MarcAndrew

Untitled

Mar 21st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. CV="Bright red"
  12. p = game.Players.LocalPlayer
  13. char = p.Character
  14. local txt = Instance.new("BillboardGui", char)
  15. txt.Adornee = char .Head
  16. txt.Name = "_status"
  17. txt.Size = UDim2.new(2, 0, 1.2, 0)
  18. txt.StudsOffset = Vector3.new(-9, 8, 0)
  19. local text = Instance.new("TextLabel", txt)
  20. text.Size = UDim2.new(10, 0, 7, 0)
  21. text.FontSize = "Size24"
  22. text.TextScaled = true
  23. text.TextTransparency = 0
  24. text.BackgroundTransparency = 1
  25. text.TextTransparency = 0
  26. text.TextStrokeTransparency = 0
  27. text.Font = "Bodoni"
  28. text.TextStrokeColor3 = Color3.new(0,0,0)
  29.  
  30. v=Instance.new("Part")
  31. v.Name = "ColorBrick"
  32. v.Parent=p.Character
  33. v.FormFactor="Symmetric"
  34. v.Anchored=true
  35. v.CanCollide=false
  36. v.BottomSurface="Smooth"
  37. v.TopSurface="Smooth"
  38. v.Size=Vector3.new(10,5,3)
  39. v.Transparency=1
  40. v.CFrame=char.Torso.CFrame
  41. v.BrickColor=BrickColor.new(CV)
  42. v.Transparency=1
  43. text.TextColor3 = Color3.new(170,0,170)
  44. v.Shape="Block"
  45. text.Text = "Grim"
  46.  
  47.  
  48.  
  49. Player = game:GetService("Players").LocalPlayer
  50. PlayerGui = Player.PlayerGui
  51. Cam = workspace.CurrentCamera
  52. Backpack = Player.Backpack
  53. Character = Player.Character
  54. Humanoid = Character.Humanoid
  55. Mouse = Player:GetMouse()
  56. RootPart = Character["HumanoidRootPart"]
  57. Torso = Character["Torso"]
  58. Head = Character["Head"]
  59. RightArm = Character["Right Arm"]
  60. LeftArm = Character["Left Arm"]
  61. RightLeg = Character["Right Leg"]
  62. LeftLeg = Character["Left Leg"]
  63. RootJoint = RootPart["RootJoint"]
  64. Neck = Torso["Neck"]
  65. RightShoulder = Torso["Right Shoulder"]
  66. LeftShoulder = Torso["Left Shoulder"]
  67. RightHip = Torso["Right Hip"]
  68. LeftHip = Torso["Left Hip"]
  69. local sick = Instance.new("Sound",Character)
  70. sick.SoundId = "rbxassetid://563062677"
  71. sick.Looped = true
  72. sick.Pitch = 1
  73. sick.Volume = 2
  74. Player:ClearCharacterAppearance()
  75. local HANDS = {}
  76. Character.Archivable = true
  77. Humanoid.DisplayDistanceType = "None"
  78.  
  79.  
  80.  
  81. IT = Instance.new
  82. CF = CFrame.new
  83. VT = Vector3.new
  84. RAD = math.rad
  85. C3 = Color3.new
  86. UD2 = UDim2.new
  87. BRICKC = BrickColor.new
  88. ANGLES = CFrame.Angles
  89. EULER = CFrame.fromEulerAnglesXYZ
  90. COS = math.cos
  91. ACOS = math.acos
  92. SIN = math.sin
  93. ASIN = math.asin
  94. ABS = math.abs
  95. MRANDOM = math.random
  96. FLOOR = math.floor
  97.  
  98. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  99. local NEWMESH = IT(MESH)
  100. if MESH == "SpecialMesh" then
  101. NEWMESH.MeshType = MESHTYPE
  102. if MESHID ~= "nil" and MESHID ~= "" then
  103. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  104. end
  105. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  106. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  107. end
  108. end
  109. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  110. NEWMESH.Scale = SCALE
  111. NEWMESH.Parent = PARENT
  112. return NEWMESH
  113. end
  114.  
  115. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  116. local NEWPART = IT("Part")
  117. NEWPART.formFactor = FORMFACTOR
  118. NEWPART.Reflectance = REFLECTANCE
  119. NEWPART.Transparency = TRANSPARENCY
  120. NEWPART.CanCollide = false
  121. NEWPART.Locked = true
  122. NEWPART.Anchored = true
  123. if ANCHOR == false then
  124. NEWPART.Anchored = false
  125. end
  126. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  127. NEWPART.Name = NAME
  128. NEWPART.Size = SIZE
  129. NEWPART.Position = Torso.Position
  130. NEWPART.Material = MATERIAL
  131. NEWPART:BreakJoints()
  132. NEWPART.Parent = PARENT
  133. return NEWPART
  134. end
  135.  
  136. --//=================================\\
  137. --|| CUSTOMIZATION
  138. --\\=================================//
  139.  
  140. Player_Size = 1 --Size of the player.
  141. Animation_Speed = 54
  142. Frame_Speed = 1 / 60 -- (1 / 1) OR (1 / 1)
  143.  
  144. local Speed = 16
  145. local Effects2 = {}
  146.  
  147. --//=================================\\
  148. --|| END OF CUSTOMIZATION
  149. --\\=================================//
  150.  
  151. local function weldBetween(a, b)
  152. local weldd = Instance.new("ManualWeld")
  153. weldd.Part0 = a
  154. weldd.Part1 = b
  155. weldd.C0 = CFrame.new()
  156. weldd.C1 = b.CFrame:inverse() * a.CFrame
  157. weldd.Parent = a
  158. return weldd
  159. end
  160.  
  161. --//=================================\\
  162. --|| USEFUL VALUES
  163. --\\=================================//
  164.  
  165. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  166. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  167. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  168. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  169. local CHANGEDEFENSE = 0
  170. local CHANGEDAMAGE = 0
  171. local CHANGEMOVEMENT = 0
  172. local ANIM = "Idle"
  173. local ATTACK = false
  174. local EQUIPPED = false
  175. local HOLD = false
  176. local COMBO = 1
  177. local Rooted = false
  178. local SINE = 0
  179. local KEYHOLD = false
  180. local CHANGE = 2 / Animation_Speed
  181. local WALKINGANIM = false
  182. local WALK = 0
  183. local VALUE1 = false
  184. local VALUE2 = false
  185. local ROBLOXIDLEANIMATION = IT("Animation")
  186. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  187. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  188. --ROBLOXIDLEANIMATION.Parent = Humanoid
  189. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  190. WEAPONGUI.Name = "Weapon GUI"
  191. local Weapon = IT("Model")
  192. Weapon.Name = "Weapon"
  193. local Effects = IT("Folder", Weapon)
  194. Effects.Name = "Effects"
  195. local ANIMATOR = Humanoid.Animator
  196. local ANIMATE = Character.Animate
  197. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  198. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  199. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  200. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  201. local UNANCHOR = true
  202. local INTRO = false
  203. local TRANSFORMED = false
  204. local INSTANT = false
  205.  
  206. local SKILLTEXTCOLOR = BRICKC("Bright red").Color
  207.  
  208. --//=================================\\
  209. --\\=================================//
  210.  
  211.  
  212. --//=================================\\
  213. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  214. --\\=================================//
  215.  
  216. ArtificialHB = Instance.new("BindableEvent", script)
  217. ArtificialHB.Name = "ArtificialHB"
  218.  
  219. script:WaitForChild("ArtificialHB")
  220.  
  221. frame = Frame_Speed
  222. tf = 0
  223. allowframeloss = false
  224. tossremainder = false
  225. lastframe = tick()
  226. script.ArtificialHB:Fire()
  227.  
  228. game:GetService("RunService").Heartbeat:connect(function(s, p)
  229. tf = tf + s
  230. if tf >= frame then
  231. if allowframeloss then
  232. script.ArtificialHB:Fire()
  233. lastframe = tick()
  234. else
  235. for i = 1, math.floor(tf / frame) do
  236. script.ArtificialHB:Fire()
  237. end
  238. lastframe = tick()
  239. end
  240. if tossremainder then
  241. tf = 0
  242. else
  243. tf = tf - frame * math.floor(tf / frame)
  244. end
  245. end
  246. end)
  247.  
  248. --//=================================\\
  249. --\\=================================//
  250.  
  251.  
  252.  
  253.  
  254.  
  255. --//=================================\\
  256. --|| SOME FUNCTIONS
  257. --\\=================================//
  258.  
  259. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  260. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  261. end
  262.  
  263. function PositiveAngle(NUMBER)
  264. if NUMBER >= 0 then
  265. NUMBER = 0
  266. end
  267. return NUMBER
  268. end
  269.  
  270. function NegativeAngle(NUMBER)
  271. if NUMBER <= 0 then
  272. NUMBER = 0
  273. end
  274. return NUMBER
  275. end
  276.  
  277. function Swait(NUMBER)
  278. if NUMBER == 0 or NUMBER == nil then
  279. ArtificialHB.Event:wait()
  280. else
  281. for i = 1, NUMBER do
  282. ArtificialHB.Event:wait()
  283. end
  284. end
  285. end
  286.  
  287. function QuaternionFromCFrame(cf)
  288. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  289. local trace = m00 + m11 + m22
  290. if trace > 0 then
  291. local s = math.sqrt(1 + trace)
  292. local recip = 0.5 / s
  293. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  294. else
  295. local i = 0
  296. if m11 > m00 then
  297. i = 1
  298. end
  299. if m22 > (i == 0 and m00 or m11) then
  300. i = 2
  301. end
  302. if i == 0 then
  303. local s = math.sqrt(m00 - m11 - m22 + 1)
  304. local recip = 0.5 / s
  305. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  306. elseif i == 1 then
  307. local s = math.sqrt(m11 - m22 - m00 + 1)
  308. local recip = 0.5 / s
  309. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  310. elseif i == 2 then
  311. local s = math.sqrt(m22 - m00 - m11 + 1)
  312. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  313. end
  314. end
  315. end
  316.  
  317. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  318. local xs, ys, zs = x + x, y + y, z + z
  319. local wx, wy, wz = w * xs, w * ys, w * zs
  320. local xx = x * xs
  321. local xy = x * ys
  322. local xz = x * zs
  323. local yy = y * ys
  324. local yz = y * zs
  325. local zz = z * zs
  326. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  327. end
  328.  
  329. function QuaternionSlerp(a, b, t)
  330. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  331. local startInterp, finishInterp;
  332. if cosTheta >= 0.0001 then
  333. if (1 - cosTheta) > 0.0001 then
  334. local theta = ACOS(cosTheta)
  335. local invSinTheta = 1 / SIN(theta)
  336. startInterp = SIN((1 - t) * theta) * invSinTheta
  337. finishInterp = SIN(t * theta) * invSinTheta
  338. else
  339. startInterp = 1 - t
  340. finishInterp = t
  341. end
  342. else
  343. if (1 + cosTheta) > 0.0001 then
  344. local theta = ACOS(-cosTheta)
  345. local invSinTheta = 1 / SIN(theta)
  346. startInterp = SIN((t - 1) * theta) * invSinTheta
  347. finishInterp = SIN(t * theta) * invSinTheta
  348. else
  349. startInterp = t - 1
  350. finishInterp = t
  351. end
  352. end
  353. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  354. end
  355.  
  356. function Clerp(a, b, t)
  357. local qa = {QuaternionFromCFrame(a)}
  358. local qb = {QuaternionFromCFrame(b)}
  359. local ax, ay, az = a.x, a.y, a.z
  360. local bx, by, bz = b.x, b.y, b.z
  361. local _t = 1 - t
  362. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  363. end
  364.  
  365. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  366. local frame = IT("Frame")
  367. frame.BackgroundTransparency = TRANSPARENCY
  368. frame.BorderSizePixel = BORDERSIZEPIXEL
  369. frame.Position = POSITION
  370. frame.Size = SIZE
  371. frame.BackgroundColor3 = COLOR
  372. frame.BorderColor3 = BORDERCOLOR
  373. frame.Name = NAME
  374. frame.Parent = PARENT
  375. return frame
  376. end
  377.  
  378. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  379. local label = IT("TextLabel")
  380. label.BackgroundTransparency = 1
  381. label.Size = UD2(1, 0, 1, 0)
  382. label.Position = UD2(0, 0, 0, 0)
  383. label.TextColor3 = TEXTCOLOR
  384. label.TextStrokeTransparency = STROKETRANSPARENCY
  385. label.TextTransparency = TRANSPARENCY
  386. label.FontSize = TEXTFONTSIZE
  387. label.Font = TEXTFONT
  388. label.BorderSizePixel = BORDERSIZEPIXEL
  389. label.TextScaled = false
  390. label.Text = TEXT
  391. label.Name = NAME
  392. label.Parent = PARENT
  393. return label
  394. end
  395.  
  396. function NoOutlines(PART)
  397. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  398. end
  399.  
  400.  
  401. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  402. local NEWWELD = IT(TYPE)
  403. NEWWELD.Part0 = PART0
  404. NEWWELD.Part1 = PART1
  405. NEWWELD.C0 = C0
  406. NEWWELD.C1 = C1
  407. NEWWELD.Parent = PARENT
  408. return NEWWELD
  409. end
  410.  
  411. function CreateSound(ID, PARENT, VOLUME, PITCH)
  412. local NEWSOUND = nil
  413. coroutine.resume(coroutine.create(function()
  414. NEWSOUND = IT("Sound", PARENT)
  415. NEWSOUND.Volume = VOLUME
  416. NEWSOUND.Pitch = PITCH
  417. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  418. Swait()
  419. NEWSOUND:play()
  420. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  421. end))
  422. return NEWSOUND
  423. end
  424.  
  425. function CFrameFromTopBack(at, top, back)
  426. local right = top:Cross(back)
  427. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  428. end
  429.  
  430. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  431. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  432. local mesh = IT("SpecialMesh",wave)
  433. mesh.MeshType = "FileMesh"
  434. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  435. mesh.Scale = SIZE
  436. mesh.Offset = VT(0,0,0)
  437. wave.CFrame = CFRAME
  438. coroutine.resume(coroutine.create(function(PART)
  439. for i = 1, WAIT do
  440. Swait()
  441. mesh.Scale = mesh.Scale + GROW
  442. if DOESROT == true then
  443. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  444. end
  445. wave.Transparency = wave.Transparency + (0.5/WAIT)
  446. if wave.Transparency > 0.99 then
  447. wave:remove()
  448. end
  449. end
  450. end))
  451. end
  452.  
  453. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  454. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  455. local mesh = IT("SpecialMesh",wave)
  456. mesh.MeshType = "Sphere"
  457. mesh.Scale = SIZE
  458. mesh.Offset = VT(0,0,0)
  459. wave.CFrame = CFRAME
  460. coroutine.resume(coroutine.create(function(PART)
  461. for i = 1, WAIT do
  462. Swait()
  463. mesh.Scale = mesh.Scale + GROW
  464. wave.Transparency = wave.Transparency + (1/WAIT)
  465. if wave.Transparency > 0.99 then
  466. wave:remove()
  467. end
  468. end
  469. end))
  470. end
  471.  
  472. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  473. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  474. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  475. wave.CFrame = CFRAME
  476. coroutine.resume(coroutine.create(function(PART)
  477. for i = 1, WAIT do
  478. Swait()
  479. mesh.Scale = mesh.Scale * GROW
  480. wave.Transparency = wave.Transparency + (0.5/WAIT)
  481. if wave.Transparency > 0.99 then
  482. wave:remove()
  483. end
  484. end
  485. end))
  486. end
  487.  
  488. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  489. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  490. local mesh = IT("BlockMesh",wave)
  491. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  492. coroutine.resume(coroutine.create(function(PART)
  493. for i = 1, WAIT do
  494. Swait()
  495. mesh.Scale = mesh.Scale + GROW
  496. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  497. wave.Transparency = wave.Transparency + (1/WAIT)
  498. if wave.Transparency > 0.99 then
  499. wave:remove()
  500. end
  501. end
  502. end))
  503. end
  504.  
  505. function MakeForm(PART,TYPE)
  506. if TYPE == "Cyl" then
  507. local MSH = IT("CylinderMesh",PART)
  508. elseif TYPE == "Ball" then
  509. local MSH = IT("SpecialMesh",PART)
  510. MSH.MeshType = "Sphere"
  511. elseif TYPE == "Wedge" then
  512. local MSH = IT("SpecialMesh",PART)
  513. MSH.MeshType = "Wedge"
  514. end
  515. end
  516.  
  517. function CheckTableForString(Table, String)
  518. for i, v in pairs(Table) do
  519. if string.find(string.lower(String), string.lower(v)) then
  520. return true
  521. end
  522. end
  523. return false
  524. end
  525.  
  526. function CheckIntangible(Hit)
  527. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  528. if Hit and Hit.Parent then
  529. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  530. return true
  531. end
  532. end
  533. return false
  534. end
  535.  
  536. Debris = game:GetService("Debris")
  537.  
  538. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  539. local Direction = CFrame.new(StartPos, Vec).lookVector
  540. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  541. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  542. if RayHit and CheckIntangible(RayHit) then
  543. if DelayIfHit then
  544. wait()
  545. end
  546. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  547. end
  548. return RayHit, RayPos, RayNormal
  549. end
  550.  
  551. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  552. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  553. end
  554.  
  555. function turnto(position)
  556. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  557. end
  558.  
  559. --//=================================\\
  560. --|| SPEECH
  561. --\\=================================//
  562.  
  563. function chatfunc(text,waitt)
  564. local chat = coroutine.wrap(function()
  565. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  566. Character:FindFirstChild("TalkingBillBoard"):destroy()
  567. end
  568. local naeeym2 = Instance.new("BillboardGui",Character)
  569. naeeym2.Size = UDim2.new(0,100,0,40)
  570. naeeym2.StudsOffset = Vector3.new(0,5,0)
  571. naeeym2.Adornee = Character.Head
  572. naeeym2.Name = "TalkingBillBoard"
  573. naeeym2.AlwaysOnTop = true
  574. local tecks2 = Instance.new("TextLabel",naeeym2)
  575. tecks2.BackgroundTransparency = 1
  576. tecks2.BorderSizePixel = 0
  577. tecks2.Text = ""
  578. tecks2.Font = "SciFi"
  579. tecks2.TextSize = 30
  580. tecks2.TextStrokeTransparency = 1
  581. tecks2.TextColor3 = SKILLTEXTCOLOR
  582. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  583. tecks2.Size = UDim2.new(1,0,0.5,0)
  584. for i = 1,string.len(text),1 do
  585. tecks2.Text = string.sub(text,1,i)
  586. Swait()
  587. end
  588. wait(waitt)
  589. coroutine.resume(coroutine.create(function()
  590. for i = 1, 10 do
  591. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  592. Swait()
  593. end
  594. naeeym2:Destroy()
  595. end))
  596. end)
  597. chat()
  598. end
  599.  
  600. --//=================================\\
  601. --|| WEAPON CREATION
  602. --\\=================================//
  603.  
  604. local EyeSizes={
  605. NumberSequenceKeypoint.new(0,1,0),
  606. NumberSequenceKeypoint.new(1,0,0)
  607. }
  608. local EyeTrans={
  609. NumberSequenceKeypoint.new(0,0.8,0),
  610. NumberSequenceKeypoint.new(1,1,0)
  611. }
  612. local PE=Instance.new("ParticleEmitter",art)
  613. PE.LightEmission=.8
  614. PE.Color = ColorSequence.new(BRICKC("Magenta").Color)
  615. PE.Size=NumberSequence.new(EyeSizes)
  616. PE.Transparency=NumberSequence.new(EyeTrans)
  617. PE.Lifetime=NumberRange.new(0.35,1.5)
  618. PE.Rotation=NumberRange.new(0,360)
  619. PE.Rate=999
  620. PE.VelocitySpread = 10000
  621. PE.Acceleration = Vector3.new(0,0,0)
  622. PE.Drag = 5
  623. PE.Speed = NumberRange.new(0,0,0)
  624. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  625. PE.ZOffset = -1.5
  626. PE.Name = "PE"
  627. PE.Enabled = false
  628.  
  629. function particles(art)
  630. local PARTICLES = PE:Clone()
  631. PARTICLES.Parent = art
  632. end
  633.  
  634. local HANDFOLDER = IT("Folder",Weapon)
  635. HANDFOLDER.Name = "Hands"
  636.  
  637. for i = 1, 3 do
  638. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Bright violet", "HandPart", VT(1,1,1),false)
  639. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  640. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  641. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1)*1.2,false)
  642. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  643. MakeForm(Palm2,"Ball")
  644. particles(Palm2)
  645.  
  646. local EN = IT("BoolValue",Palm)
  647. EN.Name = "IsEnabled"
  648. EN.Value = true
  649. table.insert(HANDS,{Palm,HandleWeld})
  650. end
  651.  
  652. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Bright red", "Hood", VT(1,1,1),false)
  653. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  654. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  655.  
  656. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Bright red", "Hood", VT(1,1,1),false)
  657. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  658. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  659.  
  660. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Bright red", "Hood", VT(1,1,1),false)
  661. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  662. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  663.  
  664. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Bright red", "Hood", VT(1,1,1),false)
  665. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  666. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  667.  
  668. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  669. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  670. MakeForm(HandlePart,"Ball")
  671. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  672. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  673. MakeForm(HandlePart,"Ball")
  674.  
  675. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0,0.2,0.2), false)
  676. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  677. MakeForm(HandlePart,"Ball")
  678.  
  679. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.5,0,0.2)*1.3,false)
  680. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  681. MakeForm(HandlePart,"Ball")
  682. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  683. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  684. MakeForm(HandlePart,"Ball")
  685. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  686. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  687. MakeForm(HandlePart,"Ball")
  688. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  689. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  690. MakeForm(HandlePart,"Ball")
  691. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  692. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  693. MakeForm(HandlePart,"Ball")
  694. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  695. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  696. MakeForm(HandlePart,"Ball")
  697. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  698. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  699. MakeForm(HandlePart,"Ball")
  700. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  701. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  702. MakeForm(HandlePart,"Ball")
  703. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  704. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  705. MakeForm(HandlePart,"Ball")
  706. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  707. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  708. MakeForm(HandlePart,"Ball")
  709.  
  710. local SCYTHE = IT("Model",Character)
  711. SCYTHE.Name = "SCYTHE"
  712.  
  713. local B = SCYTHE
  714. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Bright Violet", "HandPart", VT(0.3,0.3,0.3),false)
  715. particles(HandlePart)
  716. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  717. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.2,3.5,0.2),false)
  718. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  719. MakeForm(part,"Ball")
  720. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,1,0.3),false)
  721. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  722. MakeForm(part,"Ball")
  723. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.25,1,0.25),false)
  724. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  725. MakeForm(part,"Ball")
  726. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,2,0.15),false)
  727. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  728. MakeForm(part,"Ball")
  729. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,0.55,0.15),false)
  730. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  731. MakeForm(part,"Ball")
  732. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,0.5,0.15),false)
  733. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  734. MakeForm(part,"Ball")
  735. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,0.45,0.15),false)
  736. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  737. MakeForm(part,"Ball")
  738. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,2,0.3),false)
  739. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  740. MakeForm(part,"Ball")
  741. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,0.8,0.3),false)
  742. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  743. MakeForm(part,"Ball")
  744. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,0.3,0.3),false)
  745. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  746. MakeForm(part,"Ball")
  747. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,0.8,0.15),false)
  748. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  749. MakeForm(part,"Ball")
  750. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.2,0.8,0.2),false)
  751. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  752. MakeForm(part,"Ball")
  753. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.4,1.3,0.8),false)
  754. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  755. MakeForm(part,"Ball")
  756. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,1.3,0.6),false)
  757. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  758. MakeForm(part,"Ball")
  759. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright violet", "ScythePart", VT(0.2,2,0.4),false)
  760. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  761. MakeForm(part,"Ball")
  762. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright Violet", "ScythePart", VT(0.1,2,0.4),false)
  763. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  764. MakeForm(part,"Ball")
  765. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright violet", "ScythePart", VT(0.05,2,0.2),false)
  766. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  767. MakeForm(part,"Ball")
  768. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,1.3,0.6),false)
  769. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  770. MakeForm(part,"Ball")
  771. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.2,1,0.4),false)
  772. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  773. MakeForm(part,"Ball")
  774. local part = CreatePart(3, B, "Granite", 0, 1, "Bright red", "ScythePart", VT(0.15,1,0.2),false)
  775. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  776. MakeForm(part,"Ball")
  777. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.1,0.5,0.1),false)
  778. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  779. MakeForm(part,"Ball")
  780. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Bright red", "Hitbox", VT(5,1.3,0.6),false)
  781. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  782.  
  783. for _, c in pairs(SCYTHE:GetChildren()) do
  784. if c.ClassName == "Part" then
  785. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  786. end
  787. end
  788.  
  789. Weapon.Parent = Character
  790.  
  791. Humanoid.Died:connect(function()
  792. KillChildren(Character)
  793. HANDS = {}
  794. HANDFOLDER:ClearAllChildren()
  795. SCYTHE:ClearAllChildren()
  796. for i = 1, 100 do
  797. Swait()
  798. sick.Volume = sick.Volume - 0.02
  799. end
  800. end)
  801.  
  802. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  803. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  804. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  805. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  806. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  807.  
  808. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  809. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  810. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  811. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  812. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  813.  
  814. --//=================================\\
  815. --|| DAMAGING
  816. --\\=================================//
  817.  
  818. function KillChildren(v)
  819. v:BreakJoints()
  820. for _, c in pairs(v:GetChildren()) do
  821. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  822. if c.Transparency < 1 then
  823. if c:FindFirstChildOfClass("Decal") then
  824. c:FindFirstChildOfClass("Decal"):remove()
  825. end
  826. particles(c)
  827. c.PE.Enabled = true
  828. c.Parent = Effects
  829. c.CanCollide = false
  830. c.Material = "Neon"
  831. c.Color = C3(1,0,0)
  832. c.Transparency = 0.5
  833. local grav = Instance.new("BodyPosition",c)
  834. grav.P = 20000
  835. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  836. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  837. grav.Name = "GravityForce"
  838. coroutine.resume(coroutine.create(function()
  839. for i = 1, 50 do
  840. Swait()
  841. c.Transparency = c.Transparency + 0.01
  842. end
  843. c.PE.Enabled = false
  844. Debris:AddItem(c,2)
  845. end))
  846. end
  847. end
  848. end
  849. end
  850.  
  851. function killnearest(position,range)
  852. for i,v in ipairs(workspace:GetChildren()) do
  853. local body = v:GetChildren()
  854. for part = 1, #body do
  855. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  856. if(body[part].Position - position).Magnitude < range then
  857. if v.ClassName == "Model" then
  858. KillChildren(v)
  859. end
  860. end
  861. end
  862. end
  863. end
  864. end
  865.  
  866. --//=================================\\
  867. --|| ATTACK FUNCTIONS AND STUFF
  868. --\\=================================//
  869.  
  870. function Intro()
  871. ATTACK = true
  872. Rooted = true
  873. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  874. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  875. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Bright red", "Seal", VT(1,1,1))
  876. MakeForm(ORB,"Ball")
  877. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Bright red", "Seal", VT(1,1,1)*1.1)
  878. MakeForm(ORB2,"Ball")
  879. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  880. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  881. for _, c in pairs(Character:GetChildren()) do
  882. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  883. c.Transparency = 1
  884. end
  885. end
  886. for i=0, 1, 0.1 / Animation_Speed do
  887. Swait()
  888. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  889. ORB2.CFrame = ORB.CFrame
  890. for _, c in pairs(Character:GetChildren()) do
  891. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  892. c.Transparency = 1
  893. elseif c.ClassName == "Accessory" then
  894. c:remove()
  895. end
  896. end
  897. for _, c in pairs(SCYTHE:GetChildren()) do
  898. if c.ClassName == "Part" then
  899. c.Transparency = 1
  900. c.Color = C3(0,0,0)
  901. end
  902. end
  903. Player:ClearCharacterAppearance()
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  910. end
  911. repeat
  912. Swait()
  913. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  914. ORB2.CFrame = ORB.CFrame
  915. until sick.TimePosition > 12
  916. CreateSound("134978657", Effects, 5, 1)
  917. repeat
  918. Swait()
  919. if MRANDOM(1,5) == 1 then
  920. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Toothpaste", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  921. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  922. MakeForm(SPHERE,"Ball")
  923. coroutine.resume(coroutine.create(function()
  924. for i = 1, 100 do
  925. Swait()
  926. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  927. SPHERE.Transparency = (i/100)
  928. end
  929. SPHERE:remove()
  930. end))
  931. end
  932. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  933. ORB2.CFrame = ORB.CFrame
  934. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  935. until sick.TimePosition > 24
  936. CreateSound("135017578", Effects, 5, 1)
  937. repeat
  938. Swait()
  939. if MRANDOM(1,5) == 1 then
  940. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Toothpaste", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  941. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  942. MakeForm(SPHERE,"Ball")
  943. coroutine.resume(coroutine.create(function()
  944. for i = 1, 100 do
  945. Swait()
  946. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  947. SPHERE.Transparency = (i/100)
  948. end
  949. SPHERE:remove()
  950. end))
  951. end
  952. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  953. ORB2.CFrame = ORB.CFrame
  954. if MRANDOM(1,5) == 1 then
  955. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  956. end
  957. if MRANDOM(1,5) == 1 then
  958. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  959. end
  960. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  961. until sick.TimePosition > 34.5
  962. repeat
  963. Swait()
  964. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  965. ORB2.CFrame = ORB.CFrame
  966. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Maroon",VT(1,15,1))
  967. if MRANDOM(1,5) == 1 then
  968. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  969. end
  970. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  971. until sick.TimePosition > 36
  972. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(5,5,5))
  973. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(2.5,2.5,2.5))
  974. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(0.5,0.5,0.5))
  975. CreateSound("2691586", Effects, 5, 1)
  976. CreateSound("181384451", Effects, 10, 0.6)
  977. ORB:remove()
  978. ORB2:remove()
  979. tecks2.TextTransparency = 0
  980. repeat
  981. Swait()
  982. for _, c in pairs(Character:GetChildren()) do
  983. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  984. c.Transparency = 0
  985. c.Color = C3(0,0,0)
  986. elseif c.ClassName == "Accessory" then
  987. c:remove()
  988. end
  989. end
  990. for _, c in pairs(Weapon:GetChildren()) do
  991. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  992. c.Transparency = 0
  993. end
  994. end
  995. for _, c in pairs(HANDFOLDER:GetChildren()) do
  996. if c.ClassName == "Part" then
  997. c.Transparency = 0
  998. c.Color = C3(0,0,0)
  999. end
  1000. end
  1001. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  1002. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1009. until sick.TimePosition > 42
  1010. HandleWeld.Part0 = RightArm
  1011. for i=0, 1, 0.1 / Animation_Speed do
  1012. Swait()
  1013. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1020. end
  1021. for i = 1, 100 do
  1022. Swait()
  1023. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1024. for _, c in pairs(SCYTHE:GetChildren()) do
  1025. if c.ClassName == "Part" then
  1026. if c.Material ~= Enum.Material.Neon then
  1027. c.Transparency = c.Transparency - 0.01
  1028. end
  1029. c.Color = C3(0,0,0)
  1030. end
  1031. end
  1032. end
  1033. HandleWeld.Part0 = Torso
  1034. TRANSFORMED = true
  1035. ATTACK = false
  1036. Rooted = false
  1037. end
  1038.  
  1039. function AttackTemplate()
  1040. ATTACK = true
  1041. Rooted = false
  1042. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1043. HandleWeld.Part0 = RightArm
  1044. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1045. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1046. for i=0, 1, 0.1 / Animation_Speed do
  1047. Swait()
  1048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1054. end
  1055. HandleWeld.Part0 = Torso
  1056. ATTACK = false
  1057. Rooted = false
  1058. end
  1059.  
  1060. function Hit()
  1061. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1062. if HAND[1].IsEnabled.Value == true then
  1063. HAND[1].IsEnabled.Value = false
  1064. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1065. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1066. for i = 1, 4 do
  1067. Swait()
  1068. killnearest(HAND[1].Position,5)
  1069. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1070. end
  1071. HAND[1].IsEnabled.Value = true
  1072. end
  1073. end
  1074.  
  1075. function Warp()
  1076. ATTACK = true
  1077. Rooted = true
  1078. UNANCHOR = false
  1079. RootPart.Anchored = true
  1080. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1081. HandleWeld.Part0 = RightArm
  1082. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1083. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1084. for i=0, 0.5, 0.1 / Animation_Speed do
  1085. Swait()
  1086. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1087. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1088. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1095. end
  1096. for i = 1, 10 do
  1097. Swait()
  1098. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1099. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1100. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1101. if c.ClassName == "Part" then
  1102. c.Transparency = c.Transparency + 0.1
  1103. end
  1104. end
  1105. end
  1106. for i=0, 1, 0.1 / Animation_Speed do
  1107. Swait()
  1108. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1109. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1110. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1117. end
  1118. local ORIGIN = RootPart.Position
  1119. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1120. for i=0, 1, 0.1 / Animation_Speed do
  1121. Swait()
  1122. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1123. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1124. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1131. end
  1132. UNANCHOR = true
  1133. RootPart.Anchored = false
  1134. for i = 1, 10 do
  1135. Swait()
  1136. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1137. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1138. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1139. if c.ClassName == "Part" then
  1140. c.Transparency = c.Transparency - 0.1
  1141. end
  1142. end
  1143. end
  1144. HandleWeld.Part0 = Torso
  1145. ATTACK = false
  1146. Rooted = false
  1147. end
  1148.  
  1149. function DeathlyDash()
  1150. ATTACK = true
  1151. Rooted = false
  1152. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1153. HandleWeld.Part0 = RightArm
  1154. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1155. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1156. for i=0, 1, 0.1 / Animation_Speed do
  1157. Swait()
  1158. turnto(Mouse.Hit.p)
  1159. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1166. end
  1167. local TRAILS = {}
  1168. local FOUND = false
  1169. for i = 1, 75 do
  1170. Swait()
  1171. local TRAIL = Character:Clone()
  1172. for _, c in pairs(TRAIL:GetChildren()) do
  1173. if c.ClassName == "Part" then
  1174. c.Anchored = true
  1175. c.Color = C3(1,0,0)
  1176. c.Transparency = 0.5
  1177. c.Material = "Neon"
  1178. c.CanCollide = false
  1179. else
  1180. c:remove()
  1181. end
  1182. end
  1183. TRAIL.Parent = Effects
  1184. table.insert(TRAILS,TRAIL)
  1185. Debris:AddItem(TRAIL,0.08)
  1186. for _, c in pairs(workspace:GetChildren()) do
  1187. if c.ClassName == "Model" then
  1188. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1189. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1190. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1191. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1192. killnearest(TORSO.Position,25)
  1193. FOUND = true
  1194. end
  1195. end
  1196. end
  1197. end
  1198. if FOUND == true then
  1199. for i = 1, 65 do
  1200. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1201. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1202. end
  1203. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1204. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Toothpaste",1)
  1205. for i=0, 1, 0.1 / Animation_Speed do
  1206. Swait()
  1207. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1214. end
  1215. break
  1216. end
  1217. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1218. end
  1219. HandleWeld.Part0 = Torso
  1220. ATTACK = false
  1221. Rooted = false
  1222. end
  1223.  
  1224. function FatalGrab()
  1225. Rooted = true
  1226. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1227. if HAND[1].IsEnabled.Value == true then
  1228. HAND[1].IsEnabled.Value = false
  1229. HAND[1].CanCollide = true
  1230. local GRABBED = false
  1231. local GRABTARGET = nil
  1232. local HUMAN = nil
  1233. local HIT = HAND[1].Touched:Connect(function(hit)
  1234. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1235. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1236. if TORS ~= nil then
  1237. GRABTARGET = TORS
  1238. GRABBED = true
  1239. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1240. end
  1241. end
  1242. end)
  1243. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1244. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1245. for i = 1, 4 do
  1246. Swait()
  1247. turnto(Mouse.Hit.p)
  1248. if GRABBED == true then
  1249. break
  1250. end
  1251. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1252. end
  1253. if GRABBED == true then
  1254. UNANCHOR = false
  1255. RootPart.Anchored = true
  1256. HUMAN.PlatformStand = true
  1257. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1258. local WELD = weldBetween(HAND[1],GRABTARGET)
  1259. VALUE2 = true
  1260. for i = 1, 30 do
  1261. Swait()
  1262. HUMAN.PlatformStand = true
  1263. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1264. end
  1265. for i = 1, 50 do
  1266. Swait()
  1267. HUMAN.PlatformStand = true
  1268. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1269. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1270. end
  1271. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1272. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Toothpaste",VT(0,5,0))
  1273. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1274. MagicBlock(0,25,HAND[1].CFrame,"Toothpaste",VT(5,5,5))
  1275. WELD:remove()
  1276. KillChildren(GRABTARGET.Parent)
  1277. killnearest(GRABTARGET.Position,10)
  1278. UNANCHOR = true
  1279. RootPart.Anchored = false
  1280. for i = 1, 10 do
  1281. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1282. Swait()
  1283. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1284. end
  1285. VALUE2 = false
  1286. end
  1287. HAND[1].CanCollide = false
  1288. HAND[1].IsEnabled.Value = true
  1289. end
  1290. Rooted = false
  1291. end
  1292.  
  1293. function FatalWave()
  1294. ATTACK = true
  1295. Rooted = true
  1296. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1297. HandleWeld.Part0 = RightArm
  1298. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1299. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1300. for i=0, 1, 0.1 / Animation_Speed do
  1301. Swait()
  1302. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1,1,0))
  1303. turnto(Mouse.Hit.p)
  1304. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1311. end
  1312. for i=0,0.1, 0.1 / Animation_Speed do
  1313. Swait()
  1314. turnto(Mouse.Hit.p)
  1315. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1322. end
  1323. local angle = - 30
  1324. for i = 1, 5 do
  1325. coroutine.resume(coroutine.create(function()
  1326. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1327. local SpawnPosition = RayPos
  1328. local floor = RayHit
  1329. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1330. local LastPosition = RayPos
  1331. local Delay = 1
  1332. for i = 1, 15 do
  1333. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1334. local End = RayPos
  1335. LastPosition = End
  1336. if SpawnPosition then
  1337. killnearest(End,25)
  1338. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.4,0.4,0)*i)
  1339. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Toothpaste",1)
  1340. end
  1341. Swait()
  1342. end
  1343. end))
  1344. angle = angle + 15
  1345. end
  1346. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1347. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1348. CreateSound("62339698", HitBox, 10, 0.4)
  1349. for i=0, 1, 0.1 / Animation_Speed do
  1350. Swait()
  1351. turnto(Mouse.Hit.p)
  1352. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1359. end
  1360. HandleWeld.Part0 = Torso
  1361. ATTACK = false
  1362. Rooted = false
  1363. end
  1364.  
  1365. function Reap()
  1366. ATTACK = true
  1367. Rooted = true
  1368. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1369. HandleWeld.Part0 = RightArm
  1370. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1371. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1372. for i=0, 3, 0.1 / Animation_Speed do
  1373. Swait()
  1374. for e=1,#HANDS do
  1375. if HANDS[e]~=nil then
  1376. local Thing=HANDS[e]
  1377. if Thing~=nil then
  1378. local MainPart=Thing[1]
  1379. local F=Thing[2]
  1380. MainPart.IsEnabled.Value = false
  1381. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1382. end
  1383. end
  1384. end
  1385. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1392. end
  1393. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1394. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1395. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1396. Swait()
  1397. repeat
  1398. Swait()
  1399. for e=1,#HANDS do
  1400. if HANDS[e]~=nil then
  1401. local Thing=HANDS[e]
  1402. if Thing~=nil then
  1403. local MainPart=Thing[1]
  1404. local F=Thing[2]
  1405. MainPart.IsEnabled.Value = false
  1406. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1407. end
  1408. end
  1409. end
  1410. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1417. until SOUND.playing == false
  1418. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Toothpaste", "Blood", VT(800,0,800))
  1419. MakeForm(FLOOR,"Cyl")
  1420. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1421. CreateSound("289315275", Effects, 5, 0.3)
  1422. for i = 1, 400 do
  1423. Swait()
  1424. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1425. if i > 100 then
  1426. if MRANDOM(1,2) == 1 then
  1427. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Toothpaste", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1428. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1429. MakeForm(SPHERE,"Ball")
  1430. coroutine.resume(coroutine.create(function()
  1431. for i = 1, 100 do
  1432. Swait()
  1433. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1434. SPHERE.Transparency = (i/100)
  1435. end
  1436. SPHERE:remove()
  1437. end))
  1438. end
  1439. end
  1440. end
  1441. CreateSound("62339698", Effects, 10, 0.3)
  1442. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1443. FLOOR:ClearAllChildren()
  1444. MakeForm(FLOOR,"Ball")
  1445. for i = 1, 50 do
  1446. Swait()
  1447. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1448. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1449. end
  1450. FLOOR:remove()
  1451. HandleWeld.Part0 = Torso
  1452. ATTACK = false
  1453. Rooted = false
  1454. for e=1,#HANDS do
  1455. if HANDS[e]~=nil then
  1456. local Thing=HANDS[e]
  1457. if Thing~=nil then
  1458. local MainPart=Thing[1]
  1459. local F=Thing[2]
  1460. MainPart.IsEnabled.Value = true
  1461. end
  1462. end
  1463. end
  1464. end
  1465.  
  1466. function Taunt()
  1467. ATTACK = true
  1468. Rooted = true
  1469. local SOUND = CreateSound("134978657", Head, 10, 1)
  1470. Swait()
  1471. repeat
  1472. Swait()
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1479. until SOUND.Playing == false
  1480. ATTACK = false
  1481. Rooted = false
  1482. end
  1483.  
  1484. --//=================================\\
  1485. --|| ASSIGN THINGS TO KEYS
  1486. --\\=================================//
  1487.  
  1488. function MouseDown(Mouse)
  1489. if ATTACK == false then
  1490. Hit()
  1491. end
  1492. end
  1493.  
  1494. function MouseUp(Mouse)
  1495. HOLD = false
  1496. end
  1497.  
  1498. function KeyDown(Key)
  1499. KEYHOLD = true
  1500. if TRANSFORMED == true and Rooted == false then
  1501. if Key == "t" and ATTACK == false then
  1502. Taunt()
  1503. end
  1504.  
  1505. if Key == "z" and ATTACK == false then
  1506. Warp()
  1507. end
  1508.  
  1509. if Key == "b" and ATTACK == false then
  1510. DeathlyDash()
  1511. end
  1512.  
  1513. if Key == "c" and ATTACK == false then
  1514. FatalGrab()
  1515. end
  1516.  
  1517. if Key == "v" and ATTACK == false then
  1518. FatalWave()
  1519. end
  1520.  
  1521. if Key == "x" and ATTACK == false then
  1522. Reap()
  1523. end
  1524. end
  1525.  
  1526. if Key == "9" and ATTACK == false then
  1527. CreateSound("135017578", Effects, 5, 1)
  1528. end
  1529. end
  1530.  
  1531. function KeyUp(Key)
  1532. KEYHOLD = false
  1533. end
  1534.  
  1535. Mouse.Button1Down:connect(function(NEWKEY)
  1536. MouseDown(NEWKEY)
  1537. end)
  1538. Mouse.Button1Up:connect(function(NEWKEY)
  1539. MouseUp(NEWKEY)
  1540. end)
  1541. Mouse.KeyDown:connect(function(NEWKEY)
  1542. KeyDown(NEWKEY)
  1543. end)
  1544. Mouse.KeyUp:connect(function(NEWKEY)
  1545. KeyUp(NEWKEY)
  1546. end)
  1547.  
  1548. --//=================================\\
  1549. --\\=================================//
  1550.  
  1551.  
  1552. function unanchor()
  1553. if UNANCHOR == true then
  1554. RootPart.Anchored = false
  1555. end
  1556. for _, c in pairs(SCYTHE:GetChildren()) do
  1557. if c.ClassName == "Part" then
  1558. c.Anchored = false
  1559. end
  1560. end
  1561. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1562. if c.ClassName == "Part" then
  1563. c.Anchored = false
  1564. end
  1565. end
  1566. for _, c in pairs(Weapon:GetChildren()) do
  1567. if c.ClassName == "Part" then
  1568. c.Anchored = false
  1569. end
  1570. end
  1571. end
  1572.  
  1573.  
  1574. --//=================================\\
  1575. --|| WRAP THE WHOLE SCRIPT UP
  1576. --\\=================================//
  1577.  
  1578. Humanoid.Changed:connect(function(Jump)
  1579. if Jump == "Jump" and (Disable_Jump == true) then
  1580. Humanoid.Jump = false
  1581. end
  1582. end)
  1583.  
  1584. local FF = IT("ForceField",Character)
  1585. FF.Visible = false
  1586.  
  1587. INSTANT = false
  1588. Speed = 20
  1589.  
  1590. while true do
  1591. Swait()
  1592. SINE = SINE + CHANGE
  1593. --if DEAD == false then
  1594. if VALUE2 == false then
  1595. for e=1,#HANDS do
  1596. if HANDS[e]~=nil then
  1597. local Thing=HANDS[e]
  1598. if Thing~=nil then
  1599. local MainPart=Thing[1]
  1600. local F=Thing[2]
  1601. if MainPart.IsEnabled.Value == true then
  1602. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1603. end
  1604. end
  1605. end
  1606. end
  1607. end
  1608. ANIMATE.Parent = nil
  1609. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1610. IDLEANIMATION:Play()
  1611. if TRANSFORMED == true then
  1612. tecks2.TextTransparency = 0
  1613. for _, c in pairs(Character:GetChildren()) do
  1614. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1615. c.Anchored = false
  1616. c.Transparency = 0
  1617. c.Color = C3(0,0,0)
  1618. end
  1619. end
  1620. for _, c in pairs(Weapon:GetChildren()) do
  1621. if c.ClassName == "Part" then
  1622. c.Transparency = 0
  1623. end
  1624. end
  1625. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1626. if c.ClassName == "Part" then
  1627. c.Color = C3(0,0,0)
  1628. if c:FindFirstChild("PE") then
  1629. c.PE.Enabled = true
  1630. end
  1631. end
  1632. end
  1633. for _, c in pairs(SCYTHE:GetChildren()) do
  1634. if c.ClassName == "Part" then
  1635. if c.Material ~= Enum.Material.Neon then
  1636. c.Transparency = 0
  1637. end
  1638. c.Color = C3(0,0,0)
  1639. if c:FindFirstChild("PE") then
  1640. c.PE.Enabled = true
  1641. end
  1642. end
  1643. end
  1644. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1645. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1646. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1647. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1648. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1649. if ATTACK == false and VALUE2 == false then
  1650. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1651. end
  1652. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1653. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1654. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1655. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1656. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1657. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1658. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1659. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1660. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1661. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1662. end
  1663. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1664. ANIM = "Jump"
  1665. if ATTACK == false then
  1666. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1672. end
  1673. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1674. ANIM = "Fall"
  1675. if ATTACK == false then
  1676. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1682. end
  1683. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1684. ANIM = "Idle"
  1685. if ATTACK == false then
  1686. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1692. end
  1693. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1694. ANIM = "Walk"
  1695. WALK = WALK + 1 / Animation_Speed
  1696. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1697. WALK = 0
  1698. if WALKINGANIM == true then
  1699. WALKINGANIM = false
  1700. elseif WALKINGANIM == false then
  1701. WALKINGANIM = true
  1702. end
  1703. end
  1704. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1705. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1706. if ATTACK == false then
  1707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1711. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1713. end
  1714. end
  1715. end
  1716. --end
  1717. Humanoid.DisplayDistanceType = "None"
  1718. unanchor()
  1719. Humanoid.MaxHealth = "inf"
  1720. Humanoid.Health = "inf"
  1721. if Rooted == false then
  1722. Disable_Jump = false
  1723. Humanoid.WalkSpeed = Speed
  1724. elseif Rooted == true then
  1725. Disable_Jump = true
  1726. Humanoid.WalkSpeed = 0
  1727. end
  1728. if Head:FindFirstChild("face") then
  1729. Head.face:remove()
  1730. end
  1731. local MATHS = {"0","1"}
  1732. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1733. Humanoid.PlatformStand = false
  1734. if INTRO == false and INSTANT == false then
  1735. INTRO = true
  1736. coroutine.resume(coroutine.create(function()
  1737. sick:Play()
  1738. Intro()
  1739. end))
  1740. end
  1741. if INSTANT == true then
  1742. if TRANSFORMED == false then
  1743. sick.TimePosition = 60
  1744. Player:ClearCharacterAppearance()
  1745. sick:Play()
  1746. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1747. if c.ClassName == "Part" then
  1748. c.Transparency = 0
  1749. end
  1750. end
  1751. end
  1752. TRANSFORMED = true
  1753. end
  1754. script.Parent = PlayerGui
  1755. Character.Parent = workspace
  1756. Humanoid.Parent = Character
  1757. Player:ClearCharacterAppearance()
  1758. end
  1759.  
  1760.  
  1761. --//=================================\\
  1762. --\\=================================//
  1763.  
  1764.  
  1765.  
  1766.  
  1767.  
  1768. --//====================================================\\--
  1769. --|| END OF SCRIPT
  1770. --\\====================================================//--
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