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Untitled

Mar 21st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. CV="Bright red"
  12. p = game.Players.LocalPlayer
  13. char = p.Character
  14. local txt = Instance.new("BillboardGui", char)
  15. txt.Adornee = char .Head
  16. txt.Name = "_status"
  17. txt.Size = UDim2.new(2, 0, 1.2, 0)
  18. txt.StudsOffset = Vector3.new(-9, 8, 0)
  19. local text = Instance.new("TextLabel", txt)
  20. text.Size = UDim2.new(10, 0, 7, 0)
  21. text.FontSize = "Size24"
  22. text.TextScaled = true
  23. text.TextTransparency = 0
  24. text.BackgroundTransparency = 1
  25. text.TextTransparency = 0
  26. text.TextStrokeTransparency = 0
  27. text.Font = "Bodoni"
  28. text.TextStrokeColor3 = Color3.new(0,0,0)
  29.  
  30. v=Instance.new("Part")
  31. v.Name = "ColorBrick"
  32. v.Parent=p.Character
  33. v.FormFactor="Symmetric"
  34. v.Anchored=true
  35. v.CanCollide=false
  36. v.BottomSurface="Smooth"
  37. v.TopSurface="Smooth"
  38. v.Size=Vector3.new(10,5,3)
  39. v.Transparency=1
  40. v.CFrame=char.Torso.CFrame
  41. v.BrickColor=BrickColor.new(CV)
  42. v.Transparency=1
  43. text.TextColor3 = Color3.new(170,0,170)
  44. v.Shape="Block"
  45. text.Text = "Grim"
  46.  
  47.  
  48.  
  49. Player = game:GetService("Players").LocalPlayer
  50. PlayerGui = Player.PlayerGui
  51. Cam = workspace.CurrentCamera
  52. Backpack = Player.Backpack
  53. Character = Player.Character
  54. Humanoid = Character.Humanoid
  55. Mouse = Player:GetMouse()
  56. RootPart = Character["HumanoidRootPart"]
  57. Torso = Character["Torso"]
  58. Head = Character["Head"]
  59. RightArm = Character["Right Arm"]
  60. LeftArm = Character["Left Arm"]
  61. RightLeg = Character["Right Leg"]
  62. LeftLeg = Character["Left Leg"]
  63. RootJoint = RootPart["RootJoint"]
  64. Neck = Torso["Neck"]
  65. RightShoulder = Torso["Right Shoulder"]
  66. LeftShoulder = Torso["Left Shoulder"]
  67. RightHip = Torso["Right Hip"]
  68. LeftHip = Torso["Left Hip"]
  69. local sick = Instance.new("Sound",Character)
  70. sick.SoundId = "rbxassetid://563062677"
  71. sick.Looped = true
  72. sick.Pitch = 1
  73. sick.Volume = 2
  74. Player:ClearCharacterAppearance()
  75. local HANDS = {}
  76. Character.Archivable = true
  77. Humanoid.DisplayDistanceType = "None"
  78.  
  79.  
  80.  
  81. IT = Instance.new
  82. CF = CFrame.new
  83. VT = Vector3.new
  84. RAD = math.rad
  85. C3 = Color3.new
  86. UD2 = UDim2.new
  87. BRICKC = BrickColor.new
  88. ANGLES = CFrame.Angles
  89. EULER = CFrame.fromEulerAnglesXYZ
  90. COS = math.cos
  91. ACOS = math.acos
  92. SIN = math.sin
  93. ASIN = math.asin
  94. ABS = math.abs
  95. MRANDOM = math.random
  96. FLOOR = math.floor
  97.  
  98. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  99. local NEWMESH = IT(MESH)
  100. if MESH == "SpecialMesh" then
  101. NEWMESH.MeshType = MESHTYPE
  102. if MESHID ~= "nil" and MESHID ~= "" then
  103. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  104. end
  105. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  106. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  107. end
  108. end
  109. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  110. NEWMESH.Scale = SCALE
  111. NEWMESH.Parent = PARENT
  112. return NEWMESH
  113. end
  114.  
  115. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  116. local NEWPART = IT("Part")
  117. NEWPART.formFactor = FORMFACTOR
  118. NEWPART.Reflectance = REFLECTANCE
  119. NEWPART.Transparency = TRANSPARENCY
  120. NEWPART.CanCollide = false
  121. NEWPART.Locked = true
  122. NEWPART.Anchored = true
  123. if ANCHOR == false then
  124. NEWPART.Anchored = false
  125. end
  126. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  127. NEWPART.Name = NAME
  128. NEWPART.Size = SIZE
  129. NEWPART.Position = Torso.Position
  130. NEWPART.Material = MATERIAL
  131. NEWPART:BreakJoints()
  132. NEWPART.Parent = PARENT
  133. return NEWPART
  134. end
  135.  
  136. --//=================================\\
  137. --|| CUSTOMIZATION
  138. --\\=================================//
  139.  
  140. Player_Size = 3 --Size of the player.
  141. Animation_Speed = 3
  142. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  143.  
  144. local Speed = 16
  145. local Effects2 = {}
  146.  
  147. --//=================================\\
  148. --|| END OF CUSTOMIZATION
  149. --\\=================================//
  150.  
  151. local function weldBetween(a, b)
  152. local weldd = Instance.new("ManualWeld")
  153. weldd.Part0 = a
  154. weldd.Part1 = b
  155. weldd.C0 = CFrame.new()
  156. weldd.C1 = b.CFrame:inverse() * a.CFrame
  157. weldd.Parent = a
  158. return weldd
  159. end
  160.  
  161. --//=================================\\
  162. --|| USEFUL VALUES
  163. --\\=================================//
  164.  
  165. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  166. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  167. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  168. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  169. local CHANGEDEFENSE = 0
  170. local CHANGEDAMAGE = 0
  171. local CHANGEMOVEMENT = 0
  172. local ANIM = "Idle"
  173. local ATTACK = false
  174. local EQUIPPED = false
  175. local HOLD = false
  176. local COMBO = 1
  177. local Rooted = false
  178. local SINE = 0
  179. local KEYHOLD = false
  180. local CHANGE = 2 / Animation_Speed
  181. local WALKINGANIM = false
  182. local WALK = 0
  183. local VALUE1 = false
  184. local VALUE2 = false
  185. local ROBLOXIDLEANIMATION = IT("Animation")
  186. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  187. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  188. --ROBLOXIDLEANIMATION.Parent = Humanoid
  189. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  190. WEAPONGUI.Name = "Weapon GUI"
  191. local Weapon = IT("Model")
  192. Weapon.Name = "Weapon"
  193. local Effects = IT("Folder", Weapon)
  194. Effects.Name = "Effects"
  195. local ANIMATOR = Humanoid.Animator
  196. local ANIMATE = Character.Animate
  197. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  198. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  199. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  200. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  201.  
  202.  
  203. local SKILLTEXTCOLOR = BRICKC("Bright red").Color
  204.  
  205. --//=================================\\
  206. --\\=================================//
  207.  
  208.  
  209. --//=================================\\
  210. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  211. --\\=================================//
  212.  
  213.  
  214. --//=================================\\
  215. --\\=================================//
  216.  
  217.  
  218.  
  219.  
  220.  
  221. --//=================================\\
  222. --|| SOME FUNCTIONS
  223. --\\=================================//
  224.  
  225. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  226. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  227. end
  228.  
  229. function PositiveAngle(NUMBER)
  230. if NUMBER >= 0 then
  231. NUMBER = 0
  232. end
  233. return NUMBER
  234. end
  235.  
  236. function NegativeAngle(NUMBER)
  237. if NUMBER <= 0 then
  238. NUMBER = 0
  239. end
  240. return NUMBER
  241. end
  242.  
  243. function Swait(NUMBER)
  244. if NUMBER == 0 or NUMBER == nil then
  245. ArtificialHB.Event:wait()
  246. else
  247. for i = 1, NUMBER do
  248. ArtificialHB.Event:wait()
  249. end
  250. end
  251. end
  252.  
  253. function QuaternionFromCFrame(cf)
  254. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  255. local trace = m00 + m11 + m22
  256. if trace > 0 then
  257. local s = math.sqrt(1 + trace)
  258. local recip = 0.5 / s
  259. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  260. else
  261. local i = 0
  262. if m11 > m00 then
  263. i = 1
  264. end
  265. if m22 > (i == 0 and m00 or m11) then
  266. i = 2
  267. end
  268. if i == 0 then
  269. local s = math.sqrt(m00 - m11 - m22 + 1)
  270. local recip = 0.5 / s
  271. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  272. elseif i == 1 then
  273. local s = math.sqrt(m11 - m22 - m00 + 1)
  274. local recip = 0.5 / s
  275. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  276. elseif i == 2 then
  277. local s = math.sqrt(m22 - m00 - m11 + 1)
  278. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  279. end
  280. end
  281. end
  282.  
  283. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  284. local xs, ys, zs = x + x, y + y, z + z
  285. local wx, wy, wz = w * xs, w * ys, w * zs
  286. local xx = x * xs
  287. local xy = x * ys
  288. local xz = x * zs
  289. local yy = y * ys
  290. local yz = y * zs
  291. local zz = z * zs
  292. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  293. end
  294.  
  295. function QuaternionSlerp(a, b, t)
  296. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  297. local startInterp, finishInterp;
  298. if cosTheta >= 0.0001 then
  299. if (1 - cosTheta) > 0.0001 then
  300. local theta = ACOS(cosTheta)
  301. local invSinTheta = 1 / SIN(theta)
  302. startInterp = SIN((1 - t) * theta) * invSinTheta
  303. finishInterp = SIN(t * theta) * invSinTheta
  304. else
  305. startInterp = 1 - t
  306. finishInterp = t
  307. end
  308. else
  309. if (1 + cosTheta) > 0.0001 then
  310. local theta = ACOS(-cosTheta)
  311. local invSinTheta = 1 / SIN(theta)
  312. startInterp = SIN((t - 1) * theta) * invSinTheta
  313. finishInterp = SIN(t * theta) * invSinTheta
  314. else
  315. startInterp = t - 1
  316. finishInterp = t
  317. end
  318. end
  319. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  320. end
  321.  
  322. function Clerp(a, b, t)
  323. local qa = {QuaternionFromCFrame(a)}
  324. local qb = {QuaternionFromCFrame(b)}
  325. local ax, ay, az = a.x, a.y, a.z
  326. local bx, by, bz = b.x, b.y, b.z
  327. local _t = 1 - t
  328. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  329. end
  330.  
  331. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  332. local frame = IT("Frame")
  333. frame.BackgroundTransparency = TRANSPARENCY
  334. frame.BorderSizePixel = BORDERSIZEPIXEL
  335. frame.Position = POSITION
  336. frame.Size = SIZE
  337. frame.BackgroundColor3 = COLOR
  338. frame.BorderColor3 = BORDERCOLOR
  339. frame.Name = NAME
  340. frame.Parent = PARENT
  341. return frame
  342. end
  343.  
  344. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  345. local label = IT("TextLabel")
  346. label.BackgroundTransparency = 1
  347. label.Size = UD2(1, 0, 1, 0)
  348. label.Position = UD2(0, 0, 0, 0)
  349. label.TextColor3 = TEXTCOLOR
  350. label.TextStrokeTransparency = STROKETRANSPARENCY
  351. label.TextTransparency = TRANSPARENCY
  352. label.FontSize = TEXTFONTSIZE
  353. label.Font = TEXTFONT
  354. label.BorderSizePixel = BORDERSIZEPIXEL
  355. label.TextScaled = false
  356. label.Text = TEXT
  357. label.Name = NAME
  358. label.Parent = PARENT
  359. return label
  360. end
  361.  
  362. function NoOutlines(PART)
  363. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  364. end
  365.  
  366.  
  367. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  368. local NEWWELD = IT(TYPE)
  369. NEWWELD.Part0 = PART0
  370. NEWWELD.Part1 = PART1
  371. NEWWELD.C0 = C0
  372. NEWWELD.C1 = C1
  373. NEWWELD.Parent = PARENT
  374. return NEWWELD
  375. end
  376.  
  377. function CreateSound(ID, PARENT, VOLUME, PITCH)
  378. local NEWSOUND = nil
  379. coroutine.resume(coroutine.create(function()
  380. NEWSOUND = IT("Sound", PARENT)
  381. NEWSOUND.Volume = VOLUME
  382. NEWSOUND.Pitch = PITCH
  383. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  384. Swait()
  385. NEWSOUND:play()
  386. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  387. end))
  388. return NEWSOUND
  389. end
  390.  
  391. function CFrameFromTopBack(at, top, back)
  392. local right = top:Cross(back)
  393. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  394. end
  395.  
  396.  
  397.  
  398. --//=================================\\
  399. --|| SPEECH
  400. --\\=================================//
  401.  
  402. function chatfunc(text,waitt)
  403. local chat = coroutine.wrap(function()
  404. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  405. Character:FindFirstChild("TalkingBillBoard"):destroy()
  406. end
  407. local naeeym2 = Instance.new("BillboardGui",Character)
  408. naeeym2.Size = UDim2.new(0,100,0,40)
  409. naeeym2.StudsOffset = Vector3.new(0,5,0)
  410. naeeym2.Adornee = Character.Head
  411. naeeym2.Name = "TalkingBillBoard"
  412. naeeym2.AlwaysOnTop = true
  413. local tecks2 = Instance.new("TextLabel",naeeym2)
  414. tecks2.BackgroundTransparency = 1
  415. tecks2.BorderSizePixel = 0
  416. tecks2.Text = ""
  417. tecks2.Font = "SciFi"
  418. tecks2.TextSize = 30
  419. tecks2.TextStrokeTransparency = 1
  420. tecks2.TextColor3 = SKILLTEXTCOLOR
  421. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  422. tecks2.Size = UDim2.new(1,0,0.5,0)
  423. for i = 1,string.len(text),1 do
  424. tecks2.Text = string.sub(text,1,i)
  425. Swait()
  426. end
  427. wait(waitt)
  428. coroutine.resume(coroutine.create(function()
  429. for i = 1, 10 do
  430. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  431. Swait()
  432. end
  433. naeeym2:Destroy()
  434. end))
  435. end)
  436. chat()
  437. end
  438.  
  439. --//=================================\\
  440. --|| WEAPON CREATION
  441. --\\=================================//
  442.  
  443. local EyeSizes={
  444. NumberSequenceKeypoint.new(0,1,0),
  445. NumberSequenceKeypoint.new(1,0,0)
  446. }
  447. local EyeTrans={
  448. NumberSequenceKeypoint.new(0,0.8,0),
  449. NumberSequenceKeypoint.new(1,1,0)
  450. }
  451. local PE=Instance.new("ParticleEmitter",art)
  452. PE.LightEmission=.8
  453. PE.Color = ColorSequence.new(BRICKC("Magenta").Color)
  454. PE.Size=NumberSequence.new(EyeSizes)
  455. PE.Transparency=NumberSequence.new(EyeTrans)
  456. PE.Lifetime=NumberRange.new(0.35,1.5)
  457. PE.Rotation=NumberRange.new(0,360)
  458. PE.Rate=999
  459. PE.VelocitySpread = 10000
  460. PE.Acceleration = Vector3.new(0,0,0)
  461. PE.Drag = 5
  462. PE.Speed = NumberRange.new(0,0,0)
  463. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  464. PE.ZOffset = -1.5
  465. PE.Name = "PE"
  466. PE.Enabled = false
  467.  
  468. function particles(art)
  469. local PARTICLES = PE:Clone()
  470. PARTICLES.Parent = art
  471. end
  472.  
  473. local HANDFOLDER = IT("Folder",Weapon)
  474. HANDFOLDER.Name = "Hands"
  475.  
  476. for i = 1, 3 do
  477. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Bright violet", "HandPart", VT(1,1,1),false)
  478. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  479. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  480. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1)*1.2,false)
  481. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  482. MakeForm(Palm2,"Ball")
  483. particles(Palm2)
  484.  
  485. local EN = IT("BoolValue",Palm)
  486. EN.Name = "IsEnabled"
  487. EN.Value = true
  488. table.insert(HANDS,{Palm,HandleWeld})
  489. end
  490.  
  491. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Bright red", "Hood", VT(1,1,1),false)
  492. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  493. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  494.  
  495. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Bright red", "Hood", VT(1,1,1),false)
  496. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  497. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  498.  
  499. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Bright red", "Hood", VT(1,1,1),false)
  500. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  501. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  502.  
  503. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Bright red", "Hood", VT(1,1,1),false)
  504. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  505. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  506.  
  507. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  508. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  509. MakeForm(HandlePart,"Ball")
  510. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  511. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  512. MakeForm(HandlePart,"Ball")
  513.  
  514. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0,0.2,0.2), false)
  515. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  516. MakeForm(HandlePart,"Ball")
  517.  
  518. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.5,0,0.2)*1.3,false)
  519. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  520. MakeForm(HandlePart,"Ball")
  521. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  522. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  523. MakeForm(HandlePart,"Ball")
  524. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  525. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  526. MakeForm(HandlePart,"Ball")
  527. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  528. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  529. MakeForm(HandlePart,"Ball")
  530. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  531. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  532. MakeForm(HandlePart,"Ball")
  533. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  534. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  535. MakeForm(HandlePart,"Ball")
  536. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  537. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  538. MakeForm(HandlePart,"Ball")
  539. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  540. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  541. MakeForm(HandlePart,"Ball")
  542. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  543. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  544. MakeForm(HandlePart,"Ball")
  545. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Bright violet", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  546. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  547. MakeForm(HandlePart,"Ball")
  548.  
  549. local SCYTHE = IT("Model",Character)
  550. SCYTHE.Name = "SCYTHE"
  551.  
  552. local B = SCYTHE
  553. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Bright Violet", "HandPart", VT(0.3,0.3,0.3),false)
  554. particles(HandlePart)
  555. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  556. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.2,3.5,0.2),false)
  557. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  558. MakeForm(part,"Ball")
  559. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,1,0.3),false)
  560. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  561. MakeForm(part,"Ball")
  562. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.25,1,0.25),false)
  563. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  564. MakeForm(part,"Ball")
  565. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,2,0.15),false)
  566. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  567. MakeForm(part,"Ball")
  568. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,0.55,0.15),false)
  569. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  570. MakeForm(part,"Ball")
  571. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,0.5,0.15),false)
  572. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  573. MakeForm(part,"Ball")
  574. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,0.45,0.15),false)
  575. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  576. MakeForm(part,"Ball")
  577. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,2,0.3),false)
  578. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  579. MakeForm(part,"Ball")
  580. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,0.8,0.3),false)
  581. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  582. MakeForm(part,"Ball")
  583. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,0.3,0.3),false)
  584. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  585. MakeForm(part,"Ball")
  586. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.15,0.8,0.15),false)
  587. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  588. MakeForm(part,"Ball")
  589. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.2,0.8,0.2),false)
  590. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  591. MakeForm(part,"Ball")
  592. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.4,1.3,0.8),false)
  593. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  594. MakeForm(part,"Ball")
  595. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,1.3,0.6),false)
  596. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  597. MakeForm(part,"Ball")
  598. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright violet", "ScythePart", VT(0.2,2,0.4),false)
  599. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  600. MakeForm(part,"Ball")
  601. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright Violet", "ScythePart", VT(0.1,2,0.4),false)
  602. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  603. MakeForm(part,"Ball")
  604. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright violet", "ScythePart", VT(0.05,2,0.2),false)
  605. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  606. MakeForm(part,"Ball")
  607. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.3,1.3,0.6),false)
  608. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  609. MakeForm(part,"Ball")
  610. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.2,1,0.4),false)
  611. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  612. MakeForm(part,"Ball")
  613. local part = CreatePart(3, B, "Granite", 0, 1, "Bright red", "ScythePart", VT(0.15,1,0.2),false)
  614. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  615. MakeForm(part,"Ball")
  616. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Bright red", "ScythePart", VT(0.1,0.5,0.1),false)
  617. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  618. MakeForm(part,"Ball")
  619. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Bright red", "Hitbox", VT(5,1.3,0.6),false)
  620. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  621.  
  622. for _, c in pairs(SCYTHE:GetChildren()) do
  623. if c.ClassName == "Part" then
  624. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  625. end
  626. end
  627.  
  628. Weapon.Parent = Character
  629.  
  630. Humanoid.Died:connect(function()
  631. KillChildren(Character)
  632. HANDS = {}
  633. HANDFOLDER:ClearAllChildren()
  634. SCYTHE:ClearAllChildren()
  635. for i = 1, 100 do
  636. Swait()
  637. sick.Volume = sick.Volume - 0.02
  638. end
  639. end)
  640.  
  641. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  642. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  643. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  644. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  645. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  646.  
  647. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  648. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  649. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  650. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  651. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  652.  
  653. --//=================================\\
  654. --|| DAMAGING
  655. --\\=================================//
  656.  
  657. function KillChildren(v)
  658. v:BreakJoints()
  659. for _, c in pairs(v:GetChildren()) do
  660. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  661. if c.Transparency < 1 then
  662. if c:FindFirstChildOfClass("Decal") then
  663. c:FindFirstChildOfClass("Decal"):remove()
  664. end
  665. particles(c)
  666. c.PE.Enabled = true
  667. c.Parent = Effects
  668. c.CanCollide = false
  669. c.Material = "Neon"
  670. c.Color = C3(1,0,0)
  671. c.Transparency = 0.5
  672. local grav = Instance.new("BodyPosition",c)
  673. grav.P = 20000
  674. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  675. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  676. grav.Name = "GravityForce"
  677. coroutine.resume(coroutine.create(function()
  678. for i = 1, 50 do
  679. Swait()
  680. c.Transparency = c.Transparency + 0.01
  681. end
  682. c.PE.Enabled = false
  683. Debris:AddItem(c,2)
  684. end))
  685. end
  686. end
  687. end
  688. end
  689.  
  690. function killnearest(position,range)
  691. for i,v in ipairs(workspace:GetChildren()) do
  692. local body = v:GetChildren()
  693. for part = 1, #body do
  694. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  695. if(body[part].Position - position).Magnitude < range then
  696. if v.ClassName == "Model" then
  697. KillChildren(v)
  698. end
  699. end
  700. end
  701. end
  702. end
  703. end
  704.  
  705. --//=================================\\
  706. --|| ATTACK FUNCTIONS AND STUFF
  707. --\\=================================//
  708.  
  709. function Intro()
  710. ATTACK = true
  711. Rooted = true
  712. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  713. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  714. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Bright red", "Seal", VT(1,1,1))
  715. MakeForm(ORB,"Ball")
  716. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Bright red", "Seal", VT(1,1,1)*1.1)
  717. MakeForm(ORB2,"Ball")
  718. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  719. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  720. for _, c in pairs(Character:GetChildren()) do
  721. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  722. c.Transparency = 1
  723. end
  724. end
  725. for i=0, 1, 0.1 / Animation_Speed do
  726. Swait()
  727. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  728. ORB2.CFrame = ORB.CFrame
  729. for _, c in pairs(Character:GetChildren()) do
  730. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  731. c.Transparency = 1
  732. elseif c.ClassName == "Accessory" then
  733. c:remove()
  734. end
  735. end
  736. for _, c in pairs(SCYTHE:GetChildren()) do
  737. if c.ClassName == "Part" then
  738. c.Transparency = 1
  739. c.Color = C3(0,0,0)
  740. end
  741. end
  742. Player:ClearCharacterAppearance()
  743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  749. end
  750. repeat
  751. Swait()
  752. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  753. ORB2.CFrame = ORB.CFrame
  754. until sick.TimePosition > 12
  755. CreateSound("134978657", Effects, 5, 1)
  756. repeat
  757. Swait()
  758. if MRANDOM(1,5) == 1 then
  759. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Toothpaste", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  760. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  761. MakeForm(SPHERE,"Ball")
  762. coroutine.resume(coroutine.create(function()
  763. for i = 1, 100 do
  764. Swait()
  765. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  766. SPHERE.Transparency = (i/100)
  767. end
  768. SPHERE:remove()
  769. end))
  770. end
  771. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  772. ORB2.CFrame = ORB.CFrame
  773. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  774. until sick.TimePosition > 24
  775. CreateSound("135017578", Effects, 5, 1)
  776. repeat
  777. Swait()
  778. if MRANDOM(1,5) == 1 then
  779. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Toothpaste", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  780. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  781. MakeForm(SPHERE,"Ball")
  782. coroutine.resume(coroutine.create(function()
  783. for i = 1, 100 do
  784. Swait()
  785. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  786. SPHERE.Transparency = (i/100)
  787. end
  788. SPHERE:remove()
  789. end))
  790. end
  791. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  792. ORB2.CFrame = ORB.CFrame
  793. if MRANDOM(1,5) == 1 then
  794. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  795. end
  796. if MRANDOM(1,5) == 1 then
  797. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  798. end
  799. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  800. until sick.TimePosition > 34.5
  801. repeat
  802. Swait()
  803. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  804. ORB2.CFrame = ORB.CFrame
  805. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Maroon",VT(1,15,1))
  806. if MRANDOM(1,5) == 1 then
  807. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  808. end
  809. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  810. until sick.TimePosition > 36
  811. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(5,5,5))
  812. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(2.5,2.5,2.5))
  813. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(0.5,0.5,0.5))
  814. CreateSound("2691586", Effects, 5, 1)
  815. CreateSound("181384451", Effects, 10, 0.6)
  816. ORB:remove()
  817. ORB2:remove()
  818. tecks2.TextTransparency = 0
  819. repeat
  820. Swait()
  821. for _, c in pairs(Character:GetChildren()) do
  822. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  823. c.Transparency = 0
  824. c.Color = C3(0,0,0)
  825. elseif c.ClassName == "Accessory" then
  826. c:remove()
  827. end
  828. end
  829. for _, c in pairs(Weapon:GetChildren()) do
  830. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  831. c.Transparency = 0
  832. end
  833. end
  834. for _, c in pairs(HANDFOLDER:GetChildren()) do
  835. if c.ClassName == "Part" then
  836. c.Transparency = 0
  837. c.Color = C3(0,0,0)
  838. end
  839. end
  840. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  841. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  848. until sick.TimePosition > 42
  849. HandleWeld.Part0 = RightArm
  850. for i=0, 1, 0.1 / Animation_Speed do
  851. Swait()
  852. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  859. end
  860. for i = 1, 100 do
  861. Swait()
  862. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  863. for _, c in pairs(SCYTHE:GetChildren()) do
  864. if c.ClassName == "Part" then
  865. if c.Material ~= Enum.Material.Neon then
  866. c.Transparency = c.Transparency - 0.01
  867. end
  868. c.Color = C3(0,0,0)
  869. end
  870. end
  871. end
  872. HandleWeld.Part0 = Torso
  873. TRANSFORMED = true
  874. ATTACK = false
  875. Rooted = false
  876. end
  877.  
  878. function AttackTemplate()
  879. ATTACK = true
  880. Rooted = false
  881. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  882. HandleWeld.Part0 = RightArm
  883. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  884. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  885. for i=0, 1, 0.1 / Animation_Speed do
  886. Swait()
  887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  893. end
  894. HandleWeld.Part0 = Torso
  895. ATTACK = false
  896. Rooted = false
  897. end
  898.  
  899. function Hit()
  900. local HAND = HANDS[MRANDOM(1,#HANDS)]
  901. if HAND[1].IsEnabled.Value == true then
  902. HAND[1].IsEnabled.Value = false
  903. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  904. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  905. for i = 1, 4 do
  906. Swait()
  907. killnearest(HAND[1].Position,5)
  908. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  909. end
  910. HAND[1].IsEnabled.Value = true
  911. end
  912. end
  913.  
  914. function Warp()
  915. ATTACK = true
  916. Rooted = true
  917. UNANCHOR = false
  918. RootPart.Anchored = true
  919. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  920. HandleWeld.Part0 = RightArm
  921. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  922. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  923. for i=0, 0.5, 0.1 / Animation_Speed do
  924. Swait()
  925. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  926. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  927. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  934. end
  935. for i = 1, 10 do
  936. Swait()
  937. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  938. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  939. for _, c in pairs(HANDFOLDER:GetChildren()) do
  940. if c.ClassName == "Part" then
  941. c.Transparency = c.Transparency + 0.1
  942. end
  943. end
  944. end
  945. for i=0, 1, 0.1 / Animation_Speed do
  946. Swait()
  947. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  948. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  949. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  956. end
  957. local ORIGIN = RootPart.Position
  958. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  959. for i=0, 1, 0.1 / Animation_Speed do
  960. Swait()
  961. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  962. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  963. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  970. end
  971. UNANCHOR = true
  972. RootPart.Anchored = false
  973. for i = 1, 10 do
  974. Swait()
  975. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  976. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  977. for _, c in pairs(HANDFOLDER:GetChildren()) do
  978. if c.ClassName == "Part" then
  979. c.Transparency = c.Transparency - 0.1
  980. end
  981. end
  982. end
  983. HandleWeld.Part0 = Torso
  984. ATTACK = false
  985. Rooted = false
  986. end
  987.  
  988. function DeathlyDash()
  989. ATTACK = true
  990. Rooted = false
  991. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  992. HandleWeld.Part0 = RightArm
  993. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  994. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  995. for i=0, 1, 0.1 / Animation_Speed do
  996. Swait()
  997. turnto(Mouse.Hit.p)
  998. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1005. end
  1006. local TRAILS = {}
  1007. local FOUND = false
  1008. for i = 1, 75 do
  1009. Swait()
  1010. local TRAIL = Character:Clone()
  1011. for _, c in pairs(TRAIL:GetChildren()) do
  1012. if c.ClassName == "Part" then
  1013. c.Anchored = true
  1014. c.Color = C3(1,0,0)
  1015. c.Transparency = 0.5
  1016. c.Material = "Neon"
  1017. c.CanCollide = false
  1018. else
  1019. c:remove()
  1020. end
  1021. end
  1022. TRAIL.Parent = Effects
  1023. table.insert(TRAILS,TRAIL)
  1024. Debris:AddItem(TRAIL,0.08)
  1025. for _, c in pairs(workspace:GetChildren()) do
  1026. if c.ClassName == "Model" then
  1027. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1028. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1029. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1030. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1031. killnearest(TORSO.Position,25)
  1032. FOUND = true
  1033. end
  1034. end
  1035. end
  1036. end
  1037. if FOUND == true then
  1038. for i = 1, 65 do
  1039. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1040. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1041. end
  1042. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1043. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Toothpaste",1)
  1044. for i=0, 1, 0.1 / Animation_Speed do
  1045. Swait()
  1046. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1053. end
  1054. break
  1055. end
  1056. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1057. end
  1058. HandleWeld.Part0 = Torso
  1059. ATTACK = false
  1060. Rooted = false
  1061. end
  1062.  
  1063. function FatalGrab()
  1064. Rooted = true
  1065. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1066. if HAND[1].IsEnabled.Value == true then
  1067. HAND[1].IsEnabled.Value = false
  1068. HAND[1].CanCollide = true
  1069. local GRABBED = false
  1070. local GRABTARGET = nil
  1071. local HUMAN = nil
  1072. local HIT = HAND[1].Touched:Connect(function(hit)
  1073. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1074. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1075. if TORS ~= nil then
  1076. GRABTARGET = TORS
  1077. GRABBED = true
  1078. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1079. end
  1080. end
  1081. end)
  1082. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1083. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1084. for i = 1, 4 do
  1085. Swait()
  1086. turnto(Mouse.Hit.p)
  1087. if GRABBED == true then
  1088. break
  1089. end
  1090. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1091. end
  1092. if GRABBED == true then
  1093. UNANCHOR = false
  1094. RootPart.Anchored = true
  1095. HUMAN.PlatformStand = true
  1096. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1097. local WELD = weldBetween(HAND[1],GRABTARGET)
  1098. VALUE2 = true
  1099. for i = 1, 30 do
  1100. Swait()
  1101. HUMAN.PlatformStand = true
  1102. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1103. end
  1104. for i = 1, 50 do
  1105. Swait()
  1106. HUMAN.PlatformStand = true
  1107. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1108. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1109. end
  1110. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1111. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Toothpaste",VT(0,5,0))
  1112. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1113. MagicBlock(0,25,HAND[1].CFrame,"Toothpaste",VT(5,5,5))
  1114. WELD:remove()
  1115. KillChildren(GRABTARGET.Parent)
  1116. killnearest(GRABTARGET.Position,10)
  1117. UNANCHOR = true
  1118. RootPart.Anchored = false
  1119. for i = 1, 10 do
  1120. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1121. Swait()
  1122. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1123. end
  1124. VALUE2 = false
  1125. end
  1126. HAND[1].CanCollide = false
  1127. HAND[1].IsEnabled.Value = true
  1128. end
  1129. Rooted = false
  1130. end
  1131.  
  1132. function FatalWave()
  1133. ATTACK = true
  1134. Rooted = true
  1135. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1136. HandleWeld.Part0 = RightArm
  1137. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1138. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1139. for i=0, 1, 0.1 / Animation_Speed do
  1140. Swait()
  1141. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1,1,0))
  1142. turnto(Mouse.Hit.p)
  1143. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1150. end
  1151. for i=0,0.1, 0.1 / Animation_Speed do
  1152. Swait()
  1153. turnto(Mouse.Hit.p)
  1154. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1161. end
  1162. local angle = - 30
  1163. for i = 1, 5 do
  1164. coroutine.resume(coroutine.create(function()
  1165. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1166. local SpawnPosition = RayPos
  1167. local floor = RayHit
  1168. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1169. local LastPosition = RayPos
  1170. local Delay = 1
  1171. for i = 1, 15 do
  1172. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1173. local End = RayPos
  1174. LastPosition = End
  1175. if SpawnPosition then
  1176. killnearest(End,25)
  1177. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.4,0.4,0)*i)
  1178. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Toothpaste",1)
  1179. end
  1180. Swait()
  1181. end
  1182. end))
  1183. angle = angle + 15
  1184. end
  1185. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1186. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1187. CreateSound("62339698", HitBox, 10, 0.4)
  1188. for i=0, 1, 0.1 / Animation_Speed do
  1189. Swait()
  1190. turnto(Mouse.Hit.p)
  1191. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1198. end
  1199. HandleWeld.Part0 = Torso
  1200. ATTACK = false
  1201. Rooted = false
  1202. end
  1203.  
  1204. function Reap()
  1205. ATTACK = true
  1206. Rooted = true
  1207. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1208. HandleWeld.Part0 = RightArm
  1209. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1210. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1211. for i=0, 3, 0.1 / Animation_Speed do
  1212. Swait()
  1213. for e=1,#HANDS do
  1214. if HANDS[e]~=nil then
  1215. local Thing=HANDS[e]
  1216. if Thing~=nil then
  1217. local MainPart=Thing[1]
  1218. local F=Thing[2]
  1219. MainPart.IsEnabled.Value = false
  1220. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1221. end
  1222. end
  1223. end
  1224. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1231. end
  1232. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1233. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1234. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1235. Swait()
  1236. repeat
  1237. Swait()
  1238. for e=1,#HANDS do
  1239. if HANDS[e]~=nil then
  1240. local Thing=HANDS[e]
  1241. if Thing~=nil then
  1242. local MainPart=Thing[1]
  1243. local F=Thing[2]
  1244. MainPart.IsEnabled.Value = false
  1245. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1246. end
  1247. end
  1248. end
  1249. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1256. until SOUND.playing == false
  1257. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Toothpaste", "Blood", VT(800,0,800))
  1258. MakeForm(FLOOR,"Cyl")
  1259. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1260. CreateSound("289315275", Effects, 5, 0.3)
  1261. for i = 1, 400 do
  1262. Swait()
  1263. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1264. if i > 100 then
  1265. if MRANDOM(1,2) == 1 then
  1266. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Toothpaste", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1267. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1268. MakeForm(SPHERE,"Ball")
  1269. coroutine.resume(coroutine.create(function()
  1270. for i = 1, 100 do
  1271. Swait()
  1272. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1273. SPHERE.Transparency = (i/100)
  1274. end
  1275. SPHERE:remove()
  1276. end))
  1277. end
  1278. end
  1279. end
  1280. CreateSound("62339698", Effects, 10, 0.3)
  1281. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1282. FLOOR:ClearAllChildren()
  1283. MakeForm(FLOOR,"Ball")
  1284. for i = 1, 50 do
  1285. Swait()
  1286. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1287. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1288. end
  1289. FLOOR:remove()
  1290. HandleWeld.Part0 = Torso
  1291. ATTACK = false
  1292. Rooted = false
  1293. for e=1,#HANDS do
  1294. if HANDS[e]~=nil then
  1295. local Thing=HANDS[e]
  1296. if Thing~=nil then
  1297. local MainPart=Thing[1]
  1298. local F=Thing[2]
  1299. MainPart.IsEnabled.Value = true
  1300. end
  1301. end
  1302. end
  1303. end
  1304.  
  1305. function Taunt()
  1306. ATTACK = true
  1307. Rooted = true
  1308. local SOUND = CreateSound("134978657", Head, 10, 1)
  1309. Swait()
  1310. repeat
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1318. until SOUND.Playing == false
  1319. ATTACK = false
  1320. Rooted = false
  1321. end
  1322.  
  1323. --//=================================\\
  1324. --|| ASSIGN THINGS TO KEYS
  1325. --\\=================================//
  1326.  
  1327. function MouseDown(Mouse)
  1328. if ATTACK == false then
  1329. Hit()
  1330. end
  1331. end
  1332.  
  1333. function MouseUp(Mouse)
  1334. HOLD = false
  1335. end
  1336.  
  1337. function KeyDown(Key)
  1338. KEYHOLD = true
  1339. if TRANSFORMED == true and Rooted == false then
  1340. if Key == "t" and ATTACK == false then
  1341. Taunt()
  1342. end
  1343.  
  1344. if Key == "z" and ATTACK == false then
  1345. Warp()
  1346. end
  1347.  
  1348. if Key == "b" and ATTACK == false then
  1349. DeathlyDash()
  1350. end
  1351.  
  1352. if Key == "c" and ATTACK == false then
  1353. FatalGrab()
  1354. end
  1355.  
  1356. if Key == "v" and ATTACK == false then
  1357. FatalWave()
  1358. end
  1359.  
  1360. if Key == "x" and ATTACK == false then
  1361. Reap()
  1362. end
  1363. end
  1364.  
  1365. if Key == "9" and ATTACK == false then
  1366. CreateSound("135017578", Effects, 5, 1)
  1367. end
  1368. end
  1369.  
  1370. function KeyUp(Key)
  1371. KEYHOLD = false
  1372. end
  1373.  
  1374. Mouse.Button1Down:connect(function(NEWKEY)
  1375. MouseDown(NEWKEY)
  1376. end)
  1377. Mouse.Button1Up:connect(function(NEWKEY)
  1378. MouseUp(NEWKEY)
  1379. end)
  1380. Mouse.KeyDown:connect(function(NEWKEY)
  1381. KeyDown(NEWKEY)
  1382. end)
  1383. Mouse.KeyUp:connect(function(NEWKEY)
  1384. KeyUp(NEWKEY)
  1385. end)
  1386.  
  1387. --//=================================\\
  1388. --\\=================================//
  1389.  
  1390.  
  1391. function unanchor()
  1392. if UNANCHOR == true then
  1393. RootPart.Anchored = false
  1394. end
  1395. for _, c in pairs(SCYTHE:GetChildren()) do
  1396. if c.ClassName == "Part" then
  1397. c.Anchored = false
  1398. end
  1399. end
  1400. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1401. if c.ClassName == "Part" then
  1402. c.Anchored = false
  1403. end
  1404. end
  1405. for _, c in pairs(Weapon:GetChildren()) do
  1406. if c.ClassName == "Part" then
  1407. c.Anchored = false
  1408. end
  1409. end
  1410. end
  1411.  
  1412.  
  1413. --//=================================\\
  1414. --|| WRAP THE WHOLE SCRIPT UP
  1415. --\\=================================//
  1416.  
  1417. Humanoid.Changed:connect(function(Jump)
  1418. if Jump == "Jump" and (Disable_Jump == true) then
  1419. Humanoid.Jump = false
  1420. end
  1421. end)
  1422.  
  1423. local FF = IT("ForceField",Character)
  1424. FF.Visible = false
  1425.  
  1426. INSTANT = false
  1427. Speed = 20
  1428.  
  1429. while true do
  1430. Swait()
  1431. SINE = SINE + CHANGE
  1432. --if DEAD == false then
  1433. if VALUE2 == false then
  1434. for e=1,#HANDS do
  1435. if HANDS[e]~=nil then
  1436. local Thing=HANDS[e]
  1437. if Thing~=nil then
  1438. local MainPart=Thing[1]
  1439. local F=Thing[2]
  1440. if MainPart.IsEnabled.Value == true then
  1441. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1442. end
  1443. end
  1444. end
  1445. end
  1446. end
  1447. ANIMATE.Parent = nil
  1448. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1449. IDLEANIMATION:Play()
  1450. if TRANSFORMED == true then
  1451. tecks2.TextTransparency = 0
  1452. for _, c in pairs(Character:GetChildren()) do
  1453. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1454. c.Anchored = false
  1455. c.Transparency = 0
  1456. c.Color = C3(0,0,0)
  1457. end
  1458. end
  1459. for _, c in pairs(Weapon:GetChildren()) do
  1460. if c.ClassName == "Part" then
  1461. c.Transparency = 0
  1462. end
  1463. end
  1464. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1465. if c.ClassName == "Part" then
  1466. c.Color = C3(0,0,0)
  1467. if c:FindFirstChild("PE") then
  1468. c.PE.Enabled = true
  1469. end
  1470. end
  1471. end
  1472. for _, c in pairs(SCYTHE:GetChildren()) do
  1473. if c.ClassName == "Part" then
  1474. if c.Material ~= Enum.Material.Neon then
  1475. c.Transparency = 0
  1476. end
  1477. c.Color = C3(0,0,0)
  1478. if c:FindFirstChild("PE") then
  1479. c.PE.Enabled = true
  1480. end
  1481. end
  1482. end
  1483. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1484. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1485. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1486. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1487. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1488. if ATTACK == false and VALUE2 == false then
  1489. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1490. end
  1491. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1492. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1493. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1494. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1495. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1496. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1497. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1498. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1499. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1500. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1501. end
  1502. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1503. ANIM = "Jump"
  1504. if ATTACK == false then
  1505. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1511. end
  1512. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1513. ANIM = "Fall"
  1514. if ATTACK == false then
  1515. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1521. end
  1522. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1523. ANIM = "Idle"
  1524. if ATTACK == false then
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1531. end
  1532. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1533. ANIM = "Walk"
  1534. WALK = WALK + 1 / Animation_Speed
  1535. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1536. WALK = 0
  1537. if WALKINGANIM == true then
  1538. WALKINGANIM = false
  1539. elseif WALKINGANIM == false then
  1540. WALKINGANIM = true
  1541. end
  1542. end
  1543. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1544. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1545. if ATTACK == false then
  1546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1550. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1552. end
  1553. end
  1554. end
  1555. --end
  1556. Humanoid.DisplayDistanceType = "None"
  1557. unanchor()
  1558. Humanoid.MaxHealth = "inf"
  1559. Humanoid.Health = "inf"
  1560. if Rooted == false then
  1561. Disable_Jump = false
  1562. Humanoid.WalkSpeed = Speed
  1563. elseif Rooted == true then
  1564. Disable_Jump = true
  1565. Humanoid.WalkSpeed = 0
  1566. end
  1567. if Head:FindFirstChild("face") then
  1568. Head.face:remove()
  1569. end
  1570. local MATHS = {"0","1"}
  1571. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1572. Humanoid.PlatformStand = false
  1573. if INTRO == false and INSTANT == false then
  1574. INTRO = true
  1575. coroutine.resume(coroutine.create(function()
  1576. sick:Play()
  1577. Intro()
  1578. end))
  1579. end
  1580. if INSTANT == true then
  1581. if TRANSFORMED == false then
  1582. sick.TimePosition = 60
  1583. Player:ClearCharacterAppearance()
  1584. sick:Play()
  1585. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1586. if c.ClassName == "Part" then
  1587. c.Transparency = 0
  1588. end
  1589. end
  1590. end
  1591. TRANSFORMED = true
  1592. end
  1593. script.Parent = PlayerGui
  1594. Character.Parent = workspace
  1595. Humanoid.Parent = Character
  1596. Player:ClearCharacterAppearance()
  1597. end
  1598.  
  1599.  
  1600. --//=================================\\
  1601. --\\=================================//
  1602.  
  1603.  
  1604.  
  1605.  
  1606.  
  1607. --//====================================================\\--
  1608. --|| END OF SCRIPT
  1609. --\\====================================================//--
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