DANIOS

trailer

Mar 23rd, 2017
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  1. --Trailer Script by dms xd
  2. DoorColor = "Cocoa" --door colorxd
  3. TrailerColor = "Maroon" --General Trailer Color
  4. CouchColor = "Smoky grey"
  5. FridgeOvenColor = "Medium stone grey"
  6. FridgeOvenColor2 = "Really black"
  7.  
  8.  
  9. P1 = Instance.new("Part")
  10. P1.Size = Vector3.new(0.31, 2.98, 2)
  11. P1.Parent = game.Workspace
  12. P1.Anchored = true
  13. P1.CanCollide = true
  14. P1.TopSurface = "SmoothNoOutlines"
  15. P1.BottomSurface = "SmoothNoOutlines"
  16. P1.FrontSurface = "SmoothNoOutlines"
  17. P1.LeftSurface = "SmoothNoOutlines"
  18. P1.RightSurface = "SmoothNoOutlines"
  19. P1.BrickColor = BrickColor.new("Really black")
  20. P1.Position = Vector3.new(21.505, 1.49, -13.77) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0)
  21. P2 = Instance.new("Part")
  22. P2.Parent = game.Workspace
  23. P2.Position = Vector3.new(6.28, 3.51, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0)
  24. P2.Anchored = true
  25. P2.CanCollide = true
  26. P2.TopSurface = "SmoothNoOutlines"
  27. P2.BottomSurface = "SmoothNoOutlines"
  28. P2.FrontSurface = "SmoothNoOutlines"
  29. P2.LeftSurface = "SmoothNoOutlines"
  30. P2.RightSurface = "SmoothNoOutlines"
  31. P2.BrickColor = BrickColor.new("Black")
  32. P2.Size = Vector3.new(31.34, 1, 12.88)
  33. P3 = Instance.new("Part")
  34. P3.Size = Vector3.new(4, 3, 3.2)
  35. P3.Parent = game.Workspace
  36. P3.Anchored = true
  37. P3.CanCollide = true
  38. P3.TopSurface = "SmoothNoOutlines"
  39. P3.BottomSurface = "SmoothNoOutlines"
  40. P3.FrontSurface = "SmoothNoOutlines"
  41. P3.LeftSurface = "SmoothNoOutlines"
  42. P3.RightSurface = "SmoothNoOutlines"
  43. P3.BrickColor = BrickColor.new("Really black")
  44. P3.Shape = "Cylinder"
  45. P3.Rotation = Vector3.new(0,-90,0)
  46. P3.Position = Vector3.new(-3, 1.51, -8.8) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0)
  47. P4 = Instance.new("Part")
  48. P4.Size = Vector3.new(4, 3, 3.2)
  49. P4.Parent = game.Workspace
  50. P4.Anchored = true
  51. P4.CanCollide = true
  52. P4.TopSurface = "SmoothNoOutlines"
  53. P4.BottomSurface = "SmoothNoOutlines"
  54. P4.FrontSurface = "SmoothNoOutlines"
  55. P4.LeftSurface = "SmoothNoOutlines"
  56. P4.RightSurface = "SmoothNoOutlines"
  57. P4.BrickColor = BrickColor.new("Really black")
  58. P4.Shape = "Cylinder"
  59. P4.Rotation = Vector3.new(0,-90,0)
  60. P4.Position = Vector3.new(-3, 1.51, -17.6) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0)
  61. P5 = Instance.new("Part")
  62. P5.Size = Vector3.new(0.75, 9.5, 12.88)
  63. P5.Parent = game.Workspace
  64. P5.Anchored = true
  65. P5.CanCollide = true
  66. P5.TopSurface = "SmoothNoOutlines"
  67. P5.BottomSurface = "SmoothNoOutlines"
  68. P5.FrontSurface = "SmoothNoOutlines"
  69. P5.LeftSurface = "SmoothNoOutlines"
  70. P5.RightSurface = "SmoothNoOutlines"
  71. P5.BrickColor = BrickColor.new(TrailerColor)
  72. P5.Rotation = Vector3.new(0,0,0)
  73. P5.Position = Vector3.new(21.575, 8.7, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0)
  74. P6 = Instance.new("Part")
  75. P6.Size = Vector3.new(2.73, 9.38, 0.61)
  76. P6.Parent = game.Workspace
  77. P6.Anchored = true
  78. P6.CanCollide = true
  79. P6.TopSurface = "SmoothNoOutlines"
  80. P6.BottomSurface = "SmoothNoOutlines"
  81. P6.FrontSurface = "SmoothNoOutlines"
  82. P6.LeftSurface = "SmoothNoOutlines"
  83. P6.RightSurface = "SmoothNoOutlines"
  84. P6.BrickColor = BrickColor.new(TrailerColor)
  85. P6.Rotation = Vector3.new(0,0,0)
  86. P6.Position = Vector3.new(19.83, 8.7, -7.055) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,3,0)
  87. P7 = Instance.new("Part")
  88. P7.Size = Vector3.new(21, 9.38, 0.61)
  89. P7.Parent = game.Workspace
  90. P7.Anchored = true
  91. P7.CanCollide = true
  92. P7.TopSurface = "SmoothNoOutlines"
  93. P7.BottomSurface = "SmoothNoOutlines"
  94. P7.FrontSurface = "SmoothNoOutlines"
  95. P7.LeftSurface = "SmoothNoOutlines"
  96. P7.RightSurface = "SmoothNoOutlines"
  97. P7.BrickColor = BrickColor.new(TrailerColor)
  98. P7.Rotation = Vector3.new(0,0,0)
  99. P7.Position = Vector3.new(1.93, 8.7, -7.055) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  100. P8 = Instance.new("Part")
  101. P8.Size = Vector3.new(0.75, 9.38, 12.88)
  102. P8.Parent = game.Workspace
  103. P8.Anchored = true
  104. P8.CanCollide = true
  105. P8.TopSurface = "SmoothNoOutlines"
  106. P8.BottomSurface = "SmoothNoOutlines"
  107. P8.FrontSurface = "SmoothNoOutlines"
  108. P8.LeftSurface = "SmoothNoOutlines"
  109. P8.RightSurface = "SmoothNoOutlines"
  110. P8.BrickColor = BrickColor.new(TrailerColor)
  111. P8.Rotation = Vector3.new(0,0,0)
  112. P8.Position = Vector3.new(-9.015, 8.7, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  113. P9 = Instance.new("Part")
  114. P9.Size = Vector3.new(29.63, 9.38, 0.61)
  115. P9.Parent = game.Workspace
  116. P9.Anchored = true
  117. P9.CanCollide = true
  118. P9.TopSurface = "SmoothNoOutlines"
  119. P9.BottomSurface = "SmoothNoOutlines"
  120. P9.FrontSurface = "SmoothNoOutlines"
  121. P9.LeftSurface = "SmoothNoOutlines"
  122. P9.RightSurface = "SmoothNoOutlines"
  123. P9.BrickColor = BrickColor.new(TrailerColor)
  124. P9.Rotation = Vector3.new(0,0,0)
  125. P9.Position = Vector3.new(6.245, 8.7, -19.285) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  126. P10 = Instance.new("Part")
  127. P10.Size = Vector3.new(31.34, 1, 12.88)
  128. P10.Parent = game.Workspace
  129. P10.Anchored = true
  130. P10.CanCollide = true
  131. P10.TopSurface = "SmoothNoOutlines"
  132. P10.BottomSurface = "SmoothNoOutlines"
  133. P10.FrontSurface = "SmoothNoOutlines"
  134. P10.LeftSurface = "SmoothNoOutlines"
  135. P10.RightSurface = "SmoothNoOutlines"
  136. P10.BrickColor = BrickColor.new("Black")
  137. P10.Rotation = Vector3.new(0,0,0)
  138. P10.Position = Vector3.new(6.28, 13.89, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.97,0)
  139. P11 = Instance.new("Part")
  140. P11.Size = Vector3.new(14.78, 3.65, 12.88)
  141. P11.Parent = game.Workspace
  142. P11.Anchored = true
  143. P11.CanCollide = true
  144. P11.TopSurface = "SmoothNoOutlines"
  145. P11.BottomSurface = "SmoothNoOutlines"
  146. P11.FrontSurface = "SmoothNoOutlines"
  147. P11.LeftSurface = "SmoothNoOutlines"
  148. P11.RightSurface = "SmoothNoOutlines"
  149. P11.BrickColor = BrickColor.new(TrailerColor)
  150. P11.Rotation = Vector3.new(0,0,0)
  151. P11.Position = Vector3.new(-2, 16.215, -13.19) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.97,0)
  152. P12 = Instance.new("Part")
  153. P12.Size = Vector3.new(5.87, 9.38, 0.61)
  154. P12.Parent = game.Workspace
  155. P12.Anchored = true
  156. P12.CanCollide = false
  157. P12.TopSurface = "SmoothNoOutlines"
  158. P12.BottomSurface = "SmoothNoOutlines"
  159. P12.FrontSurface = "SmoothNoOutlines"
  160. P12.LeftSurface = "SmoothNoOutlines"
  161. P12.RightSurface = "SmoothNoOutlines"
  162. P12.BrickColor = BrickColor.new(DoorColor)
  163. P12.Rotation = Vector3.new(0,0,0)
  164. P12.Position = Vector3.new(15.44, 8.7, -7.055) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  165. C1 = Instance.new("Part")
  166. C1.Size = Vector3.new(11.09, 1.84, 3.05)
  167. C1.Parent = game.Workspace
  168. C1.Anchored = true
  169. C1.CanCollide = true
  170. C1.TopSurface = "SmoothNoOutlines"
  171. C1.BottomSurface = "SmoothNoOutlines"
  172. C1.FrontSurface = "SmoothNoOutlines"
  173. C1.LeftSurface = "SmoothNoOutlines"
  174. C1.RightSurface = "SmoothNoOutlines"
  175. C1.BrickColor = BrickColor.new(CouchColor)
  176. C1.Rotation = Vector3.new(0,0,0)
  177. C1.Position = Vector3.new(13.755, 4.93, -17.075) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  178. C2 = Instance.new("Part")
  179. C2.Size = Vector3.new(9.48, 3.66, 0.65)
  180. C2.Parent = game.Workspace
  181. C2.Anchored = true
  182. C2.CanCollide = true
  183. C2.TopSurface = "SmoothNoOutlines"
  184. C2.BottomSurface = "SmoothNoOutlines"
  185. C2.FrontSurface = "SmoothNoOutlines"
  186. C2.LeftSurface = "SmoothNoOutlines"
  187. C2.RightSurface = "SmoothNoOutlines"
  188. C2.BrickColor = BrickColor.new(CouchColor)
  189. C2.Rotation = Vector3.new(0,0,0)
  190. C2.Position = Vector3.new(13.74, 7.68, -18.275) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  191. C3 = Instance.new("Part")
  192. C3.Size = Vector3.new(0.78, 1.84, 2.93)
  193. C3.Parent = game.Workspace
  194. C3.Anchored = true
  195. C3.CanCollide = true
  196. C3.TopSurface = "SmoothNoOutlines"
  197. C3.BottomSurface = "SmoothNoOutlines"
  198. C3.FrontSurface = "SmoothNoOutlines"
  199. C3.LeftSurface = "SmoothNoOutlines"
  200. C3.RightSurface = "SmoothNoOutlines"
  201. C3.BrickColor = BrickColor.new(CouchColor)
  202. C3.Rotation = Vector3.new(0,0,0)
  203. C3.Position = Vector3.new(8.6, 6.77, -17) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  204. C4 = Instance.new("Part")
  205. C4.Size = Vector3.new(0.78, 1.84, 2.77)
  206. C4.Parent = game.Workspace
  207. C4.Anchored = true
  208. C4.CanCollide = true
  209. C4.TopSurface = "SmoothNoOutlines"
  210. C4.BottomSurface = "SmoothNoOutlines"
  211. C4.FrontSurface = "SmoothNoOutlines"
  212. C4.LeftSurface = "SmoothNoOutlines"
  213. C4.RightSurface = "SmoothNoOutlines"
  214. C4.BrickColor = BrickColor.new(CouchColor)
  215. C4.Rotation = Vector3.new(0,0,0)
  216. C4.Position = Vector3.new(18.9, 6.77, -17.1) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  217. C5 = Instance.new("Seat")
  218. C5.Size = Vector3.new(4, 0.2, 1.7)
  219. C5.Parent = game.Workspace
  220. C5.Anchored = true
  221. C5.CanCollide = true
  222. C5.Transparency = 1
  223. C5.TopSurface = "SmoothNoOutlines"
  224. C5.BottomSurface = "SmoothNoOutlines"
  225. C5.FrontSurface = "SmoothNoOutlines"
  226. C5.LeftSurface = "SmoothNoOutlines"
  227. C5.RightSurface = "SmoothNoOutlines"
  228. C5.BrickColor = BrickColor.new(CouchColor)
  229. C5.Rotation = Vector3.new(-180, 0, -180)
  230. C5.Position = Vector3.new(11.2, 5.95, -16.65) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  231. C6 = Instance.new("Seat")
  232. C6.Size = Vector3.new(4, 0.2, 1.7)
  233. C6.Parent = game.Workspace
  234. C6.Anchored = true
  235. C6.CanCollide = true
  236. C6.Transparency = 1
  237. C6.TopSurface = "SmoothNoOutlines"
  238. C6.BottomSurface = "SmoothNoOutlines"
  239. C6.FrontSurface = "SmoothNoOutlines"
  240. C6.LeftSurface = "SmoothNoOutlines"
  241. C6.RightSurface = "SmoothNoOutlines"
  242. C6.BrickColor = BrickColor.new(CouchColor)
  243. C6.Rotation = Vector3.new(-180, 0, -180)
  244. C6.Position = Vector3.new(16.16, 5.95, -16.65) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  245. F1 = Instance.new("Part")
  246. F1.Size = Vector3.new(3.45, 8.16, 3.5)
  247. F1.Parent = game.Workspace
  248. F1.Anchored = true
  249. F1.CanCollide = true
  250. F1.TopSurface = "SmoothNoOutlines"
  251. F1.BottomSurface = "SmoothNoOutlines"
  252. F1.FrontSurface = "SmoothNoOutlines"
  253. F1.LeftSurface = "SmoothNoOutlines"
  254. F1.RightSurface = "SmoothNoOutlines"
  255. F1.BrickColor = BrickColor.new(FridgeOvenColor)
  256. F1.Position = Vector3.new(-6.244, 8.09, -9.51) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  257. F2 = Instance.new("Part")
  258. F2.Size = Vector3.new(0.2, 2.42, 0.2)
  259. F2.Parent = game.Workspace
  260. F2.Anchored = true
  261. F2.CanCollide = true
  262. F2.TopSurface = "SmoothNoOutlines"
  263. F2.BottomSurface = "SmoothNoOutlines"
  264. F2.FrontSurface = "SmoothNoOutlines"
  265. F2.LeftSurface = "SmoothNoOutlines"
  266. F2.RightSurface = "SmoothNoOutlines"
  267. F2.BrickColor = BrickColor.new(FridgeOvenColor2)
  268. F2.Position = Vector3.new(-4.34, 5.73, -10.8) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  269. F3 = Instance.new("Part")
  270. F3.Size = Vector3.new(0.2, 4.2, 0.2)
  271. F3.Parent = game.Workspace
  272. F3.Anchored = true
  273. F3.CanCollide = true
  274. F3.TopSurface = "SmoothNoOutlines"
  275. F3.BottomSurface = "SmoothNoOutlines"
  276. F3.FrontSurface = "SmoothNoOutlines"
  277. F3.LeftSurface = "SmoothNoOutlines"
  278. F3.RightSurface = "SmoothNoOutlines"
  279. F3.BrickColor = BrickColor.new(FridgeOvenColor2)
  280. F3.Position = Vector3.new(-4.35, 9.74, -10.8) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  281. O1 = Instance.new("Part")
  282. O1.Size = Vector3.new(4.2, 3.52, 4.94)
  283. O1.Parent = game.Workspace
  284. O1.Anchored = true
  285. O1.CanCollide = true
  286. O1.TopSurface = "SmoothNoOutlines"
  287. O1.BottomSurface = "SmoothNoOutlines"
  288. O1.FrontSurface = "SmoothNoOutlines"
  289. O1.LeftSurface = "SmoothNoOutlines"
  290. O1.RightSurface = "SmoothNoOutlines"
  291. O1.BrickColor = BrickColor.new(FridgeOvenColor)
  292. O1.Position = Vector3.new(-6.35, 5.77, -14.98) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  293. O2 = Instance.new("Part")
  294. O2.Size = Vector3.new(1.15, 2.61, 4.94)
  295. O2.Parent = game.Workspace
  296. O2.Anchored = true
  297. O2.CanCollide = true
  298. O2.TopSurface = "SmoothNoOutlines"
  299. O2.BottomSurface = "SmoothNoOutlines"
  300. O2.FrontSurface = "SmoothNoOutlines"
  301. O2.LeftSurface = "SmoothNoOutlines"
  302. O2.RightSurface = "SmoothNoOutlines"
  303. O2.BrickColor = BrickColor.new(FridgeOvenColor)
  304. O2.Position = Vector3.new(-7.875, 8.835, -14.96) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  305. O3 = Instance.new("Part")
  306. O3.Size = Vector3.new(0.2, 1.16, 2.23)
  307. O3.Parent = game.Workspace
  308. O3.Anchored = true
  309. O3.CanCollide = true
  310. O3.TopSurface = "SmoothNoOutlines"
  311. O3.BottomSurface = "SmoothNoOutlines"
  312. O3.FrontSurface = "SmoothNoOutlines"
  313. O3.LeftSurface = "SmoothNoOutlines"
  314. O3.RightSurface = "SmoothNoOutlines"
  315. O3.BrickColor = BrickColor.new(FridgeOvenColor2)
  316. O3.Position = Vector3.new(-7.16, 9.42, -14.965) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  317. CR1 = Instance.new("Part")
  318. CR1.Size = Vector3.new(8.54, 3.52, 2.45)
  319. CR1.Parent = game.Workspace
  320. CR1.Anchored = true
  321. CR1.CanCollide = true
  322. CR1.TopSurface = "SmoothNoOutlines"
  323. CR1.BottomSurface = "SmoothNoOutlines"
  324. CR1.FrontSurface = "SmoothNoOutlines"
  325. CR1.LeftSurface = "SmoothNoOutlines"
  326. CR1.RightSurface = "SmoothNoOutlines"
  327. CR1.BrickColor = BrickColor.new(FridgeOvenColor)
  328. CR1.Position = Vector3.new(2.15, 5.77, -17.335) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
  329. CR2 = Instance.new("Part")
  330. CR2.Size = Vector3.new(8.54, 0.2, 2.66)
  331. CR2.Parent = game.Workspace
  332. CR2.Anchored = true
  333. CR2.CanCollide = true
  334. CR2.TopSurface = "SmoothNoOutlines"
  335. CR2.BottomSurface = "SmoothNoOutlines"
  336. CR2.FrontSurface = "SmoothNoOutlines"
  337. CR2.LeftSurface = "SmoothNoOutlines"
  338. CR2.RightSurface = "SmoothNoOutlines"
  339. CR2.BrickColor = BrickColor.new(FridgeOvenColor2)
  340. CR2.Position = Vector3.new(2.15, 7.63, -17.335) + game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,2.98,0)
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