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Jul 15th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5.  
  6.  
  7. local player = owner
  8. local Cha = player.Character
  9. local mouse = player:GetMouse()
  10. local henshine = false
  11. local RAC = Cha.Torso:WaitForChild("Right Shoulder")
  12. local LAC = Cha.Torso:WaitForChild("Left Shoulder")
  13. local RA = Cha:FindFirstChild("Right Arm")
  14. local LA = Cha:FindFirstChild("Left Arm")
  15. local Torso = Cha.Torso
  16. local Head = Cha.Head
  17. local RL = Cha:FindFirstChild("Right Leg")
  18. local LL = Cha:FindFirstChild("Left Leg")
  19. local Humanoid = Cha.Humanoid
  20. local guihead = Instance.new("BillboardGui")
  21. guihead.Parent = Head
  22. guihead.Adornee = Head
  23. guihead.MaxDistance = 100
  24. guihead.Size = UDim2.new(3,0,3,0)
  25. guihead.StudsOffset = Vector3.new(0.5,2,0)
  26. local texthead = Instance.new("TextLabel")
  27. texthead.Text = "Mr Mystery"
  28. texthead.Font = "Cartoon"
  29. texthead.TextColor3 = Color3.new(251, 255, 7)
  30. texthead.Size = UDim2.new(1,0,1,0)
  31. texthead.FontSize = 'Size32'
  32. texthead.Position = UDim2.new(-0.125,0,-0.25,0)
  33. texthead.BackgroundTransparency = 1
  34. texthead.Parent = guihead
  35.  
  36. if Cha:FindFirstChild("Shirt") then
  37. Cha["Shirt"]:remove()
  38. end
  39. if Cha:FindFirstChild("Pants") then
  40. Cha["Pants"]:remove()
  41. end
  42. wait(2)
  43. local shirt = Instance.new("Shirt",Cha)
  44. shirt.ShirtTemplate = "rbxassetid://361247795"
  45. local pants = Instance.new("Pants",Cha)
  46. pants.PantsTemplate = "rbxassetid://361247850"
  47. local headr = Instance.new("SpecialMesh")
  48. headr.MeshType = "FileMesh"
  49. headr.Parent = Head
  50. local hat = Instance.new("Part")
  51. hat.Parent = RA
  52. hat.CanCollide = false
  53. local Meshhat = Instance.new("SpecialMesh")
  54. Meshhat.MeshType = "FileMesh"
  55. Meshhat.MeshId = "rbxassetid://3473220812"
  56. Meshhat.TextureId = "rbxassetid://3473220854"
  57. Meshhat.Parent = hat
  58. local weld12 = Instance.new("Weld")
  59. weld12.Part0 = hat
  60. weld12.Part1 = Head
  61. weld12.C0 = RA.CFrame*CFrame.new(0,0.3,0)
  62. weld12.Parent = Head
  63. local ArmourPart = Instance.new("Part")
  64. ArmourPart.Parent = Torso
  65. ArmourPart.CanCollide = false
  66. local Meshhat2 = Instance.new("SpecialMesh")
  67. Meshhat2.MeshType = "FileMesh"
  68. Meshhat2.MeshId = "rbxassetid://3473226799"
  69. Meshhat2.TextureId = "rbxassetid://3473220854"
  70. Meshhat2.Parent = ArmourPart
  71. local weld124 = Instance.new("Weld")
  72. weld124.Part0 = ArmourPart
  73. weld124.Part1 = Torso
  74. weld124.C0 = Torso.CFrame
  75. weld124.Parent = Head
  76. game:GetService('RunService').Stepped:Connect(function()
  77. hat.Color = Color3.new(math.random)
  78. end)
  79. for e,a in pairs(Cha:children()) do
  80. if a:IsA("Accessory") then
  81. a:Destroy()
  82. end
  83. end
  84. hen = true
  85.  
  86. Head.face:Destroy()
  87.  
  88. wait(1)
  89. local SongDriver15 = Instance.new("Sound")
  90. SongDriver15.Parent = Cha.Torso
  91. SongDriver15.SoundId = "rbxassetid://1873219898"
  92. SongDriver15.Volume = 3
  93. SongDriver15:Play()
  94. Player = owner
  95. Mouse = Player:GetMouse()
  96. PlayerGui = Player.PlayerGui
  97. Cam = workspace.CurrentCamera
  98. Backpack = Player.Backpack
  99. Character = Player.Character
  100. Humanoid = Character.Humanoid
  101. RootPart = Character["HumanoidRootPart"]
  102. Torso = Character["Torso"]
  103. Head = Character["Head"]
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart["RootJoint"]
  109. Neck = Torso["Neck"]
  110. RightShoulder = Torso["Right Shoulder"]
  111. LeftShoulder = Torso["Left Shoulder"]
  112. RightHip = Torso["Right Hip"]
  113. LeftHip = Torso["Left Hip"]
  114. local TIME = 0
  115. local sick = Instance.new("Sound",Torso)
  116.  
  117. IT = Instance.new
  118. CF = CFrame.new
  119. VT = Vector3.new
  120. RAD = math.rad
  121. C3 = Color3.new
  122. UD2 = UDim2.new
  123. BRICKC = BrickColor.new
  124. ANGLES = CFrame.Angles
  125. EULER = CFrame.fromEulerAnglesXYZ
  126. COS = math.cos
  127. ACOS = math.acos
  128. SIN = math.sin
  129. ASIN = math.asin
  130. ABS = math.abs
  131. MRANDOM = math.random
  132. FLOOR = math.floor
  133.  
  134. --//=================================\\
  135. --|| Value shit things
  136. --\\=================================//
  137.  
  138. Animation_Speed = 3
  139. local FORCERESET = false
  140. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  141. local SIZE = 1
  142. local Speed = 24
  143. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  145. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  146. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  147. local DAMAGEMULTIPLIER = 1
  148. local ANIM = "Idle"
  149. local ATTACK = false
  150. local EQUIPPED = false
  151. local HOLD = false
  152. local COMBO = 1
  153. local Rooted = false
  154. local SINE = 0
  155. local KEYHOLD = false
  156. local CHANGE = 2 / Animation_Speed
  157. local WALKINGANIM = false
  158. local VALUE1 = false
  159. local VALUE2 = false
  160. local ROBLOXIDLEANIMATION = IT("Animation")
  161. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  162. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  163. --ROBLOXIDLEANIMATION.Parent = Humanoid
  164. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  165. WEAPONGUI.Name = "BanishV3Gui"
  166. local Weapon = IT("Model")
  167. Weapon.Name = "Adds"
  168. local Effects = IT("Folder", Weapon)
  169. Effects.Name = "Effects"
  170. local ANIMATOR = Humanoid.Animator
  171. local ANIMATE = Character:FindFirstChild("Animate")
  172. local UNANCHOR = true
  173. local TOBANISH = {}
  174. Player_Size = 1
  175. local Mode = 1
  176. local kan = Instance.new("Sound",Character)
  177. kan.Volume = 0
  178. kan.TimePosition = 0
  179. kan.PlaybackSpeed = 1
  180. kan.Pitch = 1
  181. kan.SoundId = "rbxassetid://614032233"
  182. kan.Name = "wrecked"
  183. kan.Looped = true
  184. kan:Play()
  185. local currentThemePlaying = kan.SoundId
  186. local currentPitch = kan.Pitch
  187. local currentVol = kan.Volume
  188. --//=================================\\
  189. --\\=================================//
  190. for i,v in pairs(Character:children()) do
  191. if v:IsA("Accessory") then
  192. v:Destroy()
  193. end
  194. end
  195.  
  196. warn("CREATED BY AlmightyToast#6465")
  197. warn("aka KrYn0MoRe or ShrekBenson")
  198. warn("DOnt rEm0vE tH1s 0r uR gAy")
  199. --//=================================\\
  200. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  201. --\\=================================//
  202.  
  203. ArtificialHB = Instance.new("BindableEvent", script)
  204. ArtificialHB.Name = "ArtificialHB"
  205.  
  206. script:WaitForChild("ArtificialHB")
  207.  
  208. frame = Frame_Speed
  209. tf = 0
  210. allowframeloss = false
  211. tossremainder = false
  212. lastframe = tick()
  213. script.ArtificialHB:Fire()
  214.  
  215. game:GetService("RunService").Heartbeat:connect(function(s, p)
  216. tf = tf + s
  217. if tf >= frame then
  218. if allowframeloss then
  219. script.ArtificialHB:Fire()
  220. lastframe = tick()
  221. else
  222. for i = 1, math.floor(tf / frame) do
  223. script.ArtificialHB:Fire()
  224. end
  225. lastframe = tick()
  226. end
  227. if tossremainder then
  228. tf = 0
  229. else
  230. tf = tf - frame * math.floor(tf / frame)
  231. end
  232. end
  233. end)
  234.  
  235. --//=================================\\
  236. --\\=================================//
  237.  
  238. --//=================================\\
  239. --|| MOST FUNCTIONS
  240. --\\=================================//
  241.  
  242. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  243. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  244. end
  245.  
  246. function PositiveAngle(NUMBER)
  247. if NUMBER >= 0 then
  248. NUMBER = 0
  249. end
  250. return NUMBER
  251. end
  252.  
  253. function NegativeAngle(NUMBER)
  254. if NUMBER <= 0 then
  255. NUMBER = 0
  256. end
  257. return NUMBER
  258. end
  259.  
  260. function Swait(NUMBER)
  261. if NUMBER == 0 or NUMBER == nil then
  262. ArtificialHB.Event:wait()
  263. else
  264. for i = 1, NUMBER do
  265. ArtificialHB.Event:wait()
  266. end
  267. end
  268. end
  269.  
  270. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  271. local NEWMESH = IT(MESH)
  272. if MESH == "SpecialMesh" then
  273. NEWMESH.MeshType = MESHTYPE
  274. if MESHID ~= "nil" and MESHID ~= "" then
  275. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  276. end
  277. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  278. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  279. end
  280. end
  281. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  282. NEWMESH.Scale = SCALE
  283. NEWMESH.Parent = PARENT
  284. return NEWMESH
  285. end
  286.  
  287. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  288. local NEWPART = IT("Part")
  289. NEWPART.formFactor = FORMFACTOR
  290. NEWPART.Reflectance = REFLECTANCE
  291. NEWPART.Transparency = TRANSPARENCY
  292. NEWPART.CanCollide = false
  293. NEWPART.Locked = true
  294. NEWPART.Anchored = true
  295. if ANCHOR == false then
  296. NEWPART.Anchored = false
  297. end
  298. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  299. NEWPART.Name = NAME
  300. NEWPART.Size = SIZE
  301. NEWPART.Position = Torso.Position
  302. NEWPART.Material = MATERIAL
  303. NEWPART:BreakJoints()
  304. NEWPART.Parent = PARENT
  305. return NEWPART
  306. end
  307.  
  308. local function weldBetween(a, b)
  309. local weldd = IT("Weld")
  310. weldd.Part0 = a
  311. weldd.Part1 = b
  312. weldd.C0 = CF()
  313. weldd.C1 = b.CFrame:inverse() * a.CFrame
  314. weldd.Parent = a
  315. return weldd
  316. end
  317.  
  318.  
  319. function QuaternionFromCFrame(cf)
  320. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  321. local trace = m00 + m11 + m22
  322. if trace > 0 then
  323. local s = math.sqrt(1 + trace)
  324. local recip = 0.5 / s
  325. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  326. else
  327. local i = 0
  328. if m11 > m00 then
  329. i = 1
  330. end
  331. if m22 > (i == 0 and m00 or m11) then
  332. i = 2
  333. end
  334. if i == 0 then
  335. local s = math.sqrt(m00 - m11 - m22 + 1)
  336. local recip = 0.5 / s
  337. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  338. elseif i == 1 then
  339. local s = math.sqrt(m11 - m22 - m00 + 1)
  340. local recip = 0.5 / s
  341. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  342. elseif i == 2 then
  343. local s = math.sqrt(m22 - m00 - m11 + 1)
  344. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  345. end
  346. end
  347. end
  348.  
  349. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  350. local xs, ys, zs = x + x, y + y, z + z
  351. local wx, wy, wz = w * xs, w * ys, w * zs
  352. local xx = x * xs
  353. local xy = x * ys
  354. local xz = x * zs
  355. local yy = y * ys
  356. local yz = y * zs
  357. local zz = z * zs
  358. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  359. end
  360.  
  361. function QuaternionSlerp(a, b, t)
  362. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  363. local startInterp, finishInterp;
  364. if cosTheta >= 0.0001 then
  365. if (1 - cosTheta) > 0.0001 then
  366. local theta = ACOS(cosTheta)
  367. local invSinTheta = 1 / SIN(theta)
  368. startInterp = SIN((1 - t) * theta) * invSinTheta
  369. finishInterp = SIN(t * theta) * invSinTheta
  370. else
  371. startInterp = 1 - t
  372. finishInterp = t
  373. end
  374. else
  375. if (1 + cosTheta) > 0.0001 then
  376. local theta = ACOS(-cosTheta)
  377. local invSinTheta = 1 / SIN(theta)
  378. startInterp = SIN((t - 1) * theta) * invSinTheta
  379. finishInterp = SIN(t * theta) * invSinTheta
  380. else
  381. startInterp = t - 1
  382. finishInterp = t
  383. end
  384. end
  385. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  386. end
  387.  
  388. function Clerp(a, b, t)
  389. local qa = {QuaternionFromCFrame(a)}
  390. local qb = {QuaternionFromCFrame(b)}
  391. local ax, ay, az = a.x, a.y, a.z
  392. local bx, by, bz = b.x, b.y, b.z
  393. local _t = 1 - t
  394. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  395. end
  396.  
  397. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  398. local frame = IT("Frame")
  399. frame.BackgroundTransparency = TRANSPARENCY
  400. frame.BorderSizePixel = BORDERSIZEPIXEL
  401. frame.Position = POSITION
  402. frame.Size = SIZE
  403. frame.BackgroundColor3 = COLOR
  404. frame.BorderColor3 = BORDERCOLOR
  405. frame.Name = NAME
  406. frame.Parent = PARENT
  407. return frame
  408. end
  409.  
  410. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  411. local label = IT("TextLabel")
  412. label.BackgroundTransparency = 1
  413. label.Size = UD2(1, 0, 1, 0)
  414. label.Position = UD2(0, 0, 0, 0)
  415. label.TextColor3 = TEXTCOLOR
  416. label.TextStrokeTransparency = STROKETRANSPARENCY
  417. label.TextTransparency = TRANSPARENCY
  418. label.FontSize = TEXTFONTSIZE
  419. label.Font = TEXTFONT
  420. label.BorderSizePixel = BORDERSIZEPIXEL
  421. label.TextScaled = false
  422. label.Text = TEXT
  423. label.Name = NAME
  424. label.Parent = PARENT
  425. return label
  426. end
  427.  
  428. function NoOutlines(PART)
  429. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  430. end
  431.  
  432. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  433. local NEWWELD = IT(TYPE)
  434. NEWWELD.Part0 = PART0
  435. NEWWELD.Part1 = PART1
  436. NEWWELD.C0 = C0
  437. NEWWELD.C1 = C1
  438. NEWWELD.Parent = PARENT
  439. return NEWWELD
  440. end
  441.  
  442. local S = IT("Sound")
  443. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  444. local NEWSOUND = nil
  445. coroutine.resume(coroutine.create(function()
  446. NEWSOUND = S:Clone()
  447. NEWSOUND.Parent = PARENT
  448. NEWSOUND.Volume = VOLUME
  449. NEWSOUND.Pitch = PITCH
  450. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  451. NEWSOUND:play()
  452. if DOESLOOP == true then
  453. NEWSOUND.Looped = true
  454. else
  455. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  456. NEWSOUND:remove()
  457. end
  458. end))
  459. return NEWSOUND
  460. end
  461.  
  462. function CFrameFromTopBack(at, top, back)
  463. local right = top:Cross(back)
  464. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  465. end
  466.  
  467. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  468. function WACKYEFFECT(Table)
  469. local TYPE = (Table.EffectType or "Sphere")
  470. local SIZE = (Table.Size or VT(1,1,1))
  471. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  472. local TRANSPARENCY = (Table.Transparency or 0)
  473. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  474. local CFRAME = (Table.CFrame or Torso.CFrame)
  475. local MOVEDIRECTION = (Table.MoveToPos or nil)
  476. local ROTATION1 = (Table.RotationX or 0)
  477. local ROTATION2 = (Table.RotationY or 0)
  478. local ROTATION3 = (Table.RotationZ or 0)
  479. local MATERIAL = (Table.Material or "Neon")
  480. local COLOR = (Table.Color or C3(1,1,1))
  481. local TIME = (Table.Time or 45)
  482. local SOUNDID = (Table.SoundID or nil)
  483. local SOUNDPITCH = (Table.SoundPitch or nil)
  484. local SOUNDVOLUME = (Table.SoundVolume or nil)
  485. coroutine.resume(coroutine.create(function()
  486. local PLAYSSOUND = false
  487. local SOUND = nil
  488. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  489. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  490. PLAYSSOUND = true
  491. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  492. end
  493. EFFECT.Color = COLOR
  494. local MSH = nil
  495. if TYPE == "Sphere" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  497. elseif TYPE == "Block" then
  498. MSH = IT("BlockMesh",EFFECT)
  499. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  500. elseif TYPE == "Wave" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  502. elseif TYPE == "Ring" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  504. elseif TYPE == "Slash" then
  505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  506. elseif TYPE == "Round Slash" then
  507. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  508. elseif TYPE == "Swirl" then
  509. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  510. elseif TYPE == "Skull" then
  511. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  512. elseif TYPE == "Crystal" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  514. end
  515. if MSH ~= nil then
  516. local MOVESPEED = nil
  517. if MOVEDIRECTION ~= nil then
  518. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  519. end
  520. local GROWTH = SIZE - ENDSIZE
  521. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  522. if TYPE == "Block" then
  523. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  524. else
  525. EFFECT.CFrame = CFRAME
  526. end
  527. for LOOP = 1, TIME+1 do
  528. Swait()
  529. MSH.Scale = MSH.Scale - GROWTH/TIME
  530. if TYPE == "Wave" then
  531. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  532. end
  533. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  534. if TYPE == "Block" then
  535. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  536. else
  537. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  538. end
  539. if MOVEDIRECTION ~= nil then
  540. local ORI = EFFECT.Orientation
  541. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  542. EFFECT.Orientation = ORI
  543. end
  544. end
  545. if PLAYSSOUND == false then
  546. EFFECT:remove()
  547. else
  548. SOUND.Stopped:Connect(function()
  549. EFFECT:remove()
  550. end)
  551. end
  552. else
  553. if PLAYSSOUND == false then
  554. EFFECT:remove()
  555. else
  556. repeat Swait() until SOUND.Playing == false
  557. EFFECT:remove()
  558. end
  559. end
  560. end))
  561. end
  562.  
  563. function MakeForm(PART,TYPE)
  564. if TYPE == "Cyl" then
  565. local MSH = IT("CylinderMesh",PART)
  566. elseif TYPE == "Ball" then
  567. local MSH = IT("SpecialMesh",PART)
  568. MSH.MeshType = "Sphere"
  569. elseif TYPE == "Wedge" then
  570. local MSH = IT("SpecialMesh",PART)
  571. MSH.MeshType = "Wedge"
  572. end
  573. end
  574.  
  575. function SpawnTrail(FROM,TO,BIG)
  576. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
  577. MakeForm(TRAIL,"Cyl")
  578. local DIST = (FROM - TO).Magnitude
  579. if BIG == true then
  580. TRAIL.Size = VT(0.5,DIST,0.5)
  581. else
  582. TRAIL.Size = VT(0.25,DIST,0.25)
  583. end
  584. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  585. coroutine.resume(coroutine.create(function()
  586. for i = 1, 5 do
  587. Swait()
  588. TRAIL.Transparency = TRAIL.Transparency + 0.1
  589. end
  590. TRAIL:remove()
  591. end))
  592. end
  593.  
  594. Debris = game:GetService("Debris")
  595.  
  596. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  597. local DIRECTION = CF(StartPos,EndPos).lookVector
  598. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  599. end
  600.  
  601. function turnto(position)
  602. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  603. end
  604. local asd = Instance.new("ParticleEmitter")
  605. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  606. asd.LightEmission = .1
  607. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  608. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  609. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  610. asd.Transparency = bbb
  611. asd.Size = aaa
  612. asd.ZOffset = .9
  613. asd.Acceleration = Vector3.new(0, -15, 0)
  614. asd.LockedToPart = false
  615. asd.EmissionDirection = "Back"
  616. asd.Lifetime = NumberRange.new(1, 2)
  617. asd.Rotation = NumberRange.new(-100, 100)
  618. asd.RotSpeed = NumberRange.new(-100, 100)
  619. asd.Speed = NumberRange.new(10)
  620. asd.Enabled = false
  621. asd.VelocitySpread = 999
  622.  
  623. function getbloody(victim,amount)
  624. local PART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Blood", victim.Size)
  625. PART.CFrame = victim.CFrame
  626. local HITPLAYERSOUNDS = {"356551938","264486467"}
  627. Debris:AddItem(PART,5)
  628. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  629. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  630. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  631. local prtcl = asd:Clone()
  632. prtcl.Parent = PART
  633. prtcl:Emit(amount*10)
  634. end
  635.  
  636. local Particle = IT("ParticleEmitter",nil)
  637. Particle.Enabled = false
  638. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  639. Particle.LightEmission = 0.5
  640. Particle.Rate = 150
  641. Particle.ZOffset = 1
  642. Particle.Rotation = NumberRange.new(-180, 180)
  643. Particle.RotSpeed = NumberRange.new(-180, 180)
  644. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  645. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  646.  
  647. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  648. function ParticleEmitter(Table)
  649. local PRTCL = Particle:Clone()
  650. local Speed = Table.Speed or 5
  651. local Drag = Table.Drag or 0
  652. local Size1 = Table.Size1 or 1
  653. local Size2 = Table.Size2 or 5
  654. local Lifetime1 = Table.Lifetime1 or 1
  655. local Lifetime2 = Table.Lifetime2 or 1.5
  656. local Parent = Table.Parent or Torso
  657. local Emit = Table.Emit or 100
  658. local Offset = Table.Offset or 360
  659. local Acel = Table.Acel or VT(0,0,0)
  660. local Enabled = Table.Enabled or false
  661. PRTCL.Parent = Parent
  662. PRTCL.Size = NumberSequence.new(Size1,Size2)
  663. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  664. PRTCL.Speed = NumberRange.new(Speed)
  665. PRTCL.VelocitySpread = Offset
  666. PRTCL.Drag = Drag
  667. PRTCL.Acceleration = Acel
  668. if Enabled == false then
  669. PRTCL:Emit(Emit)
  670. Debris:AddItem(PRTCL,Lifetime2)
  671. else
  672. PRTCL.Enabled = true
  673. end
  674. return PRTCL
  675. end
  676.  
  677. function unanchor()
  678. if UNANCHOR == true then
  679. g = Character:GetChildren()
  680. for i = 1, #g do
  681. if g[i].ClassName == "Part" then
  682. g[i].Anchored = false
  683. end
  684. end
  685. end
  686. end
  687.  
  688. function newTheme(ID,timepos,pitch,vol)
  689. local kanz = kan
  690. --kanz:Stop()
  691. kanz.Volume = vol
  692. --kanz.TimePosition = timepos
  693. kanz.PlaybackSpeed = pitch
  694. kanz.Pitch = pitch
  695. kanz.SoundId = ID
  696. kanz.Name = "wrecked"
  697. kanz.Looped = true
  698. currentThemePlaying = kanz.SoundId
  699. currentVol = kanz.Volume
  700. currentPitch = kanz.Pitch
  701. --kanz:Play()
  702. --coroutine.resume(coroutine.create(function()
  703. --wait(0.05)
  704. --end))
  705. end
  706.  
  707. --//=================================\\
  708. --|| Attacks
  709. --\\=================================//
  710. function switch()
  711. ATTACK = true
  712. Rooted = true
  713. CreateSound("363808674",workspace,8,1,false)
  714. for i=0, 1.5, 0.1 / Animation_Speed do
  715. Swait()
  716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(18), RAD(0)), 1 / Animation_Speed)
  717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  721. end
  722. CreateSound("363808674",workspace,8,1,false)
  723. for i=0, 1.5, 0.1 / Animation_Speed do
  724. Swait()
  725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-18), RAD(0)), 1 / Animation_Speed)
  726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(24)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  730. end
  731. if Mode == 1 and Mode ~= 2 then
  732. Mode = 2
  733. Speed = 38
  734. Humanoid.WalkSpeed = Speed
  735. elseif Mode == 2 and Mode ~= 1 then
  736. Mode = 1
  737. Speed = 24
  738. Humanoid.WalkSpeed = Speed
  739. end
  740. ATTACK = false
  741. Rooted = false
  742. end
  743.  
  744. function Spinning_Attack()
  745. ATTACK = true
  746. CreatePart("Block",LeftArm,"Plastic",0,1,BrickColor.new(0,0,0),"HitBox",Vector3.new(1,2,1),false)
  747. local HitBox = LeftArm.HitBox
  748. weldBetween(HitBox, LeftArm)
  749. Humanoid.WalkSpeed = 3.01
  750. for i = 0, 1.2, 0.1 do
  751. Swait()
  752. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(-65)), 0.3)
  753. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  754. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-35), math.rad(0), math.rad(-10)), 0.3)
  756. RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  757. LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  758. end
  759. for i = 0, 4.6, 0.1 do
  760. Swait()
  761. CreateSound("2304904662",workspace,3,1,false)
  762. HitBox.Touched:connect(function(hit)
  763. if hit.Parent and hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass('Humanoid') then
  764. hit.Parent:FindFirstChildOfClass('Humanoid').Health = 1 - 9999e+999
  765. end
  766. end)
  767. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  768. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  769. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(0), math.rad(47)), 0.1)
  770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(-90), math.rad(-47)), 0.3)
  771. RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  772. LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-4.5), math.rad(0), math.rad(30)), 0.3)
  773. end
  774. ATTACK = false
  775. Humanoid.WalkSpeed = 8
  776. HitBox:Destroy()
  777. end
  778.  
  779. --//=================================\\
  780. --|| Key Functions
  781. --\\=================================//
  782. Mouse.KeyDown:connect(function(k)
  783. if(ATTACK)then return end
  784. if(k == 't')then
  785. switch()
  786. elseif(k == 'v')then
  787. Spinning_Attack()
  788. end
  789. end)
  790. --//=================================\\
  791. --|| Animations
  792. --\\=================================//
  793.  
  794. local CONNECT = nil
  795.  
  796. while true do
  797. Swait()
  798. ANIMATE.Parent = nil
  799. if Character:FindFirstChildOfClass("Humanoid") == nil then
  800. Humanoid = IT("Humanoid",Character)
  801. end
  802. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  803. v:Stop();
  804. end
  805. SINE = SINE + CHANGE
  806. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  807. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  808. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  809. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 12)
  810. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  811. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  812. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  813. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  814. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  815. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  816. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  817. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  818. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  819. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  820. end
  821. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  822. ANIM = "Jump"
  823. if ATTACK == false then
  824. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  830. end
  831. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  832. ANIM = "Fall"
  833. if ATTACK == false then
  834. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  840. end
  841. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  842. ANIM = "Idle"
  843. if ATTACK == false and Mode == 1 then
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(220), RAD(45), RAD(-75))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  850. end
  851. if Mode == 2 then
  852. ANIM = "Idle"
  853. RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(25 - 2 * math.cos(SINE / 32))),.1)
  854. LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(-25 + 2 * math.cos(SINE / 32))),.1)
  855. RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CF(0,-0.25 + 0.02 * math.cos(SINE / 32),-0.1 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(25 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(0)),.1)
  856. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
  857. RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 + 5 * math.cos(SINE / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(SINE / 53)),math.rad(1 + 3 * math.cos(SINE / 45))),.1)
  858. LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 - 3 * math.cos(SINE / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(SINE / 55)),math.rad(-3 - 3 * math.cos(SINE / 45))),.1)
  859. end
  860. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  861. ANIM = "Walk"
  862. if ATTACK == false then
  863. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  867. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  869. end
  870. end
  871. unanchor()
  872. Humanoid.MaxHealth = "inf"
  873. Humanoid.Health = "inf"
  874. if Rooted == false then
  875. Disable_Jump = false
  876. Humanoid.WalkSpeed = Speed
  877. elseif Rooted == true then
  878. Disable_Jump = true
  879. Humanoid.WalkSpeed = 0
  880. end
  881. end
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