================================\\
399
--|| 			SPEECH
400
--\\=================================//
401
402
function chatfunc(text,waitt)
403
local chat = coroutine.wrap(function()
404
if Character:FindFirstChild("TalkingBillBoard")~= nil then
405
Character:FindFirstChild("TalkingBillBoard"):destroy()
406
end
407
local naeeym2 = Instance.new("BillboardGui",Character)
408
naeeym2.Size = UDim2.new(0,100,0,40)
409
naeeym2.StudsOffset = Vector3.new(0,5,0)
410
naeeym2.Adornee = Character.Head
411
naeeym2.Name = "TalkingBillBoard"
412
naeeym2.AlwaysOnTop = true
413
local tecks2 = Instance.new("TextLabel",naeeym2)
414
tecks2.BackgroundTransparency = 1
415
tecks2.BorderSizePixel = 0
416
tecks2.Text = ""
417
tecks2.Font = "SciFi"
418
tecks2.TextSize = 30
419
tecks2.TextStrokeTransparency = 1
420
tecks2.TextColor3 = SKILLTEXTCOLOR
421
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
422
tecks2.Size = UDim2.new(1,0,0.5,0)
423
for i = 1,string.len(text),1 do
424
tecks2.Text = string.sub(text,1,i)
425
Swait()
426
end
427
wait(waitt)
428
coroutine.resume(coroutine.create(function()
429
	for i = 1, 10 do
430-
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
430+
431-
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
431+
432-
	local mesh = IT("SpecialMesh",wave)
432+
433-
	mesh.MeshType = "FileMesh"
433+
434-
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
434+
435-
	mesh.Scale = SIZE
435+
436-
	mesh.Offset = VT(0,0,0)
436+
437-
	wave.CFrame = CFRAME
437+
438-
	coroutine.resume(coroutine.create(function(PART)
438+
439-
		for i = 1, WAIT do
439+
440
--||	     WEAPON CREATION
441-
			mesh.Scale = mesh.Scale + GROW
441+
442-
			if DOESROT == true then
442+
443-
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
443+
444
	NumberSequenceKeypoint.new(0,1,0),
445-
			wave.Transparency = wave.Transparency + (0.5/WAIT)
445+
446-
			if wave.Transparency > 0.99 then
446+
447-
				wave:remove()
447+
448
	NumberSequenceKeypoint.new(0,0.8,0),
449
	NumberSequenceKeypoint.new(1,1,0)
450
}
451
local PE=Instance.new("ParticleEmitter",art)
452
PE.LightEmission=.8
453-
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
453+
454-
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
454+
455-
	local mesh = IT("SpecialMesh",wave)
455+
456-
	mesh.MeshType = "Sphere"
456+
457-
	mesh.Scale = SIZE
457+
458-
	mesh.Offset = VT(0,0,0)
458+
459-
	wave.CFrame = CFRAME
459+
460-
	coroutine.resume(coroutine.create(function(PART)
460+
461-
		for i = 1, WAIT do
461+
462
PE.Speed = NumberRange.new(0,0,0)
463-
			mesh.Scale = mesh.Scale + GROW
463+
464-
			wave.Transparency = wave.Transparency + (1/WAIT)
464+
465-
			if wave.Transparency > 0.99 then
465+
466-
				wave:remove()
466+
467
468
function particles(art)
469
	local PARTICLES = PE:Clone()
470
	PARTICLES.Parent = art
471
end
472-
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
472+
473-
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
473+
474-
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
474+
475-
	wave.CFrame = CFRAME
475+
476-
	coroutine.resume(coroutine.create(function(PART)
476+
477-
		for i = 1, WAIT do
477+
478
	local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
479-
			mesh.Scale = mesh.Scale * GROW
479+
480-
			wave.Transparency = wave.Transparency + (0.5/WAIT)
480+
481-
			if wave.Transparency > 0.99 then
481+
482-
				wave:remove()
482+
483
	particles(Palm2)
484
485
	local EN = IT("BoolValue",Palm)
486
	EN.Name = "IsEnabled"
487
	EN.Value = true
488-
function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
488+
489-
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
489+
490-
	local mesh = IT("BlockMesh",wave)
490+
491-
	wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
491+
492-
	coroutine.resume(coroutine.create(function(PART)
492+
493-
		for i = 1, WAIT do
493+
494
495-
			mesh.Scale = mesh.Scale + GROW
495+
496-
			wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
496+
497-
			wave.Transparency = wave.Transparency + (1/WAIT)
497+
498-
			if wave.Transparency > 0.99 then
498+
499-
				wave:remove()
499+
500
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
501
CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
502
503
local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Bright red", "Hood", VT(1,1,1),false)
504
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
505-
function MakeForm(PART,TYPE)
505+
506-
	if TYPE == "Cyl" then
506+
507-
		local MSH = IT("CylinderMesh",PART)
507+
508-
	elseif TYPE == "Ball" then
508+
509-
		local MSH = IT("SpecialMesh",PART)
509+
510-
		MSH.MeshType = "Sphere"
510+
511-
	elseif TYPE == "Wedge" then
511+
512-
		local MSH = IT("SpecialMesh",PART)
512+
513-
		MSH.MeshType = "Wedge"
513+
514
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0,0.2,0.2), false)
515
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
516
MakeForm(HandlePart,"Ball")
517-
function CheckTableForString(Table, String)
517+
518-
	for i, v in pairs(Table) do
518+
519-
		if string.find(string.lower(String), string.lower(v)) then
519+
520-
			return true
520+
521
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.2,0.2)*1.4,false)
522
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
523-
	return false
523+
524
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.2,0.2)*1.4,false)
525
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
526-
function CheckIntangible(Hit)
526+
527-
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
527+
528-
	if Hit and Hit.Parent then
528+
529-
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
529+
530-
			return true
530+
531
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
532
MakeForm(HandlePart,"Ball")
533-
	return false
533+
534
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
535
MakeForm(HandlePart,"Ball")
536-
Debris = game:GetService("Debris")
536+
537
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
538-
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
538+
539-
	local Direction = CFrame.new(StartPos, Vec).lookVector
539+
540-
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
540+
541-
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
541+
542-
	if RayHit and CheckIntangible(RayHit) then
542+
543-
		if DelayIfHit then
543+
544-
			wait()
544+
545
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.15,0.2)*1.4,false)
546-
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
546+
547
MakeForm(HandlePart,"Ball")
548-
	return RayHit, RayPos, RayNormal
548+
549
local SCYTHE = IT("Model",Character)
550
SCYTHE.Name = "SCYTHE"
551-
function RayCast(Position, Direction, MaxDistance, IgnoreList)
551+
552-
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
552+
553
local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Bright Violet", "HandPart", VT(0.3,0.3,0.3),false)
554
particles(HandlePart)
555-
function turnto(position)
555+
556-
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
556+
557
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
558
MakeForm(part,"Ball")
559
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,1,0.3),false)
560
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
561
MakeForm(part,"Ball")
562
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.25,1,0.25),false)
563
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
564
MakeForm(part,"Ball")
565
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,2,0.15),false)
566
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
567
MakeForm(part,"Ball")
568
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,0.55,0.15),false)
569
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
570
MakeForm(part,"Ball")
571
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,0.5,0.15),false)
572
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
573
MakeForm(part,"Ball")
574
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,0.45,0.15),false)
575
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
576
MakeForm(part,"Ball")
577
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,2,0.3),false)
578
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
579
MakeForm(part,"Ball")
580
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,0.8,0.3),false)
581
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
582
MakeForm(part,"Ball")
583
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,0.3,0.3),false)
584
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
585
MakeForm(part,"Ball")
586
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,0.8,0.15),false)
587
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
588
MakeForm(part,"Ball")
589
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.2,0.8,0.2),false)
590
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
591
MakeForm(part,"Ball")
592
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.4,1.3,0.8),false)
593
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
594
MakeForm(part,"Ball")
595
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,1.3,0.6),false)
596
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
597
MakeForm(part,"Ball")
598
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright violet", "ScythePart", VT(0.2,2,0.4),false)
599
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
600
MakeForm(part,"Ball")
601
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright Violet", "ScythePart", VT(0.1,2,0.4),false)
602
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
603
MakeForm(part,"Ball")
604
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright violet", "ScythePart", VT(0.05,2,0.2),false)
605
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
606
MakeForm(part,"Ball")
607
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,1.3,0.6),false)
608
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
609
MakeForm(part,"Ball")
610
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.2,1,0.4),false)
611
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
612
MakeForm(part,"Ball")
613
local part = CreatePart(3, B, "Granite", 0, 1, "Bright red", "ScythePart", VT(0.15,1,0.2),false)
614
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
615
MakeForm(part,"Ball")
616
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.1,0.5,0.1),false)
617
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
618
MakeForm(part,"Ball")
619
local HitBox = CreatePart(3, B, "Neon", 0, 1, "Bright red", "Hitbox", VT(5,1.3,0.6),false)
620
local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
621
622
for _, c in pairs(SCYTHE:GetChildren()) do
623
	if c.ClassName == "Part" then
624
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
625
	end
626
end
627
628
Weapon.Parent = Character
629
630
Humanoid.Died:connect(function()
631
	KillChildren(Character)
632
	HANDS = {}
633
	HANDFOLDER:ClearAllChildren()
634
	SCYTHE:ClearAllChildren()
635
	for i = 1, 100 do
636
		Swait()
637
		sick.Volume = sick.Volume - 0.02
638
	end
639
end)
640
641
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
642
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
643
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
644
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
645
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
646
647
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
648
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
649
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
650
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
651
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
652
653
--//=================================\\
654
--||			DAMAGING
655
--\\=================================//
656
657
function KillChildren(v)
658
	v:BreakJoints()
659
	for _, c in pairs(v:GetChildren()) do
660
		if c.ClassName == "Part" or c.ClassName == "MesPart" then
661
			if c.Transparency < 1 then
662
				if c:FindFirstChildOfClass("Decal") then
663
					c:FindFirstChildOfClass("Decal"):remove()
664
				end
665
				particles(c)
666
				c.PE.Enabled = true
667
				c.Parent = Effects
668
				c.CanCollide = false
669
				c.Material = "Neon"
670
				c.Color = C3(1,0,0)
671
				c.Transparency = 0.5
672
				local grav = Instance.new("BodyPosition",c)
673
				grav.P = 20000
674
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
675
				grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
676
				grav.Name = "GravityForce"
677
				coroutine.resume(coroutine.create(function()
678
				for i = 1, 50 do
679
					Swait()
680
					c.Transparency = c.Transparency + 0.01
681
				end
682
				c.PE.Enabled = false
683
				Debris:AddItem(c,2)
684
				end))
685
			end
686
		end
687
	end
688
end
689
690
function killnearest(position,range)
691
	for i,v in ipairs(workspace:GetChildren()) do
692
	local body = v:GetChildren()
693
		for part = 1, #body do
694
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
695
				if(body[part].Position - position).Magnitude < range then
696
					if v.ClassName == "Model" then
697
						KillChildren(v)
698
					end
699
				end
700
			end
701
		end
702
	end
703
end
704
705
--//=================================\\
706
--||	ATTACK FUNCTIONS AND STUFF
707
--\\=================================//
708
709
function Intro()
710
	ATTACK = true
711
	Rooted = true
712
	local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
713
	RootPart.CFrame = CF(HITPOS+VT(0,3,0))
714
	local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Bright red", "Seal", VT(1,1,1))
715
	MakeForm(ORB,"Ball")
716
	local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Bright red", "Seal", VT(1,1,1)*1.1)
717
	MakeForm(ORB2,"Ball")
718
	ORB.CFrame = CF(HITPOS+VT(0,3,0))
719
	ORB2.CFrame = CF(HITPOS+VT(0,3,0))
720
	for _, c in pairs(Character:GetChildren()) do
721
		if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
722
			c.Transparency = 1
723
		end
724
	end
725
	for i=0, 1, 0.1 / Animation_Speed do
726
		Swait()
727
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
728
		ORB2.CFrame = ORB.CFrame
729
		for _, c in pairs(Character:GetChildren()) do
730
			if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
731
				c.Transparency = 1
732
			elseif c.ClassName == "Accessory" then
733
				c:remove()
734
			end
735
		end
736
		for _, c in pairs(SCYTHE:GetChildren()) do
737
			if c.ClassName == "Part" then
738
				c.Transparency = 1
739
				c.Color = C3(0,0,0)
740
			end
741
		end
742
		Player:ClearCharacterAppearance()
743
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
744
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
745
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
746
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
747
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
748
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
749
	end
750
	repeat 
751
		Swait() 
752
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
753
		ORB2.CFrame = ORB.CFrame
754
	until sick.TimePosition > 12
755
	CreateSound("134978657", Effects, 5, 1)
756
	repeat 
757
		Swait()
758
 		if MRANDOM(1,5) == 1 then 
759
			local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Toothpaste", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
760
			SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
761
			MakeForm(SPHERE,"Ball")
762
			coroutine.resume(coroutine.create(function()
763
				for i = 1, 100 do
764
					Swait()
765
					SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
766
					SPHERE.Transparency = (i/100)
767
				end
768
				SPHERE:remove()
769
			end))
770
		end
771
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
772
		ORB2.CFrame = ORB.CFrame
773
		CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
774
	until sick.TimePosition > 24
775
	CreateSound("135017578", Effects, 5, 1)
776
	repeat 
777
		Swait()
778
 		if MRANDOM(1,5) == 1 then 
779
			local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Toothpaste", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
780
			SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
781
			MakeForm(SPHERE,"Ball")
782
			coroutine.resume(coroutine.create(function()
783
				for i = 1, 100 do
784
					Swait()
785
					SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
786
					SPHERE.Transparency = (i/100)
787
				end
788
				SPHERE:remove()
789
			end))
790
		end
791
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
792
		ORB2.CFrame = ORB.CFrame
793
		if MRANDOM(1,5) == 1 then 
794
			CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
795
		end
796
		if MRANDOM(1,5) == 1 then 
797
			CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
798
		end
799
		CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
800
	until sick.TimePosition > 34.5
801
	repeat 
802
		Swait() 
803
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
804
		ORB2.CFrame = ORB.CFrame
805
		MagicSphere(VT(0,0,0),15,ORB.CFrame,"Maroon",VT(1,15,1))
806
		if MRANDOM(1,5) == 1 then 
807
			CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
808
		end
809
		CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
810
	until sick.TimePosition > 36
811
	MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(5,5,5))
812
	MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(2.5,2.5,2.5))
813
	MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(0.5,0.5,0.5))
814
	CreateSound("2691586", Effects, 5, 1)
815
	CreateSound("181384451", Effects, 10, 0.6)
816
	ORB:remove()
817
	ORB2:remove()
818
	tecks2.TextTransparency = 0
819
	repeat
820
		Swait()
821
		for _, c in pairs(Character:GetChildren()) do
822
			if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
823
				c.Transparency = 0
824
				c.Color = C3(0,0,0)
825
			elseif c.ClassName == "Accessory" then
826
				c:remove()
827
			end
828
		end
829
		for _, c in pairs(Weapon:GetChildren()) do
830
			if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
831
				c.Transparency = 0
832
			end
833
		end
834
		for _, c in pairs(HANDFOLDER:GetChildren()) do
835
			if c.ClassName == "Part" then
836
				c.Transparency = 0
837
				c.Color = C3(0,0,0)
838
			end
839
		end
840
		CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
841
		--CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
842
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
843
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
844
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
845
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
846
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
847
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
848
	until sick.TimePosition > 42
849
	HandleWeld.Part0 = RightArm
850
	for i=0, 1, 0.1 / Animation_Speed do
851
		Swait()
852
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
853
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
854
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
855
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
856
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
857
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
858
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
859
	end
860
	for i = 1, 100 do
861
		Swait()
862
		CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
863
		for _, c in pairs(SCYTHE:GetChildren()) do
864
			if c.ClassName == "Part" then
865
				if c.Material ~= Enum.Material.Neon then
866
					c.Transparency = c.Transparency - 0.01
867
				end
868
				c.Color = C3(0,0,0)
869
			end
870
		end
871
	end
872
	HandleWeld.Part0 = Torso
873
	TRANSFORMED = true
874
	ATTACK = false
875
	Rooted = false
876
end
877
878
function AttackTemplate()
879
	ATTACK = true
880
	Rooted = false
881
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
882
	HandleWeld.Part0 = RightArm
883
	HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
884
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
885
	for i=0, 1, 0.1 / Animation_Speed do
886
		Swait()
887
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
888
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
889
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
890
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
891
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
892
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
893
	end
894
	HandleWeld.Part0 = Torso
895
	ATTACK = false
896
	Rooted = false
897
end
898
899
function Hit()
900
	local HAND = HANDS[MRANDOM(1,#HANDS)]
901
	if HAND[1].IsEnabled.Value == true then
902
		HAND[1].IsEnabled.Value = false
903
		local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
904
		SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
905
		for i = 1, 4 do
906
			Swait()
907
			killnearest(HAND[1].Position,5)
908
			HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
909
		end
910
		HAND[1].IsEnabled.Value = true
911
	end
912
end
913
914
function Warp()
915
	ATTACK = true
916
	Rooted = true
917
	UNANCHOR = false
918
	RootPart.Anchored = true
919
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
920
	HandleWeld.Part0 = RightArm
921
	HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
922
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
923
	for i=0, 0.5, 0.1 / Animation_Speed do
924
		Swait()
925
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
926
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
927
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
928
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
929
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
930
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
931
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
932
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
933
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
934
	end
935
	for i = 1, 10 do
936
		Swait()
937
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
938
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
939
		for _, c in pairs(HANDFOLDER:GetChildren()) do
940
			if c.ClassName == "Part" then
941
				c.Transparency = c.Transparency + 0.1
942
			end
943
		end
944
	end
945
	for i=0, 1, 0.1 / Animation_Speed do
946
		Swait()
947
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
948
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
949
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
950
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
951
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
952
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
953
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
954
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
955
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
956
	end
957
	local ORIGIN = RootPart.Position
958
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
959
	for i=0, 1, 0.1 / Animation_Speed do
960
		Swait()
961
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
962
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
963
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
964
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
965
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
966
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
967
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
968
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
969
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
970
	end
971
	UNANCHOR = true
972
	RootPart.Anchored = false
973
	for i = 1, 10 do
974
		Swait()
975
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
976
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
977
		for _, c in pairs(HANDFOLDER:GetChildren()) do
978
			if c.ClassName == "Part" then
979
				c.Transparency = c.Transparency - 0.1
980
			end
981
		end
982
	end
983
	HandleWeld.Part0 = Torso
984
	ATTACK = false
985
	Rooted = false
986
end
987
988
function DeathlyDash()
989
	ATTACK = true
990
	Rooted = false
991
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
992
	HandleWeld.Part0 = RightArm
993
	HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
994
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
995
	for i=0, 1, 0.1 / Animation_Speed do
996
		Swait()
997
		turnto(Mouse.Hit.p)
998
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
999
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
1000
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
1001
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1002
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1003
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1004
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1005
	end
1006
	local TRAILS = {}
1007
	local FOUND = false
1008
	for i = 1, 75 do
1009
		Swait()
1010
		local TRAIL = Character:Clone()
1011
		for _, c in pairs(TRAIL:GetChildren()) do
1012
			if c.ClassName == "Part" then
1013
				c.Anchored = true
1014
				c.Color = C3(1,0,0)
1015
				c.Transparency = 0.5
1016
				c.Material = "Neon"
1017
				c.CanCollide = false
1018
			else
1019
				c:remove()
1020
			end
1021
		end
1022
		TRAIL.Parent = Effects
1023
		table.insert(TRAILS,TRAIL)
1024
		Debris:AddItem(TRAIL,0.08)
1025
		for _, c in pairs(workspace:GetChildren()) do
1026
			if c.ClassName == "Model" then
1027
				if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
1028
					local HUMANOID = c:FindFirstChildOfClass("Humanoid")
1029
					local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
1030
					if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
1031
						killnearest(TORSO.Position,25)
1032
						FOUND = true
1033
					end
1034
				end
1035
			end
1036
		end
1037
		if FOUND == true then
1038
			for i = 1, 65 do
1039
				killnearest(Torso.CFrame*CF(0,0,-8).p,25)
1040
				RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
1041
			end
1042
			local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
1043
			Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Toothpaste",1)
1044
			for i=0, 1, 0.1 / Animation_Speed do
1045
				Swait()
1046
				HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
1047
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
1048
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
1049
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1050
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1051
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
1052
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
1053
			end
1054
			break
1055
		end
1056
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
1057
	end
1058
	HandleWeld.Part0 = Torso  
1059
	ATTACK = false
1060
	Rooted = false
1061
end
1062
1063
function FatalGrab()
1064
	Rooted = true
1065
	local HAND = HANDS[MRANDOM(1,#HANDS)]
1066
	if HAND[1].IsEnabled.Value == true then
1067
		HAND[1].IsEnabled.Value = false
1068
		HAND[1].CanCollide = true
1069
		local GRABBED = false
1070
		local GRABTARGET = nil
1071
		local HUMAN = nil
1072
		local HIT = HAND[1].Touched:Connect(function(hit)
1073
			if hit.Parent:FindFirstChildOfClass("Humanoid") then
1074
				local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1075
				if TORS ~= nil then
1076
					GRABTARGET = TORS
1077
					GRABBED = true
1078
					HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
1079
				end
1080
			end
1081
		end)
1082
		local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
1083
		SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
1084
		for i = 1, 4 do
1085
			Swait()
1086
			turnto(Mouse.Hit.p)
1087
			if GRABBED == true then
1088
				break
1089
			end
1090
			HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
1091
		end
1092
		if GRABBED == true then
1093
			UNANCHOR = false
1094
			RootPart.Anchored = true
1095
			HUMAN.PlatformStand = true
1096
			GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
1097
			local WELD = weldBetween(HAND[1],GRABTARGET)
1098
			VALUE2 = true
1099
			for i = 1, 30 do
1100
				Swait()
1101
				HUMAN.PlatformStand = true
1102
				HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1103
			end
1104
			for i = 1, 50 do
1105
				Swait()
1106
				HUMAN.PlatformStand = true
1107
				HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
1108
				HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
1109
			end
1110
			local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
1111
			MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Toothpaste",VT(0,5,0))
1112
			CreateSound("289315275", GRABTARGET, 10, 2.5)
1113
			MagicBlock(0,25,HAND[1].CFrame,"Toothpaste",VT(5,5,5))
1114
			WELD:remove()
1115
			KillChildren(GRABTARGET.Parent)
1116
			killnearest(GRABTARGET.Position,10)
1117
			UNANCHOR = true
1118
			RootPart.Anchored = false
1119
			for i = 1, 10 do
1120
				HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
1121
				Swait()
1122
				HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
1123
			end
1124
			VALUE2 = false
1125
		end
1126
		HAND[1].CanCollide = false
1127
		HAND[1].IsEnabled.Value = true
1128
	end
1129
	Rooted = false
1130
end
1131
1132
function FatalWave()
1133
	ATTACK = true
1134
	Rooted = true
1135
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
1136
	HandleWeld.Part0 = RightArm
1137
	HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
1138
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
1139
	for i=0, 1, 0.1 / Animation_Speed do
1140
		Swait()
1141
		CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1,1,0))
1142
		turnto(Mouse.Hit.p)
1143
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
1144
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
1145
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
1146
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1147
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1148
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1149
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1150
	end
1151
	for i=0,0.1, 0.1 / Animation_Speed do
1152
		Swait()
1153
		turnto(Mouse.Hit.p)
1154
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
1155
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
1156
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
1157
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
1158
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
1159
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
1160
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
1161
	end
1162
	local angle = - 30
1163
	for i = 1, 5 do
1164
		coroutine.resume(coroutine.create(function()
1165
			local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
1166
			local SpawnPosition = RayPos
1167
			local floor = RayHit
1168
			local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
1169
			local LastPosition = RayPos
1170
			local Delay = 1
1171
			for i = 1, 15 do
1172
				local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
1173
				local End = RayPos
1174
				LastPosition = End
1175
					if SpawnPosition then
1176
						killnearest(End,25)
1177
						CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.4,0.4,0)*i)
1178
						Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Toothpaste",1)
1179
					end
1180
				Swait()
1181
			end
1182
		end))
1183
		angle = angle + 15
1184
	end
1185
	local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
1186
	SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
1187
	CreateSound("62339698", HitBox, 10, 0.4)
1188
	for i=0, 1, 0.1 / Animation_Speed do
1189
		Swait()
1190
		turnto(Mouse.Hit.p)
1191
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
1192
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
1193
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
1194
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
1195
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
1196
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
1197
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
1198
	end
1199
	HandleWeld.Part0 = Torso
1200
	ATTACK = false
1201
	Rooted = false
1202
end
1203
1204
function Reap()
1205
	ATTACK = true
1206
	Rooted = true
1207
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
1208
	HandleWeld.Part0 = RightArm
1209
	HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
1210
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
1211
	for i=0, 3, 0.1 / Animation_Speed do
1212
		Swait()
1213
		for e=1,#HANDS do
1214
			if HANDS[e]~=nil then
1215
				local Thing=HANDS[e]
1216
				if Thing~=nil then
1217
					local MainPart=Thing[1]
1218
					local F=Thing[2]
1219
					MainPart.IsEnabled.Value = false
1220
					F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
1221
				end
1222
			end
1223
		end
1224
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
1225
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1226
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1227
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1228
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1229
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1230
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1231
	end
1232
	local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
1233
	SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
1234
	local SOUND = CreateSound("135017578", Effects, 5, 1)
1235
	Swait()
1236
	repeat
1237
		Swait()
1238
		for e=1,#HANDS do
1239
			if HANDS[e]~=nil then
1240
				local Thing=HANDS[e]
1241
				if Thing~=nil then
1242
					local MainPart=Thing[1]
1243
					local F=Thing[2]
1244
					MainPart.IsEnabled.Value = false
1245
					F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
1246
				end
1247
			end
1248
		end
1249
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
1250
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1251
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1252
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1253
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1254
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1255
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1256
	until SOUND.playing == false
1257
	local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Toothpaste", "Blood", VT(800,0,800))
1258
	MakeForm(FLOOR,"Cyl")
1259
	FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
1260
	CreateSound("289315275", Effects, 5, 0.3)
1261
	for i = 1, 400 do
1262
		Swait()
1263
		FLOOR.Transparency = FLOOR.Transparency - (1/400)
1264
		if i > 100 then
1265
	 		if MRANDOM(1,2) == 1 then 
1266
				local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Toothpaste", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
1267
				SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
1268
				MakeForm(SPHERE,"Ball")
1269
				coroutine.resume(coroutine.create(function()
1270
					for i = 1, 100 do
1271
						Swait()
1272
						SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
1273
						SPHERE.Transparency = (i/100)
1274
					end
1275
					SPHERE:remove()
1276
				end))
1277
			end
1278
		end
1279
	end
1280
	CreateSound("62339698", Effects, 10, 0.3)
1281
	killnearest(FLOOR.Position,FLOOR.Size.Z/2)
1282
	FLOOR:ClearAllChildren()
1283
	MakeForm(FLOOR,"Ball")
1284
	for i = 1, 50 do
1285
		Swait()
1286
		FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
1287
		FLOOR.Transparency = FLOOR.Transparency + (1/50)
1288
	end
1289
	FLOOR:remove()
1290
	HandleWeld.Part0 = Torso
1291
	ATTACK = false
1292
	Rooted = false
1293
	for e=1,#HANDS do
1294
		if HANDS[e]~=nil then
1295
			local Thing=HANDS[e]
1296
			if Thing~=nil then
1297
				local MainPart=Thing[1]
1298
				local F=Thing[2]
1299
				MainPart.IsEnabled.Value = true
1300
			end
1301
		end
1302
	end
1303
end
1304
1305
function Taunt()
1306
	ATTACK = true
1307
	Rooted = true
1308
	local SOUND = CreateSound("134978657", Head, 10, 1)
1309
	Swait()
1310
	repeat
1311
		Swait()
1312
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1313
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1314
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1315
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1316
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1317
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1318
	until SOUND.Playing == false
1319
	ATTACK = false
1320
	Rooted = false
1321
end
1322
1323
--//=================================\\
1324
--||	  ASSIGN THINGS TO KEYS
1325
--\\=================================//
1326
1327
function MouseDown(Mouse)
1328
	if ATTACK == false then
1329
		Hit()
1330
	end
1331
end
1332
1333
function MouseUp(Mouse)
1334
HOLD = false
1335
end
1336
1337
function KeyDown(Key)
1338
	KEYHOLD = true
1339
	if TRANSFORMED == true and Rooted == false then
1340
		if Key == "t" and ATTACK == false then
1341
			Taunt()
1342
		end
1343
1344
		if Key == "z" and ATTACK == false then
1345
			Warp()
1346
		end
1347
	
1348
		if Key == "b" and ATTACK == false then
1349
			DeathlyDash()
1350
		end
1351
	
1352
		if Key == "c" and ATTACK == false then
1353
			FatalGrab()
1354
		end
1355
	
1356
		if Key == "v" and ATTACK == false then
1357
			FatalWave()
1358
		end
1359
	
1360
		if Key == "x" and ATTACK == false then
1361
			Reap()
1362
		end
1363
	end
1364
1365
	if Key == "9" and ATTACK == false then
1366
		CreateSound("135017578", Effects, 5, 1)
1367
	end
1368
end
1369
1370
function KeyUp(Key)
1371
	KEYHOLD = false
1372
end
1373
1374
	Mouse.Button1Down:connect(function(NEWKEY)
1375
		MouseDown(NEWKEY)
1376
	end)
1377
	Mouse.Button1Up:connect(function(NEWKEY)
1378
		MouseUp(NEWKEY)
1379
	end)
1380
	Mouse.KeyDown:connect(function(NEWKEY)
1381
		KeyDown(NEWKEY)
1382
	end)
1383
	Mouse.KeyUp:connect(function(NEWKEY)
1384
		KeyUp(NEWKEY)
1385
	end)
1386
1387
--//=================================\\
1388
--\\=================================//
1389
1390
1391
function unanchor()
1392
	if UNANCHOR == true then
1393
		RootPart.Anchored = false
1394
	end
1395
	for _, c in pairs(SCYTHE:GetChildren()) do
1396
		if c.ClassName == "Part" then
1397
			c.Anchored = false
1398
		end
1399
	end
1400
	for _, c in pairs(HANDFOLDER:GetChildren()) do
1401
		if c.ClassName == "Part" then
1402
			c.Anchored = false
1403
		end
1404
	end
1405
	for _, c in pairs(Weapon:GetChildren()) do
1406
		if c.ClassName == "Part" then
1407
			c.Anchored = false
1408
		end
1409
	end
1410
end
1411
1412
1413
--//=================================\\
1414
--||	WRAP THE WHOLE SCRIPT UP
1415
--\\=================================//
1416
1417
Humanoid.Changed:connect(function(Jump)
1418
	if Jump == "Jump" and (Disable_Jump == true) then
1419
		Humanoid.Jump = false
1420
	end
1421
end)
1422
1423
local FF = IT("ForceField",Character)
1424
FF.Visible = false
1425
1426
INSTANT = false
1427
Speed = 20
1428
1429
while true do
1430
	Swait()
1431
	SINE = SINE + CHANGE
1432
	--if DEAD == false then
1433
		if VALUE2 == false then
1434
			for e=1,#HANDS do
1435
				if HANDS[e]~=nil then
1436
					local Thing=HANDS[e]
1437
					if Thing~=nil then
1438
						local MainPart=Thing[1]
1439
						local F=Thing[2]
1440
						if MainPart.IsEnabled.Value == true then
1441
							F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
1442
						end
1443
					end
1444
				end
1445
			end
1446
		end
1447
		ANIMATE.Parent = nil
1448
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1449
		IDLEANIMATION:Play()
1450
		if TRANSFORMED == true then
1451
			tecks2.TextTransparency = 0
1452
			for _, c in pairs(Character:GetChildren()) do
1453
				if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
1454
					c.Anchored = false
1455
					c.Transparency = 0
1456
					c.Color = C3(0,0,0)
1457
				end
1458
			end
1459
			for _, c in pairs(Weapon:GetChildren()) do
1460
				if c.ClassName == "Part" then
1461
					c.Transparency = 0
1462
				end
1463
			end
1464
			for _, c in pairs(HANDFOLDER:GetChildren()) do
1465
				if c.ClassName == "Part" then
1466
					c.Color = C3(0,0,0)
1467
					if c:FindFirstChild("PE") then
1468
						c.PE.Enabled = true
1469
					end
1470
				end
1471
			end
1472
			for _, c in pairs(SCYTHE:GetChildren()) do
1473
				if c.ClassName == "Part" then
1474
					if c.Material ~= Enum.Material.Neon then
1475
						c.Transparency = 0
1476
					end
1477
					c.Color = C3(0,0,0)
1478
					if c:FindFirstChild("PE") then
1479
						c.PE.Enabled = true
1480
					end
1481
				end
1482
			end
1483
			local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1484
			local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1485
			local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1486
			local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1487
			local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1488
			if ATTACK == false and VALUE2 == false then
1489
				HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45  + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
1490
			end
1491
			if ANIM == "Walk" and TORSOVELOCITY > 1 then
1492
				RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1493
				Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1494
				RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1495
				LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1496
			elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1497
				RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1498
				Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1499
				RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1500
				LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1501
			end
1502
			if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1503
				ANIM = "Jump"
1504
				if ATTACK == false then
1505
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1506
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1507
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1508
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1509
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1510
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1511
			       end
1512
			elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1513
				ANIM = "Fall"
1514
				if ATTACK == false then
1515
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1516
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1517
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1518
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1519
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1520
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1521
				end
1522
			elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1523
				ANIM = "Idle"
1524
				if ATTACK == false then
1525
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1526
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1527
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1528
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1529
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1530
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1531
				end
1532
			elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1533
				ANIM = "Walk"
1534
				WALK = WALK + 1 / Animation_Speed
1535
				if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1536
					WALK = 0
1537
					if WALKINGANIM == true then
1538
						WALKINGANIM = false
1539
					elseif WALKINGANIM == false then
1540
						WALKINGANIM = true
1541
					end
1542
				end
1543
				--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1544
				--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1545
				if ATTACK == false then
1546
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1547
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1548
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1549
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1550
					RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1551
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1552
				end
1553
			end
1554
		end
1555
	--end
1556
	Humanoid.DisplayDistanceType = "None"
1557
	unanchor()
1558
	Humanoid.MaxHealth = "inf"
1559
	Humanoid.Health = "inf"
1560
	if Rooted == false then
1561
		Disable_Jump = false
1562
		Humanoid.WalkSpeed = Speed
1563
	elseif Rooted == true then
1564
		Disable_Jump = true
1565
		Humanoid.WalkSpeed = 0
1566
	end
1567
	if Head:FindFirstChild("face") then
1568
		Head.face:remove()
1569
	end
1570
	local MATHS = {"0","1"}
1571
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1572
	Humanoid.PlatformStand = false
1573
	if INTRO == false and INSTANT == false then
1574
		INTRO = true
1575
		coroutine.resume(coroutine.create(function()
1576
			sick:Play()
1577
			Intro()
1578
		end))
1579
	end
1580
	if INSTANT == true then
1581
		if TRANSFORMED == false then
1582
			sick.TimePosition = 60
1583
			Player:ClearCharacterAppearance()
1584
			sick:Play()
1585
			for _, c in pairs(HANDFOLDER:GetChildren()) do
1586
				if c.ClassName == "Part" then
1587
					c.Transparency = 0
1588
				end
1589
			end
1590
		end
1591
		TRANSFORMED = true
1592
	end
1593
	script.Parent = PlayerGui
1594
	Character.Parent = workspace
1595
	Humanoid.Parent = Character
1596
	Player:ClearCharacterAppearance()
1597
end
1598
1599
1600
--//=================================\\
1601
--\\=================================//
1602
1603
1604
1605
1606
1607
--//====================================================\\--
1608
--||			  		 END OF SCRIPT
1609
--\\====================================================//--