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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
5
6
7
local player = owner
8
local Cha = player.Character
9
local mouse = player:GetMouse()
10
local henshine = false
11
local RAC = Cha.Torso:WaitForChild("Right Shoulder")
12
local LAC = Cha.Torso:WaitForChild("Left Shoulder")
13
local RA = Cha:FindFirstChild("Right Arm")
14
local LA = Cha:FindFirstChild("Left Arm")
15
local Torso = Cha.Torso
16
local Head = Cha.Head
17
local RL = Cha:FindFirstChild("Right Leg")
18
local LL = Cha:FindFirstChild("Left Leg")
19
local Humanoid = Cha.Humanoid
20
local guihead = Instance.new("BillboardGui")
21
		guihead.Parent = Head
22
		guihead.Adornee = Head
23
		guihead.MaxDistance = 100
24
		guihead.Size = UDim2.new(3,0,3,0)
25
		guihead.StudsOffset = Vector3.new(0.5,2,0)
26
		local texthead = Instance.new("TextLabel")
27-
		texthead.Text = "Mr Mystery"
27+
		texthead.Text = "Secret Agent"
28
		texthead.Font = "Cartoon"
29
		texthead.TextColor3 = Color3.new(251, 255, 7)
30
		texthead.Size = UDim2.new(1,0,1,0)
31
		texthead.FontSize = 'Size32'
32
		texthead.Position = UDim2.new(-0.125,0,-0.25,0)
33
		texthead.BackgroundTransparency = 1
34
		texthead.Parent = guihead
35
36
if Cha:FindFirstChild("Shirt") then
37
    Cha["Shirt"]:remove()
38
end
39
if Cha:FindFirstChild("Pants") then
40
    Cha["Pants"]:remove()
41
end
42
wait(2)
43
local shirt = Instance.new("Shirt",Cha)
44
shirt.ShirtTemplate = "rbxassetid://361247795"
45
local pants = Instance.new("Pants",Cha)
46
pants.PantsTemplate = "rbxassetid://361247850"
47
local headr = Instance.new("SpecialMesh")
48
headr.MeshType = "FileMesh"
49
headr.Parent = Head
50
local hat = Instance.new("Part")
51
hat.Parent = RA
52
hat.CanCollide = false
53
local Meshhat = Instance.new("SpecialMesh")
54
Meshhat.MeshType = "FileMesh"
55
Meshhat.MeshId = "rbxassetid://3473220812"
56
Meshhat.TextureId = "rbxassetid://3473220854"
57
Meshhat.Parent = hat
58
local weld12 = Instance.new("Weld")
59
weld12.Part0 = hat
60
weld12.Part1 = Head
61-
weld12.C0 = RA.CFrame*CFrame.new(0,0.3,0)
61+
weld12.C0 = Head.CFrame*CFrame.new(0,0.3,0)
62
weld12.Parent = Head
63
local ArmourPart = Instance.new("Part")
64
ArmourPart.Parent = Torso
65
ArmourPart.CanCollide = false
66
local Meshhat2 = Instance.new("SpecialMesh")
67
Meshhat2.MeshType = "FileMesh"
68
Meshhat2.MeshId = "rbxassetid://3473226799"
69
Meshhat2.TextureId = "rbxassetid://3473220854"
70
Meshhat2.Parent = ArmourPart
71
local weld124 = Instance.new("Weld")
72
weld124.Part0 = ArmourPart
73
weld124.Part1 = Torso
74
weld124.C0 = Torso.CFrame
75
weld124.Parent = Head
76-
game:GetService('RunService').Stepped:Connect(function()
76+
77-
   hat.Color = Color3.new(math.random)
77+
78
        a:Destroy()
79
    end
80
end
81
hen =  true
82
 
83
Head.face:Destroy()
84
85
wait(1)
86
local SongDriver15 = Instance.new("Sound")
87
SongDriver15.Parent = Cha.Torso
88
SongDriver15.SoundId = "rbxassetid://1873219898"
89
SongDriver15.Volume = 3
90
SongDriver15:Play()
91
Player = owner
92
Mouse = Player:GetMouse()
93
PlayerGui = Player.PlayerGui
94
Cam = workspace.CurrentCamera
95
Backpack = Player.Backpack
96
Character = Player.Character
97
Humanoid = Character.Humanoid
98
RootPart = Character["HumanoidRootPart"]
99
Torso = Character["Torso"]
100
Head = Character["Head"]
101
RightArm = Character["Right Arm"]
102
LeftArm = Character["Left Arm"]
103
RightLeg = Character["Right Leg"]
104
LeftLeg = Character["Left Leg"]
105
RootJoint = RootPart["RootJoint"]
106
Neck = Torso["Neck"]
107
RightShoulder = Torso["Right Shoulder"]
108
LeftShoulder = Torso["Left Shoulder"]
109
RightHip = Torso["Right Hip"]
110
LeftHip = Torso["Left Hip"]
111
local TIME = 0
112
local sick = Instance.new("Sound",Torso)
113
 
114
IT = Instance.new
115
CF = CFrame.new
116
VT = Vector3.new
117
RAD = math.rad
118
C3 = Color3.new
119
UD2 = UDim2.new
120
BRICKC = BrickColor.new
121
ANGLES = CFrame.Angles
122
EULER = CFrame.fromEulerAnglesXYZ
123
COS = math.cos
124
ACOS = math.acos
125
SIN = math.sin
126
ASIN = math.asin
127
ABS = math.abs
128
MRANDOM = math.random
129
FLOOR = math.floor
130
 
131
--//=================================\\
132
--||        Value shit things
133
--\\=================================//
134
 
135
Animation_Speed = 3
136
local FORCERESET = false
137
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
138
local SIZE = 1
139
local Speed = 24
140
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
141
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
142
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
143
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
144
local DAMAGEMULTIPLIER = 1
145
local ANIM = "Idle"
146
local ATTACK = false
147
local EQUIPPED = false
148
local HOLD = false
149
local COMBO = 1
150
local Rooted = false
151
local SINE = 0
152
local KEYHOLD = false
153
local CHANGE = 2 / Animation_Speed
154
local WALKINGANIM = false
155
local VALUE1 = false
156
local VALUE2 = false
157
local ROBLOXIDLEANIMATION = IT("Animation")
158
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
159
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
160
--ROBLOXIDLEANIMATION.Parent = Humanoid
161
local WEAPONGUI = IT("ScreenGui", PlayerGui)
162
WEAPONGUI.Name = "BanishV3Gui"
163
local Weapon = IT("Model")
164
Weapon.Name = "Adds"
165
local Effects = IT("Folder", Weapon)
166
Effects.Name = "Effects"
167
local ANIMATOR = Humanoid.Animator
168
local ANIMATE = Character:FindFirstChild("Animate")
169
local UNANCHOR = true
170
local TOBANISH = {}
171
Player_Size = 1
172
local Mode = 1
173
local kan = Instance.new("Sound",Character)
174
kan.Volume = 0
175
kan.TimePosition = 0
176
kan.PlaybackSpeed = 1
177
kan.Pitch = 1
178
kan.SoundId = "rbxassetid://614032233"
179
kan.Name = "wrecked"
180
kan.Looped = true
181
kan:Play()
182
local currentThemePlaying = kan.SoundId
183
local currentPitch = kan.Pitch
184
local currentVol = kan.Volume
185
--//=================================\\
186
--\\=================================//
187
for i,v in pairs(Character:children()) do
188
    if v:IsA("Accessory") then
189
        v:Destroy()
190
    end
191
end
192
 
193
warn("CREATED BY AlmightyToast#6465")
194
warn("aka KrYn0MoRe or ShrekBenson")
195
warn("DOnt rEm0vE tH1s 0r uR gAy")
196
--//=================================\\
197
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
198
--\\=================================//
199
 
200
ArtificialHB = Instance.new("BindableEvent", script)
201
ArtificialHB.Name = "ArtificialHB"
202
 
203
script:WaitForChild("ArtificialHB")
204
 
205
frame = Frame_Speed
206
tf = 0
207
allowframeloss = false
208
tossremainder = false
209
lastframe = tick()
210
script.ArtificialHB:Fire()
211
 
212
game:GetService("RunService").Heartbeat:connect(function(s, p)
213
    tf = tf + s
214
    if tf >= frame then
215
        if allowframeloss then
216
            script.ArtificialHB:Fire()
217
            lastframe = tick()
218
        else
219
            for i = 1, math.floor(tf / frame) do
220
                script.ArtificialHB:Fire()
221
            end
222
        lastframe = tick()
223
        end
224
        if tossremainder then
225
            tf = 0
226
        else
227
            tf = tf - frame * math.floor(tf / frame)
228
        end
229
    end
230
end)
231
 
232
--//=================================\\
233
--\\=================================//
234
 
235
--//=================================\\
236
--||          MOST FUNCTIONS
237
--\\=================================//
238
 
239
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
240
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
241
end
242
 
243
function PositiveAngle(NUMBER)
244
    if NUMBER >= 0 then
245
        NUMBER = 0
246
    end
247
    return NUMBER
248
end
249
 
250
function NegativeAngle(NUMBER)
251
    if NUMBER <= 0 then
252
        NUMBER = 0
253
    end
254
    return NUMBER
255
end
256
 
257
function Swait(NUMBER)
258
    if NUMBER == 0 or NUMBER == nil then
259
        ArtificialHB.Event:wait()
260
    else
261
        for i = 1, NUMBER do
262
            ArtificialHB.Event:wait()
263
        end
264
    end
265
end
266
 
267
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
268
    local NEWMESH = IT(MESH)
269
    if MESH == "SpecialMesh" then
270
        NEWMESH.MeshType = MESHTYPE
271
        if MESHID ~= "nil" and MESHID ~= "" then
272
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
273
        end
274
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
275
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
276
        end
277
    end
278
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
279
    NEWMESH.Scale = SCALE
280
    NEWMESH.Parent = PARENT
281
    return NEWMESH
282
end
283
 
284
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
285
    local NEWPART = IT("Part")
286
    NEWPART.formFactor = FORMFACTOR
287
    NEWPART.Reflectance = REFLECTANCE
288
    NEWPART.Transparency = TRANSPARENCY
289
    NEWPART.CanCollide = false
290
    NEWPART.Locked = true
291
    NEWPART.Anchored = true
292
    if ANCHOR == false then
293
        NEWPART.Anchored = false
294
    end
295
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
296
    NEWPART.Name = NAME
297
    NEWPART.Size = SIZE
298
    NEWPART.Position = Torso.Position
299
    NEWPART.Material = MATERIAL
300
    NEWPART:BreakJoints()
301
    NEWPART.Parent = PARENT
302
    return NEWPART
303
end
304
 
305
    local function weldBetween(a, b)
306
        local weldd = IT("Weld")
307
        weldd.Part0 = a
308
        weldd.Part1 = b
309
        weldd.C0 = CF()
310
        weldd.C1 = b.CFrame:inverse() * a.CFrame
311
        weldd.Parent = a
312
        return weldd
313
    end
314
 
315
 
316
function QuaternionFromCFrame(cf)
317
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
318
    local trace = m00 + m11 + m22
319
    if trace > 0 then
320
        local s = math.sqrt(1 + trace)
321
        local recip = 0.5 / s
322
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
323
    else
324
        local i = 0
325
        if m11 > m00 then
326
            i = 1
327
        end
328
        if m22 > (i == 0 and m00 or m11) then
329
            i = 2
330
        end
331
        if i == 0 then
332
            local s = math.sqrt(m00 - m11 - m22 + 1)
333
            local recip = 0.5 / s
334
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
335
        elseif i == 1 then
336
            local s = math.sqrt(m11 - m22 - m00 + 1)
337
            local recip = 0.5 / s
338
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
339
        elseif i == 2 then
340
            local s = math.sqrt(m22 - m00 - m11 + 1)
341
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
342
        end
343
    end
344
end
345
 
346
function QuaternionToCFrame(px, py, pz, x, y, z, w)
347
    local xs, ys, zs = x + x, y + y, z + z
348
    local wx, wy, wz = w * xs, w * ys, w * zs
349
    local xx = x * xs
350
    local xy = x * ys
351
    local xz = x * zs
352
    local yy = y * ys
353
    local yz = y * zs
354
    local zz = z * zs
355
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
356
end
357
 
358
function QuaternionSlerp(a, b, t)
359
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
360
    local startInterp, finishInterp;
361
    if cosTheta >= 0.0001 then
362
        if (1 - cosTheta) > 0.0001 then
363
            local theta = ACOS(cosTheta)
364
            local invSinTheta = 1 / SIN(theta)
365
            startInterp = SIN((1 - t) * theta) * invSinTheta
366
            finishInterp = SIN(t * theta) * invSinTheta
367
        else
368
            startInterp = 1 - t
369
            finishInterp = t
370
        end
371
    else
372
        if (1 + cosTheta) > 0.0001 then
373
            local theta = ACOS(-cosTheta)
374
            local invSinTheta = 1 / SIN(theta)
375
            startInterp = SIN((t - 1) * theta) * invSinTheta
376
            finishInterp = SIN(t * theta) * invSinTheta
377
        else
378
            startInterp = t - 1
379
            finishInterp = t
380
        end
381
    end
382
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
383
end
384
 
385
function Clerp(a, b, t)
386
    local qa = {QuaternionFromCFrame(a)}
387
    local qb = {QuaternionFromCFrame(b)}
388
    local ax, ay, az = a.x, a.y, a.z
389
    local bx, by, bz = b.x, b.y, b.z
390
    local _t = 1 - t
391
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
392
end
393
 
394
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
395
    local frame = IT("Frame")
396
    frame.BackgroundTransparency = TRANSPARENCY
397
    frame.BorderSizePixel = BORDERSIZEPIXEL
398
    frame.Position = POSITION
399
    frame.Size = SIZE
400
    frame.BackgroundColor3 = COLOR
401
    frame.BorderColor3 = BORDERCOLOR
402
    frame.Name = NAME
403
    frame.Parent = PARENT
404
    return frame
405
end
406
 
407
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
408
    local label = IT("TextLabel")
409
    label.BackgroundTransparency = 1
410
    label.Size = UD2(1, 0, 1, 0)
411
    label.Position = UD2(0, 0, 0, 0)
412
    label.TextColor3 = TEXTCOLOR
413
    label.TextStrokeTransparency = STROKETRANSPARENCY
414
    label.TextTransparency = TRANSPARENCY
415
    label.FontSize = TEXTFONTSIZE
416
    label.Font = TEXTFONT
417
    label.BorderSizePixel = BORDERSIZEPIXEL
418
    label.TextScaled = false
419
    label.Text = TEXT
420
    label.Name = NAME
421
    label.Parent = PARENT
422
    return label
423
end
424
 
425
function NoOutlines(PART)
426
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
427
end
428
 
429
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
430
    local NEWWELD = IT(TYPE)
431
    NEWWELD.Part0 = PART0
432
    NEWWELD.Part1 = PART1
433
    NEWWELD.C0 = C0
434
    NEWWELD.C1 = C1
435
    NEWWELD.Parent = PARENT
436
    return NEWWELD
437
end
438
 
439
local S = IT("Sound")
440
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
441
    local NEWSOUND = nil
442
    coroutine.resume(coroutine.create(function()
443
        NEWSOUND = S:Clone()
444
        NEWSOUND.Parent = PARENT
445
        NEWSOUND.Volume = VOLUME
446
        NEWSOUND.Pitch = PITCH
447
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
448
        NEWSOUND:play()
449
        if DOESLOOP == true then
450
            NEWSOUND.Looped = true
451
        else
452
            repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
453
            NEWSOUND:remove()
454
        end
455
    end))
456
    return NEWSOUND
457
end
458
 
459
function CFrameFromTopBack(at, top, back)
460
    local right = top:Cross(back)
461
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
462
end
463
 
464
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
465
function WACKYEFFECT(Table)
466
    local TYPE = (Table.EffectType or "Sphere")
467
    local SIZE = (Table.Size or VT(1,1,1))
468
    local ENDSIZE = (Table.Size2 or VT(0,0,0))
469
    local TRANSPARENCY = (Table.Transparency or 0)
470
    local ENDTRANSPARENCY = (Table.Transparency2 or 1)
471
    local CFRAME = (Table.CFrame or Torso.CFrame)
472
    local MOVEDIRECTION = (Table.MoveToPos or nil)
473
    local ROTATION1 = (Table.RotationX or 0)
474
    local ROTATION2 = (Table.RotationY or 0)
475
    local ROTATION3 = (Table.RotationZ or 0)
476
    local MATERIAL = (Table.Material or "Neon")
477
    local COLOR = (Table.Color or C3(1,1,1))
478
    local TIME = (Table.Time or 45)
479
    local SOUNDID = (Table.SoundID or nil)
480
    local SOUNDPITCH = (Table.SoundPitch or nil)
481
    local SOUNDVOLUME = (Table.SoundVolume or nil)
482
    coroutine.resume(coroutine.create(function()
483
        local PLAYSSOUND = false
484
        local SOUND = nil
485
        local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
486
        if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
487
            PLAYSSOUND = true
488
            SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
489
        end
490
        EFFECT.Color = COLOR
491
        local MSH = nil
492
        if TYPE == "Sphere" then
493
            MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
494
        elseif TYPE == "Block" then
495
            MSH = IT("BlockMesh",EFFECT)
496
            MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
497
        elseif TYPE == "Wave" then
498
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
499
        elseif TYPE == "Ring" then
500
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
501
        elseif TYPE == "Slash" then
502
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
503
        elseif TYPE == "Round Slash" then
504
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
505
        elseif TYPE == "Swirl" then
506
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
507
        elseif TYPE == "Skull" then
508
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
509
        elseif TYPE == "Crystal" then
510
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
511
        end
512
        if MSH ~= nil then
513
            local MOVESPEED = nil
514
            if MOVEDIRECTION ~= nil then
515
                MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
516
            end
517
            local GROWTH = SIZE - ENDSIZE
518
            local TRANS = TRANSPARENCY - ENDTRANSPARENCY
519
            if TYPE == "Block" then
520
                EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
521
            else
522
                EFFECT.CFrame = CFRAME
523
            end
524
            for LOOP = 1, TIME+1 do
525
                Swait()
526
                MSH.Scale = MSH.Scale - GROWTH/TIME
527
                if TYPE == "Wave" then
528
                    MSH.Offset = VT(0,0,-MSH.Scale.X/8)
529
                end
530
                EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
531
                if TYPE == "Block" then
532
                    EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
533
                else
534
                    EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
535
                end
536
                if MOVEDIRECTION ~= nil then
537
                    local ORI = EFFECT.Orientation
538
                    EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
539
                    EFFECT.Orientation = ORI
540
                end
541
            end
542
            if PLAYSSOUND == false then
543
                EFFECT:remove()
544
            else
545
                SOUND.Stopped:Connect(function()
546
                    EFFECT:remove()
547
                end)
548
            end
549
        else
550
            if PLAYSSOUND == false then
551
                EFFECT:remove()
552
            else
553
                repeat Swait() until SOUND.Playing == false
554
                EFFECT:remove()
555
            end
556
        end
557
    end))
558
end
559
 
560
function MakeForm(PART,TYPE)
561
    if TYPE == "Cyl" then
562
        local MSH = IT("CylinderMesh",PART)
563
    elseif TYPE == "Ball" then
564
        local MSH = IT("SpecialMesh",PART)
565
        MSH.MeshType = "Sphere"
566
    elseif TYPE == "Wedge" then
567
        local MSH = IT("SpecialMesh",PART)
568
        MSH.MeshType = "Wedge"
569
    end
570
end
571
 
572
function SpawnTrail(FROM,TO,BIG)
573
    local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
574
    MakeForm(TRAIL,"Cyl")
575
    local DIST = (FROM - TO).Magnitude
576
    if BIG == true then
577
        TRAIL.Size = VT(0.5,DIST,0.5)
578
    else
579
        TRAIL.Size = VT(0.25,DIST,0.25)
580
    end
581
    TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
582
    coroutine.resume(coroutine.create(function()
583
        for i = 1, 5 do
584
            Swait()
585
            TRAIL.Transparency = TRAIL.Transparency + 0.1
586
        end
587
        TRAIL:remove()
588
    end))
589
end
590
 
591
Debris = game:GetService("Debris")
592
 
593
function CastProperRay(StartPos, EndPos, Distance, Ignore)
594
    local DIRECTION = CF(StartPos,EndPos).lookVector
595
    return Raycast(StartPos, DIRECTION, Distance, Ignore)
596
end
597
 
598
function turnto(position)
599
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
600
end
601
local asd = Instance.new("ParticleEmitter")
602
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
603
asd.LightEmission = .1
604
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
605
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
606
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
607
asd.Transparency = bbb
608
asd.Size = aaa
609
asd.ZOffset = .9
610
asd.Acceleration = Vector3.new(0, -15, 0)
611
asd.LockedToPart = false
612
asd.EmissionDirection = "Back"
613
asd.Lifetime = NumberRange.new(1, 2)
614
asd.Rotation = NumberRange.new(-100, 100)
615
asd.RotSpeed = NumberRange.new(-100, 100)
616
asd.Speed = NumberRange.new(10)
617
asd.Enabled = false
618
asd.VelocitySpread = 999
619
 
620
function getbloody(victim,amount)
621
    local PART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Blood", victim.Size)
622
    PART.CFrame = victim.CFrame
623
    local HITPLAYERSOUNDS = {"356551938","264486467"}
624
    Debris:AddItem(PART,5)
625
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
626
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
627
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
628
    local prtcl = asd:Clone()
629
    prtcl.Parent = PART
630
    prtcl:Emit(amount*10)
631
end
632
 
633
local Particle = IT("ParticleEmitter",nil)
634
Particle.Enabled = false
635
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
636
Particle.LightEmission = 0.5
637
Particle.Rate = 150
638
Particle.ZOffset = 1
639
Particle.Rotation = NumberRange.new(-180, 180)
640
Particle.RotSpeed = NumberRange.new(-180, 180)
641
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
642
Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
643
 
644
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
645
function ParticleEmitter(Table)
646
    local PRTCL = Particle:Clone()
647
    local Speed = Table.Speed or 5
648
    local Drag = Table.Drag or 0
649
    local Size1 = Table.Size1 or 1
650
    local Size2 = Table.Size2 or 5
651
    local Lifetime1 = Table.Lifetime1 or 1
652
    local Lifetime2 = Table.Lifetime2 or 1.5
653
    local Parent = Table.Parent or Torso
654
    local Emit = Table.Emit or 100
655
    local Offset = Table.Offset or 360
656
    local Acel = Table.Acel or VT(0,0,0)
657
    local Enabled = Table.Enabled or false
658
    PRTCL.Parent = Parent
659
    PRTCL.Size = NumberSequence.new(Size1,Size2)
660
    PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
661
    PRTCL.Speed = NumberRange.new(Speed)
662
    PRTCL.VelocitySpread = Offset
663
    PRTCL.Drag = Drag
664
    PRTCL.Acceleration = Acel
665
    if Enabled == false then
666
        PRTCL:Emit(Emit)
667
        Debris:AddItem(PRTCL,Lifetime2)
668
    else
669
        PRTCL.Enabled = true
670
    end
671
    return PRTCL
672
end
673
 
674
function unanchor()
675
    if UNANCHOR == true then
676
        g = Character:GetChildren()
677
        for i = 1, #g do
678
            if g[i].ClassName == "Part" then
679
                g[i].Anchored = false
680
            end
681
        end
682
    end
683
end
684
 
685
function newTheme(ID,timepos,pitch,vol)
686
local kanz = kan
687
--kanz:Stop()
688
kanz.Volume = vol
689
--kanz.TimePosition = timepos
690
kanz.PlaybackSpeed = pitch
691
kanz.Pitch = pitch
692
kanz.SoundId = ID
693
kanz.Name = "wrecked"
694
kanz.Looped = true
695
currentThemePlaying = kanz.SoundId
696
currentVol = kanz.Volume
697
currentPitch = kanz.Pitch
698
--kanz:Play()
699
--coroutine.resume(coroutine.create(function()
700
--wait(0.05)
701
--end))
702
end
703
 
704
--//=================================\\
705
--||            Attacks
706
--\\=================================//
707
function switch()
708
    ATTACK = true
709
    Rooted = true
710
    CreateSound("363808674",workspace,8,1,false)
711
    for i=0, 1.5, 0.1 / Animation_Speed do
712
        Swait()
713
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(18), RAD(0)), 1 / Animation_Speed)
714
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
715
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
716
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
717
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
718
    end
719
    CreateSound("363808674",workspace,8,1,false)
720
    for i=0, 1.5, 0.1 / Animation_Speed do
721
        Swait()
722
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-18), RAD(0)), 1 / Animation_Speed)
723
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
724
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(24)) * LEFTSHOULDERC0, 1 / Animation_Speed)
725
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
726
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
727
    end
728
if Mode == 1 and Mode ~= 2 then
729
Mode = 2
730
Speed = 38
731
Humanoid.WalkSpeed = Speed
732
elseif Mode == 2 and Mode ~= 1 then
733
Mode = 1
734
Speed = 24
735
Humanoid.WalkSpeed = Speed
736
end
737
ATTACK = false
738
Rooted = false
739
end
740
 
741
function Spinning_Attack()
742
    ATTACK = true
743
    CreatePart("Block",LeftArm,"Plastic",0,1,BrickColor.new(0,0,0),"HitBox",Vector3.new(1,2,1),false)
744
    local HitBox = LeftArm.HitBox
745
    weldBetween(HitBox, LeftArm)
746
    Humanoid.WalkSpeed = 3.01
747
    for i = 0, 1.2, 0.1 do
748
        Swait()
749
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(-65)), 0.3)
750
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
751
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(10)), 0.1)
752
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-35), math.rad(0), math.rad(-10)), 0.3)
753
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
754
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
755
      end
756
    for i = 0, 4.6, 0.1 do
757
        Swait()
758
    CreateSound("2304904662",workspace,3,1,false)
759
        HitBox.Touched:connect(function(hit)
760
            if hit.Parent and hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass('Humanoid') then
761
                hit.Parent:FindFirstChildOfClass('Humanoid').Health = 1 - 9999e+999
762
            end
763
        end)
764
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
765
        Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
766
        RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(0), math.rad(47)), 0.1)
767
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(-90), math.rad(-47)), 0.3)
768
        RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
769
        LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-4.5), math.rad(0), math.rad(30)), 0.3)
770
      end
771
    ATTACK = false
772
    Humanoid.WalkSpeed = 8
773
    HitBox:Destroy()
774
end
775
 
776
--//=================================\\
777
--||          Key Functions
778
--\\=================================//
779
Mouse.KeyDown:connect(function(k)
780
    if(ATTACK)then return end
781
    if(k == 't')then
782
        switch()
783
    elseif(k == 'v')then
784
        Spinning_Attack()
785
    end
786
end)
787
--//=================================\\
788
--||           Animations
789
--\\=================================//
790
 
791
local CONNECT = nil
792
 
793
while true do
794
    Swait()
795
    ANIMATE.Parent = nil
796
    if Character:FindFirstChildOfClass("Humanoid") == nil then
797
        Humanoid = IT("Humanoid",Character)
798
    end
799
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
800
        v:Stop();
801
    end
802
    SINE = SINE + CHANGE
803
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
804
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
805
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
806
    local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 12)
807
    if ANIM == "Walk" and TORSOVELOCITY > 1 then
808
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
809
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
810
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
811
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
812
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
813
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
814
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
815
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
816
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
817
    end
818
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
819
        ANIM = "Jump"
820
        if ATTACK == false then
821
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
822
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
823
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
824
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
825
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
826
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
827
        end
828
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
829
        ANIM = "Fall"
830
        if ATTACK == false then
831
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
832
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
833
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
834
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
835
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
836
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
837
        end
838
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
839
        ANIM = "Idle"
840
        if ATTACK == false and Mode == 1 then
841
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
842
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
843
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(220), RAD(45), RAD(-75))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
844
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
845
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
846
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
847
        end
848
    if Mode == 2 then
849
        ANIM = "Idle"
850
RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(25 - 2 * math.cos(SINE / 32))),.1)
851
LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(-25 + 2 * math.cos(SINE / 32))),.1)
852
RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CF(0,-0.25 + 0.02 * math.cos(SINE / 32),-0.1 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(25 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(0)),.1)
853
Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
854
RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 + 5 * math.cos(SINE / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(SINE / 53)),math.rad(1 + 3 * math.cos(SINE / 45))),.1)
855
LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 - 3 * math.cos(SINE / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(SINE / 55)),math.rad(-3 - 3 * math.cos(SINE / 45))),.1)
856
end
857
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
858
        ANIM = "Walk"
859
        if ATTACK == false then
860
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
861
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
862
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
863
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
864
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
865
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
866
        end
867
    end
868
    unanchor()
869
    Humanoid.MaxHealth = "inf"
870
    Humanoid.Health = "inf"
871
    if Rooted == false then
872
        Disable_Jump = false
873
        Humanoid.WalkSpeed = Speed
874
    elseif Rooted == true then
875
        Disable_Jump = true
876
        Humanoid.WalkSpeed = 0
877
    end
878
end