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1 | - | --Trailer Script by dms xd |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end --Trailer Script by dms xd | |
6 | DoorColor = "Cocoa" --door colorxd | |
7 | TrailerColor = "Maroon" --General Trailer Color | |
8 | CouchColor = "Smoky grey" | |
9 | FridgeOvenColor = "Medium stone grey" | |
10 | FridgeOvenColor2 = "Really black" | |
11 | ||
12 | ||
13 | P1 = Instance.new("Part") | |
14 | P1.Size = Vector3.new(0.31, 2.98, 2) | |
15 | P1.Parent = game.Workspace | |
16 | P1.Anchored = true | |
17 | P1.CanCollide = true | |
18 | P1.TopSurface = "SmoothNoOutlines" | |
19 | P1.BottomSurface = "SmoothNoOutlines" | |
20 | P1.FrontSurface = "SmoothNoOutlines" | |
21 | P1.LeftSurface = "SmoothNoOutlines" | |
22 | P1.RightSurface = "SmoothNoOutlines" | |
23 | P1.BrickColor = BrickColor.new("Really black") | |
24 | P1.Position = Vector3.new(21.505, 1.49, -13.77) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0) | |
25 | P2 = Instance.new("Part") | |
26 | P2.Parent = game.Workspace | |
27 | P2.Position = Vector3.new(6.28, 3.51, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0) | |
28 | P2.Anchored = true | |
29 | P2.CanCollide = true | |
30 | P2.TopSurface = "SmoothNoOutlines" | |
31 | P2.BottomSurface = "SmoothNoOutlines" | |
32 | P2.FrontSurface = "SmoothNoOutlines" | |
33 | P2.LeftSurface = "SmoothNoOutlines" | |
34 | P2.RightSurface = "SmoothNoOutlines" | |
35 | P2.BrickColor = BrickColor.new("Black") | |
36 | P2.Size = Vector3.new(31.34, 1, 12.88) | |
37 | P3 = Instance.new("Part") | |
38 | P3.Size = Vector3.new(4, 3, 3.2) | |
39 | P3.Parent = game.Workspace | |
40 | P3.Anchored = true | |
41 | P3.CanCollide = true | |
42 | P3.TopSurface = "SmoothNoOutlines" | |
43 | P3.BottomSurface = "SmoothNoOutlines" | |
44 | P3.FrontSurface = "SmoothNoOutlines" | |
45 | P3.LeftSurface = "SmoothNoOutlines" | |
46 | P3.RightSurface = "SmoothNoOutlines" | |
47 | P3.BrickColor = BrickColor.new("Really black") | |
48 | P3.Shape = "Cylinder" | |
49 | P3.Rotation = Vector3.new(0,-90,0) | |
50 | P3.Position = Vector3.new(-3, 1.51, -8.8) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0) | |
51 | P4 = Instance.new("Part") | |
52 | P4.Size = Vector3.new(4, 3, 3.2) | |
53 | P4.Parent = game.Workspace | |
54 | P4.Anchored = true | |
55 | P4.CanCollide = true | |
56 | P4.TopSurface = "SmoothNoOutlines" | |
57 | P4.BottomSurface = "SmoothNoOutlines" | |
58 | P4.FrontSurface = "SmoothNoOutlines" | |
59 | P4.LeftSurface = "SmoothNoOutlines" | |
60 | P4.RightSurface = "SmoothNoOutlines" | |
61 | P4.BrickColor = BrickColor.new("Really black") | |
62 | P4.Shape = "Cylinder" | |
63 | P4.Rotation = Vector3.new(0,-90,0) | |
64 | P4.Position = Vector3.new(-3, 1.51, -17.6) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0) | |
65 | P5 = Instance.new("Part") | |
66 | P5.Size = Vector3.new(0.75, 9.5, 12.88) | |
67 | P5.Parent = game.Workspace | |
68 | P5.Anchored = true | |
69 | P5.CanCollide = true | |
70 | P5.TopSurface = "SmoothNoOutlines" | |
71 | P5.BottomSurface = "SmoothNoOutlines" | |
72 | P5.FrontSurface = "SmoothNoOutlines" | |
73 | P5.LeftSurface = "SmoothNoOutlines" | |
74 | P5.RightSurface = "SmoothNoOutlines" | |
75 | P5.BrickColor = BrickColor.new(TrailerColor) | |
76 | P5.Rotation = Vector3.new(0,0,0) | |
77 | P5.Position = Vector3.new(21.575, 8.7, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0) | |
78 | P6 = Instance.new("Part") | |
79 | P6.Size = Vector3.new(2.73, 9.38, 0.61) | |
80 | P6.Parent = game.Workspace | |
81 | P6.Anchored = true | |
82 | P6.CanCollide = true | |
83 | P6.TopSurface = "SmoothNoOutlines" | |
84 | P6.BottomSurface = "SmoothNoOutlines" | |
85 | P6.FrontSurface = "SmoothNoOutlines" | |
86 | P6.LeftSurface = "SmoothNoOutlines" | |
87 | P6.RightSurface = "SmoothNoOutlines" | |
88 | P6.BrickColor = BrickColor.new(TrailerColor) | |
89 | P6.Rotation = Vector3.new(0,0,0) | |
90 | P6.Position = Vector3.new(19.83, 8.7, -7.055) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0) | |
91 | P7 = Instance.new("Part") | |
92 | P7.Size = Vector3.new(21, 9.38, 0.61) | |
93 | P7.Parent = game.Workspace | |
94 | P7.Anchored = true | |
95 | P7.CanCollide = true | |
96 | P7.TopSurface = "SmoothNoOutlines" | |
97 | P7.BottomSurface = "SmoothNoOutlines" | |
98 | P7.FrontSurface = "SmoothNoOutlines" | |
99 | P7.LeftSurface = "SmoothNoOutlines" | |
100 | P7.RightSurface = "SmoothNoOutlines" | |
101 | P7.BrickColor = BrickColor.new(TrailerColor) | |
102 | P7.Rotation = Vector3.new(0,0,0) | |
103 | P7.Position = Vector3.new(1.93, 8.7, -7.055) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
104 | P8 = Instance.new("Part") | |
105 | P8.Size = Vector3.new(0.75, 9.38, 12.88) | |
106 | P8.Parent = game.Workspace | |
107 | P8.Anchored = true | |
108 | P8.CanCollide = true | |
109 | P8.TopSurface = "SmoothNoOutlines" | |
110 | P8.BottomSurface = "SmoothNoOutlines" | |
111 | P8.FrontSurface = "SmoothNoOutlines" | |
112 | P8.LeftSurface = "SmoothNoOutlines" | |
113 | P8.RightSurface = "SmoothNoOutlines" | |
114 | P8.BrickColor = BrickColor.new(TrailerColor) | |
115 | P8.Rotation = Vector3.new(0,0,0) | |
116 | P8.Position = Vector3.new(-9.015, 8.7, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
117 | P9 = Instance.new("Part") | |
118 | P9.Size = Vector3.new(29.63, 9.38, 0.61) | |
119 | P9.Parent = game.Workspace | |
120 | P9.Anchored = true | |
121 | P9.CanCollide = true | |
122 | P9.TopSurface = "SmoothNoOutlines" | |
123 | P9.BottomSurface = "SmoothNoOutlines" | |
124 | P9.FrontSurface = "SmoothNoOutlines" | |
125 | P9.LeftSurface = "SmoothNoOutlines" | |
126 | P9.RightSurface = "SmoothNoOutlines" | |
127 | P9.BrickColor = BrickColor.new(TrailerColor) | |
128 | P9.Rotation = Vector3.new(0,0,0) | |
129 | P9.Position = Vector3.new(6.245, 8.7, -19.285) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
130 | P10 = Instance.new("Part") | |
131 | P10.Size = Vector3.new(31.34, 1, 12.88) | |
132 | P10.Parent = game.Workspace | |
133 | P10.Anchored = true | |
134 | P10.CanCollide = true | |
135 | P10.TopSurface = "SmoothNoOutlines" | |
136 | P10.BottomSurface = "SmoothNoOutlines" | |
137 | P10.FrontSurface = "SmoothNoOutlines" | |
138 | P10.LeftSurface = "SmoothNoOutlines" | |
139 | P10.RightSurface = "SmoothNoOutlines" | |
140 | P10.BrickColor = BrickColor.new("Black") | |
141 | P10.Rotation = Vector3.new(0,0,0) | |
142 | P10.Position = Vector3.new(6.28, 13.89, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.97,0) | |
143 | P11 = Instance.new("Part") | |
144 | P11.Size = Vector3.new(14.78, 3.65, 12.88) | |
145 | P11.Parent = game.Workspace | |
146 | P11.Anchored = true | |
147 | P11.CanCollide = true | |
148 | P11.TopSurface = "SmoothNoOutlines" | |
149 | P11.BottomSurface = "SmoothNoOutlines" | |
150 | P11.FrontSurface = "SmoothNoOutlines" | |
151 | P11.LeftSurface = "SmoothNoOutlines" | |
152 | P11.RightSurface = "SmoothNoOutlines" | |
153 | P11.BrickColor = BrickColor.new(TrailerColor) | |
154 | P11.Rotation = Vector3.new(0,0,0) | |
155 | P11.Position = Vector3.new(-2, 16.215, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.97,0) | |
156 | P12 = Instance.new("Part") | |
157 | P12.Size = Vector3.new(5.87, 9.38, 0.61) | |
158 | P12.Parent = game.Workspace | |
159 | P12.Anchored = true | |
160 | P12.CanCollide = false | |
161 | P12.TopSurface = "SmoothNoOutlines" | |
162 | P12.BottomSurface = "SmoothNoOutlines" | |
163 | P12.FrontSurface = "SmoothNoOutlines" | |
164 | P12.LeftSurface = "SmoothNoOutlines" | |
165 | P12.RightSurface = "SmoothNoOutlines" | |
166 | P12.BrickColor = BrickColor.new(DoorColor) | |
167 | P12.Rotation = Vector3.new(0,0,0) | |
168 | P12.Position = Vector3.new(15.44, 8.7, -7.055) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
169 | C1 = Instance.new("Part") | |
170 | C1.Size = Vector3.new(11.09, 1.84, 3.05) | |
171 | C1.Parent = game.Workspace | |
172 | C1.Anchored = true | |
173 | C1.CanCollide = true | |
174 | C1.TopSurface = "SmoothNoOutlines" | |
175 | C1.BottomSurface = "SmoothNoOutlines" | |
176 | C1.FrontSurface = "SmoothNoOutlines" | |
177 | C1.LeftSurface = "SmoothNoOutlines" | |
178 | C1.RightSurface = "SmoothNoOutlines" | |
179 | C1.BrickColor = BrickColor.new(CouchColor) | |
180 | C1.Rotation = Vector3.new(0,0,0) | |
181 | C1.Position = Vector3.new(13.755, 4.93, -17.075) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
182 | C2 = Instance.new("Part") | |
183 | C2.Size = Vector3.new(9.48, 3.66, 0.65) | |
184 | C2.Parent = game.Workspace | |
185 | C2.Anchored = true | |
186 | C2.CanCollide = true | |
187 | C2.TopSurface = "SmoothNoOutlines" | |
188 | C2.BottomSurface = "SmoothNoOutlines" | |
189 | C2.FrontSurface = "SmoothNoOutlines" | |
190 | C2.LeftSurface = "SmoothNoOutlines" | |
191 | C2.RightSurface = "SmoothNoOutlines" | |
192 | C2.BrickColor = BrickColor.new(CouchColor) | |
193 | C2.Rotation = Vector3.new(0,0,0) | |
194 | C2.Position = Vector3.new(13.74, 7.68, -18.275) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
195 | C3 = Instance.new("Part") | |
196 | C3.Size = Vector3.new(0.78, 1.84, 2.93) | |
197 | C3.Parent = game.Workspace | |
198 | C3.Anchored = true | |
199 | C3.CanCollide = true | |
200 | C3.TopSurface = "SmoothNoOutlines" | |
201 | C3.BottomSurface = "SmoothNoOutlines" | |
202 | C3.FrontSurface = "SmoothNoOutlines" | |
203 | C3.LeftSurface = "SmoothNoOutlines" | |
204 | C3.RightSurface = "SmoothNoOutlines" | |
205 | C3.BrickColor = BrickColor.new(CouchColor) | |
206 | C3.Rotation = Vector3.new(0,0,0) | |
207 | C3.Position = Vector3.new(8.6, 6.77, -17) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
208 | C4 = Instance.new("Part") | |
209 | C4.Size = Vector3.new(0.78, 1.84, 2.77) | |
210 | C4.Parent = game.Workspace | |
211 | C4.Anchored = true | |
212 | C4.CanCollide = true | |
213 | C4.TopSurface = "SmoothNoOutlines" | |
214 | C4.BottomSurface = "SmoothNoOutlines" | |
215 | C4.FrontSurface = "SmoothNoOutlines" | |
216 | C4.LeftSurface = "SmoothNoOutlines" | |
217 | C4.RightSurface = "SmoothNoOutlines" | |
218 | C4.BrickColor = BrickColor.new(CouchColor) | |
219 | C4.Rotation = Vector3.new(0,0,0) | |
220 | C4.Position = Vector3.new(18.9, 6.77, -17.1) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
221 | C5 = Instance.new("Seat") | |
222 | C5.Size = Vector3.new(4, 0.2, 1.7) | |
223 | C5.Parent = game.Workspace | |
224 | C5.Anchored = true | |
225 | C5.CanCollide = true | |
226 | C5.Transparency = 1 | |
227 | C5.TopSurface = "SmoothNoOutlines" | |
228 | C5.BottomSurface = "SmoothNoOutlines" | |
229 | C5.FrontSurface = "SmoothNoOutlines" | |
230 | C5.LeftSurface = "SmoothNoOutlines" | |
231 | C5.RightSurface = "SmoothNoOutlines" | |
232 | C5.BrickColor = BrickColor.new(CouchColor) | |
233 | C5.Rotation = Vector3.new(-180, 0, -180) | |
234 | C5.Position = Vector3.new(11.2, 5.95, -16.65) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
235 | C6 = Instance.new("Seat") | |
236 | C6.Size = Vector3.new(4, 0.2, 1.7) | |
237 | C6.Parent = game.Workspace | |
238 | C6.Anchored = true | |
239 | C6.CanCollide = true | |
240 | C6.Transparency = 1 | |
241 | C6.TopSurface = "SmoothNoOutlines" | |
242 | C6.BottomSurface = "SmoothNoOutlines" | |
243 | C6.FrontSurface = "SmoothNoOutlines" | |
244 | C6.LeftSurface = "SmoothNoOutlines" | |
245 | C6.RightSurface = "SmoothNoOutlines" | |
246 | C6.BrickColor = BrickColor.new(CouchColor) | |
247 | C6.Rotation = Vector3.new(-180, 0, -180) | |
248 | C6.Position = Vector3.new(16.16, 5.95, -16.65) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
249 | F1 = Instance.new("Part") | |
250 | F1.Size = Vector3.new(3.45, 8.16, 3.5) | |
251 | F1.Parent = game.Workspace | |
252 | F1.Anchored = true | |
253 | F1.CanCollide = true | |
254 | F1.TopSurface = "SmoothNoOutlines" | |
255 | F1.BottomSurface = "SmoothNoOutlines" | |
256 | F1.FrontSurface = "SmoothNoOutlines" | |
257 | F1.LeftSurface = "SmoothNoOutlines" | |
258 | F1.RightSurface = "SmoothNoOutlines" | |
259 | F1.BrickColor = BrickColor.new(FridgeOvenColor) | |
260 | F1.Position = Vector3.new(-6.244, 8.09, -9.51) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
261 | F2 = Instance.new("Part") | |
262 | F2.Size = Vector3.new(0.2, 2.42, 0.2) | |
263 | F2.Parent = game.Workspace | |
264 | F2.Anchored = true | |
265 | F2.CanCollide = true | |
266 | F2.TopSurface = "SmoothNoOutlines" | |
267 | F2.BottomSurface = "SmoothNoOutlines" | |
268 | F2.FrontSurface = "SmoothNoOutlines" | |
269 | F2.LeftSurface = "SmoothNoOutlines" | |
270 | F2.RightSurface = "SmoothNoOutlines" | |
271 | F2.BrickColor = BrickColor.new(FridgeOvenColor2) | |
272 | F2.Position = Vector3.new(-4.34, 5.73, -10.8) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
273 | F3 = Instance.new("Part") | |
274 | F3.Size = Vector3.new(0.2, 4.2, 0.2) | |
275 | F3.Parent = game.Workspace | |
276 | F3.Anchored = true | |
277 | F3.CanCollide = true | |
278 | F3.TopSurface = "SmoothNoOutlines" | |
279 | F3.BottomSurface = "SmoothNoOutlines" | |
280 | F3.FrontSurface = "SmoothNoOutlines" | |
281 | F3.LeftSurface = "SmoothNoOutlines" | |
282 | F3.RightSurface = "SmoothNoOutlines" | |
283 | F3.BrickColor = BrickColor.new(FridgeOvenColor2) | |
284 | F3.Position = Vector3.new(-4.35, 9.74, -10.8) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
285 | O1 = Instance.new("Part") | |
286 | O1.Size = Vector3.new(4.2, 3.52, 4.94) | |
287 | O1.Parent = game.Workspace | |
288 | O1.Anchored = true | |
289 | O1.CanCollide = true | |
290 | O1.TopSurface = "SmoothNoOutlines" | |
291 | O1.BottomSurface = "SmoothNoOutlines" | |
292 | O1.FrontSurface = "SmoothNoOutlines" | |
293 | O1.LeftSurface = "SmoothNoOutlines" | |
294 | O1.RightSurface = "SmoothNoOutlines" | |
295 | O1.BrickColor = BrickColor.new(FridgeOvenColor) | |
296 | O1.Position = Vector3.new(-6.35, 5.77, -14.98) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
297 | O2 = Instance.new("Part") | |
298 | O2.Size = Vector3.new(1.15, 2.61, 4.94) | |
299 | O2.Parent = game.Workspace | |
300 | O2.Anchored = true | |
301 | O2.CanCollide = true | |
302 | O2.TopSurface = "SmoothNoOutlines" | |
303 | O2.BottomSurface = "SmoothNoOutlines" | |
304 | O2.FrontSurface = "SmoothNoOutlines" | |
305 | O2.LeftSurface = "SmoothNoOutlines" | |
306 | O2.RightSurface = "SmoothNoOutlines" | |
307 | O2.BrickColor = BrickColor.new(FridgeOvenColor) | |
308 | O2.Position = Vector3.new(-7.875, 8.835, -14.96) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
309 | O3 = Instance.new("Part") | |
310 | O3.Size = Vector3.new(0.2, 1.16, 2.23) | |
311 | O3.Parent = game.Workspace | |
312 | O3.Anchored = true | |
313 | O3.CanCollide = true | |
314 | O3.TopSurface = "SmoothNoOutlines" | |
315 | O3.BottomSurface = "SmoothNoOutlines" | |
316 | O3.FrontSurface = "SmoothNoOutlines" | |
317 | O3.LeftSurface = "SmoothNoOutlines" | |
318 | O3.RightSurface = "SmoothNoOutlines" | |
319 | O3.BrickColor = BrickColor.new(FridgeOvenColor2) | |
320 | O3.Position = Vector3.new(-7.16, 9.42, -14.965) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
321 | CR1 = Instance.new("Part") | |
322 | CR1.Size = Vector3.new(8.54, 3.52, 2.45) | |
323 | CR1.Parent = game.Workspace | |
324 | CR1.Anchored = true | |
325 | CR1.CanCollide = true | |
326 | CR1.TopSurface = "SmoothNoOutlines" | |
327 | CR1.BottomSurface = "SmoothNoOutlines" | |
328 | CR1.FrontSurface = "SmoothNoOutlines" | |
329 | CR1.LeftSurface = "SmoothNoOutlines" | |
330 | CR1.RightSurface = "SmoothNoOutlines" | |
331 | CR1.BrickColor = BrickColor.new(FridgeOvenColor) | |
332 | CR1.Position = Vector3.new(2.15, 5.77, -17.335) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) | |
333 | CR2 = Instance.new("Part") | |
334 | CR2.Size = Vector3.new(8.54, 0.2, 2.66) | |
335 | CR2.Parent = game.Workspace | |
336 | CR2.Anchored = true | |
337 | CR2.CanCollide = true | |
338 | CR2.TopSurface = "SmoothNoOutlines" | |
339 | CR2.BottomSurface = "SmoothNoOutlines" | |
340 | CR2.FrontSurface = "SmoothNoOutlines" | |
341 | CR2.LeftSurface = "SmoothNoOutlines" | |
342 | CR2.RightSurface = "SmoothNoOutlines" | |
343 | CR2.BrickColor = BrickColor.new(FridgeOvenColor2) | |
344 | CR2.Position = Vector3.new(2.15, 7.63, -17.335) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0) |