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Jul 15th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5.  
  6.  
  7. local player = owner
  8. local Cha = player.Character
  9. local mouse = player:GetMouse()
  10. local henshine = false
  11. local RAC = Cha.Torso:WaitForChild("Right Shoulder")
  12. local LAC = Cha.Torso:WaitForChild("Left Shoulder")
  13. local RA = Cha:FindFirstChild("Right Arm")
  14. local LA = Cha:FindFirstChild("Left Arm")
  15. local Torso = Cha.Torso
  16. local Head = Cha.Head
  17. local RL = Cha:FindFirstChild("Right Leg")
  18. local LL = Cha:FindFirstChild("Left Leg")
  19. local Humanoid = Cha.Humanoid
  20. local guihead = Instance.new("BillboardGui")
  21. guihead.Parent = Head
  22. guihead.Adornee = Head
  23. guihead.MaxDistance = 100
  24. guihead.Size = UDim2.new(3,0,3,0)
  25. guihead.StudsOffset = Vector3.new(0.5,2,0)
  26. local texthead = Instance.new("TextLabel")
  27. texthead.Text = "Secret Agent"
  28. texthead.Font = "Cartoon"
  29. texthead.TextColor3 = Color3.new(251, 255, 7)
  30. texthead.Size = UDim2.new(1,0,1,0)
  31. texthead.FontSize = 'Size32'
  32. texthead.Position = UDim2.new(-0.125,0,-0.25,0)
  33. texthead.BackgroundTransparency = 1
  34. texthead.Parent = guihead
  35.  
  36. if Cha:FindFirstChild("Shirt") then
  37. Cha["Shirt"]:remove()
  38. end
  39. if Cha:FindFirstChild("Pants") then
  40. Cha["Pants"]:remove()
  41. end
  42. wait(2)
  43. local shirt = Instance.new("Shirt",Cha)
  44. shirt.ShirtTemplate = "rbxassetid://361247795"
  45. local pants = Instance.new("Pants",Cha)
  46. pants.PantsTemplate = "rbxassetid://361247850"
  47. local headr = Instance.new("SpecialMesh")
  48. headr.MeshType = "FileMesh"
  49. headr.Parent = Head
  50. local hat = Instance.new("Part")
  51. hat.Parent = RA
  52. hat.CanCollide = false
  53. local Meshhat = Instance.new("SpecialMesh")
  54. Meshhat.MeshType = "FileMesh"
  55. Meshhat.MeshId = "rbxassetid://3473220812"
  56. Meshhat.TextureId = "rbxassetid://3473220854"
  57. Meshhat.Parent = hat
  58. local weld12 = Instance.new("Weld")
  59. weld12.Part0 = hat
  60. weld12.Part1 = Head
  61. weld12.C0 = Head.CFrame*CFrame.new(0,0.3,0)
  62. weld12.Parent = Head
  63. local ArmourPart = Instance.new("Part")
  64. ArmourPart.Parent = Torso
  65. ArmourPart.CanCollide = false
  66. local Meshhat2 = Instance.new("SpecialMesh")
  67. Meshhat2.MeshType = "FileMesh"
  68. Meshhat2.MeshId = "rbxassetid://3473226799"
  69. Meshhat2.TextureId = "rbxassetid://3473220854"
  70. Meshhat2.Parent = ArmourPart
  71. local weld124 = Instance.new("Weld")
  72. weld124.Part0 = ArmourPart
  73. weld124.Part1 = Torso
  74. weld124.C0 = Torso.CFrame
  75. weld124.Parent = Head
  76. for e,a in pairs(Cha:children()) do
  77. if a:IsA("Accessory") then
  78. a:Destroy()
  79. end
  80. end
  81. hen = true
  82.  
  83. Head.face:Destroy()
  84.  
  85. wait(1)
  86. local SongDriver15 = Instance.new("Sound")
  87. SongDriver15.Parent = Cha.Torso
  88. SongDriver15.SoundId = "rbxassetid://1873219898"
  89. SongDriver15.Volume = 3
  90. SongDriver15:Play()
  91. Player = owner
  92. Mouse = Player:GetMouse()
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111. local TIME = 0
  112. local sick = Instance.new("Sound",Torso)
  113.  
  114. IT = Instance.new
  115. CF = CFrame.new
  116. VT = Vector3.new
  117. RAD = math.rad
  118. C3 = Color3.new
  119. UD2 = UDim2.new
  120. BRICKC = BrickColor.new
  121. ANGLES = CFrame.Angles
  122. EULER = CFrame.fromEulerAnglesXYZ
  123. COS = math.cos
  124. ACOS = math.acos
  125. SIN = math.sin
  126. ASIN = math.asin
  127. ABS = math.abs
  128. MRANDOM = math.random
  129. FLOOR = math.floor
  130.  
  131. --//=================================\\
  132. --|| Value shit things
  133. --\\=================================//
  134.  
  135. Animation_Speed = 3
  136. local FORCERESET = false
  137. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  138. local SIZE = 1
  139. local Speed = 24
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = 1
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. --ROBLOXIDLEANIMATION.Parent = Humanoid
  161. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  162. WEAPONGUI.Name = "BanishV3Gui"
  163. local Weapon = IT("Model")
  164. Weapon.Name = "Adds"
  165. local Effects = IT("Folder", Weapon)
  166. Effects.Name = "Effects"
  167. local ANIMATOR = Humanoid.Animator
  168. local ANIMATE = Character:FindFirstChild("Animate")
  169. local UNANCHOR = true
  170. local TOBANISH = {}
  171. Player_Size = 1
  172. local Mode = 1
  173. local kan = Instance.new("Sound",Character)
  174. kan.Volume = 0
  175. kan.TimePosition = 0
  176. kan.PlaybackSpeed = 1
  177. kan.Pitch = 1
  178. kan.SoundId = "rbxassetid://614032233"
  179. kan.Name = "wrecked"
  180. kan.Looped = true
  181. kan:Play()
  182. local currentThemePlaying = kan.SoundId
  183. local currentPitch = kan.Pitch
  184. local currentVol = kan.Volume
  185. --//=================================\\
  186. --\\=================================//
  187. for i,v in pairs(Character:children()) do
  188. if v:IsA("Accessory") then
  189. v:Destroy()
  190. end
  191. end
  192.  
  193. warn("CREATED BY AlmightyToast#6465")
  194. warn("aka KrYn0MoRe or ShrekBenson")
  195. warn("DOnt rEm0vE tH1s 0r uR gAy")
  196. --//=================================\\
  197. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  198. --\\=================================//
  199.  
  200. ArtificialHB = Instance.new("BindableEvent", script)
  201. ArtificialHB.Name = "ArtificialHB"
  202.  
  203. script:WaitForChild("ArtificialHB")
  204.  
  205. frame = Frame_Speed
  206. tf = 0
  207. allowframeloss = false
  208. tossremainder = false
  209. lastframe = tick()
  210. script.ArtificialHB:Fire()
  211.  
  212. game:GetService("RunService").Heartbeat:connect(function(s, p)
  213. tf = tf + s
  214. if tf >= frame then
  215. if allowframeloss then
  216. script.ArtificialHB:Fire()
  217. lastframe = tick()
  218. else
  219. for i = 1, math.floor(tf / frame) do
  220. script.ArtificialHB:Fire()
  221. end
  222. lastframe = tick()
  223. end
  224. if tossremainder then
  225. tf = 0
  226. else
  227. tf = tf - frame * math.floor(tf / frame)
  228. end
  229. end
  230. end)
  231.  
  232. --//=================================\\
  233. --\\=================================//
  234.  
  235. --//=================================\\
  236. --|| MOST FUNCTIONS
  237. --\\=================================//
  238.  
  239. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  240. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  241. end
  242.  
  243. function PositiveAngle(NUMBER)
  244. if NUMBER >= 0 then
  245. NUMBER = 0
  246. end
  247. return NUMBER
  248. end
  249.  
  250. function NegativeAngle(NUMBER)
  251. if NUMBER <= 0 then
  252. NUMBER = 0
  253. end
  254. return NUMBER
  255. end
  256.  
  257. function Swait(NUMBER)
  258. if NUMBER == 0 or NUMBER == nil then
  259. ArtificialHB.Event:wait()
  260. else
  261. for i = 1, NUMBER do
  262. ArtificialHB.Event:wait()
  263. end
  264. end
  265. end
  266.  
  267. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  268. local NEWMESH = IT(MESH)
  269. if MESH == "SpecialMesh" then
  270. NEWMESH.MeshType = MESHTYPE
  271. if MESHID ~= "nil" and MESHID ~= "" then
  272. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  273. end
  274. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  275. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  276. end
  277. end
  278. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  279. NEWMESH.Scale = SCALE
  280. NEWMESH.Parent = PARENT
  281. return NEWMESH
  282. end
  283.  
  284. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  285. local NEWPART = IT("Part")
  286. NEWPART.formFactor = FORMFACTOR
  287. NEWPART.Reflectance = REFLECTANCE
  288. NEWPART.Transparency = TRANSPARENCY
  289. NEWPART.CanCollide = false
  290. NEWPART.Locked = true
  291. NEWPART.Anchored = true
  292. if ANCHOR == false then
  293. NEWPART.Anchored = false
  294. end
  295. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  296. NEWPART.Name = NAME
  297. NEWPART.Size = SIZE
  298. NEWPART.Position = Torso.Position
  299. NEWPART.Material = MATERIAL
  300. NEWPART:BreakJoints()
  301. NEWPART.Parent = PARENT
  302. return NEWPART
  303. end
  304.  
  305. local function weldBetween(a, b)
  306. local weldd = IT("Weld")
  307. weldd.Part0 = a
  308. weldd.Part1 = b
  309. weldd.C0 = CF()
  310. weldd.C1 = b.CFrame:inverse() * a.CFrame
  311. weldd.Parent = a
  312. return weldd
  313. end
  314.  
  315.  
  316. function QuaternionFromCFrame(cf)
  317. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  318. local trace = m00 + m11 + m22
  319. if trace > 0 then
  320. local s = math.sqrt(1 + trace)
  321. local recip = 0.5 / s
  322. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  323. else
  324. local i = 0
  325. if m11 > m00 then
  326. i = 1
  327. end
  328. if m22 > (i == 0 and m00 or m11) then
  329. i = 2
  330. end
  331. if i == 0 then
  332. local s = math.sqrt(m00 - m11 - m22 + 1)
  333. local recip = 0.5 / s
  334. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  335. elseif i == 1 then
  336. local s = math.sqrt(m11 - m22 - m00 + 1)
  337. local recip = 0.5 / s
  338. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  339. elseif i == 2 then
  340. local s = math.sqrt(m22 - m00 - m11 + 1)
  341. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  342. end
  343. end
  344. end
  345.  
  346. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  347. local xs, ys, zs = x + x, y + y, z + z
  348. local wx, wy, wz = w * xs, w * ys, w * zs
  349. local xx = x * xs
  350. local xy = x * ys
  351. local xz = x * zs
  352. local yy = y * ys
  353. local yz = y * zs
  354. local zz = z * zs
  355. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  356. end
  357.  
  358. function QuaternionSlerp(a, b, t)
  359. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  360. local startInterp, finishInterp;
  361. if cosTheta >= 0.0001 then
  362. if (1 - cosTheta) > 0.0001 then
  363. local theta = ACOS(cosTheta)
  364. local invSinTheta = 1 / SIN(theta)
  365. startInterp = SIN((1 - t) * theta) * invSinTheta
  366. finishInterp = SIN(t * theta) * invSinTheta
  367. else
  368. startInterp = 1 - t
  369. finishInterp = t
  370. end
  371. else
  372. if (1 + cosTheta) > 0.0001 then
  373. local theta = ACOS(-cosTheta)
  374. local invSinTheta = 1 / SIN(theta)
  375. startInterp = SIN((t - 1) * theta) * invSinTheta
  376. finishInterp = SIN(t * theta) * invSinTheta
  377. else
  378. startInterp = t - 1
  379. finishInterp = t
  380. end
  381. end
  382. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  383. end
  384.  
  385. function Clerp(a, b, t)
  386. local qa = {QuaternionFromCFrame(a)}
  387. local qb = {QuaternionFromCFrame(b)}
  388. local ax, ay, az = a.x, a.y, a.z
  389. local bx, by, bz = b.x, b.y, b.z
  390. local _t = 1 - t
  391. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  392. end
  393.  
  394. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  395. local frame = IT("Frame")
  396. frame.BackgroundTransparency = TRANSPARENCY
  397. frame.BorderSizePixel = BORDERSIZEPIXEL
  398. frame.Position = POSITION
  399. frame.Size = SIZE
  400. frame.BackgroundColor3 = COLOR
  401. frame.BorderColor3 = BORDERCOLOR
  402. frame.Name = NAME
  403. frame.Parent = PARENT
  404. return frame
  405. end
  406.  
  407. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  408. local label = IT("TextLabel")
  409. label.BackgroundTransparency = 1
  410. label.Size = UD2(1, 0, 1, 0)
  411. label.Position = UD2(0, 0, 0, 0)
  412. label.TextColor3 = TEXTCOLOR
  413. label.TextStrokeTransparency = STROKETRANSPARENCY
  414. label.TextTransparency = TRANSPARENCY
  415. label.FontSize = TEXTFONTSIZE
  416. label.Font = TEXTFONT
  417. label.BorderSizePixel = BORDERSIZEPIXEL
  418. label.TextScaled = false
  419. label.Text = TEXT
  420. label.Name = NAME
  421. label.Parent = PARENT
  422. return label
  423. end
  424.  
  425. function NoOutlines(PART)
  426. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  427. end
  428.  
  429. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  430. local NEWWELD = IT(TYPE)
  431. NEWWELD.Part0 = PART0
  432. NEWWELD.Part1 = PART1
  433. NEWWELD.C0 = C0
  434. NEWWELD.C1 = C1
  435. NEWWELD.Parent = PARENT
  436. return NEWWELD
  437. end
  438.  
  439. local S = IT("Sound")
  440. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  441. local NEWSOUND = nil
  442. coroutine.resume(coroutine.create(function()
  443. NEWSOUND = S:Clone()
  444. NEWSOUND.Parent = PARENT
  445. NEWSOUND.Volume = VOLUME
  446. NEWSOUND.Pitch = PITCH
  447. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  448. NEWSOUND:play()
  449. if DOESLOOP == true then
  450. NEWSOUND.Looped = true
  451. else
  452. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  453. NEWSOUND:remove()
  454. end
  455. end))
  456. return NEWSOUND
  457. end
  458.  
  459. function CFrameFromTopBack(at, top, back)
  460. local right = top:Cross(back)
  461. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  462. end
  463.  
  464. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  465. function WACKYEFFECT(Table)
  466. local TYPE = (Table.EffectType or "Sphere")
  467. local SIZE = (Table.Size or VT(1,1,1))
  468. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  469. local TRANSPARENCY = (Table.Transparency or 0)
  470. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  471. local CFRAME = (Table.CFrame or Torso.CFrame)
  472. local MOVEDIRECTION = (Table.MoveToPos or nil)
  473. local ROTATION1 = (Table.RotationX or 0)
  474. local ROTATION2 = (Table.RotationY or 0)
  475. local ROTATION3 = (Table.RotationZ or 0)
  476. local MATERIAL = (Table.Material or "Neon")
  477. local COLOR = (Table.Color or C3(1,1,1))
  478. local TIME = (Table.Time or 45)
  479. local SOUNDID = (Table.SoundID or nil)
  480. local SOUNDPITCH = (Table.SoundPitch or nil)
  481. local SOUNDVOLUME = (Table.SoundVolume or nil)
  482. coroutine.resume(coroutine.create(function()
  483. local PLAYSSOUND = false
  484. local SOUND = nil
  485. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  486. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  487. PLAYSSOUND = true
  488. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  489. end
  490. EFFECT.Color = COLOR
  491. local MSH = nil
  492. if TYPE == "Sphere" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  494. elseif TYPE == "Block" then
  495. MSH = IT("BlockMesh",EFFECT)
  496. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  497. elseif TYPE == "Wave" then
  498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  499. elseif TYPE == "Ring" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  501. elseif TYPE == "Slash" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  503. elseif TYPE == "Round Slash" then
  504. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  505. elseif TYPE == "Swirl" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  507. elseif TYPE == "Skull" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  509. elseif TYPE == "Crystal" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  511. end
  512. if MSH ~= nil then
  513. local MOVESPEED = nil
  514. if MOVEDIRECTION ~= nil then
  515. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  516. end
  517. local GROWTH = SIZE - ENDSIZE
  518. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  519. if TYPE == "Block" then
  520. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  521. else
  522. EFFECT.CFrame = CFRAME
  523. end
  524. for LOOP = 1, TIME+1 do
  525. Swait()
  526. MSH.Scale = MSH.Scale - GROWTH/TIME
  527. if TYPE == "Wave" then
  528. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  529. end
  530. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  531. if TYPE == "Block" then
  532. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  533. else
  534. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  535. end
  536. if MOVEDIRECTION ~= nil then
  537. local ORI = EFFECT.Orientation
  538. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  539. EFFECT.Orientation = ORI
  540. end
  541. end
  542. if PLAYSSOUND == false then
  543. EFFECT:remove()
  544. else
  545. SOUND.Stopped:Connect(function()
  546. EFFECT:remove()
  547. end)
  548. end
  549. else
  550. if PLAYSSOUND == false then
  551. EFFECT:remove()
  552. else
  553. repeat Swait() until SOUND.Playing == false
  554. EFFECT:remove()
  555. end
  556. end
  557. end))
  558. end
  559.  
  560. function MakeForm(PART,TYPE)
  561. if TYPE == "Cyl" then
  562. local MSH = IT("CylinderMesh",PART)
  563. elseif TYPE == "Ball" then
  564. local MSH = IT("SpecialMesh",PART)
  565. MSH.MeshType = "Sphere"
  566. elseif TYPE == "Wedge" then
  567. local MSH = IT("SpecialMesh",PART)
  568. MSH.MeshType = "Wedge"
  569. end
  570. end
  571.  
  572. function SpawnTrail(FROM,TO,BIG)
  573. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
  574. MakeForm(TRAIL,"Cyl")
  575. local DIST = (FROM - TO).Magnitude
  576. if BIG == true then
  577. TRAIL.Size = VT(0.5,DIST,0.5)
  578. else
  579. TRAIL.Size = VT(0.25,DIST,0.25)
  580. end
  581. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  582. coroutine.resume(coroutine.create(function()
  583. for i = 1, 5 do
  584. Swait()
  585. TRAIL.Transparency = TRAIL.Transparency + 0.1
  586. end
  587. TRAIL:remove()
  588. end))
  589. end
  590.  
  591. Debris = game:GetService("Debris")
  592.  
  593. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  594. local DIRECTION = CF(StartPos,EndPos).lookVector
  595. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  596. end
  597.  
  598. function turnto(position)
  599. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  600. end
  601. local asd = Instance.new("ParticleEmitter")
  602. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  603. asd.LightEmission = .1
  604. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  605. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  606. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  607. asd.Transparency = bbb
  608. asd.Size = aaa
  609. asd.ZOffset = .9
  610. asd.Acceleration = Vector3.new(0, -15, 0)
  611. asd.LockedToPart = false
  612. asd.EmissionDirection = "Back"
  613. asd.Lifetime = NumberRange.new(1, 2)
  614. asd.Rotation = NumberRange.new(-100, 100)
  615. asd.RotSpeed = NumberRange.new(-100, 100)
  616. asd.Speed = NumberRange.new(10)
  617. asd.Enabled = false
  618. asd.VelocitySpread = 999
  619.  
  620. function getbloody(victim,amount)
  621. local PART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Blood", victim.Size)
  622. PART.CFrame = victim.CFrame
  623. local HITPLAYERSOUNDS = {"356551938","264486467"}
  624. Debris:AddItem(PART,5)
  625. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  626. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  627. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  628. local prtcl = asd:Clone()
  629. prtcl.Parent = PART
  630. prtcl:Emit(amount*10)
  631. end
  632.  
  633. local Particle = IT("ParticleEmitter",nil)
  634. Particle.Enabled = false
  635. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  636. Particle.LightEmission = 0.5
  637. Particle.Rate = 150
  638. Particle.ZOffset = 1
  639. Particle.Rotation = NumberRange.new(-180, 180)
  640. Particle.RotSpeed = NumberRange.new(-180, 180)
  641. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  642. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  643.  
  644. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  645. function ParticleEmitter(Table)
  646. local PRTCL = Particle:Clone()
  647. local Speed = Table.Speed or 5
  648. local Drag = Table.Drag or 0
  649. local Size1 = Table.Size1 or 1
  650. local Size2 = Table.Size2 or 5
  651. local Lifetime1 = Table.Lifetime1 or 1
  652. local Lifetime2 = Table.Lifetime2 or 1.5
  653. local Parent = Table.Parent or Torso
  654. local Emit = Table.Emit or 100
  655. local Offset = Table.Offset or 360
  656. local Acel = Table.Acel or VT(0,0,0)
  657. local Enabled = Table.Enabled or false
  658. PRTCL.Parent = Parent
  659. PRTCL.Size = NumberSequence.new(Size1,Size2)
  660. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  661. PRTCL.Speed = NumberRange.new(Speed)
  662. PRTCL.VelocitySpread = Offset
  663. PRTCL.Drag = Drag
  664. PRTCL.Acceleration = Acel
  665. if Enabled == false then
  666. PRTCL:Emit(Emit)
  667. Debris:AddItem(PRTCL,Lifetime2)
  668. else
  669. PRTCL.Enabled = true
  670. end
  671. return PRTCL
  672. end
  673.  
  674. function unanchor()
  675. if UNANCHOR == true then
  676. g = Character:GetChildren()
  677. for i = 1, #g do
  678. if g[i].ClassName == "Part" then
  679. g[i].Anchored = false
  680. end
  681. end
  682. end
  683. end
  684.  
  685. function newTheme(ID,timepos,pitch,vol)
  686. local kanz = kan
  687. --kanz:Stop()
  688. kanz.Volume = vol
  689. --kanz.TimePosition = timepos
  690. kanz.PlaybackSpeed = pitch
  691. kanz.Pitch = pitch
  692. kanz.SoundId = ID
  693. kanz.Name = "wrecked"
  694. kanz.Looped = true
  695. currentThemePlaying = kanz.SoundId
  696. currentVol = kanz.Volume
  697. currentPitch = kanz.Pitch
  698. --kanz:Play()
  699. --coroutine.resume(coroutine.create(function()
  700. --wait(0.05)
  701. --end))
  702. end
  703.  
  704. --//=================================\\
  705. --|| Attacks
  706. --\\=================================//
  707. function switch()
  708. ATTACK = true
  709. Rooted = true
  710. CreateSound("363808674",workspace,8,1,false)
  711. for i=0, 1.5, 0.1 / Animation_Speed do
  712. Swait()
  713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(18), RAD(0)), 1 / Animation_Speed)
  714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  718. end
  719. CreateSound("363808674",workspace,8,1,false)
  720. for i=0, 1.5, 0.1 / Animation_Speed do
  721. Swait()
  722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-18), RAD(0)), 1 / Animation_Speed)
  723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(24)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  727. end
  728. if Mode == 1 and Mode ~= 2 then
  729. Mode = 2
  730. Speed = 38
  731. Humanoid.WalkSpeed = Speed
  732. elseif Mode == 2 and Mode ~= 1 then
  733. Mode = 1
  734. Speed = 24
  735. Humanoid.WalkSpeed = Speed
  736. end
  737. ATTACK = false
  738. Rooted = false
  739. end
  740.  
  741. function Spinning_Attack()
  742. ATTACK = true
  743. CreatePart("Block",LeftArm,"Plastic",0,1,BrickColor.new(0,0,0),"HitBox",Vector3.new(1,2,1),false)
  744. local HitBox = LeftArm.HitBox
  745. weldBetween(HitBox, LeftArm)
  746. Humanoid.WalkSpeed = 3.01
  747. for i = 0, 1.2, 0.1 do
  748. Swait()
  749. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(-65)), 0.3)
  750. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  751. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-35), math.rad(0), math.rad(-10)), 0.3)
  753. RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  754. LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  755. end
  756. for i = 0, 4.6, 0.1 do
  757. Swait()
  758. CreateSound("2304904662",workspace,3,1,false)
  759. HitBox.Touched:connect(function(hit)
  760. if hit.Parent and hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass('Humanoid') then
  761. hit.Parent:FindFirstChildOfClass('Humanoid').Health = 1 - 9999e+999
  762. end
  763. end)
  764. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  765. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  766. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(0), math.rad(47)), 0.1)
  767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(-90), math.rad(-47)), 0.3)
  768. RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  769. LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-4.5), math.rad(0), math.rad(30)), 0.3)
  770. end
  771. ATTACK = false
  772. Humanoid.WalkSpeed = 8
  773. HitBox:Destroy()
  774. end
  775.  
  776. --//=================================\\
  777. --|| Key Functions
  778. --\\=================================//
  779. Mouse.KeyDown:connect(function(k)
  780. if(ATTACK)then return end
  781. if(k == 't')then
  782. switch()
  783. elseif(k == 'v')then
  784. Spinning_Attack()
  785. end
  786. end)
  787. --//=================================\\
  788. --|| Animations
  789. --\\=================================//
  790.  
  791. local CONNECT = nil
  792.  
  793. while true do
  794. Swait()
  795. ANIMATE.Parent = nil
  796. if Character:FindFirstChildOfClass("Humanoid") == nil then
  797. Humanoid = IT("Humanoid",Character)
  798. end
  799. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  800. v:Stop();
  801. end
  802. SINE = SINE + CHANGE
  803. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  804. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  805. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  806. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 12)
  807. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  808. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  809. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  810. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  811. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  812. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  813. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  814. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  815. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  816. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  817. end
  818. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  819. ANIM = "Jump"
  820. if ATTACK == false then
  821. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  827. end
  828. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  829. ANIM = "Fall"
  830. if ATTACK == false then
  831. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  837. end
  838. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  839. ANIM = "Idle"
  840. if ATTACK == false and Mode == 1 then
  841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(220), RAD(45), RAD(-75))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  847. end
  848. if Mode == 2 then
  849. ANIM = "Idle"
  850. RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(25 - 2 * math.cos(SINE / 32))),.1)
  851. LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(-25 + 2 * math.cos(SINE / 32))),.1)
  852. RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CF(0,-0.25 + 0.02 * math.cos(SINE / 32),-0.1 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(25 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(0)),.1)
  853. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
  854. RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 + 5 * math.cos(SINE / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(SINE / 53)),math.rad(1 + 3 * math.cos(SINE / 45))),.1)
  855. LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 - 3 * math.cos(SINE / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(SINE / 55)),math.rad(-3 - 3 * math.cos(SINE / 45))),.1)
  856. end
  857. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  858. ANIM = "Walk"
  859. if ATTACK == false then
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  866. end
  867. end
  868. unanchor()
  869. Humanoid.MaxHealth = "inf"
  870. Humanoid.Health = "inf"
  871. if Rooted == false then
  872. Disable_Jump = false
  873. Humanoid.WalkSpeed = Speed
  874. elseif Rooted == true then
  875. Disable_Jump = true
  876. Humanoid.WalkSpeed = 0
  877. end
  878. end
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